Enable more validations to help catch bad patterns, but only in the linter. These rules are already enabled by default in the compiler _if_ violations could produce unsafe output.
We currently throw away the Error once we've used to the owner stack of
a Fiber once. This maybe helps a bit with memory and redoing it but we
really don't expect most Fibers to hit this at all. It's not very hot.
If we throw away the Error, then we can't use native debugger protocols
to inspect the native stack. Instead, we'd have to maintain a url to
resource map indefinitely like what Chrome DevTools does to map a url to
a resource. Technically it's not even technically correct since the file
path might not be reversible and could in theory conflict.
Chrome DevTools Extensions has a silly problem where they block access
to load Resources from all protocols except [an allow
list](eb970fbc64/front_end/models/extensions/ExtensionServer.ts (L60)).
https://issues.chromium.org/issues/416196401
Even though these are `eval()` and not actually loaded from the network
they're blocked. They can really be any string. We just have to pick one
of:
```js
'http:', 'https:', 'file:', 'data:', 'chrome-extension:', 'about:'
```
That way React DevTools extensions can load this content to source map
them.
Webpack has the same issue with its `webpack://` and
`webpack-internal://` urls.
This adds a "Code Editor" pane for the Chrome extension in the bottom
right corner of the "Sources" panel. If you end up getting linked to the
"Sources" panel from stack traces in console, performance tab, stacks in
React Component tab like the one added in #33954 basically everywhere
there's a link to source code. Then going from there to open in a code
editor should be more convenient. This adds a button to open the current
file.
<img width="1387" height="389" alt="Screenshot 2025-07-22 at 10 22
19 PM"
src="https://github.com/user-attachments/assets/fe01f84c-83c2-4639-9b64-4af1a90c3f7d"
/>
This only makes sense in the extensions since in standalone it needs to
always open by default in an editor. Unfortunately Firefox doesn't
support extending the Sources panel.
Chrome is also a bit buggy where it doesn't send a selection update
event when you switch tabs in the Sources panel. Only when the actual
cursor position changes. This means that the link can be lagging behind
sometimes. We also have some general bugs where if React DevTools loses
connection it can break the UI which includes this pane too.
This has a small inline configuration too so that it's discoverable:
<img width="559" height="143" alt="Screenshot 2025-07-22 at 10 22 42 PM"
src="https://github.com/user-attachments/assets/1270bda8-ce10-4f9d-9fcb-080c0198366a"
/>
<img width="527" height="123" alt="Screenshot 2025-07-22 at 10 22 30 PM"
src="https://github.com/user-attachments/assets/45848c95-afd8-495f-a7cf-eb2f46e698f2"
/>
Since we can't add a separate link to open-in-editor or open-in-sources
everywhere I plan on adding an option to open in editor by default in a
follow up. That option needs to be even more discoverable.
I moved the configuration from the Components settings to the General
settings since this is now a much more general features for opening
links to resources in all types of panes.
<img width="673" height="311" alt="Screenshot 2025-07-22 at 10 22 57 PM"
src="https://github.com/user-attachments/assets/ea2c0871-942c-4b55-a362-025835d2c2bd"
/>
If a `file:///` path is specified as the url of a file, like after
source mapping into an ESM file, then we should be able to open it in a
code editor.
In RSC and other stacks now we use a lot of `ReactFunctionLocation` type
to represent the location of a function. I.e. the location of the
beginning of the function (the enclosing line/col) that is represented
by the "Source" of the function. This is also what the parent Component
Stacks represents.
As opposed to `ReactCallSite` which is what normal stack traces and
owner stacks represent. I.e. the line/column number of the callsite into
the next function.
We can start sharing more code by using the `ReactFunctionLocation` type
to represent the component source location and it also helps clarify
which ones are function locations and which ones are callsites as we
start adding more stack traces (e.g. for async debug info and owner
stack traces).
This makes it so you can click the source location itself to view the
source. This is similar styling as the link to jump to function props
like events and actions. We're going to need a lot more linkifying to
jump to various source locations. Also, I always was trying to click
this file anyway.
Hover state:
<img width="485" height="382" alt="Screenshot 2025-07-21 at 4 36 10 PM"
src="https://github.com/user-attachments/assets/1f0f8f8c-6866-4e62-ab84-1fb5ba012986"
/>
We need a "value" to represent the I/O that was loaded. We don't
normally actually use the Promise at the callsite that started the I/O
because that's usually deep inside internals. Instead we override the
value of the I/O entry with the Promise that was first awaited in user
space. This means that you could potentially have different values
depending on if multiple things await the same I/O. We just take one of
them. (Maybe we should actually just write the first user space awaited
Promise as the I/O entry? This might instead have other implications
like less deduping.)
When you pass a Promise forward, we may skip the awaits that happened in
earlier components because they're not part of the currently rendering
component. That's mainly for the stack and time stamps though. The value
is still probably conceptually the best value because it represents the
I/O value as far user space is concerned.
This writes the I/O early with the first await we find in user space
even if we're not going to use that particular await for the stack.
If you pass a promise to a client component to be rendered `<Client
promise={promise} />` then there's an internal await inside Flight.
There might also be user space awaits but those awaits may already have
happened before we render this component. Conceptually they were part of
the parent component and not this component. It's tricky to attribute
which await should be used for the stack in this case.
If we can't find an await we can use the JSX callsite as the stack
frame.
However, we don't want to do this for simple cases like if you return a
non-native Promise from a Server Component. Since that would now use the
stack of the thing that rendered the Server Component which is worse
than the stack of the I/O. To fix this, I update the
`debugOwner`/`debugTask`/`debugStack` when we start rendering inside the
Server Component. Conceptually these represent the "parent" component
and is used for errors referring to the parent like when we serialize
client component props the parent is the JSX of the client component.
However, when we're directly inside the Server Component we don't have a
callsite of the parent really. Conceptually it would be the return call
of the Server Component. This might negatively affect other types of
errors but I think this is ok since this feature mainly exists for the
case when you enter the child JSX.
This resolves an outstanding issue where it was possible for debug info
and console logs to become out of order if they up blocked. E.g. by a
future reference or a client reference that hasn't loaded yet. Such as
if you console.log a client reference followed by one that doesn't. This
encodes the order similar to how the stream chunks work.
This also blocks the main chunk from resolving until the last debug info
has fully loaded, including future references and client references.
This also ensures that we could send some of that data in a different
stream, since then it can come out of order.
We already do this with `"new Promise"` and `"Promise.then"`. There are
also many helpers that both create promises and awaits other promises
inside of it like `Promise.all`.
The way this is filtered is different from just filtering out all
anonymous stacks since they're used to determine where the boundary is
between ignore listed and user space.
