Allows assigning a ref-accessing function to an object so long as that object is not subsequently transitively mutated. We should likely rewrite the ref validation to use the new mutation/aliasing effects, which would provide a more consistent behavior across instruction types and require fewer special cases like this.
Fixes#30782
When developers do an `if (ref.current == null)` guard for lazy ref
initialization, the "safe" blocks should extend up to the if's
fallthrough. Previously we only allowed writing to the ref in the if
consequent, but this meant that you couldn't use a ternary, logical, etc
in the if body.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34024).
* #34027
* #34026
* #34025
* __->__ #34024
We infer render helpers as functions whose result is immediately
interpolated into jsx. This is a very conservative approximation, to
help with common cases like `<Foo>{props.renderItem(ref)}</Foo>`. The
idea is similar to hooks that it's ultimately on the developer to catch
ref-in-render validations (and the runtime detects them too), so we can
be a bit more relaxed since there are valid reasons to use this pattern.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34006).
* #34027
* #34026
* #34025
* #34024
* #34005
* __->__ #34006
* #34004
Two related changes:
* ValidateNoRefAccessInRender now allows the mergeRefs pattern, ie a
function that aggregates multiple refs into a new ref. This is the main
case where we have seen false positive no-ref-in-render errors.
* Behind `@enableTreatRefLikeIdentifiersAsRefs`, we infer values passed
as the `ref` prop to some JSX as refs.
The second change is potentially helpful for situations such as
```js
function Component({ref: parentRef}) {
const childRef = useRef(null);
const mergedRef = mergeRefs(parentRef, childRef);
useEffect(() => {
// generally accesses childRef, not mergedRef
}, []);
return <Foo ref={mergedRef} />;
}
```
Ie where you create a merged ref but don't access its `.current`
property. Without inferring `ref` props as refs, we'd fail to allow this
merge refs case.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34004).
* #34027
* #34026
* #34025
* #34024
* #34005
* #34006
* __->__ #34004
We added the `@enableTreatRefLikeIdentifiersAsRefs` feature a while back
but never enabled it. Since then we've continued to see examples that
motivate this mode, so here we're fixing it up to prepare to enable by
default. It now works as follows:
* If we find a property load or property store where both a) the
object's name is ref-like (`ref` or `-Ref`) and b) the property is
`current`, we infer the object itself as a ref and the value of the
property as a ref value. Originally the feature only detected property
loads, not stores.
* Inferred refs are not considered stable (this is a change from the
original implementation). The only way to get a stable ref is by calling
`useRef()`. We've seen issues with assuming refs are stable.
With this change, cases like the following now correctly error:
```js
function Foo(props) {
const fooRef = props.fooRef;
fooRef.current = true;
^^^^^^^^^^^^^^ cannot modify ref in render
}
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34000).
* #34027
* #34026
* #34025
* #34024
* #34005
* #34006
* #34004
* #34003
* __->__ #34000
While we want to get rid of React.lazy's special wrapper type and just
use a Promise for the type, we still have the wrapper.
However, this is still conceptually the same as a Usable in that it
should be have the same if you `use(promise)` or render a Promise as a
child or type position.
This PR makes it behave like a `use()` when we unwrap them. We could
move to a model where it actually reaches the internal of the Lazy's
Promise when it unwraps but for now I leave the lazy API signature
intact by just catching the Promise and then "use()" that.
This lets us align on the semantics with `use()` such as the suspense
yield optimization. It also lets us warn or fork based on legacy
throw-a-Promise behavior where as `React.lazy` is not deprecated.
Stacked on #34016.
This is using the same thing we already do for the performance track to
provide a description of the I/O based on the content of the resolved
Promise. E.g. a Response's URL.
<img width="375" height="388" alt="Screenshot 2025-07-28 at 1 09 49 AM"
src="https://github.com/user-attachments/assets/f3fdc40f-4e21-4e83-b49e-21c7ec975137"
/>
Noticed this from my previous PR that this pass was throwing on the
first error. This PR is a small refactor to aggregate every violation
and report them all at once.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34002).
* #34022
* __->__ #34002
Much of the logic in the new validation pass is already implemented in
DropManualMemoization, so let's combine them. I opted to keep the
environment flag so we can more precisely control the rollout.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34001).
* #34022
* #34002
* __->__ #34001
Adds a new validation pass to validate against `useMemo`s that don't
return anything. This usually indicates some kind of "useEffect"-like
code that has side effects that need to be memoized to prevent
overfiring, and is an anti-pattern.
A follow up validation could also look at the return value of `useMemo`s
to see if they are being used.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33990).
* #34022
* #34002
* #34001
* __->__ #33990
* #33989
Adds a new property to ReturnTerminals to disambiguate whether it was
explicit, implicit (arrow function expressions), or void (where it was
omitted). I will use this property in the next PR adding a new
validation pass.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33989).
* #34022
* #34002
* #34001
* #33990
* __->__ #33989
See
https://github.com/facebook/react/pull/34021#issuecomment-3128006800.
The purpose of the changelog is to communicate to React users what
changed in the release.
Therefore, it is important that the changelog is written oriented
towards React end users. Historically this means that we omit
internal-only changes, i.e. changes that have no effect on the end user
behavior. If internal changes are mentioned in the changelog (e.g. if
they affect end user behavior), they should be phrased in a way that is
understandable to the end user — in particular, they should not refer to
internal API names or concepts.
We also try to group changes according to the publicly known packages.
In this PR:
- Make #33680 an actual link (otherwise it isn't linkified in
CHANGELOG.md on GitHub).
- Remove two changelog entries listed under "React" that don't affect
anyone who upgrades the "React" package, that are phrased using
terminology and internal function names unfamiliar to React users, and
that seem to be RN-specific changes (so should probably go into the RN
changelog that goes out with the next renderer sync that includes these
changes).
Stacked on #34012.
This shows a time track for when some I/O started and when it finished
relative to other I/O in the same component (or later in the same
suspense boundary).
This is not meant to be a precise visualization since the data might be
misleading if you're running this in dev which has other perf
characteristics anyway. It's just meant to be a general way to orient
yourself in the data.
We can also highlight rejected promises here.
The color scheme is the same as Chrome's current Performance Track
colors to add continuity but those could change.
<img width="478" height="480" alt="Screenshot 2025-07-27 at 11 48 03 PM"
src="https://github.com/user-attachments/assets/545dd591-a91f-4c47-be96-41d80f09a94a"
/>
This collects the ReactAsyncInfo between instances. It associates it
with the parent. Typically this would be a Server Component's Promise
return value but it can also be Promises in a fragment. It can also be
associated with a client component when you pass a Promise into the
child position e.g. `<div>{promise}</div>` then it's associated with the
div. If an instance is filtered, then it gets associated with the parent
of that's unfiltered.
The stack trace currently isn't source mapped. I'll do that in a follow
up.
We also need to add a "short name" from the Promise for the description
(e.g. url). I'll also add a little marker showing the relative time span
of each entry.
<img width="447" height="591" alt="Screenshot 2025-07-26 at 7 56 00 PM"
src="https://github.com/user-attachments/assets/7c966540-7b1b-4568-8cb9-f25cefd5a918"
/>
<img width="446" height="570" alt="Screenshot 2025-07-26 at 7 55 23 PM"
src="https://github.com/user-attachments/assets/4eac235b-e735-41e8-9c6e-a7633af64e4b"
/>
The test case here previously reported a "Cannot modify local variables
after render completes" error (from
ValidateNoFreezingKnownMutableFunctions). This happens because one of
the functions passed to a hook clearly mutates a ref — except that we
try to ignore mutations of refs! The problem in this case is that the
`const ref = ...` was getting converted to a context variable since the
ref is accessed in a function before its declaration. We don't infer
types for context variables at all, and our ref handling is based on
types, so we failed to ignore this ref mutation.
The fix is to recognize that `StoreLocal const ...` is a special case:
the variable may be referenced in code before the declaration, but at
runtime it's either a TDZ error or the variable will have the type from
the declaration. So we can safely infer a type.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33993).
* __->__ #33993
* #33991
* #33984
Fixes two related cases of mutation of potentially frozen values.
The first is method calls on frozen values. Previously, we modeled
unknown function calls as potentially aliasing their receiver+args into
the return value. If the receiver or argument were known to be frozen,
then we would downgrade the `Alias` effect into an `ImmutableCapture`.
However, within a function expression it's possible to call a function
using a frozen value as an argument (that gets `Alias`-ed into the
return) but where we don't have the context locally to know that the
value is frozen.
This results in cases like this:
```js
const frozen = useContext(...);
useEffect(() => {
frozen.method().property = true;
^^^^^^^^^^^^^^^^^^^^^^^^ cannot mutate frozen value
}, [...]);
```
Within the function we would infer:
```
t0 = MethodCall ...
Create t0 = mutable
Alias t0 <- frozen
t1 = PropertyStore ...
Mutate t0
```
And then transitively infer the function expression as having a `Mutate
'frozen'` effect, which when evaluated against the outer context
(`frozen` is frozen) is an error.
The fix is to model unknown function calls as _maybe_ aliasing their
receiver/args in the return, and then considering mutations of a
maybe-aliased value to only be a conditional mutation of the source:
```
t0 = MethodCall ...
Create t0 = mutable
MaybeAlias t0 <- frozen // maybe alias now
t1 = PropertyStore ...
Mutate t0
```
Then, the `Mutate t0` turns into a `MutateConditional 'frozen'`, which
just gets ignored when we process the outer context.
The second, related fix is for known mutation of phis that may be a
frozen value. The previous inference model correctly recorded these as
errors, the new model does not. We now correctly report a validation
error for this case in the new model.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33984).
* #33993
* #33991
* __->__ #33984
Stacked on #33983.
Previously, the source of truth is the url stored in local storage but
that means if we change the presets then they don't take effect (e.g.
#33994). This PR uses the hardcoded value instead when a preset is
selected.
This also has the benefit that if you switch between custom and vs code
in the selector, then the custom url is preserved instead of getting
reset when you checkout other options.
Currently the default is custom with empty string, which means that
there's no code editor configured at all by default. It doesn't make a
lot of sense that we have it not working by default when so many people
use VS Code. So this also makes VS Code the default if there's no
EDITOR_URL env specified.
Stacked on #33983.
Allow React to be configured as the default handler of all links in
Chrome DevTools. To do this you need to configure the Chrome DevTools
setting for "Link Handling:" to be set to "React Developer Tools". By
default this doesn't do anything but if you then check the box added in
#33983 it starts open local files directly in the external editor.
This needs docs to show how to enable that option.
(As far as I can tell this broke in Chrome Canary 🙄 but hopefully fixed
before stable.)
We should jump to the right column.
Unfortunately, the way presets are set up now you have to switch off and
switch to the preset for this to take effect.
When the browser theme changes, we don't immediately rerender the UI so
we don't pick up the new theme if the React devtools are set to auto.
This picks up the change immediately.
The `useOpenResource` hook is now used to open links. Currently, the
`<>` icon for the component stacks and the link in the bottom of the
components stack. But it'll also be used for many new links like stacks.
If this new option is configured, and this is a local file then this is
opened directly in the external editor. Otherwise it fallbacks to open
in the Sources tab or whatever the standalone or inline is configured to
use.
<img width="453" height="252" alt="Screenshot 2025-07-24 at 4 09 09 PM"
src="https://github.com/user-attachments/assets/04cae170-dd30-4485-a9ee-e8fe1612978e"
/>
I prominently surface this option in the Source pane to make it
discoverable.
<img width="588" height="144" alt="Screenshot 2025-07-24 at 4 03 48 PM"
src="https://github.com/user-attachments/assets/0f3a7da9-2fae-4b5b-90ec-769c5a9c5361"
/>
When this is configured, the "Open in Editor" is hidden since that's
just the default. I plan on deprecating this button to avoid having the
two buttons going forward.
Notably there's one exception where this doesn't work. When you click an
Action or Event listener it takes you to the Sources tab and you have to
open in editor from there. That's because we use the `inspect()`
mechanism instead of extracting the source location. That's because we
can't do the "throw trick" since these can have side-effects. The Chrome
debugger protocol would solve this but it pops up an annoying dialog. We
could maybe only attach the debugger only for that case. Especially if
the dialog disappears before you focus on the browser again.
There's a lot of overlap between `enableComponentPerformanceTrack` and
`enableAsyncDebugInfo` because they both rely on timing information. The
former is mainly emit timestamps for how long server components and
awaits took. The latter how long I/O took.
`enableAsyncDebugInfo` is currently primarily for the component
performance track but its meta data is useful for other debug tools too.
This promotes that flag to stable.
However, `enableComponentPerformanceTrack` needs more work due to
performance concerns with Chrome DevTools so I need to separate them.
This keeps doing most of the timing tracking on the server but doesn't
emit the per-server component time stamps when
`enableComponentPerformanceTrack` is false.
There is an edge case when prerendering where if you have nothing to
write you can end up in a state where the prerender is in status closed
before you can provide a destination. In this case the destination is
never closed becuase it assumes it already would have been.
This condition can happen now because of the introduction of the deubg
stream. Before this a request would never entere closed status if there
was no active destination. When a destination was added it would perform
a flush and possibly close the stream. Now, it is possible to flush
without a destination because you might have debug chunks to stream and
you can end up closing the stream independent of an active destination.
There are a number of ways we can solve this but the one that seems to
adhere best to the original design is to only set the status to CLOSED
when a destination is active. This means that if you don't have an
active destination when the pendingChunks count hits zero it will not
enter CLOSED status until you startFlowing.
This is mostly to kick off conversation, i think we should go with a
modified version of the implemented approach that i'll describe here.
The playground currently serves two roles. The primary one we think
about is for verifying compiler output. We use it for this sometimes,
and developers frequently use it for this, including to send us repros
if they have a potential bug. The second mode is to help developers
learn about React. Part of that includes learning how to use React
correctly — where it's helpful to see feedback about problematic code —
and also to understand what kind of tools we provide compared to other
frameworks, to make an informed choice about what tools they want to
use.
Currently we primarily think about the first role, but I think we should
emphasize the second more. In this PR i'm doing the worst of both:
enabling all the validations used by both the compiler and the linter by
default. This means that code that would actually compile can fail with
validations, which isn't great.
What I think we should actually do is compile twice, one in
"compilation" mode and once in "linter" mode, and combine the results as
follows:
* If "compilation" mode succeeds, show the compiled output _and_ any
linter errors.
* If "compilation" mode fails, show only the compilation mode failures.
We should also distinguish which case it is when we show errors:
"Compilation succeeded", "Compilation succeeded with linter errors",
"Compilation failed".
This lets developers continue to verify compiler output, while also
turning the playground into a much more useful tool for learning React.
Thoughts?
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33777).
* #33981
* __->__ #33777
Uses the new diagnostic infrastructure for this validation, which lets
us provide a more targeted message on the text that we highlight (eg
"This dependency may be mutated later") separately from the overall
error message.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33759).
* #33981
* #33777
* #33767
* #33765
* #33760
* __->__ #33759
* #33758
This PR uses the new diagnostic type for most of the error messages
produced in our explicit validation passes (`Validation/` directory).
One of the validations produced multiple errors as a hack to showing
multiple related locations, which we can now consolidate into a single
diagnostic.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33758).
* #33981
* #33777
* #33767
* #33765
* #33760
* #33759
* __->__ #33758
Work in progress, i'm experimenting with revamping our diagnostic infra.
Starting with a better format for representing errors, with an ability
to point ot multiple locations, along with better printing of errors. Of
course, Babel still controls the printing in the majority case so this
still needs more work.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33751).
* #33981
* #33777
* #33767
* #33765
* #33760
* #33759
* #33758
* __->__ #33751
* #33752
* #33753
When destructuring, spread creates a new mutable object that _captures_
part of the original rvalue. This new value is safe to modify.
When making this change I realized that we weren't inferring array
pattern spread as creating an array (in type inference) so I also added
that here.
I broke Firefox DevTools extension in #33968.
It turns out the Firefox has a placeholder object for the sources panel
which is empty. We need to detect the actual event handler.
We currently throw away the Error once we've used to the owner stack of
a Fiber once. This maybe helps a bit with memory and redoing it but we
really don't expect most Fibers to hit this at all. It's not very hot.
If we throw away the Error, then we can't use native debugger protocols
to inspect the native stack. Instead, we'd have to maintain a url to
resource map indefinitely like what Chrome DevTools does to map a url to
a resource. Technically it's not even technically correct since the file
path might not be reversible and could in theory conflict.
Chrome DevTools Extensions has a silly problem where they block access
to load Resources from all protocols except [an allow
list](eb970fbc64/front_end/models/extensions/ExtensionServer.ts (L60)).
https://issues.chromium.org/issues/416196401
Even though these are `eval()` and not actually loaded from the network
they're blocked. They can really be any string. We just have to pick one
of:
```js
'http:', 'https:', 'file:', 'data:', 'chrome-extension:', 'about:'
```
That way React DevTools extensions can load this content to source map
them.
Webpack has the same issue with its `webpack://` and
`webpack-internal://` urls.
This adds a "Code Editor" pane for the Chrome extension in the bottom
right corner of the "Sources" panel. If you end up getting linked to the
"Sources" panel from stack traces in console, performance tab, stacks in
React Component tab like the one added in #33954 basically everywhere
there's a link to source code. Then going from there to open in a code
editor should be more convenient. This adds a button to open the current
file.
<img width="1387" height="389" alt="Screenshot 2025-07-22 at 10 22
19 PM"
src="https://github.com/user-attachments/assets/fe01f84c-83c2-4639-9b64-4af1a90c3f7d"
/>
This only makes sense in the extensions since in standalone it needs to
always open by default in an editor. Unfortunately Firefox doesn't
support extending the Sources panel.
Chrome is also a bit buggy where it doesn't send a selection update
event when you switch tabs in the Sources panel. Only when the actual
cursor position changes. This means that the link can be lagging behind
sometimes. We also have some general bugs where if React DevTools loses
connection it can break the UI which includes this pane too.
This has a small inline configuration too so that it's discoverable:
<img width="559" height="143" alt="Screenshot 2025-07-22 at 10 22 42 PM"
src="https://github.com/user-attachments/assets/1270bda8-ce10-4f9d-9fcb-080c0198366a"
/>
<img width="527" height="123" alt="Screenshot 2025-07-22 at 10 22 30 PM"
src="https://github.com/user-attachments/assets/45848c95-afd8-495f-a7cf-eb2f46e698f2"
/>
Since we can't add a separate link to open-in-editor or open-in-sources
everywhere I plan on adding an option to open in editor by default in a
follow up. That option needs to be even more discoverable.
I moved the configuration from the Components settings to the General
settings since this is now a much more general features for opening
links to resources in all types of panes.
<img width="673" height="311" alt="Screenshot 2025-07-22 at 10 22 57 PM"
src="https://github.com/user-attachments/assets/ea2c0871-942c-4b55-a362-025835d2c2bd"
/>
If a `file:///` path is specified as the url of a file, like after
source mapping into an ESM file, then we should be able to open it in a
code editor.
In RSC and other stacks now we use a lot of `ReactFunctionLocation` type
to represent the location of a function. I.e. the location of the
beginning of the function (the enclosing line/col) that is represented
by the "Source" of the function. This is also what the parent Component
Stacks represents.
As opposed to `ReactCallSite` which is what normal stack traces and
owner stacks represent. I.e. the line/column number of the callsite into
the next function.
We can start sharing more code by using the `ReactFunctionLocation` type
to represent the component source location and it also helps clarify
which ones are function locations and which ones are callsites as we
start adding more stack traces (e.g. for async debug info and owner
stack traces).
This makes it so you can click the source location itself to view the
source. This is similar styling as the link to jump to function props
like events and actions. We're going to need a lot more linkifying to
jump to various source locations. Also, I always was trying to click
this file anyway.
Hover state:
<img width="485" height="382" alt="Screenshot 2025-07-21 at 4 36 10 PM"
src="https://github.com/user-attachments/assets/1f0f8f8c-6866-4e62-ab84-1fb5ba012986"
/>
We need a "value" to represent the I/O that was loaded. We don't
normally actually use the Promise at the callsite that started the I/O
because that's usually deep inside internals. Instead we override the
value of the I/O entry with the Promise that was first awaited in user
space. This means that you could potentially have different values
depending on if multiple things await the same I/O. We just take one of
them. (Maybe we should actually just write the first user space awaited
Promise as the I/O entry? This might instead have other implications
like less deduping.)
When you pass a Promise forward, we may skip the awaits that happened in
earlier components because they're not part of the currently rendering
component. That's mainly for the stack and time stamps though. The value
is still probably conceptually the best value because it represents the
I/O value as far user space is concerned.
This writes the I/O early with the first await we find in user space
even if we're not going to use that particular await for the stack.
If you pass a promise to a client component to be rendered `<Client
promise={promise} />` then there's an internal await inside Flight.
There might also be user space awaits but those awaits may already have
happened before we render this component. Conceptually they were part of
the parent component and not this component. It's tricky to attribute
which await should be used for the stack in this case.
If we can't find an await we can use the JSX callsite as the stack
frame.
However, we don't want to do this for simple cases like if you return a
non-native Promise from a Server Component. Since that would now use the
stack of the thing that rendered the Server Component which is worse
than the stack of the I/O. To fix this, I update the
`debugOwner`/`debugTask`/`debugStack` when we start rendering inside the
Server Component. Conceptually these represent the "parent" component
and is used for errors referring to the parent like when we serialize
client component props the parent is the JSX of the client component.
However, when we're directly inside the Server Component we don't have a
callsite of the parent really. Conceptually it would be the return call
of the Server Component. This might negatively affect other types of
errors but I think this is ok since this feature mainly exists for the
case when you enter the child JSX.
