Adds a deprecation warning to ReactDOMTestUtils.renderIntoDocument,
which is removed in version 19.
Also backports the deprecation warning for ReactDOMTestUtils.act.
Previously, the `refs` property of a class component instance was
read-only by user code — only React could write to it, and until/unless
a string ref was used, it pointed to a shared empty object that was
frozen in dev to prevent userspace mutations.
Because string refs are deprecated, we want users to be able to codemod
all their string refs to callback refs. The safest way to do this is to
output a callback ref that assigns to `this.refs`.
So to support this, we need to make `this.refs` writable by userspace.
This commit adds warnings indicating that `renderToStaticNodeStream`
will be removed in an upcoming React release. This API has been legacy,
is not widely used (renderToStaticMarkup is more common) and has
semantically eqiuvalent implementations with renderToReadableStream and
renderToPipeableStream.
landed in main in #28872
changed the warning to match renderToNodeStream
This backports a deprecation warning for legacy context, even when
Strict Mode is not enabled.
I didn't bother to update all the tests because the tests are in such
a different state than what's on `main`, and on `main` we already
updated the tests accordingly. So instead I silenced the warnings in
our test config, like we've done for other warnings in the past.
This improves the error message a bit and ensures that we recommend
putting the key first, not last, which ensures that the faster
`jsx-runtime` is used.
This only affects the modern "automatic" JSX transform.
We're going to use this branch to release a minor 18.3 release based off
the published 18.2 release revision. This will include some additional
warnings to assist in upgrading to React 19, but no behavior changes
compared to 18.2.
I bumped the React version to 18.3 and all the other packages by a patch
revision (since we're not going to update anything in those).
The eslint-disable-next-line opt out for prod error minification was not properly working. In the build a replacable error was output even though it was not failing the build. This change refactors the code to avoid the erroneous behavior but a fix for the lint may be better
* [Fizz] Support abort reasons
Fizz supports aborting the render but does not currently accept a reason. The various render functions that use Fizz have some automatic and some user-controlled abort semantics that can be useful to communicate with the running program and users about why an Abort happened.
This change implements abort reasons for renderToReadableStream and renderToPipeable stream as well as legacy renderers such as renderToString and related implementations.
For AbortController implementations the reason passed to the abort method is forwarded to Fizz and sent to the onError handler. If no reason is provided the AbortController should construct an AbortError DOMException and as a fallback Fizz will generate a similar error in the absence of a reason
For pipeable streams, an abort function is returned alongside pipe which already accepted a reason. That reason is now forwarded to Fizz and the implementation described above.
For legacy renderers there is no exposed abort functionality but it is used internally and the reasons provided give useful context to, for instance to the fact that Suspense is not supported in renderToString-like renderers
* Add `isHidden` to OffscreenInstance
We need to be able to read whether an offscreen tree is hidden from
an imperative event. We can store this on its OffscreenInstance.
We were already scheduling a commit effect whenever the visibility
changes, in order to toggle the inner effects. So we can reuse that.
* [FORKED] Bugfix: Revealing a hidden update
This fixes a bug I discovered related to revealing a hidden Offscreen
tree. When this happens, we include in that render all the updates that
had previously been deferred — that is, all the updates that would have
already committed if the tree weren't hidden. This is necessary to avoid
tearing with the surrounding contents. (This was the "flickering"
Suspense bug we found a few years ago: #18411.)
The way we do this is by tracking the lanes of the updates that were
deferred by a hidden tree. These are the "base" lanes. Then, in order
to reveal the hidden tree, we process any update that matches one of
those base lanes.
The bug I discovered is that some of these base lanes may include
updates that were not present at the time the tree was hidden. We cannot
flush those updates earlier that the surrounding contents — that, too,
could cause tearing.
The crux of the problem is that we sometimes reuse the same lane for
base updates and for non-base updates. So the lane alone isn't
sufficient to distinguish between these cases. We must track this in
some other way.
The solution I landed upon was to add an extra OffscreenLane bit to any
update that is made to a hidden tree. Then later when we reveal the
tree, we'll know not to treat them as base updates.
The extra OffscreenLane bit is removed as soon as that lane is committed
by the root (markRootFinished) — at that point, it gets
"upgraded" to a base update.
The trickiest part of this algorithm is reliably detecting when an
update is made to a hidden tree. What makes this challenging is when the
update is received during a concurrent event, while a render is already
in progress — it's possible the work-in-progress render is about to
flip the visibility of the tree that's being updated, leading to a race
condition.
To avoid a race condition, we will wait to read the visibility of the
tree until the current render has finished. In other words, this makes
it an atomic operation. Most of this logic was already implemented
in #24663.
Because this bugfix depends on a moderately risky refactor to the update
queue (#24663), it only works in the "new" reconciler fork. We will roll
it out gradually to www before landing in the main fork.
* Add previous commit to list of forked revisions
We don't need to run DevTools regression tests once an hour, and also it makes getting the most recent react build or react devtools build really annoying, so run them once a day instead
* [Fizz] Disallow complex children in <title> elements
<title> Elements in the DOM can only have Text content. In Fizz if more than one text node is emitted an HTML comment node is used as a text separator. Unfortunately because of the content restriction of the DOM representation of the title element this separator is displayed as escaped text which is not what the component author intended.
This commit special cases title handling, primarily to issue warnings if you pass complex children to <title>. At the moment title expects to receive a single child or an array of length 1. In both cases the type of that child must be string or number. If anything more complex is provided a warning will be logged to the console explaining why this is problematic.
There is no runtime behavior change so broken things are still broken (e.g. returning two text nodes which will cause a separator or using Suspense inside title children) but they should at least be accompanied by warnings that are useful.
One edge case that will now warn but won't technically break an application is if you use a Component that returns a single string as a child of title. This is a form of indirection that works but becasue we cannot discriminate between a Component that will follow the rules and one that violates them the warning is issued regardless.
* fixup dev warning conditional logic
* lints
* fix bugs
* extend onRecoverableError API to support errorInfo
errorInfo has been used in Error Boundaries wiht componentDidCatch for a while now. To date this metadata only contained a componentStack. onRecoverableError only receives an error (type mixed) argument and thus providing additional error metadata was not possible without mutating user created mixed objects.
This change modifies rootConcurrentErrors rootRecoverableErrors, and hydrationErrors so all expect CapturedValue types. additionally a new factory function allows the creation of CapturedValues from a value plus a hash and stack.
In general, client derived CapturedValues will be created using the original function which derives a componentStack from a fiber and server originated CapturedValues will be created using with a passed in hash and optional componentStack.
We have a currently unreproducible flaky e2e test. This PR captures snapshots on e2e test failures so we can better debug flaky e2e tests that don't fail locally.
* Always push updates to interleaved queue first
Interleaves updates (updates that are scheduled while another render
is already is progress) go into a special queue that isn't applied until
the end of the current render. They are transferred to the "real" queue
at the beginning of the next render.
Currently we check during `setState` whether an update should go
directly onto the real queue or onto the special interleaved queue. The
logic is subtle and it can lead to bugs if you mess it up, as in #24400.
Instead, this changes it to always go onto the interleaved queue. The
behavior is the same but the logic is simpler.
As a further step, we can also wait to update the `childLanes` until
the end of the current render. I'll do this in the next step.
* Move setState return path traversal to own call
A lot of the logic around scheduling an update needs access to the
fiber root. To obtain this reference, we must walk up the fiber return
path. We also do this to update `childLanes` on all the parent
nodes, so we can use the same traversal for both purposes.
The traversal currently happens inside `scheduleUpdateOnFiber`, but
sometimes we need to access it beyond that function, too.
So I've hoisted the traversal out of `scheduleUpdateOnFiber` into its
own function call that happens at the beginning of the
`setState` algorithm.
* Rename ReactInterleavedUpdates -> ReactFiberConcurrentUpdates
The scope of this module is expanding so I've renamed accordingly. No
behavioral changes.
* Enqueue and update childLanes in same function
During a setState, the childLanes are updated immediately, even if a
render is already in progress. This can lead to subtle concurrency bugs,
so the plan is to wait until the in-progress render has finished before
updating the childLanes, to prevent subtle concurrency bugs.
As a step toward that change, when scheduling an update, we should not
update the childLanes directly, but instead defer to the
ReactConcurrentUpdates module to do it at the appropriate time.
This makes markUpdateLaneFromFiberToRoot a private function that is
only called from the ReactConcurrentUpdates module.
* [FORKED] Don't update childLanes until after current render
(This is the riskiest commit in the stack. Only affects the "new"
reconciler fork.)
Updates that occur in a concurrent event while a render is already in
progress can't be processed during that render. This is tricky to get
right. Previously we solved this by adding concurrent updates to a
special `interleaved` queue, then transferring the `interleaved` queue
to the `pending` queue after the render phase had completed.
However, we would still mutate the `childLanes` along the parent path
immediately, which can lead to its own subtle data races.
Instead, we can queue the entire operation until after the render phase
has completed. This replaces the need for an `interleaved` field on
every fiber/hook queue.
The main motivation for this change, aside from simplifying the logic a
bit, is so we can read information about the current fiber while we're
walking up its return path, like whether it's inside a hidden tree.
(I haven't done anything like that in this commit, though.)
* Add 17691ac to forked revisions
* Track revs that intentionaly fork the reconciler
When we fork the the "old" and "new" reconciler implementations, it can
be difficult to keep track of which commits introduced the delta
in behavior. This makes bisecting difficult if one of the changes
introduces a bug.
I've added a new file called `forked-revisions` that contains the list
of commits that intentionally forked the reconcilers.
In CI, we'll confirm that the reconcilers are identical except for the
changes in the listed revisions. This also ensures that the revisions
can be cleanly reverted.
* [TEST] Add trivial divergence between forks
This should fail CI. We'll see if the next commit fixes it.
* [TEST] Update list of forked revisions
This should fix CI
* Revert temporary fork
This reverts the temporary fork added in the previous commits that was
used to test CI.
* Update error message when CI fails
The download_build job needs to persist its artifacts to the workspace
so downstream jobs can access them.
Persist the same directories as the normal build job.
Fixes a mistake in #24676. The get_base_build job downloads artifacts to
`base-build` instead of `build`, so that sizebot can compare the two
directories. For most other jobs, though, we want it to produce the
same output as the normal build job.
When running the hourly DevTools testing workflow, we don't need to
build React from scratch each time; we can download its build artifacts,
like we do for sizebot and the release workflow.
* Allow aritfacts download even if CI is broken
Adds an option to the download script to disable the CI check and
continue downloading the artifacts even if CI is broken.
I often rely on this to debug broken build artifacts. I was thinking
the sizebot should also use this when downloading the base artifacts
from main, since for the purposes of size tracking, it really doesn't
matter whether the base commit is broken.
* Sizebot should work even if base rev is broken
Sizebot works by downloading the build artifacts for the base revision
and comparing the fize sizes, but the download script will fail if
the base revision has a failing CI job. This happens more often than it
should because of flaky cron jobs, but even when it does, we shouldn't
let it affect the sizebot — for the purposes of tracking sizes, it
doesn't really matter whether the base revision is broken.
Made a couple of fixes to the `devtools-test-shell`
* test selectors aren't available in > React v18.0 either, so we'll need to mock the test selector functions there as well
* `react-dom/client` should map to `react-dom/client` and not `react-dom`
* Implements useId hook for Flight server.
The approach for ids for Flight is different from Fizz/Client where there is a need for determinancy. Flight rendered elements will not be rendered on the client and as such the ids generated in a request only need to be unique. However since FLight does support refetching subtrees it is possible a client will need to patch up a part of the tree rather than replacing the entire thing so it is not safe to use a simple incrementing counter. To solve for this we allow the caller to specify a prefix. On an initial fetch it is likely this will be empty but on refetches or subtrees we expect to have a client `useId` provide the prefix since it will guaranteed be unique for that subtree and thus for the entire tree. It is also possible that we will automatically provide prefixes based on a client/Fizz useId on refetches
in addition to the core change I also modified the structure of options for renderToReadableStream where `onError`, `context`, and the new `identifierPrefix` are properties of an Options object argument to avoid the clumsiness of a growing list of optional function arguments.
* defend against useId call outside of rendering
* switch to S from F for Server Component ids
* default to empty string identifier prefix
* Add a test demonstrating that there is no warning when double rendering on the client a server component that used useId
* lints and gates
* Explicitly set highWaterMark to 0 for ReadableStreams
This is because not all streaming implementations respect the
default behavior of settings highWaterMark to 0 for byte streams.
Being explicit guarantees the intended behavior across runtimes.
* Remove size methods and add FlowFixMe instead
Modified the `run_devtools_e2e_tests` script so that you can pass in a React version. If you pass in a version, it will build the DevTools shell and run the e2e tests with that version.
This PR adds a `--replaceBuild` option to the script that downloads older React version builds. If this flag is true, we will replace the contents of the `build` folder with the contents of the `build-regression` folder and remove the `build-regression` folder after, which was the original behavior.
However, for e2e tests, we need both the original build (for DevTools) and the new build (for the React Apps), so we need both the `build` and the `build-regression` folders. Not adding the `--replaceBuild` option will do this.
This PR also modifies the circle CI config to reflect this change.
* use return from onError
* export getSuspenseInstanceFallbackError
* stringToChunk
* return string from onError in downstream type signatures
* 1 more type
* support encoding errors in html stream and escape user input
This commit adds another way to get errors to the suspense instance by encoding them as dataset properties of a template element at the head of the boundary. Previously if there was an error before the boundary flushed there was no way to stream the error to the client because there would never be a client render instruction.
Additionally the error is sent in 3 parts
1) error hash - this is always sent (dev or prod) if one is provided
2) error message - Dev only
3) error component stack - Dev only, this now captures the stack at the point of error
Another item addressed in this commit is the escaping of potentially unsafe data. all error components are escaped as test for browers when written into the html and as javascript strings when written into a client render instruction.
* nits
Co-authored-by: Marco Salazar <salazarm@fb.com>
* [Fizz] Improve text separator byte efficiency
Previously text separators were inserted following any Text node in Fizz. This increases bytes sent when streaming and in some cases such as title elements these separators are not interpreted as comment nodes and leak into the visual aspects of a page as escaped text.
The reason simple tracking on the last pushed type doesn't work is that Segments can be filled in asynchronously later and so you cannot know in a single pass whether the preceding content was a text node or not. This commit adds a concept of TextEmbedding which provides a best effort signal to Segments on whether they are embedded within text. This allows the later resolution of that Segment to add text separators when possibly necessary but avoid them when they are surely not.
The current implementation can only "peek" head if the segment is a the Root Segment or a Suspense Boundary Segment. In these cases we know there is no trailing text embedding and we can eliminate the separator at the end of the segment if the last emitted element was Text. In normal Segments we cannot peek and thus have to assume there might be a trailing text embedding and we issue a separator defensively. This should be rare in practice as it is assumed most components that will cause segment creation will also emit some markup at the edges.
* [Fizz] Improve separator efficiency when flushing delayed segments
The method by which we get segment markup into the DOM differs depending on when the Segment resolves.
If a Segment resolves before flushing begins for it's parent it will be emitted inline with the parent markup. In these cases separators may be necessary because they are how we clue the browser into breakup up text into distinct nodes that will later match up with what will be hydrated on the client.
If a Segment resolves after flushing has happened a script will be used to patch up the DOM in the client. when this happens if there are any text nodes on the boundary of the patch they won't be "merged" and thus will continue to have distinct representation as Nodes in the DOM. Thus we can avoid doing any separators at the boundaries in these cases.
After applying these changes the only time you will get text separators as follows
* in between serial text nodes that emit at the same time - these are necessary and cannot be eliminated unless we stop relying on the browser to automatically parse the correct text nodes when processing this HTML
* after a final text node in a non-boundary segment that resolves before it's parent has flushed - these are sometimes extraneous, like when the next emitted thing is a non-Text node.
In all other cases text separators should be omitted which means the general byte efficiency of this approach should be pretty good
On the server we have a similar translation map from the file path that the
loader uses to the refer to the original module and to the bundled module ID.
The Flight server is optimized to emit the smallest format for the client.
However during SSR, the same client component might go by a different
module ID since it's a different bundle than the client bundle.
This provides an option to add a translation map from client ID to SSR ID
when reading the Flight stream.
Ideally we should have a special SSR Flight Client that takes this option
but for now we only have one Client for both.
This PR adds an e2e regression app to the react-devtools-shell package. This app:
* Has an app.js and an appLegacy.js entrypoint because apps prior to React 18 need to use ReactDOM.render. These files will create and render multiple test apps (though they currently only render the List)
* Moved the ListApp out of the e2e folder and into an e2e-apps folder so that both e2e and e2e-regression can use the same test apps
* Creates a ListAppLegacy app because prior to React 16.8 hooks didn't exist.
* Added a devtools file for the e2e-regression
* Modifies the webpack config so that the e2e-regression React app can use different a different React version than DevTools
This PR:
* Increases test retry count to 2 so that flaky tests have more of a chance to pass
* Ideally most e2e tests will run for all React versions (and ensure DevTools elegantly fails if React doesn't support its features). However, some features aren't supported in older React versions at all (ex. Profiling) Add runOnlyForReactRange function in these cases to skip tests that don't satisfy the correct React semver range
* Fix should allow searching for component by name test, which was flaky because sometimes the Searchbox would be unfocused the second time we try to type in it
* Edited test Should allow elements to be inspected to check that element inspect gracefully fails in older React versions
* Updated config to add a config.use.url field and a config.use.react_version field, which change depending on the React Version (and whether it's specified)
* Move hydration code out of normal Suspense path
Shuffling some code around to make it easier to follow. The logic for
updating a dehydrated Suspense boundary is significantly different
from the logic for a client-rendered Suspense boundary. Most of it was
already lifted out into a separate function; this moves the remaining
hydration-specific logic out of updateSuspenseComponent and into
updateDehydratedSuspenseComponent instead.
No expected changes to program behavior.
* Extract hydration logic in complete phase, too
Same as previous step but for the complete phase. This is a separate
commit to make bisecting easier in case something breaks. The logic
is very subtle but mostly all I've done is extract it to
another function.
This PR adds an hourly chron job on Circle CI that runs regression tests on the most recent DevTools build for React v16.0, v16.5, v16.8 v17.0 and v18.0.
We need the regression config moduleNameMapper to come before the current moduleNameMapper so when it tries to map "/^react-dom\/([^/]+)$/ it doesn't get confused. The reason is because order in which the mappings are defined matters. Patterns are checked one by one until one fits, and the most specific rule should be listed first.
This PR adds a script that downloads the specified react version from NPM (ie. react-dom, react, and react-test-renderer) and replaces the corresponding files in the build folder with the downloaded react files.
The scheduler package, unlike react-dom, react, and react-test-renderer, is versioned differently, so we also need to specifically account for that in the script.
Some older React versions have different module import names and are missing certain features. This PR mocks modules that don't exist and maps modules in older versions to the ones that are required in tests. Specifically:
* In React v16.5, scheduler is named schedule
* In pre concurrent React, there is no act
* Prior to React v18.0, react-dom/client doesn't exist
* In DevTools, we expect to use scheduler/tracing-profiling instead of scheduler/tracing
`string.replaceAll` doesn't exist in our CircleCI Docker environment. We also don't need it in this case because `semver.satisfies` allows for whitespace when specifying a range. This PR removes the unnecessary call.
Change storeStressTestSync to use inline snapshots instead of a snapshot file. We want to do this because some tests are gated and not called in regression tests, and if snapshot tests are not called when there is a corresponding .snap file, that test will fail.
Arguably inline snapshots are a better pattern anyway, so enforcing this in DevTools tests IMO makes sense
I added a `--sourceMaps` option to our test command that enables inline
source maps. I've kept it disabled by default, since it makes the tests
run slower. But it's super useful when attaching to a debugger.
This PR adds the reactVersion pragma to tests.
Tests without the reactVersion pragma won't be run if the reactVersion pragma isn't specified.
Tested each React version manually with the pragma to make sure the tests pass
This reverts #24106.
There was a regression in CircleCI's artifacts API recently where you
could no longer access artifacts without an authorization token. This
broke our size reporting CI job because we can't use an authorization
token on external PRs without potentially leaking it. As a temporary
workaround, I changed the size reporting job to use a public mirror of
our build artifacts.
The CircleCI API has since been fixed to no longer require
authorization, so we can revert the workaround.
This PR:
* During the passive effect complete phase for Offscreen, we add all the transitions that were added to the update queue in the render phase to the transitions set on the memoziedState. We also add the stateNode for the Offscreen component to the root pendingSuspenseBoundaries map if the suspense boundary has gone from shown to fallback. We remove the stateNode if the boundary goes from fallback to shown.
* During the passive effect complete phase for the HostRoot, for each transition that was initiated during this commit, we add a pending transitionStart callback. We also add them to the transition set on the memoizedState for the HostRoot. If the root pendingSuspenseBoundaries is empty, we add a pending transitionComplete callback.
Add `--reactVersion` argument. This argument is only used in DevTools. When this is specified, run only the tests that have the `// @reactVersion` pragma that satisfies the semver version range. Otherwise, run tests as normal
In DevTools tests, if the REACT_VERSION specified, we know this is a regression test (testing older React Versions). Because a lot of tests test the DevTools front end and we don't want to run them in the regression test scenario, we decided to only run tests that have the // @reactVersion pragma defined.
Because if there are no tests specified, jest will fail, we also opt to use jest.skip to skip all the tests that we don't want to run for a specific React version istead.
This PR makes this change.
This PR:
Adds a transform-react-version-pragma that transforms // @reactVersion SEMVER_VERSION into _test_react_version(...) and _test_react_version_focus(...) that lets us only run a test if it satisfies the right react version.
Adds _test_react_version and _test_react_version_focus to the devtools setupEnv file
Add a devtools preprocessor file for devtools specific plugins
* Support Document as a container for hydration and rendering
Previously Document was not handled effectively as a container. in particual when hydrating if there was a fallback to client rendering React would attempt to append a new <html> element into the document before clearing out the existing one which errored leaving the application in brokent state.
The initial approach I took was to recycle the documentElement and never remove or append it, always just moving it to the right fiber and appending the right children (heady/body) as needed. However in testing a simple approach in modern browsers it seems like treating the documentElement like any other element works fine. This change modifies the clearContainer method to remove the documentElement if the container is a DOCUMENT_NODE. Once the container is cleared React can append a new documentElement via normal means.
* Allow Document as container for createRoot
previously rendering into Document was broken and only hydration worked because React did not properly deal with the documentElement and would error in a broken state if used that way. With the previous commit addressing this limitation this change re-adds Document as a valid container for createRoot.
It should be noted that if you use document with createRoot it will drop anything a 3rd party scripts adds the page before rendering for the first time.
When we delete fibers, we will call onCommitFiberUnmount on every deleted fiber to also remove them from the element tree. However, there are some cases where fibers aren't deleted but we still want to remove them from the element tree (ex. offscreen). In the second case, we recursively remove these children during handleCommitFiberRoot.
When we remove an element, we will untrack its corresponding fiber ID. However, because of fast refresh, we don't do this immediately, opting to instead add the value to a set to process later. However, before the set has been processed, we unmount that fiber again, we will get duplicate unmounts.
To fix this, handleCommitFiberRoot explicitly flushes all the fibers in the set before starting the deletion process. We also need to do this in handleCommitFiberUnmount in case handleCommitFiberRoot gets called first.
Resolves#24428
---
For fiber types that render user code, we check the PerformedWork flag rather than the props, ref, and state to see if the fiber rendered (rather than bailing out/etc.) so we know whether we need to do things like record profile durations. ForwardRef wasn't added to this list, which caused #24428.
The previous regex to detect string substitutions is not quite right, this PR fixes it by:
Check to make sure we are starting either at the beginning of the line or we match a character that's not % to make sure we capture all the % in a row.
Make sure there are an odd number of % (the first X pairs are escaped % characters. The odd % followed by a letter is the string substitution)
When hydrating a suspense boundary an error or a suspending fiber can often lead to a cascade of hydration errors. While in many cases these errors are simply discarded (e.g. when teh root does not commit and we fall back to client rendering) the use of invokeGuardedCallback can lead to many of these errors appearing as uncaught in the browser console. This change avoids error replaying using invokeGuardedCallback when we are hydrating a suspense boundary and have either already suspended or we have one previous error which was replayed.
The `version` field exported by the React package currently corresponds
to the `@next` release for that build. This updates the build script
to output the same version that is used in the package.json file.
It works by doing a find-and-replace of the React version after the
build has completed. This is a bit weird but it saves us from having
to build the `@next` and `@latest` releases separately; they are
identical except for the version numbers.
We don't have strong guarantees that the props object is referentially
equal during updates where we can't bail out anyway — like if the props
are shallowly equal, but there's a local state or context update in the
same batch.
However, as a principle, we should aim to make the behavior consistent
across different ways of memoizing a component. For example, React.memo
has a different internal Fiber layout if you pass a normal function
component (SimpleMemoComponent) versus if you pass a different type like
forwardRef (MemoComponent). But this is an implementation detail.
Wrapping a component in forwardRef (or React.lazy, etc) shouldn't affect
whether the props object is reused during a bailout.
Co-authored-by: Mateusz Burzyński <mateuszburzynski@gmail.com>
During an urgent update, useDeferredValue should reuse the previous
value. The regression test I added shows that it was reverting to
the initial value instead.
The cause of the bug was trivial: the update path doesn't update the
hook's `memoizedState` field. Only the mount path.
None of the existing tests happened to catch this because to trigger the
bug, you have to do an urgent update that isn't the first update after
initial render. In all of the existing tests that included an urgent
update, it was the first update, so the "previous" value and the initial
value happened to be the same thing.
* Add failing test case for #24384
If a components suspends during hydration we expect there to be mismatches with server rendered HTML but we were not always supressing warning messages related to these expected mismatches
* Mark hydration as suspending on every thrownException
previously hydration would only be marked as supsending when a genuine error was thrown. This created an opportunity for a hydration mismatch that would warn after which later hydration mismatches would not lead to warnings. By moving the marker check earlier in the thrownException function we get the hydration context to enter the didSuspend state on both error and thrown promise cases which eliminates this gap.
* Fix failing test related to client render fallbacks
This test was actually subject to the project identified in the issue fixed in this branch. After fixing the underlying issue the assertion logic needed to change to pick the right warning which now emits after hydration successfully completes on promise resolution. I changed the container type to 'section' to make the error message slightly easier to read/understand (for me)
* Only mark didSuspend on suspense path
For unknown reasons the didSuspend was being set only on the error path and nto the suspense path. The original change hoisted this to happen on both paths. This change moves the didSuspend call to the suspense path only. This appears to be a noop because if the error path marked didSuspend it would suppress later warnings but if it does not the warning functions themsevles do that suppression (after the first one which necessarily already happened)
* gate test on hydration fallback flags
* refactor didSuspend to didSuspendOrError
the orignial behavior applied the hydration warning bailout to error paths only. originally I moved it to Suspense paths only but this commit restores it to both paths and renames the marker function as didThrow rather than didSuspend
The logic here is that for either case if we get a mismatch in hydration we want to warm up components but effectively consider the hydration for this boundary halted
* factor tests to assert different behavior between prod and dev
* add DEV suffix to didSuspendOrError to better indicate this feature should only affect dev behavior
* move tests back to ReactDOMFizzServer-test
* fix comment casing
* drop extra flag gates in tests
* add test for user error case
* remove unnecessary gate
* Make test better
it now has an intentional client mismatch that would error if there wasn't suppression brought about by the earlier error. when it client renders it has the updated value not found in the server response but we do not see a hydration warning because it was superseded by the thrown error in that render
* Bug: Missing unmount when suspended tree deleted
When a suspended tree switches to a fallback, we unmount the effects.
If the suspended tree is then deleted, there's a guard to prevent us
from unmounting the effects again.
However, in legacy mode, we don't unmount effects when a tree suspends.
So if the suspended tree is then deleted, we do need to unmount
the effects.
We're missing a check for legacy/concurrent mode.
* Fix: Unmount suspended tree when it is deleted
The previous escape was for Text into HTML and breaks script contents. The new escaping ensures that the script contents cannot prematurely close the host script tag by escaping script open and close string sequences using a unicode escape substitution.
Fixes#24302 based on #24306.
---
The current implementation for strict mode double logging stringiness and dims the second log. However, because we stringify everything, including objects, this causes objects to be logged as `[object Object]` etc.
This PR creates a new function that formats console log arguments with a specified style. It does this by:
1. The first param is a string that contains %c: Bail out and return the args without modifying the styles. We don't want to affect styles that the developer deliberately set.
2. The first param is a string that doesn't contain %c but contains string formatting: `[`%c${args[0]}`, style, ...args.slice(1)]` Note: we assume that the string formatting that the developer uses is correct.
3. The first param is a string that doesn't contain string formatting OR is not a string: Create a formatting string where:
- boolean, string, symbol -> %s
- number -> %f OR %i depending on if it's an int or float
- default -> %o
---
Co-authored-by: Billy Janitsch <billy@kensho.com>
The shell package wasn't compiling because yarn build-for-devtools was incorrect. The react-dom/test package was renamed to react-dom/unstable_testing. This PR fixes this in the package.json.
Note: Adding packages to the yarn build-for-devtools command isn't great in the long run. Eventually we should make devtools have its own build script.
I changed the type of this functions returned value but forgot to change
the check.
It happens to work before anyway, because eventually the interleaved
updates will get transferred at the beginning of the next render phase.
But this is more logically consistent.
* Regression test: Interleaved update race condition
Demonstrates the bug reported in #24350.
* Bugfix: Last update wins, even if interleaved
"Interleaved" updates are updates that are scheduled while a render is
already in progress. We put these on a special queue so that they don't
get processed during the current render. Then we transfer them to
the "real" queue after the render has finished.
There was a race condition where an update is received after the render
has finished but before the interleaved update queue had been
transferred, causing the updates to be queued in the wrong order.
The fix I chose is to check if the interleaved updates queue is empty
before adding any update to the real queue. If it's not empty, then
the new update must also be treated as interleaved.
Adds an Offscreen Queue. We use the offscreen queue to store not yet processed transitions. During the commit phase, we will add these transitions to the transitions field in memoizedState (in the subsequent PR) and clear the transitions field in the updateQueue
Fix matching in the build script.
It's possible to provide a custom bundle name in the case we build deep
imports. We should match those names as a convenience.
The script also calls toLowerCase on requested names but some entries have
upper case now.
In this PR we:
Add transitions boilerplate to the OffscreenState. The transitions field will be null on initiation. During the commit phase, if there are any new transitions, we will add any new transitions (either as a result of a transition occurring or a parent suspense boundary completing) to the transitions field. Once the suspense boundary resolves, we no longer need to store the transitions on the boundary, so we can put this field on the Offscreen memoized state
Add pendingSuspenseBoundaries boilerplate to the RootState. This field starts as null. During the commit phase, if a suspense boundary has either gone from fallback to resolved or from resolved to fallback, we will create a new Map if there isn't one, and if there is, we will add (if the boundary is a fallback) or remove the suspense boundary (if the boundary has resolved) from the map.
Add an optional name field to the Suspense boundary
Previously, we were only adding the passive flag when we add the Visibility flag, which is only set when we go from primary to fallback. Now, we add the passive flag BOTH when we go from primary to fallback and from fallback to primary.
An alternate solution is to add the passive flag in the same place as the visibility flag in the offscreen complete phase (rather than the suspense complete phase), but this feature is currently only for suspense, and offscreen can be used in different ways, so for now we add the passive flag only in the suspense component's complete phase. We might want to revisit this later when we think about how offscreen should work with transition tracing.
We forgot to move pushTransition out from the enableCache flag in #24321 in a place that both transition tracing and cache need to push transitions. Move it out from behind the enableCache to prepare for the next PRs.
* Fix infinite loop if unmemoized val passed to uDV
The current implementation of useDeferredValue will spawn a new
render any time the input value is different from the previous one. So
if you pass an unmemoized value (like an inline object), it will never
stop spawning new renders.
The fix is to only defer during an urgent render. If we're already
inside a transition, retry, offscreen, or other non-urgen render, then
we can use the latest value.
* Temporarily disable "long nested update" warning
DevTools' timeline profiler warns if an update inside a layout effect
results in an expensive re-render. However, it misattributes renders
that are spawned from a sync render at lower priority. This affects the
new implementation of useDeferredValue but it would also apply to things
like Offscreen.
It's not obvious to me how to fix this given how DevTools models the
idea of a "nested update" so I'm disabling the warning for now to
unblock the bugfix for useDeferredValue.
* Add fixture for comparing baseline render perf for renderToString and renderToPipeableStream
Modified from ssr2 and https://github.com/SuperOleg39/react-ssr-perf-test
* Implement buffering in pipeable streams
The previous implementation of pipeable streaming (Node) suffered some performance issues brought about by the high chunk counts and innefficiencies with how node streams handle this situation. In particular the use of cork/uncork was meant to alleviate this but these methods do not do anything unless the receiving Writable Stream implements _writev which many won't.
This change adopts the view based buffering techniques previously implemented for the Browser execution context. The main difference is the use of backpressure provided by the writable stream which is not implementable in the other context. Another change to note is the use of standards constructs like TextEncoder and TypedArrays.
* Implement encodeInto during flushCompletedQueues
encodeInto allows us to write directly to the view buffer that will end up getting streamed instead of encoding into an intermediate buffer and then copying that data.
Added a transitions stack for to keep track of which transitions are still happening for the current boundary.
* On the root, we will get all transitions that have been initiated for the corresponding lanes.
* Whenever we encounter a suspended boundary, we will add all transitions on the stack onto the boundary
* Whenever we encounter a boundary that just unsuspended, we will add all transitions on the boundary onto the stack
A transition will be considered complete when there are no boundaries that have the associated transition
Add pendingPassiveTransitions work loop module level variable. Because workInProgressTransitions might change before we process it in the passive effects, we introduce a new variable, pendingPassiveTransitions, where we store the transitions until we can actually process them in the commit phase.
We changed the implementation of root.transitionLanes so that, if there is no transitions for a given lane, we use null instead of an array. This means that this error is no longer valid, so we are removing it
When a tree goes offscreen, we unmount all the effects just like we
would in a normal deletion. (Conceptually it _is_ a deletion; we keep
the fiber around so we can reuse its state if the tree mounts again.)
If an offscreen component gets deleted "for real", we shouldn't unmount
it again.
The fix is to track on the stack whether we're inside a hidden tree.
We already had a stack variable for this purpose, called
`offscreenSubtreeWasHidden`, in another part of the commit phase, so I
reused that variable instead of creating a new one. (The name is a bit
confusing: "was" refers to the current tree before this commit. So, the
"previous current".)
Co-authored-by: dan <dan.abramov@me.com>
Similar to the previous step, this converts the deletion phase into
a single recursive function. Although there's less code, this one is
a bit trickier because it's already contains some stack-like logic
for tracking the nearest host parent. But instead of using the actual
stack, it repeatedly searches up the fiber return path to find the
nearest host parent.
Instead, I've changed it to track the nearest host parent on the
JS stack.
(We still search up the return path once, to set the initial host parent
right before entering a deleted tree. As a follow up, we can instead
push this to the stack as we traverse during the main mutation phase.)
Most of the commit phase uses iterative loops to traverse the tree.
Originally we thought this would be faster than using recursion, but
a while back @trueadm did some performance testing and found that the
loop was slower because we assign to the `return` pointer before
entering a subtree (which we have to do because the `return` pointer
is not always consistent; it could point to one of two fibers).
The other motivation is so we can take advantage of the JS stack to
track contextual information, like the nearest host parent.
We already use recursion in a few places; this changes the mutation
phase to use it, too.
This moves the try-catch from around each fiber's mutation phase to
direclty around each user function (effect function, callback, etc).
We already do this when unmounting because if one unmount function
errors, we still need to call all the others so they can clean up
their resources.
Previously we didn't bother to do this for anything but unmount,
because if a mount effect throws, we're going to delete that whole
tree anyway.
But now that we're switching from an iterative loop to a recursive one,
we don't want every call frame on the stack to have a try-catch, since
the error handling requires additional memory.
Wrapping every user function is a bit tedious, but it's better
for performance. Many of them already had try blocks around
them already.
We should always refine the type of fiber before checking the effect
flag, because the fiber tag is more specific.
Now we have a single switch statement for all mutation effects.
The fiber tag is more specific than the effect flag, so we should always
refine the type of work first, to minimize redundant checks.
In the next step I'll move all other other flag checks in this function
into the same switch statement.
There's not really any reason these should be separate functions. The
factoring has gotten sloppy and redundant because there's similar logic
in both places, which is more obvious now that they're combined.
Next I'll start combining the redundant branches.
commitWork is forked into a separate implementation for mutation mode
(DOM) and persistent mode (React Native). But unlike when it was first
introduced, there's more overlap than differences between the forks,
mainly because we've added new types of fibers. So this joins the two
forks and adds more local branches where the behavior actually
diverges: host nodes, host containers, and portals.
I'm about to refactor part of the commit phase to use recursion instead
of iteration. As part of that change, we will no longer assign the
`return` pointer when traversing into a subtree. So I'm disabling
the internal warning that fires if the return pointer is not consistent
with the parent during the commit phase.
I had originally added this warning to help prevent mistakes when
traversing the tree iteratively, but since we're intentionally switching
to recursion instead, we don't need it.
The problem in scripts\babel\transform-object-assign.js is that file path separator has '/' and '\' between Linux, MacOS and Windows, which causes yarn build error. See https://github.com/facebook/react/issues/24103
This PR moves the code for transition tracing in the mutation phase that adds transitions to the pending callbacks object (to be called sometime later after paint) from the mutation to the passive phase.
Things to think about:
Passive effects can be flushed before or after paint. How do we make sure that we get the correct end time for the interaction?
* Switched RulesOfHooks.js to use BigInt. Added test and updated .eslintrc.js to use es2020.
* Added BigInt as readonly global in eslintrc.cjs.js and eslintrc.cjs2015.js
* Added comment to RulesOfHooks.js that gets rid of BigInt eslint error
* Got rid of changes in .eslintrc.js and yarn.lock
* Move global down
Co-authored-by: stephen cyron <stephen.cyron@fdmgroup.com>
Co-authored-by: dan <dan.abramov@gmail.com>
This type isn't exported so it's technically not public.
This object mimics a ReadableStream.
Currently this is safe to destructure and call separately but I'm not sure
that's even guaranteed. It should probably be treated as a class in docs.
The Profiler has an advanced feature that shows why a component re-rendered. In the case of props and (class) state, it shows the names of props/state values that changed between renders. For hooks, DevTools tries to detect which ones may been related to the update by comparing prev/next internal hook structures.
My initial implementation tried to detect all changed hooks. In hindsight this is confusing, because only stateful hooks (e.g. useState, useReducer, and useSyncExternalStore) can schedule an update. (Other types of hooks can change between renders, but in a reactive way.) This PR changes the behavior to only report hooks that scheduled the update.
We were suppressing the `react-internals/warning-args` lint rule
for the call to `console.error` in `defaultOnRecoverableError`.
As far as I could tell, the lint rule exists because on dev builds,
we replace all calls to `console.error` with [this error
function](https://github.com/facebook/react/blob/main/packages/shared/consoleWithStackDev.js#L31-L37)
which expects a format string + args and nothing else. We were trying
to pass in an `Error` object directly. After this commit's change,
we will still be passing an `Error` but the transform won't occur.
We used to listen to at the document level for this event. That allowed us to listen to up/down arrow key events while another section
of DevTools (like the search input) was focused. This was a minor UX positive.
(We had to use ownerDocument rather than document for this, because the DevTools extension renders the Components and Profiler tabs into portals.)
This approach caused a problem though: it meant that a react-devtools-inline instance could steal (and prevent/block) keyboard events from other JavaScript on the page– which could even include other react-devtools-inline instances. This is a potential major UX negative.
Given the above trade offs, we now listen on the root of the Tree itself.
* Pass children to hydration root constructor
I already made this change for the concurrent root API in #23309. This
does the same thing for the legacy API.
Doesn't change any behavior, but I will use this in the next steps.
* Add isRootDehydrated function
Currently this does nothing except read a boolean field, but I'm about
to change this logic.
Since this is accessed by React DOM, too, I put the function in a
separate module that can be deep imported. Previously, it was accessing
the FiberRoot directly. The reason it's a separate module is to break a
circular dependency between React DOM and the reconciler.
* Allow updates at lower pri without forcing client render
Currently, if a root is updated before the shell has finished hydrating
(for example, due to a top-level navigation), we immediately revert to
client rendering. This is rare because the root is expected is finish
quickly, but not exceedingly rare because the root may be suspended.
This adds support for updating the root without forcing a client render
as long as the update has lower priority than the initial hydration,
i.e. if the update is wrapped in startTransition.
To implement this, I had to do some refactoring. The main idea here is
to make it closer to how we implement hydration in Suspense boundaries:
- I moved isDehydrated from the shared FiberRoot object to the
HostRoot's state object.
- In the begin phase, I check if the root has received an by comparing
the new children to the initial children. If they are different, we
revert to client rendering, and set isDehydrated to false using a
derived state update (a la getDerivedStateFromProps).
- There are a few places where we used to set root.isDehydrated to false
as a way to force a client render. Instead, I set the ForceClientRender
flag on the root work-in-progress fiber.
- Whenever we fall back to client rendering, I log a recoverable error.
The overall code structure is almost identical to the corresponding
logic for Suspense components.
The reason this works is because if the update has lower priority than
the initial hydration, it won't be processed during the hydration
render, so the children will be the same.
We can go even further and allow updates at _higher_ priority (though
not sync) by implementing selective hydration at the root, like we do
for Suspense boundaries: interrupt the current render, attempt hydration
at slightly higher priority than the update, then continue rendering the
update. I haven't implemented this yet, but I've structured the code in
anticipation of adding this later.
* Wrap useMutableSource logic in feature flag
Fixes this issue, where inspecting components in nested renderers results in an error. The reason for this is because we have different fiberToIDMap instances for each renderer, and owners of a component could be in different renderers.
This fix moves the fiberToIDMap and idToArbitraryFiberMap out of the attach method so there's only one instance of each for all renderers.
The internal Container type represents the types of containers that React
can support in its internals that deal with containers.
This didn't include DocumentFragment which we support specifically for
rendering into shadow roots.
However, not all types makes sense to pass into the createRoot API.
One of those is comment nodes that is deprecated and we don't really fully
support. It really only exists for FB legacy.
For createRoot it doesn't make sense to pass a Document since that will try
to empty the document which removes the HTML tag which doesn't work.
Documents can only be passed to hydrateRoot.
Conversely I'm not sure we actually support hydrating a shadow root properly
so I excluded DocumentFragment from hydrateRoot.
* Add authorization header to artifacts request
CircleCI's artifacts API was updated; it now errors unless you're
logged in. This affects any of our workflows that download
build artifacts.
To fix, I added an authorization header to the request.
* Update sizbot to pull artifacts from public mirror
We can't use the normal download-build script in sizebot because it
depends on the CircleCI artifacts API, which was recently changed to
require authorization. And we can't pass an authorization token
without possibly leaking it to the public, since we run sizebot on
PRs from external contributors. As a temporary workaround, this job
will pull the artifacts from a public mirror that I set up. But we
should find some other solution so we don't have to maintain
the mirror.
Rationale: The only case where the unsupported dialog really matters is React Naive. That's the case where the frontend and backend versions are most likely to mismatch. In React Native, the backend is likely to send the bridge protocol version before sending operations– since the agent does this proactively during initialization.
I've tested the React Native starter app– after forcefully downgrading the backend version to 4.19.1 (see #23307 (comment)) and verified that this change "fixes" things. Not only does DevTools no longer throw an error that causes the UI to be hidden– it works (meaning that the Components tree can be inspected and interacted with).
I noticed while working on a different PR that this test was not
using hydrateRoot correctly. You're meant to pass the initial children
as the second argument.
Currently, if a root is updated before the shell has finished hydrating
(for example, due to a top-level navigation), we immediately revert to
client rendering. This is rare because the root is expected is finish
quickly, but not exceedingly rare because the root may be suspended.
This adds support for updating the root without forcing a client render
as long as the update has lower priority than the initial hydration,
i.e. if the update is wrapped in startTransition.
To implement this, I had to do some refactoring. The main idea here is
to make it closer to how we implement hydration in Suspense boundaries:
- I moved isDehydrated from the shared FiberRoot object to the
HostRoot's state object.
- In the begin phase, I check if the root has received an by comparing
the new children to the initial children. If they are different, we
revert to client rendering, and set isDehydrated to false using a
derived state update (a la getDerivedStateFromProps).
- There are a few places where we used to set root.isDehydrated to false
as a way to force a client render. Instead, I set the ForceClientRender
flag on the root work-in-progress fiber.
- Whenever we fall back to client rendering, I log a recoverable error.
The overall code structure is almost identical to the corresponding
logic for Suspense components.
The reason this works is because if the update has lower priority than
the initial hydration, it won't be processed during the hydration
render, so the children will be the same.
We can go even further and allow updates at _higher_ priority (though
not sync) by implementing selective hydration at the root, like we do
for Suspense boundaries: interrupt the current render, attempt hydration
at slightly higher priority than the update, then continue rendering the
update. I haven't implemented this yet, but I've structured the code in
anticipation of adding this later.
Currently this does nothing except read a boolean field, but I'm about
to change this logic.
Since this is accessed by React DOM, too, I put the function in a
separate module that can be deep imported. Previously, it was accessing
the FiberRoot directly. The reason it's a separate module is to break a
circular dependency between React DOM and the reconciler.
I already made this change for the concurrent root API in #23309. This
does the same thing for the legacy API.
Doesn't change any behavior, but I will use this in the next steps.
* [Flight] add support for Lazy components in Flight server
Lazy components suspend until resolved just like in Fizz. Add tests to confirm Lazy works with Shared Components and Client Component references.
* Support Lazy elements
React.Lazy can now return an element instead of a Component. This commit implements support for Lazy elements when server rendering.
* add lazy initialization to resolveModelToJson
adding lazying initialization toResolveModelToJson means we use attemptResolveElement's full logic on whatever the resolved type ends up being. This better aligns handling of misued Lazy types like a lazy element being used as a Component or a lazy Component being used as an element.
Before this change, we would sometimes write segments without any content
in them. For example for a Suspense boundary that immediately suspends
we might emit something like:
<div hidden id="123">
<template id="456"></template>
</div>
Where the outer div is just a temporary wrapper and the inner one is a
placeholder for something to be added later.
This serves no purpose.
We should ideally have a heuristic that holds back segments based on byte
size and time. However, this is a straight forward clear win for now.
* Flight side of server context
* 1 more test
* rm unused function
* flow+prettier
* flow again =)
* duplicate ReactServerContext across packages
* store default value when lazily initializing server context
* .
* better comment
* derp... missing import
* rm optional chaining
* missed feature flag
* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??
* add warning if non ServerContext passed into useServerContext
* pass context in as array of arrays
* make importServerContext nott pollute the global context state
* merge main
* remove useServerContext
* dont rely on object getters in ReactServerContext and disallow JSX
* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry
* gate test case as experimental
* feedback
* remove unions
* Lint
* fix oopsies (tests/lint/mismatching arguments/signatures
* lint again
* replace-fork
* remove extraneous change
* rebase
* 1 more test
* rm unused function
* flow+prettier
* flow again =)
* duplicate ReactServerContext across packages
* store default value when lazily initializing server context
* .
* better comment
* derp... missing import
* rm optional chaining
* missed feature flag
* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??
* add warning if non ServerContext passed into useServerContext
* pass context in as array of arrays
* make importServerContext nott pollute the global context state
* merge main
* remove useServerContext
* dont rely on object getters in ReactServerContext and disallow JSX
* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry
* gate test case as experimental
* feedback
* remove unions
* Lint
* fix oopsies (tests/lint/mismatching arguments/signatures
* lint again
* replace-fork
* remove extraneous change
* rebase
* reinline
* rebase
* add back changes lost due to rebase being hard
* emit chunk for provider
* remove case for React provider type
* update type for SomeChunk
* enable flag with experimental
* add missing types
* fix flow type
* missing type
* t: any
* revert extraneous type change
* better type
* better type
* feedback
* change import to type import
* test?
* test?
* remove react-dom
* remove react-native-renderer from react-server-native-relay/package.json
* gate change in FiberNewContext, getComponentNameFromType, use switch statement in FlightServer
* getComponentNameFromTpe: server context type gated and use displayName if available
* fallthrough
* lint....
* POP
* lint
* write chunks to a buffer with no re-use
chunks were previously enqueued to a ReadableStream as they were written. We now write them to a view over an ArrayBuffer
and enqueue them only when writing has completed or the buffer's size is exceeded. In addition this copy now ensures
we don't attempt to re-send buffers that have already been transferred.
* refactor writeChunk to be more defensive and efficient
We now defend against overflows using the next views length instead of the current one. this protects us against a future where we use byobRequest and we get longer initial views than we might create after overflowing the first time. Additionally we add in an optimization when we have completely filled up the currentView where we avoid creating subarrays of the chunk to write since it lands exactly on a view boundary. Finally we move the view creation to beginWriting to avoid a runtime check on each write and because we want to reset the view on each beginWriting call in case a throw elsewhere in the program leaves the currentView in an unfinished state
* add tests to exercise codepaths dealing with buffer overlows
* I forgot to call onFatalError
I can't figure out how to write a test for this because it only happens
when there is a bug in React itself which would then be fixed if we found
it.
We're also covered by the protection of ReadableStream which doesn't leak
other errors to us.
* Abort requests if the reader cancels
No need to continue computing at this point.
* Abort requests if node streams get destroyed
This is if the downstream cancels is for example.
* Rename Node APIs for Parity with allReady
The "Complete" terminology is a little misleading because not everything
has been written yet. It's just "Ready" to be written now.
onShellReady
onShellError
onAllReady
* 'close' should be enough
* Move onCompleteAll to .allReady Promise
The onCompleteAll callback can sometimes resolve before the promise that
returns the stream which is tough to coordinate. A more idiomatic API
for a one shot event is a Promise.
That way the way you render for SEO or SSG is:
const stream = await renderToReadableStream(...);
await stream.readyAll;
respondWith(stream);
Ideally this should be a sub-class of ReadableStream but we don't yet
compile these to ES6 and they'd had to be to native class to subclass
a native stream.
I have other ideas for overriding the .tee() method in a subclass anyway.
So this is inline with that strategy.
* Reject the Promise on fatal errors
* Implement addEventListener and removeEventListener on Fabric HostComponent
* add files
* re-add CustomEvent
* fix flow
* Need to get CustomEvent from an import since it won't exist on the global scope by default
* yarn prettier-all
* use a mangled name consistently to refer to imperatively registered event handlers
* yarn prettier-all
* fuzzy null check
* fix capture phase event listener logic
* early exit from getEventListeners more often
* make some optimizations to getEventListeners and the bridge plugin
* fix accumulateInto logic
* fix accumulateInto
* Simplifying getListeners at the expense of perf for the non-hot path
* feedback
* fix impl of getListeners to correctly remove function
* pass all args in to event listeners
This information can help with bug investigation for renderers (like React Native) that embed the DevTools backend into their source (separately from the DevTools frontend, which gets run by the user).
If the DevTools backend is too old to report a version, or if the version reported is the same as the frontend (as will be the case with the browser extension) then only a single version string will be shown, as before. If a different version is reported, then both will be shown separately.
The src property on the dom element will return a fully qualified name and this does not match the dom
src attribute or the props provided to react. instead of reading from the element and re-assigning the property we
assign the property from props which is how it was initially assigned during the render
Co-authored-by: Josh Story <story@hey.com>
This PR refactors the cache code by moving it out of ReactFiberCacheComponent to ReactFiberTransitionPool in anticipation of it being reused by multiple stacks (ie. transition tracing)
* Move createRoot/hydrateRoot to /client
We want these APIs ideally to be imported separately from things you
might use in arbitrary components (like flushSync). Those other methods
are "isomorphic" to how the ReactDOM tree is rendered. Similar to hooks.
E.g. importing flushSync into a component that only uses it on the client
should ideally not also pull in the entry client implementation on the
server.
This also creates a nicer parity with /server where the roots are in a
separate entry point.
Unfortunately, I can't quite do this yet because we have some legacy APIs
that we plan on removing (like findDOMNode) and we also haven't implemented
flushSync using a flag like startTransition does yet.
Another problem is that we currently encourage these APIs to be aliased by
/profiling (or unstable_testing). In the future you don't have to alias
them because you can just change your roots to just import those APIs and
they'll still work with the isomorphic forms. Although we might also just
use export conditions for them.
For that all to work, I went with a different strategy for now where the
real API is in / but it comes with a warning if you use it. If you instead
import /client it disables the warning in a wrapper. That means that if you
alias / then import /client that will inturn import the alias and it'll
just work.
In a future breaking changes (likely when we switch to ESM) we can just
remove createRoot/hydrateRoot from / and move away from the aliasing
strategy.
* Update tests to import from react-dom/client
* Fix fixtures
* Update warnings
* Add test for the warning
* Update devtools
* Change order of react-dom, react-dom/client alias
I think the order matters here. The first one takes precedence.
* Require react-dom through client so it can be aliased
Co-authored-by: Andrew Clark <git@andrewclark.io>
We used to check for stream.locked in pull to see if we've been passed to
something that reads yet.
This was a bad hack because it won't actually call pull again if that changes.
The source of this is because the default for "highWaterMark" is 1 on some
streams. So it always wants to add one "chunk" (of size 1).
If we leave our high water mark as 0, we won't fill up any buffers unless we're
asked for more.
This web API is somewhat odd because it would be way more efficient if it
just told us how much the recipient wants instead of calling us once per
chunk.
Anyway, I turns out that if we define ourselves as a "bytes" type of
stream, the default also happens to be a high water mark of 0 so we can
just use that instead.
early load events will be missed by onLoad handlers if they trigger before the tree is committed
to avoid this we reset the src property on the img element to cause the browser to re-load
the img.
Co-authored-by: Josh Story <story@hey.com>
This brings the exports on npm to parity which simplifies things a bit.
We also don't plan to release this. It is used by Draft.js but that caller
will need to switch to flushSync.
There are a few internal tests that still need to be updated, so I'm
adding this flag back for www only.
The desired behavior rolled out to 10% public, so we're confident there
are no issues.
The open source behavior remains (skipUnmountedBoundaries = true).
* Failing test for react#23331
* Don't warn on hydration mismatch if suspended
When something suspends during hydration, we continue rendering the
siblings to warm up the cache and fire off any lazy network requests.
However, if there are any mismatches while rendering the siblings, it's
likely a false positive caused by the earlier suspended component. So
we should suppress any hydration warnings until the tree no
longer suspends.
Fixes#23332
Co-authored-by: Marcel Laverdet <marcel@laverdet.com>
No id should be a subset of any other id. Currently, this is not true
when there are multiple hooks in the same component. We append the
hook index to the end of the id, except for the first one. So you get
this pattern.
Before this change:
- 1st hook's id: :R0:
- 2nd hook's id: :R0:1:
The first hook's id is a subset of all the other ids in the
same component.
The fix for this is to use a different character to separate the main
id from the hook index. I've chosen a captial 'H' for this because
capital letters are not part of the base 32 character set when encoding
with `toString(32)`.
After this change:
- 1st hook's id: :R0:
- 2nd hook's id: :R0H1:
* Deprecate renderToNodeStream
* Use renderToPipeableStream in tests instead of renderToNodeStream
This is the equivalent API. This means that we have way less test coverage
of this API but I feel like that's fine since it has a deprecation warning
in it and we have coverage on renderToString that is mostly the same.
* Fix textarea bug
The test changes revealed a bug with textarea. It happens because we
currently always insert trailing comment nodes. We should optimize that
away. However, we also don't really support complex children so we
should toString it anyway which is what partial renderer used to do.
* Update tests that assert number of nodes
These tests are unnecessarily specific about number of nodes.
I special case these, which these tests already do, because they're good
tests to test that the optimization actually works later when we do
fix it.
The ids generated by useId are unique per React root. You can create
additional ids by concatenating them with locally unique strings.
To support this pattern, no id will ever be a subset of another id. We
achieve this by adding a special character to the beginning and end.
We use a colon (":") because it's uncommon — even if you don't prefix
the ids using the `identifierPrefix` option, collisions are unlikely.
One downside of a colon is that it's not a valid character in DOM
selectors, like `querySelectorAll`. We think this is probably
fine because it's not a common use case in React, and there are
workarounds or alternative solutions. But we're open to reconsidering
this in the future if there's a compelling argument.
* add transition name to startTransition
Add a transitionName to start transition, store the transition start time and name in the batch config, and pass it to the root on render
* Transition Tracing Types and Consts
* Root begin work
The root operates as a tracing marker that has all transitions on it. This PR only tested the root with one transition so far
- Store transitions in memoizedState. Do this in updateHostRoot AND attemptEarlyBailoutIfNoScheduledUpdate. We need to do this in the latter part because even if the root itself doesn't have an update, it could still have new transitions in its transitionLanes map that we need to process.
* Transition Tracing commit phase
- adds a module scoped pending transition callbacks object that contains all transition callbacks that have not yet been processed. This contains all callbacks before the next paint occurs.
- Add code in the mutation phase to:
* For the root, if there are transitions that were initialized during this commit in the root transition lanes map, add a transition start call to the pending transition callbacks object. Then, remove the transitions from the root transition lanes map.
* For roots, in the commit phase, add a transition complete call
We add this code in the mutation phase because we can't add it to the passive phase because then the paint might have occurred before we even know which callbacks to call
* Process Callbacks after paint
At the end of the commit phase, call scheduleTransitionCallbacks to schedule all pending transition callbacks to be called after paint. Then clear the callbacks
For createRoot, a common mistake is to pass JSX as the second argument,
instead of calling root.render.
For hydrateRoot, a common mistake is to forget to pass children as
the second argument.
The type system will enforce correct usage, but since not everyone uses
types we'll log a helpful warning, too.
* Refactor warnForTextDifference
We're going to fork the behavior of this function between concurrent
roots and legacy roots.
The legacy behavior is to warn in dev when the text mismatches during
hydration. In concurrent roots, we'll log a recoverable error and revert
to client rendering. That means this is no longer a development-only
function — it affects the prod behavior, too.
I haven't changed any behavior in this commit. I only rearranged the
code slightly so that the dev environment check is inside the body
instead of around the function call. I also threaded through an
isConcurrentMode argument.
* Revert to client render on text content mismatch
Expands the behavior of enableClientRenderFallbackOnHydrationMismatch to
check text content, too.
If the text is different from what was rendered on the server, we will
recover the UI by falling back to client rendering, up to the nearest
Suspense boundary.
* Remove object-assign polyfill
We really rely on a more modern environment where this is typically
polyfilled anyway and we don't officially support IE with more extensive
polyfilling anyway. So all environments should have the native version
by now.
* Use shared/assign instead of Object.assign in code
This is so that we have one cached local instance in the bundle.
Ideally we should have a compile do this for us but we already follow
this pattern with hasOwnProperty, isArray, Object.is etc.
* Transform Object.assign to now use shared/assign
We need this to use the shared instance when Object.spread is used.
@sebmarkbage and I audited the feature flags file to review the status
of each feature or experiment. Based on that, I've added some more
comments to the main ReactFeatureFlags module and rearranged them
into groups.
I haven't changed the value of any flags, yet. There are a few we're
going to land but I'll do them as separate PRs.
I removed useMutableSource in a previous PR but forgot this one.
We still export it in the FB builds until we can migrate the internal
callers (Recoil).
This was already defeating the XSS issue that Symbols was meant to protect
against. So you were already supposed to use a polyfill for security.
We rely on real Symbol.for in Flight for Server Components so those require
real symbols anyway.
We also don't really support IE without additional polyfills anyway.
This function was modeled after Node streams where write returns a boolean
whether to keep writing or not. I think we should probably switch this
up and read desired size explicitly in appropriate places.
However, in the meantime, we don't have to return a value where we're
not going to use it. So I split this so that we call writeChunkAndReturn
if we're going to return the boolean.
This should help with the compilation so that they can be inlined.
* tests: add failing test to demonstrate bug in ReadableStream implementation
* Re-add reentrancy avoidance
I removed the equivalency of this in #22446. However, I didn't fully
understand the intended semantics of the spec but I understand this better
now.
The spec is not actually recursive. It won't call pull again inside of a
pull. It might not call it inside startWork neither which the original
issue avoided. However, it will call pull if you enqueue to the controller
without filling up the desired size outside any call.
We could avoid that by returning a Promise from pull that we wait to
resolve until we've performed all our pending tasks. That would be the
more idiomatic solution. That's a bit more involved but since we know
understand it, we can readd the reentrancy hack since we have an easy place
to detect it. If anything, it should probably throw or log here otherwise.
I believe this fixes#22772.
This includes the test from #22889 but should ideally have one for Fizz.
Co-authored-by: Josh Larson <josh.larson@shopify.com>
We only export the source directory so Jest and Rollup can access them
during local development and at build time. The files don't exist in the
public builds, so we don't need the export entry, either.
The unstable-shared-subset.js file is not a public module — it's a
private module that the "react" package maps to when it's accessed from
the "react-server" package.
We originally added it because it was required to make our Rollup
configuration work, because at the time only "public" modules could act
as the entry point for a build artifact — that's why it's prefixed with
"unstable". We've since updated our Rollup config to support private
entry points, so we can remove the extra indirection.
* fix getSnapshot warning when a selector returns NaN
useSyncExternalStoreWithSelector delegate a selector as
getSnapshot of useSyncExternalStore.
* Fiber's use sync external store has a same issue
* Small nits
We use Object.is to check whether the snapshot value has been updated,
so we should also use it to check whether the value is cached.
Co-authored-by: Andrew Clark <git@andrewclark.io>
We need to use the Offscreen Fiber's update queue for interaction tracing. This PR removes the optimization that React Cache uses to not need to push and pop the cache in special circumstances and defaults to always pushing and popping the cache as long as there was a previous cache.
This is an old feature that we no longer support. `hydrateRoot` already
throws if you pass a comment node; this change makes `createRoot`
throw, too.
Still enabled in the Facebook build until we migrate the callers.
Previously, ReactBatchConfig.transition was an number (1 = there is a transition, 0 = there isn't one). This PR changes this to a transition object (object = there is a transition, null = there isn't one) in preparation for transition tracing changes.
There are several cases where hydration fails, server-rendered HTML is
discarded, and we fall back to client rendering. Whenever this happens,
we will now log an error with onRecoverableError, with a message
explaining why.
In some of these scenarios, this is not the only recoverable error that
is logged. For example, an error during hydration will cause hydration
to fail, which is itself an error. So we end up logging two separate
errors: the original error, and one that explains why hydration failed.
I've made sure that the original error always gets logged first, to
preserve the causal sequence.
Another thing we could do is aggregate the errors with the Error "cause"
feature and AggregateError. Since these are new-ish features in
JavaScript, we'd need a fallback behavior. I'll leave this for a
follow up.
This code was originally added to force a client render after receiving
an error during hydration. Later we added the ForceClientRender to
implement the same behavior, but scoped to an individual Suspense
boundary instead of all the boundaries in the entire root. So it's
now redudant.
We had some test coverage already but I added another test specifically
for the case of throwing a recoverable hydration error in the shell.
If a hydration root receives an update before the outermost shell has
finished hydrating, we should give up hydrating and switch to
client rendering.
Since the shell is expected to commit quickly, this doesn't happen that
often. The most common sequence is something in the shell suspends, and
then the user quickly navigates to a different screen, triggering a
top-level update.
Instead of immediately switching to client rendering, we could first
attempt to hydration at higher priority, like we do for updates that
occur inside nested dehydrated trees.
But since this case is expected to be rare, and mainly only happens when
the shell is suspended, an attempt at higher priority would likely end
up suspending again anyway, so it would be wasted effort. Implementing
it this way would also require us to add a new lane especially for root
hydration. For simplicity's sake, we'll immediately switch to client
rendering. In the future, if we find another use case for a root
hydration lane, we'll reconsider.
* Allow suspending in the shell during hydration
Builds on behavior added in #23267.
Initial hydration should be allowed to suspend in the shell. In
practice, this happens because the code for the outer shell hasn't
loaded yet.
Currently if you try to do this, it errors because it expects there to
be a parent Suspense boundary, because without a fallback we can't
produce a consistent tree. However, for non-sync updates, we don't need
to produce a consistent tree immediately — we can delay the commit
until the data resolves.
In #23267, I added support for suspending without a parent boundary if
the update was wrapped with `startTransition`. Here, I've expanded this
to include hydration, too.
I wonder if we should expand this even further to include all non-sync/
discrete updates.
* Allow suspending in shell for all non-sync updates
Instead of erroring, we can delay the commit.
The only time we'll continue to error when there's no parent Suspense
boundary is during sync/discrete updates, because those are expected to
produce a complete tree synchronously to maintain consistency with
external state.
The `pooledCache` variable always points to either `root.pooledCache`
or the stack cursor that is used to track caches that were resumed from
a previous render. We can get rid of it by reading from those instead.
This simplifies the code a lot and is harder to mess up, I think.
- Add the type of transition tracing callbacks
- Add transition tracing callbacks as an option to `createRoot`
- Add transition tracing callbacks on the root
- Add option to pass transition tracing callbacks to createReactNoop
- Add Tracing Marker component type to React exports
- Add reconciler work tag
- Add devtools work tag
- Add boilerplate for the cache to render children
No functionality yet
(If the update is wrapped in startTransition)
Currently you're not allowed to suspend outside of a Suspense boundary.
We throw an error:
> A React component suspended while rendering, but no fallback UI
was specified
We treat this case like an error because discrete renders are expected
to finish synchronously to maintain consistency with external state.
However, during a concurrent transition (startTransition), what we can
do instead is treat this case like a refresh transition: suspend the
commit without showing a fallback.
The behavior is roughly as if there were a built-in Suspense boundary
at the root of the app with unstable_avoidThisFallback enabled.
Conceptually it's very similar because during hydration you're already
showing server-rendered UI; there's no need to replace that with
a fallback when something suspends.
I made a minor mistake in the original onRecoverableError PR that
only surfaces if there are hydration errors in two different Suspense
boundaries in the same render. This fixes it and adds a unit test.
Minor follow up to initial onRecoverableError PR.
When onRecoverableError is not provided to `createRoot`, the
renderer falls back to a default implementation. Originally I
implemented this with a host config method, but what we can do instead
is pass the default implementation the root constructor as if it were
a user provided one.
* Remove deprecated folder mapping
Node v16 deprecated the use of trailing "/" to define subpath folder
mappings in the "exports" field of package.json.
The recommendation is to explicitly list all our exports. We already do
that for all our public modules. I believe the only reason we have a
wildcard pattern is because our package.json files are also used at
build time (by Rollup) to resolve internal source modules that don't
appear in the final npm artifact.
Changing trailing "/" to "/*" fixes the warnings. See
https://nodejs.org/api/packages.html#subpath-patterns for more info.
Since the wildcard pattern only exists so our build script has access to
internal at build time, I've scoped the wildcard to "/src/*". Because
our public modules are located outside the "src" directory, this means
deep imports of our modules will no longer work: only packages that are
listed in the "exports" field.
The only two affected packages are react-dom and react. We need to be
sure that all our public modules are still reachable. I audited the
exports by comparing the entries to the "files" field in package.json,
which represents a complete list of the files that are included in the
final release artifact.
At some point, we should add an e2e packaging test to prevent
regressions; for now, we should have decent coverage because in CI we
run our Jest test suite against the release artifacts.
* Remove umd from exports
Our expectation is that if you're using the UMD builds, you're not
loading them through a normal module system like require or import.
Instead you're probably copying the files directly or loading them from
a CDN like unpkg.
Alternative to #23254
Our build script has a custom plugin to resolve internal module forks.
Currently, it uses require.resolve to resolve the path to a real file
on disk.
Instead, I've updated all the forked module paths to match their
location on disk, relative to the project root, to remove the need to
resolve them in the build script's runtime.
The main motivation is because require.resolve doesn't work with ESM
modules, but aside from that, hardcoding the relative paths is more
predictable — the Node module resolution algorithm is complicated, and
we don't really need its features for this purpose.
* Use consistent naming for unstable_testing entry point
* Exclude the testing build from non-experimental builds except at FB
* FB builds shouldn't contribute to whether we include the npm files
* Exclude exports fields if we delete the files entry
* Move test to no longer be internal so we can test against the build
* Update the bundle artifact names since they've now changed
* Gate import since it doesn't exist
This indicates that an error has happened before the shell completed and
there's no point in emitting the result of this stream.
This is not quite the same as other fatal errors that can happen even
after streaming as started.
It's also not quite the same as onError before onCompleteShell because
onError can be called for an error inside a Suspense boundary before the
shell completes.
Implement shell error handling in Node SSR fixtures
Instead of hanging indefinitely.
Update Browser Fixture
Expose onErrorShell to the Node build
This API is not Promisified so it's just a separate callback instead.
Promisify the Browser Fizz API
It's now a Promise of a readable stream. The Promise resolves when the
shell completes. If the shell errors, the Promise is rejected.
* Add .browser and .node explicit entry points
This can be useful when the automatic selection doesn't work properly.
* Remove react/index
I'm not sure why I added this in the first place. Perhaps due to how our
builds work somehow.
* Remove build-info.json from files field
This configures the exports field for react-dom.
Notably there are some conditions for the /server entry point where we pick
the export based on environments. Most environments now support Web Streams
which is preferred in those environments.
We already do this using the "browser" field so the "browser" condition
applies here too.
I don't think it's necessary, but I also specified "worker" explicitly
since this is for Service Workers and those are often targeted with
Web Pack's "webworker" target, which is also what Cloudflare currently
recommends.
I also added "deno" but deno is a bit special because this only works if
you run with the node compatibility since otherwise you have to specify
absolute URLs for the imports.
* RawEventEmitter: new event perf profiling mechanism outside of Pressability to capture all touch events, and other event types
* sync
* concise notation
* Move event telemetry event emitter call from Plugin to ReactFabricEventEmitter, to reduce reliance on the plugin system and move the emit call further into the core
* Backout changes to ReactNativeEventPluginOrder
* Properly flow typing event emitter, and emit event to two channels: named and catchall
* fix typing for event name string
* fix typing for event name string
* fix flow
* Add more comments about how the event telemetry system works
* Add more comments about how the event telemetry system works
* rename to RawEventTelemetryEventEmitterOffByDefault
* yarn prettier-all
* rename event
* comments
* improve flow types
* renamed file
* [RFC] Add onHydrationError option to hydrateRoot
This is not the final API but I'm pushing it for discussion purposes.
When an error is thrown during hydration, we fallback to client
rendering, without triggering an error boundary. This is good because,
in many cases, the UI will recover and the user won't even notice that
something has gone wrong behind the scenes.
However, we shouldn't recover from these errors silently, because the
underlying cause might be pretty serious. Server-client mismatches are
not supposed to happen, even if UI doesn't break from the users
perspective. Ignoring them could lead to worse problems later. De-opting
from server to client rendering could also be a significant performance
regression, depending on the scope of the UI it affects.
So we need a way to log when hydration errors occur.
This adds a new option for `hydrateRoot` called `onHydrationError`. It's
symmetrical to the server renderer's `onError` option, and serves the
same purpose.
When no option is provided, the default behavior is to schedule a
browser task and rethrow the error. This will trigger the normal browser
behavior for errors, including dispatching an error event. If the app
already has error monitoring, this likely will just work as expected
without additional configuration.
However, we can also expose additional metadata about these errors, like
which Suspense boundaries were affected by the de-opt to client
rendering. (I have not exposed any metadata in this commit; API needs
more design work.)
There are other situations besides hydration where we recover from an
error without surfacing it to the user, or notifying an error boundary.
For example, if an error occurs during a concurrent render, it could be
due to a data race, so we try again synchronously in case that fixes it.
We should probably expose a way to log these types of errors, too. (Also
not implemented in this commit.)
* Log all recoverable errors
This expands the scope of onHydrationError to include all errors that
are not surfaced to the UI (an error boundary). In addition to errors
that occur during hydration, this also includes errors that recoverable
by de-opting to synchronous rendering. Typically (or really, by
definition) these errors are the result of a concurrent data race;
blocking the main thread fixes them by prevents subsequent races.
The logic for de-opting to synchronous rendering already existed. The
only thing that has changed is that we now log the errors instead of
silently proceeding.
The logging API has been renamed from onHydrationError
to onRecoverableError.
* Don't log recoverable errors until commit phase
If the render is interrupted and restarts, we don't want to log the
errors multiple times.
This change only affects errors that are recovered by de-opting to
synchronous rendering; we'll have to do something else for errors
during hydration, since they use a different recovery path.
* Only log hydration error if client render succeeds
Similar to previous step.
When an error occurs during hydration, we only want to log it if falling
back to client rendering _succeeds_. If client rendering fails,
the error will get reported to the nearest error boundary, so there's
no need for a duplicate log.
To implement this, I added a list of errors to the hydration context.
If the Suspense boundary successfully completes, they are added to
the main recoverable errors queue (the one I added in the
previous step.)
* Log error with queueMicrotask instead of Scheduler
If onRecoverableError is not provided, we default to rethrowing the
error in a separate task. Originally, I scheduled the task with
idle priority, but @sebmarkbage made the good point that if there are
multiple errors logs, we want to preserve the original order. So I've
switched it to a microtask. The priority can be lowered in userspace
by scheduling an additional task inside onRecoverableError.
* Only use host config method for default behavior
Redefines the contract of the host config's logRecoverableError method
to be a default implementation for onRecoverableError if a user-provided
one is not provided when the root is created.
* Log with reportError instead of rethrowing
In modern browsers, reportError will dispatch an error event, emulating
an uncaught JavaScript error. We can do this instead of rethrowing
recoverable errors in a microtask, which is nice because it avoids any
subtle ordering issues.
In older browsers and test environments, we'll fall back
to console.error.
* Naming nits
queueRecoverableHydrationErrors -> upgradeHydrationErrorsToRecoverable
This deletes some internal behavior that was only used by
useOpaqueIdentifier, as an implementation detail: if an update is
scheduled during the render phase, and something threw an error, we
would try rendering again, either until there were no more errors or
until there were no more render phase updates. This was not a publicly
defined behavior — regular render phase updates are accompanied by
a warning.
Because useOpaqueIdentifier has been replaced by useId, and does not
rely on this implementation detail, we can delete this code.
Refactor DevTools to record Timeline data (in memory) while profiling. Updated the Profiler UI to import/export Timeline data along with legacy profiler data.
Relates to issue #22529
* add failing test for renderToPipeableStream
* Fix context providers in SSR when handling multiple requests. Closes#23089
* Add sibling regression test
Co-authored-by: zhuyi01 <zhuyi01@ke.com>
Co-authored-by: Dan Abramov <dan.abramov@me.com>
Previously we crawled all subtrees, even not-yet-mounted ones, to initialize context values. This was not only unecessary, but it also caused an error to be thrown. This commit adds a test and fixes that behavior.
There was a bug that occurred when a destroy effect is called that causes an update. The update would be added to the updaters list even though the fiber that was calling the destroy effect was unmounted and no longer exists. This PR:
* Adds a patch to Devtools to filter out all in the update list that aren't in the fiberToIDMap (which contains all fibers currently on screen)
Numbers in JavaScript can have precision issues due to how they are encoded. This shows up in snapshot tests sometimes with values like 0.0009999999999999992, which makes the tests hard to read and visually diff.
This PR adds a new snapshot serializers which clamps numbers at 3 decimal points (e.g. the above number 0.0009999999999999992 is serialized as 0.001). This new serializer does not impact non-numeric values, integers, and special numbers like NaN and Infinity.
This gives DevTools a way to detect whether the current React renderer supports Timeline profiling. (Version alone isn't enough to detect this, neither is general profiling support– since these two are controlled by different feature flags.)
* Bypass react event system for custom elements
* Going to try fixing react event system instead
* finally got it to call onChange, but perhaps too many times
* update test
* Removed ReactDOMComponent changes, now works but still doubles for bubbles
* Maybe i should only support bubbling events
* removed some old stuff
* cleaned up changeeventplugin stuff
* prettier, lint
* removed changeeventplugin stuff
* remove unneeded gate for onInput test
* Go back to using ChangeEventPlugin
* Add input+change test
* lint
* Move logic to shouldUseChangeEvent
* use memoizedProps instead of pendingProps
* Run form control behavior before custom element behavior
* add bubbling test
* forgot to append container to body
* add child event target test
* expand <input is=...> test expectations
* Make tests more realistic
* Add extra test
* Add missing gating
* Actually fix gating
Co-authored-by: Dan Abramov <dan.abramov@me.com>
* Failing test for Context.Consumer in suspended Suspense
See issue #19701.
* Fix context propagation for offscreen trees
* Address nits
* Specify propagation root for Suspense too
* Pass correct propagation root
* Harden test coverage
This test will fail if we remove propagation, or if we propagate with a root node like fiber.return or fiber.return.return. The additional DEV-only error helps detect a different kind of mistake, like if the thing being passed hasn't actually been encountered on the way up. However, we still leave the actual production loop to check against null so that there is no way we loop forever if the propagation root is wrong.
* Remove superfluous warning
Co-authored-by: overlookmotel <theoverlookmotel@gmail.com>
Until now, DEV and PROFILING builds of React recorded Timeline profiling data using the User Timing API. This commit changes things so that React records this data by calling methods on the DevTools hook. (For now, DevTools still records that data using the User Timing API, to match previous behavior.)
This commit is large but most of it is just moving things around:
* New methods have been added to the DevTools hook (in "backend/profilingHooks") for recording the Timeline performance events.
* Reconciler's "ReactFiberDevToolsHook" has been updated to call these new methods (when they're present).
* User Timing method calls in "SchedulingProfiler" have been moved to DevTools "backend/profilingHooks" (to match previous behavior, for now).
* The old reconciler tests, "SchedulingProfiler-test" and "SchedulingProfilerLabels-test", have been moved into DevTools "TimelineProfiler-test" to ensure behavior didn't change unexpectedly.
* Two new methods have been added to the injected renderer interface: injectProfilingHooks() and getLaneLabelMap().
Relates to #22529.
This is part of the new custom element features that were implemented
here:
24dd07bd26
When a custom element has a setter for a property and passes the `in`
heuristic, the value passed to the react property should be assigned
directly to the custom element's property, regardless of the type of the
value. However, it was discovered that this isn't working with
functions. This patch makes it work with functions.
Fixes https://github.com/facebook/react/issues/23041
* Add --no-show-signature to "git show" commands.
This fixes errors if the user has configured the following in their ~/.gitconfig:
[log]
showSignature = true
* yarn prettier-all
* DevTools: Only show StrictMode badge on root elements
Showing an inline non-compliance badge for every element in the tree is noisy. This commit changes it so that we only show inline icons for root elements (although we continue to show an icon for inspected elements regardless).
Builds on top of the existing Playwright tests to plug in the test selector API: https://gist.github.com/bvaughn/d3c8b8842faf2ac2439bb11773a19cec
My goals in doing this are to...
1. Experiment with the new API to see what works and what doesn't.
2. Add some test selector attributes (and remove DOM-structure based selectors).
3. Focus the tests on DevTools itself (rather than the test app).
I also took this opportunity to add a few new test cases– like named hooks, editable props, component search, and profiling- just to play around more with the Playwright API.
Relates to issue #22646
This was added when we added error recovery for hydration errors. However,
when the fix up pass happens later on, it'll still call clearContainer in
the commit phase. So this call is unnecessary.
This lets us test how the new architecture performs without comparing it to
other infra changes related to streaming.
I renamed the streaming one to ReactDOMServerStreaming so the references
in www need to be updated.
I'll open an adhoc sync with just those files.
This is being done so that we can embed DevTools within the new React (beta) docs.
The primary changes here are to `react-devtools-inline/backend`:
* Add a new `createBridge` API
* Add an option to the `activate` method to support passing in the custom bridge object.
The `react-devtools-inline` README has been updated to include these new methods.
To verify these changes, this commit also updates the test shell to add a new entry-point for multiple DevTools.
This commit also replaces two direct calls to `window.postMessage()` with `bridge.send()` (and adds the related Flow types).
Adds the concept of subtree modes to DevTools to bridge protocol as follows:
1. Add-root messages get two new attributes: one specifying whether the root is running in strict mode and another specifying whether the root (really the root's renderer) supports the concept of strict mode.
2. A new backend message type (TREE_OPERATION_SET_SUBTREE_MODE). This type specifies a subtree root (id) and a mode (bitmask). For now, the only mode this message deals with is strict mode.
The DevTools frontend has been updated as well to highlight non-StrictMode compliant components.
The changes to the bridge protocol require incrementing the bridge protocol version number, which will also require updating the version of react-devtools-core backend that is shipped with React Native.
* custom element props
* custom element events
* use function type for on*
* tests, htmlFor
* className
* fix ReactDOMComponent-test
* started on adding feature flag
* added feature flag to all feature flag files
* everything passes
* tried to fix getPropertyInfo
* used @gate and __experimental__
* remove flag gating for test which already passes
* fix onClick test
* add __EXPERIMENTAL__ to www flags, rename eventProxy
* Add innerText and textContent to reservedProps
* Emit warning when assigning to read only properties in client
* Revert "Emit warning when assigning to read only properties in client"
This reverts commit 1a093e584ce50e2e634aa743e04f9cb8fc2b3f7d.
* Emit warning when assigning to read only properties during hydration
* yarn prettier-all
* Gate hydration warning test on flag
* Fix gating in hydration warning test
* Fix assignment to boolean properties
* Replace _listeners with random suffix matching
* Improve gating for hydration warning test
* Add outerText and outerHTML to server warning properties
* remove nameLower logic
* fix capture event listener test
* Add coverage for changing custom event listeners
* yarn prettier-all
* yarn lint --fix
* replace getCustomElementEventHandlersFromNode with getFiberCurrentPropsFromNode
* Remove previous value when adding event listener
* flow, lint, prettier
* Add dispatchEvent to make sure nothing crashes
* Add state change to reserved attribute tests
* Add missing feature flag test gate
* Reimplement SSR changes in ReactDOMServerFormatConfig
* Test hydration for objects and functions
* add missing test gate
* remove extraneous comment
* Add attribute->property test
Another fix to previous commit. The special case for
use-sync-external-store still needs to write out the updated
package.json, because we also use that branch to update the
version field.
Usually the build script updates transitive React dependencies so that
they refer to the corresponding release version.
For use-sync-external-store, though, we also want to support older
versions of React, too. So the normal behavior of the build script
isn't sufficient.
For now, to unblock, I hardcoded a special case, but we should consider
a better way to handle this in the future.
Checks that if one React package depends on another, the current
version satisfies the given dependency range.
That way we don't forget to bump dependencies when we release a
new version.
Adds the concept of "plugins" to the inspected element payload. Also adds the first plugin, one that resolves StyleX atomic style names to their values and displays them as a unified style object (rather than a nested array of objects and booleans).
Source file names are displayed first, in dim color, followed by an ordered set of resolved style values.
For builds with the new feature flag disabled, there is no observable change.
A next step to build on top of this could be to make the style values editable, but change the logic such that editing one directly added an inline style to the item (rather than modifying the stylex class– which may be shared between multiple other components).
Refactor SearchInput component (used in Components tree) to be generic DevTools component with two uses: ComponentSearchInput and TimelineSearchInput.
Refactored Timeline Suspense to more closely match other, newer Suspense patterns (e.g. inspect component, named hooks) and colocated Susepnse code in timelineCache file.
Add search by component name functionality to the Timeline. For now, searching zooms in to the component measure and you can step through each time it rendered using the next/previous arrows.
When an `identifierPrefix` option is given, React will add it to the
beginning of ids generated by `useId`.
The main use case is to avoid conflicts when there are multiple React
roots on a single page.
The server API already supported an `identifierPrefix` option. It's not
only used by `useId`, but also for React-generated ids that are used to
stitch together chunks of HTML, among other things. I added a
corresponding option to the client.
You must pass the same prefix option to both the server and client.
Eventually we may make this automatic by sending the prefix from the
server as part of the HTML stream.
* Fix missing key warning
* Add build instructions
* Update interpretation now that React 17 is latest stable and 18 is next
* Ignore ReactDOM.render deprecation warning
* Ensure a server implementation with `renderToString` is used
* Update AttributeTableSnapshot
* Ensure Popover doesn't overflow
This change adds a new "react-dom/unstable_testing" entry point but I believe its contents will exactly match "react-dom/index" for the stable build. (The experimental build will have the added new selector APIs.)
* move unstable_scheduleHydration to ReactDOMHydrationRoot
* move definition of schedule hydration
* fix test?
* prototype
* fix test
* remove gating because unstable_scheduleHydration is no longer gated through index.stable.js because its exposed through ReactDOMHydrationRoot instead of the ReactDOM package
* remove another gating
Note that this only fixes things for newer versions of React (e.g. 18 alpha). Older versions will remain broken because there's not a good way to read the most recent context value for a location in the tree after render has completed. This is because React maintains a stack of context values during render, but by the time DevTools is called– render has finished and the stack is empty.
* Fix: useId in strict mode
In strict mode, `renderWithHooks` is called twice to flush out
side effects.
Modying the tree context (`pushTreeId` and `pushTreeFork`) is effectful,
so before this fix, the tree context was allocating two slots for a
materialized id instead of one.
To address, I lifted those calls outside of `renderWithHooks`. This
is how I had originally structured it, and it's how Fizz is structured,
too. The other solution would be to reset the stack in between the calls
but that's also a bit weird because we usually only ever reset the
stack during unwind or complete.
* Add test for render phase updates
Noticed this while fixing the previous bug
* Add useId to dispatcher
* Initial useId implementation
Ids are base 32 strings whose binary representation corresponds to the
position of a node in a tree.
Every time the tree forks into multiple children, we add additional bits
to the left of the sequence that represent the position of the child
within the current level of children.
00101 00010001011010101
╰─┬─╯ ╰───────┬───────╯
Fork 5 of 20 Parent id
The leading 0s are important. In the above example, you only need 3 bits
to represent slot 5. However, you need 5 bits to represent all the forks
at the current level, so we must account for the empty bits at the end.
For this same reason, slots are 1-indexed instead of 0-indexed.
Otherwise, the zeroth id at a level would be indistinguishable from
its parent.
If a node has only one child, and does not materialize an id (i.e. does
not contain a useId hook), then we don't need to allocate any space in
the sequence. It's treated as a transparent indirection. For example,
these two trees produce the same ids:
<> <>
<Indirection> <A />
<A /> <B />
</Indirection> </>
<B />
</>
However, we cannot skip any materializes an id. Otherwise, a parent id
that does not fork would be indistinguishable from its child id. For
example, this tree does not fork, but the parent and child must have
different ids.
<Parent>
<Child />
</Parent>
To handle this scenario, every time we materialize an id, we allocate a
new level with a single slot. You can think of this as a fork with only
one prong, or an array of children with length 1.
It's possible for the the size of the sequence to exceed 32 bits, the
max size for bitwise operations. When this happens, we make more room by
converting the right part of the id to a string and storing it in an
overflow variable. We use a base 32 string representation, because 32 is
the largest power of 2 that is supported by toString(). We want the base
to be large so that the resulting ids are compact, and we want the base
to be a power of 2 because every log2(base) bits corresponds to a single
character, i.e. every log2(32) = 5 bits. That means we can lop bits off
the end 5 at a time without affecting the final result.
* Incremental hydration
Stores the tree context on the dehydrated Suspense boundary's state
object so it resume where it left off.
* Add useId to react-debug-tools
* Add selective hydration test
Demonstrates that selective hydration works and ids are preserved even
after subsequent client updates.
I had to revert #22292 because there are some internal callers of
useMutableSource that we haven't migrated yet. This removes
useMutableSource from the open source build but keeps it in the
internal one.
CI starting running Node 16, which breaks some of our tests because
the error message text for undefined property access has changed.
We should pin to Node 14 until we are able to update the messages.
* Move useSyncExternalStore shim to a nested entrypoint
Also renames `useSyncExternalStoreExtra` to
`useSyncExternalStoreWithSelector`.
- 'use-sync-external-store/shim' -> A shim for `useSyncExternalStore`
that works in React 16 and 17 (any release that supports hooks). The
module will first check if the built-in React API exists, before
falling back to the shim.
- 'use-sync-external-store/with-selector' -> An extended version of
`useSyncExternalStore` that also supports `selector` and `isEqual`
options. It does _not_ shim `use-sync-external-store`; it composes the
built-in React API. **Use this if you only support 18+.**
- 'use-sync-external-store/shim/with-selector' -> Same API, but it
composes `use-sync-external-store/shim` instead. **Use this for
compatibility with 16 and 17.**
- 'use-sync-external-store' -> Re-exports React's built-in API. Not
meant to be used. It will warn and direct users to either the shim or
the built-in API.
* Upgrade useSyncExternalStore to alpha channel
* Output FIXME during build for unminified errors
The invariant Babel transform used to output a FIXME comment if it
could not find a matching error code. This could happen if there were
a configuration mistake that caused an unminified message to
slip through.
Linting the compiled bundles is the most reliable way to do it because
there's not a one-to-one mapping between source modules and bundles. For
example, the same source module may appear in multiple bundles, some
which are minified and others which aren't.
This updates the transform to output the same messages for Error calls.
The source lint rule is still useful for catching mistakes during
development, to prompt you to update the error codes map before pushing
the PR to CI.
* Don't run error transform in development
We used to run the error transform in both production and development,
because in development it was used to convert `invariant` calls into
throw statements.
Now that don't use `invariant` anymore, we only have to run the
transform for production builds.
* Add ! to FIXME comment so Closure doesn't strip it
Don't love this solution because Closure could change this heuristic,
or we could switch to a differnt compiler that doesn't support it. But
it works.
Could add a bundle that contains an unminified error solely for the
purpose of testing it, but that seems like overkill.
* Alternate extract-errors that scrapes artifacts
The build script outputs a special FIXME comment when it fails to minify
an error message. CI will detect these comments and fail the workflow.
The comments also include the expected error message. So I added an
alternate extract-errors that scrapes unminified messages from the
build artifacts and updates `codes.json`.
This is nice because it works on partial builds. And you can also run it
after the fact, instead of needing build all over again.
* Disable error minification in more bundles
Not worth it because the number of errors does not outweight the size
of the formatProdErrorMessage runtime.
* Run extract-errors script in CI
The lint_build job already checks for unminified errors, but the output
isn't super helpful.
Instead I've added a new job that runs the extract-errors script and
fails the build if `codes.json` changes. It also outputs the expected
diff so you can easily see which messages were missing from the map.
* Replace old extract-errors script with new one
Deletes the old extract-errors in favor of extract-errors2
* Revert "Only show DevTools warning about unrecognized build in Chrome (#22571)"
This reverts commit b72dc8e930.
* Revert "Show warning in UI when duplicate installations of DevTools extension are detected (#22563)"
This reverts commit 930c9e7eeb.
* Revert "Prevent errors/crashing when multiple installs of DevTools are present (#22517)"
This reverts commit 545d4c2de7.
* Remove all references to passing extensionId in postMessage
* Keep build changes
* lint
In legacy mode, a test can get into a situation where passive effects are
"dangling" — an update finished, and scheduled some passive effects,
but the effects don't flush.
This is why React warns if you don't wrap updates in act. The act API is
responsible for flushing passive effects. But there are some cases where
the act API (in legacy roots) intentionally doesn't warn, like updates
that originate from roots and classes. It's possible those updates will
render children that contain useEffect. Because of this, dangling
effects are still possible, and React doesn't warn about it.
So we implemented a second act warning for dangling effects.
However, in concurrent roots, we now enforce that all APIs that schedule
React work must be wrapped in act. There's no scenario where dangling
passive effects can happen that doesn't already trigger the warning for
updates. So the dangling effects warning is redundant.
The warning was never part of a public release. It was only enabled
in concurrent roots.
So we can delete it.
* Move isActEnvironment check to function that warns
I'm about to fork the behavior in legacy roots versus concurrent roots
even further, so I'm lifting this up so I only have to fork once.
* Lift `mode` check, too
Similar to previous commit. I only want to check this once. Not for
performance reasons, but so the logic is easier to follow.
* Expand act warning to include non-hook APIs
In a test environment, React warns if an update isn't wrapped with act
— but only if the update originates from a hook API, like useState.
We did it this way for backwards compatibility with tests that were
written before the act API was introduced. Those tests didn't require
act, anyway, because in a legacy root, all tasks are synchronous except
for `useEffect`.
However, in a concurrent root, nearly every task is asynchronous. Even
tasks that are synchronous may spawn additional asynchronous work. So
all updates need to be wrapped with act, regardless of whether they
originate from a hook, a class, a root, or any other type of component.
This commit expands the act warning to include any API that triggers
an update.
It does not currently account for renders that are caused by a Suspense
promise resolving; those are modelled slightly differently from updates.
I'll fix that in the next step.
I also removed the check for whether an update is batched. It shouldn't
matter, because even a batched update can spawn asynchronous work, which
needs to be flushed by act.
This change only affects concurrent roots. The behavior in legacy roots
is the same.
* Expand act warning to include Suspense resolutions
For the same reason we warn when an update is not wrapped with act,
we should warn if a Suspense promise resolution is not wrapped with act.
Both "pings" and "retries".
Legacy root behavior is unchanged.
This is an initial, partial implementation of a cleanup mechanism for the experimental Cache API. The idea is that consumers of the Cache API can register to be informed when a given Cache instance is no longer needed so that they can perform associated cleanup tasks to free resources stored in the cache. A canonical example would be cancelling pending network requests.
An overview of the high-level changes:
* Changes the `Cache` type from a Map of cache instances to be an object with the original Map of instances, a reference count (to count roughly "active references" to the cache instances - more below), and an AbortController.
* Adds a new public API, `unstable_getCacheSignal(): AbortSignal`, which is callable during render. It returns an AbortSignal tied to the lifetime of the cache - developers can listen for the 'abort' event on the signal, which React now triggers when a given cache instance is no longer referenced.
* Note that `AbortSignal` is a web standard that is supported by other platform APIs; for example a signal can be passed to `fetch()` to trigger cancellation of an HTTP request.
* Implements the above - triggering the 'abort' event - by handling passive mount/unmount for HostRoot and CacheComponent fiber nodes.
Cases handled:
* Aborted transitions: we clean up a new cache created for an aborted transition
* Suspense: we retain a fresh cache instance until a suspended tree resolves
For follow-ups:
* When a subsequent cache refresh is issued before a previous refresh completes, the refreshes are queued. Fresh cache instances for previous refreshes in the queue should be cleared, retaining only the most recent cache. I plan to address this in a follow-up PR.
* If a refresh is cancelled, the fresh cache should be cleaned up.
DevTools (and its profilers) should not require users to be familiar with React internals. Although the scheduling profiler includes a CPU sample flame graph, it's there for advanced use cases and shouldn't be required to identify common performance issues.
This PR proposes adding new marks around component effects. This will enable users to identify components with slow effect create/destroy functions without requiring them to dig through the call stack. (Once #22529 lands, these new marks will also include component stacks, making them more useful still.)
For example, here's a profile with a long-running effect. Without this change, it's not clear why the effects phase takes so long. After this change, it's more clear why that the phase is longer because of a specific component.
We may consider adding similar marks around render phase hooks like useState, useReducer, useMemo. I avoided doing that in this PR because it would be a pretty pervasive change to the ReactFiberHooks file.
Note that this change should have no effect on production bundles since everything is guarded behind a profiling feature flag.
Going to tag more people than I normally would for this pR, since it touches both reconciler and DevTools packages. Feel free to ignore though if you don't have strong feelings.
Note that although this PR adds new marks to the scheduling profiler, it's done in a way that's backwards compatible for older profiles.
This commit adds code to all React bundles to explicitly register the beginning and ending of the module. This is done by creating Error objects (which capture the file name, line number, and column number) and passing them explicitly to a DevTools hook (when present).
Next, as the Scheduling Profiler logs metadata to the User Timing API, it prints these module ranges along with other metadata (like Lane values and profiler version number).
Lastly, the Scheduling Profiler UI compares stack frames to these ranges when drawing the flame graph and dims or de-emphasizes frames that fall within an internal module.
The net effect of this is that user code (and 3rd party code) stands out clearly in the flame graph while React internal modules are dimmed.
Internal module ranges are completely optional. Older profiling samples, or ones recorded without the React DevTools extension installed, will simply not dim the internal frames.
* Add option to inject bootstrap scripts
These are emitted right after the shell as flushed.
* Update ssr fixtures to use bootstrapScripts instead of manual script tag
* Add option to FB renderer too
* Clear extra nodes if there's a mismatch within a suspense boundary
This usually happens when we exit out a DOM node but a suspense boundary
is a virtual DOM node and we didn't do it in that case because we took a
short cut by calling resetHydrationState directly since we know we won't
need to pop.
* Tighten up the types of getFirstHydratableChild
We currently call getFirstHydratableChild to step into the children of
a suspense boundary. This can be a text node or a suspense boundary
which isn't compatible with getFirstHydratableChild, and we cheat the type.
This accidentally works because .firstChild always returns null on those
nodes in the DOM.
This just makes that explicit.
@huozhi tried this out and says it's working as expected. I think we
can go ahead and move this into the stable channel, so that it is
available in the React 18 alpha releases.
* Add a failing test for Suspense hydration
* Include salazarm's changes to the test
* The hydration parent of a suspense boundary should be the boundary itself
This eventually got set when we popped back out of its children but it
doesn't start out that way.
This fixes it so that the boundary parent is always the suspense boundary.
* We now need to log errors with a suspense boundary as a parent
For now, we just log this with commentNode.parentNode as the parent for
purposes of the error message.
* Make a special getFirstHydratableChildWithinSuspenseInstance
We currently call getNextHydratableSibling but conceptually it's the child
of the boundary. It just happens to be that when we use comment nodes, we
need to call nextSibling in the DOM.
This makes this separation a bit clearer.
* Sync old fork
Co-authored-by: Dan Abramov <dan.abramov@me.com>
* Remove `jest` global check in concurrent roots
In concurrent mode, instead of checking `jest`, we check the new
`IS_REACT_ACT_ENVIRONMENT` global. The default behavior is `false`.
Legacy mode behavior is unchanged.
React's own internal test suite use a custom version of `act` that works
by mocking the Scheduler — rather than the "real" act used publicly. So
we don't enable the flag in our repo.
* Warn if `act` is called in wrong environment
Adds a warning if `act` is called but `IS_REACT_ACT_ENVIRONMENT` is not
enabled. The goal is to prompt users to correctly configure their
testing environment, so that if they forget to use `act` in a different
test, we can detect and warn about.
It's expected that the environment flag will be configured by the
testing framework. For example, a Jest plugin. We will link to the
relevant documentation page, once it exists.
The warning only fires in concurrent mode. Legacy roots will keep the
existing behavior.
* Extract `act` environment check into function
`act` checks the environment to determine whether to fire a warning.
We're changing how this check works in React 18. As a first step, this
refactors the logic into a single function. No behavior changes yet.
* Use IS_REACT_ACT_ENVIRONMENT to disable warnings
If `IS_REACT_ACT_ENVIRONMENT` is set to `false`, we will suppress
any `act` warnings. Otherwise, the behavior of `act` is the same as in
React 17: if `jest` is defined, it warns.
In concurrent mode, the plan is to remove the `jest` check and only warn
if `IS_REACT_ACT_ENVIRONMENT` is true. I have not implemented that
part yet.
## Summary
This commit is a proposal for handling duplicate installation of DevTools, in particular scoped to duplicates such as a dev build or the internal versions of DevTools installed alongside the Chrome Web Store extension.
Specifically, this commit makes it so when another instance of the DevTools extension is installed alongside the extension installed from the Chrome Web Store, we don't produce a stream of errors or crash Chrome, which is what would usually happen in this case.
### Detecting Duplicate Installations
- First, we check what type of installation the extension is: from the Chrome Web Store, the internal build of the extension, or a local development build.
