* fix: make serializable data for bridge in react-devtools
* fix: add bigint data type in hydration
* refactor: remove console.log
* test: update unit tests for bigint in react-devtools
* We don't need the global state for this
* Move componentUpdateQueue and sideEffectTag out of global state
* Move firstWorkInProgressHook off global state
* Move remainingExpirationTime off global state
* Reset fiber to its current state if it throws
* Move rerender error check to avoid global state
This means that it's harder to find it since it's not in the dispatch
function's stack but we can add a DEV only one for that if we really
need it. Alternatively, we can check it in against the renderUpdates queue.
* Move next___Hook out of global state
* Assert that currentlyRenderingFiber is always set
When accessed, this should always be set. This could enforced by storing
this on the dispatcher for example.
* Add another test just to be safe
* Adjust SuspenseList CPU bound heuristic
In SuspenseList we switch to rendering fallbacks (or stop rendering further
rows in the case of tail="collapsed/hidden") if it takes more than 500ms
to render the list. The limit of 500ms is similar to the train model and
designed to be short enough to be in the not noticeable range.
This works well if each row is small because we time the 500ms range well.
However, if we have a few large rows then we're likely to exceed the limit
by a lot. E.g. two 480ms rows hits almost a second instead of 500ms.
This PR adjusts the heuristic to instead compute whether something has
expired based on the render time of the last row. I.e. if we think rendering
one more row would exceed the timeout, then we don't attempt.
This still works well for small rows and bails earlier for large rows.
The expiration is still based on the start of the list rather than the
start of the render. It should probably be based on the start of the render
but that's a bigger change and needs some thought.
* Comment
* [Fresh] Detect root updates more reliably
* [Fresh] Use WeakMap for root elements
* [Fresh] Make initial failures recoverable too
* Fix DevTools check
* Fix wrong flow type
* [eslint] Check forwardRef callbacks (#17220)
* [eslint] Make tests more realistic (#17220)
* [eslint] Check anonymous callback of React.memo for rules-of-hooks (#17220)
* [eslint] Add tests for callbacks not known to be components (#17220)
* [eslint] Correct comments and add another test (#17220)
Fixes a bug where `isPending` is only set to `true` if `startTransition`
is called from inside an input event. That's usually the case, but
not always.
Now it works regardless of where you call it.
* Move Flight DOM to Webpack Specific Packagee
We'll have Webpack specific coupling so we need to ensure that it can be
versioned separately from various Webpack versions. We'll also have builds
for other bundlers in the future.
* Move to peerDep
* Move DOM Flight Tests
* Merge ReactFlightIntegration into ReactFlightDOM
This was an integration test. We can add to it.
* Fix fixture paths
* Regression test: Effects dropped across roots
See #17066
* [Bugfix] Passive effects loop
The bug
-------
In a multi-root app, certain passive effects (`useEffect`) are never
fired. See #17066.
The underlying problem
----------------------
The implicit contract of `flushPassiveEffects` is that, right after
calling it, there should be no pending passive effects. In the normal
case, in concurrent mode, this is true. But the current implementation
fails to account for the case where a passive effect schedules
synchronous work, which in turn schedules additional passive effects.
This led to `rootWithPendingPassiveEffects` being overwritten in the
commit phase, because an assignment that assumed it was replacing null
was actually replacing a reference to another root, which has the
consequence of dropping passive effects on that root.
The fix
-------
The fix I've chosen here is, at the beginning of the commit phase, keep
flushing passive effects in a loop until there are no more.
This doesn't not change the "public" implementation of
`flushPassiveEffects`, though it arguably should work this way, too. I
say "public" because it's only used by implementation layers on top of
React which we control: mainly, the legacy version of `act` that does
not use the mock Scheduler build. So there's probably still a bug
in that `act` implementation.
I will address `act` in a follow-up. The ideal solution is to replace
the legacy `act` with one implemented directly in the renderer, using a
special testing-only build of React DOM. Since that requires a breaking
change, we'll need an interim solution. We could make the "public" `act`
recursively flush effects in a loop, as I've done for the commit phase.
However, I think a better solution is to stop automatically flushing the
synchronous update queue at the end of `flushPassiveEffects`, and
instead require the caller to explicitly call `flushSyncUpdateQueue` (or
the equivalent) if needed. This follows the same pattern we use
internally in the work loop, which is designed to avoid factoring
hazards like the one that resulted in this bug.
* Unify fields used for createRoot warning and event system
* Warn when doing createRoot twice on the same node
* Stricter check for modern roots
* Unmark asynchronously
* Fix Flow
* [Flight] Basic Integration Test
* Just act()
* Lint
* Remove unnecessary acts
* Use Concurrent Mode
* it.experimental
* Fix prod test by advancing time
* Don't observe initial state
* Return whether to keep flowing in Host config
* Emit basic chunk based streaming in the Flight server
When something suspends a new chunk is created.
* Add reentrancy check
The WHATWG API is designed to be pulled recursively.
We should refactor to favor that approach.
* Basic streaming Suspense support on the client
* Add basic suspense in example
* Add comment describing the protocol that the server generates
1. Add a Store test for memo, lazy, and forwardRef components
2. Remove dead code for React.lazy
3. Update DT tests to include HOC badge names in the serialized store
* [react-is] return correct typeOf value of forwardRef
* [react-devtools-shared] use correct displayName of memo(forwardRef(Component))
* [react-devtools-shared] add resolveFiberType and resolve fiber type of memo recursively
Resolving the fiber type of memo recursively before passing it to getDisplayName
will prevent it from displaying "Anonymous" as displayName for components
wrapped with both memo and forwardRef: memo(forwardRef(Component))
* rework resolveFiberType
There are two similar flags, `debugRenderPhaseSideEffects` and
`debugRenderPhaseSideEffectsForStrictMode`. The strict mode one is the
only one that is actually used. I think originally the theory is that
we would one day turn it on for all components, even outside strict
mode. But what we'll do instead is migrate everyone to strict mode.
The only place `debugRenderPhaseSideEffects` was being used was in
an internal test file. I rewrote those tests to use public APIs.
* Rename ReactFlightStreamer -> ReactFlightServer
* Unify Browser/Node stream tests into one file and use the client reader
* Defer to the actual ReactDOM for HTML rendering for now
This will need to use a variant of Fizz to do inline SSR in Flight.
However, I don't want to build the whole impl right now but also don't
want to exclude the use case yet. So I outsource it to the existing
renderer. Ofc, this doesn't work with Suspense atm.
* Change demo to server
* Expose client in package.json
* Reorganize tests
We don't want unit tests but instead test how both server and clients work
together. So this merges server/client test files.
* Fill in the client implementation a bit
* Use new client in fixture
* Add Promise/Uint8Array to lint rule
I'll probably end up deleting these deps later but they're here for now.
`it.experimental` marks that a test only works in Experimental builds.
It also asserts that a test does *not* work in the stable builds. The
main benefit is that we're less likely to accidentally expose an
experimental API before we intend. It also forces us to un- mark an
experimental test once it become stable.
* Add CodeSandbox CI Config
* Add default sandbox to build
* Make build more efficient and add scheduler
* Force build
* Add scheduler image
* Add scheduler/tracing to the build
* Force another build
* Add Flight Build and Unify HostFormat Config between Flight and Fizz
* Add basic resolution of models
* Add basic Flight fixture
Demonstrates the streaming protocol.
* Rename to flight-server to distinguish from the client parts
* Add Flight Client package and entry point
* Fix fixture
Already mounted rows that resuspend may be considered as part of a tail
if they're at the end. However, for purposes of the tail="..." option
they don't get deleted. We deal with that in cutOffTailIfNeeded.
