Much nicer workflow for working through errors in the compiler:
* Run `yarn snap -w`, oops there are are errors
* Hit 'p' to select a fixture => the suggestions populate with recent failures, sorted alphabetically. No need to copy/paste the name of the fixture you want to focus on!
* tab/shift-tab to pick one, hit enter to select that one
* ...Focus on fixing that test...
* 'p' to re-enter the picker. Snap tracks the last state of each fixture and continues to show all tests that failed on their last run, so you can easily move on to the next one. The currently selected test is highlighted, making it easy to move to the next one.
* 'a' at any time to run all tests
* 'd' at any time to toggle debug output on/off (while focusing on a single test)
A few small improvements:
* Use `<root>/.worktrees` as the directory for worktrees so its hidden
by default in finder/ls
* Generate names with a timestamp, and allow auto-generating a name so
that you can just call eg `./scripts/worktree.sh --compiler --claude`
and get a random name
A few times an agent has constructed fixtures that are silently skipped
because the component has no jsx or hook calls. This PR updates snap to
ensure that for each fixture either:
1) There are at least one compile success/failure *and* the
`@expectNothingCompiled` pragma is missing
2) OR there are zero success/failures *and* the `@expectNothingCompiled`
pragma is present
This ensures we are intentional about fixtures that are expected not to
have compilation, and know if that expectation breaks.
A whole bunch of changes to snap aimed at making it more usable for
humans and agents. Here's the new CLI interface:
```
node dist/main.js --help
Options:
--version Show version number [boolean]
--sync Run compiler in main thread (instead of using worker
threads or subprocesses). Defaults to false.
[boolean] [default: false]
--worker-threads Run compiler in worker threads (instead of
subprocesses). Defaults to true.
[boolean] [default: true]
--help Show help [boolean]
-w, --watch Run compiler in watch mode, re-running after changes
[boolean]
-u, --update Update fixtures [boolean]
-p, --pattern Optional glob pattern to filter fixtures (e.g.,
"error.*", "use-memo") [string]
-d, --debug Enable debug logging to print HIR for each pass[boolean]
```
Key changes:
* Added abbreviations for common arguments
* No more testfilter.txt! Filtering/debugging works more like Jest, see
below.
* The `--debug` flag (`-d`) controls whether to emit debug information.
In watch mode, this flag sets the initial debug value, and it can be
toggled by pressing the 'd' key while watching.
* The `--pattern` flag (`-p`) sets a filter pattern. In watch mode, this
flag sets the initial filter. It can be changed by pressing 'p' and
typing a new pattern, or pressing 'a' to switch to running all tests.
* As before, we only actually enable debugging if debug mode is enabled
_and_ there is only one test selected.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35537).
* #35607
* #35298
* #35596
* #35573
* #35595
* #35539
* __->__ #35537
* #35523
Intended to be used directly and/or from skills in an agent.
Usage is `./scripts/worktree.sh [--compiler] [--claude] <name>`. The
script:
* Checks that ./worktrees is in gitignore
* Checks the named worktree does not exist yet
* Creates the named worktree in ./worktrees/
* Installs deps
* cds into the worktree (optionally the compiler dir if `--compiler`)
* optionally runs claude in the worktree if `--claude`
Add a fast heuristic to detect whether a file may contain React
components or hooks before running the full compiler. This avoids the
overhead of Babel AST parsing and compilation for utility files, config
files, and other non-React code.
The heuristic uses ESLint's already-parsed AST to check for functions
with React-like names at module scope:
- Capitalized functions: MyComponent, Button, App
- Hook pattern functions: useEffect, useState, useMyCustomHook
Files without matching function names are skipped and return an empty
result, which is cached to avoid re-checking for subsequent rules.
Also adds test coverage for the heuristic edge cases.
Follow up to #35559.
The clean up function of the custom timeline doesn't necessarily clean
up the animation. Just the timeline's internal state.
This affects Firefox which doesn't support ScrollTimeline so uses the
polyfill's custom timeline.
Currently we always clone the root when a gesture transition happens.
The was to add an optimization where if a Transition could be isolated
to an absolutely positioned subtree then we could just clone that
subtree or just do a plain insertion if it was simple an Enter. That way
when switching between two absolutely positioned pages the shell
wouldn't need to be cloned. In that case `detectMutationOrInsertClones`
would return false. However, currently it always return true because we
don't yet have that optimization.
The idea was to warn when the root required cloning to ensure that you
optimize it intentionally since it's easy to accidentally update more
than necessary. However, since this is not yet actionable I'm removing
this warning for now.
Instead, I add a warning for particularly bad cases where you really
shouldn't clone like iframe and video. They may not be very actionable
without the optimization since you can't scope it down to a subtree
without the optimization. So if they're above the gesture then they're
always cloned atm. However, it might also be that it's unnecessary to
keep them mounted if they could be removed or hidden with Activity.
`useInsertionEffect` is meant to be used to insert `<style>` tags that
affect the layout. It allows precomputing a layout before it mounts.
Since we're not normally firing any effects during the "apply gesture"
phase where we create the clones, it's possible for the target snapshot
to be missing styles. This makes it so that `useInsertionEffect` for a
new tree are mounted before the snapshot is taken and then unmounted
before the animation starts.
Note that because we are mounting a clone of the DOM tree and the
previous DOM tree remains mounted during the snapshot, we can't unmount
any previous insertion effects. This can lead to conflicts but that is
similar to what can happen with conflicts for two mounted Activity
boundaries since insertion effects can remain mounted inside those.
A revealed Activity will have already had their insertion effects fired
while offscreen.
However, one thing this doesn't yet do is handle the case where a
`useInsertionEffect` is *updated* as part of a gesture being applied.
This means it's still possible for it to miss some styles in that case.
The interesting thing there is that since the old state and the new
state will both be applicable to the global DOM in this phase, what
should really happen is that we should mount the new updated state
without unmounting the old state and then unmount the updated state.
Meaning you can have the same hook in the mounted state twice at the
same time.
Stacked on #35556 and #35559.
Given that we don't automatically clean up all view transition
animations since #35337 and browsers are buggy, it's important that you
clean up any `Animation` started manually from the events. However,
there was no clean up function for when the View Transition is forced to
stop. This also makes it harder to clean up custom timers etc too.
This lets you return a clean up function from all the events on
`<ViewTransition>`.
Follow up to #35337.
During a gesture, we always cancel the original animation and create a
new one that we control. That's the one we need to add to the set that
needs to be cancelled. Otherwise future gestures hang.
An unfortunate consequence is that any custom ones that you start e.g.
with #35556 or through other means aren't automatically cleaned up (in
fact there's not even a clean up callback yet). This can lead these to
freeze the whole UI afterwards. It would be really good to get this
fixed in browsers instead so we can revert #35337.
Flights tests are failing locally and in CI non-deterministically
because we're not disabling async hooks after tests, and GC can clear
WeakRefs non-deterministically.
This PR fixes the issue by adding an afterEach to disable installed
hooks, and normalizing the `value` to `value: {value: undefined}}` when
snapshotting.
I was experimenting with animations in SuspenseList and hit a crash
using ViewTransition as a direct child with `revealOrder="together"`
```
TypeError: Cannot read properties of null (reading 'autoName')
33 | return props.name;
34 | }
> 35 | if (instance.autoName !== null) {
| ^
36 | return instance.autoName;
37 | }
```
When ViewTransition is direct child of SuspenseList, the second render
pass calls resetChildFibers, setting stateNode to null. Other fibers
create stateNode in completeWork. ViewTransition does not, so stateNode
is lost.
Followed the pattern used for Offscreen to update stateNode in beginWork
if it is null.
Also added a regression test.
When `renderModelDestructive` unwraps a lazy element and subsequently
calls `renderModelDestructive` again with the resolved model, we should
preserve the parent connection so that cyclic references can be
serialized properly. This can occur in an advanced scenario where the
result from the Flight Client is serialized again with the Flight
Server, e.g. for slicing a precomputed payload into multiple parts.
Note: The added test only fails when run with `--prod`. In dev mode, the
component info outlining prevents the issue from occurring.
When a lazy element or component is initialized a thenable is returned
which was only be conditionally instrumented in dev when asyncDebugInfo
was enabled. When instrumented these thenables can be used in
conjunction with the SuspendOnImmediate optimization where if a thenable
resolves before the stack unwinds we can continue rendering from the
last suspended fiber. Without this change a recent fix to the useId
implementation cannot be easily tested in production because this
optimization pathway isn't available to regular React.lazy thenables. To
land the prior PR I changed the thenables to a custom type so I could
instrument manually in the test. WIth this change we can just use a
regular Promise since ReactLazy will instrument in all
environments/flags now
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
If an initial value is specified, then it's always used regardless as
part of the gesture render.
If a gesture render causes an update, then previously that was not
treated as deferred and could therefore be blocking the render. However,
a gesture is supposed to flush synchronously ideally. Therefore we
should consider these as urgent.
The effect is that useDeferredValue renders the previous state.
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
When Fiber replays work after suspending and resolving in a microtask it
stripped the Forked flag from Fibers because this flag type was not
considered a Static flag. The Forked nature of a Fiber is not render
dependent and should persist after unwinding work. By making this change
the replay correctly generates the necessary tree context.
When a View Transition might not need to update we add it to a queue. If
the parent are able to be reverted, we then cancel the already started
view transitions. We do this by adding an animation that hides the "old"
state and remove the view transition name from the old state.
There was a bug where if you have more than one child in a
`<ViewTransition>` we didn't add the right suffix to the name we added
in the queue so it wasn't adding an animation that hides the old state.
The effect was that it playing an exit animation instead of being
cancelled.
Requires full error message in assert helpers.
Some of the error messages we asset on add a native javascript stack
trace, which would be a pain to add to the messages and maintain. This
PR allows you to just add `\n in <stack>` placeholder to the error
message to denote a native stack trace is present in the message.
---
Note: i vibe coded this so it was a pain to backtrack this to break this
into a stack, I tried and gave up, sorry.
When hydrating if something suspends and then resolves in a microtask it
is possible that React will resume the render without fully unwinding
work in progress. This can cause hydration cursors to be offset and lead
to hydration errors. This change adds a restore step when replaying
HostComponent to ensure the hydration cursor is in the appropriate
position when replaying.
fixes: #35210
Jest's default test sequencer sorts alphabetically, causing large test
files
(eg ReactDOMFloat-test.js at 9k lines,
ReactHooksWithNoopRenderer-test.js at 4k
lines) to cluster in shard 3/5. This made shard 3/5 average 117s vs 77s
for
other shards, a 52% slowdown. I'm using filesize as a rough proxy for
number of tests.