Ideally we'd cover more wrappers that are internal to Promise libraries.
This fixes displaying incorrect component render entries on a timeline,
when we are reconnecting passive effects.
### Before
<img width="2318" height="1127" alt="1"
src="https://github.com/user-attachments/assets/9b6b2824-d2de-43a3-8615-2c45d67c3668"
/>
The cloned nodes will persist original `actualStartTime`, when these
were first mounted. When we "replay", the end time will be "now" or
whatever the actual start time of the sibling. Depending on when this is
being recorded, the diff between end and start could be tens of seconds
and doesn't represent what React was doing.
We shouldn't log these entries at all.
### After
We are only logging newly finished renders, but could potentially loose
renders that never commit.
## Summary
The `TSAsExpression` and `TSNonNullExpression` nodes are supported by
`lowerExpression()` but `isReorderableExpression()` does not check if
they can be reordered. This PR updates `isReorderableExpression()` to
handle these two node types by adding cases that fall through to the
existing `TypeCastExpression` case.
We ran `react-compiler-healthcheck` at scale on several of our repos and
found dozens of `` (BuildHIR::node.lowerReorderableExpression)
Expression type `TSAsExpression` cannot be safely reordered`` errors and
a handful for `TSNonNullExpression`.
## How did you test this change?
In this case I added two fixture tests
React Elements reference debug data (their stack and owner) in the debug
channel. If the debug channel isn't wired up this can block the client
from resolving.
We can infer that if there's no debug channel wired up and the reference
wasn't emitted before the element, then it's probably because it's in
the debug channel. So we can skip it.
This should also apply to debug chunks but they're not yet blocking
until #33665 lands.
Summary:
useEffectEvent is meant to be used specifically in combination with
useEffect, and using
the feature in arbitrary closures can lead to surprising reactivity
semantics. In order to
minimize risk in the experimental rollout, we are going to restrict its
usage to being
called directly inside an effect or another useEffectEvent, effectively
enforcing the function
coloring statically. Without an effect system this is the best we can
do.
This lets us pass a writable on the server side and readable on the
client side to send debug info through a separate channel so that it
doesn't interfere with the main payload as much. The main payload refers
to chunks defined in the debug info which means it's still blocked on it
though. This ensures that the debug data has loaded by the time the
value is rendered so that the next step can forward the data.
This will be a bit fragile to race conditions until #33665 lands.
Another follow up needed is the ability to skip the debug channel on the
receiving side. Right now it'll block forever if you don't provide one
since we're blocking on the debug data.
When postponing the root we encode the segment Id into the postponed
state but we should really be reseting it to zero so we can restart the
counter from the beginning when the resume is actually just a re-render.
This also no longer assigns the root segment id based on the postponed
state when resuming the root for the same reason. In the future we may
use the embedded replay segment id if we implement resuming the root
without re-rendering everything but that is not yet implemented or
planned.
import, export, and TS namespace statements can only be used at the
top-level of a module, which is enforced by parsers already. Here we add
a backup validation of that. As of this PR, we now have only major
statement type (class declarations) listed as a todo.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33748).
* #33753
* #33752
* #33751
* #33750
* __->__ #33748
Supports inline enum declarations in both Flow and TS by treating the
node as pass-through (enums can't capture values mutably). Related, this
PR extends the set of type-related declarations that we ignore.
Previously we threw a todo for things like DeclareClass or
DeclareVariable, but these are type related and can simply be dropped
just like we dropped TypeAlias.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33747).
* #33753
* #33752
* #33751
* #33750
* #33748
* __->__ #33747
In playground it's helpful to show all errors, even those that don't
completely abort compilation. For example, to help demonstrate that the
compiler catches things like setState in effects. This detects these
errors and ensures we show them.
This is the same as we do for currently rendering tasks. They get
effectively sync aborted when the listener is invoked.
We potentially miss out on some debug info in that case but that would
only apply to any entries inside the stream which doesn't really have
their own debug info anyway.
Follow up to #33736.
If we need to save on CPU/memory pressure, we can instead just pray and
hope that a Promise doesn't get garbage collected before we need to read
it.
This can cause fragile access to the Promise value in devtools
especially if it's a slow and pressured render.
Basically, you'd have to hope that GC doesn't run after the inner await
finishes its microtask callback and before the resolution of the
component being rendered is invoked.
If we have the ability to lazy load Promise values, i.e. if we have a
debug channel, then we should always use it for Promises that aren't
already resolved and instrumented.
There's little downside to this since they're async anyway.
This also lets us avoid adding `.then()` listeners too early. E.g. if
adding the listener would have side-effect. This avoids covering up
"unhandled rejection" errors. Since if we listen to a promise eagerly,
including reject listeners, we'd have marked that Promise's rejection as
handled where as maybe it wouldn't have been otherwise.
In this mode we can also indefinitely wait for the Promise to resolve
instead of just waiting a microtask for it to resolve.
We use the stack of a Promise as the start of the I/O instead of the
actual I/O since that can symbolize the start of the operation even if
the actual I/O is batched, deduped or pooled. It can also group multiple
I/O operations into one.
We want the deepest possible Promise since otherwise it would just be
the Component's Promise.
However, we don't really need deeper than the boundary between first
party and third party. We can't just take the outer most that has third
party things on the stack though because third party can have callbacks
into first party and then we want the inner one. So we take the inner
most Promise that depends on I/O that has a first party stack on it.
The realization is that for the purposes of determining whether we have
a first party stack we need to ignore async stack frames. They can
appear on the stack when we resume third party code inside a resumption
frame of a first party stack.
<img width="832" alt="Screenshot 2025-07-08 at 6 34 25 PM"
src="https://github.com/user-attachments/assets/1636f980-be4c-4340-ad49-8d2b31953436"
/>
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
We don't really need to retain a reference to whatever Promise another
Promise was created in. Only awaits need to retain both their trigger
and their previous context.
When we know that the object that we pass in is immediately parsed, then
we know it couldn't have been reified into a unstructured stack yet. In
this path we assume that we'll trigger `Error.prepareStackTrace`.
Since we know that nobody else will read the stack after us, we can skip
generating a string stack and just return empty. We can also skip
caching.
If we're about to defer an object, then we shouldn't store a reference
to it because then we can end up deduping by referring to the deferred
string. If in a different context, we should still be able to emit the
object.
We currently inline IIFEs by creating a temporary and a labeled block w
the original code. The original return statements turn into an
assignment to the temporary and break out of the label. However, many
cases of IIFEs are due to inlining of manual `useMemo()`, and these
cases often have only a single return statement. Here, the output is
cleaner if we avoid the temporary and label - so that's what we do in
this PR.