However, if they're also the first to suspend in the "hidden" case, we have
a special case that deletes the actual rendered row. This needs to consider
if that row was already mounted or things go wrong.
* Failing test: DevTools hook freezes timeline
The DevTools hook calls `requestCurrentTime` after the commit phase has
ended, which has the accidnental consequence of freezing the start
time for subsequent updates. If enough time goes by, the next update
will instantly expire.
I'll push a fix in the next commit.
* Read current time without marking event start time
`requestCurrentTime` is only meant to be used for updates, because
subsequent calls within the same event will receive the same time.
Messing this up has bad consequences.
I renamed it to `requestCurrentTimeForUpdate` and created a new
function that returns the current time without the batching heuristic,
called `getCurrentTime`.
Swapping `requestCurrentTime` for `getCurrentTime` in the DevTools
hook fixes the regression test added in the previous commit.
Special version of Jest's `it` for experimental tests. Tests marked as
experimental will run **both** stable and experimental modes. In
experimental mode, they work the same as the normal Jest methods. In
stable mode, they are **expected to fail**. This means we can detect
when a test previously marked as experimental can be un-marked when the
feature becomes stable. It also reduces the chances that we accidentally
add experimental APIs to the stable builds before we intend.
I added corresponding methods for the focus and skip APIs:
- `fit` -> `fit.experimental`
- `it.only` -> `it.only.experimental` or `it.experimental.only`
- `xit` -> `xit.experimental`
- `it.skip` -> `it.skip.experimental` or `it.experimental.skip`
Since `it` is an alias of `test`, `test.experimental` works, too.
`yarn build` defaults to building in experimental mode. To opt-out, set
the `RELEASE_CHANNEL` environment variable to `stable`. This is the same
as what we do when running tests via `yarn test`, to make local
development easier.
* SuspenseList support in DevTools
This adds SuspenseList tags to DevTools so that the name properly shows
up.
It also switches to use the tag instead of Symbol type for Suspense
components. We shouldn't rely on the type for any built-ins since that
field will disappear from the fibers. How the Fibers get created is an
implementation detail that can change e.g. with a compiler or if we
use instanceof checks that are faster than symbol comparisons.
* Add SuspenseList test to shell app
* Add a failing test for SuspenseList bug
* Store lastEffect before rendering
We can't reset the effect list to null because we don't rereconcile the
children so we drop deletion effects if we do that.
Instead we store the last effect as it was before we started rendering
so we can go back to where it was when we reset it.
We actually already do something like this when we delete the last row
for the tail="hidden" mode so we had a field available for it already.
Without the enableSuspenseServerRenderer flag there will never be a boundary match. Also when it is enabled, there might not be a boundary match if something was conditionally rendered by mistake.
With this PR it will now client render the content of a Suspense boundary in that case and issue a DEV only hydration warning. This is the only sound semantics for this case.
Unfortunately, landing this will once again break #16938. It will be less bad though because at least it'll just work by client rendering the content instead of hydrating and issue a DEV only warning.
However, we must land this before enabling the enableSuspenseServerRenderer flag since it does this anyway.
I did notice that we special case fallback={undefined} due to our unfortunate semantics for that. So technically a workaround that works is actually setting the fallback to undefined on the server and during hydration. Then flip it on only after hydration. That could be a workaround if you want to be able to have a Suspense boundary work only after hydration for some reason.
It's kind of unfortunate but at least those semantics are internally consistent. So I added a test for that.
This changes the "default" retryTime to NoWork which schedules at Normal
pri.
Dehydrated bouundaries normally hydrate at Never priority except when they
retry where we accidentally increased them to Normal because Never was used
as the default value. This changes it so NoWork is the default.
Dehydrated boundaries however get initialized to Never as the default.
Therefore they now hydrate as Never pri unless their priority gets
increased by a forced rerender or selective hydration.
This revealed that erroring at this Never priority can cause an infinite
rerender. So I fixed that too.
If a JSX element has both a children prop and children (ie. <div children={childOne}>{childTwo}</div>), IE throws an Multiple definitions of a property not allowed in strict mode. This modifies the previous fix (which used an Object.assign) by making the duplicate children a sequence expression on the next prop/child instead so that ordering is preserved. For example:
```
<Component children={useA()} foo={useB()} children={useC()}>{useD()}</Component>
```
should compile to
```
React.jsx(Component, {foo: (useA(), useB()), children: (useC(), useD)})
```
I'm doing this here instead of in the downstream repo so that if the
sync diff gets reverted, it doesn't revert this, too.
Once the sync has landed, and the callers are updated in www, I will
remove this.
* Tests run in experimental mode by default
For local development, you usually want experiments enabled. Unless
the release channel is set with an environment variable, tests will
run with __EXPERIMENTAL__ set to `true`.
* Remove concurrent APIs from stable builds
Those who want to try concurrent mode should use the experimental
builds instead.
I've left the `unstable_` prefixed APIs in the Facebook build so we
can continue experimenting with them internally without blessing them
for widespread use.
* Turn on SSR flags in experimental build
* Remove prefixed concurrent APIs from www build
Instead we'll use the experimental builds when syncing to www.
* Remove "canary" from internal React version string
* Download correct artifacts for release channel
Experimental builds should pull artifacts from the
`process_artifacts_experimental` job.
I think instead of two separate CI workflows, a better approach might
be to build stable artifacts to the `build` directory and the
experimental artifacts to a `build_experimental` directory, and
generate both within the same workflow. This would take some work since
lots of things assume the output directory is `build`, but something
to consider in the future.
* Prevent experimental promotion to stable
Adds a check to the `prepare-stable` script to prevent experimental
builds from being published using stable semver versions.
* Don't bother including `unstable_` in error
The method names don't get stripped out of the production bundles
because they are passed as arguments to the error decoder.
Let's just always use the unprefixed APIs in the messages.
* Set up experimental builds
The experimental builds are packaged exactly like builds in the stable
release channel: same file structure, entry points, and npm package
names. The goal is to match what will eventually be released in stable
as closely as possible, but with additional features turned on.
Versioning and Releasing
------------------------
The experimental builds will be published to the same registry and
package names as the stable ones. However, they will be versioned using
a separate scheme. Instead of semver versions, experimental releases
will receive arbitrary version strings based on their content hashes.
The motivation is to thwart attempts to use a version range to match
against future experimental releases. The only way to install or depend
on an experimental release is to refer to the specific version number.
Building
--------
I did not use the existing feature flag infra to configure the
experimental builds. The reason is because feature flags are designed
to configure a single package. They're not designed to generate multiple
forks of the same package; for each set of feature flags, you must
create a separate package configuration.
Instead, I've added a new build dimension called the **release
channel**. By default, builds use the **stable** channel. There's
also an **experimental** release channel. We have the option to add more
in the future.
There are now two dimensions per artifact: build type (production,
development, or profiling), and release channel (stable or
experimental). These are separate dimensions because they are
combinatorial: there are stable and experimental production builds,
stable and experimental developmenet builds, and so on.
You can add something to an experimental build by gating on
`__EXPERIMENTAL__`, similar to how we use `__DEV__`. Anything inside
these branches will be excluded from the stable builds.
This gives us a low effort way to add experimental behavior in any
package without setting up feature flags or configuring a new package.
* Transfer any pending promises from inner boundary to list
For non-hidden modes, this boundary should commit so this shouldn't be
needed but the nested boundary can make a second pass which forces these
to be recreated without resuspending. In this case, the outer list assumes
that it can collect the inner promises to still rerender if needed.
* Propagate suspense "context" change to nested SuspenseLists
This means that we always rerender any nested SuspenseLists together.