This custom sequencer sorts tests by file size and distributes large
files evenly across all shards
instead of clustering them together.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35458).
* __->__ #35458
* #35459
DevTools has ~45 test files which don't distribute well across 10
shards,
causing shard 3 to run 2x slower than others (104s vs ~50s). This moves
DevTools build tests to a separate job with 3 shards for better load
balancing.
When the Fizz runtime runs a view-transition we apply
`view-transition-name` and `view-transition-class` to the `style`. These
can be observed by Fiber when hydrating which incorrectly leads to
hydration errors.
More over, even after we remove them, the `style` attribute has now been
normalized which we are unable to diff because we diff against the SSR
generated `style` attribute string and not the normalized form. So if
there are other inline styles defined, we have to skip diffing them in
this scenario.
## Summary
This PR improves cyclic thenable detection in
`ReactFlightReplyServer.js`. Fixes#35368.
The previous fix only detected direct self-references (`inspectedValue
=== chunk`) and relied on the `cycleProtection` counter to eventually
bail out of longer cycles. This change keeps the existing
MAX_THENABLE_CYCLE_DEPTH ($1000$) `cycleProtection` cap as a hard
guardrail and adds a visited set so that we can detect self-cycles and
multi-node cycles as soon as any `ReactPromise` is revisited and while
still bounding the amount of work we do for deep acyclic chains via
`cycleProtection`.
## How did you test this change?
- Ran the existing test suite for the server renderer:
```bash
yarn test react-server
yarn test --prod react-server
yarn flow dom-node
yarn linc
```
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
`react-hooks/exhaustive-effect-dependencies` from
`ValidateExhaustiveDeps` reports errors for both missing and extra
effect deps. We already have `react-hooks/exhaustive-deps` that errors
on missing dependencies. In the future we'd like to consolidate this all
to the compiler based error, but for now there's a lot of overlap. Let's
enable testing the extra dep warning by splitting out reporting modes.
This PR
- Creates `on`, `off`, `missing-only`, and `extra-only` reporting modes
for the effect dep validation flag
- Temporarily enables the new rule with `extra-only` in
`eslint-plugin-react-hooks`
- Adds additional null checking to `manualMemoLoc` to fix a bug found
when running against the fixture
Summary:
These validations are not essential for compilation, with this we only
run that logic when outputMode is 'lint'
Test Plan:
Update fixtures and run tests
Putting up https://github.com/facebook/react/pull/35129 again
Reverted in https://github.com/facebook/react/pull/35346 after breaking
main before security patch
This change impacts output formatting in a lot of snaps, so is very
sensitive to additions in main to the fixtures resulting in broken tests
after merging, so we should try merge quickly after rebasing or do a
fast follow to the merge with a snap update.
Server Functions can be stringified (sometimes implicitly) when passed
as data. This adds an override to hide the source code in that case -
just in case someone puts sensitive information in there.
Note that this still preserves the `name` field but this is also
available on the export but in practice is likely minified anyway.
There's nothing else on these referenes we'd consider unsafe unless you
explicitly expose expandos which are part of the `"use server"` export.
This adds a safety check to ensure you don't encode cyclic Promises.
This isn't a parser bug per se. Promises do have a safety mechanism that
avoids them infinite looping. However, since we use custom Thenables,
what can happen is that every time a native Promise awaits it, another
Promise wrapper is created around the Thenable which foils the
ECMAScript Promise cycle detection which can lead to an infinite loop.
This also ensures that embedded `ReadableStream` and `AsyncIterable`
streams are properly closed if the source stream closes early both on
the Server and Client. This doesn't cause an infinite loop but just to
make sure resource clean up can proceed properly.
We're also adding some more explicit clear errors for invalid payloads
since we no longer need to obfuscate the original issue.
### What
Fixes source locations for VariableDeclarator in the generated AST.
Fixes a number of the errors in the snapshot I added yesterday in the
source loc validator PR https://github.com/facebook/react/pull/35109
I'm not entirely sure why, but a side effect of the fix has resulted in
a ton of snaps needing updating, with some empty lines no longer present
in the generated output. I broke the change up into 2 separate commits.
The [first
commit](f4e4dc0f44)
has the core change and the update to the missing source locations test
expectation, and the [second
commit](cd4d9e944c)
has the rest of the snapshot updates.
### How
- Add location for variable declarators in ast codegen.
- We don't actually have the location preserved in HIR, since when we
lower the declarations we pass through the location for the
VariableDeclaration. Since VariableDeclarator is just a container for
each of the assignments, the start of the `id` and end of the `init` can
be used to accurately reconstruct it when generating the AST.
- Add source locations for object/array patterns for destructuring
assignment source location support
`Error.prepareStackTrace` is non-standard feature and not all JavaScript
runtimes implement the methods that we are using in React DevTools
backend.
This PR adds additional checks for the presence of the methods that we
are using.
Follow-up to https://github.com/facebook/react/pull/34653.
React Native doesn't implement `getClientRect`, since this is applicable
to CSS box, which is not a concept for Native (maybe yet).
I am loosening the condition that gates `showOverlay()` call to pass if
`getClientRect` is not implemented.
Conceptually, everything that is inside `react-devtools-shared/backend`
should be Host-agnostic, because both on Web and Native it is installed
inside the Host JavaScript runtime, be it main frame of the page, or RN
instance. Since overlay & highlighting logic also lives there, it should
also follow these principles.
Continue attaching `internalInstanceKey` to DOM nodes in DEV. This
prevents breaking some internal dev tooling while we experiment with the
broader change. Note that this does not reference the DOM handle within
the flag, just attaches it and deletes it. Internals tracking is still
done through the private map.
## Summary
Add keyboard shortcuts (Cmd/Ctrl + Left/Right arrow keys) to navigate
between commits in the Profiler's snapshot view.
Moved `filteredCommitIndices` management and commit navigation logic
(`selectNextCommitIndex`, `selectPrevCommitIndex`) from
`SnapshotSelector` into `useCommitFilteringAndNavigation` used by
`ProfilerContext` to enable keyboard shortcuts from the top-level
Profiler component.
## How did you test this change?
- New tests in ProfilerContext-tests
- Built browser extension: `yarn build:<browser name>`
- tested in browser: `yarn run test:<browser name>`
- Manually verified Left/Right arrow navigation cycles through commits
- Verified navigation respects commit duration filter
- Verified reload-and-profile button unaffected
Chrome:
https://github.com/user-attachments/assets/01d2a749-13dc-4d08-8bcb-3d4d45a5f97c
Edge with duration filter:
https://github.com/user-attachments/assets/a7f76ff7-2a0b-4b9c-a0ce-d4449373308b
firefox mixing hotkey with clicking arrow buttons:
https://github.com/user-attachments/assets/48912d68-7c75-40f2-a203-5e6d7e6b2d99
Speculative fix to https://github.com/facebook/react/issues/35336
written by Claude.
I have verified that applying a similar patch locally to the repro from
#35336 does fix the crash.
I'm not familiar enough with the underlying APIs to tell whether the fix
is correct or sufficient.
Was bumped to a canary in https://github.com/facebook/react/pull/34499/
which got never released as stable.
Presumeably to use `Activity` which only made it into Activity in later
Next.js releases. However, `Activity` never ended up being used due to
incompatibilities with Monaco Editor. Downgrading should be safe.
Downgrading to fix
https://github.com/vercel/next.js/security/advisories/GHSA-9qr9-h5gf-34mp.
This will allow new deploys since Vercel is currently blocking new
deploys of unsafe version
---------
Co-authored-by: Eugene Choi <4eugenechoi@gmail.com>
The current `validateNoSetStateInEffects` error has potential false
positives because
we cannot fully statically detect patterns where calling setState in an
effect is
actually valid. This flag `enableVerboseNoSetStateInEffect` adds a
verbose error mode that presents multiple possible
use-cases, allowing an agent to reason about which fix is appropriate
before acting:
1. Non-local derived data - suggests restructuring state ownership
2. Derived event pattern - suggests requesting an event callback from
parent
3. Force update / external sync - suggests using `useSyncExternalStore`
This gives agents the context needed to make informed decisions rather
than
blindly applying a fix that may not be correct for the specific
situation.
Alternative approach to #35282 for validating effect deps in the
compiler that builds on the machinery in ValidateExhaustiveDependencies.
Key changes to that pass:
* Refactor to track the dependencies of array expressions as temporaries
so we can look them up later if they appear as effect deps.
* Instead of not storing temporaries for LoadLocals of locally created
variables, we store the temporary but also propagate the local-ness
through. This allows us to record deps at the top level, necessary for
effect deps. Previously the pass was only ever concerned with tracking
deps within function expressions.
* Refactor the bulk of the dependency-checking logic from
`onFinishMemoize()` into a standalone helper to use it for the new
`onEffect()` helper as well.
* Add a new ErrorCategory for effect deps, use it for errors on
effects
* Put the effect dep validation behind a feature flag
* Adjust the error reason for effect errors
---------
Co-authored-by: Jack Pope <jackpope1@gmail.com>
Fixes an edge case where a function expression would fail to take a
dependency if it referenced a hoisted `const` inferred as a primitive
value. We were incorrectly skipping primitve-typed operands when
determing scopes for merging in InferReactiveScopeVariables.
This was super tricky to debug, for posterity the trick is that Context
variables (StoreContext etc) are modeled just like a mutable object,
where assignment to the variable is equivalent to `object.value = ...`
and reading the variable is equivalent to `object.value` property
access. Comparing to an equivalent version of the repro case replaced
with an object and property read/writes showed that everything was
exactly right, except that InferReactiveScopeVariables wasn't merging
the scopes of the function and the context variable, which led me right
to the problematic line.
Closes#35122
Follow-up to https://github.com/facebook/react/pull/34641.
Similar to https://github.com/facebook/react/pull/35293,
https://github.com/facebook/react/pull/35294.
React DevTools backend can be used in non-DOM environments, so we have
to feature-check some DOM APIs.
For now I am just no-oping newly added commands for Native, we should
revisit this decision once we would roll out Suspense panel there, if
needed. I am not sure if scrolling will be required as much as it is
needed on Web.
`isReactNativeEnvironment()` check is kinda clowny, but we've been
relying on it for quite some time already.
AFAIK this is not needed to prevent any exploit but we don't really need
this. We allow functions on pretty much any other object anyway but
never on the "then" property since those would be serialized as Promises
by the client anyway.
Adds a new `enableUseKeyedState` compiler flag that changes the error
message for unconditional setState calls during render.
