* Regression test: Suspense + hydration + legacy
* Allow Suspense Mismatch on the Client to Silently Proceed
This fixes but isn't actually the semantics that we want this case to have.
* Update useEditableValue to mirror value cahnges
Previously, the hook initialized local state (in useState) to mirror the prop/state value. Updates to the value were ignored though. (Once the state was initialized, it was never updated.) The new hook updates the local/editable state to mirror the external value unless there are already pending, local edits being made.
* Optimistic CHANGELOG update
* Added additional useEditableValue() unit test cases
* Rename lowPriorityWarning to lowPriorityWarningWithoutStack
This maintains parity with the other warning-like functions.
* Duplicate the toWarnDev tests to test toLowPriorityWarnDev
* Make a lowPriorityWarning version of warning.js
* Extract both variants in print-warning
Avoids parsing lowPriorityWarning.js itself as the way it forwards the
call to lowPriorityWarningWithoutStack is not analyzable.
* Idle updates should not be blocked by hidden work
Use the special `Idle` expiration time for updates that are triggered at
Scheduler's `IdlePriority`, instead of `Never`.
The key difference between Idle and Never¹ is that Never work can be
committed in an inconsistent state without tearing the UI. The main
example is offscreen content, like a hidden subtree.
¹ "Never" isn't the best name. I originally called it that because it
"never" expires, but neither does Idle. Since it's mostly used for
offscreen subtrees, we could call it "Offscreen." However, it's also
used for dehydrated Suspense boundaries, which are inconsistent in the
sense that they haven't finished yet, but aren't visibly inconsistent
because the server rendered HTML matches what the hydrated tree would
look like.
* Reset as early as possible using local variable
* Updates in a hidden effect should be Idle
I had made them Never to avoid an extra render when a hidden effect
updates the hidden component -- if they are Idle, we have to render once
at Idle, which bails out on the hidden subtree, then again at Never to
actually process the update -- but the problem of needing an extra
render pass to bail out hidden updates already exists and we should fix
that properly instead of adding yet another special case.
PR #16752 changed how we were injecting the backend script to be done by the content script in order to work around Trusted Type limitations with our previous approach. This may have caused a regression (see #16840) so I'm backing it out to verify.
* Fixed a regression in hooks editor from a recent EditableValue change
* Fixed a reset/state bug in useEditableValue() hook and removed unnecessary useMemo()
* Outline push/pop logic in `renderRoot`
I want to get rid of the the `isSync` argument to `renderRoot`, and
instead use separate functions for concurrent and synchronous render.
As a first step, this extracts the push/pop logic that happens before
and after the render phase into helper functions.
* Extract `catch` block into helper function
Similar to previous commit. Extract error handling logic into
a separate function so it can be reused.
* Fork `renderRoot` for sync and concurrent
Removes `isSync` argument in favor of separate functions.
* Extra "root completion" logic to separate function
Moving this out to avoid an accidental early return, which would
bypass the call to `ensureRootIsScheduled` and freeze the UI.
* Inline `renderRoot`
Inlines `renderRoot` into `performConcurrentWorkOnRoot` and
`performSyncWorkOnRoot`. This lets me remove the `isSync` argument
and also get rid of a redundant try-catch wrapper.
* [suspense][error handling] Add failing unit test
Covers an edge case where an error is thrown inside the complete phase
of a component that is in the return path of a component that suspends.
The second error should also be handled (i.e. able to be captured by
an error boundary.
The test is currently failing because there's a call to
`completeUnitOfWork` inside the main render phase `catch` block. That
call is not itself wrapped in try-catch, so anything that throws is
treated as a fatal/unhandled error.
I believe this bug is only observable if something in the host config
throws; and, only in legacy mode, because in concurrent/batched mode,
`completeUnitOfWork` on fiber that throws follows the "unwind" path
only, not the "complete" path, and the "unwind" path does not call
any host config methods.
* [scheduler][profiler] Start time of delayed tasks
Fixes a bug in the Scheduler profiler where the start time of a delayed
tasks is always 0.
* Remove ad hoc `throw`
Fatal errors (errors that are not captured by an error boundary) are
currently rethrown from directly inside the render phase's `catch`
block. This is a refactor hazard because the code in this branch has
to mirror the code that happens at the end of the function, when exiting
the render phase in the normal case.
This commit moves the throw to the end, using a new root exit status.
* Handle errors that occur on unwind
* Add Event Replaying Infra
* Wire up Roots and Suspense boundaries, to retry events, after they commit
* Replay discrete events in order in a separate scheduler callback
* Add continuous events
These events only replay their last target if the target is not yet
hydrated. That way we don't have to wait for a previously hovered
boundary before invoking the current target.
* Enable tests from before
These tests were written with replaying in mind and now we can properly
enable them.
* Unify replaying and dispatching
* Mark system flags as a replay and pass to legacy events
That way we can check if this is a replay and therefore needs a special
case. One such special case is "mouseover" where we check the
relatedTarget.
* Eagerly listen to all replayable events
To minimize breakages in a minor, I only do this for the new root APIs
since replaying only matters there anyway. Only if hydrating.
For Flare, I have to attach all active listeners since the current
system has one DOM listener for each. In a follow up I plan on optimizing
that by only attaching one if there's at least one active listener
which would allow us to start with only passive and then upgrade.
* Desperate attempt to save bytese
* Add test for mouseover replaying
We need to check if the "relatedTarget" is mounted due to how the old
event system dispatches from the "out" event.
* Fix for nested boundaries and suspense in root container
This is a follow up to #16673 which didn't have a test because it wasn't
observable yet. This shows that it had a bug.
* Rename RESPONDER_EVENT_SYSTEM to PLUGIN_EVENT_SYSTEM
Makes sure that touch events with modifier keys behave the same way as other
pointer types (i.e., does not call `onTapStart` if the gesture begins with a
modifier key held down)
This is because the HostConfig can't be guaranteed to be consistent with
other code such as code that touches the DOM directly.
Ideally we'd have a more systemic solution to this since it will pop
up for other packages later too.
This patch limits the `onTap*` callbacks to the primary pointer button.
Auxiliary button and modified primary button interactions call
`onAuxiliaryTap`, cancel any active tap, and preserve the native behavior.
* prevent firefox marking required textareas invalid
Bug was caused by an IE10/IE11 bugfix dealing with the placeholder attribute and textContent. Solved by avoiding the IE bugfix when textContent was empty.
