Float methods can hang on to a reference to a Request after the request
is closed due to AsyncLocalStorage. If a Float method is called at this
point we do not want to attempt to flush anything. This change updates
the closing logic to also call `stopFlowing` which will ensure that any
checks against the destination properly reflect that we cannot do any
writes. In addition it updates the enqueueFlush logic to existence check
the destination inside the work function since it can change across the
work scheduling gap if it is async.
We might have already resolved models that are not pending and so are
not rejected by aborting the stream. When those later get parsed they
might discover new chunks which end up as pending. These should be
errored since they will never be able to resolve later.
This avoids infinitely hanging the stream.
This same fix needs to be ported to ReactFlightClient that has the same
issue.
Co-authored-by: Sebastian Markbåge <sebastian@calyptus.eu>
This adds a regression test and fix for a case where a sync update
triggers selective hydration, which then leads to a "Maximum update
depth exceeded" error, even though there was only a single update. This
happens when a single sync update flows into many sibling dehydrated
Suspense boundaries.
This fix is, if a commit was the result of selective hydration, we
should not increment the nested update count, because those renders
conceptually are not updates.
Ideally, they wouldn't even be in a separate commit — we should be able
to hydrate a tree and apply an update on top of it within the same
render phase. We could do this once we implement resumable context
stacks.
`performSyncWorkOnRoot` has only a single caller, and the caller already
computes the next lanes (`getNextLanes`) before deciding to call the
function. So we can pass them as an argument instead of computing the
lanes again.
There was already a TODO comment about this, but it was mostly perf
related. However, @rickhanlonii noticed a discrepancy where the inner
`getNextLanes` call was not being passed the current work-in- progress
lanes. Usually this shouldn't matter because there should never be
work-in-progress sync work; it should finish immediately. There is one
case I'm aware of where we exit the work loop without finishing a sync
render, which is selective hydration, but even then it should switch to
the sync hydration lane, not the normal sync lane. So something else is
probably going on. I suspect it might be related to the
`enableUnifiedSyncLane` experiment.
This is likely related to a regression found internally at Meta. We're
still working on getting a proper regression test; I can come up with a
contrived one but I'm not confident it'll be the same as the actual
regression until we get a better repro.
Adds a missing test assertion for Server Context deprecation.
The PR that added this warning was based on an older revision than the
PR that added the test.
As agreed, we're removing Server Context. This was never official
documented.
We've found that it's not that useful in practice. Often the better
options are:
- Read things off the url or global scope like params or cookies.
- Use the module system for global dependency injection.
- Use `React.cache()` to dedupe multiple things instead of computing
once and passing down.
There are still legit use cases for Server Context but you have to be
very careful not to pass any large data, so in generally we recommend
against it anyway.
Yes, prop drilling is annoying but it's not impossible for the cases
this is needed. I would personally always pick it over Server Context
anyway.
Semantically, Server Context also blocks object deduping due to how it
plays out with Server Components that can't be deduped. This is much
more important feature.
Since it's already in canary along with the rest of RSC, we're adding a
warning for a few versions before removing completely to help migration.
---------
Co-authored-by: Josh Story <josh.c.story@gmail.com>
Build fails because the package does not exist. I've added the package
to npm but we need the publishing account to be a collaborator. I'm
reverting until we get that sorted so we don't block canaries
When I added react-server-dom-turbopack I failed to mark the package as
stable so it did not get published with the canary release. This adds
the package to the stable set so it will be published correctly
stacked on #27314
Turbopack requires a different module loading strategy than Webpack and
as such this PR implements a new package `react-server-dom-turbopack`
which largely follows the `react-server-dom-webpack` but is implemented
for this new bundler
Currently when we SSR a Flight response we do not emit any resources for
module imports. This means that when the client hydrates it won't have
already loaded the necessary scripts to satisfy the Imports defined in
the Flight payload which will lead to a delay in hydration completing.
This change updates `react-server-dom-webpack` and
`react-server-dom-esm` to emit async script tags in the head when we
encounter a modules in the flight response.
To support this we need some additional server configuration. We need to
know the path prefix for chunk loading and whether the chunks will load
with CORS or not (and if so with what configuration).
Refactors Resources to have a more compact and memory efficient
struture. Resources generally are just an Array of chunks. A resource is
flushed when it's chunks is length zero. A resource does not have any
other state.
Stylesheets and Style tags are different and have been modeled as a unit
as a StyleQueue. This object stores the style rules to flush as part of
style tags using precedence as well as all the stylesheets associated
with the precedence. Stylesheets still need to track state because it
affects how we issue boundary completion instructions. Additionally
stylesheets encode chunks lazily because we may never write them as html
if they are discovered late.
The preload props transfer is now maximally compact (only stores the
props we would ever actually adopt) and only stores props for
stylesheets and scripts because other preloads have no resource
counterpart to adopt props into. The ResumableState maps that track
which keys have been observed are being overloaded. Previously if a key
was found it meant that a resource already exists (either in this render
or in a prior prerender). Now we discriminate between null and object
values. If map value is null we can assume the resource exists but if it
is an object that represents a prior preload for that resource and the
resource must still be constructed.
This fixes so that you can postpone in a fallback. This postpones the
parent boundary. I track the fallbacks in a separate replay node so that
when we resume, we can replay the fallback itself and finish the
fallback and then possibly later the content. By doing this we also
ensure we don't complete the parent too early since now it has a render
task on it.
There is one case that this surfaces that isn't limited to
prerender/resume but also render/hydrateRoot. I left todos in the tests
for this.
If you postpone in a fallback, and suspend in the content but eventually
don't postpone in the content then we should be able to just skip
postponing since the content rendered and we no longer need the
fallback. This is a bit of a weird edge case though since fallbacks are
supposed to be very minimal.
This happens because in both cases the fallback starts rendering early
as soon as the content suspends. This also ensures that the parent
doesn't complete early by increasing the blocking tasks. Unfortunately,
the fallback will irreversibly postpone its parent boundary as soon as
it hits a postpone.
When you suspend, the same thing happens but we typically deal with this
by doing a "soft" abort on the fallback since we don't need it anymore
which unblocks the parent boundary. We can't do that with postpone right
now though since it's considered a terminal state.
I think I'll just leave this as is for now since it's an edge case but
it's an annoying exception in the model. Makes me feel I haven't quite
nailed it just yet.
1.
9fc04eaf3f (diff-2c5e1f5e80e74154e65b2813cf1c3638f85034530e99dae24809ab4ad70d0143)
introduced a vulnerability: we listen to `'fetch-file-with-cache'` event
from `window` to fetch sources of the file, in which we want to parse
hook names. We send this event via `window`, which means any page can
also use this and manipulate the extension to perform some `fetch()`
calls. With these changes, instead of transporting message via `window`,
we have a distinct content script, which is responsible for fetching
sources. It is notified via `chrome.runtime.sendMessage` api, so it
can't be manipulated.
2. Consistent structure of messages `{source: string, payload: object}`
in different parts of the extension
3. Added some wrappers around `chrome.scripting.executeScript` API in
`packages/react-devtools-extensions/src/background/executeScript.js`,
which support custom flow for Firefox, to simulate support of
`ExecutionWorld.MAIN`.
If we track a postponed SuspenseBoundary parent that we have to replay
through before it has postponed and it postpones itself later, we need
to upgrade it to a postponed replay boundary instead of adding two.
We currently abort a stream either it's explicitly told to abort (e.g.
by an abortsignal). In this case we still finish writing what we have as
well as instructions for the client about what happened so it can
trigger fallback cases and log appropriately.
We also abort a request if the stream itself cancels. E.g. if you can't
write anymore. In this case we should not write anything to the outgoing
stream since it's supposed to be closed already now. However, we should
still abort the request so that more work isn't performed and so that we
can log the reason for it to the onError callback.
We should also not do any work after aborting.
There we need to stop the "flow" of bytes - so I call stopFlowing in the
cancel case before aborting.
The tests were testing this case but we had changed the implementation
to only start flowing at initial read (pull) instead of start like we
used to. As a result, it was no longer covering this case. We have to
call reader.read() in the tests to start the flow so that we need to
cancel it.
We also were missing a final assertion on the error logs and since we
were tracking them explicitly the extra error was silenced.
Changes:
1. [Firefox-only] For some reason, Firefox might try to inject
dynamically registered content script in pages like `about:blank`. I
couldn't find a way to change this behaviour, `about:` is not a valid
scheme, so we can't exclude it and `match_about_blank` flag is not
supported in `chrome.scripting.registerContentScripts`.
2. While navigating the history in Firefox, some content scripts might
not be re-injected and still be alive. To handle this, we are now
patching `window` with `__REACT_DEVTOOLS_PROXY_INJECTED__` flag, to make
sure that proxy is injected and only once. This flag is cleared on
`pagehide` event.
https://github.com/facebook/react/pull/26740 introduced regression:
React DevTools doesn't record updates for `useTransition` hook. I can
add more details about things on DevTools side, if needed.
The root cause is
491aec5d61/packages/react-reconciler/src/ReactFiberHooks.js (L2728-L2730)
React DevTools expects dispatch to be present for stateful hooks that
can schedule an update -
2eed132847/packages/react-devtools-shared/src/backend/renderer.js (L1422-L1428)
With these changes, we still call dispatch in `startTransition`, but
also patch `queue` object with it, so that React DevTools can recognise
`useTransition` as stateful hook that can schedule update.
I am not sure if this is the right approach to fix this, can we
distinguish if `startTransition` was called from `useTransition` hook or
as a standalone function?
The key is that instead of storing different tags of resumable points,
we just store if a replay node has any resumable slots and if that's at
the root `number` or if it has resumable slots by index.
This is a simpler and more compact format because we don't have to
separate the three Resume forms.
This helps deal with Postpone in fallbacks because it doesn't just
double all the cases.
Fixes#26876, I think. Review each commit separately (all assertions
pass in main already, except the last assertInputTrackingIsClean in
"should control radio buttons").
I'm actually a little confused on two things here:
* All the isCheckedDirty assertions are true. But I don't think we set
.checked unconditionally? So how does this happen?
* https://github.com/facebook/react/issues/26876#issuecomment-1611662862
claims that
d962f35ca...1f248bdd7 contains
the faulty change, but it doesn't appear to change the restoration logic
that I've touched here. (One difference outside restoration is that
updateProperties did previously set `.checked` when `nextProp !==
lastProp` whereas the new logic in updateInput is to set it when
`node.checked !== !!checked`.)
But it seems to me like we need this call here anyway, and if it fixes
it then it fixes it? I think technically speaking we probably should do
all the updateInput() calls and then all the updateValueIfChanged()
calls—in particular I think if clicking A changed the checked radio
button from B to C then the code as I have it would be incorrect, but
that also seems unlikely so idk whether to care.
cc @zhengjitf @Luk-z who did some investigation on the original issue
To support MPA-style form submissions, useFormState sends down a key
that represents the identity of the hook on the page. It's based on the
key path of the component within the React tree; for deeply nested
hooks, this keypath can become very long. We can hash the key to make it
shorter.
Adds a method called createFastHash to the Stream Config interface.
We're not using this for security or obfuscation, only to generate a
more compact key without sacrificing too much collision resistance.
- In Node.js builds, createFastHash uses the built-in crypto module.
- In Bun builds, createFastHash uses Bun.hash. See:
https://bun.sh/docs/api/hashing#bun-hash
I have not yet implemented createFastHash in the Edge, Browser, or FB
(Hermes) stream configs because those environments do not have a
built-in hashing function that meets our requirements. (We can't use the
web standard `crypto` API because those methods are async, and yielding
to the main thread is too costly to be worth it for this particular use
case.) We'll likely use a pure JS implementation in those environments;
for now, they just return the original string without hashing it. I'll
address this in separate PRs.
## Summary
Currently `ReactFizzServer.abort` allows you to pass in the a `reason`
error, which then gets passed to the `onError` handler for each task
that ends up getting aborted. This adds in the ability to pass down that
same `reason` error to `ReactDOMServerFB.abortStream` as well.
## How did you test this change?
Added a test case to ReactDOMServerFB-test.internal.js
Moves writing queues to renderState.
We shouldn't need the resource tracking's value. We just need to know if
that resource has already been emitted. We can use a Set for this. To
ensure that set is directly serializable we can just use a
dictionary-like object with no value.
See individual commits for special cases.
Changes:
1. Refactored react polling logic, now each `.eval()` call is wrapped in
Promise, so we can chain them properly.
2. When user has browser DevTools opened and React DevTools panels were
mounted, user might navigate to the page, which doesn't have React
running. Previously, we would show just blank white page, now we will
show disclaimer. Disclaimer appears after 5 failed attempts to find
React. We will also show this disclaimer if it takes too long to load
the page, but once any React instance is loaded and registered, we will
update the panels.
3. Dark theme support for this disclaimer and popups in Firefox &
Chromium-based browsers
**Important**: this is only valid for case when React DevTools panels
were already created, like when user started debugging React app and
then switched to non-React page. If user starts to debug non-React app
(by opening browser DevTools for it), we will not create these panels,
just like before.
Q: "Why do we poll to get information about react?"
A: To handle case when react is loaded after the page has been loaded,
some sandboxes for example.
| Before | After |
| --- | --- |
| <img width="1840" alt="Screenshot 2023-09-14 at 15 37 37"
src="https://github.com/facebook/react/assets/28902667/2e6ffb39-5698-461d-bfd6-be2defb41aad">
| <img width="1840" alt="Screenshot 2023-09-14 at 15 26 16"
src="https://github.com/facebook/react/assets/28902667/1c8ad2b7-0955-41c5-b8cc-d0fdb03e13ca">
|
Originally the intension was to have React assign an ID to a user
rendered DOM node inside a `fallback` while it was loading. If there
already were an explicit `id` defined on the DOM element we would reuse
that one instead. That's why this was a DOM Config option and not just
built in to Fizz.
This became tricky since it can load late and so we'd have to transfer
it down and detect it only once it finished rendering and if there is no
DOM element it doesn't work anyway. So instead, what we do in practice
is to always use a `<template>` tag with the ID. This has the downside
of an extra useless node and shifting child CSS selectors.
Maybe we'll get around to fixing this properly but it might not be worth
it.
This PR just gets rid of the SuspenseBoundaryID concept and instead we
just use the same ID number as the root segment ID of the boundary to
refer to the boundary to simplify the implementation.
This also solves the problem that SuspenseBoundaryID isn't currently
serializable (although that's easily fixable by itself if necessary).
Based on #27385.
When we error or abort during replay, that doesn't actually error the
component that errored because that has already rendered. The error only
affects any child that is not yet completed. Therefore the error kind of
gets thrown at the resumable point.
The resumable point might be a hole in the replay path, in which case
throwing there errors the parent boundary just the same as if the replay
component errored. If the hole is inside a deeper Suspense boundary
though, then it's that Suspense boundary that gets client rendered. I.e.
the child boundary. We can still finish any siblings.
In the shell all resumable points are inside a boundary since we must
have finished the shell. Therefore if you error in the root, we just
simply just turn all incomplete boundaries into client renders.
The idea for this check is that we shouldn't flush anything before we
flush the shell. That may or may not hold true in future formats like
RN.
It is a problem for resuming because with resuming it's possible to have
root tasks that are used for resuming but the shell was already flushed
so we can have completed boundaries before the shell has fully resumed.
What matters is whether the parent has already flushed or not.
It's not technically necessary to bail early because there won't be
anything in partialBoundaries or completedBoundaries because nothing
gets added there unless the parent has already flushed.
It's not exactly slow to have to check the length of three arrays so
it's probably not a big deal.
Flush partials in an early preamble needs further consideration
regardless.
This forks Task into ReplayTask and RenderTask.
A RenderTask is the normal mode and it has a segment to write into.
A ReplayTask doesn't have a segment to write into because that has
already been written but instead it has a ReplayState which keeps track
of the next set of paths to follow. Once we hit a "Resume" node we
convert it into a RenderTask and continue rendering from there.
We can resume at either an Element position or a Slot position. An
Element pointing to a component doesn't mean we resume that component,
it means we resume in the child position directly below that component.
Slots are slots inside arrays.
Instead of statically forking most paths, I kept using the same path and
checked for the existence of a segment or replay state dynamically at
runtime.
However, there's still quite a bit of forking here like retryRenderTask
and retryReplayTask. Even in the new forks there's a lot of duplication
like resumeSuspenseBoundary, replaySuspenseBoundary and
renderSuspenseBoundary. There's opportunity to simplify this a bit.
Adds a separate entry point for the react-dom package when it's accessed
from a Server Component environment, using the "react-server" export
condition.
When you're inside a Server Component module, you won't be able to
import client-only APIs like useState. This applies to almost all React
DOM exports, except for Float ones like preload.
This is an optimization where useFormState will only emit extra comment
markers if a form state is passed at the root. If no state is passed, we
don't need to emit anything because none of the hooks will match.