- If the extension is from the **Chrome Web Store**:
- During initialization, we first check if the internal or local builds of the extension have already been installed and are enabled. To do this, we send a [cross-extension message](https://developer.chrome.com/docs/extensions/mv3/messaging/#external) to the internal and local builds of the extension using their extension IDs.
- We can do this because the extension ID for the internal build (and for the Chrome Web Store) is a stable ID.
- For the local build, at build time we hardcode a [`key` in the `manifest.json`](https://developer.chrome.com/docs/extensions/mv2/manifest/key/) which allows us to have a stable ID even for local builds.
- If we detect that the internal or local extensions are already installed, then we skip initializing the current extension altogether so as to not conflict with the other versions. This means we don't initialize the frontend or the backend at all.
- If the extension is the **Internal Build**:
- During initialization, we first check if the local builds of the extension has already been installed and is enabled. To do this, we send a [cross-extension message](https://developer.chrome.com/docs/extensions/mv3/messaging/#external) to the local build of the extension using its extension ID.
- We can do this for the local build because at build time we hardcode a [`key` in the `manifest.json`](https://developer.chrome.com/docs/extensions/mv2/manifest/key/) which allows us to have a stable ID even for local builds.
- If we detect that the local extension is already installed, then we skip initializing the current extension altogether so as to not conflict with the that version. This means we don't initialize the frontend or the backend at all.
- If the extension is a **Local Dev Build**:
- Since other extensions check for the existence of this extension and disable themselves if they detect it, we don't need any special handling during initialization and assume that there are no duplicate extensions. This means that we will generally prefer keeping this extension enabled.
This behavior means that the order of priority for keeping an extension enabled is the following:
1. Local build
2. Internal build
3. Public build
### Preventing duplicate backend initialization
Note that the backend is injected and initialized by the content script listening to a message posted to the inspected window (via `postMessage`). Since the content script will be injected twice, once each by each instance of the extension, even if we initialize the extension once, both content scripts would still receive the single message posted from the single frontend, and it would then still inject and initialize the backend twice.
In order to prevent this, we also add the extension ID to the message for injecting the backend. That way each content script can check if the message comes from its own extension, and if not it can ignore the message and avoid double injecting the backend.
### Other approaches
- I considered using the [`chrome.management`](https://developer.chrome.com/docs/extensions/reference/management/) API generally to detect other installations, but that requires adding additional permissions to our production extension, which didn't seem ideal.
- I also considered a few options of writing a special flag to the inspected window and checking for it before initializing the extension. However, it's hard to avoid race conditions in that case, and it seemed more reliable to check specifically for the WebStore extension, which is realistically where we would encounter the overlap.
### Rollout
- This commit needs to be published and rolled out to the Chrome Web Store first.
- After this commit is published to the Chrome Web Store, any duplicate instances of the extension that are built and installed after this commit will no longer conflict with the Chrome Web Store version.
### Next Steps
- In a subsequent PR, I will extend this code to show a warning when duplicate extensions have been detected.
Part of #22486
## How did you test this change?
### Basic Testing
- yarn flow
- yarn test
- yarn test-build-devtools
### Double installation testing
Testing double-installed extensions for this commit is tricky because we are relying on the extension ID of the internal and Chrome Web Store extensions, but we obviously can't actually test the Web Store version (since we can't modify the already published version).
In order to simulate duplicate extensions installed, I did the following process:
- Built separate extensions where I hardcoded a constant for whether the extension is internal or public (e.g. `EXTENSION_INSTALLATION_TYPE = 'internal'`). Then I installed these built extensions corresponding to the "internal" and "Web Store" builds.
- Build and run the regular development extension (with `yarn build:chrome:dev && yarn test:chrome`), using the extension IDs of the previously built extensions as the "internal" and "public" extension IDs.
With this set up in place, I tested the following on pages both with and without React:
- When only the local extension enabled, DevTools works normally.
- When only the "internal" extension enabled, DevTools works normally.
- When only the "public" extension enabled, DevTools works normally.
- When "internal" and "public" extensions are installed, "public" extension is disabled and "internal" extension works normally.
- When the local extension runs alongside the other extensions, other extensions disable themselves and local build works normally.
- When we can't recognize what type of build the extension corresponds to, we show an error.
- When all 3 extensions are installed and enabled in all different combinations, DevTools no longer produces errors or crashes Chrome, and works normally.
* Handle render phase updates explicitly
We fire a warning in development if a component is updated during
the render phase (with the exception of local hook updates, which have
their own defined behavior).
Because it's not a supported React pattern, we don't have that many
tests that trigger this path. But it is meant to have reasonable
semantics when it does happen, so that if it accidentally ships to
production, the app doesn't crash unnecessarily. The behavior is not
super well-defined, though.
There are also some _internal_ React implementation details that
intentionally to rely on this behavior. Most prominently, selective
hydration and useOpaqueIdentifier.
I need to tweak the behavior of render phase updates slightly as part
of a fix for useOpaqueIdentifier. This shouldn't cause a user-facing
change in behavior outside of useOpaqueIdentifier, but it does require
that we explicitly model render phase updates.
* Bugfix: Nested useOpaqueIdentifier calls
Fixes an issue where multiple useOpaqueIdentifier hooks are upgraded
to client ids within the same render.
The way the upgrade works is that useOpaqueIdentifier schedules a
render phase update then throws an error to trigger React's error
recovery mechanism.
The normal error recovery mechanism is designed for errors that occur
as a result of interleaved mutations, so we usually only retry a single
time, synchronously, before giving up.
useOpaqueIdentifier is different because the error its throws when
upgrading is not caused by an interleaved mutation. Rather, it happens
when an ID is referenced for the first time inside a client-rendered
tree (i.e. sommething that wasn't part of the initial server render).
The fact that it relies on the error recovery mechanism is an
implementation detail. And a single recovery attempt may be
insufficient. For example, if a parent and a child component may
reference different ids, and both are mounted as a result of the same
client update, that will trigger two separate error recovery attempts.
Because render phase updates are not allowed when triggered from
userspace — we log a warning in developement to prevent them —
we can assume that if something does update during the render phase, it
is one of our "legit" implementation details like useOpaqueIdentifier.
So we can keep retrying until we succeed — up to a limit, to protect
against inifite loops. I chose 50 since that's the limit we use for
commit phase updates.
* Rename pipeToNodeWritable to renderToNodePipe
* Add startWriting API to Flight
We don't really need it in this case because there's way less reason to
delay the stream in Flight.
* Pass the destination to startWriting instead of renderToNode
* Rename startWriting to pipe
This mirrors the ReadableStream API in Node
* Error codes
* Rename to renderToPipeableStream
This mimics the renderToReadableStream API for the browser.
* Hoist error codes import to module scope
When this code was written, the error codes map (`codes.json`) was
created on-the-fly, so we had to lazily require from inside the visitor.
Because `codes.json` is now checked into source, we can import it a
single time in module scope.
* Minify error constructors in production
We use a script to minify our error messages in production. Each message
is assigned an error code, defined in `scripts/error-codes/codes.json`.
Then our build script replaces the messages with a link to our
error decoder page, e.g. https://reactjs.org/docs/error-decoder.html/?invariant=92
This enables us to write helpful error messages without increasing the
bundle size.
Right now, the script only works for `invariant` calls. It does not work
if you throw an Error object. This is an old Facebookism that we don't
really need, other than the fact that our error minification script
relies on it.
So, I've updated the script to minify error constructors, too:
Input:
Error(`A ${adj} message that contains ${noun}`);
Output:
Error(formatProdErrorMessage(ERR_CODE, adj, noun));
It only works for constructors that are literally named Error, though we
could add support for other names, too.
As a next step, I will add a lint rule to enforce that errors written
this way must have a corresponding error code.
* Minify "no fallback UI specified" error in prod
This error message wasn't being minified because it doesn't use
invariant. The reason it didn't use invariant is because this particular
error is created without begin thrown — it doesn't need to be thrown
because it's located inside the error handling part of the runtime.
Now that the error minification script supports Error constructors, we
can minify it by assigning it a production error code in
`scripts/error-codes/codes.json`.
To support the use of Error constructors more generally, I will add a
lint rule that enforces each message has a corresponding error code.
* Lint rule to detect unminified errors
Adds a lint rule that detects when an Error constructor is used without
a corresponding production error code.
We already have this for `invariant`, but not for regular errors, i.e.
`throw new Error(msg)`. There's also nothing that enforces the use of
`invariant` besides convention.
There are some packages where we don't care to minify errors. These are
packages that run in environments where bundle size is not a concern,
like react-pg. I added an override in the ESLint config to ignore these.
* Temporarily add invariant codemod script
I'm adding this codemod to the repo temporarily, but I'll revert it
in the same PR. That way we don't have to check it in but it's still
accessible (via the PR) if we need it later.
* [Automated] Codemod invariant -> Error
This commit contains only automated changes:
npx jscodeshift -t scripts/codemod-invariant.js packages --ignore-pattern="node_modules/**/*"
yarn linc --fix
yarn prettier
I will do any manual touch ups in separate commits so they're easier
to review.
* Remove temporary codemod script
This reverts the codemod script and ESLint config I added temporarily
in order to perform the invariant codemod.
* Manual touch ups
A few manual changes I made after the codemod ran.
* Enable error code transform per package
Currently we're not consistent about which packages should have their
errors minified in production and which ones should.
This adds a field to the bundle configuration to control whether to
apply the transform. We should decide what the criteria is going
forward. I think it's probably a good idea to minify any package that
gets sent over the network. So yes to modules that run in the browser,
and no to modules that run on the server and during development only.
The `download-experimental-build` script has been flaky on CodeSandbox
CI, I think because of GitHub rate limiting.
Until we figure out how to fix that, I've updated it to fall back to a
local build.
* Pass in Destination lazily in startFlowing instead of createRequest
* Delay fatal errors until we have a destination to forward them to
* Flow can now be inferred by whether there's a destination set
We can drop the destination when we're not flowing since there's nothing to
write to.
Fatal errors now close once flowing starts back up again.
* Defer fatal errors in Flight too
As a follow up to #22445, this extracts the queueing logic that is
shared between `dispatchSetState` and `dispatchReducerAction` into
separate functions. It likely doesn't save any bytes since these will
get inlined, anyway, but it does make the flow a bit easier to follow.
* Remove reentrant check from Fizz/Flight
* Make startFlowing explicit in Flight
This is already an explicit call in Fizz. This moves flowing to be explicit.
That way we can avoid calling it in start() for web streams and therefore
avoid the reentrant call.
* Add regression test
This test doesn't actually error due to the streams polyfill not behaving
like Chrome but rather according to spec.
* Update the Web Streams polyfill
Not that we need this but just in case there are differences that are fixed.
* Fork dispatchAction for useState/useReducer
* Remove eager bailout from forked dispatchReducerAction, update tests
* Update eager reducer/state logic to handle state case only
* sync reconciler fork
* rename test
* test cases from #15198
* comments on new test cases
* comments on new test cases
* test case from #21419
* minor tweak to test name to kick CI
* Move flushSync warning to React DOM
When you call in `flushSync` from an effect, React fires a warning. I've
moved the implementation of this warning out of the reconciler and into
React DOM.
`flushSync` is a renderer API, not an isomorphic API, because it has
behavior that was designed specifically for the constraints of React
DOM. The equivalent API in a different renderer may not be the same.
For example, React Native has a different threading model than the
browser, so it might not make sense to expose a `flushSync` API to the
JavaScript thread.
* Make root.unmount() synchronous
When you unmount a root, the internal state that React stores on the
DOM node is immediately cleared. So, we should also synchronously
delete the React tree. You should be able to create a new root using
the same container.
Changes our text encoding approach to properly support multibyte characters following this algorithm. Based on benchmarking, this new approach is roughly equivalent in terms of performance (sometimes slightly faster, sometimes slightly slower).
I also considered using TextEncoder/TextDecoder for this, but it was much slower (~85%).
* Revise ESLint rules for string coercion
Currently, react uses `'' + value` to coerce mixed values to strings.
This code will throw for Temporal objects or symbols.
To make string-coercion safer and to improve user-facing error messages,
This commit adds a new ESLint rule called `safe-string-coercion`.
This rule has two modes: a production mode and a non-production mode.
* If the `isProductionUserAppCode` option is true, then `'' + value`
coercions are allowed (because they're faster, although they may
throw) and `String(value)` coercions are disallowed. Exception:
when building error messages or running DEV-only code in prod
files, `String()` should be used because it won't throw.
* If the `isProductionUserAppCode` option is false, then `'' + value`
coercions are disallowed (because they may throw, and in non-prod
code it's not worth the risk) and `String(value)` are allowed.
Production mode is used for all files which will be bundled with
developers' userland apps. Non-prod mode is used for all other React
code: tests, DEV blocks, devtools extension, etc.
In production mode, in addiiton to flagging `String(value)` calls,
the rule will also flag `'' + value` or `value + ''` coercions that may
throw. The rule is smart enough to silence itself in the following
"will never throw" cases:
* When the coercion is wrapped in a `typeof` test that restricts to safe
(non-symbol, non-object) types. Example:
if (typeof value === 'string' || typeof value === 'number') {
thisWontReport('' + value);
}
* When what's being coerced is a unary function result, because unary
functions never return an object or a symbol.
* When the coerced value is a commonly-used numeric identifier:
`i`, `idx`, or `lineNumber`.
* When the statement immeidately before the coercion is a DEV-only
call to a function from shared/CheckStringCoercion.js. This call is a
no-op in production, but in DEV it will show a console error
explaining the problem, then will throw right after a long explanatory
code comment so that debugger users will have an idea what's going on.
The check function call must be in the following format:
if (__DEV__) {
checkXxxxxStringCoercion(value);
};
Manually disabling the rule is usually not necessary because almost all
prod use of the `'' + value` pattern falls into one of the categories
above. But in the rare cases where the rule isn't smart enough to detect
safe usage (e.g. when a coercion is inside a nested ternary operator),
manually disabling the rule will be needed.
The rule should also be manually disabled in prod error handling code
where `String(value)` should be used for coercions, because it'd be
bad to throw while building an error message or stack trace!
The prod and non-prod modes have differentiated error messages to
explain how to do a proper coercion in that mode.
If a production check call is needed but is missing or incorrect
(e.g. not in a DEV block or not immediately before the coercion), then
a context-sensitive error message will be reported so that developers
can figure out what's wrong and how to fix the problem.
Because string coercions are now handled by the `safe-string-coercion`
rule, the `no-primitive-constructor` rule no longer flags `String()`
usage. It still flags `new String(value)` because that usage is almost
always a bug.
* Add DEV-only string coercion check functions
This commit adds DEV-only functions to check whether coercing
values to strings using the `'' + value` pattern will throw. If it will
throw, these functions will:
1. Display a console error with a friendly error message describing
the problem and the developer can fix it.
2. Perform the coercion, which will throw. Right before the line where
the throwing happens, there's a long code comment that will help
debugger users (or others looking at the exception call stack) figure
out what happened and how to fix the problem.
One of these check functions should be called before all string coercion
of user-provided values, except when the the coercion is guaranteed not
to throw, e.g.
* if inside a typeof check like `if (typeof value === 'string')`
* if coercing the result of a unary function like `+value` or `value++`
* if coercing a variable named in a whitelist of numeric identifiers:
`i`, `idx`, or `lineNumber`.
The new `safe-string-coercion` internal ESLint rule enforces that
these check functions are called when they are required.
Only use these check functions in production code that will be bundled
with user apps. For non-prod code (and for production error-handling
code), use `String(value)` instead which may be a little slower but will
never throw.
* Add failing tests for string coercion
Added failing tests to verify:
* That input, select, and textarea elements with value and defaultValue
set to Temporal-like objects which will throw when coerced to string
using the `'' + value` pattern.
* That text elements will throw for Temporal-like objects
* That dangerouslySetInnerHTML will *not* throw for Temporal-like
objects because this value is not cast to a string before passing to
the DOM.
* That keys that are Temporal-like objects will throw
All tests above validate the friendly error messages thrown.
* Use `String(value)` for coercion in non-prod files
This commit switches non-production code from `'' + value` (which
throws for Temporal objects and symbols) to instead use `String(value)`
which won't throw for these or other future plus-phobic types.
"Non-produciton code" includes anything not bundled into user apps:
* Tests and test utilities. Note that I didn't change legacy React
test fixtures because I assumed it was good for those files to
act just like old React, including coercion behavior.
* Build scripts
* Dev tools package - In addition to switching to `String`, I also
removed special-case code for coercing symbols which is now
unnecessary.
* Add DEV-only string coercion checks to prod files
This commit adds DEV-only function calls to to check if string coercion
using `'' + value` will throw, which it will if the value is a Temporal
object or a symbol because those types can't be added with `+`.
If it will throw, then in DEV these checks will show a console error
to help the user undertsand what went wrong and how to fix the
problem. After emitting the console error, the check functions will
retry the coercion which will throw with a call stack that's easy (or
at least easier!) to troubleshoot because the exception happens right
after a long comment explaining the issue. So whether the user is in
a debugger, looking at the browser console, or viewing the in-browser
DEV call stack, it should be easy to understand and fix the problem.
In most cases, the safe-string-coercion ESLint rule is smart enough to
detect when a coercion is safe. But in rare cases (e.g. when a coercion
is inside a ternary) this rule will have to be manually disabled.
This commit also switches error-handling code to use `String(value)`
for coercion, because it's bad to crash when you're trying to build
an error message or a call stack! Because `String()` is usually
disallowed by the `safe-string-coercion` ESLint rule in production
code, the rule must be disabled when `String()` is used.
If an error is thrown during a transition where we would have otherwise
suspended without showing a fallback (i.e. during a refresh), we should
still suspend.
The current behavior is that the error will force the fallback to
appear, even if it's completely unrelated to the component that errored,
which breaks the contract of `startTransition`.
* Refactor throwException control flow
I'm about to add more branches to the Suspense-related logic in
`throwException`, so before I do, I split some of the steps into
separate functions so that later I can use them in multiple places.
This commit does not change any program behavior, only the control flow
surrounding existing code.
* Hydration errors should force a client render
If something errors during hydration, we should try rendering again
without hydrating.
We'll find the nearest Suspense boundary and force it to client render,
discarding the server-rendered content.
I think this naming is a bit clearer. It means the root is currently
showing server rendered content that needs to be hydrated.
A dehydrated root is conceptually the same as what we call dehydrated
Suspense boundary, so this makes the naming of the root align with the
naming of subtrees.
The scheduling profiler markComponentRenderStopped method is supposed to be called when rendering finishes or when a value is thrown (Suspense or Error). Previously we were calling this in a Suspense-only path of `throwException`.
This PR updates the code to handle errors (or non-Thenables) thrown as well.
It also moves the mark logic the work loop `handleError` method, with Suspense/Error agnostic cleanup.
Indexed maps divide nested source maps into sections, annotated with a line and column offset. Since these sections are JSON and can be quickly parsed, we can easily separate them without doing the heavier base64 and VLQ decoding process. This PR updates our sourcemap parsing code to defer parsing of an indexed map section until we actually need to retrieve mappings from it.
* Remove pushEmpty
This is only used to support the assignID mechanism.
* Remove assignID mechanism
This effectively isn't used anyway because we always insert a dummy tag
into the fallback.
* Emit the template tag with an ID directly in pending boundaries
This ensures that assigning the ID is deterministic since it's done during
writing.
This also avoids emitting it for client rendered boundaries that start as
client rendered since we never need to refer to them.
* Move lazy ID initialization to the core implementation
We never need an ID before we write a pending boundary. This also ensures
that ID generation is deterministic by moving it to the write phase.
* Simplify the inserted scripts
We can assume that there are no text nodes before the template tag so this
simplifies the script that finds the comment node. It should be the direct
previous child.
I noticed a weird branch where we attach a ping listener even in legacy
mode. It's weird because this shouldn't be necessary. Fallbacks always
synchronously commit in legacy mode, so pings never happen. (A "ping" is
when a suspended promise resolves before the fallback has committed.)
It took me a moment to remember why this case exists, but it's related
to React.lazy.
There's a special case where we suspend while reconciling the children
of a Suspense boundary's inner Offscreen wrapper fiber. This happens
when a React.lazy component is a direct child of a Suspense boundary.
Suspense boundaries are implemented as multiple fibers, but they are a
single conceptual unit. The legacy mode behavior where we pretend the
suspended fiber committed as `null` won't work, because in this case the
"suspended" fiber is the inner Offscreen wrapper.
Because the contents of the boundary haven't started rendering yet (i.e.
nothing in the tree has partially rendered) we can switch to the
regular, concurrent mode behavior: mark the boundary with ShouldCapture
and enter the unwind phase.
However, even though we're switching to the concurrent mode behavior, we
don't need to attach a ping listener. So I refactored the logic so that
it doesn't escape back into the regular path.
It's not really a big deal that we attach an unncessary ping listener,
since this case is so unusual. The motivation is not performance related
— it's to make the logic clearer, because I'm about to add another case
where we trigger a Suspense boundary without attaching a ping listener.
This commit dramatically improves the performance of the hook names feature by replacing the source-map-js integration with custom mapping code built on top of sourcemap-codec. Based on my own benchmarking, this makes parsing 3-4 times faster. (The bulk of these changes are in SourceMapConsumer.js.)
While implementing this code, I also uncovered a problem with the way we were caching source-map metadata that was causing us to potential parse the same source-map multiple times. (I addressed this in a separate commit for easier reviewing. The bulk of these changes are in parseSourceAndMetadata.js.)
Altogether these changes dramatically improve the performance of the hooks parsing code.
One additional thing we could look into if the source-map download still remains a large bottleneck would be to stream it and decode the mappings array while it streams in rather than in one synchronous chunk after the full source-map has been downloaded.
Going to revert this until we figure out error reporting. It looks like
our downstream infra already supports some type of error recovery so
we might not need it here.
We're still in the process of migrating to the Fizz server renderer. In
the meantime, this makes the error semantics on the old server renderer
match the behavior of the new one: if an error is thrown, it triggers a
Suspense fallback, just as if it suspended (this part was already
implemented). Then the errored tree is retried on the client, where it
may recover and finish successfully.
Recoil uses useMutableSource behind a flag. I thought this was fine
because Recoil isn't used in any concurrent roots, so the behavior
would be the same, but it turns out that it is used by concurrent
roots in a few places.
I'm not expecting it to be hard to migrate to useSyncExternalStore, but
to de-risk the change I'm going to roll it out gradually with a flag. In
the meantime, I've added back the useMutableSource API.
There's a downstream workflow that runs the `print-warnings` command. We
can make it faster by scraping the warnings in CI and storing the
result as a build artifact.
The publish-preleases command prints the URL of the publish workflow
so that you can visit the page and follow along.
But it can take a few seconds before the workflow ID is available, after
you create the pipeline. So the script polls the workflow endpoint
until it's available.
The current polling limit is too low so I increased it.
I also updated the error message to provide more info.
Previously, DevTools always overrode the native console to dim or supress StrictMode double logging. It also overrode console.log (in addition to console.error and console.warn). However, this changes the location shown by the browser console, which causes a bad developer experience. There is currently a TC39 proposal that would allow us to extend console without breaking developer experience, but in the meantime this PR changes the StrictMode console override behavior so that we only patch the console during the StrictMode double render so that, during the first render, the location points to developer code rather than our DevTools console code.
This removes all the remaining references to the `build2` directory
except for the CI job that stores the artifacts. We'll keep the
`build2` artifact until downstream scripts are migrated to `build`.
Update all our local scripts to use `build` instead of `build2`.
There are still downstream scripts that depend on `build2`, though, so
we can't remove it yet.
Now that all the CI jobs have been migrated to the new build script,
we can start renaming the `build2` directory to `build`.
Since there are lots of scripts that reference `build2`, including
downstream scripts that live outside this repo, I'm going to keep
the `build2` directory around as a copy of `build`.
Then once all the references are updated, I will delete the copy.
* Move lint job to new, combined CI workflow
Moves the lint job our new, combined CI workflow.
After this, there is only one job remaining to be migrated. Then we
can delete the old workflow and build script.
* Remove "stable" CI workflow
This workflow is now empty so we can remove it
Moves the RELEASE_CHANNEL_stable_yarn_test_dom_fixtures job to our new,
combined CI workflow.
After this, there are only two jobs remaining to be migrated. Then we
can delete the old workflow and build script.
* Convert useSES shim tests to use React DOM
Idea is that eventually we'll run these tests against an actual build of
React DOM 17 to test backwards compatibility.
* Implement getServerSnapshot in userspace shim
If the DOM is not present, we assume that we are running in a server
environment and return the result of `getServerSnapshot`.
This heuristic doesn't work in React Native, so we'll need to provide
a separate native build (using the `.native` extension). I've left this
for a follow-up.
We can't call `getServerSnapshot` on the client, because in versions of
React before 18, there's no built-in mechanism to detect whether we're
hydrating. To avoid a server mismatch warning, users must account for
this themselves and return the correct value inside `getSnapshot`.
Note that none of this is relevant to the built-in API that is being
added in 18. This only affects the userspace shim that is provided
for backwards compatibility with versions 16 and 17.
Adds a third argument called `getServerSnapshot`.
On the server, React calls this one instead of the normal `getSnapshot`.
We also call it during hydration.
So it represents the snapshot that is used to generate the initial,
server-rendered HTML. The purpose is to avoid server-client mismatches.
What we render during hydration needs to match up exactly with what we
render on the server.
The pattern is for the server to send down a serialized copy of the
store that was used to generate the initial HTML. On the client, React
will call either `getSnapshot` or `getServerSnapshot` on the client as
appropriate, depending on whether it's currently hydrating.
The argument is optional for fully client rendered use cases. If the
user does attempt to omit `getServerSnapshot`, and the hook is called
on the server, React will abort that subtree on the server and
revert to client rendering, up to the nearest Suspense boundary.
For the userspace shim, we will need to use a heuristic (canUseDOM)
to determine whether we are in a server environment. I'll do that in
a follow up.
The replace-fork script depends on ESLint to fix the reconciler imports
— `.old` -> `.new` or vice versa. If ESLint crashes, it can leave the
imports in an incorrect state.
As a convenience, @bvaughn updated the script to automatically run
`git checkout -- .` if the ESLint command fails. An unintended
consequence of the strategy is that if the working directory is not
clean, then any uncommitted changes will be lost.
We need a better strategy for this that prevents the accidental loss of
work. One option is to exit early if the working directory is not clean
before you run the script, though that affects the usability of
the script.
An ideal solution would reset the working directory back to whatever
state it was in before the script ran, perhaps by stashing all the
changes and restoring them if the script aborts.
Until we think of something better, I've commmented out the branch.
This flag was broken due to a buggy race case in the ncp() command. The fix is amittedly a hack but improves on the existing behavior (of leaving the workspace in a broken state).
Until useSyncExternalStore is finalized, the shim should import the
prefixed version (unstable_useSyncExternalStore), which is available
in the experimental builds. That way our early testers can start
using it.
When you pass an unmemoized selector to useSyncExternalStoreExtra, we
have to reevaluate it on every render because we don't know whether
it depends on new props.
However, after reevalutating it, we should still compare the result
to the previous selection with `isEqual` and reuse the old one if it
hasn't changed.
Originally I did not implement this, because if the selector changes due
to new props or state, the component is going to have to re-render
anyway. However, it's still useful to return a memoized selection
when possible, because it may be the input to a downstream memoization.
In the test I wrote, the example I chose is selecting a list of
items from the store, and passing the list as a prop to a memoized
component. If the list prop is memoized, we can bail out.
* [useSyncExternalStore] Remove extra hook object
Because we already track `getSnapshot` and `value` on the store
instance, we don't need to also track them as effect dependencies. And
because the effect doesn't require any clean-up, we don't need to track
a `destroy` function.
So, we don't need to store any additional state for this effect. We can
call `pushEffect` directly, and only during renders where something
has changed.
This saves some memory, but my main motivation is because I plan to use
this same logic to schedule a pre-commit consistency check. (See the
inline comments for more details.)
* Split shouldTimeSlice into two separate functions
Lanes that are blocking (SyncLane, and DefaultLane inside a blocking-
by-default root) are always blocking for a given root. Whereas expired
lanes can expire while the render phase is already in progress.
I want to check if a lane is blocking without checking whether it
expired, so I split `shouldTimeSlice` into two separate functions.
I'll use this in the next step.
* Check for store mutations before commit
When a store is read for the first time, or when `subscribe` or
`getSnapshot` changes, during a concurrent render, we have to check
at the end of the render phase whether the store was mutated by
an concurrent event.
In the userspace shim, we perform this check in a layout effect, and
patch up any inconsistencies by scheduling another render + commit.
However, even though we patch them up in the next render, the parent
layout effects that fire in the original render will still observe an
inconsistent tree.
In the native implementation, we can instead check for inconsistencies
right after the root is completed, before entering the commit phase. If
we do detect a mutaiton, we can discard the tree and re-render before
firing any effects. The re-render is synchronous to block further
concurrent mutations (which is also what we do to recover from tearing
bugs that result in an error). After the synchronous re-render, we can
assume the tree the tree is consistent and continue with the normal
algorithm for finishing a completed root (i.e. either suspend
or commit).
The result is that layout effects will always observe a consistent tree.
Replaced network.onRequestFinished() caching with network.getHAR() so that we can avoid redundantly (pre) caching JavaScript content. In the event that the HAR log doesn't contain a match, we'll fall back to fetching from the Network (and hoping for a cache hit from that layer).
I've tested both internally (internal Facebook DEV server) and externally (Code Sandbox) and it seems like this approach results in cache hits, so long as DevTools is opened when the page loads. (Otherwise it falls back to fetch().)
* update error message to include useLayoutEffect or useEffect on bad effect return
* Update packages/react-reconciler/src/ReactFiberCommitWork.new.js
Co-authored-by: Ricky <rickhanlonii@gmail.com>
* use existing import
Co-authored-by: Ricky <rickhanlonii@gmail.com>
Reverts part of #22275 (adding .catch() to Thenables in Suspense caches) in response to #22275 (comment).
After taking another look with fresh eyes, I think I see the "uncaught error" issue I initially noticed was in checkForUpdate() (which did not pass an error handler to .then)
This commit builds on PR #22260 and makes the following changes:
* Adds a DevTools feature flag for named hooks support. (This allows us to disable it entirely for a build via feature flag.)
* Adds a new Suspense cache for dynamically imported modules. (This allows a component to suspend while importing an external code chunk– like the hook names parsing code).
* DevTools supports a hookNamesModuleLoaderFunction param to import the hook names module. I wish this could be handles as part of the react-devtools-shared package, but I'm not sure how to configure Webpack (4) to serve the chunk from react-devtools-inline. This seemed like a reasonable workaround.
The PR also contains an additional unrelated change:
* Removes pre-fetch optimization (added in DevTools: Improve named hooks network caching #22198). This optimization was mostly only important for cases where sources needed to be re-downloaded, something which we can now avoid in most cases¹ thanks to using cached responses already loaded by the page. (I tested this locally on Facebook and this change has no negative performance impact. There is still some overhead from serializing the JS through the Bridge but that's constant between the two approaches.)
¹ The case where we don't benefit from cached responses is when DevTools are opened after the page has already loaded certain scripts. This seems uncommon enough that I don't think it justified the added complexity of prefetching.
* Add test that triggers infinite update loop
In 18, passive effects are flushed synchronously if they are the
result of a synchronous update. We have a guard for infinite update
loops that occur in the layout phase, but it doesn't currently work for
synchronous updates from a passive effect.
The reason this probably hasn't come up yet is because synchronous
updates inside the passive effect phase are relatively rare: you either
have to imperatively dispatch a discrete event, like `el.focus`, or you
have to call `ReactDOM.flushSync`, which triggers a warning. (In
general, updates inside a passive effect are not encouraged.)
I discovered this because `useSyncExternalStore` does sometimes
trigger updates inside the passive effect phase.
This commit adds a failing test to prove the issue exists. I will fix
it in the next commit.
* Fix failing test added in previous commit
The way we detect a "nested update" is if there's synchronous work
remaining at the end of the commit phase.
Currently this check happens before we synchronously flush the passive
effects. I moved it to after the effects are fired, so that it detects
whether synchronous work was scheduled in that phase.
* Test bad useEffect return value with noop-renderer
* Use previous "root"-approach
Tests should now be invariant under variants
* Add same test for layout effects
* Fix#21972: Add `onResize` event to video elements
This is a simple fix for #21972 that adds support for the `onResize` media event.
I created a separate `videoEventTypes` array since I doubt anyone will want to add `onResize` to an audio event. It would simplify the code a bit to just add `resize` to the `mediaEventTypes` array, if that’s preferred.
Pre-commit checklist ([source](https://reactjs.org/docs/how-to-contribute.html#sending-a-pull-request))
✅ Fork the repository and create your branch from `main`.
✅ Run `yarn` in the repository root.
✅ If you’ve fixed a bug or added code that should be tested, add tests!
✅ Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch TestName` is helpful in development.
✅ Run `yarn test --prod` to test in the production environment.
✅ If you need a debugger, run `yarn debug-test --watch TestName`, open chrome://inspect, and press “Inspect”.
✅ Format your code with prettier (`yarn prettier`).
✅ Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only check changed files.
✅ Run the Flow typechecks (`yarn flow`).
✅ If you haven’t already, complete the CLA.
* Consolidate `videoEventTypes` array into `mediaEventTypes`
Adds support for useSyncExternalStore to react-debug-tools, which in
turn adds support for React Devtools.
Test plan: I added a test to ReactHooksInspectionIntegration, based on
existing one for useMutableSource.
The userspace shim of useSyncExternalStore uses a useState hook because
it's the only way to trigger a re-render. We don't actually use the
queue to store anything, because we read the current value directly
from the store.
In the native implementation, we can schedule an update on the fiber
directly, without the overhead of a queue.
This adds an initial implementation of useSyncExternalStore to the
fiber reconciler. It's mostly a copy-paste of the userspace
implementation, which is not ideal but is a good enough starting place.
The main change we'll want to make to this native implementation is to
move the tearing checks from the layout phase to an earlier, pre-commit
phase so that code that runs in the commit phase always observes a
consistent tree.
Follow-ups:
- Implement in Fizz
- Implement in old SSR renderer
- Implement in react-debug-hooks
This sets up an initial shim implementation of useSyncExternalStore,
via the use-sync-external-store package. It's designed to mimic the
behavior of the built-in API, but is backwards compatible to any version
of React that supports hooks.
I have not yet implemented the built-in API, but once it exists, the
use-sync-external-store package will always prefer that one. Library
authors can depend on the shim and trust that their users get the
correct implementation.
See https://github.com/reactwg/react-18/discussions/86 for background
on the API.
The tests I've added here are designed to run against both the shim and
built-in implementation, using our variant test flag feature. Tests that
only apply to concurrent roots will live in a separate suite.
While testing the recently-launched named hooks feature, I noticed that one of the two big performance bottlenecks is fetching the source file. This was unexpected since the source file has already been loaded by the page. (After all, DevTools is inspecting a component defined in that same file.)
To address this, I made the following changes:
- [x] Keep CPU bound work (parsing source map and AST) in a worker so it doesn't block the main thread but move I/O bound code (fetching files) to the main thread.
- [x] Inject a function into the page (as part of the content script) to fetch cached files for the extension. Communicate with this function using `eval()` (to send it messages) and `chrome.runtime.sendMessage()` to return its responses to the extension).
With the above changes in place, the extension gets cached responses from a lot of sites- but not Facebook. This seems to be due to the following:
* Facebook's response headers include [`vary: 'Origin'`](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Vary).
* The `fetch` made from the content script does not include an `Origin` request header.
To reduce the impact of cases where we can't re-use the Network cache, this PR also makes additional changes:
- [x] Use `devtools.network.onRequestFinished` to (pre)cache resources as the page loads them. This allows us to avoid requesting a resource that's already been loaded in most cases.
- [x] In case DevTools was opened _after_ some requests were made, we also now pre-fetch (and cache in memory) source files when a component is selected (if it has hooks). If the component's hooks are later evaluated, the source map will be faster to access. (Note that in many cases, this prefetch is very fast since it is returned from the disk cache.)
With the above changes, we've reduced the time spent in `loadSourceFiles` to nearly nothing.
lunaruan commented 3 days ago •
This PR adds separate DevTools feature flag configurations for react-devtools-core. It also breaks the builds down into facebook specific and open source flags so we can experiment in React Native.
Tested yarn build:standalone, yarn build:backend, yarn build:standalone:fb, and yarn build:backend:fb and inspected the output to make sure each package used the correct feature flags (the first two use core-oss and the latter two use fb-oss.
React currently suppress console logs in StrictMode during double rendering. However, this causes a lot of confusion. This PR moves the console suppression logic from React into React Devtools. Now by default, we no longer suppress console logs. Instead, we gray out the logs in console during double render. We also add a setting in React Devtools to allow developers to hide console logs during double render if they choose.
We use an LRU for this rather than a WeakMap because of how the "no-change" optimization works.
When the frontend polls the backend for an update on the element that's currently inspected, the backend will send a "no-change" message if the element hasn't updated (rendered) since the last time it was asked. In thid case, the frontend cache should reuse the previous (cached) value. Using a WeakMap keyed on Element generally works well for this, since Elements are mutable and stable in the Store. This doens't work properly though when component filters are changed, because this will cause the Store to dump all roots and re-initialize the tree (recreating the Element objects).
So instead we key on Element ID (which is stable in this case) and use an LRU for eviction.
## Summary
Our current logic for extracting source map urls assumed that the url contained no query params (e.g. `?foo=bar`), and when extracting the url we would cut off the query params. I noticed this during internal testing, since removing the query params would cause loading source maps to fail.
This commit fixes that behavior by ensuring that our regex captures the full url, including query params.
## Test Plan
- yarn flow
- yarn test
- yarn test-build-devtools
- added new regression tests
- named hooks still work on manual test of browser extension on a few different apps (code sandbox, create-react-app, internally).
I copied the set up we use for React.
In the www-variant test job, the Scheduler `__VARIANT__` flags will be
`true`. When writing a test, we can read the value of the flag with the
`gate` pragma and method.
Note: Since these packages are currently released in lockstep, maybe we
should remove SchedulerFeatureFlags and use ReactFeatureFlags for both.
Panning horizontally via mouse wheel used to allow you to scrub over snapshot images. This was accidentally broken by a recent change. The core of the fix for this was to update `useSmartTooltip()` to remove the dependencies array so that a newly rendered tooltip is positioned even if the mouseX/mouseY coordinates don't change (as they don't when panning via wheel).
I also cleaned a couple of unrelated things up while doing this:
* Consolidated hover reset logic formerly split between `CanvasPage` and `Surface` into the `Surface` `handleInteraction()` function.
* Cleaned up redundant ref setting code in EventTooltip.
## Summary
Before this commit, if a hook returned an array the was destructured, but without assigning a variable to the first element in the array, this would produce an error. This was detected via internal testing.
This commit fixes that and adds regression tests.
## Test Plan
- yarn flow
- yarn test
- yarn test-build-devtools
- added new regression tests
- named hooks still work on manual test of browser extension on a few different apps (code sandbox, create-react-app, internally).
## Summary
Before this commit, if a hook returned an object and we declared a variable using object destructuring on the returned value, we would produce a runtime error. This was detected via internal testing.
This commit fixes that and adds regression tests.
## Test Plan
- yarn flow
- yarn test
- yarn test-build-devtools
- added new regression tests
- named hooks still work on manual test of browser extension on a few different apps (code sandbox, create-react-app, internally).
## Summary
Follow up from https://github.com/facebook/react/pull/22010.
The initial implementation of named hooks and for looking up hook name metadata in an extended source map both assumed that the source maps would always have a `sources` field available, and didn't account for the source maps in the [Index Map](https://sourcemaps.info/spec.html#h.535es3xeprgt) format, which contain a list of `sections` and don't have the `source` field available directly.
In order to properly access metadata in extended source maps, this commit:
- Adds a new `SourceMapMetadataConsumer` api, which is a fork / very similar in structure to the corresponding [consumer in Metro](2b44ec39b4/packages/metro-symbolicate/src/SourceMetadataMapConsumer.js (L56)) (as specified by @motiz88 in https://github.com/facebook/react/issues/21782.
- Updates `parseHookNames` to use this new api
## Test Plan
- yarn flow
- yarn test
- yarn test-build-devtools
- added new regression tests covering the index map format
- named hooks still work on manual test of browser extension on a few different apps (code sandbox, create-react-app, internally).
* [Scheduler] Track start of current chunk
Currently in `shouldYield`, we compare the current time to a deadline
that is pre-computed at the beginning of the current chunk.
However, since we use different deadlines depending on whether an input
event is pending, it makes more sense to track the start of the current
chunk and check how much time has elapsed since then.
Doesn't change any behavior, just refactors the logic.
* [Scheduler] Check for continuous input events
`isInputPending` supports a `includeContinuous` option. When set to
`true`, the method will check for pending continuous inputs, like
`mousemove`, in addition to discrete ones, like `click`.
We will only check for pending continuous inputs if we've blocked the
main thread for a non-neglible amount of time. If we've only blocked
the main thread for, say, a few frames, then we'll only check for
discrete inputs.
I wrote a test for this but didn't include it because we haven't yet set
up the `gate` flag infra to work with Scheduler feature flags. For now,
I ran the test locally.
* Review nits
## Summary
Follow up from https://github.com/facebook/react/pull/22010.
As suggested by @motiz88, update the way the react sources metadata is stored within the fb sources metadata. Specifically, instead of `x_facebook_sources` directly containing a hook map in the second position of the metadata tuple for a given source, it contains the react sources metadata itself, which is also a tuple of react sources metadata for a given source, and which contains the hook map in the first position. This way the react sources metadata tuple can be extended to contain more react-specific metadata without taking up more positions in the top-level facebook sources metadata.
As part of this change:
- Adds more precise Flow types, mostly borrowed from Metro
- Fixes the facebook sources field name (we were using `x_fb_sources` but it should be `x_facebook_sources`
## Test Plan
- yarn flow
- yarn test
- yarn test-build-devtools
## Summary
Adds support for statically extracting names for hook calls from source code, and extending source maps with that information so that DevTools does not have to directly parse source code at runtime, which will speed up the Named Hooks feature and allow it to be enabled by default.
Specifically, this PR includes the following parts:
- [x] Adding logic to statically extract relevant hook names from the parsed source code (i.e. the babel ast). Note that this logic differs slightly from the existing logic in that the existing logic also uses runtime information from DevTools (such as whether given hooks are a custom hook) to extract names for hooks, whereas this code is meant to run entirely at build time, so it does not rely on that information.
- [x] Generating an encoded "hook map", which encodes the information about a hooks *original* source location, and it's corresponding name. This "hook map" will be used to generate extended source maps, included tentatively under an extra `x_react_hook_map` field. The map itself is formatted and encoded in a very similar way as how the `names` and `mappings` fields of a standard source map are encoded ( = Base64 VLQ delta coding representing offsets into a string array), and how the "function map" in Metro is encoded, as suggested in #21782. Note that this initial version uses a very basic format, and we are not implementing our own custom encoding, but reusing the `encode` function from `sourcemap-codec`.
- [x] Updating the logic in `parseHookNames` to check if the source maps have been extended with the hook map information, and if so use that information to extract the hook names without loading the original source code. In this PR we are manually generating extended source maps in our tests in order to test that this functionality works as expected, even though we are not actually generating the extended source maps in production.
The second stage of this work, which will likely need to occur outside this repo, is to update bundlers such as Metro to use these new primitives to actually generate source maps that DevTools can use.
### Follow-ups
- Enable named hooks by default when extended source maps are present
- Support looking up hook names when column numbers are not present in source map.
- Measure performance improvement of using extended source maps (manual testing suggests ~4 to 5x faster)
- Update relevant bundlers to generate extended source maps.
## Test Plan
- yarn flow
- Tests still pass
- yarn test
- yarn test-build-devtools
- Named hooks still work on manual test of browser extension on a few different apps (code sandbox, create-react-app, facebook).
- For new functionality:
- New tests for statically extracting hook names.
- New tests for using extended source maps to look up hook names at runtime.
* Show soft errors when a text string or number is supplied as a child instead of throwing an error
* bring __DEV__ check first so that things inside get removed in prod.
* fix lint
* Scheduling Profiler: Updated instructions to mentioned v18+ requirement
* Moved long-event warning to post processing
This lets us rule out non-React work or React work that started before the event and finished quickly during the event.
Also added unit tests for this warning and the various cases.
* Moved long-event warning to post processing
This lets us rule out non-React work or React work that started before the event and finished quickly during the event.
Also added unit tests for this warning and the various cases.
* Updated nested update warning text
* Udpate warning about suspending outside of a transition
Handle edge case where component suspends before the first commit (and label metadata) has been logged.
Add unit tests.
* Fixed logic error in getBatchRange() with minStartTime
* PR feedback: Combined a conditional statement
## Summary
This commit fixes an issue where DevTools would currently not correctly extract the hook names for a hook call when the hook call was nested under *another* hook call, e.g.:
```javascript
function Component() {
const InnerComponent = useMemo(() => () => {
const [state, setState] = useState(0);
return state;
});
return null;
};
```
Although it seems pretty rare to encounter this case in actual product code, DevTools wasn't handling it correctly:
**Expected Names:**
- `InnerComponent` for the `useMemo()` call.
- `state` for the `useState()` call.
**Actual**
- `InnerComponent` for the `useMemo()` call.
- `InnerComponent` for the `useState()` call.
The reason that we were extracting the name for the nested hook call incorrectly is that the `checkNodeLocation` function (which attempts to check if the location of the hook matches the location in the original source code), was too "lenient" and would return a match even if the start lines of the locations didn't match.
Specifically, for our example, it would consider that the location of the outer hook call "matched" the location of the inner hook call (even though they were on different lines), and would then return the wrong hook name.
### Fix
The fix in this commit is to update the `checkNodeLocation` function to more strictly check for matching start lines. The assumption here is that if 2 locations are on different starting lines, they can't possibly correspond to the same hook call.
## Test Plan
- yarn flow
- Tests still pass
- yarn test
- yarn test-build-devtools
- new regression tests added
- named hooks still work on manual test of browser extension on a few different apps (code sandbox, create-react-app, internally).



* Re-add old Fabric Offscreen impl behind flag
There's a chance that #21960 will affect layout in a way that we don't
expect, so I'm adding back the old implementation so we can toggle the
feature with a flag.
The flag should read from the ReactNativeFeatureFlags shim so that we
can change it at runtime. I'll do that separately.
* Import dynamic RN flags from external module
Internal feature flags that we wish to control with a GK can now be
imported from an external module, which I've called
"ReactNativeInternalFeatureFlags".
We'll need to add this module to the downstream repo.
We can't yet use this in our tests, because we don't have a test
configuration that runs against the React Native feature flags fork. We
should set up that up the same way we did for www.
Without this style property, the layout of the children is messed up.
The goal is for the container view to have no layout at all. It should
be a completely transparent wrapper, except for when we set `display:
none` to hide its contents. On the web, the equivalent (at least in the
spec) is `display: contents`.
After some initial testing, this seems to be close enough to the desired
behavior that we can ship it. We'll try rolling it out behind a flag.
## Summary
Adds a new unit test to `parseHookNames-test` which verifies that we correctly give names to hooks when they are used indirectly:
e.g.
```
const countState = useState(0);
const count = countState[0];
const setCount = countState[1];
```
Should produce `count` as the name.
## Test plan
```
yarn test
yarn test-build-devtools
yarn test-build-devtools parseHookNames
```
* Add reparenting invariant to React Noop
Fabric does not allow nodes to be reparented, so I added the equivalent
invariant to React Noop's so we can catch regressions.
This causes some tests to fail, which I'll fix in the next step.
* Fix: Use getOffscreenContainerProps
The type of these props is different per renderer. An oversight
from #21960. Unfortunately wasn't caught by Flow because fiber props
are `any`-typed.
* [Fabric] Fix reparenting in legacy Suspense mount
Fixes a weird case during legacy Suspense mount where the offscreen host
container of a tree that suspends during initial mount is recreated
instead of cloned, since there's no current fiber to clone from.
Fabric considers this a reparent even though the parent from the first
pass never committed.
Instead we can override the props from the first pass before the
container completes. It's a bit of a hack, but no more so than the rest
of the legacy root Suspense implementation — the hacks are designed
to make it usable by non-strict mode-compliant trees.
* Extract early bailout to separate function
This block is getting hard to read so I moved it to a separate function.
I'm about to refactor the logic that wraps around this path.
Ideally this early bailout path would happen before the begin phase
phase. Perhaps during reconcilation of the parent fiber's children.
* Extract state and context check to separate function
The only reason we pass `updateLanes` to some begin functions is to
check if we can perform an early bail out. But this is also available
as `current.lanes`, so we can read it from there instead.
I think the only reason we didn't do it this way originally is because
components that have two phases — error and Suspense boundaries —
use `workInProgress.lanes` to prevent a bail out, since during the
initial render there is no `current`. But we can check the `DidCapture`
flag instead, which we use elsewhere to detect the second phase.
Also highlight events that have synchronous updates inside of them. (We may want to relax this highlighting later to not warn about event handlers that are still fast enough.)
* Fix type of Offscreen props argument
Fixes an oversight from a previous refactor. The fiber that wraps
a Suspense component's children used to be a Fragment but now it's on
Offscreen fiber, so its props type has changed. There's a special
hydration path where I forgot to update this. This isn't observable
because we don't ever end up rendering this particular fiber (because
the Suspense boundary is in its fallback state) but we should fix it
anyway to avoid a potential regression in the future.
* Extract createOffscreenFromFiber logic
...into a new method called `createWorkInProgressOffscreenFiber`. Just
for symmetry with `updateWorkInProgressOffscreenFiber`. Doesn't change
any behavior.
* [Fabric] Use container node to hide/show tree
This changes how we hide and show the contents of Offscreen boundaries
in the React Fabric renderer (persistent mode), and also Suspense
boundaries which use the same feature.=
The way it used to work was that when a boundary is hidden, in the
complete phase, instead of calling the normal `cloneInstance` method
inside `appendAllChildren`, we would call a forked method called
`cloneHiddenInstance` for each of the nearest host nodes within the
subtree. This design was largely based on how it works in React DOM
(mutation mode), where instead of cloning the nearest host nodes, we
mutate their `style.display` property.
The motivation for doing it this way in React DOM was because there's no
built-in browser API for hiding a collection of DOM nodes without
affecting their layout.
In Fabric, however, there is no such limitation, so we can instead wrap
in an extra host node and apply a hidden style.
The immediate motivation for this change is that Fabric on Android has a
view pooling mechanism for instances that relies on the assumption that
a current Fiber that is cloned and replaced by a new Fiber will never
appear in a future commit. When this assumption is broken, it may cause
crashes. In the current implementation, that can indeed happen when a
node that was previously hidden is toggled back to visible. Although
this change sidesteps the issue, we may introduce in other features in
the future that would benefit from being able to revert back to an older
node without cloning it again, such as animations.
The way I've implemented this is to insert an additional HostComponent
fiber as the child of each OffscreenComponent. The extra fiber is not
ideal — the way I'd prefer to do it is to attach the host instance to
the OffscreenComponent. However, the native Fabric implementation
currently expects a 1:1 correspondence between HostComponents and host
instances, so I've deferred that optimization to a future PR to derisk
fixing the Fabric pooling crash. I left a TODO in the host config with a
description of the remaining steps, but this alone should be sufficient
to unblock.
When a new node is added to an already hidden Offscreen tree, we need
to schedule a visibility effect to hide it. Previously we would only
hide when the boundary initially switches from visible to hidden, which
meant that newly inserted nodes would be visible.
We need to do the same thing for nodes that are updated, because the
update might affect the DOM node's `style.display` property.
The implementation is to check the `subtreeFlags` for an Insertion or
Update effect.
This only affects Offscreen, not Suspense, because Suspense boundaries
cannot be updated while in their fallback (hidden) state.
And it only affects mutation mode, because in persistent mode we
implement hiding by cloning the host tree during the complete phase,
which already happens on every update.
This PR exports a new top-level API, getInspectorDataForInstance, for React Native (both development and production). Although this change adds a new export to the DEV bundle, it only impacts the production bundle for internal builds (not what's published to NPM).
LegacyHidden is a transitional API that we added to replace the old
`<div hidden={true} />` API that we used to use for pre-rendering. The
plan is to replace this with the Offscreen component, once it's ready.
The idea is that LegacyHidden has identical behavior to Offscreen except
that it doesn't change the behavior of effects. (Which is basically how
`<div hidden={true} />` worked — it prerendered the hidden content in
the background, but nothing else.) That way, while we're rolling this
out, we could toggle the feature behind a feature flag either for
performance testing or as a kill switch.
It looks like we accidentally enabled the effects flag for both
Offscreen _and_ LegacyHidden. I suppose it's a good thing that nobody
has complained yet, since we eventually do want to ship this
behavior everywhere?
But I do think we should remove it from LegacyHidden, and roll it out by
gating the component type in the downstream repo. That way if there's an
issue related to the use of LegacyHidden, we can disable that without
disabling the behavior for Suspense boundaries.
In retrospect, I might have implemented this as an unstable prop on
Offscreen instead of a completely separate type — though at the time,
Offscreen didn't exist. I originally added LegacyHidden to unblock the
Lanes refactor, so I could move the deprioritization logic out of the
HostComponent implementation.
Not a big deal since we're going to remove this soon. The implementation
is almost the same regardless: before disconnecting or reconnecting
the effects, check the fiber tag. The rest of the logic is the same.
Much of the visibility-toggling logic is shared between the Suspense and
Offscreen types, but there is some duplicated code that exists in both.
Specifically, when a Suspense fiber's state switches from suspended to
resolved, we schedule an effect on the parent Suspense fiber, rather
than the inner Offscreen fiber. Then in the commit phase, the Suspense
fiber is responsible for committing the visibility effect on Offscreen.
There two main reasons we implemented it this way, neither of which
apply any more:
- The inner Offscreen fiber that wraps around the Suspense children used
to be conditionally added only when the boundary was in its fallback
state. So when toggling back to visible, there was no inner fiber to
handle the visibility effect. This is no longer the case — the
primary children are always wrapped in an Offscreen fiber.
- When the Suspense fiber is in its fallback state, the inner Offscreen
fiber does not have a complete phase, because we bail out of
rendering that tree. In the old effects list implementation, that
meant the Offscreen fiber did not get added to the effect list, so
it didn't have a commit phase. In the new recursive effects
implementation, there's no list to maintain. Marking a flag on the
inner fiber is sufficient to schedule a commit effect.
Given that these are no relevant, I was able to remove a lot of old
code and shift more of the logic out of the Suspense implementation
and into the Offscreen implementation so that it is shared by both.
(Being able to share the implementaiton like this was in fact one of
the reasons we stopped conditionally removing the inner
Offscreen fiber.)
As a bonus, this happens to fix a TODO in the Offscreen implementation
for persistent (Fabric) mode, where newly inserted nodes inside an
already hidden tree must also be hidden. Though we'll still need to
make this work in mutation (DOM) mode, too.
Referencing Promise without a type check will throw in environments
where Promise is not defined.
We will follow up with a lint rule that restricts access to all globals
except in dedicated module indirections.
Similar to #21898, but for "disappear" logic. Previously this lived
inside `hideOrUnhideAllChildren`, the function that mutates the nearest
DOM nodes to override their `display` style.
This makes the feature work in persistent mode (Fabric); it didn't
before because `hideOrUnhideAllChildren` only runs in mutation mode.
When a Suspense boundary switches to its fallback state — or similarly,
when an Offscreen boundary switches from visible to hidden — we unmount
all its layout effects. When it resolves — or when Offscreen switches
back to visible — we mount them again. This "reappearing" logic
currently happens in the same commit phase traversal where we perform
normal layout effects.
I've changed it so that the "reappear" logic happens in its own
recurisve traversal that is separate from the commit phase one.
In the next step, I will do the same for the "disappear" logic that
currently lives in the `hideOrUnhideAllChildren` function.
There are a few reasons to model it this way, related to future
Offscreen features that we have planned. For example, we intend to
provide an imperative API to "appear" and "reappear" all the effects
within an Offscreen boundary. This API would be called from outside the
commit phase, during an arbitrary event. Which means it can't rely on
the regular commit phase — it's not part of a commit. This isn't the
only motivation but it illustrates why the separation makes sense.
"cheap-module-source-map" is the default source-map generation mode used in created-react-dev mode because of speed. The major trade-off is that the source maps generated don't contain column numbers, so DevTools needs to be more lenient when matching AST nodes in this mode.
In this case, it can ignore column numbers and match nodes using line numbers only– so long as only a single node matches. If more than one match is found, treat it the same as if none were found, and fall back to no name.
* Use Visibility flag to schedule a hide/show effect
Instead of the Update flag, which is also used for other side-effects,
like refs.
I originally added the Visibility flag for this purpose in #20043 but
it got reverted last winter when we were bisecting the effects refactor.
* Added failing test case
Co-authored-by: Brian Vaughn <bvaughn@fb.com>
I noticed that `enableSuspenseLayoutEffectSemantics` is not fully
implemented in persistent mode. I believe this was an oversight
because we don't have a CI job that runs tests in persistent mode and
with experimental flags enabled.
This adds additional test configurations to the CI job so we don't miss
stuff like this again. It doesn't fix the failing tests — I'll address
that separately.
* test: Add failing test due to executionContext not being restored
* fix: restore execution context after RetryAfterError completed
* Poke codesandbox/ci
* Completely restore executionContext
* expect a specific error
In legacy roots, if an update originates outside of `batchedUpdates`,
check if it's inside an `act` scope; if so, treat it as if it were
batched. This is only necessary in legacy roots because in concurrent
roots, updates are batched by default.
With this change, the Test Utils and Test Renderer versions of `act` are
nothing more than aliases of the isomorphic API (still not exposed, but
will likely be the recommended API that replaces the others).
This API is only used by the event system, to set the event priority for
the scope of a function. We don't need it anymore because we can modify
the priority directly, like we already do for continuous input events.
Forgot to stage this before committing 54e88ed12
I don't think is currently observable but should include the guard to
protect against regressions (though this whole block will be deleted
along with legacy mode, anyway).
* Re-land recent flushSync changes
Adds back #21776 and #21775, which were removed due to an internal
e2e test failure.
Will attempt to fix in subsequent commits.
* Failing test: Legacy mode sync passive effects
In concurrent roots, if a render is synchronous, we flush its passive
effects synchronously. In legacy roots, we don't do this because all
updates are synchronous — so we need to flush at the beginning of the
next event. This is how `discreteUpdates` worked.
* Flush legacy passive effects at beginning of event
Fixes test added in previous commit.
Made several changes to the hooks name cache to avoid losing cached data between selected elements:
1. No longer use React-managed cache. This had the unfortunate side effect of the inspected element cache also clearing the hook names cache. For now, instead, a module-level WeakMap cache is used. This isn't great but we can revisit it later.
2. Hooks are no longer the cache keys (since hook objects get recreated between element inspections). Instead a hook key string made of fileName + line number + column number is used.
3. If hook names have already been loaded for a component, skip showing the load button and just show the hook names by default when selecting the component.
* Add named hooks test case built with Rollup
* Fix prepareStackTrace unpatching, remove sourceURL
* Prettier
* Resolve source map URL/path relative to the script
* Add failing tests for multi-module bundle
* Parse hook names from multiple modules in a bundle
* Create a HookSourceData per location key (file, line, column).
* Cache the source map per runtime URL ( = file part of location key).
* Don't store sourceMapContents - only store a consumer instance.
* Look up original source URLs in the source map correctly.
* Cache the code + AST per original URL.
* Fix off-by-one column number lookup.
* Some naming and typing tweaks related to the above.
* Stop storing the consumer outside the with() callback, which is a bug.
* Lint fix for 8d8dd25
* Added devDependencies to react-devtools-extensions package.json
* Added some debug logging and TODO comments
* Added additional DEBUG logging to hook names cache
Co-authored-by: Brian Vaughn <bvaughn@fb.com>
There's a weird quirk leftover from the old Stack (pre-Fiber)
implementation where the initial mount of a leagcy (ReactDOM.render)
root is flushed synchronously even inside `batchedUpdates`.
The original workaround for this was an internal method called
`unbatchedUpdates`. We've since added another API that works almost the
same way, `flushSync`.
The only difference is that `unbatchedUpdates` would not cause other
pending updates to flush too, only the newly mounted root. `flushSync`
flushes all pending sync work across all roots. This was to preserve
the exact behavior of the Stack implementation.
But since it's close enough, let's just use `flushSync`. It's unlikely
anyone's app accidentally relies on this subtle difference, and the
legacy API is deprecated in 18, anyway.
* Replace flushDiscreteUpdates with flushSync
flushDiscreteUpdates is almost the same as flushSync. It forces passive
effects to fire, because of an outdated heuristic, which isn't ideal but
not that important.
Besides that, the only remaining difference between flushDiscreteUpdates
and flushSync is that flushDiscreteUpdates does not warn if you call it
from inside an effect/lifecycle. This is because it might get triggered
by a nested event dispatch, like `el.focus()`.
So I added a new method, flushSyncWithWarningIfAlreadyRendering, which
is used for the public flushSync API. It includes the warning. And I
removed the warning from flushSync, so the event system can call that
one. In production, flushSyncWithWarningIfAlreadyRendering gets inlined
to flushSync, so the behavior is identical.
Another way of thinking about this PR is that I renamed flushSync to
flushSyncWithWarningIfAlreadyRendering and flushDiscreteUpdates to
flushSync (and fixed the passive effects thing). The point is to prevent
these from subtly diverging in the future.
* Invert so the one with the warning is the default one
To make Seb happy
Now that discrete updates are flushed synchronously in a microtask,
the `discreteUpdates` method used by our event system is only a
optimization to save us from having to check `window.event.type` on
every update. So we should be able to remove the extra logic.
Assuming this lands successfully, we can remove `batchedEventUpdates`
and probably inline `discreteUpdates` into the renderer, like we do
for continuous updates.
When migrating some internal tests I found it annoying that I couldn't
return anything from the `act` scope. You would have to declare the
variable on the outside then assign to it. But this doesn't play well
with type systems — when you use the variable, you have to check
the type.
Before:
```js
let renderer;
act(() => {
renderer = ReactTestRenderer.create(<App />);
})
// Type system can't tell that renderer is never undefined
renderer?.root.findByType(Component);
```
After:
```js
const renderer = await act(() => {
return ReactTestRenderer.create(<App />);
})
renderer.root.findByType(Component);
```
* Move error logging to update callback
This prevents double logging for gDSFE boundaries with createRoot.
* Add an explanation for the rest of duplicates
* Enable skipped tests from #21723
* Report uncaught errors in DEV
* Clear caught error
This is not necessary (as proven by tests) because next invokeGuardedCallback clears it anyway. But I'll keep it for consistency with other calls.
When wrapping an update in act, instead of scheduling a microtask,
we can add the task to our internal queue.
The benefit is that the user doesn't have to await the act call. We can
flush the work synchronously. This doesn't account for microtasks that
are scheduled in userspace, of course, but it at least covers
React's usage.
Change format of @next and @experimental release versions from <number>-<sha> to <number>-<sha>-<date> to make them more human readable. This format still preserves the ability for us to easily map a version number to the changes it contains, while also being able to more easily know at a glance how recent a release is.
* Move internal version of act to shared module
No reason to have three different copies of this anymore.
I've left the the renderer-specific `act` entry points because legacy
mode tests need to also be wrapped in `batchedUpdates`. Next, I'll update
the tests to use `batchedUpdates` manually when needed.
* Migrates tests to use internal module directly
Instead of the `unstable_concurrentAct` exports. Now we can drop those
from the public builds.
I put it in the jest-react package since that's where we put our other
testing utilities (like `toFlushAndYield`). Not so much so it can be
consumed publicly (nobody uses that package except us), but so it works
with our build tests.
* Remove unused internal fields
These were used by the old act implementation. No longer needed.
Currently, in a React 18 root, `act` only works if you mock the
Scheduler package. This was because we didn't want to add additional
checks at runtime.
But now that the `act` testing API is dev-only, we can simplify its
implementation.
Now when an update is wrapped with `act`, React will bypass Scheduler
entirely and push its tasks onto a special internal queue. Then, when
the outermost `act` scope exists, we'll flush that queue.
I also removed the "wrong act" warning, because the plan is to move
`act` to an isomorphic entry point, simlar to `startTransition`. That's
not directly related to this PR, but I didn't want to bother
re-implementing that warning only to immediately remove it.
I'll add the isomorphic API in a follow up.
Note that the internal version of `act` that we use in our own tests
still depends on mocking the Scheduler package, because it needs to work
in production. I'm planning to move that implementation to a shared
(internal) module, too.
* Delete test-utils implementation of `act`
Since it's dev-only now, we can use the one provided by the reconciler.
* Move act related stuff out of EventInternals
Upgrades the deprecation warning to a runtime error.
I did it this way instead of removing the export so the type is the same
in both builds. It will get dead code eliminated regardless.
This adds a new top level API for hydrating a root. It takes the initial
children as part of its constructor. These are unlike other render calls
in that they have to represent what the server sent and they can't be
batched with other updates.
I also changed the options to move the hydrationOptions to the top level
since now these options are all hydration options.
I kept the createRoot one just temporarily to make it easier to codemod
internally but I'm doing a follow up to delete.
As part of this I un-dried a couple of paths. ReactDOMLegacy was intended
to be built on top of the new API but it didn't actually use those root
APIs because there are special paths. It also doesn't actually use most of
the commmon paths since all the options are ignored. It also made it hard
to add only warnings for legacy only or new only code paths.
I also forked the create/hydrate paths because they're subtly different
since now the options are different. The containers are also different
because I now error for comment nodes during hydration which just doesn't
work at all but eventually we'll error for all createRoot calls.
After some iteration it might make sense to break out some common paths but
for now it's easier to iterate on the duplicates.
* Use the server src files as entry points for the builds/tests
We need one top level entry point to target two builds so we can't have
the top level one be the entry point for the builds.
* Same thing but with the modern entry point
* Clean up partial renderer entry points
I made a mistake by leaving server.browser.stable in which is the partial
renderer for the browser build of stable. That should use the legacy fizz
one.
Since the only usage of the partial renderer now is at FB and we don't use
it with Node, I removed the Node build of partial renderer too.
* Remove GC test
No code is running this path anymore. Ideally this should be ported to
a Fizz form.
This makes it a lot easier to render the whole document using React without
needing to patch into the stream.
We expect that currently people will still have to patch into the stream
to do advanced things but eventually the goal is that you shouldn't
need to.
* Wire up DOM legacy build
* Hack to filter extra comments for testing purposes
* Use string concat in renderToString
I think this might be faster. We could probably use a combination of this
technique in the stream too to lower the overhead.
* Error if we can't complete the root synchronously
Maybe this should always error but in the async forms we can just delay
the stream until it resolves so it does have some useful semantics.
In the synchronous form it's never useful though. I'm mostly adding the
error because we're testing this behavior for renderToString specifically.
* Gate memory leak tests of internals
These tests don't translate as is to the new implementation and have been
ported to the Fizz tests separately.
* Enable Fizz legacy mode in stable
* Add wrapper around the ServerFormatConfig for legacy mode
This ensures that we can inject custom overrides without negatively
affecting the new implementation.
This adds another field for static mark up for example.
* Wrap pushTextInstance to avoid emitting comments for text in static markup
* Don't emit static mark up for completed suspense boundaries
Completed and client rendered boundaries are only marked for the client
to take over.
Pending boundaries are still supported in case you stream non-hydratable
mark up.
* Wire up generateStaticMarkup to static API entry points
* Mark as renderer for stable
This shouldn't affect the FB one ideally but it's done with the same build
so let's hope this works.
* Use existing test warning filter for server tests
We have a warning filter for our internal tests to ignore warnings
that are too noisy or that we haven't removed from our test suite yet:
shouldIgnoreConsoleError.
Many of our server rendering tests don't use this filter, though,
because it has its own special of asserting warnings.
So I added the warning filter to the server tests, too.
* Deprecate ReactDOM.render and ReactDOM.hydrate
These are no longer supported in React 18. They are replaced by the
`createRoot` API.
The warning includes a link to documentation of the new API. Currently
it redirects to the corresponding working group post. Here's the PR to
set up the redirect: https://github.com/reactjs/reactjs.org/pull/3730
Many of our tests still use ReactDOM.render. We will need to gradually
migrate them over to createRoot.
In the meantime, I added the warnings to our internal warning filter.
* Call into Fabric to get current event priority
Fix flow errors
* Prettier
* Better handle null and undefined cases
* Remove optional chaining and use ?? operator
* prettier-all
* Use conditional ternary operator
* prettier
This does not mean that a release of 18.0 is imminent, only that the
main branch includes breaking changes.
Also updates the versioning scheme of the `@next` channel to include
the upcoming semver number, as well as the word "alpha" to indicate the
stability of the release.
- Before: 0.0.0-e0d9b28999
- After: 18.0.0-alpha-e0d9b28999
* Add a DEV warning for common case
* Don't set Pending flag before we know it's a promise
* Move default exports extraction to render phase
This is really where most unwrapping happen. The resolved promise is the
module object and then we read things from it.
This way it lines up a bit closer with the Promise model too since the
promise resolving to React gets passed this same value.
If this throws, then it throws during render so it's caught properly and
you can break on it and even see it on the right stack.
* Check if the default is in the module object instead of if it's undefined
Normally we'd just check if something is undefined but in this case it's
valid to have an undefined value in the export but if you don't have a
property then you're probably importing the wrong kind of object.
* We need to check if it's uninitialized for sync resolution
Co-authored-by: Dan Abramov <dan.abramov@me.com>
* Implement component stacks
This uses a reverse linked list in DEV-only to keep track of where we're
currently executing.
* Fix bug that wasn't picking up the right stack at suspended boundaries
This makes it more explicit which stack we pass in to be retained by the
task.
Since we track these versions in source, we can build `@latest`
releases in CI and store them as artifacts.
Then when it's time to release, and the build has been verified, we use
`prepare-release-from-ci` (the same script we use for `@next` and
`@experimental`) to fetch the already built and versioned packages.
Now that we track package versions in source, `@latest` builds should
be fully reproducible for a given commit. We can prepare the packages in
CI and store them as artifacts, the same way we do for `@next` and
`@experimental`.
Eventually this can replace the interactive script that we currently
use to swap out the version numbers.
The other nice thing about this approach is that we can run tests in CI
to verify that the packages are releasable, instead of waiting until
right before publish.
I named the output directory `oss-stable-semver`, to distinguish from
the `@next` prereleases that are located at `oss-stable`. I don't love
this naming. I'd prefer to use the name of the corresponding npm dist
tag. I'll do that in a follow-up, though, since the `oss-stable` name is
referenced in a handful of places.
Current naming (after this PR):
- `oss-experimental` → `@experimental`
- `oss-stable` → `@next`
- `oss-stable-semver` → `@latest`
Proposed naming (not yet implemented, requires more work):
- `oss-experimental` → `@experimental`
- `oss-next` → `@next`
- `oss-latest` → `@latest`
The versioning scheme for `@next` releases does not include semver
information. Like `@experimental`, the versions are based only on the
hash, i.e. `0.0.0-<commit_sha>`. The reason we do this is to prevent
the use of a tilde (~) or caret (^) to match a range of
prerelease versions.
For `@experimental`, I think this rationale still makes sense — those
releases are very unstable, with frequent breaking changes. But `@next`
is not as volatile. It represents the next stable release. So, I think
we can afford to include an actual verison number at the beginning of
the string instead of `0.0.0`.
We can also add a label that indicates readiness of the upcoming
release, like "alpha", "beta", "rc", etc.
To prepare for this the new versioning scheme, I updated the build
script. However, **this PR does not enable the new versioning scheme
yet**. I left a TODO above the line that we'll change once we're ready.
We need to specify the expected next version numbers for each package,
somewhere. These aren't encoded anywhere today — we don't specify
version numbers until right before publishing to `@latest`, using an
interactive script: `prepare-release-from-npm`.
Instead, what we can do is track these version numbers in a module. I
added `ReactVersions.js` that acts as the single source of truth for
every package's version. The build script uses this module to build the
`@next` packages.
In the future, I want to start building the `@latest` packages the same
way we do `@next` and `@experimental`. (What we do now is download a
`@next` release from npm and swap out its version numbers.) Then we
could run automated tests in CI to confirm the packages are releasable,
instead of waiting to verify that right before publish.
* Resolve the entry point for tests the same way builds do
This way the source tests, test the same entry point configuration.
* Gate test selectors on www
These are currently only exposed in www builds
* Gate createEventHandle / useFocus on www
These are enabled in both www variants but not OSS experimental.
* Temporarily disable www-modern entry point
Use the main one that has all the exports until we fix more tests.
* Remove enableCache override that's no longer correct
* Open gates for www
These used to not be covered because they used Cache which wasn't exposed.
* Convert ES6/TypeScript CoffeeScript Tests to createRoot + act
* Change expectation for WWW+VARIANT because the deferRenderPhaseUpdateToNextBatch flag breaks this behavior
* [Offscreen] Mount/unmount layout effects
Exposes the Offscreen component type and implements basic support for
mount/unmounting layout effects when the visibility is toggled.
Mostly it works the same way as hidden Suspense trees, which use the
same internal fiber type. I had to add an extra bailout, though, that
doesn't apply to the Suspense case but does apply to Offscreen
components: a hidden Offscreen tree will eventually render at low
priority, and when we it does, its `subtreeTag` will have effects
scheduled on it. So I added a check to the layout phase where, if the
subtree is hidden, we skip over the subtree entirely. An alternate
design would be to clear the subtree flags in the render phase, but I
prefer doing it this way since it's harder to mess up.
We also need an API to enable the same thing for passive effects. This
is not yet implemented.
* Add test starting from hidden
Co-authored-by: Rick Hanlon <rickhanlonii@gmail.com>
* Define global __WWW__ = true flag during www tests
We already do that for __PERSISTENT__.
* Use @gate www in ReactSuspenseCallback
This allows it to not be internal anymore. We test it against the www build.
Refactor error/warning count tracking to avoid pre-allocating an ID for Fibers that aren't yet mounted. Instead, we store a temporary reference to the Fiber itself and later check to see if it successfully mounted before merging pending error/warning counts.
This avoids a problematic edge case where a force-remounted Fiber (from Fast Refresh) caused us to untrack a Fiber that was still mounted, resulting in a DevTools error if that Fiber was inspected in the Components tab.
DevTools now 'untrack' Fibers (cleans up the ID-to-Fiber mapping) after a slight delay in order to support a Fast Refresh edge case:
1. Component type is updated and Fast Refresh schedules an update+remount.
2. flushPendingErrorsAndWarningsAfterDelay() runs, sees the old Fiber is no longer mounted (it's been disconnected by Fast Refresh), and calls untrackFiberID() to clear it from the Map.
3. React flushes pending passive effects before it runs the next render, which logs an error or warning, which causes a new ID to be generated for this Fiber.
4. DevTools now tries to unmount the old Component with the new ID.
The underlying problem here is the premature clearing of the Fiber ID, but DevTools has no way to detect that a given Fiber has been scheduled for Fast Refresh. (The '_debugNeedsRemount' flag won't necessarily be set.)
The best we can do is to delay untracking by a small amount, and give React time to process the Fast Refresh delay.
Works around the corrupted Store state by detecting a broken Fast Refresh remount and forcefully dropping the root and re-mounting the entire tree. This prevents Fibers from getting duplicated in the Store (and in the Components tree). The benefit of this approach is that it doesn't rely on an update or change in behavior to Fast Refresh. (This workaround is pretty dirty, but since it's a DEV-only code path, it's probably okay.)
Note that this change doesn't fix all of the reported issues (see #21442 (comment)) but it does fix some of them.
This commit also slightly refactors the way DevTools assigns and manages unique IDs for Fibers in the backend by removing the indirection of a "primary Fiber" and instead mapping both the primary and alternate.
It also removes the previous cache-on-read behavior of getFiberID and splits the method into three separate functions for different use cases:
* getOrGenerateFiberID – Like the previous function, this method returns an ID or generates and caches a new one if the Fiber hasn't been seen before.
* getFiberIDUnsafe – This function returns an ID if one has already been generated or null if not. (It can be used to e.g. log a message about a Fiber without potentially causing it to leak.)
* getFiberIDThrows – This function returns an ID if one has already been generated or it throws. (It can be used to guarantee expected behavior rather than to silently cause a leak.)
* Clean up Scheduler forks
* Un-shadow variables
* Use timer globals directly, add a test for overrides
* Remove more window references
* Don't crash for undefined globals + tests
* Update lint config globals
* Fix test by using async act
* Add test fixture
* Delete test fixture
This was used to implicitly hydrate if you call ReactDOM.render.
We've had a warning to explicitly use ReactDOM.hydrate(...) instead of
ReactDOM.render(...). We can now remove this from the generated markup.
(And avoid adding it to Fizz.)
This is a little strange to do now since we're trying hard to make the
root API work the same.
But if we kept it, we'd need to keep it in the generated output which adds
unnecessary bytes. It also risks people relying on it, in the Fizz world
where as this is an opportunity to create that clean state.
We could possibly only keep it in the old server rendering APIs but then
that creates an implicit dependency between which server API and which
client API that you use. Currently you can really mix and match either way.
* Failing test: Class callback fired multiple times
Happens during a rebase (low priority update followed by high priority
update). The high priority callback gets fired twice.
* Prevent setState callback firing during rebase
Before enqueueing the effect, adds a guard to check if the update was
already committed.
Uses the layout of the build artifact directory to infer the format
of a given file, and which lint rules to apply.
This has the effect of decoupling the lint build job from the existing
Rollup script, so that if we ever add additional post-processing, or
if we replace Rollup, it will still work.
But the immediate motivation is to replace the separate "stable" and
"experimental" lint-build jobs with a single combined job.
The following APIs have been added to the `react` stable entry point:
* `SuspenseList`
* `startTransition`
* `unstable_createMutableSource`
* `unstable_useMutableSource`
* `useDeferredValue`
* `useTransition`
The following APIs have been added or removed from the `react-dom` stable entry point:
* `createRoot`
* `unstable_createPortal` (removed)
The following APIs have been added to the `react-is` stable entry point:
* `SuspenseList`
* `isSuspenseList`
The following feature flags have been changed from experimental to true:
* `enableLazyElements`
* `enableSelectiveHydration`
* `enableSuspenseServerRenderer`
* Make some tests resilient against changing the specifics of the HTML
This ensures that for example flipping order of attributes doesn't matter.
* Use getVisibleChildren approach for more resilient tests
The Store should never throw an Error without also emitting an event. Otherwise Store errors will be invisible to users, but the downstream errors they cause will be reported as bugs. (For example, github.com/facebook/react/issues/21402)
Emitting an error event allows the ErrorBoundary to show the original error.
Throwing is still valuable for local development and for unit testing the Store itself.
Legacy Suspense is weird. We intentionally commit a suspended fiber in
an inconsistent state. If the fiber suspended before it mounted any
effects, then the fiber won't have a PassiveStatic effect flag, which
will trigger the "missing expected subtreeFlag" warning.
To avoid the false positive, we'd need to mark fibers that commit in an
incomplete state, somehow. For now I'll disable the warning in legacy
mode, with the assumption that most of the bugs that would trigger it
are either exclusive to concurrent mode or exist in both.
This reverts commit 8ed0c85bf174ce6e501be62d9ccec1889bbdbce1.
The host tree is a cyclical structure. Leaking a single DOM node can
retain a large amount of memory. React-managed DOM nodes also point
back to a fiber tree.
Perf testing suggests that disconnecting these fields has a big memory
impact. That suggests leaks in non-React code but since it's hard to
completely eliminate those, it may still be worth the extra work to
clear these fields.
I'm moving this to level 2 to confirm whether this alone is responsible
for the memory savings, or if there are other fields that are retaining
large amounts of memory.
In our plan for removing the alternate model, DOM nodes would not be
connected to fibers, except at the root of the whole tree, which is
easy to disconnect on deletion. So in that world, we likely won't have
to do any additional work.
This reverts commit 0e3c7e1d62efb6238b69e5295d45b9bd2dcf9181.
When called from inside an effect, flushSync cannot synchronously flush
its updates because React is already working. So we fire a warning.
However, we should still change the priority of the updates to sync so
that they flush at the end of the current task.
This only affects useEffect because updates inside useLayoutEffect (and
the rest of the commit phase, like ref callbacks) are already sync.
This reverts commit 2e7aceeb5c8b6e5c61174c0e9731e263e956e445.
If a discrete render results in passive effects, we should flush them
synchronously at the end of the current task so that the result is
immediately observable. For example, if a passive effect adds an event
listener, the listener will be added before the next input.
We don't need to do this for effects that don't have discrete/sync
priority, because we assume they are not order-dependent and do not
need to be observed by external systems.
For legacy mode, we will maintain the existing behavior, since it hasn't
been reported as an issue, and we'd have to do additional work to
distinguish "legacy default sync" from "discrete sync" to prevent all
passive effects from being treated this way.
This reverts commit faa1e127f1ba755da846bc6ce299cdefaf97721f.
* Support nesting of startTransition and flushSync
* Unset transition before entering any special execution contexts
Co-authored-by: Andrew Clark <git@andrewclark.io>
Previously, DevTools recursed over both children and siblings during mount. This caused potential stack overflows when there were a lot of children (e.g. a list containing many items).
Given the following example component tree:
A
B C D
E F
G
A method that recurses for every child and sibling leads to a max depth of 6:
A
A -> B
A -> B -> E
A -> B -> C
A -> B -> C -> D
A -> B -> C -> D -> F
A -> B -> C -> D -> F -> G
The stack gets deeper as the tree gets either deeper or wider.
A method that recurses for every child and iterates over siblings leads to a max depth of 4:
A
A -> B
A -> B -> E
A -> C
A -> D
A -> D -> F
A -> D -> F -> G
The stack gets deeper as the tree gets deeper but is resilient to wide trees (e.g. lists containing many items).
Add an explicit Bridge protocol version to the frontend and backend components as well as a check during initialization to ensure that both are compatible. If not, the frontend will display either upgrade or downgrade instructions.
Note that only the `react-devtools-core` (React Native) and `react-devtools-inline` (Code Sandbox) packages implement this check. Browser extensions inject their own backend and so the check is unnecessary. (Arguably the `react-devtools-inline` check is also unlikely to be necessary _but_ has been added as an extra guard for use cases such as Replay.io.)
We have a feature called "expiration" whose purpose is to prevent
a concurrent update from being starved by higher priority events.
If a lane is CPU-bound for too long, we finish the rest of the work
synchronously without allowing further interruptions.
In the current implementation, we do this in sort of a roundabout way:
once a lane is determined to have expired, we entangle it with SyncLane
and switch to the synchronous work loop.
There are a few flaws with the approach. One is that SyncLane has a
particular semantic meaning besides its non-yieldiness. For example,
`flushSync` will force remaining Sync work to finish; currently, that
also includes expired work, which isn't an intended behavior, but rather
an artifact of the implementation.
An event worse example is that passive effects triggered by a Sync
update are flushed synchronously, before paint, so that its result
is guaranteed to be observed by the next discrete event. But expired
work has no such requirement: we're flushing expired effects before
paint unnecessarily.
Aside from the behaviorial implications, the current implementation has
proven to be fragile: more than once, we've accidentally regressed
performance due to a subtle change in how expiration is handled.
This PR aims to radically simplify how we model starvation protection by
scaling back the implementation as much as possible. In this new model,
if a lane is expired, we disable time slicing. That's it. We don't
entangle it with SyncLane. The only thing we do is skip the call to
`shouldYield` in between each time slice. This is identical to how we
model synchronous-by-default updates in React 18.
Typically we don't need to restore the context here because we assume that
we'll terminate the rest of the subtree so we don't need the correct
context since we're not rendering any siblings.
However, after a nested suspense boundary we need to restore the context.
The boundary could do this but since we're already doing this in the
suspense branch of renderNode, we might as well do it in the error case
which isn't very perf sensitive anyway.
The outermost `batchedUpdates` call flushes pending sync updates at the
end. This was intended for legacy sync mode, but it also happens to
flush discrete updates in concurrent mode.
Instead, we should only flush sync updates at the end of
`batchedUpdates` for legacy roots. Discrete sync updates can wait to
flush in the microtask.
`discreteUpdates` has the same issue, which is how I originally noticed
this, but I'll change that one in a separate commit since it requires
updating a few (no longer relevant) internal tests.
Even when updates are sync by default.
Discovered this quirk while working on #21322. Previously, when sync
default updates are enabled, continuous updates are treated like
default updates. We implemented this by assigning DefaultLane to
continous updates. However, an unintended consequence of that approach
is that continuous updates would no longer interrupt transitions,
because default updates are not supposed to interrupt transitions.
To fix this, I changed the implementation to always assign separate
lanes for default and continuous updates. Then I entangle the
lanes together.
Instead of `performSyncWorkOnRoot`.
The conceptual model is that the only difference between sync default
updates (in React 18) and concurrent default updates (in a future major
release) is time slicing. All other behavior should be the same
(i.e. the stuff in `finishConcurrentRender`).
Given this, I think it makes more sense to model the implementation this
way, too. This exposed a quirk in the previous implementation where
non-sync work was sometimes mistaken for sync work and flushed too
early. In the new implementation, `performSyncWorkOnRoot` is only used
for truly synchronous renders (i.e. `SyncLane`), which should make these
mistakes less common.
Fixes most of the tests marked with TODOs from #21072.
* Warn if `finishedLanes` is empty in commit phase
See #21233 for context.
* Fix sloppy factoring when assigning finishedLanes
`finishedLanes` is assigned in `performSyncWorkOnRoot` and
`performSyncWorkOnRoot`. It's meant to represent whichever lanes we
used to render, but because of some sloppy factoring, it can sometimes
equal `NoLanes`.
The fixes are:
- Always check if the lanes are not `NoLanes` before entering the work
loop. There was a branch where this wasn't always true.
- In `performSyncWorkOnRoot`, don't assume the next lanes are sync; the
priority may have changed, or they may have been flushed by a
previous task.
- Don't re-assign the `lanes` variable (the one that gets assigned to
`finishedLanes` until right before we enter the work loop, so that it
is always corresponds to the newest complete root.
We don't need this anymore because we flush in a microtask.
This should allow us to remove the logic in the event system that
tracks nested event dispatches.
I added a test to confirm that nested event dispatches don't triggger
a synchronous flush, like they would if we wrapped them `flushSync`. It
already passed; I added it to prevent a regression.
Retries should be allowed to expire if they are CPU bound for too long,
but when I made this change it caused a spike in browser crashes. There
must be some other underlying bug; not super urgent but ideally should
figure out why and fix it. Unfortunately we don't have a repro for the
crashes, only detected via production metrics.
React has its own component stack generation code that DevTools embeds a fork of, but both of them use a shared helper for disabling console logs. This shared helper is DEV only though, because it was intended for use with React DEV-only warnings and we didn't want to unnecessarily add bytes to production builds.
But DevTools itself always ships as a production build– even when it's used to debug DEV bundles of product apps (with third party DEV-only warnings). That means this helper was always a noop.
The resolveCurrentDispatcher method was changed recently to replace the thrown error with a call to console.error. This newly logged error ended up slipping through and being user visible because of the above issue.
This PR updates DevTools to also fork the console patching logic (to remove the DEV-only guard).
Note that I didn't spot this earlier because my test harness (react-devtools-shell) always runs in DEV mode. 🤡
This may not be the first root element if the root is a fragment and the
second one unsuspends first. But this tag doesn't work well for root
fragments anyway.
* Fix reentrancy bug
* Fix another reentrancy bug
There's also an issue if we try to schedule something to be client
rendered if its fallback hasn't rendered yet. So we don't do it
in that case.
* Add NewContext module
This implements a reverse linked list tree containing the previous
contexts.
* Implement recursive algorithm
This algorithm pops the contexts back to a shared ancestor on the way down
the stack and then pushes new contexts in reverse order up the stack.
* Move isPrimaryRenderer to ServerFormatConfig
This is primarily intended to be used to support renderToString with a
separate build than the main one. This allows them to be nested.
* Wire up more element type matchers
* Wire up Context Provider type
* Wire up Context Consumer
* Test
* Implement reader in class
* Update error codez
My personal workflow is to develop against the www-modern release
channel, with the variant flags enabled, because it encompasses the
largest set of features. Then I rely on CI to run the tests against
all the other configurations.
So in practice, I almost always run
```
yarn test -r=www-modern --variant TEST_FILE
```
instead of
```
yarn test TEST_FILE
```
So, I've updated the `yarn test` command to use those options
by default.
I recently started using `pendingPassiveEffectsLanes` to check if there were any pending
passive effects (530027a). `pendingPassiveEffectsLanes` is the value of
`root.finishedLanes` at the beginning of the commit phase. When there
are pending passive effects, it should always be a non-zero value,
because it represents the lanes used to render the effects.
But it turns out that `root.finishedLanes` isn't always correct.
Sometimes it's `NoLanes` even when there's a new commit.
I found this while investigating an internal bug report. The only repro
I could get was via a headless e2e test runner; I couldn't get one in an
actual browser, or other interactive environment. I used the e2e test to
bisect and confirm the fix. But I don't know yet know how to write a
regression test for the precise underlying scenario. I can probably
reverse engineer one by studying the code; after a quick glance
at `performConcurrentWorkOnRoot` and `performSyncWorkOnRoot`, it's not
hard to see how this might happen.
In the meantime, I'll revert the recent change that exposed the bug.
I was surprised that this had never come up before, since the code that
assigns `root.finishedLanes` is in an extremely hot path, and it hasn't
changed in a while. The reason is that, before 530027a,
`root.finishedLanes` was only used by the DevTools profiler, which is
probably why we had never noticed any issues. In addition to fixing the
inconsistency, we might also consider making `finishedLanes` a
profiling-only field.
We assume that isArray and getIteratorFn are only called on objects.
So we shouldn't have to check that again and again, and then check a flag.
We can just stay in this branch.
There is a slight semantic breakage here because you could have an
iterator on a function, such as if it's a generator function. But that's
not supported and that currently only works at the root. The inner slots
don't support this.
So this just makes it consistent.
Tracked Fibers are called "updaters" and are exposed to DevTools via a 'memoizedUpdaters' property on the ReactFiberRoot. The implementation of this feature follows a vaguely similar approach as interaction tracing, but does not require reference counting since there is no subscriptions API.
This change is in support of a new DevTools Profiler feature that shows which Fiber(s) scheduled the selected commit in the Profiler.
All changes have been gated behind a new feature flag, 'enableUpdaterTracking', which is enabled for Profiling builds by default. We also only track updaters when DevTools has been detected, to avoid doing unnecessary work.
I recently added UI for the Profiler's commit and post-commit durations to the DevTools, but I made two pretty silly oversights:
1. I used the commit hook (called after mutation+layout effects) to read both the layout and passive effect durations. This is silly because passive effects may not have flushed yet git at this point.
2. I didn't reset the values on the HostRoot node, so they accumulated with each commit.
This commitR addresses both issues:
1. First it adds a new DevTools hook, onPostCommitRoot*, to be called after passive effects get flushed. This gives DevTools the opportunity to read passive effect durations (if the build of React being profiled supports it).
2. Second the work loop resets these durations (on the HostRoot) after calling the post-commit hook so address the accumulation problem.
I've also added a unit test to guard against this regressing in the future.
* Doing this in flushPassiveEffectsImpl seemed simplest, since there are so many places we flush passive effects. Is there any potential problem with this though?
I screwed this up in #21082. Got confused by the < versus > thing again.
The helper functions are annoying, too, because I always forget the
intended order of the arguments. But they're still helpful because when
we refactor the type we only have the change the logic in one place.
Added a regression test.
We've just initialized the update queue above this and there's no user
code that executes between.
The general API that prevents this from mattering is that you can't
call setState in the constructor.
* Split out into helper functions
This is similar to the structure of beginWork in Fiber.
* Split the rendering of a node from recursively rendering a node
This lets us reuse render node at the root which doesn't spawn new work.
* Remove redundant initial of isArray (#21163)
* Reapply prettier
* Type the isArray function with refinement support
This ensures that an argument gets refined just like it does if isArray is
used directly.
I'm not sure how to express with just a direct reference so I added a
function wrapper and confirmed that this does get inlined properly by
closure compiler.
* A few more
* Rename unit test to internal
This is not testing a bundle.
Co-authored-by: Behnam Mohammadi <itten@live.com>
We have been building DevTools to target Chrome 49 and Firefox 54. These are super old browser versions and they did not have full ES6 support, so the generated build is more bloated than it needs to be.
DevTools uses most modern language features. Off the top of my head, we it uses basically everything but async and generator functions.
Based on CanIUse charts– I believe that in order to avoid unnecessary polyfill/wrapper code being generated, we'd need to target Chrome 60+ (released 2017-07-25) and Firefox 55+ (released 2017-04-18). This seems like a reasonable set of browsers to target.
Note that we can't remove the IE 11 target from the react-devtools-core backend yet due to Hermes (React Native) ES6 support but that should be doable by the end of the year given current engineering targets. But we could update the frontend target, as well as the targets for the extensions and the react-devtools-inline package.
This commit increases the browser targets then for Chrome (from 49 to 60) and Firefox (from 54 to 55)
This commit contains a proposed change to layout effect semantics within Suspense subtrees: If a component mounts within a Suspense boundary and is later hidden (because of something else suspending) React will cleanup that component’s layout effects (including React-managed refs).
This change will hopefully fix existing bugs that occur because of things like reading layout in a hidden tree and will also enable a point at which to e.g. pause videos and hide user-managed portals. After the suspended boundary resolves, React will setup the component’s layout effects again (including React-managed refs).
The scenario described above is not common. The useTransition API should ensure that Suspense does not revert to its fallback state after being mounted.
Note that these changes are primarily written in terms of the (as of yet internal) Offscreen API as we intend to provide similar effects semantics within recently shown/hidden Offscreen trees in the future. (More to follow.)
(Note that all changes in this PR are behind a new feature flag, enableSuspenseLayoutEffectSemantics, which is disabled for now.)
Scheduler's heap implementation sometimes accesses indices that are out
of bounds (larger than the size of the array). This causes a VM de-opt.
This change fixes the de-opt by always checking the index before
accessing the array. In exchange, we can remove the typecheck on the
returned element.
Background: https://v8.dev/blog/elements-kinds#avoid-reading-beyond-the-length-of-the-array
Co-authored-by: Andrew Clark <git@andrewclark.io>
* DevTools: useModalDismissSignal bugfix
Make useModalDismissSignal's manually added click/keyboard events more robust to sync flushed passive effects. (Don't let the same click event that shows a modal dialog also dismiss it.)
* Replaced event.timeStamp check with setTimeout
* Implement DOM format config structure
* Styles
* Input warnings
* Textarea special cases
* Select special cases
* Option special cases
We read the currently selected value from the FormatContext.
* Warning for non-lower case HTML
We don't change to lower case at runtime anymore but keep the warning.
* Pre tags innerHTML needs to be prefixed
This is because if you do the equivalent on the client using innerHTML,
this is the effect you'd get.
* Extract errors
If a discrete render results in passive effects, we should flush them
synchronously at the end of the current task so that the result is
immediately observable. For example, if a passive effect adds an event
listener, the listener will be added before the next input.
We don't need to do this for effects that don't have discrete/sync
priority, because we assume they are not order-dependent and do not
need to be observed by external systems.
For legacy mode, we will maintain the existing behavior, since it hasn't
been reported as an issue, and we'd have to do additional work to
distinguish "legacy default sync" from "discrete sync" to prevent all
passive effects from being treated this way.
* Support nesting of startTransition and flushSync
* Unset transition before entering any special execution contexts
Co-authored-by: Andrew Clark <git@andrewclark.io>
* [Fast Refresh] Support callthrough HOCs
* Add a newly failing testing to demonstrate the flaw
This shows why my initial approach doesn't make sense.
* Attach signatures at every nesting level
* Sign nested memo/forwardRef too
* Add an IIFE test
This is not a case that is important for Fast Refresh, but we shouldn't change the code semantics. This case shows the transform isn't quite correct. It's wrapping the call at the wrong place.
* Find HOCs above more precisely
This fixes a false positive that was causing an IIFE to be wrapped in the wrong place, which made the wrapping unsafe.
* Be defensive against non-components being passed to setSignature
* Fix lint
* Add onError option to Flight Server
The callback is called any time an error is generated in a server component.
This allows it to be logged on a server if needed. It'll still be rethrown
on the client so it can be logged there too but in case it never reaches
the client, here's a way to make sure it doesn't get lost.
* Add fatal error handling
See removed TODO comment. This call is no longer necessary because we
use the dispatcher to track whether we're inside a transition, not the
event priority.
When called from inside an effect, flushSync cannot synchronously flush
its updates because React is already working. So we fire a warning.
However, we should still change the priority of the updates to sync so
that they flush at the end of the current task.
This only affects useEffect because updates inside useLayoutEffect (and
the rest of the commit phase, like ref callbacks) are already sync.
The sync task queue is React-specific and doesn't really have anything
to do with Scheduler. We'd keep using it even once `postTask` exists.
By separating that part out, `SchedulerWithReactIntegration` is now
just a module that re-exports the Scheduler API. So I unforked it.
When we switch to ES Modules, we can remove this re-exporting module.
* Bump version number
* Remove Scheduler indirection
I originally kept the React PriorityLevel and Scheduler PriorityLevel
types separate in case there was a versioning mismatch between the two
modules. However, it looks like we're going to keep the Scheduler module
private in the short to medium term, and longer term the public
interface will match postTask. So, I've removed the extra indirection
(the switch statements that convert between the two types).
The host tree is a cyclical structure. Leaking a single DOM node can
retain a large amount of memory. React-managed DOM nodes also point
back to a fiber tree.
Perf testing suggests that disconnecting these fields has a big memory
impact. That suggests leaks in non-React code but since it's hard to
completely eliminate those, it may still be worth the extra work to
clear these fields.
I'm moving this to level 2 to confirm whether this alone is responsible
for the memory savings, or if there are other fields that are retaining
large amounts of memory.
In our plan for removing the alternate model, DOM nodes would not be
connected to fibers, except at the root of the whole tree, which is
easy to disconnect on deletion. So in that world, we likely won't have
to do any additional work.
* Encode tables as a special insertion mode
The table modes are special in that its children can't be created outside
a table context so we need the segment container to be wrapped in a table.
* Move formatContext from Task to Segment
It works the same otherwise. It's just that this context needs to outlive
the task so that I can use it when writing the segment.
* Use template tag for placeholders and inserted dummy nodes with IDs
These can be used in any parent. At least outside IE11. Not sure yet what
happens in IE11 to these.
Not sure if these are bad for perf since they're special nodes.
* Add special wrappers around inserted segments depending on their insertion mode
* Allow the root namespace to be configured
This allows us to insert the correct wrappers when streaming into an
existing non-HTML tree.
* Add comment
This flag was meant to avoid flushing discrete updates unnecessarily,
if multiple discrete events were dispatched in response to the same
platform event.
But since we now flush all discrete events at the end of the task, in
a microtask, it no longer has any effect.
* Add failing hard-coded fuzz test
Caught in CI by the fuzz tester.
Related to expired updates.
* Use `act` in fuzz tester to flush expired work
Expired work gets scheduled in a microtask now, so we need to use `act`
to flush it.
* Add format context
* Let the Work node hold all working state for the recursive loop
Stacks are nice and all but there's a cost to maintaining each frame
both in terms of stack size usage and writing to it.
* Move current format context into work
* Synchronously render children of a Suspense boundary
We don't have to spawn work and snapshot the context. Instead we can try
to render the boundary immediately in case it works.
* Lazily create the fallback work
Instead of eagerly create the fallback work and then immediately abort it.
We can just avoid creating it if we finish synchronously.
Makes the implementation simpler. Expiration is now a special case of
entanglement.
Also fixes an issue where expired lanes weren't batched with normal
sync updates. (See deleted TODO comment in test.)
Instead of LanePriority. Internally, EventPriority is just a lane, so
this skips an extra conversion. Since EventPriority is a "public" (to
the host config) type, I was also able to remove some deep imports
of the Lane module.