This resolves an outstanding issue where it was possible for debug info
and console logs to become out of order if they up blocked. E.g. by a
future reference or a client reference that hasn't loaded yet. Such as
if you console.log a client reference followed by one that doesn't. This
encodes the order similar to how the stream chunks work.
This also blocks the main chunk from resolving until the last debug info
has fully loaded, including future references and client references.
This also ensures that we could send some of that data in a different
stream, since then it can come out of order.
We already do this with `"new Promise"` and `"Promise.then"`. There are
also many helpers that both create promises and awaits other promises
inside of it like `Promise.all`.
The way this is filtered is different from just filtering out all
anonymous stacks since they're used to determine where the boundary is
between ignore listed and user space.
Ideally we'd cover more wrappers that are internal to Promise libraries.
This fixes displaying incorrect component render entries on a timeline,
when we are reconnecting passive effects.
### Before
<img width="2318" height="1127" alt="1"
src="https://github.com/user-attachments/assets/9b6b2824-d2de-43a3-8615-2c45d67c3668"
/>
The cloned nodes will persist original `actualStartTime`, when these
were first mounted. When we "replay", the end time will be "now" or
whatever the actual start time of the sibling. Depending on when this is
being recorded, the diff between end and start could be tens of seconds
and doesn't represent what React was doing.
We shouldn't log these entries at all.
### After
We are only logging newly finished renders, but could potentially loose
renders that never commit.
## Summary
The `TSAsExpression` and `TSNonNullExpression` nodes are supported by
`lowerExpression()` but `isReorderableExpression()` does not check if
they can be reordered. This PR updates `isReorderableExpression()` to
handle these two node types by adding cases that fall through to the
existing `TypeCastExpression` case.
We ran `react-compiler-healthcheck` at scale on several of our repos and
found dozens of `` (BuildHIR::node.lowerReorderableExpression)
Expression type `TSAsExpression` cannot be safely reordered`` errors and
a handful for `TSNonNullExpression`.
## How did you test this change?
In this case I added two fixture tests
React Elements reference debug data (their stack and owner) in the debug
channel. If the debug channel isn't wired up this can block the client
from resolving.
We can infer that if there's no debug channel wired up and the reference
wasn't emitted before the element, then it's probably because it's in
the debug channel. So we can skip it.
This should also apply to debug chunks but they're not yet blocking
until #33665 lands.
Summary:
useEffectEvent is meant to be used specifically in combination with
useEffect, and using
the feature in arbitrary closures can lead to surprising reactivity
semantics. In order to
minimize risk in the experimental rollout, we are going to restrict its
usage to being
called directly inside an effect or another useEffectEvent, effectively
enforcing the function
coloring statically. Without an effect system this is the best we can
do.
This lets us pass a writable on the server side and readable on the
client side to send debug info through a separate channel so that it
doesn't interfere with the main payload as much. The main payload refers
to chunks defined in the debug info which means it's still blocked on it
though. This ensures that the debug data has loaded by the time the
value is rendered so that the next step can forward the data.
This will be a bit fragile to race conditions until #33665 lands.
Another follow up needed is the ability to skip the debug channel on the
receiving side. Right now it'll block forever if you don't provide one
since we're blocking on the debug data.
When postponing the root we encode the segment Id into the postponed
state but we should really be reseting it to zero so we can restart the
counter from the beginning when the resume is actually just a re-render.
This also no longer assigns the root segment id based on the postponed
state when resuming the root for the same reason. In the future we may
use the embedded replay segment id if we implement resuming the root
without re-rendering everything but that is not yet implemented or
planned.
import, export, and TS namespace statements can only be used at the
top-level of a module, which is enforced by parsers already. Here we add
a backup validation of that. As of this PR, we now have only major
statement type (class declarations) listed as a todo.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33748).
* #33753
* #33752
* #33751
* #33750
* __->__ #33748
Supports inline enum declarations in both Flow and TS by treating the
node as pass-through (enums can't capture values mutably). Related, this
PR extends the set of type-related declarations that we ignore.
Previously we threw a todo for things like DeclareClass or
DeclareVariable, but these are type related and can simply be dropped
just like we dropped TypeAlias.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33747).
* #33753
* #33752
* #33751
* #33750
* #33748
* __->__ #33747
In playground it's helpful to show all errors, even those that don't
completely abort compilation. For example, to help demonstrate that the
compiler catches things like setState in effects. This detects these
errors and ensures we show them.
This is the same as we do for currently rendering tasks. They get
effectively sync aborted when the listener is invoked.
We potentially miss out on some debug info in that case but that would
only apply to any entries inside the stream which doesn't really have
their own debug info anyway.
Follow up to #33736.
If we need to save on CPU/memory pressure, we can instead just pray and
hope that a Promise doesn't get garbage collected before we need to read
it.
This can cause fragile access to the Promise value in devtools
especially if it's a slow and pressured render.
Basically, you'd have to hope that GC doesn't run after the inner await
finishes its microtask callback and before the resolution of the
component being rendered is invoked.
If we have the ability to lazy load Promise values, i.e. if we have a
debug channel, then we should always use it for Promises that aren't
already resolved and instrumented.
There's little downside to this since they're async anyway.
This also lets us avoid adding `.then()` listeners too early. E.g. if
adding the listener would have side-effect. This avoids covering up
"unhandled rejection" errors. Since if we listen to a promise eagerly,
including reject listeners, we'd have marked that Promise's rejection as
handled where as maybe it wouldn't have been otherwise.
In this mode we can also indefinitely wait for the Promise to resolve
instead of just waiting a microtask for it to resolve.
We use the stack of a Promise as the start of the I/O instead of the
actual I/O since that can symbolize the start of the operation even if
the actual I/O is batched, deduped or pooled. It can also group multiple
I/O operations into one.
We want the deepest possible Promise since otherwise it would just be
the Component's Promise.
However, we don't really need deeper than the boundary between first
party and third party. We can't just take the outer most that has third
party things on the stack though because third party can have callbacks
into first party and then we want the inner one. So we take the inner
most Promise that depends on I/O that has a first party stack on it.
The realization is that for the purposes of determining whether we have
a first party stack we need to ignore async stack frames. They can
appear on the stack when we resume third party code inside a resumption
frame of a first party stack.
<img width="832" alt="Screenshot 2025-07-08 at 6 34 25 PM"
src="https://github.com/user-attachments/assets/1636f980-be4c-4340-ad49-8d2b31953436"
/>
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
We don't really need to retain a reference to whatever Promise another
Promise was created in. Only awaits need to retain both their trigger
and their previous context.
When we know that the object that we pass in is immediately parsed, then
we know it couldn't have been reified into a unstructured stack yet. In
this path we assume that we'll trigger `Error.prepareStackTrace`.
Since we know that nobody else will read the stack after us, we can skip
generating a string stack and just return empty. We can also skip
caching.
If we're about to defer an object, then we shouldn't store a reference
to it because then we can end up deduping by referring to the deferred
string. If in a different context, we should still be able to emit the
object.
We currently inline IIFEs by creating a temporary and a labeled block w
the original code. The original return statements turn into an
assignment to the temporary and break out of the label. However, many
cases of IIFEs are due to inlining of manual `useMemo()`, and these
cases often have only a single return statement. Here, the output is
cleaner if we avoid the temporary and label - so that's what we do in
this PR.
Note that the most complex part of the change is actually around
ValidatePreserveExistingMemo - we have some logic to track the IIFE
temporary reassignmetns which needs to be updated to handle the simpler
version of inlining.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33726).
* __->__ #33726
* #33725
This is an optimized version of @asmjmp0's fix in
https://github.com/facebook/react/pull/31940. When we merge consecutive
blocks we need to take care to rewrite later phis whose operands will
now be different blocks due to merging. Rather than iterate all the
blocks on each merge as in #31940, we can do a single iteration over all
the phis at the end to fix them up.
Note: this is a redo of #31959
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33725).
* #33726
* __->__ #33725
This is a compromise because there can be a lot of Promise instances
created. They're useful because they generally provide a better stack
when batching/pooled connections are used.
This restores stack collection for I/O nodes so we have something to
fallback on if there's no owner.
That way we can at least get a name or something out of I/O that was
spawned outside a render but mostly avoids collecting starting I/O
outside of render.
Because the object limit is unfortunately depth first due to limitations
of JSON stringify, we need to ensure that things we really don't want
outlined are first in the enumeration order.
We add the stack length to the object limit to ensure that the stack
frames aren't outlined. In console all the user space arguments are at
the end of the args. In server component props, the props are at the end
of the properties of the element.
For the `value` of I/O we had it before the stack so it could steal the
limit from the stack. The fix is to put it at the end.
We unnecessarily render the preamble in a task. This updates the
implementation to perform this render inline.
Testing this is tricky because one of the only ways you could assert
this was even happening is based on how things error if you abort while
rendering the root.
While adding a test for this I discovered that not all abortable tasks
report errors when aborted during a normal render. I've asserted the
current behavior and will address the other issue at another time and
updated the assertion later as necessary
When a debug channel is available, we now allow objects to be lazily
requested though the debug channel and only then will the server send
it.
The client will actually eagerly ask for the next level of objects once
it parses its payload. That way those objects have likely loaded by the
time you actually expand that deep e.g. in the console repl. This is
needed since the console repl is synchronous when you ask it to invoke
getters.
Each level is lazily parsed which means that we don't parse the next
level even though we eagerly loaded it. We parse it once the getter is
invoked (in Chrome DevTools you have to click a little `(...)` to invoke
the getter). When the getter is invoked, the chunk is initialized and
parsed. This then causes the next level to be asked for through the
debug channel. Ensuring that if you expand one more level you can do so
synchronously.
Currently debug chunks are eagerly parsed, which means that if you have
things like server component props that are lazy they can end up being
immediately asked for, but I'm trying to move to make the debug chunks
lazy.
We need to optimize the collection of debug info for dev mode. This is
an incredibly hot path since it instruments all I/O and Promises in the
app.
These optimizations focus primarily on the collection of stack traces.
They are expensive to collect because we need to eagerly collect the
stacks since they can otherwise cause memory leaks. We also need to do
some of the processing of them up front. We also end up only using a few
of them in the end but we don't know which ones we'll use.
The first compromise here is that I now only collect the stacks of
"awaits" if they were in a specific request's render. In some cases it's
useful to collect them even outside of this if they're part of a
sequence that started early. I still collect stacks for the created
Promises outside of this though which can still provide some context.
The other optimization to awaits, is that since we'll only use the inner
most one that had an await directly in userspace, we can stop collecting
stacks on a chain of awaits after we find one. This requires a quick
filter on a single callsite to determine. Since we now only collect
stacks from awaits that belongs to a specific Request we can use that
request's specific filter option. Technically this might not be quite
correct if that same thing ends up deduped across Requests but that's an
edge case.
Additionally, I now stop collecting stack for I/O nodes. They're almost
always superseded by the Promise that wraps them anyway. Even if you
write mostly Promise free code, you'll likely end up with a Promise at
the root of the component eventually anyway and then you end up using
its stack anyway. You have to really contort the code to end up with
zero Promises at which point it's not very useful anyway. At best it's
maybe mostly useful for giving a name to the I/O when the rest is just
stuff like `new Promise`.
However, a possible alternative optimization could be to *only* collect
the stack of spawned I/O and not the stack of Promises. The issue with
Promises (not awaits) is that we never know what will end up resolving
them in the end when they're created so we have to always eagerly
collect stacks. This could be an issue when you have a lot of
abstractions that end up not actually be related to I/O at all. The
issue with collecting stacks only for I/O is that the actual I/O can be
pooled or batched so you end up not having the stack when the conceptual
start of each operation within the batch started. Which is why I decided
to keep the Promise stack.
Content in Suspense fallbacks are really not considered part of the
Suspense but since it does have some behavior it should be marked
somehow separately from the Suspense content.
A follow up would be to do the same in Fiber.
Stacked on #33718. Alternative to #33716.
The issue with flushing the Server Components track in its current form
is that we need to decide how long to wait before flushing whatever we
have. That's because the root's end time will be determined by the end
time of that last child.
However, if a child isn't actually used then we don't necessarily need
to include it in the Server Components track since it wasn't blocking
the initial render.
This waits for 100ms after the last pending chunk is resolved and if
nothing is invoking any more lazy initializers after that then we log
the Server Components track with the information we have at that point.
We also don't eagerly initialize any chunks that wasn't already
initialized so if nothing was rendered, then nothing will be logged.
This is somewhat an artifact of the current visualization. If we did
another transposed form we wouldn't necessarily need to wait until the
end and can log things as they're discovered.
Same as #33716 but without the separate close signal.
We'll need the ref count for separate debug channel anyway but I'm not
sure we'll need the separate close signal.
When we have a debug channel open that can ask for more objects. That
doesn't close until all lazy objects have been explicitly asked for. If
you GC an object before the lazy references inside of it before asking
for or releasing the objects, then it'll never close.
This ensures that if there are no more PendingChunk and no more
ResolvedModelChunk then we can close the connection.
There's two sources of retaining the Response object. On one side we
have a handle to it from the stream coming from the server. On the other
side we have a handle to it from ResolvedModelChunk to ask for more data
when we lazily parse a model.
This PR makes a weak handle from the stream to the Response. However, it
keeps a strong reference alive whenever we're waiting on a pending chunk
because then the stream might be the root if the only listeners are the
callbacks passed to the promise and no references to the promise itself.
The pending chunks count can end up being zero even if we might get more
data because the references might be inside lazy chunks. In this case
the lazy chunks keeps the Response alive. When the lazy chunk gets
parsed it can find more chunks that then end up pending to keep the
response strongly alive until they resolve.
If I/O is not awaited in user space in a "previous" path we used to just
drop it on the floor. There's a few strategies we could apply here. My
first commit just emits it without an await but that would mean we don't
have an await stack when there's no I/O in a follow up.
I went with a strategy where the "previous" I/O is used only if the
"next" didn't have I/O. This may still drop I/O on the floor if there's
two back to back within internals for example. It would only log the
first one even though the outer await may have started earlier.
It may also log deeper in the "next" path if that had user space stacks
and then the outer await will appear as if it awaited after.
So it's not perfect.
When a `.then()` callback returns another Promise, there's effectively
another "await" on that Promise that happens in the internals but that
was not modeled. In effect the Promise returned by `.then()` is blocked
on both the original Promise AND the promise returned by the callback.
This models that by cloning the original node and treat that as the
await on the original Promise. Then we use the existing Node to await
the new Promise but its "previous" points to the clone. That way we have
a forked node that awaits both.
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
This delays the abort by splitting the abort into a first step that just
flags a task as abort and tracks the time that we aborted. This first
step also invokes the `cacheSignal()` abort handler.
Then in a macrotask do we finish flushing the abort (or halt). This
ensures that any microtasks after the abort signal can finish flushing
which may emit rejections or fulfill (e.g. if you try/catch the abort or
if it was allSettled). These rejections are themselves signals for which
promise was blocked on what promise which forms a graph that we can use
for debug info. Notably this doesn't include any additional data in the
output since we don't include any data produced after the abort. It just
uses the additional execution to collect more debug info.
The abort itself might not have been spawned from I/O but it's still
interesting to mark Promises that aborted as interesting since they may
have been blocked on I/O. So we take the inner most Promise that
resolved after the end time (presumably due to the abort signal but also
could've just finished after but that's still after the abort).
Since the microtasks can spawn new Promises after the ones that reject
we ignore any of those that started after the abort.
Follow-up to https://github.com/facebook/react/pull/33652.
Don't know how the other were missed. Double-checked that Profiler works
in dev mode.
Now all hooks start with `!isProfiling` check and return, if true.
If a FlightClient runs inside a FlightServer like fetching from a third
party and that logs, then we currently double badge them since we just
add on another badge. The issue is that this might be unnecessarily
noisy but we also transfer the original format of the current server
into the second badge.
This extracts our own badge and then adds the environment name as
structured data which lets the client decide how to format it.
Before:
<img width="599" alt="Screenshot 2025-07-02 at 2 30 07 PM"
src="https://github.com/user-attachments/assets/4bf26a29-b3a8-4024-8eb9-a3f90dbff97a"
/>
After:
<img width="590" alt="Screenshot 2025-07-02 at 2 32 56 PM"
src="https://github.com/user-attachments/assets/f06bbb6d-fbb1-4ae6-b0e3-775849fe3c53"
/>
Stacked on #33658 and #33659.
If we detect that a component is receiving only deeply equal objects,
then we highlight it as potentially problematic and worth looking into.
<img width="1055" alt="Screenshot 2025-06-27 at 4 15 28 PM"
src="https://github.com/user-attachments/assets/e96c6a05-7fff-4fd7-b59a-36ed79f8e609"
/>
It's fairly conservative and can bail out for a number of reasons:
- We only log it on the first parent that triggered this case since
other children could be indirect causes.
- If children has changed then we bail out since this component will
rerender anyway. This means that it won't warn for a lot of cases that
receive plain DOM children since the DOM children won't themselves get
logged.
- If the component's total render time including children is 100ms or
less then we skip warning because rerendering might not be a big deal.
- We don't warn if you have shallow equality but could memoize the JSX
element itself since we don't typically recommend that and React
Compiler doesn't do that. It only warns if you have nested objects too.
- If the depth of the objects is deeper than like the 3 levels that we
print diffs for then we wouldn't warn since we don't know if they were
equal (although we might still warn on a child).
- If the component had any updates scheduled on itself (e.g. setState)
then we don't warn since it would rerender anyway. This should really
consider Context updates too but we don't do that atm. Technically you
should still memoize the incoming props even if you also had unrelated
updates since it could apply to deeper bailouts.
Stacked on #33501.
This disables the use of ScrollTimeline when detected in Safari in the
recommended SwipeRecognizer approach. I'm instead using a polyfill using
touch events on iOS.
Safari seems set to [release ScrollTimeline
soon](https://webkit.org/blog/16993/news-from-wwdc25-web-technology-coming-this-fall-in-safari-26-beta/).
Unfortunately it's not really what you'd expect.
First of all, [it's not running in sync with the
scroll](https://bugs.webkit.org/show_bug.cgi?id=288402) which is kind of
its main point. Instead, it is running at 60fps and out of sync with the
scroll just like JS. In fact, it is worse than JS because with JS you
can at least spawn CSS animations that run at 120fps. So our polyfill
can respond to touches at 60fps while gesturing and then run at 120fps
upon release. That's better than with ScrollTimeline.
Second, [there's a bug which interrupts scrolling if you start a
ViewTransition](https://bugs.webkit.org/show_bug.cgi?id=288795) when the
element is being removed as part of that. The element can still respond
to touches so in a polyfill this isn't an issue. But it essentially
makes it useless to use ScrollTimeline with swipe-away gestures.
So we're better off in every scenario by not using it.
The UA detection is a bit unfortunate. Not sure if there's something
more specific but we also had to do a UA detection for Chrome for View
Transitions. Those are the only two we have in all of React.

It's useful to be able to distinguish between different invocations of
common helper libraries (like fetch) without having to click through
each one.
This adds a heuristic to extract a useful description of I/O from the
Promise value. We try to find things like getUser(id) -> User where
User.id is the id or fetch(url) -> Response where Response.url is the
url.
For urls we use the filename (or hostname if there is none) as the short
name if it can fit. The full url is in the tooltip.
<img width="845" alt="Screenshot 2025-06-27 at 7 58 20 PM"
src="https://github.com/user-attachments/assets/95f10c08-13a8-449e-97e8-52f0083a65dc"
/>
Stacked on #33658.
Unfortunately `console.timeStamp` has the same bug that
`performance.measure` used to have where equal start/end times stack in
call order instead of reverse call-order. We rely on that in general so
we should really switch back all.
But there is one case in particular where we always add the same
start/time and that's for the "triggers" -
Mount/Unmount/Reconnect/Disconnect. Switching to `console.timeStamp`
broke this because they now showed below the thing that mounted.
After:
<img width="726" alt="Screenshot 2025-06-27 at 3 31 16 PM"
src="https://github.com/user-attachments/assets/422341c8-bef6-4909-9403-933d76b71508"
/>
Also fixed a bug where clamped update times could end up logging zero
width entries that stacked up on top of each other causing a two row
scheduler lane which should always be one row.
<img width="634" alt="Screenshot 2025-06-27 at 1 13 20 PM"
src="https://github.com/user-attachments/assets/dc8c488b-4a23-453f-918f-36b245364934"
/>
We have to be careful with performance in DEV. It can slow down DX since
these are ran whether you're currently running a performance trace or
not. It can also show up as misleading since these add time to the
"Remaining Effects" entry.
I'm not adding all props to the entries. Instead, I'm only adding the
changed props after diffing and none for initial mount. I'm trying to as
much as possible pick a fast path when possible. I'm also only logging
this for the "render" entries and not the effects. If we did something
for effects, it would be more like checking with dep changed.
This could still have a negative effect on dev performance since we're
now also using the slower `performance.measure` API when there's a diff.
View Transitions has this annoying quirk where it adds `width` and
`height` to keyframes automatically when generating keyframes even when
it's not needed. This causes them to deopt from running on the
compositor thread in both Chrome and Safari. @bramus has a [good article
on
it](https://www.bram.us/2025/02/07/view-transitions-applied-more-performant-view-transition-group-animations/).
In React we can automatically rewrite the keyframes when we're starting
a View Transition to drop the `width` and `height` from the keyframes
when they have the same value and the same value as the pseudo element.