When `enableUseKeyedState` is enabled, the error recommends using
`useKeyedState(initialState, key)` to reset state when dependencies
change. When disabled (the default), it links to the React docs for the
manual pattern of storing previous values in state.
Both error messages now include helpful bullet points explaining the two
main alternatives:
1. Use useKeyedState (or manual pattern) to reset state when other
state/props change
2. Compute derived data directly during render without using state
FlightReplyServer are for client->server and ReactFlightClient is for
server->client. They're not 100% symmetrical.
We did a number of refactors to ReactFlightClient in PRs like #29823 and
#33664 to change the structure of the resolution. This PR brings those
changes to synchronize the two approaches. Which addresses deep
resolution of cycles and deferred error handling.
This also fixes a critical security vulnerability.
ValidateNoSetStateInEffects already supports transitive setter
functions. This PR marks any synchonous state setter useEffectEvent
function so we can validate that uEE isn't being used only as
misdirection to avoid the validation within an effect body.
The error points to the call of the effect event.
Example:
```js
export default function MyApp() {
const [count, setCount] = useState(0)
const effectEvent = useEffectEvent(() => {
setCount(10)
})
useEffect(() => {
effectEvent()
}, [])
return <div>{count}</div>;
```
```
Found 1 error:
Error: Calling setState synchronously within an effect can trigger cascading renders
Effects are intended to synchronize state between React and external systems such as manually updating the DOM, state management libraries, or other platform APIs. In general, the body of an effect should do one or both of the following:
* Update external systems with the latest state from React.
* Subscribe for updates from some external system, calling setState in a callback function when external state changes.
Calling setState synchronously within an effect body causes cascading renders that can hurt performance, and is not recommended. (https://react.dev/learn/you-might-not-need-an-effect).
5 | })
6 | useEffect(() => {
> 7 | effectEvent()
| ^^^^^^^^^^^ Avoid calling setState() directly within an effect
8 | }, [])
9 | return <div>{count}</div>;
10 | }
```
Fixes some issues i ran into w my recent snap changes:
* Correctly match against patterns that contain subdirectories, eg
`fbt/fbt-call`
* When checking if the input pattern has an extension, only prune known
supported extensions. Our convention of `error.<name>` for fixtures that
error makes the rest of the test name look like an extension to
`path.extname()`.
Tested with lots of different patterns including `error.` examples at
the top level and in nested directories, etc.
First, this adds some more tests and organizes them into an
`exhaustive-deps/` subdirectory.
Second, the diagnostics are overhauled. For each memo block we now
report a single diagnostic which summarizes the issue, plus individual
errors for each missing/extra dependency. Within the extra deps, we
distinguish whether it's truly extra vs whether its just a more (too)
precise version of an inferred dep. For example, if you depend on
`x.y.z` but the inferred dep was `x.y`. Finally, we print the full
inferred deps at the end as a hint (it's also a suggestion, but this
makes it more clear what would be suggested).
Enables `@validateExhaustiveMemoizationDependencies` feature flag by
default, and disables it in select tests that failed due to the change.
Some of our tests intentionally use incorrect memo dependencies in order
to test edge cases.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35201).
* #35213
* __->__ #35201
In ValidateExhaustiveDependencies, I previously changed to allow
extraneous dependencies as long as they were non-reactive. Here we make
that more precise, and distinguish between values that are definitely
referenced in the memo function but optional as dependencies vs values
that are not even referenced in the memo function. The latter now error
as extraneous even if they're non-reactive. This also turned up a case
where constant-folded primitives could show up as false positives of the
latter category, so now we track manual deps which quality for constant
folding and don't error on them.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35204).
* #35213
* #35201
* __->__ #35204
Similar to ValidateHookUsage, we implement this check in the compiler
for safety but (for now) continue to rely on the existing rule for
actually reporting errors to users.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35192).
* #35201
* #35202
* __->__ #35192
The existing exhaustive-deps rule allows omitting non-reactive
dependencies, even if they're not memoized. Conceptually, if a value is
non-reactive then it cannot semantically change. Even if the value is a
new object, that object represents the exact same value and doesn't
necessitate redoing downstream computation. Thus its fine to exclude
nonreactive dependencies, whether they're a stable type or not.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35190).
* #35201
* #35202
* #35192
* __->__ #35190
Since adding this validation we've already changed our inference to use
knowledge from manual memoization to inform when values are frozen and
which values are non-nullable. To align with that, if the user chooses
to use different optionality btw the deps and the memo block/callback,
that's fine. The key is that eg `x?.y` will invalidate whenever `x.y`
would, so from a memoization correctness perspective its fine. It's not
our job to be a type checker: if a value is potentially nullable, it
should likely use a nullable property access in both places but
TypeScript/Flow can check that.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35186).
* #35201
* #35202
* #35192
* #35190
* __->__ #35186
When checking ValidateExhaustiveDeps internally, this seems to be the
most common case that it flags. The current exhaustive-deps rule allows
extraneous deps if they are a set of stable types. So here we reuse our
existing isStableType() util in the compiler to allow this case.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35185).
* #35201
* #35202
* #35192
* #35190
* #35186
* __->__ #35185
With `ValidateExhaustiveMemoDependencies` we can now check exhaustive
dependencies for useMemo and useCallback within the compiler, without
relying on the separate exhaustive-deps rule. Until now we've bailed out
of any component/hook that suppresses this rule, since the suppression
_might_ affect a memoization value. Compiling code with incorrect memo
deps can change behavior so this wasn't safe. The downside was that a
suppression within a useEffect could prevent memoization, even though
non-exhaustive deps for effects do not cause problems for memoization
specifically.
So here, we change to ignore ESLint suppressions if we have both the
compiler's hooks validation and memo deps validations enabled.
Now we just have to test out the new validation and refine before we can
enable this by default.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35184).
* #35201
* #35202
* #35192
* #35190
* #35186
* #35185
* __->__ #35184
Records more information in DropManualMemoization so that we know the
full span of the manual dependencies array (if present). This allows
ValidateExhaustiveDeps to include a suggestion with the correct deps.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34471).
* #34472
* __->__ #34471
The compiler currently drops manual memoization and rewrites it using
its own inference. If the existing manual memo dependencies has missing
or extra dependencies, compilation can change behavior by running the
computation more often (if deps were missing) or less often (if there
were extra deps). We currently address this by relying on the developer
to use the ESLint plugin and have `eslint-disable-next-line
react-hooks/exhaustive-deps` suppressions in their code. If a
suppression exists, we skip compilation.
But not everyone is using the linter! Relying on the linter is also
imprecise since it forces us to bail out on exhaustive-deps checks that
only effect (ahem) effects — and while it isn't good to have incorrect
deps on effects, it isn't a problem for compilation.
So this PR is a rough sketch of validating manual memoization
dependencies in the compiler. Long-term we could use this to also check
effect deps and replace the ExhaustiveDeps lint rule, but for now I'm
focused specifically on manual memoization use-cases. If this works, we
can stop bailing out on ESLint suppressions, since the compiler will
implement all the appropriate checks (we already check rules of hooks).
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34394).
* #34472
* #34471
* __->__ #34394
This deprecates the `noEmit: boolean` flag and adds `outputMode:
'client' | 'client-no-memo' | 'ssr' | 'lint'` as the replacement.
OutputMode defaults to null and takes precedence if specified, otherwise
we use 'client' mode for noEmit=false and 'lint' mode for noEmit=true.
Key points:
* Retrying failed compilation switches from 'client' mode to
'client-no-memo'
* Validations are enabled behind
Environment.proto.shouldEnableValidations, enabled for all modes except
'client-no-memo'. Similar for dropping manual memoization.
* OptimizeSSR is now gated by the outputMode==='ssr', not a feature flag
* Creation of reactive scopes, and related codegen logic, is now gated
by outputMode==='client'
Just a quick poc:
* Inline useState when the initializer is known to not be a function.
The heuristic could be improved but will handle a large number of cases
already.
* Prune effects
* Prune useRef if the ref is unused, by pruning 'ref' props on primitive
components. Then DCE does the rest of the work - with a small change to
allow `useRef()` calls to be dropped since function calls aren't
normally eligible for dropping.
* Prune event handlers, by pruning props whose names start w "on" from
primitive components. Then DCE removes the functions themselves.
Per the fixture, this gets pretty far.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35102).
* #35112
* __->__ #35102
Summary:
I missed this conditional messing things up for undefined useState()
calls. We should be tracking them.
I also missed a test that expect an error was not throwing.
Test Plan:
Update broken test
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35174).
* __->__ #35174
* #35173
Summary:
The operands of a function expression are the elements passed as
context. This means that it doesn't make sense to record mutations for
them.
The relevant mutations will happen in the function body, so we need to
prevent FunctionExpression type instruction from running the logic for
effect mutations.
This was also causing some values to depend on themselves in some cases
triggering an infinite loop. Also added n invariant to prevent this
issue
Test Plan:
Added fixture test
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35173).
* #35174
* __->__ #35173
When dealing with optimistic state, a common problem is not knowing the
id of the thing we're waiting on. Items in lists need keys (and single
items should often have keys too to reset their state). As a result you
have to generate fake keys. It's a pain to manage those and when the
real item comes in, you often end up rendering that with a different
`key` which resets the state of the component tree. That in turns works
against the grain of React and a lot of negatives fall out of it.
This adds a special `optimisticKey` symbol that can be used in place of
a `string` key.
```js
import {optimisticKey} from 'react';
...
const [optimisticItems, setOptimisticItems] = useOptimistic([]);
const children = savedItems.concat(
optimisticItems.map(item =>
<Item key={optimisticKey} item={item} />
)
);
return <div>{children}</div>;
```
The semantics of this `optimisticKey` is that the assumption is that the
newly saved item will be rendered in the same slot as the previous
optimistic items. State is transferred into whatever real key ends up in
the same slot.
This might lead to some incorrect transferring of state in some cases
where things don't end up lining up - but it's worth it for simplicity
in many cases since dealing with true matching of optimistic state is
often very complex for something that only lasts a blink of an eye.
If a new item matches a `key` elsewhere in the set, then that's favored
over reconciling against the old slot.
One quirk with the current algorithm is if the `savedItems` has items
removed, then the slots won't line up by index anymore and will be
skewed. We might be able to add something where the optimistic set is
always reconciled against the end. However, it's probably better to just
assume that the set will line up perfectly and otherwise it's just best
effort that can lead to weird artifacts.
An `optimisticKey` will match itself for updates to the same slot, but
it will not match any existing slot that is not an `optimisticKey`. So
it's not an `any`, which I originally called it, because it doesn't
match existing real keys against new optimistic keys. Only one
direction.
