Summary:
Rough proposal on how we can differentiate between the a real setState we can track and one we infer.
Particularly useful when setting `enableTreatSetIdentifiersAsStateSetters=true`
This is mainly so ValidateNoDerivedComputationsInEffects_exp doesn't introduce false positives since we rely on setState type tracking
Test Plan:
Tests
Summary:
We should only run one version of the validation. I think it makes sense
that if the exp version is enable it takes precedence over the stable
one
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35099).
* __->__ #35099
* #35100
Summary:
I missed this test case failing and now having @loggerTestOnly after
landing some other PRs good to know they're not land blocking
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35100).
* #35099
* __->__ #35100
Summary:
When a local state is created sometimes it uses a `prop` or even other
local state for its initial value.
This value is only relevant on first render so we shouldn't consider it
part of our data flow
Test Plan:
Added tests
Summary:
If we are using a clean up function in an effect and that clean up
function depends on a value that is used to set the state we are
validating for we shouldn't throw an error since it is a valid use case
for an effect.
Test Plan:
added test
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35020).
* #35044
* __->__ #35020
Summary:
This makes the setState usage logic much more robust. We no longer rely
on identifierName.
Now we track when a setState is loaded into a new promoted identifier
variable and track this in a map `setStateLoaded` map.
For other types of instructions we consider the setState to be being
used. In this case we record its usage into the `setStateUsages` map.
Test Plan:
We expect no changes in behavior for the current tests
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34973).
* #35044
* #35020
* __->__ #34973
* #34972
Summary:
Revamped the derivationCache graph.
This fixes a bunch of bugs where sometimes we fail to track from which
props/state we derived values from.
Also, it is more intuitive and allows us to easily implement a Data Flow
Tree.
We can print this tree which gives insight on how the data is derived
and should facilitate error resolution in complicated components
Test Plan:
Added a test case where we were failing to track derivations. Also
updated the test cases with the new error containing the data flow tree
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34995).
* #35044
* #35020
* #34973
* #34972
* __->__ #34995
* #34967
Summary:
With this we are now comparing a snapshot of the derivationCache with
the new changes every time we are done recording the derivations
happening in the HIR.
We have to do this after recording everything since we still do some
mutations on the cache when recording mutations.
Test Plan:
Test the following in playground:
```
// @validateNoDerivedComputationsInEffects_exp
function Component({ value }) {
const [checked, setChecked] = useState('');
useEffect(() => {
setChecked(value === '' ? [] : value.split(','));
}, [value]);
return (
<div>{checked}</div>
)
}
```
This no longer causes an infinite loop.
Added a test case in the next PR in the stack
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34967).
* #35044
* #35020
* #34973
* #34972
* #34995
* __->__ #34967
This PR updates the behavior of Activity so that when it is hidden, it
hides the contents of any portals contained within it.
Previously we had intentionally chosen not to implement this behavior,
because it was thought that this concern should be left to the userspace
code that manages the portal, e.g. by adding or removing the portal
container from the DOM. Depending on the use case for the portal, this
is often desirable anyway because the portal container itself is not
controlled by React.
However, React does own the _contents_ of the portal, and we can hide
those elements regardless of what the user chooses to do with the
container. This makes the hiding/unhiding behavior of portals with
Activity automatic in the majority of cases, and also benefits from
aligning the DOM mutations with the rest of the React's commit phase
lifecycle.
The reason we have to special case this at all is because usually we
only hide the direct DOM children of the Activity boundary. There's no
reason to go deeper than that, because hiding a parent DOM element
effectively hides everything inside of it. Portals are the exception,
because they don't exist in the normal DOM hierarchy; we can't assume
that just because a portal has a parent in the React tree that it will
also have that parent in the actual DOM.
So, whenever an Activity boundary is hidden, we must search for and hide
_any_ portal that is contained within it, and recursively hide its
direct children, too.
To optimize this search, we use a new subtree flag, PortalStatic, that
is set only on fiber paths that contain a HostPortal. This lets us skip
over any subtree that does not contain a portal.
When I moved the outline to above all other rects, I thought it was
clever to unify with the root so that the outline was also used for the
root selection. But the root outline is not drawn like the other rects.
It's outside the padding and doesn't have the 1px adjustment which leads
the overlay to be slightly inside the other rect instead of above it.
This goes back to just having the selected root be drawn by the root
element.
Before:
<img width="652" height="253" alt="Screenshot 2025-11-07 at 11 39 28 AM"
src="https://github.com/user-attachments/assets/334237d1-f190-4995-94cc-9690ec0f7ce1"
/>
After:
<img width="674" height="220" alt="Screenshot 2025-11-07 at 11 44 01 AM"
src="https://github.com/user-attachments/assets/afaa86d8-942a-44d8-a1a5-67c7fb642c0d"
/>
If an error is thrown inside a hidden Activity, it should not escape
into the visible part of the UI. Conceptually, a hidden Activity
boundary is not part of the current UI; it's the same as an unmounted
tree, except for the fact that the state will be restored if it's later
revealed.
Fixes:
- https://github.com/facebook/react/issues/35073
## Summary
This PR upgrades the dependency on update-notifier, used in
react-devtools, to 5.x
This is the latest non-ESM version, so upgrading to it should be
unproblematic (while updating to 6.x and beyond will have to wait).
Upgrading means we avoid installing a lot of outdated dependencies (as
can be seen from the diff in yarn.lock), and resolves part of
https://github.com/facebook/react/issues/28058
Changelog:
https://github.com/yeoman/update-notifier/releases
The most relevant breaking change seems to be that the minimum support
node version is increased from v6 to v10, but I couldn't find what is
currently React's official node version support.
## How did you test this change?
I ran the test-suite locally (`yarn test` in root folder), but I'm not
sure if that one actually covers devtools?
I also built and tested this version of devtools with some internal
company projects (both react and react-native based) – following
guidelines from
https://github.com/facebook/react/issues/28058#issuecomment-1943619292.
I need to regain a field because the SuspenseBoundary type is already at
16 fields in prod, after which it deopts v8.
There are two fields that are only used in prerender to track postpones.
These are ripe to be split into an optional object so that they only
take up one field when they're not used.
We already append `randomKey` to each handle name to prevent external
libraries from accessing and relying on these internals. But more
libraries recently have been getting around this by simply iterating
over the element properties and using a `startsWith` check.
This flag allows us to experiment with moving these handles to an
internal map.
This PR starts with the two most common internals, the props object and
the fiber. We can consider moving additional properties such as the
container root and others depending on perf results.
Also, don't not skip hidden trees.
Memoized state is null when an Offscreen boundary (Suspense or Activity)
is visible.
This logic was inversed in a couple of View Transition checks which
caused pairs to be discovered or not discovered incorrectly for
insertion and deletion of Suspense or Activity boundaries.
This is an alternative to #35059.
If the name needs escaping, then instead of escaping it, we just use a
base64 name. This wouldn't allow you to match on an escaped name in your
own CSS like you should be able to if browsers worked properly. But at
least it would provide matching name in current browsers which is
probably sufficient if you're using auto-generated names.
This also covers some cases where `CSS.escape()` isn't sufficient anyway
like when the name ends in a dot.
Follow up to #35022.
It's now replaced by the `defer` option.
Sounds like nobody is actually using this option, including Meta, so we
can just delete it.
We've long had the CPU suspense feature behind a flag under the terrible
API `unstable_expectedLoadTime={arbitraryNumber}`. We've known for a
long time we want it to just be `defer={true}` (or just `<Suspense
defer>` in the short hand syntax). So this adds the new name and warns
for the old name.
For only the new name, I also implemented SSR semantics in Fizz. It has
two effects here.
1) It renders the fallback before the content (similar to prerender)
allowing siblings to complete quicker.
2) It always outlines the result. When streaming this should really
happen naturally but if you defer a prerendered content it also implies
that it's expensive and should be outlined. It gives you a opt-in to
outlining similar to suspensey images and css but let you control it
manually.
I don't think we're ready to land this yet since we're using it to run
other experiments and our tests. I'm opening this PR to indicate intent
to disable and to ensure tests in other combinations still work. Such as
enableHalt without enablePostpone. I think we'll also need to rewrite
some tests that depend on enablePostpone to preserve some coverage.
The conclusion after this experiment is that try/catch around these are
too likely to block these signals and consider them error. Throwing
works for Hooks and `use()` because the lint rule can ensure that
they're not wrapped in try/catch. Throwing in arbitrary functions not
quite ecosystem compatible. It's also why there's `use()` and not just
throwing a Promise. This might also affect the Catch proposal.
The "prerender" for SSR that's supporting "Partial Prerendering" is
still there. This just disables the `React.postpone()` API for creating
the holes.
Normally if you suspend in a SuspenseList row above a Suspense boundary
in that row, it'll suspend the parent. Which can itself delay the commit
or resuspend a parent boundary. That's because SuspenseList mostly just
coordinates the state of the inner boundaries and isn't a boundary
itself.
However, for tail "hidden" and "collapsed" this is not quite the case
because the rows themselves can avoid being rendered.
In the case of "collapsed" we require at least one Suspense boundary
above to have successfully rendered before committing the list because
the idea of this mode is that you should at least always show some
indicator that things are still loading. Since we'd never try the next
one after that at all, this just works. Expect there was an unrelated
bug that meant that "suspend with delay" on a Retry didn't suspend the
commit. This caused a scenario were it'd allow a commit proceed when it
shouldn't. So I fixed that too. The counter intuitive thing here is that
we won't actually show a previous completed row if the loading state of
the next row is still loading.
For tail "hidden" it's a little different because we don't actually
require any loading indicator at all to be shown while it's loading. If
we attempt a row and it suspends, we can just hide it (and the rest) and
move to commit. Therefore this implements a path where if all the rest
of the tail are new mounts (we wouldn't be required to unmount any
existing boundaries) then we can treat the SuspenseList boundary itself
as "catching" the suspense. This is more coherent semantics since any
future row that we didn't attempt also wouldn't resuspend the parent.
This allows simple cases like `<SuspenseList>{list}</SuspenseList>` to
stream in each row without any indicator and no need for Suspense
boundaries.
We were not recording uEE calls in component/hook syntax. Easy fix.
Added tests matching function component syntax for component syntax +
added one for hooks
For Edge Flight servers, that use Web Streams, we're defining the
`debugChannel` option as:
```
debugChannel?: {readable?: ReadableStream, writable?: WritableStream, ...}
```
Whereas for Node.js Flight servers, that use Node.js Streams, we're
defining it as:
```
debugChannel?: Readable | Writable | Duplex | WebSocket
```
For the Edge Flight clients, there is currently only one direction of
the debug channel supported, so we define the option as:
```
debugChannel?: {readable?: ReadableStream, ...}
```
Consequently, for the Node.js Flight clients, we define the option as:
```
debugChannel?: Readable
```
The presence of a readable debug channel is passed to the Flight client
internally via the `hasReadable` flag on the internal `debugChannel`
option. For the Node.js clients, that flag was accidentally derived from
the public option `debugChannel.readable`, which is conceptually
incorrect, because `debugChannel` is a `Readable` stream, not an options
object with a `readable` property. However, a `Readable` also has a
`readable` property, which is a boolean that indicates whether the
stream is in a readable state. This meant that the `hasReadable` flag
was incidentally still set correctly. Regardless, this was confusing and
unintentional, so we're now fixing it to always set `hasReadable` to
`true` when a `debugChannel` is provided to the Node.js clients. We'll
revisit this in case we ever add support for writable debug channels in
Node.js (and Edge) clients.
This PR adds a `unstable_reactFragments?: Set<FragmentInstance>`
property to DOM nodes that belong to a Fragment with a ref (top level
host components). This allows you to access a FragmentInstance from a
DOM node.
This is flagged behind `enableFragmentRefsInstanceHandles`.
The primary use case to unblock is reusing IntersectionObserver
instances. A fairly common practice is to cache and reuse
IntersectionObservers that share the same config, with a map of
node->callbacks to run for each entry in the IO callback. Currently this
is not possible with Fragment Ref `observeUsing` because the key in the
cache would have to be the `FragmentInstance` and you can't find it
without a handle from the node. This works now by accessing
`entry.target.fragments`.
This also opens up possibilities to use `FragmentInstance` operations in
other places, such as events. We can do
`event.target.unstable_reactFragments`, then access
`fragmentInstance.getClientRects` for example. In a future PR, we can
assign an event's `currentTarget` as the Fragment Ref for a more direct
handle when the event has been dispatched by the Fragment itself.
The first commit here implemented a handle only on observed elements.
This is awkward because there isn't a good way to document or expose
this temporary property. `element.fragments` is closer to what we would
expect from a DOM API if a standard was implemented here. And by
assigning it to all top-level nodes of a Fragment, it can be used beyond
the cached IntersectionObserver callback.
One tradeoff here is adding extra work during the creation of
FragmentInstances as well as keeping track of adding/removing nodes.
Previously we only track the Fiber on creation but here we add a
traversal which could apply to a large set of top-level host children.
The `element.unstable_reactFragments` Set can also be randomly ordered.
In #35019, we excluded debug I/O info from being considered for
enhancing the owner stack if it resolved after the defined `endTime`
option that can be passed to the Flight client. However, we should
include any I/O that was awaited before that end time, even if it
resolved later.
Stacked on #35018.
This mounts the children of SuspenseList backwards. Meaning the first
child is mounted last in the DOM (and effect list). It's like calling
reverse() on the children.
This is meant to set us up for allowing AsyncIterable children where the
unknown number of children streams in at the end (which is the beginning
in a backwards SuspenseList). For consistency we do that with other
children too.
`unstable_legacy-backwards` still exists for the old mode but is meant
to be deprecated.
<img width="100" alt="image"
src="https://github.com/user-attachments/assets/5c2a95d7-34c4-4a4e-b602-3646a834d779"
/>
We have warned about this for a while now so we can make the switch.
Often when you reach for SuspenseList, you mean forwards. It doesn't
make sense to have the default to just be a noop. While "together" is
another useful mode that's more like a Group so isn't so associated with
the default as List. So we're switching it.
However, tail=hidden isn't as obvious of a default it does allow for a
convenient pattern for streaming in list of items by default.
This doesn't yet switch the rendering order of "backwards". That's
coming in a follow up.
It's annoying to have to try to find where it lines up with no hints.
This way when you hover over something it should be on screen.
The strategy I went with is that it scrolls to a percentage along the
scrollable axis but the two might not be exactly the same. Partially
because they have different aspect ratios but also because suspended
boundaries can shrink the document while the suspense tab needs to still
be able to show the boundaries that are currently invisible.
Right now it's possible for things like server environments to appear
before other content in the timeline just because it's in a different
document order.
Ofc the order in production is not guaranteed but we can at least use
the timing information we have as a hint towards the actual order.
Unfortunately since the end time of the RSC stream itself is always
after the content that resolved to produce it, it becomes kind of
determined by the chunking. Similarly since for a clean refresh, the
scripts and styles will typically load after the server content they
appear later. Similarly SSR typically finishes after the RSC parts.
Therefore a hack here is that I artificially delay everything with a
non-null environment (RSC) so that RSC always comes after client-side
(Suspense). This is also consistent with how we color things that have
an environment even if children are just Suspense.
To ensure that we never show a child before a parent, in the timeline,
each child has a minimum time of its parent.
We avoid visiting the same async node twice but if we see it again we
returned "null" indicating that there's no I/O there.
This means that if you have two different Promises both resolving from
the same I/O node then we only show one of them. However, in general we
treat that as two different I/O entries to allow for things like
batching to still show up separately.
This fixes that by caching the return value for multiple visits. So if
we found I/O (but no user space await) in one path and then we visit
that path through a different Promise chain, then we'll still emit it
twice.
However, if we visit the same exact Promise that we emitted an await on
then we skip it. Because there's no need to emit two awaits on the same
thing. It only matters when the path ends up informing whether it has
I/O or not.
IO tasks can execute more than once. E.g. a connection may fire each
time a new message or chunk comes in or a setInterval every time it
executes.
We used to treat these all as one I/O node and just updated the end time
as we go. Most of the time this was fine because typically you would
have a Promise instance whose end time is really the one that gets used
as the I/O anyway.
However, in a pattern like this it could be problematic:
```js
setTimeout(() => {
function App() {
return Promise.resolve(123);
}
renderToReadableStream(<App />);
});
```
Because the I/O's end time is before the render started so it should be
excluded from being considered I/O as part of the render. It happened
outside of render. But because the `Promise.resolve()` is inside render
its end time is after the render start so the promise is considered part
of the render. This is usually not a problem because the end time of the
I/O is still before the start of the render so even though the Promise
is valid it has no I/O source so it's properly excluded.
However, if the I/O's end time updates before we observe this then the
I/O can be considered part of the render. E.g. if this was a setInterval
it would be clearly wrong. But it turns out that even setTimeout can
sometimes execute more than once in the async_hooks because each run of
"process.nextTick" and microtasks respectively are ran in their own
before/after. When a micro task executes after this main body it'll
update the end time which can then turn the whole I/O as being inside
the render.
To solve this properly I create a new I/O node each time before() is
invoked so that each one gets to observe a different end time. This has
a potential CPU and memory allocation cost when there's a lot of them
like in a quick stream.
Now that RN is only on the New Architecture, we can stop stop syncing
the legacy React Native renderers.
In this diff, I just stop syncing them. In a follow up I'll delete the
code for them so only Fabric is left.
This will also allow us to remove the `enableLegacyMode` feature flag.
(disclaimer: I used codex to write this script)
Adds a new `yarn generate-changelog` script to simplify the process of
writing changelogs. You can use it as follows:
```
$ yarn generate-changelog --help
Usage: yarn generate-changelog [--codex|--claude] [--debug] [<pkg@version> ...]
Options:
--codex Use Codex for commit summarization. [boolean]
--claude Use Claude for commit summarization. [boolean]
--debug Enable verbose debug logging. [boolean] [default: false]
-h, --help Show help [boolean]
Examples:
generate-changelog --codex Generate changelog for a single
eslint-plugin-react-hooks@7.0.1 package using Codex.
generate-changelog --claude react@19.3 Generate changelog entries for
react-dom@19.3 multiple packages using Claude.
generate-changelog --codex Generate changelog for all stable
packages using recorded versions.
```
For example, if no args are passed, the script will print find all the
relevant commits affecting packages (defaults to `stablePackages` in
`ReactVersions.js`) and format them as a simple markdown list.
```
$ yarn generate-changelog
## eslint-plugin-react-hooks@7.0.0
* [compiler] improve zod v3 backwards compat (#34877) ([#34877](https://github.com/facebook/react/pull/34877) by [@henryqdineen](https://github.com/henryqdineen))
* [ESLint] Disallow passing effect event down when inlined as a prop (#34820) ([#34820](https://github.com/facebook/react/pull/34820) by [@jf-eirinha](https://github.com/jf-eirinha))
* Switch to `export =` to fix eslint-plugin-react-hooks types (#34949) ([#34949](https://github.com/facebook/react/pull/34949) by [@karlhorky](https://github.com/karlhorky))
* [eprh] Type `configs.flat` more strictly (#34950) ([#34950](https://github.com/facebook/react/pull/34950) by [@poteto](https://github.com/poteto))
* Add hint for Node.js cjs-module-lexer for eslint-plugin-react-hook types (#34951) ([#34951](https://github.com/facebook/react/pull/34951) by [@karlhorky](https://github.com/karlhorky))
* Add hint for Node.js cjs-module-lexer for eslint-plugin-react-hook types (#34953) ([#34953](https://github.com/facebook/react/pull/34953) by [@karlhorky](https://github.com/karlhorky))
// etc etc...
```
If `--codex` or `--claude` is passed, the script will attempt to use
them to summarize the commit(s) in the same style as our existing
CHANGELOG.md.
And finally, for debugging the script you can add `--debug` to see
what's going on.
When a longer function or expression is identified as the source of an
error, we currently print the entire expression in our error message.
This is because we delegate to a Babel helper to print codeframes. Here,
we add some checking and abbreviate the result if it spans too many
lines.
<!--
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provide enough information so that others can review your pull request.
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Before submitting a pull request, please make sure the following is
done:
1. Fork [the repository](https://github.com/facebook/react) and create
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2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
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check changed files.
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-->
Supersedes #34951
## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
Fix the runtime error with named imports and make the last remaining
[Are The Types
Wrong?](https://arethetypeswrong.github.io/?p=eslint-plugin-react-hooks%400.0.0-experimental-6b344c7c-20251022)
error with `eslint-plugin-react-hooks` go away, thanks to the hint from
Andrew Branch:
- https://github.com/facebook/react/issues/34801#issuecomment-3433478810
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
If you leave this empty, your PR will very likely be closed.
-->
I tried adding this to `node_modules` and it fixed the failures when
importing named imports like `import { configs, meta, rules } from
'eslint-plugin-react-hooks'`:
```bash
➜ eslint-config-upleveled git:(renovate/react-monorepo) pnpm eslint . --max-warnings 0
Oops! Something went wrong! :(
ESLint: 9.37.0
file:///Users/k/p/eslint-config-upleveled/index.js:13
import reactHooks, { configs } from 'eslint-plugin-react-hooks';
^^^^^^^
SyntaxError: Named export 'configs' not found. The requested module 'eslint-plugin-react-hooks' is a CommonJS module, which may not support all module.exports as named exports.
CommonJS modules can always be imported via the default export, for example using:
import pkg from 'eslint-plugin-react-hooks';
const { configs } = pkg;
at ModuleJob._instantiate (node:internal/modules/esm/module_job:228:21)
at async ModuleJob.run (node:internal/modules/esm/module_job:335:5)
at async onImport.tracePromise.__proto__ (node:internal/modules/esm/loader:647:26)
at async dynamicImportConfig (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:186:17)
at async loadConfigFile (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:276:9)
at async ConfigLoader.calculateConfigArray (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:589:23)
at async #calculateConfigArray (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:743:23)
at async directoryFilter (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/eslint/eslint-helpers.js:309:5)
at async NodeHfs.<anonymous> (file:///Users/k/p/eslint-config-upleveled/node_modules/.pnpm/@humanfs+core@0.19.1/node_modules/@humanfs/core/src/hfs.js:586:29)
at async NodeHfs.walk (file:///Users/k/p/eslint-config-upleveled/node_modules/.pnpm/@humanfs+core@0.19.1/node_modules/@humanfs/core/src/hfs.js:614:3)
➜ eslint-config-upleveled git:(renovate/react-monorepo) pnpm eslint . --max-warnings 0
➜ eslint-config-upleveled git:(renovate/react-monorepo) # no error
```
The named imports identifiers `configs`, `meta`, and `rules` also
contain values, as a sanity check:
- https://github.com/facebook/react/pull/34951#issuecomment-3433555636
cc @poteto
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## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
Fix the runtime error with named imports and make the last remaining
[Are The Types
Wrong?](https://arethetypeswrong.github.io/?p=eslint-plugin-react-hooks%400.0.0-experimental-6b344c7c-20251022)
error with `eslint-plugin-react-hooks` go away, thanks to the hint from
@andrewbranch:
- https://github.com/facebook/react/issues/34801#issuecomment-3433478810
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
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How exactly did you verify that your PR solves the issue you wanted to
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I tried adding this to `node_modules` and it fixed the failures when
importing named imports like `import { configs, meta, rules } from
'eslint-plugin-react-hooks'`:
```bash
➜ eslint-config-upleveled git:(renovate/react-monorepo) pnpm eslint . --max-warnings 0
Oops! Something went wrong! :(
ESLint: 9.37.0
file:///Users/k/p/eslint-config-upleveled/index.js:13
import reactHooks, { configs } from 'eslint-plugin-react-hooks';
^^^^^^^
SyntaxError: Named export 'configs' not found. The requested module 'eslint-plugin-react-hooks' is a CommonJS module, which may not support all module.exports as named exports.
CommonJS modules can always be imported via the default export, for example using:
import pkg from 'eslint-plugin-react-hooks';
const { configs } = pkg;
at ModuleJob._instantiate (node:internal/modules/esm/module_job:228:21)
at async ModuleJob.run (node:internal/modules/esm/module_job:335:5)
at async onImport.tracePromise.__proto__ (node:internal/modules/esm/loader:647:26)
at async dynamicImportConfig (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:186:17)
at async loadConfigFile (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:276:9)
at async ConfigLoader.calculateConfigArray (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:589:23)
at async #calculateConfigArray (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:743:23)
at async directoryFilter (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/eslint/eslint-helpers.js:309:5)
at async NodeHfs.<anonymous> (file:///Users/k/p/eslint-config-upleveled/node_modules/.pnpm/@humanfs+core@0.19.1/node_modules/@humanfs/core/src/hfs.js:586:29)
at async NodeHfs.walk (file:///Users/k/p/eslint-config-upleveled/node_modules/.pnpm/@humanfs+core@0.19.1/node_modules/@humanfs/core/src/hfs.js:614:3)
➜ eslint-config-upleveled git:(renovate/react-monorepo) pnpm eslint . --max-warnings 0
➜ eslint-config-upleveled git:(renovate/react-monorepo) # no error
```
The named imports identifiers `configs`, `meta`, and `rules` also
contain values, as a sanity check:
- https://github.com/facebook/react/pull/34951#issuecomment-3433555636
cc @poteto
<!--
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We appreciate you spending the time to work on these changes. Please
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3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
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8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
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9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
Resolve the type error with the types, according to [Are the types
wrong?](https://arethetypeswrong.github.io/?p=eslint-plugin-react-hooks%407.0.0),
as an additional
- Last attempt: https://github.com/facebook/react/pull/34746
- Original issue: https://github.com/facebook/react/issues/34745
## How did you test this change?
I edited `node_modules/eslint-plugin-react-hooks/index.d.ts` in my
`"module": "Node16"` + `"type": "module"` project and my error went
away:
- https://github.com/facebook/react/issues/34801#issuecomment-3433053067
cc @poteto @michaelfaith @andrewbranch
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
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How exactly did you verify that your PR solves the issue you wanted to
solve?
If you leave this empty, your PR will very likely be closed.
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Fixes a few small things:
- Update imports to reference root babel-plugin-react-compiler rather
than from `[...]/src/...`
- Remove unused cosmiconfig options parsing for now
- Update type exports in babel-plugin-react-compiler accordingly
## Summary
This PR updates getChangedHooksIndices to account for the fact that
useSyncExternalStore internally mounts two hooks, while DevTools should
treat it as a single user-facing hook.
It introduces a helper isUseSyncExternalStoreHook to detect this case
and adjust iteration so the extra internal hook is skipped when counting
changes.
Before:
https://github.com/user-attachments/assets/0db72a4e-21f7-44c7-ba02-669a272631e5
After:
https://github.com/user-attachments/assets/4da71392-0396-408d-86a7-6fbc82d8c4f5
## How did you test this change?
I used this component to reproduce this issue locally (I followed
instructions in `packages/react-devtools/CONTRIBUTING.md`).
```ts
function Test() {
// 1
React.useSyncExternalStore(
() => {},
() => {},
() => {},
);
// 2
const [state, setState] = useState('test');
return (
<>
<div
onClick={() => setState(Math.random())}
style={{backgroundColor: 'red'}}>
{state}
</div>
</>
);
}
```
Within a function expression local variables may use StoreContext for
local context variables, so the reassignment check here was firing too
often. We should only report an error for variables that are declared
outside the function, ie part of its `context`.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34904).
* #34903
* __->__ #34904
This eliminates the gap in a reproducer for the React DevTools browser
extension from the source code that we submit to Firefox extension
stores.
We use the commit hash as part of the Backend version, here:
2cfb221937/packages/react-devtools-extensions/utils.js (L26-L38)
The problem is that we archive the source code for Mozilla extension
store reviews and there is no git. But since we still download the React
sources from the CI, we could reuse the hash from `build/COMMIT_HASH`
file.
This has been causing some issues with the submission review on Firefox
store: we use OS-level paths in these source maps, which makes the build
artifact different from the one that's been submitted.
Also saves ~100Kb for main.js artifact.
This is an aesthetic thing. Most simple I/O entries are things like
"script", "stylesheet", "fetch" etc. which are all a single word and
lower case. The "RSC stream" name sticks out and draws unnecessary
attention to itself where as it's really the least interesting to look
at.
I don't love the name because I'm not sure how to explain it. It's
really mainly the byte size of the payload itself without considering
things like server awaits things which will have their own cause. So I'm
trying to communicate the download size of the stream of downloading the
`.rsc` file or the `"rsc stream"`.
This shows the title in the top corner of the rect if there's enough
space.
The complex bit here is that it can be noisy if too many boundaries
occupy the same space to overlap or partially overlap.
This uses an R-tree to store all the rects to find overlapping
boundaries to cut the available space to draw inside the rect. We use
this to compute the rectangle within the rect which doesn't have any
overlapping boundaries.
The roots don't count as overlapping. Similarly, a parent rect is not
consider overlapping a child. However, if two sibling boundaries occupy
the same space, no title will be drawn.
<img width="734" height="813" alt="Screenshot 2025-10-19 at 5 34 49 PM"
src="https://github.com/user-attachments/assets/2b848b9c-3b78-48e5-9476-dd59a7baf6bf"
/>
We might also consider drawing the "Initial Paint" title at the root but
that's less interesting. It's interesting in the beginning before you
know about the special case at the root but after that it's just always
the same value so just adds noise.
When you use the `createFromFetch` API we assume that the start time of
the request is the same time as when you call `createFromFetch` but in
principle you could use it with a Promise that starts earlier and just
happens to resolve to a `Response`.
When you use `createFromReadableStream` that is almost definitely the
case. E.g. you might have started it way earlier and you don't call
`createFromReadableStream` until you get the headers back (the fetch
promise resolves).
This adds an option to pass in the start time for debug purposes if you
started the request before starting to parse it.
When you create a snapshot from an AsyncLocalStorage in Node.js, that
creates a new bound AsyncResource which everything runs inside of.
3437e1c4bd/lib/internal/async_local_storage/async_hooks.js (L61-L67)
This resource is itself tracked by our async debug tracking as I/O. We
can't really distinguish these in general from other AsyncResources
which are I/O.
However, by default they're given the name `"bound-anonymous-fn"` if you
pass it an anonymous function or in the case of a snapshot, that's
built-in:
3437e1c4bd/lib/async_hooks.js (L262-L263)
We can at least assume that these are non-I/O. If you want to ensure
that a bound resource is not considered I/O, you can ensure your
function isn't assigned a name or give it this explicit name.
The other issue here is that, the sequencing here is that we track the
callsite of the `.snapshot()` or `.bind()` call as the trigger. So if
that was outside of render for example, then it would be considered
non-I/O. However, this might miss stuff if you resolve promises inside
the `.run()` of the snapshot if the `.run()` call itself was spawned by
I/O which should be tracked. Time will tell if those patterns appear.
However, in cases like nested renders (e.g. Next.js's "use cache") then
restoring it as if it was outside the parent render is what you do want.
Stacked on #34906.
Infer name from stack if it's the generic "lazy" name. It might be
wrapped in an abstraction. E.g. `next/dynamic`.
Also use the function name as a description of a resolved function
value.
<img width="310" height="166" alt="Screenshot 2025-10-18 at 10 42 05 AM"
src="https://github.com/user-attachments/assets/c63170b9-2b19-4f30-be7a-6429bb3ef3d9"
/>
Stacked on #34892.
In the timeline scrubber each timeline entry gets a label and color
assigned based on the environment computed for that step.
In the rects, we find the timeline step that this boundary is part of
and use that environment to assign a color. This is slightly different
than picking from the boundary itself since it takes into account parent
boundaries.
In the "suspended by" section we color each entry individually based on
the environment that spawned the I/O.
<img width="790" height="813" alt="Screenshot 2025-10-17 at 12 18 56 AM"
src="https://github.com/user-attachments/assets/c902b1fb-0992-4e24-8e94-a97ca8507551"
/>
Stacked on #34885.
This refactors the timeline to store not just an id but a complex object
for each step. This will later represent a group of boundaries.
Each timeline step is assigned an environment name. We pick the last
environment name (assumed to have resolved last) from the union of the
parent and child environment names. I.e. a child step is considered to
be blocked by the parent so if a child isn't blocked on any environment
name it still gets marked as the parent's environment name.
In a follow up, I'd like to reorder the document order timeline based on
environment names to favor loading everything in one environment before
the next.
Stacked on #34881.
We don't paint suspense boundaries if there are no suspenders. This does
the same with the root. The root is still selectable so you can confirm
but there's no affordance drawing attention to click the root.
This could happen if you don't use the built-ins of React to load things
like scripts and css. It would never happen in something like Next.js
where code and CSS is loaded through React-native like RSC.
However, it could also happen in the Activity scoped case when all
resources are always loaded early.
Stacked on #34880.
In #34861 I removed the highlight of the real view when hovering the
timeline since it was disruptive to stepping through the visuals.
This makes it so that when we hover the timeline we highlight the rect
with the subtle hover effect added in #34880.
We can now just use the one shared state for this and don't need the CSS
psuedo-selectors.
<img width="603" height="813" alt="Screenshot 2025-10-16 at 3 11 17 PM"
src="https://github.com/user-attachments/assets/a018b5ce-dd4d-4e77-ad47-b4ea068f1976"
/>
<img width="1011" height="811" alt="Screenshot 2025-10-16 at 2 20 46 PM"
src="https://github.com/user-attachments/assets/6dea3962-d369-4823-b44f-2c62b566c8f1"
/>
The selection is now clearer with a wider outline which spans the
bounding box if there are multi rects.
The color now gets darked changes on hover with a slight animation.
The colors are now mixed from constants defined which are consistently
used in the rects, the time span in the "suspended by" side bar and the
scrubber. I also have constants defined for "server" and "other" debug
environments which will be used in a follow up.
Using `renderToReadableStream` in Node.js with binary data from
`fs.readFileSync` (or `Buffer.allocUnsafe`) could cause downstream
consumers (like compression middleware) to fail with "Cannot perform
Construct on a detached ArrayBuffer".
The issue occurs because Node.js uses an 8192-byte Buffer pool for small
allocations (< 4KB). When React's `VIEW_SIZE` was 2KB, files between
~2KB and 4KB would be passed through as views of pooled buffers rather
than copied into `currentView`. ByteStreams (`type: 'bytes'`) detach
ArrayBuffers during transfer, which corrupts the shared Buffer pool and
causes subsequent Buffer operations to fail.
Increasing `VIEW_SIZE` from 2KB to 4KB ensures all chunks smaller than
4KB are copied into `currentView` (which uses a dedicated 4KB buffer
outside the pool), while chunks 4KB or larger don't use the pool anyway.
Thus no pooled buffers are ever exposed to ByteStream detachment.
This adds 2KB memory per active stream, copies chunks in the 2-4KB range
instead of passing them as views (small CPU cost), and buffers up to 2KB
more data before flushing. However, it avoids duplicating large binary
data (which copying everything would require, like the Edge entry point
currently does in `typedArrayToBinaryChunk`).
Related issues:
- https://github.com/vercel/next.js/issues/84753
- https://github.com/vercel/next.js/issues/84858
As part of the new inference model we updated to (correctly) treat
destructuring spread as creating a new mutable object. This had the
unfortunate side-effect of reducing precision on destructuring of props,
though:
```js
function Component({x, ...rest}) {
const z = rest.z;
identity(z);
return <Stringify x={x} z={z} />;
}
```
Memoized as the following, where we don't realize that `z` is actually
frozen:
```js
function Component(t0) {
const $ = _c(6);
let x;
let z;
if ($[0] !== t0) {
const { x: t1, ...rest } = t0;
x = t1;
z = rest.z;
identity(z);
...
```
#34341 was our first thought of how to do this (thanks @poteto for
exploring this idea!). But during review it became clear that it was a
bit more complicated than I had thought. So this PR explores a more
conservative alternative. The idea is:
* Track known sources of frozen values: component props, hook params,
and hook return values.
* Find all object spreads where the rvalue is a known frozen value.
* Look at how such objects are used, and if they are only used to access
properties (PropertyLoad/Destructure), pass to hooks, or pass to jsx
then we can be very confident the object is not mutated. We consider any
such objects to be frozen, even though technically spread creates a new
object.
See new fixtures for more examples.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34900).
* __->__ #34900
* #34887
In my previous PR I fixed some cases but broke others. So, new approach.
Two phase algorithm:
* First pass is forward data flow to determine all usages of macros.
This is necessary because many of Meta's macros have variants that can
be accessed via properties, eg you can do `macro(...)` but also
`macro.variant(...)`.
* Second pass is backwards data flow to find macro invocations (JSX and
calls) and then merge their operands into the same scope as the macro
call.
Note that this required updating PromoteUsedTemporaries to avoid
promoting macro calls that have interposing instructions between their
creation and usage. Macro calls in general are pure so it should be safe
to reorder them.
In addition, we're now more precise about `<fb:plural>`, `<fbt:param>`,
`fbt.plural()` and `fbt.param()`, which don't actually require all their
arguments to be inlined. The whole point is that the plural/param value
is an arbitrary value (along with a string name). So we no longer
transitively inline the arguments, we just make sure that they don't get
inadvertently promoted to named variables.
One caveat: we actually don't do anything to treat macro functions as
non-mutating, so `fbt.plural()` and friends (function form) may still
sometimes group arguments just due to mutability inference. In a
follow-up, i'll work to infer the types of nested macro functions as
non-mutating.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34887).
* #34900
* __->__ #34887
This is a great validation, so let's enable by default. Changes:
* Move the validation logic into ValidateUseMemo alongside the new check
that the useMemo result is used
* Update the lint description
* Make the void memo errors lint-only, they don't require us to skip
compilation (as evidenced by the fact that we've had this validation
off)
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34882).
* #34855
* __->__ #34882
Two additional validations for useMemo:
* Disallow reassigning to values declared outside the useMemo callback
(always on)
* Disallow unused useMemo calls (part of the validateNoVoidUseMemo
feature flag, which in turn is off by default)
We should probably enable this flag though!
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34868).
* #34855
* #34882
* __->__ #34868
Added the standard Meta Platforms, Inc. MIT license notice to the top of
the feature flag comparison script to ensure compliance with repository
licensing requirements and for code consistency.
**No functional or logic changes were made to the code.**
## Summary
Fixes https://github.com/facebook/react/issues/34793.
We are allowing passing down effect events when they are inlined as a
prop.
```
<Child onClick={useEffectEvent(...)} />
```
This seems like a case that someone not familiar with `useEffectEvent`'s
purpose could fall for so this PR introduces logic to disallow its
usage.
An alternative implementation would be to modify the name and function
of `recordAllUseEffectEventFunctions` to record all `useEffectEvent`
instances either assigned to a variable or not, but this seems clearer.
Or we could also specifically disallow its usage inside JSX. Feel free
to suggest any improvements.
## How did you test this change?
- Added a new test in
`packages/eslint-plugin-react-hooks/__tests__/ESLintRulesOfHooks-test.js`.
All tests pass.
## Summary
When upgrading to `babel-plugin-react-compiler@1.0.0` in a project that
uses `zod@3` we are running into TypeScript errors like:
```
node_modules/babel-plugin-react-compiler/dist/index.d.ts:435:10 - error TS2694: Namespace '"/REDACTED/node_modules/zod/v3/external"' has no exported member 'core'.
435 }, z.core.$strip>>>;
~~~~
```
This problem seems to be related to
d6eb735938, which introduced zod v3/v4
compatibility. Since `zod` is bundled into the compiler source this does
not cause runtime issues and only manifests as TypeScript errors. My
proposed solution is this PR is to use zod's [subpath versioning
strategy](https://zod.dev/v4/versioning?id=versioning-in-zod-4) which
allows you to support v3 and v4 APIs on both major versions.
Changes in this PR include:
- Updated `zod` import paths to `zod/v4`
- Bumped min `zod` version to `^3.25.0` for zod which guarantees the
`zod/v4` subpath is available.
- Updated `zod-validation-error` import paths to
`zod-validation-error/v4`
- Bumped min `zod-validation-error ` version to `^3.5.0`
- Updated `externals` tsup configuration where appropriate.
Once the compiler drops zod v3 support we could optionally remove the
`/v4` subpath from the imports.
## How did you test this change?
Not totally sure the best way to test. I ran `NODE_ENV=production yarn
workspace babel-plugin-react-compiler run build --dts` and diffed the
`dist/` folder between my change and `v1.0.0` and it looks correct. We
have a `patch-package` patch to workaround this for now and it works as
expected.
```diff
diff --git a/node_modules/babel-plugin-react-compiler/dist/index.d.ts b/node_modules/babel-plugin-react-compiler/dist/index.d.ts
index 81c3f3d..daafc2c 100644
--- a/node_modules/babel-plugin-react-compiler/dist/index.d.ts
+++ b/node_modules/babel-plugin-react-compiler/dist/index.d.ts
@@ -1,7 +1,7 @@
import * as BabelCore from '@babel/core';
import { NodePath as NodePath$1 } from '@babel/core';
import * as t from '@babel/types';
-import { z } from 'zod';
+import { z } from 'zod/v4';
import { NodePath, Scope } from '@babel/traverse';
interface Result<T, E> {
```
Co-authored-by: Henry Q. Dineen <henryqdineen@gmail.com>
This ensures that the outline of a previous rectangle lines up on the
same pixel as the next rectangle so that they appear consecutive.
<img width="244" height="51" alt="Screenshot 2025-10-16 at 11 35 32 AM"
src="https://github.com/user-attachments/assets/75ffde6f-8cc6-49c1-8855-3953569546b4"
/>
I don't love this implementation. There's probably a smarter way. Was
trying to avoid adding another element.
Currently the sub-pixel precision is lost which can lead to things not
lining up properly and being slightly off or overlapping.
We need some sub-pixel precision.
Ideally we'd just keep the floating point as is. I'm not sure why the
operations is limited to integers. We don't send it as a typed array
anyway it seems which would ideally be more optimal. Even if we did, we
haven't defined a precision for the protocol. Is it 32bit integer?
64bit? If it's 64bit we can fit a float anyway. Ideally it would be more
variable precision like just pushing into a typed array directly with
the option to write whatever precision we want.
Add inspection button to Suspense tab which lets you select only among
Suspense nodes. It highlights all the DOM nodes in the root of the
Suspense node instead of just the DOM element you hover. The name is
inferred.
<img width="1172" height="841" alt="Screenshot 2025-10-15 at 8 03 34 PM"
src="https://github.com/user-attachments/assets/f04d965b-ef6e-4196-9ba0-51626148fa1a"
/>
We now do a single pass over the HIR, building up two data structures:
* One tracks values that are known macro tags or macro calls.
* One tracks operands of macro-related instructions so that we can later
group them.
After building up these data structures, we do a pass over the latter
structure. For each macro call instruction, we recursively traverse its
operands to ensure they're in the same scope. Thus, something like
`fbt('hello' + fbt.param(foo(), "..."))` will correctly merge the fbt
call, the `+` binary expression, the `fbt.param()` call, and `foo()`
into a single scope.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34865).
* #34855
* __->__ #34865
We should only persist a selection once you click. Currently, we persist
the selection if you just hover which means you lose your selection
immediately when just starting to inspect. That's not what Chrome
Elements tab does - it selects on click.
I find it very frustrating that the highlight covers up the content that
I'm trying to review when stepping through the timeline. It also
triggered on keyboard navigation due to the focus which was annoying.
We could highlight something in the rects instead potentially.
In InferTypes when we infer types for properties during destructuring,
we were breaking out of the loop when we encounter a hole in the array.
Instead we should just skip that element and continue inferring later
properties.
Closes#34748
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34847).
* #34855
* __->__ #34847
This revealed that a lot of the event types were defined on the wrong
end of the bridge.
It was also a problem that events with the same name couldn't have
different arguments.
I get the wish to click the shadow but not all child boundaries are
within the bounds of the outer Suspense boundary's node.
Sometimes they overflow naturally and if we make it overflow hidden we
hide the boundaries. Maybe it would be ok if they're actually clipped by
the real DOM but right now it covers up boundaries that should be there.
Additionally, there's also a common case where the parent boundary
shrinks when suspending the children. That then causes the suspended
child boundaries to be clipped so that you can't restore them. Maybe the
virtual boundary shouldn't shrink in this case.
We can't measure Text nodes directly but we can measure a Range around
them.
This is useful since it's common, at least in examples, to use text
nodes as children of a Suspense boundary. Especially fallbacks.
We already do this in the update pass. That's what
`shouldMeasureSuspenseNode` does.
We also don't update measurements when we're inside an offscreen tree.
However, we didn't check if the boundary itself was in a suspended state
when in the `measureUnchangedSuspenseNodesRecursively` path.
This caused boundaries to disappear when their fallback didn't have a
rect (including their timeline entries).
Treat fake eval anonymous stacks as built-in. Hide built-in stack frames
unless they're used to call into a non-ignored stack frame.
The two main things to fix here is that 1) we're showing a linkified
stack for fake anonymous and 2) we're showing only built-ins when the
stack is completely internal. Meaning framework code is all noise.
Fixes https://github.com/facebook/react/issues/34770.
We need to clear measures at some point, otherwise all these copies of
props that we end up recording will allocate too much memory in
Chromium. This adds `performance.clearMeasures(...)` calls to such cases
in DEV.
Validated that entries are still shown on Performance panel timeline.
Stacked on #34829.
This lets you get an overview more easily when there's lots of things
like scripts downloading. Pluralized the name. E.g. `script` ->
`scripts` or `fetch` -> `fetches`.
This only groups them consecutively when they'd have the same place in
the list anyway because otherwise it might cover up some kind of
waterfall effects.
<img width="404" height="225" alt="Screenshot 2025-10-13 at 12 06 51 AM"
src="https://github.com/user-attachments/assets/da204a8e-d5f7-4eb0-8c51-4cc5bfd184c4"
/>
Expanded:
<img width="407" height="360" alt="Screenshot 2025-10-13 at 12 07 00 AM"
src="https://github.com/user-attachments/assets/de3c3de9-f314-4c87-b606-31bc49eb4aba"
/>
This lets you assign a name to a Promise that's passed into first party
code from third party since it otherwise would have no other stack frame
to indicate its name since the whole creation stack would be in third
party.
We already respect the `displayName` on the client but it's more
complicated on the server because we don't only consider the exact
instance passed to `use()` but the whole await sequence and we can pick
any Promise along the way for consideration. Therefore this also adds a
change where we pick the Promise node for consideration if it has a name
but no stack. Where we otherwise would've picked the I/O node.
Another thing that this PR does is treat anonymous stack frames (empty
url) as third party for purposes of heuristics like "hasUnfilteredFrame"
and the name assignment. This lets you include these in the actual
generated stacks (by overriding `filterStackFrame`) but we don't
actually want them to be considered first party code in the heuristics
since it ends up favoring those stacks and using internals like
`Function.all` in name assignment.
The index is both used as the key and for hydration purposes. Previously
we didn't preserve the index when sorting so the index didn't line up
which caused hydration to be the wrong slot when sorted.
`isStrictModeNonCompliant` on the root just means that it supports
strict mode. It's inherited by other nodes.
It's not possible to opt-in to strict mode on the root itself but rather
right below it. So we should not mark the root as being non-compliant.
This lets you select the root in the suspense tab and it shouldn't show
as red with a warning.
This ignore a Suspense boundary from the timeline when it has no visual
representation. No rect. In effect, this is not blocking the user
experience.
Technically it could be an effect that mounts which can have a
side-effect which is visible.
It could also be a meta-data tag like `<title>` which is visible. We
could hoistables a virtual representation by giving them a virtual rect.
E.g. at the top of the page. This could be added after the fact.
This ensures that we don't scroll on changes to the timeline such as
when loading a new page or while the timeline is still loading.
We only auto scroll to a boundary when we perform an explicit operation
from the user.
If an inner Offscreen commits an unhide, but an outer Offscreen is still
hidden but they're controlling the same DOM node then we shouldn't
unhide the DOM node yet.
This keeps track of whether we're directly inside a hidden offscreen. It
might be better to just do the tree search instead of keeping the stack
state since it's a rare case. Although this hide/unhide path does
trigger a lot of times even when there's no change.
This was technically a bug with Suspense too but it doesn't appear
because a suspended Suspense boundary never commits its partial state.
If it did, it would trigger this same path. But it can happen with an
outer Activity and inner Suspense.
When a debug channel is hooked up, and we're serializing debug models,
if the result is an already outlined reference, we can emit it directly,
without also outlining the reference. This would create an unnecessary
indirection.
Before:
```
:N1760023808330.2688
0:D"$2"
0:D"$3"
0:D"$4"
0:"hi"
1:{"name":"Component","key":null,"env":"Server","stack":[],"props":{}}
2:{"time":3.0989999999999327}
3:"$1"
4:{"time":3.261792000000014}
```
After:
```
:N1760023786873.8916
0:D"$2"
0:D"$1"
0:D"$3"
0:"hi"
1:{"name":"Component","key":null,"env":"Server","stack":[],"props":{}}
2:{"time":2.4145829999999933}
3:{"time":2.5488749999999527}
```
Notice how the second debug info chunk is now directly referencing chunk
`1` in the debug channel, without outlining and referencing `"$1"` as
its own debug chunk `3`.
This not only simplifies the RSC payload, and reduces overhead. But more
importantly it helps the client resolve cyclic references when a model
has debug info that has a reference back to the model. The client is
currently not able to resolve such a cycle when those chunk indirections
are involved. Ideally, it would also be able to resolve them regardless,
but that requires more work. In the meantime, this fixes an immediate
issue.
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## Summary
<!--
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does the pull request solve?
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Fixes a syntax error causing the Compiler playground to crash. Resolves
https://github.com/facebook/react/issues/34622.
## How did you test this change?
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Tested locally and added a test.
<img width="1470" height="836" alt="Screenshot 2025-09-27 at 8 13 07 AM"
src="https://github.com/user-attachments/assets/29473682-94c3-49dc-9ee9-c2004062aaea"
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2. Run `yarn` in the repository root.
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4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
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## Summary
This pull request fixes a small UI issue in the React Developer Tools
settings panel.
The “Display density” field was appearing twice in the General tab.
Fix : https://github.com/facebook/react/issues/34791
Renames the `recommended` property on LintRule to `preset`, to allow
exporting rules for different presets. For now the `Recommended` and
`RecommendedLatest` presets are the same, but in the next PR I will
enable more rules for the latest preset.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34782).
* #34783
* __->__ #34782
For 7.0.0:
Slim down presets to just 2 configurations:
- `recommended`: legacy and flat config with all recommended rules, and
- `recommended-latest`: legacy and flat config with all recommended
rules plus new bleeding edge experimental compiler rules
Removed:
- `recommended-latest-legacy`
- `flat/recommended`
Please see the README for new install instructions.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34757).
* #34783
* #34782
* __->__ #34757
There's a couple of issues with serializing Buffer in the debug renders.
For one, the Node.js Buffer has a `toJSON` on it which turns the binary
data into a JSON array which is very inefficient to serialize compared
to the real buffer. For debug info we never really want to resolve these
and unlike the regular render we can't error. So this uses the trick
where we read the original value. It's still unfortunate that this
intermediate gets created at all but at least now we're not serializing
it.
Second, we have a limit on depth of objects but we didn't have a limit
on width like large arrays or typed arrays. This omits large arrays from
the payload when possible and make them deferred when there's a debug
channel.
## Overview
This PR adds the `ref` prop to `<Fragment>` in `react@canary`.
This means this API is ready for final feedback and prepared for a
semver stable release.
## What this means
Shipping Fragment refs to canary means they have gone through extensive
testing in production, we are confident in the stability of the APIs,
and we are preparing to release it in a future semver stable version.
Libraries and frameworks following the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries) should begin
implementing and testing these features.
## Why we follow the Canary Workflow
To prepare for semver stable, libraries should test canary features like
Fragment refs with `react@canary` to confirm compatibility and prepare
for the next semver release in a myriad of environments and
configurations used throughout the React ecosystem. This provides
libraries with ample time to catch any issues we missed before slamming
them with problems in the wider semver release.
Since these features have already gone through extensive production
testing, and we are confident they are stable, frameworks following the
[Canary Workflow](https://react.dev/blog/2023/05/03/react-canaries) can
also begin adopting canary features like Fragment refs.
This adoption is similar to how different Browsers implement new
proposed browser features before they are added to the standard. If a
frameworks adopts a canary feature, they are committing to stability for
their users by ensuring any API changes before a semver stable release
are opaque and non-breaking to their users.
Apps not using a framework are also free to adopt canary features like
Fragment refs as long as they follow the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries), but we
generally recommend waiting for a semver stable release unless you have
the capacity to commit to following along with the canary changes and
debugging library compatibility issues.
Waiting for semver stable means you're able to benefit from libraries
testing and confirming support, and use semver as signal for which
version of a library you can use with support of the feature.
## Docs
Check out the ["React Labs: View Transitions, Activity, and
more"](https://react.dev/blog/2025/04/23/react-labs-view-transitions-activity-and-more#fragment-refs)
blog post, and [the new docs for Fragment
refs`](https://react.dev/reference/react/Fragment#fragmentinstance) for
more info.
## Overview
This PR ships the View Transition APIs to `react@canary`:
- [`<ViewTransition
/>`](https://react.dev/reference/react/ViewTransition)
-
[`addTransitionType`](https://react.dev/reference/react/addTransitionType)
This means these APIs are ready for final feedback and prepare for
semver stable release.
## What this means
Shipping `<ViewTransition />` and `addTransitionType` to canary means
they have gone through extensive testing in production, we are confident
in the stability of the APIs, and we are preparing to release it in a
future semver stable version.
Libraries and frameworks following the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries) should begin
implementing and testing these features.
## Why we follow the Canary Workflow
To prepare for semver stable, libraries should test canary features like
`<ViewTransition />` with `react@canary` to confirm compatibility and
prepare for the next semver release in a myriad of environments and
configurations used throughout the React ecosystem. This provides
libraries with ample time to catch any issues we missed before slamming
them with problems in the wider semver release.
Since these features have already gone through extensive production
testing, and we are confident they are stable, frameworks following the
[Canary Workflow](https://react.dev/blog/2023/05/03/react-canaries) can
also begin adopting canary features like `<ViewTransition />`.
This adoption is similar to how different Browsers implement new
proposed browser features before they are added to the standard. If a
frameworks adopts a canary feature, they are committing to stability for
their users by ensuring any API changes before a semver stable release
are opaque and non-breaking to their users.
Apps not using a framework are also free to adopt canary features like
`<ViewTransition>` as long as they follow the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries), but we
generally recommend waiting for a semver stable release unless you have
the capacity to commit to following along with the canary changes and
debugging library compatibility issues.
Waiting for semver stable means you're able to benefit from libraries
testing and confirming support, and use semver as signal for which
version of a library you can use with support of the feature.
## Docs
Check out the ["React Labs: View Transitions, Activity, and
more"](https://react.dev/blog/2025/04/23/react-labs-view-transitions-activity-and-more#view-transitions)
blog post, and [the new docs for `<ViewTransition
/>`](https://react.dev/reference/react/ViewTransition) and
[`addTransitionType`](https://react.dev/reference/react/addTransitionType)
for more info.
Adds back HermesParser to eslint-plugin-react-hooks. There are still
[external users of
Flow](https://github.com/facebook/react/pull/34719#issuecomment-3368137743)
using the plugin, so we shouldn't break the plugin for them. However, we
still have the problem of double parsing: once from eslint (which we
discard) and then another via babel/hermes parser.
In the long run we should investigate a translation layer from estree to
babel (or alternatively, update the compiler to take estree as input).
But for now, I am reverting the PR.
This does mean that [Sandpack in
react.dev](11cb6b5915/src/components/MDX/Sandpack/runESLint.tsx (L31))
cannot update to the latest eprh as HermesParser does not appear to be
able to be run in a browser. I discovered this while trying to update
eprh on react.dev last week, but didn't investigate deeply. I'll need to
double check that again to find out more.
Another attempt to fix#34745. I updated our fixture for eslint-v9 to
include running tsc. I believe there were 2 issues:
1. `export * from './cjs/eslint-plugin-react-hooks'` in npm/index.d.ts
was no longer correct as we updated index.ts to export default instead
of named exports
2. After fixing ^ there was a typescript error which I fixed by making
some small tweaks
We override Cmd+F to jump to our search input instead of searching
through the HTML. This is ofc critical since our view virtualized.
However, Chrome DevTools installs its own listener on the document as
well (in the bubble phase) so if we prevent it at the document level
it's too late and it ends up stealing the focus instead. If we instead
listen at the documentElement it works as intended.
The workflow was correctly publishing the package(s) specified in
`only`, but due to incorrect logic it would also run the 'Publish all
packages' step.
Partial redo of #34710. The changes there tried to use `z.function(args,
return)` to be compatible across Zod v3 and v4, but Zod 4's function API
has completely changed. Instead, I've updated to just use `z.any()`
where we expect a function, and manually validate that it's a function
before we call the value. We already have validation of the return type
(also using Zod).
Co-authored-by: kolvian <eliot@pontarelli.com>
We will be focusing eslint-plugin-react-hooks as the primary OSS-only
package for our lint plugin. eslint-plugin-react-compiler will remain as
a Meta only package as some limitations of our internal infra require us
to use packages that aren't widely adopted by the rest of the industry.
This PR removes `hermes-parser`, which was meant to support parsing Flow
syntax.
Fixed two small issues with the config panel in the compiler playground:
1. Object descriptions were being confined in the config box and most of
it would not be visible upon hover
2. Changed it so that "Applied Configs" would only display a valid set
of configs, rather than switching between "Invalid Configs" and the set
of options. This would be less visually jarring for users as the Output
panel already displays errors. Additionally, if users want to see the
list of config options but have a currently broken config, they would
previously not know how to fix it.
Object hover before:
<img width="702" height="481" alt="Screenshot 2025-09-26 at 10 41 03 AM"
src="https://github.com/user-attachments/assets/b2ddec2f-16ba-41a1-be1f-96211f46764c"
/>
Hover after:
<img width="702" height="481" alt="Screenshot 2025-09-26 at 10 40 37 AM"
src="https://github.com/user-attachments/assets/dc713a22-4710-46a8-a5d7-485060cc9074"
/>
Applied Configs always displays the last valid set of configs:
https://github.com/user-attachments/assets/2fb9232f-7388-4488-9b7a-bb48bf09e4ca
Stacked on #34544
We only have getBoundingClientRect available from RN currently. This
should work as a substitute for this case because the equivalent of
multi-rect elements in RN is a nested Text component. We only include
the rects of top-level host components here so we can assume that
calling getBoundingClientRect on each child is the same result.
Tested in react-native with Fantom.
Stacked on #34533 for root fragment handling
This is the same approach as DOM, where we call getRootNode on the
parent.
Tests are in react-native using Fantom.
This rule was a leftover from a while ago and doesn't actually lint
anything useful. Specifically, you get a lint error if you try to opt
out a component that isn't already bailing out. If there's a bailout the
compiler already safely skips over it, so adding `'use no memo'` there
is unnecessary.
Fixes#31407
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34703).
* __->__ #34703
* #34700
Previously, the `recommended` config used the legacy ESLint format
(plugins as an array of strings). This causes errors when used with
ESLint v9's `defineConfig()` helper. This was following [eslint's own
docs](https://eslint.org/docs/latest/extend/plugins#backwards-compatibility-for-legacy-configs):
> With this approach, both configuration systems recognize
"recommended". The old config system uses the recommended key while the
current config system uses the flat/recommended key. The defineConfig()
helper first looks at the recommended key, and if that is not in the
correct format, it looks for the flat/recommended key. This allows you
an upgrade path if you’d later like to rename flat/recommended to
recommended when you no longer need to support the old config system.
However,
[`isLegacyConfig()`](https://github.com/eslint/rewrite/blob/main/packages/config-helpers/src/define-config.js#L73-L81)
(also see
[`eslintrcKeys`](https://github.com/eslint/rewrite/blob/main/packages/config-helpers/src/define-config.js#L24-L35))
function doesn't check for the `plugins` key, so our config was
incorrectly treated as flat config despite being in legacy format.
This PR fixes the issue, along with a few other fixes combined:
1. Convert `recommended` to flat config format
2. Separate basic rules (exhaustive-deps, rules-of-hooks) from compiler
rules
3. Add `recommended-latest-legacy` config for non-flat config users who
want all recommended rules (including compiler rules)
4. Adding more types for the exported config
Our shipped presets in 6.x.x will essentially be:
- `recommended-legacy`: legacy (non-flat), with basic rules only
- `recommended-latest-legacy`: legacy (non-flat), all rules (basic +
compiler)
- `flat/recommended`: flat, basic rules only (now the same as
recommended, but to avoid making a breaking change we'll just keep it
around in 6.x.x)
- `recommended-latest`: flat, all rules (basic + compiler)
- `recommended`: flat, basic rules only
In the next breaking release 7.x.x, we will collapse down the presets
into three:
- `recommended-legacy`: all recommended rules
- `recommended`: all recommended rules
- `recommended-experimental`: all recommended rules + new bleeding edge
experimental rules
Closes#34679
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34700).
* #34703
* __->__ #34700
This auto updates to select the last entry in the timeline until we make
the first selection. That way when new content loads in, we show the
last timeline of what is visible.
When we flush a Suspense boundary we might not flush the fallback
segment, it might only flush a placeholder instead. In this case the
segment can flush again but we do not want to flush the boundary itself
a second time. We now detach the boundary after flushing it.
better solution to: https://github.com/facebook/react/pull/34668
We're showing too much noise in the side-panel when selecting a Suspense
boundary. The interesting thing to see directly is the "Suspended by".
The "props" are mostly useless because the `"name"` prop is already in
the tree. I'm now also showing it in the title bar of the selected
element panel. The "children" and "fallback" props are just the thing
that you can see in the tree view anyway.
The "state" is this weird section with just one field in it, which we
already have duplicated in the top toolbar as well. We can just delete
this. I make sure to show the icon and a "suspended..." section while
the boundary is still loading but now yet resuspended by force
suspending.
While still loading:
<img width="600" height="193" alt="Screenshot 2025-09-27 at 11 54 37 PM"
src="https://github.com/user-attachments/assets/1c3f3a96-46e0-4b11-806f-032569c7d5b5"
/>
After loading:
<img width="602" height="266" alt="Screenshot 2025-09-27 at 11 54 53 PM"
src="https://github.com/user-attachments/assets/c43cc4cb-036f-4ced-9b0d-226c6320cd76"
/>
Resuspended after loading:
<img width="602" height="300" alt="Screenshot 2025-09-27 at 11 55 07 PM"
src="https://github.com/user-attachments/assets/0be01735-48a7-47dc-b5cf-e72ec71e0148"
/>
Rebased on #34454.
Always include the root in the timeline even if it has no unique
suspenders, since even if it won't suspend, we have to be able to see
that and step to one step before the next boundary to see the first
boundary that does suspend in its fallback state.
Also, if there's no current selection on initial mount, select the last
entry in the timeline. We usually do this with `selectedSuspenseID` but
that doesn't happen on initial load. So this does it on initial load if
nothing else is selected by then. That way when you reload you get the
initial root selected.
There's a problem here because we should really use one source of truth
and `selectedSuspenseID` doesn't really do anything now. Either it
should be its separate source of truth and you can't show components in
the side-panel or it should be derived from the other state.
If it's derived, once there's a selection, e.g. in the root, then even
if new timelines load it will never change but that's probably a good
thing.
This enables `@enablePreserveExistingMemoizationGuarantees` by default.
As of the previous PR (#34503), this mode now enables the following
behaviors:
- Treating variables referenced within a `useMemo()` or `useCallback()`
as "frozen" (immutable) as of the start of the call. Ie, the compiler
will assume that the values you reference are not mutated by the body of
the useMemo, not are they mutated later. Directly modifying them (eg
`var.property = true`) will be an error.
- Similarly, the results of the useMemo/useCallback are treated as
frozen (immutable) after the call.
These two rules match the behavior for other hooks: this means that
developers will see similar behavior to swapping out `useMemo()` for a
custom `useMyMemo()` wrapper/alias.
Additionally, as of #34503 the compiler uses information from the manual
dependencies to know which variables are non-nullable. Even if a useMemo
block conditionally accesses a nested property — `if (cond) { log(x.y.z)
}` — where the compiler would not usually know that `x` is non-nullable,
if the user specifies `x.y.z` as a manual dependency then the compiler
knows that `x` and `x.y` are non-nullable and can infer a more precise
dependency.
Finally, this mode also ensures that we always memoize function calls
that return primitives. See #34343 for more details.
For now, I've explicitly opted out of this feature in all test fixtures
where the behavior changed.
The `@enablePreserveExistingMemoizationGuarantees` mode can still fail
to preserve manual memoization due to mismtached dependencies.
Specifically, where the user's dependencies are more precise than the
compiler infers bc the compiler is being conservative about what might
be nullable. In this mode though we're intentionally using information
from the manual memoization and can also rely on the deps as a signal
for what's non-nullable.
The idea of the PR is that we treat manual memo deps just like other
inferred-as-non-nullable objects during PropagateScopeDeps. We're
careful to not treat the full path as non-nullable, only up to the last
property index. So `x.y.z` as a manual dep treats `x` and `x.y` as
non-nullable, allowing us to preserve a conditional dependency on
`x.y.z`.
Optionals within manual dependencies are a bit trickier and aren't
handled yet, but hopefully that's less common and something we can
improve in a follow-up. Not handling them just means that developers may
hit false positives on validating existing memoization if they use
optional chains in manual dependencies.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34503).
* #34689
* __->__ #34503
The View Transition docs were unclear about this but apparently the
`finished` promise never settles if the animation never started. So if
there's an error that rejects the `ready` promise, we'll never run the
clean up which can cause it to stall.
Fixes#34662.
However, ultimately that is caused by Chrome stalling our default
`onDefaultTransitionIndicator` but it should be unblocked after 10
seconds, not a minute.
Follow up to #34649. This adds the compiler rules back so they can be
opted-in 6.1.0, but aren't included in the presets as that would be a
breaking change.
Called Before:
> `logEvent` is a function created with React Hook "useEffectEvent", and
can only be called from the same component.
Called After:
> `logEvent` is a function created with React Hook "useEffectEvent", and
can only be called from Effects and Effect Events in the same component.
Referenced Before:
> `logEvent` is a function created with React Hook "useEffectEvent", and
can only be called from the same component. They cannot be assigned to
variables or passed down.
Referenced After:
> `logEvent` is a function created with React Hook "useEffectEvent", and
can only be called from Effects and Effect Events in the same component.
It cannot be assigned to a variable or passed down.
Reset EventTime when clearing timers. We need to track repeat updates
separately.
Typically we always reset all timers when we've logged an update. The
same update shouldn't be logged again.
I was trying to be clever and not reset the XEventTime because we also
need the timestamp to know if it's a repeat event. However, because of
this it looked like we had an event schedule an update even after we had
reset them.
This always resets the XEventTime to -1.1 and then stashes the old time
on EventRepeatTime which is our indication whether the next update was a
repeat of the old event.
---------
Co-authored-by: Ruslan Lesiutin <28902667+hoxyq@users.noreply.github.com>
Co-authored-by: Ricky <rickhanlonii@gmail.com>
Like in the diff below, we can read from the shared configuration to
check exhaustive deps.
I allow the classic additionalHooks configuration to override it so that
this change
is backwards compatible.
--
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34637).
* __->__ #34637
* #34497
We need to be able to specify additional effect hooks for the
RulesOfHooks lint rule
in order to allow useEffectEvent to be called by custom effects.
ExhaustiveDeps
does this with a regex suppplied to the rule, but that regex is not
accessible from
other rules.
This diff introduces a `react-hooks` entry you can put in the eslint
settings that
allows you to specify custom effect hooks and share them across all
rules.
This works like:
```
{
settings: {
'react-hooks': {
additionalEffectHooks: string,
},
},
}
```
The next diff allows useEffect to read from the same configuration.
----
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34497).
* #34637
* __->__ #34497
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## Summary
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Added `<ViewTransition>` for when the "Show Internals" button is toggled
for a basic fade transition. Additionally added a transition for when
tabs are expanded in the advanced view of the Compiler Playground to
display a smoother show/hide animation.
## How did you test this change?
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https://github.com/user-attachments/assets/c706b337-289e-488d-8cd7-45ff1d27788d
We've observed some scenarios, where cascading update happens in an
effect that was shorter than 0.05ms. In this case, this effect won't be
displayed on a timeline, because of the threshold that we are using, but
it would be shown in entry properties or in a stack trace.
To avoid confusion, we should always log such effects.
Validated via manually changing the threshold to 100ms+ and observing
that only effects that triggered an update are visible on a timeline.
Otherwise, when a context is propagated into an Activity (or Suspense)
this will leave work behind on the Offscreen component itself. Which
will cause an extra unnecessary render and commit pass just to figure
out that we're still defering it to idle.
This is because lazy context propagation, when calling to schedule some
work walks back up the tree all the way to the root. This is usually
fine for other nodes since they'll recompute their remaining child lanes
on the way up. However, for the Offscreen component we'll have already
computed it. We need to set it after propagation to ensure it gets
reset.
We selected the root. This means that we're currently viewing the
Transition that rendered the whole screen. In laymans terms this is
really "Initial Paint". Once we add subtree selection, then the
equivalent should be called "Transition" since in that case it's really
about a Transition within the page. So if you've selected an Activity
tree this should be called "Transition".
Once we add the environment support to the timeline. The first entry on
the timeline should also be called "Initial Paint" when you haven't
selected an Activity and "Transition" when you have.
Technically they're both meant to be "Transition" but nobody thinks of
initial load as a "Transition" from the previous MPA page.
<img width="1214" height="419" alt="Screenshot 2025-09-29 at 5 18 58 PM"
src="https://github.com/user-attachments/assets/cae263e3-133c-4fa9-9587-a7b2344199f4"
/>
If I can scroll the document due to it overflowing, I should be able to
scroll the suspense tab as much. The real rect for the root when it's
the document is really the full scroll height.
This doesn't fully eliminate the need to do recursive bounding boxes for
the root since it's still possible to have the rects overflow. E.g. if
they're currently resuspended or inside nested scrolls.
~However, maybe we should have the actual paintable root rect just be
this rectangle instead of including the recursive ones.~ Actually never
mind. The root really represents the Transition so it doesn't make sense
to give it any specific rectangle. It's rather the whole background.
This brings the Suspense boundary that's switching into view so that
when you play the loading sequence you can see how it plays out.
Otherwise it's really hard to find where things are changing.
This assumes we'll also scroll synchronize the suspense tab which will
bring it into view there too.
## Summary
Experimentation has completed for this at Meta and we've observed
positive impact on key React Native surfaces.
## How did you test this change?
yarn flow fabric
This was merged into the 19.1.1 patch release branch in
https://github.com/facebook/react/pull/33972 but we never upstreamed it
to main. This should merge to main to make it easier to sync versions to
RN after future releases.
---------
Co-authored-by: Riccardo Cipolleschi <cipolleschi@meta.com>
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## Summary
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Utilized `<ViewTransition>` to introduce a sliding animation upon
switching between the Output and SourceMap tabs in the default
playground view.
## How did you test this change?
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https://github.com/user-attachments/assets/1ac93482-8104-4f9a-887e-6adca3537dca
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## Summary
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Introduced `<ViewTransition>` to the React Compiler Playground. Added an
initial animation on the config panel opening/closing to allow for a
smoother visual experience. Previously, the panel would flash in and out
of the screen upon open/close.
## How did you test this change?
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https://github.com/user-attachments/assets/9dc77a6b-d4a5-4a7a-9d81-007ebb55e8d2
When you double click it will hide or show by jumping to the selected
index or one step before the selected.
Let's you go from a suspense boundary into the timeline to find its
position. I also highlight the step in the timeline when you hover the
rect.
This only works if it's in the selected root but all of those should be
merged into one single timeline.
One thing that's weird about the SuspenseNodes now is that they
sometimes gets deleted but not always when they're resupended. Nested
ones maybe? This means that if you double click to hide it, you can't
double click again to show it. This seems like an unrelated bug that we
should fix.
We could potentially repurpose the existing "Suspend" button in the
toolbar to do this too, or maybe add another icon there.
Stacked on #34625.
This is a nice way to step through the timeline and simulate the visuals
on screen as you do it. It's also convenient to step through one at a
time, especially with the forwards button.
However, the secondary purpose of this is that it helps anchor the UI
visually as something like a timeline like in a video so that the
timeline itself becomes more identifiable.
https://github.com/user-attachments/assets/cb367c8e-9efb-4a00-a58e-4579be20beb8
The settings dialog appears on all tabs and should be reachable from
Suspense tab too. It's a bit weird because it's not contextual to the
tab and it shows you whatever your last settings tab was opened. Maybe
it should default to opening to the current tab's settings?
There aren't any Suspense specific settings yet but there definitely
will be. We could move the "Show all" into settings but it might be
frequently that you want to check why something isn't suspending a
Suspense boundary or test SSR streaming.
However, the general settings still apply to the Suspense tab. E.g.
switching dark/light mode.
<img width="857" height="233" alt="Screenshot 2025-09-27 at 12 35 05 PM"
src="https://github.com/user-attachments/assets/4a38e94f-2074-4dce-906b-9a1c40bccb9b"
/>
When forcing suspense/error we're doing that by scheduling a sync update
on the fiber. Resuspending a Suspense boundary can only happen sync
update so that makes sense. Erroring also forces a sync commit. This
means that no View Transitions fire.
However, unsuspending (and dismissing an error dialog) can be async so
the reveal should be able to be async.
This adds another hook for scheduling using the Retry lane. That way
when you play through a reveal sequence of Suspense boundaries (like
playing through the timeline), it'll run the animations that would've
ran during a loading sequence.
It's possible for the children to overflow the bounding rect of the root
in general when they overflow in the DOM. However even when it doesn't
overflow in the DOM, the bounding rect of the root can shrink while the
content is suspended. In fact, it's very likely.
Originally I thought we didn't need to consider this recursively because
document scrolling takes absolute positioned content into account but
because we're using nested overflow scrolling, we have to manually
compute this.
One thing that always bothered me is that the collapse buttons on either
side of the toolbar looks like left/right buttons which would conflict
with some steps buttons I plan to add. Another issue is that we'll need
to add more tool buttons to the top and probably eventually a Search
field. Ideally this whole section should line up vertically with the
height of the title row.
I also realized that all UIs that have some kind of timeline control
(and play/pause/skip) do that in the bottom below the content. E.g.
music players and video players all do that. We're better off playing
into that structure since that's the UI analogy we're going for here.
Makes it clearer what the weird timeline is for.
By moving it to the bottom it also frees up the top for the collapse
buttons and more controls.
__Horizontal__
<img width="794" height="809" alt="Screenshot 2025-09-26 at 3 40 35 PM"
src="https://github.com/user-attachments/assets/dacad9c4-d52f-4b66-9585-5cc74f230e6f"
/>
__Vertical__
<img width="570" height="812" alt="Screenshot 2025-09-26 at 3 40 53 PM"
src="https://github.com/user-attachments/assets/db225413-849e-46f1-b764-8fbd08b395c4"
/>
As titled. This adds dev-only debugging information to Fizz / Flight
that could be used for tracking Promise's stack traces in "suspended by"
section of DevTools.
Bumps `useEffectEvent` from `@experimental` to `@canary`. Removes the
`experimental_` prefix from the export.
## TODO
- [ ] Update useEffectEvent reference page and Canary badging in docs:
https://github.com/reactjs/react.dev/pull/8025
Tracks the environment names of the I/O in each SuspenseNode and sent it
to the front end when the suspenders change.
In the front end, every child boundary should really be treated as it
has all environment names of the parents too since they're blocked by
the parent too. We could do this tracking on backend but if there's ever
one added on the root would need to be send for every child.
This lets us highlight which subtrees are blocked by content on the
server.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
When there are no named Activities we should hide the tree side panel
(and the button to show it). Since it's not implemented yet there are
never any ones so it's always hidden.