The permalink option of useFormState controls which page the form is
submitted to during an MPA form submission (i.e. a submission that
happens before hydration, or when JS is disabled). If the same
useFormState appears on the resulting page, and the permalink option
matches, it should receive the form state from the submission despite
the fact that the keypaths do not match.
So the logic for whether a form state instance is considered a match is:
- Both instances must be passed the same action signature
- If a permalink is provided, the permalinks must match.
- If a permalink is not provided, the keypaths must match.
Currently, if there are multiple matching useFormStates, they will all
match and receive the form state. We should probably only match the
first one, and/or warn when this happens. I've left this as a TODO for
now, pending further discussion.
Typically we assign IDs lazily when flushing to minimize the ids we have
to assign and we try to maximize inlining.
When we prerender we could always flush into a buffer before returning
but that's not actually what we do right now. We complete rendering
before returning but we don't actually run the flush path until someone
reads the resulting stream. We assign IDs eagerly when something
postpone so that we can refer to those ids in the holes without flushing
first.
This leads to some interesting conditions that needs to consider this.
This PR also deals with rootSegmentId which is the ID of the segment
that contains the body of a Suspense boundary. The boundary needs to
know this in addition to the Suspense Boundary's ID to know how to
inject the root segment into the boundary.
Why is the suspense boundary ID and the rootSegmentID just not the same
ID? Why don't segments and suspense boundary not share ID namespace?
That's a good question and I don't really remember. It might not be a
good reason and maybe they should just be the same.
During an MPA form submission, useFormState should only reuse the form
state if same action is passed both times. (We also compare the key
paths.)
We compare the identity of the inner closure function, disregarding the
value of the bound arguments. That way you can pass an inline Server
Action closure:
```js
function FormContainer({maxLength}) {
function submitAction(prevState, formData) {
'use server'
if (formData.get('field').length > maxLength) {
return { errorMsg: 'Too many characters' };
}
// ...
}
return <Form submitAction={submitAction} />
}
```
If a Server Action is passed to useFormState, the action may be
submitted before it has hydrated. This will trigger a full page
(MPA-style) navigation. We can transfer the form state to the next page
by comparing the key path of the hook instance.
`ReactServerDOMServer.decodeFormState` is used by the server to extract
the form state from the submitted action. This value can then be passed
as an option when rendering the new page. It must be passed during both
SSR and hydration.
```js
const boundAction = await decodeAction(formData, serverManifest);
const result = await boundAction();
const formState = decodeFormState(result, formData, serverManifest);
// SSR
const response = createFromReadableStream(<App />);
const ssrStream = await renderToReadableStream(response, { formState })
// Hydration
hydrateRoot(container, <App />, { formState });
```
If the `formState` option is omitted, then the state won't be
transferred to the next page. However, it must be passed in both places,
or in neither; misconfiguring will result in a hydration mismatch.
(The `formState` option is currently prefixed with `experimental_`)
This field was not being initialized. Although the property is part of
the Flow type, the type error wasn't caught because the constructor
itself is not covered by Flow, which is unfortunate. (I assume this is
related to the dev-only componentStack property.)
Currently, if a component suspends, the keyPath has already been
modified to include the identity of the component itself; the path is
set before the component body is called (akin to the begin phase in
Fiber). An accidental consequence is that when the promise resolves and
component is retried, the identity gets appended to the keyPath again,
leading to a duplicate node in the path.
To address this, we should only modify contexts after any code that may
suspend. For maximum safety, this should occur as late as possible:
right before the recursive renderNode call, before the children are
rendered.
I did not add a test yet because there's no feature that currently
observes it, but I do have tests in my other WIP PR for useFormState:
#27321
There's a subtle difference if you suspend before the first array or
after. In Fiber, we don't deal with this because we just suspend the
parent and replay it if lazy() or Usable are used in its child slots. In
Fizz we try to optimize this a bit more and enable resuming inside the
component.
Semantically, it's different if you suspend/postpone before the first
child array or inside that child array. Because when you resume the
inner result might be another array and either that's part of the parent
path or part of the inner slot.
There might be more clever way of structuring this but I just use -1 to
indicate that we're not yet inside the array and is in the root child
position. If that renders an element, then that's just the same as the 0
slot.
We need to also encode this in the resuming. I called that resuming the
element or resuming the slot.
When Float was first developed the internal implementation and external
interface were the same. This is problematic for a few reasons. One, the
public interface is typed but it is also untrusted and we should not
assume that it is actually respected. Two, the internal implementations
can get called from places other than the the public interface and
having to construct an options argument that ends up being destructured
to process the request is computationally wasteful and may limit JIT
optimizations to some degree. Lastly, the wire format was not as
compressed as it could be and it was untyped.
This refactor aims to address that by separating the public interface
from the internal implementations so we can solve these challenges and
also make it easier to change Float in the future
* The internal dispatcher method preinit is now preinitStyle and
preinitScript.
* The internal dispatcher method preinitModule is now
preinitModuleScript in anticipation of different implementations for
other module types in the future.
* The wire format is explicitly typed and only includes options if they
are actually used omitting undefined and nulls.
* Some function arguments are not options even if they are optional. For
instance precedence can be null/undefined because we deafult it to
'default' however we don't cosnider this an option because it is not
something we transparently apply as props to the underlying instance.
* Fixes a problem with keying images in flight where srcset and sizes
were not being taken into account.
* Moves argument validation into the ReactDOMFloat file where it is
shared with all runtimes that expose these methods
* Fixes crossOrigin serialization to use empty string except when
'use-credentials'
Some context:
- When user selects an element in tree inspector, we display current
state of the component. In order to display really current state, we
start polling the backend to get available updates for the element.
Previously:
- Straight-forward sending an event to get element updates each second.
Potential race condition is not handled in any form.
- If user navigates from the page, timeout wouldn't be cleared and we
would potentially throw "Timed out ..." error.
- Bridge disconnection is not handled in any form, if it was shut down,
we could spam with "Timed out ..." errors.
With these changes:
- Requests are now chained, so there can be a single request at a time.
- Handling both navigation and shut down events.
This should reduce the number of "Timed out ..." errors that we see in
our logs for the extension. Other surfaces will also benefit from it,
but not to the full extent, as long as they utilize
"resumeElementPolling" and "pauseElementPolling" events.
Tested this on Chrome, running React DevTools on multiple tabs,
explicitly checked the case when service worker is in idle state and we
return back to the tab.
It's possible to postpone a specific node and not using a wrapper
component. Therefore we encode the resumable slot as the index slot.
When it's a plain client component that postpones, it's encoded as the
child slot inside that component which is the one that's postponed
rather than the component itself.
Since it's possible for a child slot to suspend (e.g. React.lazy's
microtask in this case) retryTask might need to keep its index around
when it resolves.
Found a hydration bug that happens when you pass a Server Action to
`formAction` and the next node is a text instance.
The HTML generated by Fizz is something like this:
```html
<button name="$ACTION_REF_5" formAction="" formEncType="multipart/form-data" formMethod="POST">
<input type="hidden" name="$ACTION_5:0" value="..."/>
<input type="hidden" name="$ACTION_5:1" value="..."/>
<input type="hidden" name="$ACTION_KEY" value="..."/>Count: <!-- -->0
</button>
```
Fiber is supposed to skip over the extra hidden inputs, but it doesn't
handle this correctly if the next expected node isn't a host instance.
In this case, it's a text instance.
Not sure if the proper fix is to change the HTML that is generated, or
to change the hydration logic, but in this PR I've done the latter.
When implementing `preloadModule` and `preinitModule` these methods were
not exposed on the server rendering stub when they should have been.
This PR corrects that omission.
A planned feature of useFormState is that if the page load is the result
of an MPA-style form submission — i.e. a form was submitted before it
was hydrated, using Server Actions — the state of the hook should
transfer to the next page.
I haven't implemented that part yet, but as a prerequisite, we need some
way for Fizz to indicate whether a useFormState hook was rendered using
the "postback" state. That way we can do all state matching logic on the
server without having to replicate it on the client, too.
The approach here is to emit a comment node for each useFormState hook.
We use one of two comment types: `<!--F-->` for a normal useFormState
hook, and `<!--F!-->` for a hook that was rendered using the postback
state. React will read these markers during hydration. This is similar
to how we encode Suspense boundaries.
Again, the actual matching algorithm is not yet implemented — for now,
the "not matching" marker is always emitted.
We can optimize this further by not emitting any markers for a render
that is not the result of a form postback, which I'll do in subsequent
PRs.
img tags inside picture tags should not automatically be preloaded
because usually the img is a fallback. We will consider a more
comprehensive way of preloading picture tags which may require a
technique like using an inline script to construct the image in the
browser but for now we simply omit the preloads to avoid harming load
times by loading fallbacks.
Just moving some internal code around again.
I originally encoded what type of work using startRender vs
startPrerender. I had intended to do more forking of the work loop but
we've decided not to go with that strategy. It also turns out that
forking when we start working is actually too late because of a subtle
thing where you can call abort before work begins. Therefore it's
important that starting the work comes later.
To generate IDs for useId, we modify a context variable whenever
multiple siblings are rendered, or when a component includes a useId
hook.
When this happens, we must ensure that the context is reset properly on
unwind if something errors or suspends. When I originally implemented
this, I did this by wrapping the child's rendering with a try/finally
block. But a better way to do this is by using the non-destructive
renderNode path instead of renderNodeDestructive.
Client reference proxy should implement getOwnPropertyDescriptor. One
practical place where this shows up is when consuming CJS module.exports
in ESM modules. Node creates named exports it statically infers from the
underlying source but it only sets the named export if the CJS exports
hasOwnProperty. This trap will allow the proxy to respond affirmatively.
I did not add unit tests because contriving the ESM <-> CJS scenario in
Jest is challenging. I did add new components to the flight fixture
which demonstrate that the named exports are properly constructed with
the client reference whereas they were not before.
This joins the static (prerender) builds with the server builds but
doesn't change the public entry points.
The idea of two separate bundles is that we'd have a specialized build
for Fizz just for the prerender that could do a lot more. However, in
practice the code is implemented with a dynamic check so it's in both.
It's also not a lot of code.
At the same time if you do have a set up that includes both the
prerender and the render in the same build output, this just doubles the
server bundle size for no reason.
So we might as well merge them into one build. However, I don't expose
the `prerender` from `/server`. Instead it's just exposed from the
public `/static` entry point. This leaves us with the option to go back
to separate builds later if it diverges more in the future.
In https://github.com/facebook/react/pull/21113 I moved this over to the
segment from the task. This partially reverts this two use two fields
instead. I was just trying to micro-optimize by reusing a single field.
This is really conceptually two different values. Task is keeping track
of the working state of the currently executing context.
The segment just needs to keep track of which parent context it was
created in so that it can be wrapped correctly when a segment is
written. We just happened to rely on the working state returning to the
top before completing.
The main motivation is that there is no `segment` for replaying.
- Instead of reconnecting ports from devtools page and proxy content
script, now handling their disconnection properly
- `proxy.js` is now dynamically registered as a content script, which
loaded for each page. This will probably not work well for Firefox,
since we are still on manifest v2, I will try to fix this in the next
few PRs.
- Handling the case when devtools page port was reconnected and bridge
is still present. This could happen if user switches the tab and Chrome
decides to kill service worker, devtools page port gets disconnected,
and then user returns back to the tab. When port is reconnected, we
check if bridge message listener is present, connecting them if so.
- Added simple debounce when evaluating if page has react application
running. We start this check in `chrome.network.onNavigated` listener,
which is asynchronous. Also, this check itself is asynchronous, so
previously we could mount React DevTools multiple times if navigates
multiple times while `chrome.devtools.inspectedWindow.eval` (which is
also asynchronous) can be executed.
00b7c43318/packages/react-devtools-extensions/src/main/index.js (L575-L583)https://github.com/facebook/react/assets/28902667/9d519a77-145e-413c-b142-b5063223d073
`chrome.devtools.inspectedWindow.eval` is asynchronous, so using it in
`setInterval` is a mistake.
Sometimes this results into mounting React DevTools twice, and user sees
errors about duplicated fibers in store.
With these changes, `executeIfReactHasLoaded` executed recursively with
a threshold (in case if page doesn't have react).
Although we minimize the risk of mounting DevTools twice here, this
approach is not the best way to have this problem solved. Dumping some
thoughts and ideas that I've tried, but which are out of the scope for
this release, because they can be too risky and time-consuming.
Potential changes:
- Have 2 content scripts:
- One `prepareInjection` to notify service worker on renderer attached
- One which runs on `document_idle` to finalize check, in case if there
is no react
- Service worker will notify devtools page that it is ready to mount
React DevTools panels or should show that there is no React to be found
- Extension port from devtools page should be persistent and connected
when `main.js` is executed
- Might require refactoring the logic of how we connect devtools and
proxy ports
Some corner cases:
- Navigating to restricted pages, like `chrome://<something>` and back
- When react is lazily loaded, like in an attached iframe, or just
opened modal
- In-tab navigation with pre-cached pages, I think only Chrome does it
- Firefox is still on manifest v2 and it doesn't allow running content
scripts in ExecutionWorld.MAIN, so it requires a different approach
Multiple `chrome.panels.create` calls result into having duplicate
panels created in Firefox, these changes fix that.
Now calling `chrome.panels.create` only if there are no panels created
yet.
This is basically the implementation for the prerender pass.
Instead of forking basically the whole implementation for prerender, I
just add a conditional field on the request. If it's `null` it behaves
like before. If it's non-`null` then instead of triggering client
rendered boundaries it triggers those into a "postponed" state which is
basically just a variant of "pending". It's supposed to be filled in
later.
It also builds up a serializable tree of which path can be followed to
find the holes. This is basically a reverse `KeyPath` tree.
It is unfortunate that this approach adds more code to the regular Fizz
builds but in practice. It seems like this side is not going to add much
code and we might instead just want to merge the builds so that it's
smaller when you have `prerender` and `resume` in the same bundle -
which I think will be common in practice.
This just implements the prerender side, and not the resume side, which
is why the tests have a TODO. That's in a follow up PR.
This is mostly hotfix for https://github.com/facebook/react/pull/27215.
Contains 3 fixes:
- Handle cases when `react` is not loaded yet and user performs in-tab
navigation. Previously, because of the uncleared interval we would try
to mount DevTools twice, resulting into multiple errors.
- Handle case when extension port disconnected (probably by the browser
or just due to its lifetime)
- Removed duplicate `render()` call on line 327
`dom-legacy` does not make sense for Flight. we could still type check
the files but it adds maintenance burden in the inlinedHostConfigs
whenever things change there. Going to make these configs opaque mixed
types to quiet flow since no entrypoints use the flight code
When the `permalink` option is passed to `useFormState`, and the form is
submitted before it has hydrated, the permalink will be used as the
target of the form action, enabling MPA-style form submissions.
(Note that submitting a form without hydration is a feature of Server
Actions; it doesn't work with regular client actions.)
It does not have any effect after the form has hydrated.
## Summary
Fixes: https://github.com/facebook/react/issues/27296
On actions that cause a component to change its signature, and therefore
to remount, the `_debugSource` property of the fiber updates in delay
and causes the `devtools` source field to vanish.
This issue happens in
https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactFiberBeginWork.js
```js
function beginWork(
current: Fiber | null,
workInProgress: Fiber,
renderLanes: Lanes,
): Fiber | null {
if (__DEV__) {
if (workInProgress._debugNeedsRemount && current !== null) {
// This will restart the begin phase with a new fiber.
return remountFiber(
current,
workInProgress,
createFiberFromTypeAndProps(
workInProgress.type,
workInProgress.key,
workInProgress.pendingProps,
workInProgress._debugOwner || null,
workInProgress.mode,
workInProgress.lanes,
),
);
}
}
// ...
```
`remountFiber` uses the 3rd parameter as the new fiber
(`createFiberFromTypeAndProps(...)`), but this parameter doesn’t contain
a `_debugSource`.
## How did you test this change?
Tested by monkey patching
`./node_modules/react-dom/cjs/react-dom.development.js`:
<img width="1749" alt="image"
src="https://github.com/facebook/react/assets/75563024/ccaf7fab-4cc9-4c05-a48b-64db6f55dc23">
https://github.com/facebook/react/assets/75563024/0650ae5c-b277-44d1-acbb-a08d98bd38e0
## Summary
passing both a signal and a priority to `postTask`/`yield` in chrome
causes memory to spike and potentially causes OOMs. a fix for this has
landed in chrome 118, but we can avoid the issue in earlier versions by
setting priority on just the TaskController instead.
https://bugs.chromium.org/p/chromium/issues/detail?id=1469367
## How did you test this change?
```
yarn test SchedulerPostTask
```
Fixes https://github.com/facebook/react/issues/27119,
https://github.com/facebook/react/issues/27185.