Note that the most complex part of the change is actually around
ValidatePreserveExistingMemo - we have some logic to track the IIFE
temporary reassignmetns which needs to be updated to handle the simpler
version of inlining.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33726).
* __->__ #33726
* #33725
This is an optimized version of @asmjmp0's fix in
https://github.com/facebook/react/pull/31940. When we merge consecutive
blocks we need to take care to rewrite later phis whose operands will
now be different blocks due to merging. Rather than iterate all the
blocks on each merge as in #31940, we can do a single iteration over all
the phis at the end to fix them up.
Note: this is a redo of #31959
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33725).
* #33726
* __->__ #33725
This is a compromise because there can be a lot of Promise instances
created. They're useful because they generally provide a better stack
when batching/pooled connections are used.
This restores stack collection for I/O nodes so we have something to
fallback on if there's no owner.
That way we can at least get a name or something out of I/O that was
spawned outside a render but mostly avoids collecting starting I/O
outside of render.
Because the object limit is unfortunately depth first due to limitations
of JSON stringify, we need to ensure that things we really don't want
outlined are first in the enumeration order.
We add the stack length to the object limit to ensure that the stack
frames aren't outlined. In console all the user space arguments are at
the end of the args. In server component props, the props are at the end
of the properties of the element.
For the `value` of I/O we had it before the stack so it could steal the
limit from the stack. The fix is to put it at the end.
We unnecessarily render the preamble in a task. This updates the
implementation to perform this render inline.
Testing this is tricky because one of the only ways you could assert
this was even happening is based on how things error if you abort while
rendering the root.
While adding a test for this I discovered that not all abortable tasks
report errors when aborted during a normal render. I've asserted the
current behavior and will address the other issue at another time and
updated the assertion later as necessary
When a debug channel is available, we now allow objects to be lazily
requested though the debug channel and only then will the server send
it.
The client will actually eagerly ask for the next level of objects once
it parses its payload. That way those objects have likely loaded by the
time you actually expand that deep e.g. in the console repl. This is
needed since the console repl is synchronous when you ask it to invoke
getters.
Each level is lazily parsed which means that we don't parse the next
level even though we eagerly loaded it. We parse it once the getter is
invoked (in Chrome DevTools you have to click a little `(...)` to invoke
the getter). When the getter is invoked, the chunk is initialized and
parsed. This then causes the next level to be asked for through the
debug channel. Ensuring that if you expand one more level you can do so
synchronously.
Currently debug chunks are eagerly parsed, which means that if you have
things like server component props that are lazy they can end up being
immediately asked for, but I'm trying to move to make the debug chunks
lazy.
We need to optimize the collection of debug info for dev mode. This is
an incredibly hot path since it instruments all I/O and Promises in the
app.
These optimizations focus primarily on the collection of stack traces.
They are expensive to collect because we need to eagerly collect the
stacks since they can otherwise cause memory leaks. We also need to do
some of the processing of them up front. We also end up only using a few
of them in the end but we don't know which ones we'll use.
The first compromise here is that I now only collect the stacks of
"awaits" if they were in a specific request's render. In some cases it's
useful to collect them even outside of this if they're part of a
sequence that started early. I still collect stacks for the created
Promises outside of this though which can still provide some context.
The other optimization to awaits, is that since we'll only use the inner
most one that had an await directly in userspace, we can stop collecting
stacks on a chain of awaits after we find one. This requires a quick
filter on a single callsite to determine. Since we now only collect
stacks from awaits that belongs to a specific Request we can use that
request's specific filter option. Technically this might not be quite
correct if that same thing ends up deduped across Requests but that's an
edge case.
Additionally, I now stop collecting stack for I/O nodes. They're almost
always superseded by the Promise that wraps them anyway. Even if you
write mostly Promise free code, you'll likely end up with a Promise at
the root of the component eventually anyway and then you end up using
its stack anyway. You have to really contort the code to end up with
zero Promises at which point it's not very useful anyway. At best it's
maybe mostly useful for giving a name to the I/O when the rest is just
stuff like `new Promise`.
However, a possible alternative optimization could be to *only* collect
the stack of spawned I/O and not the stack of Promises. The issue with
Promises (not awaits) is that we never know what will end up resolving
them in the end when they're created so we have to always eagerly
collect stacks. This could be an issue when you have a lot of
abstractions that end up not actually be related to I/O at all. The
issue with collecting stacks only for I/O is that the actual I/O can be
pooled or batched so you end up not having the stack when the conceptual
start of each operation within the batch started. Which is why I decided
to keep the Promise stack.
Content in Suspense fallbacks are really not considered part of the
Suspense but since it does have some behavior it should be marked
somehow separately from the Suspense content.
A follow up would be to do the same in Fiber.
Stacked on #33718. Alternative to #33716.
The issue with flushing the Server Components track in its current form
is that we need to decide how long to wait before flushing whatever we
have. That's because the root's end time will be determined by the end
time of that last child.
However, if a child isn't actually used then we don't necessarily need
to include it in the Server Components track since it wasn't blocking
the initial render.
This waits for 100ms after the last pending chunk is resolved and if
nothing is invoking any more lazy initializers after that then we log
the Server Components track with the information we have at that point.
We also don't eagerly initialize any chunks that wasn't already
initialized so if nothing was rendered, then nothing will be logged.
This is somewhat an artifact of the current visualization. If we did
another transposed form we wouldn't necessarily need to wait until the
end and can log things as they're discovered.
Same as #33716 but without the separate close signal.
We'll need the ref count for separate debug channel anyway but I'm not
sure we'll need the separate close signal.
When we have a debug channel open that can ask for more objects. That
doesn't close until all lazy objects have been explicitly asked for. If
you GC an object before the lazy references inside of it before asking
for or releasing the objects, then it'll never close.
This ensures that if there are no more PendingChunk and no more
ResolvedModelChunk then we can close the connection.
There's two sources of retaining the Response object. On one side we
have a handle to it from the stream coming from the server. On the other
side we have a handle to it from ResolvedModelChunk to ask for more data
when we lazily parse a model.
This PR makes a weak handle from the stream to the Response. However, it
keeps a strong reference alive whenever we're waiting on a pending chunk
because then the stream might be the root if the only listeners are the
callbacks passed to the promise and no references to the promise itself.
The pending chunks count can end up being zero even if we might get more
data because the references might be inside lazy chunks. In this case
the lazy chunks keeps the Response alive. When the lazy chunk gets
parsed it can find more chunks that then end up pending to keep the
response strongly alive until they resolve.