Closes#16402
* more explicit conditional check for textContent
re: @philipp-spiess code review
* clarify textarea test fixture's expected result
better describe the behavior we are testing for
re: @philipp-spiess code review
* [react-devtools-shared] Added string type check for object name prop in getDisplayName function from utils.js file; tests included;
* Re-added empty string check to getDisplayName()
* Tweaked tests to use real functions
This more closely simulates how the utility is being used in production, and would catch cases like anonymous functions (with empty string names).
This implements 'usePress' in user-space as a combination of 'useKeyboard' and 'useTap'. The existing 'usePress' API is preserved for now. The previous 'usePress' implementation is moved to 'PressLegacy'.
This accounts for all clicks that are natively dispatched following relevant
keyboard interactions (e.g., key is "Enter"), as well as programmatic clicks,
and screen-reader virtual clicks.
* Add trusted types to react on client side
* Implement changes according to review
* Remove support for trusted URLs, change TrustedTypes to trustedTypes
* Add support for deprecated trusted URLs
* Apply PR suggesstions
* Warn only once, remove forgotten check, put it behind a flag
* Move comment
* Fix PR comments
* Fix html toString concatenation
* Fix forgotten else branch
* Fix PR comments
If a Scheduler profile runs without stopping, the event log will grow
unbounded. Eventually it will run out of memory and the VM will throw
an error.
To prevent this from happening, let's automatically stop the profiler
once the log exceeds a certain limit. We'll also print a warning with
advice to call `stopLoggingProfilingEvents` explicitly.
* Support disabling interaction tracing for suspense promises
If a thrown Promise has the __reactDoNotTraceInteractions attribute, React will not wrapped its callbacks to continue tracing any current interaction(s).
* Added optional '__reactDoNotTraceInteractions' attribute to Flow Thenable type
This reverts commit ab4951fc03.
* Track "pending" and "suspended" ranges
A FiberRoot can have pending work at many distinct priorities. (Note: we
refer to these levels as "expiration times" to distinguish the concept
from Scheduler's notion of priority levels, which represent broad
categories of work. React expiration times are more granualar. They're
more like a concurrent thread ID, which also happens to correspond to a
moment on a timeline. It's an overloaded concept and I'm handwaving over
some of the details.)
Given a root, there's no convenient way to read all the pending levels
in the entire tree, i.e. there's no single queue-like structure that
tracks all the levels, because that granularity of information is not
needed by our algorithms. Instead we track the subset of information
that we actually need — most importantly, the highest priority level
that exists in the entire tree.
Aside from that, the other information we track includes the range of
pending levels that are known to be suspended, and therefore should not
be worked on.
This is a refactor of how that information is tracked, and what each
field represents:
- A *pending* level is work that is unfinished, or not yet committed.
This includes work that is suspended from committing.
`firstPendingTime` and `lastPendingTime` represent the range of
pending work. (Previously, "pending" was the same as "not suspended.")
- A *suspended* level is work that did not complete because data was
missing. `firstSuspendedTime` and `lastSuspendedTime` represent the
range of suspended work. It is a subset of the pending range. (These
fields are new to this commit.)
- `nextAfterSuspendedTime` represents the next known level that comes
after the suspended range.
This commit doesn't change much in terms of observable behavior. The one
change is that, when a level is suspended, React will continue working
on the next known level instead of jumping straight to the last pending
level. Subsequent commits will use this new structure for a more
substantial refactor for how tasks are scheduled per root.
* Get next expiration time from FiberRoot
Given a FiberRoot, we should be able to determine the next expiration
time that needs to be worked on, taking into account the levels that
are pending, suspended, pinged, and so on.
This removes the `expirationTime` argument from
`scheduleCallbackForRoot`, and renames it to `ensureRootIsScheduled` to
reflect the new signature. The expiration time is instead read from the
root using a new function, `getNextExpirationTimeToWorkOn`.
The next step will be to remove the `expirationTime` argument from
`renderRoot`, too.
* Don't bind expiration time to render callback
This is a fragile pattern because there's only meant to be a single
task per root, running at a single expiration time. Instead of binding
the expiration time to the render task, or closing over it, we should
determine the correct expiration time to work on using fields we
store on the root object itself.
This removes the "return a continuation" pattern from the
`renderRoot` function. Continuation handling is now handled by
the wrapper function, which I've renamed from `runRootCallback` to
`performWorkOnRoot`. That function is merely an entry point to
`renderRoot`, so I've also removed the callback argument.
So to sum up, at at the beginning of each task, `performWorkOnRoot`
determines which expiration time to work on, then calls `renderRoot`.
And before exiting, it checks if it needs to schedule another task.
* Update error recovery test to match new semantics
* Remove `lastPendingTime` field
It's no longer used anywhere
* Restart on update to already suspended root
If the work-in-progress root already suspended with a delay, then the
current render definitely won't finish. We should interrupt the render
and switch to the incoming update.
* Restart on suspend if return path has an update
Similar to the previous commit, if we suspend with a delay, and
something in the return path has a pending update, we should abort
the current render and switch to the update instead.
* Track the next unprocessed level globally
Instead of backtracking the return path. The main advantage over the
backtracking approach is that we don't have to backtrack from the source
fiber. (The main disadvantages are that it requires another module-level
variable, and that it could include updates from unrelated
sibling paths.)
* Re-arrange slightly to prevent refactor hazard
It should not be possible to perform any work on a root without
calling `ensureRootIsScheduled` before exiting. Otherwise, we could
fail to schedule a callback for pending work and the app could freeze.
To help prevent a future refactor from introducing such a bug, this
change makes it so that `renderRoot` is always wrapped in try-finally,
and the `finally` block calls `ensureRootIsScheduled`.
* Remove recursive calls to `renderRoot`.
There are a few leftover cases where `renderRoot` is called recursively.
All of them are related to synchronously flushing work before its
expiration time.
We can remove these calls by tracking the last expired level on the
root, similar to what we do for other types of pending work, like pings.
* Remove argument from performSyncWorkOnRoot
Read the expiration time from the root, like we do
in performConcurrentWorkOnRoot.
Our infra currently doesn't support loading a separate profiling
build of Scheduler. Until that's fixed, the recommendation is to load
a single build and gate the profiling feature behind a flag.
Alternative to #16659
* Moved backend injection logic to content script
* Moved backend injection logic to content script
* Moved injection logic to content script
* Formatting changes
* remove ability to inject arbitrary scripts
* Removed done(), added some comments explaining the change
* Lint fixes
* Moved inline comment.
* Deleted inject() script since it was no longer being used
* Track "pending" and "suspended" ranges
A FiberRoot can have pending work at many distinct priorities. (Note: we
refer to these levels as "expiration times" to distinguish the concept
from Scheduler's notion of priority levels, which represent broad
categories of work. React expiration times are more granualar. They're
more like a concurrent thread ID, which also happens to correspond to a
moment on a timeline. It's an overloaded concept and I'm handwaving over
some of the details.)