Fixed:
- React DevTools now works as expected when user performs in-tab
navigation, previously it was just stuck.
https://github.com/facebook/react/assets/28902667/b11c5f84-7155-47a5-8b5a-7e90baca5347
- When user closes browser DevTools panel, we now do some cleanup to
disconnect ports and emit shutdown event for bridge. This should fix the
issue with registering duplicated fibers with the same id in Store.
Changed:
- We reconnect proxy port once in 25 seconds, in order to [keep service
worker
alive](https://developer.chrome.com/docs/extensions/whatsnew/#m110-sw-idle).
- Instead of unregistering dynamically injected content scripts, wen now
get list of already registered scripts and filter them out from scripts
that we want to inject again, see dynamicallyInjectContentScripts.js.
- Split `main.js` and `background.js` into multiple files.
Tested on Chromium and Firefox browsers.
Currently, we are unable to publish a release to Firefox extensions
store, due to `parseHookNames` chunk size, which is ~5mb.
We were not minifying production builds on purpose, to have more
descriptive error messages. Now, Terser plugin will only:
- remove comments
- mangle, but keeping function names (for understandable bug reports)
When some element is inspected in DevTools, we have a polling which
updates the data for this element.
Sometimes when service worker dies or bridge is getting shutdown, we
continue to poll this data and will spam with the same "timed out
error".
<img width="1728" alt="Screenshot 2023-07-28 at 17 39 23"
src="https://github.com/facebook/react/assets/28902667/220c4504-1ccc-4e87-9d78-bfff8b708230">
These changes add an explicit check that polling is allowed only while
bridge is alive.
Fixes https://github.com/facebook/react/issues/26911,
https://github.com/facebook/react/issues/26860.
Currently, we are parsing user agent string to determine which browser
is running the extension. This doesn't work well with custom user
agents, and sometimes when user turns on mobile dev mode in Firefox, we
stop resolving that this is a Firefox browser, extension starts to use
Chrome API's and fails to inject.
Changes:
Since we are building different extensions for all supported browsers
(Chrome, Firefox, Edge), we predefine env variables for browser
resolution, which are populated in a build step.
This implements useFormState in Fiber. (It does not include any
progressive enhancement features; those will be added later.)
useFormState is a hook for tracking state produced by async actions. It
has a signature similar to useReducer, but instead of a reducer, it
accepts an async action function.
```js
async function action(prevState, payload) {
// ..
}
const [state, dispatch] = useFormState(action, initialState)
```
Calling dispatch runs the async action and updates the state to the
returned value.
Async actions run before React's render cycle, so unlike reducers, they
can contain arbitrary side effects.
That way when you bind arguments to a Server Reference, it's still a
server reference and works with progressive enhancement.
This already works on the Server (RSC) layer.
A transition that flows into a dehydrated boundary should not suspend if
the boundary is showing a fallback.
This is related to another issue where Fizz streams in the initial HTML
after a client navigation has already happened. That issue is not fixed
by this commit, but it does make it less likely. Need to think more
about the larger issue.
Import maps need to be emitted before any scripts or preloads so the
browser can properly locate these resources.
Unlike most scripts, importmaps are singletons meaning you can only have
one per document and they must appear before any modules are loaded or
preloaded. In the future there may be a way to dynamically add more
mappings however the proposed API for this seems likely to be a
javascript API and not an html tag.
Given the unique constraints here this PR implements React's support of
importMaps as the following
1. an `importMap` option accepting a plain object mapping module
specifier to path is accepted in any API that renders a preamble (head
content). Notably this precludes resume rendering because in resume
cases the preamble should have already been produced as part of the
prerender step.
2. the importMap is stringified and emitted as a `<script
type="importmap">...</script>` in the preamble.
3. the importMap is escaped identically to how bootstrapScriptContent is
escaped, notably, isntances of `</script>` are escaped to avoid breaking
out of the script context
Users can still render importmap tags however with Float enabled this is
rather pointless as most modules will be hoisted above the importmap
that is rendered. In practice this means the only functional way to use
import maps with React is to use this config API.
This exposes, but does not yet implement, a new experimental API called
useFormState. It's gated behind the enableAsyncActions flag.
useFormState has a similar signature to useReducer, except instead of a
reducer it accepts an (async) action function. React will wait until the
promise resolves before updating the state:
```js
async function action(prevState, payload) {
// ..
}
const [state, dispatch] = useFormState(action, initialState)
```
When used in combination with Server Actions, it will also support
progressive enhancement — a form that is submitted before it has
hydrated will have its state transferred to the next page. However, like
the other action-related hooks, it works with fully client-driven
actions, too.
This URL is generated on the client (there's an equivalent but shorter
SSR version too) when a function is used as an action. It should never
happen but it'll be invoked if a form is manually submitted or event is
stopped early.
The `'` wasn't escaped so this yielded invalid syntax. Which is an error
too but much less helpful. `missing ) after argument list`. Added a test
that evals to make sure it's correct syntax.
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.
The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.
Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.
We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.
This is not yet a serializable format. That can be done in a follow up.
We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
renderToString is a legacy server API which used a trick to avoid having
the DOCTYPE included when rendering full documents by setting the root
formatcontext to HTML_MODE rather than ROOT_HTML_MODE. Previously this
was of little consequence but with Float the Root mode started to be
used for things like determining if we could flush hoistable elements
yet. In issue #27177 we see that hoisted elements can appear before the
<html> tag when using a legacy API `renderToString`.
This change exports a DOCTYPE from FizzConfigDOM and FizzConfigDOMLegacy
respectively, using an empty chunk in the legacy case. The only runtime
perf cost here is that for legacy APIs there is an extra empty chunk to
write when rendering a top level <html> tag which is trivial enough
Fixes#27177
This fixes the regression test added in the previous commit. The
"Suspensey commit" implementation relies on the
`shouldRemainOnPreviousScreen` function to determine whether to 1)
suspend the commit 2) activate a parent fallback and schedule a retry.
The issue was that we were sometimes attempting option 2 even when there
was no parent fallback.
Part of the reason this bug landed is due to how `throwException` is
structured. In the case of Suspensey commits, we pass a special "noop"
thenable to `throwException` as a way to trigger the Suspense path. This
special thenable must never have a listener attached to it. This is not
a great way to structure the logic, it's just a consequence of how the
code evolved over time. We should refactor it into multiple functions so
we can trigger a fallback directly without having to check the type. In
the meantime, I added an internal warning to help detect similar
mistakes in the future.
Since we're not using haste at all, we can just remove the config to
disable haste instead of enabling, just to inject an implementation that
blocks any haste modules from being recognized.
Test Plan:
Creating a module and required it to get the expected error that the
module doesn't exist.
Adds a failing test for a case discovered by Next.js. An error boundary
is triggered during initial hydration, and the error fallback includes a
stylesheet. If the stylesheet has not yet been loaded, the commit
suspends, but never resolves even after the stylesheet finishes loading.
Triggering this bug depends on several very specific code paths being
triggered simultaneously. There are a few ways we could fix the bug;
I'll submit as one or more separate PRs to show that each one is
sufficient.
Tracks the currently executing parent path of a task, using the name of
the component and the key or index.
This can be used to uniquely identify an instance of a component between
requests - assuming nothing in the parents has changed. Even if it has
changed, if things are properly keyed, it should still line up.
It's not used yet but we'll need this for two separate features so
should land this so we can stack on top.
Can be passed to `JSON.stringify(...)` to generate a unique key.
Search for more generic fork files if an exact match does not exist. If
`forks/MyFile.dom.js` exists but `forks/MyFile.dom-node.js` does not
then use it when trying to resolve forks for the `"dom-node"` renderer
in flow, tests, and build
consolidate certain fork files that were identical and make semantic
sense to be generalized
add `dom-browser-esm` bundle and use it for
`react-server-dom-esm/client.browser` build
Stacked on #27224
### Implements `ReactDOM.preloadModule()`
`preloadModule` is a function to preload modules of various types.
Similar to `preload` this is useful when you expect to use a Resource
soon but can't render that resource directly. At the moment the only
sensible module to preload is script modules along with some other `as`
variants such as `as="serviceworker"`. In the future when there is some
notion of how to preload style module script or json module scripts this
API will be extended to support those as well.
##### Arguments
1. `href: string` -> the href or src value you want to preload.
2. `options?: {...}` ->
2.1. `options.as?: string` -> the `as` property the modulepreload link
should render with. If not provided it will be omitted which will cause
the modulepreload to be treated like a script module
2.2. `options.crossOrigin?: string` -> modules always load with CORS but
you can provide `use-credentials` if you want to change the default
behavior
2.3. `options.integrity?: string` -> an integrity hash for subresource
integrity APIs
##### Rendering
each preloaded module will emit a `<link rel="modulepreload" href="..."
/>`
if `as` is specified and is something other than `"script"` the as
attribute will also be included
if crossOrigin or integrity as specified their attributes will also be
included
During SSR these script tags will be emitted before content. If we have
not yet flushed the document head they will be emitted there after
things that block paint such as font preloads, img preloads, and
stylesheets.
On the client these link tags will be appended to the document.head.
### Implements `ReactDOM.preinitModule()`
`preinitModule` is a function to loading module scripts before they are
required. It has the same use cases as `preinit`.
During SSR you would use this to tell the browsers to start fetching
code that will be used without having to wait for bootstrapping to
initiate module fetches.
ON the client you would use this to start fetching a module script early
for an anticipated navigation or other event that is likely to depend on
this module script.
the `as` property for Float methods drew inspiration from the `as`
attribute of the `<link rel="preload" ... >` tag but it is used as a
sort of tag for the kind of thing being targetted by Float methods. For
`preinitModule` we currently only support `as: "script"` and this is
also the assumed default type so you current never need to specify this
`as` value. In the future `preinitModule` will support additional module
script types such as `style` or `json`. The support of these types will
correspond to [Module Import
Attributes](https://github.com/tc39/proposal-import-attributes).
##### Arguments
1. `href: string` -> the href or src value you want to preinitialize
2. `options?: {...}` ->
2.1 `options.as?: string` -> only supports `script` and this is the
default behavior. Until we support import attributes such as `json` and
`style` there will not be much reason to provide an `as` option.
2.2. `options.crossOrigin?: string`: modules always load with CORS but
you can provide `use-credentials` if you want to change the default
behavior
2.3 `options.integrity?: string` -> an integrity hash for subresource
integrity APIs
##### Rendering
each preinitialized `script` module will emit a `<script type="module"
async="" src"...">` During SSR these will appear behind display blocking
resources such as font preloads, img preloads, and stylesheets. In the
browser these will be appende to the head.
Note that for other `as` types the rendered output will be slightly
different. `<script type="module">import "..." with {type: "json"
}</script>`. Since this tag is an inline script variants of React that
do not use inline scripts will simply omit these preinitialization tags
from the SSR output. This is not implemented in this PR but will appear
in a future update.
This adds an experimental `unstable_postpone(reason)` API.
Currently we don't have a way to model effectively an Infinite Promise.
I.e. something that suspends but never resolves. The reason this is
useful is because you might have something else that unblocks it later.
E.g. by updating in place later, or by client rendering.
On the client this works to model as an Infinite Promise (in fact,
that's what this implementation does). However, in Fizz and Flight that
doesn't work because the stream needs to end at some point. We don't
have any way of knowing that we're suspended on infinite promises. It's
not enough to tag the promises because you could await those and thus
creating new promises. The only way we really have to signal this
through a series of indirections like async functions, is by throwing.
It's not 100% safe because these values can be caught but it's the best
we can do.
Effectively `postpone(reason)` behaves like a built-in [Catch
Boundary](https://github.com/facebook/react/pull/26854). It's like
`raise(Postpone, reason)` except it's built-in so it needs to be able to
be encoded and caught by Suspense boundaries.
In Flight and Fizz these behave pretty much the same as errors. Flight
just forwards it to retrigger on the client. In Fizz they just trigger
client rendering which itself might just postpone again or fill in the
value. The difference is how they get logged.
In Flight and Fizz they log to `onPostpone(reason)` instead of
`onError(error)`. This log is meant to help find deopts on the server
like finding places where you fall back to client rendering. The reason
that you pass in is for that purpose to help the reason for any deopts.
I do track the stack trace in DEV but I don't currently expose it to
`onPostpone`. This seems like a limitation. It might be better to expose
the Postpone object which is an Error object but that's more of an
implementation detail. I could also pass it as a second argument.
On the client after hydration they don't get passed to
`onRecoverableError`. There's no global `onPostpone` API to capture
postponed things on the client just like there's no `onError`. At that
point it's just assumed to be intentional. It doesn't have any `digest`
or reason passed to the client since it's not logged.
There are some hacky solutions that currently just tries to reuse as
much of the existing code as possible but should be more properly
implemented.
- Fiber is currently just converting it to a fake Promise object so that
it behaves like an infinite Promise.
- Fizz is encoding the magic digest string `"POSTPONE"` in the HTML so
we know to ignore it but it should probably just be something neater
that doesn't share namespace with digests.
Next I plan on using this in the `/static` entry points for additional
features.
Why "postpone"? It's basically a synonym to "defer" but we plan on using
"defer" for other purposes and it's overloaded anyway.
Since we no longer have externally configured "process" methods, I just
inlined all of those.
The main thing in this refactor is that I just inlined all the error
branches into just `emitErrorChunk`. I'm not sure why it was split up an
repeated before but this seems simpler. I need it since I'm going to be
doing similar copies of this.
Stacked on #27223
When a script resource adopts certain props from a preload for that
resource the integrity prop was incorrectly getting assinged to the
referrerPolicy prop instead. This is now fixed.
stacked on #27222
When I initially developed Float I was trying to be extremely clever in
how to explain when there are mismatching Resource instances. I still
think that we should do some kind of validation here but I want to
implement something much simpler. In practice there are not many cases
where you would accidentally create the same resource twice but with
differing props. Since I am going to land `preloadModule` and
`preinitModule` soon and I want to avoid adding to the overly complex
dev validation there I am going to remove it now and add something later
that is simplified.
Data URI's in images can't effectively be preloaded (the URI contains
the data so preloading only duplicates the data in the stream. If we
encounter an image with this protocol in the src attribute we should
avoid preloading it.
imageSrcSet should have been srcSet when referencing an img tag.
imageSizes should have been sizes. This caused preloads for img tags
using srcSet and sizes to incorrectly render as having a href only,
dropping the srcSet and sizes part of the preload
Eventually we will treat images without `loading="lazy"` as suspensey
meaning we will coordinate the reveal of boundaries when these images
have loaded and ideally decoded. As a step in that direction this change
prioritizes these images for preloading to ensure the highest chance
that they are loaded before boundaries reveal (or initial paint). every
img rendered that is non lazy loading will emit a preload just behind
fonts.
This change implements a new resource queue for high priority image
preloads
There are a number of scenarios where we end up putting a preload in
this queue
1. If you render a non-lazy image and there are fewer than 10 high
priority image preloads
2. if you render a non-lazy image with fetchPriority "high"
3. if you preload as "image" with fetchPriority "high"
This means that by default we won't overrsaturate this queue with every
img rendered on the page but the earlier encountered ones will go first.
Essentially this is React's own implementation of fetchPriority="auto".
If however you specify that the fetchPriority is higher then in theory
an unlimited number of images can preload in this queue. This gives
users some control over queuing while still providing a good default
that does not require any opting into
Additionally we use fetchPriority "low" as a signal that an image does
not require preloading. This may end up being pointless if not using
lazy (which also opts out of preloading) because it might delay initial
paint but we'll start with this hueristic and consider changes in the
future when we have more information
Update links from the old documentation to the new version
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## Summary
I changed the links to get started with react from the old documentation
that is no longer being updated to the new one
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## How did you test this change?
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This adds a regression test for a bug where, after a store mutation, the
updated data causes the shell of the app to suspend.
When re-rendering due to a concurrent store mutation, we must check for
the RootDidNotComplete exit status again.
As a follow-up, I'm going to look into to cleaning up the places where
we check the exit status, so bugs like these are less likely. I think we
might be able to combine most of it into a single switch statement.
Currently React attempts to prioritize certain preloads over others
based on their type. This is at odds with allowing the user to control
priority by ordering which calls are made first. There are some asset
types that generally should just be prioritized first such as fonts
since we don't know when fonts will be used and they either block
display or may lead to fallback fonts being used. But for scripts and
stylesheets we can emit them in the order received with other arbitrary
preload types.
We will eventually add support for emitting suspensey image preloads
before other resources because these also block display however that
implementation will look at which images are actually rendered rather
than simply preloaded.