To compare it against the pseudo element we first apply the new
keyframes without the width/height and then read it back to see if it
has changed. For gestures, we have already cancelled the previous
animation so we can just read out from that.
The React API is just that we now accept this protocol as an alternative
to a native `AnimationTimeline` to be passed to
`startGestureTransition`. This is specifically the DOM version.
```js
interface CustomTimeline {
currentTime: number;
animate(animation: Animation): void | (() => void);
}
```
Instead, of passing this to the `Animation` that we start to control the
View Transition keyframes, we instead inverse the control and pass the
`Animation` to this one. It lets any custom implementation drive the
updates. It can do so by updating the time every frame or letting it run
a time based animation (such as momentum scroll).
In this case I added a basic polyfill for `ScrollTimeline` in the
example but we'll need a better one.
`react-stack-bottom-frame` -> `react_stack_bottom_frame`.
This survives `@babel/plugin-transform-function-name`, but now frames
will be displayed as `at Object.react_stack_bottom_frame (...)` in V8.
Checks that were relying on exact function name match were updated to
use either `.indexOf()` or `.includes()`
For backwards compatibility, both React DevTools and Flight Client will
look for both options. I am not so sure about the latter and if React
version is locked.
We generally treat these types of fields as optional on ReactDebugInfo
and should on ReactElement too.
That way we can consume prod payloads from third parties.
Stacked on #33666.
If we ever get a future reference to a cycle and that reference gets
eagerly parsed before the target has loaded then we can end up with a
cycle that never gets resolved. That's because our cycle resolution only
works if the cyclic future reference is created synchronously within the
parsing path of the child.
I haven't been able to construct a normal scenario where this would
break. So this doesn't fail any tests. However, I can construct it with
debug info since those are eagerly evaluated. It's also a prerequisite
if the debug data can come out of order, like if it's on a different
stream.
The fix here is to make all the internal dependencies in the "listener"
list into introspectable objects instead of closures. That way we can
traverse the list of dependencies of a blocked reference to see if it
ends up in a cycle and therefore skip the reference.
It would be nice to address this once and for all to be more resilient
to server changes, but I'm not sure if it's worth this complexity and
the extra CPU cost of tracing the dependencies. Especially if it's just
for debug data.
closes#32316fixesvercel/next.js#72104
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
## Summary
This floods Timings track in dev mode and also hurts performance in dev.
Making sure we are buffering Performance entries (all of them are marks)
only when profiling in RDT. This should be removed once we roll out Perf
tracks.
This writes all debug info to a separate priority queue. In the future
I'll put this on a different channel.
Ideally I think we'd put it in the bottom of the stream but because it
actually blocks the elements from resolving anyway it ends up being
better to put them ahead. At least for now.
When we have two separate channels it's not possible to rely on the
order for consistency Even then we might write to that queue first for
this reason. We can't rely on it though. Which will show up like things
turning into Lazy instead of Element similar to how outlining can.
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## Summary
Fixed a typo in the changelog.md file: corrected "Complier" to
"Compiler" and removed a duplicate issue reference for improved clarity.
<!--
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## How did you test this change?
Manually reviewed the changelog text to ensure correctness. No code
changes were made.
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There's a special case where if we create a new task, e.g. to serialize
a promise like `<div>{promise}</div>` then that row doesn't have any
start time emitted but it has a `task.time` inherited. We mostly don't
need this because every other operation emits its own start time. E.g.
when we started rendering a Server Component or the real start time of a
real `await`.
For these implied awaits we don't have a start time. Ideally it would
probably be when we started the serialization, like when we called
`.then()` but we can't just emit that eagerly and we can't just advance
the `task.time` because that time represents the last render or previous
await and we use that to cut off awaits. However for this case we don't
want to cut off any inner awaits inside the node we're serializing if
they happened before the `.then()`.
Therefore, I just use the time of the previous operation - which is
likely either the resolution of a previous promise that blocked the
`<div>` like the promise of the Server Component that rendered it, or
just the start of the Server Component if it was sync.
This PR adds tests for the Node.js and Edge builds to verify that
component stacks and owner stacks of halted components appear as
expected, now that recent enhancements for those have been implemented
(the latest one being #33634).
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
<img width="926" alt="Screenshot 2025-06-25 at 1 02 14 PM"
src="https://github.com/user-attachments/assets/1877d13d-5259-4cc4-8f48-12981e3073fe"
/>
The I/O entry doesn't show as aborted in the Server Request track
because technically it wasn't. The end time is just made up. It's still
going. It's not aborted until the abort signal propagates and if we do
get that signal wired up before it emits, it instead would show up as
rejected.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
We now have `HIRFunction.returns: Place` as well as `returnType: Type`.
I want to add additional return information, so as a first step i'm
consolidating everything under an object at `HIRFunction.returns:
{place: Place}`. We use the type of this place as the return type. Next
step is to add more properties to this object to represent things like
the return kind.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33640).
* #33643
* #33642
* __->__ #33640
* #33625
* #33624
Small cosmetic win, found this when i was looking at some code
internally with lots of cases that all share the same logic. Previously,
all the but last one would have an empty block.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33625).
* #33643
* #33642
* #33640
* __->__ #33625
* #33624
If an aborted task is not rendering, then this is an async abort.
Conceptually it's as if the abort happened inside the async gap. The
abort reason's stack frame won't have that on the stack so instead we
use the owner stack and debug task of any halted async debug info.
One thing that's a bit awkward is that if you do have a sync abort and
you use that error as the "reason" then that thing still has a sync
stack in a different component. In another approach I was exploring
having different error objects for each component but I don't think
that's worth it.
Now that we have `cacheSignal()` we can just use that instead of the
`abortListeners` concept which was really just the same thing for
cancelling the streams (ReadableStream, Blob, AsyncIterable).
## Summary
ReactNativeAttributePayloadFabric was synced to react-native in
0e42d33cbc.
We should now consume these methods from the
ReactNativePrivateInterface.
Moving these methods to the React Native repo gives us more flexibility
to experiment with new techniques for bridging and diffing props
payloads.
I did have to leave some stub implementations for existing unit tests,
but moved all detailed tests to the React Native repo.
## How did you test this change?
* `yarn prettier`
* `yarn test ReactFabric-test`
When we abort a render we don't really have much information about the
task that was aborted. Because before a Promise resolves there's no
indication about would have resolved it. In particular we don't know
which I/O would've ultimately called resolve().
However, we can at least emit any information we do have at the point
where we emit it. At the least the stack of the top most Promise.
Currently we synchronously flush at the end of an `abort()` but we
should ideally schedule the flush in a macrotask and emit this debug
information right before that. That way we would give an opportunity for
any `cacheSignal()` abort to trigger rejections all the way up and those
rejections informs the awaited stack.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
This is using the same trick as #30798 but for runtime code too. It's
essential zero cost.
This lets us include a source location for parent stacks of Server
Components when it has an owned child's location. Either from JSX or
I/O.
Ironically, a Component that throws an error will likely itself not get
the stack because it won't have any JSX rendered yet.
Substantially improves the last major known issue with the new inference
model's implementation: inferring effects of function expressions. I
knowingly used a really simple (dumb) approach in
InferFunctionExpressionAliasingEffects but it worked surprisingly well
on a ton of code. However, investigating during the sync I saw that we
the algorithm was literally running out of memory, or crashing from
arrays that exceeded the maximum capacity. We were accumluating data
flow in a way that could lead to lists of data flow captures compounding
on themselves and growing very large very quickly. Plus, we were
incorrectly recording some data flow, leading to cases where we reported
false positive "can't mutate frozen value" for example.
So I went back to the drawing board. InferMutationAliasingRanges already
builds up a data flow graph which it uses to figure out what values
would be affected by mutations of other values, and update mutable
ranges. Well, the key question that we really want to answer for
inferring a function expression's aliasing effects is which values
alias/capture where. Per the docs I wrote up, we only have to record
such aliasing _if they are observable via mutations_. So, lightbulb:
simulate mutations of the params, free variables, and return of the
function expression and see which params/free-vars would be affected!
That's what we do now, giving us precise information about which such
values alias/capture where. When the "into" is a param/context-var we
use Capture, iwhen the destination is the return we use Alias to be
conservative.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33584).
* #33626
* #33625
* #33624
* __->__ #33584
This adds plumbing for opening a stream from the Flight Client to the
Flight Server so it can ask for more data on-demand. In this mode, the
Flight Server keeps the connection open as long as the client is still
alive and there's more objects to load. It retains any depth limited
objects so that they can be asked for later. In this first PR it just
releases the object when it's discovered on the server and doesn't
actually lazy load it yet. That's coming in a follow up.
This strategy is built on the model that each request has its own
channel for this. Instead of some global registry. That ensures that
referential identity is preserved within a Request and the Request can
refer to previously written objects by reference.
The fixture implements a WebSocket per request but it doesn't have to be
done that way. It can be multiplexed through an existing WebSocket for
example. The current protocol is just a Readable(Stream) on the server
and WritableStream on the client. It could even be sent through a HTTP
request body if browsers implemented full duplex (which they don't).
This PR only implements the direction of messages from Client to Server.
However, I also plan on adding Debug Channel in the other direction to
allow debug info (optionally) be sent from Server to Client through this
channel instead of through the main RSC request. So the `debugChannel`
option will be able to take writable or readable or both.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
This frees some memory that will be even more important in a follow up.
Currently, all `ReactPromise` instances hold onto their original
`Response`. The `Response` holds onto all objects that were in that
response since they're needed in case the parsed content ends up
referring to an existing object. If everything you retain are plain
objects then that's fine and the `Response` gets GC:ed, but if you're
retaining a `Promise` itself then it holds onto the whole `Response`.
The only thing that needs this reference at all is a
`ResolvedModelChunk` since it will lazily initialize e.g. by calling
`.then` on itself and so we need to know where to find any sibling
chunks it may refer to. However, we can just store the `Response` on the
`reason` field for this particular state.
That way when all lazy values are touched and initialized the `Response`
is freed. We also free up some memory by getting rid of the extra field.
It wasn't immediately obvious to me, that all the exports here are
related to legacy context, so renaming for clarity.
Modern context lives in `ReactFiberNewContext` which we could probably
also raname in a separate step to just Context.
Stacked on #33588, #33589 and #33590.
This lets us automatically show the resolved value in the UI.
<img width="863" alt="Screenshot 2025-06-22 at 12 54 41 AM"
src="https://github.com/user-attachments/assets/a66d1d5e-0513-4767-910c-5c7169fc2df4"
/>
We can also show rejected I/O that may or may not have been handled with
the error message.
<img width="838" alt="Screenshot 2025-06-22 at 12 55 06 AM"
src="https://github.com/user-attachments/assets/e0a8b6ae-08ba-46d8-8cc5-efb60956a1d1"
/>
To get this working we need to keep the Promise around for longer so
that we can access it once we want to emit an async sequence. I do this
by storing the WeakRefs but to ensure that the Promise doesn't get
garbage collected, I keep a WeakMap of Promise to the Promise that it
depended on. This lets the VM still clean up any Promise chains that
have leaves that are cleaned up. So this makes Promises live until the
last Promise downstream is done. At that point we can go back up the
chain to read the values out of them.
Additionally, to get the best possible value we don't want to get a
Promise that's used by internals of a third-party function. We want the
value that the first party gets to observe. To do this I had to change
the logic for which "await" to use, to be the one that is the first
await that happened in user space. It's not enough that the await has
any first party at all on the stack - it has to be the very first frame.
This is a little sketchy because it relies on the `.then()` call or
`await` call not having any third party wrappers. But it gives the best
object since it hides all the internals. For example when you call
`fetch()` we now log that actual `Response` object.
This adds better support for serializing class instances as Debug
values.
It adds a new marker on the object `{ "": "$P...", ... }` which
indicates which constructor's prototype to use for this object's
prototype. It doesn't encode arbitrary prototypes and it doesn't encode
any of the properties on the prototype. It might get some of the
properties from the prototype by virtue of `toString` on a `class`
constructor will include the whole class's body.
This will ensure that the instance gets the right name in logs.
Additionally, this now also invokes getters if they're enumerable on the
prototype. This lets us reify values that can only be read from native
classes.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
We already support serializing the values of instrumented Promises as
debug values such as in console logs. However, we don't support plain
native promises.
This waits a microtask to see if we can read the value within a
microtask and if so emit it. This is so that we can still close the
connection.
Otherwise, we emit a "halted" row into its row id which replaces the old
"Infinite Promise" reference.
We could potentially wait until the end of the render before cancelling
so that if it resolves before we exit we can still include its value but
that would require a bit more work. Ideally we'd have a way to get these
lazily later anyway.
It turns out this was being compiled to a `_defineProperty` helper by
Babel or Closure. We're supposed to have it error the build when we use
features like this that might get compiled.
We should stick to simple ES5 features.
There's a memory leak in DebugNode where the `Error` objects that we
instantiate retains their callstacks which can have Promises on them. In
fact, it's very likely since the current callsite has the "resource" on
it which is the Promise itself. If those Promises are retained then
their `destroy` async hook is never fired which doesn't clean up our map
which can contains the `Error` object. Creating a cycle that can't be
cleaned up.
This fix is just eagerly reifying and parsing the stacks.
I totally expect this to be crazy slow since there's so many Promises
that we end up not needing to visit otherwise. We'll need to optimize it
somehow. Perhaps by being smarter about which ones we might need stacks
for. However, at least it doesn't leak indefinitely.
Stacked on #33539.
Stores dedupes of `renderConsoleValue` in a separate set. This allows us
to dedupe objects safely since we can't write objects using this
algorithm if they might also be referenced by the "real" serialization.
Also renamed it to `renderDebugModel` since it's not just for console
anymore.
On pages that have a high number of server components (e.g. common when
doing syntax highlighting), the debug outlining can produce extremely
large RSC payloads. For example a documentation page I was working on
had a 13.8 MB payload. I noticed that a majority of this was the source
code for the same function components repeated over and over again (over
4000 times) within `$E()` eval commands.
This PR deduplicates the same functions by serializing by reference,
similar to what is already done for objects. Doing this reduced the
payload size of my page from 13.8 MB to 4.6 MB, and resulted in only 31
evals instead of over 4000. As a result it reduced development page load
and hydration time from 4 seconds to 1.5 seconds. It also means the
deserialized functions will have reference equality just as they did on
the server.
## Summary
Make this flag dynamic, so it can be controlled internally.
## How did you test this change?
Build, observe that `console.timeStamp` is only present in FB artifacts
and `enableComponentPerformanceTrack` is referenced.
Ensures that effects are well-formed with respect to the rules:
* For a given instruction, each place is only initialized once (w one of
Create, CreateFrom, Assign)
* Ensures that Alias targets are already initialized within the same
instruction (should have a Create before them)
* Preserves Create and similar instructions
* Avoids duplicate instructions when inferring effects of function
expressions
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33558).
* #33571
* __->__ #33558
* #33547
Adds some typed helpers to represent aliasing, assign, capture,
createfrom, and mutate effects along with representative runtime
behavior, and then adds tests to demonstrate that we model
capture->createfrom and createfrom->capture correctly.
There is one case (createfrom->capture in a lambda) where we infer a
less precise effect, but in the more conservative direction (we include
more code/deps than necesssary rather than fewer).
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33543).
* #33571
* #33558
* #33547
* __->__ #33543
Now that we have support for defining aliasing signatures in
moduleTypeProvider, which uses string names for
receiver/args/returns/etc, we can reuse that same form for builtin
declarations. The declarations are written in the unparsed form and than
parsed/validated when registered (in the addFunction/addHook call).
This also required flushing out configs/schemas for more effect types.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33530).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* __->__ #33530
In comparing compilation output of the old/new inference models I found
this case (heavily distilled into a fixture). Roughly speaking the
scenario is:
* Create a mutable object `x`
* Extract part of that object and pass it to a hook/jsx so that _part_
becomes frozen
* Mutate `x`, even indirectly.
In the old model we can still independently memoize the value from the
middle step, since we assume that part of the larger value is not
changing. In the new model, the mutation from the later step effectively
overrides the freeze effect in step 2, and considers the value to have
changed later anyway.
We've already rolled out and vetted the previous behavior, confirming
that the heuristic of "that part of the mutable object is fozen now" is
generally safe. I'll fix in a follow-up.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33522).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* __->__ #33522
* #33518
The previous error for hoisting violations pointed only to the variable
declaration, but didn't show where the value was accessed before that
declaration. We now track where each hoisted variable is first accessed
and report two errors, one for the reference and one for the
declaration. When we improve our diagnostic infra to support reporting
errors at multiple locations we can merge these into a single conceptual
error.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33514).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* #33522
* #33518
* __->__ #33514
* #33573
The previous error message was generic, because the old style function
signature didn't support a way to specify a reason alongside a freeze
effect. This meant we could only say why a value was frozen for
instructions, but not hooks which use function signatures. By defining a
new aliasing signature for custom hooks we can specify a reason and
provide a better error message.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33513).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* #33522
* #33518
* #33514
* __->__ #33513
AnalyzeFunctions had logic to reset the mutable ranges of context
variables after visiting inner function expressions. However, there was
a bug in that logic: InferReactiveScopeVariables makes all the
identifiers in a scope point to the same mutable range instance. That
meant that it was possible for a later function expression to indirectly
cause an earlier function expressions' context variables to get a
non-zero mutable range.
The fix is to not just reset start/end of context var ranges, but assign
a new range instance. Thanks for the help on debugging, @mofeiz!
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33500).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* #33522
* #33518
* #33514
* #33513
* #33512
* #33504
* __->__ #33500
* #33497
* #33496
Squashed, review-friendly version of the stack from
https://github.com/facebook/react/pull/33488.
This is new version of our mutability and inference model, designed to
replace the core algorithm for determining the sets of instructions
involved in constructing a given value or set of values. The new model
replaces InferReferenceEffects, InferMutableRanges (and all of its
subcomponents), and parts of AnalyzeFunctions. The new model does not
use per-Place effect values, but in order to make this drop-in the end
_result_ of the inference adds these per-Place effects.
I'll write up a larger document on the model, first i'm doing some
housekeeping to rebase the PR.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33494).
* #33571
* #33558
* #33547
* #33543
* #33533
* #33532
* #33530
* #33526
* #33522
* #33518
* #33514
* #33513
* #33512
* #33504
* #33500
* #33497
* #33496
* #33495
* __->__ #33494
* #33572
This was really meant to be there from the beginning. A `cache()`:ed
entry has a life time. On the server this ends when the render finishes.
On the client this ends when the cache of that scope gets refreshed.
When a cache is no longer needed, it should be possible to abort any
outstanding network requests or other resources. That's what
`cacheSignal()` gives you. It returns an `AbortSignal` which aborts when
the cache lifetime is done based on the same execution scope as a
`cache()`ed function - i.e. `AsyncLocalStorage` on the server or the
render scope on the client.
```js
import {cacheSignal} from 'react';
async function Component() {
await fetch(url, { signal: cacheSignal() });
}
```
For `fetch` in particular, a patch should really just do this
automatically for you. But it's useful for other resources like database
connections.
Another reason it's useful to have a `cacheSignal()` is to ignore any
errors that might have triggered from the act of being aborted. This is
just a general useful JavaScript pattern if you have access to a signal:
```js
async function getData(id, signal) {
try {
await queryDatabase(id, { signal });
} catch (x) {
if (!signal.aborted) {
logError(x); // only log if it's a real error and not due to cancellation
}
return null;
}
}
```
This just gets you a convenient way to get to it without drilling
through so a more idiomatic code in React might look something like.
```js
import {cacheSignal} from "react";
async function getData(id) {
try {
await queryDatabase(id);
} catch (x) {
if (!cacheSignal()?.aborted) {
logError(x);
}
return null;
}
}
```
If it's called outside of a React render, we normally treat any cached
functions as uncached. They're not an error call. They can still load
data. It's just not cached. This is not like an aborted signal because
then you couldn't issue any requests. It's also not like an infinite
abort signal because it's not actually cached forever. Therefore,
`cacheSignal()` returns `null` when called outside of a React render
scope.
Notably the `signal` option passed to `renderToReadableStream` in both
SSR (Fizz) and RSC (Flight Server) is not the same instance that comes
out of `cacheSignal()`. If you abort the `signal` passed in, then the
`cacheSignal()` is also aborted with the same reason. However, the
`cacheSignal()` can also get aborted if the render completes
successfully or fatally errors during render - allowing any outstanding
work that wasn't used to clean up. In the future we might also expand on
this to give different
[`TaskSignal`](https://developer.mozilla.org/en-US/docs/Web/API/TaskSignal)
to different scopes to pass different render or network priorities.
On the client version of `"react"` this exposes a noop (both for
Fiber/Fizz) due to `disableClientCache` flag but it's exposed so that
you can write shared code.
As discussed in chat, this is a simple fix to stop introducing labels
inside expressions.
The useMemo-with-optional test was added in
d70b2c2c4e
and crashes for the same reason- an unexpected label as a value block
terminal.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33548).
* __->__ #33548
* #33546
Previously the experimental workflow relied on the canary one running
first to avoid race conditions. However, I didn't account for the fact
that the canary one can now be skipped.
It may be useful at times to publish only specific packages as an
experimental tag. For example, if we need to cherry pick some fixes for
an old release, we can first do so by creating that as an experimental
release just for that package to allow for quick testing by downstream
projects.
Similar to .github/workflows/runtime_releases_from_npm_manual.yml I
added three options (`dry`, `only_packages`, `skip_packages`) to
`runtime_prereleases.yml` which both the manual and nightly workflows
reuse. I also added a discord notification when the manual workflow is
run.