This bug looks similar to the previous one but is not based on the lack of
retry but that the retry only happens on the outer boundary but the inner
doesn't get a retry ping since it didn't know about its own promise after
the second pass.
* Remove "Invariant Violation" from dev errors
When I made the change to compile `invariant` to throw expressions, I
left a small runtime to set the error's `name` property to "Invariant
Violation" to maintain the existing behavior.
I think we can remove it. The argument for keeping it is to preserve
continuity in error logs, but this only affects development errors,
anyway: production error messages are replaced with error codes.
* Pass prod error messages directly to constructor
Updates the `invariant` transform to pass an error message string
directly to the Error constructor, instead of mutating the
message property.
Turns this code:
```js
invariant(condition, 'A %s message that contains %s', adj, noun);
```
into this:
```js
if (!condition) {
throw Error(
__DEV__
? `A ${adj} message that contains ${noun}`
: formatProdErrorMessage(ERR_CODE, adj, noun)
);
}
```
* Updated DevTools shell ignore warning message to account for recent changes in warning text
* Update DevTools console patching to patch the parent window's console rather than the iframe, to more accurately simulate real usage environment
* Remove dormant createBatch experiment
In a hybrid React app with multiple roots, `createBatch` is used to
coordinate an update to a root with its imperative container.
We've pivoted away from multi-root, hybrid React apps for now to focus
on single root apps.
This PR removes the API from the codebase. It's possible we'll add back
some version of this feature in the future.
* Remove unused export
The `performance.now` returns a timestamp in milliseconds as a float.
The browser has the option to adjust the precision of the float, but
it's usually more precise than a millisecond. However, this precision
is lost when the timestamp is logged by the Scheduler profiler, because
we store the numbers in an Int32Array.
This change multiplies the millisecond float value by 1000, giving us
three more degrees of precision.
Adds an API to explicitly prioritize hydrating the path to a particular DOM node without relying on events to do it.
The API uses the current scheduler priority to schedule it. For the same priority, the last one wins. This allows a similar effect as continuous events. This is useful for example to hydrate based on scroll position, or prioritize components that will upgrade to client-rendered-only content.
I considered having an API that explicitly overrides the current target(s). However that makes it difficult to coordinate across components in an app.
This just hydrates one target at a time but if it is blocked on I/O we could consider increasing priority of later targets too.
Currently, when a node suspends, if its subtree contains a portal, the portal is not hidden. This hides portals in the subtree when it's not wrapped in a host component .
* Prioritize the last continuous target
This ensures that the current focus target is always hydrated first.
Slightly higher than the usual Never expiration time used for hydration.
The priority increases with each new queued item so that the last always
wins.
* Don't export the moving target
It's not useful for comparison purposes anyway.
The error transform works by replacing calls to `invariant` with
an `if` statement.
Since we're replacing a call expression with a statement, Babel wraps
the new statement in an immediately-invoked function expression (IIFE).
This wrapper is unnecessary in practice because our `invariant` calls
are always part of their own expression statement.
In the production bundle, the function wrappers are removed by Closure.
But they remain in the development bundles.
This commit updates the transform to confirm that an `invariant` call
expression's parent node is an expression statement. (If not, it throws
a transform error.)
Then, it replaces the expression statement instead of the expression
itself, effectively removing the extraneous IIFE wrapper.
* Regression test: Suspense + hydration + legacy
* Allow Suspense Mismatch on the Client to Silently Proceed
This fixes but isn't actually the semantics that we want this case to have.
* Update useEditableValue to mirror value cahnges
Previously, the hook initialized local state (in useState) to mirror the prop/state value. Updates to the value were ignored though. (Once the state was initialized, it was never updated.) The new hook updates the local/editable state to mirror the external value unless there are already pending, local edits being made.
* Optimistic CHANGELOG update
* Added additional useEditableValue() unit test cases
* Rename lowPriorityWarning to lowPriorityWarningWithoutStack
This maintains parity with the other warning-like functions.
* Duplicate the toWarnDev tests to test toLowPriorityWarnDev
* Make a lowPriorityWarning version of warning.js
* Extract both variants in print-warning
Avoids parsing lowPriorityWarning.js itself as the way it forwards the
call to lowPriorityWarningWithoutStack is not analyzable.
* Idle updates should not be blocked by hidden work
Use the special `Idle` expiration time for updates that are triggered at
Scheduler's `IdlePriority`, instead of `Never`.
The key difference between Idle and Never¹ is that Never work can be
committed in an inconsistent state without tearing the UI. The main
example is offscreen content, like a hidden subtree.
¹ "Never" isn't the best name. I originally called it that because it
"never" expires, but neither does Idle. Since it's mostly used for
offscreen subtrees, we could call it "Offscreen." However, it's also
used for dehydrated Suspense boundaries, which are inconsistent in the
sense that they haven't finished yet, but aren't visibly inconsistent
because the server rendered HTML matches what the hydrated tree would
look like.
* Reset as early as possible using local variable
* Updates in a hidden effect should be Idle
I had made them Never to avoid an extra render when a hidden effect
updates the hidden component -- if they are Idle, we have to render once
at Idle, which bails out on the hidden subtree, then again at Never to
actually process the update -- but the problem of needing an extra
render pass to bail out hidden updates already exists and we should fix
that properly instead of adding yet another special case.
PR #16752 changed how we were injecting the backend script to be done by the content script in order to work around Trusted Type limitations with our previous approach. This may have caused a regression (see #16840) so I'm backing it out to verify.
* Fixed a regression in hooks editor from a recent EditableValue change
* Fixed a reset/state bug in useEditableValue() hook and removed unnecessary useMemo()
* Outline push/pop logic in `renderRoot`
I want to get rid of the the `isSync` argument to `renderRoot`, and
instead use separate functions for concurrent and synchronous render.
As a first step, this extracts the push/pop logic that happens before
and after the render phase into helper functions.
* Extract `catch` block into helper function
Similar to previous commit. Extract error handling logic into
a separate function so it can be reused.
* Fork `renderRoot` for sync and concurrent
Removes `isSync` argument in favor of separate functions.
* Extra "root completion" logic to separate function
Moving this out to avoid an accidental early return, which would
bypass the call to `ensureRootIsScheduled` and freeze the UI.
* Inline `renderRoot`
Inlines `renderRoot` into `performConcurrentWorkOnRoot` and
`performSyncWorkOnRoot`. This lets me remove the `isSync` argument
and also get rid of a redundant try-catch wrapper.
* [suspense][error handling] Add failing unit test
Covers an edge case where an error is thrown inside the complete phase
of a component that is in the return path of a component that suspends.
The second error should also be handled (i.e. able to be captured by
an error boundary.
The test is currently failing because there's a call to
`completeUnitOfWork` inside the main render phase `catch` block. That
call is not itself wrapped in try-catch, so anything that throws is
treated as a fatal/unhandled error.
I believe this bug is only observable if something in the host config
throws; and, only in legacy mode, because in concurrent/batched mode,
`completeUnitOfWork` on fiber that throws follows the "unwind" path
only, not the "complete" path, and the "unwind" path does not call
any host config methods.
* [scheduler][profiler] Start time of delayed tasks
Fixes a bug in the Scheduler profiler where the start time of a delayed
tasks is always 0.
* Remove ad hoc `throw`
Fatal errors (errors that are not captured by an error boundary) are
currently rethrown from directly inside the render phase's `catch`
block. This is a refactor hazard because the code in this branch has
to mirror the code that happens at the end of the function, when exiting
the render phase in the normal case.
This commit moves the throw to the end, using a new root exit status.