Generally scripts should not be preloaded before images but if they
arrive earlier than image preloads (or images) the network (or server)
may be saturated responding to inflight script preloads and not
sufficiently prioritize images arriving later. This change marks the
preloaded bootstrap script with a `low` fetch priority to signal to
supporting browsers that the request should be deprioritized. This
should make the preload operate similar to async script fetch priority
which is low by default according to https://web.dev/fetch-priority/
Additionally the bootstrap script preloads will emit before
preinitialized scripts do. Normal script preloads will continue to be
prioritized after stylesheets
This change can land separatrely but is part of a larger effort to
implement elevating image loading and making script loading less
blocking. Later changes will emit used suspensey images earlier in the
queue and will stop favoring scripts over images that are explicitly
preloaded
Fixes: #27200
preloads for images that appear before the viewport meta may be loaded
twice because the proper device image information is not used with the
preload but is with the image itself. The viewport meta should be
emitted earlier than all preloads to avoid this.
this change moves the queue for the viewport meta to preconnects which
already has the right priority for this tag
Fixes https://github.com/facebook/react/issues/26793.
I have received a constantly reproducible example of the error, that is
mentioned in the issue above.
When starting `Reload and Profile` in DevTools, React reports an unmount
of a functional component inside Suspense's fallback via
[`onCommitFiberUnmount`](3ff846d106/packages/react-devtools-shared/src/hook.js (L408-L413))
in
[`commitDeletionEffectsOnFiber`](https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactFiberCommitWork.js#L2025),
but this fiber was never registered as mounted in DevTools.
While debugging, I've noticed that in timed-out case for Suspense trees
we only check if both previous fallback child set and next fiber
fallback child set are non-null, but in these recursive calls there is
also a case when previous fallback child set is null and next set is
non-null, so we were skipping the branch.
<img width="1746" alt="Screenshot 2023-07-25 at 15 26 07"
src="https://github.com/facebook/react/assets/28902667/da21a682-9973-43ec-9653-254ba98a0a3f">
After these changes, the issue is no longer reproducible, but I am not
sure if this is the right solution, since I don't know if this case is
correct from reconciler perspective.
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## Summary
- Remove unused webpack 4 dependencies
## How did you test this change?
- Ran `yarn test --prod`
- Ran `yarn test`
## Related PRs:
- https://github.com/facebook/react/pull/26887
## Summary
Since we are enabling `useModernStrictMode` flag internally, to make
sure the internal testing of half StrictMode doesn't suddenly break,
this PR makes sure it also works with `useModernStrictMode` true.
## Test plan:
Manually set `useModernStrictMode` to true.
`yarn test ReactOffscreenStrictMode-test -r=www-modern --env=development
--variant=true`
`yarn test ReactStrictMode-test.internal -r=www-modern --env=development
--variant=true`
## Summary
This was not exposed as a dynamic flag in the build for facebook www. By
adding it, we'll be able to roll this out incrementally before cleaning
up this code altogether.
## How did you test this change?
`yarn build`
Before changes, `disableSchedulerTimeoutInWorkLoop` flag is not included
in ReactDOM-* build output for facebook www. Afterwards, it is included.
## Summary
`scheduler.yield` is entering [Origin Trial soon in Chrome
115](https://chromestatus.com/feature/6266249336586240). This diff adds
it to `SchedulerPostTask` when scheduling continuations to allow Origin
Trial participation for early feedback on the new API.
It seems the difference here versus the current use of `postTask` will
be minor – the intent behind `scheduler.yield` seems to mostly be better
ergonomics for scheduling continuations, but it may be interesting to
see if the follow aspect of it results in any tangible difference in
scheduling (from
[here](https://github.com/WICG/scheduling-apis/blob/main/explainers/yield-and-continuation.md#introduction)):
> To mitigate yielding performance penalty concerns, UAs prioritize
scheduler.yield() continuations over tasks of the same priority or
similar task sources.
## How did you test this change?
```
yarn test SchedulerPostTask
```
We already did this for Server References on the Client so this brings
us parity with that. This gives us some more flexibility with changing
the runtime implementation without having to affect the loaders.
We can also do more in the runtime such as adding `.bind()` support to
Server References.
I also moved the CommonJS Proxy creation into the runtime helper from
the register so that it can be handled in one place.
This lets us remove the forks from Next.js since the loaders can be
simplified there to just use these helpers.
This PR doesn't change the protocol or shape of the objects. They're
still specific to each bundler but ideally we should probably move this
to shared helpers that can be used by multiple bundler implementations.
## Summary
as we began [discussing
yesterday](https://github.com/facebook/react/pull/27056#discussion_r1253282784),
`SuspenseList` is not actually stable yet, and should likely be exported
with the `unstable_` prefix.
the conversation yesterday began discussing this in the context of the
fb-specific packages, but changing it there without updating everywhere
else leads to test failures, so here the change is made across packages.
## How did you test this change?
```
yarn flow dom-browser
yarn test
```
When selecting a package variant from an export map we should favor node
over edge-light
edge-light represents a runtime with some minimal set of web apis
generally found across edge runtimes. However some environments might be
both edge-light compatible and node compatible and (node is adding many
web APIs) and when both conditions exist we want to favor the node
implementations. A followup to this change will add the web streams APIs
to Flight and Fizz so the node version exports the same interfaces for
web streams that edge does in addition to the node specific
implementations.
## Summary
came across these TODOs – an internal grep indicated that remaining
callsites have been cleaned up, so these can now be removed.
## How did you test this change?
```
yarn flow dom-browser
yarn test
```
Hooks cannot be called in async functions, on either the client or the
server. This mistake sometimes happens when using Server Components,
especially when refactoring a Server Component to a Client Component.
React logs a warning at runtime, but it's even better to catch this with
a lint rule since it will show immediate inline feedback in the editor.
I added this to the existing "Rules of Hooks" ESLint rule.
Adds a development warning to complement the error introduced by
https://github.com/facebook/react/pull/27019.
We can detect and warn about async client components by checking the
prototype of the function. This won't work for environments where async
functions are transpiled, but for native async functions, it allows us
to log an earlier warning during development, including in cases that
don't trigger the infinite loop guard added in
https://github.com/facebook/react/pull/27019. It does not supersede the
infinite loop guard, though, because that mechanism also prevents the
app from crashing.
I also added a warning for calling a hook inside an async function. This
one fires even during a transition. We could add a corresponding warning
to Flight, since hooks are not allowed in async Server Components,
either. (Though in both environments, this is better handled by a lint
rule.)
Modern runtimes support native async/await, as does the version of Node
we use for our tests. To match how most of our users run React, this
disables the transpilation of async/await in our test suite.
`unstable_batchedUpdates` shouldn't really be called on the server but
the semantics are clear enough and we can provide a trivial
implementation that calls the provided callback so we are adding it to
the server-rendering-stub.
This means we will also keep it around when we make the top level
react-dom exports match the server-rendering-stub in the next major
Suspending with an uncached promise is not yet supported. We only
support suspending on promises that are cached between render attempts.
(We do plan to partially support this in the future, at least in certain
constrained cases, like during a route transition.)
This includes the case where a component returns an uncached promise,
which is effectively what happens if a Client Component is authored
using async/await syntax.
This is an easy mistake to make in a Server Components app, because
async/await _is_ available in Server Components.
In the current behavior, this can sometimes cause the app to crash with
an infinite loop, because React will repeatedly keep trying to render
the component, which will result in a fresh promise, which will result
in a new render attempt, and so on. We have some strategies we can use
to prevent this — during a concurrent render, we can suspend the work
loop until the promise resolves. If it's not a concurrent render, we can
show a Suspense fallback and try again at concurrent priority.
There's one case where neither of these strategies work, though: during
a sync render when there's no parent Suspense boundary. (We refer to
this as the "shell" of the app because it exists outside of any loading
UI.)
Since we don't have any great options for this scenario, we should at
least error gracefully instead of crashing the app.
So this commit adds a detection mechanism for render loops caused by
async client components. The way it works is, if an app suspends
repeatedly in the shell during a synchronous render, without committing
anything in between, we will count the number of attempts and eventually
trigger an error once the count exceeds a threshold.
In the future, we will consider ways to make this case a warning instead
of a hard error.
See https://github.com/facebook/react/issues/26801 for more details.
This uses the same mechanism as [large
strings](https://github.com/facebook/react/pull/26932) to encode chunks
of length based binary data in the RSC payload behind a flag.
I introduce a new BinaryChunk type that's specific to each stream and
ways to convert into it. That's because we sometimes need all chunks to
be Uint8Array for the output, even if the source is another array buffer
view, and sometimes we need to clone it before transferring.
Each type of typed array is its own row tag. This lets us ensure that
the instance is directly in the right format in the cached entry instead
of creating a wrapper at each reference. Ideally this is also how
Map/Set should work but those are lazy which complicates that approach a
bit.
We assume both server and client use little-endian for now. If we want
to support other modes, we'd convert it to/from little-endian so that
the transfer protocol is always little-endian. That way the common
clients can be the fastest possible.
So far this only implements Server to Client. Still need to implement
Client to Server for parity.
NOTE: This is the first time we make RSC effectively a binary format.
This is not compatible with existing SSR techniques which serialize the
stream as unicode in the HTML. To be compatible, those implementations
would have to use base64 or something like that. Which is what we'll do
when we move this technique to be built-in to Fizz.
Currently, only the browser build exposes the `$$FORM_ACTION` helper.
It's used for creating progressive enhancement fro Server Actions
imported from Client Components. This helper is only useful in SSR
builds so it should be included in the Edge/Node builds of the client.
I also removed it from the browser build. We assume that only the Edge
or Node builds of the client are used
together with SSR. On the client this feature is not needed so we can
exclude the code. This might be a bit unnecessary because it's not that
much code and in theory you might use SSR in a Service Worker or
something where the Browser build would be used but currently we assume
that build is only for the client. That's why it also don't take an
option for reverse
look up of file names.
Currently, since we use a module cache for async modules, it doesn't
automatically get updated when the module registry gets updated (HMR).
This technique ensures that if Webpack replaces the module (HMR) then
we'll get the new Promise when we require it again.
This technique doesn't work for ESM and probably not Vite since ESM will
provide a new Promise each time you call `import()` but in the
Webpack/CJS approach this Promise is an entry in the module cache and
not a promise for the entry.
I tried to replicate the original issue in the fixture but it's tricky
to replicate because 1) we can't really use async modules the same way
without compiling both server and client 2) even then I'm not quite sure
how to repro the HMR issue.
We already support these in the sense that they're Iterable so they just
get serialized as arrays. However, these are part of the Structured
Clone algorithm [and should be
supported](https://github.com/facebook/react/issues/25687).
The encoding is simply the same form as the Iterable, which is
conveniently the same as the constructor argument. The difference is
that now there's a separate reference to it.
It's a bit awkward because for multiple reference to the same value,
it'd be a new Map/Set instance for each reference. So to encode sharing,
it needs one level of indirection with its own ID. That's not really a
big deal for other types since they're inline anyway - but since this
needs to be outlined it creates possibly two ids where there only needs
to be one or zero.
One variant would be to encode this in the row type. Another variant
would be something like what we do for React Elements where they're
arrays but tagged with a symbol. For simplicity I stick with the simple
outlining for now.
This PR contains a regression test and two separate fixes: a targeted
fix, and a more general one that's designed as a last-resort guard
against these types of bugs (both bugs in app code and bugs in React).
I confirmed that each of these fixes separately are sufficient to fix
the regression test I added.
We can't realistically detect all infinite update loop scenarios because
they could be async; even a single microtask can foil our attempts to
detect a cycle. But this improves our strategy for detecting the most
common kind.
See commit messages for more details.
## Summary
This PR cleans up `useMutableSource`. This has been blocked by a
remaining dependency internally at Meta, but that has now been deleted.
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## How did you test this change?
```
yarn flow
yarn lint
yarn test --prod
```
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Suppose that you have this setup for devtools test:
```
// @reactVersion <= 18.1
// @reactVersion >= 17.1
```
With previous implementation, the accumulated condition will be `"<=
18.1" && ">= 17.1"`, which is just `">= 17.1"`, when evaluated. That's
why we executed some tests for old versions of react on main (and
failed).
With these changes the resulting condition will be `"<= 18.1 >= 17.1"`,
not using `&&`, because semver does not support this operator. All
currently failing tests will be skipped now as expected.
Also increased timeout value for shell server to start
In https://github.com/facebook/react/pull/26914 I added an extra logic
to turn off double useEffect if there is an `Offscreen`
tag. But `Suspense` uses `Offscreen` tag internally and that turns off
`disableStrictPassiveEffect` for everything.
## Summary
Running `yarn test --project devtools --build` currently skips all
non-gated (without `@reactVersion` directives) devtools tests. This is
not expected behaviour, these changes are fixing it.
There were multiple related PRs to it:
- https://github.com/facebook/react/pull/26742
- https://github.com/facebook/react/pull/25712
- https://github.com/facebook/react/pull/24555
With these changes, the resulting behaviour will be:
- If `REACT_VERSION` env variable is specified:
- jest will not include all non-gated test cases in the test run
- jest will run only a specific test case, when specified
`REACT_VERSION` value satisfies the range defined by `@reactVersion`
directives for this test case
- If `REACT_VERSION` env variable is not specified, jest will run all
non-gated tests:
- jest will include all non-gated test cases in the test run
- jest will run all non-gated test cases, the only skipped test cases
will be those, which specified the range that does not include the next
stable version of react, which will be imported from `ReactVersions.js`
## How did you test this change?
Running `profilingCache` test suite without specifying `reactVersion`
now skips gated (>= 17 & < 18) test
<img width="1447" alt="Screenshot 2023-06-15 at 11 18 22"
src="https://github.com/facebook/react/assets/28902667/cad58994-2cb3-44b3-9eb2-1699c01a1eb3">
Running `profilingCache` test suite with specifying `reactVersion` to
`17` now runs this test case and skips others correctly
<img width="1447" alt="Screenshot 2023-06-15 at 11 20 11"
src="https://github.com/facebook/react/assets/28902667/d308960a-c172-4422-ba6f-9c0dbcd6f7d5">
Running `yarn test --project devtools ...` without specifying
`reactVersion` now runs all non-gated test cases
<img width="398" alt="Screenshot 2023-06-15 at 12 25 12"
src="https://github.com/facebook/react/assets/28902667/2b329634-0efd-4c4c-b460-889696bbc9e1">
Running `yarn test --project devtools ...` with specifying
`reactVersion` (to `17` in this example) now includes only gated tests
<img width="414" alt="Screenshot 2023-06-15 at 12 26 31"
src="https://github.com/facebook/react/assets/28902667/a702c27e-4c35-4b12-834c-e5bb06728997">
## Summary
Overlooked when was working on
https://github.com/facebook/react/pull/26887.
- Added `webpack` packages as dev dependencies to `react-devtools-core`,
because it calls webpack to build
- Added `process` package as dev dependency, because it is injected with
`ProvidePlugin` (otherwise fails with Safari usage)
- Updated rule for sourcemaps
- Listed required externals for `standalone` build
Tested on RN application & Safari
For React Native environment, we sometimes spam the console with
warnings `"Could not find Fiber with id ..."`.
This is an attempt to fix this or at least reduce the amount of such
potential warnings being thrown.
Now checking if fiber is already unnmounted before trying to get native
nodes for fiber. This might happen if you try to inspect an element in
DevTools, but at the time when event has been received, the element was
already unmounted.
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## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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We are upgrading React 17 codebase to React18, and `StrictMode` has been
great for surfacing potential production bugs on React18 for class
components. There are non-trivial number of test failures caused by
double `useEffect` in StrictMode. To prioritize surfacing and fixing
issues that will break in production now, we need a flag to turn off
double `useEffect` for now in StrictMode temporarily. This is a
Meta-only hack for rolling out `createRoot` and we will fast follow to
remove it and use full strict mode.
## How did you test this change?
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jest
When we diffInCommitPhase there's no updatePayload, which caused no
update to be applied.
This is unfortunate because it would've been a lot easier to see this
oversight if we didn't have to support both flags.
I also carified that updateHostComponent is unnecessary in the new flag.
We reuse updateHostComponent for HostSingleton and HostHoistables since
it has a somewhat complex path but that means you have to remember when
editing updateHostComponent that it's not just used for that tag.
Luckily with the new flag, this is actually unnecessary since we just
need to mark it for update if any props have changed and then we diff it
later.
For float methods the href argument is usually all we need to uniquely
key the request. However when preloading responsive images it is
possible that you may need more than one preload for differing
imagesizes attributes. When using imagesrcset for preloads the href
attribute acts more like a fallback href. For keying purposes the
imagesrcset becomes the primary key conceptually.
This change updates the keying logic for `ReactDOM.preload()` when you
pass `{as: "image"}`
1. If `options.imageSrcSet` is a non-emtpy string the key is defined as
`options.imageSrcSet + options.imageSizes`. The `href` argument is still
required but does not participate in keying.