In Fizz and Fiber we emit hints for suspensey images and CSS as soon as
we discover them during render. At the beginning of the stream. This
adds a similar capability when a Host Component is known to be a Host
Component during the Flight render.
The client doesn't know that these resources are in the payload until it
parses that particular component which is lazy. So they need to be
hoisted with hints. We detect when these are rendered during Flight and
add them as hints. That allows you to consume a Flight payload to
preload prefetched content without having to render it.
`<link rel="preload">` can be hoisted more or less as is.
`<link rel="stylesheet">` we preload but we don't actually insert them
anywhere until they're rendered. We do these even for non-suspensey
stylesheets since we know that when they're rendered they're going to
start loading even if they're not immediately used. They're never lazy.
`<img src>` we only preload if they follow the suspensey image pattern
since otherwise they may be more lazy e.g. by if they're in the
viewport. We also skip if they're known to be inside `<picture>`. Same
as Fizz. Ideally this would preload the other `<source>` but it's
tricky.
The downside of this is that you might conditionally render something in
only one branch given a client component. However, in that case you're
already eagerly fetching the server component's data in that branch so
it's not too much of a stretch that you want to eagerly fetch the
corresponding resources as well. If you wanted it to be lazy, you
should've done a lazy fetch of the RSC.
We don't collect hints when any of these are wrapped in a Client
Component. In those cases you might want to add your own preload to a
wrapper Shared Component.
Everything is skipped if it's known to be inside `<noscript>`.
Note that the format context is approximate (see #34601) so it's
possible for these hints to overfetch or underfetch if you try to trick
it. E.g. by rendering Server Components inside a Client Component that
renders `<noscript>`.
---------
Co-authored-by: Josh Story <josh.c.story@gmail.com>
There was a bug in the Compiler Playground related to the "Show
Internals" toggle due to a useEffect that was causing the tab names to
flicker from a rerender. Rewritten instead with a `<Suspense>` boundary
+ `use`.
Flight doesn't have any semantically sound notion of a parent context.
That's why we removed Server Context. Each root can really start
anywhere in the tree when you refetch subtrees. Additionally when you
dedupe elements they can end up in multiple different parent contexts.
However, we do have a DEV only version of this with debugTask being
tracked for the nearest parent element to track the context of
properties inside of it.
To apply certain DOM specific hints and optimizations when you render
host components we need some information of the context. This is usually
very local so doesn't suffer from the likelihood that you refetch in the
middle. We'll also only use this information for optimistic hints and
not hard semantics so getting it wrong isn't terrible.
```
<picture>
<img />
</picture>
<noscript>
<p>
<img />
</p>
</noscript>
```
For example, in these cases we should exclude preloading the image but
we have to know if that's the scope we're in.
We can easily get this wrong if they're split or even if they're wrapped
in client components that we don't know about like:
```
<NoScript>
<p>
<img />
</p>
</NoScript>
```
However, getting it wrong in either direction is not the end of the
world. It's about covering the common cases well.
We should favor outlining a boundary if it contains Suspensey CSS or
Suspensey Images since then we can load that content separately and not
block the main content. This also allows us to animate the reveal.
For example this should be able to animate the reveal even though the
actual HTML content isn't large in this case it's worth outlining so
that the JS runtime can choose to animate this reveal.
```js
<ViewTransition>
<Suspense>
<img src="..." />
</Suspense>
</ViewTransition>
```
For Suspensey Images, in Fizz, we currently only implement the suspensey
semantics when a View Transition is running. Therefore the outlining
only applies if it appears inside a Suspense boundary which might
animate. Otherwise there's no point in outlining. It is also only if the
Suspense boundary itself might animate its appear and not just any
ViewTransition. So the effect is very conservative.
For CSS it applies even without ViewTransition though, since it can help
unblock the main content faster.
This PR ensures that server components are reliably included in the
DevTools component tree, even if debug info is received delayed, e.g.
when using a debug channel. The fix consists of three parts:
- We must not unset the debug chunk before all debug info entries are
resolved.
- We must ensure that the "RSC Stream" IO debug info entry is pushed
last, after all other entries were resolved.
- We need to transfer the debug info from blocked element chunks onto
the lazy node and the element.
Ideally, we wouldn't even create a lazy node for blocked elements that
are at the root of the JSON payload, because that would basically wrap a
lazy in a lazy. This optimization that ensures that everything around
the blocked element can proceed is only needed for nested elements.
However, we also need it for resolving deduped references in blocked
root elements, unless we adapt that logic, which would be a bigger lift.
When reloading the Flight fixture, the component tree is now displayed
deterministically. Previously, it would sometimes omit synchronous
server components.
<img width="306" height="565" alt="complete"
src="https://github.com/user-attachments/assets/db61aa10-1816-43e6-9903-0e585190cdf1"
/>
---------
Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>
We previously always generated import statements for any modules that
had to be required, notably the `import {c} from
'react/compiler-runtime'` for the memo cache function. However, this
obviously doesn't work when the source is using commonjs. Now we check
the sourceType of the module and generate require() statements if the
source type is 'script'.
I initially explored using
https://babeljs.io/docs/babel-helper-module-imports, but the API design
was unfortunately not flexible enough for our use-case. Specifically,
our pipeline is as follows:
* Compile individual functions. Generate candidate imports,
pre-allocating the local names for those imports.
* If the file is compiled successfully, actually add the imports to the
program.
Ie we need to pre-allocate identifier names for the imports before we
add them to the program — but that isn't supported by
babel-helper-module-imports. So instead we generate our own require()
calls if the sourceType is script.
@eps1lon flagged this case. Inlined useCallback has an extra LoadLocal
indirection which caused us not to add a name. While I was there I added
some extra checks to make sure we don't generate names for a given node
twice (just in case).
Stacked on #34546.
Same as #34538 but for gestures.
Includes various fixes.
This shows how it ends with a Transition when you release in the
committed state. Note how the Animation of the Gesture continues until
the Transition is done so that the handoff is seamless.
<img width="853" height="134" alt="Screenshot 2025-09-20 at 7 37 29 PM"
src="https://github.com/user-attachments/assets/6192a033-4bec-43b9-884b-77e3a6f00da6"
/>
This helper weirdly doesn't include the sync lane.
Everywhere we use it we have to check the sync lane separately. We can
simplify things by simply including the sync lane.
This fixes a lack of optimization because we should not check the store
consistency for a `flushSync` render.
d91d28c8ba/packages/react-reconciler/src/ReactFiberHooks.js (L1691-L1693)
If there is a large owner stack, we could potentially spam multiple
fetch requests for the same source map. This adds a simple deduplication
logic, based on URL.
Also, this adds a timeout of 60 seconds to all fetch requests initiated
by fileFetcher content script.
The root instance doesn't have a canonical property so we were not
returning a public instance that we can call compareDocumentPosition on
when a Fragment had no other host parent in Fabric. In this case we need
to get the ReactNativeElement from the ReactNativeDocument.
I've also added test coverage for this case in DOM for consistency,
though it was already working there because we use DOM elements as root.
This same test will be copied to RN using Fantom.
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## Summary
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Added more tests for the compiler playground with the addition of the
new config editor and "Show Internals" button. Added testing to check
for incomplete store params in the URL, toggle functionality, and
correct errors showing for syntax/validation errors in the config
overrides.
Stacked on #34538.
Track the Task of the first ViewTransition that we detected as
animating. Use this as the Task as "Starting Animation", "Animating"
etc. That way you can see which ViewTransition spawned the Animation.
Although it's likely to be multiple.
<img width="757" height="393" alt="Screenshot 2025-09-19 at 10 19 18 PM"
src="https://github.com/user-attachments/assets/a6cdcb89-bd02-40ec-b3c3-11121c29e892"
/>
Stacked on #34522.
<img width="1025" height="200" alt="Screenshot 2025-09-19 at 6 37 28 PM"
src="https://github.com/user-attachments/assets/f25900f6-6503-48b1-876d-bd6697a29c6f"
/>
We already cover the time between "Starting Animation" and "Remaining
Effects" as "Animating". However, if the effects are forced then we can
still be animating after that. This fills in that gap.
This also fills in the gap if another render starts before the animation
finishes on the same track. It'll mark the blank space between the
previous render finishing and the next render starting as "Animating".
This should correspond roughly to the native "Animations" track.
Stacked on #34511.
We currently log all Suspended Commit as "Suspended on Images or CSS"
but it can really be other reasons too now. Like waiting on the previous
View Transition. This allows the host config configure this reason.
Now when one animation starts before another one finishes we log that as
"Waiting for the previous Animation".
<img width="592" height="257" alt="Screenshot 2025-09-17 at 11 53 45 PM"
src="https://github.com/user-attachments/assets/817af8b5-37ae-46d8-bfd1-cd3fc637f3f3"
/>
Triggering the "(Runtime) Publish Prereleases Manual" workflow with a
short git sha doesn't work. It needs the full sha. We might be able to
make it work with the short sha as well, but for now we can at least
document the restriction.
If we are referencing a lazy value that isn't explicitly lazy ($L...)
it's because we added it around an element that was blocked to be able
to defer things inside.
However, once that is unblocked we can start unwrap it and just use the
inner element instead for any future reference. The race condition is
still there since it's a race condition whether we added the wrapper in
the first place.
This just makes it consistent with unwrapping of the rest of the path.
If we don't handle Lazy types specifically in `renderDebugModel`, all of
their properties will be emitted using `renderDebugModel` as well. This
also includes its `_debugInfo` property, if the Lazy comes from the
Flight client. That array might contain objects that are deduped, and
resolving those references in the client can cause runtime errors, e.g.:
```
TypeError: Cannot read properties of undefined (reading '$$typeof')
```
This happened specifically when an "RSC stream" debug info entry, coming
from the Flight client through IO tracking, was emitted and its
`debugTask` property was deduped, which couldn't be resolved in the
client.
To avoid actually initializing a lazy causing a side-effect, we make
some assumptions about the structure of its payload, and only emit
resolved or rejected values, otherwise we emit a halted chunk.
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## Summary
Made many small changes to the compiler playground to improve user
experience. Removed any "Loading" indicators that would flash in before
a component would finish loading in. Additionally, before users would
see the "Show Internals" button toggling from false to true if they had
set it at true previously. I was able to refactor the URL/local storage
loading so that the `Store` would be fully initialized before the
components would load in.
Attempted to integrate `<Activity>` into showing/hiding these different
editors, but the current state of [monaco
editors](https://github.com/suren-atoyan/monaco-react) does not allow
for this. I created an issue for them to address:
https://github.com/suren-atoyan/monaco-react/issues/753
Added a debounce to the config editor so every key type wouldn't cause
the output panel to respond instantly. Users can type for 500 ms before
an error is thrown at them.
<!--
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does the pull request solve?
-->
## How did you test this change?
Here is what loading the page would look like before (not sure why its
so blurry):
https://github.com/user-attachments/assets/58f4281a-cc02-4141-b9b5-f70d6ace12a2
Here is how it looks now:
https://github.com/user-attachments/assets/40535165-fc7c-44fb-9282-9c7fa76e7d53
Here is the debouncing:
https://github.com/user-attachments/assets/e4ab29e4-1afd-4249-beca-671fb6542f5e
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Stacked on #34510.
The "Commit" phase for a View Transition starts before the snapshot
phase (before mutation) and then stretches into the async gap of
`startViewTransition`, encompasses the mutation phase inside of its
update callback and finally the layout phase.
However, between the mutation phase and the layout phase we may suspend
the start of the view transition on fonts and/or images. In that case we
now split the Commit phase into first one before we suspend and then we
log "Waiting for Images and/or Fonts" and then another Commit phase
around the layout effects.
<img width="897" height="119" alt="Screenshot 2025-09-16 at 11 37 26 PM"
src="https://github.com/user-attachments/assets/0fe21388-bb48-4456-a594-62227d12d9b7"
/>
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## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
--> The React Compiler rejected a default parameter that contains a
TSInstantiationExpression with the todo message that the expression
cannot be safely reordered. This change teaches the reorder check in
BuildHIR.ts to treat TSInstantiationExpression as reorderable. This is
safe because TypeScript instantiation only affects types and is erased
at runtime, so it has no side effects and does not change semantics.
## How did you test this change?
```
Set-Content testfilter.txt 'ts-instantiation-default-param'
yarn test --filter --update
yarn test --filter
```
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>
compiler/packages/babel-plugin-react-compiler/src/__tests__/fixtures/compiler/ts-instantiation-default-param.js
Some components accept a union of a ref callback function or ref object.
In this case we may infer the type as a function due to the presence of
invoking the ref callback function. In that case, we currently report a
"Hint: name `fooRef` as "ref" or with a "-Ref" suffix..." even though
the variable is already named appropriately — the problem is that we
inferred a non-ref type. So here we check the type and don't report this
hint if we inferred another type.
Stacked on #34509.
View Transitions introduces a bunch of new types of gaps in the commit
phase which needs to be logged differently in the performance track.
One thing that can happen is that a `flushSync` update forces the View
Transition to abort before it has started if it happens in the gap
before the transition is ready. In that case we log "Interrupted View
Transition".
Otherwise, when we're done in `startViewTransition` there's some work to
finalize the animations before the `ready` calllback. This is logged as
"Starting Animation".
Then there's a gap before the passive effects fire which we log as
"Animating". This can be long unless they're forced to flush early e.g.
due to another lane updating.
The "Animating" track should then pick up which doesn't do yet. This one
is tricky because this is after the actual commit phase and needs to be
interrupted by new renders which themselves can be suspended on the
animation finshing.
This PR is just a subset of all the cases. Will need a lot more work.
<img width="679" height="161" alt="Screenshot 2025-09-16 at 10 19 06 PM"
src="https://github.com/user-attachments/assets/0407372d-aaed-41f5-a262-059b2686ae87"
/>
This simplifies the logic for clamping the start times of various
phases. Instead of checking in multiple places I ensure we compute a
value for each phase that is then clamped to the next phase so they
don't overlap. If they're zero they're not printed.
I also added a name for all the anonymous labels. Those are mainly
fillers for sync work that should be quick but it helps debugging if we
can name them.
Finally the real fix is to update the clamp time which previously could
lead to overlapping entries for consecutive updates when a previous
update never finalized before the next update.
Calling setState functions during render can lead to extraneous renders
or even infinite loops. We also have runtime detection for loops, but
static detection is obviously even better.
This PR adds an option to infer identifers as setState functions if both
the following conditions are met:
- The identifier is named starting with "set"
- The identifier is used as the callee of a call expression
By inferring values as SetState type, this allows our existing
ValidateNoSetStateInRender rule to flag calls during render, disallowing
examples like the following:
```js
function Component({setParentState}) {
setParentState(...);
^^^^^^^^^^^^^^ Error: Cannot call setState in render
}
```
It turns out that View Transitions can sometimes overshoot and then we
need to ensure it fills. It can otherwise sometimes flash in Chrome.
This is something users might hit as well.
Stacked on #34486.
If we gave up on loading suspensey images for blocking the commit (e.g.
due to #34481), we can still block the view transition from committing
to allow an animation to include the image from the start.
At this point we have more information about the layout so we can
include only the images that are within viewport in the calculation
which may end up with a different answer.
This only applies when we attempt to run an animation (e.g. something
mutated inside a `<ViewTransition>` in a Transition). We could attempt a
`startViewTransition` if we gave up on the suspensey images just so that
we could block it even if no animation would be running.
However, this point the screen is frozen and you can no longer have sync
updates interrupt so ideally we would have already blocked the commit
from happening in the first place.
The reason to have two points where we block is that ideally we leave
the UI responsive while blocking, which blocking the commit does. In the
simple case of all images or a single image being within the viewport,
that's favorable. By combining the techniques we only end up freezing
the screen in the special case that we had a lot of images added outside
the viewport and started an animation with some image inside the
viewport (which presumably is about to finish anyway).
Stacked on #34481.
We currently track the suspended state temporarily with a global which
is safe as long as we always read it during a sync pass. However, we
sometimes read it in closures and then we have to be carefully to pass
the right one since it's possible another commit on a different root has
started at that point. This avoids this footgun.
Another reason to do this is that I want to read it in
`startViewTransition` which is in an async gap after which point it's no
longer safe. So I have to pass that through the `commitRoot` bound
function.
Stacked on #34478.
In general we don't like to deal with timeouts in suspense world. We've
had that in the past but in general it doesn't work well because if you
have a timeout and then give up you made everything wait longer for no
benefit at the end. That's why the recommendation is to remove a
Suspense boundary if you expect it to be fast and add one if you expect
it to be slow. You have to estimate as the developer.
Suspensey images suffer from this same problem. We want to apply
suspensey images to as much as possible so that it's the default to
avoid flashing because if just a few images flash it's still almost as
bad as all of them. However, we do know that it's also very common to
use images and on a slow connection or many images, it's not worth it so
we have the timeout to eventually give up.
However, this means that in cases that are always slow or connections
that are always slow, you're always punished for no reason.
Suspensey images is mainly a polish feature to make high end experiences
on high end connections better but we don't want to unnecessarily punish
all slow connections in the process or things like lots of images below
the viewport.
This PR adds an estimate for whether or not we'll likely be able to load
all the images within the timeout on a high end enough connection. If
not, we'll still do a short suspend (unless we've already exceeded the
wait time adjusted for #34478) to allow loading from cache if available.
This estimate is based on two heuristics:
1) We compute an estimated bandwidth available on the current device in
mbps. This is computed from performance entries that have loaded static
resources already on the site. E.g. this can be other images, css, or
scripts. We see how long they took. If we don't have any entries (or if
they're all cross-origin in Safari) we fallback to
`navigator.connection.downlink` in Chrome or a 5mbps default in
Firefox/Safari.
2) To estimate how many bytes we'll have to download we use the
width/height props of the img tag if available (or a 100 pixel default)
times the device pixel ratio. We assume that a good img implementation
downloads proper resolution image for the device and defines a
width/height up front to avoid layout trash. Then we estimate that it
takes about 0.25 bytes per pixel which is somewhat conservative
estimate.
This is somewhat conservative given that the image could've been
preloaded and be better compressed.
So it really only kicks in for high end connections that are known to
load fast.
In a follow up, we can add an additional wait for View Transitions that
does the same estimate but only for the images that turn out to be in
viewport.
Currently suspensey images doesn't account for how long we've already
been waiting. This means that you can for example wait for 300ms for the
throttle + 500ms for the images. If a Transition takes a while to
complete you can also wait that time + an additional 500ms for the
images.
This tracks the start time of a Transition so that we can count the
timeout starting from when the user interacted or when the last fallback
committed (which is where the 300ms throttle is computed from). Creating
a single timeline.
This also moves the timeout to a central place which I'll use in a
follow up.
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## Summary
Added an "Applied Configs" section under the Config Overrides panel.
Users will now be able to see the full list of configs applied to the
compiler in the playground. Adds greater discoverability for config
options to override as well. Updated the default config as well to be a
commented config option, so users will start with empty overrides.
<!--
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## How did you test this change?
https://github.com/user-attachments/assets/1a57b2d5-0405-4fc8-9990-1747c30181c0
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## Overview
This PR ships `<Activity />` to the `react@canary` release channel for
final feedback and prepare for semver stable release.
## What this means
Shipping `<Activity />` to canary means it has gone through extensive
testing in production, we are confident in the stability of the feature,
and we are preparing to release it in a future semver stable version.
Libraries and frameworks following the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries) should begin
implementing and testing the feature.
## Why we follow the Canary Workflow
To prepare for semver stable, libraries should test canary features like
`<Activity>` with `react@canary` to confirm compatibility and prepare
for the next semver release in a myriad of environments and
configurations used throughout the React ecosystem. This provides
libraries with ample time to catch any issues we missed before slamming
them with problems in the wider semver release.
Since these features have already gone through extensive production
testing, and we are confident they are stable, frameworks following the
[Canary Workflow](https://react.dev/blog/2023/05/03/react-canaries) can
also begin adopting canary features like `<Activity />`.
This adoption is similar to how different Browsers implement new
proposed browser features before they are added to the standard. If a
frameworks adopts a canary feature, they are committing to stability for
their users by ensuring any API changes before a semver stable release
are opaque and non-breaking to their users.
Apps not using a framework are also free to adopt canary features like
Activity as long as they follow the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries), but we
generally recommend waiting for a semver stable release unless you have
the capacity to commit to following along with the canary changes and
debugging library compatibility issues.
Waiting for semver stable means you're able to benefit from libraries
testing and confirming support, and use semver as signal for which
version of a library you can use with support of the feature.
## Docs
Check out the ["React Labs: View Transitions, Activity, and
more"](https://react.dev/blog/2025/04/23/react-labs-view-transitions-activity-and-more#activity)
blog post, and [the new docs for
`<Activity>`](https://react.dev/reference/react/Activity) for more info.
## TODO
- [x] Bump Activity docs to Canary
https://github.com/reactjs/react.dev/pull/7974
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
When we report an error we typically log the owner stack of the thing
that caught the error. Similarly we restore the `console.createTask`
scope of the catching component when we call `reportError` or
`console.error`.
We also have a special case if something throws during reconciliation
which uses the Server Component task as far as we got before we threw.
https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactChildFiber.js#L1952-L1960
Chrome has since fixed it (on our request) that the Error constructor
snapshots the Task at the time the constructor was created and logs that
in `reportError`. This is a good thing since it means we get a coherent
stack. Unfortunately, it means that the fake Errors that we create in
Flight Client gets a snapshot of the task where they were created so
when they're reported in the console they get the root Task instead of
the Task of the handler of the error.
Ideally we'd transfer the Task from the server and restore it. However,
since we don't instrument the Error object to snapshot the owner and we
can't read the native Task (if it's even enabled on the server) we don't
actually have a correct snapshot to transfer for a Server Component
Error. However, we can use the parent's task for where the error was
observed by Flight Server and then encode that as a pseudo owner of the
Error.
Then we use this owner as the Task which the Error is created within.
Now the client snapshots that Task which is reported by `reportError` so
now we have an async stack for Server Component errors again. (Note that
this owner may differ from the one observed by `captureOwnerStack` which
gets the nearest Server Component from where it was caught. We could
attach the owner to the Error object and use that owner when calling
`onCaughtError`/`onUncaughtError`).
Before:
<img width="911" height="57" alt="Screenshot 2025-09-10 at 10 57 54 AM"
src="https://github.com/user-attachments/assets/0446ef96-fad9-4e17-8a9a-d89c334233ec"
/>
After:
<img width="910" height="128" alt="Screenshot 2025-09-10 at 11 06 20 AM"
src="https://github.com/user-attachments/assets/b30e5892-cf40-4246-a588-0f309575439b"
/>
Similarly, there are Errors and warnings created by ChildFiber itself.
Those execute in the scope of the general render of the parent Fiber.
They used to get the scope of the nearest client component parent (e.g.
div in this case) but that's the parent of the Server Component. It
would be too expensive to run every level of reconciliation in its own
task optimistically, so this does it only when we know that we'll throw
or log an error that needs this context. Unfortunately this doesn't
cover user space errors (such as if an iterable errors).
Before:
<img width="903" height="298" alt="Screenshot 2025-09-10 at 11 31 55 AM"
src="https://github.com/user-attachments/assets/cffc94da-8c14-4d6e-9a5b-bf0833b8b762"
/>
After:
<img width="1216" height="252" alt="Screenshot 2025-09-10 at 11 50
54 AM"
src="https://github.com/user-attachments/assets/f85f93cf-ab73-4046-af3d-dd93b73b3552"
/>
<img width="412" height="115" alt="Screenshot 2025-09-10 at 11 52 46 AM"
src="https://github.com/user-attachments/assets/a76cef7b-b162-4ecf-9b0a-68bf34afc239"
/>
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open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
Updated the UI of the React compiler playground. The config, Input, and
Output panels will now span the viewport width when "Show Internals" is
not toggled on. When "Show Internals" is toggled on, the old vertical
accordion tabs are still used. Going to add support for the "Applied
Configs" tabs underneath the "Config Overrides" tab next.
<!--
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does the pull request solve?
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## How did you test this change?
https://github.com/user-attachments/assets/b8eab028-f58c-4cb9-a8b2-0f098f2cc262
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Requiring DevTools to be present for dev builds seems like an overkill,
let's enable the instrumentation by default.
Nothing changes for profiling or production artifacts.
When we emit objects of type `ReactAsyncInfo`, we need to make sure that
their owners are outlined, using `outlineComponentInfo`. Otherwise we
would end up accidentally emitting stashed fields that are not part of
the transport protocol, specifically `debugStack`, `debugTask`, and
`debugLocation`. This would lead to runtime errors in the client, when
for example, the stack for a `debugLocation` is processed in
`buildFakeCallStack`, but the stack was actually omitted from the RSC
payload, because for those fields we don't ensure that the object limit
is increased by the length of the stack, as we do when we're emitting
the `stack` of a `ReactComponentInfo` object in `outlineComponentInfo`.
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## Summary
Removed the old `OVERRIDE` pragma to make the source of truth for config
overrides in the left-hand pane. Now, it will automatically update the
output pane each time there is an edit to the config. The old pragma
format is still supported, but it will be overwritten by the config pane
if they are modifying the same flags. Removed the gating on the config
panel so now all users will automatically be able to view it, but it
will be initially collapsed.
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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## How did you test this change?
https://github.com/user-attachments/assets/9d4512b9-e203-4ce0-ae95-dd96ff03bbc1
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Two small QoL improvements inspired by feedback:
* `if (ref.current === undefined) { ref.current = ... }` is now allowed.
* `if (!ref.current) { ref.current = ... }` is still disallowed, but we
emit an extra hint suggesting the `if (!ref.current == null)` pattern.
I was on the fence about the latter. We got feedback asking to allow `if
(!ref.current)` but if your ref stores a boolean value then this would
allow reading the ref in render. The unary form is also less precise in
general due to sketchy truthiness conversions. I figured a hint is a
good compromise.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34449).
* __->__ #34449
* #34424
@stipsan found this issue where the compiler would bailout on the
`useLayoutEffect` examples in the React docs. While setState in an
effect is typically an anti-pattern due to the fact that it hurts
performance through cascading renders, the one scenario where it _is_
allowed is if the value being set flows from a ref.
When the search query changes, we kick off a transition that updates the
search query in a reducer for TreeContext. The search input is also
using this value for an `input` HTML element.
For a larger applications, sometimes there is a noticeable delay in
displaying the updated search query. This changes the approach to also
keep a local synchronous state that is being updated on a change
callback.
Stacked on #34435.
This adds a method to get all suspended by filtered by a specific
Instance. The purpose of this is to power the feature when you filter by
Activity. This would show you the "root" within that Activity boundary.
This works by selecting the nearest Suspense boundary parent and then
filtering its data based on if all the instances for a given I/O info is
within the Activity instance. If something suspended within the Suspense
boundary but outside the Activity it's not included even if it's also
suspending inside the Activity since we assume it would've already been
loaded then.
Right now I wire this up to be a special case when you select an
Activity boundary same as when you select a Suspense boundary in the
Components tab but we could also only use this when you select the root
in the Suspense tab for example.
Stacked on #34425.
RSC stream info is split into one I/O entry per chunk. This means that
when a single instance or boundary depends on multiple chunks, it'll
show the same stream multiple times. This makes it so just the last one
is shown.
This is a special case for the name "RSC stream" but ideally we'd more
explicitly model the concept of awaiting only part of a stream.
<img width="667" height="427" alt="Screenshot 2025-09-09 at 2 09 43 PM"
src="https://github.com/user-attachments/assets/890f6f61-4657-4ca9-82fd-df55a696bacc"
/>
Another remaining issue is that it's possible for an intermediate chunk
to be depended on by just a child boundary. In that case that can be
considered a "unique suspender" even though the parent depends on a
later one. Ideally it would dedupe on everything below. Could also model
it as every Promise depends on its chunk and every previous chunk.
Fixes#34098.
There's an issue in Chrome where the `InvalidStateError` always has the
same error message. The spec doesn't specify the error message to use
but it's more useful to have a specific one for each case like Safari
does.
One reason it's better to have a specific error message is because the
browser console is not the main surface that people look for errors.
Chrome relies on a separate log also in the console. Frameworks has
built-in error dialogs that pop up first and that's where you see the
error and that dialog can't show something specific. Additionally, these
errors can't log something specific to servers in production logging. So
this is a bad strategy.
It's not good to have those error dialogs pop up for non-actionable
errors like when it doesn't start because the document was hidden. Since
we don't have more specific information we have no choice but to hide
all of them. This includes actionable things like duplicate names
(although we also have a React specific warning for that in the common
case).
This is exported in the prod version of ReactServer experimental but not
the development version so we can't use it in fixtures from Server
Components.
This was fun. We previously added the MaybeAlias effect in #33984 in
order to describe the semantic that an unknown function call _may_ alias
its return value in its result, but that we don't know this for sure. We
record mutations through MaybeAlias edges when walking backward in the
data flow graph, but downgrade them to conditional mutations. See the
original PR for full context.
That change was sufficient for the original case like
```js
const frozen = useContext();
useEffect(() => {
frozen.method().property = true;
}, [...]);
```
But it wasn't sufficient for cases where the aliasing occured between
operands:
```js
const dispatch = useDispatch();
<div onClick={(e) => {
dispatch(...e.target.value)
e.target.value = ...;
}} />
```
Here we would record a `Capture dispatch <- e.target` effect. Then
during processing of the `event.target.value = ...` assignment we'd
eventually _forward_ from `event` to `dispatch` (along a MaybeAlias
edge). But in #33984 I missed that this forward walk also has to
downgrade to conditional.
In addition to that change, we also have to be a bit more precise about
which set of effects we create for alias/capture/maybe-alias. The new
logic is a bit clearer, I think:
* If the value is frozen, it's an ImmutableCapture edge
* If the values are mutable, it's a Capture
* If it's a context->context, context->mutable, or mutable->context,
count it as MaybeAlias.
One thing that can suspend is the downloading of the RSC stream itself.
This tracks an I/O entry for each Promise (`SomeChunk<T>`) that
represents the request to the RSC stream. As the value we use the
`Response` for `createFromFetch` (or the `ReadableStream` for
`createFromReadableStream`). The start time is when you called those.
Since we're not awaiting the whole stream, each I/O entry represents the
part of the stream up until it got unblocked. However, in a production
environment with TLS packets and buffering in practice the chunks
received by the client isn't exactly at the boundary of each row. It's a
bit longer into larger chunks. From testing, it seems like multiples of
16kb or 64kb uncompressed are common. To simulate a production
environment we group into roughly 64kb chunks if they happen in rapid
sequence. Note that this might be too small to give a good idea because
of the throttle many boundaries might be skipped anyway so this might
show too many.
The React DevTools will see each I/O entry as separate but dedupe if an
outer boundary already depends on the same chunk. This deduping makes it
so that small boundaries that are blocked on the same chunk, don't get
treated as having unique suspenders. If you have a boundary with large
content, then that content will likely be in a separate chunk which is
not in the parent and then it gets marked as.
This is all just an approximation. The goal of this is just to highlight
that very large boundaries will very likely suspend even if they don't
suspend on any I/O on the server. In practice, these boundaries can
float around a lot and it's really any Suspense boundary that might
suspend but some are more likely than others which this is meant to
highlight.
It also just lets you inspect how many bytes needs to be transferred
before you can show a particular part of the content, to give you an
idea that it's not just I/O on the server that might suspend.
If you don't use the debug channel it can be misleading since the data
in development mode stream will have a lot more data in it which leads
to more chunking.
Similarly to "client references" these I/O infos don't have an "env"
since it's the client that has the I/O and so those are excluded from
flushing in the Server performance tracks.
Note that currently the same Response can appear many times in the same
Instance of SuspenseNode in DevTools when there are multiple chunks. In
a follow up I'll show only the last one per Response at any given level.
Note that when a separate debugChannel is used it has its own I/O entry
that's on the `_debugInfo` for the debug chunks in that channel.
However, if everything works correctly these should never leak into the
DevTools UI since they should never be propagated from a debug chunk to
the values waited by the runtime. This is easy to break though.
The previous PR added name hints for anonymous functions, but didn't
handle the case of outlined functions. Here we do some cleanup around
function `id` and name hints:
* Make `HIRFunction.id` a ValidatedIdentifierName, which involved some
cleanup of the validation helpers
* Add `HIRFunction.nameHint: string` as a place to store the generated
name hints which are not valid identifiers
* Update Codegen to always use the `id` as the actual function name, and
only use nameHint as part of generating the object+property wrapper for
debug purposes.
This ensures we don't conflate synthesized hints with real function
names. Then, we also update OutlineFunctions to use the function name
_or_ the nameHint as the input to generating a unique identifier. This
isn't quite as nice as the object form since we lose our formatting, but
it's a simple step that gives more context to the developer than `_temp`
does.
Switching to output the object+property lookup form for outlined
functions is a bit more involved, let's do that in a follow-up.
Alternative to #34276
---
(Summary taken from @josephsavona 's #34276)
Partial fix for #34262. Consider this example:
```js
function useInputValue(input) {
const object = React.useMemo(() => {
const {value} = transform(input);
return {value};
}, [input]);
return object;
}
```
React Compiler breaks this code into two reactive scopes:
* One for `transform(input)`
* One for `{value}`
When we run ValidatePreserveExistingMemo, we see that the scope for
`{value}` has the dependency `value`, whereas the original memoization
had the dependency `input`, and throw an error that the dependencies
didn't match.
In other words, we're flagging the fact that memoized _better than the
user_ as a problem. The more complete solution would be to validate that
there is a subgraph of reactive scopes with a single input and output
node, where the input node has the same dependencies as the original
useMemo, and the output has the same outputs. That is true in this case,
with the subgraph being the two consecutive scopes mentioned above.
But that's complicated. As a shortcut, this PR checks for any
dependencies that are defined after the start of the original useMemo.
If we find one, we know that it's a case where we were able to memoize
more precisely than the original, and we don't report an error on the
dependency. We still check that the original _output_ value is able to
be memoized, though. So if the scope of `object` were extended, eg with
a call to `mutate(object)`, then we'd still correctly report an error
that we couldn't preserve memoization.
Co-authored-by: Joe Savona <joesavona@fb.com>
Eslint is expecting a map of [string] => RuleModule. Before we were
passing {rule: RuleModule, severity: ErrorSeverity} which was breaking
legacy Eslint configurations
Adds a `@enableNameAnonymousFunctions` feature to infer helpful names
for anonymous functions within components and hooks. The logic is
inspired by a custom Next.js transform, flagged to us by @eps1lon, that
does something similar. Implementing this transform within React
Compiler means that all React (Compiler) users can benefit from more
helpful names when debugging.
The idea builds on the fact that JS engines try to infer helpful names
for anonymous functions (in stack traces) when those functions are
accessed through an object property lookup:
```js
({'a[xyz]': () => {
throw new Error('hello!')
} }['a[xyz]'])()
// Stack trace:
Uncaught Error: hello!
at a[xyz] (<anonymous>:1:26) // <-- note the name here
at <anonymous>:1:60
```
The new NameAnonymousFunctions transform is gated by the above flag,
which is off by default. It attemps to infer names for functions as
follows:
First, determine a "local" name:
* Assigning a function to a named variable uses the variable name.
`const f = () => {}` gets the name "f".
* Passing the function as an argument to a function gets the name of the
function, ie `foo(() => ...)` get the name "foo()", `foo.bar(() => ...)`
gets the name "foo.bar()". Note the parenthesis to help understand that
it was part of a call.
* Passing the function to a known hook uses the name of the hook,
`useEffect(() => ...)` uses "useEffect()".
* Passing the function as a JSX prop uses the element and attr name, eg
`<div onClick={() => ...}` uses "<div>.onClick".
Second, the local name is combined with the name of the outer
component/hook, so the final names will be strings like `Component[f]`
or `useMyHook[useEffect()]`.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34410).
* #34434
* __->__ #34410
Each integrator: browser extension, Chrome DevTools Frontend fork,
Electron shell must define and provide `fetchFileWithCaching` in order
for DevTools to be able to fetch application resources, such as scripts
or source maps.
More specifically, if this is available, React DevTools will be able to
symbolicate source locations for component frames, owner stacks,
"suspended by" Promises call frames.
This will be available with the next release of React DevTools.
The compiler playground was crashing at any small syntax errors in the
`Input` panel due to updating the `CompilerErrorDetailOptions` type in
#34401. Updated the option to take in a `ErrorCategory` instead.
---------
Co-authored-by: lauren <poteto@users.noreply.github.com>
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## Summary
Added a "Show Internals" toggle switch to either show only the Config,
Input, Output, and Source Map tabs, or these tabs + all the additional
compiler options. The open/close state of these tabs will be preserved
(unless on page refresh, which is the same as the currently
functionality).
<!--
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## How did you test this change?
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https://github.com/user-attachments/assets/8eb0f69e-360c-4e9b-9155-7aa185a0c018
Adds missing locations to all the statement kinds that we produce in
codegenInstruction(), and adds generic handling of source locations for
the nodes produced by codegenInstructionValue(). There are definitely
some places where we are still missing a location, but this should
address some of the known issues we've seen such as missing location on
`throw`.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34406).
* #34394
* __->__ #34406
* #34346
Small fix to make all descriptions consistently printed with a single
period at the end.
Ran `grep -rn "description:" packages/babel-plugin-react-compiler/src
--include="*.ts" --exclude-dir="__tests__" | grep '\.\s*["\`]'` to find
all descriptions ending in a period and manually fixed them.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34404).
* #34409
* __->__ #34404
Now that we have a new CompilerDiagnostic type (which the CompilerError
aggregate can hold), the old CompilerErrorDetail type can be marked as
deprecated. Eventually we should migrate everything to the new
CompilerDiagnostic type.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34402).
* #34409
* #34404
* #34403
* __->__ #34402
* #34401
With #34176 we now have granular lint rules created for each compiler
ErrorCategory. However, we had remnants of our old error severities
still in use which makes reporting errors quite clunky. Previously you
would need to specify both a category and severity which often ended up
being the same.
This PR moves severity definition into our rules which are generated
from our categories. For now I decided to defer "upgrading" categories
from a simple string to a sum type since we are only using severities to
map errors to eslint severity.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34401).
* #34409
* #34404
* #34403
* #34402
* __->__ #34401
### Problem
- Users encounter “Failed to construct 'URL': Invalid base URL” when
clicking the “View source” action in DevTools if the underlying base URL
is invalid.
- This exception originates from `new URL(relative, base)` and bubbles
up, interrupting the DevTools UI.
- Fixes GitHub issue
[#34317](https://github.com/facebook/react/issues/34317)
### Solution
- Wrap URL construction to:
- First try `new URL(sourceMapAt, sourceURL)`.
- If that fails, try `new URL(sourceMapAt)` as an absolute URL.
- If both fail, return `null` (no symbolication) rather than throwing.
- This preserves normal behavior for valid bases and absolute URLs,
while avoiding crashes for invalid bases.
### Implementation details
- Updated `symbolicateSource` in
`packages/react-devtools-shared/src/symbolicateSource.js` to handle
invalid base URL scenarios without throwing.
- Added/verified tests in
`packages/react-devtools-shared/src/__tests__/utils-test.js`:
- “should not throw for invalid base URL with relative source map” →
resolves to `null`.
- “should resolve absolute source map even if base URL is invalid” →
still resolves correctly.
### Test plan
- Lint/format:
- `yarn prettier-check`
- `yarn linc`
- Type checking:
- `yarn flow dom-node`
- Unit tests:
- `yarn test --watchAll=false utils-test`
- Optionally: `yarn test --watchAll=false utils-test inspectedElement`
- All of the above pass locally for experimental channel.
### Risks and rollout
- Risk: Low. Only affects cases where the base URL is invalid.
- Normal cases (valid base or absolute `sourceMappingURL`) are
unchanged.
- No user-facing API changes; DevTools UX becomes more resilient.
### Affected packages
- `react-devtools-shared`
### Related
- Fixes GitHub issue
[#34317](https://github.com/facebook/react/issues/34317)
### Checklist
- [x] Ran `yarn prettier-check`
- [x] Ran `yarn linc`
- [x] Ran `yarn flow dom-node`
- [x] Relevant unit tests passing
- [x] Linked issue and added a concise summary
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## Summary
<!--
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does the pull request solve?
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## How did you test this change?
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## Summary
Part 3 of adding a "Config Override" panel to the React compiler
playground. Added a button to apply config changes to the Input panel,
as well as making the tab collapsible. Added validation for the the
PluginOptions type (although comes with a bit more boilerplate) to make
it very obvious what the possible config errors could be. Added some
toasts for trying to apply broken configs.
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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## How did you test this change?
https://github.com/user-attachments/assets/63ab8636-396f-45ba-aaa5-4136e62ccccc
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I tried turning on `@enablePreserveExistingMemoizationGuarantees` by
default and cleaned up a couple small things:
* We emit freeze calls for StartMemoize deps but these had
ValueReason.Other so the message wasn't great. We now treat these like
other hook arguments.
* PruneNonEscapingScopes was being too aggressive in this mode and
memoizing even loads of globals. Switching to
MemoizationLevel.Conditional ensures we build a graph that connects
through to primitive-returning function calls, but doesn't unnecessarily
force memoization otherwise.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34346).
* #34347
* __->__ #34346
`@enablePreserveExistingMemoizationGuarantees` mode currently does not
guarantee memoization of primitive-returning functions. We're often able
to infer that a function returns a primitive based on how its result is
used, for example `foo() + 1` or `object[getIndex()]`, and by default we
do not currently memoize computation that produces a primitive. The
reasoning behind this is that the compiler is primarily focused on
stopping cascading updates — it's fine to recompute a primitive since we
can cheaply compare that primitive and avoid unnecessary downstream
recomputation. But we've gotten a lot of feedback that people find this
surprising, and that sometimes the computation can be expensive enough
that it should be memoized.
This PR changes `@enablePreserveExistingMemoizationGuarantees` mode to
ensure that primitive-returning functions get memoized. Other modes will
not memoize these functions. Separately from this we are considering
enabling this mode by default.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34343).
* #34347
* #34346
* __->__ #34343
* #34335
Fixes#34108. If a scope ends with with a conditional where some/all
branches exit via labeled break, we currently compile in a way that
works but bypasses memoization. We end up with a shape like
```js
let t0;
label: {
if (changed) {
...
if (cond) {
t0 = ...;
break label;
}
// we don't save the output if the break happens!
t0 = ...;
$[0] = t0;
} else {
t0 = $[0];
}
```
The fix here is to update AlignReactiveScopesToBlockScopes to take
account of breaks that don't go to the natural fallthrough. In this
case, we take any active scopes and extend them to start at least as
early as the label, and extend at least to the label fallthrough. Thus
we produce the correct:
```js
let t0;
if (changed) {
label: {
...
if (cond) {
t0 = ...;
break label;
}
t0 = ...;
}
// now the break jumps here, and we cache the value
$[0] = t0;
} else {
t0 = $[0];
}
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34335).
* #34347
* #34346
* #34343
* __->__ #34335
Fixes a bug in useDeferredValue's optional `initialValue` argument. In
the regression case, if a new useDeferredValue hook is mounted while an
earlier transition is suspended, the `initialValue` argument of the new
hook was ignored. After the fix, the `initialValue` argument is
correctly rendered during the initial mount, regardless of whether other
transitions were suspended.
The culprit was related to the mechanism we use to track whether a
render is the result of a `useDeferredValue` hook: we assign the
deferred lane a TransitionLane, then entangle that lane with the
DeferredLane bit. During the subsequent render, we check for the
presence of the DeferredLane bit to determine whether to switch to the
final, canonical value.
But because transition lanes can themselves become entangled with other
transitions, the effect is that every entangled transition was being
treated as if it were the result of a `useDeferredValue` hook, causing
us to skip the initial value and go straight to the final one.
The fix I've chosen is to reserve some subset of TransitionLanes to be
used only for deferred work, instead of using entanglement. This is
similar to how retries are already implemented. Originally I tried not
to implement it this way because it means there are now slightly fewer
lanes allocated for regular transitions, but I underestimated how
similar deferred work is to retries; they end up having a lot of the
same requirements. Eventually it may be possible to merge the two
concepts.
React Native doesn't support `console.createTask` yet, but it does
support `performance.measure` and extensibility APIs for Performance
panel, including `detail.devtools` field.
Previously, this logic was gated with `if (__DEV__ && debugTask)`, now
`debugTask` is no longer required to log render. If there is no console
task, we will just call `performance.measure(...)`. The same pattern is
used in other reporters.
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## Summary
Part 2 of adding a "Config Override" panel to the React compiler
playground. Added sync from the config editor (still only accessible
with the "showConfig" param) to the main source code editor. Adding a
valid config to the editor will add/replace the `@OVERRIDE` pragma above
the source code. Additionally refactored the old implementation to
remove `useEffect`s and unnecessary renders.
Realized upon testing that the user experience is quite jarring,
planning to add a `sync` button in the next PR to fix this.
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
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How exactly did you verify that your PR solves the issue you wanted to
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-->
https://github.com/user-attachments/assets/a71b1b5f-0539-4c00-8d5c-22426f0280f9
Small follow-up to #34350. The `_store` property is now only assigned in
development mode when creating lazy types. It also uses the `validated`
value that was passed to `createElement`, if applicable.
When the debug channel was already closed, we must not try to close it
again when the Response gets garbage collected.
**Test plan:**
1. reduce the Flight fixture `App` component to a minimum [^1]
- remove everything from `<body>`
- delete the `console.log` statement
2. open the app in Firefox (seems to have a more aggressive GC strategy)
3. wait a few seconds
On `main`, you will see the following error in the browser console:
```
TypeError: Can not close stream after closing or error
```
With this change, the error is gone.
[^1]: It's a bit concerning that step 1 is needed to reproduce the
issue. Either GC is behaving differently with the unmodified App, or we
may hold on to the Response under certain conditions, potentially
creating a memory leak. This needs further investigation.
The `WebSocketStream` implementation seems to be a bit unreliable. We've
seen `Cannot close a ERRORED writable stream` errors when expanding the
logged deep object, for example. And when reducing the fixture to a
minimal app, we even get `Connection closed` errors, because the web
socket connection is closed before all debug chunks are sent.
We can improve the reliability of the web socket connection by using a
normal `WebSocket` instance on the client, along with manually creating
a `WritableStream` and a `ReadableStream` for processing the messages.
As an additional benefit, the debug channel now also works in Firefox
and Safari.
On the server, we're simplifying the integration with the Express server
a bit by utilizing the `server` property for `WebSocket.Server`, instead
of the `noServer` property with the manual upgrade handling.
A few libraries are known to be incompatible with memoization, whether
manually via `useMemo()` or via React Compiler. This puts us in a tricky
situation. On the one hand, we understand that these libraries were
developed prior to our documenting the [Rules of
React](https://react.dev/reference/rules), and their designs were the
result of trying to deliver a great experience for their users and
balance multiple priorities around DX, performance, etc. At the same
time, using these libraries with memoization — and in particular with
automatic memoization via React Compiler — can break apps by causing the
components using these APIs not to update. Concretely, the APIs have in
common that they return a function which returns different values over
time, but where the function itself does not change. Memoizing the
result on the identity of the function will mean that the value never
changes. Developers reasonable interpret this as "React Compiler broke
my code".
Of course, the best solution is to work with developers of these
libraries to address the root cause, and we're doing that. We've
previously discussed this situation with both of the respective
libraries:
* React Hook Form:
https://github.com/react-hook-form/react-hook-form/issues/11910#issuecomment-2135608761
* TanStack Table:
https://github.com/facebook/react/issues/33057#issuecomment-2840600158
and https://github.com/TanStack/table/issues/5567
In the meantime we need to make sure that React Compiler can work out of
the box as much as possible. This means teaching it about popular
libraries that cannot be memoized. We also can't silently skip
compilation, as this confuses users, so we need these error messages to
be visible to users. To that end, this PR adds:
* A flag to mark functions/hooks as incompatible
* Validation against use of such functions
* A default type provider to provide declarations for two
known-incompatible libraries
Note that Mobx is also incompatible, but the `observable()` function is
called outside of the component itself, so the compiler cannot currently
detect it. We may add validation for such APIs in the future.
Again, we really empathize with the developers of these libraries. We've
tried to word the error message non-judgementally, because we get that
it's hard! We're open to feedback about the error message, please let us
know.
## Summary
Update the CodeSandbox CI configuration to use Node 20 instead of Node
18, so that it matches the Node version specified in .nvmrc. This
ensures consistency between local development environments and CI
builds, reducing the risk of version-related build issues.
Closes#34328
## How did you test this change?
- Verified that .nvmrc specifies Node 20 and .codesandbox/ci.json is
updated accordingly.
- Locally switched to Node 20 using nvm use 20 and successfully ran
build scripts for all packages: `react`, `react-dom`,
`react-server-dom-webpack`, and `scheduler`.
- Confirmed there are no Node 20–specific build errors or warnings
locally.
- CI on the feature branch will now run with Node 20, and all builds are
expected to succeed.
## Summary
Part 1 of adding a "Config Override" panel to the React compiler
playground. The panel is placed to the left of the current input
section, and supports converting the comment pragmas in the input
section to a JavaScript-based config. Backwards sync has not been
implemented yet.
NOTE: I have added support for a new `OVERRIDE` type pragma to add
support for Map and Function types. (For now, the old pragma format is
still intact)
## Testing
Example of the config overrides synced to the source code:
<img width="1542" height="527" alt="Screenshot 2025-08-28 at 3 38 13 PM"
src="https://github.com/user-attachments/assets/d46e7660-61b9-4145-93b5-a4005d30064a"
/>
In #34125 I added a hint where if you assign to the .current property of
a frozen object, we suggest naming the variable as `ref` or `-Ref`.
However, the tracking for mutations that assign to .current specifically
wasn't propagated past function expression boundaries, which meant that
the hint only showed up if you mutated the ref in the main body of the
component/hook. That's less likely to happen since most folks know not
to access refs in render. What's more likely is that you'll (correctly)
assign a ref in an effect or callback, but the compiler will throw an
error. By showing a hint in this case we can help people understand the
naming pattern.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34298).
* #34276
* __->__ #34298
This adds `experimental_scrollIntoView(alignToTop)`. It doesn't yet
support `scrollIntoView(options)`.
Cases:
- No host children: Without host children, we represent the virtual
space of the Fragment by attempting to scroll to the nearest edge by
using its siblings. If the preferred sibling is not found, we'll try the
other side, and then the parent.
- 1 or more host children: In order to handle the case of children
spread between multiple scroll containers, we scroll to each child in
reverse order based on the `alignToTop` flag.
Due to the complexity of multiple scroll containers and dealing with
portals, I've added this under a separate feature flag with an
experimental prefix. We may stabilize it along with the other APIs, but
this allows us to not block the whole feature on it.
This PR was previously implementing a much more complex approach to
handling multiple scroll containers and portals. We're going to start
with the simple loop and see if we can find any concrete use cases where
that doesn't suffice. 01f31d43013ba7f6f54fd8a36990bbafc3c3cc68 is the
diff between approaches here.
I happened to notice that I forgot to cache playwright in
run_devtools_e2e_tests, so it would try to install it every time which
can randomly take a while to complete (I'm not sure why it's not
deterministic, but the dependencies appear to be installed
inconsistently across multiple workflows).
This PR adds the same cache we use for other steps that use playwright,
which should shave off some time from this workflow when the cache is
warm.
Additionally I omitted the standalone install-deps command as it appears
to be redundant and adds a lot of extra time to CI, due to the fact that
it installs many unrelated dependencies.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34320).
* #34321
* __->__ #34320
We currently assume that any functions passes as props may be event
handlers or effect functions, and thus don't check for side effects such
as mutating globals. However, if a prop is a function that returns JSX
that is a sure sign that it's actually a render helper and not an event
handler or effect function. So we now emit a `Render` effect for any
prop that is a JSX-returning function, triggering all of our render
validation.
This required a small fix to InferTypes: we weren't correctly populating
the `return` type of function types during unification. I also improved
the printing of types so we can see the inferred return types.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33647).
* #33643
* #33650
* #33642
* __->__ #33647
When the Flight Client is waiting for pending debug chunks, it drops the
debug info if there is no writable side of the debug channel defined.
However, it should instead check if there's no readable side defined.
Fixing this is not only important for browser clients that don't want or
need a return channel, but it's also crucial for server-side rendering,
because the Node and Edge clients only accept a readable side of the
debug channel. So they can't even define a noop writable side as a
workaround.
When a debug channel is defined, we must ensure that we don't close the
Flight Client's response when the debug channel's readable is done, but
the RSC stream is still flowing. Now, we wait for both streams to end
before closing the response.
A Flow upgrade removed the bundled library definitinos for
SynthaticEvent and we probably want to use our internal definitions.
Those are not properly typed at this point yet, but we can look into
that as a followup.
This is the last version before "Natural Inference" change to Flow that
will require more changes, so doing a quick fast-forward PR here.
- Disabled a new Flow lint against unsafe `Object.assign`.
The docs site is in a separate repo, but this gives us a semi-automated
way to update the docs about our lint rules. The script generates
markdown files from the rule definitions which we can then manually
copy/paste into the docs site somewhere. In the future we can automate
this fully.
This update was a bit more involved.
- `React$Component` was removed, I replaced it with Flow component
types.
- Flow removed shipping the standard library. This adds the environment
libraries back from `flow-typed` which seemed to have changed slightly
(probably got more precise and less `any`s). Suppresses some new type
errors.
NOTE: this is a merged version of @mofeiZ's original PR along with my
edits per offline discussion. The description is updated to reflect the
latest approach.
The key problem we're trying to solve with this PR is to allow
developers more control over the compiler's various validations. The
idea is to have a number of rules targeting a specific category of
issues, such as enforcing immutability of props/state/etc or disallowing
access to refs during render. We don't want to have to run the compiler
again for every single rule, though, so @mofeiZ added an LRU cache that
caches the full compilation output of N most recent files. The first
rule to run on a given file will cause it to get cached, and then
subsequent rules can pull from the cache, with each rule filtering down
to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1
to existing validations, and then used my judgement on some places that
felt distinct enough to warrant a separate error. Every error in the
compiler now has to supply both a severity (for legacy reasons) and a
category (for ESLint). Each category corresponds 1:1 to a ESLint rule
definition, so that the set of rules is automatically populated based on
the defined categories.
Categories include a flag for whether they should be in the recommended
set or not.
Note that as with the original version of this PR, only
eslint-plugin-react-compiler is changed. We still have to update the
main lint rule.
## Test Plan
* Created a sample project using ESLint v9 and verified that the plugin
can be configured correctly and detects errors
* Edited `fixtures/eslint-v9` and introduced errors, verified that the w
latest config changes in that fixture it correctly detects the errors
* In the sample project, confirmed that the LRU caching is correctly
caching compiler output, ie compiling files just once.
Co-authored-by: Mofei Zhang <feifei0@meta.com>
After an easy couple version with #34252, this version is less flexible
(and safer) on inferring exported types mainly.
We require to annotate some exported types to differentiate between
`boolean` and literal `true` types, etc.
This fixes the displaying of "rendered by" section if owner stacks
contained any native frames. This regressed after
https://github.com/facebook/react/pull/34185, where we added the
Suspense boundary for the StackTraceView.
This fails because the Promise that is responsible for symbolication of
the source is never getting resolved or rejected.
Previously, we would just throw an Error without sending a corresponding
message to the `main` script, and it would just cache a Promise that is
never resolved, hence the Suspense boundary for "rendered by" section is
never resolved.
In a separate change, I think we need to update StackTraceView component
to display `native` as location, instead of `:0`:
<img width="712" height="118" alt="Screenshot 2025-08-20 at 00 20 42"
src="https://github.com/user-attachments/assets/c79735c9-fdd2-467c-96cd-2bc29d38c4e0"
/>
Because we sync built artifacts into Meta, we can't support edits from
inside www/fbsource to be synced back into OSS as it would cause merge
conflicts for future OSS PRs.
We have a workflow that should automatically catch and close these PRs,
but it looks like this one was missing one permission.
When a debug channel is used between the Flight server and a browser
Flight client, we want to allow the same RSC stream to be used for
server-side rendering. To support this, the Edge and Node Flight clients
also need to accept a `debugChannel` option. Without it, debug
information would be missing (e.g. for SSR error stacks), and in some
cases this could result in `Connection closed` errors.
This PR adds support for the `debugChannel` option in the Edge and Node
clients for ESM, Parcel, Turbopack, and Webpack. Unlike the browser
clients, these clients only support a one-way channel, since the Flight
server’s return protocol is not designed for multiple clients.
The implementation follows the approach used in the browser clients, but
excludes the writable parts.
Before the first rAF, we don't know if there has been other paints
before this and if so when. (We could get from performance observer.) We
can assume that it's not earlier than 0 so we used delay up until the
throttle time starting from zero but if the first paint is about to
happen that can be very soon after.
Instead, this reveals it during the next paint which should let us be
able to get into the first paint. If we can trust `rel="expect"` to have
done its thing we should schedule our raf before first paint but ofc
browsers can cheat and paint earlier if they want to.
If we're wrong, this is at least more batched than doing it
synchronously. However it will mean that things might get more flashy
than it should be if it would've been throttled. An alternative would be
to always throttle first reveal.
While we still use this package internally, we now ask users to install
eslint-plugin-react-hooks instead, so this package can now be deprecated
on npm.
This adds a "suspended by" row for each chunk that is referenced from a
client reference. So when you select a client component, you can see
what bundles will block that client component when loading on the
client.
This is only done in the browser build since if we added it on the
server, it would show up as a blocking resource and while it's possible
we expect that a typical server request won't block on loading JS.
<img width="664" height="486" alt="Screenshot 2025-08-17 at 3 45 14 PM"
src="https://github.com/user-attachments/assets/b1f83445-2a4e-4470-9a20-7cd215ab0482"
/>
<img width="745" height="678" alt="Screenshot 2025-08-17 at 3 46 58 PM"
src="https://github.com/user-attachments/assets/3558eae1-cf34-4e11-9d0e-02ec076356a4"
/>
Currently this is only included if it ends up wrapped in a lazy like in
the typical type position of a Client Component, but there's a general
issue that maybe hard references need to transfer their debug info to
the parent which can transfer it to the Fiber.
This is intended to be used by various client side resources where the
transfer size is interesting to know how it'll perform in various
network conditions. Not intended to be added by the server.
For now it's only added internally by DevTools itself on img/css but
I'll add it from Flight Client too in a follow up.
This now shows this as the "transfer size" which is the encoded body
size + headers/overhead. Where as the "fileSize" that I add to images is
the decoded body size, like what you'd see on disk. This is what Chrome
shows so it's less confusing if you compare Network tab and this view.
The theory here is that when we reveal a boundary coming from the server
we want to paint that before hydrating it. Hydration gets scheduled in a
macrotask with the scheduler but it's in theory possible that it runs
before the paint. If that's the case, then the JS that runs before
yielding during hydration might slightly delay the paint and we might
miss a window to skip the previous paint.
We currently only track the reason something might suspend in
development mode through debug info but this excludes some cases. As a
result we can end up with boundary that suspends but has no cause. This
tries to detect that and show a notice for why that might be. I'm also
trying to make it work with old React versions to cover everything.
In production we don't track any of this meta data like `_debugInfo`,
`_debugThenable` etc. so after resolution there's no information to take
from. Except suspensey images / css which we can track in prod too. We
could track lazy component types already. We'd have to add something
that tracks after the fact if something used a lazy child, child as a
promise, hooks, etc. which doesn't exist today. So that's not backwards
compatible and might add some perf/memory cost. However, another
strategy is also to try to replay the components after the fact which
could be backwards compatible. That's tricky for child position since
there's so many rules for how to do that which would have to be
replicated.
If you're in development you get a different error. Given that we've
added instrumentation very recently. If you're on an older development
version of React, then you get a different error. Unfortunately I think
my feature test is not quite perfect because it's tricky to test for the
instrumentation I just added.
https://github.com/facebook/react/pull/34146 So I think for some
prereleases that has `_debugOwner` but doesn't have that you'll get a
misleading error.
Finally, if you're in a modern development environment, the only reason
we should have any gaps is because of throw-a-Promise. This will
highlight it as missing. We can detect that something threw if a
Suspense boundary commits with a RetryCache but since it's a WeakSet we
can't look into it to see anything about what it might have been. I
don't plan on doing anything to improve this since it would only apply
to new versions of React anyway and it's just inherently flawed. So just
deprecate it #34032.
Note that nothing in here can detect that we suspended Transition. So
throwing at the root or in an update won't show that anywhere.
The new mutation/aliasing model significantly expands on the idea of
FunctionEffect. The type (and its usage in HIRFunction.effects) was only
necessary for the now-deleted old inference model so we can clean up
this code now.
Hints are meant as additional information to present to the developer
about an error. The first use-case here is for the suggestion to name
refs with "-Ref" if we encounter a mutation that looks like it might be
a ref. The original error printing used a second error detail which
printed the source code twice, a hint with just extra text is less
noisy.
If you have a ref that the compiler doesn't know is a ref (say, a value
returned from a custom hook) and try to assign its `.current = ...`, we
currently fail with a generic error that hook return values are not
mutable. However, an assignment to `.current` specifically is a very
strong hint that the value is likely to be a ref. So in this PR, we
track the reason for the mutation and if it ends up being an error, we
use it to show an additional hint to the user. See the fixture for an
example of the message.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34125).
* #34126
* __->__ #34125
* #34124
Stacked on https://github.com/facebook/react/pull/34069
Same basic semantics as the react-dom for determining document position
of a Fragment compared to a given node. It's simpler here because we
don't have to deal with inserted nodes or portals. So we can skip a
bunch of the validation logic.
The logic for handling empty fragments is the same so I've split out
`compareDocumentPositionForEmptyFragment` into a shared module. There
doesn't seem to be a great place to put shared DOM logic between Fabric
and DOM configs at the moment. There may be more of this coming as we
add more and more DOM APIs to RN.
For testing I've written Fantom tests internally which pass the basic
cases on this build. The renderer we have configured for Fabric tests in
the repo doesn't support the Element APIs we need like
`compareDocumentPosition`.
This computes a min and max range for the whole suspense boundary even
when selecting a single component so that each component in a boundary
has a consistent range.
The start of this range is the earliest start of I/O in that boundary or
the end of the previous suspense boundary, whatever is earlier. If the
end of the previous boundary would make the range large, then we cap it
since it's likely that the other boundary was just an independent
render.
The end of the range is the latest end of I/O in that boundary. If this
is smaller than the end of the previous boundary plus the 300ms
throttle, then we extend the end. This visualizes what throttling could
potentially do if the previous boundary committed right at its end. Ofc,
it might not have committed exactly at that time in this render. So this
is just showing a potential throttle that could happen. To see actual
throttle, you look in the Performance Track.
<img width="661" height="353" alt="Screenshot 2025-08-14 at 12 41 43 AM"
src="https://github.com/user-attachments/assets/b0155e5e-a83f-400c-a6b9-5c38a9d8a34f"
/>
We could come up with some annotation to highlight that this is eligible
to be throttled in this case. If the lines don't extend to the edge,
then it's likely it was throttled.
Found a couple of issues while integrating
FragmentInstance#compareDocumentPosition into Fabric.
1. Basic checks of nested host instances were inaccurate. For example,
checking the first child of the first child of the Fragment would not
return CONTAINED_BY.
2. Then fixing that logic exposed issues with Portals. The DOM
positioning relied on the assumption that the first and last top-level
children were in the same order as the Fiber tree. I added additional
checks against the parent's position in the DOM, and special cased a
portaled Fragment by getting its DOM parent from the child instance,
rather than taking the instance from the Fiber return. This should be
accurate in more cases. Though its still a guess and I'm not sure yet
I've covered every variation of this. Portals are hard to deal with and
we may end up having to push more results towards
IMPLEMENTATION_SPECIFIC if accuracy is an issue.
Same as #34166 but for Suspensey images.
The trick here is to check the `SuspenseyImagesMode` since not all
versions of React and not all subtrees will have Suspensey images
enabled yet.
The other trick is to read back from `currentSrc` to get the image url
we actually resolved to in this case. Similar to how for Suspensey CSS
we check if the media query would've matched.
<img width="591" height="205" alt="Screenshot 2025-08-11 at 9 32 56 PM"
src="https://github.com/user-attachments/assets/ac98785c-d3e0-407c-84e0-c27f86c0ecac"
/>
The skeletons right now are too jarring because they're visually heavier
than the content that comes in later. This makes them draw attention to
themselves as flashing things.
A good skeleton and loading indicator should ideally start as invisible
as possible and then gradually become more visible the longer time
passes so that if it loads quickly then it was never much visible at
all.
Even at its max it should never be heavier weight than the final content
so that it visually reverts into lesser. Another rule of thumb is that
it should be as close as possible to the final content in size but if
it's unknown it should always be smaller than the final content so that
the content grows into its slot rather than the slot contracting.
This makes the skeleton fade from invisible into the dimmest color just
as a subtle hint that something is still loading.
I also added a missing skeleton since the stack traces in rendered by
can now suspend while source mapping.
The other tweak I did is use disabled buttons in all the cases where we
load the ability to enable a button. This is more subtle and if you
hover over you can see why it's still disabled. Rather than flashing the
button each time you change element.
This fixes an edge case where you abort the render while rendering a
component that ends up Suspending. It technically only applied if you
were deep enough to be inside `renderNode` and was not susceptible to
hanging if the abort + suspending component was being tried inside
retryRenderTask/retryReplaytask.
The fix is to preempt the thenable checks in renderNode and check if the
request is aborting and if so just bubble up to the task handler.
The reason this hung before is a new task would get scheduled after we
had aborted every other task (minus the currently rendering one). This
led to a situation where the task count would not hit zero.
We need to track that Suspensey CSS (Host Resources) can contribute to
the loading state. We can pick up the start/end time from the
Performance Observer API since we know which resource was loaded.
If DOM nodes are not filtered there's a link to the `<link>` instance.
The `"awaited by"` stack is the callsite of the JSX creating the
`<link>`.
<img width="591" height="447" alt="Screenshot 2025-08-11 at 1 35 21 AM"
src="https://github.com/user-attachments/assets/63af0ca9-de8d-4c74-a797-af0a009b5d73"
/>
Inspecting the link itself:
<img width="592" height="344" alt="Screenshot 2025-08-11 at 1 31 43 AM"
src="https://github.com/user-attachments/assets/89603dbc-6721-4bbf-8b58-6010719b29e3"
/>
In this approach I only include it if the page currently matches the
media query. It might contribute in some other scenario but we're not
showing every possible state but every possible scenario that might
suspend if timing changes in the current state.
Stacked on #34148.
This picks up the stack for the await from the `use()` Hook if one was
used to get this async info.
When you select a component that used hooks, we already collect this
information.
If you select a Suspense boundary, this lazily invokes the first
component that awaited this data to inspects its hooks and produce a
stack trace for the use().
When all we have for the name is "Promise" I also use the name of the
first callsite in the stack trace if there's more than one. Which in
practice will be the name of the custom Hook that called it. Ideally
we'd use source mapping and ignore listing for this but that would
require suspending the display. We could maybe make the SuspendedByRow
wrapped in a Suspense boundary for this case.
<img width="438" height="401" alt="Screenshot 2025-08-10 at 10 07 55 PM"
src="https://github.com/user-attachments/assets/2a68917d-c27b-4c00-84aa-0ceb51c4e541"
/>
Similar to #34144 but for `use()`.
`use()` dependencies don't get added to the `fiber._debugInfo` set
because that just models the things blocking the children, and not the
Fiber component itself. This picks up any debug info from the thenable
state that we stashed onto `_debugThenableState` so that we know it used
`use()`.
<img width="593" height="425" alt="Screenshot 2025-08-09 at 4 03 40 PM"
src="https://github.com/user-attachments/assets/c7e06884-4efd-47fa-a76b-132935db6ddc"
/>
Without #34146 this doesn't pick up uninstrumented promises but after
it, it'll pick those up as well. An instrumented promise that doesn't
have anything in its debug info is not picked up. For example, if it
didn't depend on any I/O on the server.
This doesn't yet pick up the stack trace of the `use()` call. That
information is in the Hooks information but needs a follow up to extract
it.
E.g. if the owner is null or the same as current component and no stack.
This happens for example when you return a plain Promise in the child
position and inspect the component it was returned in since there's no
hook stack and the owner is the same as the instance itself so there's
nothing new to link to.
Before:
<img width="267" height="99" alt="Screenshot 2025-08-10 at 10 28 32 PM"
src="https://github.com/user-attachments/assets/23341ab2-2888-457d-a1d1-128f3e0bd5ec"
/>
After:
<img width="253" height="91" alt="Screenshot 2025-08-10 at 10 29 04 PM"
src="https://github.com/user-attachments/assets/b33bb38b-891a-4f46-bc16-15604b033cdb"
/>
In the case where a Promise is not cached, then the thenable state might
contain an older version. This version is the one that was actually
observed by the committed render, so that's the version we'll want to
inspect.
We used to not store the thenable state but now we have it on
`_debugThenableState` in DEV.
<img width="593" height="359" alt="Screenshot 2025-08-10 at 8 26 04 PM"
src="https://github.com/user-attachments/assets/51ee53f3-a31a-4e3f-a4cf-bb20b6efe0cb"
/>
Similar to #34137 but for Promises.
This lets us pick up the debug info from a raw Promise as a child which
is not covered by `_debugThenables`. Currently ChildFiber doesn't stash
its thenables so we can't pick them up from devtools after the fact
without some debug info added to the parent.
It also lets us track some approximate start/end time of use():ed
promises based on the first time we saw this particular Promise.
Normally, we pick up debug info from instrumented Promise or React.Lazy
while we're reconciling in ReactChildFiber when they appear in the child
position. We add those to the `_debugInfo` of the Fiber.
However, we don't do that for for Lazy in the Component type position.
Instead, we have to pick up the debug info from it explicitly in
DevTools. Likely this is the info added by #34137. Older versions
wouldn't be covered by this particular mechanism but more generally from
throwing a Promise.
<img width="592" height="449" alt="Screenshot 2025-08-08 at 11 32 33 PM"
src="https://github.com/user-attachments/assets/87211c64-a7df-47b7-a784-5cdc7c5fae16"
/>
This creates a debug info object for the React.lazy call when it's
called on the client. We have some additional information we can track
for these since they're created by React earlier.
We can track the stack trace where `React.lazy` was called to associate
it back to something useful. We can track the start time when we
initialized it for the first time and the end time when it resolves. The
name from the promise if available.
This data is currently only picked up in child position and not
component position. The component position is in a follow up.
<img width="592" height="451" alt="Screenshot 2025-08-08 at 2 49 33 PM"
src="https://github.com/user-attachments/assets/913d2629-6df5-40f6-b036-ae13631379b9"
/>
This begs for ignore listing in the front end since these stacks aren't
filtered on the server.
The name prop will be used in the Suspense tab to help identity a
boundary. Activity will also allow names. A custom component can be
identified by the name of the component but built-ins doesn't have that.
This PR adds it to the Components Tree View as well since otherwise you
only have the key to go on. Normally we don't add all the props to avoid
making this view too noisy but this is an exception along with key to
help identify a boundary quickly in the tree.
Unlike the SuspenseNode store, this wouldn't ever have a name inferred
by owner since that kind of context already exists in this view.
<img width="600" height="161" alt="Screenshot 2025-08-08 at 1 20 36 PM"
src="https://github.com/user-attachments/assets/fe50d624-887a-4b9d-9186-75f131f83195"
/>
I also made both the key and name prop searchable.
<img width="608" height="206" alt="Screenshot 2025-08-08 at 1 32 27 PM"
src="https://github.com/user-attachments/assets/d3502d9c-7614-45fc-b973-57f06dd9cddc"
/>
This shows the stack trace of the JSX at each level so now you can also
jump to the code location for the JSX callsite. The visual is similar to
the owner stacks with `createTask` except when you click the `<...>` you
jump to the Instance in the Components panel.
<img width="593" height="450" alt="Screenshot 2025-08-08 at 12 19 21 AM"
src="https://github.com/user-attachments/assets/dac35faf-9d99-46ce-8b41-7c6fe24625d2"
/>
I'm not sure it's really necessary to have all the JSX stacks of every
owner. We could just have it for the current component and then the rest
of the owners you could get to if you just click that owner instance.
As a bonus, I also use the JSX callsite as the fallback for the "View
Source" button. This is primarily useful for built-ins like `<div>` and
`<Suspense>` that don't have any implementation to jump to anyway. It's
useful to be able to jump to where a boundary was defined.
With RSC it's common to get React.lazy objects in the children position.
This first formats them nicely.
Then it adds introspection support for both lazy and elements.
Unfortunately because of quirks with the hydration mechanism we have to
expose it under the name `_payload` instead of something direct. Also
because the name "type" is taken we can't expose the type field on an
element neither. That whole algorithm could use a rewrite.
<img width="422" height="137" alt="Screenshot 2025-08-07 at 11 37 03 PM"
src="https://github.com/user-attachments/assets/a6f65f58-dbc4-4b8f-928b-d7f629fc51b2"
/>
<img width="516" height="275" alt="Screenshot 2025-08-07 at 11 36 36 PM"
src="https://github.com/user-attachments/assets/650bafdb-a633-4d78-9487-a750a18074ce"
/>
For JSX an alternative or additional feature might be instead to jump to
the first Instance that was rendered using that JSX. We know that based
on the equality of the memoizedProps on the Fiber. It's just a matter of
whether we do that eagerly or more lazily when you click but you may not
have a match so would be nice to indicate that before you click.
Follow up to #34093.
There's an issue where the skipFrames argument isn't part of the cache
key so the other parsers that expect skipping one frame might skip zero
and show the internal `fakeJSXDEV` callsite. Ideally we should include
the skipFrames as part of the cache key but we can also always just skip
one.
This ensures that if the name is set manually after the declaration,
then we get that name when we log the value. For example Node.js
`Response` is declared as `_Response` and then later assigned a new
name.
We should probably really serialize all static enumerable properties but
"name" is non-enumerable so it's still a special case.
Stacked on #34101.
This adds a badge to owners if they are different from the currently
selected component's environment.
<img width="590" height="566" alt="Screenshot 2025-08-04 at 5 15 02 PM"
src="https://github.com/user-attachments/assets/e898254f-1b4c-498e-8713-978d90545340"
/>
We also add one to the end of stack traces if the stack trace has a
different environment than the owner which can happen when you call a
function (without rendering a component) into a third party environment
but the owner component was in the first party.
One awkward thing is that Suspense boundaries are always in the client
environment so their Server Components are always badged.
For "render" and "commit" phases we don't give any specific stack atm.
This tries to always provide something useful to say the cause of the
render.
For normal renders this will now show the same thing as the "Event" and
"Update" entries already showed. We stash the task that was used for
those and use them throughout the render and commit phases.
For Suspense (Retry lane) and Idle (Offscreen lane), we don't have any
updates. Instead for those there's a component that left work behind in
previous passes. For those I use the debugTask of the `<Suspense>` or
`<Activity>` boundary to indicate that this was the root of the render.
Similarly when an Action is invoked on a `<form action={...}>` component
using the built-in submit handler, there's no actionable stack in user
space that called it. So we use the stack of the JSX for the form
instead.
If there is a commit that removes the currently inspected (selected)
elements in the Components tree, we are going to kick off the transition
to re-render the Tree. The elements will be re-rendered with the
previous inspectedElementID, which was just removed and all consecutive
calls to store object with this id would produce errors, since this
element was just removed.
We should handle store mutations synchronously. Doesn't make sense to
start a transition in this case, because Elements depend on the
TreeState and could make calls to store in render function.
Before:
<img width="2286" height="1734" alt="Screenshot 2025-08-06 at 17 41 14"
src="https://github.com/user-attachments/assets/97d92220-3488-47b2-aa6b-70fa39345f6b"
/>
After:
https://github.com/user-attachments/assets/3da36aff-6987-4b76-b741-ca59f829f8e6
Stacked on #34089.