I've been trying out LLM agents for compiler development, and one thing
i found is that the agent naturally wants to run `yarn snap <pattern>`
to test a specific fixture, and I want to be able to tell it (directly
or in rules/skills) to do this in order to get the debug output from all
the compiler passes. Agents can figure out our current testfilter.txt
file system but that's just tedious. So here we add support for `yarn
snap -p <pattern>`. If you pass in a pattern with an extension, we
target that extension specifically. If you pass in a .expect.md file, we
look at that specific fixture. And if the pattern doesn't have
extensions, we search for `<pattern>{.js,.jsx,.ts,.tsx}`. When patterns
are enabled we automatically log as in debug mode (if there is a single
match), and disable watch mode.
Open to feedback!
Conditionally calling setState in an effect is sometimes necessary, but
should generally follow the pattern of using a "previous vaue" ref to
manually compare and ensure that the setState is idempotent. See fixture
for an example.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35147).
* #35148
* __->__ #35147
Destructing statements that start off as declarations can end up
becoming reassignments if the variable is a scope declaration, so we
have existing logic to handle cases where some parts of a destructure
need to be converted into new locals, with a reassignment to the hoisted
scope variable afterwards. However, there is an edge case where all of
the values are reassigned, in which case we don't need to rewrite and
can just set the instruction kind to reassign.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35144).
* #35148
* #35147
* #35146
* __->__ #35144
In DEV, we need to prevent the response from being GC'd while there are
still pending chunks for ReadableSteams or pending results for
AsyncIterables.
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
Fix for the repro from the previous PR. A `Capture x -> y` effect should
downgrade to `ImmutableCapture` when the source value is maybe-frozen.
MaybeFrozen represents the union of a frozen value with a non-frozen
value.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35140).
* __->__ #35140
* #35139
## Summary
Fixes#35040. The React compiler incorrectly flags ref access within
event handlers as ref access at render time. For example, this code
would fail to compile with error "Cannot access refs during render":
```tsx
const onSubmit = async (data) => {
const file = ref.current?.toFile(); // Incorrectly flagged as error
};
<form onSubmit={handleSubmit(onSubmit)}>
```
This is a false positive because any built-in DOM event handler is
guaranteed not to run at render time. This PR only supports built-in
event handlers because there are no guarantees that user-made event
handlers will not run at render time.
## How did you test this change?
I created 4 test fixtures which validate this change:
* allow-ref-access-in-event-handler-wrapper.tsx - Sync handler test
input
* allow-ref-access-in-event-handler-wrapper.expect.md - Sync handler
expected output
* allow-ref-access-in-async-event-handler-wrapper.tsx - Async handler
test input
* allow-ref-access-in-async-event-handler-wrapper.expect.md - Async
handler expected output
All linters and test suites also pass.
Summary:
This only matters when enableTreatSetIdentifiersAsStateSetters=true
This pattern is still bad. But Right now the validation can only
recommend to move stuff to "calculate in render"
A global setState should not be moved to render, not even conditionally
and you can't remove state without crossing Component boundaries, which
makes this a different kind of fix.
So while we are only suggesting "calculate in render" as a fix we should
disallow the lint from throwing in this case IMO
Test Plan:
Added a fixture
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35135).
* __->__ #35135
* #35134
Summary:
The validation only allows setState declaration as a usage outside of
the effect.
Another edge case is that if you add the setState being validated in the
dependency array you also make the validation opt out since it counts as
a usage outside of the effect.
Added a bit of logic to consider the effect's deps when creating the
cache for setState usages within the effect
Test Plan:
Added a fixture
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35134).
* #35135
* __->__ #35134
This PR fixes a critical bug where `ReadableStream({type: 'bytes'})`
instances passed through React Server Components (RSC) would stall after
reading only the first chunk or the first few chunks in the client. This
issue was masked by using `web-streams-polyfill` in tests, but manifests
with native Web Streams implementations.
The root cause is that when a chunk is enqueued to a
`ReadableByteStreamController`, the spec requires the underlying
ArrayBuffer to be synchronously transferred/detached. In the React
Flight Client's chunk parsing, embedded byte stream chunks are created
as views into the incoming RSC stream chunk buffer using `new
Uint8Array(chunk.buffer, offset, length)`. When embedded byte stream
chunks are enqueued, they can detach the shared buffer, leaving the RSC
stream parsing in a broken state.
The fix is to copy embedded byte stream chunks before enqueueing them,
preventing buffer detachment from affecting subsequent parsing. To not
affect performance too much, we use a zero-copy optimization: when a
chunk ends exactly at the end of the RSC stream chunk, or when the row
spans into the next RSC chunk, no further parsing will access that
buffer, so we can safely enqueue the view directly without copying.
We now also enqueue embedded byte stream chunks immediately as they are
parsed, without waiting for the full row to complete.
To simplify the logic in the client, we introduce a new `'b'` protocol
tag specifically for byte stream chunks. The server now emits `'b'`
instead of `'o'` for `Uint8Array` chunks from byte streams (detected via
`supportsBYOB`). This allows the client to recognize byte stream chunks
without needing to track stream IDs.
Tests now use the proper Jest environment with native Web Streams
instead of polyfills, exposing and validating the fix for this issue.
@josephsavona this was briefly discussed in an old thread, lmk your
thoughts on the approach. I have some fixes ready as well but wanted to
get this test case in first... there's some things I don't _love_ about
this approach, but end of the day it's just a tool for the test suite
rather than something for end user folks so even if it does a 70% good
enough job that's fine.
### refresher on the problem
when we generate coverage reports with jest (istanbul), our coverage
ends up completely out of whack due to the AST missing a ton of (let's
call them "important") source locations after the compiler pipeline has
run.
At the moment to get around this, we've been doing something a bit
unorthodox and also running our test suite with istanbul running before
the compiler -- which results in its own set of issues (for eg, things
being memoized differently, or the compiler completely bailing out on
the instrumented code, etc).
before getting in fixes, I wanted to set up a test case to start
chipping away on as you had recommended.
### how it works
The validator basically:
1. Traverses the original AST and collects the source locations for some
"important" node types
- (excludes useMemo/useCallback calls, as those are stripped out by the
compiler)
3. Traverses the generated AST and looks for nodes with matching source
locations.
4. Generates errors for source locations missing nodes in the generated
AST
### caveats/drawbacks
There are some things that don't work super well with this approach. A
more natural test fit I think would be just having some explicit
assertions made against an AST in a test file, as you can just bake all
of the assumptions/nuance in there that are difficult to handle in a
generic manner. However, this is maybe "good enough" for now.
1. Have to be careful what you put into the test fixture. If you put in
some code that the compiler just removes (for eg, a variable assignment
that is unused), you're creating a failure case that's impossible to
fix. I added a skip for useMemo/useCallback.
2. "Important" locations must exactly match for validation to pass.
- Might get tricky making sure things are mapped correctly when a node
type is completely changed, for eg, when a block statement arrow
function body gets turned into an implicit return via the body just
being an expression/identifier.
- This can/could result in scenarios where more changes are needed to
shuttle the locations through due to HIR not having a 1:1 mapping all
the babel nuances, even if some combination of other data might be good
enough even if not 10000% accurate. This might be the _right_ thing
anyways so we don't end up with edge cases having incorrect source
locations.
Summary:
We should only run one version of the validation. I think it makes sense
that if the exp version is enable it takes precedence over the stable
one
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35099).
* __->__ #35099
* #35100
Summary:
I missed this test case failing and now having @loggerTestOnly after
landing some other PRs good to know they're not land blocking
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35100).
* #35099
* __->__ #35100
Summary:
When a local state is created sometimes it uses a `prop` or even other
local state for its initial value.
This value is only relevant on first render so we shouldn't consider it
part of our data flow
Test Plan:
Added tests
Summary:
If we are using a clean up function in an effect and that clean up
function depends on a value that is used to set the state we are
validating for we shouldn't throw an error since it is a valid use case
for an effect.
Test Plan:
added test
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35020).
* #35044
* __->__ #35020
Summary:
This makes the setState usage logic much more robust. We no longer rely
on identifierName.
Now we track when a setState is loaded into a new promoted identifier
variable and track this in a map `setStateLoaded` map.
For other types of instructions we consider the setState to be being
used. In this case we record its usage into the `setStateUsages` map.
Test Plan:
We expect no changes in behavior for the current tests
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34973).
* #35044
* #35020
* __->__ #34973
* #34972
Summary:
Revamped the derivationCache graph.
This fixes a bunch of bugs where sometimes we fail to track from which
props/state we derived values from.
Also, it is more intuitive and allows us to easily implement a Data Flow
Tree.
We can print this tree which gives insight on how the data is derived
and should facilitate error resolution in complicated components
Test Plan:
Added a test case where we were failing to track derivations. Also
updated the test cases with the new error containing the data flow tree
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34995).
* #35044
* #35020
* #34973
* #34972
* __->__ #34995
* #34967
Summary:
With this we are now comparing a snapshot of the derivationCache with
the new changes every time we are done recording the derivations
happening in the HIR.
We have to do this after recording everything since we still do some
mutations on the cache when recording mutations.
Test Plan:
Test the following in playground:
```
// @validateNoDerivedComputationsInEffects_exp
function Component({ value }) {
const [checked, setChecked] = useState('');
useEffect(() => {
setChecked(value === '' ? [] : value.split(','));
}, [value]);
return (
<div>{checked}</div>
)
}
```
This no longer causes an infinite loop.
Added a test case in the next PR in the stack
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34967).
* #35044
* #35020
* #34973
* #34972
* #34995
* __->__ #34967
This PR updates the behavior of Activity so that when it is hidden, it
hides the contents of any portals contained within it.
Previously we had intentionally chosen not to implement this behavior,
because it was thought that this concern should be left to the userspace
code that manages the portal, e.g. by adding or removing the portal
container from the DOM. Depending on the use case for the portal, this
is often desirable anyway because the portal container itself is not
controlled by React.
However, React does own the _contents_ of the portal, and we can hide
those elements regardless of what the user chooses to do with the
container. This makes the hiding/unhiding behavior of portals with
Activity automatic in the majority of cases, and also benefits from
aligning the DOM mutations with the rest of the React's commit phase
lifecycle.
The reason we have to special case this at all is because usually we
only hide the direct DOM children of the Activity boundary. There's no
reason to go deeper than that, because hiding a parent DOM element
effectively hides everything inside of it. Portals are the exception,
because they don't exist in the normal DOM hierarchy; we can't assume
that just because a portal has a parent in the React tree that it will
also have that parent in the actual DOM.