This gets us most of the way to deleting the LanePriority entirely.
This is needed to avoid mutating the DOM during hydration. This *always*
adds it even when it's just text children.
We need to avoid this overhead but it's a somewhat tricky problem to solve
so we defer the optimization to later.
The event priority constants exports by the reconciler package are
meant to be used by the reconciler (host config) itself. So it doesn't
make sense to export them from a module that requires them.
To break the cycle, we can move them to a separate module and import
that. This looks like a "deep import" of an internal module, which we
try to avoid, but conceptually these are part of the public interface
of the reconciler module. So, no different than importing from the main
`react-reconciler`.
We do need to be careful about not mixing these types of imports with
implementation details. Those are the ones to really avoid.
An unintended benefit of the reconciler fork infra is that it makes
deep imports harder. Any module that we treat as "public", like this
one, needs to account for the `enableNewReconciler` flag and forward
to the correct implementation.
* Report errors to a global handler
This allows you to log errors or set things like status codes.
* Add complete callback
* onReadyToStream callback
This is typically not needed because if you want to stream when the
root is ready you can just start writing immediately.
* Rename onComplete -> onCompleteAll
* Add feature flag: enableStrongMemoryCleanup
Add a feature flag that will test doing a recursive clean of an unmount
node. This will disconnect the fiber graph making leaks less severe.
* Detach sibling pointers in old child list
When a fiber is deleted, it's still part of the previous (alternate)
parent fiber's list of children. Because children are a linked list, an
earlier sibling that's still alive will be connected to the deleted
fiber via its alternate:
live fiber
--alternate--> previous live fiber
--sibling--> deleted fiber
We can't disconnect `alternate` on nodes that haven't been deleted
yet, but we can disconnect the `sibling` and `child` pointers.
Will use this feature flag to test the memory impact.
* Combine into single enum flag
I combined `enableStrongMemoryCleanup` and `enableDetachOldChildList`
into a single enum flag. The flag has three possible values. Each level
is a superset of the previous one and performs more aggressive clean up.
We will use this to compare the memory impact of each level.
* Add Flow type to new host config method
* Re-use existing recursive clean up path
We already have a recursive loop that visits every deleted fiber. We
can re-use that one for clean up instead of adding another one.
Co-authored-by: Andrew Clark <git@andrewclark.io>
* Use identifierPrefix to avoid conflicts within the same response
identifierPrefix as an option exists to avoid useOpaqueIdentifier conflicting
when different renders are used within one HTML response.
This lets this be configured for the DOM renderer specifically since it's DOM
specific whether they will conflict across trees or not.
* Add test for using multiple containers in one HTML document
We use SyncLane everywhere we used to use InputDiscreteLane or
InputDiscreteHydrationLane. So we can delete them now, along with their
associated lane priority levels.
Discrete event hydration doesn't need to be interruptible, since
there's nothing higher priority than discrete events. So we can use
SyncLane instead of a special hydration lane.
We added this unstable feature a few years ago, as a way to opt out of
context updates, but it didn't prove useful in practice.
We have other proposals for how to address the same problem, like
context selectors.
Since it was prefixed with `unstable_`, we should be able to remove it
without consequence. The hook API already warned if you used it.
Even if someone is using it somewhere, it's meant to be an optimization
only, so if they are using the API properly, it should not have any
semantic impact.
We don't need this anymore. It only existed so we could cancel the
callback later. But canceling isn't necessary, was only an
"optimization" for something that almost never happens in practice.
* Track all suspended work while it's still pending
This allows us to abort work and put everything into client rendered mode
if we don't want to wait for further I/O.
It also allows us to cancel fallbacks if we complete the main content
before the fallback.
* Expose abort API to the browser streams
Since this API already returns a value, we need to use destructuring to
expose more options.
* Add a test including the client actually client rendering it
* Use AbortSignal option for W3C streams instead of external control
* Clean up listener after it's used once
* Don't delete any trailing nodes in the container during hydration error
* Warn when an error during hydration causes us to clear the container
* Encode unfortunate case in test
* Wrap the root for tests that are applicable to nested cases
* Now we can pipe Fizz into a container
* Grammatical fix
* Fix native event batching in concurrent mode
* Wrap DevTools test updates with act
These tests expect the `scheduleUpdate` DevTools hook to trigger a
synchronous re-render with legacy semantics, but flushing in a microtask
is fine. Wrapping the updates with `act` fixes it.
* Testing nits
* Nit: Check executionContext === NoContext first
In the common case it will be false and the binary expression will
short circuit.
Co-authored-by: Andrew Clark <git@andrewclark.io>
Some legacy environments can not encode non-strings. Those would specify
both as strings. They'll throw for binary data.
Some environments have to encode strings (like web streams). Those would
encode both as uint8array.
Some environments (like Node) can do either. It can be beneficial to leave
things as strings in case the native stream can do something smart with it.
* Move DOM/Native format configs to their respective packages
The streaming configs (Node/Browser) are different because they operate at
another dimension that exists in each package.
* Use escapeTextForBrowser to encode dynamic strings
We can now use local dependencies
* Destroy the stream with an error if the root throws
But not if the error happens inside a suspense boundary.
* Try rewriting the test to see if it works in other Node envs
* Copy some infra structure patterns from Flight
* Basic data structures
* Move structural nodes and instruction commands to host config
* Move instruction command to host config
In the DOM this is implemented as script tags. The first time it's emitted
it includes the function. Future calls invoke the same function.
The side of the complete boundary function in particular is unfortunately
large.
* Implement Fizz Noop host configs
This is implemented not as a serialized protocol but by-passing the
serialization when possible and instead it's like a live tree being
built.
* Implement React Native host config
This is not wired up. I just need something for the flow types since
Flight and Fizz are both handled by the isServerSupported flag.
Might as well add something though.
The principle of this format is the same structure as for HTML but a
simpler binary format.
Each entry is a tag followed by some data and terminated by null.
* Check in error codes
* Comment
Now that discrete updates are flushed synchronously in a microtask,
there's no need to track them in their on queue. They're already in
the queue we use for all sync work. So we can call that directly.
* DevTools flushes updated passive warning/error info after delay
Previously this information was not flushed until the next commit, but this provides a worse user experience if the next commit is really delayed. Instead, the backend now flushes only the warning/error counts after a delay. As a safety, if there are already any pending operations in the queue, we bail.
Co-authored-by: eps1lon <silbermann.sebastian@gmail.com>
* Improve DevTools Profiler commit-selector UX
1. Use natural log of durations (rather than linear) when calculating bar height. This reduces the impact of one (or few) outlier times on more common smaller durations. (Continue to use linear for bar color though.)
2. Decrease the minimum bar height to make the differences in height more noticeable.
3. Add a background hover highlight to increase contrast.
4. Add hover tooltip with commit duration and timestamp.
* Add failing regression test
Based on #20932
Co-Authored-By: Dan Abramov <dan.abramov@gmail.com>
* Reset `subtreeFlags` in `resetWorkInProgress`
Alternate fix to #20942
There was already a TODO to make this change, but at the time I left it,
I couldn't think of a way that it would actually cause a bug, and I was
hesistant to change something without fully understanding the
ramifications. This was during a time when we were hunting down a
different bug, so we were especially risk averse.
What I should have done in retrospect is put the change behind a flag
and tried rolling it out once the other bug had been flushed out.
OTOH, now we have a regression test, which wouldn't have otherwise, and
the bug it caused rarely fired in production.
Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
* Move context comparison to consumer
In the lazy context implementation, not all context changes are
propagated from the provider, so we can't rely on the propagation alone
to mark the consumer as dirty. The consumer needs to compare to the
previous value, like we do for state and context.
I added a `memoizedValue` field to the context dependency type. Then in
the consumer, we iterate over the current dependencies to see if
something changed. We only do this iteration after props and state has
already bailed out, so it's a relatively uncommon path, except at the
root of a changed subtree. Alternatively, we could move these
comparisons into `readContext`, but that's a much hotter path, so I
think this is an appropriate trade off.
* [Experiment] Lazily propagate context changes
When a context provider changes, we scan the tree for matching consumers
and mark them as dirty so that we know they have pending work. This
prevents us from bailing out if, say, an intermediate wrapper is
memoized.
Currently, we propagate these changes eagerly, at the provider.
However, in many cases, we would have ended up visiting the consumer
nodes anyway, as part of the normal render traversal, because there's no
memoized node in between that bails out.
We can save CPU cycles by propagating changes only when we hit a
memoized component — so, instead of propagating eagerly at the provider,
we propagate lazily if or when something bails out.
Most of our bailout logic is centralized in
`bailoutOnAlreadyFinishedWork`, so this ended up being not that
difficult to implement correctly.
There are some exceptions: Suspense and Offscreen. Those are special
because they sometimes defer the rendering of their children to a
completely separate render cycle. In those cases, we must take extra
care to propagate *all* the context changes, not just the first one.
I'm pleasantly surprised at how little I needed to change in this
initial implementation. I was worried I'd have to use the reconciler
fork, but I ended up being able to wrap all my changes in a regular
feature flag. So, we could run an experiment in parallel to our other
ones.
I do consider this a risky rollout overall because of the potential for
subtle semantic deviations. However, the model is simple enough that I
don't expect us to have trouble fixing regressions if or when they arise
during internal dogfooding.
---
This is largely based on [RFC#118](https://github.com/reactjs/rfcs/pull/118),
by @gnoff. I did deviate in some of the implementation details, though.
The main one is how I chose to track context changes. Instead of storing
a dirty flag on the stack, I added a `memoizedValue` field to the
context dependency object. Then, to check if something has changed, the
consumer compares the new context value to the old (memoized) one.
This is necessary because of Suspense and Offscreen — those components
defer work from one render into a later one. When the subtree continues
rendering, the stack from the previous render is no longer available.
But the memoized values on the dependencies list are. This requires a
bit more work when a consumer bails out, but nothing considerable, and
there are ways we could optimize it even further. Conceptually, this
model is really appealing, since it matches how our other features
"reactively" detect changes — `useMemo`, `useEffect`,
`getDerivedStateFromProps`, the built-in cache, and so on.
I also intentionally dropped support for
`unstable_calculateChangedBits`. We're planning to remove this API
anyway before the next major release, in favor of context selectors.
It's an unstable feature that we never advertised; I don't think it's
seen much adoption.
Co-Authored-By: Josh Story <jcs.gnoff@gmail.com>
* Propagate all contexts in single pass
Instead of propagating the tree once per changed context, we can check
all the contexts in a single propagation. This inverts the two loops so
that the faster loop (O(numberOfContexts)) is inside the more expensive
loop (O(numberOfFibers * avgContextDepsPerFiber)).
This adds a bit of overhead to the case where only a single context
changes because you have to unwrap the context from the array. I'm also
unsure if this will hurt cache locality.
Co-Authored-By: Josh Story <jcs.gnoff@gmail.com>
* Stop propagating at nearest dependency match
Because we now propagate all context providers in a single traversal, we
can defer context propagation to a subtree without losing information
about which context providers we're deferring — it's all of them.
Theoretically, this is a big optimization because it means we'll never
propagate to any tree that has work scheduled on it, nor will we ever
propagate the same tree twice.
There's an awkward case related to bailing out of the siblings of a
context consumer. Because those siblings don't bail out until after
they've already entered the begin phase, we have to do extra work to
make sure they don't unecessarily propagate context again. We could
avoid this by adding an earlier bailout for sibling nodes, something
we've discussed in the past. We should consider this during the next
refactor of the fiber tree structure.
Co-Authored-By: Josh Story <jcs.gnoff@gmail.com>
* Mark trees that need propagation in readContext
Instead of storing matched context consumers in a Set, we can mark
when a consumer receives an update inside `readContext`.
I hesistated to put anything in this function because it's such a hot
path, but so are bail outs. Fortunately, we only need to set this flag
once, the first time a context is read. So I think it's a reasonable
trade off.
In exchange, propagation is faster because we no longer need to
accumulate a Set of matched consumers, and fiber bailouts are faster
because we don't need to consult that Set. And the code is simpler.
Co-authored-by: Josh Story <jcs.gnoff@gmail.com>
In the lazy context implementation, not all context changes are
propagated from the provider, so we can't rely on the propagation alone
to mark the consumer as dirty. The consumer needs to compare to the
previous value, like we do for state and context.
I added a `memoizedValue` field to the context dependency type. Then in
the consumer, we iterate over the current dependencies to see if
something changed. We only do this iteration after props and state has
already bailed out, so it's a relatively uncommon path, except at the
root of a changed subtree. Alternatively, we could move these
comparisons into `readContext`, but that's a much hotter path, so I
think this is an appropriate trade off.
This commit also adds explicit index.stable and index.experimental forks to the react-is package so that we can avoid exporting references to SuspenseList in a stable release.
* The exported '<React.StrictMode>' tag remains the same and opts legacy subtrees into strict mode level one ('mode == StrictModeL1'). This mode enables DEV-only double rendering, double component lifecycles, string ref warnings, legacy context warnings, etc. The primary purpose of this mode is to help detected render phase side effects. No new behavior. Roots created with experimental 'createRoot' and 'createBlockingRoot' APIs will also (for now) continue to default to strict mode level 1.
In a subsequent commit I will add support for a 'level' attribute on the '<React.StrictMode>' tag (as well as a new option supported by ). This will be the way to opt into strict mode level 2 ('mode == StrictModeL2'). This mode will enable DEV-only double invoking of effects on initial mount. This will simulate future Offscreen API semantics for trees being mounted, then hidden, and then shown again. The primary purpose of this mode is to enable applications to prepare for compatibility with the new Offscreen API (more information to follow shortly).
For now, this commit changes no public facing behavior. The only mechanism for opting into strict mode level 2 is the pre-existing 'enableDoubleInvokingEffects' feature flag (only enabled within Facebook for now).
* Renamed strict mode constants
StrictModeL1 -> StrictLegacyMode and StrictModeL2 -> StrictEffectsMode
* Renamed tests
* Split strict effects mode into two flags
One flag ('enableStrictEffects') enables strict mode level 2. It is similar to 'debugRenderPhaseSideEffectsForStrictMode' which enables srtict mode level 1.
The second flag ('createRootStrictEffectsByDefault') controls the default strict mode level for 'createRoot' trees. For now, all 'createRoot' trees remain level 1 by default. We will experiment with level 2 within Facebook.
This is a prerequisite for adding a configurable option to 'createRoot' that enables choosing a different StrictMode level than the default.
* Add StrictMode 'unstable_level' prop and createRoot 'unstable_strictModeLevel' option
New StrictMode 'unstable_level' prop allows specifying which level of strict mode to use. If no level attribute is specified, StrictLegacyMode will be used to maintain backwards compatibility. Otherwise the following is true:
* Level 0 does nothing
* Level 1 selects StrictLegacyMode
* Level 2 selects StrictEffectsMode (which includes StrictLegacyMode)
Levels can be increased with nesting (0 -> 1 -> 2) but not decreased.
This commit also adds a new 'unstable_strictModeLevel' option to the createRoot and createBatchedRoot APIs. This option can be used to override default behavior to increase or decrease the StrictMode level of the root.
A subsequent commit will add additional DEV warnings:
* If a nested StrictMode tag attempts to explicitly decrease the level
* If a level attribute changes in an update
Use the pre-built scheduler (which includes a check for 'window' being defined in order to load the right scheduler implementation) rather than just directly importing a version of the scheduler that relies on window. Since the scheduling profiler's code runs partially in a web worker, it can't rely on window.
This commit changes scheduling profiler marks from a format like '--schedule-render-1' to '--schedule-render-1-Sync' (where 1 is the numeric value of the Sync lane). This will enable the profiler itself to show more meaningful labels for updates and render work.
The commit also refactors and adds additional tests for the scheduling profiler package.
It also updates the preprocessor to 'support' instant events. These are no-ops for us, but adding recognition of the event type will prevent profiles imported from e.g. Chrome Canary from throwing with an 'unrecognized event' error. (This will resolve issue #20767.)
With this change, if a node is a Fabric node, we route the setJSResponder call to FabricUIManager. Native counterpart is already landed. Tested internally as D26241364.
* Restore inspect-element bridge optimizations
When the new Suspense cache was integrated (so that startTransition could be used) I removed a couple of optimizations between the backend and frontend that reduced bridge traffic when e.g. dehydrated paths were inspected for elements that had not rendered since previously inspected. This commit re-adds those optimizations as well as an additional test with a bug fix that I noticed while reading the backend code.
There are two remaining TODO items as of this commit:
- Make inspected element edits and deletes also use transition API
- Don't over-eagerly refresh the cache in our ping-for-updates handler
I will addres both in subsequent commits.
* Poll for update only refreshes cache when there's an update
* Added inline comment
* Move direct port access into a function
* Fork based on presence of setImmediate
* Copy SchedulerDOM-test into another file
* Change the new test to use shimmed setImmediate
* Clarify comment
* Fix test to work with existing feature detection
* Add flags
* Disable OSS flag and skip tests
* Use VARIANT to reenable tests
* lol
Because we don't cancel synchronous tasks, sometimes more than one
synchronous task ends up being scheduled. This is an artifact of the
fact that we have two different lanes that schedule sync tasks: discrete
and sync. So what can happen is that a discrete update gets scheduled,
then a sync update right after that. Because sync is encoded as higher
priority than discrete, we schedule a second sync task. And since we
don't cancel the first one, there are now two separate sync tasks.
As a next step, what we should do is merge InputDiscreteLane with
SyncLane, then (I believe) this extra bailout wouldn't be necessary,
because there's nothing higher priority than sync that would cause us to
cancel it. Though we may want to add logging to be sure.
When running the publish workflow, either via the command line or
via the daily cron job, we should use a constant SHA instead of
whatever happens to be at the head of the main branch at the time the
workflow is run.
The difference is subtle: currently, the SHA is read at runtime,
each time the workflow is run. With this change, the SHA is read right
before the workflow is created and passed in as a constant parameter.
In practical terms, this means if a workflow is re-run via the CircleCI
web UI, it will always re-run using the same commit SHA as the original
workflow, instead of fetching the latest SHA from GitHub, which may
have changed.
Also avoids a race condition where the head SHA changes in between the
Next publish job and the Experimental publish job.
npm will sometimes fail if you try to concurrently publish two different
versions of the same package, even if they use different dist tags.
So instead of publishing to the Next and Experimental channels
simultaneously, we'll do them one after the other.
If we did want to speed up these publish workflows, we could paralellize
by package instead of by release channel.
* Add `supportsMicrotasks` to the host config
Only certain renderers support scheduling a microtask, so we need a
renderer specific flag that we can toggle. That way it's off for some
renderers and on for others.
I copied the approach we use for the other optional parts of the host
config, like persistent mode and test selectors.
Why isn't the feature flag sufficient?
The feature flag modules, confusingly, are not renderer-specific, at
least when running the our tests against the source files. They are
meant to correspond to a release channel, not a renderer, but we got
confused at some point and haven't cleaned it up.
For example, when we run `yarn test`, Jest loads the flags from the
default `ReactFeatureFlags.js` module, even when we import the React
Native renderer — but in the actual builds, we load a different feature
flag module, `ReactFeatureFlags.native-oss.js.` There's no way in our
current Jest load a different host config for each renderer, because
they all just import the same module. We should solve this by creating
separate Jest project for each renderer, so that the flags loaded when
running against source are the same ones that we use in the
compiled bundles.
The feature flag (`enableDiscreteMicrotasks`) still exists — it's used
to set the React DOM host config's `supportsMicrotasks` flag to `true`.
(Same for React Noop) The important part is that turning on the feature
flag does *not* affect the other renderers, like React Native.
The host config will likely outlive the feature flag, too, since the
feature flag only exists so we can gradually roll it out and measure the
impact in production; once we do, we'll remove it. Whereas the host
config flag may continue to be used to disable the discrete microtask
behavior for RN, because RN will likely use a native (non-JavaScript)
API to schedule its tasks.
* Add `supportsMicrotask` to react-reconciler README
* Warn if static flag is accidentally cleared
"Static" fiber flags are flags that are meant to exist for the lifetime
of a component. It's really important not to accidentally reset these,
because we use them to decide whether or not to perform some operation
on a tree (which we can do because they get bubbled via `subtreeFlags)`.
We've had several bugs that were caused by this mistake, so we actually
don't rely on static flags anywhere, yet. But we'd like to.
So let's roll out this warning and see if it fires anywhere. Once we
can confirm that there are no warnings, we can assume that it's safe
to start using static flags.
I did not wrap it behind a feature flag, because it's dev-only, and we
can use our internal warning filter to hide this from the console.
* Intentionally clear static flag to test warning
* ...and fix it again
(Except transitions and retries.)
The idea is that the only priorities that benefit from multiple parallel
updates are the ones that might suspend: transitions and retries. All
other priorities, including the ones that are interruptible like
Continuous and Idle, don't need multiple lanes because it's better to
batch everything together.
We don't always keep the reconciler forks in sync (otherwise it we
wouldn't have forked it) but during periods when they are meant to be in
sync, we use this job to confirm there are no differences.
* Parallelize Flow in CI
We added more host configs recently, and we run all the checks in
sequence, so sometimes Flow ends up being the slowest CI job.
This splits the job across multiple processes.
* Fix environment variable typo
Co-authored-by: Ricky <rickhanlonii@gmail.com>
Co-authored-by: Ricky <rickhanlonii@gmail.com>
The only difference between default updates and transition updates is
that default updates do not support suspended refreshes — they will
instantly display a fallback.
Co-authored-by: Rick Hanlon <rickhanlonii@gmail.com>
* Apply #20778 to new fork, too
* Fix tests that use runWithPriority
Where possible, I tried to rewrite in terms of an idiomatic API.
For DOM tests, we should be dispatching an event with the desired
priority level.
For Idle updates (very unstable feature), probably need an unstable
API like ReactDOM.unstable_IdleUpdates.
Some of these fixes are not great, but we can replace them once we've
landed the more of our planned changes to the layering between
Scheduler, the reconciler, and the renderer.
* Convert some old discrete tests to Hooks
I'm planning to copy paste so why not update them anyway.
* Copy paste discrete tests into another file
These are still using React events. I'll change that next.
* Convert the test to use native events
* Add the feature flag
* Add a host config method
* Wire it up to the work loop
* Export constants for third-party renderers
* Document for third-party renderers
Now that interleaved updates are added to a special queue, we no longer
need to shift them into their own lane. We can add to a lane that's
already in the middle of rendering without risk of tearing.
See #20615 for more background.
I've only changed this in the new fork, and only behind the
enableTransitionEntanglements flag.
Most of this commit involves updating tests. The "shift-to-a-new" lane
trick was intentionally used in a handful of tests where two or more
updates need to be scheduled in different lanes. Most of these tests
were written before `startTransition` existed, and all of them were
written before transitions were assigned arbitrary lanes.
So I ported these tests to use `startTransition` instead, which is the
idiomatic way to mark an update as parallel.
I didn't change the old fork at all. Writing these tests in such a way
that they also pass in the old fork actually revealed a few flaws in the
current implementation regarding interrupting a suspended refresh
transition early, which is a good reminder that we should be writing our
tests using idiomatic patterns as much as we possibly can.
* Land enableTransitionEntanglement changes
Leaving the flag though because I plan to reuse it for additional,
similar changes.
* Assign different lanes to consecutive transitions
Currently we always assign the same lane to all transitions. This means
if there are two pending transitions at the same time, neither
transition can finish until both can finish, even if they affect
completely separate parts of the UI.
The new approach is to assign a different lane to each consecutive
transition, by shifting the bit to the right each time. When we reach
the end of the bit range, we cycle back to the first bit. In practice,
this should mean that all transitions get their own dedicated lane,
unless we have more pending transitions than lanes, which should
be rare.
We retain our existing behavior of assigning the same lane to all
transitions within the same event. This is achieved by caching the first
lane assigned to a transition, then re-using that one until the next
React task, by which point the event must have finished. This preserves
the guarantee that all transition updates that result from a single
event will be consistent.
Because we have access to the artifacts in CI, we can read bundle sizes
directly from the filesystem, instead of the JSON files emitted by our
custom Rollup plugin.
This gives us some flexibility if we ever have artifacts that aren't
generated by Rollup, or if we rewrite our build script.
Personally, I also prefer to see the whole file path, instead of just
the name, because some of our names are repeated.
My immediate motivation, though, is because it gives us a way to merge
the separate "experimental" and "stable" size results. Instead
everything is reported in a single table and disambiguated by path.
I also added a section at the top that always displays the size impact
to certain critical bundles — right now, that's the React DOM production
bundles for each release channel. This section will also include any
size changes larger than 2%.
Below that is a section that is collapsed by default and includes all
size changes larger than 0.2%.
PR #20728 added a command to initiate a prerelease using CI, but it left
the publish job unimplemented. This fills in the publish job.
Uses an npm automation token for authorization, which bypasses the need
for a one-time password. The token is configured via CircleCI's
environment variable panel.
Currently, it will always publish the head of the main branch. If the
head has already been published, it will exit gracefully.
It does not yet support publishing arbitrary commits, though we could
easily add that. I don't know how important that use case is, because
for PR branches, you can use CodeSandbox CI instead. Or as a last
resort, run the publish script locally.
Always publishing from main is nice because it further incentivizes us
to keep main in a releasable state. It also takes the guesswork out of
publishing a prerelease that's in a broken state: as long as we don't
merge broken PRs, we're fine.
```
yarn publish-prereleases
```
Script to trigger a CircleCI workflow that publishes preleases.
**The CI workflow doesn't actually publish yet; it just runs and logs
its inputs.**
GitHub's status API is super flaky. Sometimes it reports a job as
"pending" even after it completes in CircleCI. If it's still pending
when we time out, return the build ID anyway. TODO: The location of the
retry loop is a bit weird. We should probably combine this function with
the one that downloads the artifacts, and wrap the retry loop around the
whole thing.
Adds a new CircleCI workflow, which I will use to publish prereleases
(`next` and `experimental`) for a given commit.
The CircleCI API doesn't yet support triggering a specific workflow, but
it does support triggering a pipeline. So as a workaround you can
triggger the entire pipeline and use parameters to disable everything
except the workflow you want. CircleCI recommends this workaround here:
https://support.circleci.com/hc/en-us/articles/360050351292-How-to-trigger-a-workflow-via-CircleCI-API-v2-
Eventually we can set this workflow to trigger on a cron schedule (once
per week, for example).
* build-combined: Fix bundle sizes path
* Output COMMIT_SHA in build directory
Alternative to parsing an arbitrary package's version number, or
its `build-info.json`.
* Remove CircleCI environment variable requirement
I think this only reason we needed this was to support passing any
job id to `--build`, instead of requiring the `process_artifacts` job.
And to do that you needed to use the workflows API endpoint, which
requires an API token.
But now that the `--commit` argument exists and automatically finds the
correct job id, we can just use that.
* Add CI job that gets base artifacts
Uses download-experimental script and places the base artifacts into
a top-level folder.
* Migrate sizebot to combined workflow
Replaces the two separate sizebot jobs (one for each channel, stable and
experimental) with a single combined job that outputs size information
for all bundles in a single GitHub comment.
I didn't attempt to simplify the output at all, but we should. I think
what I would do is remove our custom Rollup sizes plugin, and read the
sizes from the filesystem instead. We would lose some information about
the build configuration used to generate each artifact, but that can be
inferred from the filepath. For example, the filepath
`fb-www/ReactDOM-dev.classic.js` already tells us everything we need to
know about the artifact. Leaving this for a follow up.
* Move GitHub status check inside retry loop
The download script will poll the CircleCI endpoint until the build job
is complete; it should also poll the GitHub status endpoint if the
build job hasn't been spawned yet.
* Only run get_base_build on main branch
Also update instructions to match recent script changes.
Also add reproducible commit SHA to post download instructions to support publishing the Firefox DevTools extension.
PR #20717 accidentally broke the `--commit` parameter because the
script errors if you provide both a `--build` and a `--commit`.
I solved by removing the validation error. When there's a conflict, it
will choose the --`build`.
(Although maybe we should `--build` entirely and always uses `--commit`.
I think `--commit` is a sufficient replacement.)
* Retry loop should not start over from beginning
When the otp times out, we should not retry the packages that were
already successfully published. We should pick up where we left off.
* Don't crash if build-info.json doesn't exist
The "print follow up instructions" step crashes if build-info.json is
not found. The new build workflow doesn't include those yet (might not
need to) and since the instructions that depend on it only affect
semver (latest) releases, I've moved the code to that branch. Will
follow up with a proper fix, either by adding back a build-info.json
file or removing that dependency and reading the commit some other way.
* Concurrent Mode test for uMS render mutation
Same test as the one added in #20665, but for Concurrent Mode.
* Use double render to detect render phase mutation
PR #20665 added a mechanism to detect when a `useMutableSource` source
is mutated during the render phase. It relies on the fact that we double
invoke components that error during development using
`invokeGuardedCallback`. If the version in the double render doesn't
match the first, that indicates there must have been a mutation during
render.
At first I thought it worked by detecting inside the *other* double
render, the one we do for Strict Mode. It turns out that while it does
warn then, the warning is suppressed, because we suppress all console
methods that occur during the Strict Mode double render. So it's really
the `invokeGuardedCallback` one that makes it work.
Anyway, let's set that aside that issue for a second. I realized during
review that errors that occur during the Strict Mode double render
reveal a useful property: A pure component will never throw during the
double render, because if it were pure, it would have also thrown during
the first render... in which case it wouldn't have double rendered! This
is true of all such errors, not just the one thrown by
`useMutableSource`.
Given this, we can simplify the `useMutableSource` mutation detection
mechanism. Instead of tracking and comparing the source's version, we
can instead check if we're inside a double render when the error is
thrown.
To get around the console suppression issue, I changed the warning to an
error. It errors regardless, in both dev and prod, so it doesn't have
semantic implications.
However, because of the paradox I described above, we arguably
_shouldn't_ throw an error in development, since we know that error
won't happen in production, because prod doesn't double render. (It's
still a tearing bug, but that doesn't mean the component will actually
throw.) I considered that, but that requires a larger conversation about
how to handle errors that we know are only possible in development. I
think we should probably be suppressing *all* errors (with a warning)
that occur during a double render.
If build job is still pending, the script will continously poll until
it reaches the retry limit.
I've set the limit at 10 minutes, since our CI pipeline almost always
finishes before that.
Alternative to `--build`. Uses same logic as sizebot and www
sync script.
Immediate motivation is I want sizebot to use the
`download-experimental-build` command in CI. Will do that next.
The memoized state of effect hooks is only invalidated when deps change. Deps are compared between the previous effect and the current effect. This can be problematic if one commit consists of an update that has changed deps followed by an update that has equal deps. That commit will lead to memoizedState containing the changed deps even though we committed with unchanged deps.
The n+1 update will therefore run an effect because we compare the updated deps with the deps with which we never actually committed.
To prevent this we now invalidate memoizedState on every updateEffectImpl call so that memoizedStat.deps always points to the latest deps.
Changed previous error message from:
> Cannot read from mutable source during the current render without tearing. This is a bug in React. Please file an issue.
To:
> Cannot read from mutable source during the current render without tearing. This may be a bug in React. Please file an issue.
Also added a DEV only warning about the unsafe side effect:
> A mutable source was mutated while the %s component was rendering. This is not supported. Move any mutations into event handlers or effects.
I think this is the best we can do without adding production overhead that we'd probably prefer to avoid.
When multiple transitions update the same queue, only the most recent
one should be allowed to finish. We shouldn't show intermediate states.
See #17418 for background on why this is important.
The way this currently works is that we always assign the same lane to
all transitions. It's impossible for one transition to finish without
also finishing all the others.
The downside of the current approach is that it's too aggressive. Not
all transitions are related to each other, so one should not block
the other.
The new approach is to only entangle transitions if they update one or
more of the same state hooks (or class components), because this
indicates that they are related. If they are unrelated, then they can
finish in any order, as long as they have different lanes.
However, this commit does not change anything about how the lanes are
assigned. All it does is add the mechanism to entangle per queue. So it
doesn't actually change any behavior, yet. But it's a requirement for my
next step, which is to assign different lanes to consecutive transitions
until we run out and cycle back to the beginning.
* RN: Implement `sendAccessibilityEvent` on HostComponent
Implement `sendAccessibilityEvent` on HostComponent for Fabric and non-Fabric RN.
Currently the Fabric version is a noop and non-Fabric uses
AccessibilityInfo directly. The Fabric version will be updated once
native Fabric Android/iOS support this method in the native UIManager.
* Move methods out of HostComponent
* Properly type dispatchCommand and sendAccessibilityEvent handle arg
* Implement Fabric side of sendAccessibilityEvent
* Add tests: 1. Fabric->Fabric, 2. Paper->Fabric, 3. Fabric->Paper, 4. Paper->Paper
* Fix typo: ReactFaricEventTouch -> ReactFabricEventTouch
* fix flow types
* prettier
Adds a feature flag to tweak the internal heuristic used to "unsuspend"
lanes when a new update comes in.
A lane is "suspended" if we couldn't finish rendering it because it was
missing data, and we chose not to commit the fallback. (In this context,
"suspended" does not include updates that finished with a fallback.)
When we receive new data in the form of an update, we need to retry
rendering the suspended lanes, since the new data may have unblocked the
previously suspended work. For example, the new update could navigate
back to an already loaded route.
It's impractical to retry every combination of suspended lanes, so we
need some heuristic that decides which lanes to retry and in
which order.
The existing heuristic roughly approximates the old Expiration Times
model. It unsuspends all lower priority lanes, but leaves higher
priority lanes suspended.
Then when we start rendering, we choose the lanes that have the highest
LanePriority and render those -- and then we add to that all the lanes
that are highher priority.
If this sounds terribly confusing, it's because it barely makes sense.
(It made more sense in the Expiration Times world, I promise, but it
was still confusing.) I don't think it's worth me trying to explain the
old behavior too much because the point here is that we can replace it
with something simpler.
The new heurstic is to unsuspend all suspended lanes whenever there's
an update.
This is effectively what we already do except in a few very specific
edge cases, ever since we removed the delayed suspense feature from
everything that's not a refresh transition.
We can optimize this in the future to only unsuspend lanes that are
either 1) in the `lanes` or `subtreeLanes` of the node that was updated,
or 2) in the `lanes` of the return path of the node that was updated.
This would exclude lanes that are only located in unrelated sibling
trees. But, this optimization wouldn't be useful currently because we
assign the same transition lane to all transitions. It will become
relevant again once we start assigning arbitrary lanes to transitions
-- but that in turn requires us to implement entanglement of overlapping
transitions, one of our planned projects.
So to sum up: the goal here is to remove the weird edge cases and switch
to a simpler model, on top of which we can make more substantial
improvements.
I put it behind a flag so I can run an A/B test and confirm it doesn't
cause a regression.
A passive effect's cleanup function may throw after an unmount. Prior to this commit, such an error would be ignored. (React would not notify any error boundaries.)
After this commit, React will skip any unmounted boundaries and look for a still-mounted boundary. If one is found, it will call getDerivedStateFromError and/or componentDidCatch (depending on the type of boundary). Unmounted boundaries will be ignored, but as they have been unmounted– this seems appropriate.
## Motivation
An *interleaved* update is one that is scheduled while a render is
already in progress, typically from a concurrent user input event.
We have to take care not to process these updates during the current
render, because a multiple interleaved updates may have been scheduled
across many components; to avoid tearing, we cannot render some of
those updates without rendering all of them.
## Old approach
What we currently do when we detect an interleaved update is assign a
lane that is not part of the current render.
This has some unfortunate drawbacks. For example, we will eventually run
out of lanes at a given priority level. When this happens, our last
resort is to interrupt the current render and start over from scratch.
If this happens enough, it can lead to starvation.
More concerning, there are a suprising number of places that must
separately account for this case, often in subtle ways. The maintenance
complexity has led to a number of tearing bugs.
## New approach
I added a new field to the update queue, `interleaved`. It's a linked
list, just like the `pending` field. When an interleaved update is
scheduled, we add it to the `interleaved` list instead of `pending`.
Then we push the entire queue object onto a global array. When the
current render exits, we iterate through the array of interleaved queues
and transfer the `interleaved` list to the `pending` list.
So, until the current render has exited (whether due to a commit or an
interruption), it's impossible to process an interleaved update, because
they have not yet been enqueued.
In this new approach, we don't need to resort to clever lanes tricks to
avoid inconsistencies. This should allow us to simplify a lot of the
logic that's currently in ReactFiberWorkLoop and ReactFiberLane,
especially `findUpdateLane` and `getNextLanes`. All the logic for
interleaved updates is isolated to one place.
This combines changes originally made in #19523, #20028, and #20415 but with slightly different semantics: "strict effects" mode is enabled only for the experimental root APIs (never for legacy render, regardless of <StrictMode> usage). These semantics may change slightly in the future.
DevTools was built with a fork of an early idea for how Suspense cache might work. This idea is incompatible with newer APIs like `useTransition` which unfortunately prevented me from making certain UX improvements. This PR swaps out the primary usage of this cache (there are a few) in favor of the newer `unstable_getCacheForType` and `unstable_useCacheRefresh` APIs. We can go back and update the others in follow up PRs.
### Messaging changes
I've refactored the way the frontend loads component props/state/etc to hopefully make it better match the Suspense+cache model. Doing this gave up some of the small optimizations I'd added but hopefully the actual performance impact of that is minor and the overall ergonomic improvements of working with the cache API make this worth it.
The backend no longer remembers inspected paths. Instead, the frontend sends them every time and the backend sends a response with those paths. I've also added a new "force" parameter that the frontend can use to tell the backend to send a response even if the component hasn't rendered since the last time it asked. (This is used to get data for newly inspected paths.)
_Initial inspection..._
```
front | | back
| -- "inspect" (id:1, paths:[], force:true) ---------> |
| <------------------------ "inspected" (full-data) -- |
```
_1 second passes with no updates..._
```
| -- "inspect" (id:1, paths:[], force:false) --------> |
| <------------------------ "inspected" (no-change) -- |
```
_User clicks to expand a path, aka hydrate..._
```
| -- "inspect" (id:1, paths:['foo'], force:true) ----> |
| <------------------------ "inspected" (full-data) -- |
```
_1 second passes during which there is an update..._
```
| -- "inspect" (id:1, paths:['foo'], force:false) ---> |
| <----------------- "inspectedElement" (full-data) -- |
```
### Clear errors/warnings transition
Previously this meant there would be a delay after clicking the "clear" button. The UX after this change is much improved.
### Hydrating paths transition
I also added a transition to hydration (expanding "dehyrated" paths).
### Better error boundaries
I also added a lower-level error boundary in case the new suspense operation ever failed. It provides a better "retry" mechanism (select a new element) so DevTools doesn't become entirely useful. Here I'm intentionally causing an error every time I select an element.
### Improved snapshot tests
I also migrated several of the existing snapshot tests to use inline snapshots and added a new serializer for dehydrated props. Inline snapshots are easier to verify and maintain and the new serializer means dehydrated props will be formatted in a way that makes sense rather than being empty (in external snapshots) or super verbose (default inline snapshot format).
* Migrate prepare-release-from-ci to new workflow
I added a `--releaseChannel (-r)` argument to script. You must choose
either "stable" or "experimental", because every build job now includes
both channels.
The prepare-release-from-npm script is unchanged since those releases
are downloaded from npm, nt CI.
(As a side note, I think we should start preparing semver releases using
the prepare-release-from-ci script, too, and get rid of
prepare-release-from-npm. I think that was a neat idea originally but
because we already run `npm pack` before storing the artifacts in CI,
there's really not much additional safety; the only safeguard it adds is
the requirement that a "next" release must have already been published.)
* Move validation to parse-params module
We need to call `detachFiberAfterEffects` on the fiber's alternate to
clean it up. We're currently not, because the `alternate` field is
cleared during `detachFiberMutation`. So I deferred detaching the
`alternate` until the passive phase. Only the `return` pointer needs to
be detached for semantic purposes.
I don't think there's any good way to test this without using
reflection. It's not even observable using out our "supported"
reflection APIs (`findDOMNode`), or at least not that I can think of.
Which is a good thing, in a way.
It's not really a memory leak, either, because the only reference to the
alternate fiber is from the parent's alternate. Which will be
disconnected the next time the parent is updated or deleted.
It's really only observable if you mess around with internals in ways
you're not supposed to — I found it because a product test in www that
uses Enzyme was doing just that.
In lieu of a new unit test, I confirmed this patch fixes the broken
product test.
Currently, if publishing a package fails, the script crashes, and the
user must start it again from the beginning. Usually this happens
because the one-time password has timed out.
With this change, the user will be prompted for a fresh otp, and the
script will resume publishing.
Fixes issue in the new build workflow where the experimental packages do
not include "experimental" in the version string. This was because the
previous approach relied on the RELEASE_CHANNEL environment variable,
which we are no longer setting in the outer CI job, since we use the
same job to build both channels. To solve, I moved the version
post-processing into the build script itself.
Only affects the new build workflow. Old workflow is unchanged.
Longer term, I would like to remove version numbers from the source
entirely, including the package.jsons. We should use a placeholder
instead; that's mostly how it already works, since the release script
swaps out the versions before we publish to stable.
The goal is to simplify our CI pipeline so that all configurations
are built and tested in a single workflow.
As a first step, this adds a new build script entry point that builds
both the experimental and stable release channels into a single
artifacts directory.
The script works by wrapping the existing build script (which only
builds a single release channel at a time), then post-processing the
results to match the desired filesystem layout. A future version of the
build script would output the files directly without post-processing.
Because many parts of our infra depend on the existing layout of the
build artifacts directory, I have left the old workflows untouched.
We can incremental migrate to the new layout, then delete the old
workflows after we've finished.
Passive flags are a new concept that is tricky to get right. We've
already found two bugs related to PassiveStatic. Let's remove this
optimization for now, and add it back once the main part of the effects
refactor lands.
As per Seb's comment in #20465, we need to do the same thing in React Native as we do in Relay.
When `parseModel` suspends because of missing dependencies, it will exit and retry to parse later. However, in the relay implementation, the model is an object that we modify in place when we parse it, so when we we retry, part of the model might be parsed already into React elements, which will error because the parsing code expect a Flight model. This diff clones instead of mutating the original model, which fixes this error.
When `parseModel` suspends because of missing dependencies, it will exit and retry to parse later. However, in the relay implementation, the model is an object that we modify in place when we parse it, so when we we retry, part of the model might be parsed already into React elements, which will error because the parsing code expect a Flight model. This diff clones instead of mutating the original model, which fixes this error.
@sebmarkbage reminded me that the complete phase of SuspenseList
will sometimes enter the begin phase of the children without calling
`createWorkInProgress` again, instead calling `resetWorkInProgress`.
This was raised in the context of considering whether #20398 might
have accidentally caused a SuspenseList bug. (I did look at this code
at the time, but considering how complicated SuspenseList is it's not
hard to imagine that I made a mistake.)
Anyway, I think that PR is fine; however, reviewing it again did lead me
to find a different bug. This new bug is actually a variant of the bug
fixed by #20398.
`resetWorkInProgress` clears a fiber's static flags. That's wrong, since
static flags -- like PassiveStatic -- are meant to last the lifetime of
the component.
In more practical terms, what happens is that if a direct child of
SuspenseList contains a `useEffect`, then SuspenseList will cause the
child to "forget" that it contains passive effects. When the child
is deleted, its unmount effects are not fired :O
This is the second of this type of bug I've found, which indicates to me
that it's too easy to accidentally clear static flags.
Maybe we should only update the `flags` field using helper functions,
like we do with `lanes`.
Or perhaps we add an internal warning somewhere that detects when a
fiber has different static flags than its alternate.
We replay errors so you can break on paused exceptions. This is done in
the second pass so that the first pass can ignore suspense.
Originally this threw the original error. For suppression purposes
we copied the flag onto the original error.
f1dc626b29/packages/react-reconciler/src/ReactFiberScheduler.old.js (L367-L369)
During this refactor it changed to just throw the retried error:
https://github.com/facebook/react/pull/15151
We're not sure exactly why but it was likely just an optimization or
clean up.
So we can go back to throwing the original error. That helps in the case
where a memoized function is naively not rethrowing each time such as
in Node's module system.
Unfortunately this doesn't fix the problem fully.
Because invokeGuardedCallback captures the error and logs it to the browser.
So you still end up seeing the wrong message in the logs.
This just fixes so that the error boundary sees the first one.
* Don't allocate the inner cache unnecessarily
We only need it when we're asking for text. I anticipate I'll want to avoid allocating it in other methods too when it's not strictly necessary.
* Add fs.access
* Add fs.lstat
* Add fs.stat
* Add fs.readdir
* Add fs.readlink
* Add fs.realpath
* Rename functions to disambiguate two caches
We originally added a new DEV behavior of double-invoking effects during mount to our new reconciler fork in PRs #19523 and #19935 and later refined it to only affect modern roots in PR #20028. This PR adds that behavior to the old reconciler fork with a small twist– the behavior applies to StrictMode subtrees, regardless of the root type.
This commit also adds a few additional tests that weren't in the original commits.
* [Flight] Add rudimentary FS binding
* Throw for unsupported
* Don't mess with hidden class
* Use absolute path as the key
* Warn on relative and non-normalized paths
This was added in a later step of the refactor but since `deletions`
array already landed, clearing it should, too.
I think it's unlikely that this causes GC problems but worth
adding anyway.
* Move files
* Update paths
* Rename import variables
* Rename /server to /writer
This is mainly because "React Server Server" is weird so we need another
dimension.
* Use "react-server" convention to enforce that writer is only loaded in a server
* Bump all versions
* Switch to CJS mode
* Revert "Switch to CJS mode"
This reverts commit b3c4fd92dcef6ecb4116fc66f674ae88aad3c582.
* Fix ES mode
* Add nodemon to restart the server on edits
* Ignore /server/ from compilation
Adds back the `deletions` array and uses it in the commit phase.
We use a trick where the first time we hit a deletion effect, we commit
all the deletion effects that belong to that parent. This is an
incremental step away from using the effect list and toward a DFS +
subtreeFlags traversal.
This will help determine whether the regression is caused by, say,
pushing the same fiber into the deletions array multiple times.
When scheduling a Placement effect, we should add the Placement bit
without resetting the others.
In the old fork, there are no flags to reset, anyway, since by the
time we reach the child reconciler, the flags will have already been
reset.
However, in the effects refactor, "static" flags are not reset, so this
can actually manifest as a bug. See #20285 for a regression test.
* Basic scan of the file system to find Client modules
This does a rudimentary merge of the plugins. It still uses the global
scan and writes to file system.
Now the plugin accepts a search path or a list of referenced client files.
In prod, the best practice is to provide a list of files that are actually
referenced rather than including everything possibly reachable. Probably
in dev too since it's faster.
This is using the same convention as the upstream ContextModule - which
powers the require.context helpers.
* Add neo-async to dependencies
* Don't use async/await
Babel transpilation fails for some reason in prod.
* Set up production runner command
Uses python because meh. Just to show it's static.
* Use build folder in prod
This wasn't forked previously because Lane and associated types are
opaque, and they leak into non-reconciler packages. So forking the type
would also require forking all those other packages.
But I really want to use the reconciler fork infra for lanes changes.
So I made them no longer opaque.
Another possible solution would be to add separate `new` and `old`
fields to the Fiber type, like I did when migrating from expiration
times. But that seems so excessive. This seems fine.
But we should still treat them like they're opaque and only do lanes
manipulation in the ReactFiberLane module. At least until the model
stabilizes more. We'll just need to enforce this with discipline
instead of with the type system.
* Remove react/unstable_cache
We're probably going to make it available via the dispatcher. Let's remove this for now.
* Add readContext() to the dispatcher
On the server, it will be per-request.
On the client, there will be some way to shadow it.
For now, I provide it on the server, and throw on the client.
* Use readContext() from react-fetch
This makes it work on the server (but not on the client until we implement it there.)
Updated the test to use Server Components. Now it passes.
* Fixture: Add fetch from a Server Component
* readCache -> getCacheForType<T>
* Add React.unstable_getCacheForType
* Add a feature flag
* Fix Flow
* Add react-suspense-test-utils and port tests
* Remove extra Map lookup
* Unroll async/await because build system
* Add some error coverage and retry
* Add unstable_getCacheForType to Flight entry
## Summary
We're experiencing some issues internally where the component stack is
getting into our way of fixing them as it causes the page to become
unresponsive. This adds a flag so that we can disable this feature as a
temporary workaround.
More internal context: https://fburl.com/go9yoklm
## Test Plan
I tried to default this flag to `__VARIANT__` but the variant tests
(`yarn test-www --variant`) started to fail across the board since a lot
of tests depend on the component tree, things like this:
https://user-images.githubusercontent.com/458591/100771192-6a1e1c00-33fe-11eb-9ab0-8ff46ba378a2.png
So, it seems to work :-)
Given that it's unhandy to update the hundreds of tests that are failing
I decided to hard code this to `false` like we already do for some other
options.
* Fixed invalid DevTools work tags
Work tags changed recently (PR #13902) but we didn't bump React versions. This meant that DevTools has valid work tags only for master (and FB www sync) but invalid work tags for the latest open source releases. To fix this, I incremneted React's version in Git (without an actual release) and added a new fork to the work tags detection branch.
This commit also adds tags for the experimental Scope and Fundamental APIs to DevTools so component names will at least display correctly. Technically these new APIs were first introduced to experimental builds ~16.9 but I didn't add a new branch to the work tags fork because I don't they're used commonly. I've just added them to the 17+ branches.
* Removed FundamentalComponent from DevTools tag defs
* Reconcile element types of lazy component yielding the same type
* Add some legacy mode and suspense boundary flushing tests
* Fix infinite loop in legacy mode
In legacy mode we typically commit the suspending fiber and then rerender
the nearest boundary to render the fallback in a separate commit.
We can't do that when the boundary itself suspends because when we try to
do the second pass, it'll suspend again and infinite loop.
Interestingly the legacy semantics are not needed in this case because
they exist to let an existing partial render fully commit its partial state.
In this case there's no partial state, so we can just render the fallback
immediately instead.
* Check fast refresh compatibility first
resolveLazy can suspend and if it does, it can resuspend. Fast refresh
assumes that we don't resuspend. Instead it relies on updating the inner
component later.
* Use timers instead of act to force fallbacks to show
* Rename "name"->"filepath" field on Webpack module references
This field name will get confused with the imported name or the module id.
* Switch back to transformSource instead of getSource
getSource would be more efficient in the cases where we don't need to read
the original file but we'll need to most of the time.
Even then, we can't return a JS file if we're trying to support non-JS
loader because it'll end up being transformed.
Similarly, we'll need to parse the file and we can't parse it before it's
transformed. So we need to chain with other loaders that know how.
* Add acorn dependency
This should be the version used by Webpack since we have a dependency on
Webpack anyway.
* Parse exported names of ESM modules
We need to statically resolve the names that a client component will
export so that we can export a module reference for each of the names.
For export * from, this gets tricky because we need to also load the
source of the next file to parse that. We don't know exactly how the
client is built so we guess it's somewhat default.
* Handle imported names one level deep in CommonJS using a Proxy
We use a proxy to see what property the server access and that will tell
us which property we'll want to import on the client.
* Add export name to module reference and Webpack map
To support named exports each name needs to be encoded as a separate
reference. It's possible with module splitting that different exports end
up in different chunks.
It's also possible that the export is renamed as part of minification.
So the map also includes a map from the original to the bundled name.
* Special case plain CJS requires and conditional imports using __esModule
This models if the server tries to import .default or a plain require.
We should replicate the same thing on the client when we load that
module reference.
* Dedupe acorn-related deps
Co-authored-by: Mateusz Burzyński <mateuszburzynski@gmail.com>
This convention ensures that you can declare that you intend for a file
to only be used on the server (even if it technically might resolve
on the client).
Previous checks were too naive when it comes to pending lower-pri work or batched updates. This commit adds two new (previously failing) tests and fixes.
This configures the Flight fixture to use the "react-server" environment.
This allows the package.json exports field to specify a different resolution
in this environment.
I use this in the "react" package to resolve to a new bundle that excludes
the Hooks that aren't relevant in this environment like useState and useEffect.
This allows us to error early if these names are imported. If we actually
published ESM, it would we a static error. Now it's a runtime error.
You can test this by importing useState in Container.js which is used
by the client and server.
Until `skipUnmountedBoundaries` lands again, we need some way to detect
when errors are thrown inside a deleted tree. I've added a warning to
`captureCommitPhaseError` that fires when we reach the root of a subtree
without finding either a boundary or a HostRoot.
Even after `skipUnmountedBoundaries` lands, this warning could be a
useful guard against internal bugs, like a bug in the
`skipUnmountedBoundaries` implementation itself.
In the meantime, do not add this warning to the allowlist; this is only
for our internal use. For this reason, I've also only added it to the
new fork, not the old one, to prevent this from accidentally leaking
into the open source build.
Adds a regression test for a bug I found in the effects refactor.
The bug was that reordering a child that contains passive effects would
cause the child to "forget" that it contains passive effects. This is
because when a Placement effect is scheduled by the reconciler, it would
override all of the fiber's flags, including its "static" ones:
```
child.flags = Placement;
```
The problem is that we use a static flag to use a "static" flag to track
that a fiber contains passive effects.
So what happens is that when the tree is deleted, the unmount effect is
never fired.
In the new implementation, the fix is to add the Placement flag without
overriding the rest of the bitmask:
```
child.flags |= Placement;
```
(The old implementation doesn't need to be changed because it does not
use static flags for this purpose.)
* Add Node ESM loader build
This adds a loader build as a first-class export. This will grow in
complexity so it deserves its own module.
* Add Node CommonJS regiter build
This adds a build as a first-class export for legacy CommonJS registration
in Node.js. This will grow in complexity so it deserves its own module.
* Simplify fixture a bit to easier show usage with or without esm
* Bump es version
We leave async function in here which are newer than ES2015.
The last step of the `findDOMNode` algorithm is a search of the
current tree.
When descending into a child node, it mutates `child.return` so that it
points to the current fiber pair, instead of a work-in-progress. This
can cause bugs if `findDOMNode` is called at the wrong time, like in
an interleaved event.
For this reason (among others), you're not suppposed to use
`findDOMNode` in Concurrent Mode. However, we still have some internal
uses that we haven't migrated.
To reduce the potential for bugs, I've removed the `.return` pointer
assignment in favor of recursion.
In the old, effect list implementation, the Deletion flag is is set on
each deleted fiber.
In the new, subtreeTag implementation, the Deletion flag is set on the
parent of each deleted fiber, and the deleted fibers themselves are
pushed to the `deletions` array.
To better distinguish between these two uses, I've added a separate
ChildDeletion flag. That way we can, if desired, maintain both
implementations simultaneously, as we bisect to find the performance
regression that we're currently investigating.
* Fix typo
This typo was fixed in the new fork but not the old.
* Reset new fork to old fork
Something in the new fork is causing a topline metrics regression. We're
not sure what it is, so we're going to split it into steps and bisect.
As a first step, this resets the new fork back to the contents of the
old fork. We will land this to confirm that the fork infra itself is
not causing a regression.
* Fix tests: Add `dfsEffectsRefactor` flag
Some of the tests that gated on the effects refactor used the `new`
flag. In order to bisect, we'll need to decompose the new fork changes
into multiple steps.
So I added a hardcoded test flag called `dfsEffectsRefactor` and set it
to false. Will turn back on when we switch back to traversing the
finished tree using DFS and `subtreeTag`.
Previously this flag was not being reset correctly if a concurrent update followed a nested (sync) update. This PR fixes the behavior and adds a regression test.
When enabled, replaces new fork with old fork.
I've done this several times by manually editing the script file, so
seems useful enough to add an option.
* Pass extra CLI args through to ESLint
These now work:
```
yarn run lint --fix
yarn run linc --fix
```
* Autofix imports when running replace-fork
We have a custom ESLint rule that can autofix cross-fork imports.
Usually, after running the `replace-fork` script, you need to run
`yarn lint --fix` to fix the imports.
This combines the two steps into one.
* Add new effect fields to old fork
So that when comparing relative performance, we don't penalize the new
fork for using more memory.
* Add firstEffect, et al fields to new fork
We need to bisect the changes to the recent commit phase refactor. To
do this, we'll need to add back the effect list temporarily.
This only adds them to the Fiber type so that the memory is the same
as the old fork.
This allows exporting ESM modules for the Webpack plugin. This is necessary
for making a resolver plugin. We could probably make the whole plugin
use ESM instead of CJS ES2015.
My theory for too much inlining contributing to overall stack size is
likely flawed, because Closure reuses variables within a function to
optimize registers.
Even if my theory were correct, the impact would be minimal anyway
because the recursive implementation of the commit phase traversals is
behind a disabled feature flag.
Going to revert this. We can maybe test the impact once we land the
commit phase changes. In the meantime, I'd prefer to eliminate this
delta from the new fork.
This lets the Flight fixture run as "type": "module" or "commonjs".
Experimental loaders can be used similar to require.extensions to do the
transpilation and replacement of .client.js references.
This callback accepts the no parameters (except for the current interactions). Users of this hook can inspect the call stack to access and log the source location of the component.
Bugs caused by inconsistent return pointers are tricky to diagnose
because the source of the error is often in a different part of the
codebase from the actual mistake. For example, you might forget to set a
return pointer during the render phase, which later causes a crash in
the commit phase.
This adds a dev-only invariant to the commit phase to check for
inconsistencies. With this in place, we'll hopefully catch return
pointer errors quickly during local development, when we have the most
context for what might have caused it.
We simulate JSON.stringify in this loop so we should do a has own check.
Otherwise we'll include things like constructor properties.
This will actually make things throw less even when it should.
* Encode Symbols as special rows that can be referenced by models
If a symbol was extracted from Symbol.for(...) then we can reliably
recreate the same symbol on the client.
S123:"react.suspense"
M456:{mySymbol: '$123'}
This doesn't suffer from the XSS problem because you have to write actual
code to create one of these symbols. That problem is only a problem because
values pass through common other usages of JSON which are not secure.
Since React encodes its built-ins as symbols, we can now use them as long
as its props are serializable. Like Suspense.
* Refactor resolution to avoid memo hack
Going through createElement isn't quite equivalent for ref and key in props.
* Reuse symbol ids that have already been written earlier in the stream
* Simplify Relay protocol integration
* Encode Relay rows as tuples instead of objects
This is slightly more compact and more ressembles more closely the encoding
we use for the raw stream protocol.
This ensures that if this server component was the child of a client
component that has an error boundary, it doesn't trigger the error until
this gets rendered so it happens as deep as possible.
* Expand fixture
Use .server convention. /server/index.js should really change too so it can be compiled but for now we treat it as bootstrapping code outside the compiled code.
Move App.server. It's part of the application code rather than the infra.
Add hybrid component used in both server/client and an extra component shared by multiple entry points.
* Use require.extensions to replace .client imports
The simplest server doesn't need AOT compilation. Instead we can just
configure require.extensions. This is probably not the best idea to use
in prod but is enough to show the set up.
* Do not fix return pointers during commit phase
In the commit phase, we should be able to assume that the `return`
pointers in the just-completed tree are consistent. The render phase
should be responsible for ensuring these are always correct.
I've removed the `return` pointer assignments from the render phase
traversal logic. This isn't all of them, only the ones added recently
during the effects refactor. The other ones have been around longer so
I'll leave those for a later clean up.
This breaks a few SuspenseList tests; I'll fix in the next commit.
* Set return pointer when reusing current tree
We always set the return pointer on freshly cloned, work-in-progress
fibers. However, we were neglecting to set them on trees that are reused
from current.
I fixed this in the same path of the complete phase where we reset the
fiber flags.
This is a code smell because it assumes the commit phase is never
concurrent with the render phase. Our eventual goal is to make fibers a
lock free data structure.
Will address further during refactor to alternate model.
Background:
State updates that are scheduled in a layout effect (useLayoutEffect or componentDidMount / componentDidUpdate) get processed synchronously by React before it yields to the browser to paint. This is done so that components can adjust their layout (e.g. position and size a tooltip) without any visible shifting being seen by users. This type of update is often called a "nested update" or a "cascading update".
Because they delay paint, nested updates are considered expensive and should be avoided when possible. For example, effects that do not impact layout (e.g. adding event handlers, logging impressions) can be safely deferred to the passive effect phase by using useEffect instead.
This PR updates the Profiler API to explicitly flag nested updates so they can be monitored for and avoided when possible.
Implementation:
I considered a few approaches for this.
Add a new callback (e.g. onNestedUpdateScheduled) to the Profiler that gets called when a nested updates gets scheduled.
Add an additional boolean parameter to the end of existing callbacks (e.g. wasNestedUpdate).
Update the phase param to add an additional variant: "mount", "update", or "nested-update" (new).
I think the third option makes for the best API so that's what I've implemented in this PR.
Because the Profiler API is stable, this change will need to remain behind a feature flag until v18. I've turned the feature flag on for Facebook builds though after confirming that Web Speed does not currently make use of the phase parameter.
Quirks:
One quirk about the implementation I've chosen is that errors thrown during the layout phase are also reported as nested updates. I believe this is appropriate since these errors get processed synchronously and block paint. Errors thrown during render or from within passive effects are not affected by this change.
This reverts commits bcca5a6ca7 and ffb749c95e, although neither revert cleanly since methods have been moved between the work-loop and commit-work files. This commit is a mostly manual effort of undoing the changes.
* Add branch to yarn cache key
* Add checksum check for workspace info
* Fix yaml
* Try moving the command
* How about here
* Just inline it
* i hate it here
* try reverting back
* Add run
* idk
* try inlining the command everywhere
* Create workspace_info.txt when we create the cache
* Delete the timestamp
This adds a new dimension similar to dom-relay. It's different from
"native" which would be Flight for RN without Relay.
This has some copy-pasta that's the same between the two Relay builds but
the key difference will be Metro and we're not quite sure what other
differences there will be yet.
* Remove Blocks
* Remove Flight Server Runtime
There's no need for this now that the JSResource is part of the bundler
protocol. Might need something for Webpack plugin specifically later.
* Devtools
This now means that if a server component suspends, its value becomes a
React.lazy object. I.e. the element that rendered the server component
gets replaced with a lazy node.
As of #19033 lazy objects can be rendered in the node position. This allows
us to suspend at the location of the server component while we're waiting
on its content.
Now server components has the same capabilities as Blocks to progressively
reveal its content.
These references are currently transformed into React.lazy values. We can use these in
React positions like element type or node position.
This could be expanded to a more general concept like Suspensey Promises, asset references or JSResourceReferences.
For now it's only used in React Element type position.
The purpose of these is to let you suspend deeper in the tree.
* Refactor Flight to require a module reference to be brand checked
This exposes a host environment (bundler) specific hook to check if an
object is a module reference. This will be used so that they can be passed
directly into Flight without needing additional wrapper objects.
* Emit module references as a special type of value
We already have JSON and errors as special types of "rows". This encodes
module references as a special type of row value. This was always the
intention because it allows those values to be emitted first in the stream
so that as a large models stream down, we can start preloading as early
as possible.
We preload the module when they resolve but we lazily require them as they
are referenced.
* Emit module references where ever they occur
This emits module references where ever they occur. In blocks or even
directly in elements.
* Don't special case the root row
I originally did this so that a simple stream is also just plain JSON.
However, since we might want to emit things like modules before the root
module in the stream, this gets unnecessarily complicated. We could add
this back as a special case if it's the first byte written but meh.
* Update the protocol
* Add test for using a module reference as a client component
* Relax element type check
Since Flight now accepts a module reference as returned by any bundler
system, depending on the renderer running. We need to drastically relax
the check to include all of them. We can add more as we discover them.
* Move flow annotation
Seems like our compiler is not happy with stripping this.
* Some bookkeeping bug
* Can't use the private field to check
In some scenarios (either timing dependent, or pre-FR compatible React versions) FR blocked calling the React DevTools commit hook. This PR adds a test and a fix for that.
Adds a bunch of no-inline directives to commit phase functions to
prevent them from being inlined into one of our recursive algorithms.
The motivation is to minimize the number of variables in the recursive
functions, since each one contributes to the size of the stack frame.
Theoretically, this could help the performance of both the recursive
and non-recursive (iterative) implementations of the commit phase,
since even the iterative implementation sometimes uses the JS stack.
* Move traversal logic to ReactFiberCommitWork
The current traversal logic is spread between ReactFiberWorkLoop and
ReactFiberCommitWork, and it's a bit awkward, especially when
refactoring. Idk the ideal module structure, so for now I'd rather keep
it all in one file.
* Traverse commit phase effects iteratively
We suspect that using the JS stack to traverse through the tree in the
commit phase is slower than traversing iteratively.
I've kept the recursive implementation behind a flag, both so we have
the option to run an experiment comparing the two, and so we can revert
it easily later if needed.
This ensures that tests are run against the latest published version. This
merely updates the version in `yarn.lock` and not in `react-test-renderer`'s
`package.json` to avoid having to cut another release of `react-test-renderer`.
Reading or writing a ref value during render is only safe if you are implementing the lazy initialization pattern.
Other types of reading are unsafe as the ref is a mutable source.
Other types of writing are unsafe as they are effectively side effects.
This change also refactors useTransition to no longer use a ref hook, but instead manage its own (stable) hook state.
* Add Visibility flag for hiding/unhiding trees
There's `beforeblur` logic in the snapshot phase that needs to visit
every Suspense boundary whose visibility is toggled. Right now it does
that by visiting Placement and Deletion effects. That includes many
unrelated nodes.
By adding a new flag specifically for toggling Visibility, we will only
visit the relevant Suspense (and Offscreen) boundaries, instead of all
nodes that have a Placement.
Potential follow-ups (not urgent):
- The `beforeblur` logic also has a check to see whether the visibility
was toggled on or off. It only cares about things being hidden. As a
follow up, I can split the Visibility flag into separate Hide/Show
flags, and only visit Hide.
- Now that this is separate from Update, we can move the rest of the
Suspense's layout effects (like attaching retry listeners) to the
passive phase.
* Gate behind createEventHandle feature flag
Only need to visit deleted and hidden trees during the snapshot phase
if the experimental `createEventHandle` flag is enabled. Currently,
it's only used internally at Facebook, not open source.
* Remove dead code branch
This function is only called when initializing roots/containers (where we skip non-delegated events) and in the createEventHandle path for non-DOM nodes (where we never hit this path because targetElement is null).
* Move related functions close to each other
* Fork listenToNativeEvent for createEventHandle
It doesn't need all of the logic that's needed for normal event path.
And the normal codepath doesn't use the last two arguments.
* Expand test coverage for non-delegated events
This changes a test to fail if we removed the event handler Sets. Previously, we didn't cover that.
* Add DEV-level check that top-level events and non-delegated events do not overlap
This makes us confident that they're mutually exclusive and there is no duplication between them.
* Add a test verifying selectionchange deduplication
This is why we still need the Set bookkeeping. Adding a test for it.
* Remove Set bookkeeping for root events
Root events don't intersect with non-delegated bubbled events (so no need to deduplicate there). They also don't intersect with createEventHandle non-managed events (because those don't go on the DOM elements). So we can remove the bookeeping because we already have code ensuring the eager subscriptions only run once per element.
I've moved the selectionchange special case outside, and added document-level deduplication for it alone.
Technically this might change the behavior of createEventHandle with selectionchange on the document, but we're not using that, and I'm not sure that behavior makes sense anyway.
* Flow
* bump package to latest
* update files to respect lint
* disable object-type-delimiter rule to work with prettier
* disable rule to let flow check pass
We don't need to visit passive effect nodes during before mutation.
The only reason we were previously was to schedule the root-level
passive effect callback as early as possible, but now that
`subtreeFlags` exists, we can check that instead.
This should reduce the amount of traversal during the commit phase,
particularly when mounting or updating large trees that contain many
passive effects.
Large legacy applications are likely to be difficult to update to handle this feature, and it wouldn't add any value– since newer APIs that require this resilience are not legacy compatible.
This is done so that any effects scheduled by the shallow render are thrown away.
Unlike the code this was forked from (in ReactComponentStackFrame) DevTools should override the dispatcher even when DevTools is compiled in production mode, because the app itself may be in development mode and log errors/warnings.
* Deprecate old test script commands
* Update PR template test script
* Add test-stable and test-www-classic
* Update circle test names
* Rename test-www-classic to test-classic
* Missed some job renames
* Missed some more job renames
* update all facebook.github.io links
* facebookincubator links : update some outdated links and fix two other broken links where they are actually the latest updated ones
* Improve error message by expanding the object in question
* Don't warn for key/ref getters
* Error if refs are passed in server components or to client components
<time> tag has been supported by Chrome since Chrome 62.0.
Remove workarounds which were in place to avoid friction with
versions before Chrome 62.
Signed-off-by: Shivam Sandbhor <shivam.sandbhor@gmail.com>
Technically this change is unnecessary, since the feature is controlled by a flag, but since we decided not to ship this in v17– I'm going to remove it for now entirely.
When a link opens a URL in a new tab with target="_blank", it is very simple for the opened page to change the location of the original page because the JavaScript variable window.opener is not null and thus "window.opener.location can be set by the opened page. This exposes the user to very simple phishing attacks.
Adds a new prop to the Suspense component type,
`unstable_expectedLoadTime`. The presence of this prop indicates that
the content is computationally expensive to render.
During the initial mount, React will skip over expensive trees by
rendering a placeholder — just like we do with trees that are waiting
for data to resolve. That will help unblock the initial skeleton for the
new screen. Then we will continue rendering in the next commit.
For now, while we experiment with the API internally, any number passed
to `unstable_expectedLoadTime` will be treated as "computationally
expensive", no matter how large or small. So it's basically a boolean.
The reason it's a number is that, in the future, we may try to be clever
with this additional information. For example, SuspenseList could use
it as part of its heuristic to determine whether to keep rendering
additional rows.
Background
----------
Much of our early messaging and research into Suspense focused on its
ability to throttle the appearance of placeholder UIs. Our theory was
that, on a fast network, if everything loads quickly, excessive
placeholders will contribute to a janky user experience. This was backed
up by user research and has held up in practice.
However, our original demos made an even stronger assertion: not only is
it preferable to throttle successive loading states, but up to a certain
threshold, it’s also preferable to remain on the previous screen; or in
other words, to delay the transition.
This strategy has produced mixed results. We’ve found it works well for
certain transitions, but not for all them. When performing a full page
transition, showing an initial skeleton as soon as possible is crucial
to making the transition feel snappy. You still want throttle the nested
loading states as they pop in, but you need to show something on the new
route. Remaining on the previous screen can make the app feel
unresponsive.
That’s not to say that delaying the previous screen always leads to a
bad user experience. Especially if you can guarantee that the delay is
small enough that the user won’t notice it. This threshold is a called a
Just Noticeable Difference (JND). If we can stay under the JND, then
it’s worth skipping the first placeholder to reduce overall thrash.
Delays that are larger than the JND have some use cases, too. The main
one we’ve found is to refresh existing data, where it’s often preferable
to keep stale content on screen while the new data loads in the
background. It’s also useful as a fallback strategy if something
suspends unexpectedly, to avoid hiding parts of the UI that are already
visible.
We’re still in the process of optimizing our heuristics for the most
common patterns. In general, though, we are trending toward being more
aggressive about prioritizing the initial skeleton.
For example, Suspense is usually thought of as a feature for displaying
placeholders when the UI is missing data — that is, when rendering is
bound by pending IO.
But it turns out that the same principles apply to CPU-bound
transitions, too. It’s worth deferring a tree that’s slow to render if
doing so unblocks the rest of the transition — regardless of whether
it’s slow because of missing data or because of expensive CPU work.
We already take advantage of this idea in a few places, such as
hydration. Instead of hydrating server-rendered UI in a single pass,
React splits it into chunks. It can do this because the initial HTML
acts as its own placeholder. React can defer hydrating a chunk of UI as
long as it wants until the user interacts it. The boundary we use to
split the UI into chunks is the same one we use for IO-bound subtrees:
the <Suspense /> component.
SuspenseList does something similar. When streaming in a list of items,
it will occasionally stop to commit whatever items have already
finished, before continuing where it left off. It does this by showing a
placeholder for the remaining items, again using the same <Suspense />
component API, even if the item is CPU-bound.
Unresolved questions
--------------------
There is a concern that showing a placeholder without also loading new
data could be disorienting. Users are trained to believe that a
placeholder signals fresh content. So there are still some questions
we’ll need to resolve.
Commit phase durations (layout and passive) are stored on the nearest (ancestor) Profiler and bubble up during the commit phase. This bubbling used to be implemented by traversing the return path each time we finished working on a Profiler to find the next nearest Profiler.
This commit removes that traversal. Instead, we maintain a stack of nearest Profiler ancestor while recursing the tree. This stack is maintained in the work loop (since that's where the recursive functions are) and so bubbling of durations has also been moved from commit-work to the work loop.
This PR also refactors the methods used to recurse and apply effects in preparation for the new Offscreen component type.
This PR double invokes effects in __DEV__ mode.
We are thinking about unmounting layout and/or passive effects for a hidden tree. To understand potential issues with this, we want to double invoke effects. This PR changes the behavior in DEV when an effect runs from create() to create() -> destroy() -> create(). The effect cleanup function will still be called before the effect runs in both dev and prod. (Note: This change is purely for research for now as it is likely to break real code.)
**Note: The change is fully behind a flag and does not affect any of the code on npm.**
* Don't call onCommit et al if there are no effects
Checks `subtreeFlags` before scheduling an effect on the Profiler.
* Fix failing Profiler tests
The change to conditionally call Profiler commit hooks only if updates were scheduled broke a few of the Profiler tests. I've fixed the tests by either:
* Adding a no-op passive effect into the subtree or
* Converting onPostCommit to onCommit
When possible, I opted to add the no-op passive effect to the tests since that that hook is called later (during passive phase) so the test is a little broader. In a few cases, this required adding awkward act() wrappers so I opted to go with onCommit instead.
Co-authored-by: Brian Vaughn <bvaughn@fb.com>
There were a few pairs of commit phase functions that were almost
identical except for one detail. I've refactored them a bit to
consolidate their implementations:
- Lifted error handling logic when mounting a fiber's passive hook
effects to surround the entire list, instead of surrounding each effect.
- Lifted profiler duration tracking to surround the entire list.
In both cases, this matches the corresponding code for the layout phase.
The naming is still a bit of a mess but I'm not too concerned because
my next step is to refactor each commit sub-phase (layout, mutation)
so that we can store values on the JS stack. So the existing function
boundaries are about to change, anyway.
DevTools shared Babel config previously supported IE 11 to target Hermes (for the standalone backend that gets embedded within React Native apps). This targeting resulted in less optimal code for other DevTools targets though which did not need to support IE 11. This PR updates the shared config to remove IE 11 support by default, and only enables it for the standalone backend target.
Instead of calling `onPostCommit` in a separate phase, we can fire
them during the same traversal as the rest of the passive effects.
This works because effects are executed depth-first. So by the time we
reach a Profiler node, we'll have already executed all the effects in
its subtree.
* Improve DevTools editing interface
This commit adds the ability to rename or delete keys in the props/state/hooks/context editor and adds tests to cover this functionality. DevTools will degrade gracefully for older versions of React that do not inject the new reconciler rename* or delete* methods.
Specifically, this commit includes the following changes:
* Adds unit tests (for modern and legacy renderers) to cover overriding props, renaming keys, and deleting keys.
* Refactor backend override methods to reduce redundant Bridge/Agent listeners and methods.
* Inject new (DEV-only) methods from reconciler into DevTools to rename and delete paths.
* Refactor 'inspected element' UI components to improve readability.
* Improve auto-size input to better mimic Chrome's Style editor panel. (See this Code Sandbox for a proof of concept.)
It also contains the following code cleanup:
* Additional unit tests have been added for modifying values as well as renaming or deleting paths.
* Four new DEV-only methods have been added to the reconciler to be injected into the DevTools hook: overrideHookStateDeletePath, overrideHookStateRenamePath, overridePropsDeletePath, and overridePropsRenamePath. (DevTools will degrade gracefully for older renderers without these methods.)
* I also took this as an opportunity to refactor some of the existing code in a few places:
* Rather than the backend implementing separate methods for editing props, state, hooks, and context– there are now three methods: deletePath, renamePath, and overrideValueAtPath that accept a type argument to differentiate between props, state, context, or hooks.
* The various UI components for the DevTools frontend have been refactored to remove some unnecessary repetition.
This commit also adds temporary support for override* commands with mismatched backend/frontend versions:
* Add message forwarding for older backend methods (overrideContext, overrideHookState, overrideProps, and overrideState) to the new overrideValueAtPath method. This was done in both the frontend Bridge (for newer frontends passing messages to older embedded backends) and in the backend Agent (for older frontends passing messages to newer backends). We do this because React Native embeds the React DevTools backend, but cannot control which version of the frontend users use.
* Additional unit tests have been added as well to cover the older frontend to newer backend case. Our DevTools test infra does not make it easy to write tests for the other way around.
Adds back the `TestUtils.act` implementation that I had removed
in #19745. This version of `act` is implemented in "userspace" (i.e. not
the reconciler), so it doesn't add to the production bundle size.
I had removed this in #19745 in favor of the `act` exported by the
reconciler because I thought we would remove support for `act` in
production in the impending major release. (It currently warns.)
However, we've since decided to continue supporting `act` in prod for
now, so that it doesn't block people from upgrading to v17. We'll drop
support in a future major release.
So, to avoid bloating the production bundle size, we need to move the
public version of `act` back to "userspace", like it was before.
This doesn't negate the main goal of #19745, though, which was to
decouple the public version(s) of `act` from the internal one that we
use to test React itself.
Removes the `Update` flag when scheduling a passive effect for
`useEffect`. The `Passive` flag alone is sufficient.
This doesn't affect any behavior, but does optimize the performance of
the commit phase.
In addition to `TSTypeQuery`, dependency nodes with a `TSTypeReference`
parent need to be ignored as well. Without this fix, generic type
variables will be listed as missing dependencies.
Example:
export function useFoo<T>(): (foo: T) => boolean {
return useCallback((foo: T) => false, []);
}
This will report the following issue:
React Hook useCallback has a missing dependency: 'T'. Either include
it or remove the dependency array
Closes: #19742
If there are any suspended fallbacks at the end of the `act` scope,
force them to display by running the pending timers (i.e. `setTimeout`).
The public implementation of `act` achieves the same behavior with an
extra check in the work loop (`shouldForceFlushFallbacks`). Since our
internal `act` needs to work in both development and production, without
additional runtime checks, we instead rely on Jest's mock timers.
This doesn't not affect refresh transitions, which are meant to delay
indefinitely, because in that case we exit the work loop without
posting a timer.
In the next major release, we intend to drop support for using the `act`
testing helper in production. (It already fires a warning.) The
rationale is that, in order for `act` to work, you must either mock the
testing environment or add extra logic at runtime. Mocking the testing
environment isn't ideal because it requires extra set up for the user.
Extra logic at runtime is fine only in development mode — we don't want
to slow down the production builds.
Since most people only run their tests in development mode, dropping
support for production should be fine; if there's demand, we can add it
back later using a special testing build that is identical to the
production build except for the additional testing logic.
One blocker for removing production support is that we currently use
`act` to test React itself. We must test React in both development and
production modes.
So, the solution is to fork `act` into separate public and
internal implementations:
- *public implementation of `act`* – exposed to users, only works in
development mode, uses special runtime logic, does not support partial
rendering
- *internal implementation of `act`* – private, works in both
development and productionm modes, only used by the React Core test
suite, uses no special runtime logic, supports partial rendering (i.e.
`toFlushAndYieldThrough`)
The internal implementation should mostly match the public
implementation's behavior, but since it's a private API, it doesn't have
to match exactly. It works by mocking the test environment: it uses a
mock build of Scheduler to flush rendering tasks, and Jest's mock timers
to flush Suspense placeholders.
---
In this first commit, I've added the internal forks of `act` and
migrated our tests to use them. The public `act` implementation is
unaffected for now; I will leave refactoring/clean-up for a later step.
* Bug: Effect clean up when deleting suspended tree
Adds a failing unit test.
* Re-use static flags from suspended primary tree
When switching to a Suspense boundary's fallback, we need to be sure
to preserve static subtree flags from the primary tree.
Because the `subtreeFlags` is the union of all the flags present in
a subtree, we can use the same type as `flags`.
One practical benefit is that we can bubble up the flags from the
children with a single `|=` operator.
Structurally, everything else about the effect algorithm is unchanged.
Changes the expiration time of input updates from 1000ms to 250ms, to
match the corresponding constant in Scheduler.js.
When we made it larger, a product metric in www regressed, suggesting
there's a user interaction that's being starved by a series of
synchronous updates. If that theory is correct, the proper solution is
to fix the starvation. However, this scenario supports the idea that
expiration times are an important safeguard when starvation does happen.
Also note that, in the case of user input specifically, this will soon
no longer be an issue because we plan to make user input synchronous by
default (until you enter `startTransition`, of course.)
If weren't planning to make these updates synchronous soon anyway, I
would probably make this number a configurable parameter.
* Move preprocessData into a web worker
* Add UI feedback for loading/import error states
* Terminate worker when done handling profile
* Add display density CSS variables
* added a checkbox which appears to the right of a value when value is boolean
* checkbox with toggle capability created for boolean props
Co-authored-by: Brian Vaughn <brian.david.vaughn@gmail.com>
* Add failing tests for passive effects cleanup not being called for memoized components
* Bubble passive static subtreeTag even after bailout
This prevents subsequent unmounts from skipping over any pending passive effect destroy functions
* Add babel parser which supports ChainExpression
* Add and fix tests for new babel eslint parser
* extract function to mark node
* refactor for compatibility with eslint v7.7.0+
* Update eslint to v7.7.0
Update hook test since eslint now supports nullish coalescing
The `startTransition` method returned from `useTransition` is a stable
method, like `dispatch` or `setState`. You should not have to specify
it as a hook dependency.
* Use gate pragma instead of if (__EXPERIMENTAL__)
* Fix stream error handling in tests
Added an error listener so that the tests fail within their Jest scope,
instead of crashing the whole process.
And `useDeferredValue`.
The options were already disabled in previous commits, so this doesn't
change any behavior. I upated type signatures and cleaned up the hook
implementation a bit — no longer have to wrap the `start` method with
`useCallback`, because its only remaining dependency is a `setState`
method, which never changes. Instead, we can store the `start` method
on a ref.
Now that the options in SuspenseConfig are no longer supported, the
only thing we use it for is to track whether an update is part of
a transition.
I've renamed `ReactCurrentBatchConfig.suspense` to
`ReactCurrentBatchConfig.transition`, and changed the type to a number.
The number is always either 0 or 1. I could have made it a boolean;
however, most likely this will eventually be either a Lane or an
incrementing identifier.
The `withSuspenseConfig` export still exists until we've removed
all the callers from www.
* Disable busyDelayMs and busyMinDurationMs
Refer to explanation in previous commit.
* Remove unnecessary work loop variables
Since we no longer support SuspenseConfig options, we don't need to
track these values.
* Remove unnecessary Update fields
* Remove distinction between long, short transitions
We're removing the `timeoutMs` option, so there's no longer any
distinction between "short" and "long" transitions. They're all treated
the same.
This commit doesn't remove `timeoutMs` yet, only combines the internal
priority levels.
* Disable `timeoutMs` argument
tl;dr
-----
- We're removing the `timeoutMs` argument from `useTransition`.
- Transitions will either immediately switch to a skeleton/placeholder
view (when loading new content) or wait indefinitely until the data
resolves (when refreshing stale content).
- This commit disables the `timeoutMS` so that the API has the desired
semantics. It doesn't yet update the types or migrate all the test
callers. I'll do those steps in follow-up PRs.
Motivation
----------
Currently, transitions initiated by `startTransition` / `useTransition`
accept a `timeoutMs` option. You can use this to control the maximum
amount of time that a transition is allowed to delay before we give up
and show a placeholder.
What we've discovered is that, in practice, every transition falls into
one of two categories: a **load** or a **refresh**:
- **Loading a new screen**: show the next screen as soon as possible,
even if the data hasn't finished loading. Use a skeleton/placeholder
UI to show progress.
- **Refreshing a screen that's already visible**: keep showing the
current screen indefinitely, for as long as it takes to load the fresh
data, even if the current data is stale. Use a pending state (and
maybe a busy indicator) to show progress.
In other words, transitions should either *delay indefinitely* (for a
refresh) or they should show a placeholder *instantly* (for a load).
There's not much use for transitions that are delayed for a
small-but-noticeable amount of time.
So, the plan is to remove the `timeoutMs` option. Instead, we'll assign
an effective timeout of `0` for loads, and `Infinity` for refreshes.
The mechanism for distinguishing a load from a refresh already exists in
the current model. If a component suspends, and the nearest Suspense
boundary hasn't already mounted, we treat that as a load, because
there's nothing on the screen. However, if the nearest boundary is
mounted, we treat that as a refresh, since it's already showing content.
If you need to fix a transition to be treated as a load instead of a
refresh, or vice versa, the solution will involve rearranging the
location of your Suspense boundaries. It may also involve adding a key.
We're still working on proper documentation for these patterns. In the
meantime, please reach out to us if you run into problems that you're
unsure how to fix.
We will remove `timeoutMs` from `useDeferredValue`, too, and apply the
same load versus refresh semantics to the update that spawns the
deferred value.
Note that there are other types of delays that are not related to
transitions; for example, we will still throttle the appearance of
nested placeholders (we refer to this as the placeholder "train model"),
and we may still apply a Just Noticeable Difference heuristic (JND) in
some cases. These aren't going anywhere. (Well, the JND heuristic might
but for different reasons than those discussed above.)
* ensure getDisplayName is only called on functions
* add SuspenseList to Dev tools element names
* Add SuspenseList and pass tests
* Import SuspenseList directly
* run prettier
* Refactor tests to use real components
* run linter
* Lint rule to forbid access of cross-fork fields
We use a shared Fiber type for both reconciler forks (old and new). It
is a superset of all the fields used by both forks. However, there are
some fields that should only be used in the new fork, and others that
should only be used in the old fork.
Ideally we would enforce this with separate Flow types for each fork.
The problem is that the Fiber type is accessed by some packages outside
the reconciler (like React DOM), and get passed into the reconciler as
arguments. So there's no way to fork the Fiber type without also forking
the packages where they are used. FiberRoot has the same issue.
Instead, I've added a lint rule that forbids cross-fork access of
fork-specific fields. Fields that end in `_old` or `_new` are forbidden
from being used inside the new or old fork respectively. Or you can
specific custom fields using the ESLint plugin options.
I used this plugin to find and remove references to the effect list
in d2e914a.
* Mark effect list fields as old
And `subtreeTag` as new.
I didn't mark `lastEffect` because that name is also used by the
Hook type. Not super important; could rename to `lastEffect_old` but
idk if it's worth the effort.
* Failing test for #19608
* Attach Listeners Eagerly to Roots and Portal Containers
* Forbid createEventHandle with custom events
We can't support this without adding more complexity. It's not clear that this is even desirable, as none of our existing use cases need custom events. This API primarily exists as a deprecation strategy for Flare, so I don't think it is important to expand its support beyond what Flare replacement code currently needs. We can later revisit it with a better understanding of the eager/lazy tradeoff but for now let's remove the inconsistency.
* Reduce risk by changing condition only under the flag
Co-authored-by: koba04 <koba0004@gmail.com>
* Remove `firstEffect` null check
This is the last remaining place where the effect list has semantic
implications.
I've replaced it with a check of `effectTag` and `subtreeTag`, to see
if there are any effects in the whole tree. This matches the semantics
of the old check. However, I think only reason this optimization exists
is because it affects profiling. We should reconsider whether this
is necessary.
* Remove remaining references to effect list
We no longer use the effect list anywhere in our implementation. It's
been replaced by a recursive traversal in the commit phase.
This removes all references to the effect list in the new fork.
* Add html_all_collection type to correct typeof document.all
* process HTMLAllCollection like HTMLElement + fix flow issue
* fix lint
* move flow fix comment
* Make it work with iframes too
* optimize how we get html_all_collection type
* use once Object.prototype.toString.call
* Use Retry lane for resuming CPU suspended work
* Use a global render timeout for CPU suspense heuristics
* Fix profiler test since we're now reading time more often
* Sync to new reconciler
* Test synchronously rerendering should not render more rows
* Add flow to SyntheticEvent
* Minimal implementation of known and unknown synthetic events
* less casting
* Update EnterLeaveEventPlugin.js
Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
We use safelyCallDestroy for commitUnmount and passive effects unmounts but we call destroy directly in commitHookEffectListUnmount (AKA layout effects unmounts because we don't use this anywhere else). This PR changes the direct destroy call to safelyCallDestroy for consistency
The behavior of error boundaries for passive effects that throw during cleanup was recently changed so that React ignores boundaries which are also unmounting in favor of still-mounted boundaries. This commit implements that same behavior for layout effects (useLayoutEffect, componentWillUnmount, and ref-detachment).
The new, skip-unmounting-boundaries behavior is behind a feature flag (`skipUnmountedBoundaries`).
A passive effect's cleanup function may throw after an unmount. Prior to this commit, such an error would be ignored. (React would not notify any error boundaries.) After this commit, React's behavior varies depending on which reconciler fork is being used.
For the old reconciler, React will call componentDidCatch for the nearest unmounted error boundary (if there is one). If there are no unmounted error boundaries, React will still swallow the error because the return pointer has been disconnected, so the normal error handling logic does not know how to traverse the tree to find the nearest still-mounted ancestor.
For the new reconciler, React will skip any unmounted boundaries and look for a still-mounted boundary. If one is found, it will call getDerivedStateFromError and/or componentDidCatch (depending on the type of boundary).
Tests have been added for both reconciler variants for now.
These stacks improve the profiler data but they're expensive to generate and generating them can also cause runtime errors in larger applications (although an exact repro has been hard to nail down). Removing them for now. We can revisit adding them after this profiler has been integrated into the DevTools extension and we can generate them lazily.
No longer need this, since we have starvation protection in userspace.
This will also allow us to remove the concept from the Scheduler
package, which is nice because `postTask` doesn't currently support it.
`shouldYield` will currently return `true` if there's a higher priority
task in the Scheduler queue.
Since we yield every 5ms anyway, this doesn't really have any practical
benefit. On the contrary, the extra checks on every `shouldYield` call
are wasteful.
* [eslint-plugin-react-cooks] Report constant constructions
The dependency array passed to a React hook can be thought of as a list of cache keys. On each render, if any dependency is not `===` its previous value, the hook will be rerun. Constructing a new object/array/function/etc directly within your render function means that the value will be referentially unique on each render. If you then use that value as a hook dependency, that hook will get a "cache miss" on every render, making the dependency array useless.
This can be especially dangerous since it can cascade. If a hook such as `useMemo` is rerun on each render, not only are we bypassing the option to avoid potentially expensive work, but the value _returned_ by `useMemo` may end up being referentially unique on each render causing other downstream hooks or memoized components to become deoptimized.
* Fix/remove existing tests
* Don't give an autofix of wrapping object declarations
It may not be safe to just wrap the declaration of an object, since the object may get mutated.
Only offer this autofix for functions which are unlikely to get mutated.
Also, update the message to clarify that the entire construction of the value should get wrapped.
* Handle the long tail of nodes that will be referentially unique
* Catch let/var constant constructions on initial assignment
* Trim trailing whitespace
* Address feedback from @gaearon
* Rename "assignment" to "initialization"
* Add test for a constant construction used in multiple dependency arrays
Because `postTask` returns a promise, errors inside a `postTask`
callback result in the promise being rejected.
If we don't catch those errors, then the browser will report an
"Unhandled promise rejection" error. This is a confusing message to see
in the console, because the fact that `postTask` is a promise-based API
is an implementation detail from the perspective of the developer.
"Promise rejection" is a red herring.
On the other hand, if we do catch those errors, then we need to report
the error to the user in some other way.
What we really want is the default error reporting behavior that a
normal, non-Promise browser event gets.
So, we'll re-throw inside `setTimeout`.
This updates the experimental Scheduler postTask build to call postTask
directly, instead of managing our own custom queue and work loop.
We still use a deadline 5ms mechanism to implement `shouldYield`.
The main thing that postTask is currently missing is the continuation
feature — when yielding to the main thread, the yielding task is sent
to the back of the queue, instead of maintaining its position.
While this would be nice to have, even without it, postTask may be good
enough to replace our userspace implementation.
We'll run some tests to see.
* Add ReactVersion to SchedulingProfiler render scheduled marks
* Move ReactVersion to a new --react-init-* mark
Co-authored-by: E-Liang Tan <eliang@eliangtan.com>
* Support inner component _debugOwner in memo
* test with devtool context
* remove memo test
* Merged master; tweaked test and snapshot
* Pass owner to createFiber fn when creating a memo component.
Co-authored-by: Theodore Han <tqhan317@gmail.com>
* test: Simulate mouseover in browser
* Fix duplicate onMouseEnter event when relatedTarget is a root
* Test leave as well
Co-authored-by: Sebastian Silbermann <silbermann.sebastian@gmail.com>
* test: Add current behavior for event types of onFocus/onBlur
* fix: onFocus/onBlur have a matching event type
* fix useFocus
* fix: don't compare native event types with react event types
* Add FocusIn/FocusOutEventInterface
* A simpler alternative fix
* Add regression tests
* Always pass React event type and fix beforeinput
Co-authored-by: Dan Abramov <dan.abramov@me.com>
A passive effect's cleanup function may throw after an unmount. In that event, React sometimes threw an uncaught runtime error trying to access a property on a null stateNode field. This commit fixes that (and adds a regression test).
* Get current time from performance.now in non-DOM environments
* Use local references to native APIs for Date and Performance
* Refactored to read globals directly
* Test: Don't unmount siblings of deleted node
Adds a failing regression test. Will fix in the next commit.
* Refactor to accept deleted fiber, not child list
A deleted fiber is passed to
flushPassiveUnmountEffectsInsideOfDeletedTree, but the code is written
as if it accepts the first node of a child list. This is likely because
the function was based on similar functions like
`flushPassiveUnmountEffects`, which do accept a child list.
Unfortunately, types don't help here because we use the first node
in the list to represent the whole list, so in both cases, the type
is Fiber.
Might be worth changing the other functions to also accept individual
fibers instead of a child list, to help avoid confusion.
* Add layout effect to regression test, just in case
Creates new subtree tag, PassiveStatic, that represents whether a
tree contains any passive effect hooks.
It corresponds to the PassiveStatic effect tag, which represents the
same concept for an individual fiber.
This allows us to remove the PassiveStatic effect tag from PassiveMask.
Its presence was causing us to schedule a passive effect phase callback
on every render, instead of only when something changed. That's now
fixed; this is reflected in the SchedulerProfiler tests.
(The naming is getting really confusing. Need to do some bikeshedding.)
* setCurrentFiber per fiber, instead of per effect
* Re-use safelyCallDestroy
Part of the code in flushPassiveUnmountEffects is a duplicate of the
code used for unmounting layout effects. I did some minor refactoring to
so we could use the same function in both places.
Closure will inline anyway so it doesn't affect code size or
performance, just maintainability.
* Don't check HookHasEffect during deletion
We don't need to check HookHasEffect during a deletion; all effects are
unmounted.
So we also don't have to set HookHasEffect during a deletion, either.
This allows us to remove the last remaining passive effect logic from
the synchronous layout phase.
* Remove opaque event type
* Rename type and merge files
* Use literals where we have Flow coverage
* Flowify some plugins
* Remove constants except necessary ones
The root fiber doesn't have a parent from which we can read the
`subtreeTag`, so we need to check its `effectTag` directly.
The root fiber previously did not have any pending passive effects,
but it does now that deleted fibers are cleaned up in the passive phase.
This allows us to remove a `schedulePassiveEffectCallback` call from the
synchronous unmount path.
Co-authored-by: Brian Vaughn <bvaughn@fb.com>
Saves us from having to set a flag on `current` during the layout phase.
Could result in some redundant traversal, since PassiveStatic includes
effects that don't need clean-up. But it's worth it to remove the work
from the layout phase.
While I was editing this, I also re-arranged it so that we check the
`effectTag` check before we check the `tag`, since the `effectTag` check
is the one that's more likely to fail.
* Adds new `Passive` subtree tag value.
* Adds recursive traversal for passive effects (mounts and unmounts).
* Removes `pendingPassiveHookEffectsMount` and `pendingPassiveHookEffectsUnmount` arrays from work loop.
* Re-adds sibling and child pointer detaching (temporarily removed in previous PR).
* Addresses some minor TODO comments left over from previous PRs.
---
Co-authored-by: Luna Ruan <luna@fb.com>
* Reduce code to necessities
* Switch to postTask API
* Add SchedulerPostTask tests
* Updates from review
* Fix typo from review
* Generate build of unstable_post_task
* Add "unstbale_" prefix to mutable source APIs
* DebugHooks no longer calls useMutableSource() on init
This was causing an observable behavioral difference between experimental DEV and PROD builds.
We don't initialize stack position for other composite hooks (e.g. useDeferredValue, useTransition, useOpaqueIdentifier). If we did, it would cause the same obesrvable behavioral difference.
Tasks with SyncBatchedPriority — used by Blocking Mode — should always
be rendered by the `peformSyncWorkOnRoot` path, not
`performConcurrentWorkOnRoot`.
Currently, they go through the `performConcurrentWorkOnRoot` callback.
Then, we check `didTimeout` to see if the task expired. Since
SyncBatchedPriority translates to ImmediatePriority in the Scheduler,
`didTimeout` is always `true`, so we mark it as expired. Then it exits
and re-enters in the `performSyncWorkOnRoot` path.
Aside from being overly convoluted, we shouldn't rely on Scheduler to
tell us that SyncBatchedPriority work is synchronous. We should handle
that ourselves.
This will allow us to remove the `didTimeout` check. And it further
decouples us from the Scheduler priority, so we can eventually remove
that, too.
The old expiration times implementation used this field to infer when
the priority of a task had changed at a more granular level than a
Scheduler priority level.
Now that we have the LanePriority type, which is React-specific, we no
longer need the `callbackId` field.
Since the Lanes refactor landed, we no longer rely on this anywhere, so
we can remove it.
The `delay` option is still needed by our timer implementation
(setTimeout polyfill). We'll keep the feature, but we'll likely change
how it's exposed once we figure out the proper layering between the
various Scheduler APIs.
Persistent mode needs to clone a parent and add its children if a child has
changed.
We have an optimization in persistent mode where we don't do that if no
child could've changed. If there are no effects scheduled for any child
then there couldn't have been changes.
Instead of checking for this on firstEffect, we now check this on the
children's effectTag and subtreeTags.
This is quite unfortunate because if we could just do this check a little
bit later we would've already gotten it transferred to the completed work's
subtreeTag. Now we have to loop over all the children and if any of them
changed, we have to loop over them again. Doing at least two loops per
parent.
* Remove capturePhaseEvents and separate events by bubbling
WIP
Refine all logic
Revise types
Fix
Fix conflicts
Fix flags
Fix
Fix
Fix test
Revise
Cleanup
Refine
Deal with replaying
Fix
* Add non delegated listeners unconditionally
* Add media events
* Fix a previously ignored test
* Address feedback
Co-authored-by: Dan Abramov <dan.abramov@me.com>
* Pass event time to markRootUpdated
Some minor rearranging so that eventTime gets threaded through. No
change in behavior.
* Track event times per lane on the root
Previous strategy was to store the event time on the update object
and accumulate the most recent one during the render phase.
Among other advantages, by tracking them on the root, we can read the
event time before the render phase has finished.
I haven't removed the `eventTime` field from the update object yet,
because it's still used to compute the timeout. Tracking the timeout
on the root is my next step.
* Set current update lane priority for user blocking events
* Update to use LanePriority and not use runWithPriority
* Remove unused imports
* Fix tests, and I missed ReactDOMEventListener
* Fix more tests
* Add try/finally and hardcode lane priorities instead
* Also hard code InputContinuousLanePriority in tests
* Remove un-needed exports
* Comment rollbacks
* Make enableSchedulingProfiler flag static
* Copied debug tracing and scheduler profiling to .new fork and updated feature flags
* Move profiler component stacks behind a feature flag
* Effects list rewrite
* Improved deletions approach
Process deletions as we traverse the tree during commit, before we process other effects. This has the result of better mimicking the previous sequencing.