## Summary
The devtools Components tab's component tree view currently has a
behavior where the indentation of each level of the tree scales based on
the available width of the view. If the view is narrow or component
names are long, all indentation showing the hierarchy of the tree scales
down with the view width until there is no indentation at all. This
makes it impossible to see the nesting of the tree, making the tree view
much less useful. With long component names and deep hierarchies this
issue is particularly egregious. For comparison, the Chrome Dev Tools
Elements panel uses a fixed indentation size, so it doesn't suffer from
this issue.
This PR adds a minimum pixel value for the indentation width, so that
even when the window is narrow some indentation will still be visible,
maintaining the visual representation of the component tree hierarchy.
Alternatively, we could match the behavior of the Chrome Dev Tools and
just use a constant indentation width.
## How did you test this change?
- tests (yarn test-build-devtools)
- tested in browser:
- added an alternate left/right split pane layout to
react-devtools-shell to test with
(https://github.com/facebook/react/pull/33516)
- tested resizing the tree view in different layout modes
### before this change:
https://github.com/user-attachments/assets/470991f1-dc05-473f-a2cb-4f7333f6bae4
with a long component name:
https://github.com/user-attachments/assets/1568fc64-c7d7-4659-bfb1-9bfc9592fb9d
### after this change:
https://github.com/user-attachments/assets/f60bd7fc-97f6-4680-9656-f0db3d155411
with a long component name:
https://github.com/user-attachments/assets/6ac3f58c-42ea-4c5a-9a52-c3b397f37b45
## Summary
This PR adds a 'Layout' selector to the devtools shell main example, as
well as a resizable split pane, allowing more realistic testing of how
the devtools behaves when used in a vertical or horizontal layout and at
different sizes (e.g. when resizing the Chrome Dev Tools pane).
## How did you test this change?
https://github.com/user-attachments/assets/81179413-7b46-47a9-bc52-4f7ec414e8be
This bug was reported via our wg and appears to only affect values
created as a ref.
Currently, postfix operators used in a callback gets compiled to:
```js
modalId.current = modalId.current + 1; // 1
const id = modalId.current; // 1
return id;
```
which is semantically incorrect. The postfix increment operator should
return the value before incrementing. In other words something like this
should have been compiled instead:
```js
const id = modalId.current; // 0
modalId.current = modalId.current + 1; // 1
return id;
```
This bug does not trigger when the incremented value is a plain
primitive, instead there is a TODO bailout.
Stacked on #33482.
There's a flaw with getting information from the execution context of
the ping. For the soft-deprecated "throw a promise" technique, this is a
bit unreliable because you could in theory throw the same one multiple
times. Similarly, a more fundamental flaw with that API is that it
doesn't allow for tracking the information of Promises that are already
synchronously able to resolve.
This stops tracking the async debug info in the case of throwing a
Promise and only when you render a Promise. That means some loss of data
but we should just warn for throwing a Promise anyway.
Instead, this also adds support for tracking `use()`d thenables and
forwarding `_debugInfo` from then. This is done by extracting the info
from the Promise after the fact instead of in the resolve so that it
only happens once at the end after the pings are done.
This also supports passing the same Promise in multiple places and
tracking the debug info at each location, even if it was already
instrumented with a synchronous value by the time of the second use.
Previously you weren't guaranteed to have only advancing time entries,
you could jump back in time, but now it omits unnecessary duplicates and
clamps automatically if you emit a previous time entry to enforce
forwards order only.
The reason I didn't do this originally is because `await` can jump in
the order because we're trying to encode a graph into a flat timeline
for simplicity of the protocol and consumers.
```js
async function a() {
await fetch1();
await fetch2();
}
async function b() {
await fetch3();
}
async function foo() {
const p = a();
await b();
return p;
}
```
This can effectively create two parallel sequences:
```
--1.................----2.......--
------3......---------------------
```
This can now be flattened to either:
```
--1.................3---2.......--
```
Or:
```
------3......1......----2.......--
```
Depending on which one we visit first. Regardless, information is lost.
I'd say that the second one is worse encoding of this scenario because
it pretends that we weren't waiting for part of the timespan that we
were. To solve this I think we should probably make `emitAsyncSequence`
create a temporary flat list and then sort it by start time before
emitting.
Although we weren't actually blocked since there was some CPU time that
was able to proceed to get to 3. So maybe the second one is actually
better. If we wanted that consistently we'd have to figure out what the
intersection was.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
Includes #31412.
The issue is that `pushTreeFork` stores some global state when reconcile
children. This gets popped by `popTreeContext` in `completeWork`.
Normally `completeWork` returns its own `Fiber` again if it wants to do
a second pass which will call `pushTreeFork` again in the next pass.
However, `SuspenseList` doesn't return itself, it returns the next child
to work on.
The fix is to keep track of the count and push it again it when we
return the next child to attempt.
There are still some outstanding issues with hydration. Like the
backwards test still has the wrong behavior in it because it hydrates
backwards and so it picks up the DOM nodes in reverse order.
`tail="hidden"` also doesn't work correctly.
There's also another issue with `useId` and `AsyncIterable` in
SuspenseList when there's an unknown number of children. We don't
support those showing one at a time yet though so it's not an issue yet.
To fix it we need to add variable total count to the `useId` algorithm.
E.g. by falling back to varint encoding.
---------
Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
Co-authored-by: Ricky <rickhanlonii@gmail.com>
This adds some I/O to go get the third party thing to test how it
overlaps.
With #33482, this is what it looks like. The await gets cut off when the
third party component starts rendering. I.e. after the latency to start.
<img width="735" alt="Screenshot 2025-06-08 at 5 42 46 PM"
src="https://github.com/user-attachments/assets/f68d9a84-05a1-4125-b3f0-8f3e4eaaa5c1"
/>
This doesn't fully simulate everything because it should actually also
simulate each chunk of the stream coming back too. We could wrap the
ReadableStream to simulate that. In that scenario, it would probably get
some awaits on the chunks at the end too.
## Summary
In react-native props that are passed as function get converted to a
boolean (`true`). This is the default pattern for event handlers in
react-native.
However, there are reasons for why you might want to opt-out of this
behavior, and instead, pass along the actual function as the prop.
Right now, there is no way to do this, and props that are functions
always get set to `true`.
The `ViewConfig` attributes already have the API for a `process`
function. I simply moved the check for the process function up, so if a
ViewConfig's prop attribute configured a process function this is always
called first.
This provides an API to opt out of the default behavior.
This is the accompanied PR for react-native:
- https://github.com/facebook/react-native/pull/48777
## How did you test this change?
<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
If you leave this empty, your PR will very likely be closed.
-->
I modified the code manually in a template react-native app and
confirmed its working. This is a code path you only need in very special
cases, thus it's a bit hard to provide a test for this. I recorded a
video where you can see that the changes are active and the prop is
being passed as native value.
For this I created a custom native component with a view config that
looked like this:
```js
const viewConfig = {
uiViewClassName: 'CustomView',
bubblingEventTypes: {},
directEventTypes: {},
validAttributes: {
nativeProp: {
process: (nativeProp) => {
// Identity function that simply returns the prop function callback
// to opt out of this prop being set to `true` as its a function
return nativeProp
},
},
},
}
```
https://github.com/user-attachments/assets/493534b2-a508-4142-a760-0b1b24419e19
Additionally I made sure that this doesn't conflict with any existing
view configs in react native. In general, this shouldn't be a breaking
change, as for existing view configs it didn't made a difference if you
simply set `myProp: true` or `myProp: { process: () => {...} }` because
as soon as it was detected that the prop is a function the config
wouldn't be used (which is what this PR fixes).
Probably everyone, including the react-native core components use
`myProp: true` for callback props, so this change should be fine.
Technically the async call graph spans basically all the way back to the
start of the app potentially, but we don't want to include everything.
Similarly we don't want to include everything from previous components
in every child component. So we need some heuristics for filtering out
data.
We roughly want to be able to inspect is what might contribute to a
Suspense loading sequence even if it didn't this time e.g. due to a race
condition.
One flaw with the previous approach was that awaiting a cached promise
in a sibling that happened to finish after another sibling would be
excluded. However, in a different race condition that might end up being
used so I wanted to include an empty "await" in that scenario to have
some association from that component.
However, for data that resolved fully before the request even started,
it's a little different. This can be things that are part of the start
up sequence of the app or externally cached data. We decided that this
should be excluded because it doesn't contribute to the loading sequence
in the expected scenario. I.e. if it's cached. Things that end up being
cache misses would still be included. If you want to test externally
cached data misses, then it's up to you or the framework to simulate
those. E.g. by dropping the cache. This also helps free up some noise
since static / cached data can be excluded in visualizations.
I also apply this principle to forwarding debug info. If you reuse a
cached RSC payload, then the Server Component render time and its awaits
gets clamped to the caller as if it has zero render/await time. The I/O
entry is still back dated but if it was fully resolved before we started
then it's completely excluded.
I noticed that the ThirdPartyComponent in the fixture was showing the
wrong stack and the `"use third-party"` is in the wrong location.
<img width="628" alt="Screenshot 2025-06-06 at 11 22 11 PM"
src="https://github.com/user-attachments/assets/f0013380-d79e-4765-b371-87fd61b3056b"
/>
When creating the initial JSX inside the third party server, we should
make sure that it has no owner. In a real cross-server environment you
get this by default by just executing in different context. But since
the fixture example is inside the same AsyncLocalStorage as the parent
it already has an owner which gets transferred. So we should make sure
that were we create the JSX has no owner to simulate this.
When we then parse a null owner on the receiving side, we replace its
owner/stack with the owner/stack of the call to `createFrom...` to
connect them. This worked fine with only two environments. The bug was
that when we did this and then transferred the result to a third
environment we took the original parsed stack trace. We should instead
parse a new one from the replaced stack in the current environment.
The second bug was that the `"use third-party"` badge ends up in the
wrong place when we do this kind of thing. Because the stack of the
thing entering the new environment is the call to `createFrom...` which
is in the old environment even though the component itself executes in
the new environment. So to see if there's a change we should be
comparing the current environment of the task to the owner's environment
instead of the next environment after the task.
After:
<img width="494" alt="Screenshot 2025-06-07 at 1 13 28 AM"
src="https://github.com/user-attachments/assets/e2e870ba-f125-4526-a853-bd29f164cf09"
/>
This effectively lets us consume Web Streams in a Node build. In fact
the Node entry point is now just adding Node stream APIs.
For the client, this is simple because the configs are not actually
stream type specific. The server is a little trickier.
Reverts #33457, #33456 and #33442.
There are too many issues with wrappers, lazy init, stateful modules,
duplicate instantiation of async_hooks and duplication of code.
Instead, we'll just do a wrapper polyfill that uses Node Streams
internally.
I kept the client indirection files that I added for consistency with
the server though.
When deeply nested Suspense boundaries inside a fallback of another
boundary resolve it is possible to encounter situations where you either
attempt to flush an aborted Segment or you have a boundary without any
root segment. We intended for both of these conditions to be impossible
to arrive at legitimately however it turns out in this situation you
can. The fix is two-fold
1. allow flushing aborted segments by simply skipping them. This does
remove some protection against future misconfiguraiton of React because
it is no longer an invariant that you hsould never attempt to flush an
aborted segment but there are legitimate cases where this can come up
and simply omitting the segment is fine b/c we know that the user will
never observe this. A semantically better solution would be to avoid
flushing boudaries inside an unneeded fallback but to do this we would
need to track all boundaries inside a fallback or create back pointers
which add to memory overhead and possibly make GC harder to do
efficiently. By flushing extra we're maintaining status quo and only
suffer in performance not with broken semantics.
2. when queuing completed segments allow for queueing aborted segments
and if we are eliding the enqueued segment allow for child segments that
are errored to be enqueued too. This will mean that we can maintain the
invariant that a boundary must have a root segment the first time we
flush it, it just might be aborted (see point 1 above).
This change has two seemingly similar test cases to exercise this fix.
The reason we need both is that when you have empty segments you hit
different code paths within Fizz and so each one (without this fix)
triggers a different error pathway.
This change also includes a fix to our tests where we were not
appropriately setting CSPnonce back to null at the start of each test so
in some contexts scripts would not run for some tests
Adding throttling or delaying on images, can obviously impact metrics.
However, it's all in the name of better actual user experience overall.
(Note that it's not strictly worse even for metric. Often it's actually
strictly better due to less work being done overall thanks to batching.)
Metrics can impact things like search ranking but I believe this is on a
curve. If you're already pretty good, then a slight delay won't suddenly
make you rank in a completely different category. Similarly, if you're
already pretty bad then a slight delay won't make it suddenly way worse.
It's still in the same realm. It's just one weight of many. I don't
think this will make a meaningful practical impact and if it does,
that's probably a bug in the weights that will get fixed.
However, because there's a race to try to "make everything green" in
terms of web vitals, if you go from green to yellow only because of some
throttling or suspensey images, it can feel bad. Therefore this
implements a heuristic where if the only reason we'd miss a specific
target is because of throttling or suspensey images, then we shorten the
timeout to hit the metric. This is a worse user experience because it
can lead to extra flashing but feeling good about "green" matters too.
If you then have another reveal that happens to be the largest
contentful paint after that, then that's throttled again so that it
doesn't become flashy after that. If you've already missed the deadline
then you're not going to hit your metric target anyway. It can affect
average but not median.
This is mainly about LCP. It doesn't affect FCP since that doesn't have
a throttle. If your LCP is the same as your FCP then it also doesn't
matter.
We assume that `performance.now()`'s zero point starts at the "start of
the navigation" which makes this simple. Even if we used the
`PerformanceNavigationTiming` API it would just tell us the same thing.
This only implements for Fizz since these metrics tend to currently only
by tracked for initial loads, but with soft navs tracking we could
consider implementing the same for Fiber throttles.
Follow up to #33442. This is the bundled version.
To keep type check passes from exploding and the maintainance of the
annoying `paths: []` list small, this doesn't add this to flow type
checks. We might miss some config but every combination should already
be covered by other one passes.
I also don't add any jest tests because to test these double export
entry points we need conditional importing to cover builds and
non-builds which turns out to be difficult for the Flight builds so
these aren't covered by any basic build tests.
This approach is what I'm going for, for the other bundlers too.
We want to make sure that we can block the reveal of a well designed
complete shell reliably. In the Suspense model, client transitions don't
have any way to implicitly resolve. This means you need to use Suspense
or SuspenseList to explicitly split the document. Relying on implicit
would mean you can't add a Suspense boundary later where needed. So we
highly encourage the use of them around large content.
However, if you have constructed a too large shell (e.g. by not adding
any Suspense boundaries at all) then that might take too long to render
on the client. We shouldn't punish users (or overzealous metrics
tracking tools like search engines) in that scenario.
This opts out of render blocking if the shell ends up too large to be
intentional and too slow to load. Instead it deopts to showing the
content split up in arbitrary ways (browser default). It only does this
for SSR, and not client navs so it's not reliable.
In fact, we issue an error to `onError`. This error is recoverable in
that the document is still produced. It's up to your framework to decide
if this errors the build or just surface it for action later.
What should be the limit though? There's a trade off here. If this limit
is too low then you can't fit a reasonably well built UI within it
without getting errors. If it's too high then things that accidentally
fall below it might take too long to load.
I came up with 512kB of uncompressed shell HTML. See the comment in code
for the rationale for this number. TL;DR: Data and theory indicates that
having this much content inside `rel="expect"` doesn't meaningfully
change metrics. Research of above-the-fold content on various websites
indicate that this can comfortable fit all of them which should be
enough for any intentional initial paint.
Block the view transition on suspensey images Up to 500ms just like the
client.
We can't use `decode()` because a bug in Chrome where those are blocked
on `startViewTransition` finishing we instead rely on sync decoding but
also that the image is live when it's animating in and we assume it
doesn't start visible.
However, we can block the View Transition from starting on the `"load"`
or `"error"` events.
The nice thing about blocking inside `startViewTransition` is that we
have already done the layout so we can only wait on images that are
within the viewport at this point. We might want to do that in Fiber
too. If many image doesn't have fixed size but need to load first, they
can all end up in the viewport. We might consider only doing this for
images that have a fixed size or only a max number that doesn't have a
fixed size.
## Summary
Enables the `enableEagerAlternateStateNodeCleanup` feature flag for all
variants, while maintaining the `__VARIANT__` for the internal React
Native flavor for backtesting reasons.
## How did you test this change?
```
$ yarn test
```
When I added the `ready_for_review` event in #32344, no notifications
for opened draft PRs were sent due to some other condition. This is not
the case anymore, so we need to exclude draft PRs from triggering a
notification when the workflow is run because of an `opened` event. This
event is still needed because the `ready_for_review` event only fires
when an existing draft PR is converted to a non-draft state. It does not
trigger for pull requests that are opened directly as ready-for-review.
We highly recommend using Node Streams in Node.js because it's much
faster and it is less likely to cause issues when chained in things like
compression algorithms that need explicit flushing which the Web Streams
ecosystem doesn't have a good solution for. However, that said, people
want to be able to use the worse option for various reasons.
The `.edge` builds aren't technically intended for Node.js. A Node.js
environments needs to be patched in various ways to support it. It's
also less optimal since it can't use [Node.js exclusive
features](https://github.com/facebook/react/pull/33388) and have to use
[the lowest common
denominator](https://github.com/facebook/react/pull/27399) such as JS
implementations instead of native.
This adds a Web Streams build of Fizz but exclusively for Node.js so
that in it we can rely on Node.js modules. The main difference compared
to Edge is that SSR now uses `createHash` from the `"crypto"` module and
imports `TextEncoder` from `"util"`. We use `setImmediate` instead of
`setTimeout`.
The public API is just `react-dom/server` which in Node.js automatically
imports `react-dom/server.node` which re-exports the legacy bundle, Node
Streams bundle and Node Web Streams bundle. The main downside is if your
bundler isn't smart to DCE this barrel file.
With Flight the difference is larger but that's a bigger lift.
Stacked on #33403.
When a Promise is coming from React such as when it's passed from
another environment, we should forward the debug information from that
environment. We already do that when rendered as a child.
This makes it possible to also `await promise` and have the information
from that instrumented promise carry through to the next render.
This is a bit tricky because the current protocol is that we have to
read it from the Promise after it resolves so it has time to be assigned
to the promise. `async_hooks` doesn't pass us the instance (even though
it has it) when it gets resolved so we need to keep it around. However,
we have to be very careful because if we get this wrong it'll cause a
memory leak since we retain things by `asyncId` and then manually listen
for `destroy()` which can only be called once a Promise is GC:ed, which
it can't be if we retain it. We have to therefore use a `WeakRef` in
case it never resolves, and then read the `_debugInfo` when it resolves.
We could maybe install a setter or something instead but that's also
heavy.
The other issues is that we don't use native Promises in
ReactFlightClient so our instrumented promises aren't picked up by the
`async_hooks` implementation and so we never get a handle to our
thenable instance. To solve this we can create a native wrapper only in
DEV.
We want to change the defaults for `revealOrder` and `tail` on
SuspenseList. This is an intermediate step to allow experimental users
to upgrade.
To explicitly specify these options I added `revealOrder="independent"`
and `tail="visible"`.
I then added warnings if `undefined` or `null` is passed. You must now
always explicitly specify them. However, semantics are still preserved
for now until the next step.
We also want to change the rendering order of the `children` prop for
`revealOrder="backwards"`. As an intermediate step I first added
`revealOrder="unstable_legacy-backwards"` option. This will only be
temporary until all users can switch to the new `"backwards"` semantics
once we flip it in the next step.
I also clarified the types that the directional props requires iterable
children but not iterable inside of those. Rows with multiple items can
be modeled as explicit fragments.
Stacked on #33402.
There's a bug in Chrome Performance tracking which uses the enclosing
line/column instead of the callsite in stacks.
For our fake eval:ed functions that represents functions on the server,
we can position the enclosing function body at the position of the
callsite to simulate getting the right line.
Unfortunately, that doesn't give us exactly the right callsite when it's
used for other purposes that uses the callsite like console logs and
error reporting and stacks inside breakpoints. So I don't think we want
to always do this.
For ReactAsyncInfo/ReactIOInfo, the only thing we're going to use the
fake task for is the Performance tracking, so it doesn't have any
downsides until Chrome fixes the bug and we'd have to revert it.
Therefore this PR uses that techniques only for those entries.
We could do this for Server Components too but we're going to use those
for other things too like console logs. I don't think it's worth
duplicating the Task objects. That would also make it inconsistent with
Client Components.
For Client Components, we could in theory also generate fake evals but
that would be way slower since there's so many of them and currently we
rely on the native implementation for those. So doesn't seem worth
fixing.
But since we can at least fix it for RSC I/O/awaits we can do this hack.
Stacked on #33400.
<img width="1261" alt="Screenshot 2025-06-01 at 10 27 47 PM"
src="https://github.com/user-attachments/assets/a5a73ee2-49e0-4851-84ac-e0df6032efb5"
/>
This is emitted with the start/end time and stack of the "await". Which
may be different than the thing that started the I/O.
These awaits aren't quite as simple as just every await since you can
start a sequence in parallel there can actually be multiple overlapping
awaits and there can be CPU work interleaved with the await on the same
component.
```js
function getData() {
await fetch(...);
await fetch(...);
}
const promise = getData();
doWork();
await promise;
```
This has two "I/O" awaits but those are actually happening in parallel
with `doWork()`.
Since these also could have started before we started rendering this
sequence (e.g. a component) we have to clamp it so that we don't
consider awaits that start before the component.
What we're conceptually trying to convey is the time this component was
blocked due to that I/O resource. Whether it's blocked from completing
the last result or if it's blocked from issuing a waterfall request.
Stacked on #33395.