So, whenever an Activity boundary is hidden, we must search for and hide
_any_ portal that is contained within it, and recursively hide its
direct children, too.
To optimize this search, we use a new subtree flag, PortalStatic, that
is set only on fiber paths that contain a HostPortal. This lets us skip
over any subtree that does not contain a portal.
When I moved the outline to above all other rects, I thought it was
clever to unify with the root so that the outline was also used for the
root selection. But the root outline is not drawn like the other rects.
It's outside the padding and doesn't have the 1px adjustment which leads
the overlay to be slightly inside the other rect instead of above it.
This goes back to just having the selected root be drawn by the root
element.
Before:
<img width="652" height="253" alt="Screenshot 2025-11-07 at 11 39 28 AM"
src="https://github.com/user-attachments/assets/334237d1-f190-4995-94cc-9690ec0f7ce1"
/>
After:
<img width="674" height="220" alt="Screenshot 2025-11-07 at 11 44 01 AM"
src="https://github.com/user-attachments/assets/afaa86d8-942a-44d8-a1a5-67c7fb642c0d"
/>
If an error is thrown inside a hidden Activity, it should not escape
into the visible part of the UI. Conceptually, a hidden Activity
boundary is not part of the current UI; it's the same as an unmounted
tree, except for the fact that the state will be restored if it's later
revealed.
Fixes:
- https://github.com/facebook/react/issues/35073
## Summary
This PR upgrades the dependency on update-notifier, used in
react-devtools, to 5.x
This is the latest non-ESM version, so upgrading to it should be
unproblematic (while updating to 6.x and beyond will have to wait).
Upgrading means we avoid installing a lot of outdated dependencies (as
can be seen from the diff in yarn.lock), and resolves part of
https://github.com/facebook/react/issues/28058
Changelog:
https://github.com/yeoman/update-notifier/releases
The most relevant breaking change seems to be that the minimum support
node version is increased from v6 to v10, but I couldn't find what is
currently React's official node version support.
## How did you test this change?
I ran the test-suite locally (`yarn test` in root folder), but I'm not
sure if that one actually covers devtools?
I also built and tested this version of devtools with some internal
company projects (both react and react-native based) – following
guidelines from
https://github.com/facebook/react/issues/28058#issuecomment-1943619292.
I need to regain a field because the SuspenseBoundary type is already at
16 fields in prod, after which it deopts v8.
There are two fields that are only used in prerender to track postpones.
These are ripe to be split into an optional object so that they only
take up one field when they're not used.
We already append `randomKey` to each handle name to prevent external
libraries from accessing and relying on these internals. But more
libraries recently have been getting around this by simply iterating
over the element properties and using a `startsWith` check.
This flag allows us to experiment with moving these handles to an
internal map.
This PR starts with the two most common internals, the props object and
the fiber. We can consider moving additional properties such as the
container root and others depending on perf results.
Also, don't not skip hidden trees.
Memoized state is null when an Offscreen boundary (Suspense or Activity)
is visible.
This logic was inversed in a couple of View Transition checks which
caused pairs to be discovered or not discovered incorrectly for
insertion and deletion of Suspense or Activity boundaries.
This is an alternative to #35059.
If the name needs escaping, then instead of escaping it, we just use a
base64 name. This wouldn't allow you to match on an escaped name in your
own CSS like you should be able to if browsers worked properly. But at
least it would provide matching name in current browsers which is
probably sufficient if you're using auto-generated names.
This also covers some cases where `CSS.escape()` isn't sufficient anyway
like when the name ends in a dot.
Follow up to #35022.
It's now replaced by the `defer` option.
Sounds like nobody is actually using this option, including Meta, so we
can just delete it.
We've long had the CPU suspense feature behind a flag under the terrible
API `unstable_expectedLoadTime={arbitraryNumber}`. We've known for a
long time we want it to just be `defer={true}` (or just `<Suspense
defer>` in the short hand syntax). So this adds the new name and warns
for the old name.
For only the new name, I also implemented SSR semantics in Fizz. It has
two effects here.
1) It renders the fallback before the content (similar to prerender)
allowing siblings to complete quicker.
2) It always outlines the result. When streaming this should really
happen naturally but if you defer a prerendered content it also implies
that it's expensive and should be outlined. It gives you a opt-in to
outlining similar to suspensey images and css but let you control it
manually.
I don't think we're ready to land this yet since we're using it to run
other experiments and our tests. I'm opening this PR to indicate intent
to disable and to ensure tests in other combinations still work. Such as
enableHalt without enablePostpone. I think we'll also need to rewrite
some tests that depend on enablePostpone to preserve some coverage.
The conclusion after this experiment is that try/catch around these are
too likely to block these signals and consider them error. Throwing
works for Hooks and `use()` because the lint rule can ensure that
they're not wrapped in try/catch. Throwing in arbitrary functions not
quite ecosystem compatible. It's also why there's `use()` and not just
throwing a Promise. This might also affect the Catch proposal.
The "prerender" for SSR that's supporting "Partial Prerendering" is
still there. This just disables the `React.postpone()` API for creating
the holes.
Normally if you suspend in a SuspenseList row above a Suspense boundary
in that row, it'll suspend the parent. Which can itself delay the commit
or resuspend a parent boundary. That's because SuspenseList mostly just
coordinates the state of the inner boundaries and isn't a boundary
itself.
However, for tail "hidden" and "collapsed" this is not quite the case
because the rows themselves can avoid being rendered.
In the case of "collapsed" we require at least one Suspense boundary
above to have successfully rendered before committing the list because
the idea of this mode is that you should at least always show some
indicator that things are still loading. Since we'd never try the next
one after that at all, this just works. Expect there was an unrelated
bug that meant that "suspend with delay" on a Retry didn't suspend the
commit. This caused a scenario were it'd allow a commit proceed when it
shouldn't. So I fixed that too. The counter intuitive thing here is that
we won't actually show a previous completed row if the loading state of
the next row is still loading.
For tail "hidden" it's a little different because we don't actually
require any loading indicator at all to be shown while it's loading. If
we attempt a row and it suspends, we can just hide it (and the rest) and
move to commit. Therefore this implements a path where if all the rest
of the tail are new mounts (we wouldn't be required to unmount any
existing boundaries) then we can treat the SuspenseList boundary itself
as "catching" the suspense. This is more coherent semantics since any
future row that we didn't attempt also wouldn't resuspend the parent.
This allows simple cases like `<SuspenseList>{list}</SuspenseList>` to
stream in each row without any indicator and no need for Suspense
boundaries.
We were not recording uEE calls in component/hook syntax. Easy fix.
Added tests matching function component syntax for component syntax +
added one for hooks
For Edge Flight servers, that use Web Streams, we're defining the
`debugChannel` option as:
```
debugChannel?: {readable?: ReadableStream, writable?: WritableStream, ...}
```
Whereas for Node.js Flight servers, that use Node.js Streams, we're
defining it as:
```
debugChannel?: Readable | Writable | Duplex | WebSocket
```
For the Edge Flight clients, there is currently only one direction of
the debug channel supported, so we define the option as:
```
debugChannel?: {readable?: ReadableStream, ...}
```
Consequently, for the Node.js Flight clients, we define the option as:
```
debugChannel?: Readable
```
The presence of a readable debug channel is passed to the Flight client
internally via the `hasReadable` flag on the internal `debugChannel`
option. For the Node.js clients, that flag was accidentally derived from
the public option `debugChannel.readable`, which is conceptually
incorrect, because `debugChannel` is a `Readable` stream, not an options
object with a `readable` property. However, a `Readable` also has a
`readable` property, which is a boolean that indicates whether the
stream is in a readable state. This meant that the `hasReadable` flag
was incidentally still set correctly. Regardless, this was confusing and
unintentional, so we're now fixing it to always set `hasReadable` to
`true` when a `debugChannel` is provided to the Node.js clients. We'll
revisit this in case we ever add support for writable debug channels in
Node.js (and Edge) clients.
This PR adds a `unstable_reactFragments?: Set<FragmentInstance>`
property to DOM nodes that belong to a Fragment with a ref (top level
host components). This allows you to access a FragmentInstance from a
DOM node.
This is flagged behind `enableFragmentRefsInstanceHandles`.
The primary use case to unblock is reusing IntersectionObserver
instances. A fairly common practice is to cache and reuse
IntersectionObservers that share the same config, with a map of
node->callbacks to run for each entry in the IO callback. Currently this
is not possible with Fragment Ref `observeUsing` because the key in the
cache would have to be the `FragmentInstance` and you can't find it
without a handle from the node. This works now by accessing
`entry.target.fragments`.
This also opens up possibilities to use `FragmentInstance` operations in
other places, such as events. We can do
`event.target.unstable_reactFragments`, then access
`fragmentInstance.getClientRects` for example. In a future PR, we can
assign an event's `currentTarget` as the Fragment Ref for a more direct
handle when the event has been dispatched by the Fragment itself.
The first commit here implemented a handle only on observed elements.
This is awkward because there isn't a good way to document or expose
this temporary property. `element.fragments` is closer to what we would
expect from a DOM API if a standard was implemented here. And by
assigning it to all top-level nodes of a Fragment, it can be used beyond
the cached IntersectionObserver callback.
One tradeoff here is adding extra work during the creation of
FragmentInstances as well as keeping track of adding/removing nodes.
Previously we only track the Fiber on creation but here we add a
traversal which could apply to a large set of top-level host children.
The `element.unstable_reactFragments` Set can also be randomly ordered.
In #35019, we excluded debug I/O info from being considered for
enhancing the owner stack if it resolved after the defined `endTime`
option that can be passed to the Flight client. However, we should
include any I/O that was awaited before that end time, even if it
resolved later.
Stacked on #35018.
This mounts the children of SuspenseList backwards. Meaning the first
child is mounted last in the DOM (and effect list). It's like calling
reverse() on the children.
This is meant to set us up for allowing AsyncIterable children where the
unknown number of children streams in at the end (which is the beginning
in a backwards SuspenseList). For consistency we do that with other
children too.
`unstable_legacy-backwards` still exists for the old mode but is meant
to be deprecated.
<img width="100" alt="image"
src="https://github.com/user-attachments/assets/5c2a95d7-34c4-4a4e-b602-3646a834d779"
/>
We have warned about this for a while now so we can make the switch.
Often when you reach for SuspenseList, you mean forwards. It doesn't
make sense to have the default to just be a noop. While "together" is
another useful mode that's more like a Group so isn't so associated with
the default as List. So we're switching it.