* Handle errors that occur on unwind
* Add Event Replaying Infra
* Wire up Roots and Suspense boundaries, to retry events, after they commit
* Replay discrete events in order in a separate scheduler callback
* Add continuous events
These events only replay their last target if the target is not yet
hydrated. That way we don't have to wait for a previously hovered
boundary before invoking the current target.
* Enable tests from before
These tests were written with replaying in mind and now we can properly
enable them.
* Unify replaying and dispatching
* Mark system flags as a replay and pass to legacy events
That way we can check if this is a replay and therefore needs a special
case. One such special case is "mouseover" where we check the
relatedTarget.
* Eagerly listen to all replayable events
To minimize breakages in a minor, I only do this for the new root APIs
since replaying only matters there anyway. Only if hydrating.
For Flare, I have to attach all active listeners since the current
system has one DOM listener for each. In a follow up I plan on optimizing
that by only attaching one if there's at least one active listener
which would allow us to start with only passive and then upgrade.
* Desperate attempt to save bytese
* Add test for mouseover replaying
We need to check if the "relatedTarget" is mounted due to how the old
event system dispatches from the "out" event.
* Fix for nested boundaries and suspense in root container
This is a follow up to #16673 which didn't have a test because it wasn't
observable yet. This shows that it had a bug.
* Rename RESPONDER_EVENT_SYSTEM to PLUGIN_EVENT_SYSTEM
Makes sure that touch events with modifier keys behave the same way as other
pointer types (i.e., does not call `onTapStart` if the gesture begins with a
modifier key held down)
This is because the HostConfig can't be guaranteed to be consistent with
other code such as code that touches the DOM directly.
Ideally we'd have a more systemic solution to this since it will pop
up for other packages later too.
This patch limits the `onTap*` callbacks to the primary pointer button.
Auxiliary button and modified primary button interactions call
`onAuxiliaryTap`, cancel any active tap, and preserve the native behavior.
* prevent firefox marking required textareas invalid
Bug was caused by an IE10/IE11 bugfix dealing with the placeholder attribute and textContent. Solved by avoiding the IE bugfix when textContent was empty.
Closes#16402
* more explicit conditional check for textContent
re: @philipp-spiess code review
* clarify textarea test fixture's expected result
better describe the behavior we are testing for
re: @philipp-spiess code review
* [react-devtools-shared] Added string type check for object name prop in getDisplayName function from utils.js file; tests included;
* Re-added empty string check to getDisplayName()
* Tweaked tests to use real functions
This more closely simulates how the utility is being used in production, and would catch cases like anonymous functions (with empty string names).
This implements 'usePress' in user-space as a combination of 'useKeyboard' and 'useTap'. The existing 'usePress' API is preserved for now. The previous 'usePress' implementation is moved to 'PressLegacy'.
This accounts for all clicks that are natively dispatched following relevant
keyboard interactions (e.g., key is "Enter"), as well as programmatic clicks,
and screen-reader virtual clicks.
* Add trusted types to react on client side
* Implement changes according to review
* Remove support for trusted URLs, change TrustedTypes to trustedTypes
* Add support for deprecated trusted URLs
* Apply PR suggesstions
* Warn only once, remove forgotten check, put it behind a flag
* Move comment
* Fix PR comments
* Fix html toString concatenation
* Fix forgotten else branch
* Fix PR comments
If a Scheduler profile runs without stopping, the event log will grow
unbounded. Eventually it will run out of memory and the VM will throw
an error.
To prevent this from happening, let's automatically stop the profiler
once the log exceeds a certain limit. We'll also print a warning with
advice to call `stopLoggingProfilingEvents` explicitly.
* Support disabling interaction tracing for suspense promises
If a thrown Promise has the __reactDoNotTraceInteractions attribute, React will not wrapped its callbacks to continue tracing any current interaction(s).
* Added optional '__reactDoNotTraceInteractions' attribute to Flow Thenable type
This reverts commit ab4951fc03.
* Track "pending" and "suspended" ranges
A FiberRoot can have pending work at many distinct priorities. (Note: we
refer to these levels as "expiration times" to distinguish the concept
from Scheduler's notion of priority levels, which represent broad
categories of work. React expiration times are more granualar. They're
more like a concurrent thread ID, which also happens to correspond to a
moment on a timeline. It's an overloaded concept and I'm handwaving over
some of the details.)
Given a root, there's no convenient way to read all the pending levels
in the entire tree, i.e. there's no single queue-like structure that
tracks all the levels, because that granularity of information is not
needed by our algorithms. Instead we track the subset of information
that we actually need — most importantly, the highest priority level
that exists in the entire tree.
Aside from that, the other information we track includes the range of
pending levels that are known to be suspended, and therefore should not
be worked on.
This is a refactor of how that information is tracked, and what each
field represents:
- A *pending* level is work that is unfinished, or not yet committed.
This includes work that is suspended from committing.
`firstPendingTime` and `lastPendingTime` represent the range of
pending work. (Previously, "pending" was the same as "not suspended.")
- A *suspended* level is work that did not complete because data was
missing. `firstSuspendedTime` and `lastSuspendedTime` represent the
range of suspended work. It is a subset of the pending range. (These
fields are new to this commit.)
- `nextAfterSuspendedTime` represents the next known level that comes
after the suspended range.
This commit doesn't change much in terms of observable behavior. The one
change is that, when a level is suspended, React will continue working
on the next known level instead of jumping straight to the last pending
level. Subsequent commits will use this new structure for a more
substantial refactor for how tasks are scheduled per root.
* Get next expiration time from FiberRoot
Given a FiberRoot, we should be able to determine the next expiration
time that needs to be worked on, taking into account the levels that
are pending, suspended, pinged, and so on.
This removes the `expirationTime` argument from
`scheduleCallbackForRoot`, and renames it to `ensureRootIsScheduled` to
reflect the new signature. The expiration time is instead read from the
root using a new function, `getNextExpirationTimeToWorkOn`.
The next step will be to remove the `expirationTime` argument from
`renderRoot`, too.
* Don't bind expiration time to render callback
This is a fragile pattern because there's only meant to be a single
task per root, running at a single expiration time. Instead of binding
the expiration time to the render task, or closing over it, we should
determine the correct expiration time to work on using fields we
store on the root object itself.
This removes the "return a continuation" pattern from the
`renderRoot` function. Continuation handling is now handled by
the wrapper function, which I've renamed from `runRootCallback` to
`performWorkOnRoot`. That function is merely an entry point to
`renderRoot`, so I've also removed the callback argument.
So to sum up, at at the beginning of each task, `performWorkOnRoot`
determines which expiration time to work on, then calls `renderRoot`.
And before exiting, it checks if it needs to schedule another task.
* Update error recovery test to match new semantics
* Remove `lastPendingTime` field
It's no longer used anywhere
* Restart on update to already suspended root
If the work-in-progress root already suspended with a delay, then the
current render definitely won't finish. We should interrupt the render
and switch to the incoming update.
* Restart on suspend if return path has an update
Similar to the previous commit, if we suspend with a delay, and
something in the return path has a pending update, we should abort
the current render and switch to the update instead.
* Track the next unprocessed level globally
Instead of backtracking the return path. The main advantage over the
backtracking approach is that we don't have to backtrack from the source
fiber. (The main disadvantages are that it requires another module-level
variable, and that it could include updates from unrelated
sibling paths.)
* Re-arrange slightly to prevent refactor hazard
It should not be possible to perform any work on a root without
calling `ensureRootIsScheduled` before exiting. Otherwise, we could
fail to schedule a callback for pending work and the app could freeze.