2. If `options.imageSrcSet` is empty, missing, or an invalid format the
key is defined as the `href`. Changing the `options.imageSizes` does not
affect the key as this option is inert when not using
`options.imageSrcSet`
Additionally, currently there is a bug in webkit (Safari) that causes
preload links to fail to use imageSrcSet and fallback to href even when
the browser will correctly resolve srcset on an `<img>` tag. Because the
drawbacks of preloading the wrong image (href over imagesrcset) in a
modern browser outweight the drawbacks of not preloading anything for
responsive images in browsers that do not support srcset at all we will
omit the `href` attribute whenever `options.imageSrcSet` is provided. We
still require you provide an href since we want to be able to revert
this behavior once all major browsers support it
bug link: https://bugs.webkit.org/show_bug.cgi?id=231150
Some browsers, with some CSP configuration, will not preload a script if
the prelaod link tag does not provide a valid nonce attribute. This
change adds the ability to specify a nonce for `ReactDOM.preload(..., {
as: "script" })`
## Summary
- Updated `webpack` (and all related packages) to v5 in
`react-devtools-*` packages.
- I haven't touched any `TODO (Webpack 5)`. Tried to poke it, but each
my attempt failed and parsing hook names feature stopped working. I will
work on this in a separate PR.
- This work is one of prerequisites for updating Firefox extension to
manifests v3
related PRs:
https://github.com/facebook/react/pull/22267https://github.com/facebook/react/pull/26506
## How did you test this change?
Tested on all surfaces, explicitly checked that parsing hook names
feature still works.
## Summary
>Warning: Received NaN for the `children` attribute. If this is
expected, cast the value to a string.
Fixes this warning, when we try to display NaN as NaN in key-value list.
Follow up to #26932
For regular rows, we're increasing the index by one to skip past the
last trailing newline character which acts a boundary. For length
encoded rows we shouldn't skip an extra byte because it'll leave us
missing one.
This only accidentally worked because this was also the end of the
current chunk which tests don't account for since we're just passing
through the chunks. So I added some noise by splitting and joining the
chunks so that this gets tested.
Float types are currently spread out. this moves them to a single place
to ensure we properly handle the public type interface in all three
renderers.
This is a step towards moving the public interface and validation to a
common file shared by all three runtimes. Will also probably change the
function interface to be flatter
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## Summary
Fix devtools cannot be shutdown by bridge.shutdown().
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does the pull request solve?
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## How did you test this change?
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This introduces a Text row (T) which is essentially a string blob and
refactors the parsing to now happen at the binary level.
```
RowID + ":" + "T" + ByteLengthInHex + "," + Text
```
Today, we encode all row data in JSON, which conveniently never has
newline characters and so we use newline as the line terminator. We
can't do that if we pass arbitrary unicode without escaping it. Instead,
we pass the byte length (in hexadecimal) in the leading header for this
row tag followed by a comma.
We could be clever and use fixed or variable-length binary integers for
the row id and length but it's not worth the more difficult
debuggability so we keep these human readable in text.
Before this PR, we used to decode the binary stream into UTF-8 strings
before parsing them. This is inefficient because sometimes the slices
end up having to be copied so it's better to decode it directly into the
format. The follow up to this is also to add support for binary data and
then we can't assume the entire payload is UTF-8 anyway. So this
refactors the parser to parse the rows in binary and then decode the
result into UTF-8. It does add some overhead to decoding on a per row
basis though.
Since we do this, we need to encode the byte length that we want decode
- not the string length. Therefore, this requires clients to receive
binary data and why I had to delete the string option.
It also means that I had to add a way to get the byteLength from a chunk
since they're not always binary. For Web streams it's easy since they're
always typed arrays. For Node streams it's trickier so we use the
byteLength helper which may not be very efficient. Might be worth
eagerly encoding them to UTF8 - perhaps only for this case.
Follow up to #26827.
These can't include binary data and we don't really have any use cases
that really require these to already be strings.
When the stream is encoded inside another protocol - such as HTML we
need a different format that encode binary offsets and binary data.
## Summary
This is required for the case when we have an instance and want to get
inspector data for it. Such case occurs when RN's application being
debugged via React DevTools.
React DevTools sends instance to RN, which then gets all auxiliary data
to highlight some elements. Having `getInspectorDataForInstance` method
exposed makes it possible to easily get current props from fiber, which
then can be used to display some margins & paddings for hovered element
(via props.style).
I see that `getInspectorDataForInstance` is being exported at the top
level of the renderer, but feels like this should also be inside
DevTools global hook, the same way we use it for
[`getInspectorDataForViewAtPoint`](e7d3662904/packages/react-native/Libraries/Inspector/getInspectorDataForViewAtPoint.js).
We currently support passing an XHR request to Flight for broader compat
and possibly better perf than `fetch()`. However, it's a little tricky
because ideally the RSC protocol is really meant to support binary data
too. XHR does support binary but it doesn't support it while also
streaming.
We could maybe support this only when you know it's going to be only
text streams but it has some limitations in how we can encode separators
if we can't use binary.
Nobody is really asking for this so we might as well delete it.
This isn't really meant to be actually used, there are many issues with
this approach, but it shows the capabilities as a proof-of-concept.
It's a new reference implementation package `react-server-dom-esm` as
well as a fixture in `fixtures/flight-esm` (fork of `fixtures/flight`).
This works pretty much the same as pieces we already have in the Webpack
implementation but instead of loading modules using Webpack on the
client it uses native browser ESM.
To really show it off, I don't use any JSX in the fixture and so it also
doesn't use Babel or any compilation of the files.
This works because we don't actually bundle the server in the reference
implementation in the first place. We instead use [Node.js
Loaders](https://nodejs.org/api/esm.html#loaders) to intercept files
that contain `"use client"` and `"use server"` and replace them. There's
a simple check for those exact bytes, and no parsing, so this is very
fast.
Since the client isn't actually bundled, there's no module map needed.
We can just send the file path to the file we want to load in the RSC
payload for client references.
Since the existing reference implementation for Node.js already used ESM
to load modules on the server, that all works the same, including Server
Actions. No bundling.
There is one case that isn't implemented here. Importing a `"use
server"` file from a Client Component. We don't have that implemented in
the Webpack reference implementation neither - only in Next.js atm. In
Webpack it would be implemented as a Webpack loader.
There are a few ways this can be implemented without a bundler:
- We can intercept the request from the browser importing this file in
the HTTP server, and do a quick scan for `"use server"` in the file and
replace it just like we do with loaders in Node.js. This is effectively
how Vite works and likely how anyone using this technique would have to
support JSX anyway.
- We can use native browser "loaders" once that's eventually available
in the same way as in Node.js.
- We can generate import maps for each file and replace it with a
pointer to a placeholder file. This requires scanning these ahead of
time which defeats the purposes.
Another case that's not implemented is the inline `"use server"` closure
in a Server Component. That would require the existing loader to be a
bit smarter but would still only "compile" files that contains those
bytes in the fast path check. This would also happen in the loader that
already exists so wouldn't do anything substantially different than what
we currently have here.
Currently we preload all scripts that are not hoisted. One of the
original reasons for this is we stopped SSR rendering async scripts that
had an onLoad/onError because we needed to be able to distinguish
between Float scripts and non-Float scripts during hydration. Hydration
has been refactored a bit and we can not get around this limitation so
we can just emit the async script in place. However, sync and defer
scripts are also preloaded. While this is sometimes desirable it is not
universally so and there are issues with conveying priority properly
(see fetchpriority) so with this change we remove the automatic
preloading of non-Float scripts altogether.
For this change to make sense we also need to emit async scripts with
loading handlers during SSR. we previously only preloaded them during
SSR because it was necessary to keep async scripts as unambiguously
resources when hydrating. One ancillary benefit was that load handlers
would always fire b/c there was no chance the script would run before
hydration. With this change we go back to having the ability to have
load handlers fired before hydration. This is already a problem with
images and we don't have a generalized solution for it however our
likely approach to this sort of thing where you need to wait for a
script to load is to use something akin to `importScripts()` rather than
rendering a script with onLoad.
We previously preloaded stylesheets that were rendered in Fizz. The idea
was we'd get a headstart fetching these resources since we know they are
going to be rendered. However to really be effective non-float
stylesheets need to rendered in the head and the preload here is not
helpful and potentially hurtful to perf in a minor way. This change
removes this functionality to make the code smaller and simpler
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## Summary
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Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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In StrictMode, React currently only triggers `componentWillUnmount` if
`componentDidMount` is defined. This would miss detecting issues like
initializing resources in constructor or componentWillMount, for
example:
```
class Component {
constructor() {
this._subscriptions = new Subscriptions();
}
componentWillUnmount() {
this._subscriptions.reset();
}
}
```
The PR makes `componentWillUnmount` always run in StrictMode.
## How did you test this change?
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`yarn test ci`
## Overview
Does a few things:
- Renames `enableSyncDefaultUpdates` to
`forceConcurrentByDefaultForTesting`
- Changes the way it's used so it's dead-code eliminated separate from
`allowConcurrentByDefault`
- Deletes a bunch of the gated code
The gates that are deleted are unnecessary now. We were keeping them
when we originally thought we would come back to being concurrent by
default. But we've shifted and now sync-by default is the desired
behavior long term, so there's no need to keep all these forked tests
around.
I'll follow up to delete more of the forked behavior if possible.
Ideally we wouldn't need this flag even if we're still using
`allowConcurrentByDefault`.
stacked on #26753
Adds support for preloading bootstrapModules. We don't yet support
modules in Float's public interface but this implementation should be
compatible with what we do when we add it.
This PR adds a preload for bootstrapScripts. preloads are captured
synchronously when you create a new Request and as such the normal logic
to check if a preload already exists is skipped.
clearContainer and clearSingleton both assumed scripts could be safely
removed from the DOM because normally once a script has been inserted
into the DOM it is executable and removing it, even synchronously, will
not prevent it from running. However There is an edge case in a couple
browsers (Chrome at least) where during HTML streaming if a script is
opened and not yet closed the script will be inserted into the document
but not yet executed. If the script is removed from the document before
the end tag is parsed then the script will not run. This change causes
clearContainer and clearSingleton to retain script elements. This is
generally thought to be safe because if we are calling these methods we
are no longer hydrating the container or the singleton and the scripts
execution will happen regardless.
This solves an issue where if you inject a hidden field in the beginning
of the form, we might mistakenly hydrate the injected one that was part
of an action.
I'm not too happy about how specific this becomes. It's similar to Float
but in general we don't do this deep comparison.
See https://github.com/vercel/next.js/issues/50087
There was a CircleCI bug that prevented the sizebot job from accessing
the artifacts API. I had added a temporary workaround to pull from a
mirror instead. This seems to have been fixed, so I can remove the
workaround.
With df12d7eac4 I accidentally made it so
that tests aren't run with the 2 variant modes for most
SchedulerFeatureFlags anymore. This fixes it with the same approach as
ee4233bdbc.
Test Plan:
Run and notice the boolean flags follow the variant:
```
yarn test-www --variant=true
yarn test-www --variant=false
```
Currently when React generates rel=preload link tags for script/stylesheet resources, it will not carryover nonce and fetchpriority values if specified on the original elements.
This change ensures that the preload links use the nonce and fetchPriority values if they were specified.
…affiliates.
## Summary
There were 8 different places where the copyright comment was wrong.
Rewrote from "Copyright (c) Facebook, Inc. and its affiliates." to
"Copyright (c) Meta Platforms, Inc. and its affiliates."
## How did you test this change?
No code was changed. Comment was still a comment after changes.
Co-authored-by: Dennis Moradkhani <denmo530@student.liu.se>
## Summary
Changed the comment in react/packages/react
/react.shared-subset.js saying
```
Copyright (c) Facebook, Inc. and affiliates ..
```
To
```
Copyright (c) Meta Platforms, Inc. and affiliates ..
```
as raised in the following issues:
https://github.com/facebook/react/issues/26829
Files Changed:
react/packages/react/react.shared-subset.js
## How did you test this change?
Tests Required: No
The bindings upstream in Relay has been removed so we don't need these
builds anymore. The idea is to revisit an FB integration of Flight but
it wouldn't use the Relay specific bindings. It's a bit unclear how it
would look but likely more like the OSS version so not worth keeping
these around.
The `dom-relay` name also included the FB specific Fizz implementation
of the streaming config so I renamed that to `dom-fb`. There's no Fizz
implementation for Native yet so I just removed `native-relay`.
We created a configurable fork for how to encode the output of Flight
and the Relay implementation encoded it as JSON objects instead of
strings/streams. The new implementation would likely be more stream-like
and just encode it directly as string/binary chunks. So I removed those
indirections so that this can just be declared inline in
ReactFlightServer/Client.
Now that the throttling mechanism applies more often, we've decided to
lower this a tad to ensure it's not noticeable. The idea is it should be
just large enough to prevent jank when lots of different parts of the UI
load in rapid succession, but not large enough to make the UI feel
sluggish. There's no perfect number, it's just a heuristic.
The throttling mechanism for fallbacks should apply to both their
appearance _and_ disappearance.
This was mostly addressed by #26611. See that PR for additional context.
However, a flaw in the implementation is that we only update the the
timestamp used for throttling when the fallback initially appears. We
don't update it when the real content pops in. If lots of content in
separate Suspense trees loads around the same time, you can still get
jank.
The issue is fixed by updating the throttling timestamp whenever the
visibility of a fallback changes. Not just when it appears.
Previously, we'd call and use getSnapshot on the second render resulting
in `Warning: Text content did not match. Server: "Nay!" Client: "Yay!"`
and then `Error: Text content does not match server-rendered HTML.`.
Fixes#26095. Closes#26113. Closes#25650.
---------
Co-authored-by: eps1lon <silbermann.sebastian@gmail.com>
## Summary
To support incremental adoption of bridgeless logic we want to default
to using these globals whenever they're available.
## How did you test this change?
https://github.com/facebook/react-native/pull/37410
## Summary
Initially reported in https://github.com/facebook/react/issues/26797.
Was not able to reproduce the exact same problem, but found this case:
1. Open corresponding codepen from the issue in debug mode
2. Open components tab of the extension
3. Refresh the page
Received multiple errors:
- Warning in the Console tab: Invalid renderer id "2".
- Error in the Components tab: Uncaught Error: Cannot add node "3"
because a node with that id is already in the Store.
This problem has occurred after landing a fix in
https://github.com/facebook/react/pull/26779. Looks like Chrome is
keeping the injected scripts (the backend in this case) and we start
backend twice.
When I was renaming the next channel to canary, I updated the
`publish_preleases` workflow correctly, but I skipped over
`publish_preleases_nightly`. Oops.
The idea is that the default `yarn test` command should be the one that
includes the most bleeding edge features, because during development you
probably want as many features enabled as possible.
That used to be `www-modern` but nowadays it's `experimental` because
we've landed a bunch of async actions stuff in experimental but it isn't
yet being tested at Meta.
So this switches the default to `experimental`.
Just a small upgrade to keep us current and remove unused suppressions
(probably fixed by some upgrade since).
- `*` is no longer allowed and has been an alias for `any` for a while
now.
- The whole project root is included by default anyway, the include
section should be redundant and just misleading.
- The generated ignore paths ignore more than intended as they didn't
escape the `.` for regex.
Test Plan:
- wait for CI
- tested the ignore pattern change with renaming files and seeing the
expected files ignored for flow
## Summary
We have a case:
1. Open components tab
2. Close Chrome / Firefox devtools window completely
3. Reopen browser devtools panel
4. Open components tab
Currently, in version 4.27.6, we cannot load the components tree.
This PR contains two changes:
- non-functional refactoring in
`react-devtools-shared/src/devtools/store.js`: removed some redundant
type castings.
- fixed backend manager logic (introduced in
https://github.com/facebook/react/pull/26615) to activate already
registered backends. Looks like frontend of devtools also depends on
`renderer-attached` event, without it component tree won't load.
## How did you test this change?
This fixes the case mentioned prior. Currently in 4.27.6 version it is
not working, we need to refresh the page to make it work.
I've tested this in several environments: chrome, firefox, standalone
with RN application.
This automatically exposes `$$FORM_ACTIONS` on Server References coming
from Flight. So that when they're used in a form action, we can encode
the ID for the server reference as a hidden field or as part of the name
of a button.
If the Server Action is a bound function it can have complex data
associated with it. In this case this additional data is encoded as
additional form fields.
To process a POST on the server there's now a `decodeAction` helper that
can take one of these progressive posts from FormData and give you a
function that is prebound with the correct closure and FormData so that
you can just invoke it.
I updated the fixture which now has a "Server State" that gets
automatically refreshed. This also lets us visualize form fields.
There's no "Action State" here for showing error messages that are not
thrown, that's still up to user space.
E.g. if we suspend (throw a promise) in pushStartInstance today we might
have already pushed some chunks (or even child segments potentially). We
should revert back to where we were.
This doesn't usually happen because when we suspend in a component it
doesn't write anything itself, it'll always defer to som host instance
to do the writing.
There was a todo about this already but I'm not 100% sure it's always
safe when suspending. It should be safe when suspending just regularly
because it's just a noop. We might not even want "throwing a promise" in
this mechanism to be supported longer term but for now that's how a
suspend in internals.