However, tail=hidden isn't as obvious of a default it does allow for a
convenient pattern for streaming in list of items by default.
This doesn't yet switch the rendering order of "backwards". That's
coming in a follow up.
It's annoying to have to try to find where it lines up with no hints.
This way when you hover over something it should be on screen.
The strategy I went with is that it scrolls to a percentage along the
scrollable axis but the two might not be exactly the same. Partially
because they have different aspect ratios but also because suspended
boundaries can shrink the document while the suspense tab needs to still
be able to show the boundaries that are currently invisible.
Right now it's possible for things like server environments to appear
before other content in the timeline just because it's in a different
document order.
Ofc the order in production is not guaranteed but we can at least use
the timing information we have as a hint towards the actual order.
Unfortunately since the end time of the RSC stream itself is always
after the content that resolved to produce it, it becomes kind of
determined by the chunking. Similarly since for a clean refresh, the
scripts and styles will typically load after the server content they
appear later. Similarly SSR typically finishes after the RSC parts.
Therefore a hack here is that I artificially delay everything with a
non-null environment (RSC) so that RSC always comes after client-side
(Suspense). This is also consistent with how we color things that have
an environment even if children are just Suspense.
To ensure that we never show a child before a parent, in the timeline,
each child has a minimum time of its parent.
We avoid visiting the same async node twice but if we see it again we
returned "null" indicating that there's no I/O there.
This means that if you have two different Promises both resolving from
the same I/O node then we only show one of them. However, in general we
treat that as two different I/O entries to allow for things like
batching to still show up separately.
This fixes that by caching the return value for multiple visits. So if
we found I/O (but no user space await) in one path and then we visit
that path through a different Promise chain, then we'll still emit it
twice.
However, if we visit the same exact Promise that we emitted an await on
then we skip it. Because there's no need to emit two awaits on the same
thing. It only matters when the path ends up informing whether it has
I/O or not.
IO tasks can execute more than once. E.g. a connection may fire each
time a new message or chunk comes in or a setInterval every time it
executes.
We used to treat these all as one I/O node and just updated the end time
as we go. Most of the time this was fine because typically you would
have a Promise instance whose end time is really the one that gets used
as the I/O anyway.
However, in a pattern like this it could be problematic:
```js
setTimeout(() => {
function App() {
return Promise.resolve(123);
}
renderToReadableStream(<App />);
});
```
Because the I/O's end time is before the render started so it should be
excluded from being considered I/O as part of the render. It happened
outside of render. But because the `Promise.resolve()` is inside render
its end time is after the render start so the promise is considered part
of the render. This is usually not a problem because the end time of the
I/O is still before the start of the render so even though the Promise
is valid it has no I/O source so it's properly excluded.
However, if the I/O's end time updates before we observe this then the
I/O can be considered part of the render. E.g. if this was a setInterval
it would be clearly wrong. But it turns out that even setTimeout can
sometimes execute more than once in the async_hooks because each run of
"process.nextTick" and microtasks respectively are ran in their own
before/after. When a micro task executes after this main body it'll
update the end time which can then turn the whole I/O as being inside
the render.
To solve this properly I create a new I/O node each time before() is
invoked so that each one gets to observe a different end time. This has
a potential CPU and memory allocation cost when there's a lot of them
like in a quick stream.
Now that RN is only on the New Architecture, we can stop stop syncing
the legacy React Native renderers.
In this diff, I just stop syncing them. In a follow up I'll delete the
code for them so only Fabric is left.
This will also allow us to remove the `enableLegacyMode` feature flag.
(disclaimer: I used codex to write this script)
Adds a new `yarn generate-changelog` script to simplify the process of
writing changelogs. You can use it as follows:
```
$ yarn generate-changelog --help
Usage: yarn generate-changelog [--codex|--claude] [--debug] [<pkg@version> ...]
Options:
--codex Use Codex for commit summarization. [boolean]
--claude Use Claude for commit summarization. [boolean]
--debug Enable verbose debug logging. [boolean] [default: false]
-h, --help Show help [boolean]
Examples:
generate-changelog --codex Generate changelog for a single
eslint-plugin-react-hooks@7.0.1 package using Codex.
generate-changelog --claude react@19.3 Generate changelog entries for
react-dom@19.3 multiple packages using Claude.
generate-changelog --codex Generate changelog for all stable
packages using recorded versions.
```
For example, if no args are passed, the script will print find all the
relevant commits affecting packages (defaults to `stablePackages` in
`ReactVersions.js`) and format them as a simple markdown list.
```
$ yarn generate-changelog
## eslint-plugin-react-hooks@7.0.0
* [compiler] improve zod v3 backwards compat (#34877) ([#34877](https://github.com/facebook/react/pull/34877) by [@henryqdineen](https://github.com/henryqdineen))
* [ESLint] Disallow passing effect event down when inlined as a prop (#34820) ([#34820](https://github.com/facebook/react/pull/34820) by [@jf-eirinha](https://github.com/jf-eirinha))
* Switch to `export =` to fix eslint-plugin-react-hooks types (#34949) ([#34949](https://github.com/facebook/react/pull/34949) by [@karlhorky](https://github.com/karlhorky))
* [eprh] Type `configs.flat` more strictly (#34950) ([#34950](https://github.com/facebook/react/pull/34950) by [@poteto](https://github.com/poteto))
* Add hint for Node.js cjs-module-lexer for eslint-plugin-react-hook types (#34951) ([#34951](https://github.com/facebook/react/pull/34951) by [@karlhorky](https://github.com/karlhorky))
* Add hint for Node.js cjs-module-lexer for eslint-plugin-react-hook types (#34953) ([#34953](https://github.com/facebook/react/pull/34953) by [@karlhorky](https://github.com/karlhorky))
// etc etc...
```
If `--codex` or `--claude` is passed, the script will attempt to use
them to summarize the commit(s) in the same style as our existing
CHANGELOG.md.
And finally, for debugging the script you can add `--debug` to see
what's going on.
When a longer function or expression is identified as the source of an
error, we currently print the entire expression in our error message.
This is because we delegate to a Babel helper to print codeframes. Here,
we add some checking and abbreviate the result if it spans too many
lines.
<!--
Thanks for submitting a pull request!
We appreciate you spending the time to work on these changes. Please
provide enough information so that others can review your pull request.
The three fields below are mandatory.
Before submitting a pull request, please make sure the following is
done:
1. Fork [the repository](https://github.com/facebook/react) and create
your branch from `main`.
2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
Supersedes #34951
## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
Fix the runtime error with named imports and make the last remaining
[Are The Types
Wrong?](https://arethetypeswrong.github.io/?p=eslint-plugin-react-hooks%400.0.0-experimental-6b344c7c-20251022)
error with `eslint-plugin-react-hooks` go away, thanks to the hint from
Andrew Branch:
- https://github.com/facebook/react/issues/34801#issuecomment-3433478810
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
If you leave this empty, your PR will very likely be closed.
-->
I tried adding this to `node_modules` and it fixed the failures when
importing named imports like `import { configs, meta, rules } from
'eslint-plugin-react-hooks'`:
```bash
➜ eslint-config-upleveled git:(renovate/react-monorepo) pnpm eslint . --max-warnings 0
Oops! Something went wrong! :(
ESLint: 9.37.0
file:///Users/k/p/eslint-config-upleveled/index.js:13
import reactHooks, { configs } from 'eslint-plugin-react-hooks';
^^^^^^^
SyntaxError: Named export 'configs' not found. The requested module 'eslint-plugin-react-hooks' is a CommonJS module, which may not support all module.exports as named exports.
CommonJS modules can always be imported via the default export, for example using:
import pkg from 'eslint-plugin-react-hooks';
const { configs } = pkg;
at ModuleJob._instantiate (node:internal/modules/esm/module_job:228:21)
at async ModuleJob.run (node:internal/modules/esm/module_job:335:5)
at async onImport.tracePromise.__proto__ (node:internal/modules/esm/loader:647:26)
at async dynamicImportConfig (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:186:17)
at async loadConfigFile (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:276:9)
at async ConfigLoader.calculateConfigArray (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:589:23)
at async #calculateConfigArray (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:743:23)
at async directoryFilter (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/eslint/eslint-helpers.js:309:5)
at async NodeHfs.<anonymous> (file:///Users/k/p/eslint-config-upleveled/node_modules/.pnpm/@humanfs+core@0.19.1/node_modules/@humanfs/core/src/hfs.js:586:29)
at async NodeHfs.walk (file:///Users/k/p/eslint-config-upleveled/node_modules/.pnpm/@humanfs+core@0.19.1/node_modules/@humanfs/core/src/hfs.js:614:3)
➜ eslint-config-upleveled git:(renovate/react-monorepo) pnpm eslint . --max-warnings 0
➜ eslint-config-upleveled git:(renovate/react-monorepo) # no error
```
The named imports identifiers `configs`, `meta`, and `rules` also
contain values, as a sanity check:
- https://github.com/facebook/react/pull/34951#issuecomment-3433555636
cc @poteto
<!--
Thanks for submitting a pull request!
We appreciate you spending the time to work on these changes. Please
provide enough information so that others can review your pull request.
The three fields below are mandatory.
Before submitting a pull request, please make sure the following is
done:
1. Fork [the repository](https://github.com/facebook/react) and create
your branch from `main`.
2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
Fix the runtime error with named imports and make the last remaining
[Are The Types
Wrong?](https://arethetypeswrong.github.io/?p=eslint-plugin-react-hooks%400.0.0-experimental-6b344c7c-20251022)
error with `eslint-plugin-react-hooks` go away, thanks to the hint from
@andrewbranch:
- https://github.com/facebook/react/issues/34801#issuecomment-3433478810
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
If you leave this empty, your PR will very likely be closed.
-->
I tried adding this to `node_modules` and it fixed the failures when
importing named imports like `import { configs, meta, rules } from
'eslint-plugin-react-hooks'`:
```bash
➜ eslint-config-upleveled git:(renovate/react-monorepo) pnpm eslint . --max-warnings 0
Oops! Something went wrong! :(
ESLint: 9.37.0
file:///Users/k/p/eslint-config-upleveled/index.js:13
import reactHooks, { configs } from 'eslint-plugin-react-hooks';
^^^^^^^
SyntaxError: Named export 'configs' not found. The requested module 'eslint-plugin-react-hooks' is a CommonJS module, which may not support all module.exports as named exports.