To help prevent a future refactor from introducing such a bug, this
change makes it so that `renderRoot` is always wrapped in try-finally,
and the `finally` block calls `ensureRootIsScheduled`.
* Remove recursive calls to `renderRoot`.
There are a few leftover cases where `renderRoot` is called recursively.
All of them are related to synchronously flushing work before its
expiration time.
We can remove these calls by tracking the last expired level on the
root, similar to what we do for other types of pending work, like pings.
* Remove argument from performSyncWorkOnRoot
Read the expiration time from the root, like we do
in performConcurrentWorkOnRoot.
Our infra currently doesn't support loading a separate profiling
build of Scheduler. Until that's fixed, the recommendation is to load
a single build and gate the profiling feature behind a flag.
Alternative to #16659
* Moved backend injection logic to content script
* Moved backend injection logic to content script
* Moved injection logic to content script
* Formatting changes
* remove ability to inject arbitrary scripts
* Removed done(), added some comments explaining the change
* Lint fixes
* Moved inline comment.
* Deleted inject() script since it was no longer being used
* Track "pending" and "suspended" ranges
A FiberRoot can have pending work at many distinct priorities. (Note: we
refer to these levels as "expiration times" to distinguish the concept
from Scheduler's notion of priority levels, which represent broad
categories of work. React expiration times are more granualar. They're
more like a concurrent thread ID, which also happens to correspond to a
moment on a timeline. It's an overloaded concept and I'm handwaving over
some of the details.)
Given a root, there's no convenient way to read all the pending levels
in the entire tree, i.e. there's no single queue-like structure that
tracks all the levels, because that granularity of information is not
needed by our algorithms. Instead we track the subset of information
that we actually need — most importantly, the highest priority level
that exists in the entire tree.
Aside from that, the other information we track includes the range of
pending levels that are known to be suspended, and therefore should not
be worked on.
This is a refactor of how that information is tracked, and what each
field represents:
- A *pending* level is work that is unfinished, or not yet committed.
This includes work that is suspended from committing.
`firstPendingTime` and `lastPendingTime` represent the range of
pending work. (Previously, "pending" was the same as "not suspended.")
- A *suspended* level is work that did not complete because data was
missing. `firstSuspendedTime` and `lastSuspendedTime` represent the
range of suspended work. It is a subset of the pending range. (These
fields are new to this commit.)
- `nextAfterSuspendedTime` represents the next known level that comes
after the suspended range.
This commit doesn't change much in terms of observable behavior. The one
change is that, when a level is suspended, React will continue working
on the next known level instead of jumping straight to the last pending
level. Subsequent commits will use this new structure for a more
substantial refactor for how tasks are scheduled per root.
* Get next expiration time from FiberRoot
Given a FiberRoot, we should be able to determine the next expiration
time that needs to be worked on, taking into account the levels that
are pending, suspended, pinged, and so on.
This removes the `expirationTime` argument from
`scheduleCallbackForRoot`, and renames it to `ensureRootIsScheduled` to
reflect the new signature. The expiration time is instead read from the
root using a new function, `getNextExpirationTimeToWorkOn`.
The next step will be to remove the `expirationTime` argument from
`renderRoot`, too.
* Don't bind expiration time to render callback
This is a fragile pattern because there's only meant to be a single
task per root, running at a single expiration time. Instead of binding
the expiration time to the render task, or closing over it, we should
determine the correct expiration time to work on using fields we
store on the root object itself.
This removes the "return a continuation" pattern from the
`renderRoot` function. Continuation handling is now handled by
the wrapper function, which I've renamed from `runRootCallback` to
`performWorkOnRoot`. That function is merely an entry point to
`renderRoot`, so I've also removed the callback argument.
So to sum up, at at the beginning of each task, `performWorkOnRoot`
determines which expiration time to work on, then calls `renderRoot`.
And before exiting, it checks if it needs to schedule another task.
* Update error recovery test to match new semantics
* Remove `lastPendingTime` field
It's no longer used anywhere
* Restart on update to already suspended root
If the work-in-progress root already suspended with a delay, then the
current render definitely won't finish. We should interrupt the render
and switch to the incoming update.
* Restart on suspend if return path has an update
Similar to the previous commit, if we suspend with a delay, and
something in the return path has a pending update, we should abort
the current render and switch to the update instead.
* Track the next unprocessed level globally
Instead of backtracking the return path. The main advantage over the
backtracking approach is that we don't have to backtrack from the source
fiber. (The main disadvantages are that it requires another module-level
variable, and that it could include updates from unrelated
sibling paths.)
* Re-arrange slightly to prevent refactor hazard
It should not be possible to perform any work on a root without
calling `ensureRootIsScheduled` before exiting. Otherwise, we could
fail to schedule a callback for pending work and the app could freeze.
To help prevent a future refactor from introducing such a bug, this
change makes it so that `renderRoot` is always wrapped in try-finally,
and the `finally` block calls `ensureRootIsScheduled`.
* Remove recursive calls to `renderRoot`.
There are a few leftover cases where `renderRoot` is called recursively.
All of them are related to synchronously flushing work before its
expiration time.
We can remove these calls by tracking the last expired level on the
root, similar to what we do for other types of pending work, like pings.
* Remove argument from performSyncWorkOnRoot
Read the expiration time from the root, like we do
in performConcurrentWorkOnRoot.
This happens for example when a deleted boundary transfers its pending
promises to the list so that the list can be retried.
This wasn't caught by unit tests because this flag wasn't on in those
tests.
* Fix DevTools new prop input size
* Don't allow adding new values unless an overridePropsFn function has been provided.
* Do not show empty 'none' label ablve a new prop input
* Extracted sanitizeForParse
* Added canAddEntries flag to InspectedElementTree
* Added EditableKey component.
* Added support to add an additional entry.
* Added support to add more complex data structures in the EditableValue component. Added support to change the dataType of the value that is being changed.
* Fixed flow error.
* Removed unneeded fragment.
* Renamed EditableKey -> EditableName
* Removed unneeded dependency
* Removed problematic props to state hook.
* Prettified changes.
* Removed unused import.
* Fixed shouldStringify check.
* Removed testing props from EditableProps.
* Made some inline tweaks
* Correct link for troubleshooting react-dev-tools (#16690)
As pointed out in #16690 - the link for 'React Tab Doesn't Show Up' points to the empty README.MD.
This points it to that section in the v3 version README.MD - until an updated section will be added to the new dev-tools.
* Add a "The React Tab Doesn't Show Up" section
Add the troubleshooting section to the react dev tools readme
* point to the correct section in react-dev-tools readme
After adding the troubleshooting section to the readme - this will point to the correct place
* Moved README file to GitHub
* Update new issue link to include DevTools label
If we find a Container that might mean that we're on a node that is inside
a Suspense boundary that is directly inside the Container root.
Imagine the div is a Container and the span is a dehydrated instance:
```
<div>
<!--$-->
<span />
<!--/$-->
</div>
```
There's no way to tests this yet since I'm not actually utilizing
the return value yet.
The solution is to just use the same path to check for a Suspense boundary
as if we find a parent instance.
* Don't invoke listeners on parent of dehydrated event target
* Move Suspense boundary check to getClosestInstanceFromNode
Now getClosestInstanceFromNode can return either a host component,
host text component or suspense component when the suspense
component is dehydrated.
We then use that to ignore events on a suspense component.
* Attach the HostRoot fiber to the DOM container
This lets us detect if an event happens on this root's subtree before it
has rendered something.
* Add todo
The approach of checking isFiberMounted answers if we might be in an
in-progress hydration but it doesn't answer which root or boundary
might be in-progress so we don't know what to wait for.
This needs some refactoring.