This measures the client rects of the direct children of Suspense
boundaries as we reconcile. This will be used by the Suspense tab to
visualize the boundaries given their outlines.
We could ask for this more lazily just in case we're currently looking
at the Suspense tab. We could also do something like monitor the sizes
using a ResizeObserver to cover when they change.
However, it should be pretty cheap to this in the reconciliation phase
since we're already mostly visiting these nodes on the way down. We have
also already done all the layouts at this point since it was part of the
commit phase and paint already. So we're just reading cached values in
this phase. We can also infer that things are expected to change when
parents or sibling changes. Similar technique as ViewTransitions.
Stacked on #34093.
Instead of using the original `ReactStackTrace` that has the call sites
on the server, this parses the `Error` object which has the virtual call
sites on the client. We'll need this technique for things stack traces
suspending on the client anyway like `use()`.
We can then use these callsites to source map in the front end.
We currently don't source map function names but might be useful for
this use case as well as getting original component names from prod.
One thing this doesn't do yet is that it doesn't ignore list the stack
traces on the client using the source map's ignore list setting. It's
not super important since we expect to have already ignore listed on the
server but this will become important for client stack traces like
`use()`.
or end time if they have the same start time.
<img width="517" height="411" alt="Screenshot 2025-08-04 at 4 00 23 PM"
src="https://github.com/user-attachments/assets/b99be67b-5727-4e24-98c0-ee064fb21e2f"
/>
They would typically appear in this order naturally but not always.
Especially in Suspense boundaries where the order can also be depended
on when the components are discovered.
Stacked on #34094.
This shows the I/O stack if available. If it's not available or if it
has a different owner (like if it was passed in) then we show the
`"awaited at:"` stack below it so you can see where it started and where
it was awaited. If it's the same owner this tends to be unnecessary
noise. We could maybe be smarter if the stacks are very different then
you might want to show both even with the same owner.
<img width="517" height="478" alt="Screenshot 2025-08-04 at 11 57 28 AM"
src="https://github.com/user-attachments/assets/2dbfbed4-4671-4a5f-8e6e-ebec6fe8a1b7"
/>
Additionally, this adds an inferred await if there's no owner and no
stack for the await. The inferred await of a function/class component is
just the owner. No stack. Because the stack trace would be the return
value. This will also be the case if you use throw-a-Promise. The
inferred await in the child position of a built-in is the JSX location
of that await like if you pass a promise to a child. This inference
already happens when you pass a Promise from RSC so in this case it
already has an await - so this is mainly for client promises.
Stacked on #34082.
This keeps the DevToolsInstance children alive inside Offscreen trees
while they're hidden. However, they're sent as unmounted to the front
end store.
This allows DevTools state to be preserved between these two states.
Such as it keeps the "suspended by" set on the SuspenseNode alive since
the children are still mounted. So now you when you resuspend, you can
see what in the children was suspended. This is useful when you're
simulating a suspense but can also be a bit misleading when something
suspended for real since it'll only show the previous suspended set and
not what is currently suspending it since that hasn't committed yet.
SuspenseNodes inside resuspended trees are now kept alive too. That way
they can contribute to the timeline even when resuspended. We can choose
whether to keep them visible in the rects while hidden or not.
In the future we'll also need to add more special cases around Activity.
Because right now if SuspenseNodes are kept alive in the Suspense tab UI
while hidden, then they're also alive inside Activity that are hidden
which maybe we don't want. Maybe simplest would be that they both
disappear from the Suspense tab UI but can be considered for the
timeline.
Another case is that when Activity goes hidden, Fiber will no longer
cause its content to suspend the parent but that's not modeled here. So
hidden Activity will show up as "suspended by" in a parent Suspense.
When they disconnect, they should really be removed from the "suspended
by" set of the parent (and perhaps be shown only on the Activity
boundary itself).
This searches through the remaining children to see if any of them were
children of the bailed out FiberInstance and if so we should reuse them
in the new set. It's faster to do this than search through children of
the FiberInstance for Suspense boundaries.
Show the value as "fulfilled: Type" or "rejected: Type" immediately
instead of having to expand it twice. We could show all the properties
of the object immediately like we do in the Performance Track but it's
not always particularly interesting data in the value that isn't already
in the header.
I also moved it to the end after the stack traces since I think the
stack is more interesting but I'm also visually trying to connect the
stack trace with the "name" since typically the "name" will come from
part of the stack trace.
Before:
<img width="517" height="433" alt="Screenshot 2025-08-03 at 11 39 49 PM"
src="https://github.com/user-attachments/assets/ad28d8a2-c149-4957-a393-20ff3932a819"
/>
After:
<img width="520" height="476" alt="Screenshot 2025-08-03 at 11 58 35 PM"
src="https://github.com/user-attachments/assets/53a755b0-bb68-4305-9d16-d6fac7ca4910"
/>
We'll need complete parsing of stack traces for both owner stacks and
async debug info so we need to expand the stack parsing capabilities a
bit. This refactors the source location extraction to use some helpers
we can use for other things too.
This is a fork of `ReactFlightStackConfigV8` which also supports
DevTools requirements like checking both `react_stack_bottom_frame` and
`react-stack-bottom-frame` as well as supporting Firefox stacks.
It also supports extracting the first frame of a component stack or the
last frame of an owner stack for the source location.
We have two type of links that appear next to each other now. One type
of link jumps to a Component instance in the DevTools. The other opens a
source location - e.g. in your editor.
This clarifies that something will jump to the Component instance by
marking it as bold and using angle brackets around the name.
This can be seen in the "rendered by" list of owner as well as in the
async stack traces when the stack was in a different owner than the one
currently selected.
<img width="516" height="387" alt="Screenshot 2025-08-03 at 11 27 38 PM"
src="https://github.com/user-attachments/assets/5da50262-1e74-4e46-a6f8-96b4c1e4db31"
/>
The idea is to connect this styling to the owner stacks using
`createTask` where this same pattern occurs (albeit the task name is not
clickable):
<img width="454" height="188" alt="Screenshot 2025-08-03 at 11 23 45 PM"
src="https://github.com/user-attachments/assets/81a55c8f-963a-4fda-846a-97f49ef0c469"
/>
In fact, I was going to add the stack traces to the "rendered by" list
to give the ability to jump to the JSX location in the owner stack so
that it becomes this same view.
This has been bothering me. You can click the arrow and the value to
expand/collapse a KeyValue row but not the name.
When the name is not editable it should be clickable. Such as when
inspecting a Promise value.
The only thing that uses `memoizedState` as a public API is
ClassComponents. Everything else uses it as internals. We shouldn't ever
show those internals.
Before those internals showed up for example on a suspended Suspense
boundary:
<img width="436" height="370" alt="Screenshot 2025-08-03 at 8 13 37 PM"
src="https://github.com/user-attachments/assets/7fe275a7-d5da-421d-a000-523825916630"
/>
Fixes#33534.
`.then` method can be tested when you await a value that's not a
Promise. For regular Client References we have a way to mark those as
"async" and yield a reference to the unwrapped value in case it's a
Promise on the Client.
However, the realization is that we never serialize Promises as opaque
when passed from the client to the server. If a Promise is passed, then
it would've been deserialized as a Promise (while still registered as a
temporary reference) and not one of these Proxy objects.
Technically it could be a non-function value on the client which would
be wrong but you're not supposed to dot into it in the first place.
So we can just assume it's `undefined`.
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## Summary
Fixes `await`-ing and returning temporary references in `async`
functions. These two operations invoke `.then()` under the hood if it is
available, which currently results in an "Cannot access then on the
server. You cannot dot into a temporary client reference..." error. This
can easily be reproduced by returning a temporary reference from a
server function.
Fixes#33534
## How did you test this change?
I added a test in a new test file. I wasn't sure where else to put it.
<img width="771" height="138" alt="image"
src="https://github.com/user-attachments/assets/09ffe6eb-271a-4842-a9fe-c68e17b3fb41"
/>
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We try to merge consecutive reactive scopes that will always invalidate
together, but there's one common case that isn't handled.
```js
const y = [[x]];
```
Here we'll create two consecutive scopes for the inner and outer array
expressions. Because the input to the second scope is a temporary,
they'll merge into one scope.
But if we name the inner array, the merging stops:
```js
const array = [x];
const y = [array];
```
This is because the merging logic checks if all the dependencies of the
second scope are outputs of the first scope, but doesn't account for
renaming due to LoadLocal/StoreLocal. The fix is to track these
temporaries.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34049).
* __->__ #34049
* #34047
* #34044
Fixes remaining issue in #32261, where passing a previously useMemo()-d
value to `Object.entries()` makes the compiler think the value is
mutated and fail validatePreserveExistingMemo. While I was there I added
Object.keys() and Object.values() too.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34047).
* #34049
* __->__ #34047
* #34044
The `waitForReference` call for debug info can trigger inside a
different object's initializingHandler. In that case, we can get
confused by which one is the root object.
We have this special case to detect if the initializing handler's object
is `null` and we have an empty string key, then we should replace the
root object's value with the resolved value.
52612a7cbd/packages/react-client/src/ReactFlightClient.js (L1374)
However, if the initializing handler actually should have the value
`null` then we might get confused by this and replace it with the
resolved value from a debug object. This fixes it by just using a
non-empty string as the key for the waitForReference on debug value
since we're not going to use it anyway.
It used to be impossible to get into this state since a `null` value at
the root couldn't have any reference inside itself but now the debug
info for a `null` value can have outstanding references.
However, a better fix might be using a placeholder marker object instead
of null or better yet ensuring that we know which root we're
initializing in the debug model.
This currently throws an invariant which may be misleading. I checked
the ecma262 spec and used the same list of reserved words in our check.
To err on the side of being conservative, we also error when strict mode
reserved words are used.
This was a pretty glaring memory leak. 🙈
I forgot to clean up the VirtualInstances from the id map so the Server
Component instances always leaked in DEV.
This is modeling Offscreen boundaries as the thing that unmounts a tree
in the frontend. This will let us model this as a "hide" that preserves
state instead in a follow up but not yet.
By doing it this way, we don't have to special case suspended Suspense
boundaries, at least not for the modern versions that use Offscreen as
the internal node. It's still special cased for the old React versions.
Instead, this is handled by the Offscreen fiber getting hidden.
By giving this fiber an FilteredFiberInstance, we also have somewhere to
store the children on (separately from the parent children set which can
include other siblings too like the loading state).
One consequence is that Activity boundary content now disappears when
they're hidden which is probably a good thing since otherwise it would
be confusing and noisy when it's used to render multiple pages at once.
Stacked on #34058
When tracking how large the shell is we currently only track the bytes
of everything above Suspense boundaries. However since Boundaries that
contribute to the preamble will always be inlined when the shell flushes
they should also be considered as part of the request byteSize since
they always flush alongside the shell. This change adds this tracking
Suspense boundaries that may have contributed to the preamble should not
be outlined due to size because these boundaries are only meant to be in
fallback state if the boundary actually errors. This change excludes any
boundary which has the potential to contribute to the preamble. We could
alternatively track which boundaries actually contributed to the
preamble but in practice there will be very few and I think this is
sufficient.
One problem with this approach is it makes Suspense above body opt out
of the mode where we omit rel="expect" for large shells. In essence
Suspense above body has the semantics of a Shell (it blocks flushing
until resolved) but it doesn't get tracked as request bytes and thus we
will not opt users into the skipped blocking shell for very large
boundaries.
This will be fixed in a followup
Follow up to #34050.
It's not actually possible to suspend *above* the root since even if you
suspend in the first child position, you're still suspending the
HostRoot which always has a corresponding FiberInstance and
SuspenseNode.
This keeps a data structure of Suspense boundaries and the root which
can keep track which boundaries might participate in a loading sequence
and everything that suspends them. This will power the Suspense tab.
Now when you select a `<Suspense>` boundary the "suspended by" section
shows the whole boundary instead of just that component.
In the future, we'll likely need to add "Activity" boundaries to this
tree as well, so that we can track what suspended the root of an
Activity when filtering a subtree. Similar to how the root SuspenseNode
now tracks suspending at the root. Maybe it's ok to just traverse to
collect this information on-demand when you select one though since this
doesn't contribute to the deduping.
We'll also need to add implicit Suspense boundaries for the rows of a
SuspenseList with `tail=hidden/collapsed`.
Allows assigning a ref-accessing function to an object so long as that
object is not subsequently transitively mutated. We should likely
rewrite the ref validation to use the new mutation/aliasing effects,
which would provide a more consistent behavior across instruction types
and require fewer special cases like this.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34026).
* #34027
* __->__ #34026
Fixes#30782
When developers do an `if (ref.current == null)` guard for lazy ref
initialization, the "safe" blocks should extend up to the if's
fallthrough. Previously we only allowed writing to the ref in the if
consequent, but this meant that you couldn't use a ternary, logical, etc
in the if body.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34024).
* #34027
* #34026
* #34025
* __->__ #34024
We infer render helpers as functions whose result is immediately
interpolated into jsx. This is a very conservative approximation, to
help with common cases like `<Foo>{props.renderItem(ref)}</Foo>`. The
idea is similar to hooks that it's ultimately on the developer to catch
ref-in-render validations (and the runtime detects them too), so we can
be a bit more relaxed since there are valid reasons to use this pattern.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34006).
* #34027
* #34026
* #34025
* #34024
* #34005
* __->__ #34006
* #34004
Two related changes:
* ValidateNoRefAccessInRender now allows the mergeRefs pattern, ie a
function that aggregates multiple refs into a new ref. This is the main
case where we have seen false positive no-ref-in-render errors.
* Behind `@enableTreatRefLikeIdentifiersAsRefs`, we infer values passed
as the `ref` prop to some JSX as refs.
The second change is potentially helpful for situations such as
```js
function Component({ref: parentRef}) {
const childRef = useRef(null);
const mergedRef = mergeRefs(parentRef, childRef);
useEffect(() => {
// generally accesses childRef, not mergedRef
}, []);
return <Foo ref={mergedRef} />;
}
```
Ie where you create a merged ref but don't access its `.current`
property. Without inferring `ref` props as refs, we'd fail to allow this
merge refs case.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34004).
* #34027
* #34026
* #34025
* #34024
* #34005
* #34006
* __->__ #34004
We added the `@enableTreatRefLikeIdentifiersAsRefs` feature a while back
but never enabled it. Since then we've continued to see examples that
motivate this mode, so here we're fixing it up to prepare to enable by
default. It now works as follows:
* If we find a property load or property store where both a) the
object's name is ref-like (`ref` or `-Ref`) and b) the property is
`current`, we infer the object itself as a ref and the value of the
property as a ref value. Originally the feature only detected property
loads, not stores.
* Inferred refs are not considered stable (this is a change from the
original implementation). The only way to get a stable ref is by calling
`useRef()`. We've seen issues with assuming refs are stable.
With this change, cases like the following now correctly error:
```js
function Foo(props) {
const fooRef = props.fooRef;
fooRef.current = true;
^^^^^^^^^^^^^^ cannot modify ref in render
}
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34000).
* #34027
* #34026
* #34025
* #34024
* #34005
* #34006
* #34004
* #34003
* __->__ #34000
While we want to get rid of React.lazy's special wrapper type and just
use a Promise for the type, we still have the wrapper.
However, this is still conceptually the same as a Usable in that it
should be have the same if you `use(promise)` or render a Promise as a
child or type position.
This PR makes it behave like a `use()` when we unwrap them. We could
move to a model where it actually reaches the internal of the Lazy's
Promise when it unwraps but for now I leave the lazy API signature
intact by just catching the Promise and then "use()" that.
This lets us align on the semantics with `use()` such as the suspense
yield optimization. It also lets us warn or fork based on legacy
throw-a-Promise behavior where as `React.lazy` is not deprecated.
Stacked on #34016.
This is using the same thing we already do for the performance track to
provide a description of the I/O based on the content of the resolved
Promise. E.g. a Response's URL.
<img width="375" height="388" alt="Screenshot 2025-07-28 at 1 09 49 AM"
src="https://github.com/user-attachments/assets/f3fdc40f-4e21-4e83-b49e-21c7ec975137"
/>
Noticed this from my previous PR that this pass was throwing on the
first error. This PR is a small refactor to aggregate every violation
and report them all at once.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34002).
* #34022
* __->__ #34002
Much of the logic in the new validation pass is already implemented in
DropManualMemoization, so let's combine them. I opted to keep the
environment flag so we can more precisely control the rollout.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34001).
* #34022
* #34002
* __->__ #34001
Adds a new validation pass to validate against `useMemo`s that don't
return anything. This usually indicates some kind of "useEffect"-like
code that has side effects that need to be memoized to prevent
overfiring, and is an anti-pattern.
A follow up validation could also look at the return value of `useMemo`s
to see if they are being used.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33990).
* #34022
* #34002
* #34001
* __->__ #33990
* #33989
Adds a new property to ReturnTerminals to disambiguate whether it was
explicit, implicit (arrow function expressions), or void (where it was
omitted). I will use this property in the next PR adding a new
validation pass.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33989).
* #34022
* #34002
* #34001
* #33990
* __->__ #33989
See
https://github.com/facebook/react/pull/34021#issuecomment-3128006800.
The purpose of the changelog is to communicate to React users what
changed in the release.
Therefore, it is important that the changelog is written oriented
towards React end users. Historically this means that we omit
internal-only changes, i.e. changes that have no effect on the end user
behavior. If internal changes are mentioned in the changelog (e.g. if
they affect end user behavior), they should be phrased in a way that is
understandable to the end user — in particular, they should not refer to
internal API names or concepts.
We also try to group changes according to the publicly known packages.
In this PR:
- Make #33680 an actual link (otherwise it isn't linkified in
CHANGELOG.md on GitHub).
- Remove two changelog entries listed under "React" that don't affect
anyone who upgrades the "React" package, that are phrased using
terminology and internal function names unfamiliar to React users, and
that seem to be RN-specific changes (so should probably go into the RN
changelog that goes out with the next renderer sync that includes these
changes).
Stacked on #34012.
This shows a time track for when some I/O started and when it finished
relative to other I/O in the same component (or later in the same
suspense boundary).
This is not meant to be a precise visualization since the data might be
misleading if you're running this in dev which has other perf
characteristics anyway. It's just meant to be a general way to orient
yourself in the data.
We can also highlight rejected promises here.
The color scheme is the same as Chrome's current Performance Track
colors to add continuity but those could change.
<img width="478" height="480" alt="Screenshot 2025-07-27 at 11 48 03 PM"
src="https://github.com/user-attachments/assets/545dd591-a91f-4c47-be96-41d80f09a94a"
/>
This collects the ReactAsyncInfo between instances. It associates it
with the parent. Typically this would be a Server Component's Promise
return value but it can also be Promises in a fragment. It can also be
associated with a client component when you pass a Promise into the
child position e.g. `<div>{promise}</div>` then it's associated with the
div. If an instance is filtered, then it gets associated with the parent
of that's unfiltered.
The stack trace currently isn't source mapped. I'll do that in a follow
up.
We also need to add a "short name" from the Promise for the description
(e.g. url). I'll also add a little marker showing the relative time span
of each entry.
<img width="447" height="591" alt="Screenshot 2025-07-26 at 7 56 00 PM"
src="https://github.com/user-attachments/assets/7c966540-7b1b-4568-8cb9-f25cefd5a918"
/>
<img width="446" height="570" alt="Screenshot 2025-07-26 at 7 55 23 PM"
src="https://github.com/user-attachments/assets/4eac235b-e735-41e8-9c6e-a7633af64e4b"
/>
The test case here previously reported a "Cannot modify local variables
after render completes" error (from
ValidateNoFreezingKnownMutableFunctions). This happens because one of
the functions passed to a hook clearly mutates a ref — except that we
try to ignore mutations of refs! The problem in this case is that the
`const ref = ...` was getting converted to a context variable since the
ref is accessed in a function before its declaration. We don't infer
types for context variables at all, and our ref handling is based on
types, so we failed to ignore this ref mutation.
The fix is to recognize that `StoreLocal const ...` is a special case:
the variable may be referenced in code before the declaration, but at
runtime it's either a TDZ error or the variable will have the type from
the declaration. So we can safely infer a type.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33993).
* __->__ #33993
* #33991
* #33984
Fixes two related cases of mutation of potentially frozen values.
The first is method calls on frozen values. Previously, we modeled
unknown function calls as potentially aliasing their receiver+args into
the return value. If the receiver or argument were known to be frozen,
then we would downgrade the `Alias` effect into an `ImmutableCapture`.
However, within a function expression it's possible to call a function
using a frozen value as an argument (that gets `Alias`-ed into the
return) but where we don't have the context locally to know that the
value is frozen.
This results in cases like this:
```js
const frozen = useContext(...);
useEffect(() => {
frozen.method().property = true;
^^^^^^^^^^^^^^^^^^^^^^^^ cannot mutate frozen value
}, [...]);
```
Within the function we would infer:
```
t0 = MethodCall ...
Create t0 = mutable
Alias t0 <- frozen
t1 = PropertyStore ...
Mutate t0
```
And then transitively infer the function expression as having a `Mutate
'frozen'` effect, which when evaluated against the outer context
(`frozen` is frozen) is an error.
The fix is to model unknown function calls as _maybe_ aliasing their
receiver/args in the return, and then considering mutations of a
maybe-aliased value to only be a conditional mutation of the source:
```
t0 = MethodCall ...
Create t0 = mutable
MaybeAlias t0 <- frozen // maybe alias now
t1 = PropertyStore ...
Mutate t0
```
Then, the `Mutate t0` turns into a `MutateConditional 'frozen'`, which
just gets ignored when we process the outer context.
The second, related fix is for known mutation of phis that may be a
frozen value. The previous inference model correctly recorded these as
errors, the new model does not. We now correctly report a validation
error for this case in the new model.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33984).
* #33993
* #33991
* __->__ #33984
Stacked on #33983.
Previously, the source of truth is the url stored in local storage but
that means if we change the presets then they don't take effect (e.g.
#33994). This PR uses the hardcoded value instead when a preset is
selected.
This also has the benefit that if you switch between custom and vs code
in the selector, then the custom url is preserved instead of getting
reset when you checkout other options.
Currently the default is custom with empty string, which means that
there's no code editor configured at all by default. It doesn't make a
lot of sense that we have it not working by default when so many people
use VS Code. So this also makes VS Code the default if there's no
EDITOR_URL env specified.
Stacked on #33983.
Allow React to be configured as the default handler of all links in
Chrome DevTools. To do this you need to configure the Chrome DevTools
setting for "Link Handling:" to be set to "React Developer Tools". By
default this doesn't do anything but if you then check the box added in
#33983 it starts open local files directly in the external editor.
This needs docs to show how to enable that option.
(As far as I can tell this broke in Chrome Canary 🙄 but hopefully fixed
before stable.)
We should jump to the right column.
Unfortunately, the way presets are set up now you have to switch off and
switch to the preset for this to take effect.
When the browser theme changes, we don't immediately rerender the UI so
we don't pick up the new theme if the React devtools are set to auto.
This picks up the change immediately.
The `useOpenResource` hook is now used to open links. Currently, the
`<>` icon for the component stacks and the link in the bottom of the
components stack. But it'll also be used for many new links like stacks.
If this new option is configured, and this is a local file then this is
opened directly in the external editor. Otherwise it fallbacks to open
in the Sources tab or whatever the standalone or inline is configured to
use.
<img width="453" height="252" alt="Screenshot 2025-07-24 at 4 09 09 PM"
src="https://github.com/user-attachments/assets/04cae170-dd30-4485-a9ee-e8fe1612978e"
/>
I prominently surface this option in the Source pane to make it
discoverable.
<img width="588" height="144" alt="Screenshot 2025-07-24 at 4 03 48 PM"
src="https://github.com/user-attachments/assets/0f3a7da9-2fae-4b5b-90ec-769c5a9c5361"
/>
When this is configured, the "Open in Editor" is hidden since that's
just the default. I plan on deprecating this button to avoid having the
two buttons going forward.
Notably there's one exception where this doesn't work. When you click an
Action or Event listener it takes you to the Sources tab and you have to
open in editor from there. That's because we use the `inspect()`
mechanism instead of extracting the source location. That's because we
can't do the "throw trick" since these can have side-effects. The Chrome
debugger protocol would solve this but it pops up an annoying dialog. We
could maybe only attach the debugger only for that case. Especially if
the dialog disappears before you focus on the browser again.
There's a lot of overlap between `enableComponentPerformanceTrack` and
`enableAsyncDebugInfo` because they both rely on timing information. The
former is mainly emit timestamps for how long server components and
awaits took. The latter how long I/O took.
`enableAsyncDebugInfo` is currently primarily for the component
performance track but its meta data is useful for other debug tools too.
This promotes that flag to stable.
However, `enableComponentPerformanceTrack` needs more work due to
performance concerns with Chrome DevTools so I need to separate them.
This keeps doing most of the timing tracking on the server but doesn't
emit the per-server component time stamps when
`enableComponentPerformanceTrack` is false.
There is an edge case when prerendering where if you have nothing to
write you can end up in a state where the prerender is in status closed
before you can provide a destination. In this case the destination is
never closed becuase it assumes it already would have been.
This condition can happen now because of the introduction of the deubg
stream. Before this a request would never entere closed status if there
was no active destination. When a destination was added it would perform
a flush and possibly close the stream. Now, it is possible to flush
without a destination because you might have debug chunks to stream and
you can end up closing the stream independent of an active destination.
There are a number of ways we can solve this but the one that seems to
adhere best to the original design is to only set the status to CLOSED
when a destination is active. This means that if you don't have an
active destination when the pendingChunks count hits zero it will not
enter CLOSED status until you startFlowing.
This is mostly to kick off conversation, i think we should go with a
modified version of the implemented approach that i'll describe here.
The playground currently serves two roles. The primary one we think
about is for verifying compiler output. We use it for this sometimes,
and developers frequently use it for this, including to send us repros
if they have a potential bug. The second mode is to help developers
learn about React. Part of that includes learning how to use React
correctly — where it's helpful to see feedback about problematic code —
and also to understand what kind of tools we provide compared to other
frameworks, to make an informed choice about what tools they want to
use.
Currently we primarily think about the first role, but I think we should
emphasize the second more. In this PR i'm doing the worst of both:
enabling all the validations used by both the compiler and the linter by
default. This means that code that would actually compile can fail with
validations, which isn't great.
What I think we should actually do is compile twice, one in
"compilation" mode and once in "linter" mode, and combine the results as
follows:
* If "compilation" mode succeeds, show the compiled output _and_ any
linter errors.
* If "compilation" mode fails, show only the compilation mode failures.
We should also distinguish which case it is when we show errors:
"Compilation succeeded", "Compilation succeeded with linter errors",
"Compilation failed".
This lets developers continue to verify compiler output, while also
turning the playground into a much more useful tool for learning React.
Thoughts?
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33777).
* #33981
* __->__ #33777
Uses the new diagnostic infrastructure for this validation, which lets
us provide a more targeted message on the text that we highlight (eg
"This dependency may be mutated later") separately from the overall
error message.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33759).
* #33981
* #33777
* #33767
* #33765
* #33760
* __->__ #33759
* #33758
This PR uses the new diagnostic type for most of the error messages
produced in our explicit validation passes (`Validation/` directory).
One of the validations produced multiple errors as a hack to showing
multiple related locations, which we can now consolidate into a single
diagnostic.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33758).
* #33981
* #33777
* #33767
* #33765
* #33760
* #33759
* __->__ #33758
Work in progress, i'm experimenting with revamping our diagnostic infra.
Starting with a better format for representing errors, with an ability
to point ot multiple locations, along with better printing of errors. Of
course, Babel still controls the printing in the majority case so this
still needs more work.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33751).
* #33981
* #33777
* #33767
* #33765
* #33760
* #33759
* #33758
* __->__ #33751
* #33752
* #33753
When destructuring, spread creates a new mutable object that _captures_
part of the original rvalue. This new value is safe to modify.
When making this change I realized that we weren't inferring array
pattern spread as creating an array (in type inference) so I also added
that here.
I broke Firefox DevTools extension in #33968.
It turns out the Firefox has a placeholder object for the sources panel
which is empty. We need to detect the actual event handler.
We currently throw away the Error once we've used to the owner stack of
a Fiber once. This maybe helps a bit with memory and redoing it but we
really don't expect most Fibers to hit this at all. It's not very hot.
If we throw away the Error, then we can't use native debugger protocols
to inspect the native stack. Instead, we'd have to maintain a url to
resource map indefinitely like what Chrome DevTools does to map a url to
a resource. Technically it's not even technically correct since the file
path might not be reversible and could in theory conflict.
Chrome DevTools Extensions has a silly problem where they block access
to load Resources from all protocols except [an allow
list](eb970fbc64/front_end/models/extensions/ExtensionServer.ts (L60)).
https://issues.chromium.org/issues/416196401
Even though these are `eval()` and not actually loaded from the network
they're blocked. They can really be any string. We just have to pick one
of:
```js
'http:', 'https:', 'file:', 'data:', 'chrome-extension:', 'about:'
```
That way React DevTools extensions can load this content to source map
them.
Webpack has the same issue with its `webpack://` and
`webpack-internal://` urls.
This adds a "Code Editor" pane for the Chrome extension in the bottom
right corner of the "Sources" panel. If you end up getting linked to the
"Sources" panel from stack traces in console, performance tab, stacks in
React Component tab like the one added in #33954 basically everywhere
there's a link to source code. Then going from there to open in a code
editor should be more convenient. This adds a button to open the current
file.
<img width="1387" height="389" alt="Screenshot 2025-07-22 at 10 22
19 PM"
src="https://github.com/user-attachments/assets/fe01f84c-83c2-4639-9b64-4af1a90c3f7d"
/>
This only makes sense in the extensions since in standalone it needs to
always open by default in an editor. Unfortunately Firefox doesn't
support extending the Sources panel.
Chrome is also a bit buggy where it doesn't send a selection update
event when you switch tabs in the Sources panel. Only when the actual
cursor position changes. This means that the link can be lagging behind
sometimes. We also have some general bugs where if React DevTools loses
connection it can break the UI which includes this pane too.
This has a small inline configuration too so that it's discoverable:
<img width="559" height="143" alt="Screenshot 2025-07-22 at 10 22 42 PM"
src="https://github.com/user-attachments/assets/1270bda8-ce10-4f9d-9fcb-080c0198366a"
/>
<img width="527" height="123" alt="Screenshot 2025-07-22 at 10 22 30 PM"
src="https://github.com/user-attachments/assets/45848c95-afd8-495f-a7cf-eb2f46e698f2"
/>
Since we can't add a separate link to open-in-editor or open-in-sources
everywhere I plan on adding an option to open in editor by default in a
follow up. That option needs to be even more discoverable.
I moved the configuration from the Components settings to the General
settings since this is now a much more general features for opening
links to resources in all types of panes.
<img width="673" height="311" alt="Screenshot 2025-07-22 at 10 22 57 PM"
src="https://github.com/user-attachments/assets/ea2c0871-942c-4b55-a362-025835d2c2bd"
/>
If a `file:///` path is specified as the url of a file, like after
source mapping into an ESM file, then we should be able to open it in a
code editor.
In RSC and other stacks now we use a lot of `ReactFunctionLocation` type
to represent the location of a function. I.e. the location of the
beginning of the function (the enclosing line/col) that is represented
by the "Source" of the function. This is also what the parent Component
Stacks represents.
As opposed to `ReactCallSite` which is what normal stack traces and
owner stacks represent. I.e. the line/column number of the callsite into
the next function.
We can start sharing more code by using the `ReactFunctionLocation` type
to represent the component source location and it also helps clarify
which ones are function locations and which ones are callsites as we
start adding more stack traces (e.g. for async debug info and owner
stack traces).
This makes it so you can click the source location itself to view the
source. This is similar styling as the link to jump to function props
like events and actions. We're going to need a lot more linkifying to
jump to various source locations. Also, I always was trying to click
this file anyway.
Hover state:
<img width="485" height="382" alt="Screenshot 2025-07-21 at 4 36 10 PM"
src="https://github.com/user-attachments/assets/1f0f8f8c-6866-4e62-ab84-1fb5ba012986"
/>
We need a "value" to represent the I/O that was loaded. We don't
normally actually use the Promise at the callsite that started the I/O
because that's usually deep inside internals. Instead we override the
value of the I/O entry with the Promise that was first awaited in user
space. This means that you could potentially have different values
depending on if multiple things await the same I/O. We just take one of
them. (Maybe we should actually just write the first user space awaited
Promise as the I/O entry? This might instead have other implications
like less deduping.)
When you pass a Promise forward, we may skip the awaits that happened in
earlier components because they're not part of the currently rendering
component. That's mainly for the stack and time stamps though. The value
is still probably conceptually the best value because it represents the
I/O value as far user space is concerned.
This writes the I/O early with the first await we find in user space
even if we're not going to use that particular await for the stack.
If you pass a promise to a client component to be rendered `<Client
promise={promise} />` then there's an internal await inside Flight.
There might also be user space awaits but those awaits may already have
happened before we render this component. Conceptually they were part of
the parent component and not this component. It's tricky to attribute
which await should be used for the stack in this case.
If we can't find an await we can use the JSX callsite as the stack
frame.
However, we don't want to do this for simple cases like if you return a
non-native Promise from a Server Component. Since that would now use the
stack of the thing that rendered the Server Component which is worse
than the stack of the I/O. To fix this, I update the
`debugOwner`/`debugTask`/`debugStack` when we start rendering inside the
Server Component. Conceptually these represent the "parent" component
and is used for errors referring to the parent like when we serialize
client component props the parent is the JSX of the client component.
However, when we're directly inside the Server Component we don't have a
callsite of the parent really. Conceptually it would be the return call
of the Server Component. This might negatively affect other types of
errors but I think this is ok since this feature mainly exists for the
case when you enter the child JSX.
This resolves an outstanding issue where it was possible for debug info
and console logs to become out of order if they up blocked. E.g. by a
future reference or a client reference that hasn't loaded yet. Such as
if you console.log a client reference followed by one that doesn't. This
encodes the order similar to how the stream chunks work.
This also blocks the main chunk from resolving until the last debug info
has fully loaded, including future references and client references.
This also ensures that we could send some of that data in a different
stream, since then it can come out of order.
We already do this with `"new Promise"` and `"Promise.then"`. There are
also many helpers that both create promises and awaits other promises
inside of it like `Promise.all`.
The way this is filtered is different from just filtering out all
anonymous stacks since they're used to determine where the boundary is
between ignore listed and user space.
Ideally we'd cover more wrappers that are internal to Promise libraries.
This fixes displaying incorrect component render entries on a timeline,
when we are reconnecting passive effects.
### Before
<img width="2318" height="1127" alt="1"
src="https://github.com/user-attachments/assets/9b6b2824-d2de-43a3-8615-2c45d67c3668"
/>
The cloned nodes will persist original `actualStartTime`, when these
were first mounted. When we "replay", the end time will be "now" or
whatever the actual start time of the sibling. Depending on when this is
being recorded, the diff between end and start could be tens of seconds
and doesn't represent what React was doing.
We shouldn't log these entries at all.
### After
We are only logging newly finished renders, but could potentially loose
renders that never commit.
## Summary
The `TSAsExpression` and `TSNonNullExpression` nodes are supported by
`lowerExpression()` but `isReorderableExpression()` does not check if
they can be reordered. This PR updates `isReorderableExpression()` to
handle these two node types by adding cases that fall through to the
existing `TypeCastExpression` case.
We ran `react-compiler-healthcheck` at scale on several of our repos and
found dozens of `` (BuildHIR::node.lowerReorderableExpression)
Expression type `TSAsExpression` cannot be safely reordered`` errors and
a handful for `TSNonNullExpression`.
## How did you test this change?
In this case I added two fixture tests
React Elements reference debug data (their stack and owner) in the debug
channel. If the debug channel isn't wired up this can block the client
from resolving.
We can infer that if there's no debug channel wired up and the reference
wasn't emitted before the element, then it's probably because it's in
the debug channel. So we can skip it.
This should also apply to debug chunks but they're not yet blocking
until #33665 lands.
Summary:
useEffectEvent is meant to be used specifically in combination with
useEffect, and using
the feature in arbitrary closures can lead to surprising reactivity
semantics. In order to
minimize risk in the experimental rollout, we are going to restrict its
usage to being
called directly inside an effect or another useEffectEvent, effectively
enforcing the function
coloring statically. Without an effect system this is the best we can
do.
This lets us pass a writable on the server side and readable on the
client side to send debug info through a separate channel so that it
doesn't interfere with the main payload as much. The main payload refers
to chunks defined in the debug info which means it's still blocked on it
though. This ensures that the debug data has loaded by the time the
value is rendered so that the next step can forward the data.
This will be a bit fragile to race conditions until #33665 lands.
Another follow up needed is the ability to skip the debug channel on the
receiving side. Right now it'll block forever if you don't provide one
since we're blocking on the debug data.
When postponing the root we encode the segment Id into the postponed
state but we should really be reseting it to zero so we can restart the
counter from the beginning when the resume is actually just a re-render.
This also no longer assigns the root segment id based on the postponed
state when resuming the root for the same reason. In the future we may
use the embedded replay segment id if we implement resuming the root
without re-rendering everything but that is not yet implemented or
planned.
import, export, and TS namespace statements can only be used at the
top-level of a module, which is enforced by parsers already. Here we add
a backup validation of that. As of this PR, we now have only major
statement type (class declarations) listed as a todo.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33748).
* #33753
* #33752
* #33751
* #33750
* __->__ #33748
Supports inline enum declarations in both Flow and TS by treating the
node as pass-through (enums can't capture values mutably). Related, this
PR extends the set of type-related declarations that we ignore.
Previously we threw a todo for things like DeclareClass or
DeclareVariable, but these are type related and can simply be dropped
just like we dropped TypeAlias.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33747).
* #33753
* #33752
* #33751
* #33750
* #33748
* __->__ #33747
In playground it's helpful to show all errors, even those that don't
completely abort compilation. For example, to help demonstrate that the
compiler catches things like setState in effects. This detects these
errors and ensures we show them.
This is the same as we do for currently rendering tasks. They get
effectively sync aborted when the listener is invoked.
We potentially miss out on some debug info in that case but that would
only apply to any entries inside the stream which doesn't really have
their own debug info anyway.
Follow up to #33736.
If we need to save on CPU/memory pressure, we can instead just pray and
hope that a Promise doesn't get garbage collected before we need to read
it.
This can cause fragile access to the Promise value in devtools
especially if it's a slow and pressured render.
Basically, you'd have to hope that GC doesn't run after the inner await
finishes its microtask callback and before the resolution of the
component being rendered is invoked.
If we have the ability to lazy load Promise values, i.e. if we have a
debug channel, then we should always use it for Promises that aren't
already resolved and instrumented.
There's little downside to this since they're async anyway.
This also lets us avoid adding `.then()` listeners too early. E.g. if
adding the listener would have side-effect. This avoids covering up
"unhandled rejection" errors. Since if we listen to a promise eagerly,
including reject listeners, we'd have marked that Promise's rejection as
handled where as maybe it wouldn't have been otherwise.
In this mode we can also indefinitely wait for the Promise to resolve
instead of just waiting a microtask for it to resolve.
We use the stack of a Promise as the start of the I/O instead of the
actual I/O since that can symbolize the start of the operation even if
the actual I/O is batched, deduped or pooled. It can also group multiple
I/O operations into one.
We want the deepest possible Promise since otherwise it would just be
the Component's Promise.
However, we don't really need deeper than the boundary between first
party and third party. We can't just take the outer most that has third
party things on the stack though because third party can have callbacks
into first party and then we want the inner one. So we take the inner
most Promise that depends on I/O that has a first party stack on it.
The realization is that for the purposes of determining whether we have
a first party stack we need to ignore async stack frames. They can
appear on the stack when we resume third party code inside a resumption
frame of a first party stack.
<img width="832" alt="Screenshot 2025-07-08 at 6 34 25 PM"
src="https://github.com/user-attachments/assets/1636f980-be4c-4340-ad49-8d2b31953436"
/>
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
We don't really need to retain a reference to whatever Promise another
Promise was created in. Only awaits need to retain both their trigger
and their previous context.
When we know that the object that we pass in is immediately parsed, then
we know it couldn't have been reified into a unstructured stack yet. In
this path we assume that we'll trigger `Error.prepareStackTrace`.
Since we know that nobody else will read the stack after us, we can skip
generating a string stack and just return empty. We can also skip
caching.
If we're about to defer an object, then we shouldn't store a reference
to it because then we can end up deduping by referring to the deferred
string. If in a different context, we should still be able to emit the
object.
We currently inline IIFEs by creating a temporary and a labeled block w
the original code. The original return statements turn into an
assignment to the temporary and break out of the label. However, many
cases of IIFEs are due to inlining of manual `useMemo()`, and these
cases often have only a single return statement. Here, the output is
cleaner if we avoid the temporary and label - so that's what we do in
this PR.
Note that the most complex part of the change is actually around
ValidatePreserveExistingMemo - we have some logic to track the IIFE
temporary reassignmetns which needs to be updated to handle the simpler
version of inlining.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33726).
* __->__ #33726
* #33725
This is an optimized version of @asmjmp0's fix in
https://github.com/facebook/react/pull/31940. When we merge consecutive
blocks we need to take care to rewrite later phis whose operands will
now be different blocks due to merging. Rather than iterate all the
blocks on each merge as in #31940, we can do a single iteration over all
the phis at the end to fix them up.
Note: this is a redo of #31959
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33725).
* #33726
* __->__ #33725
This is a compromise because there can be a lot of Promise instances
created. They're useful because they generally provide a better stack
when batching/pooled connections are used.
This restores stack collection for I/O nodes so we have something to
fallback on if there's no owner.
That way we can at least get a name or something out of I/O that was
spawned outside a render but mostly avoids collecting starting I/O
outside of render.
Because the object limit is unfortunately depth first due to limitations
of JSON stringify, we need to ensure that things we really don't want
outlined are first in the enumeration order.
We add the stack length to the object limit to ensure that the stack
frames aren't outlined. In console all the user space arguments are at
the end of the args. In server component props, the props are at the end
of the properties of the element.
For the `value` of I/O we had it before the stack so it could steal the
limit from the stack. The fix is to put it at the end.
We unnecessarily render the preamble in a task. This updates the
implementation to perform this render inline.
Testing this is tricky because one of the only ways you could assert
this was even happening is based on how things error if you abort while
rendering the root.
While adding a test for this I discovered that not all abortable tasks
report errors when aborted during a normal render. I've asserted the
current behavior and will address the other issue at another time and
updated the assertion later as necessary
When a debug channel is available, we now allow objects to be lazily
requested though the debug channel and only then will the server send
it.
The client will actually eagerly ask for the next level of objects once
it parses its payload. That way those objects have likely loaded by the
time you actually expand that deep e.g. in the console repl. This is
needed since the console repl is synchronous when you ask it to invoke
getters.
Each level is lazily parsed which means that we don't parse the next
level even though we eagerly loaded it. We parse it once the getter is
invoked (in Chrome DevTools you have to click a little `(...)` to invoke
the getter). When the getter is invoked, the chunk is initialized and
parsed. This then causes the next level to be asked for through the
debug channel. Ensuring that if you expand one more level you can do so
synchronously.
Currently debug chunks are eagerly parsed, which means that if you have
things like server component props that are lazy they can end up being
immediately asked for, but I'm trying to move to make the debug chunks
lazy.
We need to optimize the collection of debug info for dev mode. This is
an incredibly hot path since it instruments all I/O and Promises in the
app.
These optimizations focus primarily on the collection of stack traces.
They are expensive to collect because we need to eagerly collect the
stacks since they can otherwise cause memory leaks. We also need to do
some of the processing of them up front. We also end up only using a few
of them in the end but we don't know which ones we'll use.
The first compromise here is that I now only collect the stacks of
"awaits" if they were in a specific request's render. In some cases it's
useful to collect them even outside of this if they're part of a
sequence that started early. I still collect stacks for the created
Promises outside of this though which can still provide some context.
The other optimization to awaits, is that since we'll only use the inner
most one that had an await directly in userspace, we can stop collecting
stacks on a chain of awaits after we find one. This requires a quick
filter on a single callsite to determine. Since we now only collect
stacks from awaits that belongs to a specific Request we can use that
request's specific filter option. Technically this might not be quite
correct if that same thing ends up deduped across Requests but that's an
edge case.
Additionally, I now stop collecting stack for I/O nodes. They're almost
always superseded by the Promise that wraps them anyway. Even if you
write mostly Promise free code, you'll likely end up with a Promise at
the root of the component eventually anyway and then you end up using
its stack anyway. You have to really contort the code to end up with
zero Promises at which point it's not very useful anyway. At best it's
maybe mostly useful for giving a name to the I/O when the rest is just
stuff like `new Promise`.
However, a possible alternative optimization could be to *only* collect
the stack of spawned I/O and not the stack of Promises. The issue with
Promises (not awaits) is that we never know what will end up resolving
them in the end when they're created so we have to always eagerly
collect stacks. This could be an issue when you have a lot of
abstractions that end up not actually be related to I/O at all. The
issue with collecting stacks only for I/O is that the actual I/O can be
pooled or batched so you end up not having the stack when the conceptual
start of each operation within the batch started. Which is why I decided
to keep the Promise stack.
Content in Suspense fallbacks are really not considered part of the
Suspense but since it does have some behavior it should be marked
somehow separately from the Suspense content.
A follow up would be to do the same in Fiber.
Stacked on #33718. Alternative to #33716.
The issue with flushing the Server Components track in its current form
is that we need to decide how long to wait before flushing whatever we
have. That's because the root's end time will be determined by the end
time of that last child.
However, if a child isn't actually used then we don't necessarily need
to include it in the Server Components track since it wasn't blocking
the initial render.
This waits for 100ms after the last pending chunk is resolved and if
nothing is invoking any more lazy initializers after that then we log
the Server Components track with the information we have at that point.
We also don't eagerly initialize any chunks that wasn't already
initialized so if nothing was rendered, then nothing will be logged.
This is somewhat an artifact of the current visualization. If we did
another transposed form we wouldn't necessarily need to wait until the
end and can log things as they're discovered.
Same as #33716 but without the separate close signal.
We'll need the ref count for separate debug channel anyway but I'm not
sure we'll need the separate close signal.
When we have a debug channel open that can ask for more objects. That
doesn't close until all lazy objects have been explicitly asked for. If
you GC an object before the lazy references inside of it before asking
for or releasing the objects, then it'll never close.
This ensures that if there are no more PendingChunk and no more
ResolvedModelChunk then we can close the connection.
There's two sources of retaining the Response object. On one side we
have a handle to it from the stream coming from the server. On the other
side we have a handle to it from ResolvedModelChunk to ask for more data
when we lazily parse a model.
This PR makes a weak handle from the stream to the Response. However, it
keeps a strong reference alive whenever we're waiting on a pending chunk
because then the stream might be the root if the only listeners are the
callbacks passed to the promise and no references to the promise itself.
The pending chunks count can end up being zero even if we might get more
data because the references might be inside lazy chunks. In this case
the lazy chunks keeps the Response alive. When the lazy chunk gets
parsed it can find more chunks that then end up pending to keep the
response strongly alive until they resolve.
If I/O is not awaited in user space in a "previous" path we used to just
drop it on the floor. There's a few strategies we could apply here. My
first commit just emits it without an await but that would mean we don't
have an await stack when there's no I/O in a follow up.
I went with a strategy where the "previous" I/O is used only if the
"next" didn't have I/O. This may still drop I/O on the floor if there's
two back to back within internals for example. It would only log the
first one even though the outer await may have started earlier.
It may also log deeper in the "next" path if that had user space stacks
and then the outer await will appear as if it awaited after.
So it's not perfect.
When a `.then()` callback returns another Promise, there's effectively
another "await" on that Promise that happens in the internals but that
was not modeled. In effect the Promise returned by `.then()` is blocked
on both the original Promise AND the promise returned by the callback.
This models that by cloning the original node and treat that as the
await on the original Promise. Then we use the existing Node to await
the new Promise but its "previous" points to the clone. That way we have
a forked node that awaits both.
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
This delays the abort by splitting the abort into a first step that just
flags a task as abort and tracks the time that we aborted. This first
step also invokes the `cacheSignal()` abort handler.
Then in a macrotask do we finish flushing the abort (or halt). This
ensures that any microtasks after the abort signal can finish flushing
which may emit rejections or fulfill (e.g. if you try/catch the abort or
if it was allSettled). These rejections are themselves signals for which
promise was blocked on what promise which forms a graph that we can use
for debug info. Notably this doesn't include any additional data in the
output since we don't include any data produced after the abort. It just
uses the additional execution to collect more debug info.
The abort itself might not have been spawned from I/O but it's still
interesting to mark Promises that aborted as interesting since they may
have been blocked on I/O. So we take the inner most Promise that
resolved after the end time (presumably due to the abort signal but also
could've just finished after but that's still after the abort).
Since the microtasks can spawn new Promises after the ones that reject
we ignore any of those that started after the abort.
Follow-up to https://github.com/facebook/react/pull/33652.
Don't know how the other were missed. Double-checked that Profiler works
in dev mode.
Now all hooks start with `!isProfiling` check and return, if true.
If a FlightClient runs inside a FlightServer like fetching from a third
party and that logs, then we currently double badge them since we just
add on another badge. The issue is that this might be unnecessarily
noisy but we also transfer the original format of the current server
into the second badge.
This extracts our own badge and then adds the environment name as
structured data which lets the client decide how to format it.
Before:
<img width="599" alt="Screenshot 2025-07-02 at 2 30 07 PM"
src="https://github.com/user-attachments/assets/4bf26a29-b3a8-4024-8eb9-a3f90dbff97a"
/>
After:
<img width="590" alt="Screenshot 2025-07-02 at 2 32 56 PM"
src="https://github.com/user-attachments/assets/f06bbb6d-fbb1-4ae6-b0e3-775849fe3c53"
/>
Stacked on #33658 and #33659.
If we detect that a component is receiving only deeply equal objects,
then we highlight it as potentially problematic and worth looking into.
<img width="1055" alt="Screenshot 2025-06-27 at 4 15 28 PM"
src="https://github.com/user-attachments/assets/e96c6a05-7fff-4fd7-b59a-36ed79f8e609"
/>
It's fairly conservative and can bail out for a number of reasons:
- We only log it on the first parent that triggered this case since
other children could be indirect causes.
- If children has changed then we bail out since this component will
rerender anyway. This means that it won't warn for a lot of cases that
receive plain DOM children since the DOM children won't themselves get
logged.
- If the component's total render time including children is 100ms or
less then we skip warning because rerendering might not be a big deal.
- We don't warn if you have shallow equality but could memoize the JSX
element itself since we don't typically recommend that and React
Compiler doesn't do that. It only warns if you have nested objects too.
- If the depth of the objects is deeper than like the 3 levels that we
print diffs for then we wouldn't warn since we don't know if they were
equal (although we might still warn on a child).
- If the component had any updates scheduled on itself (e.g. setState)
then we don't warn since it would rerender anyway. This should really
consider Context updates too but we don't do that atm. Technically you
should still memoize the incoming props even if you also had unrelated
updates since it could apply to deeper bailouts.
Stacked on #33501.
This disables the use of ScrollTimeline when detected in Safari in the
recommended SwipeRecognizer approach. I'm instead using a polyfill using
touch events on iOS.
Safari seems set to [release ScrollTimeline
soon](https://webkit.org/blog/16993/news-from-wwdc25-web-technology-coming-this-fall-in-safari-26-beta/).
Unfortunately it's not really what you'd expect.
First of all, [it's not running in sync with the
scroll](https://bugs.webkit.org/show_bug.cgi?id=288402) which is kind of
its main point. Instead, it is running at 60fps and out of sync with the
scroll just like JS. In fact, it is worse than JS because with JS you
can at least spawn CSS animations that run at 120fps. So our polyfill
can respond to touches at 60fps while gesturing and then run at 120fps
upon release. That's better than with ScrollTimeline.
Second, [there's a bug which interrupts scrolling if you start a
ViewTransition](https://bugs.webkit.org/show_bug.cgi?id=288795) when the
element is being removed as part of that. The element can still respond
to touches so in a polyfill this isn't an issue. But it essentially
makes it useless to use ScrollTimeline with swipe-away gestures.
So we're better off in every scenario by not using it.
The UA detection is a bit unfortunate. Not sure if there's something
more specific but we also had to do a UA detection for Chrome for View
Transitions. Those are the only two we have in all of React.

It's useful to be able to distinguish between different invocations of
common helper libraries (like fetch) without having to click through
each one.
This adds a heuristic to extract a useful description of I/O from the
Promise value. We try to find things like getUser(id) -> User where
User.id is the id or fetch(url) -> Response where Response.url is the
url.
For urls we use the filename (or hostname if there is none) as the short
name if it can fit. The full url is in the tooltip.
<img width="845" alt="Screenshot 2025-06-27 at 7 58 20 PM"
src="https://github.com/user-attachments/assets/95f10c08-13a8-449e-97e8-52f0083a65dc"
/>
Stacked on #33658.
Unfortunately `console.timeStamp` has the same bug that
`performance.measure` used to have where equal start/end times stack in
call order instead of reverse call-order. We rely on that in general so
we should really switch back all.
But there is one case in particular where we always add the same
start/time and that's for the "triggers" -
Mount/Unmount/Reconnect/Disconnect. Switching to `console.timeStamp`
broke this because they now showed below the thing that mounted.
After:
<img width="726" alt="Screenshot 2025-06-27 at 3 31 16 PM"
src="https://github.com/user-attachments/assets/422341c8-bef6-4909-9403-933d76b71508"
/>
Also fixed a bug where clamped update times could end up logging zero
width entries that stacked up on top of each other causing a two row
scheduler lane which should always be one row.
<img width="634" alt="Screenshot 2025-06-27 at 1 13 20 PM"
src="https://github.com/user-attachments/assets/dc8c488b-4a23-453f-918f-36b245364934"
/>
We have to be careful with performance in DEV. It can slow down DX since
these are ran whether you're currently running a performance trace or
not. It can also show up as misleading since these add time to the
"Remaining Effects" entry.
I'm not adding all props to the entries. Instead, I'm only adding the
changed props after diffing and none for initial mount. I'm trying to as
much as possible pick a fast path when possible. I'm also only logging
this for the "render" entries and not the effects. If we did something
for effects, it would be more like checking with dep changed.
This could still have a negative effect on dev performance since we're
now also using the slower `performance.measure` API when there's a diff.
View Transitions has this annoying quirk where it adds `width` and
`height` to keyframes automatically when generating keyframes even when
it's not needed. This causes them to deopt from running on the
compositor thread in both Chrome and Safari. @bramus has a [good article
on
it](https://www.bram.us/2025/02/07/view-transitions-applied-more-performant-view-transition-group-animations/).
In React we can automatically rewrite the keyframes when we're starting
a View Transition to drop the `width` and `height` from the keyframes
when they have the same value and the same value as the pseudo element.
To compare it against the pseudo element we first apply the new
keyframes without the width/height and then read it back to see if it
has changed. For gestures, we have already cancelled the previous
animation so we can just read out from that.
The React API is just that we now accept this protocol as an alternative
to a native `AnimationTimeline` to be passed to
`startGestureTransition`. This is specifically the DOM version.
```js
interface CustomTimeline {
currentTime: number;
animate(animation: Animation): void | (() => void);
}
```
Instead, of passing this to the `Animation` that we start to control the
View Transition keyframes, we instead inverse the control and pass the
`Animation` to this one. It lets any custom implementation drive the
updates. It can do so by updating the time every frame or letting it run
a time based animation (such as momentum scroll).
In this case I added a basic polyfill for `ScrollTimeline` in the
example but we'll need a better one.
`react-stack-bottom-frame` -> `react_stack_bottom_frame`.
This survives `@babel/plugin-transform-function-name`, but now frames
will be displayed as `at Object.react_stack_bottom_frame (...)` in V8.
Checks that were relying on exact function name match were updated to
use either `.indexOf()` or `.includes()`
For backwards compatibility, both React DevTools and Flight Client will
look for both options. I am not so sure about the latter and if React
version is locked.
We generally treat these types of fields as optional on ReactDebugInfo
and should on ReactElement too.
That way we can consume prod payloads from third parties.
Stacked on #33666.
If we ever get a future reference to a cycle and that reference gets
eagerly parsed before the target has loaded then we can end up with a
cycle that never gets resolved. That's because our cycle resolution only
works if the cyclic future reference is created synchronously within the
parsing path of the child.
I haven't been able to construct a normal scenario where this would
break. So this doesn't fail any tests. However, I can construct it with
debug info since those are eagerly evaluated. It's also a prerequisite
if the debug data can come out of order, like if it's on a different
stream.
The fix here is to make all the internal dependencies in the "listener"
list into introspectable objects instead of closures. That way we can
traverse the list of dependencies of a blocked reference to see if it
ends up in a cycle and therefore skip the reference.
It would be nice to address this once and for all to be more resilient
to server changes, but I'm not sure if it's worth this complexity and
the extra CPU cost of tracing the dependencies. Especially if it's just
for debug data.
closes#32316fixesvercel/next.js#72104
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
## Summary
This floods Timings track in dev mode and also hurts performance in dev.
Making sure we are buffering Performance entries (all of them are marks)
only when profiling in RDT. This should be removed once we roll out Perf
tracks.
This writes all debug info to a separate priority queue. In the future
I'll put this on a different channel.
Ideally I think we'd put it in the bottom of the stream but because it
actually blocks the elements from resolving anyway it ends up being
better to put them ahead. At least for now.
When we have two separate channels it's not possible to rely on the
order for consistency Even then we might write to that queue first for
this reason. We can't rely on it though. Which will show up like things
turning into Lazy instead of Element similar to how outlining can.
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## Summary
Fixed a typo in the changelog.md file: corrected "Complier" to
"Compiler" and removed a duplicate issue reference for improved clarity.
<!--
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## How did you test this change?
Manually reviewed the changelog text to ensure correctness. No code
changes were made.
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There's a special case where if we create a new task, e.g. to serialize
a promise like `<div>{promise}</div>` then that row doesn't have any
start time emitted but it has a `task.time` inherited. We mostly don't
need this because every other operation emits its own start time. E.g.
when we started rendering a Server Component or the real start time of a
real `await`.
For these implied awaits we don't have a start time. Ideally it would
probably be when we started the serialization, like when we called
`.then()` but we can't just emit that eagerly and we can't just advance
the `task.time` because that time represents the last render or previous
await and we use that to cut off awaits. However for this case we don't
want to cut off any inner awaits inside the node we're serializing if
they happened before the `.then()`.
Therefore, I just use the time of the previous operation - which is
likely either the resolution of a previous promise that blocked the
`<div>` like the promise of the Server Component that rendered it, or
just the start of the Server Component if it was sync.
This PR adds tests for the Node.js and Edge builds to verify that
component stacks and owner stacks of halted components appear as
expected, now that recent enhancements for those have been implemented
(the latest one being #33634).
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
<img width="926" alt="Screenshot 2025-06-25 at 1 02 14 PM"
src="https://github.com/user-attachments/assets/1877d13d-5259-4cc4-8f48-12981e3073fe"
/>
The I/O entry doesn't show as aborted in the Server Request track
because technically it wasn't. The end time is just made up. It's still
going. It's not aborted until the abort signal propagates and if we do
get that signal wired up before it emits, it instead would show up as
rejected.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
We now have `HIRFunction.returns: Place` as well as `returnType: Type`.
I want to add additional return information, so as a first step i'm
consolidating everything under an object at `HIRFunction.returns:
{place: Place}`. We use the type of this place as the return type. Next
step is to add more properties to this object to represent things like
the return kind.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33640).
* #33643
* #33642
* __->__ #33640
* #33625
* #33624
Small cosmetic win, found this when i was looking at some code
internally with lots of cases that all share the same logic. Previously,
all the but last one would have an empty block.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33625).
* #33643
* #33642
* #33640
* __->__ #33625
* #33624
If an aborted task is not rendering, then this is an async abort.
Conceptually it's as if the abort happened inside the async gap. The
abort reason's stack frame won't have that on the stack so instead we
use the owner stack and debug task of any halted async debug info.
One thing that's a bit awkward is that if you do have a sync abort and
you use that error as the "reason" then that thing still has a sync
stack in a different component. In another approach I was exploring
having different error objects for each component but I don't think
that's worth it.
Now that we have `cacheSignal()` we can just use that instead of the
`abortListeners` concept which was really just the same thing for
cancelling the streams (ReadableStream, Blob, AsyncIterable).
## Summary
ReactNativeAttributePayloadFabric was synced to react-native in
0e42d33cbc.
We should now consume these methods from the
ReactNativePrivateInterface.
Moving these methods to the React Native repo gives us more flexibility
to experiment with new techniques for bridging and diffing props
payloads.
I did have to leave some stub implementations for existing unit tests,
but moved all detailed tests to the React Native repo.
## How did you test this change?
* `yarn prettier`
* `yarn test ReactFabric-test`
When we abort a render we don't really have much information about the
task that was aborted. Because before a Promise resolves there's no
indication about would have resolved it. In particular we don't know
which I/O would've ultimately called resolve().
However, we can at least emit any information we do have at the point
where we emit it. At the least the stack of the top most Promise.
Currently we synchronously flush at the end of an `abort()` but we
should ideally schedule the flush in a macrotask and emit this debug
information right before that. That way we would give an opportunity for
any `cacheSignal()` abort to trigger rejections all the way up and those
rejections informs the awaited stack.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
This is using the same trick as #30798 but for runtime code too. It's
essential zero cost.
This lets us include a source location for parent stacks of Server
Components when it has an owned child's location. Either from JSX or
I/O.
Ironically, a Component that throws an error will likely itself not get
the stack because it won't have any JSX rendered yet.
Substantially improves the last major known issue with the new inference
model's implementation: inferring effects of function expressions. I
knowingly used a really simple (dumb) approach in
InferFunctionExpressionAliasingEffects but it worked surprisingly well
on a ton of code. However, investigating during the sync I saw that we
the algorithm was literally running out of memory, or crashing from
arrays that exceeded the maximum capacity. We were accumluating data
flow in a way that could lead to lists of data flow captures compounding
on themselves and growing very large very quickly. Plus, we were
incorrectly recording some data flow, leading to cases where we reported
false positive "can't mutate frozen value" for example.
So I went back to the drawing board. InferMutationAliasingRanges already
builds up a data flow graph which it uses to figure out what values
would be affected by mutations of other values, and update mutable
ranges. Well, the key question that we really want to answer for
inferring a function expression's aliasing effects is which values
alias/capture where. Per the docs I wrote up, we only have to record
such aliasing _if they are observable via mutations_. So, lightbulb:
simulate mutations of the params, free variables, and return of the
function expression and see which params/free-vars would be affected!
That's what we do now, giving us precise information about which such
values alias/capture where. When the "into" is a param/context-var we
use Capture, iwhen the destination is the return we use Alias to be
conservative.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33584).
* #33626
* #33625
* #33624
* __->__ #33584
This adds plumbing for opening a stream from the Flight Client to the
Flight Server so it can ask for more data on-demand. In this mode, the
Flight Server keeps the connection open as long as the client is still
alive and there's more objects to load. It retains any depth limited
objects so that they can be asked for later. In this first PR it just
releases the object when it's discovered on the server and doesn't
actually lazy load it yet. That's coming in a follow up.
This strategy is built on the model that each request has its own
channel for this. Instead of some global registry. That ensures that
referential identity is preserved within a Request and the Request can
refer to previously written objects by reference.
The fixture implements a WebSocket per request but it doesn't have to be
done that way. It can be multiplexed through an existing WebSocket for
example. The current protocol is just a Readable(Stream) on the server
and WritableStream on the client. It could even be sent through a HTTP
request body if browsers implemented full duplex (which they don't).
This PR only implements the direction of messages from Client to Server.
However, I also plan on adding Debug Channel in the other direction to
allow debug info (optionally) be sent from Server to Client through this
channel instead of through the main RSC request. So the `debugChannel`
option will be able to take writable or readable or both.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
This frees some memory that will be even more important in a follow up.
Currently, all `ReactPromise` instances hold onto their original
`Response`. The `Response` holds onto all objects that were in that
response since they're needed in case the parsed content ends up
referring to an existing object. If everything you retain are plain
objects then that's fine and the `Response` gets GC:ed, but if you're
retaining a `Promise` itself then it holds onto the whole `Response`.
The only thing that needs this reference at all is a
`ResolvedModelChunk` since it will lazily initialize e.g. by calling
`.then` on itself and so we need to know where to find any sibling
chunks it may refer to. However, we can just store the `Response` on the
`reason` field for this particular state.
That way when all lazy values are touched and initialized the `Response`
is freed. We also free up some memory by getting rid of the extra field.
It wasn't immediately obvious to me, that all the exports here are
related to legacy context, so renaming for clarity.
Modern context lives in `ReactFiberNewContext` which we could probably
also raname in a separate step to just Context.
Stacked on #33588, #33589 and #33590.
This lets us automatically show the resolved value in the UI.
<img width="863" alt="Screenshot 2025-06-22 at 12 54 41 AM"
src="https://github.com/user-attachments/assets/a66d1d5e-0513-4767-910c-5c7169fc2df4"
/>
We can also show rejected I/O that may or may not have been handled with
the error message.
<img width="838" alt="Screenshot 2025-06-22 at 12 55 06 AM"
src="https://github.com/user-attachments/assets/e0a8b6ae-08ba-46d8-8cc5-efb60956a1d1"
/>
To get this working we need to keep the Promise around for longer so
that we can access it once we want to emit an async sequence. I do this
by storing the WeakRefs but to ensure that the Promise doesn't get
garbage collected, I keep a WeakMap of Promise to the Promise that it
depended on. This lets the VM still clean up any Promise chains that
have leaves that are cleaned up. So this makes Promises live until the
last Promise downstream is done. At that point we can go back up the
chain to read the values out of them.
Additionally, to get the best possible value we don't want to get a
Promise that's used by internals of a third-party function. We want the
value that the first party gets to observe. To do this I had to change
the logic for which "await" to use, to be the one that is the first
await that happened in user space. It's not enough that the await has
any first party at all on the stack - it has to be the very first frame.
This is a little sketchy because it relies on the `.then()` call or
`await` call not having any third party wrappers. But it gives the best
object since it hides all the internals. For example when you call
`fetch()` we now log that actual `Response` object.
This adds better support for serializing class instances as Debug
values.
It adds a new marker on the object `{ "": "$P...", ... }` which
indicates which constructor's prototype to use for this object's
prototype. It doesn't encode arbitrary prototypes and it doesn't encode
any of the properties on the prototype. It might get some of the
properties from the prototype by virtue of `toString` on a `class`
constructor will include the whole class's body.
This will ensure that the instance gets the right name in logs.
Additionally, this now also invokes getters if they're enumerable on the
prototype. This lets us reify values that can only be read from native
classes.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
We already support serializing the values of instrumented Promises as
debug values such as in console logs. However, we don't support plain
native promises.
This waits a microtask to see if we can read the value within a
microtask and if so emit it. This is so that we can still close the
connection.
Otherwise, we emit a "halted" row into its row id which replaces the old
"Infinite Promise" reference.
We could potentially wait until the end of the render before cancelling
so that if it resolves before we exit we can still include its value but
that would require a bit more work. Ideally we'd have a way to get these
lazily later anyway.
It turns out this was being compiled to a `_defineProperty` helper by
Babel or Closure. We're supposed to have it error the build when we use
features like this that might get compiled.
We should stick to simple ES5 features.
There's a memory leak in DebugNode where the `Error` objects that we
instantiate retains their callstacks which can have Promises on them. In
fact, it's very likely since the current callsite has the "resource" on
it which is the Promise itself. If those Promises are retained then
their `destroy` async hook is never fired which doesn't clean up our map
which can contains the `Error` object. Creating a cycle that can't be
cleaned up.
This fix is just eagerly reifying and parsing the stacks.
I totally expect this to be crazy slow since there's so many Promises
that we end up not needing to visit otherwise. We'll need to optimize it
somehow. Perhaps by being smarter about which ones we might need stacks
for. However, at least it doesn't leak indefinitely.
Stacked on #33539.
Stores dedupes of `renderConsoleValue` in a separate set. This allows us
to dedupe objects safely since we can't write objects using this
algorithm if they might also be referenced by the "real" serialization.
Also renamed it to `renderDebugModel` since it's not just for console
anymore.
On pages that have a high number of server components (e.g. common when
doing syntax highlighting), the debug outlining can produce extremely
large RSC payloads. For example a documentation page I was working on
had a 13.8 MB payload. I noticed that a majority of this was the source
code for the same function components repeated over and over again (over
4000 times) within `$E()` eval commands.
This PR deduplicates the same functions by serializing by reference,
similar to what is already done for objects. Doing this reduced the
payload size of my page from 13.8 MB to 4.6 MB, and resulted in only 31
evals instead of over 4000. As a result it reduced development page load
and hydration time from 4 seconds to 1.5 seconds. It also means the
deserialized functions will have reference equality just as they did on
the server.
## Summary
Make this flag dynamic, so it can be controlled internally.
## How did you test this change?
Build, observe that `console.timeStamp` is only present in FB artifacts
and `enableComponentPerformanceTrack` is referenced.
Ensures that effects are well-formed with respect to the rules:
* For a given instruction, each place is only initialized once (w one of
Create, CreateFrom, Assign)
* Ensures that Alias targets are already initialized within the same
instruction (should have a Create before them)
* Preserves Create and similar instructions
* Avoids duplicate instructions when inferring effects of function
expressions
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33558).
* #33571
* __->__ #33558
* #33547
Adds some typed helpers to represent aliasing, assign, capture,
createfrom, and mutate effects along with representative runtime
behavior, and then adds tests to demonstrate that we model
capture->createfrom and createfrom->capture correctly.
There is one case (createfrom->capture in a lambda) where we infer a
less precise effect, but in the more conservative direction (we include
more code/deps than necesssary rather than fewer).
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33543).
* #33571
* #33558
* #33547
* __->__ #33543
Now that we have support for defining aliasing signatures in
moduleTypeProvider, which uses string names for
receiver/args/returns/etc, we can reuse that same form for builtin
declarations. The declarations are written in the unparsed form and than
parsed/validated when registered (in the addFunction/addHook call).
This also required flushing out configs/schemas for more effect types.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33530).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* __->__ #33530
In comparing compilation output of the old/new inference models I found
this case (heavily distilled into a fixture). Roughly speaking the
scenario is:
* Create a mutable object `x`
* Extract part of that object and pass it to a hook/jsx so that _part_
becomes frozen
* Mutate `x`, even indirectly.
In the old model we can still independently memoize the value from the
middle step, since we assume that part of the larger value is not
changing. In the new model, the mutation from the later step effectively
overrides the freeze effect in step 2, and considers the value to have
changed later anyway.
We've already rolled out and vetted the previous behavior, confirming
that the heuristic of "that part of the mutable object is fozen now" is
generally safe. I'll fix in a follow-up.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33522).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* __->__ #33522
* #33518
The previous error for hoisting violations pointed only to the variable
declaration, but didn't show where the value was accessed before that
declaration. We now track where each hoisted variable is first accessed
and report two errors, one for the reference and one for the
declaration. When we improve our diagnostic infra to support reporting
errors at multiple locations we can merge these into a single conceptual
error.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33514).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* #33522
* #33518
* __->__ #33514
* #33573
The previous error message was generic, because the old style function
signature didn't support a way to specify a reason alongside a freeze
effect. This meant we could only say why a value was frozen for
instructions, but not hooks which use function signatures. By defining a
new aliasing signature for custom hooks we can specify a reason and
provide a better error message.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33513).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* #33522
* #33518
* #33514
* __->__ #33513
AnalyzeFunctions had logic to reset the mutable ranges of context
variables after visiting inner function expressions. However, there was
a bug in that logic: InferReactiveScopeVariables makes all the
identifiers in a scope point to the same mutable range instance. That
meant that it was possible for a later function expression to indirectly
cause an earlier function expressions' context variables to get a
non-zero mutable range.
The fix is to not just reset start/end of context var ranges, but assign
a new range instance. Thanks for the help on debugging, @mofeiz!
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33500).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* #33522
* #33518
* #33514
* #33513
* #33512
* #33504
* __->__ #33500
* #33497
* #33496
Squashed, review-friendly version of the stack from
https://github.com/facebook/react/pull/33488.
This is new version of our mutability and inference model, designed to
replace the core algorithm for determining the sets of instructions
involved in constructing a given value or set of values. The new model
replaces InferReferenceEffects, InferMutableRanges (and all of its
subcomponents), and parts of AnalyzeFunctions. The new model does not
use per-Place effect values, but in order to make this drop-in the end
_result_ of the inference adds these per-Place effects.
I'll write up a larger document on the model, first i'm doing some
housekeeping to rebase the PR.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33494).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* #33522
* #33518
* #33514
* #33513
* #33512
* #33504
* #33500
* #33497
* #33496
* #33495
* __->__ #33494
* #33572
This was really meant to be there from the beginning. A `cache()`:ed
entry has a life time. On the server this ends when the render finishes.
On the client this ends when the cache of that scope gets refreshed.
When a cache is no longer needed, it should be possible to abort any
outstanding network requests or other resources. That's what
`cacheSignal()` gives you. It returns an `AbortSignal` which aborts when
the cache lifetime is done based on the same execution scope as a
`cache()`ed function - i.e. `AsyncLocalStorage` on the server or the
render scope on the client.
```js
import {cacheSignal} from 'react';
async function Component() {
await fetch(url, { signal: cacheSignal() });
}
```
For `fetch` in particular, a patch should really just do this
automatically for you. But it's useful for other resources like database
connections.
Another reason it's useful to have a `cacheSignal()` is to ignore any
errors that might have triggered from the act of being aborted. This is
just a general useful JavaScript pattern if you have access to a signal:
```js
async function getData(id, signal) {
try {
await queryDatabase(id, { signal });
} catch (x) {
if (!signal.aborted) {
logError(x); // only log if it's a real error and not due to cancellation
}
return null;
}
}
```
This just gets you a convenient way to get to it without drilling
through so a more idiomatic code in React might look something like.
```js
import {cacheSignal} from "react";
async function getData(id) {
try {
await queryDatabase(id);
} catch (x) {
if (!cacheSignal()?.aborted) {
logError(x);
}
return null;
}
}
```
If it's called outside of a React render, we normally treat any cached
functions as uncached. They're not an error call. They can still load
data. It's just not cached. This is not like an aborted signal because
then you couldn't issue any requests. It's also not like an infinite
abort signal because it's not actually cached forever. Therefore,
`cacheSignal()` returns `null` when called outside of a React render
scope.
Notably the `signal` option passed to `renderToReadableStream` in both
SSR (Fizz) and RSC (Flight Server) is not the same instance that comes
out of `cacheSignal()`. If you abort the `signal` passed in, then the
`cacheSignal()` is also aborted with the same reason. However, the
`cacheSignal()` can also get aborted if the render completes
successfully or fatally errors during render - allowing any outstanding
work that wasn't used to clean up. In the future we might also expand on
this to give different
[`TaskSignal`](https://developer.mozilla.org/en-US/docs/Web/API/TaskSignal)
to different scopes to pass different render or network priorities.
On the client version of `"react"` this exposes a noop (both for
Fiber/Fizz) due to `disableClientCache` flag but it's exposed so that
you can write shared code.
As discussed in chat, this is a simple fix to stop introducing labels
inside expressions.
The useMemo-with-optional test was added in
d70b2c2c4e
and crashes for the same reason- an unexpected label as a value block
terminal.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33548).
* __->__ #33548
* #33546
Previously the experimental workflow relied on the canary one running
first to avoid race conditions. However, I didn't account for the fact
that the canary one can now be skipped.