Usually we don't have to do this since we only set these in the loop but
the ReactCustomFormAction props are optional so they might be undefined.
Also moved it to a general type since it's a semi-public API.
## Summary
Fixes#26756.
DevTools is failing to inject `__REACT_DEVTOOLS_GLOBAL_HOOK__` hook in
incognito mode. This is not happening straight-forward, but if extension
is toggled on and off, the next time I try to open it I am receiving an
error that content script was already registered.
<img width="676" alt="Screenshot 2023-05-02 at 14 36 53"
src="https://user-images.githubusercontent.com/28902667/235877692-51c5d284-79d9-4b00-b62e-d25d5bb5e056.png">
- Unregistering content scripts before attempting to register them
again. We need to inject `__REACT_DEVTOOLS_GLOBAL_HOOK__` on each page,
so this should be expected behaviour.
- Fixed error logging
## How did you test this change?
Local build of extension for Chrome, trying the same steps, which
resulted in an error.
No regression in performance, tested on react.dev, still the same.
The "next" prerelease channel represents what will be published the next
time we do a stable release. We publish a new "next" release every day
using a timed CI workflow.
When we introduced this prerelease channel a few years ago, another name
we considered was "canary". But I proposed "next" instead to create a
greater distinction between this channel and the "experimental" channel
(which is published at the same cadence, but includes extra experimental
features), because some other projects use "canary" to refer to releases
that are more unstable than how we would use it.
The main downside of "next" is someone might mistakenly assume the name
refers to Next.js. We were aware of this risk at the time but didn't
think it would be an issue in practice.
However, colloquially, we've ended up referring to this as the "canary"
channel anyway to avoid precisely that confusion.
So after further discussion, we've agreed to rename to "canary".
This affects the label used in the version string (e.g.
`18.3.0-next-a1c2d3e4` becomes `18.3.0-canary-a1c2d3e4`) as well as the
npm dist tags used to publish the releases. For now, I've chosen to
publish the canaries using both `@canary` and `@next` dist tags, so that
downstream consumers who might depend on `@next` have time to adjust. We
can remove that later after the change has been communicated.
Stacked on top of #26735.
This allows a framework to add a `$$FORM_ACTION` property to a function.
This lets the framework return a set of props to use in place of the
function but only during SSR. Effectively, this lets you implement
progressive enhancement of form actions using some other way instead of
relying on the replay feature.
This will be used by RSC on Server References automatically by
convention in a follow up, but this mechanism can also be used by other
frameworks/libraries.
This allows us to emit extra ephemeral data that will only be used on
server rendered forms.
First I refactored the shouldSkip functions to now just do that work
inside the canHydrate methods. This makes the Config bindings a little
less surface area but it also helps us optimize a bit since we now can
look at the code together and find shared paths.
canHydrate returns the instance if it matches, that used to just be
there to refine the type but it can also be used to just return a
different instance later that we find. If we don't find one, we'll bail
out and error regardless so no need to skip past anything.
in https://github.com/facebook/react/pull/26738 we added nonce to the
ResponseState. Initially it was used in a variety of places but the
version that got merged only included it with the external fizz runtime.
This PR updates the config for the external fizz runtime so that the
nonce is encoded into the script chunks at request creation time.
The rationale is that for live-requests, streaming is more likely than
not so doing the encoding work at the start is better than during flush.
For cases such as SSG where the runtime is not required the extra
encoding is tolerable (not a live request). Bots are an interesting case
because if you want fastest TTFB you will end up requiring the runtime
but if you are withholding until the stream is done you have already
sacrificed fastest TTFB and the marginal slowdown of the extraneous
encoding is hopefully neglibible
I'm writing this so later if we learn that this tradeoff isn't worth it
we at least understand why I made the change in the first place.
This adds an experimental hook tentatively called useOptimisticState.
(The actual name needs some bikeshedding.)
The headline feature is that you can use it to implement optimistic
updates. If you set some optimistic state during a transition/action,
the state will be automatically reverted once the transition completes.
Another feature is that the optimistic updates will be continually
rebased on top of the latest state.
It's easiest to explain with examples; we'll publish documentation as
the API gets closer to stabilizing. See tests for now.
Technically the use cases for this hook are broader than just optimistic
updates; you could use it implement any sort of "pending" state, such as
the ones exposed by useTransition and useFormStatus. But we expect
people will most often reach for this hook to implement the optimistic
update pattern; simpler cases are covered by those other hooks.
This test started failing recently in older versions of React because
the Scheduler priority inside a microtask is Normal instead of
Immediate. This is expected because microtasks are not Scheduler tasks;
it's an implementation detail.
I gated the test to only run in v17 because it's a regression test for
legacy Suspense behavior, and the implementation details of the snapshot
changed in v18.
Test plan
---------
Using latest:
```
yarn test --build --project devtools --release-channel=experimental profilingcache
```
Using v17 (typically runs in a timed CI workflow):
```
/scripts/circleci/download_devtools_regression_build.js 17.0 --replaceBuild
yarn test --build --project devtools --release-channel=experimental --reactVersion 17.0 profilingcache
```
Currently there is no way to provide a nonce when using
`ReactDOM.preinit(..., { as: 'script' })`
This PR adds `nonce?: string` as an option
While implementing this PR I added a test to also show you can pass
`integrity`. This test isn't directly related to the nonce change.
This fixes a bug with `use` where if you update a component that's
currently suspended, React will sometimes mistake it for a render phase
update.
This happens because we don't reset `currentlyRenderingFiber` until the
suspended is unwound. And with `use`, that can happen asynchronously,
most commonly when the work loop is suspended during a transition.
The fix is to make sure `currentlyRenderingFiber` is only set when we're
in the middle of rendering, which used to be true until `use` was
introduced.
More specifically this means clearing `currentlyRenderingFiber` when
something throws and setting it again when we resume work.
In many cases, this bug will fail "gracefully" because the update is
still added to the queue; it's not dropped completely. It's also
somewhat rare because it has to be the exact same component that's
currently suspended. But it's still a bug. I wrote a regression test
that shows a sync update failing to interrupt a suspended component.
This hook reads the status of its ancestor form component, if it exists.
```js
const {pending, data, action, method} = useFormStatus();
```
It can be used to implement a loading indicator, for example. You can
think of it as a shortcut for implementing a loading state with the
useTransition hook.
For now, it's only available in the experimental channel. We'll share
docs once its closer to being stable. There are additional APIs that
will ship alongside it.
Internally it's implemented using startTransition + a context object.
That's a good way to think about its behavior, but the actual
implementation details may change in the future.
Because form elements cannot be nested, the implementation in the
reconciler does not bother to keep track of multiple nested "transition
providers". So although it's implemented using generic Fiber config
methods, it does currently make some assumptions based on React DOM's
requirements.
When there are multiple async actions at the same time, we entangle them
together because we can't be sure which action an update might be
associated with. (For this, we'd need AsyncContext.) However, if one of
the async actions fails with an error, it should only affect that
action, not all the other actions it may be entangled with.
Resolving each action independently also means they can have independent
pending state types, rather than being limited to an `isPending`
boolean. We'll use this to implement an upcoming form API.
I found a couple scenarios where preloads were issued too aggressively
1. During SSR, if you render a new stylesheet after the preamble flushed
it will flush a preload even if the resource was already preloaded
2. During Client render, if you call `ReactDOM.preload()` it will only
check if a preload exists in the Document before inserting a new one. It
should check for an underlying resource such as a stylesheet link or
script if the preload is for a recognized asset type
## Summary
We added some post-processing in the build for RN in #26616 that broke
for users on Windows due to how line endings were handled to the regular
expression to insert some directives in the docblock. This fixes that
problem, reported in #26697 as well.
## How did you test this change?
Verified files are still built correctly on Mac/Linux. Will ask for help
to test on Windows.
useMemoCache wasn't previously supported in the DevTools, so any attempt
to inspect a component using the hook would result in a
`dispatcher.useMemoCache is not a function (it is undefined)` error.
This is enabled in the canary channels, but because it's relatively
untested, we'll disable it at Meta until they're ready to start trying
it out. It can change some behavior even if you don't intentionally
start using the API.
The reason it's not a dynamic flag is that it affects the external Fizz
runtime, which currently can't read flags at runtime.
We used to have Event Replaying for any kind of Discrete event where
we'd track any event after hydrateRoot and before the async code/data
has loaded in to hydrate the target. However, this didn't really work
out because code inside event handlers are expected to be able to
synchronously read the state of the world at the time they're invoked.
If we replay discrete events later, the mutable state around them like
selection or form state etc. may have changed.
This limitation doesn't apply to Client Actions:
- They're expected to be async functions that themselves work
asynchronously. They're conceptually also in the "navigation" events
that happen after the "submit" events so they're already not
synchronously even before the first `await`.
- They're expected to operate mostly on the FormData as input which we
can snapshot at the time of the event.
This PR adds a bit of inline script to the Fizz runtime (or external
runtime) to track any early submit events on the page - but only if the
action URL is our placeholder `javascript:` URL. We track a queue of
these on `document.$$reactFormReplay`. Then we replay them in order as
they get hydrated and we get a handle on the Client Action function.
I add the runtime to the `bootstrapScripts` phase in Fizz which is
really technically a little too late, because on a large page, it might
take a while to get to that script even if you have displayed the form.
However, that's also true for external runtime. So there's a very short
window we might miss an event but it's good enough and better than
risking blocking display on this script.
The main thing that makes the replaying difficult to reason about is
that we can have multiple instance of React using this same queue. This
would be very usual but you could have two different Reacts SSR:ing
different parts of the tree and using around the same version. We don't
have any coordinating ids for this. We could stash something on the form
perhaps but given our current structure it's more difficult to get to
the form instance in the commit phase and a naive solution wouldn't
preserve ordering between forms.
This solution isn't 100% guaranteed to preserve ordering between
different React instances neither but should be in order within one
instance which is the common case.
The hard part is that we don't know what instance something will belong
to until it hydrates. So to solve that I keep everything in the original
queue while we wait, so that ordering is preserved until we know which
instance it'll go into. I ended up doing a bunch of clever tricks to
make this work. These could use a lot more tests than I have right now.
Another thing that's tricky is that you can update the action before
it's replayed but we actually want to invoke the old action if that
happens. So we have to extract it even if we can't invoke it right now
just so we get the one that was there during hydration.
We currently use rollup to make an adhoc bundle from the file system
when we're testing an import of an external file.
This doesn't follow all the interception rules that we use in jest and
in our actual builds.
This switches to just using jest require() to load these. This means
that they effectively have to load into the global document so this only
works with global document tests which is all we have now anyway.
This wires up, but does not yet implement, an experimental hook called
useFormStatus. The hook is imported from React DOM, not React, because
it represents DOM-specific state — its return type includes FormData as
one of its fields. Other renderers that implement similar methods would
use their own renderer-specific types.
The API is prefixed and only available in the experimental channel.
It can only be used from client (browser, SSR) components, not Server
Components.
Insert temporary input node to polyfill submitter argument in FormData.
This works for buttons too and fixes a bug where the type attribute
wasn't reset.
I also exclude the submitter if it's a function action. This ensures
that we don't include the generated "name" when the action is a server
action. Conceptually that name doesn't exist.
Fizz can emit whatever it wants for the SSR version of these fields when
it's a function action so they might not align with what is in the
previous props. Therefore we need to force them to update if we're
updating to a non-function where they might be relevant again.
Use the Blob constructor + append with filename instead of File
constructor. Node.js doesn't expose a global File constructor but does
support it in this form.
Queue fields until we get the 'end' event from the previous file. We
rely on previous files being available by the time a field is resolved.
However, since the 'end' event in Readable is fired after two
micro-tasks, these are not resolved in order.
I use a queue of the fields while we're still waiting on files to
finish. This still doesn't resolve files and fields in order relative to
each other but that doesn't matter for our usage.
Stacked on #26557
Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.
Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.
Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.
For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.
This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.
This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
In React DOM, we use HostContext to represent the namespace of whatever
is currently rendering — SVG, Math, or HTML. Because there is a fixed
set of possible values, we can switch this to be a number instead. My
motivation is that I want to start tracking additional information in
this type, and I want to pack all of it into a single number instead of
turning it into an object. For better performance.
(In dev, the host context type is already an object that includes
additional information, but that's dev so who cares.)
Technically, before this change, the host context could be any namespace
URI string, but any value other than SVG or Math was treated the same
way. Only SVG and Math have special behavior. So in the new structure,
there are three enum values: SVG, Math, or None, which represents the
HTML namespace as well as all other possible namespaces.
This is the next step toward full support for async form actions.
Errors thrown inside form actions should cause the form to re-render and
throw the error so it can be captured by an error boundary. The behavior
is the same if the `<form />` had an internal useTransition hook, which
is pretty much exactly how we implement it, too.
The first time an action is called, the form's HostComponent is
"upgraded" to become stateful, by lazily mounting a list of hooks. The
rest of the implementation for function components can be shared.
Because the error handling behavior added in this commit is just using
useTransition under-the-hood, it also handles pending states, too.
However, this pending state can't be observed until we add a new hook
for that purpose. I'll add this next.
InvokeGuardedCallback is now implemented with the browser fork done at
error-time rather than module-load-time. Originally it also tried to
freeze the window/document references to avoid mismatches in prototype
chains when testing React in different documents however we have since
updated our tests to not do this and it was a test only feature so I
removed it.
Stacked on #26570
Previously we restricted Float methods to only being callable while
rendering. This allowed us to make associations between calls and their
position in the DOM tree, for instance hoisting preinitialized styles
into a ShadowRoot or an iframe Document.
When considering how we are going to support Flight support in Float
however it became clear that this restriction would lead to compromises
on the implementation because the Flight client does not execute within
the context of a client render. We want to be able to disaptch Float
directives coming from Flight as soon as possible and this requires
being able to call them outside of render.
this patch modifies Float so that its methods are callable anywhere. The
main consequence of this change is Float will always use the Document
the renderer script is running within as the HoistableRoot. This means
if you preinit as style inside a component render targeting a ShadowRoot
the style will load in the ownerDocument not the ShadowRoot. Practially
speaking it means that preinit is not useful inside ShadowRoots and
iframes.
This tradeoff was deemed acceptable because these methods are
optimistic, not critical. Additionally, the other methods, preconntect,
prefetchDNS, and preload, are not impacted because they already operated
at the level of the ownerDocument and really only interface with the
Network cache layer.
I added a couple additional fixes that were necessary for getting tests
to pass that are worth considering separately.
The first commit improves the diff for `waitForThrow` so it compares
strings if possible.
The second commit makes invokeGuardedCallback not use metaprogramming
pattern and swallows any novel errors produced from trying to run the
guarded callback. Swallowing may not be the best we can do but it at
least protects React against rapid failure when something causes the
dispatchEvent to throw.
In anticipation of making Fiber use the document global for dispatching
Float methods that arrive from Flight I needed to update some tests that
commonly recreated the JSDOM instance after importing react.
This change updates a few tests to only create JSDOM once per test,
before importing react-dom/client.
Additionally the current act implementation for server streaming did not
adequately model streaming semantics so I rewrite the act implementation
in a way that better mirrors how a browser would parse incoming HTML.
The new act implementation does the following
1. the first time it processes meaningful streamed content it figures
out whether it is rendering into the existing document container or if
it needs to reset the document. this is based on whether the streamed
content contains tags `<html>` or `<body>` etc...
2. Once the streaming container is set it will typically continue to
stream into that container for future calls to act. The exception is if
the streaming container is the `<head>` in which case it will switch to
streaming into the body once it receives a `<body>` tag.
This means for tests that render something like a `<div>...</div>` it
will naturally stream into the default `<div id="container">...` and for
tests that render a full document the HTML will parse like a real
browser would (with some very minor edge case differences)
I also refactored the way we move nodes from buffered content into the
document and execute any scripts we find. Previously we were using
window.eval and I switched this to just setting the external script
content as script text. Additionally the nonce logic is reworked to be a
bit simpler.
This puts the change introduced by #26611 behind a flag until Meta is
able to roll it out. Disabling the flag reverts back to the old
behavior, where retries are throttled if there's still data remaining in
the tree, but not if all the data has finished loading.
The new behavior is still enabled in the public builds.
- substr is Annex B
- substring silently flips its arguments if they're in the "wrong order", which is confusing
- slice is better than sliced bread (no pun intended) and also it works the same way on Arrays so there's less to remember
---
> I'd be down to just lint and enforce a single form just for the potential compression savings by using a repeated string.
_Originally posted by @sebmarkbage in https://github.com/facebook/react/pull/26663#discussion_r1170455401_
This lets you pass a function to `<form action={...}>` or `<button
formAction={...}>` or `<input type="submit formAction={...}>`. This will
behave basically like a `javascript:` URL except not quite implemented
that way. This is a convenience for the `onSubmit={e => {
e.preventDefault(); const fromData = new FormData(e.target); ... }`
pattern.