* Refactor isFiberMountedImpl to getNearestMountedFiber
We'll need the nearest boundary for event replaying so this prepares for
that.
This surfaced an issue that we attach Hydrating tag on the root but normally
this (and Placement) is attached on the child. This surfaced an issue
that this can lead to both Placement and Hydrating effects which is not
supported so we need to ensure that we only ever use one or the other.
* Add todo for bug I spotted
* Cache tags
* Check the ContainerInstanceKey before the InstanceKey
The container is inside the instance, so we must find it before the
instance, since otherwise we'll miss it.
This is a partial replacement for the 'Press' responder:
1. `useTap` is scoped to pointers (no keyboard support). Our current thinking is
that "responders" should be limited to working with pointers, and that they can
be combined with 'useKeyboard' in user-space. For example, we might create a
'usePress' hook in user-space that combines 'useTap' with 'useKeyboard' to react
to both pointers and keyboard interactions.
2. `useTap` cancels the gesture once the pointer moves over an element that is
not within the responder target's subtree. This differs from `usePress` (and
React Native), where the gesture remains active after the pointer exits the
target's subtree and is restarted once the pointer reenters. One of the
drawbacks with the `usePress` behavior is that it requires repeatedly measuring
DOM elements (which can cause jank) to perform hit region tests. `useTap` avoids
doing this and relies on `document.elementFromPoint` only to support the
TouchEvent fallbacks.
3. `useTap` calls `onTapUpdate` when the active gesture's state changes,
`onTapEnd` when the gesture successfully completes. and `onTapCancel` when it
fails. There is no `onTap` callback. `usePress` did not explicitly report back
when the gesture failed, and product developers were confused about the
difference between `onPress` and `onPressEnd`.
4. `useTap` explicitly separates the PointerEvent implementation from the
MouseEvent/TouchEvent fallback.
5. `useTap` has better unit test coverage . All pointer types and the fallback
environment are tested. The shape of the gesture state object is also defined
and tested.
* Added anchor dom element in order to successfully download profiling data.
* Reworked downloadFile to accept a DOMElement in order for FF to successfully download profiling data.
* Prettify downloadFile changes.
In order to foster healthy open source communities, we're adopting the
[Contributor Covenant](https://www.contributor-covenant.org/). It has been
built by open source community members and represents a shared understanding of
what is expected from a healthy community.
This babel transform is a fork of the @babel/plugin-transform-react-jsx transform and is for experimentation purposes only. We don't plan to own this code in the future, and we will upstream this to Babel at some point once we've proven out the concept.
As per the RFC to simplify element creation, we want to change the JSX transform from targeting React.createElement(type, props, children) to React.jsx(type, props, key). This modifies the existing @babel/plugin-transform-react-jsx (and helper) babel plugin to support React.jsx and React.jsxDEV.
The main differences between React.jsx/React.jsxDEV and React.createElement are:
1.) key is now passed as an explicit argument rather than through props
3.) children are now passed through props rather than as an explicit argument
4.) props must always be an object
5.) __source and and __self are now passed as separate arguments into React.jsxDEV rather than through props
Part of the rationale for this change is that we want to deprecate key spread through props because this is an expensive dynamic comparison operation. We want users instead always explicitly pass key as a prop. However, in the interim, we need a way to distinguish between <div {...props} key={foo} /> and <div key={foo} {...props} />. Therefore, until we completely deprecate key spreading, we will use React.createElement to transform <div {...props} key="Hi" /> and React.jsx to transform everything else.
* Revert "Revert "[Scheduler] Profiling features (#16145)" (#16392)"
This reverts commit 4ba1412305.
* Fix copy paste mistake
* Remove init path dependency on ArrayBuffer
* Add a regression test for cancelling multiple tasks
* Prevent deopt from adding isQueued later
* Remove pop() calls that were added for profiling
* Verify that Suspend/Unsuspend events match up in tests
This currently breaks tests.
* Treat Suspend and Resume as exiting and entering work loop
Their definitions used to be more fuzzy. For example, Suspend didn't always fire on exit, and sometimes fired when we did _not_ exit (such as at task enqueue).
I chatted to Boone, and he's saying treating Suspend and Resume as strictly exiting and entering the loop is fine for their use case.
* Revert "Prevent deopt from adding isQueued later"
This reverts commit 9c30b0b695d81e9c43b296ab93d895e4416ef713.
Unnecessary because GCC
* Start counter with 1
* Group exports into unstable_Profiling namespace
* No catch in PROD codepath
* No label TODO
* No null checks
* Refactor a bit to use less property access
* Add test for invoking an event before mount
* Add Hydration effect tag
This is equivalent to a "Placement" effect in that it's a new insertion
to the tree but it doesn't need an actual mutation.
It is only used to determine if a subtree has actually mounted yet.
* Use the Hydration flag for Roots
Previous roots had a Placement flag on them as a hack for this case but
since we have a special flag for it now, we can just use that.
* Add Flare test
The semantics of 'button' on events differs between PointerEvent and
MouseEvent, whereas they are the same for 'buttons'. Furthermore, 'buttons'
allows developers to determine when multiple buttons are pressed as the same
time.
https://w3c.github.io/pointerevents/#the-button-property
* Disabled (with a follow up TODO) the call in the reload-and-profile toggle.
* Disabled reload-and-profile in Firefox extension for now, since it was triggering a disconnected port error.
* Fixed Safari layout bug that caused profiler charts to be hidden.
This wasn't reliable because of browser extension API limitations and required serious throttling to avoid harming performance, so I've decided to just remove it entirely for now.
This dialog is shown in the browser extension the first time a user views v4. It is off by default for the standalone extension, but can be enabled via a public API.
This change adds support for element inspecting within `<iframe/>`s.
The iframes are kept in a Set so that we only append listeners once and
clean them up properly. I’ve run a few tests and it seems to behave as
expected.
The fixture includes a cross-origin iframe to make sure we do not error
in this case.
1. Compare element indices rather than ids (since these don't necessarily correlate)
2. Restored previous behaior when new search text reduces the number of results past the currently-selected element.
Merge PR #353 from @fanny
This change changes search beahvior to initially select the result nearest the currently selected element (rather than selecting the first result in the set).
CSS source maps require the style-loader to use URL.createObjectURL (rather than just a <style> tag). For some reason, this crashes Electron's webview process, which completely breaks the embedded extension inside of Nuclide and other Electron apps. This commit turns (CSS) source maps off for production builds to avoid this crash.
But only do this if we can verify the element file path. This hopefully avoids the case where clicking the button does nothing because of an invalid/incomplete path.
* Added shadow to modals
* Change default "collapse new nodes" to be disabled rather than enabled
* Changed setting label "Collapse newly added components by default" to "Expand component tree by default"
* Change CSS media query for settings popup to show labels at smaller size
* Hide "Inspect the matching DOM element" button (since it doesnt really serve a purpose in standalone)
* Fixed small size bug for settings icon (viewbox of 20x20 instead of 24x24)
* bugfix: window.addEventListener/window.removeEventListener is not defined in Hermes.
* Patch console.warn and console.error to auto-append owners-only component stacks.
This setting is enabled by default and will work for React Native even if no front-end DevTools shell is being used. The setting can be disabled via a new, persisted user preference though.
* Add version 4 react-devtools and react-devtools-core packages which support both React Native and e.g. Safari or iframe DOM usage.
* Replaces typed operations arrays with regular arrays in order to support Hermes. This is unfortunate, since in theory a typed array buffer could be more efficiently transferred between frontend and backend for the web extension, but this never actually worked properly in v8, only Spidermonkey, and it fails entirely in Hermes so for the time being- it's been removed.