This lets us keep track of which environment this was fetched and
awaited.
Currently the IO and await is in the same environment. It's just kept
when forwarded. Once we support forwarding information from a Promise
fetched from another environment and awaited in this environment then
the await can end up being in a different environment.
There's a question of when the await is inside Flight itself such as
when you return a promise fetched from another environment whether that
should mean that the await is in the current environment. I don't think
so since the original stack trace is the best stack trace. It's only if
you `await` it in user space in this environment first that this might
happen and even then it should only be considered if there wasn't a
better await earlier or if reading from the other environment was itself
I/O.
The timing of *when* we read `environmentName()` is a little interesting
here too.
Stacked on #33394.
This lets us create async stack traces to the owner that was in context
when the I/O was started or awaited.
<img width="615" alt="Screenshot 2025-06-01 at 12 31 52 AM"
src="https://github.com/user-attachments/assets/6ff5a146-33d6-4a4b-84af-1b57e73047d4"
/>
This owner might not be the immediate closest parent where the I/O was
awaited.
Stacked on #33392.
This adds another track to the Performance Track called `"Server
Requests"`.
<img width="1015" alt="Screenshot 2025-06-01 at 12 02 14 AM"
src="https://github.com/user-attachments/assets/c4d164c4-cfdf-4e14-9a87-3f011f65fd20"
/>
This logs the flat list of I/O awaited on by Server Components. There
will be other views that are more focused on what data blocks a specific
Component or Suspense boundary but this is just the list of all the I/O
basically so you can get an overview of those waterfalls without the
noise of all the Component trees and rendering. It's similar to what the
"Network" track is on the client.
I've been going back and forth on what to call this track but I went
with `"Server Requests"` for now. The idea is that the name should
communicate that this is something that happens on the server and is a
pairing with the `"Server Components"` track. Although we don't use that
feature, since it's missing granularity, it's also similar to "Server
Timings".
Stacked on #33390.
The stack trace doesn't include the thing you called when calling into
ignore listed content. We consider the ignore listed content
conceptually the abstraction that you called that's interesting.
This extracts the name of the first ignore listed function that was
called from user space. For example `"fetch"`. So we can know what kind
of request this is.
This could be enhanced and tweaked with heuristics in the future. For
example, when you create a Promise yourself and call I/O inside of it
like my `delay` examples, then we use that Promise as the I/O node but
its stack doesn't have the actual I/O performed. It might be better to
use the inner I/O node in that case. E.g. `setTimeout`. Currently I pick
the name from the first party code instead - in my example `delay`.
Another case that could be improved is the case where your whole
component is third-party. In that case we still log the I/O but it has
no context about what kind of I/O since the whole stack is ignored it
just gets the component name for example. We could for example look at
the first name that is in a different package than the package name of
the ignored listed component. So if
`node_modules/my-component-library/index.js` calls into
`node_modules/mysql/connection.js` then we could use the name from the
inner.
Stacked on #33388.
This encodes the I/O entries as their own row type (`"J"`). This makes
it possible to parse them directly without first parsing the debug info
for each component. E.g. if you're just interested in logging the I/O
without all the places it was awaited.
This is not strictly necessary since the debug info is also readily
available without parsing the actual trees. (That's how the Server
Components Performance Track works.) However, we might want to exclude
this information in profiling builds while retaining some limited form
of I/O tracking.
It also allows for logging side-effects that are not awaited if we
wanted to.
This lets us track what data each Server Component depended on. This
will be used by Performance Track and React DevTools.
We use Node.js `async_hooks`. This has a number of downside. It is
Node.js specific so this feature is not available in other runtimes
until something equivalent becomes available. It's [discouraged by
Node.js docs](https://nodejs.org/api/async_hooks.html#async-hooks). It's
also slow which makes this approach only really viable in development
mode. At least with stack traces. However, it's really the only solution
that gives us the data that we need.
The [Diagnostic
Channel](https://nodejs.org/api/diagnostics_channel.html) API is not
sufficient. Not only is many Node.js built-in APIs missing but all
libraries like databases are also missing. Were as `async_hooks` covers
pretty much anything async in the Node.js ecosystem.
However, even if coverage was wider it's not actually showing the
information we want. It's not enough to show the low level I/O that is
happening because that doesn't provide the context. We need the stack
trace in user space code where it was initiated and where it was
awaited. It's also not each low level socket operation that we want to
surface but some higher level concept which can span a sequence of I/O
operations but as far as user space is concerned.
Therefore this solution is anchored on stack traces and ignore listing
to determine what the interesting span is. It is somewhat
Promise-centric (and in particular async/await) because it allows us to
model an abstract span instead of just random I/O. Async/await points
are also especially useful because this allows Async Stacks to show the
full sequence which is not supported by random callbacks. However, if no
Promises are involved we still to our best to show the stack causing
plain I/O callbacks.
Additionally, we don't want to track all possible I/O. For example,
side-effects like logging that doesn't affect the rendering performance
doesn't need to be included. We only want to include things that
actually block the rendering output. We also need to track which data
blocks each component so that we can track which data caused a
particular subtree to suspend.
We can do this using `async_hooks` because we can track the graph of
what resolved what and then spawned what.
To track what suspended what, something has to resolve. Therefore it
needs to run to completion before we can show what it was suspended on.
So something that never resolves, won't be tracked for example.
We use the `async_hooks` in `ReactFlightServerConfigDebugNode` to build
up an `ReactFlightAsyncSequence` graph that collects the stack traces
for basically all I/O and Promises allocated in the whole app. This is
pretty heavy, especially the stack traces, but it's because we don't
know which ones we'll need until they resolve. We don't materialize the
stacks until we need them though.
Once they end up pinging the Flight runtime, we collect which current
executing task that pinged the runtime and then log the sequence that
led up until that runtime into the RSC protocol. Currently we only
include things that weren't already resolved before we started rendering
this task/component, so that we don't log the entire history each time.
Each operation is split into two parts. First a `ReactIOInfo` which
represents an I/O operation and its start/end time. Basically the start
point where it was start. This is basically represents where you called
`new Promise()` or when entering an `async function` which has an
implied Promise. It can be started in a different component than where
it's awaited and it can be awaited in multiple places. Therefore this is
global information and not associated with a specific Component.
The second part is `ReactAsyncInfo`. This represents where this I/O was
`await`:ed or `.then()` called. This is associated with a point in the
tree (usually the Promise that's a direct child of a Component). Since
you can have multiple different I/O awaited in a sequence technically it
forms a dependency graph but to simplify the model these awaits as
flattened into the `ReactDebugInfo` list. Basically it contains each
await in a sequence that affected this part from unblocking.
This means that the same `ReactAsyncInfo` can appear in mutliple
components if they all await the same `ReactIOInfo` but the same Promise
only appears once.
Promises that are only resolved by other Promises or immediately are not
considered here. Only if they're resolved by an I/O operation. We pick
the Promise basically on the border between user space code and ignored
listed code (`node_modules`) to pick the most specific span but abstract
enough to not give too much detail irrelevant to the current audience.
Similarly, the deepest `await` in user space is marked as the relevant
`await` point.
This feature is only available in the `node` builds of React. Not if you
use the `edge` builds inside of Node.js.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
Alternative to #33421. The difference is that this also adds an
underscore between the "R" and the ID.
The reason we wanted to use special characters is because we use the
full spectrum of A-Z 0-9 in our ID generation so we can basically
collide with any common word (or anyone using a similar algorithm,
base64 or even base16). It's a little less likely that someone would put
`_R_` specifically unless you generate like two IDs separated by
underscore.

## Summary
This tool leverages DevTools to get the component tree from the
currently open React App. This gives realtime information to agents
about the state of the app.
## How did you test this change?
Tested integration with Claude Desktop
This is a babel bug + edge case.
Babel compact mode produces invalid JavaScript (i.e. parse error) when
given a `NumericLiteral` with a negative value.
See https://codesandbox.io/p/devbox/5d47fr for repro.
## Summary
While investigating the root cause of #33208, I noticed a clear typo for
one of the validation files.
## How did you test this change?
Inside `/react/compiler/packages/babel-plugin-react-compiler` I ran the
test script successfully:
<img width="415" alt="Screenshot at May 22 16-43-06"
src="https://github.com/user-attachments/assets/3fe8c5e1-37ce-4a31-b35e-7e323e57cd9d"
/>
## Summary
We completed testing on these internally, so can cleanup the separate
fast and slow paths and remove the `enableShallowPropDiffing` flag which
we're not pursuing.
## How did you test this change?
```
yarn test ReactNativeAttributePayloadFabric
```
fixes https://github.com/facebook/react/issues/32449
This is my first time touching this code. There are multiple systems in
place here and I wouldn't be surprised to learn that this has to be
handled in some other areas too. I have found some other style-related
code areas but I had no time yet to double-check them.
cc @gnoff
This is the same technique we do for the client except we don't check
whether this is newly created font loading to keep code small.
Unfortunately, we can't use this technique for Suspensey images. They'll
need to block before we call `startViewTransition` in a separate
refactor. This is due to a bug in Chrome where `img.decode()` doesn't
resolve until `startViewTransition` does.
There seems to be some bugs still to work out in Chrome. See #33187.
Additionally, since you can't really rely on this function existing
across browsers, it's hard to depend on its behavior anyway. In fact,
you now have a source of inconsistent behaviors across browsers to deal
with.
Ideally it would also be more widely spread in fake DOM implementations
like JSDOM so that we can use it unconditionally. #33177.
We still want to enable this since it's a great feature but maybe not
until it's more widely available cross-browsers with fewer bugs.
Summary:
To prepare for automatic effect dependencies, some codebases may want to
codemod
existing useEffect calls with no deps to include an explicit undefined
second argument
in order to preserve the "run on every render" behavior. In sufficiently
large codebases,
this may require a temporary enforcement period where all effects
provide an explicit
dependencies argument.
Outside of migration, relying on a component to render can lead to real
bugs,
especially when working with memoization.
## Summary
This PR fixes a likely incorrect condition in the
`scheduleUpdateOnFiber` function inside `ReactFiberWorkLoop.js`.
Previously, the code checked:
```js
(executionContext & RenderContext) !== NoLanes
````
However, `NoLanes` is part of the lane priority system, not the
execution context flags. The intent here seems to be to detect whether
the current execution context includes `RenderContext`, which should be
compared against `NoContext`, not `NoLanes`.
This fix replaces `NoLanes` with `NoContext` for semantic correctness
and consistency with other checks throughout the codebase.
**Fixes
[[#33169](https://github.com/facebook/react/issues/33169)](https://github.com/facebook/react/issues/33169)**
---
## How did you test this change?
I ran the following commands to validate correctness and ensure nothing
was broken:
* `yarn lint`
* `yarn linc`
* `yarn test`
* `yarn test --prod`
* `yarn flow`
* `yarn prettier`
All checks passed. Since this is a minor internal logic fix and doesn't
change public behavior or APIs, no additional tests are necessary at
this time.
## Summary
I am writing code that isn't so good, so I saw this error message many
times. It appears to have a typo. This PR fixes the typo.
## How did you test this change?
Ran the tests
Inferred effect dependencies now include optional chains.
This is a temporary solution while
https://github.com/facebook/react/pull/32099 and its followups are
worked on. Ideally, we should model reactive scope dependencies in the
IR similarly to `ComputeIR` -- dependencies should be hoisted and all
references rewritten to use the hoisted dependencies.
`
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33326).
* __->__ #33326
* #33325
* #32286
Stacked on #33330.
This walks the element tree to activate the various classes under
different scenarios. There are some edge case things that are a little
different since we can't express every scenario without virtual nodes.
The main thing that's still missing though is avoiding animating updates
if it can be contained to a layout or enter/exit/share if they're out of
the viewport. I.e. layout stuff.
Follow up to #33293.
This solves a race condition when boundaries are added to the batch
after the `startViewTransition` call.
This doesn't matter yet but it will once we start assigning names before
the `startViewTransition` call.
A possible alternative solution might be to ensure the names are added
synchronously in the event that adds to the batch. It's possible to keep
adding to a batch until the snapshot has happened.
I believe that these mean the same thing. We don't have to emit the
attribute if it's `none` for these cases because if there is no matching
scenario we won't apply the animation in this case.
The only case where we have to emit `none` in the attribute is for
`vt-update` because those can block updates from propagating upwards.
Follow up to #33321.
We can mark boundaries that were blocked in the prerender as postponed
but without anything to replayed inside them. That way they're not
emitted in the prerender but is unblocked when replayed.
Technically this does some unnecessary replaying of the path to the
otherwise already completed boundary but it simplifies our model by just
marking the boundary as needing replaying.
This uses the richer `serverAct` helper that we already use in other
tests.
This avoids using the `Scheduler`. We don't use that package on the
server so it doesn't make sense to simulate going through it.
Additionally, we really should be getting rid of it on the client too to
favor `postTask` polyfills.
When a new child of a fragment instance is inserted, we need to notify
the instance to keep any relevant tracking up to date. For example, we
automatically observe the new child with any active
IntersectionObserver.
For mutable renderers (DOM), we reuse the existing traversal in
`commitPlacement` that does the insertions for HostComponents. Immutable
renderers (Fabric) exit this path before the traversal though, so
currently we can't notify the fragment instances.
Here I've created a separate traversal in `commitPlacement`,
specifically for immutable renders when `enableFragmentRefs` is on.
There's an interesting case when a SuspenseList is partially prerendered
but some of the completed boundaries are blocked by rows to be resumed.
This handles it but just unblocking the future rows to avoid stalling.
However, the correct semantics will need special handling in the
postponed state.
We have many cases internally where the `containerInstance` resolves to
a comment node. `restoreRootViewTransitionName` is called when
`enableViewTransition` is on, even without introducing a
`<ViewTransition />`. So that means it can crash pages because
`containerInstance.style` is `undefined` just by turning on the flag.
This skips cancel/restore of root view transition name if a comment node is the root.
I missed setting the `keyPath` because the `renderChildrenArray` that
this is forked from doesn't need to set a path but since this is
rendered from the `SuspenseList` element it needs it.
Stacked on #33311.
When a row contains Suspense boundaries that themselves depend on CSS,
they will not resolve until the CSS has loaded on the client. We need
future rows in a list to be blocked until this happens. We could do
something in the runtime but a simpler approach is to just add those CSS
dependencies to all those boundaries as well.
To do this, we first hoist the HoistableState from a completed boundary
onto its parent row. Then when the row finishes do we hoist it onto the
next row and onto any boundaries within that row.
Stacked on #33308.
For "together" mode, we can be a self-blocking row that adds all its
boundaries to the blocked set, but there's no parent row that unblocks
it.
A particular quirk of this mode is that it's not enough to just unblock
them all on the server together. Because if one boundary downloads all
its html and then issues a complete instruction it'll appear before the
others while streaming in. What we actually want is to reveal them all
in a single batch.
This implementation takes a short cut by unblocking the rows in
`flushPartialBoundary`. That ensures that all the segments of every
boundary has a chance to flush before we start emitting any of the
complete boundary instructions. Once the last one unblocks, all the
complete boundary instructions are queued. Ideally this would be a
single `<script>` tag so that they can't be split up even if we get a
chunk containing some of them.
~A downside of this approach is that we always outline these boundaries.
We could inline them if they all complete before the parent flushes.
E.g. by checking if the row is blocked only by its own boundaries and if
all the boundaries would fit without getting outlined, then we can
inline them all at once.~ I went ahead and did this because it solves an
issue with `renderToString` where it doesn't support the script runtime
so it can only handle this if inlined.
Follow up to #33306.
If we're nested inside a SuspenseList and we have a row, then we can
point our last row to block the parent row and unblock the parent when
the last child unblocks.
We support AsyncIterable (more so when it's a cached form like in coming
from Flight) as children.
This fixes some warnings and bugs when passed to SuspenseList.
Ideally SuspenseList with `tail="hidden"` should support unblocking
before the full result has resolved but that's an optimization on top.
We also might want to change semantics for this for
`revealOrder="backwards"` so it becomes possible to stream items in
reverse order.
Basically we track a `SuspenseListRow` on the task. These keep track of
"pending tasks" that block the row. A row is blocked by:
- First itself completing rendering.
- A previous row completing.
- Any tasks inside the row and before the Suspense boundary inside the
row. This is mainly because we don't yet know if we'll discover more
SuspenseBoundaries.
- Previous row's SuspenseBoundaries completing.
If a boundary might get outlined, then we can't consider it completed
until we have written it because it determined whether other future
boundaries in the row can finish.
This is just handling basic semantics. Features not supported yet that
need follow ups later:
- CSS dependencies of previous rows should be added as dependencies of
future row's suspense boundary. Because otherwise if the client is
blocked on CSS then a previous row could be blocked but the server
doesn't know it.
- I need a second pass on nested SuspenseList semantics.
- `revealOrder="together"`
- `tail="hidden"`/`tail="collapsed"`. This needs some new runtime
semantics to the Fizz runtime and to allow the hydration to handle
missing rows in the HTML. This should also be future compatible with
AsyncIterable where we don't know how many rows upfront.
- Need to double check resuming semantics.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
When needed.
For the external runtime we always include this wrapper.
For others, we only include it if we have an ViewTransitions affecting.
If we discover the ViewTransitions late, then we can upgrade an already
emitted instruction.
This doesn't yet do anything useful with it, that's coming in a follow
up. This is just the mechanism for how it gets installed.
We decremented `allPendingTasks` after invoking `onShellReady`. Which
means that in that scope it wasn't considered fully complete.
Since the pattern for flushing in Node.js is to start piping in
`onShellReady` and that's how you can get sync behavior, this led us to
think that we had more work left to do. For example we emitted the
`writeShellTimeInstruction` in this scenario before.
Stacked on #33194 and #33200.
When Suspense boundaries reveal during streaming, the Fizz runtime will
be responsible for animating the reveal if necessary (not in this PR).
However, for the future runtime to know what to do it needs to know
about the `<ViewTransition>` configuration to apply.
Ofc, these are virtual nodes that disappear from the HTML. We could
model them as comments like we do with other virtual nodes like Suspense
and Activity. However, that doesn't let us target them with
querySelector and CSS (for no-JS transitions). We also don't have to
model every ViewTransition since not every combination can happen using
only the server runtime. So instead this collapses `<ViewTransition>`
and applies the configuration to the inner DOM nodes.
```js
<ViewTransition name="hi">
<div />
<div />
</ViewTransition>
```
Becomes:
```html
<div vt-name="hi" vt-update="auto"></div>
<div vt-name="hi_1" vt-update="auto"></div>
```
I use `vt-` prefix as opposed to `data-` to keep these virtual
attributes away from user specific ones but we're effectively claiming
this namespace.
There are four triggers `vt-update`, `vt-enter`, `vt-exit` and
`vt-share`. The server resolves which ones might apply to this DOM node.
The value represents the class name (after resolving
view-transition-type mappings) or `"auto"` if no specific class name is
needed but this is still a trigger.
The value can also be `"none"`. This is different from missing because
for example an `vt-update="none"` will block mutations inside it from
triggering the boundary where as a missing `vt-update` would bubble up
to be handled by a parent.
`vt-name` is technically only necessary when `vt-share` is specified to
find a pair. However, since an explicit name can also be used to target
specific CSS selectors, we include it even for other cases.
We want to exclude as many of these annotations as possible.
`vt-enter` can only affect the first DOM node inside a Suspense
boundary's content since the reveal would cause it to enter but nothing
deeper inside. Similarly `vt-exit` can only affect the first DOM node
inside a fallback. So for every other case we can exclude them. (For
future MPA ViewTransitions of the whole document it might also be
something we annotate to children inside the `<body>` as well.) Ideally
we'd only include `vt-enter` for Suspense boundaries that actually
flushed a fallback but since we prepare all that content earlier it's
hard to know.
`vt-share` can be anywhere inside an fallback or content. Technically we
don't have to include it outside the root most Suspense boundary or for
boundaries that are inlined into the root shell. However, this is tricky
to detect. It would also not be correct for future MPA ViewTransitions
because in that case the shared scenario can affect anything in the two
documents so it needs to be in every node everywhere which is
effectively what we do. If a `share` class is specified but it has no
explicit name, we can exclude it since it can't match anything.
`vt-update` is only necessary if something below or a sibling might
update like a Suspense boundary. However, since we don't know when
rendering a segment if it'll later asynchronously add a Suspense
boundary later we have to assume that anywhere might have a child. So
these are always included. We collapse to use the inner most one when
directly nested though since that's the one that ends up winning.
There are some weird edge cases that can't be fully modeled by the lack
of virtual nodes.
Removes the `isFallback` flag on Tasks and tracks it on the
formatContext instead.
Less memory and avoids passing and tracking extra arguments to all the
pushStartInstance branches that doesn't need it.
We'll need to be able to track more Suspense related contexts on this
for View Transitions anyway.
This is a partial revert of #33094. It's true that we don't need the
server and client ViewTransition names to line up. However the server
does need to be able to generate deterministic names for itself. The
cheapest way to do that is using the useId algorithm. When it's used by
the server, the client needs to also materialize an ID even if it
doesn't use it.
And that doesn't disable with `update="none"`.
The principle here is that we want the content of a Portal to animate if
other things are animating with it but if other things aren't animating
then we don't.
Stacked on #33160, #33162, #33186 and #33188.
We have a special case that's awkward for default indicators. When you
start a new async Transition from `React.startTransition` then there's
not yet any associated root with the Transition because you haven't
necessarily `setState` on anything yet until the promise resolves.
That's what `entangleAsyncAction` handles by creating a lane that
everything entangles with until all async actions are done.