* Made deletions field nullable
* Revert (no longer necessary) change to ReactNative test
* Eagerly set Deletions effect on Fiber when adding child to deletions array
* Initialize deletions array to null
* Null out deletions array instead of splicing 🤡
* Removed TODO comment
* Initial exploration on a did-bailout flag
* fixed the rest of the bugs
* Rolled temporary didBailout attribute into subtreeTag
* addressed comments
* Removed DidBailout subtree tag
* Removed stale comment
* use while loop instead of recursion for siblings
* move bailout flag from while loop
* Removed some unnecessary Deletion effectTags from children
* Move Deletion effect assignment to deletions array initialization
Co-authored-by: Luna <lunaris.ruan@gmail.com>
DevTools isn't being downloaded like typical JavaScript, so bundle size concerns don't apply. Parsing is still a consideration (so I'm open for discussion here) but I think this change would provide a couple of benefits:
* People are more likely to *actually read* non-minified source code when e.g. a breakpoint is hit (as with the recent debugger statement)
* Component stacks will be easier to parse on bug reports
* Make enableSchedulingProfiler static for profiling+experimental builds
* Copied debug tracing and scheduler profiling to .new fork
* Updated test @gate conditions
Now that Suspense retries have their own dedicated set of lanes
(#19287), we can determine if a render includes only retries by checking
if its lanes are a subset of the retry lanes.
Previously we inferred this by checking
`workInProgressRootLatestProcessedEventTime`. If it's not set, that
implies that no updates were processed in the current render, which
implies it must be a Suspense retry. The eventual plan is to get rid of
`workInProgressRootLatestProcessedEventTime` and instead track event
times on the root; this change is one the steps toward that goal.
The relevant tests were originally added in #15769.
Some clean up to make the Lanes type easier to maintain.
I removed the "start" and "end" range markers; they don't provide any
information that isn't already encoded in the bitmask for each range,
and there's no computation saved compared to the
`pickArbitraryLane` function.
The overall algorithm is largely the same but I did tweak some of the
details. For example, if the lanes for a given priority are already
being worked on, the previous algorithm would assign to the next
available lane, including the dedicated hydration lanes that exist
in between each priority.
The updated algorithm skips over the hydration lanes and goes to the
next priority level. In the rare instance when all the non-Idle update
lanes are occupied, it will pick an abitrary default lane. This will
have the effect of invalidating the current work-in-progress, and
indicates a starvation scenario.
Eventually, if there are too many interruptions, the expiration time
mechanism will kick in and force the update to synchronously finish.
A "retry" is a special type of update that attempts to flip a Suspense
boundary from its placeholder state back to its primary/resolved state.
Currently, retries are given default priority, using the same algorithm
as normal updates and occupying range of lanes.
This adds a new range of lanes dedicated specifically to retries, and
gives them lower priority than normal updates.
A couple of existing tests were affected because retries are no longer
batched with normal updates; they commit in separate batches.
Not totally satisfied with this design, but I think things will snap more
into place once the rest of the Lanes changes (like how we handle
parallel Suspense transitions) have settled.
High level breakdown of this commit:
* Add a enableSchedulingProfiling feature flag.
* Add functions that call User Timing APIs to a new SchedulingProfiler file. The file follows DebugTracing's structure.
* Add user timing marks to places where DebugTracing logs.
* Add user timing marks to most other places where @bvaughn's original draft DebugTracing branch marks.
* Tests added
* More context (and discussions with @bvaughn) available at our internal PR MLH-Fellowship#11 and issue MLH-Fellowship#5.
Similar to DebugTracing, we've only added scheduling profiling calls to the old reconciler fork.
Co-authored-by: Kartik Choudhary <kartik.c918@gmail.com>
Co-authored-by: Kartik Choudhary <kartikc.918@gmail.com>
Co-authored-by: Brian Vaughn <brian.david.vaughn@gmail.com>
* add unit test asserting internal hooks state is reset
* Reset internal hooks state before rendering
* reset hooks state on error
* Use expect...toThrow instead of try/catch in test
* reset dev-only hooks state inside resetHooksState
* reset currentlyRenderingComponent to null
* Rename internal variables
This disambiguates "optional"/"required" because that terminology is taken by optional chaining.
* Handle optional member chains
* Update comment
Co-authored-by: Ricky <rickhanlonii@gmail.com>
Co-authored-by: Ricky <rickhanlonii@gmail.com>
* Revert "Fix ExhaustiveDeps ESLint rule throwing with optional chaining (#19260)"
This reverts commit 0f84b0f02b.
* Re-add a test from #19260
* Remove all code for optional chaining support
* Consistently treat optional chaining as regular chaining
This is not ideal because our suggestions use normal chaining. But it gets rid of all current edge cases.
* Add more tests
* More consistency in treating normal and optional expressions
* Add regression tests for every occurrence of Optional*
* Initial currentLanePriority implementation
* Minor updates from review
* Fix typos and enable flag
* Fix feature flags and lint
* Fix simple event tests by switching to withSuspenseConfig
* Don't lower the priority of setPending in startTransition below InputContinuous
* Move currentUpdateLanePriority in commit root into the first effect block
* Refactor requestUpdateLane to log for priority mismatches
Also verifies that the update lane priority matches the scheduler lane priority before using it
* Fix four tests by adding ReactDOM.unstable_runWithPriority
* Fix partial hydration when using update lane priority
* Fix partial hydration when using update lane priority
* Rename feature flag and only log for now
* Move unstable_runWithPriority to ReactFiberReconciler
* Add unstable_runWithPriority to ReactNoopPersistent too
* Bug fixes and performance improvements
* Initial currentLanePriority implementation
* Minor updates from review
* Fix typos and enable flag
* Remove higherLanePriority from ReactDOMEventReplaying.js
* Change warning implementation and startTransition update lane priority
* Inject reconciler functions to avoid importing src/
* Fix feature flags and lint
* Fix simple event tests by switching to withSuspenseConfig
* Don't lower the priority of setPending in startTransition below InputContinuous
* Move currentUpdateLanePriority in commit root into the first effect block
* Refactor requestUpdateLane to log for priority mismatches
Also verifies that the update lane priority matches the scheduler lane priority before using it
* Fix four tests by adding ReactDOM.unstable_runWithPriority
* Fix partial hydration when using update lane priority
* Fix partial hydration when using update lane priority
* Rename feature flag and only log for now
* Move unstable_runWithPriority to ReactFiberReconciler
* Bug fixes and performance improvements
* Remove higherLanePriority from ReactDOMEventReplaying.js
* Change warning implementation and startTransition update lane priority
* Inject reconciler functions to avoid importing src/
* Fixes from bad rebase
Certain code patterns using optional chaining syntax causes
eslint-plugin-react-hooks to throw an error.
We can avoid the throw by adding some guards. I didn't read through the
code to understand how it works, I just added a guard to every place
where it threw, so maybe there is a better fix closer to the root cause
than what I have here.
In my test case, I noticed that the optional chaining that was used in
the code was not included in the suggestions description or output,
but it seems like it should be. This might make a nice future
improvement on top of this fix, so I left a TODO comment to that effect.
Fixes#19243
* Add a failing test for legacy Suspense blocking context updates in memo
* Add more test case coverage for variations of #17356
* Don't bailout after Suspending in Legacy Mode
Co-authored-by: Tharuka Devendra <tsdevendra1@gmail.com>
* Add new test cli
* Remove --variant accidentally added to test-persist
* s/test/tests
* Updates from review
* Update package.json tests
* Missed a release channel in circle.yaml
* Update config.yml to use just run: with test commands
* Update release-channel options and add build dir checks
* Update test args to use the new release-channel options
* Fix error in circle config.yml
* Fix a wrong condition for the --variant check
* Fix a wrong condition for the --persistent check
* Prettier
* Require build check for devtool tests as well
* Re-enabled DebugTracing feature for old reconciler fork
It was temporarily removed by @sebmarkbage via PR #18697. Newly re-added tracing is simplified, since the lane(s) data type does not require the (lossy) conversion between priority and expiration time values.
@sebmarkbage mentioned that he removed this because it might get in the way of his planned discrete/sync refactor. I'm not sure if that concern still applies, but just in case- I have only re-added it to the old reconciler fork for now.
* Force Code Sandbox CI to re-run
DevTools has a feature to force a Suspense boundary to show a fallback.
This feature causes us to skip the first render pass (where we render
the primary children) and go straight to rendering the fallback.
There's a Legacy Mode-only codepath that failed to take this scenario
into account, instead assuming that whenever a fallback is being
rendered, it was preceded by an attempt to render the primary children.
SuspenseList can also cause us to skip the first pass, but the relevant
branch is Legacy Mode-only, and SuspenseList is not supported in
Legacy Mode.
Fixes a test that I had temporarily disabled when upstreaming the Lanes
implementation in #19108.
It was temporarily removed by @sebmarkbage via PR #18697. Newly re-added tracing is simplified, since the lane(s) data type does not require the (lossy) conversion between priority and expiration time values.
@sebmarkbage mentioned that he removed this because it might get in the way of his planned discrete/sync refactor. I'm not sure if that concern still applies, but just in case- I have only re-added it to the old reconciler fork for now.
* Add autofix to cross-fork lint rule
* replace-fork: Replaces old fork contents with new
For each file in the new fork, copies the contents into the
corresponding file of the old fork, replacing what was already there.
In contrast to merge-fork, which performs a three-way merge.
* Replace old fork contents with new fork
First I ran `yarn replace-fork`.
Then I ran `yarn lint` with autofix enabled. There's currently no way to
do that from the command line (we should fix that), so I had to edit the
lint script file.
* Manual fix-ups
Removes dead branches, removes prefixes from internal fields. Stuff
like that.
* Fix DevTools tests
DevTools tests only run against the old fork, which is why I didn't
catch these earlier.
There is one test that is still failing. I'm fairly certain it's related
to the layout of the Suspense fiber: we no longer conditionally wrap the
primary children. They are always wrapped in an extra fiber.
Since this has been running in www for weeks without major issues, I'll
defer fixing the remaining test to a follow up.
* Failing test: Infinite loop in beforeblur event
If the focused node is hidden by a Suspense boundary, we fire the
beforeblur event. Our check for whether a tree is being hidden isn't
specific enough. It should only fire when the tree is initially hidden,
but it's being fired for updates, too.
* Only fire beforeblur on visible -> hidden
Should only beforeblur fire if the node was previously visible. Not
during updates to an already hidden tree.
To optimize this, we should use a dedicated effect tag and mark it in
the render phase. I've left this for a follow-up, though. Maybe can
revisit after the planned refactor of the commit phase.
* Move logic to commit phase
isFiberSuspenseAndTimedOut is used elsewhere, so I inlined the commit
logic into the commit phase itself.
We need this so we can version them separately and use different
feature flags than we use for OSS RN.
I put them in a separate facebook-react-native folder which won't go
into the RN GH repo. I plan on moving the renderers there too but not yet.
This commit adds a new tab to the Settings modal: Debugging
This new tab has the append component stacks feature and a new one: break on warn
This new feature adds a debugger statement into the console override
This was originally added so you could use "break on caught exceptions"
but that feature is pretty useless these days since it's used for feature
detection and Suspense.
The better pattern is to use the stack trace, jump to source and set a
break point here.
Since DevTools injects its own console.error, we could inject a "debugger"
statement in there. Conditionally. E.g. React DevTools could have a flag
to toggle "break on warnings".
I accidentally committed this since I had it on locally so I didn't have
to manually convert things to const.
However, this causes things to always pass lint since CI also runs this.
I don't think we'll ever use this just because we have such a unique set up
for network delivery so we'll use something custom for this case.
Also, we don't need a profiling build for this since it doesn't have an
entry point.
* Lint bundles using the bundle config instead of scanning for files
This ensures that we look for all the files that we expect to see there.
If something doesn't get built we wouldn't detect it.
However, this doesn't find files that aren't part of our builds such as
indirection files in the root. This will need to change with ESM anyway
since indirection files doesn't work. Everything should be built anyway.
This ensures that we can use the bundles.js config to determine special
cases instead of relying on file system conventions.
* Run lint with flag
We really needed this for Flight before as well but we got away with it
because Blocks were lazy but with the removal of Blocks, we'll need this
to ensure that we can lazily stream in part of the content.
Luckily LazyComponent isn't really just a Component. It's just a generic
type that can resolve into anything kind of like a Promise.
So we can use that to resolve elements just like we can components.
This allows keys and props to become lazy as well.
To accomplish this, we suspend during reconciliation. This causes us to
not be able to render siblings because we don't know if the keys will
reconcile. For initial render we could probably special case this and
just render a lazy component fiber.
Throwing in reconciliation didn't work correctly with direct nested
siblings of a Suspense boundary before but it does now so it depends
on new reconciler.
* Gate test
* Delete entrypoints without Build Outputs from package.json and build output
If an entry point exists in bundles.js but doesn't have any bundleTypes,
I delete that entry point file from the build directory. I also remove it
from the files field in package.json if it exists.
This allows us to remove bundles from being built in the stable release
channel.
We currently prepare an extra stack frame before they're needed.
Particularly for propTypes. This causes problems as they can have
side-effects with the new component stacks and it's slow.
This moves it to be lazy.
* Bug: Spawning hydration in response to Idle update
Adds a test that fails in the new fork.
* Fix typos related to Idle priority
These are just silly mistakes that weren't caught by any of our tests.
There's a lot of duplication in the Lanes module right now. It's also
not super stable as we continue to refine our heuristics. Hopefully the
final state is simpler and less prone to these types of mistakes.
Facebook currently relies on being able to hydrate hidden HTML. So
skipping those trees is a regression.
We don't have a proper solution for this in the new API yet. So I'm
reverting it to match the old behavior.
Now the server renderer will treat LegacyHidden the same as a fragment,
with no other special behavior. We can only get away with this because
we assume that every instance of LegacyHidden is accompanied by a host
component wrapper. In the hidden mode, the host component is given a
`hidden` attribute, which ensures that the initial HTML is not visible.
To support the use of LegacyHidden as a true fragment, without an extra
DOM node, we will have to hide the initial HTML in some other way.
* Warn if MutableSource snapshot is a function
useMutableSource does not properly support snapshots that are functions. In part this is because of how it is implemented internally (the function gets mistaken for a state updater function). To fix this we could just wrap another function around the returned snapshot, but this pattern seems problematic to begin with- because the function that gets returned might itself close over mutable values, which would defeat the purpose of using the hook in the first place.
This PR proposes adding a new DEV warning if the snapshot returned is a function. It does not change the behavior (meaning that a function could still work in some cases- but at least the current behavior prevents passing around a closure that may later become stale unless you're really intentional about it e.g. () => () => {...}).
* Replaced .warn with .error
* useMutableSource hydration support
* Remove unnecessary ReactMutableSource fork
* Replaced root.registerMutableSourceForHydration() with mutableSources option
* Response to PR feedback:
1. Moved mutableSources root option to hydrationOptions object
2. Only initialize root mutableSourceEagerHydrationData if supportsHydration config is true
3. Lazily initialize mutableSourceEagerHydrationData on root object
This is a bit gross but I need to be able to access it without importing
the renderer.
There might be a better way but I need this to unblock internal bugfix.
Deferring a hidden tree is only supported in Concurrent Mode.
The missing check leads to an infinite loop when an update is scheduled
inside a hidden tree, because the pending work never gets reset.
This "accidentally" worked in the old reconciler because the heurstic
we used to detect offscreen trees was if `childExpirationTime`
was `Never`.
In the new reconciler, we check the tag instead. Which means we also
need to check the mode, like we do in the begin phase.
We should move this check out of the hot path. It shouldn't have been
in the hot path of the old reconciler, either.
Probably by moving `resetChildLanes` into the switch statement
in ReactFiberCompleteWork.
Need this to unblock www. Not sure yet how we'll support this properly
long term.
While adding this, I noticed that the normal "hidden" mode of
LegacyHidden doesn't work properly because it doesn't toggle the
visibility of newly inserted nodes. This is fine for now since we only
use it via a userspace abstraction that wraps the children in an
additional node. But implementing this correctly is required for us
to start using it like a fragment, without the wrapper node.
This package is missing the license attribute (or a license file).
Being a sub-package of React, it should get the same license, however, none was specified.
A scan with `license_checker` would recognize this as `UNKNOWN`.
* skip reading element for imported data
* rename nodes & enable store lookup for components tab
* replace names
* Added some more test coverage; reverted rename
Co-authored-by: Brian Vaughn <bvaughn@fb.com>
The function you provide will only be passed a child and an index. It will not be passed a key. This is confirmed in the source, the Flow types, and the jsdoc comments.
* Add LegacyHidden to server renderer
When the tree is hidden, the server renderer renders nothing. The
contents will be completely client rendered.
When the tree is visible it acts like a fragment.
The future streaming server renderer may want to pre-render these trees
and send them down in chunks, as with Suspense boundaries.
* Force client render, even at Offscreen pri
The motivation for doing this is to make it impossible for additional
uses of pre-rendering to sneak into www without going through the
LegacyHidden abstraction. Since this feature was already disabled in
the new fork, this brings the two closer to parity.
The LegacyHidden abstraction itself still needs to opt into
pre-rendering somehow, so rather than totally disabling the feature, I
updated the `hidden` prop check to be obnoxiously specific. Before, you
could set it to any truthy value; now, you must set it to the string
"unstable-do-not-use-legacy-hidden".
The node will still be hidden in the DOM, since any truthy value will
cause the browser to apply a style of `display: none`.
I will have to update the LegacyHidden component in www to use the
obnoxious string prop. This doesn't block merge, though, since the
behavior is gated by a dynamic flag. I will update the component before
I enable the flag.
* Failing useMutableSource test
If a source is mutated after initial read but before subscription is set
up, it should still entangle all pending mutations even if snapshot of
new subscription happens to match.
Test case illustrates how not doing this can lead to tearing.
* Fix useMutableSource tearing bug
Fix is to move the entanglement call outside of the block that checks
if the snapshot has changed.
* useMutableSource: "Entangle" instead of expiring
A lane is said to be entangled with another when it's not allowed to
render in a batch that does not also include the other lane.
This commit implements entanglement for `useMutableSource`. If a source
is mutated in between when it's read in the render phase, but before
it's subscribed to in the commit phase, we must account for whether the
same source has pending mutations elsewhere. The old subscriptions must
not be allowed to re-render without also including the new subscription
(and vice versa), to prevent tearing.
In the old reconciler, we did this by synchronously flushing all the
pending subscription updates. This works, but isn't ideal. The new
reconciler can entangle the updates without de-opting to sync.
In the future, we plan to use this same mechanism for other features,
like skipping over intermediate useTransition states.
* Use clz instead of ctrz to pick an arbitrary lane
Should be slightly faster since most engines have built-in support.
* [eslint-plugin-react-hooks] reproduce bug with a test and fix it (#18902)
Since we only reserve `-Effect` suffix, react-hooks/exhaustive-deps is
expected to succeed without warning on a custom hook which contains -Effect- in
the middle of it's name (but does NOT contain it as a suffix).
* [eslint-plugin-react-hooks] reproduced bug with a test and fix it
Since we only reserve `-Effect` suffix, react-hooks/exhaustive-deps is expected
to succeed without warning on a render helper which contains -use- in the middle
of it's name (but does NOT contain it as a prefix, since that would violate hook
naming convetion).
Co-authored-by: Boris Sergeyev <boris.sergeyev@quolab.com>
* First pass at scaffolding out the Node implementation of react-data.
While incomplete, this patch contains some changes to the react-data
package in order to start adding support for Node.
The first part of this change accounts for splitting react-data/fetch
into two discrete entries, adding (and defaulting to) the Node
implementation.
The second part is sketching out a rough approximation of `fetch` for
Node. This implementation is not complete by any means, but provides a
starting point.
* Remove NodeFetch module and put it directly into ReactDataFetchNode.
* Replaced react-data with react-fetch.
This patch shuffles around some of the scaffolding that was in
react-data in favor of react-fetch. It also removes the additional
"fetch" package in favor of something flatter.
* Tweak package organization
* Simplify and add a test
Co-authored-by: Dan Abramov <dan.abramov@me.com>
* Expose LegacyHidden type
I will use this internally at Facebook to migrate away from
<div hidden />. The end goal is to migrate to the Offscreen type, but
that has different semantics. This is an incremental step.
* Disable <div hidden /> API in new fork
Migrates to the unstable_LegacyHidden type instead. The old fork does
not support the new component type, so I updated the tests to use an
indirection that picks the correct API. I will remove this once the
LegacyHidden (and/or Offscreen) type has landed in both implementations.
* Add gated warning for `<div hidden />` API
Only exists so we can detect callers in www and migrate them to the new
API. Should not visible to anyone outside React Core team.
* Start MVP for showing inspected element key
* Add key in other places
* Add key from backend
* Remove unnecessary hydrateHelper call
* Hide copy button when no label
* Move above props
* Revert changes to InspectedElementTree.js
* Move key to left of component name
* Updated CSS
Co-authored-by: Brian Vaughn <brian.david.vaughn@gmail.com>
* Detect and prevent render starvation, per lane
If an update is CPU-bound for longer than expected according to its
priority, we assume it's being starved by other work on the main thread.
To detect this, we keep track of the elapsed time using a fixed-size
array where each slot corresponds to a lane. What we actually store is
the event time when the lane first became CPU-bound.
Then, when receiving a new update or yielding to the main thread, we
check how long each lane has been pending. If the time exceeds a
threshold constant corresponding to its priority, we mark it as expired
to force it to synchronously finish.
We don't want to mistake time elapsed while an update is IO-bound
(waiting for data to resolve) for time when it is CPU-bound. So when a
lane suspends, we clear its associated event time from the array. When
it receives a signal to try again, either a ping or an update, we assign
a new event time to restart the clock.
* Store as expiration time, not start time
I originally stored the start time because I thought I could use this
in the future to also measure Suspense timeouts. (Event times are
currently stored on each update object for this purpose.) But that
won't work because in the case of expiration times, we reset the clock
whenever the update becomes IO-bound. So to replace the per-update
field, I'm going to have to track those on the room separately from
expiration times.
There is a worry that `useOpaqueIdentifier` might run out of unique IDs if running for long enough. This PR moves the unique ID counter so it's generated per server renderer object instead. For people who render different subtrees, this PR adds a prefix option to `renderToString`, `renderToStaticMarkup`, `renderToNodeStream`, and `renderToStaticNodeStream` so identifiers can be differentiated for each individual subtree.
* Disable Profiler commit filtering
We used to filter "empty" DevTools commits, but it was error prone (see #18798). A commit may appear to be empty (no actual durations) because of component filters, but filtering these empty commits causes interaction commit indices to be off by N. This not only corrupts the resulting data, but also potentially causes runtime errors.
For that matter, hiding "empty" commits might cause confusion too. A commit *did happen* even if none of the components the Profiler is showing were involved.
* Restart flaky CI
In the new reconciler, I made a change to how render phase updates
work. (By render phase updates, I mean when a component updates
another component during its render phase. Or when a class component
updates itself during the render phase. It does not include when
a hook updates its own component during the render phase. Those have
their own semantics. So really I mean anything triggers the "`setState`
in render" warning.)
The old behavior is to give the update the same "thread" (expiration
time) as whatever is currently rendering. So if you call `setState` on a
component that happens later in the same render, it will flush during
that render. Ideally, we want to remove the special case and treat them
as if they came from an interleaved event.
Regardless, this pattern is not officially supported. This behavior is
only a fallback. The flag only exists until we can roll out the
`setState` warnning, since existing code might accidentally rely on the
current behavior.
* Don't attempt to render the children of a dehydrated Suspense boundary
The DehydratedFragment tag doesn't exist so doing so throws.
This can happen if we schedule childExpirationTime on the boundary and
bail out.
* Warn if scheduling work on a component before it is committed
* [Blocks Fixture] Add a tiny router
* Add a way to load nested entrypoint
* Only expose URL params to nested routers
* Add keys to route definitions
* [Blocks Fixture] Drop the Blocks
Adds several new experimental APIs to aid with automated testing.
Each of the methods below accepts an array of "selectors" that identifies a path (or paths) through a React tree. There are four basic selector types:
* Component: Matches Fibers with the specified React component type
* Role: Matches Host Instances matching the (explicit or implicit) accessibility role.
* Test name: Matches Host Instances with a data-testname attribute.
* Text: Matches Host Instances that directly contain the specified text.
* There is also a special lookahead selector type that enables further matching within a path (without actually including the path in the result). This selector type was inspired by the :has() CSS pseudo-class. It enables e.g. matching a <section> that contained a specific header text, then finding a like button within that <section>.
API
* findAllNodes(): Finds all Host Instances (e.g. HTMLElement) within a host subtree that match the specified selector criteria.
* getFindAllNodesFailureDescription(): Returns an error string describing the matched and unmatched portions of the selector query.
* findBoundingRects(): For all React components within a host subtree that match the specified selector criteria, return a set of bounding boxes that covers the bounds of the nearest (shallowed) Host Instances within those trees.
* observeVisibleRects(): For all React components within a host subtree that match the specified selector criteria, observe if it’s bounding rect is visible in the viewport and is not occluded.
* focusWithin(): For all React components within a host subtree that match the specified selector criteria, set focus within the first focusable Host Instance (as if you started before this component in the tree and moved focus forwards one step).
We've been shipping unprefixed experimental APIs (like `createRoot` and
`useTransition`) to the Experimental release channel, with the rationale
that because these APIs do not appear in any stable release, we're free
to change or remove them later without breaking any downstream projects.
What we didn't consider is that downstream projects might be tempted to
use feature detection:
```js
const useTransition = React.useTransition || fallbackUseTransition;
```
This pattern assumes that the version of `useTransition` that exists in
the Experimental channel today has the same API contract as the final
`useTransition` API that we'll eventually ship to stable.
To discourage feature detection, I've added an `unstable_` prefix to
all of our unstable APIs.
The Facebook builds still have the unprefixed APIs, though. We will
continue to support those; if we make any breaking changes, we'll
migrate the internal callers like we usually do. To make testing easier,
I added the `unstable_`-prefixed APIs to the www builds, too. That way
our tests can always use the prefixed ones without gating on the
release channel.
* Rename Flight to Transport
Flight is still the codename for the implementation details (like Fiber).
However, now the public package is react-transport-... which is only
intended to be used directly by integrators.
* Rename names
See PR #18796 for more information.
All of the changes I've made in this commit are behind the
`enableNewReconciler` flag. Merging this to master will not affect the
open source builds or the build that we ship to Facebook.
The only build that is affected is the `ReactDOMForked` build, which is
deployed to Facebook **behind an experimental flag (currently disabled
for all users)**. We will use this flag to gradually roll out the new
reconciler, and quickly roll it back if we find any problems.
Because we have those protections in place, what I'm aiming for with
this initial PR is the **smallest possible atomic change that lands
cleanly and doesn't rely on too many hacks**. The goal has not been to
get every single test or feature passing, and it definitely is not to
implement all the features that we intend to build on top of the new
model. When possible, I have chosen to preserve existing semantics and
defer changes to follow-up steps. (Listed in the section below.)
(I did not end up having to disable any tests, although if I had, that
should not have necessarily been a merge blocker.)
For example, even though one of the primary goals of this project is to
improve our model for parallel Suspense transitions, in this initial
implementation, I have chosen to keep the same core heuristics for
sequencing and flushing that existed in the ExpirationTimes model: low
priority updates cannot finish without also finishing high priority
ones.
Despite all these precautions, **because the scope of this refactor is
inherently large, I do expect we will find regressions.** The flip side
is that I also expect the new model to improve the stability of the
codebase and make it easier to fix bugs when they arise.
* Add test cases for support exhaustive deps ending in Effect
* Apply the exhaustive deps lint rule to any hook ending with Effect
* Add another test for supporting linting useXEffect hooks
Co-authored-by: Aaron Pettengill <aaron.pettengill@echoman.com>
Previously, we transformed
```
let Foo = styled.div``;
```
to
```
let Foo = _c1 = styled.div``;
```
and then babel-plugin-styled-components would infer `_c1` as the display name. Widen the existing case that applies to function expressions to apply to any type of variable declaration.
* Unhide Suspense trees without entanglement
When a Suspense boundary is in its fallback state, you cannot switch
back to the main content without also finishing any updates inside the
tree that might have been skipped. That would be a form of tearing.
Before we fixed this in #18411, the way this bug manifested was that a
boundary was suspended by an update that originated from a child
component (as opposed to props from a parent). While the fallback was
showing, it received another update, this time at high priority. React
would render the high priority update without also including the
original update. That would cause the fallback to switch back to the
main content, since the update that caused the tree to suspend was no
longer part of the render. But then, React would immediately try to
render the original update, which would again suspend and show the
fallback, leading to a momentary flicker in the UI.
The approach added in #18411 is, when receiving a high priority update
to a Suspense tree that's in its fallback state is to bail out, keep
showing the fallback and finish the update in the rest of the tree.
After that commits, render again at the original priority. Because low
priority expiration times are inclusive of higher priority expiration
times, this ensures that all the updates are committed together.
The new approach in this commit is to turn `renderExpirationTime` into a
context-like value that lives on the stack. Then, when unhiding the
Suspense boundary, we can push a new `renderExpirationTime` that is
inclusive of both the high pri update and the original update that
suspended. Then the boundary can be unblocked in a single render pass.
An advantage of the old approach is that by deferring the work of
unhiding, there's less work to do in the high priority update.
The key advantage of the new approach is that it solves the consistency
problem without having to entangle the entire root.
* Create internal LegacyHidden type
This only exists so we can clean up the internal implementation of
`<div hidden={isHidden} />`, which is not a stable feature. The goal
is to move everything to the new Offscreen type instead. However,
Offscreen has different semantics, so before we can remove the legacy
API, we have to migrate our internal usage at Facebook. So we'll need
to maintain both temporarily.
In this initial commit, I've only added the type. It's not used
anywhere. The next step is to use it to implement `hidden`.
* Use LegacyHidden to implement old hidden API
If a host component receives a `hidden` prop, we wrap its children in
an Offscreen fiber. This is similar to what we do for Suspense children.
The LegacyHidden type happens to share the same implementation as the
new Offscreen type, for now, but using separate types allows us to fork
the behavior later when we implement our planned changes to the
Offscreen API.
There are two subtle semantic changes here. One is that the children of
the host component will have their visibility toggled using the same
mechanism we use for Offscreen and Suspense: find the nearest host node
children and give them a style of `display: none`. We didn't used to do
this in the old API, because the `hidden` DOM attribute on the parent
already hides them. So with this change, we're actually "overhiding" the
children. I considered addressing this, but I figure I'll leave it as-is
in case we want to expose the LegacyHidden component type temporarily
to ease migration of Facebook's internal callers to the Offscreen type.
The other subtle semantic change is that, because of the extra fiber
that wraps around the children, this pattern will cause the children
to lose state:
```js
return isHidden ? <div hidden={true} /> : <div />;
```
The reason is that I didn't want to wrap every single host component
in an extra fiber. So I only wrap them if a `hidden` prop exists. In
the above example, that means the children are conditionally wrapped
in an extra fiber, so they don't line up during reconciliation, so
they get remounted every time `isHidden` changes.
The fix is to rewrite to:
```js
return <div hidden={isHidden} />;
```
I don't anticipate this will be a problem at Facebook, especially since
we're only supposed to use `hidden` via a userspace wrapper component.
(And since the bad pattern isn't very React-y, anyway.)
Again, the eventual goal is to delete this completely and replace it
with Offscreen.
* [Blocks] Use native fetch
* Use the prototype
* Support arrayBuffer() and blob()
* ctor
* Simplify
* Use an expando
* Keep a map of formats
* Unused
* Remove unnecessary second property read
* Keep it simple
* Store the original thenable
* Rename ReactCache -> ReactCacheOld
We still use it in some tests so I'm going to leave it for now. I'll start making the new one in parallel in the react package.
* Add react/unstable-cache entry point
* Add react-data entry point
* Initial implementation of cache and data/fetch
* Address review
* Root API should clear non-empty roots before mounting
Legacy render-into-subtree API removes children from a container before rendering into it. The root API did not do this previously, but just left the children around in the document.
This commit adds a new FiberRoot flag to clear a container's contents before mounting. This is done during the commit phase, to avoid multiple, observable mutations.
SuspenseList progressively renders items even if the list is CPU bound,
i.e. it isn't waiting for missing data. It does this by showing a
fallback for the remaining items, committing the items in that have
already finished, then starting a new render to continue working on
the rest.
When it schedules that subsequent render, it uses a slightly lower
priority than the current render: `renderExpirationTime - 1`.
This commit changes it to reschedule at `renderExpirationTime` instead.
I don't know what the original motivation was for bumping the expiration
time slightly lower. The comment says that the priorities of the two
renders are the same (which makes sense to me) so I imagine it was
motivated by some implementation detail. I don't think it's necessary
anymore, though perhaps it was when it was originally written. If it is
still necessary, we should write a test case that illustrates why.
Changes the internal fiber structure of the Suspense component. When a
Suspense boundary can't finish rendering and switches to a fallback, we
wrap the "primary" tree in a Fragment fiber and hide all its DOM nodes.
Then we mount the fallback tree into a separate Fragment fiber. Both
trees will render into the same parent DOM node (since React fragments
aren't part of the host tree), but the wrappers ensure that the children
in each tree are reconciled separately.
The old implementation would try to be clever and only add the fragment
wrapper when the fallback was in place, to save memory. This "worked"
but was prone to regressions, since this is the only such place in the
codebase where we wrap existing nodes in a new node. (In other words,
it's a form of reparenting, which we don't implement elsewhere).
Since the original implementation, we've also added lots of additional
requirements to the Suspense component that have led to an explosion in
complexity, like limited support in Legacy Mode (with very different
semantics) and progressive hydration.
We're planning to add even more features to the Suspense boundary, so
we're going to sacrifice a bit more memory for a simpler implementation
that is less prone to regressions.
This ended up removing a lot of weird hacks and edge cases, but there
are still plenty left over. Most of the remaining complexity is related
to Legacy mode. That's the next thing we should aim to drop support for.
Because this is a risky change, I've only changed this in the new
reconciler. It blocks some other features, but as of now we're not
planning to implement those in the old reconciler. If that changes, this
should cherry-pick to the other implementation without much effort.
* Add LanePriority type
React's internal scheduler has more priority levels than the external
Scheduler package. Let's use React as the source of truth for tracking
the priority of updates so we have more control. We'll still fall back
to Scheduler in the default case. In the future, we should consider
removing `runWithPriority` from Scheduler and replacing the valid use
cases with React-specific APIs.
This commit adds a new type, called a LanePriority to disambiguate from
the Scheduler one.
("Lane" refers to another type that I'm planning. It roughly translates
to "thread." Each lane will have a priority associated with it.)
I'm not actually using the lane anywhere, yet. Only setting stuff up.
* Remove expiration times train model
In the old reconciler, expiration times are computed by applying an
offset to the current system time. This has the effect of increasing
the priority of updates as time progresses. Because we also use
expiration times as a kind of "thread" identifier, it turns out this
is quite limiting because we can only flush work sequentially along
the timeline.
The new model will use a bitmask to represent parallel threads that
can be worked on in any combination and in any order.
In this commit, expiration times and the linear timeline are still in
place, but they are no longer based on a timestamp. Effectively, they
are constants based on their priority level.
* Stop using ExpirationTime to represent timestamps
Follow up to the previous commit. This converts the remaining places
where we were using the ExpirationTime type to represent a timestamp,
like Suspense timeouts.
* Fork Dependencies and PendingInteractionMap types
These contain expiration times
* Make ExpirationTime an opaque type
ExpirationTime is currently just an alias for the `number` type, for a
few reasons. One is that it predates Flow's opaque type feature. Another
is that making it opaque means we have to move all our comparisons and
number math to the ExpirationTime module, and use utility functions
everywhere else.
However, this is actually what we want in the new system, because the
Lanes type that will replace ExpirationTime is a bitmask with a
particular layout, and performing operations on it will involve more
than just number comparisions and artihmetic. I don't want this logic to
spread ad hoc around the whole codebase.
The utility functions get inlined by Closure so it doesn't matter
performance-wise.
I automated most of the changes with JSCodeshift, with only a few manual
tweaks to stuff like imports. My goal was to port the logic exactly to
prevent subtle mistakes, without trying to simplify anything in the
process. I'll likely need to audit many of these sites again when I
replace them with the new type, though, especially the ones
in ReactFiberRoot.
I added the codemods I used to the `scripts` directory. I won't merge
these to master. I'll remove them in a subsequent commit. I'm only
committing them here so they show up in the PR for future reference.
I had a lot of trouble getting Flow to pass. Somehow it was not
inferring the correct type of the constants exported from the
ExpirationTime module, despite being annotated correctly.
I tried converting them them to constructor functions — `NoWork`
becomes `NoWork()` — and that made it work. I used that to unblock me,
and fixed all the other type errors. Once there were no more type
errors, I tried converting the constructors back to constants. Started
getting errors again.
Then I added a type constraint everywhere a constant was referenced.
That fixed it. I also figured out that you only have to add a constraint
when the constant is passed to another function, even if the function is
annotated. So this indicates to me that it's probably a Flow bug. I'll
file an issue with Flow.
* Delete temporary codemods used in previous commit
I only added these to the previous commit so that I can easily run it
again when rebasing. When the stack is squashed, it will be as if they
never existed.
This could be used to do custom formatting of the stack trace in a way
that isn't compatible with how we use it. So we disable it while we use
it.
In theory we could call this ourselves with the result of our stack.
It would be a lot of extra production code though. My personal opinion
is that this should always be done server side instead of on the client.
We could expose a custom parser that converts it and passes it through
prepareStackTrace as structured data. That way it's external and doesn't
have to be built-in to React.
We currently use the stack to dedupe warnings in a couple of places.
This is a very heavy weight way of computing that a warning doesn't need
to be fired.
This uses parent component name as a heuristic for deduping. It's not
perfect but as soon as you fix one you'll uncover the next. It might be a
little annoying but having many logs is also annoying.
We now have no special cases for stacks. The only thing that uses stacks in
dev is the console.error and dev tools. This means that we could
externalize this completely to an console.error patching module and drop
it from being built-in to react.
The only prod/dev behavior is the one we pass to error boundaries or the
error we throw if you don't have an error boundary.
* Remove priority field from tracing
* Remove DebugTracing mode from new reconciler (temporarily)
* Run DebugTracing tests in the *other* variant so it's no on for new reconciler
* DevTools console override handles new component stack format
DevTools does not attempt to mimic the default browser console format for its component stacks but it does properly detect the new format for Chrome, Firefox, and Safari.
* Detect double stacks in the new format in tests
* Remove unnecessary uses of getStackByFiberInDevAndProd
These all execute in the right execution context already.
* Set the debug fiber around the cases that don't have an execution context
* Remove stack detection in our console log overrides
We never pass custom stacks as part of the args anymore.
* Bonus: Don't append getStackAddendum to invariants
We print component stacks for every error anyway so this is just duplicate
information.
* Upgrade fbjs-scripts
This script takes into account the NODE_ENV as part of jest cache keys.
This avoids flaky tests since we depend on different transforms in prod
and dev.
* Upgrade Fresh test to Babel 7 transform
* test: Add failing case for dangerouslySetInnerHtml=undefined
* fix: skip dangerouslySetInnerHtml warning if it's undefined
* test: add similar test that should trigger the warning
* chore: Remove redundant nullish check
* Poke yarn_test_www_variant which timed out
* test: Add smaller test for innerHTML=string to innerHTML=undefined
* Fix incorrect unmounted state update warning
We detach fibers (which nulls the field) when we commit a deletion, so any state updates scheduled between that point and when we eventually flush passive effect destroys won't have a way to check if there is a pending passive unmount effect scheduled for its alternate unless we also explicitly track this for both the current and the alternate.
This commit adds a new DEV-only effect type, `PendingPassiveUnmountDev`, to handle this case.
We typecheck the reconciler against each one of our host configs.
`yarn flow dom` checks it against the DOM renderer, `yarn flow native`
checks it against the native renderer, and so on.
To do this, we generate separate flowconfig files.
Currently, there is no root-level host config, so running Flow
directly via `flow` CLI doesn't work. You have to use the `yarn flow`
command and pick a specific renderer.
A drawback of this design, though, is that our Flow setup doesn't work
with other tooling. Namely, editor integrations.
I think the intent of this was maybe so you don't run Flow against a
renderer than you intended, see it pass, and wrongly think you fixed
all the errors. However, since they all run in CI, I don't think this
is a big deal. In practice, I nearly always run Flow against the same
renderer (DOM), and I'm guessing that's the most common workflow for
others, too.
So what I've done in this commit is modify the `yarn flow` command to
copy the generated `.flowconfig` file into the root directory. The
editor integration will pick this up and show Flow information for
whatever was the last renderer you checked.
Everything else about the setup is the same, and all the renderers will
continue to be checked by CI.
* Failing test for #18657
* Remove incorrect priority check
I think this was just poor factoring on my part in #18411. Honestly it
doesn't make much sense to me, but my best guess is that I must have
thought that when `baseTime > currentChildExpirationTime`, the function
would fall through to the
`currentChildExpirationTime < renderExpirationTime` branch below.
Really I think just made an oopsie.
Regardless, this logic is galaxy brainéd. A goal of the Lanes refactor
I'm working on is to make these types of checks -- is there remaining
work in this tree? -- a lot easier to think about. Hopefully.
* Move renderer `act` to work loop
* Delete `flushSuspenseFallbacksInTests`
This was meant to be a temporary hack to unblock the `act` work, but it
quickly spread throughout our tests.
What it's meant to do is force fallbacks to flush inside `act` even in
Concurrent Mode. It does this by wrapping the `setTimeout` call in a
check to see if it's in an `act` context. If so, it skips the delay and
immediately commits the fallback.
Really this is only meant for our internal React tests that need to
incrementally render. Nobody outside our team (and Relay) needs to do
that, yet. Even if/when we do support that, it may or may not be with
the same `flushAndYield` pattern we use internally.
However, even for our internal purposes, the behavior isn't right
because a really common reason we flush work incrementally is to make
assertions on the "suspended" state, before the fallback has committed.
There's no way to do that from inside `act` with the behavior of this
flag, because it causes the fallback to immediately commit. This has led
us to *not* use `act` in a lot of our tests, or to write code that
doesn't match what would actually happen in a real environment.
What we really want is for the fallbacks to be flushed at the *end` of
the `act` scope. Not within it.
This only affects the noop and test renderer versions of `act`, which
are implemented inside the reconciler. Whereas `ReactTestUtils.act` is
implemented in "userspace" for backwards compatibility. This is fine
because we didn't have any DOM Suspense tests that relied on this flag;
they all use test renderer or noop.
In the future, we'll probably want to move always use the reconciler
implementation of `act`. It will not affect the prod bundle, because we
currently only plan to support `act` in dev. Though we still haven't
completely figured that out. However, regardless of whether we support a
production `act` for users, we'll still need to write internal React
tests in production mode. For that use case, we'll likely add our own
internal version of `act` that assumes a mock Scheduler and might rely
on hacks that don't 100% align up with the public one.
I made a mistake when setting these up a while ago. Setting the NODE_ENV
in the CircleCI config doesn't work because it's also set in the node
script command.
The number of test commands is getting out of control. Might need to fix
it at some point. Not today for me.
* Migrate conditional tests to gate pragma
I searched through the codebase for this pattern:
```js
describe('test suite', () => {
if (!__EXPERIMENTAL__) { // or some other condition
test("empty test so Jest doesn't complain", () => {});
return;
}
// Unless we're in experimental mode, none of the tests in this block
// will run.
})
```
and converted them to the `@gate` pragma instead.
The reason this pattern isn't preferred is because you end up disabling
more tests than you need to.
* Add flag for www release channels
Using a heuristic where I check a flag that is known to only be enabled
in www. I left a TODO to instead set the release channel explicitly in
each test config.
* Add pragma for feature testing: @gate
The `@gate` pragma declares under which conditions a test is expected to
pass.
If the gate condition passes, then the test runs normally (same as if
there were no pragma).
If the conditional fails, then the test runs and is *expected to fail*.
An alternative to `it.experimental` and similar proposals.
Examples
--------
Basic:
```js
// @gate enableBlocksAPI
test('passes only if Blocks API is available', () => {/*...*/})
```
Negation:
```js
// @gate !disableLegacyContext
test('depends on a deprecated feature', () => {/*...*/})
```
Multiple flags:
```js
// @gate enableNewReconciler
// @gate experimental
test('needs both useEvent and Blocks', () => {/*...*/})
```
Logical operators (yes, I'm sorry):
```js
// @gate experimental && (enableNewReconciler || disableSchedulerTimeoutBasedOnReactExpirationTime)
test('concurrent mode, doesn\'t work in old fork unless Scheduler timeout flag is disabled', () => {/*...*/})
```
Strings, and comparion operators
No use case yet but I figure eventually we'd use this to gate on
different release channels:
```js
// @gate channel === "experimental" || channel === "modern"
test('works in OSS experimental or www modern', () => {/*...*/})
```
How does it work?
I'm guessing those last two examples might be controversial. Supporting
those cases did require implementing a mini-parser.
The output of the transform is very straightforward, though.
Input:
```js
// @gate a && (b || c)
test('some test', () => {/*...*/})
```
Output:
```js
_test_gate(ctx => ctx.a && (ctx.b || ctx.c, 'some test'), () => {/*...*/});
```
It also works with `it`, `it.only`, and `fit`. It leaves `it.skip` and
`xit` alone because those tests are disabled anyway.
`_test_gate` is a global method that I set up in our Jest config. It
works about the same as the existing `it.experimental` helper.
The context (`ctx`) argument is whatever we want it to be. I set it up
so that it throws if you try to access a flag that doesn't exist. I also
added some shortcuts for common gating conditions, like `old`
and `new`:
```js
// @gate experimental
test('experimental feature', () => {/*...*/})
// @gate new
test('only passes in new reconciler', () => {/*...*/})
```
Why implement this as a pragma instead of a runtime API?
- Doesn't require monkey patching built-in Jest methods. Instead it
compiles to a runtime function that composes Jest's API.
- Will be easy to upgrade if Jest ever overhauls their API or we switch
to a different testing framework (unlikely but who knows).
- It feels lightweight so hopefully people won't feel gross using it.
For example, adding or removing a gate pragma will never affect the
indentation of the test, unlike if you wrapped the test in a
conditional block.
* Compatibility with console error/warning tracking
We patch console.error and console.warning to track unexpected calls
in our tests. If there's an unexpected call, we usually throw inside
an `afterEach` hook. However, that's too late for tests that we
expect to fail, because our `_test_gate` runtime can't capture the
error. So I also check for unexpected calls inside `_test_gate`.
* Move test flags to dedicated file
Added some instructions for how the flags are set up and how to
use them.
* Add dynamic version of gate API
Receives same flags as the pragma.
If we ever decide to revert the pragma, we can codemod them to use
this instead.
* Add more edge cases to fixture
Also adjust some expectations. I think the column should ideally be 1 but varies.
The Example row is one line off because it throws on the hook but should ideally be the component.
Similarly class components with constructors may have the line in the constructor.
* Account for the construct call taking a stack frame
We do this by first searching for the first different frame, then find
the same frames and then find the first different frame again.
* Throw controls
Otherwise they don't get a stack frame associated with them in IE.
* Protect against generating stacks failing
Errors while generating stacks will bubble to the root. Since this technique
is a bit sketchy, we should probably protect against it.
* Don't construct the thing that throws
Instead, we pass the prototype as the "this". It's new every time anyway.
* Implement component stack extraction hack
* Normalize errors in tests
This drops the requirement to include owner to pass the test.
* Special case tests
* Add destructuring to force toObject which throws before the side-effects
This ensures that we don't double call yieldValue or advanceTime in tests.
Ideally we could use empty destructuring but ES lint doesn't like it.
* Cache the result in DEV
In DEV it's somewhat likely that we'll see many logs that add component
stacks. This could be slow so we cache the results of previous components.
* Fixture
* Add Reflect to lint
* Log if out of range.
* Fix special case when the function call throws in V8
In V8 we need to ignore the first line. Normally we would never get there
because the stacks would differ before that, but the stacks are the same if
we end up throwing at the same place as the control.
Modules that belong to one fork should not import modules that belong to
the other fork.
Helps make sure you correctly update imports when syncing changes across
implementations.
Also could help protect against code size regressions that might happen
if one of the forks accidentally depends on two copies of the same
module.
* Remove unnecessary workInProgress line
* Mutate workInProgress instead of returning
We were ambivalent about this before.
* Make handleError a void method too
We currently use the expiration time to represent the timeout of a
transition. Since we intend to stop treating work priority as a
timeline, we can no longer use this trick.
In this commit, I've changed it to store the event time on the update
object instead. Long term, we will store event time on the root as a map
of transition -> event time. I'm only storing it on the update object
as a temporary workaround to unblock the rest of the changes.
We can't patch the row. We could give these their own "built-in" stack
frame since they're conceptually HoCs. However, from a debugging
perspective this is not very useful meta data and quite noisy. So I'm
just going to exclude them.
Adds command `yarn merge-fork`.
```sh
yarn merge-fork --base-dir=packages/react-reconciler/src ReactFiberWorkLoop
```
This will take all the changes in `ReactFiberWorkLoop.new.js` and apply
them to `ReactFiberWorkLoop.old.js`.
You can merge multiple modules at a time:
```sh
yarn merge-fork \
--base-dir=packages/react-reconciler/src \
ReactFiberWorkLoop \
ReactFiberBeginWork \
ReactFiberCompleteWork \
ReactFiberCommitWork
```
You can provide explicit "old" and "new" file names. This only works
for one module at a time:
```sh
yarn merge-fork \
--base-dir=packages/react-reconciler/src \
--old=ReactFiberExpirationTime.js \
--new=ReactFiberLane.js
```
The default is to merge changes from the new module to the old one. To
merge changes in the opposite direction, use `--reverse`.
```sh
yarn merge-fork \
--reverse \
--base-dir=packages/react-reconciler/src \
ReactFiberWorkLoop
```
By default, the changes are compared to HEAD. You can use `--base-ref`
to compare to any rev. For example, while working on a PR, you might
make multiple commits to the new fork before you're ready to backport
them to the old one. In that case, you want to compare to the merge
base of your PR branch:
```sh
yarn merge-fork \
--base-ref=$(git merge-base HEAD origin/master)
--base-dir=packages/react-reconciler/src \
ReactFiberWorkLoop
```
All changes in this commit were generated by the following commands.
Copy each module that ends with `.old` to a new file that ends
with `.new`:
```sh
for f in packages/react-reconciler/src/*.old.js; do cp "$f" "$(echo "$f" | sed s/\.old/\.new/)"; done
```
Then transform the internal imports:
```sh
grep -rl --include="*.new.js" '.old' packages/react-reconciler/src/| xargs sed -i '' "s/\.old\'/\.new\'/g"
```
Some of our internal reconciler types have leaked into other packages.
Usually, these types are treated as opaque; we don't read and write
to its fields. This is good.
However, the type is often passed back to a reconciler method. For
example, React DOM creates a FiberRoot with `createContainer`, then
passes that root to `updateContainer`. It doesn't do anything with the
root except pass it through, but because `updateContainer` expects a
full FiberRoot, React DOM is still coupled to all its fields.
I don't know if there's an idiomatic way to handle this in Flow. Opaque
types are simlar, but those only work within a single file. AFAIK,
there's no way to use a package as the boundary for opaqueness.
The immediate problem this presents is that the reconciler refactor will
involve changes to our internal data structures. I don't want to have to
fork every single package that happens to pass through a Fiber or
FiberRoot, or access any one of its fields. So my current plan is to
share the same Flow type across both forks. The shared type will be a
superset of each implementation's type, e.g. Fiber will have both an
`expirationTime` field and a `lanes` field. The implementations will
diverge, but not the types.
To do this, I lifted the type definitions into a separate module.
* Drop the .internal.js suffix on some files that don't need it anymore
* Port some ops patterns to scheduler yield
* Fix triangle test to avoid side-effects in constructor
* Move replaying of setState updaters until after the effect
Otherwise any warnings get silenced if they're deduped.
* Drop .internal.js in more files
* Don't check propTypes on a simple memo component unless it's lazy
Comparing the elementType doesn't work for this because it will never be
the same for a simple element.
This caused us to double validate these. This was covered up because in
internal tests this was deduped since they shared the prop types cache
but since we now inline it, it doesn't get deduped.
* Don't use closures in DevTools injection
Nested closures are tricky. They're not super efficient and when they share
scope between multiple closures they're hard for a compiler to optimize.
It's also unclear how many versions will be created.
By hoisting things out an just make it simple calls the compiler can do
a much better job.
* Store injected hook to work around fast refresh
* Disable console log during the second rerender
* Use the disabled log to avoid double yielding values in scheduler mock
* Reenable debugRenderPhaseSideEffectsForStrictMode in tests that can
* Add failing tests for lazy components
* Fix bailout broken in lazy components due to default props resolving
We should never compare unresolved props with resolved props. Since comparing
resolved props by reference doesn't make sense, we use unresolved props in that
case. Otherwise, resolved props are used.
* Avoid reassigning props warning when we bailout
* Bugfix: Render phase update leads to dropped work
Render phase updates should not affect the `fiber.expirationTime` field.
We don't have to set anything on the fiber because we're going to
process the render phase update immediately.
We also shouldn't reset the `expirationTime` field in between render
passes because it represents the remaining work left in the update
queues. During the re-render, the updates that were skipped in the
original pass are not processed again.
I think my original motivation for using this field for render phase
updates was so I didn't have to add another module level variable.
* Add repro case for #18486
Co-authored-by: Dan Abramov <dan.abramov@me.com>
* Add another test for #18515 using pings
Adds a regression test for the same underlying bug as #18515 but using
pings.
Test already passes, but I confirmed it fails if you revert the fix
in #18515.
* Set nextPendingLevel after commit, too
* Reproduce a bug where `flushDiscreteUpdates` causes fallback never to be committed
* Ping suspended level when canceling its timer
Make sure the suspended level is marked as pinged so that we return back
to it later, in case the render we're about to start gets aborted.
Generally we only reach this path via a ping, but we shouldn't assume
that will always be the case.
* Clear finished discrete updates during commit phase
If a root is finished at a priority lower than that of the latest pending discrete
updates on it, these updates must have been finished so we can clear them now.
Otherwise, a later call of `flushDiscreteUpdates` would start a new empty render
pass which may cause a scheduled timeout to be cancelled.
* Add TODO
Happened to find this while writing a test. A JSX element comparison
failed because one of them elements had a functional component as an
owner, which should ever happen.
I'll add a regression test later.
Co-authored-by: Andrew Clark <git@andrewclark.io>
* Filter certain DOM attributes (e.g. src, href) if their values are empty strings
This prevents e.g. <img src=""> from making an unnecessar HTTP request for certain browsers.
* Expanded warning recommendation
* Improved error message
* Further refined error message
* Add useOpaqueIdentifier Hook
We currently use unique IDs in a lot of places. Examples are:
* `<label for="ID">`
* `aria-labelledby`
This can cause some issues:
1. If we server side render and then hydrate, this could cause an
hydration ID mismatch
2. If we server side render one part of the page and client side
render another part of the page, the ID for one part could be
different than the ID for another part even though they are
supposed to be the same
3. If we conditionally render something with an ID , this might also
cause an ID mismatch because the ID will be different on other
parts of the page
This PR creates a new hook `useUniqueId` that generates a different
unique ID based on whether the hook was called on the server or client.
If the hook is called during hydration, it generates an opaque object
that will rerender the hook so that the IDs match.
Co-authored-by: Andrew Clark <git@andrewclark.io>
* Add feature flag
* Split stack from current fiber
You can get stack from any fiber, not just current.
* Refactor description of component frames
These should use fiber tags for switching. This also puts the relevant code
behind DEV flags.
* We no longer expose StrictMode in component stacks
They're not super useful and will go away later anyway.
* Update tests
Context is no longer part of SSR stacks. This was already the case on the
client.
forwardRef no longer is wrapped on the stack. It's still in getComponentName
but it's probably just noise in stacks. Eventually we'll remove the wrapper
so it'll go away anyway. If we use native stack frames they won't have this
extra wrapper.
It also doesn't pick up displayName from the outer wrapper. We could maybe
transfer it but this will also be fixed by removing the wrapper.
* Forward displayName onto the inner function for forwardRef and memo in DEV
This allows them to show up in stack traces.
I'm not doing this for lazy because lazy is supposed to be called on the
consuming side so you shouldn't assign it a name on that end. Especially
not one that mutates the inner.
* Use multiple instances of the fake component
We mutate the inner component for its name so we need multiple copies.
* Remove unnecessary CapturedError fields.
componentName is not necessary and is misleading when the error is caused
elsewhere in the stack. The stack is sufficient.
The many error boundary fields are unnecessary because they can be inferred
by the boundary itself.
* Don't attempt to build a stack twice
If it was possible, it would've been done in createCapturedValue.
* Push the work needed by the works into the forks
This avoids needing this in the npm published case.
* Lazily initialize models as they're read intead of eagerly when received
This ensures that we don't spend CPU cycles processing models that we're
not going to end up rendering.
This model will also allow us to suspend during this initialization if
data is not yet available to satisfy the model.
* Refactoring carefully to ensure bundles still compile to something optimal
* Remove generic from Response
The root model needs to be cast at one point or another same as othe
chunks. So we can parameterize the read instead of the whole Response.
* Read roots from the 0 key of the map
The special case to read the root isn't worth the field and code.
* Store response on each Chunk
Instead of storing it on the data tuple which is kind of dynamic, we store
it on each Chunk. This uses more memory. Especially compared to just making
initializeBlock a closure, but overall is simpler.
* Rename private fields to underscores
Response objects are exposed.
* Encode server components as delayed references
This allows us to stream in server components one after another over the
wire. It also allows parallelizing their fetches and resuming only the
server component instead of the whole parent block.
This doesn't yet allow us to suspend deeper while waiting on this content
because we don't have "lazy elements".
* Eject CRA from Flight
We need to eject because we're going to add a custom Webpack Plugin.
We can undo this once the plugin has upstreamed into CRA.
* Add Webpack plugin build
I call this entry point "webpack-plugin" instead of "plugin" even though
this is a webpack specific package. That's because there will also be a
Node.js plugin to do the server transform.
* Add Flight Webpack plugin to fixture
* Rm UMD builds
* Transform classes
* Rename webpack-plugin to plugin
This avoids the double webpack name. We're going to reuse this for both
server and client.
* Remove /dist/ UMD builds
We publish UMDs to npm (and we're considering stopping even that).
This means we'll stop publishing to http://react.zpao.com/builds/master/latest/
* Update fixture paths
This is a variant of the fix in 5a0f1d. We can't rely on the primary
fiber's `childExpirationTime` field to be correct.
In this case, we can read from the Suspense boundary fiber instead.
This will include updates that exist in the fallback fiber, but that's
not a big deal; the important thing is that we don't drop updates.
* Enable prefer-const rule
Stylistically I don't like this but Closure Compiler takes advantage of
this information.
* Auto-fix lints
* Manually fix the remaining callsites
* Upgrade Closure
There are newer versions but they don't yet have corresponding releases
of google-closure-compiler-osx.
* Configure build
* Refactor ReactSymbols a bit
Provides a little better output.
`onInput` behaves the same as `onChange` for controlled inputs as far as I
know, so React should not print the following warning when `onInput` is
present.
> Failed prop type: You provided a `value` prop to a form field without an `onChange` handler. This will render a read-only field. If the field should be mutable use `defaultValue`. Otherwise, set either `onChange` or `readOnly`.
* add email input fixture to show cursor jump
* fix cursor jump in email input
Co-authored-by: Peter Potapov <dr.potapoff-peter@yandex.ru>
* add regression tests to ensure attributes are working
Co-authored-by: Peter Potapov <dr.potapoff-peter@yandex.ru>
* test(SuspenseList): Add failing test for class component
* Reset stateNode when resetWorkInProgress
This is supposed to put the Fiber into the same state as if it was just
created by child fiber reconciliation. For newly created fibers, that means
that stateNode is null.
Co-authored-by: Sebastian Silbermann <silbermann.sebastian@gmail.com>
* Enable new passive effect behavior for FB builds
Previously this behavior was controlled by GKs. This PR updates the flags to be enabled statically. It also enables the flags in the test builds.
* Revert "ReactDOM.useEvent: enable on internal www and add inspection test (#18395)"
This reverts commit e0ab1a429d.
* Revert "ReactDOM.useEvent: Add support for experimental scopes API (#18375)"
This reverts commit a16b349745.
* ReactDOM.useEvent: Add support for experimental scopes API
* Refactor: visit CallExpression
Instead of visiting the functions and looking up to see if they're in a Hook call, visit Hook calls and look down to see if there's a callback inside. I will need this refactor so I can visit functions declared outside the call.
* Check deps when callback body is outside the Hook call
* Handle the unknown case
* Bugfix: Suspended update must finish to unhide
When we commit a fallback, we cannot unhide the content without including
the level that originally suspended. That's because the work at level
outside the boundary (i.e. everything that wasn't hidden during that
render) already committed.
* Test unblocking with a high-pri update
We store an effect pointer so we can backtrack in the effect list in some
cases. This is a stateful variable. If we interrupt a render we need to
reset it.
This field was added after the optimization was added and I didn't remember
to reset it here.
Otherwise we end up not resetting the firstEffect so it points to a stale
list. As a result children don't end up inserted like we think they were.
Then we try to remove them it errors.
It would be nicer to just get rid of the effect list and use the tree for
effects instead. Maybe we still need something for deletions tho.
React can't directly detect a memory leak, but there are some clues that warn about one. One of these clues is when an unmounted React component tries to update its state. For example, if a component forgets to remove an event listener when unmounting, that listener may be called later and try to update state, at which point React would warn about the potential leak.
Warning signals like this are more useful if they're strong. For this reason, it's good to always avoid updating state from inside of an effect's cleanup function. Even when you know there is no potential leak, React has no way to know and so it will warn anyway.
In most cases we suggest moving state updates to the useEffect() body instead (to avoid triggering the warning). This works so long as the component is updating its own state (or the state of a descendant). However this will not work when a component updates its parent state in a cleanup function. If such a component is unmounted but its parent remains mounted, the state will be incorrect. For this reason, we now avoid showing the warning if a component is updating an ancestor.
This assignment should have been deleted in #18384. It was deleted in
the other branches, but I missed this one. About to open a PR that
includes a test that covers this branch.
* Minor test refactor: `resolveText`
Adds a `resolveText` method as an alternative to using timers. Also
removes dependency on react-cache (for just this one test file; can do
the others later).
Timer option is still there if you provide a `ms` prop.
* Bugfix: Dropped updates in suspended tree
When there are multiple updates at different priority levels inside
a suspended subtree, all but the highest priority one is dropped after
the highest one suspends.
We do have tests that cover this for updates that originate outside of
the Suspense boundary, but not for updates that originate inside.
I'm surprised it's taken us this long to find this issue, but it makes
sense in that transition updates usually originate outside the boundary
or "seam" of the part of the UI that is transitioning.
* Bugfix: Suspense fragment skipped by setState
Fixes a bug where updates inside a suspended tree are dropped because
the fragment fiber we insert to wrap the hidden children is not part of
the return path, so it doesn't get marked during setState.
As a workaround, I recompute `childExpirationTime` right before deciding
to bail out by bubbling it up from the next level of children.
This is something we should consider addressing when we refactor the
Fiber data structure.
* Add back `lastPendingTime` field
This reverts commit 9a541139dfe36e8b9b02b1c6585889e2abf97389.
I want to use this so we can check if there might be any lower priority
updates in a suspended tree.
We can remove it again during the expiration times refactor.
* Use `lastPendingTime` instead of Idle
We don't currently have an mechanism to check if there are lower
priority updates in a subtree, but we can check if there are any in the
whole root. This still isn't perfect but it's better than using Idle,
which frequently leads to redundant re-renders.
When we refactor `expirationTime` to be a bitmask, this will no longer
be necessary because we'll know exactly which "task bits" remain.
* Add a test for updating the fallback
This is equivalent to the jsx-runtime in that this is what the compiled
output on the server is supposed to target.
It's really just the same code for all the different Flights, but they
have different types in their arguments so each one gets their own entry
point. We might use this to add runtime warnings per entry point.
Unlike the client-side React.block call this doesn't provide the factory
function that curries the load function. The compiler is expected to wrap
this call in the currying factory.
* Formalize the Wakeable and Thenable types
We use two subsets of Promises throughout React APIs. This introduces
the smallest subset - Wakeable. It's the thing that you can throw to
suspend. It's something that can ping.
I also use a shared type for Thenable in the cases where we expect a value
so we can be a bit more rigid with our us of them.
* Make Chunks into Wakeables instead of using native Promises
This value is just going from here to React so we can keep it a lighter
abstraction throughout.
* Renamed thenable to wakeable in variable names
Originally the idea was to hide all suspending behind getters or proxies.
However, this has some issues with perf on hot code like React elements.
It also makes it too easy to accidentally access it the first time in an
effect or callback where things aren't allowed to suspend. Making it
an explicit method call avoids this issue.
All other suspending has moved to explicit lazy blocks (and soon elements).
The only thing remaining is the root. We could require the root to be an
element or block but that creates an unfortunate indirection unnecessarily.
Instead, I expose a readRoot method on the response. Typically we try to
avoid virtual dispatch but in this case, it's meant that you build
abstractions on top of a Flight response so passing it a round is useful.
DevTools previously used the NPM events package for dispatching events. This package has an unfortunate flaw though- if a listener throws during event dispatch, no subsequent listeners are called. I've replaced that event dispatcher with my own implementation that ensures all listeners are called before it re-throws an error.
This commit replaces that event emitter with a custom implementation that calls all listeners before re-throwing an error.
* Regression test for map() returning an array
* Add forgotten argument
This fixes the bug.
* Remove unused arg and retval
These aren't directly observable. The arg wasn't used, it's accidental and I forgot to remove. The retval was triggering a codepath that was unnecessary (pushing to array) so I removed that too.
* Flowify ReactChildren
* Tighten up types
* Rename getComponentKey to getElementKey
This reverts commit cf0081263c.
The changes to the test code relate to changes in JSDOM that come with Jest 25:
* Several JSDOM workarounds are no longer needed.
* Several tests made assertions to match incorrect JSDOM behavior (e.g. setAttribute calls) that JSDOM has now patched to match browsers.
* https://codesandbox.io/s/resets-value-of-datetime-input-to-fix-bugs-in-ios-safari-1ppwh
* JSDOM no longer triggers default actions when dispatching click events.
* https://codesandbox.io/s/beautiful-cdn-ugn8f
* JSDOM fixed (jsdom/jsdom#2700) a bug so that calling focus() on an already focused element does not dispatch a FocusEvent.
* JSDOM now supports passive events.
* JSDOM has improved support for custom CSS properties.
* But requires jsdom/cssstyle#112 to land to support webkit prefixed properties.
* Resolve Server-side Blocks instead of Components
React elements should no longer be used to extract arbitrary data but only
for prerendering trees.
Blocks are used to create asynchronous behavior.
* Resolve Blocks in the Client
* Tests
* Bug fix relay JSON traversal
It's supposed to pass the original object and not the new one.
* Lint
* Move Noop Module Test Helpers to top level entry points
This module has shared state. It needs to be external from builds.
This lets us test the built versions of the Noop renderer.
* Don't pool traversal context
* Remove traverseAllChildrenImpl indirection
All usages are internal so we can simply use the inner function directly.
* Implement forEach through map
* Remove second usage of traverseAllChildren
This isn't useful by itself but makes the layering easier to follow. traverseAllChildren is only used at the lowest layer now.
* Reimplement count() and toArray() in terms of map()
* Inline the only use of mapSingleChildIntoContext
* Move forEach down in the file
* Use the language
Get rid of the traversal context. Use closures.
* Make mapIntoArray take an already escaped prefix
* Move count state out of mapIntoArray
* Inline traverseAllChildren into mapIntoArray
* Inline handleChild into mapIntoArray
* Refactor Lazy Components
* Switch Blocks to using a Lazy component wrapper
Then resolve to a true Block inside.
* Test component names of lazy Blocks
This is a really old one and all callers have since been codemodded away
anyway because of problems.
This file is not really as rigorously maintained as the official Flow types
but has a few more specifics. However, the inconsistency causes problems
when you try to pass files typed using the built-in Flow typing for React
and mix it with these.
We just happen to get away with it because we compile out the types. If we
didn't we would hit those problems by even using these in our renderers.
* Rename lower case isomorphic default exports modules to upper case named exports
We're somewhat inconsistent here between e.g. ReactLazy and memo.
Let's pick one.
This also moves the responder, fundamental, scope creators from shared
since they're isomorphic and same as the other creators.
* Move some files that are specific to the react-reconciler from shared
Individual renderers are allowed to deep require into the reconciler.
* Move files specific to react-dom from shared
react-interactions is right now dom specific (it wasn't before) so we can
type check it together with other dom stuff. Avoids the need for
a shared ReactDOMTypes to be checked by RN for example.
* Move ReactWorkTags to the reconciler
* Move createPortal to export from reconciler
Otherwise Noop can't access it since it's not allowed deep requires.
I accidentally did that thing again where I updated a PR branch to
be the same as the tip of master, which confused GitHub and caused it
to run PR checks against master.
Follow ups from https://github.com/facebook/react/pull/18334
I also introduced the concept of a module reference on the client too.
We don't need this for webpack so that gets compiled out but we need it
for www. Similarly I also need a difference between preload and load.
Error codes don't need to be pulled from CI anymore because the ones
in source are already expected to match the build output.
I noticed this when running the 16.13.1 release. Patch releases are cut
with the commit used to build the previous release as a base. So the
publish script accidentally reverted the changes that had landed to
the error codes file since then.
The publish script was written before we switched to running patch
releases out-of-band, so when updating the local package.json version
numbers, it accidentally reverted other changes that have landed to
master since 16.13 was released.
Per discussion at Facebook, we think hooks have reached a tipping point where it is more valuable to lint against potential hooks in classes than to worry about false positives.
Test plan:
```
# run from repo root
yarn test --watch RuleOfHooks
```
* [DevTools] Add shortcut keys for tab switching
* Use LocalStorage to remember most recently selected tab
Resolves#18227 and #18226
Co-authored-by: Brian Vaughn <brian.david.vaughn@gmail.com>
There was an inconsistency present on line 99 regarding the punctuation of the comment, all other comments found end in a period and this line had it's period omitted.
* Move unsubscribe fork to EventListener
That way we can statically compile out more of these indirections.
* Don't use the EventListener fork for Modern WWW builds
* Change the warning to not say "function body"
This warning is more generic and may happen with class components too.
* Dedupe by the rendering component
* Don't warn outside of render
This PR adds the jsx-runtime and jsx-dev-runtime modules for the JSX Babel Plugin. WWW still relies on jsx/jsxs/jsxDEV from the "react" module, so once we refactor the code to point to the runtime modules we will remove jsx/jsxs/jsxDEV from the "react" module.
* improve error message for cross-functional component updates
* correctly use %s by quoting it
* use workInProgress and lint
* add test assertion
* fix test
* Improve the error message
Co-authored-by: Dan Abramov <dan.abramov@me.com>
Don't warn about unmounted state updates from within passive destroy function
* Fixed test conditional. (It broke after recent variant refactor.)
* Changed warning wording for setState from within useEffect destroy callback
* ReactFiberReconciler -> ReactFiberReconciler.old
* Set up infra for react-reconciler fork
We're planning to land some significant refactors of the reconciler.
We want to be able to gradually roll out the new implementation side-by-
side with the existing one. So we'll create a short lived fork of the
react-reconciler package. Once the new implementation has stabilized,
we'll delete the old implementation and promote the new one.
This means, for as long as the fork exists, we'll need to maintain two
separate implementations. This sounds painful, but since the forks will
still be largely the same, most changes will not require two separate
implementations. In practice, you'll implement the change in the old
fork and then copy paste it to the new one.
This commit only sets up the build and testing infrastructure. It does
not actually fork any modules. I'll do that in subsequent PRs.
The forked version of the reconciler will be used to build a special
version of React DOM. I've called this build ReactDOMForked. It's only
built for www; there's no open source version.
The new reconciler is disabled by default. It's enabled in the
`yarn test-www-variant` command. The reconciler fork isn't really
related to the "variant" feature of the www builds, but I'm piggy
backing on that concept to avoid having to add yet another
testing dimension.
For the browser extension, these views get rendered into portals and so they don't inherit the box-sizing style from the .DevTools wrapper element. This causes views like the Profiler commit selector to subtly break.
useMutableSource hook
useMutableSource() enables React components to safely and efficiently read from a mutable external source in Concurrent Mode. The API will detect mutations that occur during a render to avoid tearing and it will automatically schedule updates when the source is mutated.
RFC: reactjs/rfcs#147
* Bugfix: "Captured" updates on legacy queue
This fixes a bug with error boundaries. Error boundaries have a notion
of "captured" updates that represent errors that are thrown in its
subtree during the render phase. These updates are meant to be dropped
if the render is aborted.
The bug happens when there's a concurrent update (an update from an
interleaved event) in between when the error is thrown and when the
error boundary does its second pass. The concurrent update is
transferred from the pending queue onto the base queue. Usually, at this
point the base queue is the same as the current queue. So when we
append the pending updates to the work-in-progress queue, it also
appends to the current queue.
However, in the case of an error boundary's second pass, the base queue
has already forked from the current queue; it includes both the
"captured" updates and any concurrent updates. In that case, what we
need to do is append separately to both queues. Which we weren't doing.
That isn't the full story, though. You would expect that this mistake
would manifest as dropping the interleaved updates. But instead what
was happening is that the "captured" updates, the ones that are meant
to be dropped if the render is aborted, were being added to the
current queue.
The reason is that the `baseQueue` structure is a circular linked list.
The motivation for this was to save memory; instead of separate `first`
and `last` pointers, you only need to point to `last`.
But this approach does not work with structural sharing. So what was
happening is that the captured updates were accidentally being added
to the current queue because of the circular link.
To fix this, I changed the `baseQueue` from a circular linked list to a
singly-linked list so that we can take advantage of structural sharing.
The "pending" queue, however, remains a circular list because it doesn't
need to be persistent.
This bug also affects the root fiber, which uses the same update queue
implementation and also acts like an error boundary.
It does not affect the hook update queue because they do not have any
notion of "captured" updates. So I've left it alone for now. However,
when we implement resuming, we will have to account for the same issue.
* Ensure base queue is a clone
When an error boundary captures an error, we append the error update
to the work-in-progress queue only so that if the render is aborted,
the error update is dropped.
Before appending to the queue, we need to make sure the queue is a
work-in-progress copy. Usually we clone the queue during
`processUpdateQueue`; however, if the base queue has lower priority
than the current render, we may have bailed out on the boundary fiber
without ever entering `processUpdateQueue`. So we need to lazily clone
the queue.
* Add warning to protect against refactor hazard
The hook queue does not have resuming or "captured" updates, but if
we ever add them in the future, we'll need to make sure we check if the
queue is forked before transfering the pending updates to them.
This replaces the HTML renderer with instead resolving host elements into
arrays tagged with the react.element symbol. These turn into proper
React Elements on the client.
The symbol is encoded as the magical value "$". This has security implications
so this special value needs to remain escaped for other strings.
We could just encode the element as {$$typeof: "$", key: key props: props}
but that's a lot more bytes. So instead I encode it as:
["$", key, props] and then convert it back.
It would be nicer if React's reconciler could just accept these tuples.
* Add ReactFlightServerConfig intermediate
This just forwards to the stream version of Flight which is itself forked
between Node and W3C streams.
The dom-relay goes directly to the Relay config though which allows it to
avoid the stream part of Flight.
* Separate streaming protocol into the Stream config
* Split streaming parts into the ReactFlightServerConfigStream
This decouples it so that the Relay implementation doesn't have to encode
the JSON to strings. Instead it can be fed the values as JSON objects and
do its own encoding.
* Split FlightClient into a basic part and a stream part
Same split as the server.
* Expose lower level async hooks to Relay
This requires an external helper file that we'll wire up internally.
* Rename to clarify that it's client-only
* Rename FizzStreamer to FizzServer for consistency
* Rename react-flight to react-client/flight
For consistency with react-server. Currently this just includes flight
but it could be expanded to include the whole reconciler.
* Add Relay Flight Build
* Rename ReactServerHostConfig to ReactServerStreamConfig
This will be the config specifically for streaming purposes.
There will be other configs for other purposes.
* Require deep for reconcilers
* Delete inline* files
* Delete react-reconciler/persistent
This no longer makes any sense because it react-reconciler takes
supportsMutation or supportsPersistence as options. It's no longer based
on feature flags.
* Fix jest mocking
* Fix Flow strategy
We now explicitly list which paths we want to be checked by a renderer.
For every other renderer config we ignore those paths.
Nothing is "any" typed. So if some transitive dependency isn't reachable
it won't be accidentally "any" that leaks.
* Lazify Blocks
Blocks now initialize lazily.
* Initialize Blocks eagerly in ChildFiber
This is for the case when it's a new Block that hasn't yet initialized.
We need to first initialize it to see what "render function" it resolves
to so that we can use that in our comparison.
* Remove extra import type line
* Failing: Dropped effects in Legacy Mode Suspense
* Transfer mounted effects on suspend in legacy mode
In legacy mode, a component that suspends bails out and commit in
its previous state. If the component previously had mounted effects,
we must transfer those to the work-in-progress so they don't
get dropped.
In CI, we run our test suite against multiple build configurations. For
example, we run our tests in both dev and prod, and in both the
experimental and stable release channels. This is to prevent accidental
deviations in behavior between the different builds. If there's an
intentional deviation in behavior, the test author must account
for them.
However, we currently don't run tests against the www builds. That's
a problem, because it's common for features to land in www before they
land anywhere else, including the experimental release channel.
Typically we do this so we can gradually roll out the feature behind
a flag before deciding to enable it.
The way we test those features today is by mutating the
`shared/ReactFeatureFlags` module. There are a few downsides to this
approach, though. The flag is only overridden for the specific tests or
test suites where you apply the override. But usually what you want is
to run *all* tests with the flag enabled, to protect against unexpected
regressions.
Also, mutating the feature flags module only works when running the
tests against source, not against the final build artifacts, because the
ReactFeatureFlags module is inlined by the build script.
Instead, we should run the test suite against the www configuration,
just like we do for prod, experimental, and so on. I've added a new
command, `yarn test-www`. It automatically runs in CI.
Some of the www feature flags are dynamic; that is, they depend on
a runtime condition (i.e. a GK). These flags are imported from an
external module that lives in www. Those flags will be enabled for some
clients and disabled for others, so we should run the tests against
*both* modes.
So I've added a new global `__VARIANT__`, and a new test command `yarn
test-www-variant`. `__VARIANT__` is set to false by default; when
running `test-www-variant`, it's set to true.
If we were going for *really* comprehensive coverage, we would run the
tests against every possible configuration of feature flags: 2 ^
numberOfFlags total combinations. That's not practical, though, so
instead we only run against two combinations: once with `__VARIANT__`
set to `true`, and once with it set to `false`. We generally assume that
flags can be toggled independently, so in practice this should
be enough.
You can also refer to `__VARIANT__` in tests to detect which mode you're
running in. Or, you can import `shared/ReactFeatureFlags` and read the
specific flag you can about. However, we should stop mutating that
module going forward. Treat it as read-only.
In this commit, I have only setup the www tests to run against source.
I'll leave running against build for a follow up.
Many of our tests currently assume they run only in the default
configuration, and break when certain flags are toggled. Rather than fix
these all up front, I've hard-coded the relevant flags to the default
values. We can incrementally migrate those tests later.
* Implemented Profiler onCommit() and onPostCommit() hooks
* Added enableProfilerCommitHooks feature flag for commit hooks
* Moved onCommit and onPassiveCommit behind separate feature flag
* Revert "Revert "feat: honor displayName of context types (#18035)" (#18223)"
This reverts commit 3ee812e6b6.
* Add warning of displayName is set on the consumer
* dedupe warning
* This type is all wrong and nothing cares because it's all any
* Refine Flow types of Lazy Components
We can type each condition.
* Remove _ctor field from Lazy components
This field is not needed because it's only used before we've initialized,
and we don't have anything else to store before we've initialized.
* Check for _ctor in case it's an older isomorphic that created it
We try not to break across minors but it's no guarantee.
* Move types and constants from shared to isomorphic
The "react" package owns the data structure of the Lazy component. It
creates it and decides how any downstream renderer may use it.
* Move constants to shared
Apparently we can't depend on react/src/ because the whole package is
considered "external" as far as rollup is concerned.
* Bugfix: Expiring a partially completed tree (#17926)
* Failing test: Expiring a partially completed tree
We should not throw out a partially completed tree if it expires in the
middle of rendering. We should finish the rest of the tree without
yielding, then finish any remaining expired levels in a single batch.
* Check if there's a partial tree before restarting
If a partial render expires, we should stay in the concurrent path
(performConcurrentWorkOnRoot); we'll stop yielding, but the rest of the
behavior remains the same.
We will only revert to the sync path (performSyncWorkOnRoot) when
starting on a new level.
This approach prevents partially completed concurrent work from
being discarded.
* New test: retry after error during expired render
* Regression: Expired partial tree infinite loops
Adds regression tests that reproduce a scenario where a partially
completed tree expired then fell into an infinite loop.
The code change that exposed this bug made the assumption that if you
call Scheduler's `shouldYield` from inside an expired task, Scheduler
will always return `false`. But in fact, Scheduler sometimes returns
`true` in that scenario, which is a bug.
The reason it worked before is that once a task timed out, React would
always switch to a synchronous work loop without checking `shouldYield`.
My rationale for relying on `shouldYield` was to unify the code paths
between a partially concurrent render (i.e. expires midway through) and
a fully concurrent render, as opposed to a render that was synchronous
the whole time. However, this bug indicates that we need a stronger
guarantee within React for when tasks expire, given that the failure
case is so catastrophic. Instead of relying on the result of a dynamic
method call, we should use control flow to guarantee that the work is
synchronously executed.
(We should also fix the Scheduler bug so that `shouldYield` always
returns false inside an expired task, but I'll address that separately.)
* Always switch to sync work loop when task expires
Refactors the `didTimeout` check so that it always switches to the
synchronous work loop, like it did before the regression.
This breaks the error handling behavior that I added in 5f7361f (an
error during a partially concurrent render should retry once,
synchronously). I'll fix this next. I need to change that behavior,
anyway, to support retries that occur as a result of `flushSync`.
* Retry once after error even for sync renders
Except in legacy mode.
This is to support the `useOpaqueReference` hook, which uses an error
to trigger a retry at lower priority.
* Move partial tree check to performSyncWorkOnRoot
* Factor out render phase
Splits the work loop and its surrounding enter/exit code into their own
functions. Now we can do perform multiple render phase passes within a
single call to performConcurrentWorkOnRoot or performSyncWorkOnRoot.
This lets us get rid of the `didError` field.
* Added missing @flow pragma to React.js
* Fixed useContext() return type definition
* Fixed previously masked Flow errors in DevTools and react-interactions packages
* Added displayName to internal Context Flow type
* Removed Flow generic annotations for createResponder
This seems to cause a parsing error. (Not sure why.) The API is deprecated anyway so I'm being lazy for now and just adding a .
* Only use Rollup's CommonJS plugin for "react-art"
We still need it for the "art" UMD builds but nothing else should have
CommonJS dependencies anymore.
* react-debug-tools and jest-react should leave object-assign as an external dep
This avoids it being compiled into the output.
* Check in a forked version of object-assign
This one uses ES modules so that we can inline it into UMD builds.
We could wait for object-assign to make an ESM export but we're going to
remove this dependency and assume global polyfills in the next version
anyway. However, we'd have to figure out how to keep the copyright header
and it'll get counted in terms of byte size (even if other tooling removes
it).
A lot of headache when we have our own implementation anyway. So I'll just
use that.
Ours is not resilient to checking certain browser bugs but those browsers
are mostly unused anyway. (Even FB breaks on them presumably.)
We also don't need to be resilient to Symbols since the way React uses it
we shouldn't need to copy symbols
* Don't transpile Object.assign to object-assign in object-assign
The polyfill needs to be able to feature detect Object.assign.
* improve findByType error message
* fix flow typing
* Adding a test for the "Unknown" branch when `getComponentName()` returns a falsy value. The error message in this case not the most descriptive but seems consistent with the `getComponentName(type) || 'Unknown'` pattern seen in multiple places in this code base.
* Move remaining things to named exports
The interesting case here is the noop renderers. The wrappers around the
reconciler now changed to use a local export that gets mutated.
ReactNoop and ReactNoopPersistent now have to destructure the object to
list out the names it's going to export. We should probably refactor
ReactNoop away from createReactNoop. Especially since it's also not Flow
typed.
* Switch interactions to star exports
This will have esModule compatibility flag on them. They should ideally
export default instead.
Nothing interesting here except that ReactShallowRenderer currently exports
a class with a static method instead of an object.
I think the public API is probably just meant to be createRenderer but
currently the whole class is exposed. So this means that we have to keep
it as default export. We could potentially also expose a named export for
createRenderer but that's going to cause compatibility issues.
So I'm just going to make that export default.
Unfortunately Rollup and Babel (which powers Jest) disagree on how to
import this. So to make it work I had to move the jest tests to imports.
This doesn't work with module resetting. Some tests weren't doing that
anyway and the rest is just testing ReactShallowRenderer so meh.
The useState hook has always composed the useReducer hook. 1:1 composition like this is fine.
But some more recent hooks (e.g. useTransition, useDeferredValue) compose multiple hooks internally. This breaks react-debug-tools because it causes off-by-N errors when the debug tools re-renders the function.
For example, if a component were to use the useTransition and useMemo hooks, the normal hooks dispatcher would create a list of first state, then callback, then memo hooks, but the debug tools package would expect a list of transition then memo. This can break user code and cause runtime errors in both the react-debug-tools package and in product code.
This PR fixes the currently broken hooks by updating debug tools to be aware of the composite hooks (how many times it should call nextHook essentially) and adds tests to make sure they don't get out of sync again. We'll need to add similar tests for future composite hooks (like useMutableSource #18000).
The testing build versions of react-dom are included in the builds right now, but we're not ready to share them yet. This PR removes them for now (back soon for the next release)
We're not actually building this entry point. I can't think of a reason
we'd need to fork the isomorphic one. We don't really fork it for
anything since it's so generic to work with all renderers.
Since /profiling doesn't have this, it might confuse the story if we made
people alias two things for testing but not profiling.
* Add options for forked entry points
We currently fork .fb.js entry points. This adds a few more options.
.modern.fb.js - experimental FB builds
.classic.fb.js - stable FB builds
.fb.js - if no other FB build, use this for FB builds
.experimental.js - experimental builds
.stable.js - stable builds
.js - used if no other override exists
This will be used to have different ES exports for different builds.
* Switch React to named exports
* Export named exports from the export point itself
We need to re-export the Flow exported types so we can use them in our code.
We don't want to use the Flow types from upstream since it doesn't have the non-public APIs that we have.
This should be able to use export * but I don't know why it doesn't work.
This actually enables Flow typing of React which was just "any" before.
This exposed some Flow errors that needs fixing.
* Create forks for the react entrypoint
None of our builds expose all exports and they all differ in at least one
way, so we need four forks.
* Set esModule flag to false
We don't want to emit the esModule compatibility flag on our CommonJS
output. For now we treat our named exports as if they're CommonJS.
This is a potentially breaking change for scheduler (but all those apis
are unstable), react-is and use-subscription. However, it seems unlikely
that anyone would rely on this since these only have named exports.
* Remove unused Feature Flags
* Let jest observe the stable fork for stable tests
This lets it do the negative test by ensuring that the right tests fail.
However, this in turn will make other tests that are not behind
__EXPERIMENTAL__ fail. So I need to do that next.
* Put all tests that depend on exports behind __EXPERIMENTAL__
Since there's no way to override the exports using feature flags
in .intern.js anymore we can't use these APIs in stable.
The tradeoff here is that we can either enable the negative tests on
"stable" that means experimental are expected to fail, or we can disable
tests on stable. This is unfortunate since some of these APIs now run on
a "stable" config at FB instead of the experimental.
* Switch ReactDOM to named exports
Same strategy as React.
I moved the ReactDOMFB runtime injection to classic.fb.js
Since we only fork the entrypoint, the `/testing` entrypoint needs to
be forked too to re-export the same things plus `act`. This is a bit
unfortunate. If it becomes a pattern we can consider forking in the
module resolution deeply.
fix flow
* Fix ReactDOM Flow Types
Now that ReactDOM is Flow type checked we need to fix up its types.
* Configure jest to use stable entry for ReactDOM in non-experimental
* Remove additional FeatureFlags that are no longer needed
These are only flagging the exports and no implementation details so we
can control them fully through the export overrides.
* [eslint-plugin-react-hooks] Fix cyclic caching for loops containing a condition
* [eslint-plugin-react-hooks] prettier write
* [eslint-plugin-react-hooks] Fix set for tests
* Update packages/eslint-plugin-react-hooks/src/RulesOfHooks.js
Co-Authored-By: Luke Kang <kidkkr@icloud.com>
Co-authored-by: Luke Kang <kidkkr@icloud.com>
* Test automation for edge dev tools extension
* Linter changes
* Load extension automatically.
* Fixed path in `test` command
Co-authored-by: Brian Vaughn <brian.david.vaughn@gmail.com>
Exports from ReactDOM represents React's public API. This include types
exported by React. At some point we'll start building Flow types from
these files.
The duplicate name between DOMContainer and Container seems confusing too
since it was used in the same files even though they're the same.
* import * as React from "react";
This is the correct way to import React from an ES module since the ES
module will not have a default export. Only named exports.
* import * as ReactDOM from "react-dom"
I recently landed a change to the timing of passive effect cleanup functions during unmount (see #17925). This change defers flushing of passive effects for unmounted components until later (whenever we next flush pending passive effects).
Since this change increases the likelihood of a (not actionable) state update warning for unmounted components, I've suppressed that warning for Fibers that have scheduled passive effect unmounts pending.
Fixes a bug where lower priority updates on a components wrapped with
`memo` are sometimes left dangling in the queue without ever being
processed, if they are preceded by a higher priority bailout.
Cause
-----
The pending update priority field is cleared at the beginning of
`beginWork`. If there is remaining work at a lower priority level, it's
expected that it will be accumulated on the work-in-progress fiber
during the begin phase.
There's an exception where this assumption doesn't hold:
SimpleMemoComponent contains a bailout that occurs *before* the
component is evaluated and the update queues are processed, which means
we don't accumulate the next priority level. When we complete the fiber,
the work loop is left to believe that there's no remaining work.
Mitigation
----------
Since this only happens in a single case, a late bailout in
SimpleMemoComponent, I've mitigated the bug in that code path by
restoring the original update priority from the current fiber.
This same case does not apply to MemoComponent, because MemoComponent
fibers do not contain hooks or update queues; rather, they wrap around
an inner fiber that may contain those. However, I've added a test case
for MemoComponent to protect against a possible future regression.
Possible next steps
-------------------
We should consider moving the update priority assignment in `beginWork`
out of the common path and into each branch, to avoid similar bugs in
the future.
Adds a feature flag for when React.jsx warns you about spreading a key into jsx. It's false for all builds, except as a dynamic flag for fb/www.
I also included the component name in the warning.
This warning already exists for class components, but not for functions.
It does not apply to render phase updates to the same component, which
have special semantics that we do support.
Our current lint config assumes a browser environment, which means it won't warn you if you use a variable like `name` without declaring it earlier. This imports the same list as the one used by create-react-app, and enables it against our codebase.
* Re-throw errors thrown by the renderer at the root
React treats errors thrown at the root as a fatal because there's no
parent component that can capture it. (This is distinct from an
"uncaught error" that isn't wrapped in an error boundary, because in
that case we can fall back to deleting the whole tree -- not great, but
at least the error is contained to a single root, and React is left in a
consistent state.)
It turns out we didn't have a test case for this path. The only way it
can happen is if the renderer's host config throws. We had similar test
cases for host components, but none for the host root.
This adds a new test case and fixes a bug where React would keep
retrying the root because the `workInProgress` pointer was not advanced
to the next fiber. (Which in this case is `null`, since it's the root.)
We could consider in the future trying to gracefully exit from certain
types of root errors without leaving React in an inconsistent state. For
example, we should be able to gracefully exit from errors thrown in the
begin phase. For now, I'm treating it like an internal invariant and
immediately exiting.
* Add comment
* Split recent passive effects changes into 2 flags
Separate flags can now be used to opt passive effects into:
1) Deferring destroy functions on unmount to subsequent passive effects flush
2) Running all destroy functions (for all fibers) before create functions
This allows us to test the less risky feature (2) separately from the more risky one.
* deferPassiveEffectCleanupDuringUnmount is ignored unless runAllPassiveEffectDestroysBeforeCreates is true
Before attempting to land an expiration times refactor, I want to see
if this particular change will impact performance (either positively
or negatively). I will test this with a GK.
This babel transform is a fork of the @babel/plugin-transform-react-jsx transform and is for experimentation purposes only. We don't plan to own this code in the future, and we will upstream this to Babel at some point once we've proven out the concept.
As per the RFC to simplify element creation, we want to add the ability to auto import "react' directly from the babel plugin. This commit updates the babel plugin with two options:
1.) importSource: The React module to import from. Defaults to react.
2.) autoImport: The type of import. Defaults to none.
- none: Does not import React. JSX compiles to React.jsx etc.
- namespace: import * as _react from "react";. JSX compiles to _react.jsx etc.
- default: import _default from "react"; JSX compiles to _default.jsx etc.
- namedExports: import {jsx as _jsx} from "react"; JSX compiles to _jsx etc.
- require: var _react = _interopRequireWildcard(require("react"));. jSX compiles to _react.jsx etc.
namespace, default, and namedExports can only be used when sourceType: module and require can only be used when sourceType: script.
It also adds two pragmas (jsxAutoImport and jsxImportSource) that allow users to specify autoImport and importSource in the docblock.
* Build both stable and experimental WWW builds
* Flip already experimental WWW flags to true
* Remove FB-specific internals from modern FB builds
We think we're not going to need these.
* Disable classic features in modern WWW builds
* Disable legacy ReactDOM API for modern WWW build
* Don’t include user timing in prod
* Fix bad copy paste and add missing flags to test renderer
* Add testing WWW feature flag file
We need it because WWW has a different meaning of experimental now.
This section is empty, and imo isn't really helpful in React's changelog. I'm honestly not sure why this is even here? Figured I'd start a discussion with a PR, or we can remove it right now.
* Flush all passive destroy fns before calling create fns
Previously we only flushed destroy functions for a single fiber.
The reason this is important is that interleaving destroy/create effects between sibling components might cause components to interfere with each other (e.g. a destroy function in one component may unintentionally override a ref value set by a create function in another component).
This PR builds on top of the recently added deferPassiveEffectCleanupDuringUnmount kill switch to separate passive effects flushing into two separate phases (similar to layout effects).
* Change passive effect flushing to use arrays instead of lists
This change offers a small advantage over the way we did things previous: it continues invoking destroy functions even after a previous one errored.
The mock Scheduler that we use in our tests has its own fake timer
implementation. The `unstable_advanceTime` method advances the timeline.
Currently, a call to `unstable_advanceTime` will also flush any pending
expired work. But that's not how it works in the browser: when a timer
fires, the corresponding task is added to the Scheduler queue. However,
we will still wait until the next message event before flushing it.
This commit changes `unstable_advanceTime` to more closely resemble the
browser behavior, by removing the automatic flushing of expired work.
```js
// Before this commit
Scheduler.unstable_advanceTime(ms);
// Equivalent behavior after this commit
Scheduler.unstable_advanceTime(ms);
Scheduler.unstable_flushExpired();
```
The general principle is to prefer separate APIs for scheduling tasks
and flushing them.
This change does not affect any public APIs. `unstable_advanceTime` is
only used by our own test suite. It is not used by `act`.
However, we may need to update tests in www, like Relay's.
* apply changes on editablevalue on blur feature implemented
* Removed "Undo" button and unnecessary event.preventDefault()
Co-authored-by: Brian Vaughn <brian.david.vaughn@gmail.com>
This PR introduces adds `react/testing` and `react-dom/testing`.
- changes infra to generate these builds
- exports act on ReactDOM in these testing builds
- uses the new test builds in fixtures/dom
In the next PR -
- I'll use the new builds for all our own tests
- I'll replace usages of TestUtils.act with ReactDOM.act.
* Simplify Continuous Hydration Targets
Let's use a constant priority for this. This helps us avoid restarting
a render when switching targets and simplifies the model.
The downside is that now we're not down-prioritizing the previous hover
target. However, we think that's ok because it'll only do one level too
much and then stop.
* Add test meant to show why it's tricky to merge both hydration levels
Having both levels co-exist works. However, if we deprioritize hydration
using a single level, we might deprioritize the wrong thing.
This adds a test that catches it if we ever try a naive deprioritization
in the future.
It also tests that we don't down-prioritize if we're changing the hover
in the middle of doing continuous priority work.
* Flush useEffect clean up functions in the passive effects phase
This is a change in behavior that may cause broken product code, so it has been added behind a killswitch (deferPassiveEffectCleanupDuringUnmount)
* Avoid scheduling unnecessary callbacks for cleanup effects
Updated enqueuePendingPassiveEffectDestroyFn() to check rootDoesHavePassiveEffects before scheduling a new callback. This way we'll only schedule (at most) one.
* Updated newly added test for added clarity.
* Cleaned up hooks effect tags
We previously used separate Mount* and Unmount* tags to track hooks work for each phase (snapshot, mutation, layout, and passive). This was somewhat complicated to trace through and there were man tag types we never even used (e.g. UnmountLayout, MountMutation, UnmountSnapshot). In addition to this, it left passive and layout hooks looking the same after renders without changed dependencies, which meant we were unable to reliably defer passive effect destroy functions until after the commit phase.
This commit reduces the effect tag types to only include Layout and Passive and differentiates between work and no-work with an HasEffect flag.
* Disabled deferred passive effects flushing in OSS builds for now
* Split up unmount and mount effects list traversal
Update various parts of DevTools to account for the fact that the global "hook" might be undefined if DevTools didn't inject it (due to the page's `contentType`) it (due to the page's `contentType`)
This reverts commit 01974a867c.
* Failing test: Expiring a partially completed tree
We should not throw out a partially completed tree if it expires in the
middle of rendering. We should finish the rest of the tree without
yielding, then finish any remaining expired levels in a single batch.
* Check if there's a partial tree before restarting
If a partial render expires, we should stay in the concurrent path
(performConcurrentWorkOnRoot); we'll stop yielding, but the rest of the
behavior remains the same.
We will only revert to the sync path (performSyncWorkOnRoot) when
starting on a new level.
This approach prevents partially completed concurrent work from
being discarded.
* New test: retry after error during expired render
* Add test of Event Replaying using Flare
* Fix Event Replaying in Flare by Eagerly Adding Active Listeners
This effectively reverts part of https://github.com/facebook/react/pull/17513
* Failing test: Expiring a partially completed tree
We should not throw out a partially completed tree if it expires in the
middle of rendering. We should finish the rest of the tree without
yielding, then finish any remaining expired levels in a single batch.
* Check if there's a partial tree before restarting
If a partial render expires, we should stay in the concurrent path
(performConcurrentWorkOnRoot); we'll stop yielding, but the rest of the
behavior remains the same.
We will only revert to the sync path (performSyncWorkOnRoot) when
starting on a new level.
This approach prevents partially completed concurrent work from
being discarded.
* New test: retry after error during expired render
The changes to the test code relate to changes in JSDOM that come with Jest 25:
* Several JSDOM workarounds are no longer needed.
* Several tests made assertions to match incorrect JSDOM behavior (e.g. setAttribute calls) that JSDOM has now patched to match browsers.