If I/O is not awaited in user space in a "previous" path we used to just
drop it on the floor. There's a few strategies we could apply here. My
first commit just emits it without an await but that would mean we don't
have an await stack when there's no I/O in a follow up.
I went with a strategy where the "previous" I/O is used only if the
"next" didn't have I/O. This may still drop I/O on the floor if there's
two back to back within internals for example. It would only log the
first one even though the outer await may have started earlier.
It may also log deeper in the "next" path if that had user space stacks
and then the outer await will appear as if it awaited after.
So it's not perfect.
When a `.then()` callback returns another Promise, there's effectively
another "await" on that Promise that happens in the internals but that
was not modeled. In effect the Promise returned by `.then()` is blocked
on both the original Promise AND the promise returned by the callback.
This models that by cloning the original node and treat that as the
await on the original Promise. Then we use the existing Node to await
the new Promise but its "previous" points to the clone. That way we have
a forked node that awaits both.
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
This delays the abort by splitting the abort into a first step that just
flags a task as abort and tracks the time that we aborted. This first
step also invokes the `cacheSignal()` abort handler.
Then in a macrotask do we finish flushing the abort (or halt). This
ensures that any microtasks after the abort signal can finish flushing
which may emit rejections or fulfill (e.g. if you try/catch the abort or
if it was allSettled). These rejections are themselves signals for which
promise was blocked on what promise which forms a graph that we can use
for debug info. Notably this doesn't include any additional data in the
output since we don't include any data produced after the abort. It just
uses the additional execution to collect more debug info.
The abort itself might not have been spawned from I/O but it's still
interesting to mark Promises that aborted as interesting since they may
have been blocked on I/O. So we take the inner most Promise that
resolved after the end time (presumably due to the abort signal but also
could've just finished after but that's still after the abort).
Since the microtasks can spawn new Promises after the ones that reject
we ignore any of those that started after the abort.
Follow-up to https://github.com/facebook/react/pull/33652.
Don't know how the other were missed. Double-checked that Profiler works
in dev mode.
Now all hooks start with `!isProfiling` check and return, if true.
If a FlightClient runs inside a FlightServer like fetching from a third
party and that logs, then we currently double badge them since we just
add on another badge. The issue is that this might be unnecessarily
noisy but we also transfer the original format of the current server
into the second badge.
This extracts our own badge and then adds the environment name as
structured data which lets the client decide how to format it.
Before:
<img width="599" alt="Screenshot 2025-07-02 at 2 30 07 PM"
src="https://github.com/user-attachments/assets/4bf26a29-b3a8-4024-8eb9-a3f90dbff97a"
/>
After:
<img width="590" alt="Screenshot 2025-07-02 at 2 32 56 PM"
src="https://github.com/user-attachments/assets/f06bbb6d-fbb1-4ae6-b0e3-775849fe3c53"
/>
Stacked on #33658 and #33659.
If we detect that a component is receiving only deeply equal objects,
then we highlight it as potentially problematic and worth looking into.
<img width="1055" alt="Screenshot 2025-06-27 at 4 15 28 PM"
src="https://github.com/user-attachments/assets/e96c6a05-7fff-4fd7-b59a-36ed79f8e609"
/>
It's fairly conservative and can bail out for a number of reasons:
- We only log it on the first parent that triggered this case since
other children could be indirect causes.
- If children has changed then we bail out since this component will
rerender anyway. This means that it won't warn for a lot of cases that
receive plain DOM children since the DOM children won't themselves get
logged.
- If the component's total render time including children is 100ms or
less then we skip warning because rerendering might not be a big deal.
- We don't warn if you have shallow equality but could memoize the JSX
element itself since we don't typically recommend that and React
Compiler doesn't do that. It only warns if you have nested objects too.
- If the depth of the objects is deeper than like the 3 levels that we
print diffs for then we wouldn't warn since we don't know if they were
equal (although we might still warn on a child).
- If the component had any updates scheduled on itself (e.g. setState)
then we don't warn since it would rerender anyway. This should really
consider Context updates too but we don't do that atm. Technically you
should still memoize the incoming props even if you also had unrelated
updates since it could apply to deeper bailouts.
Stacked on #33501.
This disables the use of ScrollTimeline when detected in Safari in the
recommended SwipeRecognizer approach. I'm instead using a polyfill using
touch events on iOS.
Safari seems set to [release ScrollTimeline
soon](https://webkit.org/blog/16993/news-from-wwdc25-web-technology-coming-this-fall-in-safari-26-beta/).
Unfortunately it's not really what you'd expect.
First of all, [it's not running in sync with the
scroll](https://bugs.webkit.org/show_bug.cgi?id=288402) which is kind of
its main point. Instead, it is running at 60fps and out of sync with the
scroll just like JS. In fact, it is worse than JS because with JS you
can at least spawn CSS animations that run at 120fps. So our polyfill
can respond to touches at 60fps while gesturing and then run at 120fps
upon release. That's better than with ScrollTimeline.
Second, [there's a bug which interrupts scrolling if you start a
ViewTransition](https://bugs.webkit.org/show_bug.cgi?id=288795) when the
element is being removed as part of that. The element can still respond
to touches so in a polyfill this isn't an issue. But it essentially
makes it useless to use ScrollTimeline with swipe-away gestures.
So we're better off in every scenario by not using it.
The UA detection is a bit unfortunate. Not sure if there's something
more specific but we also had to do a UA detection for Chrome for View
Transitions. Those are the only two we have in all of React.

It's useful to be able to distinguish between different invocations of
common helper libraries (like fetch) without having to click through
each one.
This adds a heuristic to extract a useful description of I/O from the
Promise value. We try to find things like getUser(id) -> User where
User.id is the id or fetch(url) -> Response where Response.url is the
url.
For urls we use the filename (or hostname if there is none) as the short
name if it can fit. The full url is in the tooltip.
<img width="845" alt="Screenshot 2025-06-27 at 7 58 20 PM"
src="https://github.com/user-attachments/assets/95f10c08-13a8-449e-97e8-52f0083a65dc"
/>
Stacked on #33658.
Unfortunately `console.timeStamp` has the same bug that
`performance.measure` used to have where equal start/end times stack in
call order instead of reverse call-order. We rely on that in general so
we should really switch back all.
But there is one case in particular where we always add the same
start/time and that's for the "triggers" -
Mount/Unmount/Reconnect/Disconnect. Switching to `console.timeStamp`
broke this because they now showed below the thing that mounted.
After:
<img width="726" alt="Screenshot 2025-06-27 at 3 31 16 PM"
src="https://github.com/user-attachments/assets/422341c8-bef6-4909-9403-933d76b71508"
/>
Also fixed a bug where clamped update times could end up logging zero
width entries that stacked up on top of each other causing a two row
scheduler lane which should always be one row.