Given a root, there's no convenient way to read all the pending levels
in the entire tree, i.e. there's no single queue-like structure that
tracks all the levels, because that granularity of information is not
needed by our algorithms. Instead we track the subset of information
that we actually need — most importantly, the highest priority level
that exists in the entire tree.
Aside from that, the other information we track includes the range of
pending levels that are known to be suspended, and therefore should not
be worked on.
This is a refactor of how that information is tracked, and what each
field represents:
- A *pending* level is work that is unfinished, or not yet committed.
This includes work that is suspended from committing.
`firstPendingTime` and `lastPendingTime` represent the range of
pending work. (Previously, "pending" was the same as "not suspended.")
- A *suspended* level is work that did not complete because data was
missing. `firstSuspendedTime` and `lastSuspendedTime` represent the
range of suspended work. It is a subset of the pending range. (These
fields are new to this commit.)
- `nextAfterSuspendedTime` represents the next known level that comes
after the suspended range.
This commit doesn't change much in terms of observable behavior. The one
change is that, when a level is suspended, React will continue working
on the next known level instead of jumping straight to the last pending
level. Subsequent commits will use this new structure for a more
substantial refactor for how tasks are scheduled per root.
* Get next expiration time from FiberRoot
Given a FiberRoot, we should be able to determine the next expiration
time that needs to be worked on, taking into account the levels that
are pending, suspended, pinged, and so on.
This removes the `expirationTime` argument from
`scheduleCallbackForRoot`, and renames it to `ensureRootIsScheduled` to
reflect the new signature. The expiration time is instead read from the
root using a new function, `getNextExpirationTimeToWorkOn`.
The next step will be to remove the `expirationTime` argument from
`renderRoot`, too.
* Don't bind expiration time to render callback
This is a fragile pattern because there's only meant to be a single
task per root, running at a single expiration time. Instead of binding
the expiration time to the render task, or closing over it, we should
determine the correct expiration time to work on using fields we
store on the root object itself.
This removes the "return a continuation" pattern from the
`renderRoot` function. Continuation handling is now handled by
the wrapper function, which I've renamed from `runRootCallback` to
`performWorkOnRoot`. That function is merely an entry point to
`renderRoot`, so I've also removed the callback argument.
So to sum up, at at the beginning of each task, `performWorkOnRoot`
determines which expiration time to work on, then calls `renderRoot`.
And before exiting, it checks if it needs to schedule another task.
* Update error recovery test to match new semantics
* Remove `lastPendingTime` field
It's no longer used anywhere
* Restart on update to already suspended root
If the work-in-progress root already suspended with a delay, then the
current render definitely won't finish. We should interrupt the render
and switch to the incoming update.
* Restart on suspend if return path has an update
Similar to the previous commit, if we suspend with a delay, and
something in the return path has a pending update, we should abort
the current render and switch to the update instead.
* Track the next unprocessed level globally
Instead of backtracking the return path. The main advantage over the
backtracking approach is that we don't have to backtrack from the source
fiber. (The main disadvantages are that it requires another module-level
variable, and that it could include updates from unrelated
sibling paths.)
* Re-arrange slightly to prevent refactor hazard
It should not be possible to perform any work on a root without
calling `ensureRootIsScheduled` before exiting. Otherwise, we could
fail to schedule a callback for pending work and the app could freeze.
To help prevent a future refactor from introducing such a bug, this
change makes it so that `renderRoot` is always wrapped in try-finally,
and the `finally` block calls `ensureRootIsScheduled`.
* Remove recursive calls to `renderRoot`.
There are a few leftover cases where `renderRoot` is called recursively.
All of them are related to synchronously flushing work before its
expiration time.
We can remove these calls by tracking the last expired level on the
root, similar to what we do for other types of pending work, like pings.
* Remove argument from performSyncWorkOnRoot
Read the expiration time from the root, like we do
in performConcurrentWorkOnRoot.
This happens for example when a deleted boundary transfers its pending
promises to the list so that the list can be retried.
This wasn't caught by unit tests because this flag wasn't on in those
tests.
* Fix DevTools new prop input size
* Don't allow adding new values unless an overridePropsFn function has been provided.
* Do not show empty 'none' label ablve a new prop input
* Extracted sanitizeForParse
* Added canAddEntries flag to InspectedElementTree
* Added EditableKey component.
* Added support to add an additional entry.
* Added support to add more complex data structures in the EditableValue component. Added support to change the dataType of the value that is being changed.
* Fixed flow error.
* Removed unneeded fragment.
* Renamed EditableKey -> EditableName
* Removed unneeded dependency
* Removed problematic props to state hook.
* Prettified changes.
* Removed unused import.
* Fixed shouldStringify check.
* Removed testing props from EditableProps.
* Made some inline tweaks
* Correct link for troubleshooting react-dev-tools (#16690)
As pointed out in #16690 - the link for 'React Tab Doesn't Show Up' points to the empty README.MD.
This points it to that section in the v3 version README.MD - until an updated section will be added to the new dev-tools.
* Add a "The React Tab Doesn't Show Up" section
Add the troubleshooting section to the react dev tools readme
* point to the correct section in react-dev-tools readme
After adding the troubleshooting section to the readme - this will point to the correct place
* Moved README file to GitHub
* Update new issue link to include DevTools label
If we find a Container that might mean that we're on a node that is inside
a Suspense boundary that is directly inside the Container root.
Imagine the div is a Container and the span is a dehydrated instance:
```
<div>
<!--$-->
<span />
<!--/$-->
</div>
```
There's no way to tests this yet since I'm not actually utilizing
the return value yet.
The solution is to just use the same path to check for a Suspense boundary
as if we find a parent instance.
* Don't invoke listeners on parent of dehydrated event target
* Move Suspense boundary check to getClosestInstanceFromNode
Now getClosestInstanceFromNode can return either a host component,
host text component or suspense component when the suspense
component is dehydrated.
We then use that to ignore events on a suspense component.
* Attach the HostRoot fiber to the DOM container
This lets us detect if an event happens on this root's subtree before it
has rendered something.
* Add todo
The approach of checking isFiberMounted answers if we might be in an
in-progress hydration but it doesn't answer which root or boundary
might be in-progress so we don't know what to wait for.
This needs some refactoring.
* Refactor isFiberMountedImpl to getNearestMountedFiber
We'll need the nearest boundary for event replaying so this prepares for
that.
This surfaced an issue that we attach Hydrating tag on the root but normally
this (and Placement) is attached on the child. This surfaced an issue
that this can lead to both Placement and Hydrating effects which is not
supported so we need to ensure that we only ever use one or the other.