* https://codesandbox.io/s/resets-value-of-datetime-input-to-fix-bugs-in-ios-safari-1ppwh
* JSDOM no longer triggers default actions when dispatching click events.
* https://codesandbox.io/s/beautiful-cdn-ugn8f
* JSDOM fixed (jsdom/jsdom#2700) a bug so that calling focus() on an already focused element does not dispatch a FocusEvent.
* JSDOM now supports passive events.
* JSDOM has improved support for custom CSS properties.
* But requires jsdom/cssstyle#112 to land to support webkit prefixed properties.
When owner and self are different for string refs, we can't easily convert them to callback refs. This PR adds a warning for string refs when owner and self are different to tell users to manually update these refs.
I moved unstable_SuspenseList internally. We don't need the FB build.
I plan on also removing the ReactDOM fb specific entry. We shouldn't add
any more FB specific internals nor APIs. If they're experimental they
should go onto the experimental builds to avoid too many permutations.
* Remove renderPhaseUpdates Map
Follow up to #17484, which was reverted due to a bug found in www.
* Failing test: Dropped updates
When resetting render phase updates after a throw, we should only clear
the pending queue of hooks that were already processed.
* Fix non-render-phase updates being dropped
Detects if a queue has been processed by whether the hook was cloned.
If we change the implementation to an array instead of a list, we'll
need some other mechanism to determine whether the hook was processed.
* Regression test: startTransition in render phase
useTransition uses the state hook as part of its implementation, so we
need to fork it in the dispatcher used for re-renders, too.
* Update Flow to 0.84
* Fix violations
* Use inexact object syntax in files from fbsource
* Fix warning extraction to use a modern parser
* Codemod inexact objects to new syntax
* Tighten types that can be exact
* Revert unintentional formatting changes from codemod
* Remove toString of dangerouslySetInnerHTML
As far as I can tell, the toString call was added here:
caae627cd5 (diff-5574f655d491348f422bca600ff6711dR887)
It was never really needed. Subsequently when we added Trusted Types,
this needed to be changed to a special call but we really should just
always let it pass through.
* Remove special casing of toString values when enableTrustedTypesIntegration
As far as I can tell, we only toString in user space because of IE8/9.
We don't really support IE8/9 anymore and by the time this flag is on,
we should be able to deprecate it.
Unless this is also an issue in IE11. I haven't tested yet.
* Revert "Revert "Dispatch commands to both UIManagers from both renderers (#17211)" (#17232)"
This reverts commit d0fc0ba0a6.
* Clean up another __DEV__ warning check
Previously, DevTools filtered empty commits on the backend, while profiling, through the use of a bailout heuristic that React currently happens to use. This approach was brittle and may have exacerbated the long-standing Profiler bug #16446.
This PR removes that heuristic and adds as a post-processing filtering pass instead. This removes the coupling between DevTools and a React internal implementation detail that may change.
I believe DevTools has two choices of criteria for this filtering:
* Filter commits that have no actual duration metadata.
* Filter commits that have no recorded operations (no mutations to the tree, no changed tree base durations).
I chose the first option, filtering by commits that have no reported metadata. It will miss an edge case, e.g. , but we would have nothing meaningful to show in the Profiler for those cases anyway. (This particular edge case is why one of the snapshots changed with this commit.)
The second option, filtering by recorded operations, could potentially miss a more important edge case: where a component *did* render, but its didn't change. (In that event, there would be no operations to send.)
As far as I can tell, the toString call was added here:
caae627cd5 (diff-5574f655d491348f422bca600ff6711dR887)
It was never really needed. Subsequently when we added Trusted Types,
this needed to be changed to a special call but we really should just
always let it pass through.
stateNode is not one of the fields that gets copied over by createWorkInProgress.
This is bad for persistent mode since it's not the same instance.
In HostComponent we happened to always end up transferring the current stateNode when we bail.
However, we didn't do this for HostText.
DevTools previously called in several places with user-defined values. This could lead to runtime errors if those values had an overriden attribute. This commit replaces those callse with instead.
New test cases have been added.
The Profiler stores:
1. A snapshot of the React tree when profiling started
2. The operations array for each commit
3. Profiling metadata (e.g. durations, what changed, etc) for each commit
It uses this information (snapshot + operations diff) to reconstruct the state of the application for a given commit as it's viewed in the Profiler UI. Because of this, it's very important that the operations and metadata arrays align. If they don't align, the profiler will be unable to correctly reconstruct the tree, and it will likely throw errors (like 'Could not find node…')
#16446 tracks a long-standing bug where these two arrays get misaligned. I am still not entirely sure what causes this bug, but with PR #17253, I exacerbated things by introducing another potential way for it to happen. This PR addresses the regression at least (and adds test coverage for it).
I will follow up this afternoon on the original #16446 issue. I think I may have a lead on what's happening at least, if not exactly an idea of how to reproduce it.
I used to disable the <- and -> buttons when you reached the beginning or end of the profiler data. This can be kind of annoying though when you just want to get to the last commit, and I don't think there's a good reason to enforce it anyway, so I backed that change out. The buttons now wrap around at the beginning or end of the list.
The param should probably be a generic type, but I'm not sure how to satisfy Flow with the current top-level Map. At least this adds basic coverage (which was missing before, oops).
Previously, when props/state contained a regexp, it was shown as an
empty object. This commit adds regexps as values in need of special
rehydration (like Symbols or TypedArrays), and display them as a user
might expect.
Co-authored-by: Zirak <zirakertan@gmail.com>
Moves the unit testing library for events into the `packages` directory so it can more easily be used in tests for other react packages, and mirrored internally to help with testing of event hooks we prototype in www.
Introduces a state machine around pointer events to produce more accurate mock
touch events. This allows multi-touch unit tests to be written entirely in
terms of mock pointer interactions, while producing the expected
'changedTouches', 'targetTouches', and 'touches' fields for mock touch events.
* Updated DevTools local development instructions to mention experimental build step
* Added a command to download latest experimental release (for DevTools)
* Updated build instructions for clarity
* Added build-for-devtools package alias
* Added rudimentary context menu hook and menu UI
* Added backend support for copying a value at a specific path for the inspected element
* Added backend support for storing a value (at a specified path) as a global variable
* Added special casing to enable copying undefined/unserializable values to the clipboard
* Added copy and store-as-global context menu options to selected element props panel
* Store global variables separately, with auto-incremented name (like browsers do)
* Added tests for new copy and store-as-global backend functions
* Fixed some ownerDocument/contentWindow edge cases
* Refactored context menu to support dynamic options
Used this mechanism to add a conditional menu option for inspecting the current value (if it's a function)
* Renamed "safeSerialize" to "serializeToString" and added inline comment
* Add feature flags
* Add Chunk type and constructor
* Wire up Chunk support in the reconciler
* Update reconciler to reconcile Chunks against the render method
This allows the query and args to be updated.
* Drop the ref. Chunks cannot have refs anyway.
* Add Chunk checks in more missing cases
* Rename secondArg
* Add test and fix lazy chunks
Not really a supported use case but for consistency I guess.
* Fix fragment test
* Favor fallthrough switch instead of case statements for work tags
Currently we're inconsistently handling tags that are only relevant
for certain flags. We should throw if the tag is not part of the built
feature flags. This should also mean that the case statements can be
eliminated.
We can achieve this effect by putting the invariant outside of the switch
and always early return in the switch. We already do this in beginWork.
This PR makes this consistent in other places.
* Fail if fundamental/scope tags are discovered without the flag on
* fix(dev-tools): fix show correct displayName with forwardRef in Dev Tools
allow set `displayName` after `React.forwardRef()`,
makesure Dev Tools show displayName as same as `getWrappedName` in `shared/getComponentName.js`
* Removed a little unnecessary/redundant code.
* Fixed lint error (removed unused var)
1. Enable nested values to be expanded/collapsed by clicking on values as well as keys.
2. Enable keys and values to be selectable (for copy-pasting purposes)
* Skip abandoned project folders in Jest config
This fixes a problem that occurs after renaming a package.
* Fix test_build_devtools to run test-build-devtools
* Exclude console.error plugin for DevTools packages
* Use correct release channel for DevTools tests
This should fix the createRoot error.
* Fix TZ dependent test
* Change DT job dependencies
* Replace all warning/lowPriWarning with console calls
* Replace console.warn/error with a custom wrapper at build time
* Fail the build for console.error/warn() where we can't read the stack
* Render phase updates can now be extracted from the pending queue
* Use a custom dispatcher for the second render pass
* Discard render phase updates if component throws
When aborting a render, we also need to throw out render phase updates.
Remove the updates from the queues so they do not persist to the next
render. We already did a single pass through the whole list of hooks, so
we know that any pending updates must have been dispatched during the
render phase. The ones that were dispatched before we started rendering
were already transferred to the current hook's queue.
* Improved inspected element props with inline previews
This mimics the inline preview shown by the brower console and dramatically improves the UX when inspecting deep values. I also updated tests to add more coverage for this new functionality.
* Cleaned up the DataView vs typed array check
* Added early bailouts to DevTools when generating preview strings for iterables/objects/arrays, to avoid doing unnecessary work
* prep for codemod
* prep warnings
* rename lint rules
* codemod for ifs
* shim www functions
* Handle more cases in the transform
* Thanks De Morgan
* Run the codemod
* Delete the transform
* Fix up confusing conditions manually
* Fix up www shims to match expected API
* Also check for low-pri warning in the lint rule
* Refactor Update Queues to Fix Rebasing Bug
Fixes a bug related to rebasing updates. Once an update has committed,
it should never un-commit, even if interrupted by a higher priority
update. The fix includes a refactor of how update queues work.
This commit is a combination of two PRs:
- #17483 by @sebmarkbage refactors the hook update queue
- #17510 by @acdlite refactors the class and root update queue
Landing one without the other would cause state updates to sometimes be
inconsistent across components, so I've combined them into a single
commit in case they need to be reverted.
Co-authored-by: Sebastian Markbåge <sema@fb.com>
Co-authored-by: Andrew Clark <git@andrewclark.io>
* Initialize update queue object on mount
Instead of lazily initializing update queue objects on the first update,
class and host root queues are created on mount. This simplifies the
logic for appending new updates and matches what we do for hooks.
Reverts b617db3d96.
Found some bugs when attempting to land in www. Reverting to fix master.
I'll land again *after* the change successfully land downstream.
Fixes a bug related to rebasing updates. Once an update has committed,
it should never un-commit, even if interrupted by a higher priority
update. The fix includes a refactor of how update queues work.
This commit is a combination of two PRs:
- #17483 by @sebmarkbage refactors the hook update queue
- #17510 by @acdlite refactors the class and root update queue
Landing one without the other would cause state updates to sometimes be
inconsistent across components, so I've combined them into a single
commit in case they need to be reverted.
Co-authored-by: Sebastian Markbåge <sema@fb.com>
Co-authored-by: Andrew Clark <git@andrewclark.io>
Tools like BetterTouchTool for macOS trigger middle-clicks with a 'buttons'
value that doesn't correspond to the middle-mouse button. To account for this
we also inspect the value of 'button'.
Close#17367
* Replace Babel plugin with an ESLint plugin
* Fix ESLint rule violations
* Move shared conditions higher
* Test formatting nits
* Tweak ESLint rule
* Bugfix: inside else branch, 'if' tests are not satisfactory
* Use a stricter check for exactly if (__DEV__)
This makes it easier to see what's going on and matches dominant style in the codebase.
* Fix remaining files after stricter check
* fix: make serializable data for bridge in react-devtools
* fix: add bigint data type in hydration
* refactor: remove console.log
* test: update unit tests for bigint in react-devtools
* We don't need the global state for this
* Move componentUpdateQueue and sideEffectTag out of global state
* Move firstWorkInProgressHook off global state
* Move remainingExpirationTime off global state
* Reset fiber to its current state if it throws
* Move rerender error check to avoid global state
This means that it's harder to find it since it's not in the dispatch
function's stack but we can add a DEV only one for that if we really
need it. Alternatively, we can check it in against the renderUpdates queue.
* Move next___Hook out of global state
* Assert that currentlyRenderingFiber is always set
When accessed, this should always be set. This could enforced by storing
this on the dispatcher for example.
* Add another test just to be safe
* Adjust SuspenseList CPU bound heuristic
In SuspenseList we switch to rendering fallbacks (or stop rendering further
rows in the case of tail="collapsed/hidden") if it takes more than 500ms
to render the list. The limit of 500ms is similar to the train model and
designed to be short enough to be in the not noticeable range.
This works well if each row is small because we time the 500ms range well.
However, if we have a few large rows then we're likely to exceed the limit
by a lot. E.g. two 480ms rows hits almost a second instead of 500ms.
This PR adjusts the heuristic to instead compute whether something has
expired based on the render time of the last row. I.e. if we think rendering
one more row would exceed the timeout, then we don't attempt.
This still works well for small rows and bails earlier for large rows.
The expiration is still based on the start of the list rather than the
start of the render. It should probably be based on the start of the render
but that's a bigger change and needs some thought.
* Comment
* [Fresh] Detect root updates more reliably
* [Fresh] Use WeakMap for root elements
* [Fresh] Make initial failures recoverable too
* Fix DevTools check
* Fix wrong flow type
* [eslint] Check forwardRef callbacks (#17220)
* [eslint] Make tests more realistic (#17220)
* [eslint] Check anonymous callback of React.memo for rules-of-hooks (#17220)
* [eslint] Add tests for callbacks not known to be components (#17220)
* [eslint] Correct comments and add another test (#17220)
Fixes a bug where `isPending` is only set to `true` if `startTransition`
is called from inside an input event. That's usually the case, but
not always.
Now it works regardless of where you call it.
* Move Flight DOM to Webpack Specific Packagee
We'll have Webpack specific coupling so we need to ensure that it can be
versioned separately from various Webpack versions. We'll also have builds
for other bundlers in the future.
* Move to peerDep
* Move DOM Flight Tests
* Merge ReactFlightIntegration into ReactFlightDOM
This was an integration test. We can add to it.
* Fix fixture paths
* Regression test: Effects dropped across roots
See #17066
* [Bugfix] Passive effects loop
The bug
-------
In a multi-root app, certain passive effects (`useEffect`) are never
fired. See #17066.
The underlying problem
----------------------
The implicit contract of `flushPassiveEffects` is that, right after
calling it, there should be no pending passive effects. In the normal
case, in concurrent mode, this is true. But the current implementation
fails to account for the case where a passive effect schedules
synchronous work, which in turn schedules additional passive effects.
This led to `rootWithPendingPassiveEffects` being overwritten in the
commit phase, because an assignment that assumed it was replacing null
was actually replacing a reference to another root, which has the
consequence of dropping passive effects on that root.
The fix
-------
The fix I've chosen here is, at the beginning of the commit phase, keep
flushing passive effects in a loop until there are no more.
This doesn't not change the "public" implementation of
`flushPassiveEffects`, though it arguably should work this way, too. I
say "public" because it's only used by implementation layers on top of
React which we control: mainly, the legacy version of `act` that does
not use the mock Scheduler build. So there's probably still a bug
in that `act` implementation.
I will address `act` in a follow-up. The ideal solution is to replace
the legacy `act` with one implemented directly in the renderer, using a
special testing-only build of React DOM. Since that requires a breaking
change, we'll need an interim solution. We could make the "public" `act`
recursively flush effects in a loop, as I've done for the commit phase.
However, I think a better solution is to stop automatically flushing the
synchronous update queue at the end of `flushPassiveEffects`, and
instead require the caller to explicitly call `flushSyncUpdateQueue` (or
the equivalent) if needed. This follows the same pattern we use
internally in the work loop, which is designed to avoid factoring
hazards like the one that resulted in this bug.
* Unify fields used for createRoot warning and event system
* Warn when doing createRoot twice on the same node
* Stricter check for modern roots
* Unmark asynchronously
* Fix Flow
* [Flight] Basic Integration Test
* Just act()
* Lint
* Remove unnecessary acts
* Use Concurrent Mode
* it.experimental
* Fix prod test by advancing time
* Don't observe initial state
* Return whether to keep flowing in Host config
* Emit basic chunk based streaming in the Flight server
When something suspends a new chunk is created.
* Add reentrancy check
The WHATWG API is designed to be pulled recursively.
We should refactor to favor that approach.
* Basic streaming Suspense support on the client
* Add basic suspense in example
* Add comment describing the protocol that the server generates
1. Add a Store test for memo, lazy, and forwardRef components
2. Remove dead code for React.lazy
3. Update DT tests to include HOC badge names in the serialized store
* [react-is] return correct typeOf value of forwardRef
* [react-devtools-shared] use correct displayName of memo(forwardRef(Component))
* [react-devtools-shared] add resolveFiberType and resolve fiber type of memo recursively
Resolving the fiber type of memo recursively before passing it to getDisplayName
will prevent it from displaying "Anonymous" as displayName for components
wrapped with both memo and forwardRef: memo(forwardRef(Component))
* rework resolveFiberType
There are two similar flags, `debugRenderPhaseSideEffects` and
`debugRenderPhaseSideEffectsForStrictMode`. The strict mode one is the
only one that is actually used. I think originally the theory is that
we would one day turn it on for all components, even outside strict
mode. But what we'll do instead is migrate everyone to strict mode.
The only place `debugRenderPhaseSideEffects` was being used was in
an internal test file. I rewrote those tests to use public APIs.
* Rename ReactFlightStreamer -> ReactFlightServer
* Unify Browser/Node stream tests into one file and use the client reader
* Defer to the actual ReactDOM for HTML rendering for now
This will need to use a variant of Fizz to do inline SSR in Flight.
However, I don't want to build the whole impl right now but also don't
want to exclude the use case yet. So I outsource it to the existing
renderer. Ofc, this doesn't work with Suspense atm.
* Change demo to server
* Expose client in package.json
* Reorganize tests
We don't want unit tests but instead test how both server and clients work
together. So this merges server/client test files.
* Fill in the client implementation a bit
* Use new client in fixture
* Add Promise/Uint8Array to lint rule
I'll probably end up deleting these deps later but they're here for now.
`it.experimental` marks that a test only works in Experimental builds.
It also asserts that a test does *not* work in the stable builds. The
main benefit is that we're less likely to accidentally expose an
experimental API before we intend. It also forces us to un- mark an
experimental test once it become stable.
* Add CodeSandbox CI Config
* Add default sandbox to build
* Make build more efficient and add scheduler
* Force build
* Add scheduler image
* Add scheduler/tracing to the build
* Force another build
* Add Flight Build and Unify HostFormat Config between Flight and Fizz
* Add basic resolution of models
* Add basic Flight fixture
Demonstrates the streaming protocol.
* Rename to flight-server to distinguish from the client parts
* Add Flight Client package and entry point
* Fix fixture
Already mounted rows that resuspend may be considered as part of a tail
if they're at the end. However, for purposes of the tail="..." option
they don't get deleted. We deal with that in cutOffTailIfNeeded.
However, if they're also the first to suspend in the "hidden" case, we have
a special case that deletes the actual rendered row. This needs to consider
if that row was already mounted or things go wrong.
* Failing test: DevTools hook freezes timeline
The DevTools hook calls `requestCurrentTime` after the commit phase has
ended, which has the accidnental consequence of freezing the start
time for subsequent updates. If enough time goes by, the next update
will instantly expire.
I'll push a fix in the next commit.
* Read current time without marking event start time
`requestCurrentTime` is only meant to be used for updates, because
subsequent calls within the same event will receive the same time.
Messing this up has bad consequences.
I renamed it to `requestCurrentTimeForUpdate` and created a new
function that returns the current time without the batching heuristic,
called `getCurrentTime`.
Swapping `requestCurrentTime` for `getCurrentTime` in the DevTools
hook fixes the regression test added in the previous commit.
Special version of Jest's `it` for experimental tests. Tests marked as
experimental will run **both** stable and experimental modes. In
experimental mode, they work the same as the normal Jest methods. In
stable mode, they are **expected to fail**. This means we can detect
when a test previously marked as experimental can be un-marked when the
feature becomes stable. It also reduces the chances that we accidentally
add experimental APIs to the stable builds before we intend.
I added corresponding methods for the focus and skip APIs:
- `fit` -> `fit.experimental`
- `it.only` -> `it.only.experimental` or `it.experimental.only`
- `xit` -> `xit.experimental`
- `it.skip` -> `it.skip.experimental` or `it.experimental.skip`
Since `it` is an alias of `test`, `test.experimental` works, too.
`yarn build` defaults to building in experimental mode. To opt-out, set
the `RELEASE_CHANNEL` environment variable to `stable`. This is the same
as what we do when running tests via `yarn test`, to make local
development easier.
* SuspenseList support in DevTools
This adds SuspenseList tags to DevTools so that the name properly shows
up.
It also switches to use the tag instead of Symbol type for Suspense
components. We shouldn't rely on the type for any built-ins since that
field will disappear from the fibers. How the Fibers get created is an
implementation detail that can change e.g. with a compiler or if we
use instanceof checks that are faster than symbol comparisons.
* Add SuspenseList test to shell app
* Add a failing test for SuspenseList bug
* Store lastEffect before rendering
We can't reset the effect list to null because we don't rereconcile the
children so we drop deletion effects if we do that.
Instead we store the last effect as it was before we started rendering
so we can go back to where it was when we reset it.
We actually already do something like this when we delete the last row
for the tail="hidden" mode so we had a field available for it already.
Without the enableSuspenseServerRenderer flag there will never be a boundary match. Also when it is enabled, there might not be a boundary match if something was conditionally rendered by mistake.
With this PR it will now client render the content of a Suspense boundary in that case and issue a DEV only hydration warning. This is the only sound semantics for this case.
Unfortunately, landing this will once again break #16938. It will be less bad though because at least it'll just work by client rendering the content instead of hydrating and issue a DEV only warning.
However, we must land this before enabling the enableSuspenseServerRenderer flag since it does this anyway.
I did notice that we special case fallback={undefined} due to our unfortunate semantics for that. So technically a workaround that works is actually setting the fallback to undefined on the server and during hydration. Then flip it on only after hydration. That could be a workaround if you want to be able to have a Suspense boundary work only after hydration for some reason.
It's kind of unfortunate but at least those semantics are internally consistent. So I added a test for that.
This changes the "default" retryTime to NoWork which schedules at Normal
pri.
Dehydrated bouundaries normally hydrate at Never priority except when they
retry where we accidentally increased them to Normal because Never was used
as the default value. This changes it so NoWork is the default.
Dehydrated boundaries however get initialized to Never as the default.
Therefore they now hydrate as Never pri unless their priority gets
increased by a forced rerender or selective hydration.
This revealed that erroring at this Never priority can cause an infinite
rerender. So I fixed that too.
If a JSX element has both a children prop and children (ie. <div children={childOne}>{childTwo}</div>), IE throws an Multiple definitions of a property not allowed in strict mode. This modifies the previous fix (which used an Object.assign) by making the duplicate children a sequence expression on the next prop/child instead so that ordering is preserved. For example:
```
<Component children={useA()} foo={useB()} children={useC()}>{useD()}</Component>
```
should compile to
```
React.jsx(Component, {foo: (useA(), useB()), children: (useC(), useD)})
```
I'm doing this here instead of in the downstream repo so that if the
sync diff gets reverted, it doesn't revert this, too.
Once the sync has landed, and the callers are updated in www, I will
remove this.
* Tests run in experimental mode by default
For local development, you usually want experiments enabled. Unless
the release channel is set with an environment variable, tests will
run with __EXPERIMENTAL__ set to `true`.
* Remove concurrent APIs from stable builds
Those who want to try concurrent mode should use the experimental
builds instead.
I've left the `unstable_` prefixed APIs in the Facebook build so we
can continue experimenting with them internally without blessing them
for widespread use.
* Turn on SSR flags in experimental build
* Remove prefixed concurrent APIs from www build
Instead we'll use the experimental builds when syncing to www.
* Remove "canary" from internal React version string
* Download correct artifacts for release channel
Experimental builds should pull artifacts from the
`process_artifacts_experimental` job.
I think instead of two separate CI workflows, a better approach might
be to build stable artifacts to the `build` directory and the
experimental artifacts to a `build_experimental` directory, and
generate both within the same workflow. This would take some work since
lots of things assume the output directory is `build`, but something
to consider in the future.
* Prevent experimental promotion to stable
Adds a check to the `prepare-stable` script to prevent experimental
builds from being published using stable semver versions.
* Don't bother including `unstable_` in error
The method names don't get stripped out of the production bundles
because they are passed as arguments to the error decoder.
Let's just always use the unprefixed APIs in the messages.
* Set up experimental builds
The experimental builds are packaged exactly like builds in the stable
release channel: same file structure, entry points, and npm package
names. The goal is to match what will eventually be released in stable
as closely as possible, but with additional features turned on.
Versioning and Releasing
------------------------
The experimental builds will be published to the same registry and
package names as the stable ones. However, they will be versioned using
a separate scheme. Instead of semver versions, experimental releases
will receive arbitrary version strings based on their content hashes.
The motivation is to thwart attempts to use a version range to match
against future experimental releases. The only way to install or depend
on an experimental release is to refer to the specific version number.
Building
--------
I did not use the existing feature flag infra to configure the
experimental builds. The reason is because feature flags are designed
to configure a single package. They're not designed to generate multiple
forks of the same package; for each set of feature flags, you must
create a separate package configuration.
Instead, I've added a new build dimension called the **release
channel**. By default, builds use the **stable** channel. There's
also an **experimental** release channel. We have the option to add more
in the future.
There are now two dimensions per artifact: build type (production,
development, or profiling), and release channel (stable or
experimental). These are separate dimensions because they are
combinatorial: there are stable and experimental production builds,
stable and experimental developmenet builds, and so on.
You can add something to an experimental build by gating on
`__EXPERIMENTAL__`, similar to how we use `__DEV__`. Anything inside
these branches will be excluded from the stable builds.
This gives us a low effort way to add experimental behavior in any
package without setting up feature flags or configuring a new package.
* Transfer any pending promises from inner boundary to list
For non-hidden modes, this boundary should commit so this shouldn't be
needed but the nested boundary can make a second pass which forces these
to be recreated without resuspending. In this case, the outer list assumes
that it can collect the inner promises to still rerender if needed.
* Propagate suspense "context" change to nested SuspenseLists
This means that we always rerender any nested SuspenseLists together.
This bug looks similar to the previous one but is not based on the lack of
retry but that the retry only happens on the outer boundary but the inner
doesn't get a retry ping since it didn't know about its own promise after
the second pass.
* Remove "Invariant Violation" from dev errors
When I made the change to compile `invariant` to throw expressions, I
left a small runtime to set the error's `name` property to "Invariant
Violation" to maintain the existing behavior.
I think we can remove it. The argument for keeping it is to preserve
continuity in error logs, but this only affects development errors,
anyway: production error messages are replaced with error codes.
* Pass prod error messages directly to constructor
Updates the `invariant` transform to pass an error message string
directly to the Error constructor, instead of mutating the
message property.
Turns this code:
```js
invariant(condition, 'A %s message that contains %s', adj, noun);
```
into this:
```js
if (!condition) {
throw Error(
__DEV__
? `A ${adj} message that contains ${noun}`
: formatProdErrorMessage(ERR_CODE, adj, noun)
);
}
```
* Updated DevTools shell ignore warning message to account for recent changes in warning text
* Update DevTools console patching to patch the parent window's console rather than the iframe, to more accurately simulate real usage environment
* Remove dormant createBatch experiment
In a hybrid React app with multiple roots, `createBatch` is used to
coordinate an update to a root with its imperative container.
We've pivoted away from multi-root, hybrid React apps for now to focus
on single root apps.
This PR removes the API from the codebase. It's possible we'll add back
some version of this feature in the future.
* Remove unused export
The `performance.now` returns a timestamp in milliseconds as a float.
The browser has the option to adjust the precision of the float, but
it's usually more precise than a millisecond. However, this precision
is lost when the timestamp is logged by the Scheduler profiler, because
we store the numbers in an Int32Array.
This change multiplies the millisecond float value by 1000, giving us
three more degrees of precision.
Adds an API to explicitly prioritize hydrating the path to a particular DOM node without relying on events to do it.
The API uses the current scheduler priority to schedule it. For the same priority, the last one wins. This allows a similar effect as continuous events. This is useful for example to hydrate based on scroll position, or prioritize components that will upgrade to client-rendered-only content.
I considered having an API that explicitly overrides the current target(s). However that makes it difficult to coordinate across components in an app.
This just hydrates one target at a time but if it is blocked on I/O we could consider increasing priority of later targets too.
Currently, when a node suspends, if its subtree contains a portal, the portal is not hidden. This hides portals in the subtree when it's not wrapped in a host component .
* Prioritize the last continuous target
This ensures that the current focus target is always hydrated first.
Slightly higher than the usual Never expiration time used for hydration.
The priority increases with each new queued item so that the last always
wins.
* Don't export the moving target
It's not useful for comparison purposes anyway.
The error transform works by replacing calls to `invariant` with
an `if` statement.
Since we're replacing a call expression with a statement, Babel wraps
the new statement in an immediately-invoked function expression (IIFE).
This wrapper is unnecessary in practice because our `invariant` calls
are always part of their own expression statement.
In the production bundle, the function wrappers are removed by Closure.
But they remain in the development bundles.
This commit updates the transform to confirm that an `invariant` call
expression's parent node is an expression statement. (If not, it throws
a transform error.)
Then, it replaces the expression statement instead of the expression
itself, effectively removing the extraneous IIFE wrapper.
* Regression test: Suspense + hydration + legacy
* Allow Suspense Mismatch on the Client to Silently Proceed
This fixes but isn't actually the semantics that we want this case to have.
* Update useEditableValue to mirror value cahnges
Previously, the hook initialized local state (in useState) to mirror the prop/state value. Updates to the value were ignored though. (Once the state was initialized, it was never updated.) The new hook updates the local/editable state to mirror the external value unless there are already pending, local edits being made.
* Optimistic CHANGELOG update
* Added additional useEditableValue() unit test cases
* Rename lowPriorityWarning to lowPriorityWarningWithoutStack
This maintains parity with the other warning-like functions.
* Duplicate the toWarnDev tests to test toLowPriorityWarnDev
* Make a lowPriorityWarning version of warning.js
* Extract both variants in print-warning
Avoids parsing lowPriorityWarning.js itself as the way it forwards the
call to lowPriorityWarningWithoutStack is not analyzable.
* Idle updates should not be blocked by hidden work
Use the special `Idle` expiration time for updates that are triggered at
Scheduler's `IdlePriority`, instead of `Never`.
The key difference between Idle and Never¹ is that Never work can be
committed in an inconsistent state without tearing the UI. The main
example is offscreen content, like a hidden subtree.
¹ "Never" isn't the best name. I originally called it that because it
"never" expires, but neither does Idle. Since it's mostly used for
offscreen subtrees, we could call it "Offscreen." However, it's also
used for dehydrated Suspense boundaries, which are inconsistent in the
sense that they haven't finished yet, but aren't visibly inconsistent
because the server rendered HTML matches what the hydrated tree would
look like.
* Reset as early as possible using local variable
* Updates in a hidden effect should be Idle
I had made them Never to avoid an extra render when a hidden effect
updates the hidden component -- if they are Idle, we have to render once
at Idle, which bails out on the hidden subtree, then again at Never to
actually process the update -- but the problem of needing an extra
render pass to bail out hidden updates already exists and we should fix
that properly instead of adding yet another special case.
PR #16752 changed how we were injecting the backend script to be done by the content script in order to work around Trusted Type limitations with our previous approach. This may have caused a regression (see #16840) so I'm backing it out to verify.
* Fixed a regression in hooks editor from a recent EditableValue change
* Fixed a reset/state bug in useEditableValue() hook and removed unnecessary useMemo()
* Outline push/pop logic in `renderRoot`
I want to get rid of the the `isSync` argument to `renderRoot`, and
instead use separate functions for concurrent and synchronous render.
As a first step, this extracts the push/pop logic that happens before
and after the render phase into helper functions.
* Extract `catch` block into helper function
Similar to previous commit. Extract error handling logic into
a separate function so it can be reused.
* Fork `renderRoot` for sync and concurrent
Removes `isSync` argument in favor of separate functions.
* Extra "root completion" logic to separate function
Moving this out to avoid an accidental early return, which would
bypass the call to `ensureRootIsScheduled` and freeze the UI.
* Inline `renderRoot`
Inlines `renderRoot` into `performConcurrentWorkOnRoot` and
`performSyncWorkOnRoot`. This lets me remove the `isSync` argument
and also get rid of a redundant try-catch wrapper.
* [suspense][error handling] Add failing unit test
Covers an edge case where an error is thrown inside the complete phase
of a component that is in the return path of a component that suspends.
The second error should also be handled (i.e. able to be captured by
an error boundary.
The test is currently failing because there's a call to
`completeUnitOfWork` inside the main render phase `catch` block. That
call is not itself wrapped in try-catch, so anything that throws is
treated as a fatal/unhandled error.
I believe this bug is only observable if something in the host config
throws; and, only in legacy mode, because in concurrent/batched mode,
`completeUnitOfWork` on fiber that throws follows the "unwind" path
only, not the "complete" path, and the "unwind" path does not call
any host config methods.
* [scheduler][profiler] Start time of delayed tasks
Fixes a bug in the Scheduler profiler where the start time of a delayed
tasks is always 0.
* Remove ad hoc `throw`
Fatal errors (errors that are not captured by an error boundary) are
currently rethrown from directly inside the render phase's `catch`
block. This is a refactor hazard because the code in this branch has
to mirror the code that happens at the end of the function, when exiting
the render phase in the normal case.
This commit moves the throw to the end, using a new root exit status.
* Handle errors that occur on unwind
* Add Event Replaying Infra
* Wire up Roots and Suspense boundaries, to retry events, after they commit
* Replay discrete events in order in a separate scheduler callback
* Add continuous events
These events only replay their last target if the target is not yet
hydrated. That way we don't have to wait for a previously hovered
boundary before invoking the current target.
* Enable tests from before
These tests were written with replaying in mind and now we can properly
enable them.
* Unify replaying and dispatching
* Mark system flags as a replay and pass to legacy events
That way we can check if this is a replay and therefore needs a special
case. One such special case is "mouseover" where we check the
relatedTarget.
* Eagerly listen to all replayable events
To minimize breakages in a minor, I only do this for the new root APIs
since replaying only matters there anyway. Only if hydrating.
For Flare, I have to attach all active listeners since the current
system has one DOM listener for each. In a follow up I plan on optimizing
that by only attaching one if there's at least one active listener
which would allow us to start with only passive and then upgrade.
* Desperate attempt to save bytese
* Add test for mouseover replaying
We need to check if the "relatedTarget" is mounted due to how the old
event system dispatches from the "out" event.
* Fix for nested boundaries and suspense in root container
This is a follow up to #16673 which didn't have a test because it wasn't
observable yet. This shows that it had a bug.
* Rename RESPONDER_EVENT_SYSTEM to PLUGIN_EVENT_SYSTEM
Makes sure that touch events with modifier keys behave the same way as other
pointer types (i.e., does not call `onTapStart` if the gesture begins with a
modifier key held down)
This is because the HostConfig can't be guaranteed to be consistent with
other code such as code that touches the DOM directly.
Ideally we'd have a more systemic solution to this since it will pop
up for other packages later too.
This patch limits the `onTap*` callbacks to the primary pointer button.
Auxiliary button and modified primary button interactions call
`onAuxiliaryTap`, cancel any active tap, and preserve the native behavior.
* prevent firefox marking required textareas invalid
Bug was caused by an IE10/IE11 bugfix dealing with the placeholder attribute and textContent. Solved by avoiding the IE bugfix when textContent was empty.
Closes#16402
* more explicit conditional check for textContent
re: @philipp-spiess code review
* clarify textarea test fixture's expected result
better describe the behavior we are testing for
re: @philipp-spiess code review
* [react-devtools-shared] Added string type check for object name prop in getDisplayName function from utils.js file; tests included;
* Re-added empty string check to getDisplayName()
* Tweaked tests to use real functions
This more closely simulates how the utility is being used in production, and would catch cases like anonymous functions (with empty string names).
This implements 'usePress' in user-space as a combination of 'useKeyboard' and 'useTap'. The existing 'usePress' API is preserved for now. The previous 'usePress' implementation is moved to 'PressLegacy'.
This accounts for all clicks that are natively dispatched following relevant
keyboard interactions (e.g., key is "Enter"), as well as programmatic clicks,
and screen-reader virtual clicks.
* Add trusted types to react on client side
* Implement changes according to review
* Remove support for trusted URLs, change TrustedTypes to trustedTypes
* Add support for deprecated trusted URLs
* Apply PR suggesstions
* Warn only once, remove forgotten check, put it behind a flag
* Move comment
* Fix PR comments
* Fix html toString concatenation
* Fix forgotten else branch
* Fix PR comments
If a Scheduler profile runs without stopping, the event log will grow
unbounded. Eventually it will run out of memory and the VM will throw
an error.
To prevent this from happening, let's automatically stop the profiler
once the log exceeds a certain limit. We'll also print a warning with
advice to call `stopLoggingProfilingEvents` explicitly.
* Support disabling interaction tracing for suspense promises
If a thrown Promise has the __reactDoNotTraceInteractions attribute, React will not wrapped its callbacks to continue tracing any current interaction(s).
* Added optional '__reactDoNotTraceInteractions' attribute to Flow Thenable type
This reverts commit ab4951fc03.
* Track "pending" and "suspended" ranges
A FiberRoot can have pending work at many distinct priorities. (Note: we
refer to these levels as "expiration times" to distinguish the concept
from Scheduler's notion of priority levels, which represent broad
categories of work. React expiration times are more granualar. They're
more like a concurrent thread ID, which also happens to correspond to a
moment on a timeline. It's an overloaded concept and I'm handwaving over
some of the details.)
Given a root, there's no convenient way to read all the pending levels
in the entire tree, i.e. there's no single queue-like structure that
tracks all the levels, because that granularity of information is not
needed by our algorithms. Instead we track the subset of information
that we actually need — most importantly, the highest priority level
that exists in the entire tree.
Aside from that, the other information we track includes the range of
pending levels that are known to be suspended, and therefore should not
be worked on.
This is a refactor of how that information is tracked, and what each
field represents:
- A *pending* level is work that is unfinished, or not yet committed.
This includes work that is suspended from committing.
`firstPendingTime` and `lastPendingTime` represent the range of
pending work. (Previously, "pending" was the same as "not suspended.")
- A *suspended* level is work that did not complete because data was
missing. `firstSuspendedTime` and `lastSuspendedTime` represent the
range of suspended work. It is a subset of the pending range. (These
fields are new to this commit.)
- `nextAfterSuspendedTime` represents the next known level that comes
after the suspended range.
This commit doesn't change much in terms of observable behavior. The one
change is that, when a level is suspended, React will continue working
on the next known level instead of jumping straight to the last pending
level. Subsequent commits will use this new structure for a more
substantial refactor for how tasks are scheduled per root.
* Get next expiration time from FiberRoot
Given a FiberRoot, we should be able to determine the next expiration
time that needs to be worked on, taking into account the levels that
are pending, suspended, pinged, and so on.
This removes the `expirationTime` argument from
`scheduleCallbackForRoot`, and renames it to `ensureRootIsScheduled` to
reflect the new signature. The expiration time is instead read from the
root using a new function, `getNextExpirationTimeToWorkOn`.
The next step will be to remove the `expirationTime` argument from
`renderRoot`, too.
* Don't bind expiration time to render callback
This is a fragile pattern because there's only meant to be a single
task per root, running at a single expiration time. Instead of binding
the expiration time to the render task, or closing over it, we should
determine the correct expiration time to work on using fields we
store on the root object itself.
This removes the "return a continuation" pattern from the
`renderRoot` function. Continuation handling is now handled by
the wrapper function, which I've renamed from `runRootCallback` to
`performWorkOnRoot`. That function is merely an entry point to
`renderRoot`, so I've also removed the callback argument.
So to sum up, at at the beginning of each task, `performWorkOnRoot`
determines which expiration time to work on, then calls `renderRoot`.
And before exiting, it checks if it needs to schedule another task.
* Update error recovery test to match new semantics
* Remove `lastPendingTime` field
It's no longer used anywhere
* Restart on update to already suspended root
If the work-in-progress root already suspended with a delay, then the
current render definitely won't finish. We should interrupt the render
and switch to the incoming update.
* Restart on suspend if return path has an update
Similar to the previous commit, if we suspend with a delay, and
something in the return path has a pending update, we should abort
the current render and switch to the update instead.
* Track the next unprocessed level globally
Instead of backtracking the return path. The main advantage over the
backtracking approach is that we don't have to backtrack from the source
fiber. (The main disadvantages are that it requires another module-level
variable, and that it could include updates from unrelated
sibling paths.)
* Re-arrange slightly to prevent refactor hazard
It should not be possible to perform any work on a root without
calling `ensureRootIsScheduled` before exiting. Otherwise, we could
fail to schedule a callback for pending work and the app could freeze.
To help prevent a future refactor from introducing such a bug, this
change makes it so that `renderRoot` is always wrapped in try-finally,
and the `finally` block calls `ensureRootIsScheduled`.
* Remove recursive calls to `renderRoot`.
There are a few leftover cases where `renderRoot` is called recursively.
All of them are related to synchronously flushing work before its
expiration time.
We can remove these calls by tracking the last expired level on the
root, similar to what we do for other types of pending work, like pings.
* Remove argument from performSyncWorkOnRoot
Read the expiration time from the root, like we do
in performConcurrentWorkOnRoot.
Our infra currently doesn't support loading a separate profiling
build of Scheduler. Until that's fixed, the recommendation is to load
a single build and gate the profiling feature behind a flag.
Alternative to #16659
* Moved backend injection logic to content script
* Moved backend injection logic to content script
* Moved injection logic to content script
* Formatting changes
* remove ability to inject arbitrary scripts
* Removed done(), added some comments explaining the change
* Lint fixes
* Moved inline comment.
* Deleted inject() script since it was no longer being used
* Track "pending" and "suspended" ranges
A FiberRoot can have pending work at many distinct priorities. (Note: we
refer to these levels as "expiration times" to distinguish the concept
from Scheduler's notion of priority levels, which represent broad
categories of work. React expiration times are more granualar. They're
more like a concurrent thread ID, which also happens to correspond to a
moment on a timeline. It's an overloaded concept and I'm handwaving over
some of the details.)
Given a root, there's no convenient way to read all the pending levels
in the entire tree, i.e. there's no single queue-like structure that
tracks all the levels, because that granularity of information is not
needed by our algorithms. Instead we track the subset of information
that we actually need — most importantly, the highest priority level
that exists in the entire tree.
Aside from that, the other information we track includes the range of
pending levels that are known to be suspended, and therefore should not
be worked on.
This is a refactor of how that information is tracked, and what each
field represents:
- A *pending* level is work that is unfinished, or not yet committed.
This includes work that is suspended from committing.
`firstPendingTime` and `lastPendingTime` represent the range of
pending work. (Previously, "pending" was the same as "not suspended.")
- A *suspended* level is work that did not complete because data was
missing. `firstSuspendedTime` and `lastSuspendedTime` represent the
range of suspended work. It is a subset of the pending range. (These
fields are new to this commit.)
- `nextAfterSuspendedTime` represents the next known level that comes
after the suspended range.
This commit doesn't change much in terms of observable behavior. The one
change is that, when a level is suspended, React will continue working
on the next known level instead of jumping straight to the last pending
level. Subsequent commits will use this new structure for a more
substantial refactor for how tasks are scheduled per root.
* Get next expiration time from FiberRoot
Given a FiberRoot, we should be able to determine the next expiration
time that needs to be worked on, taking into account the levels that
are pending, suspended, pinged, and so on.
This removes the `expirationTime` argument from
`scheduleCallbackForRoot`, and renames it to `ensureRootIsScheduled` to
reflect the new signature. The expiration time is instead read from the
root using a new function, `getNextExpirationTimeToWorkOn`.
The next step will be to remove the `expirationTime` argument from
`renderRoot`, too.
* Don't bind expiration time to render callback
This is a fragile pattern because there's only meant to be a single
task per root, running at a single expiration time. Instead of binding
the expiration time to the render task, or closing over it, we should
determine the correct expiration time to work on using fields we
store on the root object itself.
This removes the "return a continuation" pattern from the
`renderRoot` function. Continuation handling is now handled by
the wrapper function, which I've renamed from `runRootCallback` to
`performWorkOnRoot`. That function is merely an entry point to
`renderRoot`, so I've also removed the callback argument.
So to sum up, at at the beginning of each task, `performWorkOnRoot`
determines which expiration time to work on, then calls `renderRoot`.
And before exiting, it checks if it needs to schedule another task.
* Update error recovery test to match new semantics
* Remove `lastPendingTime` field
It's no longer used anywhere
* Restart on update to already suspended root
If the work-in-progress root already suspended with a delay, then the
current render definitely won't finish. We should interrupt the render
and switch to the incoming update.
* Restart on suspend if return path has an update
Similar to the previous commit, if we suspend with a delay, and
something in the return path has a pending update, we should abort
the current render and switch to the update instead.
* Track the next unprocessed level globally
Instead of backtracking the return path. The main advantage over the
backtracking approach is that we don't have to backtrack from the source
fiber. (The main disadvantages are that it requires another module-level
variable, and that it could include updates from unrelated
sibling paths.)
* Re-arrange slightly to prevent refactor hazard
It should not be possible to perform any work on a root without
calling `ensureRootIsScheduled` before exiting. Otherwise, we could
fail to schedule a callback for pending work and the app could freeze.
To help prevent a future refactor from introducing such a bug, this
change makes it so that `renderRoot` is always wrapped in try-finally,
and the `finally` block calls `ensureRootIsScheduled`.
* Remove recursive calls to `renderRoot`.
There are a few leftover cases where `renderRoot` is called recursively.
All of them are related to synchronously flushing work before its
expiration time.
We can remove these calls by tracking the last expired level on the
root, similar to what we do for other types of pending work, like pings.
* Remove argument from performSyncWorkOnRoot
Read the expiration time from the root, like we do
in performConcurrentWorkOnRoot.
This happens for example when a deleted boundary transfers its pending
promises to the list so that the list can be retried.
This wasn't caught by unit tests because this flag wasn't on in those
tests.
* Fix DevTools new prop input size
* Don't allow adding new values unless an overridePropsFn function has been provided.
* Do not show empty 'none' label ablve a new prop input
* Extracted sanitizeForParse
* Added canAddEntries flag to InspectedElementTree
* Added EditableKey component.
* Added support to add an additional entry.
* Added support to add more complex data structures in the EditableValue component. Added support to change the dataType of the value that is being changed.
* Fixed flow error.
* Removed unneeded fragment.
* Renamed EditableKey -> EditableName
* Removed unneeded dependency
* Removed problematic props to state hook.
* Prettified changes.
* Removed unused import.
* Fixed shouldStringify check.
* Removed testing props from EditableProps.
* Made some inline tweaks
* Correct link for troubleshooting react-dev-tools (#16690)
As pointed out in #16690 - the link for 'React Tab Doesn't Show Up' points to the empty README.MD.
This points it to that section in the v3 version README.MD - until an updated section will be added to the new dev-tools.
* Add a "The React Tab Doesn't Show Up" section
Add the troubleshooting section to the react dev tools readme
* point to the correct section in react-dev-tools readme
After adding the troubleshooting section to the readme - this will point to the correct place
* Moved README file to GitHub
* Update new issue link to include DevTools label
If we find a Container that might mean that we're on a node that is inside
a Suspense boundary that is directly inside the Container root.
Imagine the div is a Container and the span is a dehydrated instance:
```
<div>
<!--$-->
<span />
<!--/$-->
</div>
```
There's no way to tests this yet since I'm not actually utilizing
the return value yet.
The solution is to just use the same path to check for a Suspense boundary
as if we find a parent instance.
* Don't invoke listeners on parent of dehydrated event target
* Move Suspense boundary check to getClosestInstanceFromNode
Now getClosestInstanceFromNode can return either a host component,
host text component or suspense component when the suspense
component is dehydrated.
We then use that to ignore events on a suspense component.
* Attach the HostRoot fiber to the DOM container
This lets us detect if an event happens on this root's subtree before it
has rendered something.
* Add todo
The approach of checking isFiberMounted answers if we might be in an
in-progress hydration but it doesn't answer which root or boundary
might be in-progress so we don't know what to wait for.
This needs some refactoring.
* Refactor isFiberMountedImpl to getNearestMountedFiber
We'll need the nearest boundary for event replaying so this prepares for
that.
This surfaced an issue that we attach Hydrating tag on the root but normally
this (and Placement) is attached on the child. This surfaced an issue
that this can lead to both Placement and Hydrating effects which is not
supported so we need to ensure that we only ever use one or the other.
* Add todo for bug I spotted
* Cache tags
* Check the ContainerInstanceKey before the InstanceKey
The container is inside the instance, so we must find it before the
instance, since otherwise we'll miss it.
This is a partial replacement for the 'Press' responder:
1. `useTap` is scoped to pointers (no keyboard support). Our current thinking is
that "responders" should be limited to working with pointers, and that they can
be combined with 'useKeyboard' in user-space. For example, we might create a
'usePress' hook in user-space that combines 'useTap' with 'useKeyboard' to react
to both pointers and keyboard interactions.
2. `useTap` cancels the gesture once the pointer moves over an element that is
not within the responder target's subtree. This differs from `usePress` (and
React Native), where the gesture remains active after the pointer exits the
target's subtree and is restarted once the pointer reenters. One of the
drawbacks with the `usePress` behavior is that it requires repeatedly measuring
DOM elements (which can cause jank) to perform hit region tests. `useTap` avoids
doing this and relies on `document.elementFromPoint` only to support the
TouchEvent fallbacks.
3. `useTap` calls `onTapUpdate` when the active gesture's state changes,
`onTapEnd` when the gesture successfully completes. and `onTapCancel` when it
fails. There is no `onTap` callback. `usePress` did not explicitly report back
when the gesture failed, and product developers were confused about the
difference between `onPress` and `onPressEnd`.
4. `useTap` explicitly separates the PointerEvent implementation from the
MouseEvent/TouchEvent fallback.
5. `useTap` has better unit test coverage . All pointer types and the fallback
environment are tested. The shape of the gesture state object is also defined
and tested.
* Added anchor dom element in order to successfully download profiling data.
* Reworked downloadFile to accept a DOMElement in order for FF to successfully download profiling data.
* Prettify downloadFile changes.
In order to foster healthy open source communities, we're adopting the
[Contributor Covenant](https://www.contributor-covenant.org/). It has been
built by open source community members and represents a shared understanding of
what is expected from a healthy community.
This babel transform is a fork of the @babel/plugin-transform-react-jsx transform and is for experimentation purposes only. We don't plan to own this code in the future, and we will upstream this to Babel at some point once we've proven out the concept.
As per the RFC to simplify element creation, we want to change the JSX transform from targeting React.createElement(type, props, children) to React.jsx(type, props, key). This modifies the existing @babel/plugin-transform-react-jsx (and helper) babel plugin to support React.jsx and React.jsxDEV.
The main differences between React.jsx/React.jsxDEV and React.createElement are:
1.) key is now passed as an explicit argument rather than through props
3.) children are now passed through props rather than as an explicit argument
4.) props must always be an object
5.) __source and and __self are now passed as separate arguments into React.jsxDEV rather than through props
Part of the rationale for this change is that we want to deprecate key spread through props because this is an expensive dynamic comparison operation. We want users instead always explicitly pass key as a prop. However, in the interim, we need a way to distinguish between <div {...props} key={foo} /> and <div key={foo} {...props} />. Therefore, until we completely deprecate key spreading, we will use React.createElement to transform <div {...props} key="Hi" /> and React.jsx to transform everything else.
* Revert "Revert "[Scheduler] Profiling features (#16145)" (#16392)"
This reverts commit 4ba1412305.
* Fix copy paste mistake
* Remove init path dependency on ArrayBuffer
* Add a regression test for cancelling multiple tasks
* Prevent deopt from adding isQueued later
* Remove pop() calls that were added for profiling
* Verify that Suspend/Unsuspend events match up in tests
This currently breaks tests.
* Treat Suspend and Resume as exiting and entering work loop
Their definitions used to be more fuzzy. For example, Suspend didn't always fire on exit, and sometimes fired when we did _not_ exit (such as at task enqueue).
I chatted to Boone, and he's saying treating Suspend and Resume as strictly exiting and entering the loop is fine for their use case.
* Revert "Prevent deopt from adding isQueued later"
This reverts commit 9c30b0b695d81e9c43b296ab93d895e4416ef713.
Unnecessary because GCC
* Start counter with 1
* Group exports into unstable_Profiling namespace
* No catch in PROD codepath
* No label TODO
* No null checks
* Refactor a bit to use less property access
* Add test for invoking an event before mount
* Add Hydration effect tag
This is equivalent to a "Placement" effect in that it's a new insertion
to the tree but it doesn't need an actual mutation.
It is only used to determine if a subtree has actually mounted yet.
* Use the Hydration flag for Roots
Previous roots had a Placement flag on them as a hack for this case but
since we have a special flag for it now, we can just use that.
* Add Flare test
The semantics of 'button' on events differs between PointerEvent and
MouseEvent, whereas they are the same for 'buttons'. Furthermore, 'buttons'
allows developers to determine when multiple buttons are pressed as the same
time.
https://w3c.github.io/pointerevents/#the-button-property
* Add a way to skip/only tests to RulesOfHooks test
* [ESLint] Forbid top-level use*() calls
* Add a regression test for logical expressions
This is not a change. Just adding more coverage.
This patch formalizes the mock native events and event sequences used in unit tests.
The `createEventTarget` function returns an object that can be used to dispatch native event sequences on the target without having to manually do so across all the scenarios we need to account for. Unit tests can be written as if we were only working with PointerEvent, but they will dispatch realistic native event sequences based on the execution environment (e.g., is PointerEvent supported?) and pointer type.
```
describe.each(environments)('Suite', (hasPointerEvents) => {
beforeEach(() => {
// setup
});
test.each(pointerTypes)('Test', (pointerType) => {
const target = createEventTarget(node);
target.pointerdown({pointerType});
expect(callback).toBeCalled();
});
});
```
Every native event that is dispatched now includes a complete object by default. The properties of the events can be customized. Properties that shouldn't be relied on in responder implementations are excluded from the mock native events to ensure tests will fail. Equivalent properties are normalized across different event types, e.g., 'pointerId' is converted to 'identifier' before a TouchEvent is dispatched.
1. Run the tests in both an environment without PointerEvent and one with PointerEvent.
2. Improve test coverage to include both mouse and touch pointers.
3. Change 'Press' so that it only listens to either pointer events or fallbacks events.
* Fixed issue with def being undefined while referencing arguments.
* Removed todo comment.
* Skip exhaustive deps check if def is null.
* Fixed code formatting in ExhaustiveDeps.
* Removed unneeded comment in ExhaustiveDeps.
* [Scheduler] Mark user-timing events
Marks when Scheduler starts and stops running a task. Also marks when
a task is initially scheduled, and when Scheduler is waiting for a
callback, which can't be inferred from a sample-based JavaScript CPU
profile alone.
The plan is to use the user-timing events to build a Scheduler profiler
that shows how the lifetime of tasks interact with each other and
with unscheduled main thread work.
The test suite works by printing an text representation of a
Scheduler flamegraph.
* Expose shared array buffer with profiling info
Array contains
- the priority Scheduler is currently running
- the size of the queue
- the id of the currently running task
* Replace user-timing calls with event log
Events are written to an array buffer using a custom instruction format.
For now, this is only meant to be used during page start up, before the
profiler worker has a chance to start up. Once the worker is ready, call
`stopLoggingProfilerEvents` to return the log up to that point, then
send the array buffer to the worker.
Then switch to the sampling based approach.
* Record the current run ID
Each synchronous block of Scheduler work is given a unique run ID. This
is different than a task ID because a single task will have more than
one run if it yields with a continuation.
Provides partial support for React.lazy() components from the existing PartialRenderer server-side renderer.
Lazy components which are already resolved (or rejected), perhaps with something like `react-ssr-prepass`, can be continued into synchronously. If they have not yet been initialized, they'll be initialized before checking, opening the possibility to exploit this capability with a babel transform. If they're pending (which will typically be the case for a just initialized async ctor) then the existing invariant continues to be thrown.
* Test that we can suspend updates while waiting to hydrate
* Attempt hydration at a higher pri first if props/context changes
* Retrying a dehydrated boundary pings at the earliest forced time
This might quickly become an already expired time.
* Mark the render as delayed if we have to retry
This allows the suspense config to kick in and we can wait for much longer
before we're forced to give up on hydrating.
If we get an insertion after a boundary, that has not yet been hydrated,
we take our best guess at which state the HTML is showing.
isSuspenseInstancePending means that we're still waiting for more server
HTML before we can hydrate. This should mean that we're showing the
fallback state.
isSuspenseInstanceFallback means that we want to client render something.
That most likely means that the server was unable to render and is
displaying a fallback state in this slot.
Adds tests to ensure that dehydrated components don't consider the force
flag.
* Move dehydrated to be child of regular SuspenseComponent
We now store the comment node on SuspenseState instead and that indicates
that this SuspenseComponent is still dehydrated.
We also store a child but that is only used to represent the DOM node for
deletions and getNextHostSibling.
* Move logic from DehydratedSuspenseComponent to SuspenseComponent
Forked based on SuspenseState.dehydrated instead.
* Retry logic for dehydrated boundary
We can now simplify the logic for retrying dehydrated boundaries without
hydrating. This is becomes simply a reconciliation against the dehydrated
fragment which gets deleted, and the new children gets inserted.
* Remove dehydrated from throw
Instead we use the regular Suspense path. To save code, we attach retry
listeners in the commit phase even though technically we don't have to.
* Pop to nearest Suspense
I think this is right...?
* Popping hydration state should skip past the dehydrated instance
* Split mount from update and special case suspended second pass
The DidCapture flag isn't used consistently in the same way. We need
further refactor for this.
* Reorganize update path
If we remove the dehydration status in the first pass and then do a second
pass because we suspended, then we need to continue as if it didn't
previously suspend. Since there is no fragment child etc.
However, we must readd the deletion.
* Schedule context work on the boundary and not the child
* Warn for Suspense hydration in legacy mode
It does a two pass render that client renders the content.
* Rename DehydratedSuspenseComponent -> DehydratedFragment
This now doesn't represent a suspense boundary itself. Its parent does.
This Fiber represents the fragment around the dehydrated content.
* Refactor returns
Avoids the temporary mutable variables. I kept losing track of them.
* Add a comment explaining the type.
Placing it in the type since that's the central point as opposed to spread
out.
This is a bad bug. It means that we sometimes inherit
didReceiveUpdate from a previous component's begin.
Effectively this only means that we're overrendering in some cases.
We should refactor to get rid of this as a global flag.
* Disabled (with a follow up TODO) the call in the reload-and-profile toggle.
* Disabled reload-and-profile in Firefox extension for now, since it was triggering a disconnected port error.
* Fixed Safari layout bug that caused profiler charts to be hidden.
Separate the PointerEvent and fallback implementations.
Fix the unit tests to cover both PointerEvent and non-PointerEvent environments.
Fix the focus-visible related callbacks to get called when keys other than "Tab" are used.
@acdlite while browsing Twitter, I saw [an opportunity][1] to do
something more productive than browsing Twitter.
[1]: https://twitter.com/acdlite/status/1160247965908234240
Test plan:
`yarn flow-ci`, `yarn test-prod`, `yarn lint`
This code is being compiled incorrectly by something in the Facebook
build pipeline. I'm removing it temporarily to unblock the sync while
we investigate.
Currently this is getting marked as Never which is the normal continuation
for a dehydrated boundary, but if it is client-rendered it has a higher
priority. That causes us to drop the interaction tracing for that render.
This colocates the marking where we actually set the expiration time.
**Problem**
The existing responders listen to pointer events by default and add fallback events if PointerEvent is not supported. However, this complicates the responders and makes it easy to create a problematic unit test environment. jsdom doesn't support PointerEvent, which means that the responders end up listening to pointer events *and* fallback events in unit tests. This isn't a direct problem in production environments, because no browser will fire pointer events if they aren't supported. But in the unit test environment, we often dispatch event sequences taken from browsers that support pointer events. This means that what we're often testing is actually a (complex) scenario that cannot even occur in production: a responder that is listening to and receives both pointer events and fallback events. Not only does this risk making responders more complicated to implement but it could also hide bugs in implementations.
**Response**
Implement the responders so that they're only listening to *either* pointer events *or* fallback events, never both. This should make the default pointer events implementations significantly simpler and easier to test, as well as free to rely on the complete PointerEvents API. In the future it should also make DCE easier for target environments that are known to support PointerEvents, as we can use build tools with an equivalent of the runtime check. The fallback events (touch and mouse) need to coexist and be resilient to browser emulated events. Our unit tests should express a suite of high-level interactions that can be run in environments with and without PointerEvents support.
These were discovered by @SimenB in https://github.com/facebook/react/pull/16332. We weren't making actual assertions on some values. This PR makes the assertions, and fixes the tests.
In a previous version of act(), we used a dummy dom element to flush effects. This doesn't need to exist anymore, and this PR removes it. The warning doesn't need to be there either (React will fire a wrong renderer act warning if needed).
When React detects a deprectated/unsafe lifecycle method, the warning points to a page with more details on the why/what of the warning. However, the actual link (https://fb.me/react-async-component-lifecycle-hooks) uses the phrase "lifecycle-hooks" which is confusing since it doesn't have anything to do with hooks. This PR changes the link to something less confusing - https://fb.me/react-unsafe-component-lifecycles.
Upgraded from Babel 6 to Babel 7.
The only significant change seems to be the way `@babel/plugin-transform-classes` handles classes differently from `babel-plugin-transform-es2015-classes`. In regular mode, the former injects a `_createClass` function that increases the bundle size, and in the latter it removes the safeguard checks. However, this is okay because we don't all classes in new features, and we want to deprecate class usage in the future in the react repo.
Co-authored-by: Luna Ruan <luna@fb.com>
Co-authored-by: Abdul Rauf <abdulraufmujahid@gmail.com>
Co-authored-by: Maksim Markelov <maks-markel@mail.ru>
* [Scheduler] Store Tasks on a Min Binary Heap
Switches Scheduler's priority queue implementation (for both tasks and
timers) to an array-based min binary heap.
This replaces the naive linked-list implementation that was left over
from the queue we once used to schedule React roots. A list was arguably
fine when it was only used for roots, since the total number of roots is
usually small, and is only 1 in the common case of a single-page app.
Since Scheduler is now used for many types of JavaScript tasks (e.g.
including timers), the total number of tasks can be much larger.
Binary heaps are the standard way to implement priority queues.
Insertion is O(1) in the average case (append to the end) and O(log n)
in the worst. Deletion is O(log n). Peek is O(1).
* Sophie nits
We might reenter a hydration state, when attempting to hydrate a boundary.
We need to ensure that we reset it to not hydrating once we exit it.
Otherwise the next sibling will still be in hydration mode.
This happens in this case: `<!--$!--><!--$!-->...<!--/$--><!--/$-->...`
getNextHydratableInstanceAfterSuspenseInstance didn't take
SUSPENSE_FALLBACK_START_DATA or SUSPENSE_PENDING_START_DATA into account
so if a boundary was in one of those states, it wouldn't be considered to
push the stack of boundaries. As a result the first end comment was
considered the end but it really should've been the second end comment.
The next comment then would've been considered something that can be
skipped. However, since the logic in there considered all comments as
"hydratable", it was considered a hydratable node. Since it was considered
a node that didn't actually correspond to anything in the React tree it got
deleted.
The HTML is now `<!--$!--><!--$!-->...<!--/$-->...` and the trailing
content is now hydrated since it did match something.
Next, since this was client rendered, we're going to delete the suspended
boundary by calling clearSuspenseBoundary and then inserting new content.
However, clearSuspenseBoundary *is* aware of SUSPENSE_FALLBACK_START_DATA
and assumes that there must be another `<!--/$-->` after the first one.
As a result it deleted the trailing content from the DOM since it should
be part of the boundary. However, those DOM nodes were already hydrated in
the React tree. So we end up in an inconsistent state.
When we then try to insert the new content we throw as a result.
I think we would have recovered correctly if clearSuspenseBoundary and
getNextHydratableInstanceAfterSuspenseInstance had the *same* bug but
because they were inconsistent we ended up in a bad place.
We have behaviour divergence for act() between prod and dev (specifically, act() + concurrent mode does not flush fallbacks in prod. This doesn't affect anyone in OSS yet)
We also don't have a good story for writing tests in prod (and what from what I gather, nobody really writes tests in prod mode).
We could have wiped out act() in prod builds, except that _we_ ourselves use act() for our tests when we run them in prod mode.
This PR is a compromise to all of this. We will log a warning if you try to use act() in prod mode, and we silence it in our test suites.
When React schedules a rendering task, it passes a `timeout` option
based on its expiration time. This is intended to avoid starvation
by other React updates. However, it also affects the relative priority
of React tasks and other Scheduler tasks at the same level, like
data processing.
This adds a feature flag to disable passing a `timeout` option to
Scheduler. React tasks will always append themselves to the end of
the queue, without jumping ahead of already scheduled tasks.
This does not affect the order in which React updates within a single
root are processed, but it could affect updates across multiple roots.
This also doesn't remove the expiration from Scheduler. It only means
that React tasks are not given special treatment.
Previously, the suspense priority warning was fired even if the Root wasn't suspended. Changed the warning to fire only when the root is suspended.
Also refactored the suspense priority warning so it's easier to read.
The clean-up function of a passive effect (`useEffect`) usually fires
in a post-commit task, after the browser has painted. However, there is
an exception when the component (or its parent) is deleted from the
tree. In that case, we fire the clean-up function during the
synchronous commit phase, the same phase we use for layout effects.
This is a concession to implementation complexity. Calling it in the
passive effect phase would require either traversing the children of the
deleted fiber again, or including unmount effects as part of the fiber
effect list.
Because the functions are called during the sync phase in this case,
the Scheduler priority is Immediate (the one used for layout) instead
of Normal. We may want to reconsider this trade off later.
If there are adjacent updates we bail out of rendering the suspense list
at all but we may still complete the node. We need to reset the render
state in that case.
I restructured so that this is in the same code path so we don't forget it
in the future.
* Add a feature flag to disable legacy context
* Address review
- invariant -> warning
- Make this.context and context argument actually undefined
* Increase test coverage for lifecycles
* Also disable it on the server is flag is on
* Make this.context {} when disabled, but function context is undefined
* Move checks inside
This wasn't reliable because of browser extension API limitations and required serious throttling to avoid harming performance, so I've decided to just remove it entirely for now.
This dialog is shown in the browser extension the first time a user views v4. It is off by default for the standalone extension, but can be enabled via a public API.
* [act] Wrap IsThisRendererActing in DEV check
So that it doesn't leak into the production bundle. Follow-up to #16240.
* Disable Suspense fallback test in prod
* Bugfix: Priority when effects are flushed early
The priority of passive effects is supposed to be the same as the
priority of the render. This fixes a bug where the priority is sometimes
wrong if the effects are flushed early.
But the priority should really never be higher than Normal Priority.
I'll change that in the next commit.
* Effects never have higher than normal priority
Effects currently have the same priority as the render that spawns them.
This changes the behavior so that effects always have normal priority,
or lower if the render priority is lower (e.g. offscreen prerendering).
The implementation is a bit awkward because of the way `renderRoot`,
`commitRoot`, and `flushPassiveEffects` are split. This is a known
factoring problem that I'm planning to address once 16.9 is released.
In this PR, for tests (specifically, code inside an `act()` scope), we immediately trigger work that would have otherwise required a timeout. This makes it simpler to tests loading/spinner states, and makes tests resilient to changes in React.
For some of our tests(specifically, ReactSuspenseWithNoopRenderer-test.internal), we _don't_ want fallbacks to immediately trigger, because we're testing intermediate states and such. Added a feature flag `flushSuspenseFallbacksInTests` to disable this behaviour on a per case basis.
Concurrent/Batched mode tests should always be run with a mocked scheduler (v17 or not). This PR adds a warning for the same. I'll put up a separate PR to the docs with a page detailing how to mock the scheduler.
This change adds support for element inspecting within `<iframe/>`s.
The iframes are kept in a Set so that we only append listeners once and
clean them up properly. I’ve run a few tests and it seems to behave as
expected.
The fixture includes a cross-origin iframe to make sure we do not error
in this case.
1. Compare element indices rather than ids (since these don't necessarily correlate)
2. Restored previous behaior when new search text reduces the number of results past the currently-selected element.
Merge PR #353 from @fanny
This change changes search beahvior to initially select the result nearest the currently selected element (rather than selecting the first result in the set).
Adds experimental flag to yield many times per frame using a message
event loop, instead of the current approach of guessing the next vsync
and yielding at the end of the frame.
This new approach forgoes a `requestAnimationFrame` entirely. It posts a
message event and performs a small amount of work (5ms) before yielding
to the browser, regardless of where it might be in the vsync cycle. At
the end of the event, if there's work left over, it posts another
message event.
This should keep the main thread responsive even for really high frame
rates. It also shouldn't matter if the hardware frame rate changes after
page load (our current heuristic only detects if the frame rate
increases, not decreases).
The main risk is that yielding more often will exacerbate main thread
contention with other browser tasks.
Let's try it and see.
CSS source maps require the style-loader to use URL.createObjectURL (rather than just a <style> tag). For some reason, this crashes Electron's webview process, which completely breaks the embedded extension inside of Nuclide and other Electron apps. This commit turns (CSS) source maps off for production builds to avoid this crash.
* Do not hyphenate custom CSS property
* Move check into the processStyleName fn
* Formatting
* add test
* Put isCustomProperty check after conditional return
* add test to `ReactDOMServerIntegration` and supress warning
* Don't indexOf twice
* Simpler fix
Not returning the value of flushPassiveEffects() in flushWork() meant that with async act, we wouldn't flush all work with cascading effects. This PR fixes that oversight, and adds some tests to catch this in the future.
The Scheduler implementation uses browser APIs like `MessageChannel`,
`requestAnimationFrame`, and `setTimeout` to schedule work on the main
thread. Most of our tests treat these as implementation details;
however, the sequence and timing of these APIs are not precisely
specified, and can vary wildly across browsers.
To prevent regressions, we need the ability to simulate specific edge
cases that we may encounter in various browsers.
This adds a new test suite that mocks all browser methods used in our
implementation. It assumes as little as possible about the order and
timing of events. The only thing it assumes is that
requestAnimationFrame is passed a frame time that is equal to or less
than the time returned by performance.now. Everything else can be
controlled at will.
It also includes Scheduler-specific invariants, e.g. only one rAF
callback can be scheduled at a time.
It overlaps slightly with the existing SchedulerDOM-test suite, which
also mocks the browser APIs, but exposes a higher-level set of testing
primitives. I will consolidate the two suites in a follow-up.
But only do this if we can verify the element file path. This hopefully avoids the case where clicking the button does nothing because of an invalid/incomplete path.
* Added shadow to modals
* Change default "collapse new nodes" to be disabled rather than enabled
* Changed setting label "Collapse newly added components by default" to "Expand component tree by default"
* Change CSS media query for settings popup to show labels at smaller size
* Hide "Inspect the matching DOM element" button (since it doesnt really serve a purpose in standalone)
* Fixed small size bug for settings icon (viewbox of 20x20 instead of 24x24)
* bugfix: window.addEventListener/window.removeEventListener is not defined in Hermes.
This adds a 'SuspenseCallback' feature flag. When the property is set on
a suspense component it will be called during the commit phase with a
set of the immediate thenable for this component. This will allow user
code to build runtime tracing of the cause for a suspense boundary.
Given this snippet:
```jsx
TestRenderer.act(() => {
TestUtils.act(() => {
TestRenderer.create(<Effecty />);
});
});
```
We want to make sure that all work is only flushed on exiting the outermost act().
Now, naively doing this based on actingScopeDepth would work with a mocked scheduler, where flushAll() would flush all work across renderers.
This doesn't work without mocking the scheduler though; and where flushing work only works per renderer. So we disable this behaviour for a non-mocked scenario. This seems like an ok tradeoff.
Noticed when looking at the performance profiler with Luna that it's
hard to tell which event causes `performWorkUntilDeadline` to fire
because these functions are anonymous.
Always sets `isRAFLoopRunning` back to false when an animation frame is
scheduled. Fixes a bug where two rAFs fire in the same frame, but the
second one exits and fails to schedule a new rAF.
Fixes bug observed in Safari.
Prevents Spacebar from scrolling the window.
Prevents Enter from triggering a navigation if preventDefault is true.
Fixes the emulated mouse events test.
Improved warning whenever lower priority events (ex. data fetching, page load) happen during a high priority update (ex. hover/click events) to include:
1.) Name of component that triggered the high priority update or
2.) Information that the update was triggered on the root
Scheduler uses `requestAnimationFrame` to post tasks to the browser.
If this happens at the beginning of a frame, the callback might not
fire until the subsequent frame, even if the main thread is idle.
Our theory was that this wouldn't be an issue in practice, because once
the first rAF fires, we schedule the next rAF as early as possible in
that frame. Combined with our heuristic for computing frame deadlines,
we shouldn't get any idle time in between frames — only before the
*first* frame.
This reasoning holds true when you have a small number of large tasks,
such as the ones posted by React. The idle time before the task starts
is negligible relative to the lifetime of the entire task.
However, it does not hold if you have many small tasks posted over a
span of time, perhaps spawned by a flurry of IO events. In this case,
instead of single, contiguous rAF loop preceded by an idle frame, you
get many rAF loops preceded by many idle frames. Our new theory is that
this is contributing to poor main thread utilization during page loads.
To try to reclaim as much idle time as possible, this PR adds two
experimental flags. The first one adds a `requestIdleCallback` call to
start the rAF loop, which will fire before rAF if there's idle time left
in the frame. (We still call rAF in case there isn't. We start working
in whichever event fires first.)
The second flag tries a similar strategy using `setTimeout(fn, 0)`. If
the timer fires before rAF, we'll assume that the main thread is idle.
If either `requestIdleCallback` or `setTimeout` fires before rAF, we'll
immediately peform some work. Since we don't have a real frame time that
we can use to compute the frame deadline, we'll do an entire frame
length of work. This will probably push us past the vsync, but this is
fine because we can catch up during the next frame, by which point a
real rAF will have fired and the loop can proceed the same way it
does today.
Test plan: Try this on Facebook to see if it improves load times
* Patch console.warn and console.error to auto-append owners-only component stacks.
This setting is enabled by default and will work for React Native even if no front-end DevTools shell is being used. The setting can be disabled via a new, persisted user preference though.
- redoes #15431 from scratch, taking on the feedback there
- unifies the messaging between "deprecated" and UNSAFE_ lifecycle messages. It reorganizes ReactStrictModeWarnings.js to capture and flush all the lifecycle warnings in one procedure each.
- matches the warning from ReactPartialRenderer to match the above change
- passes all the tests
- this also turns on `warnAboutDeprecatedLifecycles` for the test renderer. I think we missed doing so it previously. In a future PR, I'll remove the feature flag altogether.
- this DOES NOT do the same treatment for context warnings, I'll do that in another PR too
This returns the current value of ReactCurrentFiber and enables DevTools to append a custom (owner-only) component stack to warnings and errors in DEV mode.
* Add version 4 react-devtools and react-devtools-core packages which support both React Native and e.g. Safari or iframe DOM usage.
* Replaces typed operations arrays with regular arrays in order to support Hermes. This is unfortunate, since in theory a typed array buffer could be more efficiently transferred between frontend and backend for the web extension, but this never actually worked properly in v8, only Spidermonkey, and it fails entirely in Hermes so for the time being- it's been removed.
* Adds support for React Native (paper renderer)
* Adds a style editor for react-native and react-native-web
Real Maps should now be used in RN JS engines. In theory this should
be faster (but might not actually be in practice), and it avoids hitting
upper bounds of property max counts.
We don't use these types of Maps in Fabric.
When executing a task, wraps the callback in an extra function whose
name includes the current priority level. Profiling tools with access
to function names can use this to determine the priority of the task.
1. Allow auxillary button clicks (i.e., middle mouse button) to trigger 'onPressStart' and 'onPressEnd', but never 'onPress'.
2. Report the button type – 'primary' or 'auxillary' – on the press event.
* [fail] reset IsThisRendererActing correctly
I missed this in https://github.com/facebook/react/pull/16039. I'd pointed at the wrong previous state, corrupting it in further use. This PR fixes that, and adds a test to make sure it doesn't happen again.
* warn for unacted effects only in strict mode
* only warn on unacted effects for strict / non sync modes
(basically, when `fiber.mode !== 0b0000`)
Warnings on unacted effects may be too noisy, especially for legacy apps. This PR fires the warning only when in a non sync mode (concurrent/batched), or when in strict mode. This should make updating easier.
I also added batched mode tests to the act() suite.
* explicitly check for modes before warning, explicit tests for all modes
* allow nested `act()`s from different renderers
There are usecases where multiple renderers need to oprate inside an act() scope
- ReactDOM.render being used inside another component tree. The parent component will be rendered using ReactTestRenderer.create for a snapshot test or something.
- a ReactDOM instance interacting with a ReactTestRenderer instance (like for the new devtools)
This PR changes the way the acting sigils operate to allow for this. It keeps 2 booleans, one attached to React, one attached to the renderer. act() changes these values, and the workloop reads them to decide what warning to trigger.
I also renamed shouldWarnUnactedUpdates to warnsIfNotActing
* s/ReactIsActing/IsSomeRendererActing and s/ReactRendererIsActing/IsThisRendererActing
* Add tail="collapsed" option
* Fix issue with tail exceeding the CPU time limit
We used to assume that this didn't suspend but this branch happens in
both cases. This fixes it so that we first check if we suspended.
Now we can fix the tail so that it always render an additional fallback
in this scenario.
* added flush sync test
* added code to run flushSync with ImmediatePriority
* added code to run flushSync with ImmediatePriority
* fixed flow error
* fixed flow error
* Add a bunch of optimizations to SuspenseList
We now are able to bail out of reconciliation and splitting out the tail
during deep updates that hasn't changed the child props. This only
works while the list wasn't suspended before.
I also moved the second render of the "head" to the complete phase. This
cleans it up a bit for the tail collapsing PR.
For this second pass I also use a new technique of resetting the child
Fibers for the second pass. This is effectively a fast path to avoid
reconciling the children against props again.
* Move to didSuspend from SuspenseListState to the effectTag
The effectTag now tracks whether the previous commit was suspended.
This frees up SuspenseListState to be render-phase only state.
We use null to mean the default "independent" mode.
* Rename to SuspenseListState to SuspenseListRenderState
* Reuse SuspenseListRenderState across render passes
* Add optimization to bail out of scanning children if they can't be suspended
This optimized the deep update case or initial render without anything
suspending.
We have some information available to us that tell us if nothing has
suspended in the past and nothing has suspended this render pass.
This also fixes a bug where we didn't tag the previous render as having
suspended boundaries if we didn't need to force a rerender.
* rm printChildren
oops
* Slightly improve performance of hydration.
Avoid loading nodeType and data couple times from the same node in a row,
but instead load them only once, which will help engines to run this code
faster, especially during startup of the application. The general approach
is still not ideal, since hydrating this way forces the browser engine
to materialize JavaScript wrapper objects for all DOM nodes, even if they
are not interesting to hydration itself.
* Fix condition for COMMENT_NODEs.
* Improve general code readability
Preemptively update tests wrt 'parser' requiring an absolute
path rather than a package name, even though the project is
still using ESLint 4.
Fixes#15971
* use toWarnDev for dom fixture tests
forks toWarnDev from root into fixture/dom, updates tes tests to use it
* disable act() warnings for react-art()
- For 'secondary' renderers like react-act, we don't want to fire missing act() warnings; the wrapping renderer will fire warnings anyway, and when it flushes, it flushes effects *across* renderers.
- I could have used isPrimaryRenderer as the flag, but this is marked as false for react-test-renderer, and we *do* want the warning to fire for it. Hence a new flag.
* add missing dependency `art` to fixtures/dom
* Retry failed roots on refresh
* Don't prevent retry after error -> render(null) special case
The check wasn't very resilient because in Concurrent Mode it looks like we can get further follow-up commits even if we captured an error. So we can't reliably distinguish the case where after an error you _manually_ rendered null.
Retrying on an edit after a tree failed _and_ you rendered null in the same tree seems fine. It's also very unlikely a pattern like this actually exists in the wild.
* warn if passive effects get queued outside of an act() call
While the code itself isn't much (it adds the warning to mountEffect() and updateEffect() in ReactFiberHooks), it does change a lot of our tests. We follow a bad-ish pattern here, which is doing asserts inside act() scopes, but it makes sense for *us* because we're testing intermediate states, and we're manually flush/yield what we need in these tests.
This commit has one last failing test. Working on it.
* pass lint
* pass failing test, fixes another
- a test was failing in ReactDOMServerIntegrationHooks while testing an effect; the behaviour of yields was different from browser and server when wrapped with act(). further, because of how we initialized modules, act() around renders wasn't working corrrectly. solved by passing in ReactTestUtils in initModules, and checking on the finally yielded values in the specific test.
- in ReactUpdates, while testing an infinite recursion detection, the test needed to be wrapped in an act(), which would have caused the recusrsion error to throw. solived by rethrowing the error from inside the act().
* pass ReactDOMServerSuspense
* stray todo
* a better message, consistent with the state update one.
* [Scheduler] requestPaint
Signals to Scheduler that the browser needs to paint the screen. React
will call it in the commit phase. Scheduler will yield at the end of
the current frame, even if there is no pending input.
When `isInputPending` is not available, this has no effect, because we
yield at the end of every frame regardless.
React will call `requestPaint` in the commit phase as long as there's at
least one effect. We could choose not to call it if none of the effects
are DOM mutations, but this is so rare that it doesn't seem worthwhile
to bother checking.
* Fall back gracefully if requestPaint is missing
At the end of each frame, Scheduler yields control of the main thread so
the browser can execute important tasks; most importantly, painting the
screen and responding to user input. There's some overhead involved in
regaining control of the main thread, so we'd like to yield as
infrequently as possible to keep the UI responsive.
The reason we yield on every frame is because there's no way for us to
know whether we're blocking user input.
`isInputPending` is an experimental browser API that gives us this
information. It tells us whether there's a pending user input, which
also means it tells us if there's *not* a pending user input. We can use
this signal to decide whether it's OK not to yield.
There's a max frame length after which we'll yield regardless, as a
precaution against blocking non-input tasks that we don't know about.
* Expire rendering the tail of SuspenseList after a timeout
This is the first Suspense feature that isn't actually dependent on IO.
The thinking here is that it's normal for a SuspenseList to show loading
states, and it'll be designed to handle it one at a time.
However, sometimes there are lists with really big items that take a long
time to CPU render. Since data can become available as we do that, it is
likely that we have all the data and become CPU bound.
In that case, the list would naively just render until the end and then
display all items at once. I think that's actually what you want for fast
lists. However, for slow ones (like News Feed), you're better off showing
a few rows at a time.
It's not necessarily one at a time because if you can do many in a short
period of time and fit them all on the screen, then it's better to do them
all at once than pop them in one at a time very quickly.
Therefore, I use a heuristic of trying to render as many rows as I can in
500ms before giving up.
This timer starts before the first row of the tail and we only check it
after. This ensures that we always make a little progress each attempt.
An alternative approach could be to start the time before doing the head
of the list but we don't want that being slow prevent us from making
further progress.
Currently, I disable this optimization at Never priority because there's
nothing intermediate that becomes visible anyway.
* Fix tracing through a SuspenseList
This ensures that we can spawn new work during render through arbitrary
priorities.
We'll need this for other features too.
Since each priority can commit separately we need to use an array to
include the current interactions on each priority.
The responder region calculation logic wasn't updating the deactivation region
during the lifetime of an event instance, causing incorrect behaviour when the
current press ends outside the press target and if the press target has moved
since the last time the first-and-only time the deactivation region was
measured.
* Add forwards option
* Add backwards option
* Add comment
* Add customized warning messages for case and typos
* Add some more tests for insertions and updates in start/middle/end
* reset scope depth on synchronous errors
we weren't resetting the acting scope depth on sync errors thrown in the callback. this fixes that.
* typos
* add a test to make sure sync error propagate
* Add SuspenseList component type
* Push SuspenseContext for SuspenseList
* Force Suspense boundaries into their fallback state
In the "together" mode, we do a second render pass that forces the
fallbacks to stay in place, if not all can unsuspend at once.
* Add test
* Transfer thennables to the SuspenseList
This way, we end up retrying the SuspenseList in case the nested boundary
that just suspended doesn't actually get mounted with this set of
thennables. This happens when the second pass renders the fallback
directly without first attempting to render the content.
* Add warning for unsupported displayOrder
* Add tests for nested sibling boundaries and nested lists
* Fix nested SuspenseList forwarding thennables
* Rename displayOrder to revealOrder
Display order has some "display list" connotations making it sound like
a z-index thing.
Reveal indicates that this isn't really about when something gets rendered
or is ready to be rendered. It's about when content that is already there
gets to be revealed.
* Add test for avoided boundaries
* Make SuspenseList a noop in legacy mode
* Use an explicit suspense list state object
This will be used for more things in the directional case.
* Track mounted roots via DevTools Hook
* Add helper utilities to the runtime
These utilities will likely be needed by all module systems, so let's just put them here.
* Wrap more things in __DEV__
* Fix tests to also be DEV-only
Adds a `delay` option to `scheduleCallback`. When specified, the task is
not scheduled until after the delay has elapsed.
Delayed tasks are scheduled on a timer queue maintained by Scheduler,
instead of directly with the browser. The main benefit is to reduce the
number of native browser timers that Scheduler's `message` event handler
has to contend with; so, after yielding to the browser at the end of the
frame, Scheduler will more quickly regain control of the main thread.
Because we're able to flush the timer queue without yielding to browser
timer events, there's also less task switching overhead (though in the
absence of `isInputPending`, this is mostly a theoretical win since we
yield every frame regardless).
If the queue of non-delayed tasks is non-empty — that is, if there is
pending CPU bound work — Scheduler is able to avoid a browser timer
entirely by periodically checking its own timer queue while flushing
tasks (inside the `message` event handler). Once the CPU-bound work is
complete, if there are still pending delayed tasks, Scheduler will
schedule a single browser timer that fires once the earliest delay
has elapsed.
* [scheduler] Internal rename: Callback -> Task
Rename Callback type to Task. Does not affect the public API, only
internal names, though eventually we'll probably want to align with the
WICG Main-thread Scheduling proposal
(https://github.com/WICG/main-thread-scheduling).
* [scheduler] flushFirstTask() -> flushTask(task)
Pass task as an argument to `flushTask` instead of using a module-
level variable.
* [scheduler] Add startTime field
This does not change any semantics, but in the future `startTime` may
represent a future time, to support delayed tasks.
* [Scheduler] Use continuation pattern for host cb
As I prepare to implement integrated timers, I noticed some
peculiarities in the Scheduler implementation that could afford to be
cleaned up.
This is a refactor and shouldn't affect any observable behavior; mostly
it removes some concepts that existed in earlier iterations of Scheduler
and are no longer needed.
The main change is to how the DOM implementation schedules an additional
callback before yielding to the main thread. It used to follow the same
code path for scheduling task; now it has its own branch directly
inside the message event handler. The special case for error handling
— where we call `postMessage` immediately without waiting for rAF —
has similarly been localized inside the catch block of the message
event handler.
* Rename `disableContextMenu` to `preventContextMenu`
* Change the behaviour of `preventContextMenu` so that `onContextMenu` is still called when the native context menu is prevented.
* Run Fresh tests in two modes: with and without destructuring
Destructuring transform messes up the way we collect signatures for Hooks. This adds failing tests.
* Extract collecting calls to Hooks into a separate visitor
This introduces a bit of a perf penalty but makes our plugin resilient to presence of destructuring transform and their order. Fixes new tests.
* Inline some logic into the call visitor
Follow up to #15861.
Turns out you can't set `!important` using a normal property assignment.
You have to use `style.setProperty`.
Maybe Andrew *should* just learn CSS.
IE9 doesn't support `style.setProperty` so we'll fall back to setting
`display: none` without `important`, like we did before #15861 Our
advice for apps that need to support IE9 will be to avoid using
`!important`. Which seems like good advice in general, but IANACSSE.
Tested on FB and using our Suspense DOM fixture.
Suspended nodes are hidden using an inline `display: none` style. We do
this instead of removing the nodes from the DOM so that their state is
preserved when they are shown again.
Inline styles have the greatest specificity, but they are superseded by
`!important`. To prevent an external style from overriding React's, this
commit changes the hidden style to `display: none !important`.
MaYBE AnDREw sHOulD JusT LEArn Css
I attempted to write a unit test using `getComputedStyle` but JSDOM
doesn't respect `!important`. I think our existing tests are sufficient
but if we were to decide we need something more robust, I would set up
an e2e test.
* Fix existing test
This test included a change in variable name. It wasn't needed, and distracts from the actual thing being tested (the annotation).
* Reset state on edits to initial state argument
* Add a way to check whether there are hot updates
prepareUpdate() now returns null if there are none.
* Add a way to query host nodes for families
* Split the signature call into two calls
This adds a render-time signature call by making __signature__ curried. We need both calls. The init time tells us which type has which signature. The render time call says when's a good time to capture the lazy Hooks tree. This is necessary for supporting inline requires. I will do that in next commit.
* Lazily compute Hook list on first render
This ensures inline requires don't break comparisons between Hook signatures of previous and next versions by caching Hook list at the time of first render.
* Refactor computing Hook signature keys
Instead of a traversal during the comparison, explicitly compute full keys. This makes it easier to debug mismatches.
* Remount classes during hot reload
* Fix a crash when Hook isn't in scope inside the signature
* Minor tweaks
* Support a comment annotation to force state reset
* Refactoring: pass a function instead of WeakMap
This hides the implementation a little bit and reduces how much React knows about the underlying mechanism.
* Refactor: use forceReset to remount unknown Hooks
We already have the logic to reset a component, so let's just reuse it instead of that special case.
* Same as previous commit, but for Flare
I don't know what the public API for setting the event priority should
be. Right now it accepts a numeric enum, but is this what we want?
Maybe it should be a string enum? I've punted on this for now.
* Add test for hover events
* [Events] Add EventPriority enum
React DOM's DispatchConfig for synthetic events has an `isDiscrete`
field that affects how updates triggered by an event are scheduled.
Events are either discrete or continuous.
This commit adds an additional type of configuration where an event
has user-blocking priority, but is not discrete. E.g. updates triggered
by hover are more important than the default, but they don't need to
be processed serially. Because there are now three types of event
priority instead of two, I've replaced the `isDiscrete` boolean with an
enum: `eventPriority`.
This commit implements the new enum value but does not change any
behavior. I'll enable it behind a feature flag in the next commit.
I've only implemented this in the legacy event system. I'll leave Flare
for a follow-up.
* enableUserBlockingEvents feature flag
Adds a feature flag to increase the priority of events like `mouseover`,
without making them discrete.
As a result, paddings and sizes (e.g. tab bar heights) will also be impacted now by this preference. More importantly, Profile charts will also use the line height preference, so the 'comfortable' setting will hopefully make profiling data easier to read.
Compare the viewport-relative coordinates of getBoundingClientRect with those
of the event's client{X,Y} values. This fixes press within scrollable nodes.
1. Bugfix: Hide tree grouping/background coloring when inside of collapsed subtree.
2. Bugfix: Don't measure and udpate indentation when Components tab is hidden.
3. Tweak: Lower background color for selected subtree in light theme to increase contrast for text.
4. Tweak: Remove FB-specific displayName check/hack since we will address that by modifying the internal require JS transform.
This commit is a follow-up to https://github.com/facebook/react/pull/15604, which explains more of the rationale behind moving React Native to path-based imports and the work needed in the React repository. In that linked PR, the generated renderers were updated but not the shims; this commit updates the shims.
The problem is that FB needs a different copy of the built renderers than the OSS versions so we need a way for FB code to import different modules than in OSS. This was previously done with Haste, but with the removal of Haste from RN, we need another mechanism. Talking with cpojer, we are using a `.fb.js` extension that Metro can be configured to prioritize over `.js`.
This commit generates FB's renderers with the `.fb.js` extension and OSS renderers with just `.js`. This way, FB can internally configure Metro to use the `.fb.js` implementations and OSS will use the `.js` ones, letting us swap out which implementation gets bundled.
Test Plan: Generated the renderers and shims with `yarn build` and then verified that the generated shims don't contain any Haste-style imports. Copied the renderers and shims into RN manually and launched the RNTester app to verify it loads end-to-end. Added `.fb.js` to the extensions in `metro.config.js` and verified that the FB-specific bundles loaded.
This is important since we are caching element sizes by DOM (in a WeakMap). Toggling (as well as insertion/deletion) might otherwise break this in some cases.
Remove selected guideline in favor of background color for selected subtree.
Add badges in grid format to selected elements prop panel.
Show badges beside owners list.
If an event in the old system is dispatched synchronously within an
event from the new system, or vice versa, and the inner event is a
discrete update, React should not flush pending discrete updates before
firing the inner event's handlers, even if the outer event is not
discrete.
Another way of saying this is that nested events should never force
React to flush discrete updates.
Arguably, if the outer event is not a discrete event, then the inner
event _should_ flush the pending events. However, that would be a
breaking change. I would argue this isn't so bad, however, given that
nested events are pretty rare. They don't fit nicely into our event
model regardless, since we don't support nested React renders. In the
future we should consider warning when events are nested.
WorkPhase is an enum that represents the currently executing phase of
the React update -> render -> commit cycle. However, in practice, it's
hard to use because different "phases" can be nested inside each other.
For example, the commit phase can be nested inside the
"batched phase."
This replaces WorkPhase with a different concept: ExecutionContext.
ExecutionContext is a bitmask instead of an enum. It represents a stack
of React entry points. For example, when `batchedUpdates` is called
from inside an effect, the ExecutionContext is
`BatchedContext | CommitContext`.
* Fix issue with Tab+alt not being considered as isGlobalFocusVisible candidate on Mac
* Add test for Tab+alt on Mac setting pointerType: "keyboard" on a focus event
* Track most recent commit time of a fallback globally
This value is going to be used to avoid committing too many fallback
states in quick succession. It doesn't really matter where in the tree
that happened.
This means that we now don't really need the concept of SuspenseState
other than has a flag. It could be made cheaper/simpler.
* Change suspense heuristic
This now eagerly commits non-delayed suspended trees, unless they're
only retries in which case they're throttled to 500ms.
* Restart early if we're going to suspend later
* Use the local variable where appropriate
* Make ReactLazy tests less specific on asserting intermediate states
They're not testing the exact states of the suspense boundaries, only
the result. I keep assertions that they're not already resolved early.
* Adjust Profiler tests to the new heuristics
* Update snapshot tests for user timing tests
I also added a blank initial render to ensuree that we cover the suspended
case.
* Adjust Suspense tests to account for new heuristics
Mostly this just means render the Suspense boundary first so that it
becomes an update instead of initial mount.
* Track whether we have a ping on the currently rendering level
If we get a ping on this level but have not yet suspended, we might
still suspend later. In that case we should still restart.
* Add comment about moving markers
We should add this to throwException so we get these markers earlier.
I've had to rewrite tests that test restarting to account for the delayed
restarting heuristic.
Ideally, we should also be able to restart from within throwException if
we're already ready to restart. Right now we wait until the next yield.
* Add test for restarting during throttled retry
* Add test that we don't restart for initial render
* Add Suspense Heuristics as a comment in Throw
The previous naming scheme used the name of the resulting bundle file.
However, there are cases where multiple bundles have the same filename.
This meant whichever bundle finishes last overwrites the previous ones
with the same name.
The updated naming scheme is `bundle-sizes-<CI_NODE_INDEX>.json`.
Instead of generating a separate info file per bundle, it now creates
one per process.
* warn when using the wrong renderer's act around another renderer's updates
like it says. it uses a real object as the sigil (instead of just a boolean). specifically, it uses a renderer's flushPassiveEffects as the sigil. We also run tests for this separate from our main suite (which doesn't allow loading multiple renderers in a suite), but makes sure to run this in CI as well.
* unneeded (and wrong) comment
* run the dom fixture on CI
* update the sigil only in __DEV__
* remove the obnoxious comment
* use an explicit export for the sigil
* Write size info to separate file per bundle
`bundle-sizes.json` contains the combined size information for every
build. This makes it easier to store and process, but it prevents us
from parallelizing the build script, because each process would need to
write to the same file.
So I've updated the Rollup script to output individual files per build.
A downstream CI job consolidates them into a single file.
I have not parallelized the Rollup script yet. I'll do that next.
* Parallelize the build script
Uses CircleCI's `parallelism` config option to spin up multiple build
processes.
Removes `--extract-errors` argument from CI build script command.
Instead, the author is expected to run `yarn extract-errors` locally
or manually edit the error code map.
The lint rule should be sufficient to catch unminified errors, but
as an extra precaution, I added a post-build step that greps the
production bundles. The post-build step works even if someone disables
the lint rule for a specific line or file.
* Lint rule for unminified errors
Add a lint rule that fails if an invariant message is not part of the
error code map.
The goal is to be more disciplined about adding and modifiying
production error codes. Error codes should be consistent across releases
even if their wording changes, for continuity in logs.
Currently, error codes are added to the error code map via an automated
script that runs right before release. The problem with this approach is
that if someone modifies an error message in the source, but neglects to
modify the corresponding message in the error code map, then the message
will be assigned a new error code, instead of reusing the existing one.
Because the error extraction script only runs before a release, people
rarely modify the error code map in practice. By moving the extraction
step to the PR stage, it forces the author to consider whether the
message should be assigned a new error code. It also allows the reviewer
to review the changes.
The trade off is that it requires more effort and context to land new
error messages, or to modify existing ones, particular for new
contributors who are not familiar with our processes.
Since we already expect users to lint their code, I would argue the
additional burden is marginal. Even if they forget to run the lint
command locally, they will get quick feedback from the CI lint job,
which typically finishes within 2-3 minutes.
* Add unreleased error messages to map
* Generate signatures for Hooks
This currently only works one level deep. For custom Hooks, we'll need to add some way to compose signatures.
* Be more resilient to plugin conflicts
This prevents a class of problems where other plugins cause our visitor to re-run.
It's a standard Babel practice, e.g.:
8c7d4b55c9/packages/babel-plugin-transform-react-constant-elements/src/index.js (L85-L86)
* Remove unnecessary stuff from debugging
* Include Foo.useHookName() calls into the signature
* Add an integration test for adding/removing an effect
* Add integration test for changing custom Hook order
* Include custom Hooks into the signatures
* Fix inferred names for function expressions
* Support export default hoc(Foo) when Foo is defined separately
* Add more built-in Hooks
expirationTime has already been checked if it's sync.
timeout can now be longer than 5 seconds when a suspense config is used.
We might want to adjust the heuristics but it's not internally consistent
without this.
1. Removed auto-updates XML (since the feature doens't work for self hosted extensions)
2. Replaced CRX with packed ZIP (since people are having trouble with the CRX, and auto-udpates doesn't work anyway)
Sometimes the status of the `build` job is not in the first page of
the `/statuses` endpoint. The combined `/status` endpoint consolidates
the entries, though, so it always appears there.
* Refactor component search to prepare for deeper traversals
* Register HOCs with intermediate results
* Register components that are used as JSX types
* Add integration test skeleton
The integration test combines testing runtime together with the Babel plugin. It's a bit harder to debug because multiple things can go wrong, but it helps us build confidence that specific scenarios work well.
* Add HOC integration test and fix conflict with JSX transform
* Infer usage from createElement too
This helps us avoid dependency on the plugin order.
* Remove outdated comments
* Wrap tests in __DEV__
* Support export default hoc(...) for anonymous functions
* Fix test indentation
* Fix comment typo
* Use named function for test as this case is more important
* Rename ReactFiberScheduler to ReactFiberWorkLoop
The scheduling part is mostly extracted out to the scheduler package.