It may be useful at times to publish only specific packages as an
experimental tag. For example, if we need to cherry pick some fixes for
an old release, we can first do so by creating that as an experimental
release just for that package to allow for quick testing by downstream
projects.
Similar to .github/workflows/runtime_releases_from_npm_manual.yml I
added three options (`dry`, `only_packages`, `skip_packages`) to
`runtime_prereleases.yml` which both the manual and nightly workflows
reuse. I also added a discord notification when the manual workflow is
run.
## Summary
The devtools Components tab's component tree view currently has a
behavior where the indentation of each level of the tree scales based on
the available width of the view. If the view is narrow or component
names are long, all indentation showing the hierarchy of the tree scales
down with the view width until there is no indentation at all. This
makes it impossible to see the nesting of the tree, making the tree view
much less useful. With long component names and deep hierarchies this
issue is particularly egregious. For comparison, the Chrome Dev Tools
Elements panel uses a fixed indentation size, so it doesn't suffer from
this issue.
This PR adds a minimum pixel value for the indentation width, so that
even when the window is narrow some indentation will still be visible,
maintaining the visual representation of the component tree hierarchy.
Alternatively, we could match the behavior of the Chrome Dev Tools and
just use a constant indentation width.
## How did you test this change?
- tests (yarn test-build-devtools)
- tested in browser:
- added an alternate left/right split pane layout to
react-devtools-shell to test with
(https://github.com/facebook/react/pull/33516)
- tested resizing the tree view in different layout modes
### before this change:
https://github.com/user-attachments/assets/470991f1-dc05-473f-a2cb-4f7333f6bae4
with a long component name:
https://github.com/user-attachments/assets/1568fc64-c7d7-4659-bfb1-9bfc9592fb9d
### after this change:
https://github.com/user-attachments/assets/f60bd7fc-97f6-4680-9656-f0db3d155411
with a long component name:
https://github.com/user-attachments/assets/6ac3f58c-42ea-4c5a-9a52-c3b397f37b45
## Summary
This PR adds a 'Layout' selector to the devtools shell main example, as
well as a resizable split pane, allowing more realistic testing of how
the devtools behaves when used in a vertical or horizontal layout and at
different sizes (e.g. when resizing the Chrome Dev Tools pane).
## How did you test this change?
https://github.com/user-attachments/assets/81179413-7b46-47a9-bc52-4f7ec414e8be
This bug was reported via our wg and appears to only affect values
created as a ref.
Currently, postfix operators used in a callback gets compiled to:
```js
modalId.current = modalId.current + 1; // 1
const id = modalId.current; // 1
return id;
```
which is semantically incorrect. The postfix increment operator should
return the value before incrementing. In other words something like this
should have been compiled instead:
```js
const id = modalId.current; // 0
modalId.current = modalId.current + 1; // 1
return id;
```
This bug does not trigger when the incremented value is a plain
primitive, instead there is a TODO bailout.
Stacked on #33482.
There's a flaw with getting information from the execution context of
the ping. For the soft-deprecated "throw a promise" technique, this is a
bit unreliable because you could in theory throw the same one multiple
times. Similarly, a more fundamental flaw with that API is that it
doesn't allow for tracking the information of Promises that are already
synchronously able to resolve.
This stops tracking the async debug info in the case of throwing a
Promise and only when you render a Promise. That means some loss of data
but we should just warn for throwing a Promise anyway.
Instead, this also adds support for tracking `use()`d thenables and
forwarding `_debugInfo` from then. This is done by extracting the info
from the Promise after the fact instead of in the resolve so that it
only happens once at the end after the pings are done.
This also supports passing the same Promise in multiple places and
tracking the debug info at each location, even if it was already
instrumented with a synchronous value by the time of the second use.
Previously you weren't guaranteed to have only advancing time entries,
you could jump back in time, but now it omits unnecessary duplicates and
clamps automatically if you emit a previous time entry to enforce
forwards order only.
The reason I didn't do this originally is because `await` can jump in
the order because we're trying to encode a graph into a flat timeline
for simplicity of the protocol and consumers.
```js
async function a() {
await fetch1();
await fetch2();
}
async function b() {
await fetch3();
}
async function foo() {
const p = a();
await b();
return p;
}
```
This can effectively create two parallel sequences:
```
--1.................----2.......--
------3......---------------------
```
This can now be flattened to either:
```
--1.................3---2.......--
```
Or:
```
------3......1......----2.......--
```
Depending on which one we visit first. Regardless, information is lost.
I'd say that the second one is worse encoding of this scenario because
it pretends that we weren't waiting for part of the timespan that we
were. To solve this I think we should probably make `emitAsyncSequence`
create a temporary flat list and then sort it by start time before
emitting.
Although we weren't actually blocked since there was some CPU time that
was able to proceed to get to 3. So maybe the second one is actually
better. If we wanted that consistently we'd have to figure out what the
intersection was.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
Includes #31412.
The issue is that `pushTreeFork` stores some global state when reconcile
children. This gets popped by `popTreeContext` in `completeWork`.
Normally `completeWork` returns its own `Fiber` again if it wants to do
a second pass which will call `pushTreeFork` again in the next pass.
However, `SuspenseList` doesn't return itself, it returns the next child
to work on.
The fix is to keep track of the count and push it again it when we
return the next child to attempt.
There are still some outstanding issues with hydration. Like the
backwards test still has the wrong behavior in it because it hydrates
backwards and so it picks up the DOM nodes in reverse order.
`tail="hidden"` also doesn't work correctly.
There's also another issue with `useId` and `AsyncIterable` in
SuspenseList when there's an unknown number of children. We don't
support those showing one at a time yet though so it's not an issue yet.
To fix it we need to add variable total count to the `useId` algorithm.
E.g. by falling back to varint encoding.
---------
Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
Co-authored-by: Ricky <rickhanlonii@gmail.com>
This adds some I/O to go get the third party thing to test how it
overlaps.
With #33482, this is what it looks like. The await gets cut off when the
third party component starts rendering. I.e. after the latency to start.
<img width="735" alt="Screenshot 2025-06-08 at 5 42 46 PM"
src="https://github.com/user-attachments/assets/f68d9a84-05a1-4125-b3f0-8f3e4eaaa5c1"
/>
This doesn't fully simulate everything because it should actually also
simulate each chunk of the stream coming back too. We could wrap the
ReadableStream to simulate that. In that scenario, it would probably get
some awaits on the chunks at the end too.
## Summary
In react-native props that are passed as function get converted to a
boolean (`true`). This is the default pattern for event handlers in
react-native.
However, there are reasons for why you might want to opt-out of this
behavior, and instead, pass along the actual function as the prop.
Right now, there is no way to do this, and props that are functions
always get set to `true`.
The `ViewConfig` attributes already have the API for a `process`
function. I simply moved the check for the process function up, so if a
ViewConfig's prop attribute configured a process function this is always
called first.
This provides an API to opt out of the default behavior.
This is the accompanied PR for react-native:
- https://github.com/facebook/react-native/pull/48777
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
If you leave this empty, your PR will very likely be closed.
-->
I modified the code manually in a template react-native app and
confirmed its working. This is a code path you only need in very special
cases, thus it's a bit hard to provide a test for this. I recorded a
video where you can see that the changes are active and the prop is
being passed as native value.
For this I created a custom native component with a view config that
looked like this:
```js
const viewConfig = {
uiViewClassName: 'CustomView',
bubblingEventTypes: {},
directEventTypes: {},
validAttributes: {
nativeProp: {
process: (nativeProp) => {
// Identity function that simply returns the prop function callback
// to opt out of this prop being set to `true` as its a function
return nativeProp
},
},
},
}
```
https://github.com/user-attachments/assets/493534b2-a508-4142-a760-0b1b24419e19
Additionally I made sure that this doesn't conflict with any existing
view configs in react native. In general, this shouldn't be a breaking
change, as for existing view configs it didn't made a difference if you
simply set `myProp: true` or `myProp: { process: () => {...} }` because
as soon as it was detected that the prop is a function the config
wouldn't be used (which is what this PR fixes).
Probably everyone, including the react-native core components use
`myProp: true` for callback props, so this change should be fine.
Technically the async call graph spans basically all the way back to the
start of the app potentially, but we don't want to include everything.
Similarly we don't want to include everything from previous components
in every child component. So we need some heuristics for filtering out
data.
We roughly want to be able to inspect is what might contribute to a
Suspense loading sequence even if it didn't this time e.g. due to a race
condition.
One flaw with the previous approach was that awaiting a cached promise
in a sibling that happened to finish after another sibling would be
excluded. However, in a different race condition that might end up being
used so I wanted to include an empty "await" in that scenario to have
some association from that component.
However, for data that resolved fully before the request even started,
it's a little different. This can be things that are part of the start
up sequence of the app or externally cached data. We decided that this
should be excluded because it doesn't contribute to the loading sequence
in the expected scenario. I.e. if it's cached. Things that end up being
cache misses would still be included. If you want to test externally
cached data misses, then it's up to you or the framework to simulate
those. E.g. by dropping the cache. This also helps free up some noise
since static / cached data can be excluded in visualizations.
I also apply this principle to forwarding debug info. If you reuse a
cached RSC payload, then the Server Component render time and its awaits
gets clamped to the caller as if it has zero render/await time. The I/O
entry is still back dated but if it was fully resolved before we started
then it's completely excluded.
I noticed that the ThirdPartyComponent in the fixture was showing the
wrong stack and the `"use third-party"` is in the wrong location.
<img width="628" alt="Screenshot 2025-06-06 at 11 22 11 PM"
src="https://github.com/user-attachments/assets/f0013380-d79e-4765-b371-87fd61b3056b"
/>
When creating the initial JSX inside the third party server, we should
make sure that it has no owner. In a real cross-server environment you
get this by default by just executing in different context. But since
the fixture example is inside the same AsyncLocalStorage as the parent
it already has an owner which gets transferred. So we should make sure
that were we create the JSX has no owner to simulate this.
When we then parse a null owner on the receiving side, we replace its
owner/stack with the owner/stack of the call to `createFrom...` to
connect them. This worked fine with only two environments. The bug was
that when we did this and then transferred the result to a third
environment we took the original parsed stack trace. We should instead
parse a new one from the replaced stack in the current environment.
The second bug was that the `"use third-party"` badge ends up in the
wrong place when we do this kind of thing. Because the stack of the
thing entering the new environment is the call to `createFrom...` which
is in the old environment even though the component itself executes in
the new environment. So to see if there's a change we should be
comparing the current environment of the task to the owner's environment
instead of the next environment after the task.
After:
<img width="494" alt="Screenshot 2025-06-07 at 1 13 28 AM"
src="https://github.com/user-attachments/assets/e2e870ba-f125-4526-a853-bd29f164cf09"
/>
This effectively lets us consume Web Streams in a Node build. In fact
the Node entry point is now just adding Node stream APIs.
For the client, this is simple because the configs are not actually
stream type specific. The server is a little trickier.
Reverts #33457, #33456 and #33442.
There are too many issues with wrappers, lazy init, stateful modules,
duplicate instantiation of async_hooks and duplication of code.
Instead, we'll just do a wrapper polyfill that uses Node Streams
internally.
I kept the client indirection files that I added for consistency with
the server though.
When deeply nested Suspense boundaries inside a fallback of another
boundary resolve it is possible to encounter situations where you either
attempt to flush an aborted Segment or you have a boundary without any
root segment. We intended for both of these conditions to be impossible
to arrive at legitimately however it turns out in this situation you
can. The fix is two-fold
1. allow flushing aborted segments by simply skipping them. This does
remove some protection against future misconfiguraiton of React because
it is no longer an invariant that you hsould never attempt to flush an
aborted segment but there are legitimate cases where this can come up
and simply omitting the segment is fine b/c we know that the user will
never observe this. A semantically better solution would be to avoid
flushing boudaries inside an unneeded fallback but to do this we would
need to track all boundaries inside a fallback or create back pointers
which add to memory overhead and possibly make GC harder to do
efficiently. By flushing extra we're maintaining status quo and only
suffer in performance not with broken semantics.
2. when queuing completed segments allow for queueing aborted segments
and if we are eliding the enqueued segment allow for child segments that
are errored to be enqueued too. This will mean that we can maintain the
invariant that a boundary must have a root segment the first time we
flush it, it just might be aborted (see point 1 above).
This change has two seemingly similar test cases to exercise this fix.
The reason we need both is that when you have empty segments you hit
different code paths within Fizz and so each one (without this fix)
triggers a different error pathway.
This change also includes a fix to our tests where we were not
appropriately setting CSPnonce back to null at the start of each test so
in some contexts scripts would not run for some tests
Adding throttling or delaying on images, can obviously impact metrics.
However, it's all in the name of better actual user experience overall.
(Note that it's not strictly worse even for metric. Often it's actually
strictly better due to less work being done overall thanks to batching.)
Metrics can impact things like search ranking but I believe this is on a
curve. If you're already pretty good, then a slight delay won't suddenly
make you rank in a completely different category. Similarly, if you're
already pretty bad then a slight delay won't make it suddenly way worse.
It's still in the same realm. It's just one weight of many. I don't
think this will make a meaningful practical impact and if it does,
that's probably a bug in the weights that will get fixed.
However, because there's a race to try to "make everything green" in
terms of web vitals, if you go from green to yellow only because of some
throttling or suspensey images, it can feel bad. Therefore this
implements a heuristic where if the only reason we'd miss a specific
target is because of throttling or suspensey images, then we shorten the
timeout to hit the metric. This is a worse user experience because it
can lead to extra flashing but feeling good about "green" matters too.
If you then have another reveal that happens to be the largest
contentful paint after that, then that's throttled again so that it
doesn't become flashy after that. If you've already missed the deadline
then you're not going to hit your metric target anyway. It can affect
average but not median.
This is mainly about LCP. It doesn't affect FCP since that doesn't have
a throttle. If your LCP is the same as your FCP then it also doesn't
matter.
We assume that `performance.now()`'s zero point starts at the "start of
the navigation" which makes this simple. Even if we used the
`PerformanceNavigationTiming` API it would just tell us the same thing.
This only implements for Fizz since these metrics tend to currently only
by tracked for initial loads, but with soft navs tracking we could
consider implementing the same for Fiber throttles.
Follow up to #33442. This is the bundled version.
To keep type check passes from exploding and the maintainance of the
annoying `paths: []` list small, this doesn't add this to flow type
checks. We might miss some config but every combination should already
be covered by other one passes.
I also don't add any jest tests because to test these double export
entry points we need conditional importing to cover builds and
non-builds which turns out to be difficult for the Flight builds so
these aren't covered by any basic build tests.
This approach is what I'm going for, for the other bundlers too.
We want to make sure that we can block the reveal of a well designed
complete shell reliably. In the Suspense model, client transitions don't
have any way to implicitly resolve. This means you need to use Suspense
or SuspenseList to explicitly split the document. Relying on implicit
would mean you can't add a Suspense boundary later where needed. So we
highly encourage the use of them around large content.
However, if you have constructed a too large shell (e.g. by not adding
any Suspense boundaries at all) then that might take too long to render
on the client. We shouldn't punish users (or overzealous metrics
tracking tools like search engines) in that scenario.
This opts out of render blocking if the shell ends up too large to be
intentional and too slow to load. Instead it deopts to showing the
content split up in arbitrary ways (browser default). It only does this
for SSR, and not client navs so it's not reliable.
In fact, we issue an error to `onError`. This error is recoverable in
that the document is still produced. It's up to your framework to decide
if this errors the build or just surface it for action later.
What should be the limit though? There's a trade off here. If this limit
is too low then you can't fit a reasonably well built UI within it
without getting errors. If it's too high then things that accidentally
fall below it might take too long to load.
I came up with 512kB of uncompressed shell HTML. See the comment in code
for the rationale for this number. TL;DR: Data and theory indicates that
having this much content inside `rel="expect"` doesn't meaningfully
change metrics. Research of above-the-fold content on various websites
indicate that this can comfortable fit all of them which should be
enough for any intentional initial paint.
Block the view transition on suspensey images Up to 500ms just like the
client.
We can't use `decode()` because a bug in Chrome where those are blocked
on `startViewTransition` finishing we instead rely on sync decoding but
also that the image is live when it's animating in and we assume it
doesn't start visible.
However, we can block the View Transition from starting on the `"load"`
or `"error"` events.
The nice thing about blocking inside `startViewTransition` is that we
have already done the layout so we can only wait on images that are
within the viewport at this point. We might want to do that in Fiber
too. If many image doesn't have fixed size but need to load first, they
can all end up in the viewport. We might consider only doing this for
images that have a fixed size or only a max number that doesn't have a
fixed size.
## Summary
Enables the `enableEagerAlternateStateNodeCleanup` feature flag for all
variants, while maintaining the `__VARIANT__` for the internal React
Native flavor for backtesting reasons.
## How did you test this change?
```
$ yarn test
```
When I added the `ready_for_review` event in #32344, no notifications
for opened draft PRs were sent due to some other condition. This is not
the case anymore, so we need to exclude draft PRs from triggering a
notification when the workflow is run because of an `opened` event. This
event is still needed because the `ready_for_review` event only fires
when an existing draft PR is converted to a non-draft state. It does not
trigger for pull requests that are opened directly as ready-for-review.
We highly recommend using Node Streams in Node.js because it's much
faster and it is less likely to cause issues when chained in things like
compression algorithms that need explicit flushing which the Web Streams
ecosystem doesn't have a good solution for. However, that said, people
want to be able to use the worse option for various reasons.
The `.edge` builds aren't technically intended for Node.js. A Node.js
environments needs to be patched in various ways to support it. It's
also less optimal since it can't use [Node.js exclusive
features](https://github.com/facebook/react/pull/33388) and have to use
[the lowest common
denominator](https://github.com/facebook/react/pull/27399) such as JS
implementations instead of native.
This adds a Web Streams build of Fizz but exclusively for Node.js so
that in it we can rely on Node.js modules. The main difference compared
to Edge is that SSR now uses `createHash` from the `"crypto"` module and
imports `TextEncoder` from `"util"`. We use `setImmediate` instead of
`setTimeout`.
The public API is just `react-dom/server` which in Node.js automatically
imports `react-dom/server.node` which re-exports the legacy bundle, Node
Streams bundle and Node Web Streams bundle. The main downside is if your
bundler isn't smart to DCE this barrel file.
With Flight the difference is larger but that's a bigger lift.
Stacked on #33403.
When a Promise is coming from React such as when it's passed from
another environment, we should forward the debug information from that
environment. We already do that when rendered as a child.
This makes it possible to also `await promise` and have the information
from that instrumented promise carry through to the next render.
This is a bit tricky because the current protocol is that we have to
read it from the Promise after it resolves so it has time to be assigned
to the promise. `async_hooks` doesn't pass us the instance (even though
it has it) when it gets resolved so we need to keep it around. However,
we have to be very careful because if we get this wrong it'll cause a
memory leak since we retain things by `asyncId` and then manually listen
for `destroy()` which can only be called once a Promise is GC:ed, which
it can't be if we retain it. We have to therefore use a `WeakRef` in
case it never resolves, and then read the `_debugInfo` when it resolves.
We could maybe install a setter or something instead but that's also
heavy.
The other issues is that we don't use native Promises in
ReactFlightClient so our instrumented promises aren't picked up by the
`async_hooks` implementation and so we never get a handle to our
thenable instance. To solve this we can create a native wrapper only in
DEV.
We want to change the defaults for `revealOrder` and `tail` on
SuspenseList. This is an intermediate step to allow experimental users
to upgrade.
To explicitly specify these options I added `revealOrder="independent"`
and `tail="visible"`.
I then added warnings if `undefined` or `null` is passed. You must now
always explicitly specify them. However, semantics are still preserved
for now until the next step.
We also want to change the rendering order of the `children` prop for
`revealOrder="backwards"`. As an intermediate step I first added
`revealOrder="unstable_legacy-backwards"` option. This will only be
temporary until all users can switch to the new `"backwards"` semantics
once we flip it in the next step.
I also clarified the types that the directional props requires iterable
children but not iterable inside of those. Rows with multiple items can
be modeled as explicit fragments.
Stacked on #33402.
There's a bug in Chrome Performance tracking which uses the enclosing
line/column instead of the callsite in stacks.
For our fake eval:ed functions that represents functions on the server,
we can position the enclosing function body at the position of the
callsite to simulate getting the right line.
Unfortunately, that doesn't give us exactly the right callsite when it's
used for other purposes that uses the callsite like console logs and
error reporting and stacks inside breakpoints. So I don't think we want
to always do this.
For ReactAsyncInfo/ReactIOInfo, the only thing we're going to use the
fake task for is the Performance tracking, so it doesn't have any
downsides until Chrome fixes the bug and we'd have to revert it.
Therefore this PR uses that techniques only for those entries.
We could do this for Server Components too but we're going to use those
for other things too like console logs. I don't think it's worth
duplicating the Task objects. That would also make it inconsistent with
Client Components.
For Client Components, we could in theory also generate fake evals but
that would be way slower since there's so many of them and currently we
rely on the native implementation for those. So doesn't seem worth
fixing.
But since we can at least fix it for RSC I/O/awaits we can do this hack.
Stacked on #33400.
<img width="1261" alt="Screenshot 2025-06-01 at 10 27 47 PM"
src="https://github.com/user-attachments/assets/a5a73ee2-49e0-4851-84ac-e0df6032efb5"
/>
This is emitted with the start/end time and stack of the "await". Which
may be different than the thing that started the I/O.
These awaits aren't quite as simple as just every await since you can
start a sequence in parallel there can actually be multiple overlapping
awaits and there can be CPU work interleaved with the await on the same
component.
```js
function getData() {
await fetch(...);
await fetch(...);
}
const promise = getData();
doWork();
await promise;
```
This has two "I/O" awaits but those are actually happening in parallel
with `doWork()`.
Since these also could have started before we started rendering this
sequence (e.g. a component) we have to clamp it so that we don't
consider awaits that start before the component.
What we're conceptually trying to convey is the time this component was
blocked due to that I/O resource. Whether it's blocked from completing
the last result or if it's blocked from issuing a waterfall request.
Stacked on #33395.
This lets us keep track of which environment this was fetched and
awaited.
Currently the IO and await is in the same environment. It's just kept
when forwarded. Once we support forwarding information from a Promise
fetched from another environment and awaited in this environment then
the await can end up being in a different environment.
There's a question of when the await is inside Flight itself such as
when you return a promise fetched from another environment whether that
should mean that the await is in the current environment. I don't think
so since the original stack trace is the best stack trace. It's only if
you `await` it in user space in this environment first that this might
happen and even then it should only be considered if there wasn't a
better await earlier or if reading from the other environment was itself
I/O.
The timing of *when* we read `environmentName()` is a little interesting
here too.
Stacked on #33394.
This lets us create async stack traces to the owner that was in context
when the I/O was started or awaited.
<img width="615" alt="Screenshot 2025-06-01 at 12 31 52 AM"
src="https://github.com/user-attachments/assets/6ff5a146-33d6-4a4b-84af-1b57e73047d4"
/>
This owner might not be the immediate closest parent where the I/O was
awaited.
Stacked on #33392.
This adds another track to the Performance Track called `"Server
Requests"`.
<img width="1015" alt="Screenshot 2025-06-01 at 12 02 14 AM"
src="https://github.com/user-attachments/assets/c4d164c4-cfdf-4e14-9a87-3f011f65fd20"
/>
This logs the flat list of I/O awaited on by Server Components. There
will be other views that are more focused on what data blocks a specific
Component or Suspense boundary but this is just the list of all the I/O
basically so you can get an overview of those waterfalls without the
noise of all the Component trees and rendering. It's similar to what the
"Network" track is on the client.
I've been going back and forth on what to call this track but I went
with `"Server Requests"` for now. The idea is that the name should
communicate that this is something that happens on the server and is a
pairing with the `"Server Components"` track. Although we don't use that
feature, since it's missing granularity, it's also similar to "Server
Timings".
Stacked on #33390.
The stack trace doesn't include the thing you called when calling into
ignore listed content. We consider the ignore listed content
conceptually the abstraction that you called that's interesting.
This extracts the name of the first ignore listed function that was
called from user space. For example `"fetch"`. So we can know what kind
of request this is.
This could be enhanced and tweaked with heuristics in the future. For
example, when you create a Promise yourself and call I/O inside of it
like my `delay` examples, then we use that Promise as the I/O node but
its stack doesn't have the actual I/O performed. It might be better to
use the inner I/O node in that case. E.g. `setTimeout`. Currently I pick
the name from the first party code instead - in my example `delay`.
Another case that could be improved is the case where your whole
component is third-party. In that case we still log the I/O but it has
no context about what kind of I/O since the whole stack is ignored it
just gets the component name for example. We could for example look at
the first name that is in a different package than the package name of
the ignored listed component. So if
`node_modules/my-component-library/index.js` calls into
`node_modules/mysql/connection.js` then we could use the name from the
inner.
Stacked on #33388.
This encodes the I/O entries as their own row type (`"J"`). This makes
it possible to parse them directly without first parsing the debug info
for each component. E.g. if you're just interested in logging the I/O
without all the places it was awaited.
This is not strictly necessary since the debug info is also readily
available without parsing the actual trees. (That's how the Server
Components Performance Track works.) However, we might want to exclude
this information in profiling builds while retaining some limited form
of I/O tracking.
It also allows for logging side-effects that are not awaited if we
wanted to.
This lets us track what data each Server Component depended on. This
will be used by Performance Track and React DevTools.
We use Node.js `async_hooks`. This has a number of downside. It is
Node.js specific so this feature is not available in other runtimes
until something equivalent becomes available. It's [discouraged by
Node.js docs](https://nodejs.org/api/async_hooks.html#async-hooks). It's
also slow which makes this approach only really viable in development
mode. At least with stack traces. However, it's really the only solution
that gives us the data that we need.
The [Diagnostic
Channel](https://nodejs.org/api/diagnostics_channel.html) API is not
sufficient. Not only is many Node.js built-in APIs missing but all
libraries like databases are also missing. Were as `async_hooks` covers
pretty much anything async in the Node.js ecosystem.
However, even if coverage was wider it's not actually showing the
information we want. It's not enough to show the low level I/O that is
happening because that doesn't provide the context. We need the stack
trace in user space code where it was initiated and where it was
awaited. It's also not each low level socket operation that we want to
surface but some higher level concept which can span a sequence of I/O
operations but as far as user space is concerned.
Therefore this solution is anchored on stack traces and ignore listing
to determine what the interesting span is. It is somewhat
Promise-centric (and in particular async/await) because it allows us to
model an abstract span instead of just random I/O. Async/await points
are also especially useful because this allows Async Stacks to show the
full sequence which is not supported by random callbacks. However, if no
Promises are involved we still to our best to show the stack causing
plain I/O callbacks.
Additionally, we don't want to track all possible I/O. For example,
side-effects like logging that doesn't affect the rendering performance
doesn't need to be included. We only want to include things that
actually block the rendering output. We also need to track which data
blocks each component so that we can track which data caused a
particular subtree to suspend.
We can do this using `async_hooks` because we can track the graph of
what resolved what and then spawned what.
To track what suspended what, something has to resolve. Therefore it
needs to run to completion before we can show what it was suspended on.
So something that never resolves, won't be tracked for example.
We use the `async_hooks` in `ReactFlightServerConfigDebugNode` to build
up an `ReactFlightAsyncSequence` graph that collects the stack traces
for basically all I/O and Promises allocated in the whole app. This is
pretty heavy, especially the stack traces, but it's because we don't
know which ones we'll need until they resolve. We don't materialize the
stacks until we need them though.
Once they end up pinging the Flight runtime, we collect which current
executing task that pinged the runtime and then log the sequence that
led up until that runtime into the RSC protocol. Currently we only
include things that weren't already resolved before we started rendering
this task/component, so that we don't log the entire history each time.
Each operation is split into two parts. First a `ReactIOInfo` which
represents an I/O operation and its start/end time. Basically the start
point where it was start. This is basically represents where you called
`new Promise()` or when entering an `async function` which has an
implied Promise. It can be started in a different component than where
it's awaited and it can be awaited in multiple places. Therefore this is
global information and not associated with a specific Component.
The second part is `ReactAsyncInfo`. This represents where this I/O was
`await`:ed or `.then()` called. This is associated with a point in the
tree (usually the Promise that's a direct child of a Component). Since
you can have multiple different I/O awaited in a sequence technically it
forms a dependency graph but to simplify the model these awaits as
flattened into the `ReactDebugInfo` list. Basically it contains each
await in a sequence that affected this part from unblocking.
This means that the same `ReactAsyncInfo` can appear in mutliple
components if they all await the same `ReactIOInfo` but the same Promise
only appears once.
Promises that are only resolved by other Promises or immediately are not
considered here. Only if they're resolved by an I/O operation. We pick
the Promise basically on the border between user space code and ignored
listed code (`node_modules`) to pick the most specific span but abstract
enough to not give too much detail irrelevant to the current audience.
Similarly, the deepest `await` in user space is marked as the relevant
`await` point.
This feature is only available in the `node` builds of React. Not if you
use the `edge` builds inside of Node.js.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
Alternative to #33421. The difference is that this also adds an
underscore between the "R" and the ID.
The reason we wanted to use special characters is because we use the
full spectrum of A-Z 0-9 in our ID generation so we can basically
collide with any common word (or anyone using a similar algorithm,
base64 or even base16). It's a little less likely that someone would put
`_R_` specifically unless you generate like two IDs separated by
underscore.

## Summary
This tool leverages DevTools to get the component tree from the
currently open React App. This gives realtime information to agents
about the state of the app.
## How did you test this change?
Tested integration with Claude Desktop
This is a babel bug + edge case.
Babel compact mode produces invalid JavaScript (i.e. parse error) when
given a `NumericLiteral` with a negative value.
See https://codesandbox.io/p/devbox/5d47fr for repro.
## Summary
While investigating the root cause of #33208, I noticed a clear typo for
one of the validation files.
## How did you test this change?
Inside `/react/compiler/packages/babel-plugin-react-compiler` I ran the
test script successfully:
<img width="415" alt="Screenshot at May 22 16-43-06"
src="https://github.com/user-attachments/assets/3fe8c5e1-37ce-4a31-b35e-7e323e57cd9d"
/>
## Summary
We completed testing on these internally, so can cleanup the separate
fast and slow paths and remove the `enableShallowPropDiffing` flag which
we're not pursuing.
## How did you test this change?
```
yarn test ReactNativeAttributePayloadFabric
```
fixes https://github.com/facebook/react/issues/32449
This is my first time touching this code. There are multiple systems in
place here and I wouldn't be surprised to learn that this has to be
handled in some other areas too. I have found some other style-related
code areas but I had no time yet to double-check them.
cc @gnoff
This is the same technique we do for the client except we don't check
whether this is newly created font loading to keep code small.
Unfortunately, we can't use this technique for Suspensey images. They'll
need to block before we call `startViewTransition` in a separate
refactor. This is due to a bug in Chrome where `img.decode()` doesn't
resolve until `startViewTransition` does.
There seems to be some bugs still to work out in Chrome. See #33187.
Additionally, since you can't really rely on this function existing
across browsers, it's hard to depend on its behavior anyway. In fact,
you now have a source of inconsistent behaviors across browsers to deal
with.
Ideally it would also be more widely spread in fake DOM implementations
like JSDOM so that we can use it unconditionally. #33177.
We still want to enable this since it's a great feature but maybe not
until it's more widely available cross-browsers with fewer bugs.
Summary:
To prepare for automatic effect dependencies, some codebases may want to
codemod
existing useEffect calls with no deps to include an explicit undefined
second argument
in order to preserve the "run on every render" behavior. In sufficiently
large codebases,
this may require a temporary enforcement period where all effects
provide an explicit
dependencies argument.
Outside of migration, relying on a component to render can lead to real
bugs,
especially when working with memoization.
## Summary
This PR fixes a likely incorrect condition in the
`scheduleUpdateOnFiber` function inside `ReactFiberWorkLoop.js`.
Previously, the code checked:
```js
(executionContext & RenderContext) !== NoLanes
````
However, `NoLanes` is part of the lane priority system, not the
execution context flags. The intent here seems to be to detect whether
the current execution context includes `RenderContext`, which should be
compared against `NoContext`, not `NoLanes`.
This fix replaces `NoLanes` with `NoContext` for semantic correctness
and consistency with other checks throughout the codebase.
**Fixes
[[#33169](https://github.com/facebook/react/issues/33169)](https://github.com/facebook/react/issues/33169)**
---
## How did you test this change?
I ran the following commands to validate correctness and ensure nothing
was broken:
* `yarn lint`
* `yarn linc`
* `yarn test`
* `yarn test --prod`
* `yarn flow`
* `yarn prettier`
All checks passed. Since this is a minor internal logic fix and doesn't
change public behavior or APIs, no additional tests are necessary at
this time.
## Summary
I am writing code that isn't so good, so I saw this error message many
times. It appears to have a typo. This PR fixes the typo.
## How did you test this change?
Ran the tests
Inferred effect dependencies now include optional chains.
This is a temporary solution while
https://github.com/facebook/react/pull/32099 and its followups are
worked on. Ideally, we should model reactive scope dependencies in the
IR similarly to `ComputeIR` -- dependencies should be hoisted and all
references rewritten to use the hoisted dependencies.
`
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33326).
* __->__ #33326
* #33325
* #32286
Stacked on #33330.
This walks the element tree to activate the various classes under
different scenarios. There are some edge case things that are a little
different since we can't express every scenario without virtual nodes.
The main thing that's still missing though is avoiding animating updates
if it can be contained to a layout or enter/exit/share if they're out of
the viewport. I.e. layout stuff.
Follow up to #33293.
This solves a race condition when boundaries are added to the batch
after the `startViewTransition` call.
This doesn't matter yet but it will once we start assigning names before
the `startViewTransition` call.
A possible alternative solution might be to ensure the names are added
synchronously in the event that adds to the batch. It's possible to keep
adding to a batch until the snapshot has happened.
I believe that these mean the same thing. We don't have to emit the
attribute if it's `none` for these cases because if there is no matching
scenario we won't apply the animation in this case.
The only case where we have to emit `none` in the attribute is for
`vt-update` because those can block updates from propagating upwards.
Follow up to #33321.
We can mark boundaries that were blocked in the prerender as postponed
but without anything to replayed inside them. That way they're not
emitted in the prerender but is unblocked when replayed.
Technically this does some unnecessary replaying of the path to the
otherwise already completed boundary but it simplifies our model by just
marking the boundary as needing replaying.
This uses the richer `serverAct` helper that we already use in other
tests.
This avoids using the `Scheduler`. We don't use that package on the
server so it doesn't make sense to simulate going through it.
Additionally, we really should be getting rid of it on the client too to
favor `postTask` polyfills.
When a new child of a fragment instance is inserted, we need to notify
the instance to keep any relevant tracking up to date. For example, we
automatically observe the new child with any active
IntersectionObserver.
For mutable renderers (DOM), we reuse the existing traversal in
`commitPlacement` that does the insertions for HostComponents. Immutable
renderers (Fabric) exit this path before the traversal though, so
currently we can't notify the fragment instances.
Here I've created a separate traversal in `commitPlacement`,
specifically for immutable renders when `enableFragmentRefs` is on.
There's an interesting case when a SuspenseList is partially prerendered
but some of the completed boundaries are blocked by rows to be resumed.
This handles it but just unblocking the future rows to avoid stalling.
However, the correct semantics will need special handling in the
postponed state.
We have many cases internally where the `containerInstance` resolves to
a comment node. `restoreRootViewTransitionName` is called when
`enableViewTransition` is on, even without introducing a
`<ViewTransition />`. So that means it can crash pages because
`containerInstance.style` is `undefined` just by turning on the flag.
This skips cancel/restore of root view transition name if a comment node is the root.
I missed setting the `keyPath` because the `renderChildrenArray` that
this is forked from doesn't need to set a path but since this is
rendered from the `SuspenseList` element it needs it.
Stacked on #33311.
When a row contains Suspense boundaries that themselves depend on CSS,
they will not resolve until the CSS has loaded on the client. We need
future rows in a list to be blocked until this happens. We could do
something in the runtime but a simpler approach is to just add those CSS
dependencies to all those boundaries as well.
To do this, we first hoist the HoistableState from a completed boundary
onto its parent row. Then when the row finishes do we hoist it onto the
next row and onto any boundaries within that row.
Stacked on #33308.
For "together" mode, we can be a self-blocking row that adds all its
boundaries to the blocked set, but there's no parent row that unblocks
it.
A particular quirk of this mode is that it's not enough to just unblock
them all on the server together. Because if one boundary downloads all
its html and then issues a complete instruction it'll appear before the
others while streaming in. What we actually want is to reveal them all
in a single batch.
This implementation takes a short cut by unblocking the rows in
`flushPartialBoundary`. That ensures that all the segments of every
boundary has a chance to flush before we start emitting any of the
complete boundary instructions. Once the last one unblocks, all the
complete boundary instructions are queued. Ideally this would be a
single `<script>` tag so that they can't be split up even if we get a
chunk containing some of them.
~A downside of this approach is that we always outline these boundaries.
We could inline them if they all complete before the parent flushes.
E.g. by checking if the row is blocked only by its own boundaries and if
all the boundaries would fit without getting outlined, then we can
inline them all at once.~ I went ahead and did this because it solves an
issue with `renderToString` where it doesn't support the script runtime
so it can only handle this if inlined.
Follow up to #33306.
If we're nested inside a SuspenseList and we have a row, then we can
point our last row to block the parent row and unblock the parent when
the last child unblocks.
We support AsyncIterable (more so when it's a cached form like in coming
from Flight) as children.
This fixes some warnings and bugs when passed to SuspenseList.
Ideally SuspenseList with `tail="hidden"` should support unblocking
before the full result has resolved but that's an optimization on top.
We also might want to change semantics for this for
`revealOrder="backwards"` so it becomes possible to stream items in
reverse order.
Basically we track a `SuspenseListRow` on the task. These keep track of
"pending tasks" that block the row. A row is blocked by:
- First itself completing rendering.
- A previous row completing.
- Any tasks inside the row and before the Suspense boundary inside the
row. This is mainly because we don't yet know if we'll discover more
SuspenseBoundaries.
- Previous row's SuspenseBoundaries completing.
If a boundary might get outlined, then we can't consider it completed
until we have written it because it determined whether other future
boundaries in the row can finish.
This is just handling basic semantics. Features not supported yet that
need follow ups later:
- CSS dependencies of previous rows should be added as dependencies of
future row's suspense boundary. Because otherwise if the client is
blocked on CSS then a previous row could be blocked but the server
doesn't know it.
- I need a second pass on nested SuspenseList semantics.
- `revealOrder="together"`
- `tail="hidden"`/`tail="collapsed"`. This needs some new runtime
semantics to the Fizz runtime and to allow the hydration to handle
missing rows in the HTML. This should also be future compatible with
AsyncIterable where we don't know how many rows upfront.
- Need to double check resuming semantics.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
When needed.
For the external runtime we always include this wrapper.
For others, we only include it if we have an ViewTransitions affecting.
If we discover the ViewTransitions late, then we can upgrade an already
emitted instruction.
This doesn't yet do anything useful with it, that's coming in a follow
up. This is just the mechanism for how it gets installed.
We decremented `allPendingTasks` after invoking `onShellReady`. Which
means that in that scope it wasn't considered fully complete.
Since the pattern for flushing in Node.js is to start piping in
`onShellReady` and that's how you can get sync behavior, this led us to
think that we had more work left to do. For example we emitted the
`writeShellTimeInstruction` in this scenario before.
Stacked on #33194 and #33200.
When Suspense boundaries reveal during streaming, the Fizz runtime will
be responsible for animating the reveal if necessary (not in this PR).
However, for the future runtime to know what to do it needs to know
about the `<ViewTransition>` configuration to apply.
Ofc, these are virtual nodes that disappear from the HTML. We could
model them as comments like we do with other virtual nodes like Suspense
and Activity. However, that doesn't let us target them with
querySelector and CSS (for no-JS transitions). We also don't have to
model every ViewTransition since not every combination can happen using
only the server runtime. So instead this collapses `<ViewTransition>`
and applies the configuration to the inner DOM nodes.
```js
<ViewTransition name="hi">
<div />
<div />
</ViewTransition>
```
Becomes:
```html
<div vt-name="hi" vt-update="auto"></div>
<div vt-name="hi_1" vt-update="auto"></div>
```
I use `vt-` prefix as opposed to `data-` to keep these virtual
attributes away from user specific ones but we're effectively claiming
this namespace.
There are four triggers `vt-update`, `vt-enter`, `vt-exit` and
`vt-share`. The server resolves which ones might apply to this DOM node.
The value represents the class name (after resolving
view-transition-type mappings) or `"auto"` if no specific class name is
needed but this is still a trigger.
The value can also be `"none"`. This is different from missing because
for example an `vt-update="none"` will block mutations inside it from
triggering the boundary where as a missing `vt-update` would bubble up
to be handled by a parent.
`vt-name` is technically only necessary when `vt-share` is specified to
find a pair. However, since an explicit name can also be used to target
specific CSS selectors, we include it even for other cases.
We want to exclude as many of these annotations as possible.
`vt-enter` can only affect the first DOM node inside a Suspense
boundary's content since the reveal would cause it to enter but nothing
deeper inside. Similarly `vt-exit` can only affect the first DOM node
inside a fallback. So for every other case we can exclude them. (For
future MPA ViewTransitions of the whole document it might also be
something we annotate to children inside the `<body>` as well.) Ideally
we'd only include `vt-enter` for Suspense boundaries that actually
flushed a fallback but since we prepare all that content earlier it's
hard to know.
`vt-share` can be anywhere inside an fallback or content. Technically we
don't have to include it outside the root most Suspense boundary or for
boundaries that are inlined into the root shell. However, this is tricky
to detect. It would also not be correct for future MPA ViewTransitions
because in that case the shared scenario can affect anything in the two
documents so it needs to be in every node everywhere which is
effectively what we do. If a `share` class is specified but it has no
explicit name, we can exclude it since it can't match anything.
`vt-update` is only necessary if something below or a sibling might
update like a Suspense boundary. However, since we don't know when
rendering a segment if it'll later asynchronously add a Suspense
boundary later we have to assume that anywhere might have a child. So
these are always included. We collapse to use the inner most one when
directly nested though since that's the one that ends up winning.
There are some weird edge cases that can't be fully modeled by the lack
of virtual nodes.
Removes the `isFallback` flag on Tasks and tracks it on the
formatContext instead.
Less memory and avoids passing and tracking extra arguments to all the
pushStartInstance branches that doesn't need it.
We'll need to be able to track more Suspense related contexts on this
for View Transitions anyway.
This is a partial revert of #33094. It's true that we don't need the
server and client ViewTransition names to line up. However the server
does need to be able to generate deterministic names for itself. The
cheapest way to do that is using the useId algorithm. When it's used by
the server, the client needs to also materialize an ID even if it
doesn't use it.
And that doesn't disable with `update="none"`.
The principle here is that we want the content of a Portal to animate if
other things are animating with it but if other things aren't animating
then we don't.
Stacked on #33160, #33162, #33186 and #33188.
We have a special case that's awkward for default indicators. When you
start a new async Transition from `React.startTransition` then there's
not yet any associated root with the Transition because you haven't
necessarily `setState` on anything yet until the promise resolves.
That's what `entangleAsyncAction` handles by creating a lane that
everything entangles with until all async actions are done.
If there are no sync updates before the end of the event, we should
trigger a default indicator until either the async action completes
without update or if it gets entangled with some roots we should keep it
going until those roots are done.
Stacked on #33160.
By default, if `onDefaultTransitionIndicator` is not overridden, this
will trigger a fake Navigation event using the Navigation API. This is
intercepted to create an on-going navigation until we complete the
Transition. Basically each default Transition is simulated as a
Navigation.
This triggers the native browser loading state (in Chrome at least). So
now by default the browser spinner spins during a Transition if no other
loading state is provided. Firefox and Safari hasn't shipped Navigation
API yet and even in the flag Safari has, it doesn't actually trigger the
native loading state.
To ensures that you can still use other Navigations concurrently, we
don't start our fake Navigation if there's one on-going already.
Similarly if our fake Navigation gets interrupted by another. We wait
for on-going ones to finish and then start a new fake one if we're
supposed to be still pending.
There might be other routers on the page that might listen to intercept
Navigation Events. Typically you'd expect them not to trigger a refetch
when navigating to the same state. However, if they want to detect this
we provide the `"react-transition"` string in the `info` field for this
purpose.
Stacked on #33160.
The purpose of this is to avoid calling `onDefaultTransitionIndicator`
when a Default priority update acts as the loading indicator, but still
call it when unrelated Default updates happens nearby.
When we schedule Default priority work that gets batched with other
events in the same frame more or less. This helps optimize by doing less
work. However, that batching means that we can't separate work from one
setState from another. If we would consider all Default priority work in
a frame when determining whether to show the default we might never show
it in cases like when you have a recurring timer updating something.
This instead flushes the Default priority work eagerly along with the
sync work at the end of the event, if this event scheduled any
Transition work. This is then used to determine if the default indicator
needs to be shown.
Stacked on #33159.
This implements `onDefaultTransitionIndicator`.
The sequence is:
1) In `markRootUpdated` we schedule Transition updates as needing
`indicatorLanes` on the root. This tracks the lanes that currently need
an indicator to either start or remain going until this lane commits.
2) Track mutations during any commit. We use the same hook that view
transitions use here but instead of tracking it just per view transition
scope, we also track a global boolean for the whole root.
3) If a sync/default commit had any mutations, then we clear the
indicator lane for the `currentEventTransitionLane`. This requires that
the lane is still active while we do these commits. See #33159. In other
words, a sync update gets associated with the current transition and it
is assumed to be rendering the loading state for that corresponding
transition so we don't need a default indicator for this lane.
4) At the end of `processRootScheduleInMicrotask`, right before we're
about to enter a new "event transition lane" scope, it is no longer
possible to render any more loading states for the current transition
lane. That's when we invoke `onDefaultTransitionIndicator` for any roots
that have new indicator lanes.
5) When we commit, we remove the finished lanes from `indicatorLanes`
and once that reaches zero again, then we can clean up the default
indicator. This approach means that you can start multiple different
transitions while an indicator is still going but it won't stop/restart
each time. Instead, it'll wait until all are done before stopping.
Follow ups:
- [x] Default updates are currently not enough to cancel because those
aren't flush in the same microtask. That's unfortunate. #33186
- [x] Handle async actions before the setState. Since these don't
necessarily have a root this is tricky. #33190
- [x] Disable for `useDeferredValue`. ~Since it also goes through
`markRootUpdated` and schedules a Transition lane it'll get a default
indicator even though it probably shouldn't have one.~ EDIT: Turns out
this just works because it doesn't go through `markRootUpdated` when
work is left behind.
- [x] Implement built-in DOM version by default. #33162
When we're entangled with an async action lane we use that lane instead
of the currentEventTransitionLane. Conversely, if we start a new async
action lane we reuse the currentEventTransitionLane.
So they're basically supposed to be in sync but they're not if you
resolve the async action and then schedule new stuff in the same event.
Then you end up with two transitions in the same event with different
lanes.
By stashing it like this we fix that but it also gives us an opportunity
to check just the currentEventTransitionLane to see if this event
scheduled any regular Transition updates or Async Transitions.
This keeps track of the transition lane allocated for this event. I want
to be able to use the current one within sync work flushing to know
which lane needs its loading indicator cleared.
It's also a bit weird that transition work scheduled inside sync updates
in the same event aren't entangled with other transitions in that event
when `flushSync` is.
Therefore this moves it to reset after flushing.
It should have no impact. Just splitting it out into a separate PR for
an abundance of caution.
The only thing this might affect would be if the React internals throws
and it doesn't reset after. But really it doesn't really have to reset
and they're all entangled anyway.
When we get the source location for "View source for this element" we
should be using the enclosing function of the callsite of the child. So
that we don't just point to some random line within the component.
This is similar to the technique in #33136.
This technique is now really better than the fake throw technique, when
available. So I now favor the owner technique. The only problem it's
only available in DEV and only if it has a child that's owned (and not
filtered).
We could implement this same technique for the error that's thrown in
the fake throwing solution. However, we really shouldn't need that at
all because for client components we should be able to call
`inspect(fn)` at least in Chrome which is even better.
Enabled in experimental channel.
We know this is critical semantics to enforce at the HTML level since if
you don't then you can't add explicit boundaries after the fact.
However, this might have to go in a major release to allow for
upgrading.
## Summary
Our builds generate files with a `.mjs` file extension. These are
currently filtered out by `ReactFlightWebpackPlugin` so I am updating it
to support this file extension.
This fixes https://github.com/facebook/react/issues/33155
## How did you test this change?
I built the plugin with this change and used `yalc` to test it in my
project. I confirmed the expected files now show up in
`react-client-manifest.json`
React Compiler's program traversal logic is pretty lengthy and complex
as we've added a lot of features piecemeal. `compileProgram` is 300+
lines long and has confusing control flow (defining helpers inline,
invoking visitors, mutating-asts-while-iterating, mutating global
`ALREADY_COMPILED` state).
- Moved more stuff to `ProgramContext`
- Separated `compileProgram` into a bunch of helpers
Tested by syncing this stack to a Meta codebase and observing no
compilation output changes (D74487851, P1806855669, P1806855379)
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33147).
* #33149
* #33148
* __->__ #33147
Stacked on #33150.
We use `noop` functions in a lot of places as place holders. I don't
think there's any real optimizations we get from having separate
instances. This moves them to use a common instance in `shared/noop`.
New take on #29716
## Summary
Template literals consisting entirely of constant values will be inlined
to a string literal, effectively replacing the backticks with a double
quote.
This is done primarily to make the resulting instruction a string
literal, so it can be processed further in constant propatation. So this
is now correctly simplified to `true`:
```js
`` === "" // now true
`a${1}` === "a1" // now true
```
If a template string literal can only partially be comptime-evaluated,
it is not that useful for dead code elimination or further constant
folding steps and thus, is left as-is in that case. Same is true if the
literal contains an array, object, symbol or function.
## How did you test this change?
See added tests.
(Almost) all pragmas are now one of the following:
- `@...TestOnly`: custom pragma for test fixtures
- `@<configName>` | `@<configName>:true`: enables with either true or a
default enabled value
- `@<configName>:<json value>`
`fragmentInstance.dispatchEvent(evt)` calls `element.dispatchEvent(evt)`
on the fragment's host parent. This mimics bubbling if the
`fragmentInstance` could receive an event itself.
If the parent is disconnected, there is a dev warning and no event is
dispatched.
## Summary
`-constant` is represented as a `UnaryExpression` node that is currently
not part of constant folding. If the operand is a constant number, the
node is folded to `constant * -1`. This also coerces `-0` to `0`,
resulting in `0 === -0` being folded to `true`.
## How did you test this change?
See attached tests
Follow up to #33136.
This clarifies in the types where the conversion happens from a CallSite
which we use to simulate getting the enclosing line/col to a
FunctionLocation which doesn't represent a CallSite but actually just
the function which only has an enclosing line/col.
This enables `focus` and `focusLast` methods on FragmentInstances to
search nested host components, depth first. Attempts focus on each child
and bails if one is successful. Previously, only the first level of host
children would attempt focus.
Now if we have an example like
```
component MenuItem() {
return (<div><a>{...}</a></div>)
}
component Menu() {
return <Fragment>{items.map(i => <MenuItem i={i} />)}</Fragment>
}
```
We can target focus on the first or last a tag, rather than checking
each wrapping div and then noop.
Stacked on #33135.
This encodes the line/column of the enclosing function as part of the
stack traces. When that information is available.
I adjusted the fake function code generation so that the beginning of
the arrow function aligns with these as much as possible.
This ensures that when the browser tries to look up the line/column of
the enclosing function, such as for getting the function name, it gets
the right one. If we can't get the enclosing line/column, then we encode
it at the beginning of the file. This is likely to get a miss in the
source map identifiers, which means that the function name gets
extracted from the runtime name instead which is better.
Another thing where this is used is the in the Performance Track.
Ideally that would be fixed by
https://issues.chromium.org/u/1/issues/415968771 but the enclosing
information is useful for other things like the function name resolution
anyway.
We can also use this for the "View source for this element" in React
DevTools.
This is first step to include more enclosing line/column in the parsed
data.
We install our own `prepareStackTrace` to collect structured callsite
data and only fall back to parsing the string if it was already
evaluated or if `prepareStackTrace` doesn't work in this environment.
We still mirror the default V8 format for encoding the function name
part. A lot of this is covered by tests already.
## Summary
When using React DevTools to highlight component updates, the highlights
would sometimes appear behind elements that use the browser's
[top-layer](https://developer.mozilla.org/en-US/docs/Glossary/Top_layer)
(such as `<dialog>` elements or components using the Popover API). This
made it difficult to see which components were updating when they were
inside or behind top-layer elements.
This PR fixes the issue by using the Popover API to ensure that
highlighting appears on top of all content, including elements in the
top-layer. The implementation maintains backward compatibility with
browsers that don't support the Popover API.
## How did you test this change?
I tested this change in the following ways:
1. Manually tested in Chrome (which supports the Popover API) with:
- Created a test application with React components inside `<dialog>`
elements and custom elements using the Popover API
- Verified that component highlighting appears above these elements when
they update
- Confirmed that highlighting displays correctly for nested components
within top-layer elements
2. Verified backward compatibility:
- Tested in browsers without Popover API support to ensure fallback
behavior works correctly
- Confirmed that no errors occur and highlighting still functions as
before
3. Ran the React DevTools test suite:
- All tests pass successfully
- No regressions were introduced
[demo-page](https://devtools-toplayer-demo.vercel.app/)
[demo-repo](https://github.com/yongsk0066/devtools-toplayer-demo)
### AS-IS
https://github.com/user-attachments/assets/dc2e1281-969f-4f61-82c3-480153916969
### TO-BE
https://github.com/user-attachments/assets/dd52ce35-816c-42f0-819b-0d5d0a8a21e5
This adds `compareDocumentPosition(otherNode)` to fragment instances.
The semantics implemented are meant to match typical element
positioning, with some fragment specifics. See the unit tests for all
expectations.
- An element preceding a fragment is `Node.DOCUMENT_POSITION_PRECEDING`
- An element after a fragment is `Node.DOCUMENT_POSITION_FOLLOWING`
- An element containing the fragment is
`Node.DOCUMENT_POSITION_PRECEDING` and
`Node.DOCUMENT_POSITION_CONTAINING`
- An element within the fragment is
`Node.DOCUMENT_POSITION_CONTAINED_BY`
- An element compared against an empty fragment will result in
`Node.DOCUMENT_POSITION_DISCONNECTED` and
`Node.DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC`
Since we assume a fragment instances target children are DOM siblings
and we want to compare the full fragment as a pseudo container, we can
compare against the first target child outside of handling the special
cases (empty fragments and contained elements).
Multiple things here:
- Improve the mean calculation for metrics so we don't report 0 when
web-vitals fail to be retrieved
- improve ui chaos monkey to use puppeteer APIs since only those trigger
INP/CLS metrics since we need emulated mouse clicks
- Add logic to navigate to a temp page after render since some
web-vitals metrics are only calculated when the page is backgrounded
- Some readability improvements
Originally I thought it was important that SSR used the same View
Transition name as the client so that the Fizz runtime could emit those
names and then the client could pick up and take over. However, I no
longer believe that approach is feasible. Instead, the names can be
generated only during that particular animation.
Therefore we can simplify the auto name assignment to not have to
consider the hydration.
Stacked on #33129. Flagged behind `enableHydrationChangeEvent`.
If you type into a controlled input before hydration and something else
rerenders like a setState in an effect, then the controlled input will
reset to whatever React thought it was. Even with event replaying that
this is stacked on, if the second render happens before event replaying
has fired in a separate task.
We don't want to flush inside the commit phase because then things like
flushSync in these events wouldn't work since they're inside the commit
stack.
This flushes all event replaying between renders by flushing it at the
end of `flushSpawned` work. We've already committed at that point and is
about to either do subsequent renders or yield to event loop for passive
effects which could have these events fired anyway. This just ensures
that they've already happened by the time subsequent renders fire. This
means that there's now a type of event that fire between sync render
passes.
This fixes a long standing issue that controlled inputs gets out of sync
with the browser state if it's changed before we hydrate.
This resolves the issue by replaying the change events (click, input and
change) if the value has changed by the time we commit the hydration.
That way you can reflect the new value in state to bring it in sync. It
does this whether controlled or uncontrolled.
The idea is that this should be ok to replay because it's similar to the
continuous events in that it doesn't replay a sequence but only reflects
the current state of the tree.
Since this is a breaking change I added it behind
`enableHydrationChangeEvent` flag.
There is still an additional issue remaining that I intend to address in
a follow up. If a `useLayoutEffect` triggers an sync rerender on
hydration (always a bad idea) then that can rerender before we have had
a chance to replay the change events. If that renders through a input
then that input will always override the browser value with the
controlled value. Which will reset it before we've had a change to
update to the new value.
Note that bailing out adds false positives for hoisted functions whose
only references are within other functions. For example, this rewrite
would be safe.
```js
// source program
function foo() {
return bar();
}
function bar() {
return 42;
}
// compiler output
let bar;
if (/* deps changed */) {
function foo() {
return bar();
}
bar = function bar() {
return 42;
}
}
```
These false positives are difficult to detect because any maybe-call of
foo before the definition of bar would be invalid.
Instead of bailing out, we should rewrite hoisted function declarations
to the following form.
```js
let bar$0;
if (/* deps changed */) {
// All references within the declaring memo block
// or before the function declaration should use
// the original identifier `bar`
function foo() {
return bar();
}
function bar() {
return 42;
}
bar$0 = bar;
}
// All references after the declaring memo block
// or after the function declaration should use
// the rewritten declaration `bar$0`
```
I noticed that we increase this in the recursive part of the algorithm.
This would mean that we'd count a key more than once if it has Server
Components inside it recursively resolving. This moves it out to where
we enter from toJSON. Which is called once per JSON entry (and therefore
once per key).
This revisits a validation I built a while ago, trying to make it more strict this time to ensure that it's high-signal.
We detect function expressions which are *known* mutable — they definitely can modify a variable defined outside of the function expression itself (modulo control flow). This uses types to look for known Store and Mutate effects only, and disregards mutations of effects. Any such function passed to a location with a Freeze effect is reported as a validation error.
This is behind a flag and disabled by default. If folks agree this makes sense to revisit, i'll test out internally and we can consider enabling by default.
ghstack-source-id: 075a731444ce95e52dbd5ea3be85c16d428927f5
Pull Request resolved: https://github.com/facebook/react/pull/33079
If a function captures a mutable value but never gets called, we don't infer a mutable range for that function. This means that we also don't alias the function with its mutable captures.
This case is tricky, because we don't generally know for sure what is a mutation and what may just be a normal function call. For example:
```js
hook useFoo() {
const x = makeObject();
return () => {
return readObject(x); // could be a mutation!
}
}
```
If we pessimistically assume that all such cases are mutations, we'd have to group lots of memo scopes together unnecessarily. However, if there is definitely a mutation:
```js
hook useFoo(createEntryForKey) {
const cache = new WeakMap();
return (key) => {
let entry = cache.get(key);
if (entry == null) {
entry = createEntryForKey(key);
cache.set(key, entry); // known mutation!
}
return entry;
}
}
```
Then we have to ensure that the function and its mutable captures alias together and end up in the same scope. However, aliasing together isn't enough if the function and operands all have empty mutable ranges (end = start + 1).
This pass finds function expressions and object methods that have an empty mutable range and known-mutable operands which also don't have a mutable range, and ensures that the function and those operands are aliased together *and* that their ranges are updated to end after the function expression. This is sufficient to ensure that a reactive scope is created for the alias set.
NOTE: The alternative is to reject these cases. If we do that we'd also want to similarly disallow cases like passing a mutable function to a hook.
ghstack-source-id: 5d8158246a320e80d8da3f0e395ac1953d8920a2
Pull Request resolved: https://github.com/facebook/react/pull/33078
Building on mofeiz's recent work to type constructors. Also, types for reanimated values which are useful in the next PR.
ghstack-source-id: 1c81e213a11337ac7e9c85a429ecf3f1d1adef66
Pull Request resolved: https://github.com/facebook/react/pull/33077
This pass didn't previously report the precise difference btw inferred/manual dependencies unless a debug flag was set. But the error message is really good (nice job mofeiz): the only catch is that in theory the inferred dep could be a temporary that can't trivially be reported to the user.
But the messages are really useful for quickly verifying why the compiler couldn't preserve memoization. So here we switch to outputting a detailed message about the discrepancy btw inferred/manual deps so long as the inferred dep root is a named variable. I also slightly adjusted the message to handle the case where there is no diagnostic, which can occur if there were no manual deps but the compiler inferred a dependency.
ghstack-source-id: 534f6f1fec0855e05e85077eba050eb2ba254ef8
Pull Request resolved: https://github.com/facebook/react/pull/33095
If a JSX attribute value is a string that contains unicode or other characters that need special escaping, we wrap the attribute value in an expression container. However, our unicode to detect this only handled the basic unicode character plane, not the "astral" plane which includes emojis.
This PR updates the regex to detect such extended characters and also use an expression container.
ghstack-source-id: 6d9c8e4dd22285077108e2fa53d66154d1b781fb
Pull Request resolved: https://github.com/facebook/react/pull/33096
Our runtime results are still bogus, but so far this tweak let's the llm
use the tools a little more intelligently.
example:
---
```js
import React from 'react';
function App() {
const [count, setCount] = React.useState(0);
const [data, setData] = React.useState([]);
React.useEffect(() => {
const processData = () => {
console.log("Processing data...");
const newData = [];
for (let i = 0; i < 1000000000; i++) {
newData.push({ id: i, value: Math.random() * count });
}
return newData;
};
const processedData = processData();
setData(processedData);
}, [count]);
return (
<div>
<p>Count: {count}</p>
<p>Data Length: {data.length}</p>
<ul>
{data.slice(0, 5).map((item) => (
<li key={item.id}>Item {item.id}: {item.value.toFixed(2)}</li>
))}
</ul>
</div>
);
};
```
why is this component slow? use the react tools to figure this out.
> I'll analyze why this component is slow using the React tools. Let's
first evaluate the performance of the original code.
>
[review-react-runtime ...]
>
> The performance measurement tool timed out, which is a strong
indication of just how severe the performance issue is in this
component. Let's now try to compile the code to see if React Compiler
can identify any issues:
>
[compile...]
>
> Now I understand the issue. Let's analyze why this component > is
extremely slow:
> Main Performance Issues:
>
> Massive Data Processing: The component is trying to create an array
with a billion (1,000,000,000) objects in the processData function. This
is an enormous amount of data that will:
>
> Consume massive amounts of memory
> Take an extremely long time to process
> Likely crash the browser
>
>
> Unnecessary Recalculation: The effect depends on [count], meaning
every time the count changes, it will reprocess this enormous dataset.
> Inefficient Data Handling: Even though only 5 items are displayed, the
component processes a billion items.
>
> Let's fix these issues:
>
[compile...]
>
> Now let's check if our modified code performs better:
>
[review-react-runtime...]
>
> Excellent! The performance has dramatically improved. Now let's check
the React documentation to make sure we're following the best practices:
>
[query-react-dev-docs...]
(hit the maximum length conversation limit because i'm on a free plan)
Since we use esbuild we need to correctly move dependencies that are
required at runtime into `dependencies` and other packages that are only
used in development in to `devDependencies`. This ensures the correct
packages are included in the build.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33101).
* #33085
* #33084
* #33083
* #33082
* __->__ #33101
Because we now decided whether to outline in the flushing phase, when
we're writing the preamble we don't yet know if we will make that
decision so we don't know if it's safe to omit the external runtime.
However, if you are providing an external runtime it's probably a pretty
safe bet you're streaming something dynamically that's likely to need it
so we can always include it.
The main thing is that this makes it hard to test it because it affects
our tests in ways it wouldn't otherwise so we have to add a bunch of
conditions.
Stacked on #33076.
This fixes a bug where we used the "complete" status but the
DOMContentLoaded event. This checks for not "loading" instead.
We also add a new status where the boundary has been marked as complete
by the server but has not yet flushed either due to being throttled,
suspended on CSS or animating.
Stacked on #33073.
React semantics is that Suspense boundaries reveal with a throttle
(300ms). That helps avoid flashing reveals when a stream reveals many
individual steps back to back. It can also improve overall performance
by batching the layout and paint work that has to happen at each step.
Unfortunately we never implemented this for SSR streaming - only for
client navigations. This is highly noticeable on very dynamic sites with
lots of Suspense boundaries. It can look good with a client nav but feel
glitchy when you reload the page or initial load.
This fixes the Fizz runtime to be throttled and reveals batched into a
single paint at a time. We do this by first tracking the last paint
after the complete (this will be the first paint if `rel="expect"` is
respected). Then in the `completeBoundary` operation we queue the
operation and then flush it all into a throttled batch.
Another motivation is that View Transitions need to operate as a batch
and individual steps get queued in a sequence so it's extra important to
include as much content as possible in each animated step. This will be
done in a follow up for SSR View Transitions.
Stacked on #33066 and #33068.
Currently we're passing `errorDigest` to `completeBoundary` if there is
a client side error (only CSS loading atm). This only exists because of
`completeBoundaryWithStyles`. Normally if there's a server-side error
we'd emit the `clientRenderBoundary` instruction instead. This adds
unnecessary code to the common case where all styles are in the head.
This is about to get worse with batching because client render shouldn't
be throttled but complete should be.
The first commit moves the client render logic inline into
`completeBoundaryWithStyles` so we only pay for it when styles are used.
However, the approach I went with in the second commit is to reuse the
`$RX` instruction instead (`clientRenderBoundary`). That way if you have
both it ends up being amortized. However, it does mean we have to emit
the `$RX` (along with the `$RC` helper if any
`completeBoundaryWithStyles` instruction is needed.
Stacked on #33065.
The runtime is about to be a lot more complicated so we need to start
sharing some more code.
The problem with sharing code is that we want the inline runtime to as
much as possible be isolated in its scope using only a few global
variables to refer across runtimes.
A problem with Closure Compiler is that it refuses to inline functions
if they have closures inside of them. Which makes sense because of how
VMs work it can cause memory leaks. However, in our cases this doesn't
matter and code size matters more. So we can't use many clever tricks.
So this just favors writing the source in the inline form. Then we add
an extra compiler pass to turn those global variables into local
variables in the external runtime.
We weren't treating terminal operands as eligible for memoization in PruneNonEscapingScopes, which meant that they could end up un-memoized. Terminal operands can also be compound ReactiveValues like SequenceExpressions, so part of the fix is to make sure we don't just recurse into compound values but record the full aliasing information we would for top-level instructions.
Still WIP, this needs to handle terminals other than for..of.
ghstack-source-id: 09a29230514e3bc95d1833cd4392de238fabbeda
Pull Request resolved: https://github.com/facebook/react/pull/33062
## Summary
Fix babel presets, and add a bit more context to the tool so that it is
more reliable
## How did you test this change?
Manually tested the mcp integrated with claude desktop
We normally expect the segment to exist whatever the client does while
streaming. However, when hydration errors at the root of the shell for a
whole document render, then we clear nodes from body which can include
our segments. We don't need them anymore because we switched to client
rendering.
It triggers an error accessing parent node which can safely be ignored.
This just helps avoid confusion in this scenario.
This also covers up the error in #33067. Which doesn't actually cause
any visible problems other than error logging. However, ideally we
wouldn't emit completeBoundary instructions if the boundary is inside a
cancelled fallback.
```js
function Component() {
useEffect(() => {
let hasCleanedUp = false;
document.addEventListener(..., () => hasCleanedUp ? foo() : bar());
// effect return values shouldn't be typed as frozen
return () => {
hasCleanedUp = true;
}
};
}
```
### Problem
`PruneHoistedContexts` currently strips hoisted declarations and
rewrites the first `StoreContext` reassignment to a declaration. For
example, in the following example, instruction 0 is removed while a
synthetic `DeclareContext let` is inserted before instruction 1.
```js
// source
const cb = () => x; // reference that causes x to be hoisted
let x = 4;
x = 5;
// React Compiler IR
[0] DeclareContext HoistedLet 'x'
...
[1] StoreContext reassign 'x' = 4
[2] StoreContext reassign 'x' = 5
```
Currently, we don't account for `DeclareContext let`. As a result, we're
rewriting to insert duplicate declarations.
```js
// source
const cb = () => x; // reference that causes x to be hoisted
let x;
x = 5;
// React Compiler IR
[0] DeclareContext HoistedLet 'x'
...
[1] DeclareContext Let 'x'
[2] StoreContext reassign 'x' = 5
```
### Solution
Instead of always lowering context variables to a DeclareContext
followed by a StoreContext reassign, we can keep `kind: 'Const' | 'Let'
| 'Reassign' | etc` on StoreContext.
Pros:
- retain more information in HIR, so we can codegen easily `const` and
`let` context variable declarations back
- pruning hoisted `DeclareContext` instructions is simple.
Cons:
- passes are more verbose as we need to check for both `DeclareContext`
and `StoreContext` declarations
~(note: also see alternative implementation in
https://github.com/facebook/react/pull/32745)~
### Testing
Context variables are tricky. I synced and diffed changes in a large
meta codebase and feel pretty confident about landing this. About 0.01%
of compiled files changed. Among these changes, ~25% were [direct
bugfixes](https://www.internalfb.com/phabricator/paste/view/P1800029094).
The [other
changes](https://www.internalfb.com/phabricator/paste/view/P1800028575)
were primarily due to changed (corrected) mutable ranges from
https://github.com/facebook/react/pull/33047. I tried to represent most
interesting changes in new test fixtures
`
Fixes an edge case in React Compiler's effects inference model.
Returned values should only be typed as 'frozen' if they are (1) local
and (2) not a function expression which may capture and mutate this
function's outer context. See test fixtures for details
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33047).
* #32765
* #32747
* __->__ #33047
## Summary
Add a way for the agent to get some data on the performance of react
code
## How did you test this change?
Tested function independently and directly with claude desktop app
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <sebastian.silbermann@vercel.com>
Same principle as #33029 but for Flight.
We pretty aggressively create separate rows for things in Flight (every
Server Component that's an async function create a microtask). However,
sync Server Components and just plain Host Components are not. Plus we
should ideally ideally inline more of the async ones in the same way
Fizz does.
This means that we can create rows that end up very large. Especially if
all the data is already available. We can't show the parent content
until the whole thing loads on the client.
We don't really know where Suspense boundaries are for Flight but any
Element is potentially a point that can be split.
This heuristic counts roughly how much we've serialized to block the
current chunk and once a limit is exceeded, we start deferring all
Elements. That way they get outlined into future chunks that are later
in the stream. Since they get replaced by Lazy references the parent can
potentially get unblocked.
This can help if you're trying to stream a very large document with a
client nav for example.
Adds Fragment Ref support to RN through the Fabric config, starting with
`observeUsing`/`unobserveUsing`. This is mostly a copy from the
implementation on DOM, and some of it can likely be shared in the future
but keeping it separate for now and we can refactor as we add more
features.
Added a basic test with Fabric, but testing specific methods requires so
much mocking that it doesn't seem valuable here.
I built Fabric and ran on the Catalyst app internally to test with
intersection observers end to end.
Stacked on #32736.
That way you can find the owner stack of each component that rerendered
for context.
In addition to the JSX callsite tasks that we already track, I also
added tracking of the first `setState` call before rendering.
We then run the "Update" entries in that task. That way you can find the
callsite of the first setState and therefore the "cause" of a render
starting by selecting the "Update" track.
Unfortunately this is blocked on bugs in Chrome that makes it so that
these stacks are not reliable in the Performance tab. It basically just
doesn't work.
This is a new extension that Chrome added to the existing
`console.timeStamp` similar to the extensions added to
`performance.measure`. This one should be significantly faster because
it doesn't have the extra object indirection, it doesn't return a
`PerformanceMeasure` entry and doesn't register itself with the global
system of entries.
I also use `performance.measure` in DEV for errors since we can attach
the error to the `properties` extension which doesn't exist for
`console.timeStamp`.
A downside of using this API is that there's no programmatic API for the
site itself to collect its own logs from React. Which the previous
allowed us to use the standard `performance.getEntries()` for. The
recommendation instead will be for the site to patch `console.timeStamp`
if it wants to collect measurements from React just like you're
recommended to patch `console.error` or `fetch` or whatever to collect
other instrumentation metrics.
This extension works in Chrome canary but it doesn't yet work fully in
Chrome stable. We might want to wait until it has propagated to Chrome
to stable. It should be in Chrome 136.
Follow up to #33027.
This enhances the heuristic so that we accumulate the size of the
currently written boundaries. Starting from the size of the root (minus
preamble) for the shell.
This ensures that if you have many small boundaries they don't all
continue to get inlined. For example, you can wrap each paragraph in a
document in a Suspense boundary to regain document streaming
capabilities if that's what you want.
However, one consideration is if it's worth producing a fallback at all.
Maybe if it's like `null` it's free but if it's like a whole alternative
page, then it's not. It's possible to have completely useless Suspense
boundaries such as when you nest several directly inside each other. So
this uses a limit of at least 500 bytes of the content itself for it to
be worth outlining at all. It also can't be too small because then for
example a long list of paragraphs can never be outlined.
In the fixture I straddle this limit so some paragraphs are too small to
be considered. An unfortunate effect of that is that you can end up with
some of them not being outlined which means that they appear out of
order. SuspenseList is supposed to address that but it's unfortunate.
The limit is still fairly high though so it's unlikely that by default
you'd start outlining anything within the viewport at all. I had to
reduce the `progressiveChunkSize` by an order of magnitude in my fixture
to try it out properly.
`requestFormReset` incorrectly tries to get the current dispatch queue
from the Fiber. However, the Fiber might be the workInProgress which is
an inconsistent state.
This hack just tries the other Fiber if it detects one of the known
inconsistent states but there can be more.
Really we should stash the dispatch queue somewhere stateful which is
effectively what `setState` does by binding it to the closure.
## Summary
We don't need the isArray check for this experiment, as
`fastAddProperties` already does the same. Also renaming
slowAddProperties to make it clearer we can fully remove this codepath
once fastAddProperties is fully rolled out.
## How did you test this change?
```
yarn test packages/react-native-renderer -r=xplat --variant=true
```
When we end up creating an incomplete state in the shell we end up not
flushing anything. As a hack, in this case we need to reset the
ResumableState because some of the ResumableState is still relevant
(e.g. any preloads that went into headers) but some of the
ResumableState needs to be reset since they assume that what we produced
actually flushed.
We didn't reset the instructions state but we haven't actually flushed
any of the instructions so it needs to reset.
Since the very beginning we have had the `progressiveChunkSize` option
but we never actually took advantage of it because we didn't count the
bytes that we emitted. This starts counting the bytes by taking a pass
over the added chunks each time a segment completes.
That allows us to outline a Suspense boundary to stream in late even if
it is already loaded by the time that back-pressure flow and in a
`prerender`. Meaning it gets inserted with script.
The effect can be seen in the fixture where if you have large HTML
content that can block initial paint (thanks to
[`rel="expect"`](https://github.com/facebook/react/pull/33016) but also
nested Suspense boundaries). Before this fix, the paint would be blocked
until the large content loaded. This lets us paint the fallback first in
the case that the raw bytes of the content takes a while to download.
You can set it to `Infinity` to opt-out. E.g. if you want to ensure
there's never any scripts. It's always set to `Infinity` in
`renderToHTML` and the legacy `renderToString`.
One downside is that if we might choose to outline a boundary, we need
to let its fallback complete.
We don't currently discount the size of the fallback but really just
consider them additive even though in theory the fallback itself could
also add significant size or even more than the content. It should maybe
really be considered the delta but that would require us to track the
size of the fallback separately which is tricky.