If there are no sync updates before the end of the event, we should
trigger a default indicator until either the async action completes
without update or if it gets entangled with some roots we should keep it
going until those roots are done.
Stacked on #33160.
By default, if `onDefaultTransitionIndicator` is not overridden, this
will trigger a fake Navigation event using the Navigation API. This is
intercepted to create an on-going navigation until we complete the
Transition. Basically each default Transition is simulated as a
Navigation.
This triggers the native browser loading state (in Chrome at least). So
now by default the browser spinner spins during a Transition if no other
loading state is provided. Firefox and Safari hasn't shipped Navigation
API yet and even in the flag Safari has, it doesn't actually trigger the
native loading state.
To ensures that you can still use other Navigations concurrently, we
don't start our fake Navigation if there's one on-going already.
Similarly if our fake Navigation gets interrupted by another. We wait
for on-going ones to finish and then start a new fake one if we're
supposed to be still pending.
There might be other routers on the page that might listen to intercept
Navigation Events. Typically you'd expect them not to trigger a refetch
when navigating to the same state. However, if they want to detect this
we provide the `"react-transition"` string in the `info` field for this
purpose.
Stacked on #33160.
The purpose of this is to avoid calling `onDefaultTransitionIndicator`
when a Default priority update acts as the loading indicator, but still
call it when unrelated Default updates happens nearby.
When we schedule Default priority work that gets batched with other
events in the same frame more or less. This helps optimize by doing less
work. However, that batching means that we can't separate work from one
setState from another. If we would consider all Default priority work in
a frame when determining whether to show the default we might never show
it in cases like when you have a recurring timer updating something.
This instead flushes the Default priority work eagerly along with the
sync work at the end of the event, if this event scheduled any
Transition work. This is then used to determine if the default indicator
needs to be shown.
Stacked on #33159.
This implements `onDefaultTransitionIndicator`.
The sequence is:
1) In `markRootUpdated` we schedule Transition updates as needing
`indicatorLanes` on the root. This tracks the lanes that currently need
an indicator to either start or remain going until this lane commits.
2) Track mutations during any commit. We use the same hook that view
transitions use here but instead of tracking it just per view transition
scope, we also track a global boolean for the whole root.
3) If a sync/default commit had any mutations, then we clear the
indicator lane for the `currentEventTransitionLane`. This requires that
the lane is still active while we do these commits. See #33159. In other
words, a sync update gets associated with the current transition and it
is assumed to be rendering the loading state for that corresponding
transition so we don't need a default indicator for this lane.
4) At the end of `processRootScheduleInMicrotask`, right before we're
about to enter a new "event transition lane" scope, it is no longer
possible to render any more loading states for the current transition
lane. That's when we invoke `onDefaultTransitionIndicator` for any roots
that have new indicator lanes.
5) When we commit, we remove the finished lanes from `indicatorLanes`
and once that reaches zero again, then we can clean up the default
indicator. This approach means that you can start multiple different
transitions while an indicator is still going but it won't stop/restart
each time. Instead, it'll wait until all are done before stopping.
Follow ups:
- [x] Default updates are currently not enough to cancel because those
aren't flush in the same microtask. That's unfortunate. #33186
- [x] Handle async actions before the setState. Since these don't
necessarily have a root this is tricky. #33190
- [x] Disable for `useDeferredValue`. ~Since it also goes through
`markRootUpdated` and schedules a Transition lane it'll get a default
indicator even though it probably shouldn't have one.~ EDIT: Turns out
this just works because it doesn't go through `markRootUpdated` when
work is left behind.
- [x] Implement built-in DOM version by default. #33162
When we're entangled with an async action lane we use that lane instead
of the currentEventTransitionLane. Conversely, if we start a new async
action lane we reuse the currentEventTransitionLane.
So they're basically supposed to be in sync but they're not if you
resolve the async action and then schedule new stuff in the same event.
Then you end up with two transitions in the same event with different
lanes.
By stashing it like this we fix that but it also gives us an opportunity
to check just the currentEventTransitionLane to see if this event
scheduled any regular Transition updates or Async Transitions.
This keeps track of the transition lane allocated for this event. I want
to be able to use the current one within sync work flushing to know
which lane needs its loading indicator cleared.
It's also a bit weird that transition work scheduled inside sync updates
in the same event aren't entangled with other transitions in that event
when `flushSync` is.
Therefore this moves it to reset after flushing.
It should have no impact. Just splitting it out into a separate PR for
an abundance of caution.
The only thing this might affect would be if the React internals throws
and it doesn't reset after. But really it doesn't really have to reset
and they're all entangled anyway.
When we get the source location for "View source for this element" we
should be using the enclosing function of the callsite of the child. So
that we don't just point to some random line within the component.
This is similar to the technique in #33136.
This technique is now really better than the fake throw technique, when
available. So I now favor the owner technique. The only problem it's
only available in DEV and only if it has a child that's owned (and not
filtered).
We could implement this same technique for the error that's thrown in
the fake throwing solution. However, we really shouldn't need that at
all because for client components we should be able to call
`inspect(fn)` at least in Chrome which is even better.
Enabled in experimental channel.
We know this is critical semantics to enforce at the HTML level since if
you don't then you can't add explicit boundaries after the fact.
However, this might have to go in a major release to allow for
upgrading.
## Summary
Our builds generate files with a `.mjs` file extension. These are
currently filtered out by `ReactFlightWebpackPlugin` so I am updating it
to support this file extension.
This fixes https://github.com/facebook/react/issues/33155
## How did you test this change?
I built the plugin with this change and used `yalc` to test it in my
project. I confirmed the expected files now show up in
`react-client-manifest.json`
React Compiler's program traversal logic is pretty lengthy and complex
as we've added a lot of features piecemeal. `compileProgram` is 300+
lines long and has confusing control flow (defining helpers inline,
invoking visitors, mutating-asts-while-iterating, mutating global
`ALREADY_COMPILED` state).
- Moved more stuff to `ProgramContext`
- Separated `compileProgram` into a bunch of helpers
Tested by syncing this stack to a Meta codebase and observing no
compilation output changes (D74487851, P1806855669, P1806855379)
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33147).
* #33149
* #33148
* __->__ #33147
Stacked on #33150.
We use `noop` functions in a lot of places as place holders. I don't
think there's any real optimizations we get from having separate
instances. This moves them to use a common instance in `shared/noop`.
New take on #29716
## Summary
Template literals consisting entirely of constant values will be inlined
to a string literal, effectively replacing the backticks with a double
quote.
This is done primarily to make the resulting instruction a string
literal, so it can be processed further in constant propatation. So this
is now correctly simplified to `true`:
```js
`` === "" // now true
`a${1}` === "a1" // now true
```
If a template string literal can only partially be comptime-evaluated,
it is not that useful for dead code elimination or further constant
folding steps and thus, is left as-is in that case. Same is true if the
literal contains an array, object, symbol or function.
## How did you test this change?
See added tests.
(Almost) all pragmas are now one of the following:
- `@...TestOnly`: custom pragma for test fixtures
- `@<configName>` | `@<configName>:true`: enables with either true or a
default enabled value
- `@<configName>:<json value>`
`fragmentInstance.dispatchEvent(evt)` calls `element.dispatchEvent(evt)`
on the fragment's host parent. This mimics bubbling if the
`fragmentInstance` could receive an event itself.
If the parent is disconnected, there is a dev warning and no event is
dispatched.
## Summary
`-constant` is represented as a `UnaryExpression` node that is currently
not part of constant folding. If the operand is a constant number, the
node is folded to `constant * -1`. This also coerces `-0` to `0`,
resulting in `0 === -0` being folded to `true`.
## How did you test this change?
See attached tests
Follow up to #33136.
This clarifies in the types where the conversion happens from a CallSite
which we use to simulate getting the enclosing line/col to a
FunctionLocation which doesn't represent a CallSite but actually just
the function which only has an enclosing line/col.
This enables `focus` and `focusLast` methods on FragmentInstances to
search nested host components, depth first. Attempts focus on each child
and bails if one is successful. Previously, only the first level of host
children would attempt focus.
Now if we have an example like
```
component MenuItem() {
return (<div><a>{...}</a></div>)
}
component Menu() {
return <Fragment>{items.map(i => <MenuItem i={i} />)}</Fragment>
}
```
We can target focus on the first or last a tag, rather than checking
each wrapping div and then noop.
Stacked on #33135.
This encodes the line/column of the enclosing function as part of the
stack traces. When that information is available.
I adjusted the fake function code generation so that the beginning of
the arrow function aligns with these as much as possible.
This ensures that when the browser tries to look up the line/column of
the enclosing function, such as for getting the function name, it gets
the right one. If we can't get the enclosing line/column, then we encode
it at the beginning of the file. This is likely to get a miss in the
source map identifiers, which means that the function name gets
extracted from the runtime name instead which is better.
Another thing where this is used is the in the Performance Track.
Ideally that would be fixed by
https://issues.chromium.org/u/1/issues/415968771 but the enclosing
information is useful for other things like the function name resolution
anyway.
We can also use this for the "View source for this element" in React
DevTools.
This is first step to include more enclosing line/column in the parsed
data.
We install our own `prepareStackTrace` to collect structured callsite
data and only fall back to parsing the string if it was already
evaluated or if `prepareStackTrace` doesn't work in this environment.
We still mirror the default V8 format for encoding the function name
part. A lot of this is covered by tests already.
## Summary
When using React DevTools to highlight component updates, the highlights
would sometimes appear behind elements that use the browser's
[top-layer](https://developer.mozilla.org/en-US/docs/Glossary/Top_layer)
(such as `<dialog>` elements or components using the Popover API). This
made it difficult to see which components were updating when they were
inside or behind top-layer elements.
This PR fixes the issue by using the Popover API to ensure that
highlighting appears on top of all content, including elements in the
top-layer. The implementation maintains backward compatibility with
browsers that don't support the Popover API.
## How did you test this change?
I tested this change in the following ways:
1. Manually tested in Chrome (which supports the Popover API) with:
- Created a test application with React components inside `<dialog>`
elements and custom elements using the Popover API
- Verified that component highlighting appears above these elements when
they update
- Confirmed that highlighting displays correctly for nested components
within top-layer elements
2. Verified backward compatibility:
- Tested in browsers without Popover API support to ensure fallback
behavior works correctly
- Confirmed that no errors occur and highlighting still functions as
before
3. Ran the React DevTools test suite:
- All tests pass successfully
- No regressions were introduced
[demo-page](https://devtools-toplayer-demo.vercel.app/)
[demo-repo](https://github.com/yongsk0066/devtools-toplayer-demo)
### AS-IS
https://github.com/user-attachments/assets/dc2e1281-969f-4f61-82c3-480153916969
### TO-BE
https://github.com/user-attachments/assets/dd52ce35-816c-42f0-819b-0d5d0a8a21e5
This adds `compareDocumentPosition(otherNode)` to fragment instances.
The semantics implemented are meant to match typical element
positioning, with some fragment specifics. See the unit tests for all
expectations.
- An element preceding a fragment is `Node.DOCUMENT_POSITION_PRECEDING`
- An element after a fragment is `Node.DOCUMENT_POSITION_FOLLOWING`
- An element containing the fragment is
`Node.DOCUMENT_POSITION_PRECEDING` and
`Node.DOCUMENT_POSITION_CONTAINING`
- An element within the fragment is
`Node.DOCUMENT_POSITION_CONTAINED_BY`
- An element compared against an empty fragment will result in
`Node.DOCUMENT_POSITION_DISCONNECTED` and
`Node.DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC`
Since we assume a fragment instances target children are DOM siblings
and we want to compare the full fragment as a pseudo container, we can
compare against the first target child outside of handling the special
cases (empty fragments and contained elements).
Multiple things here:
- Improve the mean calculation for metrics so we don't report 0 when
web-vitals fail to be retrieved
- improve ui chaos monkey to use puppeteer APIs since only those trigger
INP/CLS metrics since we need emulated mouse clicks
- Add logic to navigate to a temp page after render since some
web-vitals metrics are only calculated when the page is backgrounded
- Some readability improvements
Originally I thought it was important that SSR used the same View
Transition name as the client so that the Fizz runtime could emit those
names and then the client could pick up and take over. However, I no
longer believe that approach is feasible. Instead, the names can be
generated only during that particular animation.
Therefore we can simplify the auto name assignment to not have to
consider the hydration.
Stacked on #33129. Flagged behind `enableHydrationChangeEvent`.
If you type into a controlled input before hydration and something else
rerenders like a setState in an effect, then the controlled input will
reset to whatever React thought it was. Even with event replaying that
this is stacked on, if the second render happens before event replaying
has fired in a separate task.
We don't want to flush inside the commit phase because then things like
flushSync in these events wouldn't work since they're inside the commit
stack.
This flushes all event replaying between renders by flushing it at the
end of `flushSpawned` work. We've already committed at that point and is
about to either do subsequent renders or yield to event loop for passive
effects which could have these events fired anyway. This just ensures
that they've already happened by the time subsequent renders fire. This
means that there's now a type of event that fire between sync render
passes.
This fixes a long standing issue that controlled inputs gets out of sync
with the browser state if it's changed before we hydrate.
This resolves the issue by replaying the change events (click, input and
change) if the value has changed by the time we commit the hydration.
That way you can reflect the new value in state to bring it in sync. It
does this whether controlled or uncontrolled.
The idea is that this should be ok to replay because it's similar to the
continuous events in that it doesn't replay a sequence but only reflects
the current state of the tree.
Since this is a breaking change I added it behind
`enableHydrationChangeEvent` flag.
There is still an additional issue remaining that I intend to address in
a follow up. If a `useLayoutEffect` triggers an sync rerender on
hydration (always a bad idea) then that can rerender before we have had
a chance to replay the change events. If that renders through a input
then that input will always override the browser value with the
controlled value. Which will reset it before we've had a change to
update to the new value.
Note that bailing out adds false positives for hoisted functions whose
only references are within other functions. For example, this rewrite
would be safe.
```js
// source program
function foo() {
return bar();
}
function bar() {
return 42;
}
// compiler output
let bar;
if (/* deps changed */) {
function foo() {
return bar();
}
bar = function bar() {
return 42;
}
}
```
These false positives are difficult to detect because any maybe-call of
foo before the definition of bar would be invalid.
Instead of bailing out, we should rewrite hoisted function declarations
to the following form.
```js
let bar$0;
if (/* deps changed */) {
// All references within the declaring memo block
// or before the function declaration should use
// the original identifier `bar`
function foo() {
return bar();
}
function bar() {
return 42;
}
bar$0 = bar;
}
// All references after the declaring memo block
// or after the function declaration should use
// the rewritten declaration `bar$0`
```
I noticed that we increase this in the recursive part of the algorithm.
This would mean that we'd count a key more than once if it has Server
Components inside it recursively resolving. This moves it out to where
we enter from toJSON. Which is called once per JSON entry (and therefore
once per key).
This revisits a validation I built a while ago, trying to make it more strict this time to ensure that it's high-signal.
We detect function expressions which are *known* mutable — they definitely can modify a variable defined outside of the function expression itself (modulo control flow). This uses types to look for known Store and Mutate effects only, and disregards mutations of effects. Any such function passed to a location with a Freeze effect is reported as a validation error.
This is behind a flag and disabled by default. If folks agree this makes sense to revisit, i'll test out internally and we can consider enabling by default.
ghstack-source-id: 075a731444ce95e52dbd5ea3be85c16d428927f5
Pull Request resolved: https://github.com/facebook/react/pull/33079
If a function captures a mutable value but never gets called, we don't infer a mutable range for that function. This means that we also don't alias the function with its mutable captures.
This case is tricky, because we don't generally know for sure what is a mutation and what may just be a normal function call. For example:
```js
hook useFoo() {
const x = makeObject();
return () => {
return readObject(x); // could be a mutation!
}
}
```
If we pessimistically assume that all such cases are mutations, we'd have to group lots of memo scopes together unnecessarily. However, if there is definitely a mutation:
```js
hook useFoo(createEntryForKey) {
const cache = new WeakMap();
return (key) => {
let entry = cache.get(key);
if (entry == null) {
entry = createEntryForKey(key);
cache.set(key, entry); // known mutation!
}
return entry;
}
}
```
Then we have to ensure that the function and its mutable captures alias together and end up in the same scope. However, aliasing together isn't enough if the function and operands all have empty mutable ranges (end = start + 1).
This pass finds function expressions and object methods that have an empty mutable range and known-mutable operands which also don't have a mutable range, and ensures that the function and those operands are aliased together *and* that their ranges are updated to end after the function expression. This is sufficient to ensure that a reactive scope is created for the alias set.
NOTE: The alternative is to reject these cases. If we do that we'd also want to similarly disallow cases like passing a mutable function to a hook.
ghstack-source-id: 5d8158246a320e80d8da3f0e395ac1953d8920a2
Pull Request resolved: https://github.com/facebook/react/pull/33078
Building on mofeiz's recent work to type constructors. Also, types for reanimated values which are useful in the next PR.
ghstack-source-id: 1c81e213a11337ac7e9c85a429ecf3f1d1adef66
Pull Request resolved: https://github.com/facebook/react/pull/33077
This pass didn't previously report the precise difference btw inferred/manual dependencies unless a debug flag was set. But the error message is really good (nice job mofeiz): the only catch is that in theory the inferred dep could be a temporary that can't trivially be reported to the user.
But the messages are really useful for quickly verifying why the compiler couldn't preserve memoization. So here we switch to outputting a detailed message about the discrepancy btw inferred/manual deps so long as the inferred dep root is a named variable. I also slightly adjusted the message to handle the case where there is no diagnostic, which can occur if there were no manual deps but the compiler inferred a dependency.
ghstack-source-id: 534f6f1fec0855e05e85077eba050eb2ba254ef8
Pull Request resolved: https://github.com/facebook/react/pull/33095
If a JSX attribute value is a string that contains unicode or other characters that need special escaping, we wrap the attribute value in an expression container. However, our unicode to detect this only handled the basic unicode character plane, not the "astral" plane which includes emojis.
This PR updates the regex to detect such extended characters and also use an expression container.
ghstack-source-id: 6d9c8e4dd22285077108e2fa53d66154d1b781fb
Pull Request resolved: https://github.com/facebook/react/pull/33096
Our runtime results are still bogus, but so far this tweak let's the llm
use the tools a little more intelligently.
example:
---
```js
import React from 'react';
function App() {
const [count, setCount] = React.useState(0);
const [data, setData] = React.useState([]);
React.useEffect(() => {
const processData = () => {
console.log("Processing data...");
const newData = [];
for (let i = 0; i < 1000000000; i++) {
newData.push({ id: i, value: Math.random() * count });
}
return newData;
};
const processedData = processData();
setData(processedData);
}, [count]);
return (
<div>
<p>Count: {count}</p>
<p>Data Length: {data.length}</p>
<ul>
{data.slice(0, 5).map((item) => (
<li key={item.id}>Item {item.id}: {item.value.toFixed(2)}</li>
))}
</ul>
</div>
);
};
```
why is this component slow? use the react tools to figure this out.
> I'll analyze why this component is slow using the React tools. Let's
first evaluate the performance of the original code.
>
[review-react-runtime ...]
>
> The performance measurement tool timed out, which is a strong
indication of just how severe the performance issue is in this
component. Let's now try to compile the code to see if React Compiler
can identify any issues:
>
[compile...]
>
> Now I understand the issue. Let's analyze why this component > is
extremely slow:
> Main Performance Issues:
>
> Massive Data Processing: The component is trying to create an array
with a billion (1,000,000,000) objects in the processData function. This
is an enormous amount of data that will:
>
> Consume massive amounts of memory
> Take an extremely long time to process
> Likely crash the browser
>
>
> Unnecessary Recalculation: The effect depends on [count], meaning
every time the count changes, it will reprocess this enormous dataset.
> Inefficient Data Handling: Even though only 5 items are displayed, the
component processes a billion items.
>
> Let's fix these issues:
>
[compile...]
>
> Now let's check if our modified code performs better:
>
[review-react-runtime...]
>
> Excellent! The performance has dramatically improved. Now let's check
the React documentation to make sure we're following the best practices:
>
[query-react-dev-docs...]
(hit the maximum length conversation limit because i'm on a free plan)
Since we use esbuild we need to correctly move dependencies that are
required at runtime into `dependencies` and other packages that are only
used in development in to `devDependencies`. This ensures the correct
packages are included in the build.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33101).
* #33085
* #33084
* #33083
* #33082
* __->__ #33101
Because we now decided whether to outline in the flushing phase, when
we're writing the preamble we don't yet know if we will make that
decision so we don't know if it's safe to omit the external runtime.
However, if you are providing an external runtime it's probably a pretty
safe bet you're streaming something dynamically that's likely to need it
so we can always include it.
The main thing is that this makes it hard to test it because it affects
our tests in ways it wouldn't otherwise so we have to add a bunch of
conditions.
Stacked on #33076.
This fixes a bug where we used the "complete" status but the
DOMContentLoaded event. This checks for not "loading" instead.
We also add a new status where the boundary has been marked as complete
by the server but has not yet flushed either due to being throttled,
suspended on CSS or animating.
Stacked on #33073.
React semantics is that Suspense boundaries reveal with a throttle
(300ms). That helps avoid flashing reveals when a stream reveals many
individual steps back to back. It can also improve overall performance
by batching the layout and paint work that has to happen at each step.
Unfortunately we never implemented this for SSR streaming - only for
client navigations. This is highly noticeable on very dynamic sites with
lots of Suspense boundaries. It can look good with a client nav but feel
glitchy when you reload the page or initial load.