What's remaining is mostly around the loop around each section of work.
I name it something with Work in it because it's very related to the
BeginWork, CompleteWork and UnwindWork sections.
* Extract throwException from UnwindWork
Our throwing works more like algebraic effects in that it's a separate
phase where we find a handler and we later unwind.
* [react-native] Use path-based imports instead of Haste for the RN renderer
To move React Native to standard path-based imports instead of Haste, the RN renderer that is generated from the code in this repo needs to use path-based imports as well since the generated code is vendored by RN. This commit makes it so the interface between the generated renderers and RN does not rely on Haste and instead uses a private interface explicitly defined by RN. This inverts control of the abstraction so that RN decides the internals to export rather than React deciding what to import.
On RN's side, a new module named `react-native/Libraries/ReactPrivate/ReactNativePrivateInterface` explicitly exports the modules used by the renderers in this repo. (There is also a private module for InitializeCore so that we can import it just for the side effects.) On React's side, the various renderer modules access RN internals through the explicit private interface.
The Rollup configuration becomes slimmer since the only external package is now `react-native`, and the individual modules are instead listed out in `ReactNativePrivateInterface`.
Task description: https://github.com/facebook/react-native/issues/24770
Sister RN PR (needs to land before this one): https://github.com/facebook/react-native/pull/24782
Test Plan: Ran unit tests and Flow in this repo. Generated the renderers and manually copied them over to the RN repo. Ran the RN tests and launched the RNTester app.
* Access natively defined "nativeFabricUIManager" instead of importing it
Some places in the Fabric renderers access `nativeFabricUIManager` (a natively defined global) instead of importing UIManager. While this is coupling across repos that depends on the timing of events, it is necessary until we have a way to defer top-level imports to run after `nativeFabricUIManager` is defined. So for consistency we use `nativeFabricUIManager` everywhere (see the comment in https://github.com/facebook/react/pull/15604#pullrequestreview-236842223 for more context).
The sizebot scrapes the GitHub `/statuses` endpoint to get the lastest
CircleCI build number for master, in order to fetch the bundle size
info for that build, which are stored as build artifacts. (There's gotta
be a better way to do this, but that's what we have for now.) This
updates the script to match the name of the updated CircleCI job that
generates the bundle sizes.
* Add initial Babel plugin implementation
* Register exported functions
* Fix missing declarations
Always declare them at the bottom and rely on hoisting.
* Remove unused code
* Don't pass filename to tests
I've decided for now that the plugin doesn't need filename, and it will be handled by module runtime integration instead.
* Fix bugs
* Coalesce variable declarations
Updates the CircleCI config to use the workflows features to run jobs in
parallel, instead of the `parallelism` option. This change alone doesn't
improve the overall build time much, since almost all of the total time
is spent running the Rollup script, which runs entirely sequentially.
But it does improve reporting, and should make it easier to add
additional parallel jobs in the future.
* Fix missing return pointer assignment
I found a bug using the fuzz tester that manifested as incorrect
ordering of children in the host tree, but whose root cause was a
missing `return` pointer assignment on a work-in-progress fiber.
Usually return pointers are set during reconciliation
(`reconcileChildFibers`) but this particular assignment happens inside
the custom reconciliation implementation used by Suspense boundaries.
I would not be surprised if there were similar bugs related to incorrect
return pointers. You're supposed to update the return pointer
whenever a work-in-progress fiber is created, but there's nothing in
the contract of the `createFiber` or `createWorkInProgress` function
that implies this. I propose that we update their signatures to accept
the return fiber as an argument. I will do this in a follow-up.
In this commit, I rearranged `updateSuspenseComponent` slightly so that
every call to `createWorkInProgress` or a `createFiber*` function is
immediately followed by a return pointer assignment.
I hardcoded the fuzz test case that surfaced the bug.
* Update all progressed children in list
`progressedPrimaryChild` is a list, not a single fiber. Need to iterate
through every child and update their return pointers.
* Add a stub for React Fresh Babel plugin package
* Move ReactFresh-test into ReactFresh top level directory
* Add a stub for React Fresh Runtime entry point
* Extract Fresh runtime from tests into its entry point
* Don't traverse children when hot reloading needs a remount
If we're gonna remount that tree anyway, there is no use in traversing its children beforehand.
* Add a test verifying hot reload batches updates
Otherwise there is a risk of it being super slow due to cascades.
* Add a minimal failing test for hot reload
* Set up scaffolding for React Fresh
* Consider type family when comparing elementType
Rendering an element with stale type should not cause it to remount.
We only do this for FunctionComponent tag since checking is unnecessary for classes or host components.
* Add support for forwardRef()
Initially I thought I would compare families of inner .render functions.
However, there is a corner case where this can create false positives. Such as when you forwardRef(X) the same X twice. Those are supposed to be distinct. But if we compare .render functions, we wouldn't be able to distinguish them after first reload.
It seems safer to rely on explicit registration for those. This should be easy when forwardRef() call is in the same file, and usually it would be. For cases like HOCs and style.div`...` factories that return forwardRef(), we could have the __register__ helper itself "dig deeper" and register the inner function.
* Show how forwardRef inner identity can be inferred
The __register__ implementation can read the inner identity itself.
* Add missing __DEV__ to tests
* Add support for memo() (without fixing bailouts)
This adds rudimentary support for memo components. However, we don't actually skip bailouts yet, so this is not very useful by itself alone. Tests have TODOs that we need to remove after bailout skipping is done.
* Refactor type comparison for clarity
* Hot update shouldn't re-render ancestor components unnecessarily
My code had a bug where it checked for a wrong thing in a wrong set, leading us to always re-render.
This fixes the checks so that we only schedule updates for things that were actually edited.
* Add test coverage for memo(fn, areEqual)
* Explicitly skip bailouts for hot reloading fibers
This forces even memo() with shallow comparison to re-render on hot update.
* Refactor scheduling update to reduce duplication
* Remove unused variable in test
* Don't check presence in a set while not hot reloading
* Make scheduleHotUpdate() take named arguments
* Don't keep unedited component types in the type => family map
It's unnecessary because if they haven't been edited, there's no special reconciliation logic.
* Add signatures that force remounting
Signatures let us force a remount of a type even if from React's point of view, type is the same.
A type has one current signature. If that signature changes during next hot update, all Fibers with that type should be deleted and remounted.
We do this by mutating elementType scheduling a parent.
This will be handy to force remount of mismatching Hooks, as well as failed error boundaries.
For this to fully work, we'll need to add a way to skip built-in bailouts for all Fiber types. This will be the most invasive and annoying change. I did it for HostRoot in this PR but there's more. I'll add an automated test case that catches the missing bailout bailouts.
* Support forced remounting for all component types
This teaches all parent component types to remount their child if necessary.
It also adds tests for them.
* Remount effects while preserving state for hot reloaded components
This makes sure that changes to *code* always propagate.
It can break components that aren't resilient to useEffect over-firing, but that seems like a good constraint since you might need to add a dependency later anyway, and this helps avoid coding yourself into the corner.
* Add missing __DEV__ blocks to tests
* Fix unused variables in tests
* Remove outdated TODO
* Expose scheduleHotUpdate directly
* Inline isCompatibleType
* Run one check per component for invalidating deps
This also makes the bailouts more targeted--no need to remount useEffect for a parent component of remounted fiber.
* Resolve .type early
This moves resolving to set up the right .type early instead of doing this before render.
A bit more future-proof in case we want to restructure the begin phase later.
ForwardRef is special because its type is a wrapper but it can be hot reloaded by itself.
So we have a special overload for it that reconstucts the wrapper type if needed.
* Add a Suspense todo
* Use current.type !== workInProgress.type for ignoring deps
This gets rid of one of the sets.
* Use workInProgress.type !== current.type check for force re-render
We still use a set for forced remount though.
* Use wip.type !== current.type check in more places
This also disables the remounting tests. They need a separate approach.
* Use a dedicated remount mechanism
* Add a test for offscreen trees
It has a TODO because it seems like offscreen updates are incorrectly applied too soon.
* Enable offscreen test now that it is fixed
* Fix corner cases in the new remounting mechanism
* Remount failed error boundaries on hot reload
* Fix test now that act() flushes
This test is manual so I don't actually want act here.
* Nits
* Add comments
* Add suspendIfNeeded API and a global scope to track it
Adds a "current" suspense config that gets applied to all updates scheduled
during the current scope.
I suspect we might want to add other types of configurations to the "batch"
so I called it the "batch config".
This works across renderers/roots but they won't actually necessarily go
into the same batch.
* Add the suspenseConfig to all updates created during this scope
* Compute expiration time based on the timeout of the suspense config
* Track if there was a processed suspenseConfig this render pass
We'll use this info to suspend a commit for longer when necessary.
* Mark suspended states that should be avoided as a separate flag
This lets us track which renders we want to suspend for a short time vs
a longer time if possible.
* Suspend until the full expiration time if something asked to suspend
* Reenable an old test that we can now repro again
* Suspend the commit even if it is complete if there is a minimum delay
This can be used to implement spinners that don't flicker if the data
and rendering is really fast.
* Default timeoutMs to low pri expiration if not provided
This is a required argument in the type signature but people may not
supply it and this is a user facing object.
* Rename to withSuspenseConfig and drop the default config
This allow opting out of suspending in some nested scope.
A lot of time when you use this function you'll use it with high level
helpers. Those helpers often want to accept some additional configuration
for suspense and if it should suspend at all. The easiest way is to just
have the api accept null or a suspense config and pass it through. However,
then you have to remember that calling suspendIfNeeded has a default.
It gets simpler by just saying tat you can pass the config. You can have
your own default in user space.
* Track the largest suspense config expiration separately
This ensures that if we've scheduled lower pri work that doesn't have a
suspenseConfig, we don't consider its expiration as the timeout.
* Add basic tests for functionality using each update mechanism
* Fix issue when newly created avoided boundary doesn't suspend with delay
* Add test for loading indicator with minLoadingDurationMs option
* s/flushPassiveEffects/unstable_flushWithoutYielding
a first crack at flushing the scheduler manually from inside act(). uses unstable_flushWithoutYielding(). The tests that changed, mostly replaced toFlushAndYield(...) with toHaveYielded(). For some tests that tested the state of the tree before flushing effects (but still after updates), I replaced act() with bacthedUpdates().
* ugh lint
* pass build, flushPassiveEffects returns nothing now
* pass test-fire
* flush all work (not just effects), add a compatibility mode
of note, unstable_flushWithoutYielding now returns a boolean much like flushPassiveEffects
* umd build for scheduler/unstable_mock, pass the fixture with it
* add a comment to Shcduler.umd.js for why we're exporting unstable_flushWithoutYielding
* run testsutilsact tests in both sync/concurrent modes
* augh lint
* use a feature flag for the missing mock scheduler warning
I also tried writing a test for it, but couldn't get the scheduler to unmock. included the failing test.
* Update ReactTestUtilsAct-test.js
- pass the mock scheduler warning test,
- rewrite some tests to use Scheduler.yieldValue
- structure concurrent/legacy suites neatly
* pass failing tests in batchedmode-test
* fix pretty/lint/import errors
* pass test-build
* nit: pull .create(null) out of the act() call
Uses a dynamic flag in www's test renderer build so we can condtionally
disable the passive effects bugfix. Matches the dynamic flag used in
the www React DOM build.
PR #15650 is a bugfix but it's technically a semantic change that could
cause regressions. I don't think it will be an issue, since the
previous behavior was both broken and incoherent, but out of an
abundance of caution, let's wrap it in a flag so we can easily revert
it if necessary.
* Failing test for false positive warning
* Flush passive effects before discrete events
Currently, we check for pending passive effects inside the `setState`
method before we add additional updates to the queue, in case those
pending effects also add things to the queue.
However, the `setState` method is too late, because the event that
caused the update might not have ever fired had the passive effects
flushed before we got there.
This is the same as the discrete/serial events problem. When a serial
update comes in, and there's already a pending serial update, we have to
do it before we call the user-provided event handlers. Because the event
handlers themselves might change as a result of the pending update.
This commit moves the `flushPassiveEffects` call to before the discrete
event handlers are called, and removes it from the `setState` method.
Non-discrete events will not cause passive effects to flush, which is
fine, since by definition they are not order dependent.
Strengthened the I/O-boundary type conversion logic.
Fixed type inconsistencies uncovered by removing `any` and
by making explicit type annotations and transformations.
In particular, these were likely malformed when restored from a file:
- `commitDetails`
- `interactions`
- `initialTreeBaseDurations`
The mismatches were Map vs interleaved Array.
If React finishes rendering a tree, delays committing it (e.g.
Suspense), then subsequently starts over or renders a new tree, the
pending tree is no longer valid. That's because rendering a new work-in
progress mutates the old one in place.
The current structure of the work loop makes this hard to reason about
because, although `renderRoot` and `commitRoot` are separate functions,
they can't be interleaved. If they are interleaved by accident, it
either results in inconsistent render output or invariant violations
that are hard to debug.
This commit adds an invariant that throws if the new tree is the same as
the old one. This won't prevent all bugs of this class, but it should
catch the most common kind.
To implement the invariant, I store the finished tree on a field on the
root. We already had a field for this, but it was only being used for
the unstable `createBatch` feature.
A more rigorous way to address this type of problem could be to unify
`renderRoot` and `commitRoot` into a single function, so that it's
harder to accidentally interleave the two phases. I plan to do something
like this in a follow-up.
* Add ReactDOM.unstable_createSyncRoot
- `ReactDOM.unstable_createRoot` creates a Concurrent Mode root.
- `ReactDOM.unstable_createSyncRoot` creates a Batched Mode root. It
does not support `createBatch`.
- `ReactDOM.render` creates a Legacy Mode root. It will eventually be
deprecated and possibly moved to a separate entry point, like
`react-dom/legacy`.
* Rename internal ReactRoot types
* Add Batched Mode
React has an unfortunate quirk where updates are sometimes synchronous
-- where React starts rendering immediately within the call stack of
`setState` — and sometimes batched, where updates are flushed at the
end of the current event. Any update that originates within the call
stack of the React event system is batched. This encompasses most
updates, since most updates originate from an event handler like
`onClick` or `onChange`. It also includes updates triggered by lifecycle
methods or effects. But there are also updates that originate outside
React's event system, like timer events, network events, and microtasks
(promise resolution handlers). These are not batched, which results in
both worse performance (multiple render passes instead of single one)
and confusing semantics.
Ideally all updates would be batched by default. Unfortunately, it's
easy for components to accidentally rely on this behavior, so changing
it could break existing apps in subtle ways.
One way to move to a batched-by-default model is to opt into Concurrent
Mode (still experimental). But Concurrent Mode introduces additional
semantic changes that apps may not be ready to adopt.
This commit introduces an additional mode called Batched Mode. Batched
Mode enables a batched-by-default model that defers all updates to the
next React event. Once it begins rendering, React will not yield to
the browser until the entire render is finished.
Batched Mode is superset of Strict Mode. It fires all the same warnings.
It also drops the forked Suspense behavior used by Legacy Mode, in favor
of the proper semantics used by Concurrent Mode.
I have not added any public APIs that expose the new mode yet. I'll do
that in subsequent commits.
* Suspense in Batched Mode
Should have same semantics as Concurrent Mode.
* Use RootTag field to configure type of root
There are three types of roots: Legacy, Batched, and Concurrent.
* flushSync should not flush batched work
Treat Sync and Batched expiration times separately. Only Sync updates
are pushed to our internal queue of synchronous callbacks.
Renamed `flushImmediateQueue` to `flushSyncCallbackQueue` for clarity.
* Don't consider "Never" expiration as part of most recent event time
This doesn't happen with deprioritization since those are not "updates"
by themselves so they don't go into this accounting.
However, they are real updates if they were scheduled as Idle pri using
the scheduler explicitly. It's unclear what suspense should do for these
updates. For offscreen work, we probably want them to commit immediately.
No point in delay them since they're offscreen anyway. However if this is
an explicit but very low priority update that might not make sense.
So maybe this means that these should have different expiration times?
In this PR I just set the suspense to the lowest JND.
However, we don't want is for these things to commit earlier in case
they got batched in with other work so I also ensured that they're not
accounted for in in the workInProgressRootMostRecentEventTime calculation
at all. This makes them commit immediately if they're by themselves, or
after the JND of whatever they were batched in with.
Ultimately, I think that we should probably never schedule anything at
Never that isn't truly offscreen so this should never happen.
However, that begs the question what happens with very low pri work that
suspends. Do we always work at that level first?
* Adjust test to account for the new shorter suspense time
This simplifies your test helpers to loop until all timers are flushed (including the ones that get queued after updates), and works in concurrent mode. I also renamed actSuspense to actAsync to be clearer.
Owners in the list may have been filtered out of the Store, but in the owners list view- it's important to still show them. The frontend cannot do this on its own, so this list needs to come from the renderer interface.
* Warn when suspending at wrong priority
Adds a warning when a user-blocking update is suspended.
Ideally, all we would need to do is check the current priority level.
But we currently have no rigorous way to distinguish work that was
scheduled at user- blocking priority from work that expired a bit and
was "upgraded" to a higher priority. That's because we don't schedule
separate callbacks for every level, only the highest priority level per
root. The priority of subsequent levels is inferred from the expiration
time, but this is an imprecise heuristic.
However, we do store the last discrete pending update per root. So we
can reliably compare to that one. (If we broaden this warning to include
high pri updates that aren't discrete, then this won't be sufficient.)
My rationale is that it's better for this warning to have false
negatives than false positives.
Potential follow-ups:
- Bikeshed more on the message. I don't like what I landed on that much
but I think it's good enough to start.
- Include the names of the components that updated. (The ideal place to
fire the warning is during the setState call but we don't know if
something will suspend until the next update. Maybe we could be clever
and warn during a subsequent update to the same component?)
* Move Suspense priority check to throwException
* Fixes a bug in the cancellation logic. The cancel events are now correctly listened to on the root.
* Fixes cancellation in Safari by using the dragstart event as a proxy for cancellation (i.e., the event dispatched when move-during-press occurs on an anchor tag)
Propagate `rootID` throughout the code for `captureScreenshot`.
Rename private profiling maps of `store` to make relations more clear.
Fix missing cleanup for screenshots data in `set importedProfilingData` of `store`.
There are many unnecessary typecasts through `any` which
break the Flow of types across the program.
It's more bulletproof to avoid lying to ourselves about types.
Also fixed sketchy null check where zero ID would be skipped:
```diff
- } else if (selectedElementID) {
+ } else if (selectedElementID !== null) {
```
https://github.com/flowtype/flow-bin/issues/138#issuecomment-448416874https://github.com/flowtype/flow-bin/issues/138#issuecomment-450367472
> This will stop flow from trying to consume too many virtual CPUs (which CircleCI doesn't actually provide), letting it run to completion without first running out of memory and killing its sub processes.
The log output in CircleCI was:
https://circleci.com/gh/bvaughn/react-devtools-experimental/201
```
#!/bin/bash -eo pipefail
yarn flow
yarn run v1.10.1
$ /home/circleci/repo/node_modules/.bin/flow
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=259)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=361)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=464)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=567)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Lost connection to the flow server (0 retries remaining): -Out of retries, exiting!
error Command failed with exit code 7.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.
Exited with code 1
```
* [React Native] Inline calls to FabricUIManager in shared code
* Call global.nativeFabricUIManager directly as short term fix
* Add flow types
* Add nativeFabricUIManager global to eslint config
* Adding eslint global to bundle validation script
Called when focus visibility changes. Focus is only considered visible if a
focus event occurs after keyboard navigation. This provides a way for people to
provide visual focus styles for keyboard accessible UIs without those styles
appearing if focus is triggered by mouse, touch, pen.
Fixes https://github.com/bvaughn/react-devtools-experimental/issues/217
The error reproduces with any two React websites, e.g. `https://reactjs.org` and `https://nextjs.org`, by keeping the DevTools Components tab open and switching between these websites in the same browser tab.
There are several issues with the code that contribute to this:
1. `Bridge` leaves behind a dangling timer that fires `_flush` after the bridge has been abandoned ("shutdown").
2. `bridge.send('shutdown')` is asynchronous, so the event handlers do not get unsubscribed in time.
3. `port.onDisconnect` does not trigger on in-tab navigation like new URL or back/forward navigation.
4. State management design of the code that uses shared variables and callbacks makes it hard to handle race conditions originating from the browser.
This commit cleans up some of the lacking symmetry when using `addListener`/`removeListener`, but the code in `shells/browser/shared/src/main.js` is hard to reason about with regards to race conditions, and there are many possible race conditions originating from the browser, so maybe there could be a better design paradigm (like a formal state machine) to manage the state changes in response to sequences of events than plain old event listeners, callbacks, and shared variables.
Unrelated, but clicking Chrome Back/Forward/Back/Forward very fast makes the browser and the DevTools and the DevTools of DevTools stall and become unresponsive for some time, then recovers but the Back/Forward/Stop/Refresh button and favicon loading indicator may remain broken. Looks like a Chrome bug, some kind of a temporary deadlock in handling the browser history.
Flow IDE shows the original type, not the file-scoped alias,
so it's confusing to see incompatible variables that have types
with the same name.
This started from `src/devtools/ProfilingCache.js` where
`ProfilingSummary` was incompatible, but I decided to make a bigger
change for consistency and to avoid similar mistakes in the future.
Let's make impossible states truly impossible, and fix Flow types, too.
All three usages of Agent called addBridge right after constructing it.
Agent has one field `_bridge` which is force-typed as not-null despite
there's a temporary zone between the constructor end and addBridge start
where `_bridge` is null.
Fixes https://github.com/bvaughn/react-devtools-experimental/issues/131
Uses the new function `findAllCurrentHostFibers`.
Removes dependency on React's `renderer.findHostInstanceByFiber` function
which used to highlight only the first DOM element of a Fragment.
Reworked `src/backend/views/Overlay` to support highlighting
more than one element rectangle annotated with one tooltip.
Fixed minor issues with the tooltip position calculation.
This is being done to fix a drill-through bug, although the initial fix is perhaps not the most performant one. At least we have test coverage now and a temporary fix.
This patch fixes an issue related to determining whether the end event occurs
within the responder region. Previously we only checked if the event target was
within the responder region for moves, otherwise we checked if the target was
within the event component. Since the dimensions of the child element can
change after activation, we need to recalculate the responder region before
deactivation as well if the target is not within the event component.
* ADD: disablePictureInPicture attribute for HTML5 videos
* ADD: disablePictureInPicture as DOMProperty and attribute
* Update: Replace camelCase with lowercase and vice-versa
* FIX: Missing comma on attribute (prettier)
https://webpack.js.org/plugins/define-plugin/
Webpack's DefinePlugin has the ability to replace `typeof expr` to a constant in compile-time, which should lead to better dead-code-elimination.
This implements matching Fibers against the tracked selection path.
The algorithm is optimized to do as little checks as possible:
* When not trying to restore selection, we don't do anything
* When restoring selection, we only check .return pointers of new mounts
* Only when .return pointers match our current deepest match, we compare the frames
Normally, Fibers have key or index which we'll use to match things up between reloads. However, roots don't have such a concept. We'll use their insertion order as an approximation. If it's consistent, we'll be able to restore the selection.
This implements the infrastructure for saving and restoring renderer-specific selection state in the session storage.
Note this doesn't actually implement the calculation and tracking of paths in the renderer. It only simulates that the renderer can do it. The actual implementation will come in a later commit.
Bugfix for `inferPriorityFromExpirationTime` function. It happened to
work in our existing tests because we use virtual time.
Flow would have caught this if expiration times were an opaque type. We
should consider that in the future. (The downside of opaque types is
that all operations would have to go through helper functions, which may
or may not get inlined by Closure.)
Fixes a bug where the timeout passed to `scheduleCallback` represented
an absolute timestamp, instead of the amount of time until that
timestamp is reached. The solution is to subtract the current time
from the expiration.
The bug wasn't caught by other tests because we use virtual times that
default to 0, and most tests don't advance time.
I also moved the `initialTimeMs` offset to the
`SchedulerWithReactIntegration` module so that we don't have to remember
to subtract the offset every time. (We should consider upstreaming this
to the Scheduler package.)
The implementation is wrong, but also it's not that useful for
debugging. Implementing it properly would involve tracking more
information than we do currently. Perhaps including the priority
of the callback in the message would be helpful, but not sure. For now
I'll just remove it.
This commit leaves a few major things uunresolved:
* We aren't yet polling for updates
* We aren't yet using the two setState pattern
* The resource cache will grow unbounded over time because we aren't yet clearing items from it
* The renderer interface is not smart enough to avoid resending unchanged data between requests
Refactor of Press and additional regression coverage.
The logic for "start", "move", "end", and "cancel" events is consolidated into a single block to reduce duplication and improve consistency of the UX across input-types. Also reduces code size.
The bailout logic for anchor tags is removed since we preventDefault for click by default. We can discuss scenarios where it makes sense to limit functionality around interactions on anchor tags.
The logic for ignoring emulated events is simplified and improved. Pointer events can produce emulated touch (immediately after pointer) and mouse events (delayed) which is now accounted for and tested.
Selecting the tab when the mouse is pressed rather than only when it is
released makes tab switching feel faster and also matches how the Chrome dev
tools behave.
The previous tab selection handler which listens for the radio button's
selection has been kept for the benefit of interaction methods which
don't trigger the mousedown handler.
This patch makes a change to the Focus module so that it only reports
focus/blur on the host node that's a direct child of the event component. This
brings the expected behaviour in line with the browser default of focus/blur
events not bubbling for Pressable.
This doesn't change any logic, just the shape of the control flow.
I want to unify some branches at the end, so it's easier if there are no early returns.
Moves the cancelTimeout call to right before creating a new work-in-
progress root. Fixes a class of bugs where a pending commit is not
cancelled, causing an incomplete tree to accidentally commit.
In the interest of fixing downstream bugs quickly, I'm landing this
without a test case; I'll add one in a follow up.
The Pointer Events spec mentions that the value of `button` in a nativeEvent
can be anything between 0 and 5 for "down" events. We only care about those
with a value of 0.
1. Fix hiding context menu for longpress via touch.
2. Fix scrolling of viewport for longpress via spacebar key.
3. Add tests for anchor-related behaviour and preventDefault.
4. Add a deactivation delay for forced activation
5. Add pointerType to Press events.
NOTE: this currently extends pointerType to include `keyboard`.
NOTE: React Native doesn't have a deactivation delay for forced activation, but this is possibly because of the async bridge meaning that the events aren't dispatched sync.
This implementation differs from equivalents in React Native in the following ways:
1. A move during a press will not cancel onLongPress.
2. A move to outside the retention target will cancel the press and not
reactivate when moved back within the retention target.
* Track the earliest event time in this render
Rebase
* Track the time of the fallback being shown as an event time
When we switch back from fallback to content, we made progress and we track
the time from when we showed the fallback in the first place as the
last time we made progress.
* Don't retry if synchronous
* Only suspend when we switch to fallback mode
This ensures that we don't resuspend unnecessarily if we're just retrying
the same exact boundary again. We can still unnecessarily suspend
for nested boundaries.
* Rename timedOutAt to fallbackExpirationTime
* Account for suspense in devtools suspense test
The React Native build does not minify error messages in production,
but it still needs to run the error messages transform to compile
`invariant` calls to `ReactError`. To do this, I added a `noMinify`
option to the Babel plugin. I also renamed it from
`minify-error-messages` to the more generic `transform-error-messages`.
* [React Native] Add tests to paper renderer for measure, measureLayout
* [React Native] measure calls will now call FabricUIManager
The Fabric renderer was previously calling the paper UIManager's measure calls and passing the react tag. This PR changes the renderer to now call FabricUIManager passing the node instead.
One of the parts of this that feels more controversial is making NativeMethodsMixin and ReactNative.NativeComponent warn when calling measureLayout in Fabric. As Seb and I decided in https://github.com/facebook/react/pull/15126, it doesn't make sense for a component created with one of these methods to require a native ref but not work the other way around. For example: a.measureLayout(b) might work but b.measureLayout(a) wouldn't. We figure we should keep these consistent and continue migrating things off of NativeMethodsMixin and NativeComponent.
If this becomes problematic for the Fabric rollout then we should revisit this.
* Fixing Flow
* Add FabricUIManager to externals for paper renderer
* import * as FabricUIManager from 'FabricUIManager';
* Update tests
* Shouldn't have removed UIManager import
* Update with the new tests
We use bitwise operations to compute expiration times, which means they
need to be smaller than 31 bits. So we measure times relative to module
initialization, similar to `performance.now`.
This was already working in the old fiber scheduler, but we didn't have
a test for it.
If click-to-inspect then hover an element in just the right place, it flickers between two elements because this "tip" element catches the hover. This should fix it.
When an async update expires, React renders at the expiration time that
corresponds to the current time, not at the original update's expiration
time. That way, all the expired work in the tree is flushed in a
single batch.
This is implemented inside `renderRoot` by comparing the next render
expiration time to the current time. If the current time is later,
`renderRoot` will restart at the later time.
Because of poor factoring, the check is currently performed right before
entering the work loop. But the work loop is usually entered multiple
times in a single callback: each time a component throws or suspends.
This led to an infinite loop where React would detect that an update
expired, restart at the current time, make a bit of progress, suspend,
check for expired work again, and start the loop again.
I fixed this by moving the expired work check to the beginning of
`renderRoot`, so that it is not performed every time something suspends.
This isn't ideal, because you could technically still fall into a loop
if more than 10ms lapse in between exiting `renderRoot` and entering it
again. The proper fix is to lift the check outside of `renderRoot`
entirely so that the function can restart without checking for expired
work again. Since this is exceedingly unlikely (and this whole thing is
still behind a flag), I'll do the better fix in an already-planned
follow up to fork `renderRoot` into separate functions for sync and
async work.
* Add HoverProps type
* Add more Hover event module tests
* Add more Press event module tests
* Change default longPress delay from 1000 to 500
* Rename dispatchPressEvent -> dispatchEvent
* Consolidate state updates in Press event module
* Add keyboard support for Press events
* Add FocusProps type and unit tests
* Allow DevTools to toggle Suspense state
* Change API to overrideSuspense
This lets detect support for overriding Suspense from DevTools.
* Add ConcurrentMode test
* Newlines
* Remove unnecessary change
* Naming changes
* Store FB bundles as CI artifacts
Updates the Circle CI config to store Facebook bundles as build
artifacts. We already do this for our npm packages.
* Might as well store everything in build/
* Store build directory as a tarball
So it's easy to download
This doesn't rely on checking the tag. When the alternate of a parent
is missing, it assumes it's a fragment indirection and moves onto the
next parent fiber.
The Facebook build of React DOM uses a forked entry point that exposes
additional secret internals. I didn't account for this when I added
the react-dom/unstable-new-scheduler build, so the extra internals
are currently missing. This commit adds them.
Verified that a variant of this test fails as follows when the
`context.withAsyncDispatching` function is excluded (i.e., reproduces the
issue).
Expected value to equal:
["press", "longpress", "longpresschange"]
Received:
["press", "longpress", "longpress", "longpresschange"]
* Rewrite ReactFiberScheduler
Adds a new implementation of ReactFiberScheduler behind a feature flag.
We will maintain both implementations in parallel until the new one
is proven stable enough to replace the old one.
The main difference between the implementations is that the new one is
integrated with the Scheduler package's priority levels.
* Conditionally add fields to FiberRoot
Some fields only used by the old scheduler, and some by the new.
* Add separate build that enables new scheduler
* Re-enable skipped test
If synchronous updates are scheduled by a passive effect, that work
should be flushed synchronously, even if flushPassiveEffects is
called inside batchedUpdates.
* Passive effects have same priority as render
* Revert ability to cancel the current callback
React doesn't need this anyway because it never schedules callbacks if
it's already rendering.
* Revert change to FiberDebugPerf
Turns out this isn't neccessary.
* Fix ReactFiberScheduler dead code elimination
Should initialize to nothing, then assign the exports conditionally,
instead of initializing to the old exports and then reassigning to the
new ones.
* Don't yield before commit during sync error retry
* Call Scheduler.flushAll unconditionally in tests
Instead of wrapping in enableNewScheduler flag.
This took a while, but I'm happy I went through it. Some key moments - recursively flushing effects, flushing microtasks on each async turn, and my team's uncompromising philosophy on code reuse. Really happy with this. I still want to expand test coverage, and I have some more small related todos, but this is good to land. On to the next one.
Soundtrack to landing this - https://open.spotify.com/track/0MF8I8OUo8kytiOo8aSHYq?si=gSWqUheKQbiQDXzptCXHTg
* hacked up act(async () => {...})
* move stuff around
* merge changes
* abstract .act warnings and stuff. all renderers. pass all tests.
* move testutils.act back into testutils
* move into scheduler, rename some bits
* smaller bundle
* a comment for why we don't do typeof === 'function'
* fix test
* pass tests - fire, prod
* lose actContainerElement
* tighter
* write a test for TestRenderer
it's an odd one, because not only does sync act not flush effects correctly, but the async one does (wut). verified it's fine with the dom version.
* lint
* rewrote to move flushing logic closer to the renderer
the scheduler's `flushPassiveEffects` didn't work as expected for the test renderer, so I decided to go back to the hack (rendering a dumb container) This also makes reactdom not as heavy (by a few bytes, but still).
* move it around so the delta isn't too bad
* cleanups
fix promise chaining
propagate errors correctly
test for thenable the 'right' way
more tests!
tidier!
ponies!
* Stray comment
* recursively flush effects
* fixed tests
* lint, move noop.act into react-reconciler
* microtasks when checking if called, s/called/calledLog, cleanup
* pass fb lint
we could have globally changed our eslint config to assume Promise is available, but that means we expect a promise polyfill on the page, and we don't yet. this code is triggered only in jest anyway, and we're fairly certain Promise will be available there. hence, the once-off disable for the check
* shorter timers, fix a test, test for Promise
* use global.Promise for existence check
* flush microtasks
* a version that works in browsers (that support postMessage)
I also added a sanity fixture inside fixtures/dom/ mostly for me.
* hoist flushEffectsAndMicroTasks
* pull out tick logic from ReactFiberScheduler
* fix await act (...sync) hanging
- fix a hang when awaiting sync logic
- a better async/await test for test renderer
* feedback changes
- use node's setImmediate if available
- a warning if MessageChannel isn't available
- rename some functions
* pass lint/flow checks (without requiring a Promise polyfill/exclusion)
* prettier
the prettiest, even.
* use globalPromise for the missed await warning
* __DEV__ check for didWarnAboutMessageChannel
* thenables and callbacks instead of promises, pass flow/lint
* tinier. better.
- pulled most bits out of FiberScheduler
- actedUpdates uses callbacks now
* pass build validation
* augh prettier
* golfing 7 more chars
* Test that effects are not flushed without also flushing microtasks
* export doesHavePendingPassiveEffects, nits
* createAct()
* dead code
* missed in merge?
* lose the preflushing bits
* ugh prettier
* removed `actedUpdates()`, created shared/actingUpdatesScopeDepth
* rearrange imports so builds work, remove the hack versions of flushPassiveEffects
* represent actingUpdatesScopeDepth as a tuple [number]
* use a shared flag on React.__SECRET...
* remove createAct, setup act for all relevant renderers
* review feedback
shared/enqueueTask
import ReactSharedInternals from 'shared/ReactSharedInternals';
simpler act() internals
ReactSharedInternals.ReactShouldWarnActingUpdates
* move act() implementation into createReactNoop
* warnIfNotCurrentlyActingUpdatesInDev condition check order
* Add Press responder event tests
Behavior being tested takes cues from React Native's Pressability.
A couple of these tests fail and require the Press implementation to be patched.
* Add PressProps type to event module
* Move default Press event delays to constants
* Fix right-click press check for Safari
* Prettier and Linter
* Use event.key in press responder
event.keyCode is a deprecated API
* Remove unused props from Press event module
Note: this is for an experimental event API that we're testing out internally at Facebook.
* onPressIn -> onPressStart
* onPressOut -> onPressEnd
* longPressCancelsPress -> onLongPressShouldCancelPress
* ReactNative's ref.measureLayout now takes a ref
* Use Object as the additional param type
* Remove unnecessary whitespace
* Not supporting ref in mixin or subclass
Make sure that `onPressChange` is only called if `longPressCancelsPress` is `false`.
And make sure that `onLongPressChange` is called when a long press ends.
The 'longpress' event is dispatched during a press interaction, rather than
after it has ended.
The 'longPressCancelsPress' prop can be used to prevent 'press' being
dispatched if 'longpress' has already been dispatched.
I inline it into performAsyncWork instead.
Code that was only relevant to the async callback had leaked into the
performWork call which is an indication that this was a bad abstraction
and therefore the wrong place to DRY.
By inlining I also discovered that minExpirationTime is actually irrelevant
in the yieldy case so we can clean that up.
* Isolate ReactUpdates-test cases
This ensures their behavior is consistent when run in isolation, and that they actually test the cases they're describing.
* Add coverage for cases where we reset nestedUpdateCounter
These cases explicitly verify that we reset the counter in right places.
* Add a mutually recursive test case
* Add test coverage for useLayoutEffect loop
Adds a feature flag `enableNewScheduler` that toggles between two
implementations of ReactFiberScheduler. This will let us land changes in
master while preserving the ability to quickly rollback.
Ideally this will be a short-lived fork. Once we've tested the new
scheduler for a week or so without issues, we will get rid of it. Until
then, we'll need to maintain two parallel implementations and run tests
against both of them. We rarely land changes to ReactFiberScheduler, so
I don't expect this will be a huge burden.
This commit does not implement anything new. The flag is still off and
tests run against the existing implementation.
Use `yarn test-new-scheduler` to run tests against the new one.
MDN has a list of methods for obtaining the window reference of an
iframe:
https://developer.mozilla.org/en-US/docs/Web/API/Window/postMessage#Syntax
fix(react-dom): check if iframe belongs to the same origin
Accessing the contentDocument of a HTMLIframeElement can cause the browser
to throw, e.g. if it has a cross-origin src attribute.
Safari will show an error in the console when the access results in "Blocked a frame with origin". e.g:
```javascript
try {
$0.contentDocument.defaultView
} catch (err) {
console.log('err', err)
}
> Blocked a frame with origin X from accessing a frame with origin Y. Protocols, domains, and ports must match.
> err – TypeError: null is not an object (evaluating '$0.contentDocument.defaultView')
```
A safety way is to access one of the cross origin properties: Window or Location
Which might result in "SecurityError" DOM Exception and it is compatible to Safari.
```javascript
try {
$0.contentWindow.location.href
} catch (err) {
console.log('err', err)
}
> err – SecurityError: Blocked a frame with origin "http://localhost:3001" from accessing a cross-origin frame. Protocols, domains, and ports must match.
```
https://html.spec.whatwg.org/multipage/browsers.html#integration-with-idl
* Transform invariant to custom error type
This transforms calls to the invariant module:
```js
invariant(condition, 'A %s message that contains %s', adj, noun);
```
Into throw statements:
```js
if (!condition) {
if (__DEV__) {
throw ReactError(`A ${adj} message that contains ${noun}`);
} else {
throw ReactErrorProd(ERR_CODE, adj, noun);
}
}
```
The only thing ReactError does is return an error whose name is set
to "Invariant Violation" to match the existing behavior.
ReactErrorProd is a special version used in production that throws
a minified error code, with a link to see to expanded form. This
replaces the reactProdInvariant module.
As a next step, I would like to replace our use of the invariant module
for user facing errors by transforming normal Error constructors to
ReactError and ReactErrorProd. (We can continue using invariant for
internal React errors that are meant to be unreachable, which was the
original purpose of invariant.)
* Use numbers instead of strings for error codes
* Use arguments instead of an array
I wasn't sure about this part so I asked Sebastian, and his rationale
was that using arguments will make ReactErrorProd slightly slower, but
using an array will likely make all the functions that throw slightly
slower to compile, so it's hard to say which way is better. But since
ReactErrorProd is in an error path, and fewer bytes is generally better,
no array is good.
* Casing nit
* Add more info to invalid hook call error message
* Update other renderers + change call to action
* Update related tests for new hooks error message
* Fix lint errors
* Eager bailout optimization should always compare to latest reducer
* queue.eagerReducer -> queue.lastRenderedReducer
This name is a bit more descriptive.
* Add test case that uses preceding render phase update
* Throw away old shallow renderer state on type change
This worked in function components but was broken for classes. It incorrectly retained the old instance even if the type was different.
* Remove _previousComponentIdentity
We only needed this because we didn't correctly reset based on type. Now we do so this can go away.
* Use _reset when unmounting
* Use arbitrary componentIdentity
There was no particular reason it was set to element.type. We just wanted to check if something is a render phase update.
* Support Hook state updates in shallow renderer
* Support React.memo in ReactShallowRenderer
ReactShallowRenderer uses element.type frequently, but with React.memo
elements the actual type is element.type.type. This updates
ReactShallowRenderer so it uses the correct element type for Memo
components and also validates the inner props for the wrapped
components.
* Allow Rect.memo to prevent re-renders
* Support memo(forwardRef())
* Dont call memo comparison function on initial render
* Fix test
* Small tweaks
* Set 'size' attribute to select tag if it occurs before appending options
* Add comment about why size is assigned on select create. Tests
I added some more clarification for why size must be set on select
element creation:
- In the source code
- In the DOM test fixture
- In a unit test
* Use let, not const in select tag stub assignment
* Hydration Fixture: Only load ReactDOMServer if it exists
Fixes an issue where the hydration fixture would try to load in
ReactDOMServer below version 14. In version 13, string markup methods
exist on the React namespace.
* DOM Fixtures: Use class component for App.js
This was breaking React 0.13.0.
* Hydration Fixture: better findDOMNode compatibility
This commit fixes an issue where the Hydration DOM fixture was
unusable in React 0.13.0 or lower because of newer API usage.
It fixes that by avoiding the use of refs to get the textarea
reference in the code editor component, using various versions of
findDOMNode as required.
* Hydration Fixture: Do not show dropdown for single-line errors
If an error showed for the hydration fixture, a detail element was
used even if no additional lines could display. In that case, this
commit changes the component such that it returns a div.
* Deeper React version support for hydration fixture
This commit adds support for versions 0.4.0 of React and higher for
the hydration fixture.
The DOM test fixtures themselves do not support down to React 0.4.0,
which would be exhaustive. Instead, the Hydration fixture can pick a
version to use for its own purposes. By default, this is the version
of React used by the fixtures.
In the process of doing this, I had to make some updates to the
renderer.html document associated with the hydration fixture, and I've
added some comments to better document the history of API changes.
* Prevent javascript protocol URLs
* Just warn when disableJavaScriptURLs is false
This avoids a breaking change.
* Allow framesets
* Allow <html> to be used in integration tests
Full document renders requires server rendering so the client path
just uses the hydration path in this case to simplify writing these tests.
* Detect leading and intermediate characters and test mixed case
These are considered valid javascript urls by browser so they must be
included in the filter.
This is an exact match according to the spec but maybe we should include
a super set to be safer?
* Test updates to ensure we have coverage there too
* Fix toString invocation and Flow types
Right now we invoke toString twice when we hydrate (three times
with the flag off). Ideally we should only do it once even in this case
but the code structure doesn't really allow for that right now.
* s/itRejects/itRejectsRendering
* Dedupe warning and add the unsafe URL to the warning message
* Add test that fails if g is added to the sanitizer
This only affects the prod version since the warning is deduped anyway.
* Fix prod test
* Split props changing from permanent fallback state
These will need different logic. In this commit, no logic has changed,
only moved.
* Delete terminal fallback content in first pass
If the dehydrated suspense boundary's fallback content is terminal there
is nothing to show. We need to get actual content on the screen soon.
If we deprioritize that work to offscreen, then the timeout heuristics will
be wrong.
Therefore, if we have no current and we're already at terminal fallback
state we'll immediately schedule a deletion and upgrade to real suspense.
* Show failing case when there is another wrapper boundary
* Revert "Delete terminal fallback content in first pass"
This reverts commit ad67ba8928c23f5d9ba22d7e5c202bf27d0e49d3.
* Use the new approach of leaving work at normal pri to replace fallback
* Add command to run tests in persistent mode
* Convert Suspense fuzz tester to use noop renderer
So we can run it in persistent mode, too.
* Don't mutate stateNode in appendAllChildren
We can't mutate the stateNode in appendAllChildren because the children
could be current.
This is a bit weird because now the child that we append is different
from the one on the fiber stateNode. I think this makes conceptual
sense, but I suspect this likely breaks an assumption in Fabric.
With this approach, we no longer need to clone to unhide the children,
so I removed those host config methods.
Fixes bug surfaced by fuzz tester. (The test case that failed was the
one that's already hard coded.)
* In persistent mode, disable test that reads a ref
Refs behave differently in persistent mode. I added a TODO to write
a persistent mode version of this test.
* Run persistent mode tests in CI
* test-persistent should skip files without noop
If a file doesn't reference react-noop-renderer, we shouldn't bother
running it in persistent mode, since the results will be identical to
the normal test run.
* Remove module constructor from placeholder tests
We don't need this now that we have the ability to run any test file in
either mutation or persistent mode.
* Revert "test-persistent should skip files without noop"
Seb objected to adding shelljs as a dep and I'm too lazy to worry about
Windows support so whatever I'll just revert this.
* Delete duplicate file
* Convert ReactSuspensePlaceholder tests to use noop
Instead of the test renderer, since test renderer does not support
running in persistent mode.
* Run Placeholder tests in persistent mode, too
* Fix Flow and lint
* Hidden text instances should have correct host context
Adds a test for a subtle edge case that only occurs in persistent mode.
* createHiddenTextInstance -> cloneHiddenTextInstance
This sidesteps the problem where createHiddenTextInstance needs access
to the host context.
* A clearer message for props destructuring where applicable
* Add line number to the "move function" message
* Add a hint for how to fix callbacks from props
* Simplify code and harden tests
* Collect all dependency references for better warnings
* Suggest updater or reducer where appropriate
* Import Scheduler directly, not via host config
We currently schedule asynchronous tasks via the host config. (The host
config is a static/build-time dependency injection system that varies
across different renderers — DOM, native, test, and so on.) Instead of
calling platform APIs like `requestIdleCallback` directly, each renderer
implements a method called `scheduleDeferredCallback`.
We've since discovered that when scheduling tasks, it's crucial that
React work is placed in the same queue as other, non-React work on the
main thread. Otherwise, you easily end up in a starvation scenario where
rendering is constantly interrupted by less important tasks. You need a
centralized coordinator that is used both by React and by other
frameworks and application code. This coordinator must also have a
consistent API across all the different host environments, for
convention's sake and so product code is portable — e.g. so the same
component can work in both React Native and React Native Web.
This turned into the Scheduler package. We will have different builds of
Scheduler for each of our target platforms. With this approach, we treat
Scheduler like a built-in platform primitive that exists wherever React
is supported.
Now that we have this consistent interface, the indirection of the host
config no longer makes sense for the purpose of scheduling tasks. In
fact, we explicitly do not want renderers to scheduled task via any
system except the Scheduler package.
So, this PR removes `scheduleDeferredCallback` and its associated
methods from the host config in favor of directly importing Scheduler.
* Missed an extraneous export
* Warn on mount when deps are not an array
* Check other Hooks
* I can't figure out how to fix error/warning nesting lint
But it doesn't really matter much because we test other cases in the other test.
* Revert #14756 changes to ReactFiberScheduler
This PR introduced some bugs in concurrent mode during internal testing.
Until we figure out a proper solution, I'm going to try reverting it.
Not totally certain this is sufficient to unbreak the bugs we found, but
I'm using this branch to determine that.
* Add back commented out Scheduler import
With a note not to use named imports next time we import Scheduler
in this module.
This required a bit of unusual CSS but seems to work well for Firefox and Chrome. We can remove it and revisit other approaches (like PR#24) in the future if needed.
* ReactDebugHooks identifies State and Reducer hooks as editable
* Inject overrideHookState() method to DevTools to support editing in DEV builds
* Added an integration test for React DevTools, react-debug-tools, and overrideHookState
* Swap expect(ReactNoop) for expect(Scheduler)
In the previous commits, I upgraded our custom Jest matchers for the
noop and test renderers to use Scheduler under the hood.
Now that all these matchers are using Scheduler, we can drop
support for passing ReactNoop and test roots and always pass
Scheduler directly.
* Externalize Scheduler in noop and test bundles
I also noticed we don't need to regenerator runtime in noop anymore.
* Replace test renderer's fake Scheduler implementation with mock build
The test renderer has its own mock implementation of the Scheduler
interface, with the ability to partially render work in tests. Now that
this functionality has been lifted into a proper mock Scheduler build,
we can use that instead.
* Fix Profiler tests in prod
* Replace noop's fake Scheduler implementation with mock Scheduler build
The noop renderer has its own mock implementation of the Scheduler
interface, with the ability to partially render work in tests. Now that
this functionality has been lifted into a proper mock Scheduler build,
we can use that instead.
Most of the existing noop tests were unaffected, but I did have to make
some changes. The biggest one involved passive effects: previously, they
were scheduled on a separate queue from the queue that handles
rendering. After this change, both rendering and effects are scheduled
in the Scheduler queue. I think this is a better approach because tests
no longer have to worry about the difference; if you call `flushAll`,
all the work is flushed, both rendering and effects. But for those few
tests that do care to flush the rendering without the effects, that's
still possible using the `yieldValue` API.
Follow-up: Do the same for test renderer.
* Fix import to scheduler/unstable_mock
* Add new mock build of Scheduler with flush, yield API
Test environments need a way to take control of the Scheduler queue and
incrementally flush work. Our current tests accomplish this either using
dynamic injection, or by using Jest's fake timers feature. Both of these
options are fragile and rely too much on implementation details.
In this new approach, we have a separate build of Scheduler that is
specifically designed for test environments. We mock the default
implementation like we would any other module; in our case, via Jest.
This special build has methods like `flushAll` and `yieldValue` that
control when work is flushed. These methods are based on equivalent
methods we've been using to write incremental React tests. Eventually
we may want to migrate the React tests to interact with the mock
Scheduler directly, instead of going through the host config like we
currently do.
For now, I'm using our custom static injection infrastructure to create
the two builds of Scheduler — a default build for DOM (which falls back
to a naive timer based implementation), and the new mock build. I did it
this way because it allows me to share most of the implementation, which
isn't specific to a host environment — e.g. everything related to the
priority queue. It may be better to duplicate the shared code instead,
especially considering that future environments (like React Native) may
have entirely forked implementations. I'd prefer to wait until the
implementation stabilizes before worrying about that, but I'm open to
changing this now if we decide it's important enough.
* Mock Scheduler in bundle tests, too
* Remove special case by making regex more restrictive
* Refactor hook ordering check to use DEV-only data structure. This enables us to warn about more cases (e.g. useContext, useDebugValue) withou the need to add any overhead to production bundles.
* Throw in tests if work is done before emptying log
Test renderer already does this. Makes it harder to miss unexpected
behavior by forcing you to assert on every logged value.
* Convert ReactNoop tests to use jest matchers
The matchers warn if work is flushed while the log is empty. This is
the pattern we already follow for test renderer. I've used the same APIs
as test renderer, so it should be easy to switch between the two.
* Deprecate ref.setNativeProps in favor of ReactNative.setNativeProps
* Using a feature flag for the setNativeProps warning
* Removing extra line breaks
* Set the FB native feature flag to true
* Prettier
* Remove ReactNoop.flushDeferredPri and flushUnitsOfWork
Some of our older tests worked by counting how many times React checked
whether it should yield to the main thread, instead of something
publicly observable like how many times a component is rendered.
Our newer tests have converged on a style where we push into a log and
make assertions on the log. This pattern is less coupled to the
implementation while still being sufficient to test performance
optimizations, like resuming (whenever we add that back).
This commit removes flushDeferredPri and flushUnitsOfWork and upgrades
the affected tests.
* Remove shouldYieldToRenderer indirection
This wrapper is no longer necessary.
As I prepare to refactor the Fiber scheduler, I've noticed some quirks
in our implementation. This PR addressed one of them.
---
There's no reason for a timed out Scheduler callback to check
`shouldYield`, because the value will always be false until the work
has completed. The `didTimeout` argument provides this information to
the callback so it can avoid the redundant checks.
React's existing check for whether a callback has timed out didn't make
any sense, but happened to work anyway. I don't think the wrongness of
the old implementation is observable via React APIs but it's
incoherent regardless.
* Adding ReactNative.setNativeProps that takes a ref
* Adding test for components rendered with Fabric with Paper's setNativeProps
* Fixing flow types
* Fix prettier
* Rename ReactNativeSetNativeProps.js to be more general
* Add ESLint rule for useEffect/useCallback/useMemo Hook dependencies
* Fix ReactiveDependencies rule
* fix lint errors
* Support useLayoutEffect
* Add some failing tests and comments
* Gather dependencies in child scopes too
* If we don't find foo.bar.baz in deps, try foo.bar, then foo
* foo is enough for both foo.bar and foo.baz
* Shorter rule name
* Add fixable meta
* Remove a bunch of code and start from scratch
* [WIP] Only report errors from dependency array
This results in nicer editing experience. Also has autofix.
* Fix typo
* [Temp] Skip all tests
* Fix the first test
* Revamp the test suite
* Fix [foo] to include foo.bar
* Don't suggest call expressions
* Special case 'current' for refs
* Don't complain about known static deps
* Support useImperativeHandle
* Better punctuation and formatting
* More uniform message format
* Treat React.useRef/useState/useReducer as static too
* Add special message for ref.current
* Add a TODO case
* Alphabetize the autofix
* Only alphabetize if it already was
* Don't add static deps by default
* Add an undefined variable case
* Tweak wording
* Rename to exhaustive-deps
* Clean up / refactor a little bit
* Replace SSR fallback content with new suspense content
* The three states of a Dehydrated Suspense
This introduces three states for dehydrated suspense boundaries
Pending - This means that the tree is still waiting for additional data or
to be populated with its final content.
Fallback - This means that the tree has entered a permanent fallback state
and no more data from the server is to be expected. This means that the
client should take over and try to render instead. The fallback nodes will
be deleted.
Normal - The node has entered its final content and is now ready to be
hydrated.
* Rename retryTimedOutBoundary to resolveRetryThenable
This doesn't just retry. It assumes that resolving a thenable means that
it is ok to clear it from the thenable cache.
We'll reuse the retryTimedOutBoundary logic separately.
* Register a callback to be fired when a boundary changes away from pending
It's now possible to switch from a pending state to either hydrating
or replacing the content.
* Improve release script process documentation
* Improved pre-publish instructions/message based on feedback
* Added reminder to attach build artifacts to GitHub release
* Basic partial hydration test
* Render comments around Suspense components
We need this to be able to identify how far to skip ahead if we're not
going to hydrate this subtree yet.
* Add DehydratedSuspenseComponent type of work
Will be used for Suspense boundaries that are left with their server
rendered content intact.
* Add comment node as hydratable instance type as placeholder for suspense
* Skip past nodes within the Suspense boundary
This lets us continue hydrating sibling nodes.
* A dehydrated suspense boundary comment should be considered a sibling
* Retry hydrating at offscreen pri or after ping if suspended
* Enter hydration state when retrying dehydrated suspense boundary
* Delete all children within a dehydrated suspense boundary when it's deleted
* Delete server rendered content when props change before hydration completes
* Make test internal
* Wrap in act
* Change SSR Fixture to use Partial Hydration
This requires the enableSuspenseServerRenderer flag to be manually enabled
for the build to work.
* Changes to any parent Context forces clearing dehydrated content
We mark dehydrated boundaries as having child work, since they might have
components that read from the changed context.
We check this in beginWork and if it does we treat it as if the input
has changed (same as if props changes).
* Wrap in feature flag
* Treat Suspense boundaries without fallbacks as if not-boundaries
These don't come into play for purposes of hydration.
* Fix clearing of nested suspense boundaries
* ping -> retry
Co-Authored-By: sebmarkbage <sebastian@calyptus.eu>
* Typo
Co-Authored-By: sebmarkbage <sebastian@calyptus.eu>
* Use didReceiveUpdate instead of manually comparing props
* Leave comment for why it's ok to ignore the timeout
* Add 16.8.0 changelog
* Mention ESLint plugin
* Remove experimental notices from the ESLint plugin README
* Update CHANGELOG.md
* Add more details for Hooks
* fix
* Set a date
* Update CHANGELOG.md
Co-Authored-By: gaearon <dan.abramov@gmail.com>
* Update CHANGELOG.md
* useReducer in changelog
* Add to changelog
* Update date
* Add #14119 to changelog
* Add #14744 to changelog
* Fix PR links
* act() method was added to test utils, too
* Updated release date to February 6th
* Add Scheduler.unstable_next
* Use Scheduler to prioritize updates
Changes the implementation of syncUpdates, deferredUpdates, and
interactiveUpdates to use runWithPriority, so
This is the minimum integration between Scheduler and React needed to
unblock use of the Scheduler.next API.
* Add Scheduler.unstable_next
* Use Scheduler to prioritize updates
Changes the implementation of syncUpdates, deferredUpdates, and
interactiveUpdates to use runWithPriority, so
This is the minimum integration between Scheduler and React needed to
unblock use of the Scheduler.next API.
* Add 16.8.0 changelog
* Mention ESLint plugin
* Remove experimental notices from the ESLint plugin README
* Update CHANGELOG.md
* Add more details for Hooks
* fix
* Set a date
* Update CHANGELOG.md
Co-Authored-By: gaearon <dan.abramov@gmail.com>
* Update CHANGELOG.md
* useReducer in changelog
* Add to changelog
* Update date
* Add #14119 to changelog
* Add #14744 to changelog
* Fix PR links
* act() method was added to test utils, too
* Updated release date to February 6th
* Add 16.8.0 changelog
* Mention ESLint plugin
* Remove experimental notices from the ESLint plugin README
* Update CHANGELOG.md
* Add more details for Hooks
* fix
* Set a date
* Update CHANGELOG.md
Co-Authored-By: gaearon <dan.abramov@gmail.com>
* Update CHANGELOG.md
* useReducer in changelog
* Add to changelog
* Update date
* Add #14119 to changelog
* Add #14744 to changelog
* Fix PR links
* act() method was added to test utils, too
* Updated release date to February 6th
* expose unstable_interact for batching actions in tests
* move to TestUtils
* move it all into testutils
* s/interact/act
* warn when calling hook-like setState outside batching mode
* pass tests
* merge-temp
* move jsdom test to callsite
* mark failing tests
* pass most tests (except one)
* augh IE
* pass fuzz tests
* better warning, expose the right batchedUpdates on TestRenderer for www
* move it into hooks, test for dom
* expose a flag on the host config, move stuff around
* rename, pass flow
* pass flow... again
* tweak .act() type
* enable for all jest environments/renderers; pass (most) tests.
* pass all tests
* expose just the warning from the scheduler
* don't return values
* a bunch of changes.
can't return values from .act
don't try to await .act calls
pass tests
* fixes and nits
* "fire events that udpates state"
* nit
* 🙄
* my bad
* hi andrew
(prettier fix)
* Avoid importing Scheduler directly
The reconciler should not depend directly on Scheduler. This adds it to
the host config for the renderer instead.
(Except for `scheduler/tracing` imports, which are used only by the
profiling build. I've left those imports as-is, though I'm open to
directing those through the host config, too.)
* Make throwaway root id longer to appease Brian
* Restrict effect return type to a function or nothing
We already warn in dev if the wrong type is returned. This updates the
Flow type.
* Restrict return type further
* Assume Effect hook returns either a function or undefined
* Tweak warning message
* Improve Reducer Hook's lazy init API
* Use generic type for initilizer input
Still requires an `any` cast in the case where `init` function is
not provided.
* Move DEV-only function right above where it's used
I don't like looking at this top-level function #petty
* Use different dispatchers for functions & classes
Classes support readContext, but not any of the other dispatcher
methods. Function support all methods.
This is a more robust version of our previous strategy of checking
whether `currentlyRenderingFiber` is null.
As a next step, we can use a separate dispatcher for each phase of the
render cycle (mount versus update).
* Use separate dispatchers for mount and update
* Remove mount code from update path
Deletes mount-specific code from the update path, since it should be
unreachable. To continue supporting progressive enhancement (mounting
new hooks at the end of the list), we detect when there are no more
current hooks and switch back to the mount dispatcher. Progressive
enhancement isn't officially supported yet, so it will continue to warn.
* Factoring nits
* Fix Flow
Had to cheat more than I would like
* More Flow nits
* Switch back to using a special dispatcher for nested hooks in DEV
In order for this strategy to work, I had to revert progressive
enhancement support (appending hooks to the end). It was previously a
warning but now it results in an error. We'll reconsider later.
* Always pass args to updateState and updateReducer
Even though the extra args are only used on mount, to ensure
type consistency.
* Make readContext() in Hooks DEV-only warning
* Warn about readContext() during class render-phase setState()
* Warn on readContext() in SSR inside useMemo and useReducer
* Make all Hooks-in-Hooks warnings DEV-only
* Rename stashContextDependencies
* Clean up warning state on errors
* Turned enableHooks feature flag on everywhere
* Removed useHooks feature flag from tests (now that it's on by default)
* Remove useHooks feature flag entirely
* Revert "Revert "Double-render function components with Hooks in DEV in StrictMode" (#14652)"
This reverts commit 3fbebb2a0b.
* Revert "Revert "Disallow reading context during useMemo etc" (#14651)"
This reverts commit 5fce6488ce.
* Add extra passing test for an edge case
Mentioned by @acdlite to watch out for
* More convoluted test
* Don't rely on expirationTime
Addresses @acdlite's concerns
* Edge case: forbid readContext() during eager reducer
* warn when returning different hooks on next render
like it says. adds a field to Hook to track effect 'type', and compares when cloning subsequently.
* lint
* review changes
- numbered enum for hook types
- s/hookType/_debugType
- better dce
* cleaner detection location
* redundant comments
* different EffectHook / LayoutEffectHook
* prettier
* top level currentHookType
* nulling currentHookType
need to verify dce still works
* small enhancements
* hook order checks for useContext/useImperative
* prettier
* stray whitespace
* move some bits around
* better errors
* pass tests
* lint, flow
* show a before - after diff
* an error stack in the warning
* lose currentHookMatches, fix a test
* tidy
* clear the mismatch only in dev
* pass flow
* side by side diff
* tweak warning
* pass flow
* dedupe warnings per fiber, nits
* better format
* nit
* fix bad merge, pass flow
* lint
* missing hooktype enum
* merge currentHookType/currentHookNameInDev, fix nits
* lint
* final nits
* Revert "Revert "Disallow reading context during useMemo etc" (#14651)"
This reverts commit 5fce6488ce.
* Revert "Add test coverage for readContext() on the server (#14649)"
This reverts commit fe2ecd276e.
* Revert "Warn about incorrect use of useImperativeHandle() (#14647)"
This reverts commit 8f45a7fdc4.
* Revert "Disallow reading context during useMemo etc (#14648)"
This reverts commit 1fcbd22431.
* Revert "Warn about refs on lazy function components (#14645)"
This reverts commit 2a084f51a9.
* Revert "Fix typo (#14560)"
This reverts commit b5a3df6e88.
* Revert "fix typo (#14316)"
This reverts commit 9c146e6751.
* Revert "Mention forwardRef() in <Fn ref={...} /> errors and warnings (#14644)"
This reverts commit baa6d40fc8.
* Revert "Double-render function components with Hooks in DEV in StrictMode (#14643)"
This reverts commit a1414e8949.
* Revert "Add test coverage for readContext() on the server (#14649)"
This reverts commit fe2ecd276e.
* Revert "Warn about incorrect use of useImperativeHandle() (#14647)"
This reverts commit 8f45a7fdc4.
* Revert "Disallow reading context during useMemo etc (#14648)"
This reverts commit 1fcbd22431.
* Rename context variables
I just spent half an hour debugging why readContext(PurpleContext) doesn't work.
* Add test coverage for readContext() on the server
* Disallow reading context during useMemo etc
* Continue allowing readContext() in classes and context consumers
The previous commit check was too broad and incorrectly restricted classes from calling readContext(). This check is more precise and only targets components that are Hook-capable. It exploits the fact that `renderExpirationTime` is never `NoWork` after `renderWithHooks` -- something we already rely on.
* Double-render functions in strict mode
* Double-invoke first function component render too
* Mark TestRendererAsync test as internal and revert changes to it
TestRenderer is built with strict mode doublerender off.
We could change that but I'm not sure we want to. So I'll just flip the flag off for this test.
* Only double-invoke components using Hooks
* Revert unintentional change
* Fix handling of sync rejection
Reverts #14632 and adds a regression test.
* Handle rejection synchronously too
Fewer footguns and seems like nicer behavior anyway.
Specifying the directory as part of the `repository` field in a `package.json`
allows third party tools to provide better support when working with monorepos.
For example, it allows them to correctly construct a commit diff for a specific
package.
This format was accepted by npm in https://github.com/npm/rfcs/pull/19.
* Warn when mixing createRoot() and old APIs
* Move container checks to entry points
This way further warning check doesn't crash on bad inputs.
* Fix Flow
* Rename flag to be clearer
* managed by -> passed to
* Revert accidental change
* Fix Fire shim to match
* Don't bother comparing constructor when deps are not provided
When no dependencies are passed to an effect hook, what we used to do is
compare the effect constructor. If there was no change, then we would
skip firing the effect. In practice, this is a useless optimization
because the constructor will always be different when you pass an inline
closure. And if you don't pass an inline closure, then you can't access
any props or state.
There are some edge cases where an effect that doesn't close over props
or state could be useful, like reference counting the number of mounted
components. But those are rare and can be addressed by passing an empty
array of dependencies.
By removing this "optimization," we can avoid retaining the constructor
in the majority of cases where it's a closure that changes on
every render.
I made corresponding changes to the other hooks that accept
dependencies, too (useMemo, useCallback, and useImperativeHandle).
* Improve hook dependencies warning
It now includes the name of the hook in the message.
* Nits
* Allow useReducer to bail out of rendering by returning previous state
This is conceptually similar to `shouldComponentUpdate`, except because
there could be multiple useReducer (or useState) Hooks in a single
component, we can only bail out if none of the Hooks produce a new
value. We also can't bail out if any the other types of inputs — state
and context — have changed.
These optimizations rely on the constraint that components are pure
functions of props, state, and context.
In some cases, we can bail out without entering the render phase by
eagerly computing the next state and comparing it to the current one.
This only works if we are absolutely certain that the queue is empty at
the time of the update. In concurrent mode, this is difficult to
determine, because there could be multiple copies of the queue and we
don't know which one is current without doing lots of extra work, which
would defeat the purpose of the optimization. However, in our
implementation, there are at most only two copies of the queue, and if
*both* are empty then we know that the current queue must be.
* Add test for context consumers inside hidden subtree
Should not bail out during subsequent update. (This isn't directly
related to this PR because we should have had this test, anyway.)
* Refactor to use module-level variable instead of effect bit
* Add test combining state bailout and props bailout (memo)
Fixes https://github.com/facebook/react/issues/14583
Using `new Set([iterable])` does not work with IE11's non-compliant Set
implementation. By avoiding this pattern we don't need to require a Set
polyfill for IE11
* react-debug-tools accepts currentDispatcher ref as param
* ReactDebugHooks injected dispatcher ref is optional
* Support custom values for custom hooks
* PR feedback:
1. Renamed useDebugValueLabel hook to useDebugValue
2. Wrapped useDebugValue internals in if-DEV so that it could be removed from production builds.
* PR feedback:
1. Fixed some minor typos
2. Added inline comment explaining the purpose of rollupDebugValues()
3. Refactored rollupDebugValues() to use a for loop rather than filter()
4. Improve check for useDebugValue hook to lessen the chance of a false positive
5. Added optional formatter function param to useDebugValue
* Nitpick renamed a method
I don't think "array or iterator" is adding anything, and it may well be confusing, especially since this is one of the first and most common warnings that devs see.
* Memoize promise listeners to prevent exponential growth
Previously, React would attach a new listener every time a promise is
thrown, regardless of whether the same listener was already attached
during a previous render. Because React attempts to render every time
a promise resolves, the number of listeners grows quickly.
This was especially bad in synchronous mode because the renders that
happen when the promise pings are not batched together. So if a single
promise has multiple listeners for the same root, there will be multiple
renders, which in turn results in more listeners being added to the
remaining unresolved promises. This results in exponential growth in
the number of listeners with respect to the number of IO-bound
components in a single render.
Fixes#14220
* Memoize on the root and Suspense fiber instead of on the promise
* Add TODO to fix persistent mode tests
* Inject overrideProps() fn to DevTools
This function will enable editing props for function components, host nodes, and special types like memo and forwardRef.
* [Fizz] Add Flow/Jest/Rollup build infra
Add a new package for react-stream which allows for custom server renderer
outputs. I picked the name because it's a reasonable name but also
because the npm name is currently owned by a friend of the project.
The react-dom build has its own inlined server renderer under the
name `react-dom/fizz`.
There is also a noop renderer to be used for testing. At some point
we might add a public one to test-renderer but for now I don't want to have
to think about public API design for the tests.
* Add FormatConfig too
We need to separate the format (DOM, React Native, etc) from the host
running the server (Node, Browser, etc).
* Basic wiring between Node, Noop and DOM configs
The Node DOM API is pipeToNodeStream which accepts a writable stream.
* Merge host and format config in dynamic react-stream entry point
Simpler API this way but also avoids having to fork the wrapper config.
Fixes noop builds.
* Add setImmediate/Buffer globals to lint config
Used by the server renderer
* Properly include fizz.node.js
Also use forwarding to it from fizz.js in builds so that tests covers
this.
* Make react-stream private since we're not ready to publish
or even name it yet
* Rename Renderer -> Streamer
* Prefix react-dom/fizz with react-dom/unstable-fizz
* Add Fizz Browser host config
This lets Fizz render to WHATWG streams. E.g. for rendering in a
Service Worker.
I added react-dom/unstable-fizz.browser as the entry point for this.
Since we now have two configurations of DOM. I had to add another
inlinedHostConfigs configuration called `dom-browser`. The reconciler
treats this configuration the same as `dom`. For stream it checks
against the ReactFizzHostConfigBrowser instead of the Node one.
* Add Fizz Browser Fixture
This is for testing server rendering - on the client.
* Lower version number to detach it from react-reconciler version
* Fixes#14360 and adds a test for mixed priority dispatches.
It was broken because `cloneHook` assigned `memoizedState` instead of
`baseState` from the original hook to `baseState` of the clone.
* tweak comments
* Add a test for current defaultProps behavior in lazy
* Add a warning against definining defaultProps on the outer wrapper
* Warn about setting propTypes too
* Remove redundant async
* Validate propTypes for resolved lazy types
Note this only works for elements created after resolving. So it's not ideal. But it provides the best stack trace for those cases.
* Add a test for lazy(forwardRef()) propTypes check
* Validate memo() inner propTypes and warn about shadowing
* Add test verifying nested lazy is unsupported
* Change error wording to remove "Promise elements"
* Improve error message for nested lazy() and add tests
* Validate propTypes for memo in the reconciler when necessary
* Add comments for why we're calling checkPropTypes
* Fix Flow and lint
* Undo unintentional formatting changes
* Remove unnecessary case (it is handled by function code path)
* Add test coverage for memo(fn.defaultProps).propTypes
* Test should be agnostic of where resolving happens
That's an implementation detail and we might want to change it later. Let's keep it easy by making tests just check that validation happened, not at which stage.
* Unify traversal logic in createElement
This moves all type traversal into createElement. When lazy resolves, we call createElement once to re-check.
* Match prod behavior for propTypes/defaultProps shims closer
* Revert "Unify traversal logic in createElement"
This reverts commit 2e77ca47fe80ebe6595333542a8c5c138c68643f.
See https://github.com/facebook/react/pull/14298#issuecomment-442687775
* Undo unnecessary change to getComponentName
useMutationEffect has problems (namely, refs aren't attached at the time that it runs) and we're not positive it's necessary. useLayoutEffect runs at the same time as componentDidMount/Update so it's sufficient for all existing use cases; it can be used in any case that useEffect happens too late. Until we figure out what we want to do, let's delete it.
Regression introduced in #14182 resulted in errors no longer being emitted on streams, breaking many consumers.
Co-authored-by: Elliot Jalgard <elliot.j@live.se>
* Add failing test for defaultProps between lazy() and memo()
* Add another regression test for defaultProps resolution order
* Resolve outer props for MemoComponent
Whenever we do this, Rollup needs to materialize this as an object.
This causes it to also add the Babel compatibility property which is
unnecessary bloat. However, since when we use these, we leak the object
this often also deopts any compiler optimizations.
If we really need an object we should export default an object.
Currently there is an exception for DOMTopLevelEventTypes since
listing out the imports is a PITA and it doesn't escape so it should
get properly inlined. We should probably move to a different pattern
to avoid this for consistency though.
In the process of switching to MessageChannel, it seems the postMessage call was modified to pass `"*"` (originally the target origin value from `window.postMessage`). This actually ends up triggering serialization, whereas passing `undefined` bypasses.
To save some investigation, passing a Number like `0` still incurs serialization overhead - `undefined` has special behavior.
Disables the recently introduced (#14181) warning for shorthand
CSS property collisions by wrapping in a feature flag. Let's hold off
shipping this until at least the next minor.
* Add a checkbox to fixtures UI to choose React production build
* Assign header__label class name to label directly, instead of using a separate span
* center the production checkbox vertically
Scheduler needs to schedule a task that fires after paint. To do this,
it currently posts a message event to `window`. This happens on every
frame until the queue is empty. An unfortunate consequence is that every
other message event handler also gets called on every frame; even if
they exit immediately, this adds up to significant per-frame overhead.
Instead, we'll create a MessageChannel and post to that, with a
fallback to the old behavior if MessageChannel does not exist.
I figured out a simpler way to do #14181. It does allocate some but I think that's OK. Time complexity might even be better since we avoid the nested loops the old one had.
* BUG: ReactPartialRenderer / New Context polutes mutable global state
The new context API stores the provided values on the shared context instance. When used in a synchronous context, this is not an issue. However when used in an concurrent context this can cause a "push provider" from one react render to have an effect on an unrelated concurrent react render.
I've encountered this bug in production when using renderToNodeStream, which asks ReactPartialRenderer for bytes up to a high water mark before yielding. If two Node Streams are created and read from in parallel, the state of one can polute the other.
I wrote a failing test to illustrate the conditions under which this happens.
I'm also concerned that the experimental concurrent/async React rendering on the client could suffer from the same issue.
* Use unique thread ID for each partial render to access Context
This first adds an allocator that keeps track of a unique ThreadID index
for each currently executing partial renderer. IDs are not just growing
but are reused as streams are destroyed.
This ensures that IDs are kept nice and compact.
This lets us use an "array" for each Context object to store the current
values. The look up for these are fast because they're just looking up
an offset in a tightly packed "array".
I don't use an actual Array object to store the values. Instead, I rely
on that VMs (notably V8) treat storage of numeric index property access
as a separate "elements" allocation.
This lets us avoid an extra indirection.
However, we must ensure that these arrays are not holey to preserve this
feature.
To do that I store the _threadCount on each context (effectively it takes
the place of the .length property on an array).
This lets us first validate that the context has enough slots before we
access the slot. If not, we fill in the slots with the default value.
This is one of the most insidious quirks of React DOM that people run into. Now we warn when we think an update is dangerous.
We still allow rendering `{background, backgroundSize}` with unchanging values, for example. But once you remove either one or change `background` (without changing `backgroundSize` at the same time), that's bad news. So we warn.
Fixes#6348.
Oopsie!
This could have been avoided if our types were modeled correctly with
Flow (using a disjoint union).
Fuzz tester didn't catch it because it does not generate cases where
a Suspense component mounts with no children. I'll update it.
* Don't warn if an unmounted component is pinged
* Suspense fuzz tester
The fuzzer works by generating a random tree of React elements. The tree
two types of custom components:
- A Text component suspends rendering on initial mount for a fuzzy
duration of time. It may update a fuzzy number of times; each update
supsends for a fuzzy duration of time.
- A Container component wraps some children. It may remount its children
a fuzzy number of times, by updating its key.
The tree may also include nested Suspense components.
After this tree is generated, the tester sets a flag to temporarily
disable Text components from suspending. The tree is rendered
synchronously. The output of this render is the expected output.
Then the tester flips the flag back to enable suspending. It renders the
tree again. This time the Text components will suspend for the amount of
time configured by the props. The tester waits until everything has
resolved. The resolved output is then compared to the expected output
generated in the previous step.
Finally, we render once more, but this time in concurrent mode. Once
again, the resolved output is compared to the expected output.
I tested by commenting out various parts of the Suspense implementation
to see if broke in the expected way. I also confirmed that it would have
caught #14133, a recent bug related to deletions.
* When a generated test case fails, log its input
* Moar fuzziness
Adds more fuzziness to the generated tests. Specifcally, introduces
nested Suspense cases, where the fallback of a Suspense component
also suspends.
This flushed out a bug (yay!) whose test case I've hard coded.
* Use seeded random number generator
So if there's a failure, we can bisect.
* Add failing test for ping on unmounted component
We had a test for this, but not outside of concurrent mode :)
* Don't warn if an unmounted component is pinged
* Parse build script type and package names
This ensures that `yarn build core dom` includes DOM.
It also ensures that spaces like `yarn build "core, dom"` doesn't build EVERYTHING.
* Get rid of label in bundles config
Instead we just use the name from entry using fuzzy search.
There is one special case. If you put in `/index` or `/index.js`.
That allows to build things like `react/index` to only build isomorphic
where as `react` would build everything. Or `react-dom/index` to exclude
the server renderers.
* Instead of matching `/index.js` just append it to the search string
That way things like `yarn build react/` works too.
* Fixed `treeBaseDuration` by propagating its value from the suspended tree to the Fragment React temporarily wraps around it when showing the fallback UI.
* Fixed `actualDuration` by recording elapsed profiler time in the event of an error.
* Fixed `actualDuration` in concurrent mode by propagating the time spent rendering the suspending component to its parent.
Also updated ReactSuspensePlaceholder-test.internal to cover these new cases.
Fixes a bug where deletion effects in the primary tree were dropped
before entering the second render pass.
Because we no longer reset the effect list after the first render pass,
I've also moved the deletion of the fallback children to the complete
phase, after the tree successfully renders without suspending.
Will need to revisit this heuristic when we implement resuming.
* Recover from errors with a boundary in completion phase
* Use a separate field for completing unit of work
* Use a simpler fix with one boolean
* Reoder conditions
* Clarify which paths are DEV-only
* Move duplicated line out
* Make it clearer this code is DEV-only
Adds a check to the existing fuzz tester to confirm that the props are
set to the latest values in the commit phase. Only checks
componentDidUpdate; we already have unit tests for the other lifecycles,
so I think this is good enough. This is only a redundancy.
* Resolve defaultProps for Lazy components
* Make test fail again
* Undo the partial fix
* Make test output more compact
* Add a separate failing test for sync mode
* Clean up tests
* Add another update to both tests
* Resolve props for commit phase lifecycles
* Resolve prevProps for begin phase lifecycles
* Resolve prevProps for pre-commit lifecycles
* Only resolve props if element type differs
* Fix Flow
* Don't set instance.props/state during commit phase
This is an optimization. I'm not sure it's entirely safe. It's probably worth running internal tests and see if we can ever trigger a case where they're different.
This can mess with resuming.
* Keep setting instance.props/state before unmounting
This reverts part of the previous commit. It broke a test that verifies we use current props in componentWillUnmount if the fiber unmounts due to an error.
Setting to null isn't correct; setting to '' is. I opted to use dangerousStyleValue for consistency with the main path that we set things.
Fixes#14114.
Test Plan:
Verified setting to '' works in Chrome and IE11. (Setting to null works in Chrome but not in IE11.)
The `enableHooks` feature flag used to only control whether the API
was exposed on the React package. But now it also determines if the
dispatcher and implementation are included in the bundle.
We're using hooks in www, so I've switched the feature flag to `true`
in the www build.
(Alternatively, we could have two feature flags: one for the
implementation and dispatcher, and one for exposing the API on the
React package.)
* Avoid double commit by re-rendering immediately and reusing children
To support Suspense outside of concurrent mode, any component that
starts rendering must commit synchronously without being interrupted.
This means normal path, where we unwind the stack and try again from the
nearest Suspense boundary, won't work.
We used to have a special case where we commit the suspended tree in an
incomplete state. Then, in a subsequent commit, we re-render using the
fallback.
The first part — committing an incomplete tree — hasn't changed with
this PR. But I've changed the second part — now we render the fallback
children immediately, within the same commit.
* Add a failing test for remounting fallback in sync mode
* Add failing test for stuck Suspense fallback
* Toggle visibility of Suspense children in mutation phase, not layout
If parent reads visibility of children in a lifecycle, they should have
already updated.
This is required to use lazy.
Test Plan:
* Verified lazy works on a real world use case (shows spinner, shows real content).
* Verified that if I change the primary content's styles to have `display: 'none'` then it never appears (i.e., the code in `unhide` reads the styles successfully)
* Add debug tools package
* Add basic implementation
* Implement inspection of the current state of hooks using the fiber tree
* Support useContext hooks inspection by backtracking from the Fiber
I'm not sure this is safe because the return fibers may not be current
but close enough and it's fast.
We use this to set up the current values of the providers.
* rm copypasta
* Use lastIndexOf
Just in case. I don't know of any scenario where this can happen.
* Support ForwardRef
* Add test for memo and custom hooks
* Support defaultProps resolution
Check for existence of `setTimeout` and `clearTimeout` in the runtime
before using them, to ensure runtimes without them (like .NET ClearScript)
do not crash just by importing `react-dom`.
Mostly to catch this:
```js
useEffect(async () => {
// ...
return cleanup;
});
```
Is this too restrictive? Not sure if you would want to do like
```js
useEffect(() => ref.current.style.color = 'red');
```
which would give a false positive here. We can always relax it to only warn on Promises if people complain.
* Simplify imports in ReactChildFiber
* Import type first in ReactCurrentFiber
* Simplify imports in ReactFiberBeginWork
* Simplify imports in ReactFiberScheduler
* Simplify import in ReactFiberTreeReflection
* Simplify import in ReactFiberUnwindWork
* Remove repeated import
* Fix imports from ReactFiberExpirationTime
* Master imports in ReactFiberBeginWork
Removes the `enableDispatchCallback` feature flag and deletes the
associated code. An earlier version of the Hooks proposal included this
feature but we've since decided to remove it.
* [scheduler] Deadline object -> shouldYield
Instead of using a requestIdleCallback-style deadline object, expose a
method Scheduler.shouldYield that returns true if there's a higher
priority event in the queue.
* Nits
Even though we commit the fiber in an incomplete state, we shouldn't
fire any lifecycles or effects.
We already did this for classes, but now with useEffect, the same is
needed for other types of work, too.
Before the fix, the passive effect in the test is never executed.
We were previously waiting until the next commit phase to run effects. Now, we run them before scheduling work.
Effects scheduled by useEffect should not fire until after the browser
has had a chance to paint. However, they should be fired before any
subsequent mutations.
Also adds useMutationEffect and useLayoutEffect. useMutationEffect fires
during the host update phase. useLayoutEffect fires during the post-
update phase (the same phase as componentDidMount
and componentDidUpdate).
* [react-cache] Remove `cache` as argument to `read`
Updated is API is `Resource.read(key)` instead of
`Resource.read(cache, key)`.
The cache is read from context using `readContext`.
This also removes cache invalidation entirely (other than the default
LRU mechanism), as well as the ability to have multiple caches. We'll
add it back once `Context.write` lands and we can implement it the
right way.
Since there's now only a single cache (the global one), we don't
actually need to use context yet, but I've added a dummy context
anyway so the user gets an error if they attempt to read outside the
render phase.
* nits
* Add test for thenables that resolve multiple times
* [Synchronous Suspense] Suspending a class outside concurrent mode
When a class component suspends during mount outside concurrent mode,
change the tag so it's not mistaken for a completed component. For
example, we should not call componentWillUnmount if it is deleted.
* PR nits
We are using it with lazy and the combination Suspense + lazy seems pretty
stable. maxDuration is not but that's only enabled when you're in
ConcurrentMode which is still unstable.
Found a bug related to suspending inside an already mounted tree. While
investigating this I noticed we really don't have much coverage of
suspended updates. I think this would greatly benefit from some fuzz
testing; still haven't thought of a good test case, though.
* Add support for React.pure in ReactDOMServer
* Unwrap pure wrappers by creating an additional element as a single child
This is very slow but meh. We're rewriting this whole thing anyway.
* Allow arbitrary types to be wrapped in pure
This creates an outer fiber that container the pure check and an inner
fiber that represents which ever type of component.
* Add optimized fast path for simple pure function components
Special cased when there are no defaultProps and it's a simple function
component instead of class. This doesn't require an extra fiber.
We could make it so that this also works with custom comparer but that
means we have to go through one extra indirection to get to it.
Maybe it's worth it, donno.
* Introduce elementType field
This will be used to store the wrapped type of an element. E.g. pure and
lazy.
The existing type field will be used for the unwrapped type within them.
* Store the unwrapped type on the type field of lazy components
* Use the raw tags for lazy components
Instead, we check if the elementType and type are equal to test if
we need to resolve props. This is slightly slower in the normal case
but will yield less code and branching.
* Clean up lazy branches
* Collapse work tag numbering
* Split IndeterminateComponent out from Lazy
This way we don't have to check the type in a hacky way in the
indeterminate path. Also, lets us deal with lazy that resolves to
indeterminate and such.
* Missing clean up in rebase
* Always bail out timed out children even if they receive an update
The fragment that wraps timed-out children should always have an
expiration time of NoWork.
* Don't need to set expirationTime, only childExpirationTime
* Move memoizedProps to after beginWork remove memoizeProps helper
We always call this at the end. This is now enforced to line up since
we do the equality check in the beginning of beginWork. So we can't
have special cases.
* Inline the one caller of memoizeState
Outside of concurrent mode, schedules a force update on a suspended
class component to force it to prevent it from bailing out and
reusing the current fiber, which we know to be inconsistent.
Removes support for using arbitrary promises as the type of a React
element. Instead, promises must be wrapped in React.lazy. This gives us
flexibility later if we need to change the protocol.
The reason is that promises do not provide a way to call their
constructor multiple times. For example:
const promiseForA = new Promise(resolve => {
fetchA(a => resolve(a));
});
Given a reference to `promiseForA`, there's no way to call `fetchA`
again. Calling `then` on the promise doesn't run the constructor again;
it only attaches another listener.
In the future we will likely introduce an API like `React.eager` that
is similar to `lazy` but eagerly calls the constructor. That gives us
the ability to call the constructor multiple times. E.g. to increase
the priority, or to retry if the first operation failed.
* Suspense component does not capture if `fallback` is not defined
A missing fallback prop means the exception should propagate to the next
parent (like a rethrow). That way a Suspense component can specify other
props like maxDuration without needing to provide a fallback, too.
Closes#13864
* Change order of checks
This was the original, lower-level API before we landed on `fallback`
instead. (We might add a different lower-level API in the future, likely
alongside a new API for catching errors).
In the default mode, Suspense has special semantics where, in
addition to timing out immediately, we don't unwind the stack before
rendering the fallback. Instead, we commit the tree in an inconsistent
state, then synchronous render *again* to switch to the fallback. This
is slower but is less likely to cause issues with older components that
perform side effects in the render phase (e.g. componentWillMount,
componentWillUpdate, and componentWillReceiveProps).
We should do this in strict mode, too, so that there are no semantic
differences (in prod, at least) between default mode and strict mode.
The rationale is that it makes it easier to wrap a tree in strict mode
and start migrating components incrementally without worrying about new
bugs in production.
* Store the start time on `updateQueue` instead of `stateNode`
Originally I did this to free the `stateNode` field to store a second
set of children. I don't we'll need this anymore, since we use fragment
fibers instead. But I still think using `updateQueue` makes more sense
so I'll leave this in.
* Use fragment fibers to keep the primary and fallback children separate
If the children timeout, we switch to showing the fallback children in
place of the "primary" children. However, we don't want to delete the
primary children because then their state will be lost (both the React
state and the host state, e.g. uncontrolled form inputs). Instead we
keep them mounted and hide them. Both the fallback children AND the
primary children are rendered at the same time. Once the primary
children are un-suspended, we can delete the fallback children — don't
need to preserve their state.
The two sets of children are siblings in the host environment, but
semantically, for purposes of reconciliation, they are two separate
sets. So we store them using two fragment fibers.
However, we want to avoid allocating extra fibers for every placeholder.
They're only necessary when the children time out, because that's the
only time when both sets are mounted.
So, the extra fragment fibers are only used if the children time out.
Otherwise, we render the primary children directly. This requires some
custom reconciliation logic to preserve the state of the primary
children. It's essentially a very basic form of re-parenting.
* Use `memoizedState` to store various pieces of SuspenseComponent's state
SuspenseComponent has three pieces of state:
- alreadyCaptured: Whether a component in the child subtree already
suspended. If true, subsequent suspends should bubble up to the
next boundary.
- didTimeout: Whether the boundary renders the primary or fallback
children. This is separate from `alreadyCaptured` because outside of
strict mode, when a boundary times out, the first commit renders the
primary children in an incomplete state, then performs a second commit
to switch the fallback. In that first commit, `alreadyCaptured` is
false and `didTimeout` is true.
- timedOutAt: The time at which the boundary timed out. This is separate
from `didTimeout` because it's not set unless the boundary
actually commits.
These were previously spread across several fields.
This happens to make the non-strict case a bit less hacky; the logic for
that special case is now mostly localized to the UnwindWork module.
* Hide timed-out Suspense children
When a subtree takes too long to load, we swap its contents out for
a fallback to unblock the rest of the tree. Because we don't want
to lose the state of the timed out view, we shouldn't actually delete
the nodes from the tree. Instead, we'll keep them mounted and hide
them visually. When the subtree is unblocked, we un-hide it, having
preserved the existing state.
Adds additional host config methods. For mutation mode:
- hideInstance
- hideTextInstance
- unhideInstance
- unhideTextInstance
For persistent mode:
- cloneHiddenInstance
- cloneUnhiddenInstance
- createHiddenTextInstance
I've only implemented the new methods in the noop and test renderers.
I'll implement them in the other renderers in subsequent commits.
* Include `hidden` prop in noop renderer's output
This will be used in subsequent commits to test that timed-out children
are properly hidden.
Also adds getChildrenAsJSX() method as an alternative to using
getChildren(). (Ideally all our tests would use test renderer #oneday.)
* Implement hide/unhide host config methods for DOM renderer
For DOM nodes, we hide using `el.style.display = 'none'`.
Text nodes don't have style, so we hide using `text.textContent = ''`.
* Implement hide/unhide host config methods for Art renderer
* Create DOM fixture that tests state preservation of timed out content
* Account for class components that suspend outside concurrent mode
Need to distinguish mount from update. An unfortunate edge case :(
* Fork appendAllChildren between persistent and mutation mode
* Remove redundant check for existence of el.style
* Schedule placement effect on indeterminate components
In non-concurrent mode, indeterminate fibers may commit in an
inconsistent state. But when they update, we should throw out the
old fiber and start fresh. Which means the new fiber needs a
placement effect.
* Pass null instead of current everywhere in mountIndeterminateComponent
* Deprecate findDOMNode in StrictMode
There are two scenarios. One is that we pass a component instance that is
already in strict mode or the node that we find is in strict mode if
an outer component renders into strict mode.
I use a separate method findHostInstanceWithWarning for this so that
a) I can pass the method name (findDOMNode/findNodeHandle).
b) Can ignore this warning in React Native mixins/NativeComponent that use this helper.
I don't want to expose the fiber to the renderers themselves.
- "Interactive" -> "user-blocking"
- "Whenever" -> "Idle"
These are the terms used by @spanicker in their main-thread scheduling
proposal: https://github.com/spanicker/main-thread-scheduling#api-sketch
That proposal also uses "microtask" instead of "immediate" and "default"
instead of "normal." Not sure about "microtask" because I don't think
most people know what that is. And our implementation isn't a proper
microtask, though you could use it to implement microtasks if you made
sure to wrap every entry point. I don't really have a preference between
"default" and "normal."
These aren't necessarily the final names. Still prefixed by `unstable_`.
We're not planning to encourage legacy context, and without this change, it's difficult to use pure+forwardRef together. We could special-case `pure(forwardRef(...))` but this is hopefully simpler.
```js
React.pure(function(props, ref) {
// ...
});
```
Fixes#13777
As part of #11927 we introduced a regression by adding onclick handler
to the React root. This causes the whole React tree to flash when tapped
on iOS devices (for reasons I outlined in
https://github.com/facebook/react/issues/12989#issuecomment-414266839).
To fix this, we should only apply onclick listeners to portal roots. I
verified that my proposed fix indeed works by checking out our DOM
fixtures and adding regression tests.
Strangely, I had to make changes to the DOM fixtures to see the behavior
in the first place. This seems to be caused by our normal sites (and
thus their React root) being bigger than the viewport:

An alternative approach to finding out if we're appending to a React
root would be to add a third parameter to `appendChildToContainer` based
on the tag of the parent fiber.
* [scheduler] Eagerly schedule rAF at beginning of frame
Eagerly schedule the next animation callback at the beginning of the
frame. If the scheduler queue is not empty at the end of the frame, it
will continue flushing inside that callback. If the queue *is* empty,
then it will exit immediately. Posting the callback at the start of the
frame ensures it's fired within the earliest possible frame. If we
waited until the end of the frame to post the callback, we risk the
browser skipping a frame and not firing the callback until the frame
after that.
* Re-name scheduledCallback -> scheduledHostCallback
Previously, we were emptying root.pendingInteractionMap and permanently losing those interactions when applying an unrelated update to a tree that has no scheduled work that is waiting on promise resolution. (That is, one that is showing a fallback and waiting for the suspended content to resolve.)
The logic I'm leaving untouched with `nextRenderIncludesTimedOutPlaceholder` is *not* correct -- what we want is instead to know if *any* placeholder anywhere in the tree is showing its fallback -- but we don't currently have a better replacement, and this should unblock tracing with suspense again.
This package uses `process.env.NODE_ENV` but does not transform its usage during bundling like the rest of the React libraries do. This causes issues when `process` is not defined globally.
* Jest + test renderer helpers for concurrent mode
Most of our concurrent React tests use the noop renderer. But most
of those tests don't test the renderer API, and could instead be
written with the test renderer. We should switch to using the test
renderer whenever possible, because that's what we expect product devs
and library authors to do. If test renderer is sufficient for writing
most React core tests, it should be sufficient for others, too. (The
converse isn't true but we should aim to dogfood test renderer as much
as possible.)
This PR adds a new package, jest-react (thanks @cpojer). I've moved
our existing Jest matchers into that package and added some new ones.
I'm not expecting to figure out the final API in this PR. My goal is
to land something good enough that we can start dogfooding in www.
TODO: Continue migrating Suspense tests, decide on better API names
* Add additional invariants to prevent common errors
- Errors if user attempts to flush when log of yields is not empty
- Throws if argument passed to toClearYields is not ReactTestRenderer
* Better method names
- toFlushAll -> toFlushAndYield
- toFlushAndYieldThrough ->
- toClearYields -> toHaveYielded
Also added toFlushWithoutYielding
* Fix jest-react exports
* Tweak README
`--save` is on by default as of [npm 5](https://blog.npmjs.org/post/161081169345/v500), and `npm install aphrodite` is functionally equivalent to `npm install --save aphrodite` now
* Removed the enableGetDerivedStateFromCatch feature flag (aka permanently enabled the feature)
* Forked/copied ReactErrorBoundaries to ReactLegacyErrorBoundaries for testing componentDidCatch
* Updated error boundaries tests to apply to getDerivedStateFromCatch
* Renamed getDerivedStateFromCatch -> getDerivedStateFromError
* Warn if boundary with only componentDidCatch swallows error
* Fixed a subtle reconciliation bug with render phase error boundary
* pure
A higher-order component version of the `React.PureComponent` class.
During an update, the previous props are compared to the new props. If
they are the same, React will skip rendering the component and
its children.
Unlike userspace implementations, `pure` will not add an additional
fiber to the tree.
The first argument must be a functional component; it does not work
with classes.
`pure` uses shallow comparison by default, like `React.PureComponent`.
A custom comparison can be passed as the second argument.
Co-authored-by: Andrew Clark <acdlite@fb.com>
Co-authored-by: Sophie Alpert <sophiebits@fb.com>
* Warn if first argument is not a functional component
Added some tests for the non-DOM version of Scheduler that is used
as a fallback, e.g. Jest. The tests use Jest's fake timers API:
- `jest.runAllTimers(ms)` flushes all scheduled work, as expected
- `jest.advanceTimersByTime(ms)` flushes only callbacks that expire
within the given milliseconds.
These capabilities should be sufficient for most product tests. Because
jest's fake timers do not override performance.now or Date.now, we
assume time is constant. This means Scheduler's internal time will not
be aligned with other code that reads from `performance.now`. For finer
control, the user can override `window._sched` like we do in our tests.
We will likely publish a Jest package that has this built in.
All of these features are based on features of React's internal
scheduler. The eventual goal is to lift as much as possible out of the
React internals into the Scheduler package.
Includes some renaming of existing methods.
- `scheduleWork` is now `scheduleCallback`
- `cancelScheduledWork` is now `cancelCallback`
Priority levels
---------------
Adds the ability to schedule callbacks at different priority levels.
The current levels are (final names TBD):
- Immediate priority. Fires at the end of the outermost currently
executing (similar to a microtask).
- Interactive priority. Fires within a few hundred milliseconds. This
should only be used to provide quick feedback to the user as a result
of an interaction.
- Normal priority. This is the default. Fires within several seconds.
- "Maybe" priority. Only fires if there's nothing else to do. Used for
prerendering or warming a cache.
The priority is changed using `runWithPriority`:
```js
runWithPriority(InteractivePriority, () => {
scheduleCallback(callback);
});
```
Continuations
-------------
Adds the ability for a callback to yield without losing its place
in the queue, by returning a continuation. The continuation will have
the same expiration as the callback that yielded.
Wrapped callbacks
-----------------
Adds the ability to wrap a callback so that, when it is called, it
receives the priority of the current execution context.
* fix updateWrapper causing re-render textarea, even though their data has not changed
* fix updateWrapper causing re-render textarea, even though their data, prettier-all
* minor changes to updateWrapper, add test
* Do not bind topLevelType to dispatch
A previous change made it such that all top level event types
correspond to their associated native event string values. This commit
eliminates the .bind attached to dispatch and fixes a related flow
type.
* Add note about why casting event.type to a topLevelType is safe
* Move interactiveUpdates comment to point of assignment
* Refactor Schedule, remove React-isms
Once the API stabilizes, we will move Schedule this into a separate
repo. To promote adoption, especially by projects outside the React
ecosystem, we'll remove all React-isms from the source and keep it as
simple as possible:
- No build step.
- No static types.
- Everything is in a single file.
If we end up needing to support multiple targets, like CommonJS and ESM,
we can still avoid a build step by maintaining two copies of the same
file, but with different exports.
This commit also refactors the implementation to split out the DOM-
specific parts (essentially a requestIdleCallback polyfill). Aside from
the architectural benefits, this also makes it possible to write host-
agnostic tests. If/when we publish a version of Schedule that targets
other environments, like React Native, we can run these same tests
across all implementations.
* Edits in response to Dan's PR feedback
* Added UMD_PROFILING type to react-dom and scheduling package. Added UMD shim to schedule package.
* Added new schedule umd prod+prof bundle to API test
* Enhance dev warnings for forwardRef render function
- For 0 parameters: Do not warn because it may be due to usage of the
arguments object.
- For 1 parameter: Warn about missing the 'ref' parameter.
- For 2 parameters: This is the ideal. Do not warn.
- For more than 2 parameters: Warn about undefined parameters.