One problem with the current heuristic is that we just consider the size
of the boundary content itself down to the next boundary. If you have a
lot of small boundaries adding up, it'll never kick in. I intend to
address that in a follow up.
When effect dependencies cannot be inferred due to memoization-related
bailouts or unexpected mutable ranges (which currently often have to do
with writes to refs), fall back to traversing the effect lambda itself.
This fallback uses the same logic as PropagateScopeDependencies:
1. Collect a sidemap of loads and property loads
2. Find hoistable accesses from the control flow graph. Note that here,
we currently take into account the mutable ranges of instructions (see
`mutate-after-useeffect-granular-access` fixture)
3. Collect the set of property paths accessed by the effect
4. Merge to get the set of minimal dependencies
Inferred effect dependencies and inlined jsx (both experimental
features) rely on `InferReactivePlaces` to determine their dependencies.
Since adding type inference for phi nodes
(https://github.com/facebook/react/pull/30796), we have been incorrectly
inferring stable-typed value blocks (e.g. `props.cond ? setState1 :
setState2`) as non-reactive. This fix patches InferReactivePlaces
instead of adding a new pass since we want non-reactivity propagated
correctly
See https://github.com/rollup/plugins/issues/1425
Currently, `@babel/helper-string-parser/lib/index.js` is either emitted
as a wrapped esmodule or inline depending on the ordering of async
functions in `rollup/commonjs`. Specifically,
`@babel/types/lib/definitions/core.js` is cyclic (i.e. transitively
depends upon itself), but sometimes
`@babel/helper-string-parser/lib/index.js` is emitted before this is
realized.
A relatively straightforward patch is to wrap all modules (see
https://github.com/rollup/plugins/issues/1425#issuecomment-1465626736).
This only regresses `eslint-plugin-react-hooks` bundle size by ~1.8% and
is safer (see
https://github.com/rollup/plugins/blob/master/packages/commonjs/README.md#strictrequires)
> The default value of true will wrap all CommonJS files in functions
which are executed when they are required for the first time, preserving
NodeJS semantics. This is the safest setting and should be used if the
generated code does not work correctly with "auto". Note that
strictRequires: true can have a small impact on the size and performance
of generated code, but less so if the code is minified.
(note that we're on an earlier version of `@rollup/commonjs` which does
not default to `strictRequires: true`)
The semantics of React is that anything outside of Suspense boundaries
in a transition doesn't display until it has fully unsuspended. With SSR
streaming the intention is to preserve that.
We explicitly don't want to support the mode of document streaming
normally supported by the browser where it can paint content as tags
stream in since that leads to content popping in and thrashing in
unpredictable ways. This should instead be modeled explictly by nested
Suspense boundaries or something like SuspenseList.
After the first shell any nested Suspense boundaries are only revealed,
by script, once they're fully streamed in to the next boundary. So this
is already the case there. However, for the initial shell we have been
at the mercy of browser heuristics for how long it decides to stream
before the first paint.
Chromium now has [an API explicitly for this use
case](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API/Using#stabilizing_page_state_to_make_cross-document_transitions_consistent)
that lets us model the semantics that we want. This is always important
but especially so with MPA View Transitions.
After this a simple document looks like this:
```html
<!DOCTYPE html>
<html>
<head>
<link rel="expect" href="#«R»" blocking="render"/>
</head>
<body>
<p>hello world</p>
<script src="bootstrap.js" id="«R»" async=""></script>
...
</body>
</html>
```
The `rel="expect"` tag indicates that we want to wait to paint until we
have streamed far enough to be able to paint the id `"«R»"` which
indicates the shell.
Ideally this `id` would be assigned to the root most HTML element in the
body. However, this is tricky in our implementation because there can be
multiple and we can render them out of order.
So instead, we assign the id to the first bootstrap script if there is
one since these are always added to the end of the shell. If there isn't
a bootstrap script then we emit an empty `<template
id="«R»"></template>` instead as a marker.
Since we currently put as much as possible in the shell if it's loaded
by the time we render, this can have some negative effects for very
large documents. We should instead apply the heuristic where very large
Suspense boundaries get outlined outside the shell even if they're
immediately available. This means that even prerenders can end up with
script tags.
We only emit the `rel="expect"` if you're rendering a whole document.
I.e. if you rendered either a `<html>` or `<head>` tag. If you're
rendering a partial document, then we don't really know where the
streaming parts are anyway and can't provide such guarantees. This does
apply whether you're streaming or not because we still want to block
rendering until the end, but in practice any serialized state that needs
hydrate should still be embedded after the completion id.
Previously the CompileSuccess event would emit first before CompileSkip,
so the lsp's codelens would incorrectly flag skipped components/hooks
(via 'use no memo') as being optimized.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33012).
* __->__ #33012
* #33011
* #33010
Adds a new codeaction event in the compiler and handler in forgive. This
allows you to remove a dependency array when you're editing a range that
is within an autodep eligible function.
Co-authored-by: Jordan Brown <jmbrown@meta.com>
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33000).
* #33002
* #33001
* __->__ #33000
Co-authored-by: Jordan Brown <jmbrown@meta.com>
Stacked on #32862 and #32842.
This means that Activity boundaries now act as boundaries which can have
their effects mounted independently. Just like Suspense boundaries, we
hydrate the outer content first and then start hydrating the content in
an Offscreen lane. Flowing props or interacting with the content
increases the priority just like Suspense boundaries.
This skips emitting even the comments for `<Activity mode="hidden">` so
we don't hydrate those. Instead those are deferred to a later client
render.
The implementation are just forked copies of the SuspenseComponent
branches and then carefully going through each line and tweaking it.
The main interesting bit is that, unlike Suspense, Activity boundaries
don't have fallbacks so all those branches where you might commit a
suspended tree disappears. Instead, if something suspends while
hydration, we can just leave the dehydrated content in place. However,
if something does suspend during client rendering then it should bubble
up to the parent. Therefore, we have to be careful to only
pushSuspenseHandler when hydrating. That's really the main difference.
This just uses the existing basic Activity tests but I've started work
on port all of the applicable Suspense tests in SelectiveHydration-test
and PartialHydration-test to Activity versions.
Stacked on #32851 and #32900.
This implements the equivalent Configs for ActivityInstance as we have
for SuspenseInstance. These can be implemented as comments but they
don't have to be and can be implemented differently in the renderer.
This seems like a lot duplication but it's actually ends mostly just
calling the same methods underneath and the wrappers compiles out.
This doesn't leave the Activity dehydrated yet. It just hydrates into it
immediately.
I think this was probably just copy-paste from the Suspense path.
It shouldn't matter what the previous state of an Offscreen boundary
was. What matters is that it's now hidden and therefore if it suspends,
we can just leave it as is without the tree becoming inconsistent.
Found this bug while working on Activity. There's a weird edge case when
a dehydrated Suspense boundary is a direct child of another Suspense
boundary which is hydrated but then it resuspends without forcing the
inner one to hydrate/delete.
It used to just leave that in place because hiding/unhiding didn't deal
with dehydrated fragments.
Not sure this is really worth fixing.
Summary: We landed on not including fire functions in dep arrays. They
aren't needed because all values returned from the useFire hook call
will read from the same ref. The linter will error if you include a
fired function in an explicit dep array.
Test Plan: yarn snap --watch
--
I found a bug even before the Activity hydration stuff.
If we're hydrating an Offscreen boundary in its "hidden" state it won't
have any content to hydrate so will trigger hydration errors (which are
then eaten by the Offscreen boundary itself). Leaving it not prewarmed.
This doesn't happen in the simple case because we'd be hydrating at a
higher priority than Offscreen at the root, and those are deferred to
Offscreen by not having higher priority. However, we've hydrating at the
Offscreen priority, which we do inside Suspense boundaries, then it
tries to hydrate against an empty set.
I ended up moving this to the Activity boundary in a future PR since
it's the SSR side that decided where to not render something and it only
has a concept of Activity, no Offscreen.
1dc05a5e22 (diff-d5166797ebbc5b646a49e6a06a049330ca617985d7a6edf3ad1641b43fde1ddfR1111)
Since `hidden` is a prop on arbitrary DOM elements it's a common mistake
to think that it would also work that way on `<Activity>` but it
doesn't. In fact, we even had this mistakes in our own tests.
Maybe there's an argument that we should actually just support it but we
also have more modes planned.
So this adds a warning. It should also already be covered by TypeScript.
There's really no need to even run the workflow for non-members or
collaborators for the labeling and discord notification workflows. We
can exit early.
This change adds a background color to Toggles to make them easier to
see. This is especially important when DevTools are not in focus, and
it's harder to see.
Test plan:
1. `yarn build:chrome:local`
2. Inspect components
3. Hover over "Select an Element in page to inspect it"
4. Observe background change
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## Summary
This PR adds support for displaying the names of changed hooks directly
in the Profiler tab, making it easier to identify specific updates.
A `HookChangeSummary` component has been introduced to show these hook
names, with a `displayMode` prop that toggles between `“compact”` for
tooltips and `“detailed”` for more in-depth views. This keeps tooltip
summaries concise while allowing for a full breakdown where needed.
This functionality also respects the `“Always parse hook names from
source”` setting from the Component inspector, as it uses the same
caching mechanism already in place for the Components tab. Additionally,
even without hook names parsed, the Profiler will now display hook types
(like `State`, `Callback`, etc.) based on data from `inspectedElement`.
To enable this across the DevTools, `InspectedElementContext` has been
moved higher in the component tree, allowing it to be shared between the
Profiler and Components tabs. This update allows hook name data to be
reused across tabs without duplication.
Additionally, a `getAlreadyLoadedHookNames` helper function was added to
efficiently access cached hook names, reducing the need for repeated
fetching when displaying changes.
These changes improve the ability to track specific hook updates within
the Profiler tab, making it clearer to see what’s changed.
### Before
Previously, the Profiler tab displayed only the IDs of changed hooks, as
shown below:
<img width="350" alt="Screenshot 2024-11-01 at 12 02 21_cropped"
src="https://github.com/user-attachments/assets/7a5f5f67-f1c8-4261-9ba3-1c76c9a88af3">
### After (without hook names parsed)
When hook names aren’t parsed, custom hooks and hook types are displayed
based on the inspectedElement data:
<img width="350" alt="Screenshot 2024-11-01 at 12 03 09_cropped"
src="https://github.com/user-attachments/assets/ed857a6d-e6ef-4e5b-982c-bf30c2d8a7e2">
### After (with hook names parsed)
Once hook names are fully parsed, the Profiler tab provides a complete
breakdown of specific hooks that have changed:
<img width="350" alt="Screenshot 2024-11-01 at 12 03 14_cropped"
src="https://github.com/user-attachments/assets/1ddfcc35-7474-4f4d-a084-f4e9f993a5bf">
This should resolve#21856🎉
It used to be that in `__DEV__` we wrapped this `renderWithHooks`,
`checkDidRenderIdHook` pair in calls to `setIsRendering()`. However,
that dev-only bookkeeping was removed in
https://github.com/facebook/react/pull/29206 leaving this redundant
check which runs identical code in dev and in prod.
## Test Plan
* Manually confirm both cases are the same
* GitHub CI tests
We use the Update flag to track if a View Transition had any mutations
or relayout. Unlike the other usage of it, this is just temporary state
during the commit phase.
Normally the flags gets used in the render phase and we reset it when we
rerender but in the case of "nested" updates, those trees didn't update.
We're only looking for relayouts. So we need to manually reset it before
we start using it.
We probably shouldn't abuse the Update flag for this and instead use
something like temporary state on ViewTransitionState.
This lets us write them early in the render phase.
This should be safe because even if we write them deeply, then they
still can't be wrapped by a element because then they'd no longer be in
the document scope anymore. They end up flat in the body and so when we
search the content we'll discover them.
## Summary
This fixes how we map priorities between Fabric and the React
reconciler. At the moment, we're only considering default and discrete
priorities, when there's a larger range of priorities available.
In Fabric, we'll test supporting additional priorities soon. For that
test to do something useful, we need the new priorities to be mapped to
reconciler priorities correctly, which is what this change is done.
> [!IMPORTANT]
> At the moment, this is a no-op because Fabric is only reporting
default and discrete event priorities.
## How did you test this change?
Will test e2e on React Native on top of
https://github.com/facebook/react-native/pull/50627
The changes are gated in React Native, so we'll use that feature flag to
test this.
Stacked on #32838.
We don't always type the Props of built-ins. This adds typing for most
of the built-ins.
When we did type them, we used to put it in the `ReactFiber...Component`
files but any public API like this can be implemented in other renderers
too such as Fizz. So I moved them to `shared/ReactTypes` which is where
we put other public API types (that are not already built-in to Flow).
That way Fizz can import them and assert properly when it accesses the
props.
This rule currently has a few false positives, so let's disable it for
now (just in the eslint rule, it's still enabled in the compiler) while
we iterate on it.
Uses `&` for Activity as opposed to `$` for Suspense. This will be used
to delimitate which nodes we can skip hydrating.
This isn't used on the client yet. It's just a noop on the client
because it's just an unknown comment. This just adds the SSR parts.
Activity is a client component, but you should still be able to import
it and render it from a Server Component. Same as what we do with other
types like Suspense and ViewTransition.
Even if the `enableSuspenseyImages` flag is off.
Started View Transitions already wait for Suspensey Fonts and this is
another Suspensey feature that is even more important for View
Transitions - even though we eventually want it all the time. So this
uses `<ViewTransition>` as an early opt-in for that tree into Suspensey
Images, which we can ship in a minor.
If you're doing an update inside a ViewTransition then we're eligible to
start a ViewTransition in any Transition that might suspend. Even if
that doesn't end up animating after all, we still consider it Suspensey.
We could try to suspend inside the startViewTransition but that's not
how it would work with `enableSuspenseyImages` on and we can't do that
for startGestureTransition.
Even so we still need some opt-in to trigger the Suspense fallback even
before we know whether we'll animate or not. So the simple solution is
just that `<ViewTransition>` opts in the whole subtree into Suspensey
Images in general.
In this PR I disable `enableSuspenseyImages` in experimental so that we
can instead test the path that only enables it inside `<ViewTransition>`
tree since that's the path that would next graduate to a minor.
Behind the `enableSrcObject` flag. This is revisiting a variant of what
was discussed in #11163.
Instead of supporting the [`srcObject`
property](https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/srcObject)
as a separate name, this adds an overload of `src` to allow objects to
be passed. The DOM needs to add separate properties for the object forms
since you read back but it doesn't make sense for React's write-only API
to do that. Similar to how we'll like add an overload for
`popoverTarget` instead of calling it `popoverTargetElement` and how
`style` accepts an object and it's not `styleObject={{...}}`.
There are a number of reason to revisit this.
- It's just way more convenient to have this built-in and it makes
conceptual sense. We typically support declarative APIs and polyfill
them when necessary.
- RSC supports Blobs and by having it built-in you don't need a Client
Component wrapper to render it where as doing it with effects would
require more complex wrappers. By picking Blobs over base64,
client-navigations can use the more optimized binary encoding in the RSC
protocol.
- The timing aspect of coordinating it with Suspensey images and image
decoding is a bit tricky to get right because if you set it in an effect
it's too late because you've already rendered it.
- SSR gets complicated when done in user space because you have to
handle both branches. Likely with `useSyncExternalStore`.
- By having it built-in we could optimize the payloads shared between
RSC payloads embedded in the HTML and data URLs.
This does not support objects for `<source src>` nor `<img srcset>`.
Those don't really have equivalents in the DOM neither. They're mainly
for picking an option when you don't know programmatically. However, for
this use case you're really better off picking a variant before
generating the blobs.
We may support Response objects in the future too as per
https://github.com/whatwg/fetch/issues/49
When `startTime` still has its initial value of `-1.1` we must not call
`logComponentMount`. This can occur when rendering a `'next/dynamic'`
component with `{ssr: false}` in a client component, for example.
Unfortunately, I didn't manage to reproduce this scenario in a unit
test.
Safari has a bug where if you put a block element inside an inline
element and the inline element has a `view-transition-name` assigned it
finds it as duplicate names.
https://bugs.webkit.org/show_bug.cgi?id=290923
This adds a warning if we detect this scenario in dev mode.
For the case where it renders into a single block, we can model this by
making the parent either `block` or `inline-block` automatically to fix
the issue. So we do that to automatically cover simple cases like
`<a><div>...</div></a>`. This unfortunately causes layout/styling thrash
so we might want to delete it once the bug has been fixed in enough
Safari versions.
Found a bug that occurs during a specific combination of very subtle
implementation details.
It occurs sometimes (not always) when 1) a transition is scheduled
during a popstate event, and 2) as a result, a new value is passed to an
already-mounted useDeferredValue hook.
The fix is relatively straightforward, and I found it almost
immediately; it took a bit longer to figure out exactly how the scenario
occurred in production and create a test case to simulate it.
Rather than couple the test to the implementation details, I've chosen
to keep it as high-level as possible so that it doesn't break if the
details change. In the future, it might not be trigger the exact set of
internal circumstances anymore, but it could be useful for catching
similar bugs because it represents a realistic real world situation —
namely, switching tabs repeatedly in an app that uses useDeferredValue.
We've known we've wanted this for many years and most of the
implementation was already done for Suspensey CSS. This waits to commit
until images have decoded by default or up to 500ms timeout (same as
suspensey fonts).
It only applies to Transitions, Retries (Suspense), Gesture Transitions
(flag) and Idle (doesn't exist). Sync updates just commit immediately.
`<img loading="lazy" src="..." />` opts out since you explicitly want it
to load lazily in that case.
`<img onLoad={...} src="..." />` also opts out since that implies you're
ok with managing your own reveal.
In the future, we may add an opt in e.g. `<img blocking="render"
src="..." />` that opts into longer timeouts and re-suspends even sync
updates. Perhaps also triggering error boundaries on errors.
The rollout for this would have to go in a major and we may have to
relax the default timeout to not delay too much by default. However, we
can also make this part of `enableViewTransition` so that if you opt-in
by using View Transitions then those animations will suspend on images.
That we could ship in a minor.
Stacked on #32815.
To be able to differentiate mounted subtrees from updated subtrees. This
adds a yellow entry above the component subtree that mounted. This is
added both to the render phase, mutation effect phase, layout effect
phase and passive effect phase.
<img width="962" alt="Screenshot 2025-04-03 at 10 41 02 PM"
src="https://github.com/user-attachments/assets/13777347-07e8-458c-9127-8675ef08b54f"
/>
Ideally we could probably give an annotation to the component instead of
adding a whole other line which is also a color that's kind of
distracting. However, not all components are included and keeping track
of which one is the first one below is kind of annoying. Adding a marker
to all components is kind of noisy. So this is a compromise. It's only
one per depth so it won't make it too deep even on larger trees.
If this is an unmount, those are added to the mutation effect phase for
the layout unmounts and passive unmount effect phase. Since these never
have a render, they're not in the render phase.
<img width="1010" alt="Screenshot 2025-04-03 at 11 05 57 PM"
src="https://github.com/user-attachments/assets/ab39f27e-13be-4281-94fa-9391bb293fd2"
/>
For showing / hiding `<Activity>` the terminology "Reconnect" and
"Disconnect" is used instead.
This fixes two bugs with commit phase effect tracking.
I missed, or messed up the rebase for, deletion effects when a subtree
was deleted and for passive disconnects when a subtree was hidden.
The other bug is that when I started using self time
(componentEffectDuration) for color and for determining whether to
bother logging an entry, I didn't consider that the component with
effects can have children which end up resetting this duration before we
log. Which lead to most effects not having their components logged since
they almost always have children.
We don't necessarily have to push/pop but we have to store at least one
thing on the stack unfortunately. That's because we have to do the
actual log after the children to get the right end time. So might as
well use the push/pop strategy like the rest of them.
Native only. Displays the native tag for Native Host components inside a
badge, when user inspects the component.
Only displaying will be supported for now, because in order to get
native tags indexable, they should be part of the bridge operations,
which is technically a breaking change that requires significantly more
time investment.
The text will only be shown when user hovers over the badge.

Rename "Suspended" commit to "Suspended on CSS" since that's the only
reason for this particular branch. This will not hold true because with
suspended images and with view transitions those can also be the reason.
So in the future we need to add those.
Only log "Blocked" in the components track if we yield for 3ms or
longer. It's common to have like 1-2ms yield times for various reasons
going on which is not worth the noise to consider "blocking".
Rename "Blocked" to "Update" in the Blocking/Transition tracks. This is
when a setState happens and with stack traces it's where you should look
for the stack trace of the setState. So we want to indicate that this is
the "Update".
I only added the "Blocked" part if we're blocked for more than 5ms
before we can start rendering - indicating that some other track was
working at the same time and preventing us from rendering.
This can happen for example if you have duplicate names in the "old"
state. This errors the transition before the updateCallback is invoked
so we haven't yet applied mutations etc.
This runs through those phases after the error to get us back to a
consistent state.
The problem with setting both `children` or `dangerouslySetInnerHTML`
and also using a ref on a DOM node to either manually append children or
using it as a Container for `createRoot` or `createPortal` is that it's
ambiguous which children should win. Ideally you use one of the four
options to control children. Meaning that ideally you always use a leaf
container for refs like this.
Unfortunately it's very common to use a React owned thing with children
as a Container of a Portal. For example `document.body` can have both
regular React children and be used as a Portal container. This isn't
really fully supported and has some undefined behavior like relative
order isn't guaranteed but still very common.
It is extra bad if the children are a `string`/`number` or if
`dangerouslySetInnerHTML` is set. Because then when ever that reactively
updates it'll clear out any manually added DOM nodes. When this happens
isn't guaranteed. It's always happening as far as the reactivity is
concerned. See https://github.com/facebook/react/issues/31600
Therefore, we should warn for this specific pattern. This still allows
non-text children as a compromise even though that behavior is also
somewhat undefined.
Stacked on #32793.
This is meant to model the intended semantics of `addTransitionType`
better. The previous hack just consumed all transition types when any
root committed so it could steal them from other roots. Really each root
should get its own set. Really each transition lane should get its own
set.
We can't implement the full ideal semantics yet because 1) we currently
entangle transition lanes 2) we lack `AsyncContext` on the client so for
async actions we can't associate a `addTransitionType` call to a
specific `startTransition`.
This starts by modeling Transition Types to be stored on the Transition
instance. Conceptually they belong to the Transition instance of that
`startTransition` they belong to. That instance is otherwise mostly just
used for Transition Tracing but it makes sense that those would be able
to be passed the Transition Types for that specific instance.
Nested `startTransition` need to get entangled. So that this
`addTransitionType` can be associated with the `setState`:
```js
startTransition(() => {
startTransition(() => {
addTransitionType(...)
});
setState(...);
});
```
Ideally we'd probably just use the same Transition instance itself since
these are conceptually all part of one entangled one. But transition
tracing uses multiple names and start times. Unclear what we want to do
with that. So I kept separate instances but shared `types` set.
Next I collect the types added during a `startTransition` to any root
scheduled with a Transition. This should really be collected one set per
Transition lane in a `LaneMap`. In fact, the information would already
be there if Transition Tracing was always enabled because it tracks all
Transition instances per lane. For now I just keep track of one set for
all Transition lanes. Maybe we should only add it if a `setState` was
done on this root in this particular `startTransition` call rather
having already scheduled any Transition earlier.
While async transitions are entangled, we don't know if there will be a
startTransition+setState on a new root in the future. Therefore, we
collect all transition types while this is happening and if a new root
gets startTransition+setState they get added to that root.
```js
startTransition(async () => {
addTransitionType(...)
await ...;
setState(...);
});
```
Stacked on #32792.
It's tricky to associate a specific `addTransitionType` call to a
specific `startTransition` call because we don't have `AsyncContext` in
browsers yet. However, we can keep track if there are any async
transitions running at all, and if not, warn. This should cover most
cases.
This also errors when inside a React render which might be a legit way
to associate a Transition Type to a specific render (e.g. based on props
changing) but we want to be a more conservative about allowing that yet.
If we wanted to support calling it in render, we might want to set which
Transition object is currently rendering but it's still tricky if the
render has `async function` components. So it might at least be
restricted to sync components (like Hooks).
Stacked on #32788.
Normally we track `addTransitionType` globally because of the async gap
that can happen in Actions where we lack AsyncContext to associate it
with a particular Transition. This unfortunately also means it's
possible to call outside of `startTransition` which is something we want
to warn for.
We need to be able to distinguish whether `addTransitionType` is for a
regular Transition or a Gesture Transition though.
Since `startGestureTransition` is only synchronous we can track it
within that execution scope and move it to a separate set. Since we know
for sure which call owns it we can properly associate it with that
specific provider's `ScheduledGesture`.
This does not yet handle calling `addTransitionType` inside the render
phase of a gesture. That would currently still be associated with the
next Transition instead.
When different animations in a View Transition have different durations,
we shouldn't stretch them out to run the full range of swipe. Because
then they wouldn't line up the same way as when played using plain time.
This adjusts the range start/end to be what it would've been when played
by time. Except since we are playing animations in reverse, the
animation-delay is actually applied from the range end and then the
duration from there to get closer to the start.
Reverse the range if the original animation was reversed.
Interestingly, the range it takes can be adjusted by what is in the
viewport since if a long duration animation is excluded then everything
else adjusts too.
I left some todos too. We really should also handle if the original
animation has multiple iterations. Currently we only play those once.
Stacked on #32785.
This is now replaced by `startGestureTransition` added in #32785.
I also renamed the flag from `enableSwipeTransition` to
`enableGestureTransition` to correspond to the new name.
Stacked on #32783. This will replace [the `useSwipeTransition`
API](https://github.com/facebook/react/pull/32373).
Instead, of a special Hook, you can make updates to `useOptimistic`
Hooks within the `startGestureTransition` scope.
```
import {unstable_startGestureTransition as startGestureTransition} from 'react';
const cancel = startGestureTransition(timeline, () => {
setOptimistic(...);
}, options);
```
There are some downsides to this like you can't define two directions as
once and there's no "standard" direction protocol. It's instead up to
libraries to come up with their own conventions (although we can suggest
some).
The convention is still that a gesture recognizer has two props `action`
and `gesture`. The `gesture` prop is a Gesture concept which now behaves
more like an Action but 1) it can't be async 2) it shouldn't have
side-effects. For example you can't call `setState()` in it except on
`useOptimistic` since those can be reverted if needed. The `action` is
invoked with whatever side-effects you want after the gesture fulfills.
This is isomorphic and not associated with a specific renderer nor root
so it's a bit more complicated.
To implement this I unify with the `ReactSharedInternal.T` property to
contain a regular Transition or a Gesture Transition (the `gesture`
field). The benefit of this unification means that every time we
override this based on some scope like entering `flushSync` we also
override the `startGestureTransition` scope. We just have to be careful
when we read it to check the `gesture` field to know which one it is.
(E.g. I error for setState / requestFormReset.)
The other thing that's unique is the `cancel` return value to know when
to stop the gesture. That cancellation is no longer associated with any
particular Hook. It's more associated with the scope of the
`startGestureTransition`. Since the schedule of whether a particular
gesture has rendered or committed is associated with a root, we need to
somehow associate any scheduled gestures with a root.
We could track which roots we update inside the scope but instead, I
went with a model where I check all the roots and see if there's a
scheduled gesture matching the timeline. This means that you could
"retain" a gesture across roots. Meaning this wouldn't cancel until both
are cancelled:
```
const cancelA = startGestureTransition(timeline, () => {
setOptimisticOnRootA(...);
}, options);
const cancelB = startGestureTransition(timeline, () => {
setOptimisticOnRootB(...);
}, options);
```
It's more like it's a global transition than associated with the roots
that were updated.
Optimistic updates mostly just work but I now associate them with a
specific "ScheduledGesture" instance since we can only render one at a
time and so if it's not the current one, we leave it for later.
Clean up of optimistic updates is now lazy rather than when we cancel.
Allowing the cancel closure not to have to be associated with each
particular update.
This is some overdue refactoring. The two types never made sense. It
also should be defined by isomorphic since it defines how it should be
used by renderers rather than isomorphic depending on Fiber.
Clean up hidden classes to be consistent.
Fix missing name due to wrong types. I choose not to invoke the
transition tracing callbacks if there's no name since the name is
required there.
This was a template for the 19 beta. Since 19 has been stable for a
while now, we can clean this up. Any bug report for React 19 should use
the standard bug report template.
Portals and `<ViewTransition>` are tricky because they leave the React
tree. You might think of a Portal's container conceptually as also being
part of a React tree but that's not quite how they're modeled today.
They're more like their own roots. So instead, of trying to find a
conceptual place in the React tree we treat Portals as their own root.
We have two ways of tracking whether an update to a ViewTransition
boundary has occurred. Either a DOM mutation has happened within it, or
a resize of a child has caused it to potentially relayout its parent.
Normally that just follows the tree structure of React, but not when
it's a Portal.
When it's a Portal we don't know which DOM parent it might have
affected. For all we know it's at the root (and in fact, in most cases
that's where Portals go).
With this PR we mark the root as having been affected by a mutation or
resize. This means that the whole document will animate and we can't
optimize away from it. This ensures that a mutation to the root of a
Portal doesn't go unanimated with other things are animating such as its
parent.
You can regain this optimization by adding a `<ViewTransition>` boundary
directly inside the Portal itself so it owns its own animation. If that
DOM node is also absolutely positioned it doesn't leak.
Conversely this also means that a mutation inside a Portal doesn't
affect its React parent so it won't trigger its parent's animation if
this was the only thing animating. That could be unfortunate if this
container is actually inside the same React parent. However, because
this would have been an update we would've marked it for "maybe
animating" and updates can't only get their animations cancelled if the
root is cancelled, in practice this will actually animate anyway.
Accidentally broke this when migrating our test runner to use the
bundled build https://github.com/facebook/react/pull/32758
The fix is pretty simple. File watcher should listen for changes in
`packages/babel-plugin-react-compiler` instead of `cwd`, which is now
`packages/snap`.
From what we can see, `build-info.json` is a vestigal file that we were
previously including in builds but are no longer since 2022 (see
https://github.com/facebook/react/pull/23257, which removes
`build-info.json` which would have broken
scripts/release/build-release-locally-commands/add-build-info-json.js).
Since this file is no longer built, instead of looking it up we default
to the `version` that was passed in as an argument to
scripts/release/prepare-release-from-npm.js. Since `version` is what is
pulled from npm, there should only be 1 consistent version for all the
packages that are pulled. Therefore, only 1 version (eg canary) needs to
be replaced to the new stable version.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32778).
* __->__ #32778
* #32777
Currently, inferred effect dependencies are considered a
"compiler-required" feature. This means that untransformed callsites
should escalate to a build error.
`ValidateNoUntransformedReferences` iterates 'special effect' callsites
and checks that the compiler was able to successfully transform them.
Prior to this PR, this relied on checking the number of arguments passed
to this special effect.
This obviously doesn't work with `noEmit: true`, which is used for our
eslint plugin (this avoids mutating the babel program as other linters
run with the same ast). This PR adds a set of `babel.SourceLocation`s to
do best effort matching in this mode.
Typically we mark the name of things that might animate in the snapshot
phase. At the same time we track that should call startViewTransition
too. However, we don't do this for "enter" since they're only marked
later. Leading to having just an "enter" not to animate unless there's
at least another update too.
This tracks if there's a ViewTransitionComponent in the tree that
enters. Luckily we know that from the static flag so we don't have to
traverse it.
Stacked on https://github.com/facebook/react/pull/32734
In React a ViewTransition class of `"none"` doesn't just mean that it
has no class but also that it has no ViewTransition name. The default
(`null | undefined`) means that it has no specific class but should run
with the default built-in animation. This adds this as an explicit
string called `"auto"` as well.
That way you can do `<ViewTransition default="foo" enter="auto">` to
override the "foo" just for the "enter" trigger to be the default
built-in animation. Where as if you just specified `null` it would be
like not specifying enter at all which would trigger "foo".
It was always confusing that this is not a CSS class but a
view-transition-class.
The `className` sticks out a bit among its siblings `enter`, `exit`,
`update` and `share`. The idea is that the most specific definition
override is the class name that gets applied and this prop is really
just the fallback, catch-all or "any" that is applied if you didn't
specify a more specific one.
It has also since evolved not just to take a string but also a map of
Transition Type to strings.
The "class" is really the type of the value. We could add a suffix to
all of them like `defaultClass`, `enterClass`, `exitClass`,
`updateClass` and `shareClass`. However, this doesn't necessarily make
sense with the mapping of Transition Type to string. It also makes it a
bit too DOM centric. In React Native this might still be called a
"class" but it might be represented by an object definition. We might
even allow some kind of inline style form for the DOM too. Really this
is about picking which "animation" that runs which can be a string or
instance. "Animation" is too broad because there's also a concept of a
CSS Animation and these are really sets of CSS animations (group,
image-pair, old, new). It could maybe be `defaultTransition`,
`enterTransition`, etc but that seems unnecessarily repetitive and still
doesn't say anything about it being a class.
We also already have the name "default" in the map of Transition Types.
In fact you can now specify a default for default:
```
<ViewTransition default={{"navigation-back": "slide-out", "default": "fade-in"}}>
```
One thing I don't like about the name `"default"` is that it might be
common to just apply a named class that does it matching to
enter/exit/update in the CSS selectors (such as the `:only-child` rule)
instead of doing that mapping to each one using React. In that can you
end up specifying only `default={...}` a lot and then what is it the
"default" for? It's more like "all". I think it's likely that you end up
with either "default" or the specific forms instead of both at once.
Starting a View Transition is an async sequence. Since React can get a
sync update in the middle of sequence we sometimes interrupt that
sequence.
Currently, we don't actually cancel the View Transition so it can just
run as a partial. This ensures that we fully skip it when that happens,
as well as warn.
However, it's very easy to trigger this with just a setState in
useLayoutEffect right now. Therefore if we're inside the preparing
sequence of a startViewTransition, this delays work that would've
normally flushed in a microtask. ~Maybe we want to do the same for
Default work already scheduled through a scheduler Task.~ Edit: This was
already done.
`flushSync` currently will still lead to an interrupted View Transition
(with a warning). There's a tradeoff here whether we want to try our
best to preserve the guarantees of `flushSync` or favor the animation.
It's already possible to suspend at the root with `flushSync` which
means it's not always 100% guaranteed to commit anyway. We could treat
it as suspended. But let's see how much this is a problem in practice.
Currently, `babel-plugin-react-compiler` is bundled with (almost) all
external dependencies. This is because babel traversal and ast logic is
not forward-compatible. Since `babel-plugin-react-compiler` needs to be
compatible with babel pipelines across a wide semvar range, we (1) set
this package's babel dependency to an early version and (2) inline babel
libraries into our bundle.
A few other packages in `react/compiler` depend on the compiler. This PR
moves `snap`, our test fixture compiler and evaluator, to use the
bundled version of `babel-plugin-react-compiler`. This decouples the
babel version used by `snap` with the version used by
`babel-plugin-react-compiler`, which means that `snap` now can test
features from newer babel versions (see
https://github.com/facebook/react/pull/32742).
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32758).
* #32759
* __->__ #32758
https://github.com/facebook/react/pull/32529 added a dynamic flag for
this, but that breaks tests since the flags are not defined everywhere.
However, this is a static value and the flag is only for supporting
existing tests. So we can override it in the test config, and make it
static at built time instead.
This adds early logging when two ViewTransitions with the same name are
mounted at the same time. Whether they're part of a View Transition or
not.
This lets us include the owner stack of each one. I do two logs so that
you can get the stack trace of each one of the duplicates.
It currently only logs once for each name which also avoids the scenario
when you have many hits for the same name in one commit. However, we
could also possibly log a stack for each of them but seems noisy.
Currently we don't log if a SwipeTransition is the first time the pair
gets mounted which could lead to a View Transition error before we've
warned. That could be a separate improvement.
This got moved into the functional component and class component case
statements here:
0de1233fd1.
So that we could separate the error case for class components.
However, due to a faulty rebase this got restored at the top as well.
Leading to double component renders being logged.
In the other offscreen reconnect passes we don't do this in each case
statement but still once at the top. The reason this doesn't matter is
because use the PerformedWork flag and that is only set for function and
class components. Although maybe it should be set for expensive DOM
components too and then we have to remember this.
Casing was incorrect.
Tested by running locally with a PAT.
```
$ scripts/release/download-experimental-build.js --commit=2d40460cf768071d3a70b4cdc16075d23ca1ff25
Command failed: gh attestation verify artifacts_combined.zip --repo=facebook/react
Error: failed to fetch attestations from facebook/react: HTTP 404: Not Found (https://api.github.com/repos/facebook/react/attestations/sha256:23d05644f9e49e02cbb441e3932cc4366b261826e58ce222ea249a6b786f0b5f?per_page=30)
`gh attestation verify artifacts_combined.zip --repo=facebook/react` (exited with error code 1)
$ scripts/release/download-experimental-build.js --commit=2d40460cf768071d3a70b4cdc16075d23ca1ff25 --noVerify
⠼ Downloading artifacts from GitHub for commit 2d40460cf7) 5% 0.1m, estimated 1.6m
✓ Downloading artifacts from GitHub for commit 2d40460cf7) 9.5 secs
An experimental build has been downloaded!
You can download this build again by running:
scripts/download-experimental-build.js --commit=2d40460cf768071d3a70b4cdc16075d23ca1ff25
```
We now generate attestations in `process_artifacts_combined` so we can
verify the provenance of the build later in other workflows. However,
this requires `write` permissions for `id-token` and `attestations` so
PRs from forks cannot generate this attestation.
To get around this, I added a `--no-verify` flag to
scripts/release/download-experimental-build.js. This flag is only passed
in `runtime_build_and_test.yml` for the sizebot job, since 1) the
workflow runs in the `pull_request` trigger which has read-only
permissions, and 2) the downloaded artifact is only used for sizebot
calculation, and not actually used.
The flag is explicitly not passed in `runtime_commit_artifacts.yml`
since there we actually use the artifact internally. This is fine as
once a PR lands on main, it will then run the build on that new commit
and generate an attestation.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32738).
* #32739
* __->__ #32738
<!--
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Before submitting a pull request, please make sure the following is
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2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
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open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
1. Having a development build for FB will be convenient for fb internal
feature development
2. Add a new checkbox to toggle new internal features added to React
Devtools.
## How did you test this change?
1. yarn test
2. set extra env variables in bash profile and build an internal version
with the new script.
3. toggle on/off the new checkbox, the value is stored in local storage
correctly.
---------
Co-authored-by: Aohua Mu <muaohua@fb.com>
Uses https://cli.github.com/manual/gh_attestation_verify to verify that
the downloaded artifact matches the attestation generated during the
build process in runtime_commit_artifacts.
Example:
On a workflow run of runtime_build_and_test.yml with no attestations:
```
$ scripts/release/download-experimental-build.js --commit=ea5f065745b777cb41cc9e54a3b29ed8c727a574
Command failed: gh attestation verify artifacts_combined.zip --repo=facebook/react
Error: failed to fetch attestations from facebook/react: HTTP 404: Not Found (https://api.github.com/repos/facebook/react/attestations/sha256:7adba0992ba477a927aad5a07f95ee2deb7d18427c84279d33fc40a3bc28ebaa?per_page=30)
`gh attestation verify artifacts_combined.zip --repo=facebook/react` (exited with error code 1)
```
On one which does:
```
$ scripts/release/download-experimental-build.js --commit=12e85d74c1c233cdc2f3228a97473a4435d50c3b
✓ Downloading artifacts from GitHub for commit 12e85d74c1) 10.5 secs
An experimental build has been downloaded!
You can download this build again by running:
scripts/download-experimental-build.js --commit=12e85d74c1c233cdc2f3228a97473a4435d50c3b
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32728).
* #32729
* __->__ #32728
Need this to run against target for forks to get the notification.
This job does not checkout the code in the PR, so it's safe to run from
the target.
Also fixes failing checks on PRs:
<img width="870" alt="Screenshot 2025-03-24 at 3 28 30 PM"
src="https://github.com/user-attachments/assets/add78287-6449-4e48-9376-f3b360d2607c"
/>
(Found when compiling Meta React code)
Let variable declarations and reassignments are currently rewritten to
`StoreLocal <varName>` instructions, which each translates to a new
`const varName` declaration in codegen.
```js
// Example input
function useHook() {
const getX = () => x;
let x = CONSTANT1;
if (cond) {
x += CONSTANT2;
}
return <Stringify getX={getX} />
}
// Compiled output, prior to this PR
import { c as _c } from "react/compiler-runtime";
function useHook() {
const $ = _c(1);
let t0;
if ($[0] === Symbol.for("react.memo_cache_sentinel")) {
const getX = () => x;
let x = CONSTANT1;
if (cond) {
let x = x + CONSTANT2;
x;
}
t0 = <Stringify getX={getX} />;
$[0] = t0;
} else {
t0 = $[0];
}
return t0;
}
```
This also manifests as a babel internal error when replacing the
original function declaration with the compiler output. The below
compilation output fails with `Duplicate declaration "x" (This is an
error on an internal node. Probably an internal error.)`.
```js
// example input
let x = CONSTANT1;
if (cond) {
x += CONSTANT2;
x = CONSTANT3;
}
// current output
let x = CONSTANT1;
if (playheadDragState) {
let x = x + CONSTANT2
x;
let x = CONSTANT3;
}
```
We currently have the ability to have a separate animation for a
ViewTransition that relayouts but doesn't actually have any internal
mutations. This can be useful if you want to separate just a move from
for example flashing an update.
However, we're concerned that this might be more confusion than its
worth because subtle differences in mutations can cause it to trigger
the other case. The existence of the property name might also make you
start looking for it to solve something that it's not meant for.
We already fallback to using the "update" property if it exists but
layout doesn't. So if we ever decide to add this back it would backwards
compatible. We've also shown in implementation that it can work.
This implements `getRootNode(options)` on fragment instances as the
equivalent of calling `getRootNode` on the fragment's parent host node.
The parent host instance will also be used to proxy dispatchEvent in an
upcoming PR.
Avoid failing builds when imported function specifiers conflict by using
babel's `generateUid`. Failing a build is very disruptive, as it usually
presents to developers similar to a javascript parse error.
```js
import {logRender as _logRender} from 'instrument-runtime';
const logRender = () => { /* local conflicting implementation */ }
function Component_optimized() {
_logRender(); // inserted by compiler
}
```
Currently, we fail builds (even in `panicThreshold:none` cases) when
import specifiers are detected to conflict with existing local
variables. The reason we destructively throw (instead of bailing out) is
because (1) we first generate identifier references to the conflicting
name in compiled functions, (2) replaced original functions with
compiled functions, and then (3) finally check for conflicts.
When we finally check for conflicts, it's too late to bail out.
```js
// import {logRender} from 'instrument-runtime';
const logRender = () => { /* local conflicting implementation */ }
function Component_optimized() {
logRender(); // inserted by compiler
}
```
Adds Effect.ConditionallyMutateIterator, which has the following
effects:
- capture for known array, map, and sets
- mutate for all other values
An alternative to this approach could be to add polymorphic shape
definitions
* Adds `isConstructor: boolean` to `FunctionType`. With this PR, each
typed function can either be a constructor (currently only known
globals) or non constructor. Alternatively, we prefer to encode
polymorphic types / effects (and match the closest subtype)
* Add Map and Set globals + built-ins
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32697).
* #32698
* __->__ #32697
`pull_request_target` gives access to repository secrets and permissions
for use from forks, for example to add a comment.
> Due to the dangers inherent to automatic processing of PRs, GitHub’s
standard pull_request workflow trigger by default prevents write
permissions and secrets access to the target repository. However, in
some scenarios such access is needed to properly process the PR. To this
end the pull_request_target workflow trigger was introduced.
> The reason to introduce the pull_request_target trigger was to enable
workflows to label PRs (e.g. needs review) or to comment on the PR.
(via
https://securitylab.github.com/resources/github-actions-preventing-pwn-requests/)
In this case there is no reason for us to allow this, so let's just use
the normal `pull_request` trigger which is less permissive.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32708).
* __->__ #32708
* #32709
Followup from https://github.com/facebook/react/pull/32499
Manual mode is unused and has some bugs such as revealing hidden
boundaries when manually toggling. We also want to change how manual
mode works, and do some refactors to Activity to make it easier to
support. For now we'll remove it, then add it back after the other
changes we have planned.
This works around this Safari bug.
https://bugs.webkit.org/show_bug.cgi?id=290146
This unfortunate because it may cause additional layouts if there's more
updates to the tree coming by manual mutation before it gets painted
naturally. However, we might end up wanting to read layout early anyway.
This affects the fixture because we clone the `<link>` from the `<head>`
which is itself another bug. However, it should be possible to have
`<link>` tags inserted into the new tree so this is still relevant.
Partially reverts #32686.
PR caches inherit from caches generated in `main`. If it cannot find
that cache, it will create one scoped to just that PR (and PRs that
inherit from it).
There is an edge case where cache eviction can happen in the middle of a
test run. If cache eviction removes a `main` cache, child jobs that
depend on it will start failing because of the `fail-on-cache-miss`
setting.
This PR reverts the default behavior. If this happens, the workflow will
still continue in slow mode where it will `yarn install` child jobs
instead of reusing from cache. This is slower but will at least allow
workflows to continue.
Additionally I added restore keys so that we can fallback to other
caches if present so `yarn install` doesn't need to start over from
scratch.
Updates ~all of our validations to return a Result, and then updates callers to either unwrap() if they should bailout or else just log.
ghstack-source-id: 418b5f5aa2b7dd49ca76b3f98a48a35150691d7e
Pull Request resolved: https://github.com/facebook/react/pull/32688
React uses function identity to determine whether a given JSX expression represents the same type of component and should reconcile (keep state, update props) or replace (teardown state, create a new instance). This PR adds off-by-default validation to check that developers are not dynamically creating components during render.
The check is local and intentionally conservative. We specifically look for the results of call expressions, new expressions, or function expressions that are then used directly (or aliased) as a JSX tag. This allows common sketchy but fine-in-practice cases like passing a reference to a component from a parent as props, but catches very obvious mistakes such as:
```js
function Example() {
const Component = createComponent();
return <Component />;
}
```
We could expand this to catch more cases, but this seems like a reasonable starting point. Note that I tried enabling the validation by default and the only fixtures that error are the new ones added here. I'll also test this internally. What i'm imagining is that we enable this in the linter but not the compiler.
ghstack-source-id: e7408c0a55478b40d65489703d209e8fa7205e45
Pull Request resolved: https://github.com/facebook/react/pull/32683
Since we use a centralized cache we should fail subsequent steps if the
child jobs are unable to restore the cache from the first 2 jobs.
Also fix some incorrect hashes used for the fixture tests.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32686).
* __->__ #32686
* #32685
There was a bug previously in our commit artifacts step where the
emitted REVISION hash would reference the commit on the builds branch
rather than from `main`.
Given that our internal manual sync script also does this, let's align
them both to always reference the commit from `main` instead.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32680).
* __->__ #32680
* #32679
* #32678
Defaults to warn, but since some steps require these artifacts to be
uploaded we specify an error if its not found. Some other steps like
playwright test-results are only uploaded on failure so it's okay to
ignore.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32679).
* #32680
* __->__ #32679
* #32678
> Caches have branch scope restriction in place. This means that if
caches for a specific branch are using a lot of storage quota, it may
result into more frequently used caches from default branch getting
thrashed. For example, if there are many pull requests happening on a
repo and are creating caches, these cannot be used in default branch
scope but will still occupy a lot of space till they get cleaned up by
eviction policy. But sometime we want to clean them up on a faster
cadence so as to ensure default branch is not thrashing.
https://github.com/actions/cache/blob/main/tips-and-workarounds.md#force-deletion-of-caches-overriding-default-cache-eviction-policy
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32675).
* __->__ #32675
* #32674
To avoid race conditions where multiple jobs try to write to the same
cache, we now centralize saving the cache and then reusing it in every
subsequent job.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32672).
* #32675
* #32674
* __->__ #32672
## Summary
In the recommended configuration for `eslint-plugin-react-compiler`,
i.e. `reactCompiler.configs.recommended`, the rule is typed as `string`
rather than `eslint.Linter.RuleEntry` or anything assignable thereto,
which results in the following type error if you type check your eslint
configuration:
```
Property ''react-compiler/react-compiler'' is incompatible with index signature.
Type 'string' is not assignable to type 'RuleEntry | undefined'.
```
Simply adding a const assertion fixes the error.
## How did you test this change?
I emitted declarations for the module and confirmed that the rule is now
typed as the string literal `'error'`
I'm seeing a lot of instances of
> Failed to save: Unable to reserve cache with key
runtime-and-compiler-node_modules-v5-X64-Linux-e454609794aae66da9909c77dd6efa073eceff7f44d6527611f8465e102578b4,
another job may be creating this cache.
which is adding ~20 seconds to every step. Let's try to bust the cache
following this
[comment](https://github.com/actions/cache/issues/485#issuecomment-744145040)
and see if that helps.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32671).
* #32672
* __->__ #32671
Using the github variable for the commit message replaces the variable
inline. If the commit message contains quotes or other characters that
need to be escaped, this breaks the workflow.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32668).
* #32669
* __->__ #32668
Follow up to #32656.
Remove touchAction from SwipeRecognizer. I was under the wrong
impression that this was only the touch-action applied to this
particular element, but that parents would still win but in fact this
blocks the parent from scrolling in the other direction. By specifying a
fixed direction it also blocked rage-swiping in the other direction
early on.
Disable pointer-events on view-transition so that the scroll can be hit.
This means that touches hit below the items animating above. This allows
swiping to happen again before momentum scroll has finished. Previously
they were ignored. This only works as long as the SwipeRecognizer is
itself not animating. This means you can now rage-swipe in both
directions quickly.
Alternative to facebook/react#31584 which sets
enableTreatFunctionDepsAsConditional:true` by default.
This PR changes dependency hoisting to be more conservative while trying
to preserve an optimal "happy path". We assume that a function "is
likely called" if we observe the following in the react function body.
- a direct callsite
- passed directly as a jsx attribute or child
- passed directly to a hook
- a direct return
A function is also "likely called" if it is directly called, passed to
jsx / hooks, or returned from another function that "is likely called".
Note that this approach marks the function definition site with its
hoistable properties (not its use site). I tried implementing use-site
hoisting semantics, but it felt both unpredictable (i.e. as a developer,
I can't trust that callbacks are well memoized) and not helpful (type +
null checks of a value are usually colocated with their use site)
In this fixture (copied here for easy reference), it should be safe to
use `a.value` and `b.value` as dependencies, even though these functions
are conditionally called.
```js
// inner-function/nullable-objects/assume-invoked/conditional-call-chain.tsx
function Component({a, b}) {
const logA = () => {
console.log(a.value);
};
const logB = () => {
console.log(b.value);
};
const hasLogged = useRef(false);
const log = () => {
if (!hasLogged.current) {
logA();
logB();
hasLogged.current = true;
}
};
return <Stringify log={log} shouldInvokeFns={true} />;
}
```
On the other hand, this means that we produce invalid output for code
like manually implementing `Array.map`
```js
// inner-function/nullable-objects/bug-invalid-array-map-manual.js
function useFoo({arr1, arr2}) {
const cb = e => arr2[0].value + e.value;
const y = [];
for (let i = 0; i < arr1.length; i++) {
y.push(cb(arr1[i]));
}
return y;
}
```
Reverts facebook/react#30660
I don’t feel confident in the approach. This part of code is supposed to
rely on the module bundler behaving as expected. _Maybe_ this is correct
but I need to review it closer — it was intentionally _not_ implemented
this way originally.
I’ll try to take a closer look some time this week. We don’t have to
merge this revert right now but just flagging that I don’t understand
the thinking behind the new approach and don’t have confidence in it.
Adds `getClientRects()` to fragment instances with a fixture test case.
`Element.getClientRect` returns a collection of `DOMRect`s (see example
of multiline span returning two `DOMRect` boxes).
`fragmentInstance.getClientRects` here flattens those collections into
an array of rects.
`focus()` was added in https://github.com/facebook/react/pull/32465.
Here we add `focusLast()` and `blur()`. I also extended `focus` to take
options.
`focus` will focus the first focusable element. `focusLast` will focus
the last focusable element. We could consider a `focusFirst` naming or
even the `focusWithin` used by test selector APIs as well.
`blur` will only have an effect if the current `document.activeElement`
is one of the fragment children.
I made the button a bit bigger and moved the swipe recognizer around the
whole screen. Typically these are used around the whole content without
any affordances and not as a standalone scrubber. Ideally the swipe
would be able to be inside the animating content but it can't yet due to
[this Safari bug](https://bugs.webkit.org/show_bug.cgi?id=288795).
Added back some paragraphs so that scrolling can be tested properly. It
appears it's possible to get the swipe to be a bit misaligned if you
scroll enough on iOS.
<img width="437" alt="Screenshot 2025-03-17 at 10 27 42 PM"
src="https://github.com/user-attachments/assets/589dc828-717e-420c-83dc-94ae6ad59791"
/>
This does the same thing for `measureUpdateViewTransition` that we did
for `measureNestedViewTransitions` in
e3cbaffef0.
If a boundary hasn't mutated and didn't change in size, we mark it for
cancellation. Otherwise we add names to it. The different from the
CommitViewTransition path is that the "old" names are added to the
clones so this is the first time the "new" names.
Now we also cancel any boundaries that were unchanged. So now the root
no longer animates. We still have to clone them. There are other
optimizations that can avoid cloning but once we've done all the layouts
we can still cancel the running animation and let them just be the
regular content if they didn't change. Just like the regular
fire-and-forget path.
This also fixes the measurement so that we measure clones by adjusting
their position back into the viewport.
This actually surfaces a bug in Safari that was already in #32612. It
turns out that the old names aren't picked up for some reason and so in
Safari they looked more like a cross-fade than what #32612 was supposed
to fix. However, now that bug is even more apparent because they
actually just disappear in Safari. I'm not sure what that bug is but
it's unrelated to this PR so will fix that separately.
ViewTransition uses the `useId` algorithm to auto-assign names. This
ensures that we could animate between SSR content and client content by
ensuring that the names line up.
However, I missed that we need to bump the id (materialize it) when we
do that. This is what function components do if they use one or more
`useId()`. This caused duplicate names when two ViewTransitions were
nested without any siblings since they would share name.
In light of recent third party actions being compromised, let's just
push the commit ourselves rather than use a third party action. We
already detect if changes are needed, so the step will only run if so.
I also added a `dry_run` option to the manual runs of this workflow for
testing.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32648).
* #32650
* #32649
* __->__ #32648
Follow-up to #31850. We want to build using the original commit SHA, not
the merge commit that GitHub Actions creates behind the scenes. We were
already checking out the correct commit object, but the COMMIT_SHA
artifact was still pointing to the merge commit.
This should fix the sizebot links to point to working URLs, too.
We don't have an experimental-only build of devtools, but we can at
least add these filters to the internal build.
A better way would be to use feature detection, but I'm not sure how and
this isn't a very heavily used feautre.
This implements `observeUsing(observer)` and `unobserverUsing(observer)`
on fragment instances. IntersectionObservers and ResizeObservers can be
passed to observe each host child of the fragment. This is the
equivalent to calling `observer.observe(child)` or
`observer.unobserve(child)` for each child target.
Just like the addEventListener, the observer is held on the fragment
instance and applied to any newly mounted child. So you can do things
like wrap a paginated list in a fragment and have each child
automatically observed as they commit in.
Unlike, the event listeners though, we don't `unobserve` when a child is
removed. If a removed child is currently intersecting, the observer
callback will be called when it is removed with an empty rect. This lets
you track all the currently intersecting elements by setting state from
the observer callback and either adding or removing them from your list
depending on the intersecting state. If you want to track the removal of
items offscreen, you'd have to maintain that state separately and append
intersecting data to it in the observer callback. This is what the
fixture example does.
There could be more convenient ways of managing the state of multiple
child intersections, but basic examples are able to be modeled with the
simple implementation. Let's see how the usage goes as we integrate this
with more advanced loggers and other features.
For now you can only attach one observer to an instance. This could
change based on usage but the fragments are composable and could be
stacked as one way to apply multiple observers to the same elements.
In practice, one pattern we expect to enable is more composable logging
such as
```javascript
function Feed({ items }) {
return (
<ImpressionLogger>
{items.map((item) => (
<FeedItem />
))}
</ImpressionLogger>
);
}
```
where `ImpressionLogger` would set up the IntersectionObserver using a
fragment ref with the required business logic and various components
could layer it wherever the logging is needed. Currently most callsites
use a hook form, which can require wiring up refs through the tree and
merging refs for multiple loggers.
Based off: https://github.com/facebook/react/pull/32499
While looking into `React.lazy` issues for built-ins, I noticed we
already error for `lazy` with build-ins, but we don't have any tests for
`getComponentNameFromType` using all the built-ins. This may be
something we should handle, but for now we should at least have tests.
Here's why: while writing tests, I noticed we check `type` instead of
`$$typeof` for portals:
9cdf8a99ed/packages/react-reconciler/src/ReactPortal.js (L25-L32)
This PR adds tests for all the built-ins and fixes the portal bug.
[Commit to
review](e068c167d4)
This PR separates Activity to it's own element type separate from
Offscreen. The goal is to allow us to add Activity element boundary
semantics during hydration similar to Suspense semantics, without
impacting the Offscreen behavior in suspended children.
There's two ways to find updated View Transitions.
One is the "commit/measureNestedViewTransitions" pass which is used to
find things in unchanged subtrees. This can only lead to the relayout
case since there's can't possibly be any mutations in the subtree. This
is only triggered when none of the direct siblings have any mutations at
all.
The other case is "commit/measureUpdateViewTransition" which is for a
ViewTransition that itself has mutations scheduled inside of it which
leads to the "update" case.
However, there's a case between these two cases. When a direct sibling
has a mutation but there's also a ViewTransition exactly at the same
level. In that case we can't bail out on the whole set of children so we
won't trigger the "nested" case. Previously we also didn't trigger the
"commit/measureUpdateViewTransition" case because we first checked if
that had any mutations inside of it at all. This leads to neither case
picking up this boundary.
We could check if the ViewTransition itself has any mutations inside and
if not trigger the nested path.
There's a simpler way though. Because
`commit/measureUpdateViewTransition` is actually just optimistic. The
flags are pessimistic and we don't know for sure if there will actually
be a mutation until we've traversed the tree. It can sometimes lead to
the "relayout" case. So we can just use that same path, knowing that
it'll just lead to the layout pass. Therefore it's safe to just remove
this check.
This is a nit but a Config should not have to know anything about the
internals of Fibers. Ideally it shouldn't even access them but we have
some cases where we need pointers back in like for this fragment.
The way we've typically abstracted this is using the
`ReactFiberTreeReflection` helper that's in the `react-reconciler`. Such
as in the event system.
f3c956006a/packages/react-dom-bindings/src/events/ReactDOMEventListener.js (L22-L26)
We sometimes cheat but we really should clean this up such that a
`Fiber` is actually an opaque type to the Configs and it can never dot
into it without using a helper.
So this just moves `traverseFragmentInstanceChildren` to
ReactFiberTreeReflection so that the ConfigDOM doesn't ever dot into its
fields itself. It just passes the Fiber through back into the
react-reconciler. I had to add a wrapper to read the `.child` to avoid
that being assumed too. I also noticed that FragmentInstanceType is not
actually passed through so that argument is unnecessary.
Stacked on #32599 and #32611.
This is able to reuse the code from CommitViewTransitions for "enter",
"shared" and "layout". The difference is that for "enter"/"shared" in
the "new" phase we pass in the deletions.
For "layout" of nested boundaries we just need to measure the clones at
the same time we measure the original nodes since we haven't measured
them in a previous phase in the current approach.
With these updates, things move around more like expected in the fixture
because we're now applying the appropriate pairs to trigger individual
animations instead of just the full document cross-fade.
The "update" phase is a little more complicated and is coming soon.
Stacked on #32578.
We need to apply view-transition-names to the clones that we create in
the "old" phase for the ViewTransition boundaries that should activate.
Finding pairs is a little trickier than in
ReactFiberCommitViewTransitions. Normally we collect all name
"insertions" in the `accumulateSuspenseyCommit` phase before we even
commit. Then in the snapshot do we visit all "deletions" and since we
already collected all the insertions we know immediately if the deletion
had a pair and should therefore get a "name" assigned to activate the
boundary. For ReactFiberApplyGesture we need to assign names to
"insertions" since it's in reverse but we don't already have a map of
deletions. Therefore we need to first visit all deletions.
Instead of doing that in a completely separate pass, we instead visit
deletions in the same pass to find pairs. Since this is in the same pass
we might visit insertions before deletions or vice versa depending on
document order. However, we can deal with this by applying the name to
the insertion when we find the deletion if we've already made the clones
at that point.
Applying names to pure exits, updates or nested (relayout) is a bit more
straight-forward.
Stacked on #32585 and #32605.
This adds more loops for the phases of "Apply Gesture". It doesn't
implement the interesting bit yet like adding view-transition-names and
measurements. I'll do that in a separate PR to keep reviewing easier.
The three phases of this approach is roughly:
- Clone and apply names to the "old" state.
- Inside startViewTransition: Apply names to the "new" state. Measure
both the "old" and "new" state to know whether to cancel some of them.
Delete the clones which will include all the "old" names.
- After startViewTransition: Restore "new" names back to no
view-transition-name.
Since we don't have any other Effects in these phases we have a bit more
flexibility and we can avoid extra phases that traverse the tree. I've
tried to avoid any additional passes.
An interesting consequence of this approach is that we could measure
both the "old" and "new" state before `startViewTransition`. This would
be more efficient because we wouldn't need to take View Transition
snapshots of parts of the tree that won't actually animate. However,
that would require an extra pass and force layout earlier. It would also
have different semantics from the fire-and-forget View Transitions
because we could optimize better which can be visible. It would also not
account for any late mutations. So I decided to instead let the layout
be computed by painting as usual and then measure both "old" and "new"
inside the startViewTransition instead. Then canceling anything that
doesn't animate to keep it consistent.
Unfortunately, though there's not a lot of code sharing possible in
these phases because the strategy is so different with the cloning and
because the animation is performed in reverse. The "finishedWork" Fiber
represents the "old" state and the "current" Fiber represents the "new"
state.
The most complicated phase is the cloning. I actually ended up having to
make a very different pattern from the other phases and CommitWork in
general. Because we have to clone as we go and also do other things like
apply names and finding pairs, it has more phases. I ended up with an
approach that uses three different loops. The outer one for updated
trees, one for inserted trees that don't need cloning (doesn't include
reappearing offscreen) and one for not updated trees that still need
cloning. Inside each loop it can also be in different phases which I
track with the `visitPhase` enum - this pattern is kind of new.
Additionally, we need to measure the cloned nodes after we've applied
mutations to them and we have to wait until the whole tree is inserted.
We don't have a reference to these DOM elements in the Fiber tree since
that still refers to the original ones. We need to store the cloned
elements somewhere. So I added a temporary field on the
ViewTransitionState to keep track of any clones owned by that
ViewTransition.
When we deep clone an unchanged subtree we don't have DOM element
instances. It wouldn't be quite safe to try to find them from the tree
structure. So we need to avoid the deep clones if we might need DOM
elements. Therefore we keep traversing in the case where we need to find
nested ViewTransition boundaries that are either potentially affected by
layout or a "pair".
For the other two phases the pattern there's a lot of code duplication
since it's slightly different from the commit ones but they at least
follow the same pattern. For the restore phase I was actually able to
reuse most of the code.
I don't love how much code this is.
This prepares from being able to reuse some this in ApplyGesture.
These all start with resetting a counter but it's tricky to have to
remember to do this and tricky to do from the outside of this module. So
we make an exported helper that does the resetting. Ideally it gets
inlined.
We also stop passing "current" to measureViewTransitionHostInstances.
Same thing for cancelViewTransitionHostInstances. This doesn't make
sense for "nested" which has not updated and so might not have an
alternate. Instead we pass in the old and new name if they might be
different.
Normally these are gated by the whole commitGestureOnRoot path but in
the case of an early commit these phases may need to be invoked.
Earlier. Those paths weren't gated which I noticed when I started adding
code to them.
This is the exact same code in both cases. It's just general clean up.
By unifying them it becomes less confusing to reuse these helpers in the
Apply Gesture path where the naming is reversed.
Traverse program after running compiler transform to find untransformed
references to compiler features (e.g. `inferEffectDeps`, `fire`).
Hard error to fail the babel pipeline when the compiler fails to
transform these features to give predictable runtime semantics.
Untransformed calls to functions like `fire` will throw at runtime
anyways, so let's fail the build to catch these earlier.
Note that with this fails the build *regardless of panicThreshold*
We only need the compiler built for `yarn test` in the root directory.
Rather than always cache both for every step, let's just do it where
it's needed explicitly.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32608).
* #32609
* __->__ #32608
Now that the compiler lint rule is merged into
eslint-plugin-react-hooks, we also need to update our caches so compiler
dependencies are also cached. This should fix the CI walltime regression
we are now seeing.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32603).
* #32604
* __->__ #32603
Removes `EnvironmentConfig.enableMinimalTransformsForRetry` in favor of
`run` parameters. This is a minimal difference but lets us explicitly
opt out certain compiler passes based on mode parameters, instead of
environment configurations
Retry flags don't really make sense to have in `EnvironmentConfig`
anyways as the config is user-facing API, while retrying is a compiler
implementation detail.
(per @josephsavona's feedback
https://github.com/facebook/react/pull/32164#issuecomment-2608616479)
> Re the "hacky" framing of this in the PR title: I think this is fine.
I can see having something like a compilation or output mode that we use
when running the pipeline. Rather than changing environment settings
when we re-run, various passes could take effect based on the
combination of the mode + env flags. The modes might be:
>
> * Full: transform, validate, memoize. This is the default today.
> * Transform: Along the lines of the backup mode in this PR. Only
applies transforms that do not require following the rules of React,
like `fire()`.
> * Validate: This could be used for ESLint.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32511).
* #32512
* __->__ #32511
This change fixes a coverage hole in rolling out with `gating`. Prior to
this PR, configuring `gating` causes React Compiler to bail out of
optimizing some functions.
This means that it's not entirely safe to cutover from `gating` enabled
for all users (i.e. rolled out 100%) to removing the `gating` config
altogether, as new functions may be opted into compilation when they
stop bailing out due to gating-specific logic.
This is technically slightly slower due to the additional function
indirection. An alternative approach is to recommend running a codemod
to insert `use no memo`s on currently-bailing out functions before
removing the`gating` config.
---
Tested [internally](
https://fburl.com/diff/q982ovua) by enabling on a page that previously
had a few hundred bailouts due to gating + hoisted function declarations
and (1) clicking around locally and (2) running a bunch of e2e tests
Reduce false positive bailouts by using the same
`isReferencedIdentifier` logic that the compiler also uses for
determining context variables and a function's own hoisted declarations.
Details:
Previously, we counted every babel identifier as a reference. This is
problematic because babel counts most string symbols as an identifier.
```js
print(x); // x is an identifier as expected
obj.x // x is.. also an identifier here
{x: 2} // x is also an identifier here
```
This PR adds a check for `isReferencedIdentifier`. Note that only
non-lval
references pass this check. This should be fine as we don't need to
hoist function declarations before writes to the same lvalue (which
should error in strict mode anyways)
```js
print(x); // isReferencedIdentifier(x) -> true
obj.x // isReferencedIdentifier(x) -> false
{x: 2} // isReferencedIdentifier(x) -> false
x = 2 // isReferencedIdentifier(x) -> false
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32596).
* __->__ #32596
* #32595
* #32594
* #32593
* #32522
* #32521
- Add `at`, `indexOf`, and `includes`
- Optimize MixedReadOnly which is currently only used by hook return
values. Hook return values are typed as Frozen, this change propagates
that to return values of aliasing function calls (such as `at`). One
potential issue is that developers may pass
`enableAssumeHooksFollowRulesOfReact:false` and set
`transitiveMixedData`, expecting their transitive mixed data to be
mutable. This is a bit of an edge case and already doesn't have clear
semantics.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32594).
* #32596
* #32595
* __->__ #32594
* #32593
* #32522
* #32521
Expand type inference to infer mixedReadOnly types for numeric and
computed property accesses.
```js
function Component({idx})
const data = useFragment(...)
// we want to type `posts` correctly as Array
const posts = data.viewers[idx].posts.slice(0, 5);
// ...
}
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32593).
* #32596
* #32595
* #32594
* __->__ #32593
* #32522
* #32521
## Summary
Right now, `react-compiler-healthcheck` flags `mobx` as a "known
incompatible library". But it's not precisely *MobX* that's
incompatible. It's the observer HOC that comes from `mobx-react` and
`mobx-react-lite`.
I've been working on
[mst-use-observable](https://github.com/coolsoftwaretyler/mst-use-observable),
which makes MobX-State-Tree compatible with the compiler. However,
projects that use `mobx-state-tree` and `mst-use-observable` will still
depend on `mobx` as a dependency.
And there [have been efforts in the past to write a hook for
observability](https://github.com/mobxjs/mobx/discussions/2566). So it's
possible that MobX could become compatible, so long as authors access it
with a hook, rather than the HOC.
I would like to propose updating the health check to be a little more
precise and flag the HOC dependencies, rather than MobX itself.
Thanks in advance for your consideration!
## How did you test this change?
`npx react-compiler-healthcheck` shouldn't flag on `mobx` in
dependencies, but will for `mobx-react-lite` and `mobx-react`.
Test suites, formatting, linting, all passed.
---------
Co-authored-by: lauren <poteto@users.noreply.github.com>
fix: update CONTRIBUTING.md link path
Updated the relative path to CONTRIBUTING.md from `../CONTRIBUTING.md`
to `./../../CONTRIBUTING.md` to ensure the correct file is referenced.
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## Summary
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## How did you test this change?
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This change merges the `react-compiler` rule from
`eslint-plugin-react-compiler` into the `eslint-plugin-react-hooks`
plugin. In order to do the move in a way that keeps commit history with
the moved files, but also no remove them from their origin until a
future cleanup change can be done, I did the `git mv` first, and then
recreated the files that were moved in their original places, as a
separate commit. Unfortunately GH shows the moved files as new instead
of the ones that are truly new. But in the IDE and `git blame`, commit
history is intact with the moved files.
Since this change adds new dependencies, and one of those dependencies
has a higher `engines` declaration for `node` than what the plugin
currently has, this is technically a breaking change and will have to go
out as part of a major release.
### Related Changes
- https://github.com/facebook/react/pull/32458
---------
Co-authored-by: Lauren Tan <poteto@users.noreply.github.com>
This adds a page to the DOM fixture to test Fragment Refs. The first
test case is for `addEventListener`/`removeEventListener`.
Setting `enableFragmentRefs` to `__EXPERIMENTAL__` and building is
required to run the fixture.
<img width="872" alt="Screenshot 2025-03-05 at 12 58 57 PM"
src="https://github.com/user-attachments/assets/fee498b7-fd96-4178-9e82-c46d4cb55c9b"
/>
I'm not sure what exactly is causing the flakiness in the playground e2e
tests but I suspect it's some kind of timing issue.
Let's try waiting for Monaco to be fully initialized before running
tests.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32584).
* __->__ #32584
* #32583
Extracting portions of #32416 for easier review. This PR dedupes
@babel/types to resolve to 7.26.3, for compatibility in the root
workspace where eslint-plugin-react-hooks resides.
I also needed to update @babel/preset-typescript in snap.
The compiler changes in HIR and ReactiveScopes were needed due to types
changing. Notably, Babel [added support for optional chaining
assignment](https://github.com/babel/babel/pull/15751) (currently [Stage
1](https://github.com/tc39/proposal-optional-chaining-assignment)), so
in the latest versions of @babel/types, AssignmentExpression.left can
now also be of t.OptionalMemberExpression.
Given that this is in Stage 1, the compiler probably shouldn't support
this syntax, so this PR updates HIR to bailout with a TODO if there is a
non LVal on the lhs of an Assignment Expression.
There was also a small superficial SourceLocation change needed in
`InferReactiveScopeVariables` as Babel 8 changes were [accidentally
released in
7](https://github.com/babel/babel/issues/10746#issuecomment-2699146670).
It doesn't affect our analysis so it seems fine to just update with the
new properties.
---
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* #32582
* __->__ #32581
Co-authored-by: michael faith <michaelfaith@users.noreply.github.com>
Co-authored-by: michael faith <michaelfaith@users.noreply.github.com>
Follow up to #32540.
We do allow gestures to be cancelled early (we call skipTransition) if
the gesture stops before it has even started.
This happens in the fixture when we auto-scroll.
*This API is experimental and subject to change or removal.*
This PR is an alternative to
https://github.com/facebook/react/pull/32421 based on feedback:
https://github.com/facebook/react/pull/32421#pullrequestreview-2625382015
. The difference here is that we traverse from the Fragment's fiber at
operation time instead of keeping a set of children on the
`FragmentInstance`. We still need to handle newly added or removed child
nodes to apply event listeners and observers, so we treat those updates
as effects.
**Fragment Refs**
This PR extends React's Fragment component to accept a `ref` prop. The
Fragment's ref will attach to a custom host instance, which will provide
an Element-like API for working with the Fragment's host parent and host
children.
Here I've implemented `addEventListener`, `removeEventListener`, and
`focus` to get started but we'll be iterating on this by adding
additional APIs in future PRs. This sets up the mechanism to attach refs
and perform operations on children. The FragmentInstance is implemented
in `react-dom` here but is planned for Fabric as well.
The API works by targeting the first level of host children and proxying
Element-like APIs to allow developers to manage groups of elements or
elements that cannot be easily accessed such as from a third-party
library or deep in a tree of Functional Component wrappers.
```javascript
import {Fragment, useRef} from 'react';
const fragmentRef = useRef(null);
<Fragment ref={fragmentRef}>
<div id="A" />
<Wrapper>
<div id="B">
<div id="C" />
</div>
</Wrapper>
<div id="D" />
</Fragment>
```
In this case, calling `fragmentRef.current.addEventListener()` would
apply an event listener to `A`, `B`, and `D`. `C` is skipped because it
is nested under the first level of Host Component. If another Host
Component was appended as a sibling to `A`, `B`, or `D`, the event
listener would be applied to that element as well and any other APIs
would also affect the newly added child.
This is an implementation of the basic feature as a starting point for
feedback and further iteration.
This fixes a critical issue with moveBefore. I was told that the
disconnected -> connected case was going to be relaxed and not be an
error but apparently that is not the case.
This means that we can't use this for initial insertions. Only moves.
Unfortunately React's internals doesn't distinguish these cases. This
adds a hack that checks each nodes but this is pretty bad for
performance. We should only call this in one or the other case.
Given that we still need feature detection. Both of which means that
these calls are no longer inlined and this extra code. I wonder if it's
even worth it given that you can't even rely on it working anyway since
not all browsers have it. Kind of don't want to ship this until all
browsers have it.
Even then we'd ideally refactor React to use separate code paths for
initial insertion vs moves. Which leads to some unfortunate code
duplication.
Enabling feature detection of early DOM features in a framework is
reckless. I'm not judging other frameworks (but also a little bit).
Because if you do something like `if (moveBefore) moveBefore(a, b) else
insertBefore(a, b)` like we do and then the implementation has to change
there are still too many websites out there that it becomes impossible
to change it. It would break the web. It would instead have to change to
a different name. That's what happened with `contains` -> `includes`.
Counter to popular belief it didn't have anything to do with patching
prototypes. Therefore, ideally frameworks shouldn't start rely on it
until there's two implementations so that there's time for feedback.
That's why we didn't immediately enable this even in experimental.
However, at this point there's probably enough feature detection and it
has shipped long enough in Chrome that it's unlikely to be able to
change at this point.