You can still implement a custom `onSubmit` handler and if it calls
`preventDefault`, it won't invoke the action, just like it would if you
used a full page form navigation or javascript urls. It behaves just
like a navigation and we might implement it with the Navigation API in
the future.
Currently this is just a synchronous function but in a follow up this
will accept async functions, handle pending states and handle errors.
This is implemented by setting `javascript:` URLs, but these only exist
to trigger an error message if something goes wrong instead of
navigating away. Like if you called `stopPropagation` to prevent React
from handling it or if you called `form.submit()` instead of
`form.requestSubmit()` which by-passes the `submit` event. If CSP is
used to ban `javascript:` urls, those will trigger errors when these
URLs are invoked which would be a different error message but it's still
there to notify the user that something went wrong in the plumbing.
Next up is improving the SSR state with action replaying and progressive
enhancement.
Implements initial (client-only) support for async actions behind a
flag. This is an experimental feature and the design isn't completely
finalized but we're getting closer. It will be layered alongside other
features we're working on, so it may not feel complete when considered
in isolation.
The basic description is you can pass an async function to
`startTransition` and all the transition updates that are scheduled
inside that async function will be grouped together. The `isPending`
flag will be set to true immediately, and only set back to false once
the async action has completed (as well as all the updates that it
triggers).
The ideal behavior would be that all updates spawned by the async action
are automatically inferred and grouped together; however, doing this
properly requires the upcoming (stage 2) Async Context API, which is not
yet implemented by browsers. In the meantime, we will fake this by
grouping together all transition updates that occur until the async
function has terminated. This can lead to overgrouping between unrelated
actions, which is not wrong per se, just not ideal.
If the `useTransition` hook is removed from the UI before an async
action has completed — for example, if the user navigates to a new page
— subsequent transitions will no longer be grouped with together with
that action.
Another consequence of the lack of Async Context is that if you call
`setState` inside an action but after an `await`, it must be wrapped in
`startTransition` in order to be grouped properly. If we didn't require
this, then there would be no way to distinguish action updates from
urgent updates caused by user input, too. This is an unfortunate footgun
but we can likely detect the most common mistakes using a lint rule.
Once Async Context lands in browsers, we can start warning in dev if we
detect an update that hasn't been wrapped in `startTransition`. Then,
longer term, once the feature is ubiquitous, we can rely on it for real
and allow you to call `setState` without the additional wrapper.
Things that are _not_ yet implemented in this PR, but will be added as
follow ups:
- Support for non-hook form of `startTransition`
- Canceling the async action scope if the `useTransition` hook is
deleted from the UI
- Anything related to server actions
I accidentally made a behavior change in the refactor. It turns out that
when switching off `checked` to an uncontrolled component, we used to
revert to the concept of "initialChecked" which used to be stored on
state.
When there's a diff to this computed prop and the value of props.checked
is null, then we end up in a case where it sets `checked` to
`initialChecked`:
5cbe6258bc/packages/react-dom-bindings/src/client/ReactDOMInput.js (L69)
Since we never changed `initialChecked` and it's not relevant if
non-null `checked` changes value, the only way this "change" could
trigger was if we move from having `checked` to having null.
This wasn't really consistent with how `value` works, where we instead
leave the current value in place regardless. So this is a "bug fix" that
changes `checked` to be consistent with `value` and just leave the
current value in place. This case should already have a warning in it
regardless since it's going from controlled to uncontrolled.
Related to that, there was also another issue observed in
https://github.com/facebook/react/pull/26596#discussion_r1162295872 and
https://github.com/facebook/react/pull/26588
We need to atomically apply mutations on radio buttons. I fixed this by
setting the name to empty before doing mutations to value/checked/type
in updateInput, and then set the name to whatever it should be. Setting
the name is what ends up atomically applying the changes.
---------
Co-authored-by: Sophie Alpert <git@sophiebits.com>
## Summary
Removing `enableNamedHooksFeature`, `enableProfilerChangedHookIndices`,
`enableProfilerComponentTree` feature flags, they are the same for all
configurations.
Some minor changes, observed while working on 24.7.5 release:
- Updated numeration of text instructions
- `reactjs.org` -> `react.dev`
- Fixed using `npm view` command for node 16+, `publish-release` script
currently fails if used with node 16+
Builds on top of https://github.com/facebook/react/pull/26661
This lets you pass FormData objects through the Flight Reply
serialization. It does that by prefixing each entry with the ID of the
reference and then the decoding side creates a new FormData object
containing only those fields (without the prefix).
Ideally this should be more generic. E.g. you should be able to pass
Blobs, Streams and Typed Arrays by reference inside plain objects too.
You should also be able to send Blobs and FormData in the regular Flight
serialization too so that they can go both directions. They should be
symmetrical. We'll get around to adding more of those features in the
Flight protocol as we go.
---------
Co-authored-by: Sophie Alpert <git@sophiebits.com>
Since this is an observable behavior and is hard to think about, seems
good to have tests for this.
The expected value included in each test is the behavior that existed
prior to #26546.
In
2019ddc75f,
we changed to set .defaultValue before .value on updates. In some cases,
setting .defaultValue causes .value to change, and since we only set
.value if it has the wrong value, this resulted in us not assigning to
.value, which resulted in inputValueTracking not knowing the right
value. See new test added.
My fix here is to (a) move the value setting back up first and (b)
narrowing the fix in the aforementioned PR to newly remove the value
attribute only if it defaultValue was previously present in props.
The second half is necessary because for types where the value property
and attribute are indelibly linked (hidden checkbox radio submit image
reset button, i.e. spec modes default or default/on from
https://html.spec.whatwg.org/multipage/input.html#dom-input-value-default),
we can't remove the value attribute after setting .value, because that
will undo the assignment we just did! That is, not having (b) makes all
of those types fail to handle updating props.value.
This code is incredibly hard to think about but I think this is right
(or at least, as right as the old code was) because we set .value here
only if the nextProps.value != null, and we now remove defaultValue only
if lastProps.defaultValue != null. These can't happen at the same time
because we have long warned if value and defaultValue are simultaneously
specified, and also if a component switches between controlled and
uncontrolled.
Also, it fixes the test in https://github.com/facebook/react/pull/26626.
In the extension, currently we do the following:
1. check whether there's at least one React renderer on the page
2. if yes, load the backend to the page
3. initialize the backend
To support multiple versions of backends, we are changing it to:
1. check the versions of React renders on the page
2. load corresponding React DevTools backends that are shipped with the
extension; if they are not contained (usually prod builds of
prereleases), show a UI to allow users to load them from UI
3. initialize each of the backends
To enable this workflow, a backend will ignore React renderers that does
not match its version
This PR adds a new file "backendManager" in the extension for this
purpose.
------
I've tested it on Chrome, Edge and Firefox extensions
This lets the client bundle encode Server References without them first
being passed from an RSC payload. Like if you just import `"use server"`
from the client. A bundler could already emit these proxies to be called
on the client but the subtle difference is that those proxies couldn't
be passed back into the server by reference. They have to be registered
with React.
We don't currently implement importing `"use server"` from client
components in the reference implementation. It'd need to expand the
Webpack plugin with a loader that rewrites files with the `"use server"`
in the client bundle.
```
"use server";
export async function action() {
...
}
```
->
```
import {createServerReference} from "react-server-dom-webpack/client";
import {callServer} from "some-router/call-server";
export const action = createServerReference('1234#action', callServer);
```
The technique I use here is that the compiled output has to call
`createServerReference(id, callServer)` with the `$$id` and proxy
implementation. We then return a proxy function that is registered with
a WeakMap to the particular instance of the Flight Client.
This might be hard to implement because it requires emitting module
imports to a specific stateful runtime module in the compiler. A benefit
is that this ensures that this particular reference is locked to a
specific client if there are multiple - e.g. talking to different
servers.
It's fairly arbitrary whether we use a WeakMap technique (like we do on
the client) vs an `$$id` (like we do on the server). Not sure what's
best overall. The WeakMap is nice because it doesn't leak implementation
details that might be abused to consumers. We should probably pick one
and unify.
We currently don't just "require" a module by its module id/path. We
encode the pair of module id/path AND its export name. That's because
with module splitting, a single original module can end up in two or
more separate modules by name. Therefore the manifest files need to
encode how to require the whole module as well as how to require each
export name.
In practice, we don't currently use this because we end up forcing
Webpack to deopt and keep it together as a single module, and we don't
even have the code in the Webpack plugin to write separate values for
each export name.
The problem is with CJS we don't statically know what all the export
names will be. Since these cases will never be module split, we don't
really need to know.
This changes the Flight requires to first look for the specific name
we're loading and then if that name doesn't exist in the manifest we
fallback to looking for the `"*"` name containing the entire module and
look for the name in there at runtime.
We could probably optimize this a bit if we assume that CJS modules on
the server never get built with a name. That way we don't have to do the
failed lookup.
Additionally, since we've recently merged filepath + name into a single
string instead of two values, we now have to split those back out by
parsing the string. This is especially unfortunate for server references
since those should really not reveal what they are but be a hash or
something. The solution might just be to split them back out into two
separate fields again.
cc @shuding
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## Summary
Browsers restore state like forms and scroll position right after the
popstate event. To make sure the page work as expected on back or
forward button, we need to flush transitions scheduled in a popstate
synchronously, and only yields if it suspends.
This PR adds a new HostConfig method to check if `window.event ===
'popstate'`, and `scheduleMicrotask` if a transition is scheduled in a
`PopStateEvent`.
## How did you test this change?
yarn test
If a Suspense fallback is shown, and the data finishes loading really
quickly after that, we throttle the content from appearing for 500ms to
reduce thrash.
This already works for successive fallback states (like if one fallback
is nested inside another) but it wasn't being applied to the final step
in the sequence: if there were no more unresolved Suspense boundaries in
the tree, the content would appear immediately.
This fixes the throttling behavior so that it applies to all renders
that are the result of suspended data being loaded. (Our internal jargon
term for this is a "retry".)
Many of our Suspense-related tests were written before the `act` API was
introduced, and use the lower level `waitFor` helpers instead. So they
are less resilient to changes in implementation details than they could
be.
This converts some of our test suite to use `act` in more places. I
found these while working on a PR to expand our fallback throttling
mechanism to include all renders that result from a promise resolving,
even if there are no more fallbacks in the tree.
I think this covers all the remaining tests that are affected.
Fixes https://github.com/facebook/react/issues/26500
## Summary
- No more using `clipboard-js` from the backend side, now emitting
custom `saveToClipboard` event, also adding corresponding listener in
`store.js`
- Not migrating to `navigator.clipboard` api yet, there were some issues
with using it on Chrome, will add more details to
https://github.com/facebook/react/pull/26539
## How did you test this change?
- Tested on Chrome, Firefox, Edge
- Tested on standalone electron app: seems like context menu is not
expected to work there (cannot right-click on value, the menu is not
appearing), other logic (pressing on copy icon) was not changed
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## Summary
Addresses #26352.
This PR explicitly passes an icon to `chrome.devtools.panels.create()`,
so that edge devtools will display the icon when in [Focus
Mode](https://learn.microsoft.com/en-us/microsoft-edge/devtools-guide-chromium/experimental-features/focus-mode).
<!--
Explain the **motivation** for making this change. What existing problem
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## How did you test this change?
Passing test suite (`yarn test` & `yarn test --prod`) ✅
Passing lint (`yarn linc`) ✅
Passing type checks (`yarn flow`) ✅
**Visual Testing**
Before Changes | After Changes
:-------------------------:|:-------------------------:

|

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Many of our Suspense-related tests were written before the `act` API was
introduced, and use the lower level `waitFor` helpers instead. So they
are less resilient to changes in implementation details than they could
be.
This converts some of our test suite to use `act` in more places. I
found these while working on a PR to expand our fallback throttling
mechanism to include all renders that result from a promise resolving,
even if there are no more fallbacks in the tree. This isn't all the
affected tests, just some of them — I'll be sharding the changes across
multiple PRs.
Since `props.x` is a possibly megamorphic access, it can be slow to
access and trigger recompilation.
When we are looping over the props and pattern matching every key,
anyway, we've already done this work. We can just reuse the same value
by stashing it outside the loop in the stack.
This only makes sense for updates in diffInCommitPhase since otherwise
we don't have the full set of props in that loop.
We also have to be careful not to skip over equal values since we need
to extract them anyway.
This traces back to https://github.com/facebook/react/pull/6449 and then
another before that.
I think that back then we favored the property over the attribute, and
setting the property wouldn't be enough. However, the default path for
these are now using attributes if we don't special case it. So we don't
need it.
The only difference is that we currently have a divergence for
symbol/function behavior between controlled values that use the
getToStringValue helpers which treat them as empty string, where as
everywhere else they're treated as null/missing.
Since this comes with a warning and is a weird error case, it's probably
fine to change.
Updates that are marked as part of a transition are allowed to block a
render from committing. Generally, other updates cannot — however,
there's one exception that's leftover from a previous iteration of our
Suspense architecture. If an update is not the result of a known urgent
event type — known as "Default" updates — then we allow it to suspend
briefly, as long as the delay is short enough that the user won't
notice. We refer to this delay as a "Just Noticable Difference" (JND)
delay. To illustrate, if the user has already waited 400ms for an update
to be reflected on the screen, the theory is that they won't notice if
you wait an additional 100ms. So React can suspend for a bit longer in
case more data comes in. The longer the user has already waited, the
longer the JND.
While we still believe this theory is sound from a UX perspective, we no
longer think the implementation complexity is worth it. The main thing
that's changed is how we handle Default updates. We used to render
Default updates concurrently (i.e. they were time sliced, and were
scheduled with postTask), but now they are blocking. Soon, they will
also be scheduled with rAF, too, which means by the end of the next rAF,
they will have either finished rendering or the main thread will be
blocked until they do. There are various motivations for this but part
of the rationale is that anything that can be made non-blocking should
be marked as a Transition, anyway, so it's not worth adding
implementation complexity to Default.
This commit removes the JND delay for Default updates. They will now
commit immediately once the render phase is complete, even if a
component suspends.
This removes the concept of `prepareUpdate()`, behind a flag.
React Native already does everything in the commit phase, but generates
a temporary update payload before applying it.
React Fabric does it both in the render phase. Now it just moves it to a
single host config.
For DOM I forked updateProperties into one that does diffing and
updating in one pass vs just applying a pre-diffed updatePayload.
There are a few downsides of this approach:
- If only "children" has changed, we end up scheduling an update to be
done in the commit phase. Since we traverse through it anyway, it's
probably not much extra.
- It does more work in the commit phase so for a large tree that is
mostly unchanged, it'll stall longer.
- It does some extra work for special cases since that work happens if
anything has changed. We no longer have a deep bailout.
- The special cases now have to each replicate the "clean up old props"
loop, leading to extra code.
The benefit is that this doesn't allocate temporary extra objects
(possibly multiple per element if the array has to resize). It's less
work overall. It also gives us an option to reuse this function for a
sync render optimization.
Another benefit is that if we do the loop in the commit phase I can do
further optimizations by reading all props that I need for special cases
in that loop instead of polymorphic reads from props. This is what I'd
like to do in future refactors that would be stacked on top of this
change.
We have moved away from HostConfig since the name does not fully
describe the configs we customize per runtime like FlightClient,
FlightServer, Fizz, and Fiber. This commit generalizes $$$hostconfig to
$$$config
part of https://github.com/facebook/react/pull/26571
merging separately to improve tracking of files renames in git
Rename HostConfig files to FiberConfig to clarify they are configs for
Fiber and not Fizz/Flight. This better conforms to the naming used in
Flight and now Fizz of `ReactFlightServerConfig` and `ReactFizzConfig`
Part of https://github.com/facebook/react/pull/26571
Implements wiring for Flight to have it's own "HostConfig" from Fizz.
Historically the ServerFormatConfigs were supposed to be generic enough
to be used by Fizz and Flight. However with the addition of features
like Float the configs have evolved to be more specific to the renderer.
We may want to get back to a place where there is a pure FormatConfig
which can be shared but for now we are embracing the fact that these
runtimes need very different things and DCE cannot adequately remove the
unused stuff for Fizz when pulling this dep into Flight so we are going
to fork the configs and just maintain separate ones.
At first the Flight config will be almost empty but once Float support
in Flight lands it will have a more complex implementation
Additionally this commit normalizes the component files which make up
FlightServerConfig and FlightClientConfig. Now each file that
participates starts with ReactFlightServerConfig... and
ReactFlightClientConfig...
## Summary
This pull request aims to improve the maintainability of the codebase by
consolidating types and constants that are shared between the backend
and frontend. This consolidation will allow us to maintain backwards
compatibility in the frontend in the future.
To achieve this, we have moved the shared types and constants to the
following blessed files:
- react-devtools-shared/src/constants
- react-devtools-shared/src/types
- react-devtools-shared/src/backend/types
- react-devtools-shared/src/backend/NativeStyleEditor/types
Please note that the inclusion of NativeStyleEditor in this list is
temporary, and we plan to remove it once we have a better plugin system
in place.