<img width="634" alt="Screenshot 2025-06-27 at 1 13 20 PM"
src="https://github.com/user-attachments/assets/dc8c488b-4a23-453f-918f-36b245364934"
/>
We have to be careful with performance in DEV. It can slow down DX since
these are ran whether you're currently running a performance trace or
not. It can also show up as misleading since these add time to the
"Remaining Effects" entry.
I'm not adding all props to the entries. Instead, I'm only adding the
changed props after diffing and none for initial mount. I'm trying to as
much as possible pick a fast path when possible. I'm also only logging
this for the "render" entries and not the effects. If we did something
for effects, it would be more like checking with dep changed.
This could still have a negative effect on dev performance since we're
now also using the slower `performance.measure` API when there's a diff.
View Transitions has this annoying quirk where it adds `width` and
`height` to keyframes automatically when generating keyframes even when
it's not needed. This causes them to deopt from running on the
compositor thread in both Chrome and Safari. @bramus has a [good article
on
it](https://www.bram.us/2025/02/07/view-transitions-applied-more-performant-view-transition-group-animations/).
In React we can automatically rewrite the keyframes when we're starting
a View Transition to drop the `width` and `height` from the keyframes
when they have the same value and the same value as the pseudo element.
To compare it against the pseudo element we first apply the new
keyframes without the width/height and then read it back to see if it
has changed. For gestures, we have already cancelled the previous
animation so we can just read out from that.
The React API is just that we now accept this protocol as an alternative
to a native `AnimationTimeline` to be passed to
`startGestureTransition`. This is specifically the DOM version.
```js
interface CustomTimeline {
currentTime: number;
animate(animation: Animation): void | (() => void);
}
```
Instead, of passing this to the `Animation` that we start to control the
View Transition keyframes, we instead inverse the control and pass the
`Animation` to this one. It lets any custom implementation drive the
updates. It can do so by updating the time every frame or letting it run
a time based animation (such as momentum scroll).
In this case I added a basic polyfill for `ScrollTimeline` in the
example but we'll need a better one.
`react-stack-bottom-frame` -> `react_stack_bottom_frame`.
This survives `@babel/plugin-transform-function-name`, but now frames
will be displayed as `at Object.react_stack_bottom_frame (...)` in V8.
Checks that were relying on exact function name match were updated to
use either `.indexOf()` or `.includes()`
For backwards compatibility, both React DevTools and Flight Client will
look for both options. I am not so sure about the latter and if React
version is locked.
We generally treat these types of fields as optional on ReactDebugInfo
and should on ReactElement too.
That way we can consume prod payloads from third parties.
Stacked on #33666.
If we ever get a future reference to a cycle and that reference gets
eagerly parsed before the target has loaded then we can end up with a
cycle that never gets resolved. That's because our cycle resolution only
works if the cyclic future reference is created synchronously within the
parsing path of the child.
I haven't been able to construct a normal scenario where this would
break. So this doesn't fail any tests. However, I can construct it with
debug info since those are eagerly evaluated. It's also a prerequisite
if the debug data can come out of order, like if it's on a different
stream.
The fix here is to make all the internal dependencies in the "listener"
list into introspectable objects instead of closures. That way we can
traverse the list of dependencies of a blocked reference to see if it
ends up in a cycle and therefore skip the reference.
It would be nice to address this once and for all to be more resilient
to server changes, but I'm not sure if it's worth this complexity and
the extra CPU cost of tracing the dependencies. Especially if it's just
for debug data.
closes#32316fixesvercel/next.js#72104
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
## Summary
This floods Timings track in dev mode and also hurts performance in dev.
Making sure we are buffering Performance entries (all of them are marks)
only when profiling in RDT. This should be removed once we roll out Perf
tracks.
This writes all debug info to a separate priority queue. In the future
I'll put this on a different channel.
Ideally I think we'd put it in the bottom of the stream but because it
actually blocks the elements from resolving anyway it ends up being
better to put them ahead. At least for now.
When we have two separate channels it's not possible to rely on the
order for consistency Even then we might write to that queue first for
this reason. We can't rely on it though. Which will show up like things
turning into Lazy instead of Element similar to how outlining can.
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## Summary
Fixed a typo in the changelog.md file: corrected "Complier" to
"Compiler" and removed a duplicate issue reference for improved clarity.
<!--
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## How did you test this change?
Manually reviewed the changelog text to ensure correctness. No code
changes were made.
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There's a special case where if we create a new task, e.g. to serialize
a promise like `<div>{promise}</div>` then that row doesn't have any
start time emitted but it has a `task.time` inherited. We mostly don't
need this because every other operation emits its own start time. E.g.
when we started rendering a Server Component or the real start time of a
real `await`.
For these implied awaits we don't have a start time. Ideally it would
probably be when we started the serialization, like when we called
`.then()` but we can't just emit that eagerly and we can't just advance
the `task.time` because that time represents the last render or previous
await and we use that to cut off awaits. However for this case we don't
want to cut off any inner awaits inside the node we're serializing if
they happened before the `.then()`.
Therefore, I just use the time of the previous operation - which is
likely either the resolution of a previous promise that blocked the
`<div>` like the promise of the Server Component that rendered it, or
just the start of the Server Component if it was sync.
This PR adds tests for the Node.js and Edge builds to verify that
component stacks and owner stacks of halted components appear as
expected, now that recent enhancements for those have been implemented
(the latest one being #33634).
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
<img width="926" alt="Screenshot 2025-06-25 at 1 02 14 PM"
src="https://github.com/user-attachments/assets/1877d13d-5259-4cc4-8f48-12981e3073fe"
/>
The I/O entry doesn't show as aborted in the Server Request track
because technically it wasn't. The end time is just made up. It's still
going. It's not aborted until the abort signal propagates and if we do
get that signal wired up before it emits, it instead would show up as
rejected.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
We now have `HIRFunction.returns: Place` as well as `returnType: Type`.
I want to add additional return information, so as a first step i'm
consolidating everything under an object at `HIRFunction.returns:
{place: Place}`. We use the type of this place as the return type. Next
step is to add more properties to this object to represent things like
the return kind.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33640).
* #33643
* #33642
* __->__ #33640
* #33625
* #33624
Small cosmetic win, found this when i was looking at some code
internally with lots of cases that all share the same logic. Previously,
all the but last one would have an empty block.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33625).
* #33643
* #33642
* #33640
* __->__ #33625
* #33624
If an aborted task is not rendering, then this is an async abort.