* Add todo for bug I spotted
* Cache tags
* Check the ContainerInstanceKey before the InstanceKey
The container is inside the instance, so we must find it before the
instance, since otherwise we'll miss it.
This is a partial replacement for the 'Press' responder:
1. `useTap` is scoped to pointers (no keyboard support). Our current thinking is
that "responders" should be limited to working with pointers, and that they can
be combined with 'useKeyboard' in user-space. For example, we might create a
'usePress' hook in user-space that combines 'useTap' with 'useKeyboard' to react
to both pointers and keyboard interactions.
2. `useTap` cancels the gesture once the pointer moves over an element that is
not within the responder target's subtree. This differs from `usePress` (and
React Native), where the gesture remains active after the pointer exits the
target's subtree and is restarted once the pointer reenters. One of the
drawbacks with the `usePress` behavior is that it requires repeatedly measuring
DOM elements (which can cause jank) to perform hit region tests. `useTap` avoids
doing this and relies on `document.elementFromPoint` only to support the
TouchEvent fallbacks.
3. `useTap` calls `onTapUpdate` when the active gesture's state changes,
`onTapEnd` when the gesture successfully completes. and `onTapCancel` when it
fails. There is no `onTap` callback. `usePress` did not explicitly report back
when the gesture failed, and product developers were confused about the
difference between `onPress` and `onPressEnd`.
4. `useTap` explicitly separates the PointerEvent implementation from the
MouseEvent/TouchEvent fallback.
5. `useTap` has better unit test coverage . All pointer types and the fallback
environment are tested. The shape of the gesture state object is also defined
and tested.
* Added anchor dom element in order to successfully download profiling data.
* Reworked downloadFile to accept a DOMElement in order for FF to successfully download profiling data.
* Prettify downloadFile changes.
In order to foster healthy open source communities, we're adopting the
[Contributor Covenant](https://www.contributor-covenant.org/). It has been
built by open source community members and represents a shared understanding of
what is expected from a healthy community.
This babel transform is a fork of the @babel/plugin-transform-react-jsx transform and is for experimentation purposes only. We don't plan to own this code in the future, and we will upstream this to Babel at some point once we've proven out the concept.
As per the RFC to simplify element creation, we want to change the JSX transform from targeting React.createElement(type, props, children) to React.jsx(type, props, key). This modifies the existing @babel/plugin-transform-react-jsx (and helper) babel plugin to support React.jsx and React.jsxDEV.
The main differences between React.jsx/React.jsxDEV and React.createElement are:
1.) key is now passed as an explicit argument rather than through props
3.) children are now passed through props rather than as an explicit argument
4.) props must always be an object
5.) __source and and __self are now passed as separate arguments into React.jsxDEV rather than through props
Part of the rationale for this change is that we want to deprecate key spread through props because this is an expensive dynamic comparison operation. We want users instead always explicitly pass key as a prop. However, in the interim, we need a way to distinguish between <div {...props} key={foo} /> and <div key={foo} {...props} />. Therefore, until we completely deprecate key spreading, we will use React.createElement to transform <div {...props} key="Hi" /> and React.jsx to transform everything else.
* Revert "Revert "[Scheduler] Profiling features (#16145)" (#16392)"
This reverts commit 4ba1412305.
* Fix copy paste mistake
* Remove init path dependency on ArrayBuffer
* Add a regression test for cancelling multiple tasks
* Prevent deopt from adding isQueued later
* Remove pop() calls that were added for profiling
* Verify that Suspend/Unsuspend events match up in tests
This currently breaks tests.
* Treat Suspend and Resume as exiting and entering work loop
Their definitions used to be more fuzzy. For example, Suspend didn't always fire on exit, and sometimes fired when we did _not_ exit (such as at task enqueue).
I chatted to Boone, and he's saying treating Suspend and Resume as strictly exiting and entering the loop is fine for their use case.
* Revert "Prevent deopt from adding isQueued later"
This reverts commit 9c30b0b695d81e9c43b296ab93d895e4416ef713.
Unnecessary because GCC
* Start counter with 1
* Group exports into unstable_Profiling namespace
* No catch in PROD codepath
* No label TODO
* No null checks
* Refactor a bit to use less property access
* Add test for invoking an event before mount
* Add Hydration effect tag
This is equivalent to a "Placement" effect in that it's a new insertion
to the tree but it doesn't need an actual mutation.
It is only used to determine if a subtree has actually mounted yet.
* Use the Hydration flag for Roots
Previous roots had a Placement flag on them as a hack for this case but
since we have a special flag for it now, we can just use that.
* Add Flare test
The semantics of 'button' on events differs between PointerEvent and
MouseEvent, whereas they are the same for 'buttons'. Furthermore, 'buttons'
allows developers to determine when multiple buttons are pressed as the same
time.
https://w3c.github.io/pointerevents/#the-button-property
* Add a way to skip/only tests to RulesOfHooks test
* [ESLint] Forbid top-level use*() calls
* Add a regression test for logical expressions
This is not a change. Just adding more coverage.
This patch formalizes the mock native events and event sequences used in unit tests.
The `createEventTarget` function returns an object that can be used to dispatch native event sequences on the target without having to manually do so across all the scenarios we need to account for. Unit tests can be written as if we were only working with PointerEvent, but they will dispatch realistic native event sequences based on the execution environment (e.g., is PointerEvent supported?) and pointer type.
```
describe.each(environments)('Suite', (hasPointerEvents) => {
beforeEach(() => {
// setup
});
test.each(pointerTypes)('Test', (pointerType) => {
const target = createEventTarget(node);
target.pointerdown({pointerType});
expect(callback).toBeCalled();
});
});
```
Every native event that is dispatched now includes a complete object by default. The properties of the events can be customized. Properties that shouldn't be relied on in responder implementations are excluded from the mock native events to ensure tests will fail. Equivalent properties are normalized across different event types, e.g., 'pointerId' is converted to 'identifier' before a TouchEvent is dispatched.
1. Run the tests in both an environment without PointerEvent and one with PointerEvent.
2. Improve test coverage to include both mouse and touch pointers.
3. Change 'Press' so that it only listens to either pointer events or fallbacks events.
* Fixed issue with def being undefined while referencing arguments.
* Removed todo comment.
* Skip exhaustive deps check if def is null.
* Fixed code formatting in ExhaustiveDeps.
* Removed unneeded comment in ExhaustiveDeps.
* [Scheduler] Mark user-timing events
Marks when Scheduler starts and stops running a task. Also marks when
a task is initially scheduled, and when Scheduler is waiting for a
callback, which can't be inferred from a sample-based JavaScript CPU
profile alone.