We can enable it now. For now just in `@experimental` to see if we can
flush out issues with it before bringing it to stable.
Otherwise these can survive into the next View Transition and cause
havoc to that transition.
This was appearing as a flash in Safari in the fixture when going from
A->B. This triggers a View Transition and at the same time the scroll
position updates in an effect. That fires a scroll event which starts a
gesture. This shouldn't really happen and the SwipeRecognizer should
ideally ignore those but it's good to surface edge cases. That gesture
is blocked on the View Transition finishing and then immediately after
it starts a gesture View Transition. That gesture then picked up the
former Animation from the previous transition which caused issues. This
PR fixes that flash.
Currently in the `compiler` workspace, we invoke esbuild directly to
build most packages (with the exception of `snap`). This has been mostly
fine, but does not allow us to do things like generate type declaration
files.
I would like #32416 to be able to consume the merged
eslint-plugin-react-compiler from source rather than via npm, and one of
the things that has come up from my exploration in that stack using the
compiler from source is that babel-plugin-react-compiler is missing type
declarations. This is primarily because React's build process uses
rollup + rollup-plugin-typescript, which runs tsc. So the merged plugin
needs to typecheck properly in order to build. An alternative might be
to migrate to something like babel with rollup instead to simply strip
types rather than typecheck before building. The minor downside of that
approach is that we would need to manually maintain a d.ts file for
eslint-plugin-react-hooks. For now I would like to see if this PR helps
us make progress rather than go for the slightly worse alternative.
[`tsup`](https://github.com/egoist/tsup) is esbuild based so build
performance is comparable. It is slower when generating d.ts files, but
it's still much faster than rollup which we used prior to esbuild. For
now, I have turned off `dts` by default, and it is only passed when
publishing on npm.
If you want to also generate d.ts files you can run `yarn build --dts`.
```
# BEFORE: build all compiler packages (esbuild)
$ time yarn build
✨ Done in 15.61s.
yarn build 13.82s user 1.54s system 96% cpu 15.842 total
# ---
# AFTER: build all compiler packages (tsup)
$ time yarn build
✨ Done in 12.39s.
yarn build 12.58s user 1.68s system 106% cpu 13.350 total
# ---
# AFTER: build all compiler packages and type declarations (tsup)
$ time yarn build --dts
✨ Done in 30.69s.
yarn build 43.57s user 3.20s system 150% cpu 31.061 total
```
I still need to test if this unblocks #32416 but this stack can be
landed independently though as we could probably just release type
declarations on npm. No one should be using the compiler directly, but
if they really wanted to, lack of type declarations would not stop them
(cf React secret internals).
Note that I still kept esbuild as we still use it directly for forgive.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32550).
* #32551
* __->__ #32550
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## Summary
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This PR fixes asserts when `passChildrenWhenCloningPersistedNodes` is
enabled for React Native and OffscreenComponent child rendering unhides
host components.
Discussions around possible fixes for the asserts seen in React Native
suggested changing the way we handle hiding/unhiding host components by
updating the fiber state with the hidden host component instead of
submitting a hidden clone Fabric and keeping the original as the current
fiber.
Implementing this fix would require holding onto the original styling of
the hidden host component. The reconciler updates the styling by adding
`display: none` to hide the contents. If the original host component was
already hidden, the renderer would lose that information and remove the
styling when showing the contents again.
To reduce the changes required to make
`passChildrenWhenCloningPersistedNodes` work, this PR falls back to the
original cloning method when OffscreenComponents are part of the
children needed to be added back. This effectively resolve the asserts
triggered by the feature in RN and improves overall performance.
## How did you test this change?
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This fix was tested by enabling `passChildrenWhenCloningPersistedNodes`
in an app built with React Native that had a repro for triggering the
asserts. The asserts do not occur anymore when using the changes in this
PR.
---------
Co-authored-by: Nick <lefever@meta.com>
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Adds changelog entries for the last two minor releases of
`eslint-plugin-react-hooks`. Fixes#31717.
I chose to not include #31208 (8382581446)
and #32115 (fd2d279984) in the changelog
as they only changed internals that do not affect consumers of the
plugin, and it doesn't seem like the changelog previously included such
changes.
Changes are sorted by importance (rather than by commit date), with the
most important changes first.
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Docs only, nothing to test.
This is used to register Server References that exist in the current
environment but also exists in the server it might call into. Such as a
remote server.
If the value comes from the remote server in the first place then this
is called automatically to ensure that you can pass a reference back to
where it came from - even if the `serverModuleMap` option is used. This
was already the case when `serverModuleMap` wasn't passed. This is how
you can pass server references back to the server. However, when we
added `serverModuleMap` that pass was skipped because we were getting
real functions instead of proxies.
For functions that wasn't yet passed from the remote server to the
current server, we can register them eagerly just like we do for
`import('/server').registerServerReference()`. You can now also do this
with `import('/client').registerServerReference()`. We could make them
shared so you only have to do this once but it might not be possible to
pass to the remote server and the remote server might not even be the
same RSC renderer. Therefore I split them. It's up to the compiler
whether it should do that or not. It has to know that any function you
might call might be able to receive it. This is currently global to a
specific RSC renderer.
Setting the animation's currentTime causes a quirk where the transition
can end up off by a bit and the end state can be slightly off the end
time.
However, I realized that we don't have to because if we just set the
direction in the `animate()` call directly the Safari bug goes away.
This is really the essence mechanism of the `useSwipeTransition`
feature.
We don't want to immediately switch to the destination state when
starting a gesture. The effects remain mounted on the current state. We
want the current state to be "live". This is important to for example
allow a video to keeping playing while starting a swipe (think
TikTok/Reels) and not stop until you've committed the action. The only
thing that can be live is the "new" state. Therefore we treat the
destination as the "old" state and perform a reverse animation from
there.
Ideally we could apply the old state to the DOM tree, take a snapshot
and then revert it back in the mutation of `startViewTransition`.
Unfortunately, the way `startViewTransition` was designed it always
paints one frame of the "old" state which would lead this to cause a
flicker.
To work around this, we need to create a clone of any View Transition
boundary that might be mutated and then render that offscreen. That way
we can render the "current" state on screen and the "destination" state
offscreen for the screenshots. Being mutated can be either due to React
doing a DOM mutation or if a child boundary resizes that causes the
parent to relayout. We don't have to do this for insertions or deletions
since they only appear on one side.
The worst case scenario is that we have to clone the whole root. That's
what this first PR implements. We clone the container and if it's not
absolutely positioned, we position it on top of the current one. If the
container is `document` or `<html>` we instead clone the `<body>` tag
since it's the only one we can insert a duplicate of. If the container
is deep in the tree we clone just that even though technically we should
probably clone the whole document in that case. We just keep the impact
smaller. Ideally though we'd never hit this case. In fact, if we clone
the document we issue a warning (always for now) since you probably
should optimize this. In the future I intend to add optimizations when
affected View Transition boundaries are absolutely positioned since they
cannot possibly relayout the parent. This would be the ideal way to use
this feature most efficiently but it still works without it.
Since we render the "old" state outside the viewport, we need to then
adjust the animation to put it back into the viewport. This is the
trickiest part to get right while still preserving any customization of
the View Transitions done using CSS. This current approach reapplies all
the animations with adjusted keyframes.
In the case of an "exit" the pseudo-element itself is positioned outside
the viewport but since we can't programmatically update the style of the
pseudo-element itself we instead adjust all the keyframes to put it back
into the viewport. If there is no animation on the group we add one.
In the case of an "update" the pseudo-element is positioned on the new
state which is already inside the viewport. However, the auto-generated
animation of the group has a starting keyframe that starts outside the
viewport. In this case we need to adjust that keyframe.
In the future I might explore a technique that inserts stylesheets
instead of mutating the animations. It might be simpler. But whatever
hacks work to maximize the compatibility is best.
This change adds more details about prior versions of the plugin's
config, to help people as they migrate from legacy to flat configs
across multiple versions of this plugin. At some point in the 6.0 or 7.0
cycle, it would probably make sense to re-consolidate this into a single
version.
Closes#32494
Summary: Correctly supports React.useEffect when React is
imported as `import * as React from 'react'`
(as well as other namespaces as specified in the config).
We added support for `onScrollEnd` in #26789 but it only works in Chrome
and Firefox. Safari still doesn't support `scrollend` and there's no
indication that they will anytime soon so this polyfills it.
While I don't particularly love our synthetic event system this tries to
stay within the realm of how our other polyfills work. This implements
all `onScrollEnd` events as a plugin.
The basic principle is to first feature detect the `onscrollend` DOM
property to see if there's native support and otherwise just use the
native event.
Then we listen to `scroll` events and set a timeout. If we don't get any
more scroll events before the timeout we fire `onScrollEnd`. Basically
debouncing it. If we're currently pressing down on touch or a mouse then
we wait until it is lifted such as if you're scrolling with a finger or
using the scrollbars on desktop but isn't currently moving.
If we do get any native events even though we're in polyfilling mode, we
use that as an indication to fire the `onScrollEnd` early.
Part of the motivation is that this becomes extra useful pair for
https://github.com/facebook/react/pull/32422. We also probably need
these events to coincide with other gesture related internals so you're
better off using our polyfill so they're synced.
I end up rebuilding for testing the view-transition fixture a lot. It
doesn't need everything that flight needs so this just adds a short hand
that's a little faster to rebuild.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
Randomly noticed this when I looked at a recent [DevTools regression
test run](https://github.com/facebook/react/actions/runs/13578385011).
I don't recall why we added `continue-on-error` previously, but I
believe it was to keep all jobs in the matrix running even if one were
to fail, in order to fully identify any failures from code changes like
build or test failures.
There is now a `fail-fast` option which does this.
[`continue-on-error`](https://docs.github.com/en/actions/writing-workflows/workflow-syntax-for-github-actions#jobsjob_idcontinue-on-error)
now means:
> Prevents a workflow run from failing when a job fails. Set to true to
allow a workflow run to pass when this job fails.
so it's not correct to use it.
This change swaps which config `recommended` is aliasing. In 5.2.0, the
new flat config was introduced as `recommended-latest`, while
`recommended` still pointed at the legacy rc-based config, with a note
that in the next major version `recommended` would be updated to point
at `recommend-latest`. This change makes that swap, and make the default
`recommended` experience the flat config. To continue using the legacy
rc recommended config, please make the following change in your config
```diff
- extends: ['plugin:react-hooks/recommended']
+ extends: ['plugin:react-hooks/recommended-legacy']
```
This change also deprecates `recommended-latest` in favor of
`recommended`. `recommended-latest` will be removed in a future major
version.
The README has been updated to reflect the new usage, and to put the
flat config sections before the legacy config sections.
I also took the opportunity to change the v9 fixture to use a typescript
config, serving as a demonstration for usage as well as a way to
validate the types are correct.
BREAKING CHANGE
---------
Co-authored-by: lauren <poteto@users.noreply.github.com>
Since the compiler plugin is going to be merged into the hooks plugin,
and ultimately decomposed into several more rules, it would be good to
start creating a more traditional folder structure for the plugin. This
change just moves the rules into a `rules` folder.
Co-authored-by: lauren <poteto@users.noreply.github.com>
In preparation for the merging of the compiler plugin into this one
(#32416), this change proactively updates the plugin's `engines`
declaration to require Node versions greater than or equal to 18
BREAKING CHANGE
Co-authored-by: lauren <poteto@users.noreply.github.com>
This adds a `ReactFiberApplyGesture` which is basically intended to be a
fork of the phases in `ReactFiberCommitWork` except for the fake commit
that `useSwipeTransition` does. So far none of the phases are actually
implemented yet. This is just the scaffolding around them so I can fill
them in later.
The important bit is that we call `startViewTransition` (via the
`startGestureTransition` Config) when a gesture starts. We add a paused
animation to prevent the transition from committing (even if the
ScrollTimeline goes to 100%). This also locks the documents so that we
can't commit any other Transitions until it completes.
When the gesture completes (scroll end) then we stop the gesture View
Transition. If there's no new work scheduled we do that immediately but
if there was any new work already scheduled, then we assume that this
will potentially commit the new state. So we wait for that to finish.
This lets us lock the animation in its state instead of snapping back
and then applying the real update.
Using this technique we can't actually run a View Transition from the
current state to the actual committed state because it would snap back
to the beginning and then run the View Transition from there. Therefore
any new commit needs to skip View Transitions even if it should've
technically animated to that state. We assume that the new state is the
same as the optimistic state you already swiped to. An alternative to
this technique could be to commit the optimistic state when we cancel
and then apply any new updates o top of that. I might explore that in
the future.
Regardless it's important that the `action` associated with the swipe
schedules some work before we cancel. Otherwise it risks reverting
first. So I had to update this in the fixture.
It's getting unwieldy to list every single package to skip in these
commands when you only want to publish one, ie
eslint-plugin-react-hooks.
This adds a new `onlyPackages` and `publishVersion` option to the
publish commands to make that easier.
This doesn't change anything. It just moves some functions.
This moves the view transitions helper functions into its own file. This
is similar to how I already moved ReactFiberCommitEffects and
ReactFiberCommitHostEffects out of ReactFiberCommitWork.
This makes it a bit easier to navigate and get an overview of
ReactFiberCommitWork but another motivation is also so that I can refer
to these helpers from
[ReactFiberApplyGesture](https://github.com/facebook/react/pull/32451/files#diff-42297cf327dee8e01d83c85314b8965953b9674e7c4615ce6c430464dcc8550b).
For the `useId` algorithm we used colon `:` before and after.
https://github.com/facebook/react/pull/23360
This avoids collisions in general by using an unusual characters. It
also avoids collisions when concatenated with some other ID.
Unfortunately, `:` is not a valid character in `view-transition-name`.
This PR swaps the format from:
```
:r123:
```
To the unicode:
```
«r123»
```
Which is valid CSS selectors. This also allows them being used for
`querySelector()` which we didn't really find a legit use for but seems
ok-ish.
That way you can get a view-transition-name that you can manually
reference. E.g. to generate styles:
```js
const id = useId();
return <>
<style>{`
::view-transition-group(${id}) { ... }
::view-transition-old(${id}) { ... }
::view-transition-new(${id}) { ... }
`}</style>
<ViewTransition name={id}>...</ViewTransition>
</>;
```
## Summary
> [!NOTE]
> This only modifies types, so shouldn't have an impact at runtime.
Some time ago we moved some type definitions from React to React Native
in #26437.
This continues making progress on that so values that are created by
React Native and passed to the React renderer (in this case public
instances) are actually defined in React Native and not in React.
This will allow us to modify the definition of some of these types
without having to make changes in the React repository (in the short
term, we want to refactor PublicInstance from an object to an interface,
and then modify that interface to add all the new DOM methods).
## How did you test this change?
Manually synced `ReactNativeTypes` on top of
https://github.com/facebook/react-native/pull/49602 and verified Flow
passes.
Link headers are optionally supported for cases where you prefer to send
resource loading hints before you're ready to send the body of a
request. While many resources can be correctly preloaded from a link
header responsive images are currently not supported and end up
preloading the default src rather than the correctly sized image. Until
responsive images are supported React will not allow these images to
preload as headers and will retain them to preload as HTML.
closes: #32437
Stacked on #32412.
To effectively `useSwipeTransition` you need something to start and stop
the gesture as well as triggering an Action.
This adds an example Gesture Recognizer to the fixture. Instead of
having this built-in to React itself, instead the idea is to leave this
to various user space Component libraries. It can be done in different
ways for different use cases. It could use JS driven or native
ScrollTimeline or both.
This example uses a native scroll with scroll snapping to two edges. If
you swipe far enough to snap to the other edge, it triggers an Action at
the end.
This particular example uses a `position: sticky` to wrap the content of
the Gesture Recognizer. This means that it's inert by itself. It doesn't
scroll its content just like a plain JS recognizer using pointer events
would. This is useful because it means that scrolling doesn't affect
content before we start (the "scroll" event fires after scrolling has
already started) so we don't have to both trying to start it earlier. It
also means that scrolling doesn't affect the live content which can lead
to unexpected effects on the View Transition.
I find the inert recognizer the most useful pairing with
`useSwipeTransition` but it's not the only way to do it. E.g. you can
also have a scrollable surface that uses plain scrolling with snapping
and then just progressively enhances swiping between steps.
Stacked on #32379
Track the range offsets along the timeline where previous/current/next
is. This can also be specified as an option. This lets you model more
than three states along a timeline by clamping them and then updating
the "current" as you go.
It also allows specifying the "current" offset as something different
than what it was when the gesture started such as if it has to start
after scroll has already happened (such as what happens if you listen to
the "scroll" event).
We can only render one direction at a time with View Transitions. When
the direction changes we need to do another render in the new direction
(returning previous or next).
To determine direction we store the position we started at and anything
moving to a lower value (left/up) is "previous" direction (`false`) and
anything else is "next" (`true`) direction.
For the very first render we won't know which direction you're going
since you're still on the initial position. It's useful to start the
render to allow the view transition to take control before anything
shifts around so we start from the original position. This is not
guaranteed though if the render suspends.
For now we start the first render by guessing the direction such as if
we know that prev/next are the same as current. With the upcoming auto
start mode we can guess more accurately there before we start. We can
also add explicit APIs to `startGesture` but ideally it wouldn't matter.
Ideally we could just start after the first change in direction from the
starting point.
Upgrade compiler playground to use the newest nextjs release, which
includes react compiler transform pipeline optimizations
https://github.com/vercel/next.js/pull/75676/.
Also made a drive-by fix to avoid the error `Cannot update a component
('Router') while rendering a different component ('StoreProvider'). To
locate the bad setState() call inside 'StoreProvider', follow the stack
trace as described in https://react.dev/link/setstate-in-render`. The
bad setState came from `history.replaceState({}, '', \`#${hash}\`);`.
Prior to this, playground ran side effects in a reducer (i.e. during
render). These have now been moved an effect.
Update eslint-plugin-react-hooks to be built targetting ES5 instead. For
various reasons our internal infra relies on these files being built
already downleveled.
Test fixtures testing different compiler features (e.g. non-auto
memoization) should live in separate directories.
Remove bug-prefixed fixtures that have since been fixed
Add test evaluator export to more fixtures
Prior to this PR, our HIR represented property access with numeric
literals (e.g. `myVar[0]`) as ComputedLoads. This means that they were
subject to some deopts (most notably, not being easily dedupable /
hoistable as dependencies).
Now, `PropertyLoad`, `PropertyStore`, etc reference numeric and string
literals (although not yet string literals that aren't valid babel
identifiers). The difference between PropertyLoad and ComputedLoad is
fuzzy now (maybe we should rename these).
- PropertyLoad: property keys are string and numeric literals, only when
the string literals are valid babel identifiers
- ComputedLoad: non-valid babel identifier string literals (rare) and
other non-literal expressions
The biggest feature from this PR is that it trivially enables
array-indicing expressions as dependencies. The compiler can also
specify global and imported types for arrays (e.g. return value of
`useState`)
I'm happy to close this if it complicates more than it helps --
alternative options are to entirely rely on instruction reordering-based
approaches like ReactiveGraphIR or make dependency-specific parsing +
hoisting logic more robust.
LoweredFunction dependencies were exclusively used for dependency
extraction (in `propagateScopeDeps`). Now that we have a
`propagateScopeDepsHIR` that recursively traverses into nested
functions, we can delete `dependencies` and their associated synthetic
`LoadLocal`/`PropertyLoad` instructions.
[Internal snapshot
diff](https://www.internalfb.com/phabricator/paste/view/P1716950202) for
this change shows ~.2% of files changed. I [read through ~60 of the
changed
files](https://www.internalfb.com/phabricator/paste/view/P1733074307)
- most changes are due to better outlining (due to better DCE)
- a few changes in memo inference are due to changed ordering
```
// source
arr.map(() => contextVar.inner);
// previous instructions
$0 = LoadLocal arr
$1 = $0.map
// Below instructions are synthetic
$2 = LoadLocal contextVar
$3 = $2.inner
$4 = Function deps=$3 context=contextVar {
...
}
```
- a few changes are effectively bugfixes (see
`aliased-nested-scope-fn-expr`)
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32096).
* #32099
* #32286
* #32104
* #32098
* #32097
* __->__ #32096
- [build(eslint-plugin-react-hooks): add
ts-linting](4c0fbe73d9)
This change adds configuration to the eslint config governing
`eslint-plugin-react-hooks` to use the typescript-eslint plugin and
parser. It adds the typescript-recommended config, and configures the
team's preferred `array-type` convention.
- [refactor(eslint-plugin-react-hooks): improve
conditionals](540d0d95bc)
This change addresses several feedback items from
https://github.com/facebook/react/pull/32240
- [ci (eslint-e2e): exclude nested node_modules from
cache](a3279f46a8)
This change removes the nested fixture `node_modules` from being cached,
so that the symbolic link can be made after the build happens.
This change removes the `devEngines` declaration in the root package. It
didn't match the package.json spec and in npm 10.9.0 (released in
October), a breaking change was introduced that checks the `devEngines`
property. This causes `npm pack` calls to fail, due to the malformed
`devEngines`. Since there's already an `.nvmrc` defined in the repo, and
no strong need to enforce a specific node version for local development,
this removes the declaration altogether.
## Summary
The `flow-api-translator` from the `hermes` repo does not support flow
type spreads. It is currently not able to digest the ReactNativeTypes
file as it contains unsupported syntax. The simplest solution is to
change the type of the `TouchedViewDataAtPoint` to equivalent, yet
supported by the Flow tooling. In this case the intersection can be used
as
the `TouchedViewDataAtPoint` and `InspectorData` have no common
property.
## How did you test this change?
Run yarn flow native
This Hook will be used to drive a View Transition based on a gesture.
```js
const [value, startGesture] = useSwipeTransition(prev, current, next);
```
The `enableSwipeTransition` flag will depend on `enableViewTransition`
flag but we may decide to ship them independently. This PR doesn't do
anything interesting yet. There will be a lot more PRs to build out the
actual functionality. This is just wiring up the plumbing for the new
Hook.
This first PR is mainly concerned with how the whole starts (and stops).
The core API is the `startGesture` function (although there will be
other conveniences added in the future). You can call this to start a
gesture with a source provider. You can call this multiple times in one
event to batch multiple Hooks listening to the same provider. However,
each render can only handle one source provider at a time and so it does
one render per scheduled gesture provider.
This uses a separate `GestureLane` to drive gesture renders by marking
the Hook as having an update on that lane. Then schedule a render. These
renders should be blocking and in the same microtask as the
`startGesture` to ensure it can block the paint. So it's similar to
sync.
It may not be possible to finish it synchronously e.g. if something
suspends. If so, it just tries again later when it can like any other
render. This can also happen because it also may not be possible to
drive more than one gesture at a time like if we're limited to one View
Transition per document. So right now you can only run one gesture at a
time in practice.
These renders never commit. This means that we can't clear the
`GestureLane` the normal way. Instead, we have to clear only the root's
`pendingLanes` if we don't have any new renders scheduled. Then wait
until something else updates the Fiber after all gestures on it have
stopped before it really clears.
For Hookstate Proxies of class instances, `data.constructor.name`
returns `Proxy({})`, so use
`Object.getPrototypeOf(data).constructor.name` instead, which works
correctly from my testing.
<!--
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We appreciate you spending the time to work on these changes. Please
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The three fields below are mandatory.
Before submitting a pull request, please make sure the following is
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1. Fork [the repository](https://github.com/facebook/react) and create
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2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
React DevTools immediately bricks itself if you inspect any component
that has a prop that is a Hookstate that wraps a class instance ...
because these are proxies where `data.constructor.name` returns some
un-cloneable object, but `Object.getPrototypeOf(data)` doesn't return
`Object` (it returns the prototype of the class inside).
## How did you test this change?
This part of the code has no associated tests at all.
Technically,
`packages/react-devtools-shared/src/__tests__/legacy/inspectElement-test.js`
exists, but I tried `yarn test` and these tests aren't even executed
anymore. I can't figure it out, so whatever.
If you run this code:
```js
class Class {}
const instance = new Class();
const instanceProxy = new Proxy(instance, {
get(target, key, receiver) {
if (key === 'constructor') {
return { name: new Proxy({}, {}) };
}
return Reflect.get(target, key, receiver);
},
});
```
then `instanceProxy.constructor.name` returns some proxy that cannot be
cloned, but `Object.getPrototypeOf(instanceProxy).constructor.name`
returns the correct value.
This PR fixes the devtools to use
`Object.getPrototypeOf(instanceProxy).constructor.name`.
I modified my local copy of devtools to use this method and it fixed the
bricking that I experienced.
Related #29954
<!--
Thanks for submitting a pull request!
We appreciate you spending the time to work on these changes. Please
provide enough information so that others can review your pull request.
The three fields below are mandatory.
Before submitting a pull request, please make sure the following is
done:
1. Fork [the repository](https://github.com/facebook/react) and create
your branch from `main`.
2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
When using React Devtools, calling `console.log('%s', null)` in userland
can cause it to throw an error:
```
TypeError: Cannot read properties of null (reading 'toString')
```
## How did you test this change?
Added a unit test.
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
If you leave this empty, your PR will very likely be closed.
-->
See https://github.com/47ng/nuqs/issues/808.
## Summary
In React Native, public instances and internal host nodes are not
represented by the same object (ReactNativeElement & shadow nodes vs.
just DOM elements), and the only one that's required for rendering is
the shadow node. Public instances are generally only necessary when
accessed via refs or events, and that usually happens for a small amount
of components in the tree.
This implements an optimization to create the public instance on demand,
instead of eagerly creating it when creating the host node. We expect
this to improve performance by reducing the logic we do per node and the
number of object allocations.
## How did you test this change?
Manually synced the changes to React Native and run Fantom tests and
benchmarks, with the flag enabled and disabled. All tests pass in both
cases, and benchmarks show a slight but consistent performance
improvement.
## Summary
Fixes#32354.
Re-creation of #15197: adds a dev-only warning if `create == null` to
the three `use*Effect` functions:
* `useEffect`
* `useInsertionEffect`
* `useLayoutEffect`
Updates the warning to match the same text given in the
`react/exhaustive-deps` lint rule.
## How did you test this change?
I applied the changes manually within `node_modules/` on a local clone
of
https://github.com/JoshuaKGoldberg/repros/tree/react-use-effect-no-arguments.
Please pardon me for opening a PR addressing a not-accepted issue. I was
excited to get back to #15194 -> #15197 now that I have time. 🙂
---------
Co-authored-by: lauren <poteto@users.noreply.github.com>
Merges the useResourceEffect API into useEffect while keeping the
underlying implementation the same. useResourceEffect will be removed in
the next diff.
To fork between behavior we rely on a `typeof` check for the updater or
destroy function in addition to the CRUD feature flag. This does now
have to be checked every time (instead of inlined statically like before
due to them being different hooks) which will incur some non-zero amount
(possibly negligble) of overhead for every effect.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32205).
* #32206
* __->__ #32205
Small refactor to the `resource` type to narrow it to an arbitrary
object or void/null instead of the top type. This makes the overload on
useEffect simpler since the return type of create is no longer widened
to the top type when we merge their definitions.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32203).
* #32206
* #32205
* #32204
* __->__ #32203
## Summary
This PR attempts to make running the React DevTools a little friendlier
in projects that are not completely React.
At the moment, running the DevTools with `npx react-devtools` will
default to the port to use the `PORT` env variable otherwise it'll fall
back to `8097`. `PORT` is a common env variable, so we can get into this
strange situation where the a Rails server (eg Puma) is using `PORT`,
and then the React DevTools attempts to boot using the same `PORT`.
This PR introduces a dedicated env variable, `REACT_DEVTOOLS_PORT` to
assist in this scenario.
## How did you test this change?
I'm using fish shell, so I did the following, please let me know if
there's a better way:
```sh
cd packages/react-devtools
set -x PORT 1000
set -x REACT_DEVTOOLS_PORT 2000
node bin.js
```
We can see in the UI that it's listening on `2000`. Without this PR,
it'd listen on `1000`:

Follow-up for #32332. The Discord webhook seems to ignore draft PRs,
which is a good thing. But when a draft PR is then later set to "ready
for review" we do want to send another notification that should not be
filtered out.
Our internal build infra relies on a 1:1 mapping between `main` and the
2 build branches. Directly committing changes to those branches breaks
that infra.
Adds a simple workflow to leave a comment and decline the PR.
There's no real reason to have 2 jobs for sizebot. It's more of a
historical artifact from before the GH migration. Merging them should
require one less worker needing to be provisioned and some of the extra
overhead
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32333).
* __->__ #32333
* #32332
Adds a new Timing logger event to the compiler which currently only
records the walltime of running the compiler from the time the babel
plugin's Program visitor enters to the time it exits.
To enable, run the compiler with `ENABLE_REACT_COMPILER_TIMINGS=1 ...`
or `export ENABLE_REACT_COMPILER_TIMINGS=1` to set it by default.
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## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
Improve the error message, as the value is currently an object instead
of a string, which results in it being converted to '[object Object]'.
## How did you test this change?
Already tested locally.
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followup to
* https://github.com/facebook/react/pull/32069
* https://github.com/facebook/react/pull/32163
* https://github.com/facebook/react/pull/32224
in react-dom in Dev we validate that the tag nesting is valid. This is
motivated primarily because while browsers are tolerant to poor HTML
there are many cases that if server rendered will be hydrated in a way
that will break hydration.
With the changes to singleton scoping where the document body is now the
implicit render/hydration context for arbitrary tags at the root we need
to adjust the validation logic to allow for valid programs such as
rendering divs as a child of a Document (since this div will actually
insert into the body).
While modern DOM implementations all support getRootNode if you are
running React in a runtime which does not the fallback logic which uses
`.ownerDocument` works everywhere except when the container is a
Document itself. This change corrects this by returning the container
intsance if it is a Document type.
We have this really old (5+ years) feature for inspecting native styles
of React Native Host components.
We also have a custom Cache implementation in React DevTools, which was
forked from React at some point. We know that this should be removed,
but it spans through critical parts of the application, like fetching
and caching inspected element.
Before this PR, this was also used for caching native style and layouts
of RN Host components. This approach is out of date, and was based on
the presence of Suspense boundary around inspected element View, which
we have removed to speed up element inspection -
https://github.com/facebook/react/pull/30555.
Looks like I've introduced a regression in
https://github.com/facebook/react/pull/31956:
- Custom Cache implementation will throw thenables and suspend.
- Because of this, some descendant Suspense boundaries will not resolve
for a long time, and React will throw an error
https://react.dev/errors/482.
I've switched from a usage of this custom Cache implementation to a
naive fetching in effect and keeping the layout and style in a local
state of a Context, which will be propagated downwards. The race should
be impossible, this is guaranteed by the mechanism for queueing messages
through microtasks queue.
The only downside is the UI. If you quickly switch between 2 elements,
and one of them has native style, while the other doesn't, UI will feel
jumpy. We can address this later with a Suspense boundary, if needed.
3 years ago we partially disabled comment nodes as valid containers.
Some unflagged support was left in due to legacy APIs like
`unmountComponentAtNode` and `unstable_renderSubtreeIntoContainer` but
these were since removed in React 19. This update flags the remaining
uses of comments as containers.
follow up to https://github.com/facebook/react/pull/32163
This continues the work of making Suspense workable anywhere in a
react-dom tree. See the prior PRs for how we handle server rendering and
client rendering. In this change we update the hydration implementation
to be able to locate expected nodes. In particular this means hydration
understands now that the default hydration context is the document body
when the container is above the body.
One case that is unique to hydration is clearing Suspense boundaries.
When hydration fails or when the server instructs the client to recover
an errored boundary it's possible that the html, head, and body tags in
the initial document were written from a fallback or a different primary
content on the server and need to be replaced by the client render.
However these tags (and in the case of head, their content) won't be
inside the comment nodes that identify the bounds of the Suspense
boundary. And when client rendering you may not even render the same
singletons that were server rendered. So when server rendering a
boudnary which contributes to the preamble (the html, head, and body tag
openings plus the head contents) we emit a special marker comment just
before closing the boundary out. This marker encodes which parts of the
preamble this boundary owned. If we need to clear the suspense boundary
on the client we read this marker and use it to reset the appropriate
singleton state.
This implements `findSourceMapURL` in react-server-dom-parcel, enabling
source maps for replayed server errors on the client. It utilizes a new
endpoint in the Parcel dev server that returns the source map for a
given bundle/file. The error overlay UI has also been updated to handle
these stacks. See https://github.com/parcel-bundler/parcel/pull/10082
Also updated the fixture to the latest Parcel canary. A few APIs have
changed. We do have a higher level library wrapper now (`@parcel/rsc`
added in https://github.com/parcel-bundler/parcel/pull/10074) but I left
the fixture using the lower level APIs directly here since it is easier
to see how react-server-dom-parcel is used.
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## Summary
Contributing to https://github.com/facebook/react/pull/32240, this
change adds the tsconfig, tsup config, and estree type declarations that
will be needed for that plugin's typescript migration.
Hacky retry pipeline for when transforming `fire(...)` calls encounters
validation, todo, or memoization invariant bailouts. Would love feedback
on how we implement this to be extensible to other compiler
non-memoization features (e.g. inlineJSX)
Some observations:
- Compiler "front-end" passes (e.g. lower, type, effect, and mutability
inferences) should be shared for all compiler features -- memo and
otherwise
- Many passes (anything dealing with reactive scope ranges, scope blocks
/ dependencies, and optimizations such as ReactiveIR #31974) can be left
out of the retry pipeline. This PR hackily skips memoization features by
removing reactive scope creation, but we probably should restructure the
pipeline to skip these entirely on a retry
- We should maintain a canonical set of "validation flags"
Note the newly added fixtures are prefixed with `bailout-...` when the
retry fire pipeline is used. These fixture outputs contain correctly
inserted `useFire` calls and no memoization.
## Summary
When lookup `Parent`, `HostRoot` and `HostPortal` should be merged,
because when creating a `Portal`, it will also include
`containerInfo`(So we can directly use this `containerInfo` to delete
the real DOM nodes.), so there is no need to handle them separately.
## How did you test this change?
No behavior changes, all existing tests pass.
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TestName` is helpful in development.
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6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
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## Summary
Contributing to https://github.com/facebook/react/pull/32240, this
change adds the dev dependencies needed to support the migration of the
plugin to typescript.
## Summary
Fix typo in dangerfile.js which results in an unreachable code path
which ought to be hit when there is no matching base artifact during
DangerCI automated code review.
See:
221f3002ca/dangerfile.js (L73)
Compare:
221f3002ca/dangerfile.js (L171)
And the case which should hit this code path:
221f3002ca/dangerfile.js (L160)
Given the above context, the condition `Number === Infinity` is clearly
meant to be `decimal === Infinity`, which it will be if the `catch`
statement triggers when there is no matching base artifact. Without this
fix, the primitive value `Infinity` is passed to
`percentFormatter.format(decimal)`, resulting in the string `'+∞%'`.
With this fix, the resulting string will be the intended `'New file'`.
## [Resolves issue
32278](https://github.com/facebook/react/issues/32278)
Addresses https://github.com/facebook/react/issues/32244.
### Chromium
We will use
[chrome.permissions](https://developer.chrome.com/docs/extensions/reference/api/permissions)
for checking / requesting `clipboardWrite` permission before copying
something to the clipboard.
### Firefox
We will keep `clipboardWrite` as a required permission, because there is
no reliable and working API for requesting optional permissions for
extensions that are extending browser DevTools:
- `chrome.permissions` is unavailable for devtools pages -
https://bugzilla.mozilla.org/show_bug.cgi?id=1796933
- You can't call `chrome.permissions.request` from background, because
this instruction has to be executed inside user-event callback,
basically only initiated by user.
I don't really want to come up with solutions like opening a new tab
with a button that user has to click.
When a named ViewTransition component unmounts in one place and mounts
in a different place we need to match these up so we know a pair has
been created. Since the unmounts are tracked in the snapshot phase we
need some way to track the mounts before that.
Originally the way I did that is by reusing the render phase since there
was no other phase in the commit before that. However, that's not quite
correct. Just because something is visited in render doesn't mean it'll
commit. E.g. if that tree ends up suspending or erroring. Which would
lead to a false positive on match. The unmount shouldn't animate in that
case.
(Un)fortunately we have already added a traversal before the snapshot
phase for tracking suspensey CSS. The `accumulateSuspenseyCommit` phase.
This needs to find new mounts of Suspensey CSS or if there was a
reappearing Offscreen boundary it needs to find any Suspensey CSS
already inside that tree. This is exactly the same traversal we need to
find newly appearing View Transition components. So we can just reuse
that.
I just noticed that we don't actually need to let the devtools build
finish first because the e2e tests don't use those built files. We can
decouple them to allow them to run in paralllel.
Building DevTools is currently the long pole for the runtime CI job.
Let's see if we can get the overall runtime for runtime build and test
down by speeding this one step up.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32266).
* #32267
* __->__ #32266
## Summary
`fastAddProperties` has shown some perf benefits when used for creating
props payload for new components. In this PR we'll try to use it for
diffing props for existing components.
It would be good enough if it simply doesn't regress perf. We'll be able
to delete the old `addProperties`, and make `fastAddProperties` the
default behaviour.
## How did you test this change?
```
yarn lint
yarn flow native
yarn test packages/react-native-renderer -r=xplat --variant=false
yarn test packages/react-native-renderer -r=xplat --variant=true
```
## Summary
We're adding support for `Document` instances in React Native (as
`ReactNativeDocument` instances) in
https://github.com/facebook/react-native/pull/49012 , which requires the
React Fabric renderer to handle its lifecycle.
This modifies the renderer to create those document instances and
associate them with the React root, and provides a new method for React
Native to access them given its containerTag / rootTag.
## How did you test this change?
Tested e2e in https://github.com/facebook/react-native/pull/49012
manually syncing these changes.
This is a follow up to https://github.com/facebook/react/pull/32069
In the prior change I updated Fizz to allow you to render Suspense
boundaries at any level within a react-dom application by treating the
document body as the default render scope. This change updates Fiber to
provide similar semantics. Note that this update still does not deliver
hydration so unifying the Fizz and Fiber implementations in a single App
is not possible yet.
The implementation required a rework of the getHostSibling and
getHostParent algorithms. Now most HostSingletons are invisible from a
host positioning perspective. Head is special in that it is a valid host
scope so when you have Placements inside of it, it will act as the
parent. But body, and html, will not directly participate in host
positioning.
Additionally to support flipping to a fallback html, head, and body tag
in a Suspense fallback I updated the offscreen hiding/unhide logic to
pierce through singletons when lookin for matching hidable nod
boundaries anywhere (excluding hydration)
Corresponding Parcel PR:
https://github.com/parcel-bundler/parcel/pull/10073
Parcel avoids [cascading cache
invalidation](https://philipwalton.com/articles/cascading-cache-invalidation/)
by injecting a bundle manifest containing a mapping of stable bundle ids
to hashed URLs. When using an HTML entry point, this is done (as of the
above PR) via a native import map. This means that if a bundle's hash
changes, only that bundle will be invalidated (plus the HTML itself
which typically has a short caching policy), not any other bundles that
reference it.
For RSCs, we cannot currently use native import maps because of client
side navigations, where a new HTML file is not requested. Eventually,
multiple `<script type="importmap">` elements will be supported
(https://github.com/whatwg/html/pull/10528) ([coming Chrome
133](https://chromestatus.com/feature/5121916248260608)), at which point
React could potentially inject them. In the meantime, I've added some
APIs to Parcel to polyfill this. With this change, an import map can be
sent along with a client reference, containing a mapping for any dynamic
imports and URL dependencies (e.g. images) that are referenced by the JS
bundles. On the client, the import map is extended with these new
mappings prior to executing the referenced bundles. This preserves the
caching advantages described above while supporting client navigations.
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TestName` is helpful in development.
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## Summary
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does the pull request solve?
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## How did you test this change?
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## Summary
PR https://github.com/facebook/react/pull/31963 migrated the bundler
from Rollup to esbuild, but the `react-compiler-healthcheck` script
lacks a shebang, leading to issues with `npx` not being able to execute
it.
dc7578290f/compiler/packages/react-compiler-healthcheck/rollup.config.js (L60-L78)9eabb37338/compiler/packages/react-compiler-healthcheck/scripts/build.js (L38-L53)
## How did you test this change?
**Before**
(fail)
```shell
(main)> npx --version
10.5.0
(main)> npx react-compiler-healthcheck
/home/jeremy/.npm/_npx/67b118a83a29962c/node_modules/.bin/react-compiler-healthcheck: line 1: /bin: Is a directory
/home/jeremy/.npm/_npx/67b118a83a29962c/node_modules/.bin/react-compiler-healthcheck: line 2: syntax error near unexpected token `('
/home/jeremy/.npm/_npx/67b118a83a29962c/node_modules/.bin/react-compiler-healthcheck: line 2: ` * Copyright (c) Meta Platforms, Inc. and affiliates.'
```
**After**
```shell
(main)> npx react-compiler-healthcheck
Successfully compiled 108 out of 146 components.
StrictMode usage not found.
Found no usage of incompatible libraries.
```
I wrote this a couple summers back as an experiment to see how easily we could translate the compiler to Rust. We make extensive use of in-place mutation of the IR, and the experiment proved that this we can get reasonable ergonomics for this in Rust which was cool. We've since ended up using some of the code here for Relay, allowing Relay Compiler to parse JS files to do more fine-grained extraction of data. For React Compiler though, we plan to continue using JavaScript and explore lightweight native wrappers for things like OXC and SWC plugins. We're also working with the Hermes team to eventually compile the compiler with Static Hermes.
As Tomo always says: always bet on JavaScript.
ghstack-source-id: c5770a2efc
Pull Request resolved: https://github.com/facebook/react/pull/32219
## Summary
This fixes#30659 , the issue was how the state was preserved and needed
special cases for the forward and memo, have also added tests related to
the same.
## How did you test this change?
`yarn test packages/react-refresh/src/__tests__/ReactFresh-test.js`

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4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
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[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
Our [LlamaIndex](https://www.llamaindex.ai/) Product is blocked by this
bug
Fixes: https://github.com/facebook/react/issues/32137
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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## How did you test this change?
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- Adds support for `experimental_useEffectEvent`, now DevTools will be
able to display this hook for inspected element
- Added a use case to DevTools shell, couldn't add case, because we are
using ReactTestRenderer, which has the corresponding flag disabled.
- Forward-fix logic for handling `experimental` prefix that was added in
https://github.com/facebook/react/pull/32088.

This adds an isomorphic API to add Transition Types, which represent the
cause, to the current Transition. This is currently mainly for View
Transitions but as a concept it's broader and we might expand it to more
features and object types in the future.
```js
import { unstable_addTransitionType as addTransitionType } from 'react';
startTransition(() => {
addTransitionType('my-transition-type');
setState(...);
});
```
If multiple transitions get entangled this is additive and all
Transition Types are collected. You can also add more than one type to a
Transition (hence the `add` prefix).
Transition Types are reset after each commit. Meaning that `<Suspense>`
revealing after a `startTransition` does not get any View Transition
types associated with it.
Note that the scoping rules for this is a little "wrong" in this
implementation. Ideally it would be scoped to the nearest outer
`startTransition` and grouped with any `setState` inside of it.
Including Actions. However, since we currently don't have AsyncContext
on the client, it would be too easy to drop a Transition Type if there
were no other `setState` in the same `await` task. Multiple Transitions
are entangled together anyway right now as a result. So this just tracks
a global of all pending Transition Types for the next Transition. An
inherent tricky bit with this API is that you could update multiple
roots. In that case it should ideally be associated with each root.
Transition Tracing solves this by associating a Transition with any
updates that are later collected but this suffers from the problem
mentioned above. Therefore, I just associate Transition Types with one
root - the first one to commit. Since the View Transitions across roots
are sequential anyway it kind of makes sense that only one really is the
cause and the other one is subsequent.
Transition Types can be used to apply different animations based on what
caused the Transition. You have three different ways to choose from for
how to use them:
## CSS
It integrates with [View Transition
Types](https://www.w3.org/TR/css-view-transitions-2/#active-view-transition-pseudo-examples)
so you can match different animations based on CSS scopes:
```css
:root:active-view-transition-type(my-transition-type) {
&::view-transition-...(...) {
...
}
}
```
This is kind of a PITA to write though and if you have a CSS library
that provide View Transition Classes it's difficult to import those into
these scopes.
## Class per Type
This PR also adds an object-as-map form that can be passed to all
`className` properties:
```js
<ViewTransition className={{
'my-navigation-type': 'hello',
'default': 'world',
}}>
```
If multiple types match, then they're joined together. If no types match
then the special `"default"` entry is used instead. If any type has the
value `"none"` then that wins and the ViewTransition is disabled (not
assigned a name).
These can be combined with `enter`/`exit`/`update`/`layout`/`share`
props to match based on kind of trigger and Transition Type.
```js
<ViewTransition enter={{
'navigation-back': 'enter-right',
'navigation-forward': 'enter-left',
}}
exit={{
'navigation-back': 'exit-right',
'navigation-forward': 'exit-left',
}}>
```
## Events
In addition, you can also observe the types in the View Transition Event
callbacks as the second argument. That way you can pick different
imperative Animations based on the cause.
```js
<ViewTransition onUpdate={(inst, types) => {
if (types.includes('navigation-back')) {
...
} else if (types.includes('navigation-forward')) {
...
} else {
...
}
}}>
```
## Future
In the future we might expose types to `useEffect` for more general
purpose usage. This would also allow non-View Transition based
Animations such as existing libraries to use this same feature to
coordinate the same concept.
We might also allow richer objects to be passed along here. Only the
strings would apply to View Transitions but the imperative code and
effects could do something else with them.
Typed errors is not a feature that Flight currently supports. However,
for presentation purposes, serializing a custom error name is something
we could support today.
With this PR, we're now transporting custom error names through the
server-client boundary, so that they are available in the client e.g.
for console replaying. One example where this can be useful is when you
want to print debug information while leveraging the fact that
`console.warn` displays the error stack, including handling of hiding
and source mapping stack frames. In this case you may want to show
`Warning: ...` or `Debug: ...` instead of `Error: ...`.
In prod mode, we still transport an obfuscated error that uses the
default `Error` name, to not leak any sensitive information from the
server to the client. This also means that you must not rely on the
error name to discriminate errors, e.g. when handling them in an error
boundary.
rollup doesn't inline cjs requires (although it can with an external
plugin), so requiring package.json was causing issues internally at Meta
since that file doesn't exist there.
We could teach our build scripts to do so but given that the eslint meta
field is optional anyways I opted to just hardcode the name and omit the
version.
Suspense is meant to be composable but there has been a lonstanding
limitation with using Suspense above the `<body>` tag of an HTML
document due to peculiarities of how HTML is parsed. For instance if you
used Suspense to render an entire HTML document and had a fallback that
might flush an alternate Document the comment nodes which describe this
boundary scope won't be where they need to be in the DOM for client
React to properly hydrate them. This is somewhat a problem of our own
making in that we have a concept of a Preamble and we leave the closing
body and html tags behind until streaming has completed which produces a
valid HTML document that also matches the DOM structure that would be
parsed from it. However Preambles as a concept are too important to
features like Float to imagine moving away from this model and so we can
either choose to just accept that you cannot use Suspense anywhere
except inside the `<body>` or we can build special support for Suspense
into react-dom that has a coherent semantic with how HTML documents are
written and parsed.
This change implements Suspense support for react-dom/server by
correctly serializing boundaries during rendering, prerendering, and
resumgin on the server. It does not yet support Suspense everywhere on
the client but this will arrive in a subsequent change. In practice
Suspense cannot be used above the `<body>` tag today so this is not a
breaking change since no programs in the wild could be using this
feature anyway.
React's streaming rendering of HTML doesn't lend itself to replacing the
contents of the documentElement, head, or body of a Document. These are
already special cased in fiber as HostSingletons and similarly for Fizz
the values we render for these tags must never be updated by the Fizz
runtime once written. To accomplish these we redefine the Preamble as
the tags that represent these three singletons plus the contents of the
document.head. If you use Suspense above any part of the Preamble then
nothing will be written to the destination until the boundary is no
longer pending. If the boundary completes then the preamble from within
that boudnary will be output. If the boundary postpones or errors then
the preamble from the fallback will be used instead.
Additionally, by default anything that is not part of the preamble is
implicitly in body scope. This leads to the somewhat counterintuitive
consequence that the comment nodes we use to mark the borders of a
Suspense boundary in Fizz can appear INSIDE the preamble that was
rendered within it.
```typescript
render((
<Suspense>
<html lang="en">
<body>
<div>hello world</div>
</body>
</html>
</Suspense>
))
```
will produce an HTML document like this
```html
<!DOCTYPE html>
<html lang="en">
<head></head>
<body>
<!--$--> <-- this is the comment Node representing the outermost Suspense
<div>hello world</div>
<$--/$-->
</body>
</html>
```
Later when I update Fiber to support Suspense anywhere hydration will
similarly start implicitly in the document body when the root is part of
the preamble (the document or one of it's singletons).
For now we just reject all calls of impure functions, and the validation
is off by default. Going forward we can make this more precise and only
reject impure functions called during render.
Note that I was intentionally imprecise in the return type of these
functions in order to avoid changing output of existing code. We lie to
the compiler and say that Date.now, performance.now, and Math.random
return unknown mutable objects rather than primitives. Once the
validation is complete and vetted we can switch this to be more precise.
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## Summary
I've noticed that the value stored under `is_core_team` gets
stringified, so some PRs may be mislabelled as coming from the core
team.
I've checked this on my fork and saw stringified `null` returned by the
`is_core_team`, and this PR explicitly checks for the correct value.
Feel free to close this PR if you want to go with another approach.
## How did you test this change?
Checked this change on my fork with and without listing myself in the
maintainers file.
Adds a new `MAINTAINERS` file which contains github usernames of core
team members. This file serves as documentation for core team membership
and is also used to automatically label PRs from core.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32100).
* #32101
* __->__ #32100
Alternative to #32071. As a follow up to #31993, the `platform` target
was incorrectly being set to `browser` since it was the default argument
for the build script. This corrects it to `node` and `cjs` which I think
should resolve node 20 issues.
We don't always consistently use "tags" in commit messages, so let's use
the filepaths modified in the PR instead to determine which channel to
send notifications to.
Since we've started experimenting with it, I've started seeing a spike
in errors:
```
Unsupported hook in the react-debug-tools package: Missing method in Dispatcher: useResourceEffect
```
Adding missing hook to the `Dispatcher` that is proxied by React
DevTools.
I can't really add an example that will use it to our RDT testing shell,
because it uses experimental builds of `react`, which don't have this
hook. I've tested it manually by rebuilding artifacts with
`enableUseResourceEffectHook` flag enabled.

The DOM fixture hasn't worked on local builds since the UMD support was
removed in https://github.com/facebook/react/pull/28735
Here we update the fixture to set the local experimental builds to
window. Some of the pages are still broken, such as hydration. But these
bugs exist on other versions as well and can be cleaned up separately.
## Summary
This pull request addresses an issue where the copy functionality was
not working in Firefox. The root cause was the absence of the
'clipboardWrite' permission in the manifest. To ensure consistency
across all supported browsers, the 'clipboardWrite' permission has been
added to the manifests for Chrome, Edge, and Firefox extensions.
Closes#31422
## How did you test this change?
I ran the modified extension in all browsers (MacOS) and verified that
the copy functionality works in each.
https://github.com/user-attachments/assets/a41ff14b-3d65-409c-ac7f-1ccd72fa944a
The forking for `shared/ReactFeatureFlags` doesn't work in the console
patches. Since they're already forked, we can import the internal
ReactFeatureFlags files directly.
Would have caught this in testing a PR sync, but the PR syncs are broken
right now.
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3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
This pull request resolves an issue where consecutive profiling sessions
would cause Dev Tools to freeze due to an infinite loop of state
updates. The problem occurs when the startProfiling function triggers a
call to [`selectCommitIndex(0)` in
SnapshotSelector](b3a95caf61/packages/react-devtools-shared/src/devtools/views/Profiler/SnapshotSelector.js (L77-L85))
as previous profiling data is available, which causes a re-render. Then,
[ProfilerContextProvider calls
`selectCommitIndex(null)`](b3a95caf61/packages/react-devtools-shared/src/devtools/views/Profiler/ProfilerContext.js (L231-L241))
to clear the view while profiling is in progress, leading to another
re-render and creating an infinite loop. This behavior was prevented by
clearing the existing profiling data before starting a new session.
Closes#31977Closes#31679
## How did you test this change?
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their output, screenshots / videos if the pull request changes the user
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solve?
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I ran the Dev Tools locally following [the contributing
guideline](b3a95caf61/packages/react-devtools/CONTRIBUTING.md).
I observed the freeze at the start of the second profiling session.
Then, I modified the code to clear the store when starting a new session
and ran the Dev Tools again. This time, no freeze was observed.
Before:
https://github.com/user-attachments/assets/9d790f84-f6d0-4951-8202-e599cf8d225b
After:
https://github.com/user-attachments/assets/af097019-0b8f-49dd-8afc-0f6cd72af787
## Summary
This change fixes a gap in the plugin's support of eslint v9. In one
place that it's using the `SourceCode` api, it's correctly considering
v9's api. But in the other place where `SourceCode` is used, it's only
using the legacy api, which was removed in v9.
This adds five props to `<ViewTransition>` that adds a specific
`view-transition-class` when React wants to animate it based on the
heuristic that triggers.
```js
<ViewTransition
enter="slide-from-left"
exit="slide-to-right"
layout="slide"
update="none"
share="cross-fade"
>
```
- `enter`: The <ViewTransition> or its parent Component is mounted and
there's no other <ViewTransition> with the same name being deleted.
- `exit`: The <ViewTransition> or its parent Component is unmounted and
there's no other <ViewTransition> with the same name being deleted.
- `layout`: There are no updates to the content inside this
<ViewTransition> boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `share`: This <ViewTransition> is being mounted and another
<ViewTransition> instance with the same name is being unmounted
elsewhere.
- `update`: The content of <ViewTransition> has changed either due to
DOM mutations or because an inner child <ViewTransition> has resized.
The existing `className` is the baseline and the others are added to it
to combine.
This is convenient to distinguish things like `enter` / `exit` but that
can already be expressed as CSS. The other cases can't be expressed as
purely CSS.
`"none"` is a special value that deactivates the view transition name
under that condition.
The most important feature of this is that you can now limit View
Transitions to only tigger when a particular DOM node is affected, not
when just any child updates, by opt-ing out a subtree. This is safer
when added to shared parent.
```js
<ViewTransition>
<div>
<ViewTransition className="none">
{children}
</ViewTransition>
</div>
</ViewTransition>
```
This can't be fully expressed using neither just CSS nor the imperative
refs API since we need some way to have already removed the
`view-transition-name` when this happens. When you think about the
implementation details it might seem a bit strange that you specify the
`class` to `none` to remove the `name` but it's really about picking
which animation should happen for that case default (`undefined`), a
specific one (class) or none (`"none"`).
This adds five events to `<ViewTransition>` that triggers when React
wants to animate it.
- `onEnter`: The `<ViewTransition>` or its parent Component is mounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onExit`: The `<ViewTransition>` or its parent Component is unmounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onLayout`: There are no updates to the content inside this
`<ViewTransition>` boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `onShare`: This `<ViewTransition>` is being mounted and another
`<ViewTransition>` instance with the same name is being unmounted
elsewhere.
- `onUpdate`: The content of `<ViewTransition>` has changed either due
to DOM mutations or because an inner child `<ViewTransition>` has
resized.
Only one of these events is fired per Transition. If you want to cover
all updates you have to listen to `onLayout`, `onShare` and `onUpdate`.
We could potentially do something like fire `onUpdate` if `onLayout` or
`onShare` isn't specified but it's a little sketchy to have behavior
based on if someone is listening since it limits adding wrappers that
may or may not need it.
Each takes a `ViewTransitionInstance` as an argument so you don't need a
ref to animate it.
```js
<ViewTransition onEnter={inst => inst.new.animate(keyframes, options)}>
```
The timing of this event is after the View Transition's `ready` state
which means that's too late to do any changes to the View Transition's
snapshots but now both the new and old pseudo-elements are ready to
animate.
The order of `onExit` is parent first, where as the others are child
first. This mimics effect mount/unmount.
I implement this by adding to a queue in the commit phase and then call
it while we're finishing up the commit. This is after layout effects but
before passive effects since passive effects fire after the animation is
`finished`.
This adds refs to View Transition that can resolve to an instance of:
```js
type ViewTransitionRef = {
name: string,
group: Animatable,
imagePair: Animatable,
old: Animatable,
new: Animatable,
}
```
Animatable is a type that has `animate(keyframes, options)` and
`getAnimations()` on it. It's the interface that exists on Element that
lets you start animations on it. These ones are like that but for the
four pseudo-elements created by the view transition.
If a name changes, then a new ref is created. That way if you hold onto
a ref during an exit animation spawned by the name change, you can keep
calling functions on it. It will keep referring to the old name rather
than the new name.
This allows imperative control over the animations instead of using CSS
for this.
```js
const viewTransition = ref.current;
const groupAnimation = viewTransition.group.animate(keyframes, options);
const imagePairAnimation = viewTransition.imagePair.animate(keyframes, options);
const oldAnimation = viewTransition.old.animate(keyframes, options);
const newAnimation = viewTransition.new.animate(keyframes, options);
```
The downside of using this API is that it doesn't work with SSR so for
SSR rendered animations they'll fallback to the CSS. You could use this
for progressive enhancement though.
Note: In this PR the ref only controls one DOM node child but there can
be more than one DOM node in the ViewTransition fragment and they are
just left to their defaults. We could try something like making the
`animate()` function apply to multiple children but that could lead to
some weird consequences and the return value would be difficult to
merge. We could try to maintain an array of Animatable that updates with
how ever many things are currently animating but that makes the API more
complicated to use for the simple case. Conceptually this should be like
a fragment so we would ideally combine the multiple children into a
single isolate if we could. Maybe one day the same name could be applied
to multiple children to create a single isolate. For now I think I'll
just leave it like this and you're really expect to just use it with one
DOM node. If you have more than one they just get the default animations
from CSS.
Using this is a little tricky due timing. In this fixture I just use a
layout effect plus rAF to get into the right timing after the
startViewTransition is ready. In the future I'll add an event that fires
when View Transitions heuristics fire with the right timing.
Stacked on https://github.com/facebook/react/pull/31956. See [commit on
top](ecb8df4175).
Use `initialScrollOffset` prop for `FixedSizeList` from `react-window`.
This happens when user selects an element in built-in Elements panel in
DevTools, and then opens Components panel from React DevTools - elements
will be synced and corresponding React Element will be pre-selected, we
just have to scroll to its position now.
Stacked on https://github.com/facebook/react/pull/31892, see commit on
top.
For some reason, there were 2 fields different fields for essentially
same thing: `selectedElementID` and `inspectedElementID`. Basically, the
change is:
```
selectedElementID -> inspectedElementID
selectedElementIndex -> inspectedElementIndex
```
I have a theory that it was due to previously used async approach around
element inspection, and the whole `InspectedElementView` was wrapped in
`Suspense`.
Related: https://github.com/facebook/react/pull/31342
This fixes RDT behaviour when some DOM element was pre-selected in
built-in browser's Elements panel, and then Components panel of React
DevTools was opened for the first time. With this change, React DevTools
will correctly display the initial state of the Components Tree with the
corresponding React Element (if possible) pre-selected.
Previously, we would only subscribe listener when `TreeContext` is
mounted, but this only happens when user opens one of React DevTools
panels for the first time. With this change, we keep state inside
`Store`, which is created when Browser DevTools are opened. Later,
`TreeContext` will use it for initial state value.
Planned next changes:
1. Merge `inspectedElementID` and `selectedElementID`, I have no idea
why we need both.
2. Fix issue with `AutoSizer` rendering a blank container.
In this PR:
1. Removed unused code in `Tree.js`
2. Removed logic for pre-selecting first element in the tree by default.
This is a bit clowny, because it steals focus and resets scroll, when
user attempts to expand / collapse some subtree.
3. Updated comments around
1c381c588a.
To expand on 3-rd point, for someone who might be reading this in the
future:
We can't guarantee focus of RDT browser extension panels, because they
are hosted in an `iframe`. Attempting to fire any events won't have any
result, user action with the corresponding `iframe` is required in order
for this `iframe` to obtain focus.
The only reason why built-in Elements panel in Chrome works correctly is
because it is supported natively somewhere in Chrome / Chrome DevTools.
Also, when you select an element on the application page, Chrome will
make sure that Elements panel opened, which technically guarantees focus
inside DevTools window and Elements panel subview.
As of today, we can't navigate user to third-party extensions panels,
there is no API for this, hence no ability to guarantee focused RDT
panels.
Feature was added in https://github.com/facebook/react/pull/31577, lets
enable it by default. Note: for gradual rollout with React Native, we
will continue to emit different event, requires some changes on React
Native side to support this.
I have plans to make this feature to be accessible via browser context
menu, which has really limited API. In order to minimize potential
divergence, lets make this the default state for the feature.
- Adds @compilationMode(all|infer|syntax|annotation) and
@panicMode(none) directives. This is now shared with our test infra
- Playground still defaults to `infer` mode while tests default to `all`
mode
- See added fixture tests
I had forgotten that our default error reporting threshold was `none`
due to the fact that build pipelines should not throw errors. This
resets it back to throwing on all errors which mostly is the same as the
eslint plugin.
Closes#32014.
## Summary
Callers for this method has been removed in
65bda54232,
so these methods no longer need to be conditionally exported and the
feature flag can be removed.
## How did you test this change?
Flow fabric/native
Fonts flickering in while loading can be disturbing to any transition
but especially View Transitions. Even if they don't cause layout thrash
- the paint thrash is bad enough. We might add Suspensey fonts to all
Transitions in the future but it's especially a no-brainer for View
Transitions.
We need to apply mutations to the DOM first to know whether that will
trigger new fonts to load. For general Suspensey fonts, we'd have to
revert the commit by applying mutations in reverse to return to the
previous state. For View Transitions, since a snapshot is already
frozen, we can freeze the screen while we're waiting for the font at no
extra cost. It does mean that the page isn't responsive during this time
but we should only block this for a short period anyway.
The timeout needs to be short enough that it doesn't cause too much of
an issue when it's a new load and slow, yet long enough that you have a
chance to load it. Otherwise we wait for no reason. The assumption here
is that you likely have either cached the font or preloaded it earlier -
or you're on an extremely fast connection. This case is for optimizing
the high end experience.
Before:
https://github.com/user-attachments/assets/e0acfffe-fa49-40d6-82c3-5b08760175fb
After:
https://github.com/user-attachments/assets/615a03d3-9d6b-4eb1-8bd5-182c4c37a628
Note that since the Navigation is blocked on the font now the browser
spinner shows up while the font is loading.
This allows mutations and scrolling in the layout phase to be counted
towards the mutation. This would maybe not be the case for gestures but
it is useful for fire-and-forget.
This also avoids the issue that if you resolve navigation in
useLayoutEffect that it ends up dead locked.
It also means that useLayoutEffect does not observe the scroll
restoration and in fact, the scroll restoration would win over any
manual scrolling in layout effects. For better or worse, this is more in
line with how things worked before and how it works in popstate. So it's
less of a breaking change. This does mean that we can't unify the after
mutation phase with the layout phase though.
To do this we need split out flushSpawnedWork from the flushLayoutEffect
call.
Spawned work from setState inside the layout phase is done outside and
not counted towards the transition. They're sync updates and so are not
eligible for their own View Transitions. It's also tricky to support
this since it's unclear what things like exits in that update would
mean. This work will still be able to mutate the live DOM but it's just
not eligible to trigger new transitions or adjust the target of those.
One difference between popstate is that this spawned work is after
scroll restoration. So any scrolling spawned from a second pass would
now win over scroll restoration.
Another consequence of this change is that you can't safely animate
pseudo elements in useLayoutEffect. We'll introduce a better event for
that anyway.
This adds navigation support to the View Transition fixture using both
`history.pushState/popstate` and the Navigation API models.
Because `popstate` does scroll restoration synchronously at the end of
the event, but `startViewTransition` cannot start synchronously, it
would observe the "old" state as after applying scroll restoration. This
leads to weird artifacts. So we intentionally do not support View
Transitions in `popstate`. If it suspends anyway for some other reason,
then scroll restoration is broken anyway and then it is supported. We
don't have to do anything here because this is already how things worked
because the sync `popstate` special case already included the sync lane
which opts it out of View Transitions.
For the Navigation API, scroll restoration can be blocked. The best way
to do this is to resolve the Navigation API promise after React has
applied its mutation. We can detect if there's currently any pending
navigation and wait to resolve the `startViewTransition` until it
finishes and any scroll restoration has been applied.
https://github.com/user-attachments/assets/f53b3282-6315-4513-b3d6-b8981d66964e
There is a subtle thing here. If we read the viewport metrics before
scroll restoration has been applied, then we might assume something is
or isn't going to be within the viewport incorrectly. This is evident on
the "Slide In from Left" example. When we're going forward to that page
we shift the scroll position such that it's going to appear in the
viewport. If we did this before applying scroll restoration, it would
not animate because it wasn't in the viewport then. Therefore, we need
to run the after mutation phase after scroll restoration.
A consequence of this is that you have to resolve Navigation in
`useInsertionEffect` as otherwise it leads to a deadlock (which
eventually gets broken by `startViewTransition`'s timeout of 10
seconds). Another consequence is that now `useLayoutEffect` observes the
restored state. However, I think what we'll likely do is move the layout
phase to before the after mutation phase which also ensures that
auto-scrolling inside `useLayoutEffect` are considered in the viewport
measurements as well.
Stacked on #31975.
View Transitions cannot handle interruptions in that if you start a new
one before the previous one has finished, it just stops and then
restarts. It doesn't seamlessly transition into the new transition.
This is generally considered a bad thing but I actually think it's quite
good for fire-and-forget animations (gestures is another story). There
are too many examples of bad animations in fast interactions because the
scenario wasn't predicted. Like overlapping toasts or stacked layers
that look bad. The only case interrupts tend to work well is when you do
a strict reversal of an animation like returning to the page you just
left or exiting a modal just being opened. However, we're limited by the
platform even in that regard.
I think one reason interruptions have traditionally been seen as good is
because it's hard if you have a synchronous framework to not interrupt
since your application state has already moved on. We don't have that
limitation since we can suspend commits. We can do all the work to
prepare for the next commit by rendering while the animation is going
but then delay the commit until the previous one finishes.
Another technical limitation earlier animation libraries suffered from
is only have the option to either interrupt or sequence animations since
it's modeling just one change set. Like showing one toast at a time.
That's bad. We don't have that limitation because we can interrupt a
previously suspended commit and start working on a new one instead.
That's what we do for suspended transitions in general. The net effect
is that we batch the commits.
Therefore if you get multiple toasts flying in fast, they can animate as
a batch in together all at once instead of overlapping slightly or being
staggered. Interruptions (often) bad. Staggered animations bad. Batched
animations good.
This PR stashes the currently active View Transition with an expando on
the container that's animating (currently always document). This is
similar to what we do with event handlers etc. We reason we do this with
an expando is that if you have multiple Reacts on the same page they
need to wait for each other. However, one of those might also be the SSR
runtime. So this lets us wait for the SSR runtime's animations to finish
before starting client ones. This could really be a more generic name
since this should ideally be shared across frameworks. It's kind of
strange that this property doesn't already exist in the DOM given that
there can only be one. It would be useful to be able to coordinate this
across libraries.
Stacked on #31975.
We're going to recommend that the primary way you style a View
Transition is using a View Transition Class (and/or Type). These are
only available in the View Transitions v2 spec. When they're not
available it's better to fallback to just not animating instead of
animating with the wrong styling rules applied.
This is already widely supported in Chrome and Safari 18.2. Safari 18.2
usage is still somewhat low but it's rolling out quickly as we speak.
A way to detect this is by just passing the object form to
`startViewTransition` which throws if it's an earlier version. The
object form is required for `types` but luckily classes rolled out at
the same time. Therefore we're only indirectly detecting class support.
This means that in practice Safari 18.0 and 18.1 won't animate. We could
try to only apply the feature detection if you're actually using classes
or types, but that would create an unfortunate ecosystem burden to try
to support names. It also leads to flaky effects when only some
animations work. Better to just disable them all.
Firefox has yet to ship anything. We'll have to look out for how the
feature detection happens there and if they roll things out in different
order but if you ship late, you deal with web compat as the ball lies.
Stacked on #31975.
This is the primary way we recommend styling your View Transitions since
it allows for reusable styling such as a CSS library specializing in
View Transitions in a way that's composable and without naming
conflicts. E.g.
```js
<ViewTransition className="enter-slide-in exit-fade-out update-cross-fade">
```
This doesn't change the HTML `class` attribute. It's not a CSS class.
Instead it assign the `view-transition-class` style prop of the
underlying DOM node while it's transitioning.
You can also just use `<div style={{viewTransitionClass: ...}}>` on the
DOM node but it's convenient to control the Transition completely from
the outside and conceptually we're transitioning the whole fragment. You
can even make Transition components that just wraps existing components.
`<RevealTransition><Component /></RevealTransition>` this way.
Since you can also have multiple wrappers for different circumstances it
allows React's heuristics to use different classes for different
scenarios. We'll likely add more options like configuring different
classes for different `types` or scenarios that can't be described by
CSS alone.
## CSS Modules
```js
import transitions from './transitions.module.css';
<ViewTransition className={transitions.bounceIn}>...</ViewTransition>
```
CSS Modules works well with this strategy because you can have globally
unique namespaces and define your transitions in the CSS modules as a
library that you can import. [As seen in the fixture
here.](8b91b37bb8 (diff-b4d9854171ffdac4d2c01be92a5eff4f8e9e761e6af953094f99ca243b054a85R11))
I did notice an unfortunate bug in how CSS Modules (at least in Webpack)
generates class names. Sometimes the `+` character is used in the hash
of the class name which is not valid for `view-transition-class` and so
it breaks. I had to rename my class names until the hash yielded
something different to work around it. Ideally that bug gets fixed soon.
## className, rly?
`className` isn't exactly the most loved property name, however, I'm
using `className` here too for consistency. Even though in this case
there's no direct equivalent DOM property name. The CSS property is
named `viewTransitionClass`, but the "viewTransition" prefix is implied
by the Component it is on in this case. For most people the fact that
this is actually a different namespace than other CSS classes doesn't
matter. You'll most just use a CSS library anyway and conceptually
you're just assigning classes the same way as `className` on a DOM node.
But if we ever rename the `class` prop then we can do that for this one
as well.
This will provide the opt-in for using [View
Transitions](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API)
in React.
View Transitions only trigger for async updates like `startTransition`,
`useDeferredValue`, Actions or `<Suspense>` revealing from fallback to
content. Synchronous updates provide an opt-out but also guarantee that
they commit immediately which View Transitions can't.
There's no need to opt-in to View Transitions at the "cause" side like
event handlers or actions. They don't know what UI will change and
whether that has an animated transition described.
Conceptually the `<ViewTransition>` component is like a DOM fragment
that transitions its children in its own isolate/snapshot. The API works
by wrapping a DOM node or inner component:
```js
import {ViewTransition} from 'react';
<ViewTransition><Component /></ViewTransition>
```
The default is `name="auto"` which will automatically assign a
`view-transition-name` to the inner DOM node. That way you can add a
View Transition to a Component without controlling its DOM nodes styling
otherwise.
A difference between this and the browser's built-in
`view-transition-name: auto` is that switching the DOM nodes within the
`<ViewTransition>` component preserves the same name so this example
cross-fades between the DOM nodes instead of causing an exit and enter:
```js
<ViewTransition>{condition ? <ComponentA /> : <ComponentB />}</ViewTransition>
```
This becomes especially useful with `<Suspense>` as this example
cross-fades between Skeleton and Content:
```js
<ViewTransition>
<Suspense fallback={<Skeleton />}>
<Content />
</Suspense>
</ViewTransition>
```
Where as this example triggers an exit of the Skeleton and an enter of
the Content:
```js
<Suspense fallback={<ViewTransition><Skeleton /></ViewTransition>}>
<ViewTransition><Content /></ViewTransition>
</Suspense>
```
Managing instances and keys becomes extra important.
You can also specify an explicit `name` property for example for
animating the same conceptual item from one page onto another. However,
best practices is to property namespace these since they can easily
collide. It's also useful to add an `id` to it if available.
```js
<ViewTransition name="my-shared-view">
```
The model in general is the same as plain `view-transition-name` except
React manages a set of heuristics for when to apply it. A problem with
the naive View Transitions model is that it overly opts in every
boundary that *might* transition into transitioning. This is leads to
unfortunate effects like things floating around when unrelated updates
happen. This leads the whole document to animate which means that
nothing is clickable in the meantime. It makes it not useful for smaller
and more local transitions. Best practice is to add
`view-transition-name` only right before you're about to need to animate
the thing. This is tricky to manage globally on complex apps and is not
compositional. Instead we let React manage when a `<ViewTransition>`
"activates" and add/remove the `view-transition-name`. This is also when
React calls `startViewTransition` behind the scenes while it mutates the
DOM.
I've come up with a number of heuristics that I think will make a lot
easier to coordinate this. The principle is that only if something that
updates that particular boundary do we activate it. I hope that one day
maybe browsers will have something like these built-in and we can remove
our implementation.
A `<ViewTransition>` only activates if:
- If a mounted Component renders a `<ViewTransition>` within it outside
the first DOM node, and it is within the viewport, then that
ViewTransition activates as an "enter" animation. This avoids inner
"enter" animations trigger when the parent mounts.
- If an unmounted Component had a `<ViewTransition>` within it outside
the first DOM node, and it was within the viewport, then that
ViewTransition activates as an "exit" animation. This avoids inner
"exit" animations triggering when the parent unmounts.
- If an explicitly named `<ViewTransition name="...">` is deep within an
unmounted tree and one with the same name appears in a mounted tree at
the same time, then both are activated as a pair, but only if they're
both in the viewport. This avoids these triggering "enter" or "exit"
animations when going between parents that don't have a pair.
- If an already mounted `<ViewTransition>` is visible and a DOM
mutation, that might affect how it's painted, happens within its
children but outside any nested `<ViewTransition>`. This allows it to
"cross-fade" between its updates.
- If an already mounted `<ViewTransition>` resizes or moves as the
result of direct DOM nodes siblings changing or moving around. This
allows insertion, deletion and reorders into a list to animate all
children. It is only within one DOM node though, to avoid unrelated
changes in the parent to trigger this. If an item is outside the
viewport before and after, then it's skipped to avoid things flying
across the screen.
- If a `<ViewTransition>` boundary changes size, due to a DOM mutation
within it, then the parent activates (or the root document if there are
no more parents). This ensures that the container can cross-fade to
avoid abrupt relayout. This can be avoided by using absolutely
positioned children. When this can avoid bubbling to the root document,
whatever is not animating is still responsive to clicks during the
transition.
Conceptually each DOM node has its own default that activates the parent
`<ViewTransition>` or no transition if the parent is the root. That
means that if you add a DOM node like `<div><ViewTransition><Component
/></ViewTransition></div>` this won't trigger an "enter" animation since
it was the div that was added, not the ViewTransition. Instead, it might
cause a cross-fade of the parent ViewTransition or no transition if it
had no parent. This ensures that only explicit boundaries perform coarse
animations instead of every single node which is really the benefit of
the View Transitions model. This ends up working out well for simple
cases like switching between two pages immediately while transitioning
one floating item that appears on both pages. Because only the floating
item transitions by default.
Note that it's possible to add manual `view-transition-name` with CSS or
`style={{ viewTransitionName: 'auto' }}` that always transitions as long
as something else has a `<ViewTransition>` that activates. For example a
`<ViewTransition>` can wrap a whole page for a cross-fade but inside of
it an explicit name can be added to something to ensure it animates as a
move when something relates else changes its layout. Instead of just
cross-fading it along with the Page which would be the default.