* Make test cases for forwardRef warnings more realistic
* Add period to warning sentence
* 🔥 Stop syncing the value attribute on inputs
* Eliminate some additional checks
* Remove initialValue and initialWrapper from wrapperState flow type
* Update tests with new sync logic, reduce some operations
* Update tests, add some caveats for SSR mismatches
* Revert newline change
* Remove unused type
* Call toString to safely type string values
* Add disableInputAttributeSyncing feature flag
Reverts tests to original state, adds attribute sync feature flag,
then moves all affected tests to ReactFire-test.js.
* Revert position of types in toStringValues
* Invert flag on number input blur
* Add clarification why double blur is necessary
* Update ReactFire number cases to be more explicite about blur
* Move comments to reduce diff size
* Add comments to clarify behavior in each branch
* There is no need to assign a different checked behavior in Fire
* Use checked reference
* Format
* Avoid precomputing stringable values
* Revert getToStringValue comment
* Revert placement of undefined in getToStringValue
* Do not eagerly stringify value
* Unify Fire test cases with normal ones
* Revert toString change. Only assign unsynced values when not nully
* Fix warning without stack for ie9
Where console methods like log, error etc. don't have 'apply' method.
Because of the lot of tests already expect that exactly console['method']
will be called - had to reapply references for console.error method
https://github.com/facebook/react/issues/13610
* pass parameters explicitly to avoid using .apply
which is not supported for console methods in ie9
* Minor tweaks
* add failing test
* honor displayName set on ForwardRef if available
Since React.forwardRef returns a component object, some users
(including styled-components and react-native) are starting to
decorate them with various statics including displayName.
This adjusts React's various name-getters to honor this if set and
surface the name in warnings and hopefully DevTools.
* fix typing
* Refine later
* Add home component. Async load fixtures.
This commit adds a homepage to the DOM fixtures that includes browser
testing information and asynchronously loads fixtures.
This should make it easier to find DOM testing information and keep
the payload size in check as we add more components to the fixtures.
* Adds experimental hydration fixture
This commit adds a first pass at a fixture that makes it easier to
debug the process of hydrating static markup. This is not complete:
1. It needs to be verified across multiple browsers
2. It needs to render with the current version of react
Still, it at least demonstrates the idea. A fixture like this will
also be helpful for debugging change events for hydrated inputs, which
presently do not fire if the user changes an input's text before
hydration.
* Tweak select width
* Manually join extra attributes in warning
This prevents a bug where Chrome reports `Array(n)` where `n` is the
size of the array.
* Transform with buble
* Eliminate dependencies
* Pull in react-live for better editing
* Handle encoding errors, pass react version
* Load the correct version of React
* Tweaks
* Revert style change
* Revert warning update
* Properly handle script errors. Fix dom-server CDN loading
* Fix 15.x releases
* Use postMessage to reduce latency, support older browsers
This commit makes a few tweaks to support older browsers and updates
the code transition process to use window.postMessage. This avoids
loading React on every single change.
* Fix fixture renamespacing bug
* Gracefully fallback to textarea in React 14
* Replace buble with babel, react-live with codemirror
* Simplify layout to resolve production code-mirror issues
* Tweak height rules for code-mirror
* Update theme to paraiso
* Format Code.js
* Adjust viewport to fix CodeMirror resize issue in production build
* Eliminate react-code-mirror
* Improve error state. Make full stack collapsable
* Add link to license in codemirror stylesheet
* Make code example more concise
* Replace "Hydrate" with "Auto-hydrate" for clarity
* Remove border below hydration header
* Rename query function in render.js
* Use Function(code) to evaluate hydration fixture
For clarity, and so that the Fixture component does not need to be
assigned to the window, this commit changes the way code is executed
such that it evaluates using a Function constructor.
* Extend hydration fixture to fill width. Design adjustments
This commit extends the hydration fixture such that it takes up the
full screen view. To accomplish this, the container that wraps all
fixtures has been moved to the FixtureSet component, utilized by all
other fixtures.
* Improve error scroll state
* Lazy load CodeMirror together before executing
This commit fixes an issue where CodeMirror wouldn't layout correctly
in production builds because the editor executes before the stylesheet
loaded. CodeMirror needs layout information, and was rendering
off-screen without correct CSS layout measurements.
* Fix indentation on error message
* Do not highlight errors from Babel. Add setPrototypeOf polyfill
This commit fixes an error in Safari 7.1 where Chalk highlighted Babel
errors caused a crash when setPrototypeOf was called within the
library.
This is also an issue on IE9, however this fix does not resolve issues
in that browser.
* Increase resilience to bad errors in Hydration fixture
- Reverts highlighting change. Polyfilling Safari 7.1 is sufficient
- Do not render a details tag in IE9
* Add regression test for persistent bailout bug
* Fork more logic into updateHostComponent
This is mostly copy paste. But I added a bailout only to mutation mode. Persistent mode doesn't have that props equality bailout anymore, so the Fabric test now passes.
* Add failing test for persistence host minimalism
* Add bailouts to the persistent host updates
* Added blessed production+profiling entry point for schedule/tracking
* Add invariant when profiling renderer is used with non-profiling schedule/tracking
* Remove injectComponentTree from unstable-native-dependencies, add
EventPluginHub
injectComponentTree was exposed for react-native-web, but wasn't
actually being used by the project. They were using EventPluginHub
through ReactDOM's secret internals, but that was removed in https://github.com/facebook/react/pull/13539
This removes the unused injectComponentTree export, refactors the
ResponderEventPlugin test so it doesn't depend on it, and also adds
EventPluginHub to the exports to unbreak react-native-web
* Re-export injectEventPluginsByName from ReactDOM internals
In https://github.com/facebook/react/pull/13394, I encountered an
issue where the ReactDOMServerIntegrationForm test suite consumed
sufficient memory to crash CircleCI. Breaking up this test suite by
form element type resolved the issue.
This commit performs that change separate from the Symbol/Function
stringification changes in #13394.
* Removed 'private' ref methods from UMD forwarding API
* Replaced getters with exported constants since they were no longer referenced for UMD forwarding
IE 11 parses & normalizes the style attribute as opposed to other
browsers. It adds spaces and sorts the properties in some
non-alphabetical order. Handling that would require sorting CSS
properties in the client & server versions or applying
`expectedStyle` to a temporary DOM node to read its `style` attribute
normalized. Since it only affects IE, we're skipping style warnings
in that browser completely in favor of doing all that work.
Fixes#11807
This is documenting the current order in which events are dispatched
when interacting with native document listeners and other React apps.
For more context, check out #12919.
* Merged interaction-tracking package into react-scheduler
* Add tracking API to FB+www builds
* Added Rollup plugin to strip no-side-effect imports from Rollup bundles
* Re-bundle tracking and scheduling APIs on SECRET_INTERNALS object for UMD build (and provide lazy forwarding methods)
* Added some additional tests and fixtures
* Fixed broken UMD fixture in master (#13512)
* Updated suspense fixture to use new interaction-tracking API
* Integrated Profiler API with interaction-tracking API (and added tests)
* Pass interaction Set (rather than Array) to Profiler onRender callback
* Removed some :any casts for enableInteractionTracking fields in FiberRoot type
* Refactored threadID calculation into a helper method
* Errors thrown by interaction tracking hooks use unhandledError to rethrow more safely.
Reverted try/finally change to ReactTestRendererScheduling
* Added a $FlowFixMe above the FiberRoot :any cast
* Reduce overhead from calling work-started hook
* Remove interaction-tracking wrap() references from unwind work in favor of managing suspense/interaction continuations in the scheduler
* Moved the logic for calling work-started hook from performWorkOnRoot() to renderRoot()
* Add interaction-tracking to bundle externals. Set feature flag to __PROFILE__
* Renamed the freezeInteractionCount flag and replaced one use-case with a method param
* let -> const
* Updated suspense fixture to handle recent API changes
* Add a failing test for deferredUpdates not being respected
* Don't consider deferred updates interactive
* Remove now-unnecessary setTimeout hack in the fixture
* Remove unstable_deferredUpdates
* Remove addEventListener check in isEventSupported
All browsers we support also support addEventListener, so this check is
unncessary
* Remove capture argument from isEventSupported
There's no good reason for this to be an object. This refactors it so
that we just use three variables instead. We can avoid the property reads/writes and also minify better, since property names don't get mangled but variables do.
* Do not toLowerCase lists of lowercase words
* Add notes about downcasing to DOMProperty.js
* Use consistent comment breakout
* Make toLowerCase more obvious
* Removed enableInteractionTrackingObserver as a separate flag; only enableInteractionTracking is used now
* Added interaction-tracking/subscriptions bundle and split tests
* Added multi-subscriber support
* Moved subscriptions behind feature flag
* Fixed bug with wrap() parameters and added test
* Replaced wrap arrow function
* Replace some namespace imports
* Simplify the controlled component injection
* Simplify the batching injection
* Simplify the component tree injection
* Add a regression test for 12643#issuecomment-413727104
* Don't diff memoized host components
* Add regression tests for noop renderer
* No early return
* Strengthen the test for host siblings
* Flow types
Lazily starts loading a component the first time it's rendered. The
implementation is fairly simple and could be left to userspace, but since
this is an important use case, there's value in standardization.
* Accept promise as element type
On the initial render, the element will suspend as if a promise were
thrown from inside the body of the unresolved component. Siblings should
continue rendering and if the parent is a Placeholder, the promise
should be captured by that Placeholder.
When the promise resolves, rendering resumes. If the resolved value
has a `default` property, it is assumed to be the default export of
an ES module, and we use that as the component type. If it does not have
a `default` property, we use the resolved value itself.
The resolved value is stored as an expando on the promise/thenable.
* Use special types of work for lazy components
Because reconciliation is a hot path, this adds ClassComponentLazy,
FunctionalComponentLazy, and ForwardRefLazy as special types of work.
The other types are not supported, but wouldn't be placed into a
separate module regardless.
* Resolve defaultProps for lazy types
* Remove some calls to isContextProvider
isContextProvider checks the fiber tag, but it's typically called after
we've already refined the type of work. We should get rid of it. I
removed some of them in the previous commit, and deleted a few more
in this one. I left a few behind because the remaining ones would
require additional refactoring that feels outside the scope of this PR.
* Remove getLazyComponentTypeIfResolved
* Return baseProps instead of null
The caller compares the result to baseProps to see if anything changed.
* Avoid redundant checks by inlining getFiberTagFromObjectType
* Move tag resolution to ReactFiber module
* Pass next props to update* functions
We should do this with all types of work in the future.
* Refine component type before pushing/popping context
Removes unnecessary checks.
* Replace all occurrences of _reactResult with helper
* Move shared thenable logic to `shared` package
* Check type of wrapper object before resolving to `default` export
* Return resolved tag instead of reassigning
* fix: do not reconcile children that are iterable functions
* fix: remove fit
* Refactor comparison to exclude anything that isnt an object
* Remove redundant undefined check
* Don't stop context traversal at matching consumers
Originally, the idea was to time slice the traversal. This worked when
there was only a single context type per consumer.
Now that each fiber may have a list of context dependencies, including
duplicate entries, that optimization no longer makes sense – we could
end up scanning the same subtree multiple times.
* Remove changedBits from context object and stack
Don't need it anymore, yay
Before this change in development window.event was overridden
in invokeGuardedCallback.
After this change window.event is preserved in the browsers that
support it.
* Warn when the string "false" is the value of a boolean DOM prop
* Only warn on exact case match for "false" in DOM boolean props
* Warn on string "true" as well as "false" in DOM boolean props
* Clarify warnings on "true" / "false" values in DOM boolean props
`flow-coverage-report` stopped working after Flow was set to run for each renderer separately (#12846). As discussed in #13393, this is hard to fix without adding complexity to `.flowconfig`'s generation.
* wip: ignore symbols and functions in select tag
* fix: Use ToStringValue as a maybe type
* refactor: remove unnecessary test
* refactor: remove implicit return from tests
* Add home component. Async load fixtures.
This commit adds a homepage to the DOM fixtures that includes browser
testing information and asynchronously loads fixtures.
This should make it easier to find DOM testing information and keep
the payload size in check as we add more components to the fixtures.
* Update browser support fields
* Tweak select width
* Fix typo
* Report actual error when fixture fails to load
* Update browser information
* Update browserstack subscription info
* English
* Switch let for const in fixture loader
* refactor: move getSafeValue to separate file
* fix(?): ReactDOMFiberTextarea sanitization for symbols and functions
* tests: add TODOs for warnings
* fix: restore accidentally removed test
* fix: remove redundant logic for initialValue
* refactor: integrate SafeValue typings into textarea
* fix: restore stringified newValue for equality check
* fix: remove getSafeValue from hostProps
* refactor: SafeValue -> ToStringValue
* refactor: update TODO comment in test file
* refactor: no need to convert children to ToStringValue
* Manually join extra attributes in warning
This prevents a bug where Chrome reports `Array(n)` where `n` is the
size of the array.
* Prettier
* Stringify all %s replaced symbols in warning
* Eliminate extra string coercion
* Pass args through with spread, convert all arguments to strings
* Rename strings to stringArgs
* Remove e.suppressReactErrorLogging check before last resort throw
It's unnecessary here. It was here because this method called console.error().
But we now rethrow with a clean stack, and that's worth doing regardless of whether the logging is silenced.
* Don't print error addendum if 'error' event got preventDefault()
* Add fixtures
* Use an expando property instead of a WeakSet
* Make it a bit less fragile
* Clarify comments
Following up on the changes I made in #13367, @gaearon suggest that
"safe" could be read as necessary for security. To avoid misleading a
reader, I'm changing the name.
A few names where discussed in the previous PR. I think `ToStringValue`
makes sense since the value itself is not a string yet but an opaque
type that can be cast to a string. For the actual string concatenation,
I've used `toString` now to avoid confusion: `toStringValueToString`
is super weird and it's namespaced anyhow.
Definitely open for suggestions here. :) I'll wait until we wrap up
#13362 and take care of rebase afterwards.
* Improve soundness of ReactDOMFiberInput typings
This is an attempt in improving the soundness for the safe value cast
that was added in #11741. We want this to avoid situations like [this
one](https://github.com/facebook/react/pull/13362#discussion_r209380079)
where we need to remember why we have certain type casts. Additionally
we can be sure that we only cast safe values to string.
The problem was `getSafeValue()`. It used the (deprecated) `*` type to
infer the type which resulted in a passing-through of the implicit `any`
of the props `Object`. So `getSafeValue()` was effectively returning
`any`.
Once I fixed this, I found out that Flow does not allow concatenating
all possible types to a string (e.g `"" + false` fails in Flow). To
fix this as well, I've opted into making the SafeValue type opaque and
added a function that can be used to get the string value. This is sound
because we know that SafeValue is already checked.
I've verified that the interim function is inlined by the compiler and
also looked at a diff of the compiled react-dom bundles to see if I've
regressed anything. Seems like we're good.
* Fix typo
* Bring back onSubmit bubble test
I found a test that was written more than 5 years ago and probably never
run until now. The behavior still works, although the API changed quite
a bit over the years.
Seems like this was part of the initial public release already:
75897c2dcd (diff-1bf5126edab96f3b7fea034cd3b0c742R31)
* Rely on bubbling for submit and reset events
* Update dom fixture lockfile
* Revet rollup results
Whoopsie.
* Simplified profiler actualDuration timing
While testing the new DevTools profiler, I noticed that sometimes– in larger, more complicated applications– the actualDuration value was incorrect (either too large, or sometimes negative). I was not able to reproduce this in a smaller application or test (which sucks) but I assume it has something to do with the way I was tracking render times across priorities/roots. So this PR replaces the previous approach with a simpler one.
* Changed bubbling logic after chatting out of band with Andrew
* Replaced __PROFILE__ with feature-flag conditionals in test
* Updated test comment
Remove 'async', 'bundle-collapser', 'del', 'derequire', 'escape-string-regexp', 'git-branch', 'gzip-js',
'merge-stream', 'platform', 'run-sequence' & 'yargs'.
Most of them were used in the old Grunt build system.
This ends up removing 32 packages, according to yarn.lock.
* Add support for auxclick event
* Add to simpleEventPLugin
* Add auxclick as interactive event type in SimpleEventPlugin
* Update ReactTestUtils fixture to include auxClick
* fix selectedIndex in postMountWrapper in ReactDOMFiberSelected
* comment in ReactDomFiberSelect in postMountWrapper for selectedIndex fix
* test for selectedIndex fix
* set boolean value for multiple
* Revert the fix which has been fixed on master
* Make sure that `select` has `multiple` attribute set to appropriate state before appending options
fixes#13222
* Add dom test fixture to test long multiple select scrolling to the first selected option
fixes#13222
* typo fix
* update comment
remove redundant conversion to bool type
* change a way of assigning property to domElement
* Remove unused ref on select fixture form
* Prefer node’s window and document over globals
* Support active elements in nested browsing contexts
* Avoid invoking defaultView getter unnecessarily
* Prefer node’s window and document over globals
* Support active elements in nested browsing contexts
* Avoid invoking defaultView getter unnecessarily
* Implement selection event fixtures
* Prefer node’s window and document over globals
* Avoid invoking defaultView getter unnecessarily
* Fix react-scripts to work with alphas after 16.0.0
The current logic just checks if the version is an alpha with a major version of 16 to account for weirdness with the 16 RC releases, but now we have alphas for newer minor releases that don't have weirdness
* Run prettier on new selection events fixtures
* Add fixture for onSelect in iframes, remove DraftJS fixture
The DraftJs fixture wasn't really working in all supported browsers anyways, so just drop it and try to cover our bases without using it directly
* Purge remnants of draft.js from fixtures
* Use prop-types import instead of window global
* Make fixtures’ Iframe component Firefox-compatible
* Fix switch case for SelectionEventsFixture
* Remove draft.js / immutable.js dependencies
* Cache owner doc as var to avoid reading it twice
* Add documentation for getActiveElementDeep to explain try/catch
Add documentation for getActiveElementDeep to explain try/catch
* Ensure getActiveElement always returns DOM element
* Tighten up isNode and isTextNode
* Remove ie8 compatibility
* Specify cross-origin example in getActiveElementDeep
* Revert back to returning null if document is not defined
* Add a regression test for #13188
* Replace console.error() with a throw in setTimeout() as last resort
* Fix lint and comment
* Fix tests to check we throw after all
* Fix build tests
* Inject react-art renderer into react-devtools
This commit makes react-art renderer to be injected to react-devtools,
so that component tree of the renderer is presented on debug panel of browser.
* Update ReactART.js
* [#13130] Add a more helpful message when passing an element to createElement()
* better conditional flow
* update after review
* move last condition inside last else clause
* Added test case
* compare 25132typeof to REACT_ELEMENT_TYPE
* runs prettier
* remove unrelated changes
* Tweak the message
* Make option children a text content by default
fix#11911
* Apply requested changes
- Remove meaningless comments
- revert scripts/rollup/results.json
* remove empty row
* Update comment
* Add a simple unit-test
* [WIP: no flow] Pass through hostContext
* [WIP: no flow] Give better description for test
* Fixes
* Don't pass hostContext through
It ended up being more complicated than I thought.
* Also warn on hydration
* Remove 'warning' module from the JS scheduler
**what is the change?:**
See title
**why make this change?:**
Internally the 'warning' module has some dependencies which we want to
avoid pulling in during the very early stages of initial pageload. It is
creating a cyclical dependency.
And we wanted to remove this dependency anyway, because this module
should be kept small and decoupled.
**test plan:**
- Tested the exact same change internally in Facebook.com
- Ran unit tests
- Tried out the fixture
**issue:**
Internal task T31831021
* check for console existence before calling console.error
* Move DEV check into separate block
This is likely the common case because individual component authors
will casually call read on common contexts like the cache, or cache
provider.
Where as libraries like Relay only call read once per fragment and pass
all observed bits at once.
* Store list of contexts on the fiber
Currently, context can only be read by a special type of component,
ContextConsumer. We want to add support to all fibers, including
classes and functional components.
Each fiber may read from one or more contexts. To enable quick, mono-
morphic access of this list, we'll store them on a fiber property.
* Context.unstable_read
unstable_read can be called anywhere within the render phase. That
includes the render method, getDerivedStateFromProps, constructors,
functional components, and context consumer render props.
If it's called outside the render phase, an error is thrown.
* Remove vestigial context cursor
Wasn't being used.
* Split fiber.expirationTime into two separate fields
Currently, the `expirationTime` field represents the pending work of
both the fiber itself — including new props, state, and context — and of
any updates in that fiber's subtree.
This commit adds a second field called `childExpirationTime`. Now
`expirationTime` only represents the pending work of the fiber itself.
The subtree's pending work is represented by `childExpirationTime`.
The biggest advantage is it requires fewer checks to bailout on already
finished work. For most types of work, if the `expirationTime` does not
match the render expiration time, we can bailout immediately without
any further checks. This won't work for fibers that have
`shouldComponentUpdate` semantics (class components), for which we still
need to check for props and state changes explicitly.
* Performance nits
Optimize `readContext` for most common case
* Add a test that StrictMode shows up in the component stack
The SSR test passes. The client one doesn't.
* Include Modes in component stack
* Update other tests to include modes
Adds custom Jest matchers that help with writing async tests:
- `toFlushThrough`
- `toFlushAll`
- `toFlushAndThrow`
- `toClearYields`
Each one accepts an array of expected yielded values, to prevent
false negatives.
Eventually I imagine we'll want to publish this on npm.
* Add a repro case for profiler unwinding
This currently fails the tests due to an unexpected warning.
* Add a regression test for context stack
* Simplify the first test case
* Update nextUnitOfWork inside completeUnitOfWork()
The bug was caused by a structure like this:
</Provider>
</div>
</errorInCompletePhase>
We forgot to update nextUnitOfWork so it was still pointing at Provider when errorInCompletePhase threw. As a result, we would try to unwind from Provider (rather than from errorInCompletePhase), and thus pop the Provider twice.
The `yield` method isn't tied to any specific root. Putting this
on the main export enables test components that are not within scope
to yield even if they don't have access to the currently rendering
root instance. This follows the pattern established by ReactNoop.
Added a `clearYields` method, too, for reading values that were yielded
out of band. This is also based on ReactNoop.
* Revert #5947 and disable the test
* Fix isDefaultPrevented and isPropagationStopped to not get nulled
This was a bug introduced by #5947. It's very confusing that they become nulled while stopPropagation/preventDefault don't.
* Add a comment
* Run Prettier
* Fix grammar
* Fix Portal unmount
Before that change, currentParent is not set as a container even if it should so it break on react-native and probably other custom renderers
* Assert that *ToContainer() methods receive containers
* Add regression tests
* Add comments
This is a leftover from #13161 that I forgot to include.
It ensures we don't accidentally write code in the old way and end up passing the stack twice.
* Use %s in the console calls
* Add shared/warningWithStack
* Convert some warning callsites to warningWithStack
* Use warningInStack in shared utilities and remove unnecessary checks
* Replace more warning() calls with warningWithStack()
* Fixes after rebase + use warningWithStack in react
* Make warning have stack by default; warningWithoutStack opts out
* Forbid builds that may not use internals
* Revert newly added stacks
I changed my mind and want to keep this PR without functional changes. So we won't "fix" any warnings that are already missing stacks. We'll do it in follow-ups instead.
* Fix silly find/replace mistake
* Reorder imports
* Add protection against warning argument count mismatches
* Address review
* Suspending inside a constructor outside of strict mode
Outside of strict mode, suspended components commit in an incomplete
state, then are synchronously deleted in a subsequent commit. If a
component suspends inside the constructor, it mounts without
an instance.
This breaks at least one invariant: during deletion, we assume that
every mounted component has an instance, and check the instance for
the existence of `componentWillUnmount`.
Rather than add a redundant check to the deletion of every class
component, components that suspend inside their constructor and outside
of strict mode are turned into empty functional components before they
are mounted. This is a bit weird, but it's an edge case, and the empty
component will be synchronously unmounted regardless.
* Do not fire lifecycles of a suspended component
In non-strict mode, suspended components commit, but their lifecycles
should not fire.
Instead of wrapping ReactDebugCurrentFrame.getStackAddendum() call into a custom wrapper inside ReactElementValidator, "teach" the main ReactDebugCurrentFrame.getStackAddendum() to take currently validating element into account.
* Fix getComponentName() for types with nested $$typeof
* Temporarily remove Profiler ID from messages
* Change getComponentName() signature to take just type
It doesn't actually need the whole Fiber.
* Remove getComponentName() forks in isomorphic and SSR
* Remove unnecessary .type access where we already have a type
* Remove unused type
* Remove event simulation of onChange events
It’s time to get rid of even more `ReactTestUtils.Simulate`s. In this PR
we remove the event simulation from all onChange tests. To do this, we
have to get a setter to the untracked value/checked props.
All remaining `ReactTestUtils.Simulate` calls are either testing
ReactTestUtils or assert that they do/don't throw.
* Use input instead of change event for all but checkbox, radio, and select
`React$ElementRef<T>` is the type of the ref _instance_ for a component of type T, whereas `React$Ref<T>` is the type of the ref _prop_ for a component of type T, which seems to be the intended type here.
* Refactor ReactDebugCurrentFiber to use named exports
This makes the difference between it and ReactFiberCurrentFrame a bit clearer.
ReactDebugCurrentFiber is Fiber's own implementation.
ReactFiberCurrentFrame is the thing that holds a reference to the current implementation and delegates to it.
* Unify ReactFiberComponentTreeHook and ReactDebugCurrentFiber
Conceptually they're very related.
ReactFiberComponentTreeHook contains implementation details of reading Fiber's stack (both in DEV and PROD).
ReactDebugCurrentFiber contained a reference to the current fiber, and used the above utility.
It was confusing when to use which one. Colocating them makes it clearer what you could do with each method.
In the future, the plan is to stop using these methods explicitly in most places, and instead delegate to a warning system that includes stacks automatically. This change makes future refactorings simpler by colocating related logic.
* Rename methods to better reflect their meanings
Clarify which are DEV or PROD-only.
Clarify which can return null.
I believe the "work in progress only" was a mistake. I introduced it because I wasn't sure what guarantees we have around .return. But we know for sure that following a .return chain gives us an accurate stack even if we get into WIP trees because we don't have reparenting. So it's fine to relax that naming.
* Rename ReactDebugCurrentFiber -> ReactCurrentFiber
It's not completely DEV-only anymore.
Individual methods already specify whether they work in DEV or PROD in their names.
An infinite update loop can occur when an update is scheduled inside a
lifecycle method, which causes a re-render, which schedules another
update, and so on. Before the Fiber rewrite, this scenario resulted in a
stack overflow.
Because Fiber does not use the JavaScript stack, we maintain our own
counter to track the number of nested, synchronous updates. We throw an
error if the limit is exceeded.
The nested update limit is currently 1000. I chose this number
arbitrarily, certain that there was no valid reason for a component to
schedule so many synchronous re-renders.
I think we can go much lower. This commit decreases the limit to 50. I
believe this is still comfortably above the reasonable number of
synchronous re-renders a component may perform.
This will make it easier for developers to debug infinite update bugs
when they occur.
A recent change to the scheduler caused a regression when scheduling
many updates within a single batch. Added a test case that would
have caught this.
This is an unobservable change to all but the (under development) DevTools Profiler plugin. It is being done so that the plugin can safely feature detect a version of React that supports it. The profiler API has existed since the 16.4.0 release, but it did not support the DevTools plugin prior to PR #13058.
Side note: I am not a big fan of the term "base duration". Both it and "actual duration" are kind of awkward and vague. If anyone has suggestions for better names– this is the best time to bikeshed about them.
* Reset ReactProfilerTimer's DEV-only Fiber stack after an error
* Added ReactNoop functionality to error during "complete" phase
* Added failing profiler stack unwinding test
* Potential fix for unwinding time bug
* Renamed test
* Don't record time until complete phase succeeds. Simplifies unwinding.
* Expanded ReactProfilerDevToolsIntegration-test coverage a bit
* Added unstable_flushWithoutCommitting method to noop renderer
* Added failing multi-root/batch test to ReactProfiler-test
* Beefed up tests a bit and added some TODOs
* Profiler timer differentiates between batched commits and in-progress async work
This was a two-part change:
1) Don't count time spent working on a batched commit against yielded async work.
2) Don't assert an empty stack after processing a batched commit (because there may be yielded async work)
This is kind of a hacky solution, and may have problems that I haven't thought of yet. I need to commit this so I can mentally clock out for a bit without worrying about it. I will think about it more when I'm back from PTO. In the meanwhile, input is welcome.
* Removed TODO
* Replaced FiberRoot map with boolean
* Removed unnecessary whitespace edit
Changed the API to match what we've been using in our latest discussions.
Our tentative plans are for <Placeholder> to automatically hide the timed-out
children, instead of removing them, so their state is not lost. This part is
not yet implemented. We'll likely have a lower level API that does not include
the hiding behavior. This is also not yet implemented.
We can support components that suspend outside of an async mode tree
by immediately committing their placeholders.
In strict mode, the Timeout acts effectively like an error boundary.
Within a single render pass, we unwind to the nearest Timeout and
re-render the placeholder view.
Outside of strict mode, it's not safe to unwind and re-render the
siblings without committing. (Technically, this is true of error
boundaries, too, though probably not a huge deal, since we don't support
using error boundaries for control flow (yet, at least)). We need to be
clever. What we do is pretend the suspended component rendered null.*
There's no unwinding. The siblings commit like normal.
Then, in the commit phase, schedule an update on the Timeout to
synchronously re-render the placeholder. Although this requires an extra
commit, it will not be observable. And because the siblings were not
blocked from committing, they don't have to be strict mode compatible.
Another caveat is that if a component suspends during an async render,
but it's captured by a non-async Timeout, we need to revert to sync
mode. In other words, if any non-async component renders, the entire
tree must complete and commit without yielding.
* The downside of rendering null is that the existing children will be
deleted. We should hide them instead. I'll work on this in a follow-up.
* Prepare placeholders before timing out
While a tree is suspended, prepare for the timeout by pre-rendering the
placeholder state.
This simplifies the implementation a bit because every render now
results in a completed tree.
* Suspend inside an already timed out Placeholder
A component should be able to suspend inside an already timed out
placeholder. The time at which the placeholder committed is used as
the start time for a subsequent suspend.
So, if a placeholder times out after 3 seconds, and an inner
placeholder has a threshold of 2 seconds, the inner placeholder will
not time out until 5 seconds total have elapsed.
* Fix crash during server render.
setTimeout and clearTimeout may not be available in some server-render environments (such as ChakraCore in React.NET), and loading ReactScheduler.js will cause a crash unless the existence of the variables are checked via a typeof comparison.
https://github.com/reactjs/React.NET/issues/555
The crash did not occur in 16.4.0, and the change appears to have been introduced here: https://github.com/facebook/react/pull/12931/files#diff-bbebc3357e1fb99ab13ad796e04b69a6L47
I tested this by using yarn link and running it with a local copy of React.NET. I am unsure the best way to unit test this change, since assigning null to `setTimeout` causes an immediate crash within the Node REPL.
* Fix flow errors and log warning if setTimeout / clearTimeout are
not defined / not a function.
* Use invariant to assert setTimeout / clearTimeout are functions
* Remove use of invariant
* Explain
* Add fixture test for schedule running when tab is backgrounded
**what is the change?:**
Just adding a test to the fixture, where we can easily see whether
scheduled callbacks are called after switching away from the fixture
tab.
**why make this change?:**
We are about to fix the schedule module so that it still runs even when
the tab is in the backround.
**test plan:**
Manually tested the fixture, verified that it works as expected and
right now callbacks are not called when the tab is in the background.
**issue:**
Internal task T30754186
* Fall back to 'setTimeout' when 'requestAnimationFrame' is not called
**what is the change?:**
If 'requestAnimationFrame' is not called for 100ms we fall back to
'setTimeout' to schedule the postmessage.
**why make this change?:**
When you start loading a page, and then switch tabs,
'requestAnimationFrame' is throttled or not called until you come back
to that tab. That means React's rendering, any any other scheduled work,
are paused.
Users expect the page to continue loading, and rendering is part of the
page load in a React app. So we need to continue calling callbacks.
**test plan:**
Manually tested using the new fixture test, observed that the callbacks
were called while switched to another tab. They were called more
slowly, but that seems like a reasonable thing.
**issue:**
Internal task T30754186
* make arguments more explicit
* Fixes children when using dangerouslySetInnerHtml in a selected <option>
This fixes an inadvertent cast of undefined children to an empty string when creating an option tag that will be selected:
```
<select defaultValue="test">
<option value='test' dangerouslySetInnerHTML={{ __html: '‏ test'}} />
</select>
```
This causes an invariant error because both children and dangerouslySetInnerHTML are set.
* PR fix and new ReactDOMServerIntegrationForms test
* Account for null case
* Combine test cases into single test
* Add tests for failure cases
* Fix lint
* react-test-renderer injects itself into DevTools if present
* Fibers are always opted into ProfileMode if DevTools is present
* Added simple test for DevTools + always profiling behavior
* Do not add additional work to a batch that is already rendering.
Otherwise, the part of the tree that hasn't rendered yet will receive
the latest state, but the already rendered part will show the state
as it was before the intervening update.
* Reduce non-helpfulness of comments
Expiration times are computed by adding to the current time (the start
time). However, if two updates are scheduled within the same event, we
should treat their start times as simultaneous, even if the actual clock
time has advanced between the first and second call.
In other words, because expiration times determine how updates are
batched, we want all updates of like priority that occur within the same
event to receive the same expiration time. Otherwise we get tearing.
We keep track of two separate times: the current "renderer" time and the
current "scheduler" time. The renderer time can be updated whenever; it
only exists to minimize the calls performance.now.
But the scheduler time can only be updated if there's no pending work,
or if we know for certain that we're not in the middle of an event.
* Inline fbjs/lib/emptyObject
* Explicit naming
* Compare to undefined
* Another approach for detecting whether we can mutate
Each renderer would have its own local LegacyRefsObject function.
While in general we don't want `instanceof`, here it lets us do a simple check: did *we* create the refs object?
Then we can mutate it.
If the check didn't pass, either we're attaching ref for the first time (so we know to use the constructor),
or (unlikely) we're attaching a ref to a component owned by another renderer. In this case, to avoid "losing"
refs, we assign them onto the new object. Even in that case it shouldn't "hop" between renderers anymore.
* Clearer naming
* Add test case for strings refs across renderers
* Use a shared empty object for refs by reading it from React
* Remove string refs from ReactART test
It's not currently possible to resetModules() between several renderers
without also resetting the `React` module. However, that leads to losing
the referential identity of the empty ref object, and thus subsequent
checks in the renderers for whether it is pooled fail (and cause assignments
to a frozen object).
This has always been the case, but we used to work around it by shimming
fbjs/lib/emptyObject in tests and preserving its referential identity.
This won't work anymore because we've inlined it. And preserving referential
identity of React itself wouldn't be great because it could be confusing during
testing (although we might want to revisit this in the future by moving its
stateful parts into a separate package).
For now, I'm removing string ref usage from this test because only this is
the only place in our tests where we hit this problem, and it's only
related to string refs, and not just ref mechanism in general.
* Simplify the condition
In async mode, events are interleaved with rendering. If one of those
events mutates state that is later accessed during render, it can lead
to inconsistencies/tearing.
Restarting the render from the root is often sufficient to fix the
inconsistency. We'll flush the restart synchronously to prevent yet
another mutation from happening during an interleaved event.
We'll only restart during an async render. Sync renders are already
sync, so there's no benefit in restarting. (Unless a mutation happens
during the render phase, but we don't support that.)
* onFatal, onComplete, onSuspend, onYield
For every call to renderRoot, one of onFatal, onComplete, onSuspend,
and onYield is called upon exiting. We use these in lieu of returning a
tuple. I've also chosen not to inline them into renderRoot because these
will eventually be lifted into the renderer.
* Suspended high pri work forces lower priority work to expire early
If an error is thrown, and there is lower priority pending work, we
retry at the lower priority. The lower priority work should expire
at the same time at which the high priority work would have expired.
Effectively, this increases the priority of the low priority work.
Simple example: If an error is thrown during a synchronous render, and
there's an async update, the async update should flush synchronously in
case it's able to fix the error. I've added a unit test for
this scenario.
User provided timeouts should have the same behavior, but I'll leave
that for a future PR.
* Add isUsingKoreanIME function to check if a composition event was triggered by Korean IME
* Add Korean IME check alongside useFallbackCompositionData and disable fallback mode with Korean IME
We need a different "component tree" thingy for Fabric.
A lot of this doesn't really make much sense in a persistent world but
currently we can't dispatch events to memoizedProps on a Fiber since
they're pooled. Also, it's unclear what the semantics should be when we
dispatch an event that happened when the old props were in effect but now
we have new props already.
This implementation tries to use the last committed props but also fails
at that because we don't have a commit hook in the persistent mode.
However, at least it doesn't crash when dispatching. :)
* Remove rAF fork
**what is the change?:**
Undid https://github.com/facebook/react/pull/12837
**why make this change?:**
We originally forked rAF because we needed to pull in a particular
version of rAF internally at Facebook, to avoid grabbing the default
polyfilled version.
The longer term solution, until we can get rid of the global polyfill
behavior, is to initialize 'schedule' before the polyfilling happens.
Now that we have landed and synced
https://github.com/facebook/react/pull/12900 successfully, we can
initialize 'schedule' before the polyfill runs.
So we can remove the rAF fork. Here is how it will work:
1. Land this PR on Github.
2. Flarnie will quickly run a sync getting this change into www.
3. We delete the internal forked version of
'requestAnimationFrameForReact'.
4. We require 'schedule' in the polyfill file itself, before the
polyfilling happens.
**test plan:**
Flarnie will manually try the above steps locally and verify that things
work.
**issue:**
Internal task T29442940
* fix nits
* fix tests, fix changes from rebasing
* fix lint
* Remove enableSuspense flag from PendingPriority module
We're going to use this for suspending on error, too.
* Retry on error if there's lower priority pending work
If an error is thrown, and there's lower priority work, it's possible
the lower priority work will fix the error. Retry at the lower priority.
If an error is thrown and there's no more work to try, handle the error
like we normally do (trigger the nearest error boundary).
* Use native event dispatching instead of Simulate or SimulateNative
In #12629 @gaearon suggested that it would be better to drop usage of
`ReactTestUtils.Simulate` and `ReactTestUtils.SimulateNative`. In this
PR I’m attempting at removing it from a lot of places with only a few
leftovers.
Those leftovers can be categorized into three groups:
1. Anything that tests that `SimulateNative` throws. This is a property
that native event dispatching doesn’t have so I can’t convert that
easily. Affected test suites: `EventPluginHub-test`,
`ReactBrowserEventEmitter-test`.
2. Anything that tests `ReactTestUtils` directly. Affected test suites:
`ReactBrowserEventEmitter-test` (this file has one test that reads
"should have mouse enter simulated by test utils"),
`ReactTestUtils-test`.
3. Anything that dispatches a `change` event. The reason here goes a bit
deeper and is rooted in the way we shim onChange. Usually when using
native event dispatching, you would set the node’s `.value` and then
dispatch the event. However inside [`inputValueTracking.js`][] we
install a setter on the node’s `.value` that will ignore the next
`change` event (I found [this][near-perfect-oninput-shim] article
from Sophie that explains that this is to avoid onChange when
updating the value via JavaScript).
All remaining usages of `Simulate` or `SimulateNative` can be avoided
by mounting the containers inside the `document` and dispatching native
events.
Here some remarks:
1. I’m using `Element#click()` instead of `dispatchEvent`. In the jsdom
changelog I read that `click()` now properly sets the correct values
(you can also verify it does the same thing by looking at the
[source][jsdom-source]).
2. I had to update jsdom in order to get `TouchEvent` constructors
working (and while doing so also updated jest). There was one
unexpected surprise: `ReactScheduler-test` was relying on not having
`window.performance` available. I’ve recreated the previous
environment by deleting this property from the global object.
3. I was a bit confused that `ReactTestUtils.renderIntoDocument()` does
not render into the document 🤷
[`inputValueTracking.js`]: 392530104c/packages/react-dom/src/client/inputValueTracking.js (L79)
[near-perfect-oninput-shim]: https://sophiebits.com/2013/06/18/a-near-perfect-oninput-shim-for-ie-8-and-9.html
[jsdom-source]: 45b77f5d21/lib/jsdom/living/nodes/HTMLElement-impl.js (L43-L76)
* Make sure contains are unlinked from the document even if the test fails
* Remove unnecessary findDOMNode calls
**what is the change?:**
Basically undoes 4b2e65d32e (diff-904ceabd8a1e9a07ab1d876d843d62e1)
**why make this change?:**
We rolled out this fix internally and in open source weeks ago, and now
we're cleaning up.
**test plan:**
Ran tests and lint, and really we have been testing this because the
flag is open internally as of last week or so.
**issue:**
Internal task T29948812 has some info.
* Don’t error when returning an empty Fragment
When a fragment is reconciled, we directly move onto it’s children.
Since an empty `<React.Fragment/>` will have children of `undefined`,
this would always throw.
To fix this, we bail out in those cases.
* Test the update path as well
* Reuse existing code path
* An even more explicit solution that also fixes Flow
It looks like we accidentally removed a fallback condition for the
event target in IE9 when we dropped some support for IE8. This commit
adds the event target specific support code back to getEventTarget.js
Fixes#12506
* Fixed an issue with nested contexts unwinding when server rendering. GitHub issue #12984
* Fixed an issue with search direction and stricter false checking
* Use decrement infix operator
* Streamlined existence checks
* Streamlined assignment. Removed redundant comment. Use null for array values
* Made prettier
* Relaxed type checking and improved comment
* Improve test coverage
This commit removes a reference to inst._wrapperState, which was the
old way of tracking input state in the stack renderer.
This means we no longer need to pass the instance into the associated
function, allowing us to eliminate an exception for IE (and a TODO).
* Fix react-dom ReferenceError requestAnimationFrame in non-browser env (#13000)
The https://github.com/facebook/react/pull/12931 ( 79a740c6e3 ) broke the server-side rendering: in the `fixtures/ssr` the following error appeared from the server-side when `localhost:3000` is requested:
```
ReferenceError: requestAnimationFrame is not defined
at /__CENSORED__/react/build/node_modules/react-dom/cjs/react-dom.development.js:5232:34
at Object.<anonymous> (/__CENSORED__/react/build/node_modules/react-dom/cjs/react-dom.development.js:17632:5)
at Module._compile (module.js:624:30)
at Module._extensions..js (module.js:635:10)
at Object.require.extensions.(anonymous function) [as .js] (/__CENSORED__/react/fixtures/ssr/node_modules/babel-register/lib/node.js:152:7)
at Module.load (module.js:545:32)
at tryModuleLoad (module.js:508:12)
at Function.Module._load (module.js:500:3)
at Module.require (module.js:568:17)
at require (internal/module.js:11:18)
```
The exception pointed to this line:
```js
// We capture a local reference to any global, in case it gets polyfilled after
// this module is initially evaluated.
// We want to be using a consistent implementation.
const localRequestAnimationFrame = requestAnimationFrame;
```
**Test plan**
1. In `react` repo root, `yarn && yarn build`.
2. In `fixtures/ssr`, `yarn && yarn start`,
3. In browser, go to `http://localhost:3000`.
4. Observe the fixture page, not the exception message.
* Move the requestAnimationFrameForReact check and warning to callsites (#13000)
According to the comment by @gaearon: https://github.com/facebook/react/pull/13001#issuecomment-395803076
* Use `invariant` instead of `throw new Error`, use the same message (#13000)
According to the comment by @gaearon: https://github.com/facebook/react/pull/13001#discussion_r194133355
* Set the correct initial value on input range
* Add description and update value diff check for input range
* add isHydrating argument and tests
* update node value according to isHydrating
* Initial failing unit test for error handling in schedule
**what is the change?:**
see title
**why make this change?:**
Adding tests for the error handling behavior we are about to add. This
test is failing, which gives us the chance to make it pass.
Wrote skeletons of some other tests to add.
Unit testing this way is really hacky, and I'm also adding to the
fixture to test this in the real browser environment.
**test plan:**
Ran new test, saw it fail!
* Add fixture for testing error handling in scheduler
**what is the change?:**
Added a fixture which does the following -
logs in the console to show what happens when you use
`requestAnimationFrame` to schedule a series of callbacks and some of
them throw errors.
Then does the same actions with the `scheduler` and verifies that it
behaves in a similar way.
Hard to really verify the errors get thrown at the proper time without
looking at the console.
**why make this change?:**
We want the most authentic, accurate test of how errors are handled in
the scheduler. That's what this fixture should be.
**test plan:**
Manually verified that this test does what I expect - right now it's
failing but follow up commits will fix that.
* Handle errors in scheduler
**what is the change?:**
We set a flag before calling any callback, and then use a 'try/finally'
block to wrap it. Note that we *do not* catch the error, if one is
thrown. But, we only unset the flag after the callback successfully
finishes.
If we reach the 'finally' block and the flag was not unset, then it
means an error was thrown.
In that case we start a new postMessage callback, to finish calling any
other pending callbacks if there is time.
**why make this change?:**
We need to make sure that an error thrown from one callback doesn't stop
other callbacks from firing, but we also don't want to catch or swallow
the error because we want engineers to still be able to log and debug
errors.
**test plan:**
New tests added are passing, and we verified that they fail without this
change.
* Add more tests for error handling in scheduler
**what is the change?:**
Added tests for more situations where error handling may come up.
**why make this change?:**
To get additional protection against this being broken in the future.
**test plan:**
Ran new tests and verified that they fail when error handling fails.
* callSafely -> callUnsafely
* Fix bugs with error handling in schedule
**what is the change?:**
- ensure that we properly remove the callback from the linked list, even
if it throws an error and is timed out.
- ensure that you can call 'cancelScheduledWork' more than once and it
is idempotent.
**why make this change?:**
To fix bugs :)
**test plan:**
Existing tests pass, and we'll add more tests in a follow up commit.
* Unit tests for error handling with timed out callbacks
**what is the change?:**
More unit tests, to cover behavior which we missed; error handling of
timed out callbacks.
**why make this change?:**
To protect the future!~
**test plan:**
Run the new tests.
* Adds fixture to test timed out callbacks with scheduler
**what is the change?:**
See title
In the other error handling fixture we compare 'scheduleWork' error
handling to 'requestAnimationFrame' and try to get as close as possible.
There is no 'timing out' feature with 'requestAnimationFrame' but
effectively the 'timing out' feature changes the order in which things
are called. So we just changed the order in the 'requestAnimationFrame'
version and that works well for illustrating the behavior we expect in
the 'scheduleWork' test.
**why make this change?:**
We need more test coverage of timed out callbacks.
**test plan:**
Executed the fixture manually in Firefox and Chrome. Results looked
good.
* fix rebase problems
* make fixture compensate for chrome JS speed
* ran prettier
* Remove 'cancelled' flag on callbackConfig in scheduler, add test
**what is the change?:**
- Instead of using a 'cancelled' flag on the callbackConfig, it's easier
to just check the state of the callbackConfig inside
'cancelScheduledWork' to determine if it's already been cancelled. That
way we don't have to remember to set the 'cancelled' flag every time we
call a callback or cancel it. One less thing to remember.
- We added a test for calling 'cancelScheduledWork' more than once,
which would have failed before.
Thanks @acdlite for suggesting this in code review. :)
**why make this change?:**
To increase stability of the schedule module, increase test coverage.
**test plan:**
Existing tests pass and we added a new test to cover this behavior.
* fix typo
* Fix for Flow issues in SimpleCacheProvider
**what is the change?:**
- Fixed some flow errors which were somehow swallowed when CI
originally
- Loosen flow types to avoid issue with recursive loop in Flow; https://github.com/facebook/flow/issues/5870
**why make this change?:**
To unbreak master and unblock other changes we want to make.
**test plan:**
Flow passes!
**issue:**
https://github.com/facebook/react/issues/12941
* Fix lints
* [simple-cache-provider] Use LRU cache eviction
Max size is hard-coded to 500. In the future, we should make this
configurable per resource.
* Evict PAGE_SIZE records from cache when max limit is reached
* Do not set selection when prior selection is undefined (#12062)
`restoreSelection` did not account for input elements that have changed
type after the commit phase. The new `text` input supported selection
but the old `email` did not and `setSelection` was incorrectly trying to
restore `null` selection state.
We also extend input type check in selection capabilities to cover cases
where input type is `search`, `tel`, `url`, or `password`.
* Add link to HTML spec for element types and selection
* Add reset button to ReplaceEmailInput
This commit adds a button to restore the original state of the
ReplaceEmailInput fixture so that it can be run multiple times without
refreshing the page.
**what is the change?:**
In a recent PR we were referencing some global variables and storing
local references to them.
To make things more natural, we co-opted the original name of the global
for our local reference. To make this work with Flow, we get the
original reference from 'window.requestAnimationFrame' and assign it to
'const requestAnimationFrame'.
Sometimes React is used in an environment where 'window' is not defined
- in that case we need to use something else, or hide the 'window'
reference somewhere.
We opted to use 'global' thinking that Babel transforms would fill that
in with the proper thing.
But for some of our fixtures we are not doing that transform on the
bundle.
**why make this change?:**
I want to unbreak this on master and then investigate more about what we
should do to fix this.
**test plan:**
run `yarn build` and open the fixtures.
**issue:**
https://github.com/facebook/react/issues/12930
* Use local references to global things inside 'scheduler'
**what is the change?:**
See title
**why make this change?:**
We want to avoid initially calling one version of an API and then later
accessing a polyfilled version.
**test plan:**
Run existing tests.
* Shim ReactScheduler for www
**what is the change?:**
In 'www' we want to reference the separate build of ReactScheduler,
which allows treating it as a separate module internally.
**why make this change?:**
We need to require the ReactScheduler before our rAF polyfill activates,
in order to customize which custom behaviors we want.
This is also a step towards being able to experiment with using it
outside of React.
**test plan:**
Ran tests, ran the build, and ran `test-build`.
* Generate a bundle for fb-www
**what is the change?:**
See title
**why make this change?:**
Splitting out the 'schedule' module allows us to load it before
polyfills kick in for rAF and other APIs.
And long term we want to split this into a separate module anyway, this
is a step towards that.
**test plan:**
I'll run the sync next week and verify that this all works. :)
* ran prettier
* fix rebase issues
* Change names of variables used for holding globals
This commit fixes an issue where assigning an empty string to required
text inputs triggers the invalid state in Firefox (~60.0.1).
It does this by first comparing the initial state value to the current
value property on the text element. This:
1. Prevents the validation issue
2. Avoids an extra DOM Mutation in some cases
CI builds should always use the `--frozen-lockfile` option. It will fail the build if the lockfile is out-of-date:
> If you need reproducible dependencies, which is usually the case with the continuous integration systems, you should pass --frozen-lockfile flag.
(https://yarnpkg.com/en/docs/cli/install/)
* [schedule] Use linked list instead of queue and map for storing cbs
NOTE: This PR depends on https://github.com/facebook/react/pull/12880
and https://github.com/facebook/react/pull/12884
Please review those first, and after they land Flarnie will rebase on
top of them.
---
**what is the change?:**
See title
**why make this change?:**
This seems to make the code simpler, and potentially saves space of
having an array and object around holding references to the callbacks.
**test plan:**
Run existing tests
* minor style improvements
* refactor conditionals in cancelScheduledWork for increased clarity
* Remove 'canUseDOM' condition and fix some flow issues w/callbackID type
**what is the change?:**
- Removed conditional which fell back to 'setTimeout' when the
environment doesn't have DOM. This appears to be an old polyfill used
for test environments and we don't use it any more.
- Fixed type definitions around the callbackID to be more accurate in
the scheduler itself, and more loose in the React code.
**why make this change?:**
To get Flow passing, simplify the scheduler code, make things accurate.
**test plan:**
Run tests and flow.
* Rewrite 'cancelScheduledWork' so that Flow accepts it
**what is the change?:**
Adding verification that 'previousCallbackConfig' and
'nextCallbackConfig' are not null before accessing properties on them.
Slightly concerned because this implementation relies on these
properties being untouched and correct on the config which is passed to
'cancelScheduledWork' but I guess we already rely heavily on that for
this whole approach. :\
**why make this change?:**
To get Flow passing.
Not sure why it passed earlier and in CI, but now it's not.
**test plan:**
`yarn flow dom` and other flow tests, lint, tests, etc.
* ran prettier
* Put back the fallback implementation of scheduler for node environment
**what is the change?:**
We had tried removing the fallback implementation of `scheduler` but
tests reminded us that this is important for supporting isomorphic uses
of React.
Long term we will move this out of the `schedule` module but for now
let's keep things simple.
**why make this change?:**
Keep things working!
**test plan:**
Ran tests and flow
* Shorten properties stored in objects by sheduler
**what is the change?:**
`previousScheduledCallback` -> `prev`
`nextScheduledCallback` -> `next`
**why make this change?:**
We want this package to be smaller, and less letters means less code
means smaller!
**test plan:**
ran existing tests
* further remove extra lines in scheduler
* Moved actual time fields from Profiler stateNode to Fiber
* Record actual time for all Fibers within a ProfileMode tree
* Changed how profiler accumulates time
This change gives up on accumulating time across renders of different priority, but in exchange- simplifies how the commit phase (reset) code works, and perhaps also makes the profiling code more compatible with future resuming behavior
* Adding 'schedule' fixture
**what is the change?:**
We need to test the `schedule` module against real live browser APIs. As
a quick solution we're writing a fixture for using in manual testing.
Later we plan on adding automated browser testing, using this or a
similar fixture as the test page.
**why make this change?:**
To further solidify test coverage for `schedule` before making further
improvements/refactors to the module.
**test plan:**
`open fixtures/schedule/index.html` and inspect the results. It should
be clear that things pass.
We also temporarily broke the scheduler and verified that this fixture
demonstrates the problems.
**issue:**
Internal task T29442940
* Made fixture tests display red or green border depending on pass/fail
**what is the change?:**
Added red/green solid/dashed border for test results when using the
schedule fixture.
We also tweaked the timing of the last test because it was on the line
in terms of whether it passed or failed.
**why make this change?:**
To make it faster to use the fixture - it takes more time to read
through the results line by line and check that they match what is
expected.
**test plan:**
Looked at the fixture, and also tried modifying a test to show what it
looks like when something fails.
**what is the change?:**
Renamed some methods, and made a method to advance a frame in the test
environment.
**why make this change?:**
We often need to simulate a frame passing with some amount of idle time
or lack of idle time, and the new method makes it easier to write that
out.
**test plan:**
Run the updated tests.
Also temporarily tried breaking the scheduler and verified that the
tests will fail.
**issue:**
See internal task T29442940
* add legacy context APIs warning in strict mode
* refactor if statement and the warning message
* add other flags for type check
* add component stack tree and refactor wording
* fix the nits
* Rewrite to a switch
I find it a bit easier to follow than many comparison conditions.
* Remove unnecessary assignments
They are being assigned below anyway. This is likely a copypasta from the FOCUS/BLUR special case (which *does* need those assignments).
* Unify "cancel" and "close" cases
Their logic is identical.
* Don't listen to media events at the top
* Add a unit test for double-invoking form events
* Remove an unused case and document it in a test
The case I added was wrong (just like including this event in the top level list was always wrong).
In fact it never bubbles, even for <img>. And since we don't special case it in the <img> event
attachment logic when we create it, we never supported <img onLoadStart> at all.
We could fix it. But Chrome doesn't support it either: https://bugs.chromium.org/p/chromium/issues/detail?id=458851.
Nobody asked us for it yet. And supporting it would require attaching an extra listener to every <img>.
So maybe we don't need it? Let's document the existing state of things.
* Add a test verifying we don't attach unnecessary listeners
* Add a comment
* Add a test for submit (bubbles: false)
**what is the change?:**
Test coverage checking that callbacks are called when they time out.
This test surfaced a bug and this commit includes the fix.
I want to refine this approach, but basically we can simulate time outs
by controlling the return value of 'now()' and the argument passed to
the rAF callback.
Next we will write a browser fixture to further test this against real
browser APIs.
**why make this change?:**
Better tests will keep this module working smoothly while we continue
refactoring and improving it.
**test plan:**
Run the new tests, see that it fails without the bug fix.
We were adding a listener at the root when we weren't meant to. Blames to e96dc14059.
This now alerts once (at FORM) instead of twice (at FORM, #document):
```
var Hello = class extends React.Component {
render() {
return (
<form onSubmit={(e) => {e.preventDefault(); alert('hi ' + e.nativeEvent.currentTarget.nodeName);}}>
<button>hi</button>
</form>
);
}
};
```
* Added start time parameter to Profiler onRender callback
* Profiler also captures commit time
* Only init Profiler stateNode if enableProfilerTimer feature flag enabled
* Extract base Jest config
This makes it easier to change the source config without affecting the build test config.
* Statically import the host config
This changes react-reconciler to import HostConfig instead of getting it through a function argument.
Rather than start with packages like ReactDOM that want to inline it, I started with React Noop and ensured that *custom* renderers using react-reconciler package still work. To do this, I'm making HostConfig module in the reconciler look at a global variable by default (which, in case of the react-reconciler npm package, ends up being the host config argument in the top-level scope).
This is still very broken.
* Add scaffolding for importing an inlined renderer
* Fix the build
* ES exports for renderer methods
* ES modules for host configs
* Remove closures from the reconciler
* Check each renderer's config with Flow
* Fix uncovered Flow issue
We know nextHydratableInstance doesn't get mutated inside this function, but Flow doesn't so it thinks it may be null.
Help Flow.
* Prettier
* Get rid of enable*Reconciler flags
They are not as useful anymore because for almost all cases (except third party renderers) we *know* whether it supports mutation or persistence.
This refactoring means react-reconciler and react-reconciler/persistent third-party packages now ship the same thing.
Not ideal, but this seems worth how simpler the code becomes. We can later look into addressing it by having a single toggle instead.
* Prettier again
* Fix Flow config creation issue
* Fix imprecise Flow typing
* Revert accidental changes
**what is the change?:**
Fix a typo which caused timed out callbacks to not be called.
**why make this change?:**
This is a bug caught by tests I'm in the process of writing, and we
should fix it asap.
**test plan:**
Tests in a WIP PR - will push and share the WIP test in comments on this
PR.
* Generate Flow config on install
We'll need to do pre-renderer Flow passes with different configs.
This is the first step to get it working. We only want the original version checked in.
* Create multiple Flow configs from a template
* Run Flow per renderer
* Lint
* Revert the environment consolidation
I thought this would be a bit cleaner at first because we now have non-environment files in this directory.
But Sebastian is changing these files at the same time so I want to avoid conflicts and keep the PR more tightly scoped. Undo.
* Misc
* Lint for untyped imports and enable Flow typing in ReactFiber
* Re-enable Flow for ReactFiber and fix Flow issues
* Avoid an invariant in DEV-only code
I just introduced it, but on a second thought, it's better to keep it as a warning.
* Address review
* Temporary fix for grabbing wrong rAF polyfill in ReactScheduler
**what is the change?:**
For now...
We need to grab a slightly different implementation of rAF internally at
FB than in Open Source. Making rAF a dependency of the ReactScheduler
module allows us to fork the dependency at FB.
NOTE: After this lands we have an alternative plan to make this module
separate from React and require it before our Facebook timer polyfills
are applied. But want to land this now to keep master in a working state
and fix bugs folks are seeing at Facebook.
Thanks @sebmarkbage @acdlite and @sophiebits for discussing the options
and trade-offs for solving this issue.
**why make this change?:**
This fixes a problem we're running into when experimenting with
ReactScheduler internally at Facebook, **and* it's part of our long term
plan to use dependency injection with the scheduler to make it easier to
test and adjust.
**test plan:**
Ran tests, lint, flow, and will manually test when syncing into
Facebook's codebase.
**issue:**
See internal task T29442940
* ran prettier
**what is the change?:**
We were setting a flag after some early returns, should have set it
right away.
To be fair, it's not clear how you can hit a problem with the current
state of things. Even if a callback is cancelled, it's still in the
'pendingCallbacks' queue until the rAF runs, and we only schedule a rAF
when there are pendingCallbacks in the queue.
But since this is obviously wrong, going to fix it.
We will be adding a regression test in a follow-up PR.
**why make this change?:**
To fix a random bug which was popping up.
**test plan:**
Adding a regression unit test in a follow-up PR.
**what is the change?:**
In some cases we had defined the 'callback' as taking two arguments,
when really we meant to indicate the second argument passed to
'scheduleWork'.
**why make this change?:**
For correctness and to unblock something @gaearon is working on. A bit
surprised Flow didn't catch this in the first place.
**test plan:**
Ran tests, flow, lint.
* Rename Scheduler methods more accurately
**what is the change?:**
```
rIC -> scheduleCallback
```
We will later expose a second method for different priority level, name
TBD. Since we only have one priority right now we can delay the
bikeshedding about the priority names.
cIC -> cancelScheduledCallback
This method can be used to cancel callbacks scheduled at any priority
level, and will remain named this way.
why make this change?:
Originally this module contained a polyfill for requestIdleCallback
and cancelIdleCallback but we are changing the behavior so it's no
longer just a polyfill. The new names are more semantic and distinguish
this from the original polyfill functionality.
**test plan:**
Ran the tests
**why make this change?:**
Getting this out of the way so things are more clear.
**Coming Up Next:**
- Switching from a Map of ids and an array to a linked list for storing
callbacks.
- Error handling
* callback -> work
* update callsites in new places after rebase
* fix typo
* Add TopLevelEventTypes
* Fix `ReactBrowserEventEmitter`
* Fix EventPluginUtils
* Fix TapEventPlugin
* Fix ResponderEventPlugin
* Update ReactDOMFiberComponent
* Fix BeforeInputEventPlugin
* Fix ChangeEventPlugin
* Fix EnterLeaveEventPlugin
* Add missing non top event type used in ChangeEventPlugin
* Fix SelectEventPlugin
* Fix SimpleEventPlugin
* Fix outstanding Flow issues and move TopLevelEventTypes
* Inline a list of all events in `ReactTestUtils`
* Fix tests
* Make it pretty
* Fix completly unrelated typo
* Don’t use map constructor because of IE11
* Update typings, revert changes to native code
* Make topLevelTypes in ResponderEventPlugin injectable and create DOM and ReactNative variant
* Set proper dependencies for DOMResponderEventPlugin
* Prettify
* Make some react dom tests no longer depend on internal API
* Use factories to create top level speific generic event modules
* Remove unused dependency
* Revert exposed module renaming, hide store creation, and inline dependency decleration
* Add Flow types to createResponderEventPlugin and its consumers
* Remove unused dependency
* Use opaque flow type for TopLevelType
* Add missing semis
* Use raw event names as top level identifer
* Upgrade baylon
This is required for parsing opaque flow types in our CI tests.
* Clean up flow types
* Revert Map changes of ReactBrowserEventEmitter
* Upgrade babel-* packages
Apparently local unit tests also have issues with parsing JavaScript
modules that contain opaque types (not sure why I didn't notice
earlier!?).
* Revert Map changes of SimpleEventPlugin
* Clean up ReactTestUtils
* Add missing semi
* Fix Flow issue
* Make TopLevelType clearer
* Favor for loops
* Explain the new DOMTopLevelEventTypes concept
* Use static injection for Responder plugin types
* Remove null check and rely on flow checks
* Add missing ResponderEventPlugin dependencies
* Use global state for `hasForceUpdate` instead of persisting to queue
Fixes a bug where `hasForceUpdate` was not reset on commit.
Ideally we'd use a tuple and return `hasForceUpdate` from
`processUpdateQueue`.
* Remove underscore and add comment
* Remove temporary variables
Fixes an oversight from #12600. getDerivedStateFromProps should fire
if either props *or* state have changed, but not if *neither* have
changed. This prevents a parent from re-rendering if a deep child
receives an update.
Previously, _owner would be null if you create an element inside forwardRef or inside a context consumer. This is used by ReactNativeFiberInspector when traversing the hierarchy and also to give more info in some warning texts. This also means you'll now correctly get a warning if you call setState inside one of these.
Test Plan: Tim tried it in the RN inspector.
* makes closure compiler threaded
* Dans PR with a closure compiler java version
* Remove unused dep
* Pin GCC
* Prettier
* Nit rename
* Fix error handling
* Name plugins consistently
* Fix lint
* Maybe this works?
* or this
* AppVeyor
* Fix lint
* Support concurrent primary and secondary renderers.
As a workaround to support multiple concurrent renderers, we categorize
some renderers as primary and others as secondary. We only expect
there to be two concurrent renderers at most: React Native (primary) and
Fabric (secondary); React DOM (primary) and React ART (secondary).
Secondary renderers store their context values on separate fields.
* Add back concurrent renderer warning
Only warn for two concurrent primary or two concurrent secondary renderers.
* Change "_secondary" suffix to "2"
#EveryBitCounts
* Timeout component
Adds Timeout component. If a promise is thrown from inside a Timeout component,
React will suspend the in-progress render from committing. When the promise
resolves, React will retry. If the render is suspended for longer than the
maximum threshold, the Timeout switches to a placeholder state.
The timeout threshold is defined as the minimum of:
- The expiration time of the current render
- The `ms` prop given to each Timeout component in the ancestor path of the
thrown promise.
* Add a test for nested fallbacks
Co-authored-by: Andrew Clark <acdlite@fb.com>
* Resume on promise rejection
React should resume rendering regardless of whether it resolves
or rejects.
* Wrap Suspense code in feature flag
* Children of a Timeout must be strict mode compatible
Async is not required for Suspense, but strict mode is.
* Simplify list of pending work
Some of this was added with "soft expiration" in mind, but now with our revised
model for how soft expiration will work, this isn't necessary.
It would be nice to remove more of this, but I think the list itself is inherent
because we need a way to track the start times, for <Timeout ms={ms} />.
* Only use the Timeout update queue to store promises, not for state
It already worked this way in practice.
* Wrap more Suspense-only paths in the feature flag
* Attach promise listener immediately on suspend
Instead of waiting for commit phase.
* Infer approximate start time using expiration time
* Remove list of pending priority levels
We can replicate almost all the functionality by tracking just five
separate levels: the highest/lowest priority pending levels, the
highest/lowest priority suspended levels, and the lowest pinged level.
We lose a bit of granularity, in that if there are multiple levels of
pending updates, only the first and last ones are known. But in practice
this likely isn't a big deal.
These heuristics are almost entirely isolated to a single module and
can be adjusted later, without API changes, if necessary.
Non-IO-bound work is not affected at all.
* ReactFiberPendingWork -> ReactFiberPendingPriority
* Renaming method names from "pending work" to "pending priority"
* Get rid of SuspenseThenable module
Idk why I thought this was neccessary
* Nits based on Sebastian's feedback
* More naming nits + comments
* Add test for hiding a suspended tree to unblock
* Revert change to expiration time rounding
This means you have to account for the start time approximation
heuristic when writing Suspense tests, but that's going to be
true regardless.
When updating the tests, I also made a fix related to offscreen
priority. We should never timeout inside a hidden tree.
* palceholder -> placeholder
Add a new component type, Profiler, that can be used to collect new render time metrics. Since this is a new, experimental API, it will be exported as React.unstable_Profiler initially.
Most of the functionality for this component has been added behind a feature flag, enableProfileModeMetrics. When the feature flag is disabled, the component will just render its children with no additional behavior. When the flag is enabled, React will also collect timing information and pass it to the onRender function (as described below).
* Support using id to cancel scheduled callback
**what is the change?:**
see title
**why make this change?:**
Once we support multiple callbacks you will need to use the id to
specify which callback you mean.
**test plan:**
Added a test, ran all tests, lint, etc.
* ran prettier
* fix lint
* Use object for storing callback info in scheduler
* Wrap initial test in a describe block
* Support multiple callbacks in `ReactScheduler`
**what is the change?:**
We keep a queue of callbacks instead of just one at a time, and call
them in order first by their timeoutTime and then by the order which
they were scheduled in.
**why make this change?:**
We plan on using this module to coordinate JS outside of React, so we
will need to schedule more than one callback at a time.
**test plan:**
Added a boatload of shiny new tests. :)
Plus ran all the old ones.
NOTE: The tests do not yet cover the vital logic of callbacks timing
out, and later commits will add the missing test coverage.
* Heuristic to avoid looking for timed out callbacks when none timed out
**what is the change?:**
Tracks the current soonest timeOut time for all scheduled callbacks.
**why make this change?:**
We were checking every scheduled callback to see if it timed out on
every tick. It's more efficient to skip that O(n) check if we know that
none have timed out.
**test plan:**
Ran existing tests.
Will write new tests to cover timeout behavior in more detail soon.
* Put multiple callback support under a disabled feature flag
**what is the change?:**
See title
**why make this change?:**
We don't have error handling in place yet, so should maintain the old
behavior until that is in place.
But want to get this far to continue making incremental changes.
**test plan:**
Updated and ran tests.
* Hide support for multiple callbacks under a feature flag
**what is the change?:**
see title
**why make this change?:**
We haven't added error handling yet, so should not expose this feature.
**test plan:**
Ran all tests, temporarily split out the tests for multiple callbacks
into separate file. Will recombine once we remove the flag.
* Fix nits from code review
See comments on https://github.com/facebook/react/pull/12743
* update checklist in comments
* Remove nested loop which calls additional timed out callbacks
**what is the change?:**
We used to re-run any callbacks which time out whilst other callbacks
are running, but now we will only check once for timed out callbacks
then then run them.
**why make this change?:**
To simplify the code and the behavior of this module.
**test plan:**
Ran all existing tests.
* Remove feature flag
**what is the change?:**
see title
**why make this change?:**
Because only React is using this, and it sounds like async. rendering
won't hit any different behavior due to these changes.
**test plan:**
Existing tests pass, and this allowed us to recombine all tests to run
in both 'test' and 'test-build' modes.
* remove outdated file
* fix typo
* Mark new component types with PerformedWork effect
* Don't do it for ForwardRef
Since this has some overhead and ForwardRef is likely going to be used around context, let's skip it.
We don't highlight ForwardRef alone in DevTools anyway.
```
$ jest
FAIL scripts/jest/dont-run-jest-directly.js
● Test suite failed to run
Don't run `jest` directly. Run `yarn test` instead.
> 1 | throw new Error("Don't run `jest` directly. Run `yarn test` instead.");
2 |
at Object.<anonymous> (scripts/jest/dont-run-jest-directly.js:1:96)
Test Suites: 1 failed, 1 total
Tests: 0 total
Snapshots: 0 total
Time: 0.866s
Ran all test suites.
```
* Add a failing test for forwardRef memoization
* Memoize forwardRef props and bail out on strict equality
* Bail out only when ref matches the current ref
**what is the change?:**
We had a condition to set either 'performance.now' or 'Date.now' as the
'now' function.
Then later we had another conditional checking again if
'performance.now' was supported, and using it if so, otherwise falling
back to 'Date.now'.
More efficient to just use the 'now' shortcut defined above.
**why make this change?:**
Fewer lines, clearer code.
**test plan:**
Now that we have tests we can run them :)
* Remove the 'alwaysUseRequestIdleCallbackPolyfill' feature flag
**what is the change?:**
Removes the feature flag 'alwaysUseRequestIdleCallbackPolyfill', such
that we **always** use the polyfill for requestIdleCallback.
**why make this change?:**
We have been testing this feature flag at 100% for some time internally,
and determined it works better for React than the native implementation.
Looks like RN was overriding the flag to use the native when possible,
but since no RN products are using 'async' mode it should be safe to
switch this flag over for RN as well.
**test plan:**
We have already been testing this internally for some time.
**issue:**
internal task t28128480
* fix mistaken conditional
* Add mocking of rAF, postMessage, and initial test for ReactScheduler
**what is the change?:**
- In all tests where we previously mocked rIC or relied on native
mocking which no longer works, we are now mocking rAF and postMessage.
- Also adds a basic initial test for ReactScheduler.
NOTE -> we do plan to write headless browser tests for ReactScheduler!
This is just an initial test, to verify that it works with the mocked
out browser APIs as expected.
**why make this change?:**
We need to mock out the browser APIs more completely for the new
'ReactScheduler' to work in our tests. Many tests are depending on it,
since it's used at a low level.
By mocking the browser APIs rather than the 'react-scheduler' module, we
enable testing the production bundles. This approach is trading
isolation for accuracy. These tests will be closer to a real use.
**test plan:**
run the tests :)
**issue:**
internal task T28128480
* Decouple update queue from Fiber type
The update queue is in need of a refactor. Recent bugfixes (#12528) have
exposed some flaws in how it's modeled. Upcoming features like Suspense
and [redacted] also rely on the update queue in ways that weren't
anticipated in the original design.
Major changes:
- Instead of boolean flags for `isReplace` and `isForceUpdate`, updates
have a `tag` field (like Fiber). This lowers the cost for adding new
types of updates.
- Render phase updates are special cased. Updates scheduled during
the render phase are dropped if the work-in-progress does not commit.
This is used for `getDerivedStateFrom{Props,Catch}`.
- `callbackList` has been replaced with a generic effect list. Aside
from callbacks, this is also used for `componentDidCatch`.
* Remove first class UpdateQueue types and use closures instead
I tried to avoid this at first, since we avoid it everywhere else in the Fiber
codebase, but since updates are not in a hot path, the trade off with file size
seems worth it.
* Store captured errors on a separate part of the update queue
This way they can be reused independently of updates like
getDerivedStateFromProps. This will be important for resuming.
* Revert back to storing hasForceUpdate on the update queue
Instead of using the effect tag. Ideally, this would be part of the
return type of processUpdateQueue.
* Rename UpdateQueue effect type back to Callback
I don't love this name either, but it's less confusing than UpdateQueue
I suppose. Conceptually, this is usually a callback: setState callbacks,
componentDidCatch. The only case that feels a bit weird is Timeouts,
which use this effect to attach a promise listener. I guess that kinda
fits, too.
* Call getDerivedStateFromProps every render, even if props did not change
Rather than enqueue a new setState updater for every props change, we
can skip the update queue entirely and merge the result into state at
the end. This makes more sense, since "receiving props" is not an event
that should be observed. It's still a bit weird, since eventually we do
persist the derived state (in other words, it accumulates).
* Store captured effects on separate list from "own" effects (callbacks)
For resuming, we need the ability to discard the "own" effects while
reusing the captured effects.
* Optimize for class components
Change `process` and `callback` to match the expected payload types
for class components. I had intended for the update queue to be reusable
for both class components and a future React API, but we'll likely have
to fork anyway.
* Only double-invoke render phase lifecycles functions in DEV
* Use global state to track currently processing queue in DEV
* checkPropTypes in updateContextProvider
* invalid “prop”
* `type not `types` .. :l
* test
* don’t need extra check with no spelling mistake (:
* change error message to specifically address provider
* don’t need class, add extra render to make sure good props go through
* nitpicky rename
* prettier
* switch to `Context.Provider`
* add stack to warning, add extra undefined check
* separate dev check
* add stack to test
* more efficient
* remove unused function
* prettier
* const to top
This is the first step - pulling the ReactDOMFrameScheduling module out
into a separate package.
Co-authored-by: Brandon Dail <aweary@users.noreply.github.com>
* Installed 3.x release of react-lifecycles-compat
* Updated ReactComponentLifeCycle-test and ReactDOMServerLifecycles-test to cover both polyfilled lifecycles in StrictMode
* Updated StrictMode warnings to not warn about polyfilled getSnapshotBeforeUpdate
* Added new "native-fb" and "native-fabric-fb" bundles.
* Split RN_DEV and RN_PROD bundle types into RN_OSS_DEV, RN_OSS_PROD, RN_FB_DEV, and RN_FB_PROD. (This is a bit redundant but it seemed the least intrusive way of supporting a forked feature flags file for these bundles.)
* Renamed FB_DEV and FB_PROD bundle types to be more explicitly for www (FB_WWW_DEV and FB_WWW_PROD)
* Removed Haste @providesModule headers from the RB-specific RN renderer bundles to avoid a duplicate name conflicts.
* Remove dynamic values from OSS RN feature flags. (Leave them in FB RN feature flags.)
* Updated the sync script(s) to account for new renderer type.
* Move ReactFeatureFlags.js shim to FB bundle only (since OSS bundle no longer needs dynamic values).
* Added new debug performance tests for AsyncMode, StrictMode, forwardRef, and context provider/consumer components.
* Updated performance labels to exclude AsyncMode and StrictMode.
* Added labels for forwardRef (and inner function) that mirror DevTools labels.
* Don't download bundle stats from master on CI
This was temporarily necessary in the past because we didn't have the logic that downloads actual *merge base* stats.
We do have that now as part of the Danger script. So we can remove this.
* Use absolute threshold for whether to show a change
* Download master stats, but only for other master builds
* Rewrite sizes
* Bump expiration for interactive updates to 150ms in production
**what is the change?:**
Changes the expiration deadline from 500ms to 150ms, only in production.
In development it will still be 500ms.
I'm thinking we may want to change the 'bucket size' too, will look into
that a bit.
**why make this change?:**
We need to ensure interactions are responsive enough in order to gather
more test data on async. mode.
**test plan:**
No tests failed - where shall we add a test for this?
* Add comments
* Move findNodeHandle into the renderers and use instantiation
This is just like ReactDOM does it. This also lets us get rid of injection
for findNodeHandle. Instead I move NativeMethodsMixin and ReactNativeComponent
to use instantiation.
* Refactor findHostInstance
The reconciler shouldn't expose the Fiber data structure. We should pass
the component instance to the reconciler, since the reconciler is the
thing that is supposed to be instancemap aware.
* Fix devtools injection
* Move view config registry to shims
This ensures that both Fabric and RN renderers share the same view config
registry since it is stateful.
I had to duplicate in the mocks for testing.
* Move createReactNativeComponentClass to shims and delete internal usage
Since createReactNativeComponentClass is just an alias for the register
there's no need to bundle it. This file should probably just move back
to RN too.
We already have one stateful module that contains all the view config.
We might as well store the event types there too. That way the shared
state is compartmentalized (and I can move it out in a follow up PR).
The view config registry also already has an appropriate place to call
processEventTypes so now we no longer have to do it in RN.
Will follow up with a PR to RN to remove that call.
These don't make much sense in Fabric, since Fabric will be async by default only.
And unmount+remove container is a sketchy API we should remove so we might
as well make sure modern containers enforce that.
This doesn't actually need to share any state because it goes through
the instance to the fiber structure. Since Fabric is on the same version
as RN, calling it on either renderer works.
There are no plans to enable async in the old renderer. In the new renderer
it only really makes sense to do from the main thread and probably from
native since it'll have to yield to native first.
This is not safe in general and therefore shouldn't be exposed to anything
other than React Native internals.
It will also need a different version in Fabric that will not have the
reactTag exposed.
* Don't render consumers that bailed out with bitmask even if there's a deeper matching child
* Use a render prop in the test
Without it, <Indirection> doesn't do anything because we bail out on constant element anyway.
That's not what we're testing, and could be confusing.
Based on a bug found in UFI2.
There have been several bugs related to the update queue (and
specifically baseState) recently, so I'm going to follow-up with some
refactoring to clean it up. This is a quick fix so we can ship a
patch release.
* Add regression tests for error boundary replay bugs
* Ensure the context stack is aligned if renderer throws
* Always throw when replaying a failed unit of work
Replaying a failed unit of work should always throw, because the render
phase is meant to be idempotent, If it doesn't throw, rethrow the
original error, so React's internal stack is not misaligned.
* Reset originalReplayError after replaying
* Typo fix
* Update user timing to record when we are about to commit
**what is the change?:**
After repeatedly logging '(React Tree Reconciliation)' we vary the
message slightly for the last reconciliation, which happens right before
we commit.
**why make this change?:**
When debugging performance in the devtools it will be helpful if we can
quickly see where the 'commit' happens in a potentially long list of
sliced '(React Tree Reconciliation)' logs.
**test plan:**
Built and ran one of the fixtures. Also ran the unit test.
(Flarnie will insert a screenshot)
* Ran prettier
* Fixes in response to code review
* Update snapshot tests
* Move isWorking assignment out of branches to top
* Stricter type for stopWorkLoopTimer args
* Fix DEV performance regression by avoiding Object.assign on Fibers
* Reduce allocations in hot path by reusing the stash
Since performUnitOfWork() is not reentrant, it should be safe to reuse the same stash every time instead of creating a new object.
* Add React.isValidElementType()
Per the conversation on #12453, there are a number of third-party
libraries (particularly those that generate higher-order components)
that are performing suboptimal validation of element types.
This commit exposes a function that can perform the desired check
without depending upon React internals.
* Move isValidElementType to shared/
* Update user timing to record the timeout deadline with 'waiting' events
**what is the change?:**
When we are processing work during reconciliation, we have a "timeout"
deadline to finish the work. It's a safety measure that forces things to
finish up synchronously if they are taking too long.
The "timeout" is different depending on the type of interaction which
triggered the reconciliation. We currently have a shorter "timeout" for
"interactive updates", meaning we will try to finish work faster if the
reconciliation was triggered by a click or other user interaction.
For collecting more data in our logs we want to differentiate the
'waiting for async callback...' events based on the "timeout" so I'm
adding that to the logging.
One interesting note - in one of the snapshot tests the "timeout" was
super high. Going to look into that.
**why make this change?:**
Right now we are debugging cases where an interaction triggers a
reconciliation and the "waiting for async callback...' events are too
long, getting blocked because the main thread is too busy. We are
keeping logs of these user timing events and want to filter to focus on
the reconciliation triggered by interaction.
**test plan:**
Manually tested and also updated snapshot tests.
(Flarnie will insert a screenshot)
* Improve wording of message
* ran prettier
* Test case for React Context bailing out unexpectedly
* This is 💯% definitely not the correct fix at all
* Revert "This is 💯% definitely not the correct fix at all"
This reverts commit 8686c0f6bdc1cba3056fb2212f3f7740c749d33a.
* Formatting + minor tweaks to the test
* Don't bail out on consumer child equality
* Tweak the comment
* Pretty lint
* Silly Dan
* Add a failing test for setState in cDM during batch.commit()
* Copy pasta
* Flush all follow-up Sync work on the committed batch
* Nit: Use performSyncWork
Call performSyncWork right after flushing the batch. Does effectively
the same thing by reusing the existing function.
Also added some comments.
* Delete accidentally duplicated test
These are based on the ReactNoop renderer, which we use to test React
itself. This gives library authors (Relay, Apollo, Redux, et al.) a way
to test their components for async compatibility.
- Pass `unstable_isAsync` to `TestRenderer.create` to create an async
renderer instance. This causes updates to be lazily flushed.
- `renderer.unstable_yield` tells React to yield execution after the
currently rendering component.
- `renderer.unstable_flushAll` flushes all pending async work, and
returns an array of yielded values.
- `renderer.unstable_flushThrough` receives an array of expected values,
begins rendering, and stops once those values have been yielded. It
returns the array of values that are actually yielded. The user should
assert that they are equal.
Although we've used this pattern successfully in our own tests, I'm not
sure if these are the final APIs we'll make public.
* Call getSnapshotBeforeUpdate in separate traversal, before mutation (aka revert db84b9a) and add unit test.
* Added a new timer to ReactDebugFiberPerf for Snapshot effects
* Implemented new getSnapshotBeforeUpdate lifecycle
* Store snapshot value from Fiber to instance (__reactInternalSnapshotBeforeUpdate)
* Use commitAllHostEffects() traversal for getSnapshotBeforeUpdate()
* Added DEV warnings and tests for new lifecycle
* Don't invoke legacy lifecycles if getSnapshotBeforeUpdate() is defined. DEV warn about this.
* Converted did-warn objects to Sets in ReactFiberClassComponent
* Replaced redundant new lifecycle checks in a few methods
* Check for polyfill suppress flag on cWU as well before warning
* Added Snapshot bit to HostEffectMask
Is this necessary? I'd like to use the package in enzyme to avoid having to recopy/paste the symbols for better debugging names, but at hard dep in enzyme proper on a version of react isn't gonna work. This seems safe since nothing explicitly depends on React in here?
* Add a failing test verifying componentInfo is missing
* Pass componentInfo to componentDidCatch and getDerivedStateFromCatch
* Only expect stack in DEV
* Don't pass the stack to getDerivedStateFromCatch()
FiberNode stateNode could be null
So I get TypeError:
```
at performWorkOnRoot (/tmp/my-project/node_modules/react-dom/cjs/react-dom.development.js:11014:24) TypeError: Cannot read property '_warnedAboutRefsInRender' of null
at findDOMNode (/tmp/my-project/node_modules/react-dom/cjs/react-dom.development.js:15264:55)
```
* Add a regression test for the context infinite loop
* Fix the bug
We set .return pointer inside the loop, but the top-level parent-child relationship happens outside.
This ensures the top-level parent's child points to the right copy of the parent.
Otherwise we may end up in a situation where (workInProgress === nextFiber) is never true and we loop forever.
* Support ForwardRef type of work in TestRenderer and ShallowRenderer.
* Release script now updates inter-package dependencies too (e.g. react-test-renderer depends on react-is).
We'll use this in www to test whether the polyfill is better at
scheduling high-pri async work than the native one. My preliminary tests
suggest "yes" but it's hard to say for certain, given how difficult it
is to consistently reproduce the starvation issues we've been seeing.
* Use module pattern so context stack is isolated per renderer
* Unify context implementations
Implements the new context API on top of the existing ReactStack that we
already use for host context and legacy context. Now there is a single
array that we push and pop from.
This makes the interrupt path slightly slower, since when we reset the
unit of work pointer, we have to iterate over the stack (like before)
*and* switch on the type of work (not like before). On the other hand,
this unifies all of the unwinding behavior in the UnwindWork module.
* Add DEV only warning if stack is not reset properly
We have other tests that would have caught this if resuming were enabled
in all cases, but since it's currently only enabled for error
boundaries, the test I've added to prevent a regression is a
bit contrived.
* Context providers and consumers should bail-out on already finished work
Fixes bug where a consumer would re-render even if its props and context
had not changed.
* Encode output as JSON string
* Add weights to random action generator
* Add context to triangle fuzz tester
* Move bailouts to as early as possible
* Bailout if neither context value nor children haven't changed (sCU)
* Change prop type invariant to a DEV-only warning
Using `new Map(iterable)` isn't supported in IE11, so it ends up trying to iterate through an empty map and these attributes don't get defined in properties. Since this is only run once on startup inlining the attributeName array is probably fine.
Changes `createResource` to return an object with `read` and `preload`
methods. Future methods may include `set`, `subscribe`, `invalidate`,
and so on.
* Don't expose ReactGlobalSharedState on React Native renderer
We should just go through the "react" package if need access to this one.
Removed the dependencies in React Native.
* No longer used by InspectorUtils
`oldProps` was null. This went uncaught by the unit tests because
ReactNoop did not use `oldProps` in either `prepareUpdate` or
`completeUpdate`. I added some invariants so we don't regress in
the future.
* Revert "Replace danger token with a refreshed facebook-open-source-bot token (#12295)"
This reverts commit 2d511479c4.
* Revert "Temporarily disable Danger in CI (#12291)"
This reverts commit 925fc93389.
* Add stack unwinding phase for handling errors
A rewrite of error handling, with semantics that more closely match
stack unwinding.
Errors that are thrown during the render phase unwind to the nearest
error boundary, like before. But rather than synchronously unmount the
children before retrying, we restart the failed subtree within the same
render phase. The failed children are still unmounted (as if all their
keys changed) but without an extra commit.
Commit phase errors are different. They work by scheduling an error on
the update queue of the error boundary. When we enter the render phase,
the error is popped off the queue. The rest of the algorithm is
the same.
This approach is designed to work for throwing non-errors, too, though
that feature is not implemented yet.
* Add experimental getDerivedStateFromCatch lifecycle
Fires during the render phase, so you can recover from an error within the same
pass. This aligns error boundaries more closely with try-catch semantics.
Let's keep this behind a feature flag until a future release. For now, the
recommendation is to keep using componentDidCatch. Eventually, the advice will
be to use getDerivedStateFromCatch for handling errors and componentDidCatch
only for logging.
* Reconcile twice to remount failed children, instead of using a boolean
* Handle effect immediately after its thrown
This way we don't have to store the thrown values on the effect list.
* ReactFiberIncompleteWork -> ReactFiberUnwindWork
* Remove startTime
* Remove TypeOfException
We don't need it yet. We'll reconsider once we add another exception type.
* Move replay to outer catch block
This moves it out of the hot path.
* Add test exercising public API to test BeforeInputEventPlugin + FallbackCompositionState
- I've adopted a similar approach to the existing test for BeforeInputEventPlugin
- I've simulated events and then assert the event handler for onBeforeInput is fired or not fired based on the test conditions
- The scenarios are tested against IE11, Webkite and Presto environment simulations
- I've encorporated what I understand to be the functionality in the FallbackCompositionState test
* Prettier
* Linting fixes
* Remove test for contenteditable in Presto - the contenteditable type is not supported in Presto powered browsers (Opera).
* Remove mention of Presto as this explicit condition is no longer handled in BeforeInputEventPlugin.
We still need to exercise usage of FallbackCompositionState though so let's keep a test where the env does not support Composition and Text events.
* Add tests for envs with only CompositionEvent support
* Remove internal tests no longer needed
* Shorten test case names to satisfy lint rules
* Add tests for onCompositionStart and onCompositionUpdte events
The BeforeInputEventPlugin is responsible for emitting these events so we need to add tests for this. This also ensure we exercise the code path that, L207, that was not previously exercised with the public tests.
If we have multiple RN renderers running simultaneously, we should be able to send a single event to all of them and only if it recognizes the event will it do anything with it. Crucially, this avoids the 'Unsupported top level event type "%s" dispatched' invariant in those cases.
* [experimental] simple-cache-provider
Pushing an early version of this for testing and demonstration purposes.
* Change invariant to DEV-only warning
* Use function overloading for createResource type
Expresses that primitive keys do not require a hash function, but
non-primitive keys do.
* More tests
* Use export *
* Make Record type a disjoint union
* Pass miss argument separate from key to avoid a closure
* Additional release script options for publishing canary versions
- `branch` specifies a branch other than master
- `local` skips pulling from the remote branch and checking CircleCI
- `tag` specifies an npm dist tag other than `latest` or `next`
We may add a higher-level `canary` option in the future.
* Address Brian's feedback:
- Updated description of `local` option
- Throws if the `latest` tag is specified for a prerelease version
* Disable DEV-only warnings for RN NativeMethodsMixin/create-react-class
* Tiny bit of cleanup
* Make strict-mode suppression check a little more robust
* [Danger] Use the PR's mergebase for a branch in the dangerfile instead of
the root commit's parent.
* [Danger] Get the full history to find the merge base
When a ref is removed from a class component, React now calls the previous ref-setter (if there was one) with null. Previously this was the case only for host component refs.
A new test has been added.
* add failed tests for <unstable_AsyncMode> with server rendering
* Fix server render with <unstable_AsyncMode> component
* Merge StrictMode and AsyncMode tests into Modes file
* Invoke both legacy and UNSAFE_ lifecycles when both are present
This is to support edge cases with eg create-react-class where a mixin defines a legacy lifecycle but the component being created defines an UNSAFE one (or vice versa).
I did not warn about this case because the warning would be a bit redundant with the deprecation warning which we will soon be enabling. I could be convinced to change my stance here though.
* Added explicit function-type check to SS ReactPartialRenderer
Accounts for the case where an event is dispatched synchronously from
inside another event, like `el.focus`. I've added a test, but in general
we need more coverage around this area.
* Switch to JSX API for context
80% sure this will be the final API. Merging this now so we can get this
into the next www sync in preparation for 16.3.
* Promote context to a stable API
* Updates inside controlled events (onChange) are sync even in async mode
This guarantees the DOM is in a consistent state before we yield back
to the browser.
We'll need to figure out a separate strategy for other
interactive events.
* Don't rely on flushing behavior of public batchedUpdates implementation
Flush work as an explicit step at the end of the event, right before
restoring controlled state.
* Interactive updates
At the beginning of an interactive browser event (events that fire as
the result of a user interaction, like a click), check for pending
updates that were scheduled in a previous interactive event. Flush the
pending updates synchronously so that the event handlers are up-to-date
before responding to the current event.
We now have three classes of events:
- Controlled events. Updates are always flushed synchronously.
- Interactive events. Updates are async, unless another a subsequent
event is fired before it can complete, as described above. They are
also slightly higher priority than a normal async update.
- Non-interactive events. These are treated as normal, low-priority
async updates.
* Flush lowest pending interactive update time
Accounts for case when multiple interactive updates are scheduled at
different priorities. This can happen when an interactive event is
dispatched inside an async subtree, and there's an event handler on
an ancestor that is outside the subtree.
* Update comment about restoring controlled components
* ReactDOM.flushControlled
New API for wrapping event handlers that need to fire before React
yields to the browser. Previously we thought that flushSync was
sufficient for this use case, but it turns out that flushSync is only
safe if you're guaranteed to be at the top of the stack; that is, if
you know for sure that your event handler is not nested inside another
React event handler or lifecycle. This isn't true for cases like
el.focus, el.click, or dispatchEvent, where an event handler can be
invoked synchronously from inside an existing stack.
flushControlled has similar semantics to batchedUpdates, where if you
nest multiple batches, the work is not flushed until the end of the
outermost batch. The work is not guaranteed to synchronously flush, as
with flushSync, but it is guaranteed to flush before React yields to
the browser.
flushSync is still the preferred API in most cases, such as inside
a requestAnimationFrame callback.
* Test that flushControlled does not flush inside batchedUpdates
* Make flushControlled a void function
In the future, we may want to return a thenable work object. For now,
we'll return nothing.
* flushControlled -> unstable_flushControlled
* Replace unstable_AsyncComponent with Unstable_AsyncMode
Mirrors the StrictMode API and uses the new Mode type of work.
* internalContextTag -> mode
Change this now that we have a better name
* Unstable_ -> unstable_
* Suppress unsafe/deprecation warnings for polyfilled components.
* Don't invoke deprecated lifecycles if static gDSFP exists.
* Applied recent changes to server rendering also
A new feature flag has been added, debugRenderPhaseSideEffectsForStrictMode. When enabled, StrictMode subtrees will also double-invoke lifecycles in the same way as debugRenderPhaseSideEffects.
By default, this flag is enabled for __DEV__ only. Internally we can toggle it with a GK.
This breaks several of our incremental tests which make use of the noop-renderer. Updating the tests to account for the double-rendering in development mode makes them significantly more complicated. The most straight forward fix for this will be to convert them to be run as internal tests only. I believe this is reasonable since we are the only people making use of the noop renderer.
Builds on top of PR #12083 and resolves issue #12044.
Coalesces deprecation warnings until the commit phase. This proposal extends the utility introduced in #12060 to also coalesce deprecation warnings.
New warning format will look like this:
> componentWillMount is deprecated and will be removed in the next major version. Use componentDidMount instead. As a temporary workaround, you can rename to UNSAFE_componentWillMount.
>
> Please update the following components: Foo, Bar
>
> Learn more about this warning here:
> https://fb.me/react-async-component-lifecycle-hooks
* New context API
Introduces a declarative context API that propagates updates even when
shouldComponentUpdate returns false.
* Fuzz tester for context
* Use ReactElement for provider and consumer children
* Unify more branches in createFiberFromElement
* Compare context values using Object.is
Same semantics as PureComponent/shallowEqual.
* Add support for Provider and Consumer to server-side renderer
* Store providers on global stack
Rather than using a linked list stored on the context type. The global
stack can be reset in case of an interruption or error, whereas with the
linked list implementation, you'd need to keep track of every
context type.
* Put new context API behind a feature flag
We'll enable this in www only for now.
* Store nearest provider on context object
* Handle reentrancy in server renderer
Context stack should be per server renderer instance.
* Bailout of consumer updates using bitmask
The context type defines an optional function that compares two context
values, returning a bitfield. A consumer may specify the bits it needs
for rendering. If a provider's context changes, and the consumer's bits
do not intersect with the changed bits, we can skip the consumer.
This is similar to how selectors are used in Redux but fast enough to do
while scanning the tree. The only user code involved is the function
that computes the changed bits. But that's only called once per provider
update, not for every consumer.
* Store current value and changed bits on context object
There are fewer providers than consumers, so better to do this work
at the provider.
* Use maximum of 31 bits for bitmask
This is the largest integer size in V8 on 32-bit systems. Warn in
development if too large a number is used.
* ProviderComponent -> ContextProvider, ConsumerComponent -> ContextConsumer
* Inline Object.is
* Warn if multiple renderers concurrently render the same context provider
Let's see if we can get away with not supporting this for now. If it
turns out that it's needed, we can fall back to backtracking the
fiber return path.
* Nits that came up during review
Added new StrictMode component for enabling async warnings (without enabling async rendering). This component can be used in the future to help with other warnings (eg compilation, Fabric).
Update debugRenderPhaseSideEffects behavior
This feature flag no longer double-invokes componentWillMount, componentWillReceiveProps, componentWillUpdate, or shouldComponentUpdate.
It continues to double-invoke the constructor, render, and setState updater functions as well as the recently added, static getDerivedStateFromProps method
Tests have been updated.
While writing tests for unsafe async warnings, I noticed that in certain cases, errors were swallowed by the toWarnDev matcher and resulted in confusing test failures. For example, if an error prevented the code being tested from logging an expected warning- the test would fail saying that the warning hadn't been logged rather than reporting the unexpected error. I think a better approach for this is to always treat caught errors as the highest-priority reason for failing a test.
I reran all of the test cases for this matcher that I originally ran with PR #11786 and ensured they all still pass.
* Added unsafe_* lifecycles and deprecation warnings
If the old lifecycle hooks (componentWillMount, componentWillUpdate, componentWillReceiveProps) are detected, these methods will be called and a deprecation warning will be logged. (In other words, we do not check for both the presence of the old and new lifecycles.) This commit is expected to fail tests.
* Ran lifecycle hook codemod over project
This should handle the bulk of the updates. I will manually update TypeScript and CoffeeScript tests with another commit.
The actual command run with this commit was: jscodeshift --parser=flow -t ../react-codemod/transforms/rename-unsafe-lifecycles.js ./packages/**/src/**/*.js
* Manually migrated CoffeeScript and TypeScript tests
* Added inline note to createReactClassIntegration-test
Explaining why lifecycles hooks have not been renamed in this test.
* Udated NativeMethodsMixin with new lifecycle hooks
* Added static getDerivedStateFromProps to ReactPartialRenderer
Also added a new set of tests focused on server side lifecycle hooks.
* Added getDerivedStateFromProps to shallow renderer
Also added warnings for several cases involving getDerivedStateFromProps() as well as the deprecated lifecycles.
Also added tests for the above.
* Dedupe and DEV-only deprecation warning in server renderer
* Renamed unsafe_* prefix to UNSAFE_* to be more noticeable
* Added getDerivedStateFromProps to ReactFiberClassComponent
Also updated class component and lifecyle tests to cover the added functionality.
* Warn about UNSAFE_componentWillRecieveProps misspelling
* Added tests to createReactClassIntegration for new lifecycles
* Added warning for stateless functional components with gDSFP
* Added createReactClass test for static gDSFP
* Moved lifecycle deprecation warnings behind (disabled) feature flag
Updated tests accordingly, by temporarily splitting tests that were specific to this feature-flag into their own, internal tests. This was the only way I knew of to interact with the feature flag without breaking our build/dist tests.
* Tidying up
* Tweaked warning message wording slightly
Replaced 'You may may have returned undefined.' with 'You may have returned undefined.'
* Replaced truthy partialState checks with != null
* Call getDerivedStateFromProps via .call(null) to prevent type access
* Move shallow-renderer didWarn* maps off the instance
* Only call getDerivedStateFromProps if props instance has changed
* Avoid creating new state object if not necessary
* Inject state as a param to callGetDerivedStateFromProps
This value will be either workInProgress.memoizedState (for updates) or instance.state (for initialization).
* Explicitly warn about uninitialized state before calling getDerivedStateFromProps.
And added some new tests for this change.
Also:
* Improved a couple of falsy null/undefined checks to more explicitly check for null or undefined.
* Made some small tweaks to ReactFiberClassComponent WRT when and how it reads instance.state and sets to null.