The plan is to use the user-timing events to build a Scheduler profiler
that shows how the lifetime of tasks interact with each other and
with unscheduled main thread work.
The test suite works by printing an text representation of a
Scheduler flamegraph.
* Expose shared array buffer with profiling info
Array contains
- the priority Scheduler is currently running
- the size of the queue
- the id of the currently running task
* Replace user-timing calls with event log
Events are written to an array buffer using a custom instruction format.
For now, this is only meant to be used during page start up, before the
profiler worker has a chance to start up. Once the worker is ready, call
`stopLoggingProfilerEvents` to return the log up to that point, then
send the array buffer to the worker.
Then switch to the sampling based approach.
* Record the current run ID
Each synchronous block of Scheduler work is given a unique run ID. This
is different than a task ID because a single task will have more than
one run if it yields with a continuation.
Provides partial support for React.lazy() components from the existing PartialRenderer server-side renderer.
Lazy components which are already resolved (or rejected), perhaps with something like `react-ssr-prepass`, can be continued into synchronously. If they have not yet been initialized, they'll be initialized before checking, opening the possibility to exploit this capability with a babel transform. If they're pending (which will typically be the case for a just initialized async ctor) then the existing invariant continues to be thrown.
* Test that we can suspend updates while waiting to hydrate
* Attempt hydration at a higher pri first if props/context changes
* Retrying a dehydrated boundary pings at the earliest forced time
This might quickly become an already expired time.
* Mark the render as delayed if we have to retry
This allows the suspense config to kick in and we can wait for much longer
before we're forced to give up on hydrating.
If we get an insertion after a boundary, that has not yet been hydrated,
we take our best guess at which state the HTML is showing.
isSuspenseInstancePending means that we're still waiting for more server
HTML before we can hydrate. This should mean that we're showing the
fallback state.
isSuspenseInstanceFallback means that we want to client render something.
That most likely means that the server was unable to render and is
displaying a fallback state in this slot.
Adds tests to ensure that dehydrated components don't consider the force
flag.
* Move dehydrated to be child of regular SuspenseComponent
We now store the comment node on SuspenseState instead and that indicates
that this SuspenseComponent is still dehydrated.
We also store a child but that is only used to represent the DOM node for
deletions and getNextHostSibling.
* Move logic from DehydratedSuspenseComponent to SuspenseComponent
Forked based on SuspenseState.dehydrated instead.
* Retry logic for dehydrated boundary
We can now simplify the logic for retrying dehydrated boundaries without
hydrating. This is becomes simply a reconciliation against the dehydrated
fragment which gets deleted, and the new children gets inserted.
* Remove dehydrated from throw
Instead we use the regular Suspense path. To save code, we attach retry
listeners in the commit phase even though technically we don't have to.
* Pop to nearest Suspense
I think this is right...?
* Popping hydration state should skip past the dehydrated instance
* Split mount from update and special case suspended second pass
The DidCapture flag isn't used consistently in the same way. We need
further refactor for this.
* Reorganize update path
If we remove the dehydration status in the first pass and then do a second
pass because we suspended, then we need to continue as if it didn't
previously suspend. Since there is no fragment child etc.
However, we must readd the deletion.
* Schedule context work on the boundary and not the child
* Warn for Suspense hydration in legacy mode
It does a two pass render that client renders the content.
* Rename DehydratedSuspenseComponent -> DehydratedFragment
This now doesn't represent a suspense boundary itself. Its parent does.
This Fiber represents the fragment around the dehydrated content.
* Refactor returns
Avoids the temporary mutable variables. I kept losing track of them.
* Add a comment explaining the type.
Placing it in the type since that's the central point as opposed to spread
out.
This is a bad bug. It means that we sometimes inherit
didReceiveUpdate from a previous component's begin.
Effectively this only means that we're overrendering in some cases.
We should refactor to get rid of this as a global flag.
* Disabled (with a follow up TODO) the call in the reload-and-profile toggle.
* Disabled reload-and-profile in Firefox extension for now, since it was triggering a disconnected port error.
* Fixed Safari layout bug that caused profiler charts to be hidden.
Separate the PointerEvent and fallback implementations.
Fix the unit tests to cover both PointerEvent and non-PointerEvent environments.
Fix the focus-visible related callbacks to get called when keys other than "Tab" are used.
@acdlite while browsing Twitter, I saw [an opportunity][1] to do
something more productive than browsing Twitter.
[1]: https://twitter.com/acdlite/status/1160247965908234240
Test plan:
`yarn flow-ci`, `yarn test-prod`, `yarn lint`
This code is being compiled incorrectly by something in the Facebook
build pipeline. I'm removing it temporarily to unblock the sync while
we investigate.
Currently this is getting marked as Never which is the normal continuation
for a dehydrated boundary, but if it is client-rendered it has a higher
priority. That causes us to drop the interaction tracing for that render.
This colocates the marking where we actually set the expiration time.
**Problem**
The existing responders listen to pointer events by default and add fallback events if PointerEvent is not supported. However, this complicates the responders and makes it easy to create a problematic unit test environment. jsdom doesn't support PointerEvent, which means that the responders end up listening to pointer events *and* fallback events in unit tests. This isn't a direct problem in production environments, because no browser will fire pointer events if they aren't supported. But in the unit test environment, we often dispatch event sequences taken from browsers that support pointer events. This means that what we're often testing is actually a (complex) scenario that cannot even occur in production: a responder that is listening to and receives both pointer events and fallback events. Not only does this risk making responders more complicated to implement but it could also hide bugs in implementations.
**Response**
Implement the responders so that they're only listening to *either* pointer events *or* fallback events, never both. This should make the default pointer events implementations significantly simpler and easier to test, as well as free to rely on the complete PointerEvents API. In the future it should also make DCE easier for target environments that are known to support PointerEvents, as we can use build tools with an equivalent of the runtime check. The fallback events (touch and mouse) need to coexist and be resilient to browser emulated events. Our unit tests should express a suite of high-level interactions that can be run in environments with and without PointerEvents support.
These were discovered by @SimenB in https://github.com/facebook/react/pull/16332. We weren't making actual assertions on some values. This PR makes the assertions, and fixes the tests.
In a previous version of act(), we used a dummy dom element to flush effects. This doesn't need to exist anymore, and this PR removes it. The warning doesn't need to be there either (React will fire a wrong renderer act warning if needed).
When React detects a deprectated/unsafe lifecycle method, the warning points to a page with more details on the why/what of the warning. However, the actual link (https://fb.me/react-async-component-lifecycle-hooks) uses the phrase "lifecycle-hooks" which is confusing since it doesn't have anything to do with hooks. This PR changes the link to something less confusing - https://fb.me/react-unsafe-component-lifecycles.