There's more PRs coming with some optimizations, fixes and expanded
APIs. This first PR explores the above core heuristic.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
The public API has been deleted a long time ago so this should be unused
unless it's used by hacks. It should be replaced with an
effect/lifecycle that manually tracks this if you need it.
The problem with this API is how the timing implemented because it
requires Placement/Hydration flags to be cleared too early. In fact,
that's why we also have a separate PlacementDEV flag that works
differently.
https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactFiberCommitWork.js#L2157-L2165
We should be able to remove this code now.
The playground's compilation mode is currently set to 'all' along with
reporting all errors.
This tends to be misleading since people usually expect a 1:1 match
between how the playground works with what the compiler does in their
codebase, eg https://github.com/reactwg/react-compiler/discussions/51.
This is a follow up to #31930 and a prerequisite for #31975.
With View Transitions, the commit phase becomes async which means that
other work can sneak in between. We need to be resilient to that.
This PR first refactors the flushMutationEffects and flushLayoutEffects
to use module scope variables to track its arguments so we can defer
them. It shares these with how we were already doing it for
flushPendingEffects.
We also track how far along the commit phase we are so we know what we
have left to flush.
Then callers of flushPassiveEffects become flushPendingEffects. That
helper synchronously flushes any remaining phases we've yet to commit.
That ensure that things are at least consistent if that happens.
Finally, when we are using a scheduled task, we don't do any work. This
ensures that we're not flushing any work too early if we could've
deferred it. This still ensures that we always do flush it before
starting any new work on any root so new roots observe the committed
state.
There are some unfortunate effects that could happen from allowing
things to flush eagerly. Such as if a flushSync sneaks in before
startViewTransition, it'll skip the animation. If it's during a
suspensey font it'll start the transition before the font has loaded
which might be better than breaking flushSync. It'll also potentially
flush passive effects inside the startViewTransition which should
typically be ok.
Refs are basically just fancy Layout Effects. These are conceptually the
same thing and are always visited together so they don't need to be
different flags.
Whenever we disappear/reappear Offscreen content we need to do both Refs
and Layout Effects.
This is just indicating which phase needs to be visited and these are
always the same phase.
This migrates the compiler's bundler to esbuild instead of rollup.
Unlike React, our bundling use cases are far simpler since the majority
of our packages are meant to be run on node. Rollup was adding
considerable build time overhead whereas esbuild remains fast and has
all the functionality we need out of the box.
### Before
```
time yarn workspaces run build
yarn workspaces v1.22.22
> babel-plugin-react-compiler
yarn run v1.22.22
$ rimraf dist && rollup --config --bundleConfigAsCjs
src/index.ts → dist/index.js...
(!) Circular dependencies
# ...
created dist/index.js in 15.5s
✨ Done in 16.45s.
> eslint-plugin-react-compiler
yarn run v1.22.22
$ rimraf dist && rollup --config --bundleConfigAsCjs
src/index.ts → dist/index.js...
(!) Circular dependencies
# ...
created dist/index.js in 9.1s
✨ Done in 10.11s.
> make-read-only-util
yarn run v1.22.22
warning package.json: No license field
$ tsc
✨ Done in 1.81s.
> react-compiler-healthcheck
yarn run v1.22.22
$ rimraf dist && rollup --config --bundleConfigAsCjs
src/index.ts → dist/index.js...
(!) Circular dependencies
# ...
created dist/index.js in 8.7s
✨ Done in 10.43s.
> react-compiler-runtime
yarn run v1.22.22
$ rimraf dist && rollup --config --bundleConfigAsCjs
src/index.ts → dist/index.js...
(!) src/index.ts (1:0): Module level directives cause errors when bundled, "use no memo" in "src/index.ts" was ignored.
# ...
created dist/index.js in 1.1s
✨ Done in 1.82s.
> snap
yarn run v1.22.22
$ rimraf dist && concurrently -n snap,runtime "tsc --build" "yarn --silent workspace react-compiler-runtime build --silent"
$ rimraf dist && rollup --config --bundleConfigAsCjs --silent
[runtime] yarn --silent workspace react-compiler-runtime build --silent exited with code 0
[snap] tsc --build exited with code 0
✨ Done in 5.73s.
✨ Done in 47.30s.
yarn workspaces run build 75.92s user 5.48s system 170% cpu 47.821 total
```
### After
```
time yarn workspaces run build
yarn workspaces v1.22.22
> babel-plugin-react-compiler
yarn run v1.22.22
$ rimraf dist && scripts/build.js
✨ Done in 1.02s.
> eslint-plugin-react-compiler
yarn run v1.22.22
$ rimraf dist && scripts/build.js
✨ Done in 0.93s.
> make-read-only-util
yarn run v1.22.22
warning package.json: No license field
$ rimraf dist && scripts/build.js
✨ Done in 0.89s.
> react-compiler-healthcheck
yarn run v1.22.22
$ rimraf dist && scripts/build.js
✨ Done in 0.58s.
> react-compiler-runtime
yarn run v1.22.22
$ rimraf dist && scripts/build.js
✨ Done in 0.48s.
> snap
yarn run v1.22.22
$ rimraf dist && concurrently -n snap,runtime "tsc --build" "yarn --silent workspace react-compiler-runtime build"
$ rimraf dist && scripts/build.js
[runtime] yarn --silent workspace react-compiler-runtime build exited with code 0
[snap] tsc --build exited with code 0
✨ Done in 4.69s.
✨ Done in 9.46s.
yarn workspaces run build 9.70s user 0.99s system 103% cpu 10.329 total
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31963).
* #31964
* __->__ #31963
* #31962
This is behind an unusual flag (enableCreateEventHandleAPI) that doesn't
serve a special return value. I'll be collecting other flags from this
phase too.
We can just use the global flag and reset it before the next mutation
phase. Unlike focusedInstanceHandle this doesn't leak any memory in the
meantime.
We're currently visiting the snapshot phase for every `Update` flag even
though we rarely have to do anything in the Snapshot phase.
The only flags that seem to use these wider visits is
`enableCreateEventHandleAPI` and `enableUseEffectEventHook` but really
neither of those should do that neither. They should schedule explicit
Snapshot phases if needed.
This tracks commit phase errors and marks the component that errored as
red. These also get the errors attached to the entry.
<img width="1505" alt="Screenshot 2024-12-20 at 2 40 14 PM"
src="https://github.com/user-attachments/assets/cac3ead7-a024-4e33-ab27-2e95293c4299"
/>
In the render phase I just mark the Error Boundary that caught the
error. We don't have access to the actual error since it's locked behind
closures in the update queue. We could probably expose that someway.
<img width="949" alt="Screenshot 2024-12-20 at 1 49 05 PM"
src="https://github.com/user-attachments/assets/3032455d-d9f2-462b-9c07-7be23663ecd3"
/>
Follow ups:
Since the Error Boundary doesn't commit its attempted render, we don't
log those. If we did then maybe we should just mark the errored
component like I do for the commit phase. We could potentially walk the
list of errors and log the captured fibers and just log their entries as
children.
We could also potentially walk the uncommitted Fiber tree by stashing it
somewhere or even getting it from the alternate. This could be done on
Suspense boundaries too to track failed hydrations.
---------
Co-authored-by: Ricky <rickhanlonii@gmail.com>
A common source of performance problems is due to cascading renders from
calling `setState` in `useLayoutEffect` or `useEffect`. This marks the
entry from the update to when we start the render as red and `"Cascade"`
to highlight this.
<img width="964" alt="Screenshot 2024-12-19 at 10 54 59 PM"
src="https://github.com/user-attachments/assets/2bfa91e6-1dc1-4b7f-a659-50aaf2a97e83"
/>
In addition to this case, there's another case where you call `setState`
multiple times in the same event causing multiple renders. This might be
due to multiple `flushSync`, or spawned a microtasks from a
`useLayoutEffect`. In theory it could also be from a microtask scheduled
after the first `setState`. This one we can only detect if it's from an
event that has a `window.event` since otherwise it's hard to know if
we're still in the same event.
<img width="1210" alt="Screenshot 2024-12-19 at 11 38 44 PM"
src="https://github.com/user-attachments/assets/ee188bc4-8ebb-4e95-b5a5-4d724856c27d"
/>
I decided against making a ping in a microtask considered a cascade.
Because that should ideally be using the Suspense Optimization and so
wouldn't be considered multi-pass.
<img width="1284" alt="Screenshot 2024-12-19 at 11 07 30 PM"
src="https://github.com/user-attachments/assets/2d173750-a475-41a0-b6cf-679d15c4ca97"
/>
We might consider making the whole render phase and maybe commit phase
red but that should maybe reserved for actual errors. The "Blocked"
phase really represents the `setState` and so will have the stack trace
of the first update.
This flag first moves the `shouldYield()` logic into React itself. We
need this for `postTask` compatibility anyway since this logic is no
longer a concern of the scheduler. This means that there can also be no
global `requestPaint()` that asks for painting earlier. So this is best
rolled out with `enableAlwaysYieldScheduler` (and ideally
`enableYieldingBeforePassive`) instead of `enableRequestPaint`.
Once in React we can change the yield timing heuristics. This uses the
previous 5ms for Idle work to keep everything responsive while doing
background work. However, for Transitions and Retries we have seen that
same thread animations (like loading states animating, or constant
animations like cool Three.js stuff) can take CPU time away from the
Transition that causes moving into new content to slow down. Therefore
we only yield every 25ms.
The purpose of this yield is not to avoid the overhead of yielding,
which is very low, but rather to intentionally block any frequently
occurring other main thread work like animations from starving our work.
If we could we could just tell everyone else to throttle their stuff for
ideal scheduling but that's not quite realistic. In other words, the
purpose of this is to reduce the frame rate of animations to 30 fps and
we achieve this by not yielding. We still do yield to allow the
animations to not just stall. This seems like a good balance.
The 5ms of Idle is because we don't really need to yield less often
since the overhead is low. We keep it low to allow 120 fps animations to
run if necessary and our work may not be the only work within a frame so
we need to yield early enough to leave enough time left.
Similarly we choose 25ms rather than say 35ms to ensure that we push
long enough to guarantee to half the frame rate but low enough that
there's plenty of time left for a rAF to power each animation every
other frame. It's also low enough that if something else interrupts the
work like a new interaction, we can still be responsive to that within
50ms or so. We also need to yield in case there's I/O work that needs to
get bounced through the main thread.
This flag is currently off everywhere since we have so many other
scheduling flags but that means there's some urgency to roll those out
fully so we can test this one. There's also some tests to update since
this doesn't go through the Mock scheduler anymore for yields.
We currently have a failing test for React DevTools against React 17.
This started failing in https://github.com/facebook/react/pull/30899,
where we changed logic for error tracking and started relying on
`onPostCommitFiberRoot` hook.
Looking at https://github.com/facebook/react/pull/21183,
`onPostCommitFiberRoot` was shipped in 18, which means that any console
errors / warnings emitted in passive effects won't be recorded by React
DevTools for React < 18.
Followup to #31725
This implements `prepareDestinationForModule` in the Parcel Flight
client. On the Parcel side, the `<Resources>` component now only inserts
`<link>` elements for stylesheets (along with a bootstrap script when
needed), and React is responsible for inserting scripts. This ensures
that components that are conditionally dynamic imported during render
are also preloaded.
CSS must be added to the RSC tree using `<Resources>` to avoid FOUC.
This must be manually rendered in both the top-level page, and in any
component that is dynamic imported. It would be nice if there was a way
for React to automatically insert CSS as well, but unfortunately
`prepareDestinationForModule` only knows about client components and not
CSS for server components. Perhaps there could be a way we could
annotate components at code splitting boundaries with the resources they
need? More thoughts in this thread:
https://github.com/facebook/react/pull/31725#discussion_r1884867607
This is similar to #31876 but for Server Components.
It marks them as errored and puts the error message in the Summary
properties.
<img width="1511" alt="Screenshot 2024-12-20 at 5 05 35 PM"
src="https://github.com/user-attachments/assets/92f11e42-0e23-41c7-bfd4-09effb25e024"
/>
This only looks at the current chunk for rejections. That means that
there might still be promises deeper that rejected but it's only the
immediate return value of the Server Component that's considered a
rejection of the component itself.
Currently you need to do one of either:
1. Install React DevTools
2. Install React Refresh
3. Add Profiler component
To opt in to component level profiling.
It was a bit confusing that some of the fixtures was doing 2 which made
them work while other was depending on if you had DevTools.
Really React Refresh shouldn't really opt you in I think.
Traverse the compiled functions to ensure there are no lingering fires
and that all
fire calls are inside an effect lambda.
Also corrects the import to import from the compiler runtime instead
--
This is the diff with the meaningful changes. The approach is:
1. Collect fire callees and remove fire() calls, create a new binding
for the useFire result
2. Update LoadLocals for captured callees to point to the useFire result
3. Update function context to reference useFire results
4. Insert useFire calls after getting to the component scope
This approach aims to minimize the amount of new bindings we introduce
for the function expressions
to minimize bookkeeping for dependency arrays. We keep all of the
LoadLocals leading up to function
calls as they are and insert new instructions to load the originally
captured function, call useFire,
and store the result in a new promoted temporary. The lvalues that
referenced the original callee are
changed to point to the new useFire result.
This is the minimal diff to implement the expected behavior (up to
importing the useFire call, next diff)
and further stacked diffs implement error handling. The rules for fire
are:
1. If you use fire for a callee in the effect once you must use it for
every time you call it in that effect
2. You can only use fire in a useEffect lambda/functions defined inside
the useEffect lambda
There is still more work to do here, like updating the effect dependency
array and handling object methods
--
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31796).
* #31811
* #31798
* #31797
* __->__ #31796
We report a false positive for the combination of a ref-accessing
function placed inside an array which is they type-cast. Here we teach
ref validation about type casts. I also tried other variants like
`return ref as const` but those already worked.
Closes#31864
https://github.com/facebook/react/pull/31785 turned on
`enableYieldingBeforePassive` for the internal test renderer builds. We
have some failing tests on the RN side blocking the sync so lets turn
these off for now.
We already have handling and retry logic for in-flight workflows in
`downloadArtifactsFromGitHub`, so there's no need to exit early if we
find a workflow for a given commit but it hasn't finished yet.
We support streaming `multipart/form-data` in Node.js using Busboy since
that's kind of the idiomatic ecosystem way for handling these stream
there. There's not really anything idiomatic like that for Edge that's
universal yet.
This adds a version that's basically just
`AsyncIterable.from(formData)`. It could also be a `ReadableStream` of
those entries since those are also `AsyncIterable`.
I imagine that in the future we might add one from a binary
`ReadableStream` that does the parsing built-in.
#31787 introduces an experimental scheduler flag:
`enableAlwaysYieldScheduler`, which is turned off for www. There wasn't
a SchedulerFeatureFlags fork for native-fb, so the experimental change
was enabled in the Scheduler-dev build there which causes test failures
and is blocking the sync.
#31805 introduces another scheduler flag `enableRequestPaint`, which is
set as a `__VARIANT__` on www. I've set this to `true` here to preserve
the existing behavior. We can follow up with dynamic flags for native-fb
after unblocking the sync.
This updates the CI workflow for the runtime build and tests to use the
HEAD commit of the PR branch rather than the Fake News merge commit that
the `@actions/checkout` action bafflingly defaults to.
Testing against the merge commit never made sense to me as a behavior
because as soon as someone updates upstream, it's out of date anyway.
It should just match the exact commit that the developer pushed, and the
once that appears in the GitHub UI.
This is a follow up to #31752.
This keeps track in the commit phase whether this subtree was hydrated.
If it was, then we mark those components in the Components track as
green. Just like the phase itself is marked as green.
If the boundary client rendered we instead mark it as "errored" and its
children given the plain primary render color (blue). I also collect the
hydration error for this case so we can include its message in the
details view. (Unfortunately this doesn't support newlines atm.)
Most of the time this happens in separate commits for each boundary but
it is possible to force a client render in the same pass as a hydration.
Such as if an update flows into a boundary that has been put into
fallback state after it was initially attempted.
<img width="1487" alt="Screenshot 2024-12-18 at 12 06 54 AM"
src="https://github.com/user-attachments/assets/74c57291-4d11-414c-9751-3dac3285a89a"
/>
We might have already resolved models that are not pending and so are
not rejected by aborting the stream. When those later get parsed they
might discover new chunks which end up as pending. These should be
errored since they will never be able to resolve later.
This avoids infinitely hanging the stream.
This same fix needs to be ported to ReactFlightClient that has the same
issue.
Adds a test that shows using <StrictMode /> anywhere outside of the root
node will not fire strict effects.
This works:
```js
root.render(
<StrictMode>
<App>
<Children />
</App>
</StrictMode>
);
```
This does not fire strict effects on mount:
```js
root.render(
<App>
<StrictMode>
<Children />
</StrictMode>
</App>
);
```
Before calling `emitTimingChunk` inside of `forwardDebugInfo`, we must
not increment `request.pendingChunks`, as this is already done inside of
the `emitTimingChunk` function.
I don't have a unit test for this, but manually verified that this fixes
the hanging responses in https://github.com/vercel/next.js/pull/73804.
In https://github.com/facebook/react/pull/30967 and
https://github.com/facebook/react/pull/30983 I added logging of the just
rendered components and the effects. However this didn't consider the
special Offscreen passes. So this adds the same thing to those passes.
Log component effect timings for disconnected/reconnected offscreen
subtrees. This includes initial mount of a Suspense boundary.
Log component render timings for reconnected and already offscreen
offscreen subtrees.
This treats workInProgressRoot work and rootWithPendingPassiveEffects
the same way. Basically as long as there's some work on the root, yield
the current task. Including passive effects. This means that passive
effects are now a continuation instead of a separate callback. This can
mean they're earlier or later than before. Later for Idle in case
there's other non-React work. Earlier for same Default if there's other
Default priority work.
This makes sense since increasing priority of the passive effects beyond
Idle doesn't really make sense for an Idle render.
However, for any given render at same priority it's more important to
complete this work than start something new.
Since we special case continuations to always yield to the browser, this
has the same effect as #31784 without implementing `requestPaint`. At
least assuming nothing else calls `requestPaint`.
<img width="587" alt="Screenshot 2024-12-14 at 5 37 37 PM"
src="https://github.com/user-attachments/assets/8641b172-8842-4191-8bf0-50cbe263a30c"
/>
As an alternative to #31784.
We should really just always yield each virtual task to a native task.
So that it's 1:1 with native tasks. This affects when microtasks within
each task happens. This brings us closer to native `postTask` semantics
which makes it more seamless to just use that when available.
This still doesn't yield when a task expires to protect against
starvation.
This flag controls the strict mode double invoke render/lifecycles/etc
behavior in Strict Mode.
The only place this flag is off is the test renderers, which it should
be on for.
If we can land this, we can follow up to remove the flag.
Add shape / type for global Object.keys. This is useful because
- it has an Effect.Read (not an Effect.Capture) as it cannot alias its
argument.
- Object.keys return an array
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31583).
* __->__ #31583
* #31582
We previously didn't track context variables in the hoistable values
sidemap of `propagateScopeDependencies`. This was overly conservative as
we *do* track the mutable range of context variables, and it is safe to
hoist accesses to context variables after their last direct / aliased
maybe-assignment.
```js
function Component({value}) {
// start of mutable range for `x`
let x = DEFAULT;
const setX = () => x = value;
const aliasedSet = maybeAlias(setX);
maybeCall(aliasedSet);
// end of mutable range for `x`
// here, we should be able to take x (and property reads
// off of x) as dependencies
return <Jsx value={x} />
}
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31582).
* #31583
* __->__ #31582
Compiler playground now runs the entire program through
`babel-plugin-react-compiler` instead of a custom pipeline which
previously duplicated function inference logic from `Program.ts`. In
addition, the playground output reflects the tranformed file (instead of
a "virtual file" of manually concatenated functions).
This helps with the following:
- Reduce potential discrepencies between playground and babel plugin
behavior. See attached fixture output for an example where we previously
diverged.
- Let playground users see compiler-inserted imports (e.g. `_c` or
`useFire`)
This also helps us repurpose playground into a more general tool for
compiler-users instead of just for compiler engineers.
- imports and other functions are preserved.
We differentiate between imports and globals in many cases (e.g.
`inferEffectDeps`), so it may be misleading to omit imports in printed
output
- playground now shows other program-changing behavior like position of
outlined functions and hoisted declarations
- emitted compiled functions do not need synthetic names
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31774).
* #31809
* __->__ #31774
Stacked on #31737.
<img width="987" alt="Screenshot 2024-12-11 at 8 41 15 PM"
src="https://github.com/user-attachments/assets/438379a9-0138-4d02-a53a-419402839558"
/>
When mixing environments (like "use cache" or third party RSC) it's
useful to color and badge those components differently to differentiate.
I'm not putting them in separate tracks because when they do actually
execute, like cache misses or third party RSCs, they behave like they're
part of the same tree.
Stacked on #31736.
<img width="1223" alt="Screenshot 2024-12-11 at 8 21 12 PM"
src="https://github.com/user-attachments/assets/a7cbc04b-c831-476b-aa2f-baddec9461c9"
/>
This emits a placeholder when we're deduping a component. This starts
when the parent's self time ends, where we would've started rendering
this component if it wasn't already started. The end time is when the
actual render ends since the parent is also blocked by it.
Stacked on #31735.
This ensures that Server Components Track comes first. Since it's
typically rendered first on the server for initial load and then flows
into scheduler and client components work. Also puts it closer to the
Network and further away from "Main" JS.
<img width="769" alt="Screenshot 2024-12-11 at 5 31 41 PM"
src="https://github.com/user-attachments/assets/7198db0f-075e-4a78-8ea4-3bfbf06727cb"
/>
Same trick as in #31615.
We introduced the `unstable_useContextWithBailout` API to run compiler
based experiments. This API was designed to be an experiment proxy for
alternative approaches which would be heavier to implement. The
experiment turned out to be inconclusive. Since most of our performance
critical usage is already optimized, we weren't able to find a clear win
with this approach.
Since we don't have further plans for this API, let's clean it up.
Stacked on https://github.com/facebook/react/pull/31729
<img width="1436" alt="Screenshot 2024-12-11 at 3 36 41 PM"
src="https://github.com/user-attachments/assets/0a201913-0076-4bbf-be18-8f1df6c58313"
/>
The Server Components visualization is currently a tree flame graph
where parent spans the child. This makes it equivalent to the Client
Components visualization.
However, since Server Components can be async and therefore parallel, we
need to do something when two children are executed in parallel. This PR
bumps parallel children into a separate track and then within that track
if that child has more children it can grow within that track.
I currently just cut off more than 10 parallel tracks.
Synchronous Server Components are still in sequence but it's unlikely
because even a simple microtasky Async Component is still parallel.
<img width="959" alt="Screenshot 2024-12-11 at 4 31 17 PM"
src="https://github.com/user-attachments/assets/5ad6a7f8-7fa0-46dc-af51-78caf9849176"
/>
I think this is probably not a very useful visualization for Server
Components but we can try it out.
I'm also going to try a different visualization where parent-child
relationship is horizontal and parallel vertical instead, but it might
not be possible to make that line up in this tool. It makes it a little
harder to see how much different components (including their children)
impact the overall tree. If that's the only visualization it's also
confusing why it's different dimensions than the Client Component
version.
When implementing passive effects we did a pretty massive oversight.
While the passive effect is scheduled into its own scheduler task, the
scheduler doesn't always yield to the browser if it has time left. That
means that if you have a fast commit phase, it might try to squeeze in
the passive effects in the same frame but those then might end being
very heavy.
We had `requestPaint()` for this but that was only implemented for the
`isInputPending` experiment. It wasn't thought we needed it for the
regular scheduler because it yields "every frame" anyway - but it
doesn't yield every task. While the `isInputPending` experiment showed
that it wasn't actually any significant impact, and it was better to
keep shorter yield time anyway. Which is why we deleted the code.
Whatever small win it did see in some cases might have been actually due
to this issue rather than anything to do with `isInputPending` at all.
As you can see in https://github.com/facebook/react/pull/31782 we do
have this implemented in the mock scheduler and a lot of behavior that
we assert assumes that this works.
So this just implements yielding after `requestPaint` is called.
Before:
<img width="1023" alt="Screenshot 2024-12-14 at 3 40 24 PM"
src="https://github.com/user-attachments/assets/d60f4bb2-c8f8-4f91-a402-9ac25b278450"
/>
After:
<img width="1108" alt="Screenshot 2024-12-14 at 3 41 25 PM"
src="https://github.com/user-attachments/assets/170cdb90-a049-436f-9501-be3fb9bc04ca"
/>
Notice how in after the native task is split into two. It might not
always actually paint and the native scheduler might make the same
mistake and think it has enough time left but it's at least less likely
to.
We do have another way to do this. When we yield a continuation we also
yield to the native browser. This is to enable the Suspense Optimization
(currently disabled) to work. We could do the same for passive effects
and, in fact, I have a branch that does but because that requires a lot
more tests to be fixed it's a lot more invasive of a change. The nice
thing about this approach is that this is not even running in tests at
all and the tests we do have assert that this is the behavior already. 😬
This highlights the render phase as the tertiary color (green) when
we're render a hydration lane or offscreen lane.
I call the "Render" phase "Hydrated" instead in this case. For the
offscreen case we don't currently have a differentiation between
hydrated or activity. I just called that "Prepared". Even for the
hydration case where there's no discovered client rendered boundaries
it's more like it's preparing for an interaction rather than blocking
one. Where as for the other lanes the hydration might block something.
<img width="1173" alt="Screenshot 2024-12-12 at 11 23 14 PM"
src="https://github.com/user-attachments/assets/49ab1508-840f-4188-a085-18fe94b14187"
/>
In a follow up I'd like to color the components in the Components tree
green if they were hydrated but not the ones that was actually client
rendered e.g. due to a mismatch or forced client rendering so you can
tell the difference. Unfortunately, the current signals we have for this
get reset earlier in the commit phase than when we log these.
Another thing is that a failed hydration should probably be colored red
even though it ends up committing successfully. I.e. a recoverable
error.
Related to #31752.
When hydrating, we have two different ways of handling a Suspense
boundary that the server has already given up on and decided to client
render. If we have already hydrated the parent and then later this
happens, then we'll use the retry lane like any ping. If we discover
that it was already in client-render mode when we discover the Suspense
boundary for the first time, then schedule a default lane to let us
first finish the current render and then upgrade the priority to sync to
try to client render this boundary as soon as possible since we're
holding back content.
We used to use the `DefaultHydrationLane` for this but this is not
really a Hydration. It's actually a client render. If we get any other
updates flowing in from above at the same time we might as well do them
in the same pass instead of two passes. So this should be considered
more like any update.
This also means that visually the client render pass now gets painted as
a render instead of a hydration.
This show the flow of a shell being hydrated at the default priority,
then a Suspense boundary being discovered and hydrated at Idle and then
an inner boundary being discovered as client rendered which gets
upgraded to default.
<img width="1363" alt="Screenshot 2024-12-14 at 12 13 57 AM"
src="https://github.com/user-attachments/assets/a141133e-4856-4f38-a11f-f26bd00b6245"
/>
We're seeing errors when testing useResourceEffect in SSR and it turns
out we're missing the noop dispatcher function on Fizz.
I tested a local build with this change and it resolved the late
mutation errors in the e2e tests.
## Summary
This PR improves the Trace Updates feature by letting developers see
component names directly on the update overlay. Before this change, the
overlay only highlighted updated regions, leaving it unclear which
components were involved. With this update, you can now match visual
updates to their corresponding components, making it much easier to
debug rendering performance.
### New Feature: Show component names while highlighting
When the new **"Show component names while highlighting"** setting is
enabled, the update overlay display the names of affected components
above the rectangles, along with the update count. This gives immediate
context about what’s rendering and why. The preference is stored in
local storage and synced with the backend, so it’s remembered across
sessions.
### Improvements to Drawing Logic
The drawing logic has been updated to make the overlay sharper and
easier to read. Overlay now respect device pixel ratios, so they look
great on high-DPI screens. Outlines have also been made crisper, which
makes it easier to spot exactly where updates are happening.
> [!NOTE]
> **Grouping Logic and Limitations**
> Updates are grouped by their screen position `(left, top coordinates)`
to combine overlapping or nearby regions into a single group. Groups are
sorted by the highest update count within each group, making the most
frequently updated components stand out.
> Overlapping labels may still occur when multiple updates involve
components that overlap but are not in the exact same position. This is
intentional, as the logic aims to maintain a straightforward mapping
between update regions and component names without introducing
unnecessary complexity.
### Testing
This PR also adds tests for the new `groupAndSortNodes` utility, which
handles the logic for grouping and sorting updates. The tests ensure the
behavior is reliable across different scenarios.
## Before & After
https://github.com/user-attachments/assets/6ea0fe3e-9354-44fa-95f3-9a867554f74chttps://github.com/user-attachments/assets/32af4d98-92a5-47dd-a732-f05c2293e41b
---------
Co-authored-by: Ruslan Lesiutin <rdlesyutin@gmail.com>
When scheduling the initial root and when using
`unstable_scheduleHydration` we should use the Hydration Lanes rather
than the raw update lane. This ensures that we're always hydrating using
a Hydration Lane or the Offscreen Lane rather than other lanes getting
some random hydration in it.
This fixes an issue where updating a root while it is still hydrating
causes it to trigger client rendering when it could just hydrate and
then apply the update on top of that.
It also fixes a potential performance issue where
`unstable_scheduleHydration` gets batched with an update that then ends
up forcing an update of a boundary that requires it to rewind to do the
hydration lane anyway. Might as well just start with the hydration
without the update applied first.
I added a kill switch (`enableHydrationLaneScheduling`) just in case but
seems very safe given that using `unstable_scheduleHydration` at all is
very rare and updating the root before the shell hydrates is extremely
rare (and used to trigger a recoverable error).
Follow up to #31725.
I diffed against the Turbopack one to find any unexpected discrepancies.
Some parts are forked enough that it's hard to diff but I think I got
most of it.
We're still publishing RCs and creating canary version strings using the
RC naming convention. Setting the `canaryChannelLabel` back to canary
fixes the version names and tags after the 19 stable release.
<img width="966" alt="Screenshot 2024-12-10 at 10 49 19 PM"
src="https://github.com/user-attachments/assets/27a21bdf-86b9-4203-893b-89523e698138">
This emits a tree view visualization of the timing information for each
Server Component provided in the RSC payload.
The unique thing about this visualization is that the end time of each
Server Component spans the end of the last child. Now what is
conceptually a blocking child is kind of undefined in RSC. E.g. if
you're not using a Promise on the client, or if it is wrapped in
Suspense, is it really blocking the parent?
Here I reconstruct parent-child relationship by which chunks reference
other chunks. A child can belong to more than one parent like when we
dedupe the result of a Server Component.
Then I wait until the whole RSC payload has streamed in, and then I
traverse the tree collecting the end time from children as I go and emit
the `performance.measure()` calls on the way up.
There's more work for this visualization in follow ups but this is the
basics. For example, since the Server Component time span includes async
work it's possible for siblings to execute their span in parallel (Foo
and Bar in the screenshot are parallel siblings). To deal with this we
need to spawn parallel work into separate tracks. Each one can be deep
due to large trees. This can makes this type of visualization unwieldy
when you have a lot of parallelism. Therefore I also plan another
flatter Timeline visualization in a follow up.
This adds a new `react-server-dom-parcel-package`, which is an RSC
integration for the Parcel bundler. It is mostly copied from the
existing webpack/turbopack integrations, with some changes to utilize
Parcel runtime APIs for loading and executing bundles/modules.
See https://github.com/parcel-bundler/parcel/pull/10043 for the Parcel
side of this, which includes the plugin needed to generate client and
server references. https://github.com/parcel-bundler/rsc-examples also
includes examples of various ways to use RSCs with Parcel.
Differences from other integrations:
* Client and server modules are all part of the same graph, and we use
Parcel's
[environments](https://parceljs.org/plugin-system/transformer/#the-environment)
to distinguish them. The server is the Parcel build entry point, and it
imports and renders server components in route handlers. When a `"use
client"` directive is seen, the environment changes and Parcel creates a
new client bundle for the page, combining all client modules together.
CSS from both client and server components are also combined
automatically.
* There is no separate manifest file that needs to be passed around by
the user. A [Runtime](https://parceljs.org/plugin-system/runtime/)
plugin injects client and server references as needed into the relevant
bundles, and registers server action ids using `react-server-dom-parcel`
automatically.
* A special `<Resources>` component is also generated by Parcel to
render the `<script>` and `<link rel="stylesheet">` elements needed for
a page, using the relevant info from the bundle graph.
Note: I've already published a 0.0.x version of this package to npm for
testing purposes but happy to add whoever needs access to it as well.
### Questions
* How to test this in the React repo. I'll have integration tests in
Parcel, but setting up all the different mocks and environments to
simulate that here seems challenging. I could try to copy how
Webpack/Turbopack do it but it's a bit different.
* Where to put TypeScript types. Right now I have some ambient types in
my [example
repo](https://github.com/parcel-bundler/rsc-examples/blob/main/types.d.ts)
but it would be nice for users not to copy and paste these. Can I
include them in the package or do they need to maintained separately in
definitelytyped? I would really prefer not to have to maintain code in
three different repos ideally.
---------
Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>
# Summary
I'm working to get the main `react-native` package parsable by modern
Flow tooling (both `flow-bundler`, `flow-api-translator`).
This diff trivially removes some redundant Flow comment syntax in
`ReactNativeTypes.js`, which fixes parsing under these newer tools.
## How did you test this change?
Files were pasted into `react-native-github` under fbsource, where Flow
validates ✅.
Stacked on #31715.
This adds profiling data for Server Components to the RSC stream (but
doesn't yet use it for anything). This is on behind
`enableProfilerTimer` which is on for Dev and Profiling builds. However,
for now there's no Profiling build of Flight so in practice only in DEV.
It's gated on `enableComponentPerformanceTrack` which is experimental
only for now.
We first emit a timeOrigin in the beginning of the stream. This provides
us a relative time to emit timestamps against for cross environment
transfer so that we can log it in terms of absolute times. Using this as
a separate field allows the actual relative timestamps to be a bit more
compact representation and preserves floating point precision.
We emit a timestamp before emitting a Server Component which represents
the start time of the Server Component. The end time is either when the
next Server Component starts or when we finish the task.
We omit the end time for simple tasks that are outlined without Server
Components.
By encoding this as part of the debugInfo stream, this information can
be forwarded between Server to Server RSC.
When supporting ref as prop in
https://github.com/facebook/react/pull/31558, I missed fixing the
optimization to pass a spread-props-only props object in without an
additional object copy. In the case that we have only a ref along with a
spread, we cannot return only the spread object. This results in
dropping the ref.
In this example
```javascript
<Foo ref={ref} {...props} />
```
The bugged output is:
```javascript
{
// ...
props: props
}
```
With this change we now get the correct output:
```javascript
{
// ...
props: {ref: ref, ...props}
}
```
We added an experimental `prerender` API to flight. This change exposes
this API in stable channels prefixed as `unstable_prerender`. We have
high confidence this API should exist but because we have not yet
settled on how to handle resuming/replaying of RSC streams we may need
to change the API contract to suit future needs. This release will allow
us to get more usage out of the existing implemented functionality
without requiring you to use experimental builds which will open up
greater adoption and opportunity for feedback.
the `prerender` implementation is documented in the `react-server`
package. As with all RSC APIs implemented in bundler specific binding
packages these aren't intended to be called by end users but instead be
used by frameworks implementing React Server Components.
Previously `prerender` was exposed unprefixed and only in the
experimental channel. This PR renames the export across all channels to
`unstable_prerender` so users of this previously unprefixed api will
need to update to the unstable form. This isn't a breaking change
because it was only exposed in the experimental channel which does not
follow semver. The reason we don't expose it under both names is that
users may feature detect the unprefixed form and then when we finally do
ship it as unprefixed we may change the function signature and break
this code. Changing the name now is much safer.
We shouldn't call onError/onPostpone when we halt a stream because that
node didn't error yet. Its digest would also get lost.
We also have a lot of error branches now for thenables and streams. This
unifies them under erroredTask. I'm not yet unifying the cases that
don't allocate a task for the error when those are outlined.
The need for this was removed in
https://github.com/facebook/react/pull/30831
Since the new DevTools version has been released for a while and we
expect people to more or less auto-update. Future versions of React
don't need this.
Once we remove the remaining uses of `getInstanceFromNode` e.g. in the
deprecated internal `findDOMNode`/`findNodeHandle` and the event system,
we can completely remove the tagging of DOM nodes.
This clarifies a few things by ensuring that there is always at least
one required field. This can be used to refine the object to one of the
specific types. However, it's probably just a matter of time until we
make this tagged unions instead. E.g. it would be nice to rename the
`name` field `ReactComponentInfo` to `type` and tag it with the React
Element symbol because then it's just the same as a React Element.
I also extract a time field. The idea is that this will advance (or
rewind) the time to the new timestamp and then anything below would be
defined as happening within that time stamp. E.g. to model the start and
end for a server component you'd do something like:
```
[
{time: 123},
{name: 'Component', ... },
{time: 124},
]
```
The reason this needs to be in the `ReactDebugInfo` is so that timing
information from one environment gets transferred into the next
environment. It lets you take a Promise from one world and transfer it
into another world and its timing information is preserved without
everything else being preserved.
I've gone back and forth on if this should be part of each other Info
object like `ReactComponentInfo` but since those can be deduped and can
change formats (e.g. this should really just be a React Element) it's
better to store this separately.
The time format is relative to a `timeOrigin` which is the current
environment's `timeOrigin`. When it's serialized between environments
this needs to be considered.
Emitting these timings is not yet implemented in this PR.
---------
Co-authored-by: eps1lon <sebastian.silbermann@vercel.com>
This is just moving some code into a helper.
We have a bunch of special cases for the return value slot of a Server
Component that's different from just rendering that inside an object.
This was getting a little tricky to reason about inline with the rest of
rendering.
Hints and Console logs are side-effects and don't belong to any
particular value. They're `void`. Therefore they don't need a row ID.
In the current parsing scheme it's ok to omit the id. It just becomes
`0` which is the initial value which is then unused for these row types.
So it looks like:
```
:HP[...]
:W[...]
0:{...}
```
We could patch the parsing to encode the tag in the ID so it's more like
the ID is the target of the side-effect.
```
H:P[...]
W:[...]
0:{...}
```
Or move the tagging to the beginning like it used to be.
But this seems simple enough for now.
To avoid GC pressure and accidentally hanging onto old trees Suspense
boundary retries are now implemented in the commit phase. I used the
Callback flag which was previously only used to schedule callbacks for
Class components. This isn't quite semantically equivalent but it's
unused and seemingly compatible.
When streaming SSR while hydrating React will wait for Suspense
boundaries to be revealed by the SSR stream before attempting to hydrate
them. The rationale here is that the Server render is likely further
ahead of whatever the client would produce so waiting to let the server
stream in the UI is preferable to retrying on the client and possibly
delaying how quickly the primary content becomes available. However If
the connection closes early (user hits stop for instance) or there is a
server error which prevents additional HTML from being delivered to the
client this can put React into a broken state where the boundary never
resolves nor errors and the hydration never retries that boundary
freezing it in it's fallback state.
Once the document has fully loaded we know there is not way any
additional Suspense boundaries can arrive. This update changes react-dom
on the client to schedule client renders for any unfinished Suspense
boundaries upon document loading.
The technique for client rendering a fallback is pretty straight
forward. When hydrating a Suspense boundary if the Document is in
'complete' readyState we interpret pending boundaries as fallback
boundaries. If the readyState is not 'complete' we register an event to
retry the boundary when the DOMContentLoaded event fires.
To test this I needed JSDOM to model readyState. We previously had a
temporary implementation of readyState for SSR streaming but I ended up
implementing this as a mock of JSDOM that implements a fake readyState
that is mutable. It starts off in 'loading' readyState and you can
advance it by mutating document.readyState. You can also reset it to
'loading'. It fires events when changing states.
This seems like the least invasive way to get closer-to-real-browser
behavior in a way that won't require remembering this subtle detail
every time you create a test that asserts Suspense resolution order.
Any LoadGlobal in the "infer deps" position can safely use an empty dep
array. Globals have no reactive deps!
I just keep messing up sapling. This is the revised version of #31662
Reverts facebook/react#31629
`@babel/plugin-proposal-private-methods` is not compatible with
`@babel/traverse` versions < 7.25 (see
https://github.com/babel/babel/issues/16851). Internally we have
partners that use a less modern babel version, and we expect this to be
an issue for older codebases in OSS as well.
Adds `target: 'donotuse_meta_internal'`, which inserts useMemoCache
imports directly from `react`. Note that this is only valid for Meta
bundles, as others do not [re-export the `c`
function](5b0ef217ef/packages/react/index.fb.js (L68-L70)).
```js
// target=donotuse_meta_internal
import {c as _c} from 'react';
// target=19
import {c as _c} from 'react/compiler-runtime';
// target=17,18
import {c as _c} from 'react-compiler-runtime';
```
Meta is a bit special in that react runtime and compiler are guaranteed
to be up-to-date and compatible. It also has its own bundling and module
resolution logic, which makes importing from `react/compiler-runtime`
tricky.
I'm also fine with implementing the alternative which adds an internal
stub for `react-compiler-runtime` and
[bundles](5b0ef217ef/scripts/rollup/bundles.js (L120))
the runtime for internal builds.
## Overview
Changes the error message to say "Server Functions" instead of "Server
Actions" since this error can fire in cases like:
```
<button onClick={serverFunction} />
```
Which is calling a server function, not a server action.
Adds a way to configure how we insert deps for experimental purposes.
```
[
{
module: 'react',
imported: 'useEffect',
numRequiredArgs: 1,
},
{
module: 'MyExperimentalEffectHooks',
imported: 'useExperimentalEffect',
numRequiredArgs: 2,
},
]
```
would insert dependencies for calls of `useEffect` imported from `react`
if they have 1 argument and calls of useExperimentalEffect` from
`MyExperimentalEffectHooks` if they have 2 arguments. The pushed dep
array is appended to the arg list.
We didn't originally support holes within array patterns, so DCE was
only able to prune unused items from the end of an array pattern. Now
that we support holes we can replace any unused item with a hole, and
then just prune the items to the last identifier/spread entry.
Note: this was motivated by finding useState where either the state or
setState go unused — both are strong indications that you're violating
the rules in some way. By DCE-ing the unused portions of the useState
destructuring we can easily check if you're ignoring either value.
closes#31603
This is a redo of that PR not using ghstack
A long standing issue for React has been that if you reorder stateful
nodes, they may lose their state and reload. The thing moving loses its
state. There's no way to solve this in general where two stateful nodes
swap.
The [`moveBefore()`
proposal](https://chromestatus.com/feature/5135990159835136?gate=5177450351558656)
has now moved to
[intent-to-ship](https://groups.google.com/a/chromium.org/g/blink-dev/c/YE_xLH6MkRs/m/_7CD0NYMAAAJ).
This function is kind of like `insertBefore` but preserves state.
There's [a demo here](https://state-preserving-atomic-move.glitch.me/).
Ideally we'd port this demo to a fixture so we can try it.
Currently this flag is always off - even in experimental. That's because
this is still behind a Chrome flag so it's a little early to turn it on
even in experimental. So you need a custom build. It's on in RN but only
because it doesn't apply there which makes it easier to tell that it's
safe to ship once it's on everywhere else.
The other reason it's still off is because there's currently a semantic
breaking change. `moveBefore()` errors if both nodes are disconnected.
That happens if we're inside a completely disconnected React root.
That's not usually how you should use React because it means effects
can't read layout etc. However, it is currently supported. To handle
this we'd have to try/catch the `moveBefore` to handle this case but we
hope this semantic will change before it ships. Before we turn this on
in experimental we either have to wait for the implementation to not
error in the disconnected-disconnected case in Chrome or we'd have to
add try/catch.
This is a hack that ensures that all four lanes as visible whether you
have any tracks in them or not, and that they're in the priority order
within the Scheduler track group. We do want to show all even if they're
not used because it shows what options you're missing out on.
<img width="1035" alt="Screenshot 2024-11-22 at 12 38 30 PM"
src="https://github.com/user-attachments/assets/f30ab0b9-af5e-48ed-b042-138444352575">
In Chrome, the order of tracks within a group are determined by the
earliest start time. We add fake markers at start time zero in that
order eagerly. Ideally we could do this only once but because calls that
aren't recorded aren't considered for ordering purposes, we need to keep
adding these over and over again in case recording has just started. We
can't tell when recording starts.
Currently performance.mark() are in first insertion order but
performance.measure() are in the reverse order. I'm not sure that's
intentional. We can always add the 0 time slot even if it's in the past.
That's still considered for ordering purposes as long as the measurement
is recorded at the time we call it.
This is for researching/prototyping, not a feature we are releasing
imminently.
Putting up an early version of inferring effect dependencies to get
feedback on the approach. We do not plan to ship this as-is, and may not
start by going after direct `useEffect` calls. Until we make that
decision, the heuristic I use to detect when to insert effect deps will
suffice for testing.
The approach is simple: when we see a useEffect call with no dep array
we insert the deps inferred for the lambda passed in. If the first
argument is not a lambda then we do not do anything.
This diff is the easy part. I think the harder part will be ensuring
that we can infer the deps even when we have to bail out of memoization.
We have no other features that *must* run regardless of rules of react
violations. Does anyone foresee any issues using the compiler passes to
infer reactive deps when there may be violations?
I have a few questions:
1. Will there ever be more than one instruction in a block containing a
useEffect? if no, I can get rid of the`addedInstrs` variable that I use
to make sure I insert the effect deps array temp creation at the right
spot.
2. Are there any cases for resolving the first argument beyond just
looking at the lvalue's identifier id that I'll need to take into
account? e.g., do I need to recursively resolve certain bindings?
---------
Co-authored-by: Mofei Zhang <feifei0@meta.com>
This ensures that we mark the time from ping until we render as
"Blocked".
We intentionally don't want to show the event time even if it's
something like "load" because it draws attention away from interactions
etc.
<img width="577" alt="Screenshot 2024-11-21 at 7 22 39 PM"
src="https://github.com/user-attachments/assets/70cca2e8-bd5e-489f-98f0-b4dfee5940af">
This avoid re-emitting the yellow "Event" log when we ping inside the
original event. Instead of treating events as repeated when we get
repeated updates, we treat them as repeated if we've ever logged out
this event before.
Additionally, in the case the prerender sibling flag is on we need to
ensure that if a render gets interrupted when it has been suspended we
treat that as "Prewarm" instead of "Interrupted Render".
Before:
<img width="539" alt="Screenshot 2024-11-19 at 2 39 44 PM"
src="https://github.com/user-attachments/assets/190ca50c-5168-40d8-a6fd-6b9a583af1f0">
After:
<img width="1004" alt="Screenshot 2024-11-21 at 4 53 16 PM"
src="https://github.com/user-attachments/assets/0c441ada-1ed1-412c-8935-aaf040c25dfe">
Fixes a bug with the experimental `useResourceEffect` hook where we
would compare the wrong deps when there happened to be another kind of
effect preceding the ResourceEffect. To do this correctly we need to add
a pointer to the ResourceEffect's identity on the update.
I also unified the previously separate push effect impls for resource
effects since they are always pushed together as a unit.
Stacked on #31552. Must be tested with `enableSiblingPrerendering` off
since the `use()` optimization is not on there yet.
This adds a span to the Components track when we yield in the middle of
the event loop. In this scenario, the "Render" span continues through
out the Scheduler track. So you can see that the Component itself might
not take a long time but yielding inside of it might.
This lets you see if something was blocking the React render loop while
yielding. If we're blocked 1ms or longer we log that as "Blocked".
If we're yielding due to suspending in the middle of the work loop we
log this as "Suspended".
<img width="837" alt="Screenshot 2024-11-16 at 1 15 14 PM"
src="https://github.com/user-attachments/assets/45a858ea-17e6-416c-af1a-78c126e033f3">
If the render doesn't commit because it restarts due to some other
prewarming or because some non-`use()` suspends, it doesn't have from
context components.
<img width="971" alt="Screenshot 2024-11-16 at 1 13 55 PM"
src="https://github.com/user-attachments/assets/a67724f8-702e-4e7d-9499-9ffc09541a61">
The `useActionState` path doesn't work yet because the `use()`
optimization doesn't work there for some reason. But the idea is that it
should mark the time that the component is blocked as Action instead of
Suspended.
When we suspend the render with delay, we won't do any more work until
we get some kind of another update/ping. It's because conceptually
something is suspended and then will update later. We need to highlight
this period to show why it's not doing any work. We fill the empty space
with "Suspended". This stops whenever the same lane group starts
rendering again. Clamped by the preceeding start time/event time/update
time.
<img width="902" alt="Screenshot 2024-11-15 at 1 01 29 PM"
src="https://github.com/user-attachments/assets/acf9dc9a-8fc3-4367-a8b0-d19f9c9eac73">
Ideally we would instead start the next render and suspend the work loop
at all places we suspend. In that mode this will instead show up as a
very long "Render" with a "Suspended" period instead highlighted in the
Components track as one component is suspended. We'll soon have that for
`use()` but not all updates so this covers the rest.
One issue with `useActionState` is that it is implemented as suspending
at the point of the `useActionState` which means that the period of the
Action shows up as a suspended render instead of as an Action which
happens for raw actions. This is not really how you conceptually think
about it so we need some special case for `useActionState`. In the
screenshot above, the first "Suspended" is actually awaiting an Action
and the second "Suspended" is awaiting the data from it.
```
=> Found "hermes-parser@0.25.1"
info Reasons this module exists
- "_project_#prettier-plugin-hermes-parser" depends on it
- Hoisted from "_project_#prettier-plugin-hermes-parser#hermes-parser"
- Hoisted from "_project_#eslint-plugin-react-compiler#hermes-parser"
- Hoisted from "_project_#snap#hermes-parser"
- Hoisted from "_project_#snap#babel-plugin-syntax-hermes-parser#hermes-parser"
- Hoisted from "_project_#eslint-plugin-react-compiler#hermes-eslint#hermes-parser"
info Disk size without dependencies: "1.49MB"
info Disk size with unique dependencies: "1.82MB"
info Disk size with transitive dependencies: "1.82MB"
info Number of shared dependencies: 1
✨ Done in 0.81s.
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31586).
* __->__ #31586
* #31585
```
=> Found "react@0.0.0-experimental-4beb1fd8-20241118"
info Reasons this module exists
- "_project_#babel-plugin-react-compiler" depends on it
- Hoisted from "_project_#babel-plugin-react-compiler#react"
- Hoisted from "_project_#snap#react"
info Disk size without dependencies: "252KB"
info Disk size with unique dependencies: "252KB"
info Disk size with transitive dependencies: "252KB"
info Number of shared dependencies: 0
✨ Done in 0.60s.
```
```
=> Found "react-dom@0.0.0-experimental-4beb1fd8-20241118"
info Reasons this module exists
- "_project_#babel-plugin-react-compiler" depends on it
- Hoisted from "_project_#babel-plugin-react-compiler#react-dom"
- Hoisted from "_project_#snap#react-dom"
info Disk size without dependencies: "8.04MB"
info Disk size with unique dependencies: "8.17MB"
info Disk size with transitive dependencies: "8.17MB"
info Number of shared dependencies: 1
✨ Done in 0.56s.
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31585).
* #31586
* __->__ #31585
Our e2e setup with monaco is kinda brittle since it relies on the dom.
It seems like longish text gets truncated so let's just simpify all
these test cases.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31573).
* __->__ #31573
* #31572
Since `enableRefAsProp` shipped everywhere, the ReactElement
implementation on prod puts refs on both `element.ref` and
`element.props.ref`. Here we let the `ref` case fall through so its now
available on props, matching the JSX runtime.
This PR introduces a new experimental hook `useResourceEffect`, which is
something that we're doing some very early initial tests on.
This may likely not pan out and will be removed or modified if so.
Please do not rely on it as it will break.
This lets us track separately if something was suspended on an Action
using useActionState rather than suspended on Data.
This approach feels quite bloated and it seems like we'd eventually
might want to read more information about the Promise that suspended and
the context it suspended in. As a more general reason for suspending.
The way useActionState works in combination with the prewarming is quite
unfortunate because 1) it renders blocking to update the isPending flag
whether you use it or not 2) it prewarms and suspends the useActionState
3) then it does another third render to get back into the useActionState
position again.
Now that we rely on function context exclusively, let's clean up
`HIRFunction.context` after DCE. This PR is in preparation of #31204,
which would otherwise have unnecessary declarations (of context values
that become entirely DCE'd)
'
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31202).
* __->__ #31202
* #31203
* #31201
* #31200
* #31521
`JSXMemberExpression` is currently the only instruction (that I know of)
that directly references identifier lvalues without a corresponding
`LoadLocal`.
This has some side effects:
- deadcode elimination and constant propagation now reach
JSXMemberExpressions
- we can delete `LoweredFunction.dependencies` without dangling
references (previously, the only reference to JSXMemberExpression
objects in HIR was in function dependencies)
- JSXMemberExpression now is consistent with all other instructions
(e.g. has a rvalue-producing LoadLocal)
'
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31201).
* #31202
* #31203
* __->__ #31201
* #31200
* #31521
Recursively visit inner function instructions to extract dependencies
instead of using `LoweredFunction.dependencies` directly.
This is currently gated by enableFunctionDependencyRewrite, which needs
to be removed before we delete `LoweredFunction.dependencies` altogether
(#31204).
Some nice side effects
- optional-chaining deps for inner functions
- full DCE and outlining for inner functions (see #31202)
- fewer extraneous instructions (see #31204)
-
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31200).
* #31202
* #31203
* #31201
* __->__ #31200
* #31521
We were previously filtering out `ref.current` dependencies in
propagateScopeDependencies:checkValidDependency`. This is incorrect.
Instead, we now always take a dependency on ref values (the outer box)
as they may be reactive. Pruning is done in
pruneNonReactiveDependencies.
This PR includes a small patch to `collectReactiveIdentifier`. Prior to
this, we conservatively assumed that pruned scopes always produced
reactive declarations. This assumption fixed a bug with non-reactivity,
but some of these declarations are `useRef` calls. Now we have special
handling for this case
```js
// This often produces a pruned scope
React.useRef(1);
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31521).
* #31202
* #31203
* #31201
* #31200
* __->__ #31521
This includes:
- `Interrupted Render`: Interrupted Renders (setState or ping at higher
priority)
- `Prewarm`: Suspended Renders outside a Suspense boundary
(RootSuspendedWithDelay/RootSuspendedAtTheShell)
- `Errored Render`: Render that errored somewhere in the tree (Fatal or
Not) (which may or may not be retried and then complete)
- `Teared Render`: Due to useSyncExternalStore not matching (which will
do another sync attempt)
Suspended Commit:
<img width="893" alt="Screenshot 2024-11-14 at 11 47 40 PM"
src="https://github.com/user-attachments/assets/b25a6a8b-a5e9-4d66-b325-57aef4bf9dad">
Errored with a second recovery attempt that also errors:
<img width="976" alt="Screenshot 2024-11-15 at 12 09 06 AM"
src="https://github.com/user-attachments/assets/9ce52cbb-b587-4f1e-8b67-e51d9073ae5b">
## Summary
This fixes a typo in the error that gets reported when Float errors
while hoisting a style tag that does not contain both `precedence` and
`href`. There was a typo in _conflict_ and the last part of the sentence
doesn't make sense. I assume it wasn't needed since the message already
suggests moving the style tag to the head manually.
It's useful to quickly see where new events are kicking off new
rendering. This uses the new "warning" color (yellow) to do that. This
is to help distinguish it from the purple (secondary color) which is
used for the commit phase which is more of a follow up and it's often
that you have several rerenders within one event which makes it hard to
tell a part where it starts and event otherwise.
For the span marking between previous render within the same event and
the next setState, I use secondary-light (light purple) since it's kind
of still part of the same sequence at that point. It's usually a spawned
render (e.g. setState in useEffect or microtask) but it can also be
sequential flushSync.
I was bothered by that the event name is the only thing that's lower
case so I prefixed it with `Event: ` like the JS traces are.
<img width="1499" alt="Screenshot 2024-11-13 at 7 15 45 PM"
src="https://github.com/user-attachments/assets/0c81c810-6b5d-4fc7-9bc0-d15b53844ade">
It might be a little confusing why our track starts earlier than the JS
one below in the "Main Thread" flamegraph which looks the same. That's
because ours is the start of the event time which is when the click
happens where as the Main Thread one is when the JS event loop gets
around to processing the event.
When you schedule a microtask from render or effect and then call
setState (or ping) from there, the "event" is the event that React
scheduled (which will be a postMessage). The event time of this new
render will be before the last render finished.
We usually clamp these but in this scenario the update doesn't happen
while a render is happening. Causing overlapping events.
Before:
<img width="1229" alt="Screenshot 2024-11-12 at 11 01 30 PM"
src="https://github.com/user-attachments/assets/9652cf3b-b358-453c-b295-1239cbb15952">
Therefore when we finalize a render we need to store the end of the last
render so when we a new update comes in later with an event time earlier
than that, we know to clamp it.
There's also a special case here where when we enter the
`RootDidNotComplete` or `RootSuspendedWithDelay` case we neither leave
the root as in progress nor commit it. Those needs to finalize too.
Really this should be modeled as a suspended track that we haven't added
yet. That's the gap between "Blocked" and "message" below.
After:
<img width="1471" alt="Screenshot 2024-11-13 at 12 31 34 AM"
src="https://github.com/user-attachments/assets/b24f994e-9055-4b10-ad29-ad9b36302ffc">
I also fixed an issue where we may log the same event name multiple
times if we're rendering more than once in the same event. In this case
I just leave a blank trace between the last commit and the next update.
I also adding ignoring of the "message" event at all in these cases when
the event is from React's scheduling itself.
Fixes a bug.
We're supposed to not log "Waiting for Paint" if the passive effect
phase was forced since we weren't really waiting until the paint.
Instead we just log an empty string when we force it to still ensure
continuity.
We should always log the passive phase. This check was in the wrong
place.
In order to make use of the compiler in stable releases (eg React 19 RC,
canary), we need to export the compiler runtime in the stable channel as
well.
## Summary
`@rollup/plugin-typescript` emits a warning while building, hinting that
`outputToFilesystem` defaults to true.
Although "noEmit" is set to `true` for the tsconfig, rollup writes a
`dist/.tsbuildinfo`. That file is then also shipped inside the npm
module and doesn't offer any benefit for library consumers. Setting this
option to false results in the file not being written and thus omitted
from the npm module.
## How did you test this change?
`dist/.tsbuildinfo` is not emitted any more.
Previously we were showing Components inside each lane track but that
meant that as soon as you expanded a lane you couldn't see the other
line so you couldn't get an overview over how well things were
scheduled.
This instead moves all the Components into a single top-level track and
renames the previous one to a "Scheduler" track group.
<img width="1352" alt="Screenshot 2024-11-12 at 8 26 05 PM"
src="https://github.com/user-attachments/assets/590bc6d3-3540-4ee4-b474-5d733b8d8d8d">
That way you can get an overview over what React is working on first and
then right below see which Component is being worked on.
Ideally the "Scheduler" track would be always expanded since each Track
is always just a single row. Now you have to expand each lane to see the
labels but then you're wasting a lot of vertical real estate. There's
currently no option to create this with the Chrome performance.measure
extensions.
<img width="1277" alt="Screenshot 2024-11-12 at 8 26 16 PM"
src="https://github.com/user-attachments/assets/4fc39e35-10ec-4452-ad32-c1c2e6b5e1a8">
In preparation for the next RC, I set this feature flag to true
everywhere. I did not delete the feature flag yet, in case there are yet
more bugs to be discovered.
I also didn't remove the dynamic feature flag from the Meta builds; I'll
let the Meta folks handle that.
Our CI workflows generally cache `**/node_modules` (note the glob, it
caches all transitive node_module directories) to speed up startup for
new jobs that don't change any dependencies. However it seems like one
of our caches got into a weird state (not sure how it happened) where
the `build` directory (used in various other scripts as the directory
for compiled React packages) would contain a `node_modules` directory as
well. This made sizebot size change messages very big since it would try
to compare every single file in `build/node_modules`.
The fix is to ensure we always clean the `build` directory before doing
anything with it. We can also delete that one problematic cache but this
PR is a little more resilient to other weird behavior with that
directory.
This provides less context but skips a lot of noise.
Previously we were including parent components to provide context about
what is rendering but this turns out to be:
1) Very expensive due to the overhead of `performance.measure()` while
profiling.
2) Unactionable noise in the profile that hurt more than it added in
real apps with large trees.
This approach instead just add performance.measure calls for each
component that was marked as PerformedWork (which was used for this
purpose by React Profiler) or had any Effects.
Not everything gets marked with PerformedWork though. E.g. DOM nodes do
not but they can have significant render times since creating them takes
time. We might consider including them if a self-time threshold is met.
Because there is little to no context about the component anymore it
becomes really essential to get a feature from Chrome DevTools that can
link to something with more context like React DevTools.
This reverts commit d3bf32a95806b6d583ef041b8d83781cd686cfd8 which was
part of #30983
When you have very deep trees this trick can cause the top levels to
skew way too much from the real numbers. Creating unbalanced trees.
The bug should have been fixed in Chrome Canary now so that entries
added later are sorted to go first which should've addressed this issue.
## Summary
We have been getting unhandled `TypeError: Cannot convert object to
primitive value` errors in development that only occur when using
devtools. I tracked it down to `console.error()` calls coming from
Apollo Client where one of the arguments is an object without a
prototype (created with `Object.create(null)`). This causes
`formatConsoleArgumentsToSingleString()` in React's devtools to error as
the function does not defend against `String()` throwing an error.
My attempted fix is to introduce a `safeToString` function (naming
suggestions appreciated) which expects `String()` to throw on certain
object and in that case falls back to returning `[object Object]`, which
is what `String({})` would return.
## How did you test this change?
Added a new unit test.
This readme documents React Server Components from `react-server`
package enough to get an implementer started. It's not comprehensive but
it's a beginning point and crucially adds documentation for the
`prerender` API for Flight.
We've previously failed to land this change due to some internal apps
seeing infinite render loops due to external store state updates during
render. It turns out that since the `renderWasConcurrent` var was moved
into the do block, the sync render triggered from the external store
check was stuck with a `RootSuspended` `exitStatus`. So this is not
unique to sibling prerendering but more generally related to how we
handle update to a sync external store during render.
We've tested this build against local repros which now render without
crashes. We will try to add a unit test to cover the scenario as well.
---------
Co-authored-by: Andrew Clark <git@andrewclark.io>
Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
## Summary
I'm working to get the main `react-native` package parsable by modern
Flow tooling (both `flow-bundler`, `flow-api-translator`), and one
blocker is legacy `module.exports` syntax. This diff updates files which
are [synced to
`react-native`](https://github.com/facebook/react-native/tree/main/packages/react-native/Libraries/Renderer/shims)
from this repo.
## How did you test this change?
Files were pasted into `react-native-github` under fbsource, where Flow
validates ✅.
Previously, we bailed out on outlining jsx that had children that were
not part of the outlined jsx.
Now, we add support for children by treating as attributes.
Previously, we would skip outlining jsx expressions that had duplicate
jsx attributes as we would not rename them causing incorrect
compilation.
In this PR, we add outlining support for duplicate jsx attributes by
renaming them.
Previously, we'd directly store the original attributes from the jsx
expressions. But this isn't enough as we want to rename duplicate
attributes.
This PR refactors the prop collection logic to store both the original
and new names for jsx attributes in the newly outlined jsx expression.
For now, both the new and old names are the same. In the future, they
will be different when we add support for outlining expressions with
duplicate attribute names.
Backs out the 2 related commits:
-
f8f6e1a21a
-
6c0f37f94b
Since I only realized when syncing that we need the version of `react`
and the legacy renderer to match.
While I investigate if there's anything we can do to work around that
while preserving the legacy renderer, this unblocks the sync.
Recursively collect identifier / property loads and optional chains from
inner functions. This PR is in preparation for #31200
Previously, we only did this in `collectHoistablePropertyLoads` to
understand hoistable property loads from inner functions.
1. collectTemporariesSidemap
2. collectOptionalChainSidemap
3. collectHoistablePropertyLoads
- ^ this recursively calls `collectTemporariesSidemap`,
`collectOptionalChainSidemap`, and `collectOptionalChainSidemap` on
inner functions
4. collectDependencies
Now, we have
1. collectTemporariesSidemap
- recursively record identifiers in inner functions. Note that we track
all temporaries in the same map as `IdentifierIds` are currently unique
across functions
2. collectOptionalChainSidemap
- recursively records optional chain sidemaps in inner functions
3. collectHoistablePropertyLoads
- (unchanged, except to remove recursive collection of temporaries)
4. collectDependencies
- unchanged: to be modified to recursively collect dependencies in next
PR
'
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31346).
* #31202
* #31203
* #31201
* #31200
* __->__ #31346
* #31199
`enablePropagateScopeDepsHIR` is now used extensively in Meta. This has
been tested for over two weeks in our e2e tests and production.
The rest of this stack deletes `LoweredFunction.dependencies`, which the
non-hir version of `PropagateScopeDeps` depends on. To avoid a more
forked HIR (non-hir with dependencies and hir with no dependencies),
let's go ahead and clean up the non-hir version of
PropagateScopeDepsHIR.
Note that all fixture changes in this PR were previously reviewed when
they were copied to `propagate-scope-deps-hir-fork`. Will clean up /
merge these duplicate fixtures in a later PR
'
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31199).
* #31202
* #31203
* #31201
* #31200
* #31346
* __->__ #31199
All dependencies and declarations of a reactive scope can be reordered
to scope start/end. i.e. generated code does not depend on conditional
short-circuiting logic as dependencies are inferred to have no side
effects.
Sorting these by name helps us get higher signal compilation snapshot
diffs when upgrading the compiler and testing PRs
Move environment config parsing for `inlineJsxTransform`,
`lowerContextAccess`, and some dev-only options out of snap (test
fixture). These should now be available for playground via
`@inlineJsxTransform` and `lowerContextAccess`.
Other small change:
Changed zod fields from `nullish()` -> `nullable().default(null)`.
[`nullish`](https://zod.dev/?id=nullish) fields accept `null |
undefined` and default to `undefined`. We don't distinguish between null
and undefined for any of these options, so let's only accept null +
default to null. This also makes EnvironmentConfig in the playground
more accurate. Previously, some fields just didn't show up as
`prettyFormat({field: undefined})` does not print `field`.
We were bailing out on complex computed-key syntax (prior to #31344) as
we assumed that this caused bugs (due to inferring computed key rvalues
to have `freeze` effects).
This fixture shows that this bailout is unrelated to the underlying bug
`PropertyPathRegistry` is responsible for uniqueing identifier and
property paths. This is necessary for the hoistability CFG merging logic
which takes unions and intersections of these nodes to determine a basic
block's hoistable reads, as a function of its neighbors. We also depend
on this to merge optional chained and non-optional chained property
paths
This fixes a small bug in #31066 in which we create a new registry for
nested functions. Now, we use the same registry for a component / hook
and all its inner functions
'
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31345).
* #31204
* #31202
* #31203
* #31201
* #31200
* #31346
* #31199
* #31431
* __->__ #31345
* #31197
We don't actually want the source mapped version of `.stack` from errors
because that would cause us to not be able to associate it with a source
map in the UIs that need it. The strategy in browsers is more correct
where the display is responsible for source maps.
That's why we disable any custom `prepareStackTrace` like the ones added
by `source-map`. We reset it to `undefined`.
However, when running node with `--enable-source-maps` the default for
`prepareStackTrace` which is a V8 feature (but may exist elsewhere too
like Bun) is a source mapped version of the stack. In those environments
we need to reset it to a default implementation that doesn't apply
source maps.
We already did this in Flight using the `ReactFlightStackConfigV8.js`
config. However, we need this more generally in the
`shared/ReactComponentStackFrame` implementation.
We could always set it to the default implementation instead of
`undefined` but that's unnecessary code in browser builds and it might
lead to slightly different results. For safety and code size, this PR
does it with a fork instead.
All builds specific to `node` or `edge` (or `markup` which is a server
feature) gets the default implementation where as everything else (e.g.
browsers) get `undefined` since it's expected that this is not source
mapped. We don't have to do anything about the equivalent in React
DevTools since React DevTools doesn't run on the server.
JSX inlining is a prod-only optimization. We want to enforce this while
maintaining the same compiler output in DEV and PROD.
Here we add a conditional to the transform that only replaces JSX with
object literals outside of DEV. Then a later build step can handle DCE
based on the value of `__DEV__`
## Summary
While fixing ref lifecycles in hidden subtrees in
https://github.com/facebook/react/pull/31379, @rickhanlonii noticed that
we could also add more unit tests for other types of tags to prevent
future regressions during code refactors.
This PR adds more unit tests in the same vein as those added in
https://github.com/facebook/react/pull/31379.
## How did you test this change?
Verified unit tests pass:
```
$ yarn
$ yarn test ReactFreshIntegration-test.js
```
Reverts facebook/react#31403 to reenable lazy context propagation
The disabling was to produce a build that could help track down whether
this flag is causing a possibly related bug in transitions but we don't
intend to disable it just fix forward once we figure out what the
problem is
disables lazy context propagation in oss to help determine if it is
causing bugs in startTransition. Will reenable after cutting a canary
release with this flag disabled
When we serialize debug info we should never error even though we don't
currently support everything being serialized. Since it's non-essential
dev information.
We already handle errors in the replacer but not when errors happen in
the JSON algorithm itself - such as cyclic errors.
We should ideally support cyclic objects but regardless we should
gracefully handle the errors.
## Summary
We're seeing certain situations in React Native development where ref
callbacks in `<Activity mode="hidden">` are sometimes invoked exactly
once with `null` without ever being called with a "current" value.
This violates the contract for refs because refs are expected to always
attach before detach (and to always eventually detach after attach).
This is *particularly* bad for refs that return cleanup functions,
because refs that return cleanup functions expect to never be invoked
with `null`. This bug causes such refs to be invoked with `null`
(because since `safelyAttachRef` was never called, `safelyDetachRef`
thinks the ref does not return a cleanup function and invokes it with
`null`).
This fix makes use of `offscreenSubtreeWasHidden` in
`commitDeletionEffectsOnFiber`, similar to how
ec52a5698e
did this for `commitDeletionEffectsOnFiber`.
## How did you test this change?
We were able to isolate the repro steps to isolate the React Native
experimental changes. However, the repro steps depend on Fast Refresh.
```
function callbackRef(current) {
// Called once with `current` as null, upon triggering Fast Refresh.
}
<Activity mode="hidden">
<View ref={callbackRef} />;
</Activity>
```
Ideally, we would have a unit test that verifies this behavior without
Fast Refresh. (We have evidence that this bug occurs without Fast
Refresh in real product implementations. However, we have not
successfully deduced the root cause, yet.)
This PR currently includes a unit test that reproduces the Fast Refresh
scenario, which is also demonstrated in this CodeSandbox:
https://codesandbox.io/p/sandbox/hungry-darkness-33wxy7
Verified unit tests pass:
```
$ yarn
$ yarn test
# Run with `-r=www-classic` for `enableScopeAPI` tests.
$ yarn test -r=www-classic
```
Verified on the internal React Native development branch that the bug no
longer repros.
---------
Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
When resolving import specifiers from the react namespace (`import
{imported as local} from 'react'`), we were previously only checking if
the `imported` identifier was a hook if we didn't already have its
definition in the global registry. We also need to check if `local` is a
hook in the case of aliasing since there may be hook-like APIs in react
that don't start with `use` (eg they are experimental or unstable).
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31384).
* #31385
* __->__ #31384
* #31383
This PR loosens the restriction on the types of computed properties we
can handle.
Previously, we would disallow anything that is not an identifier because
non-identifiers could be mutating. But member expressions are not
mutating so we can treat them similar to identifiers.
This reverts commit 6c4bbc7832.
It looked like the bug we found on the original land was related to
broken product code. But through landing #31268 we found additional bugs
internally. Since disabling the feature flag does not fix the bugs, we
have to revert again to unblock the sync. We can continue to debug with
our internal build.
<!--
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4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
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6. If you need a debugger, run `yarn test --debug --watch TestName`,
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## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
The recent blog post and
[documentation](https://react.dev/learn/react-compiler#using-react-compiler-with-react-17-or-18)
say that `react-compiler-runtime` supports React 17, yet it currently
requires React 18 or 19 as a peer dependency, making it unusable for
installing on a project still using React 17.
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
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If you leave this empty, your PR will very likely be closed.
-->
Manually installing the package on a React 17 codebase.
---------
Co-authored-by: lauren <poteto@users.noreply.github.com>
When parsing stacks from third parties they may include invalid url
characters. So we need to encode them. Since these are expected to be
urls though we use just encodeURI instead of encodeURIComponent.
Normally we filter out stack frames with missing `filename` because they
can be noisy and not ignore listed. However, it's up to the
filterStackFrame function to determine whether to do it. This lets us
match `<anonymous>` stack frames in V8 parsing (they don't have line
numbers).
When a React Server Consumer Manifest does not include an entry for a
client reference ID, we must not try to look up the export name (or
`'*'`) for the client reference. Otherwise this will fail with
`TypeError: Cannot read properties of undefined (reading '...')` instead
of the custom error we intended to throw.
## Summary
This fixes a minor nit I have about the `react-compiler-runtime` package
in that the published code is minified. I assume most consumers will
minify their own bundles so there's no real advantage to minifying it as
part of the build.
For my purposes it makes it more difficult to read the code, use
`patch-package` (if needed), or diff two versions without referencing
the source code on github or mapping it back to original source using
the source maps.
## How did you test this change?
I ran the build locally and looked at the result but did not run the
code. It's a lot more readable except for the commonjs
compatibility-related stuff that Rollup inserts.
<!--
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4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
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-->
## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
Currently, `react-hooks/rules-of-hooks` does not support `do/while`
loops - I've also reported this in
https://github.com/facebook/react/issues/28713.
This PR takes a stab at adding support for `do/while` by following the
same logic we already have for detecting `while` loops.
After this PR, any hooks called inside a `do/while` loop will be
considered invalid.
We're also adding some unit tests to confirm that the behavior is
working as expected.
Fixes#28713.
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
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How exactly did you verify that your PR solves the issue you wanted to
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-->
I've added unit tests that cover the case and verified that they pass by
running:
```
yarn test packages/eslint-plugin-react-hooks/__tests__/ESLintRulesOfHooks-test.js --watch
```
I've also verified that the rest of the tests continue to pass by
running:
```
yarn test
```
and
```
yarn test --prod
```
<!--
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TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
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10. If you haven't already, complete the CLA.
Learn more about contributing:
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-->
## Summary
Since the Babel plugin is bundled into a single file (except for
`@babel/types`
45804af18d/compiler/packages/babel-plugin-react-compiler/rollup.config.js (L18))
we can move these deps to `devDependencies`.
Main motivation is e.g. not installing ancient version of
`pretty-format` (asked in https://github.com/facebook/react/issues/29062
without getting a reason, but if consumers can just skip the deps
entirely that's even better).
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
## How did you test this change?
I tested by installing the plugin into an empty project, deleting
everything in `node_modules` _except_ for `babel-plugin-react-compiler`
and doing `require('babel-plugin-react-compiler')`. It still worked
fine, so it should work in other cases as well 😀
<!--
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How exactly did you verify that your PR solves the issue you wanted to
solve?
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TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
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-->
## Summary
In order to adopt react 19's ref-as-prop model, Flow needs to eliminate
all the places where they are treated differently.
`React.AbstractComponent` is the worst example of this, and we need to
eliminate it.