CommonJS modules can always be imported via the default export, for example using:
import pkg from 'eslint-plugin-react-hooks';
const { configs } = pkg;
at ModuleJob._instantiate (node:internal/modules/esm/module_job:228:21)
at async ModuleJob.run (node:internal/modules/esm/module_job:335:5)
at async onImport.tracePromise.__proto__ (node:internal/modules/esm/loader:647:26)
at async dynamicImportConfig (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:186:17)
at async loadConfigFile (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:276:9)
at async ConfigLoader.calculateConfigArray (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:589:23)
at async #calculateConfigArray (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/config/config-loader.js:743:23)
at async directoryFilter (/Users/k/p/eslint-config-upleveled/node_modules/.pnpm/eslint@9.37.0/node_modules/eslint/lib/eslint/eslint-helpers.js:309:5)
at async NodeHfs.<anonymous> (file:///Users/k/p/eslint-config-upleveled/node_modules/.pnpm/@humanfs+core@0.19.1/node_modules/@humanfs/core/src/hfs.js:586:29)
at async NodeHfs.walk (file:///Users/k/p/eslint-config-upleveled/node_modules/.pnpm/@humanfs+core@0.19.1/node_modules/@humanfs/core/src/hfs.js:614:3)
➜ eslint-config-upleveled git:(renovate/react-monorepo) pnpm eslint . --max-warnings 0
➜ eslint-config-upleveled git:(renovate/react-monorepo) # no error
```
The named imports identifiers `configs`, `meta`, and `rules` also
contain values, as a sanity check:
- https://github.com/facebook/react/pull/34951#issuecomment-3433555636
cc @poteto
<!--
Thanks for submitting a pull request!
We appreciate you spending the time to work on these changes. Please
provide enough information so that others can review your pull request.
The three fields below are mandatory.
Before submitting a pull request, please make sure the following is
done:
1. Fork [the repository](https://github.com/facebook/react) and create
your branch from `main`.
2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
Resolve the type error with the types, according to [Are the types
wrong?](https://arethetypeswrong.github.io/?p=eslint-plugin-react-hooks%407.0.0),
as an additional
- Last attempt: https://github.com/facebook/react/pull/34746
- Original issue: https://github.com/facebook/react/issues/34745
## How did you test this change?
I edited `node_modules/eslint-plugin-react-hooks/index.d.ts` in my
`"module": "Node16"` + `"type": "module"` project and my error went
away:
- https://github.com/facebook/react/issues/34801#issuecomment-3433053067
cc @poteto @michaelfaith @andrewbranch
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
If you leave this empty, your PR will very likely be closed.
-->
Fixes a few small things:
- Update imports to reference root babel-plugin-react-compiler rather
than from `[...]/src/...`
- Remove unused cosmiconfig options parsing for now
- Update type exports in babel-plugin-react-compiler accordingly
## Summary
This PR updates getChangedHooksIndices to account for the fact that
useSyncExternalStore internally mounts two hooks, while DevTools should
treat it as a single user-facing hook.
It introduces a helper isUseSyncExternalStoreHook to detect this case
and adjust iteration so the extra internal hook is skipped when counting
changes.
Before:
https://github.com/user-attachments/assets/0db72a4e-21f7-44c7-ba02-669a272631e5
After:
https://github.com/user-attachments/assets/4da71392-0396-408d-86a7-6fbc82d8c4f5
## How did you test this change?
I used this component to reproduce this issue locally (I followed
instructions in `packages/react-devtools/CONTRIBUTING.md`).
```ts
function Test() {
// 1
React.useSyncExternalStore(
() => {},
() => {},
() => {},
);
// 2
const [state, setState] = useState('test');
return (
<>
<div
onClick={() => setState(Math.random())}
style={{backgroundColor: 'red'}}>
{state}
</div>
</>
);
}
```
Within a function expression local variables may use StoreContext for
local context variables, so the reassignment check here was firing too
often. We should only report an error for variables that are declared
outside the function, ie part of its `context`.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34904).
* #34903
* __->__ #34904
This eliminates the gap in a reproducer for the React DevTools browser
extension from the source code that we submit to Firefox extension
stores.
We use the commit hash as part of the Backend version, here:
2cfb221937/packages/react-devtools-extensions/utils.js (L26-L38)
The problem is that we archive the source code for Mozilla extension
store reviews and there is no git. But since we still download the React
sources from the CI, we could reuse the hash from `build/COMMIT_HASH`
file.
This has been causing some issues with the submission review on Firefox
store: we use OS-level paths in these source maps, which makes the build
artifact different from the one that's been submitted.
Also saves ~100Kb for main.js artifact.
This is an aesthetic thing. Most simple I/O entries are things like
"script", "stylesheet", "fetch" etc. which are all a single word and
lower case. The "RSC stream" name sticks out and draws unnecessary
attention to itself where as it's really the least interesting to look
at.
I don't love the name because I'm not sure how to explain it. It's
really mainly the byte size of the payload itself without considering
things like server awaits things which will have their own cause. So I'm
trying to communicate the download size of the stream of downloading the
`.rsc` file or the `"rsc stream"`.
This shows the title in the top corner of the rect if there's enough
space.
The complex bit here is that it can be noisy if too many boundaries
occupy the same space to overlap or partially overlap.
This uses an R-tree to store all the rects to find overlapping
boundaries to cut the available space to draw inside the rect. We use
this to compute the rectangle within the rect which doesn't have any
overlapping boundaries.
The roots don't count as overlapping. Similarly, a parent rect is not
consider overlapping a child. However, if two sibling boundaries occupy
the same space, no title will be drawn.
<img width="734" height="813" alt="Screenshot 2025-10-19 at 5 34 49 PM"
src="https://github.com/user-attachments/assets/2b848b9c-3b78-48e5-9476-dd59a7baf6bf"
/>
We might also consider drawing the "Initial Paint" title at the root but
that's less interesting. It's interesting in the beginning before you
know about the special case at the root but after that it's just always
the same value so just adds noise.
When you use the `createFromFetch` API we assume that the start time of
the request is the same time as when you call `createFromFetch` but in
principle you could use it with a Promise that starts earlier and just
happens to resolve to a `Response`.
When you use `createFromReadableStream` that is almost definitely the
case. E.g. you might have started it way earlier and you don't call
`createFromReadableStream` until you get the headers back (the fetch
promise resolves).
This adds an option to pass in the start time for debug purposes if you
started the request before starting to parse it.
When you create a snapshot from an AsyncLocalStorage in Node.js, that
creates a new bound AsyncResource which everything runs inside of.
3437e1c4bd/lib/internal/async_local_storage/async_hooks.js (L61-L67)
This resource is itself tracked by our async debug tracking as I/O. We
can't really distinguish these in general from other AsyncResources
which are I/O.
However, by default they're given the name `"bound-anonymous-fn"` if you
pass it an anonymous function or in the case of a snapshot, that's
built-in:
3437e1c4bd/lib/async_hooks.js (L262-L263)
We can at least assume that these are non-I/O. If you want to ensure
that a bound resource is not considered I/O, you can ensure your
function isn't assigned a name or give it this explicit name.
The other issue here is that, the sequencing here is that we track the
callsite of the `.snapshot()` or `.bind()` call as the trigger. So if
that was outside of render for example, then it would be considered
non-I/O. However, this might miss stuff if you resolve promises inside
the `.run()` of the snapshot if the `.run()` call itself was spawned by
I/O which should be tracked. Time will tell if those patterns appear.
However, in cases like nested renders (e.g. Next.js's "use cache") then
restoring it as if it was outside the parent render is what you do want.
Stacked on #34906.
Infer name from stack if it's the generic "lazy" name. It might be
wrapped in an abstraction. E.g. `next/dynamic`.
Also use the function name as a description of a resolved function
value.
<img width="310" height="166" alt="Screenshot 2025-10-18 at 10 42 05 AM"
src="https://github.com/user-attachments/assets/c63170b9-2b19-4f30-be7a-6429bb3ef3d9"
/>
- Bring React Server Component fixes to Server Actions (@sebmarkbage [#35277](https://github.com/facebook/react/pull/35277))
## 19.2.0 (October 1st, 2025)
Below is a list of all new features, APIs, and bug fixes.
@@ -71,6 +77,12 @@ Read the [React 19.2 release post](https://react.dev/blog/2025/10/01/react-19-2)
- [createContainer](https://github.com/facebook/react/blob/v19.2.0/packages/react-reconciler/src/ReactFiberReconciler.js#L255-L261) and [createHydrationContainer](https://github.com/facebook/react/blob/v19.2.0/packages/react-reconciler/src/ReactFiberReconciler.js#L305-L312) had their parameter order adjusted after `on*` handlers to account for upcoming experimental APIs
## 19.1.2 (Dec 3, 2025)
### React Server Components
- Bring React Server Component fixes to Server Actions (@sebmarkbage [#35277](https://github.com/facebook/react/pull/35277))
## 19.1.1 (July 28, 2025)
### React
@@ -123,6 +135,12 @@ An Owner Stack is a string representing the components that are directly respons
* Exposed `registerServerReference` in client builds to handle server references in different environments. [#32534](https://github.com/facebook/react/pull/32534)
* Added react-server-dom-parcel package which integrates Server Components with the [Parcel bundler](https://parceljs.org/) [#31725](https://github.com/facebook/react/pull/31725), [#32132](https://github.com/facebook/react/pull/32132), [#31799](https://github.com/facebook/react/pull/31799), [#32294](https://github.com/facebook/react/pull/32294), [#31741](https://github.com/facebook/react/pull/31741)
## 19.0.1 (Dec 3, 2025)
### React Server Components
- Bring React Server Component fixes to Server Actions (@sebmarkbage [#35277](https://github.com/facebook/react/pull/35277))
## 19.0.0 (December 5, 2024)
Below is a list of all new features, APIs, deprecations, and breaking changes. Read [React 19 release post](https://react.dev/blog/2024/04/25/react-19) and [React 19 upgrade guide](https://react.dev/blog/2024/04/25/react-19-upgrade-guide) for more information.
This document contains knowledge about the React Compiler gathered during development sessions. It serves as a reference for understanding the codebase architecture and key concepts.
## Project Structure
-`packages/babel-plugin-react-compiler/` - Main compiler package
-`src/HIR/` - High-level Intermediate Representation types and utilities
-`src/Validation/` - Validation passes that check for errors
-`src/Entrypoint/Pipeline.ts` - Main compilation pipeline with pass ordering
-`src/__tests__/fixtures/compiler/` - Test fixtures
-`error.todo-*.js` - Unsupported feature, correctly throws Todo error (graceful bailout)
-`error.bug-*.js` - Known bug, throws wrong error type or incorrect behavior
-`*.expect.md` - Expected output for each fixture
## Running Tests
```bash
# Run all tests
yarn snap
# Run tests matching a pattern
# Example: yarn snap -p 'error.*'
yarn snap -p <pattern>
# Run a single fixture in debug mode. Use the path relative to the __tests__/fixtures/compiler directory
# For each step of compilation, outputs the step name and state of the compiled program
# Example: yarn snap -p simple.js -d
yarn snap -p <file-basename> -d
# Update fixture outputs (also works with -p)
yarn snap -u
```
## Version Control
This repository uses Sapling (`sl`) for version control. Sapling is similar to Mercurial: there is not staging area, but new/deleted files must be explicitlyu added/removed.