Upgraded from Babel 6 to Babel 7.
The only significant change seems to be the way `@babel/plugin-transform-classes` handles classes differently from `babel-plugin-transform-es2015-classes`. In regular mode, the former injects a `_createClass` function that increases the bundle size, and in the latter it removes the safeguard checks. However, this is okay because we don't all classes in new features, and we want to deprecate class usage in the future in the react repo.
Co-authored-by: Luna Ruan <luna@fb.com>
Co-authored-by: Abdul Rauf <abdulraufmujahid@gmail.com>
Co-authored-by: Maksim Markelov <maks-markel@mail.ru>
* [Scheduler] Store Tasks on a Min Binary Heap
Switches Scheduler's priority queue implementation (for both tasks and
timers) to an array-based min binary heap.
This replaces the naive linked-list implementation that was left over
from the queue we once used to schedule React roots. A list was arguably
fine when it was only used for roots, since the total number of roots is
usually small, and is only 1 in the common case of a single-page app.
Since Scheduler is now used for many types of JavaScript tasks (e.g.
including timers), the total number of tasks can be much larger.
Binary heaps are the standard way to implement priority queues.
Insertion is O(1) in the average case (append to the end) and O(log n)
in the worst. Deletion is O(log n). Peek is O(1).
* Sophie nits
We might reenter a hydration state, when attempting to hydrate a boundary.
We need to ensure that we reset it to not hydrating once we exit it.
Otherwise the next sibling will still be in hydration mode.
This happens in this case: `<!--$!--><!--$!-->...<!--/$--><!--/$-->...`
getNextHydratableInstanceAfterSuspenseInstance didn't take
SUSPENSE_FALLBACK_START_DATA or SUSPENSE_PENDING_START_DATA into account
so if a boundary was in one of those states, it wouldn't be considered to
push the stack of boundaries. As a result the first end comment was
considered the end but it really should've been the second end comment.
The next comment then would've been considered something that can be
skipped. However, since the logic in there considered all comments as
"hydratable", it was considered a hydratable node. Since it was considered
a node that didn't actually correspond to anything in the React tree it got
deleted.
The HTML is now `<!--$!--><!--$!-->...<!--/$-->...` and the trailing
content is now hydrated since it did match something.
Next, since this was client rendered, we're going to delete the suspended
boundary by calling clearSuspenseBoundary and then inserting new content.
However, clearSuspenseBoundary *is* aware of SUSPENSE_FALLBACK_START_DATA
and assumes that there must be another `<!--/$-->` after the first one.
As a result it deleted the trailing content from the DOM since it should
be part of the boundary. However, those DOM nodes were already hydrated in
the React tree. So we end up in an inconsistent state.
When we then try to insert the new content we throw as a result.
I think we would have recovered correctly if clearSuspenseBoundary and
getNextHydratableInstanceAfterSuspenseInstance had the *same* bug but
because they were inconsistent we ended up in a bad place.
This wasn't reliable because of browser extension API limitations and required serious throttling to avoid harming performance, so I've decided to just remove it entirely for now.
This dialog is shown in the browser extension the first time a user views v4. It is off by default for the standalone extension, but can be enabled via a public API.
This change adds support for element inspecting within `<iframe/>`s.
The iframes are kept in a Set so that we only append listeners once and
clean them up properly. I’ve run a few tests and it seems to behave as
expected.
The fixture includes a cross-origin iframe to make sure we do not error
in this case.
1. Compare element indices rather than ids (since these don't necessarily correlate)
2. Restored previous behaior when new search text reduces the number of results past the currently-selected element.
Merge PR #353 from @fanny
This change changes search beahvior to initially select the result nearest the currently selected element (rather than selecting the first result in the set).
CSS source maps require the style-loader to use URL.createObjectURL (rather than just a <style> tag). For some reason, this crashes Electron's webview process, which completely breaks the embedded extension inside of Nuclide and other Electron apps. This commit turns (CSS) source maps off for production builds to avoid this crash.
But only do this if we can verify the element file path. This hopefully avoids the case where clicking the button does nothing because of an invalid/incomplete path.
* Added shadow to modals
* Change default "collapse new nodes" to be disabled rather than enabled
* Changed setting label "Collapse newly added components by default" to "Expand component tree by default"
* Change CSS media query for settings popup to show labels at smaller size
* Hide "Inspect the matching DOM element" button (since it doesnt really serve a purpose in standalone)
* Fixed small size bug for settings icon (viewbox of 20x20 instead of 24x24)
* bugfix: window.addEventListener/window.removeEventListener is not defined in Hermes.
* Patch console.warn and console.error to auto-append owners-only component stacks.
This setting is enabled by default and will work for React Native even if no front-end DevTools shell is being used. The setting can be disabled via a new, persisted user preference though.
* Add version 4 react-devtools and react-devtools-core packages which support both React Native and e.g. Safari or iframe DOM usage.
* Replaces typed operations arrays with regular arrays in order to support Hermes. This is unfortunate, since in theory a typed array buffer could be more efficiently transferred between frontend and backend for the web extension, but this never actually worked properly in v8, only Spidermonkey, and it fails entirely in Hermes so for the time being- it's been removed.
* Adds support for React Native (paper renderer)
* Adds a style editor for react-native and react-native-web
As a result, paddings and sizes (e.g. tab bar heights) will also be impacted now by this preference. More importantly, Profile charts will also use the line height preference, so the 'comfortable' setting will hopefully make profiling data easier to read.
1. Bugfix: Hide tree grouping/background coloring when inside of collapsed subtree.
2. Bugfix: Don't measure and udpate indentation when Components tab is hidden.
3. Tweak: Lower background color for selected subtree in light theme to increase contrast for text.
4. Tweak: Remove FB-specific displayName check/hack since we will address that by modifying the internal require JS transform.
This is important since we are caching element sizes by DOM (in a WeakMap). Toggling (as well as insertion/deletion) might otherwise break this in some cases.
Remove selected guideline in favor of background color for selected subtree.
Add badges in grid format to selected elements prop panel.
Show badges beside owners list.
1. Removed auto-updates XML (since the feature doens't work for self hosted extensions)
2. Replaced CRX with packed ZIP (since people are having trouble with the CRX, and auto-udpates doesn't work anyway)
Strengthened the I/O-boundary type conversion logic.
Fixed type inconsistencies uncovered by removing `any` and
by making explicit type annotations and transformations.
In particular, these were likely malformed when restored from a file:
- `commitDetails`
- `interactions`
- `initialTreeBaseDurations`
The mismatches were Map vs interleaved Array.