This PR eliminates them from the react repo, and only keeps the one that
has 1 argument of props.
## How did you test this change?
yarn flow
When we added `renderToReadableStream` we added the `allReady` helper to
make it easier to do SSG rendering but it's kind of awkward to wire up
that way. Since we're also discouraging `renderToString` in React 19 the
cliff is kind of awkward. ([As noted by
Docusaurus.](https://github.com/facebook/react/pull/24752#issuecomment-2178309299))
The idea of the `react-dom/static` `prerender` API was that this would
be the replacement for SSG rendering. Awkwardly this entry point
actually already exists in stable but it has only `undefined` exports.
Since then we've also added other useful heuristics into the `prerender`
branch that makes this really the favored and easiest to use API for the
prerender (SSG/ISR) use case.
`prerender` is also used for Partial Prerendering but that part is still
experimental.
However, we can expose only the `prerender` API on `react-dom/static`
without it returning the `postponeState`. Instead the stream is on
`prelude`. The naming is a bit awkward if you don't consider resuming
but it's the same thing.
It's really just `renderToReadable` stream with automatic `allReady` and
better heuristics for prerendering.
Stacked on #31299.
We already have an option for resolving Client References to other
Client References when consuming an RSC payload on the server.
This lets you resolve Server References on the consuming side when the
environment where you're consuming the RSC payload also has access to
those Server References. Basically they becomes like Client References
for this consumer but for another consumer they wouldn't be.
I happened to notice some jobs on main get canceled if another PR landed
before the prior commit on main had finished running CI. This is not
great for difftrain because the commit artifacts job relies on the CI
jobs on main finishing before it triggers. This would lead to commits
being skipped on DiffTrain which is not great for provenance since we
want it to be a 1:1 sync.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31296).
* #31297
* __->__ #31296
InlineJSXTransform wasn't traversing into function expressions or object
methods, so any JSX inside such functions wouldn't have gotten inlined.
This PR updates to traverse nested functions to transform all JSX within
a hook or component.
Note that this still doesn't transform JSX outside of components or
hooks, ie in standalone render helpers.
This was previously blocked because the playground was a part of the
compiler's yarn workspace and there was some funky hoisting going on.
Now that we are decoupled we can upgrade to Next 15, which hopefully
should improve build times.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31291).
* #31293
* #31292
* __->__ #31291
It turns out npm sets the latest tag by default so simply removing it
didn't change the previous behavior.
The `latest` tag is typically used for stable release versions, and
other tags for unstable versions such as prereleases. Since the compiler
is still in prerelease, let's set the latest tag only for
non-experimental releases to help signal which version is the safest to
try out.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/31288).
* #31289
* __->__ #31288
Currently, the react compiler can not compile within callbacks which can
potentially cause over rendering. Consider this example:
```jsx
function Component(countries, onDelete) {
const name = useFoo();
return countries.map(() => {
return (
<Foo>
<Bar name={name}/>
<Baz onclick={onDelete} />
</Foo>
);
});
}
```
In this case, there's no memoization of the nested jsx elements. But
instead if we were to manually refactor the nested jsx into separate
component like this:
```jsx
function Component(countries, onDelete) {
const name = useFoo();
return countries.map(() => {
return <Temp name={name} onDelete={onDelete} />;
});
}
function Temp({ name, onDelete }) {
return (
<Foo>
<Bar name={name} />
<Baz onclick={onDelete} />
</Foo>
);
}
```
The compiler can now optimise both these components:
```jsx
function Component(countries, onDelete) {
const $ = _c(4);
const name = useFoo();
let t0;
if ($[0] !== name || $[1] !== onDelete || $[2] !== countries) {
t0 = countries.map(() => <Temp name={name} onDelete={onDelete} />);
$[0] = name;
$[1] = onDelete;
$[2] = countries;
$[3] = t0;
} else {
t0 = $[3];
}
return t0;
}
function Temp(t0) {
const $ = _c(7);
const { name, onDelete } = t0;
let t1;
if ($[0] !== name) {
t1 = <Bar name={name} />;
$[0] = name;
$[1] = t1;
} else {
t1 = $[1];
}
let t2;
if ($[2] !== onDelete) {
t2 = <Baz onclick={onDelete} />;
$[2] = onDelete;
$[3] = t2;
} else {
t2 = $[3];
}
let t3;
if ($[4] !== t1 || $[5] !== t2) {
t3 = (
<Foo>
{t1}
{t2}
</Foo>
);
$[4] = t1;
$[5] = t2;
$[6] = t3;
} else {
t3 = $[6];
}
return t3;
}
```
Now, when `countries` is updated by adding one single value, only the
newly added value is re-rendered and not the entire list. Rather than
having to do this manually, this PR teaches the react compiler to do
this transformation.
This PR adds a new pass (`OutlineJsx`) to capture nested jsx statements
and outline them in a separate component. This newly outlined component
can then by memoized by the compiler, giving us more fine grained
rendering.
Adds tests for Compiler integration.
This includes:
- Tests against Compiler from source.
- Versioned (18.2 - <19) tests against Compiler from npm.
For tests against React 18.2, I had to download `react-compiler-runtime`
from npm and put it to `react/compiler-runtime.js`.
## Summary
The React Native Renderer exports a
`__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED` property with a
single method that has no remaining call sites:
`computeComponentStackForErrorReporting`
This PR cleans up this unused export.
## How did you test this change?
```
$ yarn
$ yarn flow fabric
$ yarn test
```
This was gated behind `enableOwnerStacks` since they share some code
paths but it's really part of `enableServerComponentLogs`.
This just includes the server-side regular stack on Error/replayed logs
but doesn't use console.createTask and doesn't include owner stacks.
Follows https://github.com/facebook/react/pull/31238
___
This is a partial re-land of
https://github.com/facebook/react/pull/31056. We saw breakages surface
after the original land and had to revert. Now that they've been fixed,
let's try this again. This time we'll split up the commits to give us
more control of testing and rollout internally.
Original PR: https://github.com/facebook/react/pull/31056
Original Commit:
4c71025d8d
Revert PR: https://github.com/facebook/react/pull/31080
Commit description:
> When a synchronous update suspends, and we prerender the siblings, the
prerendering should be non-blocking so that we can immediately restart
once the data arrives.
>
> This happens automatically when there's a Suspense boundary, because
we immediately commit the boundary and then proceed to a Retry render,
which are always concurrent. When there's not a Suspense boundary, there
is no Retry, so we need to take care to switch from the synchronous work
loop to the concurrent one, to enable time slicing.
Co-authored-by: Andrew Clark <git@andrewclark.io>
In #31140 we switched over the uMC polyfill to use memo instead of state
since memo would FastRefresh properly. However this busted devtools'
badging of compiled components; this PR fixes it.
TODO: tests
Co-authored-by: Ruslan Lesiutin <rdlesyutin@gmail.com>
---------
Co-authored-by: Ruslan Lesiutin <rdlesyutin@gmail.com>
Fixes tests against React 18 after
https://github.com/facebook/react/pull/31154:
- Set `supportsTimeline` to true for `Store`.
- Execute `store.profilerStore.startProfiling` after `legacyRender`
import, because this is where `react-dom` is imported and renderer is
registered. We don't yet propagate `isProfiling` flag to newly
registered renderers, when profiling already started see:
d5bba18b5d/packages/react-devtools-shared/src/hook.js (L203-L204)
Summary:
With the previous PR we no longer need to mark identifiers as reactive in contexts where we don't have places. We already deleted most uses of markReactiveId; the last case was to track identifiers through loadlocals etc -- but we already use a disjoint alias map that accounts for loadlocals when setting reactivity.
ghstack-source-id: 69ce0a78b0
Pull Request resolved: https://github.com/facebook/react/pull/31178
Summary:
The official guidance for useRef notes an exception to the rule that refs cannot be accessed during render: to avoid recreating the ref's contents, you can test that the ref is uninitialized and then initialize it using an if statement:
```
if (ref.current == null) {
ref.current = SomeExpensiveOperation()
}
```
The compiler didn't recognize this exception, however, leading to code that obeyed all the official guidance for refs being rejected by the compiler. This PR fixes that, by extending the ref validation machinery with an awareness of guard operations that allow lazy initialization. We now understand `== null` and similar operations, when applied to a ref and consumed by an if terminal, as marking the consequent of the if as a block in which the ref can be safely written to. In order to do so we need to create a notion of ref ids, which link different usages of the same ref via both the ref and the ref value.
ghstack-source-id: d2729274f351e1eb0268f28f629fa4c2568ebc4d
Pull Request resolved: https://github.com/facebook/react/pull/31188
Bumps [micromatch](https://github.com/micromatch/micromatch) from 4.0.5
to 4.0.8.
<details>
<summary>Release notes</summary>
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<blockquote>
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</ul>
<h2>[4.0.7] - 2024-05-22</h2>
<ul>
<li>this is basically v4.0.5, with some README updates</li>
<li><strong>it is vulnerable to CVE-2024-4067</strong></li>
<li>Updated braces to v3.0.3 to avoid CVE-2024-4068</li>
<li>does NOT break API compatibility</li>
</ul>
<h2>[4.0.6] - 2024-05-21</h2>
<ul>
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braces.</li>
<li>Fixes CVE-2024-4067</li>
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<li>Should be labeled as a major release, but it's not.</li>
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Bumps [json5](https://github.com/json5/json5) from 2.2.1 to 2.2.3.
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Summary:
The fact that phis are identifiers rather than places is unfortunate in a few cases. In some later analyses, we might wish to know whether a phi is reactive, but we don't have an easy way to do that currently.
Most of the changes here is just replacing phi.id with phi.place.identifier and such. Interesting bits are EnterSSA (several functions now take places rather than identifiers, and InferReactivePlaces now needs to mark places as reactive explicitly.
ghstack-source-id: 5f4fb396cd86b421008c37832a5735ac40f8806e
Pull Request resolved: https://github.com/facebook/react/pull/31171
When aborting we emit chunks for each pending task. However there was a
bug where a thenable could also reject before we could flush and we end
up with an extra chunk throwing off the pendingChunks bookeeping. When a
task is retried we skip it if is is not in PENDING status because we
understand it was completed some other way. We need to replciate this
for the reject pathway on serialized thenables since aborting if
effectively completing all pending tasks and not something we need to
continue to do once the thenable rejects later.
We can't make a special getter to mark the boundary of deep
serialization (which can be used for lazy loading in the future) when
the parent object is a special object that we parse with
getOutlinedModel. Such as Map/Set and JSX.
This marks the objects that are direct children of those as not possible
to limit.
I don't love this solution since ideally it would maybe be more local to
the serialization of a specific object.
It also means that very deep trees of only Map/Set never get cut off.
Maybe we should instead override the `get()` and enumeration methods on
these instead somehow.
It's important to have it be a getter though because that's the
mechanism that lets us lazy-load more depth in the future.
renderModelDesctructive can sometimes be called direclty on Date values.
When this happens we don't first call toJSON on the Date value so we
need to explicitly handle the case where where the rendered value is a
Date instance as well. This change updates renderModelDesctructive to
account for sometimes receiving Date instances directly.
Stacked on https://github.com/facebook/react/pull/31132. See last
commit.
There are 2 issues:
1. We've been recording timeline events, even if Timeline Profiler was
not supported by the Host. We've been doing this for React Native, for
example, which would significantly regress perf of recording a profiling
session, but we were not even using this data.
2. Currently, we are generating component stack for every state update
event. This is extremely expensive, and we should not be doing this.
We can't currently fix the second one, because we would still need to
generate all these stacks, and this would still take quite a lot of
time. As of right now, we can't generate a component stack lazily
without relying on the fact that reference to the Fiber is not stale.
With `enableOwnerStacks` we could populate component stacks in some
collection, which would be cached at the Backend, and then returned only
once Frontend asks for it. This approach also eliminates the need for
keeping a reference to a Fiber.
Stacked on https://github.com/facebook/react/pull/31131. See last
commit.
This is a clean-up and a pre-requisite for next changes:
1. `ReloadAndProfileConfig` is now split into boolean value and settings
object. This is mainly because I will add one more setting soon, and
also because settings might be persisted for a longer time than the flag
which signals if the Backend was reloaded for profiling. Ideally, this
settings should probably be moved to the global Hook object, same as we
did for console patching.
2. Host is now responsible for reseting the cached values, Backend will
execute provided `onReloadAndProfileFlagsReset` callback.
Based on https://github.com/facebook/react/pull/31049, credits to
@EdmondChuiHW.
What is happening here:
1. Once Agent is destroyed, unsubscribe own listeners and bridge
listeners.
2. [Browser extension only] Once Agent is destroyed, unsubscribe
listeners from BackendManager.
3. [Browser extension only] I've discovered that `backendManager.js`
content script can get injected multiple times by the browser. When
Frontend is initializing, it will create Store first, and then execute a
content script for bootstraping backend manager. If Frontend was
destroyed somewhere between these 2 steps, Backend won't be notified,
because it is not initialized yet, so it will not unsubscribe listeners
correctly. We might end up duplicating listeners, and the next time
Frontend is launched, it will report an issues "Cannot add / remove node
...", because same operations are emitted twice.
To reproduce 3 you can do the following:
1. Click reload-to-profile
2. Right after when both app and Chrome DevTools panel are reloaded,
close Chrome DevTools.
3. Open Chrome DevTools again, open Profiler panel and observe "Cannot
add / remove node ..." error in the UI.
We can't wait for a response from Backend, because it might take some
time to actually finish profiling.
We should keep a flag on the frontend side, so user can quickly see the
feedback in the UI.
Updates the compiler to always import from `react-compiler-runtime` by
default. The runtime then decides whether to use the official or
userspace implementation of useMemoCache.
In order to support using the compiler on versions of React prior to 19,
we need the ability to statically import `c` (aka useMemoCache) or
fallback to a polyfill supplied by `react-compiler-runtime` (note: this
is a separate npm package, not to be confused with
`react/compiler-runtime`, which is currently a part of react).
To do this we first need to re-export `useMemoCache` under the top level
React namespace again, which is additive and thus non-breaking. Doing so
allows `react-compiler-runtime` to statically either re-export
`React.__COMPILER_RUNTIME.c` or supply a polyfill, without the need for
a dynamic import which is finicky to support due to returning a promise.
In later PRs I will remove `react/compiler-runtime` and update the
compiler to emit imports to `react-compiler-runtime` instead.
When we added support for Reanimated, we didn't distinguish between true
globals (i.e. identifiers with no static resolutions), module types, and
imports #29188. For the past 3-4 months, Reanimated imports were not
being matched to the correct hook / function shape we match globals and
module imports against two different registries.
This PR fixes our support for Reanimated library functions imported
under `react-native-reanimated`. See test fixtures for details
Stack from [ghstack](https://github.com/ezyang/ghstack) (oldest at
bottom):
* __->__ #31066
* #31032
Prior to this PR, we consider all of a nested function's accessed paths
as 'hoistable' (to the basic block in which the function was defined).
Now, we traverse nested functions and find all paths hoistable to their
*entry block*.
Note that this only replaces the *hoisting* part of function
declarations, not dependencies. This realistically only affects optional
chains within functions, which always get truncated to its inner
non-optional path (see
[todo-infer-function-uncond-optionals-hoisted.tsx](576f3c0aa8/compiler/packages/babel-plugin-react-compiler/src/__tests__/fixtures/compiler/propagate-scope-deps-hir-fork/reduce-reactive-deps/todo-infer-function-uncond-optionals-hoisted.tsx))
See newly added test fixtures for details
Update: Note that toggling `enableTreatFunctionDepsAsConditional` makes
a non-trivial impact on granularity of inferred deps (i.e. we find that
function declarations uniquely identify some paths as hoistable).
Snapshot comparison of internal code shows ~2.5% of files get worse
dependencies ([internal
link](https://www.internalfb.com/phabricator/paste/view/P1625792186))
2024-10-03 14:41:32 -04:00
4375 changed files with 244545 additions and 289286 deletions
- name:Search build artifacts for unminified errors
run:|
yarn extract-errors
git diff --quiet || (echo "Found unminified errors. Either update the error codes map or disable error minification for the affected build, if appropriate." && false)
git diff --exit-code || (echo "Found unminified errors. Either update the error codes map or disable error minification for the affected build, if appropriate." && false)
## March 22, 2024 (18.3.0-canary-670811593-20240322)
## React
- Added `useActionState` to replace `useFormState` and added `pending` value ([#28491](https://github.com/facebook/react/pull/28491)).
## October 5, 2023 (18.3.0-canary-546178f91-20231005)
### React
- Added support for async functions to be passed to `startTransition`.
-`useTransition` now triggers the nearest error boundary instead of a global error.
- Added `useOptimistic`, a new Hook for handling optimistic UI updates. It optimistically updates the UI before receiving confirmation from a server or external source.
### React DOM
- Added support for passing async functions to the `action` prop on `<form>`. When the function passed to `action` is marked with [`'use server'`](https://react.dev/reference/react/use-server), the form is [progressively enhanced](https://developer.mozilla.org/en-US/docs/Glossary/Progressive_Enhancement).
- Added `useFormStatus`, a new Hook for checking the submission state of a form.
- Added `useFormState`, a new Hook for updating state upon form submission. When the function passed to `useFormState` is marked with [`'use server'`](https://react.dev/reference/react/use-server), the update is [progressively enhanced](https://developer.mozilla.org/en-US/docs/Glossary/Progressive_Enhancement).
Below is a list of all new features, APIs, and bug fixes.
Read the [React 19.2 release post](https://react.dev/blog/2025/10/01/react-19-2) for more information.
### New React Features
- [`<Activity>`](https://react.dev/reference/react/Activity): A new API to hide and restore the UI and internal state of its children.
- [`useEffectEvent`](https://react.dev/reference/react/useEffectEvent) is a React Hook that lets you extract non-reactive logic into an [Effect Event](https://react.dev/learn/separating-events-from-effects#declaring-an-effect-event).
- [`cacheSignal`](https://react.dev/reference/react/cacheSignal) (for RSCs) lets your know when the `cache()` lifetime is over.
- [React Performance tracks](https://react.dev/reference/dev-tools/react-performance-tracks) appear on the Performance panel’s timeline in your browser developer tools
### New React DOM Features
- Added resume APIs for partial pre-rendering with Web Streams:
- [`resume`](https://react.dev/reference/react-dom/server/resume): to resume a prerender to a stream.
- [`resumeAndPrerender`](https://react.dev/reference/react-dom/static/resumeAndPrerender): to resume a prerender to HTML.
- Added resume APIs for partial pre-rendering with Node Streams:
- [`resumeToPipeableStream`](https://react.dev/reference/react-dom/server/resumeToPipeableStream): to resume a prerender to a stream.
- [`resumeAndPrerenderToNodeStream`](https://react.dev/reference/react-dom/static/resumeAndPrerenderToNodeStream): to resume a prerender to HTML.
- Updated [`prerender`](https://react.dev/reference/react-dom/static/prerender) APIs to return a `postponed` state that can be passed to the `resume` APIs.
### Notable changes
- React DOM now batches suspense boundary reveals, matching the behavior of client side rendering. This change is especially noticeable when animating the reveal of Suspense boundaries e.g. with the upcoming `<ViewTransition>` Component. React will batch as much reveals as possible before the first paint while trying to hit popular first-contentful paint metrics.
- Add Node Web Streams (`prerender`, `renderToReadableStream`) to server-side-rendering APIs for Node.js
- Use underscore instead of `:` IDs generated by useId
### All Changes
#### React
-`<Activity />` was developed over many years, starting before `ClassComponent.setState` (@acdlite@sebmarkbage and many others)
- Stringify context as "SomeContext" instead of "SomeContext.Provider" (@kassens [#33507](https://github.com/facebook/react/pull/33507))
- Include stack of cause of React instrumentation errors with `%o` placeholder (@eps1lon [#34198](https://github.com/facebook/react/pull/34198))
- Fix infinite `useDeferredValue` loop in popstate event (@acdlite [#32821](https://github.com/facebook/react/pull/32821))
- Fix a bug when an initial value was passed to `useDeferredValue` (@acdlite [#34376](https://github.com/facebook/react/pull/34376))
- Fix a crash when submitting forms with Client Actions (@sebmarkbage [#33055](https://github.com/facebook/react/pull/33055))
- Hide/unhide the content of dehydrated suspense boundaries if they resuspend (@sebmarkbage [#32900](https://github.com/facebook/react/pull/32900))
- Avoid stack overflow on wide trees during Hot Reload (@sophiebits [#34145](https://github.com/facebook/react/pull/34145))
- Improve Owner and Component stacks in various places (@sebmarkbage, @eps1lon: [#33629](https://github.com/facebook/react/pull/33629), [#33724](https://github.com/facebook/react/pull/33724), [#32735](https://github.com/facebook/react/pull/32735), [#33723](https://github.com/facebook/react/pull/33723))
- Block on Suspensey Fonts during reveal of server-side-rendered content (@sebmarkbage [#33342](https://github.com/facebook/react/pull/33342))
- Use underscore instead of `:` for IDs generated by `useId` (@sebmarkbage, @eps1lon: [#32001](https://github.com/facebook/react/pull/32001), [https://github.com/facebook/react/pull/33342](https://github.com/facebook/react/pull/33342)[#33099](https://github.com/facebook/react/pull/33099), [#33422](https://github.com/facebook/react/pull/33422))
- Stop warning when ARIA 1.3 attributes are used (@Abdul-Omira [#34264](https://github.com/facebook/react/pull/34264))
- Allow `nonce` to be used on hoistable styles (@Andarist [#32461](https://github.com/facebook/react/pull/32461))
- Warn for using a React owned node as a Container if it also has text content (@sebmarkbage [#32774](https://github.com/facebook/react/pull/32774))
- s/HTML/text for for error messages if text hydration mismatches (@rickhanlonii [#32763](https://github.com/facebook/react/pull/32763))
- Fix a bug with `React.use` inside `React.lazy`\-ed Component (@hi-ogawa [#33941](https://github.com/facebook/react/pull/33941))
- Enable the `progressiveChunkSize` option for server-side-rendering APIs (@sebmarkbage [#33027](https://github.com/facebook/react/pull/33027))
- Fix a bug with deeply nested Suspense inside Suspense fallback when server-side-rendering (@gnoff [#33467](https://github.com/facebook/react/pull/33467))
- Avoid hanging when suspending after aborting while rendering (@gnoff [#34192](https://github.com/facebook/react/pull/34192))
- Add Node Web Streams to server-side-rendering APIs for Node.js (@sebmarkbage [#33475](https://github.com/facebook/react/pull/33475))
#### React Server Components
- Preload `<img>` and `<link>` using hints before they're rendered (@sebmarkbage [#34604](https://github.com/facebook/react/pull/34604))
- Log error if production elements are rendered during development (@eps1lon [#34189](https://github.com/facebook/react/pull/34189))
- Fix a bug when returning a Temporary reference (e.g. a Client Reference) from Server Functions (@sebmarkbage [#34084](https://github.com/facebook/react/pull/34084), @denk0403 [#33761](https://github.com/facebook/react/pull/33761))
- Pass line/column to `filterStackFrame` (@eps1lon [#33707](https://github.com/facebook/react/pull/33707))
- Support Async Modules in Turbopack Server References (@lubieowoce [#34531](https://github.com/facebook/react/pull/34531))
- Add support for .mjs file extension in Webpack (@jennyscript [#33028](https://github.com/facebook/react/pull/33028))
- Fix a wrong missing key warning (@unstubbable [#34350](https://github.com/facebook/react/pull/34350))
- Make console log resolve in predictable order (@sebmarkbage [#33665](https://github.com/facebook/react/pull/33665))
#### React Reconciler
- [createContainer](https://github.com/facebook/react/blob/v19.2.0/packages/react-reconciler/src/ReactFiberReconciler.js#L255-L261) and [createHydrationContainer](https://github.com/facebook/react/blob/v19.2.0/packages/react-reconciler/src/ReactFiberReconciler.js#L305-L312) had their parameter order adjusted after `on*` handlers to account for upcoming experimental APIs
## 19.1.1 (July 28, 2025)
### React
* Fixed Owner Stacks to work with ES2015 function.name semantics ([#33680](https://github.com/facebook/react/pull/33680) by @hoxyq)
## 19.1.0 (March 28, 2025)
### Owner Stack
An Owner Stack is a string representing the components that are directly responsible for rendering a particular component. You can log Owner Stacks when debugging or use Owner Stacks to enhance error overlays or other development tools. Owner Stacks are only available in development builds. Component Stacks in production are unchanged.
* An Owner Stack is a development-only stack trace that helps identify which components are responsible for rendering a particular component. An Owner Stack is distinct from a Component Stacks, which shows the hierarchy of components leading to an error.
* The [captureOwnerStack API](https://react.dev/reference/react/captureOwnerStack) is only available in development mode and returns a Owner Stack, if available. The API can be used to enhance error overlays or log component relationships when debugging. [#29923](https://github.com/facebook/react/pull/29923), [#32353](https://github.com/facebook/react/pull/32353), [#30306](https://github.com/facebook/react/pull/30306),
* Enhanced support for Suspense boundaries to be used anywhere, including the client, server, and during hydration. [#32069](https://github.com/facebook/react/pull/32069), [#32163](https://github.com/facebook/react/pull/32163), [#32224](https://github.com/facebook/react/pull/32224), [#32252](https://github.com/facebook/react/pull/32252)
* Reduced unnecessary client rendering through improved hydration scheduling [#31751](https://github.com/facebook/react/pull/31751)
* Increased priority of client rendered Suspense boundaries [#31776](https://github.com/facebook/react/pull/31776)
* Fixed frozen fallback states by rendering unfinished Suspense boundaries on the client. [#31620](https://github.com/facebook/react/pull/31620)
* Fixed erroneous “Waiting for Paint” log when the passive effect phase was not delayed [#31526](https://github.com/facebook/react/pull/31526)
* Fixed a regression causing key warnings for flattened positional children in development mode. [#32117](https://github.com/facebook/react/pull/32117)
* Updated `useId` to use valid CSS selectors, changing format from `:r123:` to `«r123»`. [#32001](https://github.com/facebook/react/pull/32001)
* Added a dev-only warning for null/undefined created in useEffect, useInsertionEffect, and useLayoutEffect. [#32355](https://github.com/facebook/react/pull/32355)
* Fixed a bug where dev-only methods were exported in production builds. React.act is no longer available in production builds. [#32200](https://github.com/facebook/react/pull/32200)
* Improved consistency across prod and dev to improve compatibility with Google Closure Compiler and bindings [#31808](https://github.com/facebook/react/pull/31808)
* Improve passive effect scheduling for consistent task yielding. [#31785](https://github.com/facebook/react/pull/31785)
* Fixed asserts in React Native when passChildrenWhenCloningPersistedNodes is enabled for OffscreenComponent rendering. [#32528](https://github.com/facebook/react/pull/32528)
* Fixed component name resolution for Portal [#32640](https://github.com/facebook/react/pull/32640)
* Added support for beforetoggle and toggle events on the dialog element. [#32479](https://github.com/facebook/react/pull/32479)
### React DOM
* Fixed double warning when the `href` attribute is an empty string [#31783](https://github.com/facebook/react/pull/31783)
* Fixed an edge case where `getHoistableRoot()` didn’t work properly when the container was a Document [#32321](https://github.com/facebook/react/pull/32321)
* Removed support for using HTML comments (e.g. `<!-- -->`) as a DOM container. [#32250](https://github.com/facebook/react/pull/32250)
* Added support for `<script>` and `<template>` tags to be nested within `<select>` tags. [#31837](https://github.com/facebook/react/pull/31837)
* Fixed responsive images to be preloaded as HTML instead of headers [#32445](https://github.com/facebook/react/pull/32445)
### use-sync-external-store
* Added `exports` field to `package.json` for `use-sync-external-store` to support various entrypoints. [#25231](https://github.com/facebook/react/pull/25231)
### React Server Components
* Added `unstable_prerender`, a new experimental API for prerendering React Server Components on the server [#31724](https://github.com/facebook/react/pull/31724)
* Fixed an issue where streams would hang when receiving new chunks after a global error [#31840](https://github.com/facebook/react/pull/31840), [#31851](https://github.com/facebook/react/pull/31851)
* Fixed an issue where pending chunks were counted twice. [#31833](https://github.com/facebook/react/pull/31833)
* Added support for streaming in edge environments [#31852](https://github.com/facebook/react/pull/31852)
* Added support for sending custom error names from a server so that they are available in the client for console replaying. [#32116](https://github.com/facebook/react/pull/32116)
* Updated the server component wire format to remove IDs for hints and console.log because they have no return value [#31671](https://github.com/facebook/react/pull/31671)
* Exposed `registerServerReference` in client builds to handle server references in different environments. [#32534](https://github.com/facebook/react/pull/32534)
* Added react-server-dom-parcel package which integrates Server Components with the [Parcel bundler](https://parceljs.org/) [#31725](https://github.com/facebook/react/pull/31725), [#32132](https://github.com/facebook/react/pull/32132), [#31799](https://github.com/facebook/react/pull/31799), [#32294](https://github.com/facebook/react/pull/32294), [#31741](https://github.com/facebook/react/pull/31741)
## 19.0.0 (December 5, 2024)
Below is a list of all new features, APIs, deprecations, and breaking changes. Read [React 19 release post](https://react.dev/blog/2024/04/25/react-19) and [React 19 upgrade guide](https://react.dev/blog/2024/04/25/react-19-upgrade-guide) for more information.
> Note: To help make the upgrade to React 19 easier, we’ve published a react@18.3 release that is identical to 18.2 but adds warnings for deprecated APIs and other changes that are needed for React 19. We recommend upgrading to React 18.3.1 first to help identify any issues before upgrading to React 19.
### New Features
#### React
* Actions: `startTransition` can now accept async functions. Functions passed to `startTransition` are called “Actions”. A given Transition can include one or more Actions which update state in the background and update the UI with one commit. In addition to updating state, Actions can now perform side effects including async requests, and the Action will wait for the work to finish before finishing the Transition. This feature allows Transitions to include side effects like `fetch()` in the pending state, and provides support for error handling, and optimistic updates.
*`useActionState`: is a new hook to order Actions inside of a Transition with access to the state of the action, and the pending state. It accepts a reducer that can call Actions, and the initial state used for first render. It also accepts an optional string that is used if the action is passed to a form `action` prop to support progressive enhancement in forms.
*`useOptimistic`: is a new hook to update state while a Transition is in progress. It returns the state, and a set function that can be called inside a transition to “optimistically” update the state to expected final value immediately while the Transition completes in the background. When the transition finishes, the state is updated to the new value.
*`use`: is a new API that allows reading resources in render. In React 19, `use` accepts a promise or Context. If provided a promise, `use` will suspend until a value is resolved. `use` can only be used in render but can be called conditionally.
*`ref` as a prop: Refs can now be used as props, removing the need for `forwardRef`.
* **Suspense sibling pre-warming**: When a component suspends, React will immediately commit the fallback of the nearest Suspense boundary, without waiting for the entire sibling tree to render. After the fallback commits, React will schedule another render for the suspended siblings to “pre-warm” lazy requests.
#### React DOM Client
*`<form> action` prop: Form Actions allow you to manage forms automatically and integrate with `useFormStatus`. When a `<form> action` succeeds, React will automatically reset the form for uncontrolled components. The form can be reset manually with the new `requestFormReset` API.
*`<button> and <input> formAction` prop: Actions can be passed to the `formAction` prop to configure form submission behavior. This allows using different Actions depending on the input.
*`useFormStatus`: is a new hook that provides the status of the parent `<form> action`, as if the form was a Context provider. The hook returns the values: `pending`, `data`, `method`, and `action`.
* Support for Document Metadata: We’ve added support for rendering document metadata tags in components natively. React will automatically hoist them into the `<head>` section of the document.
* Support for Stylesheets: React 19 will ensure stylesheets are inserted into the `<head>` on the client before revealing the content of a Suspense boundary that depends on that stylesheet.
* Support for async scripts: Async scripts can be rendered anywhere in the component tree and React will handle ordering and deduplication.
* Support for preloading resources: React 19 ships with `preinit`, `preload`, `prefetchDNS`, and `preconnect` APIs to optimize initial page loads by moving discovery of additional resources like fonts out of stylesheet loading. They can also be used to prefetch resources used by an anticipated navigation.
#### React DOM Server
* Added `prerender` and `prerenderToNodeStream` APIs for static site generation. They are designed to work with streaming environments like Node.js Streams and Web Streams. Unlike `renderToString`, they wait for data to load for HTML generation.
#### React Server Components
* RSC features such as directives, server components, and server functions are now stable. This means libraries that ship with Server Components can now target React 19 as a peer dependency with a react-server export condition for use in frameworks that support the Full-stack React Architecture. The underlying APIs used to implement a React Server Components bundler or framework do not follow semver and may break between minors in React 19.x. See [docs](https://19.react.dev/reference/rsc/server-components) for how to support React Server Components.
### Deprecations
* Deprecated: `element.ref` access: React 19 supports ref as a prop, so we’re deprecating `element.ref` in favor of `element.props.ref`. Accessing will result in a warning.
*`react-test-renderer`: In React 19, react-test-renderer logs a deprecation warning and has switched to concurrent rendering for web usage. We recommend migrating your tests to [@testing-library/react](https://testing-library.com/docs/react-testing-library/intro/) or [@testing-library/react-native](https://testing-library.com/docs/react-native-testing-library/intro)
### Breaking Changes
React 19 brings in a number of breaking changes, including the removals of long-deprecated APIs. We recommend first upgrading to `18.3.1`, where we've added additional deprecation warnings. Check out the [upgrade guide](https://19.react.dev/blog/2024/04/25/react-19-upgrade-guide) for more details and guidance on codemodding.
### React
* New JSX Transform is now required: We introduced [a new JSX transform](https://legacy.reactjs.org/blog/2020/09/22/introducing-the-new-jsx-transform.html) in 2020 to improve bundle size and use JSX without importing React. In React 19, we’re adding additional improvements like using ref as a prop and JSX speed improvements that require the new transform.
* Errors in render are not re-thrown: Errors that are not caught by an Error Boundary are now reported to window.reportError. Errors that are caught by an Error Boundary are reported to console.error. We’ve introduced `onUncaughtError` and `onCaughtError` methods to `createRoot` and `hydrateRoot` to customize this error handling.
* Removed: `propTypes`: Using `propTypes` will now be silently ignored. If required, we recommend migrating to TypeScript or another type-checking solution.
* Removed: `defaultProps` for functions: ES6 default parameters can be used in place. Class components continue to support `defaultProps` since there is no ES6 alternative.
* Removed: `contextTypes` and `getChildContext`: Legacy Context for class components has been removed in favor of the `contextType` API.
* Removed: string refs: Any usage of string refs need to be migrated to ref callbacks.
* Removed: Module pattern factories: A rarely used pattern that can be migrated to regular functions.
* Removed: `React.createFactory`: Now that JSX is broadly supported, all `createFactory` usage can be migrated to JSX components.
* Removed: `react-test-renderer/shallow`: This has been a re-export of [react-shallow-renderer](https://github.com/enzymejs/react-shallow-renderer) since React 18\. If needed, you can continue to use the third-party package directly. We recommend using [@testing-library/react](https://testing-library.com/docs/react-testing-library/intro/) or [@testing-library/react-native](https://testing-library.com/docs/react-native-testing-library/intro) instead.
#### React DOM
* Removed: `react-dom/test-utils`: We’ve moved `act` from `react-dom/test-utils` to react. All other utilities have been removed.
* Removed: `ReactDOM`.`render`, `ReactDOM`.`hydrate`: These have been removed in favor of the concurrent equivalents: `ReactDOM`.`createRoot` and `ReactDOM.hydrateRoot`.
* Removed: `unmountComponentAtNode`: Removed in favor of `root.unmount()`.
* Removed: `ReactDOM`.`findDOMNode`: You can replace `ReactDOM`.`findDOMNode` with DOM Refs.
### Notable Changes
#### React
*`<Context>` as a provider: You can now render `<Context>` as a provider instead of `<Context.Provider>`.
* Cleanup functions for refs: When the component unmounts, React will call the cleanup function returned from the ref callback.
*`useDeferredValue` initial value argument: When provided, `useDeferredValue` will return the initial value for the initial render of a component, then schedule a re-render in the background with the `deferredValue` returned.
* Support for Custom Elements: React 19 now passes all tests on [Custom Elements Everywhere](https://custom-elements-everywhere.com/).
* StrictMode changes: `useMemo` and `useCallback` will now reuse the memoized results from the first render, during the second render. Additionally, StrictMode will now double-invoke ref callback functions on initial mount.
* UMD builds removed: To load React 19 with a script tag, we recommend using an ESM-based CDN such as [esm.sh](http://esm.sh).
#### React DOM
* Diffs for hydration errors: In the case of a mismatch, React 19 logs a single error with a diff of the mismatched content.
* Compatibility with third-party scripts and extensions: React will now force a client re-render to fix up any mismatched content caused by elements inserted by third-party JS.
### TypeScript Changes
The most common changes can be codemodded with `npx types-react-codemod@latest preset-19 ./path-to-your-react-ts-files`.
* Removed deprecated TypeScript types:
*`ReactChild` (replacement: `React.ReactElement | number | string)`
* Moved to `prop-types`: `Requireable`, `ValidationMap`, `Validator`, `WeakValidationMap`
* Moved to `create-react-class`: `ClassicComponentClass`, `ClassicComponent`, `ClassicElement`, `ComponentSpec`, `Mixin`, `ReactChildren`, `ReactHTML`, `ReactSVG`, `SFCFactory`
* Disallow implicit return in refs: refs can now accept cleanup functions. When you return something else, we can’t tell if you intentionally returned something not meant to clean up or returned the wrong value. Implicit returns of anything but functions will now error.
* Require initial argument to `useRef`: The initial argument is now required to match `useState`, `createContext` etc
* Refs are mutable by default: Ref objects returned from `useRef()` are now always mutable instead of sometimes being immutable. This feature was too confusing for users and conflicted with legit cases where refs were managed by React and manually written to.
* Strict `ReactElement` typing: The props of React elements now default to `unknown` instead of `any` if the element is typed as `ReactElement`
* JSX namespace in TypeScript: The global `JSX` namespace is removed to improve interoperability with other libraries using JSX. Instead, the JSX namespace is available from the React package: `import { JSX } from 'react'`
* Better `useReducer` typings: Most `useReducer` usage should not require explicit type arguments.
* Add support for async Actions ([\#26621](https://github.com/facebook/react/pull/26621), [\#26726](https://github.com/facebook/react/pull/26726), [\#28078](https://github.com/facebook/react/pull/28078), [\#28097](https://github.com/facebook/react/pull/28097), [\#29226](https://github.com/facebook/react/pull/29226), [\#29618](https://github.com/facebook/react/pull/29618), [\#29670](https://github.com/facebook/react/pull/29670), [\#26716](https://github.com/facebook/react/pull/26716) by [@acdlite](https://github.com/acdlite) and [@sebmarkbage](https://github.com/sebmarkbage))
* Add `useActionState()` hook to update state based on the result of a Form Action ([\#27270](https://github.com/facebook/react/pull/27270), [\#27278](https://github.com/facebook/react/pull/27278), [\#27309](https://github.com/facebook/react/pull/27309), [\#27302](https://github.com/facebook/react/pull/27302), [\#27307](https://github.com/facebook/react/pull/27307), [\#27366](https://github.com/facebook/react/pull/27366), [\#27370](https://github.com/facebook/react/pull/27370), [\#27321](https://github.com/facebook/react/pull/27321), [\#27374](https://github.com/facebook/react/pull/27374), [\#27372](https://github.com/facebook/react/pull/27372), [\#27397](https://github.com/facebook/react/pull/27397), [\#27399](https://github.com/facebook/react/pull/27399), [\#27460](https://github.com/facebook/react/pull/27460), [\#28557](https://github.com/facebook/react/pull/28557), [\#27570](https://github.com/facebook/react/pull/27570), [\#27571](https://github.com/facebook/react/pull/27571), [\#28631](https://github.com/facebook/react/pull/28631), [\#28788](https://github.com/facebook/react/pull/28788), [\#29694](https://github.com/facebook/react/pull/29694), [\#29695](https://github.com/facebook/react/pull/29695), [\#29694](https://github.com/facebook/react/pull/29694), [\#29665](https://github.com/facebook/react/pull/29665), [\#28232](https://github.com/facebook/react/pull/28232), [\#28319](https://github.com/facebook/react/pull/28319) by [@acdlite](https://github.com/acdlite), [@eps1lon](https://github.com/eps1lon), and [@rickhanlonii](https://github.com/rickhanlonii))
* Add `use()` API to read resources in render ([\#25084](https://github.com/facebook/react/pull/25084), [\#25202](https://github.com/facebook/react/pull/25202), [\#25207](https://github.com/facebook/react/pull/25207), [\#25214](https://github.com/facebook/react/pull/25214), [\#25226](https://github.com/facebook/react/pull/25226), [\#25247](https://github.com/facebook/react/pull/25247), [\#25539](https://github.com/facebook/react/pull/25539), [\#25538](https://github.com/facebook/react/pull/25538), [\#25537](https://github.com/facebook/react/pull/25537), [\#25543](https://github.com/facebook/react/pull/25543), [\#25561](https://github.com/facebook/react/pull/25561), [\#25620](https://github.com/facebook/react/pull/25620), [\#25615](https://github.com/facebook/react/pull/25615), [\#25922](https://github.com/facebook/react/pull/25922), [\#25641](https://github.com/facebook/react/pull/25641), [\#25634](https://github.com/facebook/react/pull/25634), [\#26232](https://github.com/facebook/react/pull/26232), [\#26536](https://github.com/facebook/react/pull/26535), [\#26739](https://github.com/facebook/react/pull/26739), [\#28233](https://github.com/facebook/react/pull/28233) by [@acdlite](https://github.com/acdlite), [@MofeiZ](https://github.com/mofeiZ), [@sebmarkbage](https://github.com/sebmarkbage), [@sophiebits](https://github.com/sophiebits), [@eps1lon](https://github.com/eps1lon), and [@hansottowirtz](https://github.com/hansottowirtz))
* Add `useOptimistic()` hook to display mutated state optimistically during an async mutation ([\#26740](https://github.com/facebook/react/pull/26740), [\#26772](https://github.com/facebook/react/pull/26772), [\#27277](https://github.com/facebook/react/pull/27277), [\#27453](https://github.com/facebook/react/pull/27453), [\#27454](https://github.com/facebook/react/pull/27454), [\#27936](https://github.com/facebook/react/pull/27936) by [@acdlite](https://github.com/acdlite))
* Added an `initialValue` argument to `useDeferredValue()` hook ([\#27500](https://github.com/facebook/react/pull/27500), [\#27509](https://github.com/facebook/react/pull/27509), [\#27512](https://github.com/facebook/react/pull/27512), [\#27888](https://github.com/facebook/react/pull/27888), [\#27550](https://github.com/facebook/react/pull/27550) by [@acdlite](https://github.com/acdlite))
* Support refs as props, warn on `element.ref` access ([\#28348](https://github.com/facebook/react/pull/28348), [\#28464](https://github.com/facebook/react/pull/28464), [\#28731](https://github.com/facebook/react/pull/28731) by [@acdlite](https://github.com/acdlite))
* Support Custom Elements ([\#22184](https://github.com/facebook/react/pull/22184), [\#26524](https://github.com/facebook/react/pull/26524), [\#26523](https://github.com/facebook/react/pull/26523), [\#27511](https://github.com/facebook/react/pull/27511), [\#24541](https://github.com/facebook/react/pull/24541) by [@josepharhar](https://github.com/josepharhar), [@sebmarkbage](https://github.com/sebmarkbage), [@gnoff](https://github.com/gnoff) and [@eps1lon](https://github.com/eps1lon))
* Add ref cleanup function ([\#25686](https://github.com/facebook/react/pull/25686), [\#28883](https://github.com/facebook/react/pull/28883), [\#28910](https://github.com/facebook/react/pull/28910) by [@sammy-SC](https://github.com/sammy-SC), [@jackpope](https://github.com/jackpope), and [@kassens](https://github.com/kassens))
* Don’t rethrow errors at the root ([\#28627](https://github.com/facebook/react/pull/28627), [\#28641](https://github.com/facebook/react/pull/28641) by [@sebmarkbage](https://github.com/sebmarkbage))
* Batch sync discrete, continuous, and default lanes ([\#25700](https://github.com/facebook/react/pull/25700) by [@tyao1](https://github.com/tyao1))
* Switch `<Context>` to mean `<Context.Provider>` ([\#28226](https://github.com/facebook/react/pull/28226) by [@gaearon](https://github.com/gaearon))
* Changes to *StrictMode*
* Handle `info`, `group`, and `groupCollapsed` in *StrictMode* logging ([\#25172](https://github.com/facebook/react/pull/25172) by [@timneutkens](https://github.com/timneutkens))
* Refs are now attached/detached/attached in *StrictMode* ([\#25049](https://github.com/facebook/react/pull/25049) by [@sammy-SC](https://github.com/sammy-SC))
* Fix `useSyncExternalStore()` hydration in *StrictMode* ([\#26791](https://github.com/facebook/react/pull/26791) by [@sophiebits](https://github.com/sophiebits))
* Always trigger `componentWillUnmount()` in *StrictMode* ([\#26842](https://github.com/facebook/react/pull/26842) by [@tyao1](https://github.com/tyao1))
* Restore double invoking `useState()` and `useReducer()` initializer functions in *StrictMode* ([\#28248](https://github.com/facebook/react/pull/28248) by [@eps1lon](https://github.com/eps1lon))
* Reuse memoized result from first pass ([\#25583](https://github.com/facebook/react/pull/25583) by [@acdlite](https://github.com/acdlite))
* Fix `useId()` in *StrictMode* ([\#25713](https://github.com/facebook/react/pull/25713) by [@gnoff](https://github.com/gnoff))
* Add component name to *StrictMode* error messages ([\#25718](https://github.com/facebook/react/pull/25718) by [@sammy-SC](https://github.com/sammy-SC))
* Add support for rendering BigInt ([\#24580](https://github.com/facebook/react/pull/24580) by [@eps1lon](https://github.com/eps1lon))
* `act()` no longer checks `shouldYield` which can be inaccurate in test environments ([\#26317](https://github.com/facebook/react/pull/26317) by [@acdlite](https://github.com/acdlite))
* Warn when keys are spread with props ([\#25697](https://github.com/facebook/react/pull/25697), [\#26080](https://github.com/facebook/react/pull/26080) by [@sebmarkbage](https://github.com/sebmarkbage) and [@kassens](https://github.com/kassens))
* Generate sourcemaps for production build artifacts ([\#26446](https://github.com/facebook/react/pull/26446) by [@markerikson](https://github.com/markerikson))
* Improve stack diffing algorithm ([\#27132](https://github.com/facebook/react/pull/27132) by [@KarimP](https://github.com/KarimP))
* Suspense throttling lowered from 500ms to 300ms ([\#26803](https://github.com/facebook/react/pull/26803) by [@acdlite](https://github.com/acdlite))
* Lazily propagate context changes ([\#20890](https://github.com/facebook/react/pull/20890) by [@acdlite](https://github.com/acdlite) and [@gnoff](https://github.com/gnoff))
* Immediately rerender pinged fiber ([\#25074](https://github.com/facebook/react/pull/25074) by [@acdlite](https://github.com/acdlite))
* Move update scheduling to microtask ([\#26512](https://github.com/facebook/react/pull/26512) by [@acdlite](https://github.com/acdlite))
* Consistently apply throttled retries ([\#26611](https://github.com/facebook/react/pull/26611), [\#26802](https://github.com/facebook/react/pull/26802) by [@acdlite](https://github.com/acdlite))
* Suspend Thenable/Lazy if it's used in React.Children ([\#28284](https://github.com/facebook/react/pull/28284) by [@sebmarkbage](https://github.com/sebmarkbage))
* Detect infinite update loops caused by render phase updates ([\#26625](https://github.com/facebook/react/pull/26625) by [@acdlite](https://github.com/acdlite))
* Update conditional hooks warning ([\#29626](https://github.com/facebook/react/pull/29626) by [@sophiebits](https://github.com/sophiebits))
* Update error URLs to go to new docs ([\#27240](https://github.com/facebook/react/pull/27240) by [@rickhanlonii](https://github.com/rickhanlonii))
* Rename the `react.element` symbol to `react.transitional.element` ([\#28813](https://github.com/facebook/react/pull/28813) by [@sebmarkbage](https://github.com/sebmarkbage))
* Fix crash when suspending in shell during `useSyncExternalStore()` re-render ([\#27199](https://github.com/facebook/react/pull/27199) by [@acdlite](https://github.com/acdlite))
* Fix incorrect “detected multiple renderers" error in tests ([\#22797](https://github.com/facebook/react/pull/22797) by [@eps1lon](https://github.com/eps1lon))
* Fix bug where effect cleanup may be called twice after bailout ([\#26561](https://github.com/facebook/react/pull/26561) by [@acdlite](https://github.com/acdlite))
* Fix suspending in shell during discrete update ([\#25495](https://github.com/facebook/react/pull/25495) by [@acdlite](https://github.com/acdlite))
* Fix memory leak after repeated setState bailouts ([\#25309](https://github.com/facebook/react/pull/25309) by [@acdlite](https://github.com/acdlite))
* Fix `useSyncExternalStore()` dropped update when state is dispatched in render phase ([\#25578](https://github.com/facebook/react/pull/25578) by [@pandaiolo](https://github.com/pandaiolo))
* Fix logging when rendering a lazy fragment ([\#30372](https://github.com/facebook/react/pull/30372) by [@tom-sherman](https://github.com/tom-sherman))
* Remove string refs ([\#25383](https://github.com/facebook/react/pull/25383), [\#28322](https://github.com/facebook/react/pull/28322) by [@eps1lon](https://github.com/eps1lon) and [@acdlite](https://github.com/acdlite))
* Remove Legacy Context (\#30319 by [@kassens](https://github.com/kassens))
* Remove `RefreshRuntime.findAffectedHostInstances` ([\#30538](https://github.com/facebook/react/pull/30538) by [@gaearon](https://github.com/gaearon))
* Remove client caching from `cache()` API ([\#27977](https://github.com/facebook/react/pull/27977), [\#28250](https://github.com/facebook/react/pull/28250) by [@acdlite](https://github.com/acdlite) and [@gnoff](https://github.com/gnoff))
* Remove `propTypes` ([\#28324](https://github.com/facebook/react/pull/28324), [\#28326](https://github.com/facebook/react/pull/28326) by [@gaearon](https://github.com/gaearon))
* Remove `defaultProps` support, except for classes ([\#28733](https://github.com/facebook/react/pull/28733) by [@acdlite](https://github.com/acdlite))
* Remove UMD builds ([\#28735](https://github.com/facebook/react/pull/28735) by [@gnoff](https://github.com/gnoff))
* Remove delay for non-transition updates ([\#26597](https://github.com/facebook/react/pull/26597) by [@acdlite](https://github.com/acdlite))
* Remove `createFactory` ([\#27798](https://github.com/facebook/react/pull/27798) by [@kassens](https://github.com/kassens))
#### React DOM
* Adds Form Actions to handle form submission ([\#26379](https://github.com/facebook/react/pull/26379), [\#26674](https://github.com/facebook/react/pull/26674), [\#26689](https://github.com/facebook/react/pull/26689), [\#26708](https://github.com/facebook/react/pull/26708), [\#26714](https://github.com/facebook/react/pull/26714), [\#26735](https://github.com/facebook/react/pull/26735), [\#26846](https://github.com/facebook/react/pull/26846), [\#27358](https://github.com/facebook/react/pull/27358), [\#28056](https://github.com/facebook/react/pull/28056) by [@sebmarkbage](https://github.com/sebmarkbage), [@acdlite](https://github.com/acdlite), and [@jupapios](https://github.com/jupapios))
* Add `useFormStatus()` hook to provide status information of the last form submission ([\#26719](https://github.com/facebook/react/pull/26719), [\#26722](https://github.com/facebook/react/pull/26722), [\#26788](https://github.com/facebook/react/pull/26788), [\#29019](https://github.com/facebook/react/pull/29019), [\#28728](https://github.com/facebook/react/pull/28728), [\#28413](https://github.com/facebook/react/pull/28413) by [@acdlite](https://github.com/acdlite) and [@eps1lon](https://github.com/eps1lon))
* Support for Document Metadata. Adds `preinit`, `preinitModule`, `preconnect`, `prefetchDNS`, `preload`, and `preloadModule` APIs.
* Add `fetchPriority` to `<img>` and `<link>` ([\#25927](https://github.com/facebook/react/pull/25927) by [@styfle](https://github.com/styfle))
* Add support for SVG `transformOrigin` prop ([\#26130](https://github.com/facebook/react/pull/26130) by [@arav-ind](https://github.com/arav-ind))
* Add support for `onScrollEnd` event ([\#26789](https://github.com/facebook/react/pull/26789) by [@devongovett](https://github.com/devongovett))
* Allow `<hr>` as child of `<select>` ([\#27632](https://github.com/facebook/react/pull/27632) by [@SouSingh](https://github.com/SouSingh))
* Add support for Popover API ([\#27981](https://github.com/facebook/react/pull/27981) by [@eps1lon](https://github.com/eps1lon))
* Add support for `inert` ([\#24730](https://github.com/facebook/react/pull/24730) by [@eps1lon](https://github.com/eps1lon))
* Add support for `imageSizes` and `imageSrcSet` ([\#22550](https://github.com/facebook/react/pull/22550) by [@eps1lon](https://github.com/eps1lon))
* Synchronously flush transitions in popstate events ([\#26025](https://github.com/facebook/react/pull/26025), [\#27559](https://github.com/facebook/react/pull/27559), [\#27505](https://github.com/facebook/react/pull/27505), [\#30759](https://github.com/facebook/react/pull/30759) by [@tyao1](https://github.com/tyao1) and [@acdlite](https://github.com/acdlite))
* `flushSync` exhausts queue even if something throws ([\#26366](https://github.com/facebook/react/pull/26366) by [@acdlite](https://github.com/acdlite))
* Throw error if `react` and `react-dom` versions don’t match ([\#29236](https://github.com/facebook/react/pull/29236) by [@acdlite](https://github.com/acdlite))
* Ensure `srcset` and `src` are assigned last on `<img>` instances ([\#30340](https://github.com/facebook/react/pull/30340) by [@gnoff](https://github.com/gnoff))
* Javascript URLs are replaced with functions that throw errors ([\#26507](https://github.com/facebook/react/pull/26507), [\#29808](https://github.com/facebook/react/pull/29808) by [@sebmarkbage](https://github.com/sebmarkbage) and [@kassens](https://github.com/kassens))
* Treat toggle and beforetoggle as discrete events ([\#29176](https://github.com/facebook/react/pull/29176) by [@eps1lon](https://github.com/eps1lon))
* Filter out empty `src` and `href` attributes (unless for `<a href=”” />`) ([\#18513](https://github.com/facebook/react/pull/18513), [\#28124](https://github.com/facebook/react/pull/28124) by [@bvaughn](https://github.com/bvaughn) and [@eps1lon](https://github.com/eps1lon))
* Fix unitless `scale` style property ([\#25601](https://github.com/facebook/react/pull/25601) by [@JonnyBurger](https://github.com/JonnyBurger))
* Fix `onChange` error message for controlled `<select>` ([\#27740](https://github.com/facebook/react/pull/27740) by [@Biki-das](https://github.com/Biki-das))
* Fix focus restore in child windows after element reorder ([\#30951](https://github.com/facebook/react/pull/30951) by [@ling1726](https://github.com/ling1726))
* Remove `render`, `hydrate`, `findDOMNode`, `unmountComponentAtNode`, `unstable_createEventHandle`, `unstable_renderSubtreeIntoContainer`, and `unstable_runWithPriority`. Move `createRoot` and `hydrateRoot` to `react-dom/client`. ([\#28271](https://github.com/facebook/react/pull/28271) by [@gnoff](https://github.com/gnoff))
* Remove `test-utils` ([\#28541](https://github.com/facebook/react/pull/28541) by [@eps1lon](https://github.com/eps1lon))
* Remove `unstable_flushControlled` ([\#26397](https://github.com/facebook/react/pull/26397) by [@kassens](https://github.com/kassens))
* Remove legacy mode ([\#28468](https://github.com/facebook/react/pull/28468) by [@gnoff](https://github.com/gnoff))
* Remove `renderToStaticNodeStream()` ([\#28873](https://github.com/facebook/react/pull/28873) by @gnoff)
* Remove `unstable_renderSubtreeIntoContainer` ([\#29771](https://github.com/facebook/react/pull/29771) by [@kassens](https://github.com/kassens))
#### React DOM Server
* Stable release of React Server Components ([Many, many PRs](https://github.com/facebook/react/pulls?q=is%3Apr+is%3Aclosed+%5BFlight%5D+in%3Atitle+created%3A%3C2024-12-01+) by [@sebmarkbage](https://github.com/sebmarkbage), [@acdlite](https://github.com/acdlite), [@gnoff](https://github.com/gnoff), [@sammy-SC](https://github.com/sammy-SC), [@gaearon](https://github.com/gaearon), [@sophiebits](https://github.com/sophiebits), [@unstubbable](https://github.com/unstubbable), [@lubieowoce](https://github.com/lubieowoce))
* Support Server Actions ([\#26124](https://github.com/facebook/react/pull/26124), [\#26632](https://github.com/facebook/react/pull/26632), [\#27459](https://github.com/facebook/react/pull/27459) by [@sebmarkbage](https://github.com/sebmarkbage) and [@acdlite](https://github.com/acdlite))
* Changes to SSR
* Add external runtime which bootstraps hydration on the client for binary transparency ([\#25437](https://github.com/facebook/react/pull/25437), [\#26169](https://github.com/facebook/react/pull/26169), [\#25499](https://github.com/facebook/react/pull/25499) by [@MofeiZ](https://github.com/mofeiZ) and [@acdlite](https://github.com/acdlite))
* Support subresource integrity for `bootstrapScripts` and `bootstrapModules` ([\#25104](https://github.com/facebook/react/pull/25104) by [@gnoff](https://github.com/gnoff))
* Fix null bytes written at text chunk boundaries ([\#26228](https://github.com/facebook/react/pull/26228) by [@sophiebits](https://github.com/sophiebits))
* Fix logic around attribute serialization ([\#26526](https://github.com/facebook/react/pull/26526) by [@gnoff](https://github.com/gnoff))
* Fix precomputed chunk cleared on Node 18 ([\#25645](https://github.com/facebook/react/pull/25645) by [@feedthejim](https://github.com/feedthejim))
* Optimize end tag chunks ([\#27522](https://github.com/facebook/react/pull/27522) by [@yujunjung](https://github.com/yujunjung))
* Gracefully handle suspending in DOM configs ([\#26768](https://github.com/facebook/react/pull/26768) by [@sebmarkbage](https://github.com/sebmarkbage))
* Check for nullish values on ReactCustomFormAction ([\#26770](https://github.com/facebook/react/pull/26770) by [@sebmarkbage](https://github.com/sebmarkbage))
* Preload `bootstrapModules`, `bootstrapScripts`, and update priority queue ([\#26754](https://github.com/facebook/react/pull/26754), [\#26753](https://github.com/facebook/react/pull/26753), [\#27190](https://github.com/facebook/react/pull/27190), [\#27189](https://github.com/facebook/react/pull/27189) by [@gnoff](https://github.com/gnoff))
* Client render the nearest child or parent suspense boundary if replay errors or is aborted ([\#27386](https://github.com/facebook/react/pull/27386) by [@sebmarkbage](https://github.com/sebmarkbage))
* Don't bail out of flushing if we still have pending root tasks ([\#27385](https://github.com/facebook/react/pull/27385) by [@sebmarkbage](https://github.com/sebmarkbage))
* Ensure Resumable State is Serializable ([\#27388](https://github.com/facebook/react/pull/27388) by [@sebmarkbage](https://github.com/sebmarkbage))
* Remove extra render pass when reverting to client render ([\#26445](https://github.com/facebook/react/pull/26445) by [@acdlite](https://github.com/acdlite))
* Fix unwinding context during selective hydration ([\#25876](https://github.com/facebook/react/pull/25876) by [@tyao1](https://github.com/tyao1))
* Stop flowing and then abort if a stream is cancelled ([\#27405](https://github.com/facebook/react/pull/27405) by [@sebmarkbage](https://github.com/sebmarkbage))
* Pass cancellation reason to abort ([\#27536](https://github.com/facebook/react/pull/27536) by [@sebmarkbage](https://github.com/sebmarkbage))
* Add `onHeaders` entrypoint option ([\#27641](https://github.com/facebook/react/pull/27641), [\#27712](https://github.com/facebook/react/pull/27712) by [@gnoff](https://github.com/gnoff))
* Escape `<style>` and `<script>` textContent to enable rendering inner content without dangerouslySetInnerHTML ([\#28870](https://github.com/facebook/react/pull/28870), [\#28871](https://github.com/facebook/react/pull/28871) by [@gnoff](https://github.com/gnoff))
* Fallback to client replaying actions for Blob serialization ([\#28987](https://github.com/facebook/react/pull/28987) by [@sebmarkbage](https://github.com/sebmarkbage))
* Render Suspense fallback if boundary contains new stylesheet during sync update ([\#28965](https://github.com/facebook/react/pull/28965) by [@gnoff](https://github.com/gnoff))
* Fix header length tracking (\#30327 by [@gnoff](https://github.com/gnoff))
* Use `srcset` to trigger load event on mount (\#30351 by [@gnoff](https://github.com/gnoff))
* Don't perform work when closing stream (\#30497 by [@gnoff](https://github.com/gnoff))
* Allow aborting during render (\#30488, [\#30730](https://github.com/facebook/react/pull/30730) by [@gnoff](https://github.com/gnoff))
* Start initial work immediately (\#31079 by [@gnoff](https://github.com/gnoff))
* A transition flowing into a dehydrated boundary no longer suspends when showing fallback ([\#27230](https://github.com/facebook/react/pull/27230) by [@acdlite](https://github.com/acdlite))
* Warn for Child Iterator of all types but allow Generator Components ([\#28853](https://github.com/facebook/react/pull/28853) by [@sebmarkbage](https://github.com/sebmarkbage))
* Include regular stack trace in serialized errors ([\#28684](https://github.com/facebook/react/pull/28684), [\#28738](https://github.com/facebook/react/pull/28738) by [@sebmarkbage](https://github.com/sebmarkbage))
* Aborting early no longer infinitely suspends ([\#24751](https://github.com/facebook/react/pull/24751) by [@sebmarkbage](https://github.com/sebmarkbage))
* Fix hydration warning suppression in text comparisons ([\#24784](https://github.com/facebook/react/pull/24784) by [@gnoff](https://github.com/gnoff))
* Changes to error handling in SSR
* Add diffs to hydration warnings ([\#28502](https://github.com/facebook/react/pull/28502), [\#28512](https://github.com/facebook/react/pull/28512) by [@sebmarkbage](https://github.com/sebmarkbage))
* Make Error creation lazy ([\#24728](https://github.com/facebook/react/pull/24728) by [@sebmarkbage](https://github.com/sebmarkbage))
* Remove recoverable error when a sync update flows into a dehydrated boundary ([\#25692](https://github.com/facebook/react/pull/25692) by [@sebmarkbage](https://github.com/sebmarkbage))
* Don't "fix up" mismatched text content with suppressedHydrationWarning ([\#26391](https://github.com/facebook/react/pull/26391) by [@sebmarkbage](https://github.com/sebmarkbage))
* Fix component stacks in errors ([\#27456](https://github.com/facebook/react/pull/27456) by [@sebmarkbage](https://github.com/sebmarkbage))
* Add component stacks to `onError` ([\#27761](https://github.com/facebook/react/pull/27761), [\#27850](https://github.com/facebook/react/pull/27850) by [@gnoff](https://github.com/gnoff) and [@sebmarkbage](https://github.com/sebmarkbage))
* Throw hydration mismatch errors once ([\#28502](https://github.com/facebook/react/pull/28502) by [@sebmarkbage](https://github.com/sebmarkbage))
* Add Bun streaming server renderer ([\#25597](https://github.com/facebook/react/pull/25597) by [@colinhacks](https://github.com/colinhacks))
* Add nonce support to bootstrap scripts ([\#26738](https://github.com/facebook/react/pull/26738) by [@danieltott](https://github.com/danieltott))
* Add `crossorigin` support to bootstrap scripts ([\#26844](https://github.com/facebook/react/pull/26844) by [@HenriqueLimas](https://github.com/HenriqueLimas))
* Support `nonce` and `fetchpriority` in preload links ([\#26826](https://github.com/facebook/react/pull/26826) by [@liuyenwei](https://github.com/liuyenwei))
* Add `referrerPolicy` to `ReactDOM.preload()` ([\#27096](https://github.com/facebook/react/pull/27096) by [@styfle](https://github.com/styfle))
* Add server condition for `react/jsx-dev-runtime` ([\#28921](https://github.com/facebook/react/pull/28921) by [@himself65](https://github.com/himself65))
* Export version ([\#29596](https://github.com/facebook/react/pull/29596) by [@unstubbable](https://github.com/unstubbable))
* Rename the secret export of Client and Server internals ([\#28786](https://github.com/facebook/react/pull/28786), [\#28789](https://github.com/facebook/react/pull/28789) by [@sebmarkbage](https://github.com/sebmarkbage))
* Remove layout effect warning on server ([\#26395](https://github.com/facebook/react/pull/26395) by [@rickhanlonii](https://github.com/rickhanlonii))
* Remove `errorInfo.digest` from `onRecoverableError` ([\#28222](https://github.com/facebook/react/pull/28222) by [@gnoff](https://github.com/gnoff))
#### ReactTestRenderer
* Add deprecation error to `react-test-renderer` on web ([\#27903](https://github.com/facebook/react/pull/27903), [\#28904](https://github.com/facebook/react/pull/28904) by [@jackpope](https://github.com/jackpope) and [@acdlite](https://github.com/acdlite))
* Render with ConcurrentRoot on web ([\#28498](https://github.com/facebook/react/pull/28498) by [@jackpope](https://github.com/jackpope))
* Remove `react-test-renderer/shallow` export ([\#25475](https://github.com/facebook/react/pull/25475), [\#28497](https://github.com/facebook/react/pull/28497) by [@sebmarkbage](https://github.com/sebmarkbage) and [@jackpope](https://github.com/jackpope))
#### React Reconciler
* Enable suspending commits without blocking render ([\#26398](https://github.com/facebook/react/pull/26398), [\#26427](https://github.com/facebook/react/pull/26427) by [@acdlite](https://github.com/acdlite))
* Remove `prepareUpdate` ([\#26583](https://github.com/facebook/react/pull/26583), [\#27409](http://github.com/facebook/react/pull/27409) by [@sebmarkbage](https://github.com/sebmarkbage) and [@sophiebits](https://github.com/sophiebits))
#### React-Is
* Enable tree shaking ([\#27701](https://github.com/facebook/react/pull/27701) by [@markerikson](https://github.com/markerikson))
* Remove `isConcurrentMode` and `isAsyncMode` methods ([\#28224](https://github.com/facebook/react/pull/28224) by @gaearon)
#### useSyncExternalStore
* Remove React internals access ([\#29868](https://github.com/facebook/react/pull/29868) by [@phryneas](https://github.com/phryneas))
* Fix stale selectors keeping previous store references ([\#25969](https://github.com/facebook/react/pull/25968) by [@jellevoost](https://github.com/jellevoost))
## 18.3.1 (April 26, 2024)
- Export `act` from `react` [f1338f](https://github.com/facebook/react/commit/f1338f8080abd1386454a10bbf93d67bfe37ce85)
* Fix for string attribute values with emoji [#33096](https://github.com/facebook/react/pull/33096) by [@josephsavona](https://github.com/josephsavona)
## 19.1.0-rc.1 (April 21, 2025)
## eslint-plugin-react-hooks
* Temporarily disable ref access in render validation [#32839](https://github.com/facebook/react/pull/32839) by [@poteto](https://github.com/poteto)
* Fix type error with recommended config [#32666](https://github.com/facebook/react/pull/32666) by [@niklasholm](https://github.com/niklasholm)
* Merge rule from eslint-plugin-react-compiler into `react-hooks` plugin [#32416](https://github.com/facebook/react/pull/32416) by [@michaelfaith](https://github.com/michaelfaith)
* Add dev dependencies for typescript migration [#32279](https://github.com/facebook/react/pull/32279) by [@michaelfaith](https://github.com/michaelfaith)
* Support v9 context api [#32045](https://github.com/facebook/react/pull/32045) by [@michaelfaith](https://github.com/michaelfaith)
* Support eslint 8+ flat plugin syntax out of the box for eslint-plugin-react-compiler [#32120](https://github.com/facebook/react/pull/32120) by [@orta](https://github.com/orta)
## babel-plugin-react-compiler
* Support satisfies operator [#32742](https://github.com/facebook/react/pull/32742) by [@rodrigofariow](https://github.com/rodrigofariow)
* Fix inferEffectDependencies lint false positives [#32769](https://github.com/facebook/react/pull/32769) by [@mofeiZ](https://github.com/mofeiZ)
* Fix hoisting of let declarations [#32724](https://github.com/facebook/react/pull/32724) by [@mofeiZ](https://github.com/mofeiZ)
* Avoid failing builds when import specifiers conflict or shadow vars [#32663](https://github.com/facebook/react/pull/32663) by [@mofeiZ](https://github.com/mofeiZ)
* Optimize components declared with arrow function and implicit return and `compilationMode: 'infer'` [#31792](https://github.com/facebook/react/pull/31792) by [@dimaMachina](https://github.com/dimaMachina)
* Validate static components [#32683](https://github.com/facebook/react/pull/32683) by [@josephsavona](https://github.com/josephsavona)
* Hoist dependencies from functions more conservatively [#32616](https://github.com/facebook/react/pull/32616) by [@mofeiZ](https://github.com/mofeiZ)
* Implement NumericLiteral as ObjectPropertyKey [#31791](https://github.com/facebook/react/pull/31791) by [@dimaMachina](https://github.com/dimaMachina)
* Avoid bailouts when inserting gating [#32598](https://github.com/facebook/react/pull/32598) by [@mofeiZ](https://github.com/mofeiZ)
* Stop bailing out early for hoisted gated functions [#32597](https://github.com/facebook/react/pull/32597) by [@mofeiZ](https://github.com/mofeiZ)
* Add shape for Array.from [#32522](https://github.com/facebook/react/pull/32522) by [@mofeiZ](https://github.com/mofeiZ)
* Patch array and argument spread mutability [#32521](https://github.com/facebook/react/pull/32521) by [@mofeiZ](https://github.com/mofeiZ)
* Make CompilerError compatible with reflection [#32539](https://github.com/facebook/react/pull/32539) by [@poteto](https://github.com/poteto)
* Add simple walltime measurement [#32331](https://github.com/facebook/react/pull/32331) by [@poteto](https://github.com/poteto)
* Improve error messages for unhandled terminal and instruction kinds [#32324](https://github.com/facebook/react/pull/32324) by [@inottn](https://github.com/inottn)
* Handle TSInstantiationExpression in lowerExpression [#32302](https://github.com/facebook/react/pull/32302) by [@inottn](https://github.com/inottn)
* Fix invalid Array.map type [#32095](https://github.com/facebook/react/pull/32095) by [@mofeiZ](https://github.com/mofeiZ)
* Patch for JSX escape sequences in @babel/generator [#32131](https://github.com/facebook/react/pull/32131) by [@mofeiZ](https://github.com/mofeiZ)
*`JSXText` emits incorrect with bracket [#32138](https://github.com/facebook/react/pull/32138) by [@himself65](https://github.com/himself65)
* Validation against calling impure functions [#31960](https://github.com/facebook/react/pull/31960) by [@josephsavona](https://github.com/josephsavona)
* Always target node [#32091](https://github.com/facebook/react/pull/32091) by [@poteto](https://github.com/poteto)
* Patch compilationMode:infer object method edge case [#32055](https://github.com/facebook/react/pull/32055) by [@mofeiZ](https://github.com/mofeiZ)
* Generate ts defs [#31994](https://github.com/facebook/react/pull/31994) by [@poteto](https://github.com/poteto)
* Relax react peer dep requirement [#31915](https://github.com/facebook/react/pull/31915) by [@poteto](https://github.com/poteto)
* Allow type cast expressions with refs [#31871](https://github.com/facebook/react/pull/31871) by [@josephsavona](https://github.com/josephsavona)
* Add shape for global Object.keys [#31583](https://github.com/facebook/react/pull/31583) by [@mofeiZ](https://github.com/mofeiZ)
* Optimize method calls w props receiver [#31775](https://github.com/facebook/react/pull/31775) by [@josephsavona](https://github.com/josephsavona)
* Fix dropped ref with spread props in InlineJsxTransform [#31726](https://github.com/facebook/react/pull/31726) by [@jackpope](https://github.com/jackpope)
* Support for non-declatation for in/of iterators [#31710](https://github.com/facebook/react/pull/31710) by [@mvitousek](https://github.com/mvitousek)
* Support for context variable loop iterators [#31709](https://github.com/facebook/react/pull/31709) by [@mvitousek](https://github.com/mvitousek)
* Replace deprecated dependency in `eslint-plugin-react-compiler` [#31629](https://github.com/facebook/react/pull/31629) by [@rakleed](https://github.com/rakleed)
* Support enableRefAsProp in jsx transform [#31558](https://github.com/facebook/react/pull/31558) by [@jackpope](https://github.com/jackpope)
* Fix: ref.current now correctly reactive [#31521](https://github.com/facebook/react/pull/31521) by [@mofeiZ](https://github.com/mofeiZ)
* Outline JSX with non-jsx children [#31442](https://github.com/facebook/react/pull/31442) by [@gsathya](https://github.com/gsathya)
* Outline jsx with duplicate attributes [#31441](https://github.com/facebook/react/pull/31441) by [@gsathya](https://github.com/gsathya)
* Store original and new prop names [#31440](https://github.com/facebook/react/pull/31440) by [@gsathya](https://github.com/gsathya)
* Stabilize compiler output: sort deps and decls by name [#31362](https://github.com/facebook/react/pull/31362) by [@mofeiZ](https://github.com/mofeiZ)
* Bugfix for hoistable deps for nested functions [#31345](https://github.com/facebook/react/pull/31345) by [@mofeiZ](https://github.com/mofeiZ)
* Remove compiler runtime-compat fixture library [#31430](https://github.com/facebook/react/pull/31430) by [@poteto](https://github.com/poteto)
* Wrap inline jsx transform codegen in conditional [#31267](https://github.com/facebook/react/pull/31267) by [@jackpope](https://github.com/jackpope)
* Check if local identifier is a hook when resolving globals [#31384](https://github.com/facebook/react/pull/31384) by [@poteto](https://github.com/poteto)
* Handle member expr as computed property [#31344](https://github.com/facebook/react/pull/31344) by [@gsathya](https://github.com/gsathya)
* Fix to ref access check to ban ref?.current [#31360](https://github.com/facebook/react/pull/31360) by [@mvitousek](https://github.com/mvitousek)
* InlineJSXTransform transforms jsx inside function expressions [#31282](https://github.com/facebook/react/pull/31282) by [@josephsavona](https://github.com/josephsavona)
## Other
* Add shebang to banner [#32225](https://github.com/facebook/react/pull/32225) by [@Jeremy-Hibiki](https://github.com/Jeremy-Hibiki)
* remove terser from react-compiler-runtime build [#31326](https://github.com/facebook/react/pull/31326) by [@henryqdineen](https://github.com/henryqdineen)
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
insta={workspace=true}
serde={workspace=true}
serde_json={workspace=true}
static_assertions={workspace=true}
[build-dependencies]
react_estree_codegen={workspace=true}
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