This fixes the Fizz runtime to be throttled and reveals batched into a
single paint at a time. We do this by first tracking the last paint
after the complete (this will be the first paint if `rel="expect"` is
respected). Then in the `completeBoundary` operation we queue the
operation and then flush it all into a throttled batch.
Another motivation is that View Transitions need to operate as a batch
and individual steps get queued in a sequence so it's extra important to
include as much content as possible in each animated step. This will be
done in a follow up for SSR View Transitions.
Stacked on #33066 and #33068.
Currently we're passing `errorDigest` to `completeBoundary` if there is
a client side error (only CSS loading atm). This only exists because of
`completeBoundaryWithStyles`. Normally if there's a server-side error
we'd emit the `clientRenderBoundary` instruction instead. This adds
unnecessary code to the common case where all styles are in the head.
This is about to get worse with batching because client render shouldn't
be throttled but complete should be.
The first commit moves the client render logic inline into
`completeBoundaryWithStyles` so we only pay for it when styles are used.
However, the approach I went with in the second commit is to reuse the
`$RX` instruction instead (`clientRenderBoundary`). That way if you have
both it ends up being amortized. However, it does mean we have to emit
the `$RX` (along with the `$RC` helper if any
`completeBoundaryWithStyles` instruction is needed.
Stacked on #33065.
The runtime is about to be a lot more complicated so we need to start
sharing some more code.
The problem with sharing code is that we want the inline runtime to as
much as possible be isolated in its scope using only a few global
variables to refer across runtimes.
A problem with Closure Compiler is that it refuses to inline functions
if they have closures inside of them. Which makes sense because of how
VMs work it can cause memory leaks. However, in our cases this doesn't
matter and code size matters more. So we can't use many clever tricks.
So this just favors writing the source in the inline form. Then we add
an extra compiler pass to turn those global variables into local
variables in the external runtime.
We weren't treating terminal operands as eligible for memoization in PruneNonEscapingScopes, which meant that they could end up un-memoized. Terminal operands can also be compound ReactiveValues like SequenceExpressions, so part of the fix is to make sure we don't just recurse into compound values but record the full aliasing information we would for top-level instructions.
Still WIP, this needs to handle terminals other than for..of.
ghstack-source-id: 09a29230514e3bc95d1833cd4392de238fabbeda
Pull Request resolved: https://github.com/facebook/react/pull/33062
## Summary
Fix babel presets, and add a bit more context to the tool so that it is
more reliable
## How did you test this change?
Manually tested the mcp integrated with claude desktop
We normally expect the segment to exist whatever the client does while
streaming. However, when hydration errors at the root of the shell for a
whole document render, then we clear nodes from body which can include
our segments. We don't need them anymore because we switched to client
rendering.
It triggers an error accessing parent node which can safely be ignored.
This just helps avoid confusion in this scenario.
This also covers up the error in #33067. Which doesn't actually cause
any visible problems other than error logging. However, ideally we
wouldn't emit completeBoundary instructions if the boundary is inside a
cancelled fallback.
```js
function Component() {
useEffect(() => {
let hasCleanedUp = false;
document.addEventListener(..., () => hasCleanedUp ? foo() : bar());
// effect return values shouldn't be typed as frozen
return () => {
hasCleanedUp = true;
}
};
}
```
### Problem
`PruneHoistedContexts` currently strips hoisted declarations and
rewrites the first `StoreContext` reassignment to a declaration. For
example, in the following example, instruction 0 is removed while a
synthetic `DeclareContext let` is inserted before instruction 1.
```js
// source
const cb = () => x; // reference that causes x to be hoisted
let x = 4;
x = 5;
// React Compiler IR
[0] DeclareContext HoistedLet 'x'
...
[1] StoreContext reassign 'x' = 4
[2] StoreContext reassign 'x' = 5
```
Currently, we don't account for `DeclareContext let`. As a result, we're
rewriting to insert duplicate declarations.
```js
// source
const cb = () => x; // reference that causes x to be hoisted
let x;
x = 5;
// React Compiler IR
[0] DeclareContext HoistedLet 'x'
...
[1] DeclareContext Let 'x'
[2] StoreContext reassign 'x' = 5
```
### Solution
Instead of always lowering context variables to a DeclareContext
followed by a StoreContext reassign, we can keep `kind: 'Const' | 'Let'
| 'Reassign' | etc` on StoreContext.
Pros:
- retain more information in HIR, so we can codegen easily `const` and
`let` context variable declarations back
- pruning hoisted `DeclareContext` instructions is simple.
Cons:
- passes are more verbose as we need to check for both `DeclareContext`
and `StoreContext` declarations
~(note: also see alternative implementation in
https://github.com/facebook/react/pull/32745)~
### Testing
Context variables are tricky. I synced and diffed changes in a large
meta codebase and feel pretty confident about landing this. About 0.01%
of compiled files changed. Among these changes, ~25% were [direct
bugfixes](https://www.internalfb.com/phabricator/paste/view/P1800029094).
The [other
changes](https://www.internalfb.com/phabricator/paste/view/P1800028575)
were primarily due to changed (corrected) mutable ranges from
https://github.com/facebook/react/pull/33047. I tried to represent most
interesting changes in new test fixtures
`
Fixes an edge case in React Compiler's effects inference model.
Returned values should only be typed as 'frozen' if they are (1) local
and (2) not a function expression which may capture and mutate this
function's outer context. See test fixtures for details
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33047).
* #32765
* #32747
* __->__ #33047
## Summary
Add a way for the agent to get some data on the performance of react
code
## How did you test this change?
Tested function independently and directly with claude desktop app
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <sebastian.silbermann@vercel.com>
Same principle as #33029 but for Flight.
We pretty aggressively create separate rows for things in Flight (every
Server Component that's an async function create a microtask). However,
sync Server Components and just plain Host Components are not. Plus we
should ideally ideally inline more of the async ones in the same way
Fizz does.
This means that we can create rows that end up very large. Especially if
all the data is already available. We can't show the parent content
until the whole thing loads on the client.
We don't really know where Suspense boundaries are for Flight but any
Element is potentially a point that can be split.
This heuristic counts roughly how much we've serialized to block the
current chunk and once a limit is exceeded, we start deferring all
Elements. That way they get outlined into future chunks that are later
in the stream. Since they get replaced by Lazy references the parent can
potentially get unblocked.
This can help if you're trying to stream a very large document with a
client nav for example.
Adds Fragment Ref support to RN through the Fabric config, starting with
`observeUsing`/`unobserveUsing`. This is mostly a copy from the
implementation on DOM, and some of it can likely be shared in the future
but keeping it separate for now and we can refactor as we add more
features.
Added a basic test with Fabric, but testing specific methods requires so
much mocking that it doesn't seem valuable here.
I built Fabric and ran on the Catalyst app internally to test with
intersection observers end to end.
Stacked on #32736.
That way you can find the owner stack of each component that rerendered
for context.
In addition to the JSX callsite tasks that we already track, I also
added tracking of the first `setState` call before rendering.
We then run the "Update" entries in that task. That way you can find the
callsite of the first setState and therefore the "cause" of a render
starting by selecting the "Update" track.
Unfortunately this is blocked on bugs in Chrome that makes it so that
these stacks are not reliable in the Performance tab. It basically just
doesn't work.
This is a new extension that Chrome added to the existing
`console.timeStamp` similar to the extensions added to
`performance.measure`. This one should be significantly faster because
it doesn't have the extra object indirection, it doesn't return a
`PerformanceMeasure` entry and doesn't register itself with the global
system of entries.
I also use `performance.measure` in DEV for errors since we can attach
the error to the `properties` extension which doesn't exist for
`console.timeStamp`.
A downside of using this API is that there's no programmatic API for the
site itself to collect its own logs from React. Which the previous
allowed us to use the standard `performance.getEntries()` for. The
recommendation instead will be for the site to patch `console.timeStamp`
if it wants to collect measurements from React just like you're
recommended to patch `console.error` or `fetch` or whatever to collect
other instrumentation metrics.
This extension works in Chrome canary but it doesn't yet work fully in
Chrome stable. We might want to wait until it has propagated to Chrome
to stable. It should be in Chrome 136.
Follow up to #33027.
This enhances the heuristic so that we accumulate the size of the
currently written boundaries. Starting from the size of the root (minus
preamble) for the shell.
This ensures that if you have many small boundaries they don't all
continue to get inlined. For example, you can wrap each paragraph in a
document in a Suspense boundary to regain document streaming
capabilities if that's what you want.
However, one consideration is if it's worth producing a fallback at all.
Maybe if it's like `null` it's free but if it's like a whole alternative
page, then it's not. It's possible to have completely useless Suspense
boundaries such as when you nest several directly inside each other. So
this uses a limit of at least 500 bytes of the content itself for it to
be worth outlining at all. It also can't be too small because then for
example a long list of paragraphs can never be outlined.
In the fixture I straddle this limit so some paragraphs are too small to
be considered. An unfortunate effect of that is that you can end up with
some of them not being outlined which means that they appear out of
order. SuspenseList is supposed to address that but it's unfortunate.
The limit is still fairly high though so it's unlikely that by default
you'd start outlining anything within the viewport at all. I had to
reduce the `progressiveChunkSize` by an order of magnitude in my fixture
to try it out properly.
`requestFormReset` incorrectly tries to get the current dispatch queue
from the Fiber. However, the Fiber might be the workInProgress which is
an inconsistent state.
This hack just tries the other Fiber if it detects one of the known
inconsistent states but there can be more.
Really we should stash the dispatch queue somewhere stateful which is
effectively what `setState` does by binding it to the closure.
## Summary
We don't need the isArray check for this experiment, as
`fastAddProperties` already does the same. Also renaming
slowAddProperties to make it clearer we can fully remove this codepath
once fastAddProperties is fully rolled out.
## How did you test this change?
```
yarn test packages/react-native-renderer -r=xplat --variant=true
```
When we end up creating an incomplete state in the shell we end up not
flushing anything. As a hack, in this case we need to reset the
ResumableState because some of the ResumableState is still relevant
(e.g. any preloads that went into headers) but some of the
ResumableState needs to be reset since they assume that what we produced
actually flushed.
We didn't reset the instructions state but we haven't actually flushed
any of the instructions so it needs to reset.
Since the very beginning we have had the `progressiveChunkSize` option
but we never actually took advantage of it because we didn't count the
bytes that we emitted. This starts counting the bytes by taking a pass
over the added chunks each time a segment completes.
That allows us to outline a Suspense boundary to stream in late even if
it is already loaded by the time that back-pressure flow and in a
`prerender`. Meaning it gets inserted with script.
The effect can be seen in the fixture where if you have large HTML
content that can block initial paint (thanks to
[`rel="expect"`](https://github.com/facebook/react/pull/33016) but also
nested Suspense boundaries). Before this fix, the paint would be blocked
until the large content loaded. This lets us paint the fallback first in
the case that the raw bytes of the content takes a while to download.
You can set it to `Infinity` to opt-out. E.g. if you want to ensure
there's never any scripts. It's always set to `Infinity` in
`renderToHTML` and the legacy `renderToString`.
One downside is that if we might choose to outline a boundary, we need
to let its fallback complete.
We don't currently discount the size of the fallback but really just
consider them additive even though in theory the fallback itself could
also add significant size or even more than the content. It should maybe
really be considered the delta but that would require us to track the
size of the fallback separately which is tricky.
One problem with the current heuristic is that we just consider the size
of the boundary content itself down to the next boundary. If you have a
lot of small boundaries adding up, it'll never kick in. I intend to
address that in a follow up.
When effect dependencies cannot be inferred due to memoization-related
bailouts or unexpected mutable ranges (which currently often have to do
with writes to refs), fall back to traversing the effect lambda itself.
This fallback uses the same logic as PropagateScopeDependencies:
1. Collect a sidemap of loads and property loads
2. Find hoistable accesses from the control flow graph. Note that here,
we currently take into account the mutable ranges of instructions (see
`mutate-after-useeffect-granular-access` fixture)
3. Collect the set of property paths accessed by the effect
4. Merge to get the set of minimal dependencies
Inferred effect dependencies and inlined jsx (both experimental
features) rely on `InferReactivePlaces` to determine their dependencies.
Since adding type inference for phi nodes
(https://github.com/facebook/react/pull/30796), we have been incorrectly
inferring stable-typed value blocks (e.g. `props.cond ? setState1 :
setState2`) as non-reactive. This fix patches InferReactivePlaces
instead of adding a new pass since we want non-reactivity propagated
correctly
See https://github.com/rollup/plugins/issues/1425
Currently, `@babel/helper-string-parser/lib/index.js` is either emitted
as a wrapped esmodule or inline depending on the ordering of async
functions in `rollup/commonjs`. Specifically,
`@babel/types/lib/definitions/core.js` is cyclic (i.e. transitively
depends upon itself), but sometimes
`@babel/helper-string-parser/lib/index.js` is emitted before this is
realized.
A relatively straightforward patch is to wrap all modules (see
https://github.com/rollup/plugins/issues/1425#issuecomment-1465626736).
This only regresses `eslint-plugin-react-hooks` bundle size by ~1.8% and
is safer (see
https://github.com/rollup/plugins/blob/master/packages/commonjs/README.md#strictrequires)
> The default value of true will wrap all CommonJS files in functions
which are executed when they are required for the first time, preserving
NodeJS semantics. This is the safest setting and should be used if the
generated code does not work correctly with "auto". Note that
strictRequires: true can have a small impact on the size and performance
of generated code, but less so if the code is minified.
(note that we're on an earlier version of `@rollup/commonjs` which does
not default to `strictRequires: true`)
The semantics of React is that anything outside of Suspense boundaries
in a transition doesn't display until it has fully unsuspended. With SSR
streaming the intention is to preserve that.
We explicitly don't want to support the mode of document streaming
normally supported by the browser where it can paint content as tags
stream in since that leads to content popping in and thrashing in
unpredictable ways. This should instead be modeled explictly by nested
Suspense boundaries or something like SuspenseList.
After the first shell any nested Suspense boundaries are only revealed,
by script, once they're fully streamed in to the next boundary. So this
is already the case there. However, for the initial shell we have been
at the mercy of browser heuristics for how long it decides to stream
before the first paint.
Chromium now has [an API explicitly for this use
case](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API/Using#stabilizing_page_state_to_make_cross-document_transitions_consistent)
that lets us model the semantics that we want. This is always important
but especially so with MPA View Transitions.
After this a simple document looks like this:
```html
<!DOCTYPE html>
<html>
<head>
<link rel="expect" href="#«R»" blocking="render"/>
</head>
<body>
<p>hello world</p>
<script src="bootstrap.js" id="«R»" async=""></script>
...
</body>
</html>
```
The `rel="expect"` tag indicates that we want to wait to paint until we
have streamed far enough to be able to paint the id `"«R»"` which
indicates the shell.
Ideally this `id` would be assigned to the root most HTML element in the
body. However, this is tricky in our implementation because there can be
multiple and we can render them out of order.
So instead, we assign the id to the first bootstrap script if there is
one since these are always added to the end of the shell. If there isn't
a bootstrap script then we emit an empty `<template
id="«R»"></template>` instead as a marker.
Since we currently put as much as possible in the shell if it's loaded
by the time we render, this can have some negative effects for very
large documents. We should instead apply the heuristic where very large
Suspense boundaries get outlined outside the shell even if they're
immediately available. This means that even prerenders can end up with
script tags.
We only emit the `rel="expect"` if you're rendering a whole document.
I.e. if you rendered either a `<html>` or `<head>` tag. If you're
rendering a partial document, then we don't really know where the
streaming parts are anyway and can't provide such guarantees. This does
apply whether you're streaming or not because we still want to block
rendering until the end, but in practice any serialized state that needs
hydrate should still be embedded after the completion id.
Previously the CompileSuccess event would emit first before CompileSkip,
so the lsp's codelens would incorrectly flag skipped components/hooks
(via 'use no memo') as being optimized.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33012).
* __->__ #33012
* #33011
* #33010
Adds a new codeaction event in the compiler and handler in forgive. This
allows you to remove a dependency array when you're editing a range that
is within an autodep eligible function.
Co-authored-by: Jordan Brown <jmbrown@meta.com>
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33000).
* #33002
* #33001
* __->__ #33000
Co-authored-by: Jordan Brown <jmbrown@meta.com>
Stacked on #32862 and #32842.
This means that Activity boundaries now act as boundaries which can have
their effects mounted independently. Just like Suspense boundaries, we
hydrate the outer content first and then start hydrating the content in
an Offscreen lane. Flowing props or interacting with the content
increases the priority just like Suspense boundaries.
This skips emitting even the comments for `<Activity mode="hidden">` so
we don't hydrate those. Instead those are deferred to a later client
render.
The implementation are just forked copies of the SuspenseComponent
branches and then carefully going through each line and tweaking it.
The main interesting bit is that, unlike Suspense, Activity boundaries
don't have fallbacks so all those branches where you might commit a
suspended tree disappears. Instead, if something suspends while
hydration, we can just leave the dehydrated content in place. However,
if something does suspend during client rendering then it should bubble
up to the parent. Therefore, we have to be careful to only
pushSuspenseHandler when hydrating. That's really the main difference.
This just uses the existing basic Activity tests but I've started work
on port all of the applicable Suspense tests in SelectiveHydration-test
and PartialHydration-test to Activity versions.
Stacked on #32851 and #32900.
This implements the equivalent Configs for ActivityInstance as we have
for SuspenseInstance. These can be implemented as comments but they
don't have to be and can be implemented differently in the renderer.
This seems like a lot duplication but it's actually ends mostly just
calling the same methods underneath and the wrappers compiles out.
This doesn't leave the Activity dehydrated yet. It just hydrates into it
immediately.
I think this was probably just copy-paste from the Suspense path.
It shouldn't matter what the previous state of an Offscreen boundary
was. What matters is that it's now hidden and therefore if it suspends,
we can just leave it as is without the tree becoming inconsistent.
Found this bug while working on Activity. There's a weird edge case when
a dehydrated Suspense boundary is a direct child of another Suspense
boundary which is hydrated but then it resuspends without forcing the
inner one to hydrate/delete.
It used to just leave that in place because hiding/unhiding didn't deal
with dehydrated fragments.
Not sure this is really worth fixing.
Summary: We landed on not including fire functions in dep arrays. They
aren't needed because all values returned from the useFire hook call
will read from the same ref. The linter will error if you include a
fired function in an explicit dep array.
Test Plan: yarn snap --watch
--
I found a bug even before the Activity hydration stuff.
If we're hydrating an Offscreen boundary in its "hidden" state it won't
have any content to hydrate so will trigger hydration errors (which are
then eaten by the Offscreen boundary itself). Leaving it not prewarmed.
This doesn't happen in the simple case because we'd be hydrating at a
higher priority than Offscreen at the root, and those are deferred to
Offscreen by not having higher priority. However, we've hydrating at the
Offscreen priority, which we do inside Suspense boundaries, then it
tries to hydrate against an empty set.
I ended up moving this to the Activity boundary in a future PR since
it's the SSR side that decided where to not render something and it only
has a concept of Activity, no Offscreen.
1dc05a5e22 (diff-d5166797ebbc5b646a49e6a06a049330ca617985d7a6edf3ad1641b43fde1ddfR1111)
Since `hidden` is a prop on arbitrary DOM elements it's a common mistake
to think that it would also work that way on `<Activity>` but it
doesn't. In fact, we even had this mistakes in our own tests.
Maybe there's an argument that we should actually just support it but we
also have more modes planned.
So this adds a warning. It should also already be covered by TypeScript.
There's really no need to even run the workflow for non-members or
collaborators for the labeling and discord notification workflows. We
can exit early.
This change adds a background color to Toggles to make them easier to
see. This is especially important when DevTools are not in focus, and
it's harder to see.
Test plan:
1. `yarn build:chrome:local`
2. Inspect components
3. Hover over "Select an Element in page to inspect it"
4. Observe background change
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## Summary
This PR adds support for displaying the names of changed hooks directly
in the Profiler tab, making it easier to identify specific updates.
A `HookChangeSummary` component has been introduced to show these hook
names, with a `displayMode` prop that toggles between `“compact”` for
tooltips and `“detailed”` for more in-depth views. This keeps tooltip
summaries concise while allowing for a full breakdown where needed.
This functionality also respects the `“Always parse hook names from
source”` setting from the Component inspector, as it uses the same
caching mechanism already in place for the Components tab. Additionally,
even without hook names parsed, the Profiler will now display hook types
(like `State`, `Callback`, etc.) based on data from `inspectedElement`.
To enable this across the DevTools, `InspectedElementContext` has been
moved higher in the component tree, allowing it to be shared between the
Profiler and Components tabs. This update allows hook name data to be
reused across tabs without duplication.
Additionally, a `getAlreadyLoadedHookNames` helper function was added to
efficiently access cached hook names, reducing the need for repeated
fetching when displaying changes.
These changes improve the ability to track specific hook updates within
the Profiler tab, making it clearer to see what’s changed.
### Before
Previously, the Profiler tab displayed only the IDs of changed hooks, as
shown below:
<img width="350" alt="Screenshot 2024-11-01 at 12 02 21_cropped"
src="https://github.com/user-attachments/assets/7a5f5f67-f1c8-4261-9ba3-1c76c9a88af3">
### After (without hook names parsed)
When hook names aren’t parsed, custom hooks and hook types are displayed
based on the inspectedElement data:
<img width="350" alt="Screenshot 2024-11-01 at 12 03 09_cropped"
src="https://github.com/user-attachments/assets/ed857a6d-e6ef-4e5b-982c-bf30c2d8a7e2">
### After (with hook names parsed)
Once hook names are fully parsed, the Profiler tab provides a complete
breakdown of specific hooks that have changed:
<img width="350" alt="Screenshot 2024-11-01 at 12 03 14_cropped"
src="https://github.com/user-attachments/assets/1ddfcc35-7474-4f4d-a084-f4e9f993a5bf">
This should resolve#21856🎉
It used to be that in `__DEV__` we wrapped this `renderWithHooks`,
`checkDidRenderIdHook` pair in calls to `setIsRendering()`. However,
that dev-only bookkeeping was removed in
https://github.com/facebook/react/pull/29206 leaving this redundant
check which runs identical code in dev and in prod.