This simplifies your test helpers to loop until all timers are flushed (including the ones that get queued after updates), and works in concurrent mode. I also renamed actSuspense to actAsync to be clearer.
Owners in the list may have been filtered out of the Store, but in the owners list view- it's important to still show them. The frontend cannot do this on its own, so this list needs to come from the renderer interface.
Propagate `rootID` throughout the code for `captureScreenshot`.
Rename private profiling maps of `store` to make relations more clear.
Fix missing cleanup for screenshots data in `set importedProfilingData` of `store`.
There are many unnecessary typecasts through `any` which
break the Flow of types across the program.
It's more bulletproof to avoid lying to ourselves about types.
Also fixed sketchy null check where zero ID would be skipped:
```diff
- } else if (selectedElementID) {
+ } else if (selectedElementID !== null) {
```
https://github.com/flowtype/flow-bin/issues/138#issuecomment-448416874https://github.com/flowtype/flow-bin/issues/138#issuecomment-450367472
> This will stop flow from trying to consume too many virtual CPUs (which CircleCI doesn't actually provide), letting it run to completion without first running out of memory and killing its sub processes.
The log output in CircleCI was:
https://circleci.com/gh/bvaughn/react-devtools-experimental/201
```
#!/bin/bash -eo pipefail
yarn flow
yarn run v1.10.1
$ /home/circleci/repo/node_modules/.bin/flow
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=259)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=361)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=464)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=567)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Lost connection to the flow server (0 retries remaining): -Out of retries, exiting!
error Command failed with exit code 7.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.
Exited with code 1
```
Fixes https://github.com/bvaughn/react-devtools-experimental/issues/217
The error reproduces with any two React websites, e.g. `https://reactjs.org` and `https://nextjs.org`, by keeping the DevTools Components tab open and switching between these websites in the same browser tab.
There are several issues with the code that contribute to this:
1. `Bridge` leaves behind a dangling timer that fires `_flush` after the bridge has been abandoned ("shutdown").
2. `bridge.send('shutdown')` is asynchronous, so the event handlers do not get unsubscribed in time.
3. `port.onDisconnect` does not trigger on in-tab navigation like new URL or back/forward navigation.
4. State management design of the code that uses shared variables and callbacks makes it hard to handle race conditions originating from the browser.
This commit cleans up some of the lacking symmetry when using `addListener`/`removeListener`, but the code in `shells/browser/shared/src/main.js` is hard to reason about with regards to race conditions, and there are many possible race conditions originating from the browser, so maybe there could be a better design paradigm (like a formal state machine) to manage the state changes in response to sequences of events than plain old event listeners, callbacks, and shared variables.
Unrelated, but clicking Chrome Back/Forward/Back/Forward very fast makes the browser and the DevTools and the DevTools of DevTools stall and become unresponsive for some time, then recovers but the Back/Forward/Stop/Refresh button and favicon loading indicator may remain broken. Looks like a Chrome bug, some kind of a temporary deadlock in handling the browser history.
Flow IDE shows the original type, not the file-scoped alias,
so it's confusing to see incompatible variables that have types
with the same name.
This started from `src/devtools/ProfilingCache.js` where
`ProfilingSummary` was incompatible, but I decided to make a bigger
change for consistency and to avoid similar mistakes in the future.
Let's make impossible states truly impossible, and fix Flow types, too.
All three usages of Agent called addBridge right after constructing it.
Agent has one field `_bridge` which is force-typed as not-null despite
there's a temporary zone between the constructor end and addBridge start
where `_bridge` is null.
Fixes https://github.com/bvaughn/react-devtools-experimental/issues/131
Uses the new function `findAllCurrentHostFibers`.
Removes dependency on React's `renderer.findHostInstanceByFiber` function
which used to highlight only the first DOM element of a Fragment.
Reworked `src/backend/views/Overlay` to support highlighting
more than one element rectangle annotated with one tooltip.
Fixed minor issues with the tooltip position calculation.
This is being done to fix a drill-through bug, although the initial fix is perhaps not the most performant one. At least we have test coverage now and a temporary fix.
This implements matching Fibers against the tracked selection path.
The algorithm is optimized to do as little checks as possible:
* When not trying to restore selection, we don't do anything
* When restoring selection, we only check .return pointers of new mounts
* Only when .return pointers match our current deepest match, we compare the frames
Normally, Fibers have key or index which we'll use to match things up between reloads. However, roots don't have such a concept. We'll use their insertion order as an approximation. If it's consistent, we'll be able to restore the selection.
This implements the infrastructure for saving and restoring renderer-specific selection state in the session storage.
Note this doesn't actually implement the calculation and tracking of paths in the renderer. It only simulates that the renderer can do it. The actual implementation will come in a later commit.
This commit leaves a few major things uunresolved:
* We aren't yet polling for updates
* We aren't yet using the two setState pattern
* The resource cache will grow unbounded over time because we aren't yet clearing items from it
* The renderer interface is not smart enough to avoid resending unchanged data between requests
Selecting the tab when the mouse is pressed rather than only when it is
released makes tab switching feel faster and also matches how the Chrome dev
tools behave.
The previous tab selection handler which listens for the radio button's
selection has been kept for the benefit of interaction methods which
don't trigger the mousedown handler.
This doesn't change any logic, just the shape of the control flow.
I want to unify some branches at the end, so it's easier if there are no early returns.
If click-to-inspect then hover an element in just the right place, it flickers between two elements because this "tip" element catches the hover. This should fix it.
This required a bit of unusual CSS but seems to work well for Firefox and Chrome. We can remove it and revisit other approaches (like PR#24) in the future if needed.