Conceptually it's as if the abort happened inside the async gap. The
abort reason's stack frame won't have that on the stack so instead we
use the owner stack and debug task of any halted async debug info.
One thing that's a bit awkward is that if you do have a sync abort and
you use that error as the "reason" then that thing still has a sync
stack in a different component. In another approach I was exploring
having different error objects for each component but I don't think
that's worth it.
Now that we have `cacheSignal()` we can just use that instead of the
`abortListeners` concept which was really just the same thing for
cancelling the streams (ReadableStream, Blob, AsyncIterable).
## Summary
ReactNativeAttributePayloadFabric was synced to react-native in
0e42d33cbc.
We should now consume these methods from the
ReactNativePrivateInterface.
Moving these methods to the React Native repo gives us more flexibility
to experiment with new techniques for bridging and diffing props
payloads.
I did have to leave some stub implementations for existing unit tests,
but moved all detailed tests to the React Native repo.
## How did you test this change?
* `yarn prettier`
* `yarn test ReactFabric-test`
When we abort a render we don't really have much information about the
task that was aborted. Because before a Promise resolves there's no
indication about would have resolved it. In particular we don't know
which I/O would've ultimately called resolve().
However, we can at least emit any information we do have at the point
where we emit it. At the least the stack of the top most Promise.
Currently we synchronously flush at the end of an `abort()` but we
should ideally schedule the flush in a macrotask and emit this debug
information right before that. That way we would give an opportunity for
any `cacheSignal()` abort to trigger rejections all the way up and those
rejections informs the awaited stack.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
This is using the same trick as #30798 but for runtime code too. It's
essential zero cost.
This lets us include a source location for parent stacks of Server
Components when it has an owned child's location. Either from JSX or
I/O.
Ironically, a Component that throws an error will likely itself not get
the stack because it won't have any JSX rendered yet.
Substantially improves the last major known issue with the new inference
model's implementation: inferring effects of function expressions. I
knowingly used a really simple (dumb) approach in
InferFunctionExpressionAliasingEffects but it worked surprisingly well
on a ton of code. However, investigating during the sync I saw that we
the algorithm was literally running out of memory, or crashing from
arrays that exceeded the maximum capacity. We were accumluating data
flow in a way that could lead to lists of data flow captures compounding
on themselves and growing very large very quickly. Plus, we were
incorrectly recording some data flow, leading to cases where we reported
false positive "can't mutate frozen value" for example.
So I went back to the drawing board. InferMutationAliasingRanges already
builds up a data flow graph which it uses to figure out what values
would be affected by mutations of other values, and update mutable
ranges. Well, the key question that we really want to answer for
inferring a function expression's aliasing effects is which values
alias/capture where. Per the docs I wrote up, we only have to record
such aliasing _if they are observable via mutations_. So, lightbulb:
simulate mutations of the params, free variables, and return of the
function expression and see which params/free-vars would be affected!
That's what we do now, giving us precise information about which such
values alias/capture where. When the "into" is a param/context-var we
use Capture, iwhen the destination is the return we use Alias to be
conservative.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33584).
* #33626
* #33625
* #33624
* __->__ #33584
This adds plumbing for opening a stream from the Flight Client to the
Flight Server so it can ask for more data on-demand. In this mode, the
Flight Server keeps the connection open as long as the client is still
alive and there's more objects to load. It retains any depth limited
objects so that they can be asked for later. In this first PR it just
releases the object when it's discovered on the server and doesn't
actually lazy load it yet. That's coming in a follow up.
This strategy is built on the model that each request has its own
channel for this. Instead of some global registry. That ensures that
referential identity is preserved within a Request and the Request can
refer to previously written objects by reference.
The fixture implements a WebSocket per request but it doesn't have to be
done that way. It can be multiplexed through an existing WebSocket for
example. The current protocol is just a Readable(Stream) on the server
and WritableStream on the client. It could even be sent through a HTTP
request body if browsers implemented full duplex (which they don't).
This PR only implements the direction of messages from Client to Server.
However, I also plan on adding Debug Channel in the other direction to
allow debug info (optionally) be sent from Server to Client through this
channel instead of through the main RSC request. So the `debugChannel`
option will be able to take writable or readable or both.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
This frees some memory that will be even more important in a follow up.
Currently, all `ReactPromise` instances hold onto their original
`Response`. The `Response` holds onto all objects that were in that
response since they're needed in case the parsed content ends up
referring to an existing object. If everything you retain are plain
objects then that's fine and the `Response` gets GC:ed, but if you're
retaining a `Promise` itself then it holds onto the whole `Response`.
The only thing that needs this reference at all is a
`ResolvedModelChunk` since it will lazily initialize e.g. by calling
`.then` on itself and so we need to know where to find any sibling
chunks it may refer to. However, we can just store the `Response` on the
`reason` field for this particular state.
That way when all lazy values are touched and initialized the `Response`
is freed. We also free up some memory by getting rid of the extra field.
It wasn't immediately obvious to me, that all the exports here are
related to legacy context, so renaming for clarity.
Modern context lives in `ReactFiberNewContext` which we could probably
also raname in a separate step to just Context.
Stacked on #33588, #33589 and #33590.
This lets us automatically show the resolved value in the UI.
<img width="863" alt="Screenshot 2025-06-22 at 12 54 41 AM"
src="https://github.com/user-attachments/assets/a66d1d5e-0513-4767-910c-5c7169fc2df4"
/>
We can also show rejected I/O that may or may not have been handled with
the error message.
<img width="838" alt="Screenshot 2025-06-22 at 12 55 06 AM"
src="https://github.com/user-attachments/assets/e0a8b6ae-08ba-46d8-8cc5-efb60956a1d1"
/>
To get this working we need to keep the Promise around for longer so
that we can access it once we want to emit an async sequence. I do this
by storing the WeakRefs but to ensure that the Promise doesn't get
garbage collected, I keep a WeakMap of Promise to the Promise that it
depended on. This lets the VM still clean up any Promise chains that
have leaves that are cleaned up. So this makes Promises live until the
last Promise downstream is done. At that point we can go back up the
chain to read the values out of them.
Additionally, to get the best possible value we don't want to get a
Promise that's used by internals of a third-party function. We want the
value that the first party gets to observe. To do this I had to change
the logic for which "await" to use, to be the one that is the first
await that happened in user space. It's not enough that the await has
any first party at all on the stack - it has to be the very first frame.
This is a little sketchy because it relies on the `.then()` call or
`await` call not having any third party wrappers. But it gives the best
object since it hides all the internals. For example when you call
`fetch()` we now log that actual `Response` object.
This adds better support for serializing class instances as Debug
values.