## How did you test this change?
I have tested it by running `yarn flow dom-node`, which reports no
errors.
`act` uses the `didScheduleLegacyUpdate` field to simulate the behavior
of batching in React <17 and below. It's a quirk leftover from a
previous implementation, not intentionally designed.
This sets `didScheduleLegacyUpdate` every time a legacy root receives an
update as opposed to only when the `executionContext` is empty. There's
no real reason to do it this way over some other way except that it's
how it used to work before #26512 and we should try our best to maintain
the existing behavior, quirks and all, since existing tests may have
come to accidentally rely on it.
This should fix some (though not all) of the internal Meta tests that
started failing after #26512 landed.
Will add a regression test before merging.
In #26573 I changed it so that textareas get their defaultValue reset if
you don't specify one.
However, the way that was implemented, it always set it for any update
even if it hasn't changed.
We have a test for that, but that test only works if no properties
update at all so that no update was scheduled. This fixes the test so
that it updates some unrelated prop.
I also found a test for `checked` that needed a similar fix.
Interestingly, we don't do this deduping for `defaultValue` or
`defaultChecked` on inputs and there's no test for that.
This is mainly renaming some stuff. The behavior change is
hasOwnProperty to nullish check.
I had a bigger refactor that was a dead-end but might as well land this
part and see if I can pick it up later.
Currently, `waitForThrow` tries to diff the expected value against the
thrown value if it doesn't match. However if the expectation is a
string, we are not diffing against the thrown message. This commit makes
it so if we are matching against message we also diff against message.
## Summary
- #26234 is reverted and replaced with a better approach
- introduce a new global devtools variable to decouple the global hook's
dependency on backend/console.js, and add it to react-devtools-inline
and react-devtools-standalone
With this PR, I want to introduce a new principle to hook.js: we should
always be alert when editing this file and avoid importing from other
files.
In the past, we try to inline a lot of the implementation because we use
`.toString()` to inject this function from the extension (we still have
some old comments left). Although it is no longer inlined that way, it
has became now more important to keep it clean as it is a de facto
global API people are using (9.9K files contains it on Github search as
of today).
**File size change for extension:**
Before:
379K installHook.js
After:
21K installHook.js
363K renderer.js
This fixes the "double free" bug illustrated by the regression test
added in the previous commit.
The underlying issue is that `effect.destroy` field is a mutable field
but we read it during render. This is a concurrency bug — if we had a
borrow checker, it would not allow this.
It's rare in practice today because the field is updated during the
commit phase, which takes a lock on the fiber tree until all the effects
have fired. But it's still theoretically wrong because you can have
multiple Fiber copies each with their own reference to a single destroy
function, and indeed we discovered in production a scenario where this
happens via our current APIs.
In the future these types of scenarios will be much more common because
we will introduce features where effects may run concurrently with the
render phase — i.e. an imperative `hide` method that synchronously hides
a React tree and unmounts all its effects without entering the render
phase, and without interrupting a render phase that's already in
progress.
A future version of React may also be able to run the entire commit
phase concurrently with a subsequent render phase. We can't do this now
because our data structures are not fully thread safe (see: the Fiber
alternate model) but we should be able to do this in the future.
The fix I've introduced in this commit is to move the `destroy` field to
a separate object. The effect "instance" is a shared object that remains
the same for the entire lifetime of an effect. In Rust terms, a RefCell.
The field is `undefined` if the effect is unmounted, or if the effect
ran but is not stateful. We don't explicitly track whether the effect is
mounted or unmounted because that can be inferred by the hiddenness of
the fiber in the tree, i.e. whether there is a hidden Offscreen fiber
above it.
It's unfortunate that this is stored on a separate object, because it
adds more memory per effect instance, but it's conceptually sound. I
think there's likely a better data structure we could use for effects;
perhaps just one array of effect instances per fiber. But I think this
is OK for now despite the additional memory and we can follow up with
performance optimizations later.
---------
Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
Co-authored-by: Rick Hanlon <rickhanlonii@gmail.com>
Co-authored-by: Jan Kassens <jan@kassens.net>
## Summary
The electron package was recently upgraded from ^11.1.0 to ^23.1.2
(#26337). However, the WebContents `new-window` event – that is used in
the react-devtools project – was deprecated in
[v12.0.0](https://releases.electronjs.org/release/v12.0.0) and removed
in [v22.2.0](https://releases.electronjs.org/release/v22.2.0). The event
was replaced by `webContents.setWindowOpenHandler()`. This PR replaces
the `new-window` event with `webContents.setWindowOpenHandler()`.
## How did you test this change?
I created a simple electron application with similar functionality:
```
const { app, BrowserWindow, shell } = require('electron')
const createWindow = () => {
const mainWindow = new BrowserWindow({
width: 800,
height: 600
})
mainWindow.webContents.setWindowOpenHandler(({ url }) => {
shell.openExternal(url)
return { action: 'deny' }
})
mainWindow.loadFile('index.html')
}
app.whenReady().then(() => {
createWindow()
})
```
---------
Co-authored-by: root <root@DESKTOP-KCGHLB8.localdomain>
This is a follow up to https://github.com/facebook/react/pull/26546
This is strictly a perf optimization since we know that switches over
strings aren't optimally implemented in current engines. Basically
they're a sequence of ifs.
As a result, we're better off putting the unusual cases in a Map and the
very common cases in the beginning of the switch. We might be better off
putting very common cases in explicit ifs - just in case the engine does
optimize switches to a hash table which is potentially worse.
---------
Co-authored-by: Sophie Alpert <git@sophiebits.com>
## Summary
First three parameters of `findInstanceBlockingEvent` are unused since I
think if we remove the unused parameters it makes it easier to know that
which parameters is need by `findInstanceBlockingEvent`.
## How did you test this change?
Existing tests.
There are four places we have special cases based off the DOMProperty
config:
1) DEV-only: ReactDOMUnknownPropertyHook warns for passing booleans to
non-boolean attributes. We just need a simple list of all properties
that are affected by that. We could probably move this in under setProp
instead and have it covered by that list.
2) DEV-only: Hydration. This just needs to read the value from an
attribute and compare it to what we'd expect to see if it was rendered
on the client. This could use some simplification/unification of the
code but I decided to just keep it simple and duplicated since code size
isn't an issue.
3) DOMServerFormatConfig pushAttribute: This just maps the special case
to how to emit it as a HTML attribute.
4) ReactDOMComponent setProp: This just maps the special case to how to
emit it as setAttribute or removeAttribute.
Basically we just have to remember to keep pushAttribute and setProp
aligned. There's only one long switch in prod per environment.
This just turns it all to a giant simple switch statement with string
cases. This is in theory the most optimizable since syntactically all
the information for a hash table is there. However, unfortunately we
know that most VMs don't optimize this very well and instead just turn
them into a bunch of ifs. JSC is best. We can minimize the cost by just
moving common attribute to the beginning of the list.
If we shipped this, maybe VMs will get it together to start optimizing
this case but there's a chicken and egg problem here and the game theory
reality is that we probably don't want to regress. Therefore, I intend
to do a follow up after landing this which reintroduces an object
indirection for simple property aliases. That should be enough to make
the remaining cases palatable. I'll also extract the most common
attributes to the beginning or separate ifs.
Ran attribute-behavior fixture and the table is the same.
We shouldn't be referencing internal fields like fiber's `flag` directly
of DevTools. It's an implementation detail. However, over the years a
few of these have snuck in. Because of how DevTools is currently
shipped, where it's expected to be backwards compatible with older
versions of React, this prevents us from refactoring those fields inside
the reconciler.
The plan we have to address this is to fix how DevTools is shipped:
DevTools will be released in lockstep with each version of React.
Until then, though, I need a temporary solution because it's blocking a
feature I'm working on. So in meantime, I'm going to have to fork the
DevTool's code based on the React version, like we already do with the
fiber TypeOfWork enum.
As a first step, I've inlined all the references to fiber flags into the
specific call sites where they are used. Eventually we'll import these
functions from the reconciler so they stay in sync, rather than
maintaining duplicate copies of the logic.
This reverts commit b2ae9ddb3b.
While the feature flag is fully rolled out, these tests are also testing
behavior set with an unstable flag on root, which for now we want to
preserve.
Not sure if there's a better way then adding a dynamic feature flag to
the www build?
## Summary
This adds the ability to create public instances for text nodes in
Fabric. The implementation for the public instances lives in React
Native (as it does for host components after #26437). The logic here
just handles their lazy instantiation when requested via
`getPublicInstanceFromInternalInstanceHandle`, which is called by Fabric
with information coming from the shadow tree.
It's important that the creation of public instances for text nodes is
done lazily to avoid regressing memory usage when unused. Instances for
text nodes are left intact if the public instance is never accessed.
This is necessary to implement access to text nodes in React Native as
explained in
https://github.com/react-native-community/discussions-and-proposals/pull/607
## How did you test this change?
Added unit tests (also fixed a test that was only testing the logic in a
mock :S).
There was a bug in the attribute seralization for stylesheet resources
injected by the Fizz runtime. For boolean properties the attribute value
was set to an empty string but later immediately set to a string coerced
value. This PR fixes that bug and refactors the code paths to be clearer
## Summary
Fixes https://github.com/facebook/react/issues/24781
Restricting from editing props, which are class instances, because their
internals should be opaque.
Proposed changes:
1. Adding new data type `class_instance`: based on prototype chain of an
object we will check if its plain or not. If not, then will be marked as
`class_instance`. This should not affect `arrays`, ..., because we do
this in the end of an `object` case in `getDataType` function.
Important detail: this approach won't work for objects created with
`Object.create`, because of the custom prototype. This can also be
bypassed by manually deleting a prototype ¯\\\_(ツ)_/¯
I am not sure if there might be a better solution (which will cover all
cases) to detect if object is a class instance. Initially I was trying
to use `Object.getPrototypeOf(object) === Object.prototype`, but this
won't work for cases when we are dealing with `iframe`.
2. Objects with a type `class_instance` will be marked as unserializable
and read-only.
## Demo
`person` is a class instance, `object` is a plain object
https://user-images.githubusercontent.com/28902667/228914791-ebdc8ab0-eb5c-426d-8163-66d56b5e8790.mov
We almost never want to show content before its styles have loaded. But
eventually we will give up and allow unstyled content. So this extends
the timeout to a full minute. This somewhat arbitrary — big enough that
you'd only reach it under extreme circumstances.
Note that, like regular Suspense, the app is still interactive while
we're waiting for content to load. Only the unstyled content is blocked
from appearing, not updates in general. A new update will interrupt it.
We should figure out what the browser engines do during initial page
load and consider aligning our behavior with that. It's supposed to be
render blocking by default but there may be some cases where they, too,
give up and FOUC.
I originally made it so that a Suspensey commit — i.e. a commit that's
waiting for a stylesheet, image, or font to load before proceeding —
could not be interrupted by transitions. My reasoning was that Suspensey
commits always time out after a short interval, anyway, so if the
incoming update isn't urgent, it's better to wait to commit the current
frame instead of throwing it away.
I don't think this rationale was correct, for a few reasons. There are
some cases where we'll suspend for a longer duration, like stylesheets —
it's nearly always a bad idea to show content before its styles have
loaded, so we're going to be extend this timeout to be really long.
But even in the case where the timeout is shorter, like fonts, if you
get a new update, it's possible (even likely) that update will allow us
to avoid showing a fallback, like by navigating to a different page. So
we might as well try.
The behavior now matches our behavior for interrupting a suspended
render phase (i.e. `use`), which makes sense because they're not that
conceptually different.
When React receives new input (via `setState`, a Suspense promise
resolution, and so on), it needs to ensure there's a rendering task
associated with the update. Most of this happens
`ensureRootIsScheduled`.
If a single event contains multiple updates, we end up running the
scheduling code once per update. But this is wasteful because we really
only need to run it once, at the end of the event (or in the case of
flushSync, at the end of the scope function's execution).
So this PR moves the scheduling logic to happen in a microtask instead.
In some cases, we will force it run earlier than that, like for
`flushSync`, but since updates are batched by default, it will almost
always happen in the microtask. Even for discrete updates.
In production, this should have no observable behavior difference. In a
testing environment that uses `act`, this should also not have a
behavior difference because React will push these tasks to an internal
`act` queue.
However, tests that do not use `act` and do not simulate an actual
production environment (like an e2e test) may be affected. For example,
before this change, if a test were to call `setState` outside of `act`
and then immediately call `jest.runAllTimers()`, the update would be
synchronously applied. After this change, that will no longer work
because the rendering task (a timer, in this case) isn't scheduled until
after the microtask queue has run.
I don't expect this to be an issue in practice because most people do
not write their tests this way. They either use `act`, or they write
e2e-style tests.
The biggest exception has been... our own internal test suite. Until
recently, many of our tests were written in a way that accidentally
relied on the updates being scheduled synchronously. Over the past few
weeks, @tyao1 and I have gradually converted the test suite to use a new
set of testing helpers that are resilient to this implementation detail.
(There are also some old Relay tests that were written in the style of
React's internal test suite. Those will need to be fixed, too.)
The larger motivation behind this change, aside from a minor performance
improvement, is we intend to use this new microtask to perform
additional logic that doesn't yet exist. Like inferring the priority of
a custom event.
This flag is already enabled everywhere except for www, which is blocked
by a few tests that assert on the old behavior. Once www is ready, I'll
land this.
This PR has a bunch of surrounding refactoring. See individual commits.
The main change is that we no longer special case `typeof is ===
'string'` as a special case according to the
`enableCustomElementPropertySupport` flag.
Effectively this means that you can't use custom properties/events,
other than the ones React knows about on `<input is="my-input">`
extensions.
This is unfortunate but there's too many paths that are forked in
inconsistent ways since we fork based on tag name. I think __the
solution is to let all React elements set unknown properties/events in
the same way as this flag__ but that's a bigger change than this flag
implies.
Since `is` is not universally supported yet anyway, this doesn't seem
like a huge loss. Attributes still work.
We still support passing the `is` prop and turn that into the
appropriate createElement call.
@josepharhar
## Summary
Our toy webpack plugin for Server Components is pretty broken right now
because, now that `.client.js` convention is gone, it ends up adding
every single JS file it can find (including `node_modules`) as a
potential async dependency. Instead, it should only look for files with
the `'use client'` directive.
The ideal way is to implement this by bundling the RSC graph first.
Then, we would know which `'use client'` files were actually discovered
— and so there would be no point to scanning the disk for them. That's
how Next.js bundler does it.
We're not doing that here.
This toy plugin is very simple, and I'm not planning to do heavy
lifting. I'm just bringing it up to date with the convention. The change
is that we now read every file we discover (alas), bail if it has no
`'use client'`, and parse it if it does (to verify it's actually used as
a directive). I've changed to use `acorn-loose` because it's forgiving
of JSX (and likely TypeScript/Flow). Otherwise, this wouldn't work on
uncompiled source.
## Test plan
Verified I can get our initial Server Components Demo running after this
change. Previously, it would get stuck compiling and then emit thousands
of errors.
Also confirmed the fixture still works. (It doesn’t work correctly on
the first load after dev server starts, but that’s already the case on
main so seems unrelated.)
2023-03-30 22:05:03 +01:00
731 changed files with 48149 additions and 24017 deletions
React is a JavaScript library for building user interfaces.
@@ -6,7 +6,7 @@ React is a JavaScript library for building user interfaces.
* **Component-Based:** Build encapsulated components that manage their own state, then compose them to make complex UIs. Since component logic is written in JavaScript instead of templates, you can easily pass rich data through your app and keep the state out of the DOM.
* **Learn Once, Write Anywhere:** We don't make assumptions about the rest of your technology stack, so you can develop new features in React without rewriting existing code. React can also render on the server using Node and power mobile apps using [React Native](https://reactnative.dev/).
[Learn how to use React in your project](https://reactjs.org/docs/getting-started.html).
[Learn how to use React in your project](https://react.dev/learn).
## Installation
@@ -20,9 +20,9 @@ You can use React as a `<script>` tag from a [CDN](https://reactjs.org/docs/cdn-
## Documentation
You can find the React documentation [on the website](https://reactjs.org/).
You can find the React documentation [on the website](https://react.dev/).
Check out the [Getting Started](https://reactjs.org/docs/getting-started.html) page for a quick overview.
Check out the [Getting Started](https://react.dev/learn) page for a quick overview.
The documentation is divided into several sections:
// This would break the standalone DevTools ability to load the backend.
// see https://github.com/facebook/react-devtools/issues/1269
__dirname:false,
global:false,
},
plugins:[
newDefinePlugin({
newWebpack.ProvidePlugin({
process:'process/browser',
}),
newWebpack.DefinePlugin({
__DEV__,
__EXPERIMENTAL__:true,
__EXTENSION__:false,
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