* Adds support for React Native (paper renderer)
* Adds a style editor for react-native and react-native-web
As a result, paddings and sizes (e.g. tab bar heights) will also be impacted now by this preference. More importantly, Profile charts will also use the line height preference, so the 'comfortable' setting will hopefully make profiling data easier to read.
1. Bugfix: Hide tree grouping/background coloring when inside of collapsed subtree.
2. Bugfix: Don't measure and udpate indentation when Components tab is hidden.
3. Tweak: Lower background color for selected subtree in light theme to increase contrast for text.
4. Tweak: Remove FB-specific displayName check/hack since we will address that by modifying the internal require JS transform.
This is important since we are caching element sizes by DOM (in a WeakMap). Toggling (as well as insertion/deletion) might otherwise break this in some cases.
Remove selected guideline in favor of background color for selected subtree.
Add badges in grid format to selected elements prop panel.
Show badges beside owners list.
1. Removed auto-updates XML (since the feature doens't work for self hosted extensions)
2. Replaced CRX with packed ZIP (since people are having trouble with the CRX, and auto-udpates doesn't work anyway)
Strengthened the I/O-boundary type conversion logic.
Fixed type inconsistencies uncovered by removing `any` and
by making explicit type annotations and transformations.
In particular, these were likely malformed when restored from a file:
- `commitDetails`
- `interactions`
- `initialTreeBaseDurations`
The mismatches were Map vs interleaved Array.
This simplifies your test helpers to loop until all timers are flushed (including the ones that get queued after updates), and works in concurrent mode. I also renamed actSuspense to actAsync to be clearer.
Owners in the list may have been filtered out of the Store, but in the owners list view- it's important to still show them. The frontend cannot do this on its own, so this list needs to come from the renderer interface.
Propagate `rootID` throughout the code for `captureScreenshot`.
Rename private profiling maps of `store` to make relations more clear.
Fix missing cleanup for screenshots data in `set importedProfilingData` of `store`.
There are many unnecessary typecasts through `any` which
break the Flow of types across the program.
It's more bulletproof to avoid lying to ourselves about types.
Also fixed sketchy null check where zero ID would be skipped:
```diff
- } else if (selectedElementID) {
+ } else if (selectedElementID !== null) {
```
https://github.com/flowtype/flow-bin/issues/138#issuecomment-448416874https://github.com/flowtype/flow-bin/issues/138#issuecomment-450367472
> This will stop flow from trying to consume too many virtual CPUs (which CircleCI doesn't actually provide), letting it run to completion without first running out of memory and killing its sub processes.
The log output in CircleCI was:
https://circleci.com/gh/bvaughn/react-devtools-experimental/201
```
#!/bin/bash -eo pipefail
yarn flow
yarn run v1.10.1
$ /home/circleci/repo/node_modules/.bin/flow
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=259)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=361)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=464)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Launching Flow server for /home/circleci/repo
Spawned flow server (pid=567)
Logs will go to /tmp/flow/zShomezScirclecizSrepo.log
Monitor logs will go to /tmp/flow/zShomezScirclecizSrepo.monitor_log
Lost connection to the flow server (0 retries remaining): -Out of retries, exiting!
error Command failed with exit code 7.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.
Exited with code 1
```
Fixes https://github.com/bvaughn/react-devtools-experimental/issues/217
The error reproduces with any two React websites, e.g. `https://reactjs.org` and `https://nextjs.org`, by keeping the DevTools Components tab open and switching between these websites in the same browser tab.
There are several issues with the code that contribute to this:
1. `Bridge` leaves behind a dangling timer that fires `_flush` after the bridge has been abandoned ("shutdown").
2. `bridge.send('shutdown')` is asynchronous, so the event handlers do not get unsubscribed in time.
3. `port.onDisconnect` does not trigger on in-tab navigation like new URL or back/forward navigation.
4. State management design of the code that uses shared variables and callbacks makes it hard to handle race conditions originating from the browser.
This commit cleans up some of the lacking symmetry when using `addListener`/`removeListener`, but the code in `shells/browser/shared/src/main.js` is hard to reason about with regards to race conditions, and there are many possible race conditions originating from the browser, so maybe there could be a better design paradigm (like a formal state machine) to manage the state changes in response to sequences of events than plain old event listeners, callbacks, and shared variables.
Unrelated, but clicking Chrome Back/Forward/Back/Forward very fast makes the browser and the DevTools and the DevTools of DevTools stall and become unresponsive for some time, then recovers but the Back/Forward/Stop/Refresh button and favicon loading indicator may remain broken. Looks like a Chrome bug, some kind of a temporary deadlock in handling the browser history.
Flow IDE shows the original type, not the file-scoped alias,
so it's confusing to see incompatible variables that have types
with the same name.
This started from `src/devtools/ProfilingCache.js` where
`ProfilingSummary` was incompatible, but I decided to make a bigger
change for consistency and to avoid similar mistakes in the future.
Let's make impossible states truly impossible, and fix Flow types, too.
All three usages of Agent called addBridge right after constructing it.
Agent has one field `_bridge` which is force-typed as not-null despite
there's a temporary zone between the constructor end and addBridge start
where `_bridge` is null.
Fixes https://github.com/bvaughn/react-devtools-experimental/issues/131
Uses the new function `findAllCurrentHostFibers`.
Removes dependency on React's `renderer.findHostInstanceByFiber` function
which used to highlight only the first DOM element of a Fragment.
Reworked `src/backend/views/Overlay` to support highlighting
more than one element rectangle annotated with one tooltip.
Fixed minor issues with the tooltip position calculation.
This is being done to fix a drill-through bug, although the initial fix is perhaps not the most performant one. At least we have test coverage now and a temporary fix.
This implements matching Fibers against the tracked selection path.
The algorithm is optimized to do as little checks as possible:
* When not trying to restore selection, we don't do anything
* When restoring selection, we only check .return pointers of new mounts
* Only when .return pointers match our current deepest match, we compare the frames
Normally, Fibers have key or index which we'll use to match things up between reloads. However, roots don't have such a concept. We'll use their insertion order as an approximation. If it's consistent, we'll be able to restore the selection.
This implements the infrastructure for saving and restoring renderer-specific selection state in the session storage.
Note this doesn't actually implement the calculation and tracking of paths in the renderer. It only simulates that the renderer can do it. The actual implementation will come in a later commit.
This commit leaves a few major things uunresolved:
* We aren't yet polling for updates
* We aren't yet using the two setState pattern
* The resource cache will grow unbounded over time because we aren't yet clearing items from it
* The renderer interface is not smart enough to avoid resending unchanged data between requests
Selecting the tab when the mouse is pressed rather than only when it is
released makes tab switching feel faster and also matches how the Chrome dev
tools behave.
The previous tab selection handler which listens for the radio button's
selection has been kept for the benefit of interaction methods which
don't trigger the mousedown handler.
This doesn't change any logic, just the shape of the control flow.
I want to unify some branches at the end, so it's easier if there are no early returns.
If click-to-inspect then hover an element in just the right place, it flickers between two elements because this "tip" element catches the hover. This should fix it.
This required a bit of unusual CSS but seems to work well for Firefox and Chrome. We can remove it and revisit other approaches (like PR#24) in the future if needed.