It adds a new marker on the object `{ "": "$P...", ... }` which
indicates which constructor's prototype to use for this object's
prototype. It doesn't encode arbitrary prototypes and it doesn't encode
any of the properties on the prototype. It might get some of the
properties from the prototype by virtue of `toString` on a `class`
constructor will include the whole class's body.
This will ensure that the instance gets the right name in logs.
Additionally, this now also invokes getters if they're enumerable on the
prototype. This lets us reify values that can only be read from native
classes.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
We already support serializing the values of instrumented Promises as
debug values such as in console logs. However, we don't support plain
native promises.
This waits a microtask to see if we can read the value within a
microtask and if so emit it. This is so that we can still close the
connection.
Otherwise, we emit a "halted" row into its row id which replaces the old
"Infinite Promise" reference.
We could potentially wait until the end of the render before cancelling
so that if it resolves before we exit we can still include its value but
that would require a bit more work. Ideally we'd have a way to get these
lazily later anyway.
It turns out this was being compiled to a `_defineProperty` helper by
Babel or Closure. We're supposed to have it error the build when we use
features like this that might get compiled.
We should stick to simple ES5 features.
There's a memory leak in DebugNode where the `Error` objects that we
instantiate retains their callstacks which can have Promises on them. In
fact, it's very likely since the current callsite has the "resource" on
it which is the Promise itself. If those Promises are retained then
their `destroy` async hook is never fired which doesn't clean up our map
which can contains the `Error` object. Creating a cycle that can't be
cleaned up.
This fix is just eagerly reifying and parsing the stacks.
I totally expect this to be crazy slow since there's so many Promises
that we end up not needing to visit otherwise. We'll need to optimize it
somehow. Perhaps by being smarter about which ones we might need stacks
for. However, at least it doesn't leak indefinitely.
Stacked on #33539.
Stores dedupes of `renderConsoleValue` in a separate set. This allows us
to dedupe objects safely since we can't write objects using this
algorithm if they might also be referenced by the "real" serialization.
Also renamed it to `renderDebugModel` since it's not just for console
anymore.
On pages that have a high number of server components (e.g. common when
doing syntax highlighting), the debug outlining can produce extremely
large RSC payloads. For example a documentation page I was working on
had a 13.8 MB payload. I noticed that a majority of this was the source
code for the same function components repeated over and over again (over
4000 times) within `$E()` eval commands.
This PR deduplicates the same functions by serializing by reference,
similar to what is already done for objects. Doing this reduced the
payload size of my page from 13.8 MB to 4.6 MB, and resulted in only 31
evals instead of over 4000. As a result it reduced development page load
and hydration time from 4 seconds to 1.5 seconds. It also means the
deserialized functions will have reference equality just as they did on
the server.
## Summary
Make this flag dynamic, so it can be controlled internally.
## How did you test this change?
Build, observe that `console.timeStamp` is only present in FB artifacts
and `enableComponentPerformanceTrack` is referenced.
2025-06-19 09:47:23 +01:00
443 changed files with 13093 additions and 7227 deletions
@@ -19,11 +19,11 @@ An Owner Stack is a string representing the components that are directly respons
* Updated `useId` to use valid CSS selectors, changing format from `:r123:` to `«r123»`. [#32001](https://github.com/facebook/react/pull/32001)
* Added a dev-only warning for null/undefined created in useEffect, useInsertionEffect, and useLayoutEffect. [#32355](https://github.com/facebook/react/pull/32355)
* Fixed a bug where dev-only methods were exported in production builds. React.act is no longer available in production builds. [#32200](https://github.com/facebook/react/pull/32200)
* Improved consistency across prod and dev to improve compatibility with Google Closure Complier and bindings [#31808](https://github.com/facebook/react/pull/31808)
* Improved consistency across prod and dev to improve compatibility with Google Closure Compiler and bindings [#31808](https://github.com/facebook/react/pull/31808)
* Improve passive effect scheduling for consistent task yielding. [#31785](https://github.com/facebook/react/pull/31785)
* Fixed asserts in React Native when passChildrenWhenCloningPersistedNodes is enabled for OffscreenComponent rendering. [#32528](https://github.com/facebook/react/pull/32528)
* Fixed component name resolution for Portal [#32640](https://github.com/facebook/react/pull/32640)
* Added support for beforetoggle and toggle events on the dialog element.#32479 [#32479](https://github.com/facebook/react/pull/32479)
* Added support for beforetoggle and toggle events on the dialog element. [#32479](https://github.com/facebook/react/pull/32479)
### React DOM
* Fixed double warning when the `href` attribute is an empty string [#31783](https://github.com/facebook/react/pull/31783)
`"InvalidConfig: Could not validate environment config. Update React Compiler config to fix the error. Validation error: numRequiredArgs must be > 0 at "inferEffectDependencies[0].numRequiredArgs""`,
`"InvalidConfig: Could not validate environment config. Update React Compiler config to fix the error. Validation error: autodepsIndex must be > 0 at "inferEffectDependencies[0].autodepsIndex""`,
| ^^^^ UnsupportedJS: The 'eval' function is not supported. Eval is an anti-pattern in JavaScript, and the code executed cannot be evaluated by React Compiler (2:2)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (8:8)
> 8 | useEffect(() => print(arr), AUTODEPS);
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (8:8)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (5:5)
6 | }
7 |
4 |
5 | function nonReactFn(arg) {
> 6 | useMyEffect(() => [1, 2, arg], AUTODEPS);
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (6:6)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (5:5)
> 5 | useEffect(() => [1, 2, arg], AUTODEPS);
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (5:5)
// No inferred dep array, the argument is not a lambda
useEffect(f);
useEffect(f,AUTODEPS);
}
```
@@ -32,8 +32,8 @@ function Component({foo}) {
```
18 |
19 | // No inferred dep array, the argument is not a lambda
> 20 | useEffect(f);
| ^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (20:20)
> 20 | useEffect(f, AUTODEPS);
| ^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (20:20)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (12:12)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (13:13)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (10:10)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (11:11)
@@ -18,8 +18,8 @@ function NonReactiveDepInEffect() {
```
4 | function NonReactiveDepInEffect() {
5 | const obj = makeObject_Primitives();
> 6 | React.useEffect(() => print(obj));
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (6:6)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (6:6)
* Note that a react compiler-based transform still has limitations on JS syntax.