* Improved wording for deprecation lifecycle warnings
* Fix state-regression for module-pattern components
Also add support for new static getDerivedStateFromProps method
* Adds danger_js with an initial rule for warning about large PRs
Signed-off-by: Anandaroop Roy <roop@artsymail.com>
* [WIP] Get the before and after for the build results
* [Dev] More work on the Dangerfile
* [Danger] Split the reports into sections based on their package
* Remove the --extract-errors on the circle build
* [Danger] Improve the lookup for previous -> current build to also include the environment
* Fix rebase
The TestUtils lost media events when they were pulled out of the
topLevelTypes constant. This commit adds them back by concatenating
the media event keys to the list of top level types.
We want to start refactoring some of the event constants, but we don't
have a great way to confirm media events work as intended. This commit
adds a new DOM test fixture to verify that media events bubble.
In absence of a value, radio and checkboxes report a value of
"on". Between 16 and 16.2, we assigned a node's value to it's current
value in order to "dettach" it from defaultValue. This had the
unfortunate side-effect of assigning value="on" to radio and
checkboxes
Related issues:
https://github.com/facebook/react/issues/11998
* Added 'flow-coverage-report' package for discussion
* Aded flow-coverage command and configuration file
* Moved FLow coverage config file to scripts/flow/coverage-config
* Moved Flow coverage config back to root as dotfile
* Runs a lint rule on tests only that errors if it sees `fdescribe` or `fit` calls.
* Changes `file:` to `link:` for our custom, internal rules (just to simplify updating these in the future).
* Updates `eslint` from 3.10 -> 4.1 and `babel-eslint` from 7.1 -> 8.0 so that we can run this new rule only against tests.
* Add warning in server renderer if class doesn't extend React.Component
In dev mode, while server rendering, a warning will be thrown if there is a class that doesn't extend React.Component.
* Use `.toWarnDev` matcher and deduplicate warnings
* Deduplicate client-side warning if class doesn't extend React.Component
* Default componentName to Unknown if null
Removes the `useSyncScheduling` option from the HostConfig, since it's
no longer needed. Instead of globally flipping between sync and async,
our strategy will be to opt-in specific trees and subtrees.
* Updated misleading error message in production environment when adding ref to a functional component
* Reverted changes to codes.json
* Updated error message
* Warn about spying on the console
* Added suppress warning flag for spyOn(console)
* Nits
* Removed spy-on-console guard
* Fixed a potential source of false-positives in toWarnDev() matcher
Also updated (most of) ReactIncrementalErrorLogging-test.internal to use the new matcher
* Removed unused third param to spyOn
* Improved clarity of inline comments
* Removed unused normalizeCodeLocInfo() method
* enables ctrl + enter for keypress event on browsers other than firefox
* makes comment more descriptive as to affected platforms
* reverting fiber results
* Reset changes to results.json
* Remove old test file
* Add tests in the right place
* Move build/packages/* to build/node_modules/*
This fixes Node resolution in that folder and lets us require() packages in it in Node shell for manual testing.
* Link fixtures to packages/node_modules
This updates the location and also uses link: instead of file: to avoid Yarn caching the folder contents.
* Bump deps to Jest 22
* Prevent jsdom from logging intentionally thrown errors
This relies on our existing special field that we use to mute errors.
Perhaps, it would be better to instead rely on preventDefault() directly.
I outlined a possible strategy here: https://github.com/facebook/react/issues/11098#issuecomment-355032539
* Update snapshots
* Mock out a method called by ReactART that now throws
* Calling .click() no longer works, dispatch event instead
* Fix incorrect SVG element creation in test
* Render SVG elements inside <svg> to avoid extra warnings
* Fix range input test to use numeric value
* Fix creating SVG element in test
* Replace brittle test that relied on jsdom behavior
The test passed in jsdom due to its implementation details.
The original intention was to test the mutation method, but it was removed a while ago.
Following @nhunzaker's suggestion, I moved the tests to ReactDOMInput and adjusted them to not rely on implementation details.
* Add a workaround for the expected extra client-side warning
This is a bit ugly but it's just two places. I think we can live with this.
* Only warn once for mismatches caused by bad attribute casing
We used to warn both about bad casing and about a mismatch.
The mismatch warning was a bit confusing. We didn't know we warned twice because jsdom didn't faithfully emulate SVG.
This changes the behavior to only leave the warning about bad casing if that's what caused the mismatch.
It also adjusts the test to have an expectation that matches the real world behavior.
* Add an expected warning per comment in the same test
* Migrated several additional tests to use new .toWarnDev() matcher
* Migrated ReactDOMComponent-test to use .toWarnDev() matcher
Note this test previous had some hacky logic to verify errors were reported against unique line numbers. Since the new matcher doesn't suppor this, I replaced this check with an equivalent (I think) comparison of unique DOM elements (eg div -> span)
* Updated several additional tests to use the new .toWarnDev() matcher
* Updated many more tests to use .toWarnDev()
* Updated several additional tests to use .toWarnDev() matcher
* Updated ReactElementValidator to distinguish between Array and Object in its warning. Also updated its test to use .toWarnDev() matcher.
* Updated a couple of additional tests
* Removed unused normalizeCodeLocInfo() methods
* Migrated several additional tests to use new .toWarnDev() matcher
* Migrated ReactDOMComponent-test to use .toWarnDev() matcher
Note this test previous had some hacky logic to verify errors were reported against unique line numbers. Since the new matcher doesn't suppor this, I replaced this check with an equivalent (I think) comparison of unique DOM elements (eg div -> span)
* Updated several additional tests to use the new .toWarnDev() matcher
* Updated many more tests to use .toWarnDev()
* Added toWarnInDev matcher and connected to 1 test
* Added .toLowPriorityWarnDev() matcher
* Reply Jest spy with custom spy. Unregister spy after toWarnDev() so unexpected console.error/warn calls will fail tests.
* console warn/error throws immediately in tests by default (if not spied on)
* Pass-thru console message before erroring to make it easier to identify
* More robustly handle unexpected warnings within try/catch
* Error message includes remaining expected warnings in addition to unexpected warning
I'm running out of ideas to keep these commit messages entertaining. Thankfully this should keep the CI green and we can forget any of it ever happened.
We added this to Flow in v0.25 (about 2 years ago), but never actually
deprecated the legacy `declare var exports` syntax. Hoping to do that
soon, so clearing up uses that I can find.
Test Plan: flow
The BeforeInputPlugin dispatches null elements in an array if
composition or beforeInput events are not extracted. This causes a
an extra array allocation, but more importantly creates null states in
later event dispatch methods that are annoying to account for.
This commit makes it so that BeforeInputPlugin never returns a null
element inside an array.
* Add basic snapshot tests to ReactART components (Circle, Rectangle, Wedge)
* More tests on Circle, Rectangle, Wedge
* linc warning fixes
* - remove tests to Wedge component internal function
* More test on Wedge component, update snapshots
* Call and Return components should use ReactElement
ReactChildFiber contains lots of branches that do the same thing for
different child types. We can unify them by having more child types be
ReactElements. This requires that the `type` and `key` fields are
sufficient to determine the identity of the child.
The main benefit is decreased file size, especially as we add more
component types, like context providers and consumers.
This updates Call and Return components to use ReactElement. Portals are
left alone for now because their identity includes the host instance.
* Move server render invariant for call and return types
* Sort ReactElement type checks by most likely
* Performance timeline should skip over call components
Don't think these were intentionally omitted from the blacklist of
component types.
I went ahead and updated getComponentName to include special types, even
though I don't think they're used anywhere right now.
* Remove surrounding brackets from internal display names
* use different eslint config for es6 and es5
* remove confusing eslint/baseConfig.js & add more eslint setting for es5, es6
* more clear way to run eslint on es5 & es6 file
* seperate ESNext, ES6, ES6 path, and use different lint config
* rename eslint config file & update eslint rules
* Undo yarn.lock changes
* Rename a file
* Remove unnecessary exceptions
* Refactor a little bit
* Refactor and tweak the logic
* Minor issues
* fix#11759. false positive warning in IE11 when using React.Fragment
* simplify createElementWithValidation type check
* fix mistake
* Add an explanation
* We shouldn't use `number` for anything else
* Clarify further
* Harden tests around init/addition/update/removal of aliased attributes
I noticed some patterns weren't being tested.
* Call setValueForProperty() for null and undefined
The branching before the call is unnecessary because setValueForProperty() already
has an internal branch that delegates to deleteValueForProperty() for null and
undefined through the shouldIgnoreValue() check.
The goal is to start unifying these methods because their separation doesn't
reflect the current behavior (e.g. for unknown properties) anymore, and obscures
what actually happens with different inputs.
* Inline deleteValueForProperty() into setValueForProperty()
Now we don't read propertyInfo twice in this case.
I also dropped a few early returns. I added them a while ago when we had
Stack-only tracking of DOM operations, and some operations were being
counted twice because of how this code is structured. This isn't a problem
anymore (both because we don't track operations, and because I've just
inlined this method call).
* Inline deleteValueForAttribute() into setValueForAttribute()
The special cases for null and undefined already exist in setValueForAttribute().
* Delete some dead code
* Make setValueForAttribute() a branch of setValueForProperty()
Their naming is pretty confusing by now. For example setValueForProperty()
calls setValueForAttribute() when shouldSetAttribute() is false (!). I want
to refactor (as in, inline and then maybe factor it out differently) the relation
between them. For now, I'm consolidating the callers to use setValueForProperty().
* Make it more obvious where we skip and when we reset attributes
The naming of these methods is still very vague and conflicting in some cases.
Will need further work.
* Rewrite setValueForProperty() with early exits
This makes the flow clearer in my opinion.
* Move shouldIgnoreValue() into DOMProperty
It was previously duplicated.
It's also suspiciously similar in purpose to shouldTreatAttributeValueAsNull()
so I want to see if there is a way to unify them.
* Use more specific methods for testing validity
* Unify shouldTreatAttributeValueAsNull() and shouldIgnoreValue()
* Remove shouldSetAttribute()
Its naming was confusing and it was used all over the place instead of more specific checks.
Now that we only have one call site, we might as well inline and get rid of it.
* Remove unnecessary condition
* Remove another unnecessary condition
* Add Flow coverage
* Oops
* Fix lint (ESLint complains about Flow suppression)
* Fix treatment of Symbol/Function values on boolean attributes
They weren't being properly skipped because of the early return.
I added tests for this case.
* Avoid getPropertyInfo() calls
I think this PR looks worse on benchmarks because we have to read propertyInfo in different places.
Originally I tried to get rid of propertyInfo, but looks like it's important for performance after all.
So now I'm going into the opposite direction, and precompute propertyInfo as early as possible, and then just pass it around.
This way we can avoid extra lookups but keep functions nice and modular.
* Pass propertyInfo as argument to getValueForProperty()
It always exists because this function is only called for known properties.
* Make it clearer this branch is boolean-specific
I wrote this and then got confused myself.
* Memoize whether propertyInfo accepts boolean value
Since we run these checks for all booleans, might as well remember it.
* Fix a crash when numeric property is given a Symbol
* Record attribute table
The changes reflect that SSR doesn't crash with symbols anymore (and just warns, consistently with the client).
* Refactor attribute initialization
Instead of using flags, explicitly group similar attributes/properties.
* Optimization: we know built-in attributes are never invalid
* Use strict comparison
* Rename methods for clarity
* Lint nit
* Minor tweaks
* Document all the different attribute types
* Deduplication of warn selected on option
- Wrote a failing test
- Deduplication when selected is set on option
* Ran yarn preitter
* Fixed PR request
- Moved dedupe test to above
- Moved && case to seperate if to seperate static and dynamic things
- Render'd component twice
* Actually check for deduplication
* Minor nits
* Harden tests around init/addition/update/removal of aliased attributes
I noticed some patterns weren't being tested.
* Call setValueForProperty() for null and undefined
The branching before the call is unnecessary because setValueForProperty() already
has an internal branch that delegates to deleteValueForProperty() for null and
undefined through the shouldIgnoreValue() check.
The goal is to start unifying these methods because their separation doesn't
reflect the current behavior (e.g. for unknown properties) anymore, and obscures
what actually happens with different inputs.
* Inline deleteValueForProperty() into setValueForProperty()
Now we don't read propertyInfo twice in this case.
I also dropped a few early returns. I added them a while ago when we had
Stack-only tracking of DOM operations, and some operations were being
counted twice because of how this code is structured. This isn't a problem
anymore (both because we don't track operations, and because I've just
inlined this method call).
* Inline deleteValueForAttribute() into setValueForAttribute()
The special cases for null and undefined already exist in setValueForAttribute().
* Delete some dead code
* Make setValueForAttribute() a branch of setValueForProperty()
Their naming is pretty confusing by now. For example setValueForProperty()
calls setValueForAttribute() when shouldSetAttribute() is false (!). I want
to refactor (as in, inline and then maybe factor it out differently) the relation
between them. For now, I'm consolidating the callers to use setValueForProperty().
* Make it more obvious where we skip and when we reset attributes
The naming of these methods is still very vague and conflicting in some cases.
Will need further work.
* Rewrite setValueForProperty() with early exits
This makes the flow clearer in my opinion.
* Move shouldIgnoreValue() into DOMProperty
It was previously duplicated.
It's also suspiciously similar in purpose to shouldTreatAttributeValueAsNull()
so I want to see if there is a way to unify them.
* Use more specific methods for testing validity
* Unify shouldTreatAttributeValueAsNull() and shouldIgnoreValue()
* Remove shouldSetAttribute()
Its naming was confusing and it was used all over the place instead of more specific checks.
Now that we only have one call site, we might as well inline and get rid of it.
* Remove unnecessary condition
* Remove another unnecessary condition
* Add Flow coverage
* Oops
* Fix lint (ESLint complains about Flow suppression)
* Remove EventListener fbjs utility
EventListener normalizes event subscription for <= IE8. This is no
longer necessary. element.addEventListener is sufficient.
* Remove an extra allocation for open source bundles
* Split into two functions to avoid extra runtime checks
* Revert unrelated changes
* Add a test-only transform to catch infinite loops
* Only track iteration count, not time
This makes the detection dramatically faster, and is okay in our case because we don't have tests that iterate so much.
* Use clearer naming
* Set different limits for tests
* Fail tests with infinite loops even if the error was caught
* Add a test
* ValidateDOMNesting tests(#11299)
* Rewrite tests using only public API.
* Modified the tests to prevent duplication of code.
* Code review changes implemented.
* Removed the .internal from the test file name as
its now written using public APIs.
* Remove mutation
* Remove unnecessary argument
Now that we pass warnings, we don't need to pass a boolean.
* Move things around a bit, and add component stack assertions
* Rewrite the build scripts
* Don't crash when doing FB-only builds
* Group sync imports under Sync.*
* Don't print known errors twice
* Use an exclamation that aligns vertically
* Fix autoFocus for hydration content when it is mismatched
* Add a test for mismatched content
* Fix a test for production
* Fix a spec description and verify console.error output
* Run prettier
* finalizeInitialChildren always returns `true`
* Revert "finalizeInitialChildren always returns `true`"
This reverts commit 58edd228046bcafcbcd04a70cb5e78520b50a07e.
* Add a TODO comment
* Update ReactServerRendering-test.js
* Update ReactServerRendering-test.js
* Rewrite the comment
* Change build process to include npm pack and unpacking generated packages to corresponding build directories.
* Update function name, change to use os's default temp directory
* appending uuid to temp npm packaging directory.
* Ensure value and defaultValue do not assign functions and symbols
* Eliminate assignProperty method from ReactDOMInput
* Restore original placement of defaultValue reservedProp
* Reduce branching. Make assignment more consistent
* Control for warnings in symbol/function tests
* Add boolean to readOnly assignments
* Tweak the tests
* Invalid value attributes should convert to an empty string
* Revert ChangeEventPlugin update. See #11746
* Format
* Replace shouldSetAttribute call with value specific type check
DOMProperty.shouldSetAttribute runs a few other checks that aren't
appropriate for determining if a value or defaultValue should be
assigned on an input. This commit replaces that call with an input
specific check.
* Remove unused import
* Eliminate unnecessary numeric equality checks (#11751)
* Eliminate unnecessary numeric equality checks
This commit changes the way numeric equality for number inputs works
such that it compares against `input.valueAsNumber`. This eliminates
quite a bit of branching around numeric equality.
* There is no need to compare valueAsNumber
* Add test cases for empty string to 0.
* Avoid implicit boolean JSX props
* Split up numeric equality test to isolate eslint disable command
* Fix typo in ReactDOMInput test
* Add todos
* Update the attribute table
I updated ReactDOMInput.synchronizeDefaultValue such that it assignes
the defaultValue property instead of the value attribute. I never
followed up on the ChangeEventPlugin's on blur behavior.
* Inline HTML and SVG configs into DOMProperty
* Replace invariants with warnings
These invariants can only happen if *we* mess up, and happen during init time.
So it's safe to make these warnings, as they would fail the tests anyway.
* Clearer variable naming
* Use defaultValue instead of setAttribute('value')
This commit replaces the method of synchronizing an input's value
attribute from using setAttribute to assigning defaultValue. This has
several benefits:
- Fixes issue where IE10+ and Edge password icon disappears (#7328)
- Fixes issue where toggling input types hides display value on dates
in Safari (unreported)
- Removes mutationMethod behaviors from DOMPropertyOperations
* initialValue in Input wrapperState is always a string
* The value property is assigned before the value attribute. Fix related tests.
* Remove initial value tests in ReactDOMInput
I added these tests after removing the `value` mutation
method. However they do not add any additional value over existing
tests.
* Improve clarity of value checks in ReactDOMInput.postMountWrapper
* Remove value and defaultValue from InputWithWrapperState type
They are already included in the type definition for HTMLInputElement
* Inline stringification of value in ReactDOMInput
Avoids eagier stringification and makes usage more consistent.
* Use consistent value/defaultValue presence in postMountHook
Other methods in ReactDOMInput check for null instead of
hasOwnProperty.
* Add missing semicolon
* Remove unused value argument in ReactDOMInput test
* Address cases where a value switches to undefined
When a controlled input value switches to undefined, it reverts back
to the initial state of the controlled input.
We didn't have test coverage for this case, so I've added two describe
blocks to cover both null and undefined.
* Test: create TapEventPlugin-test
* move TapEventPlugin to TapEventPlugin-test.internal.js from ReactBrowserEventEmitter-test.internal.js
* Prittier: run prittier
* run prittier
* Fix: fix CI test error
fix CI test error by lint
* Test: remove TapEventPlugin test code
* remove TapEventPlugin test code from ReactBrowserEventEmitter-test.internal.js
* Use `this` inside invokeGuardedCallback
It's slightly odd but that's exactly how our www fork works.
Might as well do it in the open source version to make it clear we rely on context here.
* Move invokeGuardedCallback into a separate file
This lets us introduce forks for it.
* Add a www fork for invokeGuardedCallback
* Fix Flow
* WIP:use public API
* ReactPortal shifted to shared:all passed
* wrote createPortal method for ReactNoop.(#11299)
* imported ReactNodeList type into ReactNoop.(#11299)
* createPortal method implemented.(#11299)
* exec yarn prettier-all.(#11299)
* Unify the way we fork modules
* Replace rollup-plugin-alias with our own plugin
This does exactly what we need and doesn't suffer from https://github.com/rollup/rollup-plugin-alias/issues/34.
* Move the new plugin to its own file
* Rename variable for consistency
I settled on calling them "forks" since we already have a different concept of "shims".
* Move fork config into its own file
* Rewrite SelectEventPlugin-test to test behavior using Public API
* Minor refactor
* Make sure that we test that "focus" event is ignored
Use newer API when creating events
* Rewrote the other test to use Public API as well
* Tweak the test
* Remove -internal suffix
* Oops
* Warn if `document` is missing by the time invokeGuardedCallback runs in DEV
* Typo
* Add a comment
* Use invariant() instead
* Create event immediately for clarity
* rewrite two phase traversal tests with public APIs
* rewrite enter/leave tests
* lift render into beforeEach, organise variables
* move getLowestCommonAncestor test
* remove internal tree traversal test
* fix linter errors
* move creation of outer nodes into {before,after}Each
* explain why getLowestCommonAncestor test was moved
* remove unnessecary ARG and ARG2 token
these were used for testing the internal API to simulate synthetic
events passed to traverseEnterLeave. since we're now dealing with
actual synthetic events we can remove them.
* run prettier
In the current implementation, pendingProps is null if there are no new
props since the last commit. When that happens, we bail out and reuse
the current props.
But it makes more sense to always set pendingProps to whatever the next
props will be. In other words, pendingProps is never null: it points to
either new props, or to the current props. Modeling it this way lets us
delete lots of code branches and is easier to reason about bail outs:
just compare the pending props to the current props.
API for batching top-level updates and deferring the commit.
- `root.createBatch` creates a batch with an async expiration time
associated with it.
- `batch.render` updates the children that the batch renders.
- `batch.then` resolves when the root has completed.
- `batch.commit` synchronously flushes any remaining work and commits.
No two batches can have the same expiration time. The only way to
commit a batch is by calling its `commit` method. E.g. flushing one
batch will not cause a different batch to also flush.
* Move ReactFiberTreeReflection to react-reconciler/reflection #11659
* Use * for react-reconciler
We don't know the latest local version, and release script currently doesn't bump deps automatically.
* Remove unused field
* Use CommonJS in entry point for consistency
* Undo the CommonJS change
I didn't realize it would break the build.
* Record sizes
* Remove reconciler fixtures
They're unnecessary now that we run real tests on reconciler bundles.
* Add rule to ignore default handling of not linting hidden files
* Undo changes
* Add function to validate warnings
* Use validateWarnings when reporting linc command
* Restore files
* Contain code to line file
* Add bundle linting and tests to the release script
- add yarn lint-build
- use yarn lint-build in circle ci build.sh
- add yarn lint-build, yarn test-prod, yarn test-build, and yarn test-build-prod to the realse script
* Improve readability of release test messages
* Run prettier
* Updating package versions for release 16.2.0
* Seperate bundle specific tests
- Moved the runYarnTask into utils since its being used two files now
- Uncomment out checks I mistakenly committed
* Revert a bunch of version bump changes
Mistakenly commited by release script
* .js for consistency
* KeyboardEvent interface-keypress
* Pass first 6 tests
* Roll getEventCharCode-test into SyntheticKeyboardEvent-test
* Run SyntheticKeyboardEvent-test on bundles
* Remove unused code
* Use only public API for ChangeEventPlugin-test.js
* precommit commands complete
* Removed comments
* Improving event dispatchers
* Updated tests
* Fixed for revisions
* Prettified
* Add more details and fixes to tests
* Not internal anymore
* Remove unused code
* added verification check for misspelled propTypes
* added flag to check if misspelled warning was shown to developer before
* added the condition to else if and improved the warning message
* moved variable under dev section & initialized it to false
* added test to confirm the missmatch prop type warning in both and tests files
* removed eslint disable and split error into 2 lines
* changed expectDev to expect in tests
* added __DEV__ condition before both tests
* Rename escapeText util. Test quoteAttributeValueForBrowser through ReactDOMServer API
* Fix lint errors
* Prettier reformatting
* Change syntax to prevent prettier escape doble quote
* Name and description gardening. Add tests for escapeTextForBrowser. Add missing tests
* Improve script tag as text content test
* Update escapeTextForBrowser-test.js
* Update quoteAttributeValueForBrowser-test.js
* Simplify tests
* Move utilities to server folder
* Extract Jest config into a separate file
* Refactor Jest scripts directory structure
Introduces a more consistent naming scheme.
* Add yarn test-bundles and yarn test-prod-bundles
Only files ending with -test.public.js are opted in (so far we don't have any).
* Fix error decoding for production bundles
GCC seems to remove `new` from `new Error()` which broke our proxy.
* Build production version of react-noop-renderer
This lets us test more bundles.
* Switch to blacklist (exclude .private.js tests)
* Rename tests that are currently broken against bundles to *-test.internal.js
Some of these are using private APIs. Some have other issues.
* Add bundle tests to CI
* Split private and public ReactJSXElementValidator tests
* Remove internal deps from ReactServerRendering-test and make it public
* Only run tests directly in __tests__
This lets us share code between test files by placing them in __tests__/utils.
* Remove ExecutionEnvironment dependency from DOMServerIntegrationTest
It's not necessary since Stack.
* Split up ReactDOMServerIntegration into test suite and utilities
This enables us to further split it down. Good both for parallelization and extracting public parts.
* Split Fragment tests from other DOMServerIntegration tests
This enables them to opt other DOMServerIntegration tests into bundle testing.
* Split ReactDOMServerIntegration into different test files
It was way too slow to run all these in sequence.
* Don't reset the cache twice in DOMServerIntegration tests
We used to do this to simulate testing separate bundles.
But now we actually *do* test bundles. So there is no need for this, as it makes tests slower.
* Rename test-bundles* commands to test-build*
Also add test-prod-build as alias for test-build-prod because I keep messing them up.
* Use regenerator polyfill for react-noop
This fixes other issues and finally lets us run ReactNoop tests against a prod bundle.
* Run most Incremental tests against bundles
Now that GCC generator issue is fixed, we can do this.
I split ErrorLogging test separately because it does mocking. Other error handling tests don't need it.
* Update sizes
* Fix ReactMount test
* Enable ReactDOMComponent test
* Fix a warning issue uncovered by flat bundle testing
With flat bundles, we couldn't produce a good warning for <div onclick={}> on SSR
because it doesn't use the event system. However the issue was not visible in normal
Jest runs because the event plugins have been injected by the time the test ran.
To solve this, I am explicitly passing whether event system is available as an argument
to the hook. This makes the behavior consistent between source and bundle tests. Then
I change the tests to document the actual logic and _attempt_ to show a nice message
(e.g. we know for sure `onclick` is a bad event but we don't know the right name for it
on the server so we just say a generic message about camelCase naming convention).
* Remove global mocks
They are making it harder to test compiled bundles.
One of them (FeatureFlags) is not used. It is mocked in some specific test files (and that's fine).
The other (FiberErrorLogger) is mocked to silence its output. I'll look if there's some other way to achieve this.
* Add error.suppressReactErrorLogging and use it in tests
This adds an escape hatch to *not* log errors that go through React to the console.
We will enable it for our own tests.
* Create test to verify ReactShallowRenderer bug (#11496)
* Fix ReactShallowRenderer callback bug on componentWillMount (#11496)
* Improve fnction naming and clean up queued callback before call
* Run prettier on ReactShallowRenderer.js
* Consolidate callback call on ReactShallowRenderer.js
* Ensure callback behavior is similar between ReactDOM and ReactShallowRenderer
* Fix Code Review requests (#11507)
* Move test to ReactCompositeComponent
* Verify the callback gets called
* Ensure multiple callbacks are correctly handled on ReactShallowRenderer
* Ensure the setState callback is called inside componentWillMount (ReactDOM)
* Clear ReactShallowRenderer callback queue before actually calling the callbacks
* Add test for multiple callbacks on ReactShallowRenderer
* Ensure the ReactShallowRenderer callback queue is cleared after invoking callbacks
* Remove references to internal fields on ReactShallowRenderer test
* Move Jest setup files to /dev/ subdirectory
* Clone Jest /dev/ files into /prod/
* Move shared code into scripts/jest
* Move Jest config into the scripts folder
* Fix the equivalence test
It fails because the config is now passed to Jest explicitly.
But the test doesn't know about the config.
To fix this, we just run it via `yarn test` (which includes the config).
We already depend on Yarn for development anyway.
* Add yarn test-prod to run Jest with production environment
* Actually flip the production tests to run in prod environment
This produces a bunch of errors:
Test Suites: 64 failed, 58 passed, 122 total
Tests: 740 failed, 26 skipped, 1809 passed, 2575 total
Snapshots: 16 failed, 4 passed, 20 total
* Ignore expectDev() calls in production
Down from 740 to 175 failed.
Test Suites: 44 failed, 78 passed, 122 total
Tests: 175 failed, 26 skipped, 2374 passed, 2575 total
Snapshots: 16 failed, 4 passed, 20 total
* Decode errors so tests can assert on their messages
Down from 175 to 129.
Test Suites: 33 failed, 89 passed, 122 total
Tests: 129 failed, 1029 skipped, 1417 passed, 2575 total
Snapshots: 16 failed, 4 passed, 20 total
* Remove ReactDOMProduction-test
There is no need for it now. The only test that was special is moved into ReactDOM-test.
* Remove production switches from ReactErrorUtils
The tests now run in production in a separate pass.
* Add and use spyOnDev() for warnings
This ensures that by default we expect no warnings in production bundles.
If the warning *is* expected, use the regular spyOn() method.
This currently breaks all expectDev() assertions without __DEV__ blocks so we go back to:
Test Suites: 56 failed, 65 passed, 121 total
Tests: 379 failed, 1029 skipped, 1148 passed, 2556 total
Snapshots: 16 failed, 4 passed, 20 total
* Replace expectDev() with expect() in __DEV__ blocks
We started using spyOnDev() for console warnings to ensure we don't *expect* them to occur in production. As a consequence, expectDev() assertions on console.error.calls fail because console.error.calls doesn't exist. This is actually good because it would help catch accidental warnings in production.
To solve this, we are getting rid of expectDev() altogether, and instead introduce explicit expectation branches. We'd need them anyway for testing intentional behavior differences.
This commit replaces all expectDev() calls with expect() calls in __DEV__ blocks. It also removes a few unnecessary expect() checks that no warnings were produced (by also removing the corresponding spyOnDev() calls).
Some DEV-only assertions used plain expect(). Those were also moved into __DEV__ blocks.
ReactFiberErrorLogger was special because it console.error()'s in production too. So in that case I intentionally used spyOn() instead of spyOnDev(), and added extra assertions.
This gets us down to:
Test Suites: 21 failed, 100 passed, 121 total
Tests: 72 failed, 26 skipped, 2458 passed, 2556 total
Snapshots: 16 failed, 4 passed, 20 total
* Enable User Timing API for production testing
We could've disabled it, but seems like a good idea to test since we use it at FB.
* Test for explicit Object.freeze() differences between PROD and DEV
This is one of the few places where DEV and PROD behavior differs for performance reasons.
Now we explicitly test both branches.
* Run Jest via "yarn test" on CI
* Remove unused variable
* Assert different error messages
* Fix error handling tests
This logic is really complicated because of the global ReactFiberErrorLogger mock.
I understand it now, so I added TODOs for later.
It can be much simpler if we change the rest of the tests that assert uncaught errors to also assert they are logged as warnings.
Which mirrors what happens in practice anyway.
* Fix more assertions
* Change tests to document the DEV/PROD difference for state invariant
It is very likely unintentional but I don't want to change behavior in this PR.
Filed a follow up as https://github.com/facebook/react/issues/11618.
* Remove unnecessary split between DEV/PROD ref tests
* Fix more test message assertions
* Make validateDOMNesting tests DEV-only
* Fix error message assertions
* Document existing DEV/PROD message difference (possible bug)
* Change mocking assertions to be DEV-only
* Fix the error code test
* Fix more error message assertions
* Fix the last failing test due to known issue
* Run production tests on CI
* Unify configuration
* Fix coverage script
* Remove expectDev from eslintrc
* Run everything in band
We used to before, too. I just forgot to add the arguments after deleting the script.
* support Call and Return components in React.Children calls
* make tests more verbose
* fix ordering of React component types
* cleanup conditional detection of children type
* directly inline callback invocation
* reduce callback invocation code re-use
* Forked ReactFeatureFlags for React Native to enable debugRenderPhaseSideEffects GK
* Changed debugRenderPhaseSideEffects in www feature flags to be runtime as well
* generate synthetics events using public API
* rewritten createEvent to use public APIs
* removed all references SyntheticEvent.release
In order to test under realistic circumstances I had to move
the expectations into a callback in mosts tests to overcome
the effects of event pooling.
* run prettier
* remove empty line
* don't use ReactTestUtils
* run prettier and fix linter issues
* remove duplicate test
* remove invalid calls to expect
The removed `expect` calls verified the correct behaviour based on
missing `preventDefault` and `stopPropagation` methods.
The was correct as we used plain objects to simulate events.
Since we switched to the public API we're using native events which
do have these methods.
* set event.defaultPrevented to undefined
This was missed when the test was first migrated.
When emulating IE8 not only has returnValue to be false.
In addition defaultPrevented must not be defined.
* run all tests and format code
* rename instance variable to node
* remove backtick
* only simulate IE in normalisation test
* include assignment in definition
* add missing `persist` test
* use method instead of field to prevent default
* expect properties to be unchanged on persisted event
* optimise tests that deal with event persitence
* declare and assign `event` on the same line if not reassigned later
The `wheel` event has not always been supported in every browser. React would fall back to `mousewheel` and `DOMMouseScroll` when the `wheel` event was not available. All supported browsers provide the `wheel` event. This code is no longer necessary.
Fixes a case where changing the name and checked value of a radio button in the same update would lead to checking the wrong radio input. Also adds a DOM test fixture for related issue.
Related issues:
https://github.com/facebook/react/issues/7630
* Use const/let in more places (#11467)
* Convert ReactDOMFiberTextarea to const/let
* Convert ReactDOMSelection to const/let
* Convert setTextContent to const/let
* Convert validateDOMNesting to const/let
* Replace Object.assign by Object Spread
* Convert ReactDOMFiberOption to Object Spread
* Convert ReactDOMFiberTextarea to Object Spread
* Convert validateDOMNesting to Object Spread
* Improve formatting of errors when building
* Remove undefined from the header when error.plugin is undefined
* Add babel-code-frame and syntax highlighting in error message
* Run yarn prettier and fix code format
* Rewrite ReactDOMComponentTree-test to test behavior using Public API
- Part of #11299
- I've tried to identify cases where code within ReactDOMComponentTree is exercised and have updated accordingly but I'm not entirely sure whether I'm on the right track. I thought I'd PR to get feedback from the community. Looking forward to comments.
* Prettier and lint changes
* Remove testing of internals and add test cases for testing behavior exhibited after use of getInstanceFromNode
* [RFC] Update testing approach to verify exhibited behavior dependent upon methods in ReactDOMComponentTree
* Remove tests from event handlers and use sync tests
* Prettier changes
* Rename variables to be more semantic
* Prettier updates
* Update test following review
- Use beforeEach and afterEach to set up and tear down container element for use in each test
- Move any functions specific to one test to within test body (improves readability imo)
* Add coverage for getNodeFromInstance and implementation of getFiberCurrentPropsFromNode
- After researching usage of getNodeFromInstance we can test getNodeFromInstance dispatching some events and asserting the id of the currentTarget
- After checking git blame for getFiberCurrentPropsFromNode and reading through #8607 I found a test that we can simplify to assert behavior of the function by ensuring event handler props are updated from the fiber props. Swapping out the implementation of this function with `return node[internalInstanceKey].memoizedProps` results in a failure.
When we're rendering work at a specific level, and a higher priority
update comes in, we interrupt the current work and restart at the
higher priority. The rationale is that the high priority update is
likely cheaper to render that the lower one, so it's usually worth
throwing out the current work to get the high pri update on the screen
as soon as possible.
Currently, we also interrupt the current work if an update of *equal*
priority is scheduled. The rationale here is less clear: the only reason
to do this is if both updates are expected to flush at the same time,
to prevent tearing. But this usually isn't the case. Separate setStates
are usually distinct updates that can be flushed separately, especially
if the components that are being updated are in separate subtrees.
An exception is in Flux-like systems where multiple setStates are the
result of a single conceptual update/event/dispatch. We can add an
explicit API for batching in the future; in fact, we'd likely need one
anyway to account for expiration accidentally causing consecutive
updates to fall into separate buckets.
* Don't call idle callback unless there's time remaining
* Expiration fixture
Fixture that demonstrates how async work expires after a certain interval.
The fixture clogs the main thread with animation work, so it only works if the
`timeout` option is provided to `requestIdleCallback`.
* Pass timeout option to requestIdleCallback
Forces `requestIdleCallback` to fire if too much time has elapsed, even if the
main thread is busy. Required to make expiration times work properly. Otherwise,
async work can expire, but React never has a chance to flush it because the
browser never calls into React.
Fixes an issue where performWorkOnRoot was called, but nextFlushedRoot
was not set. This happened in a special branch where we synchronously
flush newly mounted DOM trees outside the normal work loop.
Arguably, performWorkOnRoot should read from the globally assigned root
and expiration time instead of accepting arguments, since those
arguments are expected to be the same as the global values, anyway. I
decided against that since the global values could be null, so reading
from them would require extra null checks.
* Unfreeze the react-dom/server interface
this allows stubbing of the exposed named functions, as was possible before v16.1
fixes#11526
* Fix missing version export
* Fix missing version export
* Whitespace
* Update Flow
* Fix createElement() issue
The * type was too ambiguous. It's always a string so what's the point?
Suppression for missing Flow support for {is: ''} web component argument to createElement() didn't work for some reason.
I don't understand what the regex is testing for anyway (a task number?) so I just removed that, and suppression got fixed.
* Remove deleted $Abstract<> feature
* Expand the unsound isAsync check
Flow now errors earlier because it can't find .type on a portal.
* Add an unsafe cast for the null State in UpdateQueue
* Introduce "hydratable instance" type
The Flow error here highlighted a quirk in our typing of hydration.
React only really knows about a subset of all possible nodes that can
exist in a hydrated tree. Currently we assume that the host renderer
filters them out to be either Instance or TextInstance. We also assume
that those are different things which they might not be. E.g. it could
be fine for a renderer to render "text" as the same type as one of the
instances, with some default props.
We don't really know what it will be narrowed down to until we call
canHydrateInstance or canHydrateTextInstance. That's when the type is
truly refined.
So to solve this I use a different type for hydratable instance that is
used in that temporary stage between us reading it from the DOM and until
it gets refined by canHydrate(Text)Instance.
* Have the renderer refine Hydratable Instance to Instance or Text Instance
Currently we assume that if canHydrateInstance or canHydrateTextInstance
returns true, then the types also match up. But we don't tell that to Flow.
It just happens to work because `fiber.stateNode` is still `any`.
We could potentially use some kind of predicate typing but instead
of that I can just return null or instance from the "can" tests.
This ensures that the renderer has to do the refinement properly.
* Use dispatchEvent() directly
Don't fear repetition in tests. It is clearer what's going on.
* Clean up the container after tests
* Add a comment to container code
* Update SyntheticWheelEvent tests to use public API
* Replace: ReactTestUtils.SimulateNative to native Events()
* Update: Replaced WheelEvent() interface to document.createEvent
* Fix: Lint SyntheticWheelEvent file
* Update: Custom WheelEvent function to a generic MouseEvent function
* Update: Prettier SyntheticWheelEvent-test.js
* Verify the `button` property is set on synthetic event
* Use MouseEvent constructor over custom helper
* Rewrite to test React rather than jsdom
* Force the .srcElement code path to execute
* Style tweaks and slight code reorganization
* Refactor SyntheticClipboardEvent tests to only use the public API
* Replace local document creation by document body reset on each test case execution
* Set up and tear down container separately
* Tweak test assertion logic for clarity
* Remove simulate abstraction and create events directly
* Ensure the test covers IE8 behavior
* Verify that persistence works
**what is the change?:**
Adding a document linking to the Facebook Open Source Code of Conduct,
for visibility and to meet Github community standards.
**why make this change?:**
Facebook Open Source provides a Code of Conduct statement for all
projects to follow.
React already links to this Code of Conduct in the README, which is
great!
Exposing the COC via a separate markdown file is a standard being
promoted by Github via the Community Profile in order to meet their Open
Source Guide's recommended community standards.
As you can see, adding this file will complete [React's Community Profile](https://github.com/facebook/react/community)
checklist and increase the visibility of our COC.
**test plan:**
Viewing it on my branch -
(Flarnie will insert screenshot)
**issue:**
internal task t23481323
* Measure time between scheduling an async callback and flushing it
Helps detect starvation issues.
* Debug comments should print directly above the next measure
* Better warning message
Most users won't know what "expires" means
* Remove inputValueTracking from ReactDOMComponent-test dependency
* prettier
* use node._valueTracker and add some test cases to make sure that value being tracked
* using Object.getOwnPropertyDescriptor to get the tracked value
* move getValueTracker to each test case and use its corresponding prototype
* remove tests and move the value tracker definition before React is imported
* Delete these tests completely
* Added missing params object to execUnlessDry call
* Public package names are no longer hard-coded
* Added "v" prefix to git tag
* Show more accurate in-progress duration
* Properly bucket-bridage params
* Prettier
* Publish command logs stack with error
* Consolidate build process with GCC
* Record sizes
* Refactor header and footer wrapping
It is easier to understand if we just explicitly type them out.
* Add a timeout before querying npm right after publish
* Conditionally log some post publish steps
* Print ready-to-paste 'yarn add' instructions for CRA prerelease testing
* Add a failing test for createFactory in production
* Fix createFactory() in production
* Add more prod-only tests
* Fix prettier
* Run prettier 1.8.1
* Enable User Timing API integration with a feature flag
* Expose a way to toggle user timing flag in www
* Update ReactNativeCSFeatureFlags.js
* Update ReactFeatureFlags.js
* Fix dead code elimination for feature flags
Turning flags into named exports fixes dead code elimination.
This required some restructuring of how we verify that flag types match up. I used the Check<> trick combined with import typeof, as suggested by @calebmer.
For www, we can no longer re-export `require('ReactFeatureFlags')` directly, and instead destructure it. This means flags have to be known at init time. This is already the case so it's not a problem. In fact it may be better since it removes extra property access in tight paths.
For things that we *want* to be dynamic on www (currently, only performance flag) we can export a function to toggle it, and then put it on the secret exports. In fact this is better than just letting everyone mutate the flag at arbitrary times since we can provide, e.g., a ref counting interface to it.
* Record sizes
* Convert ReactDOM to const/let
* Convert ReactDOMComponentTree to const/let
* Convert ReactDOMComponentTree to const/let
* Convert getNodeForCharacterOffset to const/let
* Convert getTextContentAccessor to const/let
* Convert inputValueTracking to const/let
* Convert setInnerHTML to const/let
* Convert setTextContent to const/let
* Convert validateDOMNesting to const/let
* Convert EventPlugin{Hub,Registry} to named exports
* Convert EventPluginUtils to named exports
* Convert EventPropagators to named exports
* Convert ReactControlledComponent to named exports
* Convert ReactGenericBatching to named exports
* Convert ReactDOMComponentTree to named exports
* Convert ReactNativeComponentTree to named exports
* Convert ReactNativeRTComponentTree to named exports
* Convert FallbackCompositionState to named exports
* Convert ReactEventEmitterMixin to named exports
* Convert ReactBrowserEventEmitter to named exports
* Convert ReactNativeEventEmitter to named exports
* Convert ReactDOMEventListener to named exports
* Convert DOMMarkupOperations to named exports
* Convert DOMProperty to named exports
* Add suppression for existing Flow violation
Flow didn't see it before.
* Update sizes
* Rewrite setInnerHTML tests to use Public API.
* Rename variables and drop unnecessary variable assignments.
* Rename testfile to dangerouslySetInnerHTML-test.js
* Properly prettify test file.
* Rewrite SVG tests to verify we recover from missing innerHTML
* Use only public api for ReactDOMEventListener-test.js
* Use less confusing naming
There was no need to extract React elements into separate variables.
* Replace the "disappearance" test
I could not get it to fail on master so it was probably testing something specific to Stack implementation details. It was also already broken because it didn't look at the right argument and never actually called `unmountComponentAtNode`.
Instead I replaced it with original repro case from https://github.com/facebook/react/issues/1105 which is when it was introduced.
* Tweak naming and add comments
* Missed this one
* Use only public API for EnterLeaveEventPlugin Tests (#11299)
* Trigger native event to test EnterLeaveEventPlugin (#11299)
* Rewrite EnterLeaveEventPlugin tests to use dispatchEvent
* Update EnterLeaveEventPlugin test to use OnMouseLeave event
* Add coverage for onMouseEnter too
* Update transforms to handle ES modules
* Update Jest to handle ES modules
* Convert react package to ES modules
* Convert react-art package to ES Modules
* Convert react-call-return package to ES Modules
* Convert react-test-renderer package to ES Modules
* Convert react-cs-renderer package to ES Modules
* Convert react-rt-renderer package to ES Modules
* Convert react-noop-renderer package to ES Modules
* Convert react-dom/server to ES modules
* Convert react-dom/{client,events,test-utils} to ES modules
* Convert react-dom/shared to ES modules
* Convert react-native-renderer to ES modules
* Convert react-reconciler to ES modules
* Convert events to ES modules
* Convert shared to ES modules
* Remove CommonJS support from transforms
* Move ReactDOMFB entry point code into react-dom/src
This is clearer because we can use ES imports in it.
* Fix Rollup shim configuration to work with ESM
* Fix incorrect comment
* Exclude external imports without side effects
* Fix ReactDOM FB build
* Remove TODOs I don’t intend to fix yet
* Constructor test and fix complete
* Linters and prettier run
* Remove unnecessary checks
* Update error message
* Updat unit test
* prettier
* Tweak the check to be more specific
* Move tests to ReactCompositeComponent-test
* add error call count and remove line
* Remove prop-types/checkPropTypes reimplementation
* Remove renderer dependency on top-level PropTypes
This annotation is unnecessary because we already warn for bad event listener types.
* Record sizes
* Drop fbjs/lib/EventListener from tests
Assert on the underlying native event listener instead.
This test file still needs to be rewritten in terms of public APIs.
* Inline fbjs/lib/EventListener dependency
We explicitly don't want to shim this and we don't use the return value.
We can probably even drop the IE path now since we don't support it.
Not sure if that'll be a true breaking change though.
* Wrap event listeners and the callback passed to requestIdleCallback
This is a FBism.
This uses the injection model in ReactErrorUtils. This isn't technically
going to used for errors but close enough.
This really wants to be eager but we can't because of dynamic injection.
* move to pendingProps to args
* update userFiber in ReactChildFiber
* prettier it
* prettier it
* move expirationTime to the last
* move expirationTime to the last on userFiber
* Move assignment
* Deduplicated many warnings (#11140)
* Deduplicated the following warnings:
1. Can only update a mounted or mounting component.
This usually means you called setState, replaceState,
or forceUpdate on an unmounted component. This is a no-op
2. %s.componentWillReceiveProps(): Assigning directly to
this.state is deprecated (except inside a component's
constructor). Use setState instead.'
3. An update (setState, replaceState, or forceUpdate) was scheduled
from inside an update function. Update functions should be pure,
with zero side-effects. Consider using componentDidUpdate or a
callback.
4. setState(...): Cannot call setState() inside getChildContext()
* Code review changes made for #11140
* Minor style fix
* Test deduplication for noop updates in server renderer
* Test deduplication for cWRP warning
* Test deduplication for cWM setState warning
* Test deduplication for unnmounted setState warning
* Fix existing Flow typing
* Test deduplication for invalid updates
* Test deduplication of update-in-updater warning
* Corrects error message for select with props.multiple set to true and a null value.
* Don't bother deduplicating based on type
* Make the code a bit simpler (and more verbose)
* Add Fragment as a named export to React
* Remove extra tests for Fragment
* Change React.Fragment export to be a string '#fragment'
* Fix fragment special case to work with 1 child
* Add single child test for fragment export
* Move fragment definition to ReactEntry.js and render components for key warning tests
* Inline createFiberFromElementType into createFiberFromElement
* Update reconciliation to special case fragments
* Use same semantics as implicit childsets for ReactFragment
* Add more fragment state preservation tests
* Export symbol instead of string for fragments
* Fix rebase breakages
* Re-apply prettier at 1.2.2
* Merge branches in updateElement
* Remove unnecessary check
* Re-use createFiberFromFragment for fragment case
* Simplyify branches by adding type field to fragment fiber
* Move branching logic for fragments to broader methods when possible.
* Add more tests for fragments
* Address Dan's feedback
* Move REACT_FRAGMENT_TYPE into __DEV__ block for DCE
* Change hex representation of REACT_FRAGMENT_TYPE to follow convention
* Remove unnecessary branching and isArray checks
* Update test for preserving children state when keys are same
* Fix updateSlot bug and add more tests
* Make fragment tests more robust by using ops pattern
* Update jsx element validator to allow numbers and symbols
* Remove type field from fragment fiber
* Fork reconcileChildFibers instead of recursing
* Use ternary if condition
* Revamp fragment test suite:
- Add more coverage to fragment tests
- Use better names
- Remove useless Fragment component inside tests
- Remove useless tests so that tests are more concise
* Check output of renderer in fragment tests to ensure no silly business despite states being preserved
* Finish implementation of fragment reconciliation with desired behavior
* Add reverse render direction for fragment tests
* Remove unneeded fragment branch in updateElement
* Add more test cases for ReactFragment
* Handle childless fragment in reconciler
* Support fragment flattening in SSR
* Clean up ReactPartialRenderer
* Warn when non-key and children props are passed to fragments
* Add non-null key check back to updateSlot's array's case
* Add test for positional reconciliation in fragments
* Add warning for refs in fragments with stack trace
* Implement CS first take
This is using a pure JS API. This should probably switch to native hooks
at some later point but I'll start ironing out issues at this level first.
* Use async scheduling by default
The scheduled callback gets called immediately in render with infinite
time for now. Later this will be per root and abortable.
* Fix up the type signature of the ReactNativeCSType export
* Add escape hatch for special cased children
Working around the fact that we can't map arbitrary children slots. Just
the "children" prop.
* Readd providesModule for ReactNativeCSTypes
* Fix lint
* Fix ReactNativeTypes providesModule and CI check
* Special case a parent instance that doesn't have a props object
CSCustom can be anything here. Ugly but whatevs.
* Don't forget to store stateUpdater so that we can trigger updates
* Fix test
* Rewrite tests depending on internal API
* Remove focus being called when there was no blur event function before
* Remove triggering function and just let ReactTestUtils take care
* Use native events
* Remove duplicate
* Simulate native event when changing value on reentrant
* Change wasn't being called
* Use Simulate only
* Use React event handlers on test
* Move commentary
* Lint commit
* Use native event
* Comment native event dispatching
* Prettier
* add setUntrackedValue
* Prettier-all
* Use dispatchEvent instead of ReactTestUtils Simulates;
* Prettier
* Fix lint
* Remove useless arg
* Wrap event dispatcher into function
* Remove deprecated Event
* Remove unused change event dispatcher
* Fix merge
* Prettier
* Add missing focus/blur calls
They are necessary to cover for the fix in #8240.
While refactoring root scheduler, I noticed we have few tests that
cover updates across multiple roots. To address, I've added multiple
root cases to the fuzz tester.
Includes a hard-coded test case that was failing before #11307 landed.
* Update Jest
* Remove hacks for Jest + Workspace integration
They were fixed by https://github.com/facebook/jest/pull/4761.
* Use relative requires in tests relying on private APIs
I changed them to absolute to work around a Jest bug.
The bug has been fixed so I can revert my past changes now.
* Remove Task priority
The concept of Task priority was originally added as a way to avoid
reentrancy. Sync priority is for work that flushes synchronously, and
Task is for work that flushes at the end of the event loop.
But it turns out that in most cases, it's simpler to model Task and
Sync as the same priority level. For example, it's never correct to
flush Sync work from the update queue without flushing Task. Doing so
can lead to infinite update loops.
And using a separate priority level is not necessary to avoid
reentrancy. We already track when work is being rendered, and exit
before entering the render cycle again. That alone is sufficient.
This commit removes Task priority from the codebase. Now we use the
same level for both truly synchronous work and work that is deferred
until the end of the event loop.
This also enables us to remove DOM-specific legacy cases from the
reconciler and lift them to the renderer.
* Remove isUnbatched from FiberRoot
Simpler to render unbatched roots immediately.
* Use a cyclic linked list for root schedule
Avoids the need for a separate `isScheduled` field.
* Added an automated test that would have caught the recent error code transform bug
* Renamed dev-expression-with-codes test to replace-invariant-error-codes
* Formatting nit
* Use relative paths in packages/react
* Use relative paths in packages/react-art
* Use relative paths in packages/react-cs
* Use relative paths in other packages
* Fix as many issues as I can
This uncovered an interesting problem where ./b from package/src/a would resolve to a different instantiation of package/src/b in Jest.
Either this is a showstopper or we can solve it by completely fobbidding remaining /src/.
* Fix all tests
It seems we can't use relative requires in tests anymore. Otherwise Jest becomes confused between real file and symlink.
https://github.com/facebook/jest/issues/3830
This seems bad... Except that we already *don't* want people to create tests that import individual source files.
All existing cases of us doing so are actually TODOs waiting to be fixed.
So perhaps this requirement isn't too bad because it makes bad code looks bad.
Of course, if we go with this, we'll have to lint against relative requires in tests.
It also makes moving things more painful.
* Prettier
* Remove @providesModule
* Fix remaining Haste imports I missed earlier
* Fix up paths to reflect new flat structure
* Fix Flow
* Fix CJS and UMD builds
* Fix FB bundles
* Fix RN bundles
* Prettier
* Fix lint
* Fix warning printing and error codes
* Fix buggy return
* Fix lint and Flow
* Use Yarn on CI
* Unbreak Jest
* Fix lint
* Fix aliased originals getting included in DEV
Shouldn't affect correctness (they were ignored) but fixes DEV size regression.
* Record sizes
* Fix weird version in package.json
* Tweak bundle labels
* Get rid of output option by introducing react-dom/server.node
* Reconciler should depend on prop-types
* Update sizes last time
* Split performWork into renderRoot and commitRoot
It turns out that the scheduler is too coupled to how the DOM renderer
works. Specifically, the requestIdleCallback model, and how roots are
committed immediately after completing. Other renderers have different
constraints for when to yield and when to commit work.
We're moving towards a model where the scheduler only works on a single
root at a time, and the render phase and commit phase are split into
distinct entry points. This gives the renderer more control over when
roots are committed, coordinating multiple roots, deferring the commit
phase, batching updates, when to yield execution, and so on.
In this initial commit, I've left the renderers alone and only changed
the scheduler. Mostly, this involved extracting logic related to
multiple roots and moving it into its own section at the bottom of the
file. The idea is that this section can be lifted pretty much as-is
into the renderers. I'll do that next.
* Remove FiberRoot scheduleAt
Isn't actually used anywhere
* Make the root schedule a linked list again
Since this still lives inside the renderer, let's just use the
FiberRoot type. The FiberRoot concept will likely be lifted out
eventually, anyway.
* commitRoot should accept a HostRoot
This way it's less reliant on the alternate model
* Unify branches
* Remove dead branch
onUncaughtError is only called while we're working on a root.
* remainingWork -> remainingExpirationTime
I was wary of leaking NoWork but mixing numbers and null is worse so
let's just do it until we think of something better.
* Rename stuff
While testing some changes to RN, I noticed that the '--sync-fbsource' flag had been broken recently by things being moved around and the newly-added CS renderer. Fixed it up.
* react-dom/src/syntheticEvents => events, and put plugins into it
* Flatten react-dom/src/shared
* Split react-dom/src/client/utils into event/ and root client folder
Makes it clearer what is used by what.
* Strictly separate modules that can be imported by client and server
* shared/src -> shared
It's not a real package and doesn't even have package.json.
This will also make importing less weird if we drop Haste.
* Get rid of shared/utils
Moved event-specific into shared/event.
Moved rest to the root since distinction has always been pretty arbitrary.
* Fix references to old shared/src paths
* Move files and tests to more meaningful places
* Fix the build
Now that we import reconciler via react-reconciler, I needed to make a few tweaks.
* Update sizes
* Move @preventMunge directive to FB header
* Revert unintentional change
* Fix Flow coverage
I forgot to @flow-ify those files. This uncovered some issues.
* Prettier, I love you but you're bringing me down
Prettier, I love you but you're bringing me down
Like a rat in a cage
Pulling minimum wage
Prettier, I love you but you're bringing me down
Prettier, you're safer and you're wasting my time
Our records all show you were filthy but fine
But they shuttered your stores
When you opened the doors
To the cops who were bored once they'd run out of crime
Prettier, you're perfect, oh, please don't change a thing
Your mild billionaire mayor's now convinced he's a king
So the boring collect
I mean all disrespect
In the neighborhood bars I'd once dreamt I would drink
Prettier, I love you but you're freaking me out
There's a ton of the twist but we're fresh out of shout
Like a death in the hall
That you hear through your wall
Prettier, I love you but you're freaking me out
Prettier, I love you but you're bringing me down
Prettier, I love you but you're bringing me down
Like a death of the heart
Jesus, where do I start?
But you're still the one pool where I'd happily drown
And oh! Take me off your mailing list
For kids who think it still exists
Yes, for those who think it still exists
Maybe I'm wrong and maybe you're right
Maybe I'm wrong and maybe you're right
Maybe you're right, maybe I'm wrong
And just maybe you're right
And oh! Maybe mother told you true
And there'll always be somebody there for you
And you'll never be alone
But maybe she's wrong and maybe I'm right
And just maybe she's wrong
Maybe she's wrong and maybe I'm right
And if so, here's this song!
* Include component stack in more places, including SSR
* Forbid including reconciler code into the server bundle
* Tighten up the Flow annotation
* Fix lint
* Gosh Prettier
* Only renderers should depend on reconciler code
* Remove react-art dependency on react-dom modules
They share ReactDOMFrameScheduling so I moved it to shared.
* Update build size
* [CS] Clone container instead of new root concept
The extra "root" concept is kind of unnecessary. Instead of having a
mutable container even in the persistent mode, I'll instead make the
container be immutable too and be cloned. Then the "commit" just becomes
swapping the previous container for the new one.
* Change the signature or persistence again
We may need to clone without any updates, e.g. when the children are changed.
Passing in the previous node is not enough to recycle since it won't have the
up-to-date props and children. It's really only useful to for allocation pooling.
* Implement persistent updates
This forks the update path for host fibers. For mutation mode we mark
them as having an effect. For persistence mode, we clone the stateNode with
new props/children.
Next I'll do HostRoot and HostPortal.
* Refine protocol into a complete and commit phase
finalizeContainerChildren will get called at the complete phase.
replaceContainer will get called at commit.
Also, drop the keepChildren flag. We'll never keep children as we'll never
update a container if none of the children has changed.
* Implement persistent updates of roots and portals
These are both "containers". Normally we rely on placement/deletion effects
to deal with insertions into the containers. In the persistent mode we need
to clone the container and append all the changed children to it.
I needed somewhere to store these new containers before they're committed
so I added another field.
* Commit persistent work at the end by swapping out the container
* Unify cloneOrRecycle
Originally I tried to make the recyclable instance nullable but Flow didn't
like that and it's kind of sketchy since the instance type might not be
nullable.
However, the real difference which one we call is depending on whether they
are equal. We can just offload that to the renderer. Most of them won't
need to know about this at all since they'll always clone or just create
new.
The ones that do know now have to be careful to compare them so they don't
reuse an existing instance but that's probably fine to simplify the
implementation and API.
* Add persistent noop renderer for testing
* Add basic persistent tree test
* Test bail out
This adds a test for bailouts. This revealed a subtle bug. We don't set the
return pointer when stepping into newly created fibers because there
can only be one. However, since I'm reusing this mechanism for persistent
updates, I'll need to set the return pointer because a bailed out tree
won't have the right return pointer.
* Test persistent text nodes
Found another bug.
* Add persistent portal test
This creates a bit of an unfortunate feature testing in the unmount
branch.
That's because we want to trigger nested host deletions in portals in the
mutation mode.
* Don't consider container when determining portal identity
Basically, we can't use the container to determine if we should keep
identity and update an existing portal instead of recreate it. Because
for persistent containers, there is no permanent identity.
This makes it kind of strange to even use portals in this mode. It's
probably more ideal to have another concept that has permanent identity
rather than trying to swap out containers.
* Clear portals when the portal is deleted
When a portal gets deleted we need to create a new empty container and
replace the current one with the empty one.
* Add renderer mode flags for dead code elimination
* Simplify ReactNoop fix
* Add new type to the host config for persistent configs
We need container to stay as the persistent identity of the root atom.
So that we can refer to portals over time.
Instead, I'll introduce a new type just to temporarily hold the children
of a container until they're ready to be committed into the permanent
container. Essentially, this is just a fancy array that is not an array
so that the host can choose data structure/allocation for it.
* Implement new hooks
Now containers are singletons and instead their children swap. That way
portals can use the container as part of their identity again.
* Update build size and error codes
* Address comment
* Move new files to new location
* Enable Yarn workspaces for packages/*
* Move src/isomorphic/* into packages/react/src/*
* Create index.js stubs for all packages in packages/*
This makes the test pass again, but breaks the build because npm/ folders aren't used yet.
I'm not sure if we'll keep this structure--I'll just keep working and fix the build after it settles down.
* Put FB entry point for react-dom into packages/*
* Move src/renderers/testing/* into packages/react-test-renderer/src/*
Note that this is currently broken because Jest ignores node_modules,
and so Yarn linking makes Jest skip React source when transforming.
* Remove src/node_modules
It is now unnecessary. Some tests fail though.
* Add a hacky workaround for Jest/Workspaces issue
Jest sees node_modules and thinks it's third party code.
This is a hacky way to teach Jest to still transform anything in node_modules/react*
if it resolves outside of node_modules (such as to our packages/*) folder.
I'm not very happy with this and we should revisit.
* Add a fake react-native package
* Move src/renderers/art/* into packages/react-art/src/*
* Move src/renderers/noop/* into packages/react-noop-renderer/src/*
* Move src/renderers/dom/* into packages/react-dom/src/*
* Move src/renderers/shared/fiber/* into packages/react-reconciler/src/*
* Move DOM/reconciler tests I previously forgot to move
* Move src/renderers/native-*/* into packages/react-native-*/src/*
* Move shared code into packages/shared
It's not super clear how to organize this properly yet.
* Add back files that somehow got lost
* Fix the build
* Prettier
* Add missing license headers
* Fix an issue that caused mocks to get included into build
* Update other references to src/
* Re-run Prettier
* Fix lint
* Fix weird Flow violation
I didn't change this file but Flow started complaining.
Caleb said this annotation was unnecessarily using $Abstract though so I removed it.
* Update sizes
* Fix stats script
* Fix packaging fixtures
Use file: instead of NODE_PATH since NODE_PATH.
NODE_PATH trick only worked because we had no react/react-dom in root node_modules, but now we do.
file: dependency only works as I expect in Yarn, so I moved the packaging fixtures to use Yarn and committed lockfiles.
Verified that the page shows up.
* Fix art fixture
* Fix reconciler fixture
* Fix SSR fixture
* Rename native packages
Fixes a bug surfaced by www unit test.
I'm not yet sure the best way to test this; in the interest of landing
this fix quickly, I'll save the test for a follow-up.
* Add note to 'unreleased' CHANGELOG about deprecating Bower
**what is the change?:**
We will no longer release new versions of React to Bower, and we should
announce that as part of our CHANGELOG.
**why make this change?:**
We decided on this as a team.
**test plan:**
Visual inspection and spell check. :)
**issue:**
Just follow-up for https://github.com/facebook/react/pull/11223
* Improve messaging/formatting
* Move bower deprecation notice to top of changelog
* Delete tests that only mattered during createElement transition
They were added after #2576, but were only important when React.createElement was introduced as a migration path.
Now that elements are used consistently, these tests shouldn't be necessary.
I created a separate test specifically for scryRenderedComponentsWithType() though because that was the only one.
* Simplify mocking test setup
Today, the only remaining special behavior for Jest mocks is we let them render undefined.
We don't plan to introduce any other special behavior for them in the future.
(In fact, we already decided against replicating this special behavior for functional components.)
Therefore, we can remove dependency on Jest automocking mechanism in these tests completely,
and just explicitly mock the render method which is the only one for which we have special behavior.
For clarity, we add an explicit test for mockComponent() API (whose naming is a bit of a lie).
* Inline getTestDocument into test cases
* Remove mention of mock file we do not use
* Remove unused configuration entries
* Move eslint-rules package into the scripts/ folder
* ReactDOM.createRoot
Introduce new API for creating roots. Only root.render and root.unmount
are implemented. Later we'll add root.prerender, and support for lazy
roots (roots with DOM containers that resolve lazily).
* Add hydrate option to createRoot
* Deterministic updates
High priority updates typically require less work to render than
low priority ones. It's beneficial to flush those first, in their own
batch, before working on more expensive low priority ones. We do this
even if a high priority is scheduled after a low priority one.
However, we don't want this reordering of updates to affect the terminal
state. State should be deterministic: once all work has been flushed,
the final state should be the same regardless of how they were
scheduled.
To get both properties, we store updates on the queue in insertion
order instead of priority order (always append). Then, when processing
the queue, we skip over updates with insufficient priority. Instead of
removing updates from the queue right after processing them, we only
remove them if there are no unprocessed updates before it in the list.
This means that updates may be processed more than once.
As a bonus, the new implementation is simpler and requires less code.
* Fix ceiling function
Mixed up the operators.
* Remove addUpdate, addReplaceState, et al
These functions don't really do anything. Simpler to use a single
insertUpdateIntoFiber function.
Also splits scheduleUpdate into two functions:
- scheduleWork traverses a fiber's ancestor path and updates their
expiration times.
- scheduleUpdate inserts an update into a fiber's update queue, then
calls scheduleWork.
* Remove getExpirationTime
The last remaining use for getExpirationTime was for top-level async
updates. I moved that check to scheduleUpdate instead.
* Move UpdateQueue insertions back to class module
Moves UpdateQueue related functions out of the scheduler and back into
the class component module. It's a bit awkward that now we need to pass
around createUpdateExpirationForFiber, too. But we can still do without
addUpdate, replaceUpdate, et al.
* Store callbacks as an array of Updates
Simpler this way.
Also moves commitCallbacks back to UpdateQueue module.
* beginUpdateQueue -> processUpdateQueue
* Updates should never have an expiration of NoWork
* Rename expiration related functions
* Fix update queue Flow types
Gets rid of an unneccessary null check
* CS renderer
Because we didn't have enough RN experiments. I want to add one more.
* Split out hydration from the host config object
This makes it easier to do feature detection on the configuration.
* Move mutation host config to separate optional object
* Refs and life-cycles should happen even in immutable mode
* Unmount components even in non-mutation mode
This is the same as committing deletions but instead of finding host
components to delete, it only invokes componentWillUnmount and detaching
of refs.
* Add persistent updates API
This mode will use a clone based API instead of mutating host instances.
Needs implementation still.
It's awkward that there can be more than one child inserted into the root.
So we need a new API to create a "root" instance so that we can update it
atomically. Alternatively we could keep the mutable API for containers
and assume that most use cases would only have a single root.
* Package up CS renderer
* Fix reconciler package fixture
In sync mode, we downgrade sync priority work to task work when we're in
the commit phase, but not in the render phase. That means if you
schedule updates in both phases, the render phase update will flush
first, and the commit phase update will flush after that. What should
really happen is that both updates flush at the same time.
To solve this, updates in the commit phase are now given sync priority.
The distinction between task and sync really only exists to account for
a historical quirk in the behavior of top-level mounts. (Refer to the
test case titled "initial mount is sync inside batchedUpdates".)
Ideally, there would only be one priority for both sync and task. This
gets us closer to that model, while still accounting for
top-level mounts.
* chore(syntheticEvent): remove IE8 code
Since IE8 has been deprecated for a while, I thought it might be useful to remove some IE8-only code
If this is not something you want to focus on yet, or is too much work to test, feel free to close this PR
* Update SyntheticUIEvent.js
* Update SyntheticUIEvent.js
* remove unused require
* completely remove UIEvent
* augment with noop
everything breaks otherwise
* comment back
* spacing
Coalescing is the only feature that depends on PriorityLevel. Since
we're not sure if coalescing is even valuable, we'll remove it for
now. If it turns out we need it, we can add it back later.
* Initial commit of react-reconciler bundle
* I think it’s working 🙀
* React reconciler: slightly better description and README
* Drop react-reconciler version to an unstable release number
* Convert to moduleType enum and fix packaging
* eslint
* s/Renderer/Reconciler in docs
* yarn prettier
* change names of things in the react-reconciler readme
* change predicate
* rollup: flip object-assign shimming check
* copy noop renderer into react-reconciler fixture
* Change reconciler fixture test
* prettier
* Remove a bunch of Noop test renderer
* Delete a bunch of stuff we don’t care about for reconciler teesting. Add flow pragmas for future flow pragma testing
* Remove PATENTS
* Update Reconciler fixture docs
* ReactDOMUnstableNativeDependencies should be ISOMORPHIC
* Inline fixture renderer
* Make it "RENDERER"
* There is no UMD build. It also doesn't need propTypes.
* Tweak how the reconciler is built
* Record sizes
* Update README.md
* Keep autoFocus attribute in the DOM
* Don't emit autoFocus attribute on the client
* Test that hydration doesn't call focus
* Add autoFocus to SSR fixture
* Add <noscript> with HTML in it to SSR fixture
* Wrap <noscript> into a <div> to get its "client HTML"
* Revert "Wrap <noscript> into a <div> to get its "client HTML""
This reverts commit 27a42503e2790a0d5cf0b90451a664fc6ab9d862.
* Always use parent.ownerDocument
* Add failing iframe test
* Possible fix by returning null ownerName in SSR
* prettier
* eslolint
* gah c’mon really?
* emptyFunction.thatReturnsNull
* One less property access
* [Work-in-progress] Assign expiration times to updates
An expiration time represents a time in the future by which an update
should flush. The priority of the update is related to the difference
between the current clock time and the expiration time. This has the
effect of increasing the priority of updates as time progresses, to
prevent starvation.
This lays the initial groundwork for expiration times without changing
any behavior. Future commits will replace work priority with
expiration times.
* Replace pendingWorkPriority with expiration times
Instead of a priority, a fiber has an expiration time that represents
a point in the future by which it should render.
Pending updates still have priorities so that they can be coalesced.
We use a host config method to read the current time. This commit
implements everything except that method, which currently returns a
constant value. So this just proves that expiration times work the same
as priorities when time is frozen. Subsequent commits will show the
effect of advancing time.
* Triangle Demo should use a class
shouldComponentUpdate was removed from functional components.
Running the demo shows, now that expiration is enabled, the demo does
not starve. (Still won't run smoothly until we add back the ability to
resume interrupted work.)
* Use a magic value for task expiration time
There are a few cases related to sync mode where we need to distinguish
between work that is scheduled as task and work that is treated like
task because it expires. For example, batchedUpdates. We don't want to
perform any work until the end of the batch, regardless of how much
time has elapsed.
* Use current time to calculate expiration time
* Add unit tests for expiration and coalescing
* Delete unnecessary abstraction
* Move performance.now polyfill to ReactDOMFrameScheduling
* Add expiration to fuzz tester
* Expiration nits
- Rename Done -> NoWork
- Use max int32 instead of max safe int
- Use bitwise operations instead of Math functions
* Allow single `on` property for custom elements
* Remove test from ReactDOMComponent-test
* Allow custom attribute named 'on' to be passed
* Check property length instead of comparing strings
* Add a regression test for #10906
* Turn while conditions into breaks without changing the logic
This will be easier to follow when we add more code there.
* var => const/let
So that I can add a block scoped variable.
* Check alternates when comparing to the common ancestor
This is the actual bugfix.
* Pass parent type and props to insert/delete hydration warning hooks
For this to work, we need to split the API into a container and normal
version. Since the root doesn't have a type nor props.
* Ignore SSR warning using explicit suppressHydrationWarning option
This lets you ignore the warning on a single element and its direct child
content. This is useful for simple fields that you're expecting to fail
such as time stamps.
Note that this still won't patch up such content so it'll remain
inconsistent. It's also not suitable for nested complex content that may
change.
* Suppress warning of inserted/deleted direct children
* Add fixture testing hydration warning
Also fixing the render->hydrate API change in the fixture
* Add hooks when text hydration doesn't match up
The purpose of these hooks is to pass the parent context to them. I don't
want to do that in the normal hydrateTextInstance hooks since this is
only used in DEV. This is also in line with what happens if there is no
text instance at all and we invoke didNotFindHydratableTextInstance.
* Move mismatch text hydration warning to the new hooks
This lets us ignore this call when we have parent props available and
the suppression flag is set.
* Inject the right event emitter
Previously this was injecting the ReactNativeEventEmitter even though
we want the ReactNativeRTEventEmitter.
RCTEventEmitter is also just an abstraction around BatchedBridge that
registers a single name. We can't register more than one with it. Removed
that abstraction for now so we don't have to add it back into the RN repo.
* Unify appendChildToDetachedParent and appendChild, separate root
Merge appendChildToDetachedParent and appendChild. We don't need the distinction.
We do however need a separate notion for the root container.
Calling this `appendChildToContext` since Context has a meaning here.
* Add a simple shallow comparison so that we don't send updates for equal props
This still sends all props if any differs. Not sure we'll want that but I
think so.
* Add BatchedBridge to bundle externals
* Lint
* Added check to deduplicate function type warning calls on each component type
* Added test to check that 'function type as React child' warning is deduplicated correctly by component type
* Ran prettier on added code
* Modified test checking deduplication of 'Functions are not valid as a React child' warning so it will check against rerendering component now
* Deleted docs folder
* Deleted www folder
* Remove Netlify website build command
* Removed refs to docs and www from ESlint config
* Removed refs to www/docs from Flow config
* Removed unnecessary .gitignore config
* Updated license check to remove refs to docs
* Removed gh-pages specific portions of Circle build scripts
There may be more that we can remove (eg set_up_github_keys.sh) but I'm not positive
* Removed docs specific license
When testing range input change events, clicking the knob would cause
it to move if the click region wasn't precisely on the center of the
knob.
This is annoying! This commit adds a button to focus the range input
knob and takes a small pass at styling buttons.
A label would work here too, however it does not generate a focus ring
in all browsers.
* Rename rootNodeID -> tag
* Process RT props before forwarding them along
This is needed because the children prop can't be serialized.
Also, some minor placeholder for events.
* Add regression test for CR-insensitive hydration
* Normalize CR when comparing server HTML to DOM
* Move tests in the file
* Add a failing test for comparing attributes
* Normalize CR for attributes too
* Add a test case for CR in dangerouslySetInnerHTML
* Undo the fix per feedback
* Change the fix to be DEV-only and still patch up LF -> CR
* Remove the dangerouslySetInnerHTML test
It's always going to "pass" because we normalize HTML anyway.
Except that it won't pass because we intentionally don't patch up dangerouslyInnerHTML.
* Fix issue that Flow failed to catch
* Add null character tests
* Normalize both client and server value for the warning
* Fix the bug
* Normalize replacement character away as well
* Fix outdated comment
* Add a failing test for text nodes within components
* Reset the text node flag only when emitting tags
This ensures we don't reset it when we exit components that return strings.
* Add a failing test for a more complex tree
* Also reset text flag when emitting a footer
This fixes the {'a'}</div>{'b'} case and prevents an unnecessary comment before 'b'.
We heard from Chrome engineers that creating too many Range objects slows down Chrome because it needs to keep track of all of them for the case that anchor/focus nodes get removed from the document. We can just implement this calculation without ranges anyway.
jsdom doesn't support Range objects, but I copied the fuzz test code into my browser and manually compared it against our old implementation https://gist.github.com/sophiebits/2e6d571f4f10f33b62ea138a6e9c265c; with 200,000 trials no differences were found.
This is an experimental new protocol for some experiments we want to play
with. To make that easier, I'm just going to fork it.
This experiment won't use the event system so I by-pass it and just invoke
functions on the props object for now.
I also fork the UIManager into a new RTManager.
* style(docsearch): add cursor + logo
fixes#10965
Not completely convinced about the cursor colour, but I couldn't really find a better one, cc @joecritch
* fix margin
* style(docsearch): add cursor + logo
fixes#10965
Not completely convinced about the cursor colour, but I couldn't really find a better one, cc @joecritch
* padding
* [Website] Add titles and labels to iframes and images on Community pages
**what is the change?:**
- add titles to all iframes
- add alt tags to images
- add `aria-label` to some links which only have images as contents.
**why make this change?:**
Based on warnings thrown by aXe a11y audit of those pages
**test plan:**
Manual testing
**issue:**
None
* remove redundant alt tags
These were broken after 16 was tagged as `latest` on npm. This fixes that problem, and also adds two template options: one for React 16 and one for React 15. I figure we should provide both for now, since there's still a lot of 15.x users.
This documentation change clarifies how the method `tick()` relates to the example given in the State and Lifecycle documentation. Why this change is necessary is because it may be confusing for beginners who may mistake `tick()` to be a lifecycle API hook. To clarify, the verbiage is changed so that it becomes more clear that the method is specific to the component and not the API.
* Use ES6 module instead of commonJS
As far as I know, we're using ES6 modules throughout the docs. For the sake of consistency :)
* Convert all CommonJS requires to ES6 module
removing the old mention of license for examples. since there is no examples in the repository and also the license for them was deleted [here](#10890)
* [Gatsby docs a11y] Add `aria-label` to search input
**what is the change?:**
See title.
**why make this change?:**
There was no label on this input, and screen readers might not have been
able to identify it's purpose.
[The `placeholder` doesn't count as a label.](http://a11yproject.com/posts/placeholder-input-elements/)
**test plan:**
Manually inspected the HTML in the devtools, and ran the aXe a11y audit
tool, and the warning generated by aXe was gone.
**issue:**
Checklist item on list of docs a11y issues -
https://github.com/bvaughn/react/wiki/Gatsby-A11y-Fixes
* [Gatsby Docs a11y] Increase contrast of 'installation' page tabs
**what is the change?:**
Change the dark blue used for the text/background of the tabs on the
'installation' page to a slightly darker blue, which we were already
using for the 'focus' style of the tabs. It looked a bit weird before,
imo, when the 'focus' was darker.
Now the 'focus' style just lightens the border to the new signature
blue.
**why make this change?:**
To add enough contrast that folks who see colors differently can still
decipher the writing on the tabs on this page.
We plan to refactor this page and remove the tabs soon, so not too
worried about making this fix perfect.
**test plan:**
Manual testing - loaded the page and it looks ok, and ran aXe a11y
audit, no more warnings about contrast. :)
(Flarnie will insert a screenshot)
**issue:**
checklist item on https://github.com/bvaughn/react/wiki/Gatsby-A11y-Fixes
* Add a failing test that prints "null" in the warning instead of the stack
* Don't reset the current fiber during reconciliation
It should only be reset when we stop doing work.
Otherwise, any warnings after the reset will lose the component stack.
The reset in getMaskedContext() was completely unnecessary.
It is always called with the same fiber as the current work in progress.
Therefore, I add a DEV-only warning assertion to ensure we don't regress, and remove the reset.
The reset in processChildContext() is necessary because it can be called outside of reconciliation.
Unfortunately, we have to keep this hack in until we can remove unstable_renderSubtreeIntoContainer().
To work around it, I restore the previous fiber instead of resetting.
* Decouple setting the current fiber and phase
These are two distinct actions.
This helps make it clearer when we're actually changing the current pointer.
I'm also removing an overengineered hack I previously added for unstable_renderSubtreeIntoContainer. It's not necessary now that we don't null the pointer all the time.
This makes the code more straightforward.
* Centralize the pointer updates in the scheduler
* Fix for createHTMLDocument API specific to IE11
The createHTMLDocument API title parameter is not optional in IE while other browsers don't care IE11 will throw if an argument is not passed. This only impacts react.dom.development not react.dom.production.
* Tweak
Adds a new docs website, built with Gatsby JS, to replace the old Jekyll site. Source code for the new site lives in /www (although markdown and YML data still comes from the legacy /docs folder).
Changes to either markdown or website source code can be previewed on Netlify. The react-js bot should automatically add comments to each PR with preview links. (This preview is generated by running the newly-added yarn build:docs command in the root package.json.)
The majority of the changes in this PR are contained within the new /www directory. However some minor modifications have been made to existing content in the /docs directory:
* Modified frontmatter author block to always be an array
* Small markdown formatting tweaks
* Remove allowTransparency attribute
`allowtransparency` is an Internet Explorer-only attribute that
controls the background transparency of an iFrame. When set to true,
it respects the background color of the iFrame. When set to false, it
sets the background color to that of the document.
This feature was removed in IE9 - falling out of React's support
commitment.
Developers that have somehow figured out how to get IE8 to work with
React 16.x can still use `allowtransparency="true"`, since React now
supports unrecognized attributes.
* Use correct attribute script location
* Use new UMD bundles in attribute fixtures
* Update attribute snapshot
* Blank for CI
* Add link to React community on Hashnode
React community on Hashnode has more than 10K followers. It'd be nice if we can point developers to this place.
* Consistency in heading + remove the sales pitch-y bit
* Update portals docs "child" language
This commit changes the portals docs so that the language of the Parent
no longer feels like it is missing a word with "is not a child the div
with onClick handler" and replaces that with "is not a direct child of
the div with the onClick handler".
closes#10868
* Update portals.md
* "Write Code in Your Editor": Split step 5 into 2 steps
To me it wasn't clear (enough) that I had to copy the file's content from [here](https://codepen.io/gaearon/pen/oWWQNa?editors=0010) *and* add the three lines to the top.
* Update tutorial.md
* Update Portals Documentation
Correct some grammar to be more explicit and clear. Update example CodePen to better match code found in documentation. Update code example styles to match other code examples (ie. 'State and Lifecycle', 'Handling Events').
* Clean up comment to be accurate to example
There was a small comment overlooked when reviewing the documentation. This fixes it to be accurate to the example as well as grammatically correct.
* Update portals.md
* More fixes
* Add ReactTestRenderer documentations
* Add TestRenderer documentations
* TestRenderer is not experiment
* Add a link for jsdom
* Use ES Modules syntax
* Twaek
* Add a Link component
* Use Jest assertions
* Move a documentation for createNodeMock to Idea section
* Renamed
* Tweak
* Rename
* More explicit
* Add a usecase for createNodeMock
Did find and replace in TextMate.
```
find: (?:( \*)( ))?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+(?:this source tree|the same directory)\.$
replace: $1$2Copyright (c) $3-present, Facebook, Inc.\n$1\n$1$2This source code is licensed under the MIT license found in the\n$1$2LICENSE file in the root directory of this source tree.
```
* First shot at updating changelog for 16.0
**what is the change?:**
Added an 'unreleased' section to the changelog with info from https://github.com/facebook/react/issues/10294
**why make this change?:**
To get things set for the 16.0 release.
**test plan:**
Visual inspection
**issue:**
https://github.com/facebook/react/issues/8854
* Fix typos and formatting errors in changelog
* Add requestAnimationFrame and remove "New helpful warnings"
**what is the change?:**
In response to helpful code review -
- Add mention of dependency on `requestAnimationFrame` and need to
polyfill that as well as `Map` and `Set`
- Remove "New helpful warnings" section; it was incomplete, and there
are so many new and updated warnings that it might not be reasonable
to cover them in the changelog.
**why make this change?:**
Accuracy
**test plan:**
Visual inspection
**issue:**
issue #8854
* Improve wording
* Improve wording and fix missing links
* Add backticks to file names & code; wording tweak
* Break "Major Changes" into "New Feature" and "Breaking Changes"
* Add server side render changes to 16.0 changelog
* Change gist link from mine to gaearons
* Add note about returning fragments
* fix misc nits
* Misc. formatting/wording fixes to changelog
**what is the change?:**
Thanks to the kind code review comments of @gaearon and @nhunzaker we
have
- removed the non-deterministic bold styling on some bullet points
- improved wording of the bullet points for portals, attribute whitelist
changes, and server rendering changes
- Add note about error boundaries including a breaking change to error
handling behavior.
- punctuation and capitalization fixes
**why make this change?:**
Clarity and correctness
**test plan:**
Visual inspection
**issue:**
https://github.com/facebook/react/issues/8854
* fix broken link
Prevents a push/pop mismatch when bailing out on HostRoots. This is
currently unobservable, because HostRoots never bail out on low
priority, but this does happen with prerendering.
I found this when rebasing #10624 on top of master.
* ReactNativeBridgeEventPlugin supports lazily-registered event types
This accompanies changes on the native side to now specify which event types each view manager supports as part of its view config. Ultimately the goal is to lazily initialize view managers on the native side as well.
* Bubbling and direct attributes are optional on view config
This should help ease transition for pre-existing JS-only components.
* Freeze bundle configs before the build
This ensures we don't accidentally mutate it.
* Fix config mutation during the build uncovered by freeze
* Fix FB isomorphic build by marking object-assign as an external
* Bye bye redundant check
The tutorial hints that a change can be made that allows you to go back
in time then click in the board to create a new entry, but the change is
already present in the example code.
This fix removes the hint and re-words the explanation of the change the
example code is making.
After realizing this was the second time I've visited this exact page within a year and second guessing myself that the `textInput` ref isn't actually the `<input />` element. I decided to attempt to make this a little more explicit; you are actually accessing the method on the child class and not the `focus` method on the dom input element. Having them named the same caused some confusion.
* Improve displayName documentation
* displayName docs: higher-order component lowercased to stay consistent with the rest of the docs
* Rephrase displayName reference docs
NOTE: This commit is not exactly what went out as RC2 because I forgot to push. See tag v16.0.0-rc.2 (d06680ea9e) instead. Bumping the version here so we're at the right place though.
* Add license headers on build bundles
* Add the filename IMO to header
* Preserve headers in production bundles
* Use ECMASCRIPT5_STRICT to preserve "use strict"
- run:yarn workspaces info | head -n -1 > workspace_info.txt
- *restore_node_modules
- run:yarn lint-build
yarn_check_release_dependencies:
docker:*docker
environment:*environment
steps:
- checkout
- attach_workspace:
at:.
- run:yarn workspaces info | head -n -1 > workspace_info.txt
- *restore_node_modules
- run:yarn check-release-dependencies
check_error_codes:
docker:*docker
environment:*environment
steps:
- checkout
- attach_workspace:*attach_workspace
- run:yarn workspaces info | head -n -1 > workspace_info.txt
- *restore_node_modules
- run:
name:Search build artifacts for unminified errors
command:|
yarn extract-errors
git diff --quiet || (echo "Found unminified errors. Either update the error codes map or disable error minification for the affected build, if appropriate." && false)
yarn_test:
docker:*docker
environment:*environment
parallelism:*TEST_PARALLELISM
parameters:
args:
type:string
steps:
- checkout
- run:yarn workspaces info | head -n -1 > workspace_info.txt
- *restore_node_modules
- run:yarn test <<parameters.args>> --ci
yarn_test_build:
docker:*docker
environment:*environment
parallelism:*TEST_PARALLELISM
parameters:
args:
type:string
steps:
- checkout
- attach_workspace:
at:.
- run:yarn workspaces info | head -n -1 > workspace_info.txt
git diff --quiet || (echo "Reconciler forks are not the same! Run yarn replace-fork. Or, if this was intentional, add the commit SHA to scripts/merge-fork/forked-revisions." && false)
workflows:
version:2
# New workflow that will replace "stable" and "experimental"
**Do you want to request a *feature* or report a *bug*?**
**What is the current behavior?**
**If the current behavior is a bug, please provide the steps to reproduce and if possible a minimal demo of the problem via https://jsfiddle.net or similar (template: https://jsfiddle.net/ebsrpraL/).**
**What is the expected behavior?**
**Which versions of React, and which browser / OS are affected by this issue? Did this work in previous versions of React?**
**Before submitting a pull request,** please make sure the following is done:
<!--
Thanks for submitting a pull request!
We appreciate you spending the time to work on these changes. Please provide enough information so that others can review your pull request. The three fields below are mandatory.
1. Fork [the repository](https://github.com/facebook/react) and create your branch from `master`.
2. If you've added code that should be tested, add tests!
3. If you've changed APIs, update the documentation.
4. Ensure the test suite passes (`npm test`).
5. Format your code with [prettier](https://github.com/prettier/prettier) (`npm run prettier`).
6. Make sure your code lints (`npm run lint`).
7. Run the [Flow](https://flowtype.org/) typechecks (`npm run flow`).
8. If you haven't already, complete the CLA.
Before submitting a pull request, please make sure the following is done:
1. Fork [the repository](https://github.com/facebook/react) and create your branch from `main`.
2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It supports the same options as `yarn test`.
6. If you need a debugger, run `yarn debug-test --watch TestName`, open `chrome://inspect`, and press "Inspect".
7. Format your code with [prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing: https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
<!--
Explain the **motivation** for making this change. What existing problem does the pull request solve?
-->
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes the user interface.
How exactly did you verify that your PR solves the issue you wanted to solve?
If you leave this empty, your PR will very likely be closed.
# Configuration for probot-stale - https://github.com/probot/stale
# Number of days of inactivity before an issue becomes stale
daysUntilStale:90
# Number of days of inactivity before a stale issue is closed
daysUntilClose:7
# Issues with these labels will never be considered stale
exemptLabels:
- "Partner"
- "React Core Team"
- "Resolution: Backlog"
- "Type: Bug"
- "Type: Discussion"
- "Type: Needs Investigation"
- "Type: Regression"
# Label to use when marking an issue as stale
staleLabel:"Resolution: Stale"
issues:
# Comment to post when marking an issue as stale.
markComment:>
This issue has been automatically marked as stale.
**If this issue is still affecting you, please leave any comment** (for example, "bump"), and we'll keep it open.
We are sorry that we haven't been able to prioritize it yet. If you have any new additional information, please include it with your comment!
# Comment to post when closing a stale issue.
closeComment:>
Closing this issue after a prolonged period of inactivity. If this issue is still present in the latest release, please create a new issue with up-to-date information. Thank you!
pulls:
# Comment to post when marking a pull request as stale.
markComment:>
This pull request has been automatically marked as stale.
**If this pull request is still relevant, please leave any comment** (for example, "bump"), and we'll keep it open.
We are sorry that we haven't been able to prioritize reviewing it yet. Your contribution is very much appreciated.
# Comment to post when closing a stale pull request.
closeComment:>
Closing this pull request after a prolonged period of inactivity. If this issue is still present in the latest release, please ask for this pull request to be reopened. Thank you!
Please help us by providing a link to a CodeSandbox (https://codesandbox.io/s/new), a repository on GitHub, or a minimal code example that reproduces the problem. (Screenshots or videos can also be helpful if they help provide context on how to repro the bug.)
Here are some tips for providing a minimal example: https://stackoverflow.com/help/mcve
Issues without repros are automatically closed but we will re-open if you update with repro info.
`.trim();
if (url.includes("localhost")) {
closeWithComment(`
${COMMENT_HEADER}
Unfortunately the URL you provided ("localhost") is not publicly accessible. (This means that we will not be able to reproduce the problem you're reporting.)
${COMMENT_FOOTER}
`);
} else if (url.length < 10 || url.match(PROBABLY_NOT_A_URL_REGEX)) {
closeWithComment(`
${COMMENT_HEADER}
It looks like you forgot to specify a valid URL. (This means that we will not be able to reproduce the problem you're reporting.)
${COMMENT_FOOTER}
`);
} else if (reproSteps.length < 25) {
closeWithComment(`
${COMMENT_HEADER}
Unfortunately, it doesn't look like this issue has enough info for one of us to reproduce and fix it though.
${COMMENT_FOOTER}
`);
} else {
openWithComment(`
Thank you for providing repro steps! Re-opening issue now for triage.
React is a JavaScript library for building user interfaces.
* **Declarative:** React makes it painless to create interactive UIs. Design simple views for each state in your application, and React will efficiently update and render just the right components when your data changes. Declarative views make your code more predictable, simpler to understand, and easier to debug.
* **Component-Based:** Build encapsulated components that manage their own state, then compose them to make complex UIs. Since component logic is written in JavaScript instead of templates, you can easily pass rich data through your app and keep state out of the DOM.
* **Learn Once, Write Anywhere:** We don't make assumptions about the rest of your technology stack, so you can develop new features in React without rewriting existing code. React can also render on the server using Node and power mobile apps using [React Native](https://facebook.github.io/react-native/).
* **Component-Based:** Build encapsulated components that manage their state, then compose them to make complex UIs. Since component logic is written in JavaScript instead of templates, you can easily pass rich data through your app and keep the state out of the DOM.
* **Learn Once, Write Anywhere:** We don't make assumptions about the rest of your technology stack, so you can develop new features in React without rewriting existing code. React can also render on the server using Node and power mobile apps using [React Native](https://reactnative.dev/).
[Learn how to use React in your own project](https://facebook.github.io/react/docs/getting-started.html).
## Examples
We have several examples [on the website](https://facebook.github.io/react/). Here is the first one to get you started:
```jsx
classHelloMessageextendsReact.Component{
render(){
return<div>Hello{this.props.name}</div>;
}
}
ReactDOM.render(
<HelloMessagename="John"/>,
document.getElementById('container')
);
```
This example will render "Hello John" into a container on the page.
You'll notice that we used an HTML-like syntax; [we call it JSX](https://facebook.github.io/react/docs/introducing-jsx.html). JSX is not required to use React, but it makes code more readable, and writing it feels like writing HTML. We recommend using [Babel](https://babeljs.io/) with a [React preset](https://babeljs.io/docs/plugins/preset-react/) to convert JSX into native JavaScript for browsers to digest.
[Learn how to use React in your project](https://reactjs.org/docs/getting-started.html).
## Installation
React is available as the `react` package on [npm](https://www.npmjs.com/). It is also available on a [CDN](https://facebook.github.io/react/docs/installation.html#using-a-cdn).
React has been designed for gradual adoption from the start, and **you can use as little or as much React as you need**:
React is flexible and can be used in a variety of projects. You can create new apps with it, but you can also gradually introduce it into an existing codebase without doing a rewrite.
* Use [Online Playgrounds](https://reactjs.org/docs/getting-started.html#online-playgrounds) to get a taste of React.
* [Add React to a Website](https://reactjs.org/docs/add-react-to-a-website.html) as a `<script>` tag in one minute.
* [Create a New React App](https://reactjs.org/docs/create-a-new-react-app.html) if you're looking for a powerful JavaScript toolchain.
The recommended way to install React depends on your project. Here you can find short guides for the most common scenarios:
You can use React as a `<script>` tag from a [CDN](https://reactjs.org/docs/cdn-links.html), or as a `react` package on [npm](https://www.npmjs.com/package/react).
* [Trying Out React](https://facebook.github.io/react/docs/installation.html#trying-out-react)
* [Creating a New Application](https://facebook.github.io/react/docs/installation.html#creating-a-new-application)
* [Adding React to an Existing Application](https://facebook.github.io/react/docs/installation.html#adding-react-to-an-existing-application)
## Documentation
You can find the React documentation [on the website](https://reactjs.org/).
Check out the [Getting Started](https://reactjs.org/docs/getting-started.html) page for a quick overview.
The documentation is divided into several sections:
This example will render "Hello Taylor" into a container on the page.
You'll notice that we used an HTML-like syntax; [we call it JSX](https://reactjs.org/docs/introducing-jsx.html). JSX is not required to use React, but it makes code more readable and writing it feels like writing HTML. If you're using React as a `<script>` tag, read [this section](https://reactjs.org/docs/add-react-to-a-website.html#optional-try-react-with-jsx) on integrating JSX; otherwise, the [recommended JavaScript toolchains](https://reactjs.org/docs/create-a-new-react-app.html) handle it automatically.
## Contributing
The main purpose of this repository is to continue to evolve React core, making it faster and easier to use. Development of React happens in the open on GitHub, and we are grateful to the community for contributing bugfixes and improvements. Read below to learn how you can take part in improving React.
The main purpose of this repository is to continue evolving React core, making it faster and easier to use. Development of React happens in the open on GitHub, and we are grateful to the community for contributing bugfixes and improvements. Read below to learn how you can take part in improving React.
### [Code of Conduct](https://code.facebook.com/codeofconduct)
### [Code of Conduct](https://code.fb.com/codeofconduct)
Facebook has adopted a Code of Conduct that we expect project participants to adhere to. Please read [the full text](https://code.facebook.com/codeofconduct) so that you can understand what actions will and will not be tolerated.
Facebook has adopted a Code of Conduct that we expect project participants to adhere to. Please read [the full text](https://code.fb.com/codeofconduct) so that you can understand what actions will and will not be tolerated.
Read our [contributing guide](https://facebook.github.io/react/contributing/how-to-contribute.html) to learn about our development process, how to propose bugfixes and improvements, and how to build and test your changes to React.
Read our [contributing guide](https://reactjs.org/docs/how-to-contribute.html) to learn about our development process, how to propose bugfixes and improvements, and how to build and test your changes to React.
### Beginner Friendly Bugs
### Good First Issues
To help you get your feet wet and get you familiar with our contribution process, we have a list of [beginner friendly bugs](https://github.com/facebook/react/labels/Difficulty%3A%20beginner) that contain bugs which are fairly easy to fix. This is a great place to get started.
To help you get your feet wet and get you familiar with our contribution process, we have a list of [good first issues](https://github.com/facebook/react/labels/good%20first%20issue) that contain bugs that have arelatively limited scope. This is a great place to get started.
### License
React is [BSD licensed](./LICENSE). We also provide an additional [patent grant](./PATENTS).
React documentation is [Creative Commons licensed](./LICENSE-docs).
Examples provided in this repository and in the documentation are [separately licensed](./LICENSE-examples).
If you believe you have found a security vulnerability in React, we encourage you to let us know right away. We will investigate all legitimate reports and do our best to quickly fix the problem.
Please refer to the following page for our responsible disclosure policy, reward guidelines, and those things that should not be reported:
## [Read the React Documentation](https://facebook.github.io/react/)
This folder is not the right place to *read* the documentation.
Instead, head over [to the React website](https://facebook.github.io/react/) to read it.
This folder only contains the source code for the website.
## Installation
If you are working on the site, you will want to install and run a local copy of it.
We use [Jekyll](http://jekyllrb.com/) to build the site using ([mostly](http://zpao.com/posts/adding-line-highlights-to-markdown-code-fences/)) Markdown, and we host it by pushing HTML to [GitHub Pages](http://pages.github.com/).
### Dependencies
In order to use Jekyll, you will need to have Ruby installed. macOS comes pre-installed with Ruby, but you may need to update RubyGems (via `gem update --system`).
Otherwise, [RVM](https://rvm.io/) and [rbenv](https://github.com/sstephenson/rbenv) are popular ways to install Ruby.
The version of the Pygment syntax highlighter used by Jekyll requires Python 2.7.x (not 3.x). macOS comes pre-installed with Python 2.7, but you may need to install it on other OSs.
Once you have RubyGems and installed Bundler (via `gem install bundler`), use it to install the dependencies:
```sh
$ cd react/docs
$ bundle install # Might need sudo.
$ npm install
```
### Instructions
The site requires React, so first make sure you've built the project (via [`grunt`](http://gruntjs.com/getting-started)).
Use Jekyll to serve the website locally (by default, at `http://localhost:4000`):
```sh
$ cd react/docs
$ bundle exec rake
$ bundle exec rake fetch_remotes
$ bundle exec jekyll serve -w
$ open http://localhost:4000/react/index.html
```
We use [SASS](http://sass-lang.com/) (with [Bourbon](http://bourbon.io/)) for our CSS, and we use JSX to transform some of our JS.
If you only want to modify the HTML or Markdown, you do not have to do anything because we package pre-compiled copies of the CSS and JS.
If you want to modify the CSS or JS, use [Rake](http://rake.rubyforge.org/) to compile them:
```sh
$ cd react/docs
$ bundle exec rake watch # Automatically compiles as needed.
# bundle exec rake Manually compile CSS and JS.
# bundle exec rake js Manually compile JS, only.
```
## Afterthoughts
### Updating `facebook.github.io/react`
The easiest way to do this is to have a separate clone of this repository, checked out to the `gh-pages` branch. We have a build step that expects this to be in a directory named `react-gh-pages` at the same depth as `react`. Then it's just a matter of running `grunt docs`, which will compile the site and copy it out to this repository. From there, you can check it in.
**Note:** This should only be done for new releases. You should create a tag corresponding to the release tag in the main repository.
We also have a rake task that does the same thing (without creating commits). It expects the directory structure mentioned above.
```sh
$ bundle exec rake release
```
### Removing the Jekyll / Ruby Dependency
In an ideal world, we would not be adding a Ruby dependency on part of our project. We would like to move towards a point where we are using React to render the website.
// Each of these mixins support comma separated lists of values, which allows different transitions for individual properties to be described in a single style rule. Each value in the list corresponds to the value at that same position in the other properties.
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