* Fix passive effects (`useEffect`) not being fired in a multi-root app. ([@acdlite](https://github.com/acdlite) in [#17347](https://github.com/facebook/react/pull/17347))
### React Is
* Fix `lazy` and `memo` types considered elements instead of components ([@bvaughn](https://github.com/bvaughn) in [#17278](https://github.com/facebook/react/pull/17278))
## 16.11.0 (October 22, 2019)
### React DOM
* Fix `mouseenter` handlers from firing twice inside nested React containers. [@yuanoook](https://github.com/yuanoook) in [#16928](https://github.com/facebook/react/pull/16928)
* Remove `unstable_createRoot` and `unstable_createSyncRoot` experimental APIs. (These are available in the Experimental channel as `createRoot` and `createSyncRoot`.) ([@acdlite](http://github.com/acdlite) in [#17088](https://github.com/facebook/react/pull/17088))
## 16.10.2 (October 3, 2019)
### React DOM
* Fix regression in react-native-web by restoring order of arguments in event plugin extractors ([@necolas](https://github.com/necolas) in [#16978](https://github.com/facebook/react/pull/16978))
## 16.10.1 (September 28, 2019)
### React DOM
* Fix regression in Next.js apps by allowing Suspense mismatch during hydration to silently proceed ([@sebmarkbage](https://github.com/sebmarkbage) in [#16943](https://github.com/facebook/react/pull/16943))
## 16.10.0 (September 27, 2019)
### React DOM
* Fix edge case where a hook update wasn't being memoized. ([@sebmarkbage](http://github.com/sebmarkbage) in [#16359](https://github.com/facebook/react/pull/16359))
* Fix heuristic for determining when to hydrate, so we don't incorrectly hydrate during an update. ([@sebmarkbage](http://github.com/sebmarkbage) in [#16739](https://github.com/facebook/react/pull/16739))
* Clear additional fiber fields during unmount to save memory. ([@trueadm](http://github.com/trueadm) in [#16807](https://github.com/facebook/react/pull/16807))
* Fix bug with required text fields in Firefox. ([@halvves](http://github.com/halvves) in [#16578](https://github.com/facebook/react/pull/16578))
* Prefer `Object.is` instead of inline polyfill, when available. ([@ku8ar](http://github.com/ku8ar) in [#16212](https://github.com/facebook/react/pull/16212))
* Fix bug when mixing Suspense and error handling. ([@acdlite](http://github.com/acdlite) in [#16801](https://github.com/facebook/react/pull/16801))
### Scheduler (Experimental)
* Improve queue performance by switching its internal data structure to a min binary heap. ([@acdlite](http://github.com/acdlite) in [#16245](https://github.com/facebook/react/pull/16245))
* Use `postMessage` loop with short intervals instead of attempting to align to frame boundaries with `requestAnimationFrame`. ([@acdlite](http://github.com/acdlite) in [#16214](https://github.com/facebook/react/pull/16214))
### useSubscription
* Avoid tearing issue when a mutation happens and the previous update is still in progress. ([@bvaughn](http://github.com/bvaughn) in [#16623](https://github.com/facebook/react/pull/16623))
## 16.9.0 (August 8, 2019)
### React
@@ -41,6 +91,10 @@
* Warn in Strict Mode if effects are scheduled outside an `act()` call. ([@threepointone](https://github.com/threepointone) in [#15763](https://github.com/facebook/react/pull/15763) and [#16041](https://github.com/facebook/react/pull/16041))
* Warn when using `act` from the wrong renderer. ([@threepointone](https://github.com/threepointone) in [#15756](https://github.com/facebook/react/pull/15756))
### ESLint Plugin: React Hooks
* Report Hook calls at the top level as a violation. ([gaearon](https://github.com/gaearon) in [#16455](https://github.com/facebook/react/pull/16455))
## 16.8.6 (March 27, 2019)
### React DOM
@@ -480,7 +534,7 @@ This release was published in a broken state and should be skipped.
* Fix an issue with `this.state` of different components getting mixed up. ([@sophiebits](https://github.com/sophiebits) in [#12323](https://github.com/facebook/react/pull/12323))
* Provide a better message when component type is undefined. ([@HeroProtagonist](https://github.com/HeroProtagonist) in [#11966](https://github.com/facebook/react/pull/11966))
## React Test Renderer
### React Test Renderer
* Fix handling of fragments in `toTree()`. ([@maciej-ka](https://github.com/maciej-ka) in [#12107](https://github.com/facebook/react/pull/12107) and [@gaearon](https://github.com/gaearon) in [#12154](https://github.com/facebook/react/pull/12154))
* Shallow renderer should assign state to `null` for components that don't set it. ([@jwbay](https://github.com/jwbay) in [#11965](https://github.com/facebook/react/pull/11965))
Facebook has adopted a Code of Conduct that we expect project participants to adhere to. Please [read the full text](https://code.fb.com/codeofconduct/) so that you can understand what actions will and will not be tolerated.
## Our Pledge
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## Attribution
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For answers to common questions about this code of conduct, see
This package is intended to eventually replace the current `@babel/plugin-transform-react-jsx`, changing the JSX transform from targeting `React.createElement(type, props, children)` to `React.jsx(types, props, key)`.
exports[`transform react to jsx should handle has own property correctly 1`] = `React.createElement("hasOwnProperty", null, "testing");`;
exports[`transform react to jsx should have correct comma in nested children 1`] = `var x = React.createElement("div", null, React.createElement("div", null, React.createElement("br", null)), React.createElement(Component, null, foo, React.createElement("br", null), bar), React.createElement("br", null));`;
exports[`transform react to jsx should insert commas after expressions before whitespace 1`] = `
var x = React.createElement("div", {
attr1: "foo" + "bar",
attr2: "foo" + "bar" + "baz" + "bug",
attr3: "foo" + "bar" + "baz" + "bug",
attr4: "baz"
});
`;
exports[`transform react to jsx should not add quotes to identifier names 1`] = `
var e = React.createElement(F, {
aaa: true,
new: true,
const: true,
var: true,
default: true,
"foo-bar": true
});
`;
exports[`transform react to jsx should not strip nbsp even couple with other whitespace 1`] = `React.createElement("div", null, "\\xA0 ");`;
exports[`transform react to jsx should not strip tags with a single child of nbsp 1`] = `React.createElement("div", null, "\\xA0");`;
exports[`transform react to jsx should properly handle comments adjacent to children 1`] = `var x = React.createElement("div", null, React.createElement("span", null), React.createElement("br", null));`;
exports[`transform react to jsx should properly handle comments between props 1`] = `
var x = React.createElement("div", {
/* a multi-line
comment */
attr1: "foo"
}, React.createElement("span", {
// a double-slash comment
attr2: "bar"
}));
`;
exports[`transform react to jsx should quote jsx attributes 1`] = `
React.createElement("button", {
"data-value": "a value"
}, "Button");
`;
exports[`transform react to jsx should support xml namespaces if flag 1`] = `
React.createElement("f:image", {
"n:attr": true
});
`;
exports[`transform react to jsx should transform known hyphenated tags 1`] = `React.createElement("font-face", null);`;
exports[`transform react to jsx useBuiltIns false uses extend instead of Object.assign 1`] = `
function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
React.createElement(Component, _extends({
y: 2
}, x));
`;
exports[`transform react to jsx wraps props in react spread for first spread attributes 1`] = `
"description":"React ART is a JavaScript library for drawing vector graphics using React. It provides declarative and reactive bindings to the ART library. Using the same declarative API you can render the output to either Canvas, SVG or VML (IE8).",
// WARNING It's important that we disable CSS source maps for production builds.
// This causes style-loader to insert styles via a <style> tag rather than URL.createObjectURL,
// which in turn avoids a nasty Electron/Chromium bug that breaks DevTools in Nuclide.
// (Calls to URL.createObjectURL seem to crash the webview process.)
sourceMap:__DEV__,
modules:true,
localIdentName:'[local]___[hash:base64:5]',
},
},
],
},
],
},
};
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