@@ -11,13 +12,17 @@ import {useSpecialEffect} from 'shared-runtime';
*/
functionComponent({prop1}){
'use memo';
useSpecialEffect(()=>{
try{
console.log(prop1);
}finally{
console.log('exiting');
}
},[prop1]);
useSpecialEffect(
()=>{
try{
console.log(prop1);
}finally{
console.log('exiting');
}
},
[prop1],
AUTODEPS
);
return<div>{prop1}</div>;
}
@@ -27,25 +32,33 @@ function Component({prop1}) {
## Error
```
8 | function Component({prop1}) {
9 | 'use memo';
> 10 | useSpecialEffect(() => {
| ^^^^^^^^^^^^^^^^^^^^^^^^
> 11 | try {
| ^^^^^^^^^
> 12 | console.log(prop1);
| ^^^^^^^^^
> 13 | } finally {
| ^^^^^^^^^
> 14 | console.log('exiting');
| ^^^^^^^^^
> 15 | }
| ^^^^^^^^^
> 16 | }, [prop1]);
| ^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics.. (Bailout reason: Todo: (BuildHIR::lowerStatement) Handle TryStatement without a catch clause (11:15)) (10:16)
17 | return <div>{prop1}</div>;
18 | }
19 |
9 | function Component({prop1}) {
10 | 'use memo';
> 11 | useSpecialEffect(
| ^^^^^^^^^^^^^^^^^
> 12 | () => {
| ^^^^^^^^^^^
> 13 | try {
| ^^^^^^^^^^^
> 14 | console.log(prop1);
| ^^^^^^^^^^^
> 15 | } finally {
| ^^^^^^^^^^^
> 16 | console.log('exiting');
| ^^^^^^^^^^^
> 17 | }
| ^^^^^^^^^^^
> 18 | },
| ^^^^^^^^^^^
> 19 | [prop1],
| ^^^^^^^^^^^
> 20 | AUTODEPS
| ^^^^^^^^^^^
> 21 | );
| ^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics.. (Bailout reason: Todo: (BuildHIR::lowerStatement) Handle TryStatement without a catch clause (13:17)) (11:21)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (6:6)
> 6 | useEffect(() => [propVal], AUTODEPS);
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (6:6)
{"kind":"CompileError","fnLoc":{"start":{"line":5,"column":0,"index":139},"end":{"line":12,"column":1,"index":384},"filename":"mutate-after-useeffect-optional-chain.ts"},"detail":{"reason":"Updating a value used previously in an effect function or as an effect dependency is not allowed. Consider moving the mutation before calling useEffect()","description":null,"severity":"InvalidReact","suggestions":null,"loc":{"start":{"line":10,"column":2,"index":345},"end":{"line":10,"column":5,"index":348},"filename":"mutate-after-useeffect-optional-chain.ts","identifierName":"arr"}}}
{"kind":"CompileError","fnLoc":{"start":{"line":5,"column":0,"index":149},"end":{"line":12,"column":1,"index":404},"filename":"mutate-after-useeffect-optional-chain.ts"},"detail":{"reason":"Updating a value used previously in an effect function or as an effect dependency is not allowed. Consider moving the mutation before calling useEffect()","description":null,"severity":"InvalidReact","suggestions":null,"loc":{"start":{"line":10,"column":2,"index":365},"end":{"line":10,"column":5,"index":368},"filename":"mutate-after-useeffect-optional-chain.ts","identifierName":"arr"}}}
{"kind":"CompileError","fnLoc":{"start":{"line":6,"column":0,"index":148},"end":{"line":11,"column":1,"index":311},"filename":"mutate-after-useeffect-ref-access.ts"},"detail":{"reason":"Mutating component props or hook arguments is not allowed. Consider using a local variable instead","description":null,"severity":"InvalidReact","suggestions":null,"loc":{"start":{"line":9,"column":2,"index":269},"end":{"line":9,"column":16,"index":283},"filename":"mutate-after-useeffect-ref-access.ts"}}}
{"kind":"CompileError","fnLoc":{"start":{"line":6,"column":0,"index":158},"end":{"line":11,"column":1,"index":331},"filename":"mutate-after-useeffect-ref-access.ts"},"detail":{"reason":"Mutating component props or hook arguments is not allowed. Consider using a local variable instead","description":null,"severity":"InvalidReact","suggestions":null,"loc":{"start":{"line":9,"column":2,"index":289},"end":{"line":9,"column":16,"index":303},"filename":"mutate-after-useeffect-ref-access.ts"}}}
{"kind":"CompileError","fnLoc":{"start":{"line":4,"column":0,"index":101},"end":{"line":11,"column":1,"index":222},"filename":"mutate-after-useeffect.ts"},"detail":{"reason":"Updating a value used previously in an effect function or as an effect dependency is not allowed. Consider moving the mutation before calling useEffect()","description":null,"severity":"InvalidReact","suggestions":null,"loc":{"start":{"line":9,"column":2,"index":194},"end":{"line":9,"column":5,"index":197},"filename":"mutate-after-useeffect.ts","identifierName":"arr"}}}
{"kind":"CompileError","fnLoc":{"start":{"line":4,"column":0,"index":111},"end":{"line":11,"column":1,"index":242},"filename":"mutate-after-useeffect.ts"},"detail":{"reason":"Updating a value used previously in an effect function or as an effect dependency is not allowed. Consider moving the mutation before calling useEffect()","description":null,"severity":"InvalidReact","suggestions":null,"loc":{"start":{"line":9,"column":2,"index":214},"end":{"line":9,"column":5,"index":217},"filename":"mutate-after-useeffect.ts","identifierName":"arr"}}}
| ^^^^^^^^^^^^^^^^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (5:5)
| ^^^^ InvalidReact: [InferEffectDependencies] React Compiler is unable to infer dependencies of this effect. This will break your build! To resolve, either pass your own dependency array or fix reported compiler bailout diagnostics. (6:12)
{"kind":"CompileError","fnLoc":{"start":{"line":5,"column":0,"index":163},"end":{"line":13,"column":1,"index":357},"filename":"retry-no-emit.ts"},"detail":{"reason":"Updating a value previously passed as an argument to a hook is not allowed. Consider moving the mutation before calling the hook","description":null,"severity":"InvalidReact","suggestions":null,"loc":{"start":{"line":11,"column":2,"index":320},"end":{"line":11,"column":6,"index":324},"filename":"retry-no-emit.ts","identifierName":"arr2"}}}
{"kind":"CompileError","fnLoc":{"start":{"line":6,"column":0,"index":195},"end":{"line":14,"column":1,"index":409},"filename":"retry-no-emit.ts"},"detail":{"reason":"Updating a value previously passed as an argument to a hook is not allowed. Consider moving the mutation before calling the hook","description":null,"severity":"InvalidReact","suggestions":null,"loc":{"start":{"line":12,"column":2,"index":372},"end":{"line":12,"column":6,"index":376},"filename":"retry-no-emit.ts","identifierName":"arr2"}}}
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