```bash
# Check status
sl status
# Add new files, remove deleted files
sl addremove
# Commit all changes
sl commit -m "Your commit message"
# Commit with multi-line message using heredoc
sl commit -m "$(cat <<'EOF'
Summary line
Detailed description here
EOF
)"
```
## Key Concepts
### HIR (High-level Intermediate Representation)
The compiler converts source code to HIR for analysis. Key types in `src/HIR/HIR.ts`:
- **HIRFunction** - A function being compiled
-`body.blocks` - Map of BasicBlocks
-`context` - Captured variables from outer scope
-`params` - Function parameters
-`returns` - The function's return place
-`aliasingEffects` - Effects that describe the function's behavior when called
- **Instruction** - A single operation
-`lvalue` - The place being assigned to
-`value` - The instruction kind (CallExpression, FunctionExpression, LoadLocal, etc.)
-`effects` - Array of AliasingEffects for this instruction
**Key insight:** If a hook is missing an `aliasing` config, it falls back to `DefaultNonmutatingHook` which includes a `Render` effect on all arguments. This can cause false positives for hooks like `useEffectEvent` whose callbacks are not called during render.
## Feature Flags
Feature flags are configured in `src/HIR/Environment.ts`, for example `enableJsxOutlining`. Test fixtures can override the active feature flags used for that fixture via a comment pragma on the first line of the fixture input, for example:
Would enable the `enableJsxOutlining` feature and disable the `enableChangeVariableCodegen` feature.
## Debugging Tips
1. Run `yarn snap -p <fixture>` to see full HIR output with effects
2. Look for `@aliasingEffects=` on FunctionExpressions
3. Look for `Impure`, `Render`, `Capture` effects on instructions
4. Check the pass ordering in Pipeline.ts to understand when effects are populated vs validated
## Error Handling for Unsupported Features
When the compiler encounters an unsupported but known pattern, use `CompilerError.throwTodo()` instead of `CompilerError.invariant()`. Todo errors cause graceful bailouts in production; Invariant errors are hard failures indicating unexpected/invalid states.
```typescript
// Unsupported but expected pattern - graceful bailout
CompilerError.throwTodo({
reason:`Support [description of unsupported feature]`,
loc: terminal.loc,
});
// Invariant is for truly unexpected/invalid states - hard failure
@@ -770,6 +843,16 @@ function getRuleForCategoryImpl(category: ErrorCategory): LintRule {
preset: LintRulePreset.Off,
};
}
caseErrorCategory.EffectExhaustiveDependencies:{
return{
category,
severity: ErrorSeverity.Error,
name:'exhaustive-effect-dependencies',
description:
'Validates that effect dependencies are exhaustive and without extraneous values',
preset: LintRulePreset.Off,
};
}
caseErrorCategory.EffectDerivationsOfState:{
return{
category,
@@ -786,7 +869,9 @@ function getRuleForCategoryImpl(category: ErrorCategory): LintRule {
severity: ErrorSeverity.Error,
name:'set-state-in-effect',
description:
'Validates against calling setState synchronously in an effect, which can lead to re-renders that degrade performance',
'Validates against calling setState synchronously in an effect. '+
'This can indicate non-local derived data, a derived event pattern, or '+
'improper external data synchronization.',
preset: LintRulePreset.Recommended,
};
}
@@ -992,6 +1077,24 @@ function getRuleForCategoryImpl(category: ErrorCategory): LintRule {
preset: LintRulePreset.RecommendedLatest,
};
}
caseErrorCategory.MemoDependencies:{
return{
category,
severity: ErrorSeverity.Error,
name:'memo-dependencies',
description:
'Validates that useMemo() and useCallback() specify comprehensive dependencies without extraneous values. See [`useMemo()` docs](https://react.dev/reference/react/useMemo) for more information.',
/**
* TODO: the "MemoDependencies" rule largely reimplements the "exhaustive-deps" non-compiler rule,
* allowing the compiler to ensure it does not regress change behavior due to different dependencies.
* We previously relied on the source having ESLint suppressions for any exhaustive-deps violations,
* but it's more reliable to verify it within the compiler.
*
* Long-term we should de-duplicate these implementations.
'[ValidateNoDerivedComputationsInEffects] Fixpoint iteration failed to converge.',
description:`Fixpoint iteration exceeded ${MAX_FIXPOINT_ITERATIONS} iterations while tracking derivations. This suggests a cyclic dependency in the derivation cache.`,
details:[
{
kind:'error',
loc: fn.loc,
message:`Exceeded ${MAX_FIXPOINT_ITERATIONS} iterations in ValidateNoDerivedComputationsInEffects`,
constdescription=`Using an effect triggers an additional render which can hurt performance and user experience, potentially briefly showing stale values to the user
This setState call is setting a derived value that depends on the following reactive sources:
'Calling setState synchronously within an effect can trigger cascading renders',
description:
'Effects are intended to synchronize state between React and external systems such as manually updating the DOM, state management libraries, or other platform APIs. '+
'In general, the body of an effect should do one or both of the following:\n'+
'* Update external systems with the latest state from React.\n'+
'* Subscribe for updates from some external system, calling setState in a callback function when external state changes.\n\n'+
'Calling setState synchronously within an effect body causes cascading renders that can hurt performance, and is not recommended. '+
'Avoid calling setState() directly within an effect',
}),
);
}else{
errors.pushDiagnostic(
CompilerDiagnostic.create({
category: ErrorCategory.EffectSetState,
reason:
'Calling setState synchronously within an effect can trigger cascading renders',
description:
'Effects are intended to synchronize state between React and external systems such as manually updating the DOM, state management libraries, or other platform APIs. '+
'In general, the body of an effect should do one or both of the following:\n'+
'* Update external systems with the latest state from React.\n'+
'* Subscribe for updates from some external system, calling setState in a callback function when external state changes.\n\n'+
'Calling setState synchronously within an effect body causes cascading renders that can hurt performance, and is not recommended. '+
'Calling setState during render may trigger an infinite loop.\n'+
'* To reset state when other state/props change, use `const [state, setState] = useKeyedState(initialState, key)` to reset `state` when `key` changes.\n'+
'* To derive data from other state/props, compute the derived data during render without using state',
suggestions: null,
}).withDetails({
kind:'error',
loc: callee.loc,
message:'Found setState() in render',
}),
);
}else{
errors.pushDiagnostic(
CompilerDiagnostic.create({
category: ErrorCategory.RenderSetState,
reason:'Cannot call setState during render',
description:
'Calling setState during render may trigger an infinite loop.\n'+
'* To reset state when other state/props change, store the previous value in state and update conditionally: https://react.dev/reference/react/useState#storing-information-from-previous-renders\n'+
'* To derive data from other state/props, compute the derived data during render without using state',
{"kind":"CompileError","detail":{"options":{"description":"Using an effect triggers an additional render which can hurt performance and user experience, potentially briefly showing stale values to the user\n\nThis setState call is setting a derived value that depends on the following reactive sources:\n\nProps: [value]\n\nData Flow Tree:\n└── value (Prop)\n\nSee: https://react.dev/learn/you-might-not-need-an-effect#updating-state-based-on-props-or-state","category":"EffectDerivationsOfState","reason":"You might not need an effect. Derive values in render, not effects.","details":[{"kind":"error","loc":{"start":{"line":9,"column":6,"index":263},"end":{"line":9,"column":19,"index":276},"filename":"derived-state-conditionally-in-effect.ts","identifierName":"setLocalValue"},"message":"This should be computed during render, not in an effect"}]}},"fnLoc":null}
{"kind":"CompileError","detail":{"options":{"description":"Using an effect triggers an additional render which can hurt performance and user experience, potentially briefly showing stale values to the user\n\nThis setState call is setting a derived value that depends on the following reactive sources:\n\nProps: [input]\n\nData Flow Tree:\n└── input (Prop)\n\nSee: https://react.dev/learn/you-might-not-need-an-effect#updating-state-based-on-props-or-state","category":"EffectDerivationsOfState","reason":"You might not need an effect. Derive values in render, not effects.","details":[{"kind":"error","loc":{"start":{"line":9,"column":4,"index":295},"end":{"line":9,"column":16,"index":307},"filename":"derived-state-from-default-props.ts","identifierName":"setCurrInput"},"message":"This should be computed during render, not in an effect"}]}},"fnLoc":null}
{"kind":"CompileError","detail":{"options":{"description":"Using an effect triggers an additional render which can hurt performance and user experience, potentially briefly showing stale values to the user\n\nThis setState call is setting a derived value that depends on the following reactive sources:\n\nState: [count]\n\nData Flow Tree:\n└── count (State)\n\nSee: https://react.dev/learn/you-might-not-need-an-effect#updating-state-based-on-props-or-state","category":"EffectDerivationsOfState","reason":"You might not need an effect. Derive values in render, not effects.","details":[{"kind":"error","loc":{"start":{"line":10,"column":6,"index":256},"end":{"line":10,"column":14,"index":264},"filename":"derived-state-from-local-state-in-effect.ts","identifierName":"setCount"},"message":"This should be computed during render, not in an effect"}]}},"fnLoc":null}
{"kind":"CompileError","detail":{"options":{"description":"Using an effect triggers an additional render which can hurt performance and user experience, potentially briefly showing stale values to the user\n\nThis setState call is setting a derived value that depends on the following reactive sources:\n\nProps: [firstName]\nState: [lastName]\n\nData Flow Tree:\n├── firstName (Prop)\n└── lastName (State)\n\nSee: https://react.dev/learn/you-might-not-need-an-effect#updating-state-based-on-props-or-state","category":"EffectDerivationsOfState","reason":"You might not need an effect. Derive values in render, not effects.","details":[{"kind":"error","loc":{"start":{"line":11,"column":4,"index":316},"end":{"line":11,"column":15,"index":327},"filename":"derived-state-from-prop-local-state-and-component-scope.ts","identifierName":"setFullName"},"message":"This should be computed during render, not in an effect"}]}},"fnLoc":null}
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.