* Add `<React.Profiler>` API for gathering performance measurements programmatically. ([@bvaughn](https://github.com/bvaughn) in [#15172](https://github.com/facebook/react/pull/15172))
* Remove `unstable_ConcurrentMode` in favor of `unstable_createRoot`. ([@acdlite](https://github.com/acdlite) in [#15532](https://github.com/facebook/react/pull/15532))
### React DOM
* Deprecate old names for the `UNSAFE_*` lifecycle methods. ([@bvaughn](https://github.com/bvaughn) in [#15186](https://github.com/facebook/react/pull/15186) and [@threepointone](https://github.com/threepointone) in [#16103](https://github.com/facebook/react/pull/16103))
* Deprecate `javascript:` URLs as a common attack surface. ([@sebmarkbage](https://github.com/sebmarkbage) in [#15047](https://github.com/facebook/react/pull/15047))
* Deprecate uncommon "module pattern" (factory) components. ([@sebmarkbage](https://github.com/sebmarkbage) in [#15145](https://github.com/facebook/react/pull/15145))
* Add support for the `disablePictureInPicture` attribute on `<video>`. ([@eek](https://github.com/eek) in [#15334](https://github.com/facebook/react/pull/15334))
* Add support for `onLoad` event for `<embed>`. ([@cherniavskii](https://github.com/cherniavskii) in [#15614](https://github.com/facebook/react/pull/15614))
* Add support for editing `useState` state from DevTools. ([@bvaughn](https://github.com/bvaughn) in [#14906](https://github.com/facebook/react/pull/14906))
* Add support for toggling Suspense from DevTools. ([@gaearon](https://github.com/gaearon) in [#15232](https://github.com/facebook/react/pull/15232))
* Warn when `setState` is called from `useEffect`, creating a loop. ([@gaearon](https://github.com/gaearon) in [#15180](https://github.com/facebook/react/pull/15180))
* Fix a memory leak. ([@paulshen](https://github.com/paulshen) in [#16115](https://github.com/facebook/react/pull/16115))
* Fix a crash inside `findDOMNode` for components wrapped in `<Suspense>`. ([@acdlite](https://github.com/acdlite) in [#15312](https://github.com/facebook/react/pull/15312))
* Fix pending effects from being flushed too late. ([@acdlite](https://github.com/acdlite) in [#15650](https://github.com/facebook/react/pull/15650))
* Fix incorrect argument order in a warning message. ([@brickspert](https://github.com/brickspert) in [#15345](https://github.com/facebook/react/pull/15345))
* Fix hiding Suspense fallback nodes when there is an `!important` style. ([@acdlite](https://github.com/acdlite) in [#15861](https://github.com/facebook/react/pull/15861) and [#15882](https://github.com/facebook/react/pull/15882))
* Slightly improve hydration performance. ([@bmeurer](https://github.com/bmeurer) in [#15998](https://github.com/facebook/react/pull/15998))
### React DOM Server
* Fix incorrect output for camelCase custom CSS property names. ([@bedakb](https://github.com/bedakb) in [#16167](https://github.com/facebook/react/pull/16167))
### React Test Utilities and Test Renderer
* Add `act(async () => ...)` for testing asynchronous state updates. ([@threepointone](https://github.com/threepointone) in [#14853](https://github.com/facebook/react/pull/14853))
* Add support for nesting `act` from different renderers. ([@threepointone](https://github.com/threepointone) in [#16039](https://github.com/facebook/react/pull/16039) and [#16042](https://github.com/facebook/react/pull/16042))
* Warn in Strict Mode if effects are scheduled outside an `act()` call. ([@threepointone](https://github.com/threepointone) in [#15763](https://github.com/facebook/react/pull/15763) and [#16041](https://github.com/facebook/react/pull/16041))
* Warn when using `act` from the wrong renderer. ([@threepointone](https://github.com/threepointone) in [#15756](https://github.com/facebook/react/pull/15756))
### ESLint Plugin: React Hooks
* Report Hook calls at the top level as a violation. ([gaearon](https://github.com/gaearon) in [#16455](https://github.com/facebook/react/pull/16455))
Facebook has adopted a Code of Conduct that we expect project participants to adhere to. Please [read the full text](https://code.fb.com/codeofconduct/) so that you can understand what actions will and will not be tolerated.
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For answers to common questions about this code of conduct, see
This package is intended to eventually replace the current `@babel/plugin-transform-react-jsx`, changing the JSX transform from targeting `React.createElement(type, props, children)` to `React.jsx(types, props, key)`.
exports[`transform react to jsx should handle has own property correctly 1`] = `React.createElement("hasOwnProperty", null, "testing");`;
exports[`transform react to jsx should have correct comma in nested children 1`] = `var x = React.createElement("div", null, React.createElement("div", null, React.createElement("br", null)), React.createElement(Component, null, foo, React.createElement("br", null), bar), React.createElement("br", null));`;
exports[`transform react to jsx should insert commas after expressions before whitespace 1`] = `
var x = React.createElement("div", {
attr1: "foo" + "bar",
attr2: "foo" + "bar" + "baz" + "bug",
attr3: "foo" + "bar" + "baz" + "bug",
attr4: "baz"
});
`;
exports[`transform react to jsx should not add quotes to identifier names 1`] = `
var e = React.createElement(F, {
aaa: true,
new: true,
const: true,
var: true,
default: true,
"foo-bar": true
});
`;
exports[`transform react to jsx should not strip nbsp even couple with other whitespace 1`] = `React.createElement("div", null, "\\xA0 ");`;
exports[`transform react to jsx should not strip tags with a single child of nbsp 1`] = `React.createElement("div", null, "\\xA0");`;
exports[`transform react to jsx should properly handle comments adjacent to children 1`] = `var x = React.createElement("div", null, React.createElement("span", null), React.createElement("br", null));`;
exports[`transform react to jsx should properly handle comments between props 1`] = `
var x = React.createElement("div", {
/* a multi-line
comment */
attr1: "foo"
}, React.createElement("span", {
// a double-slash comment
attr2: "bar"
}));
`;
exports[`transform react to jsx should quote jsx attributes 1`] = `
React.createElement("button", {
"data-value": "a value"
}, "Button");
`;
exports[`transform react to jsx should support xml namespaces if flag 1`] = `
React.createElement("f:image", {
"n:attr": true
});
`;
exports[`transform react to jsx should transform known hyphenated tags 1`] = `React.createElement("font-face", null);`;
exports[`transform react to jsx useBuiltIns false uses extend instead of Object.assign 1`] = `
function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
React.createElement(Component, _extends({
y: 2
}, x));
`;
exports[`transform react to jsx wraps props in react spread for first spread attributes 1`] = `
"description":"React ART is a JavaScript library for drawing vector graphics using React. It provides declarative and reactive bindings to the ART library. Using the same declarative API you can render the output to either Canvas, SVG or VML (IE8).",
This is a low-level package. If you're looking for the Electron app you can run, **use `react-devtools` package instead.**
## API
### `react-devtools-core`
This is similar requiring the `react-devtools` package, but provides several configurable options. Unlike `react-devtools`, requiring `react-devtools-core` doesn't connect immediately but instead exports a function:
You can also build and install this extension from source.
DevTools embeds local versions of several NPM packages also in this workspae. If you have not already built them, you'll need to do that before getting started by running the following command in the root directory of this repository:
The source code for this extension has moved to `shells/webextension`.
Modify the source code there and then rebuild this extension by running `node build` from this directory or `yarn run build:extension:chrome` from the root directory.
## Testing in Chrome
You can test a local build of the web extension like so:
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