## Test Plan
* Manually confirm both cases are the same
* GitHub CI tests
We use the Update flag to track if a View Transition had any mutations
or relayout. Unlike the other usage of it, this is just temporary state
during the commit phase.
Normally the flags gets used in the render phase and we reset it when we
rerender but in the case of "nested" updates, those trees didn't update.
We're only looking for relayouts. So we need to manually reset it before
we start using it.
We probably shouldn't abuse the Update flag for this and instead use
something like temporary state on ViewTransitionState.
This lets us write them early in the render phase.
This should be safe because even if we write them deeply, then they
still can't be wrapped by a element because then they'd no longer be in
the document scope anymore. They end up flat in the body and so when we
search the content we'll discover them.
## Summary
This fixes how we map priorities between Fabric and the React
reconciler. At the moment, we're only considering default and discrete
priorities, when there's a larger range of priorities available.
In Fabric, we'll test supporting additional priorities soon. For that
test to do something useful, we need the new priorities to be mapped to
reconciler priorities correctly, which is what this change is done.
> [!IMPORTANT]
> At the moment, this is a no-op because Fabric is only reporting
default and discrete event priorities.
## How did you test this change?
Will test e2e on React Native on top of
https://github.com/facebook/react-native/pull/50627
The changes are gated in React Native, so we'll use that feature flag to
test this.
Stacked on #32838.
We don't always type the Props of built-ins. This adds typing for most
of the built-ins.
When we did type them, we used to put it in the `ReactFiber...Component`
files but any public API like this can be implemented in other renderers
too such as Fizz. So I moved them to `shared/ReactTypes` which is where
we put other public API types (that are not already built-in to Flow).
That way Fizz can import them and assert properly when it accesses the
props.
This rule currently has a few false positives, so let's disable it for
now (just in the eslint rule, it's still enabled in the compiler) while
we iterate on it.
Uses `&` for Activity as opposed to `$` for Suspense. This will be used
to delimitate which nodes we can skip hydrating.
This isn't used on the client yet. It's just a noop on the client
because it's just an unknown comment. This just adds the SSR parts.
Activity is a client component, but you should still be able to import
it and render it from a Server Component. Same as what we do with other
types like Suspense and ViewTransition.
Even if the `enableSuspenseyImages` flag is off.
Started View Transitions already wait for Suspensey Fonts and this is
another Suspensey feature that is even more important for View
Transitions - even though we eventually want it all the time. So this
uses `<ViewTransition>` as an early opt-in for that tree into Suspensey
Images, which we can ship in a minor.
If you're doing an update inside a ViewTransition then we're eligible to
start a ViewTransition in any Transition that might suspend. Even if
that doesn't end up animating after all, we still consider it Suspensey.
We could try to suspend inside the startViewTransition but that's not
how it would work with `enableSuspenseyImages` on and we can't do that
for startGestureTransition.
Even so we still need some opt-in to trigger the Suspense fallback even
before we know whether we'll animate or not. So the simple solution is
just that `<ViewTransition>` opts in the whole subtree into Suspensey
Images in general.
In this PR I disable `enableSuspenseyImages` in experimental so that we
can instead test the path that only enables it inside `<ViewTransition>`
tree since that's the path that would next graduate to a minor.
Behind the `enableSrcObject` flag. This is revisiting a variant of what
was discussed in #11163.
Instead of supporting the [`srcObject`
property](https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/srcObject)
as a separate name, this adds an overload of `src` to allow objects to
be passed. The DOM needs to add separate properties for the object forms
since you read back but it doesn't make sense for React's write-only API
to do that. Similar to how we'll like add an overload for
`popoverTarget` instead of calling it `popoverTargetElement` and how
`style` accepts an object and it's not `styleObject={{...}}`.
There are a number of reason to revisit this.
- It's just way more convenient to have this built-in and it makes
conceptual sense. We typically support declarative APIs and polyfill
them when necessary.
- RSC supports Blobs and by having it built-in you don't need a Client
Component wrapper to render it where as doing it with effects would
require more complex wrappers. By picking Blobs over base64,
client-navigations can use the more optimized binary encoding in the RSC
protocol.
- The timing aspect of coordinating it with Suspensey images and image
decoding is a bit tricky to get right because if you set it in an effect
it's too late because you've already rendered it.
- SSR gets complicated when done in user space because you have to
handle both branches. Likely with `useSyncExternalStore`.
- By having it built-in we could optimize the payloads shared between
RSC payloads embedded in the HTML and data URLs.
This does not support objects for `<source src>` nor `<img srcset>`.
Those don't really have equivalents in the DOM neither. They're mainly
for picking an option when you don't know programmatically. However, for
this use case you're really better off picking a variant before
generating the blobs.
We may support Response objects in the future too as per
https://github.com/whatwg/fetch/issues/49
When `startTime` still has its initial value of `-1.1` we must not call
`logComponentMount`. This can occur when rendering a `'next/dynamic'`
component with `{ssr: false}` in a client component, for example.
Unfortunately, I didn't manage to reproduce this scenario in a unit
test.
Safari has a bug where if you put a block element inside an inline
element and the inline element has a `view-transition-name` assigned it
finds it as duplicate names.
https://bugs.webkit.org/show_bug.cgi?id=290923
This adds a warning if we detect this scenario in dev mode.
For the case where it renders into a single block, we can model this by
making the parent either `block` or `inline-block` automatically to fix
the issue. So we do that to automatically cover simple cases like
`<a><div>...</div></a>`. This unfortunately causes layout/styling thrash
so we might want to delete it once the bug has been fixed in enough
Safari versions.
Found a bug that occurs during a specific combination of very subtle
implementation details.
It occurs sometimes (not always) when 1) a transition is scheduled
during a popstate event, and 2) as a result, a new value is passed to an
already-mounted useDeferredValue hook.
The fix is relatively straightforward, and I found it almost
immediately; it took a bit longer to figure out exactly how the scenario
occurred in production and create a test case to simulate it.
Rather than couple the test to the implementation details, I've chosen
to keep it as high-level as possible so that it doesn't break if the
details change. In the future, it might not be trigger the exact set of
internal circumstances anymore, but it could be useful for catching
similar bugs because it represents a realistic real world situation —
namely, switching tabs repeatedly in an app that uses useDeferredValue.
We've known we've wanted this for many years and most of the
implementation was already done for Suspensey CSS. This waits to commit
until images have decoded by default or up to 500ms timeout (same as
suspensey fonts).
It only applies to Transitions, Retries (Suspense), Gesture Transitions
(flag) and Idle (doesn't exist). Sync updates just commit immediately.
`<img loading="lazy" src="..." />` opts out since you explicitly want it
to load lazily in that case.
`<img onLoad={...} src="..." />` also opts out since that implies you're
ok with managing your own reveal.
In the future, we may add an opt in e.g. `<img blocking="render"
src="..." />` that opts into longer timeouts and re-suspends even sync
updates. Perhaps also triggering error boundaries on errors.
The rollout for this would have to go in a major and we may have to
relax the default timeout to not delay too much by default. However, we
can also make this part of `enableViewTransition` so that if you opt-in
by using View Transitions then those animations will suspend on images.
That we could ship in a minor.
Stacked on #32815.
To be able to differentiate mounted subtrees from updated subtrees. This
adds a yellow entry above the component subtree that mounted. This is
added both to the render phase, mutation effect phase, layout effect
phase and passive effect phase.
<img width="962" alt="Screenshot 2025-04-03 at 10 41 02 PM"
src="https://github.com/user-attachments/assets/13777347-07e8-458c-9127-8675ef08b54f"
/>
Ideally we could probably give an annotation to the component instead of
adding a whole other line which is also a color that's kind of
distracting. However, not all components are included and keeping track
of which one is the first one below is kind of annoying. Adding a marker
to all components is kind of noisy. So this is a compromise. It's only
one per depth so it won't make it too deep even on larger trees.
If this is an unmount, those are added to the mutation effect phase for
the layout unmounts and passive unmount effect phase. Since these never
have a render, they're not in the render phase.
<img width="1010" alt="Screenshot 2025-04-03 at 11 05 57 PM"
src="https://github.com/user-attachments/assets/ab39f27e-13be-4281-94fa-9391bb293fd2"
/>
For showing / hiding `<Activity>` the terminology "Reconnect" and
"Disconnect" is used instead.
This fixes two bugs with commit phase effect tracking.
I missed, or messed up the rebase for, deletion effects when a subtree
was deleted and for passive disconnects when a subtree was hidden.
The other bug is that when I started using self time
(componentEffectDuration) for color and for determining whether to
bother logging an entry, I didn't consider that the component with
effects can have children which end up resetting this duration before we
log. Which lead to most effects not having their components logged since
they almost always have children.
We don't necessarily have to push/pop but we have to store at least one
thing on the stack unfortunately. That's because we have to do the
actual log after the children to get the right end time. So might as
well use the push/pop strategy like the rest of them.
Native only. Displays the native tag for Native Host components inside a
badge, when user inspects the component.
Only displaying will be supported for now, because in order to get
native tags indexable, they should be part of the bridge operations,
which is technically a breaking change that requires significantly more
time investment.
The text will only be shown when user hovers over the badge.

Rename "Suspended" commit to "Suspended on CSS" since that's the only
reason for this particular branch. This will not hold true because with
suspended images and with view transitions those can also be the reason.
So in the future we need to add those.
Only log "Blocked" in the components track if we yield for 3ms or
longer. It's common to have like 1-2ms yield times for various reasons
going on which is not worth the noise to consider "blocking".
Rename "Blocked" to "Update" in the Blocking/Transition tracks. This is
when a setState happens and with stack traces it's where you should look
for the stack trace of the setState. So we want to indicate that this is
the "Update".
I only added the "Blocked" part if we're blocked for more than 5ms
before we can start rendering - indicating that some other track was
working at the same time and preventing us from rendering.
This can happen for example if you have duplicate names in the "old"
state. This errors the transition before the updateCallback is invoked
so we haven't yet applied mutations etc.
This runs through those phases after the error to get us back to a
consistent state.
The problem with setting both `children` or `dangerouslySetInnerHTML`
and also using a ref on a DOM node to either manually append children or
using it as a Container for `createRoot` or `createPortal` is that it's
ambiguous which children should win. Ideally you use one of the four
options to control children. Meaning that ideally you always use a leaf
container for refs like this.
Unfortunately it's very common to use a React owned thing with children
as a Container of a Portal. For example `document.body` can have both
regular React children and be used as a Portal container. This isn't
really fully supported and has some undefined behavior like relative
order isn't guaranteed but still very common.
It is extra bad if the children are a `string`/`number` or if
`dangerouslySetInnerHTML` is set. Because then when ever that reactively
updates it'll clear out any manually added DOM nodes. When this happens
isn't guaranteed. It's always happening as far as the reactivity is
concerned. See https://github.com/facebook/react/issues/31600
Therefore, we should warn for this specific pattern. This still allows
non-text children as a compromise even though that behavior is also
somewhat undefined.
Stacked on #32793.
This is meant to model the intended semantics of `addTransitionType`
better. The previous hack just consumed all transition types when any
root committed so it could steal them from other roots. Really each root
should get its own set. Really each transition lane should get its own
set.
We can't implement the full ideal semantics yet because 1) we currently
entangle transition lanes 2) we lack `AsyncContext` on the client so for
async actions we can't associate a `addTransitionType` call to a
specific `startTransition`.
This starts by modeling Transition Types to be stored on the Transition
instance. Conceptually they belong to the Transition instance of that
`startTransition` they belong to. That instance is otherwise mostly just
used for Transition Tracing but it makes sense that those would be able
to be passed the Transition Types for that specific instance.
Nested `startTransition` need to get entangled. So that this
`addTransitionType` can be associated with the `setState`:
```js
startTransition(() => {
startTransition(() => {
addTransitionType(...)
});
setState(...);
});
```
Ideally we'd probably just use the same Transition instance itself since
these are conceptually all part of one entangled one. But transition
tracing uses multiple names and start times. Unclear what we want to do
with that. So I kept separate instances but shared `types` set.
Next I collect the types added during a `startTransition` to any root
scheduled with a Transition. This should really be collected one set per
Transition lane in a `LaneMap`. In fact, the information would already
be there if Transition Tracing was always enabled because it tracks all
Transition instances per lane. For now I just keep track of one set for
all Transition lanes. Maybe we should only add it if a `setState` was
done on this root in this particular `startTransition` call rather
having already scheduled any Transition earlier.
While async transitions are entangled, we don't know if there will be a
startTransition+setState on a new root in the future. Therefore, we
collect all transition types while this is happening and if a new root
gets startTransition+setState they get added to that root.
```js
startTransition(async () => {
addTransitionType(...)
await ...;
setState(...);
});
```
Stacked on #32792.
It's tricky to associate a specific `addTransitionType` call to a
specific `startTransition` call because we don't have `AsyncContext` in
browsers yet. However, we can keep track if there are any async
transitions running at all, and if not, warn. This should cover most
cases.
This also errors when inside a React render which might be a legit way
to associate a Transition Type to a specific render (e.g. based on props
changing) but we want to be a more conservative about allowing that yet.
If we wanted to support calling it in render, we might want to set which
Transition object is currently rendering but it's still tricky if the
render has `async function` components. So it might at least be
restricted to sync components (like Hooks).
Stacked on #32788.
Normally we track `addTransitionType` globally because of the async gap
that can happen in Actions where we lack AsyncContext to associate it
with a particular Transition. This unfortunately also means it's
possible to call outside of `startTransition` which is something we want
to warn for.
We need to be able to distinguish whether `addTransitionType` is for a
regular Transition or a Gesture Transition though.
Since `startGestureTransition` is only synchronous we can track it
within that execution scope and move it to a separate set. Since we know
for sure which call owns it we can properly associate it with that
specific provider's `ScheduledGesture`.
This does not yet handle calling `addTransitionType` inside the render
phase of a gesture. That would currently still be associated with the
next Transition instead.
When different animations in a View Transition have different durations,
we shouldn't stretch them out to run the full range of swipe. Because
then they wouldn't line up the same way as when played using plain time.
This adjusts the range start/end to be what it would've been when played
by time. Except since we are playing animations in reverse, the
animation-delay is actually applied from the range end and then the
duration from there to get closer to the start.
Reverse the range if the original animation was reversed.
Interestingly, the range it takes can be adjusted by what is in the
viewport since if a long duration animation is excluded then everything
else adjusts too.
I left some todos too. We really should also handle if the original
animation has multiple iterations. Currently we only play those once.
Stacked on #32785.
This is now replaced by `startGestureTransition` added in #32785.
I also renamed the flag from `enableSwipeTransition` to
`enableGestureTransition` to correspond to the new name.
Stacked on #32783. This will replace [the `useSwipeTransition`
API](https://github.com/facebook/react/pull/32373).
Instead, of a special Hook, you can make updates to `useOptimistic`
Hooks within the `startGestureTransition` scope.
```
import {unstable_startGestureTransition as startGestureTransition} from 'react';
const cancel = startGestureTransition(timeline, () => {
setOptimistic(...);
}, options);
```
There are some downsides to this like you can't define two directions as
once and there's no "standard" direction protocol. It's instead up to
libraries to come up with their own conventions (although we can suggest
some).
The convention is still that a gesture recognizer has two props `action`
and `gesture`. The `gesture` prop is a Gesture concept which now behaves
more like an Action but 1) it can't be async 2) it shouldn't have
side-effects. For example you can't call `setState()` in it except on
`useOptimistic` since those can be reverted if needed. The `action` is
invoked with whatever side-effects you want after the gesture fulfills.
This is isomorphic and not associated with a specific renderer nor root
so it's a bit more complicated.
To implement this I unify with the `ReactSharedInternal.T` property to
contain a regular Transition or a Gesture Transition (the `gesture`
field). The benefit of this unification means that every time we
override this based on some scope like entering `flushSync` we also
override the `startGestureTransition` scope. We just have to be careful
when we read it to check the `gesture` field to know which one it is.
(E.g. I error for setState / requestFormReset.)
The other thing that's unique is the `cancel` return value to know when
to stop the gesture. That cancellation is no longer associated with any
particular Hook. It's more associated with the scope of the
`startGestureTransition`. Since the schedule of whether a particular
gesture has rendered or committed is associated with a root, we need to
somehow associate any scheduled gestures with a root.
We could track which roots we update inside the scope but instead, I
went with a model where I check all the roots and see if there's a
scheduled gesture matching the timeline. This means that you could
"retain" a gesture across roots. Meaning this wouldn't cancel until both
are cancelled:
```
const cancelA = startGestureTransition(timeline, () => {
setOptimisticOnRootA(...);
}, options);
const cancelB = startGestureTransition(timeline, () => {
setOptimisticOnRootB(...);
}, options);
```
It's more like it's a global transition than associated with the roots
that were updated.
Optimistic updates mostly just work but I now associate them with a
specific "ScheduledGesture" instance since we can only render one at a
time and so if it's not the current one, we leave it for later.
Clean up of optimistic updates is now lazy rather than when we cancel.
Allowing the cancel closure not to have to be associated with each
particular update.
This is some overdue refactoring. The two types never made sense. It
also should be defined by isomorphic since it defines how it should be
used by renderers rather than isomorphic depending on Fiber.
Clean up hidden classes to be consistent.
Fix missing name due to wrong types. I choose not to invoke the
transition tracing callbacks if there's no name since the name is
required there.
This was a template for the 19 beta. Since 19 has been stable for a
while now, we can clean this up. Any bug report for React 19 should use
the standard bug report template.
Portals and `<ViewTransition>` are tricky because they leave the React
tree. You might think of a Portal's container conceptually as also being
part of a React tree but that's not quite how they're modeled today.
They're more like their own roots. So instead, of trying to find a
conceptual place in the React tree we treat Portals as their own root.
We have two ways of tracking whether an update to a ViewTransition
boundary has occurred. Either a DOM mutation has happened within it, or
a resize of a child has caused it to potentially relayout its parent.
Normally that just follows the tree structure of React, but not when
it's a Portal.
When it's a Portal we don't know which DOM parent it might have
affected. For all we know it's at the root (and in fact, in most cases
that's where Portals go).
With this PR we mark the root as having been affected by a mutation or
resize. This means that the whole document will animate and we can't
optimize away from it. This ensures that a mutation to the root of a
Portal doesn't go unanimated with other things are animating such as its
parent.
You can regain this optimization by adding a `<ViewTransition>` boundary
directly inside the Portal itself so it owns its own animation. If that
DOM node is also absolutely positioned it doesn't leak.
Conversely this also means that a mutation inside a Portal doesn't
affect its React parent so it won't trigger its parent's animation if
this was the only thing animating. That could be unfortunate if this
container is actually inside the same React parent. However, because
this would have been an update we would've marked it for "maybe
animating" and updates can't only get their animations cancelled if the
root is cancelled, in practice this will actually animate anyway.
Accidentally broke this when migrating our test runner to use the
bundled build https://github.com/facebook/react/pull/32758
The fix is pretty simple. File watcher should listen for changes in
`packages/babel-plugin-react-compiler` instead of `cwd`, which is now
`packages/snap`.
From what we can see, `build-info.json` is a vestigal file that we were
previously including in builds but are no longer since 2022 (see
https://github.com/facebook/react/pull/23257, which removes
`build-info.json` which would have broken
scripts/release/build-release-locally-commands/add-build-info-json.js).
Since this file is no longer built, instead of looking it up we default
to the `version` that was passed in as an argument to
scripts/release/prepare-release-from-npm.js. Since `version` is what is
pulled from npm, there should only be 1 consistent version for all the
packages that are pulled. Therefore, only 1 version (eg canary) needs to
be replaced to the new stable version.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32778).
* __->__ #32778
* #32777
Currently, inferred effect dependencies are considered a
"compiler-required" feature. This means that untransformed callsites
should escalate to a build error.
`ValidateNoUntransformedReferences` iterates 'special effect' callsites
and checks that the compiler was able to successfully transform them.
Prior to this PR, this relied on checking the number of arguments passed
to this special effect.
This obviously doesn't work with `noEmit: true`, which is used for our
eslint plugin (this avoids mutating the babel program as other linters
run with the same ast). This PR adds a set of `babel.SourceLocation`s to
do best effort matching in this mode.
Typically we mark the name of things that might animate in the snapshot
phase. At the same time we track that should call startViewTransition
too. However, we don't do this for "enter" since they're only marked
later. Leading to having just an "enter" not to animate unless there's
at least another update too.
This tracks if there's a ViewTransitionComponent in the tree that
enters. Luckily we know that from the static flag so we don't have to
traverse it.
Stacked on https://github.com/facebook/react/pull/32734
In React a ViewTransition class of `"none"` doesn't just mean that it
has no class but also that it has no ViewTransition name. The default
(`null | undefined`) means that it has no specific class but should run
with the default built-in animation. This adds this as an explicit
string called `"auto"` as well.
That way you can do `<ViewTransition default="foo" enter="auto">` to
override the "foo" just for the "enter" trigger to be the default
built-in animation. Where as if you just specified `null` it would be
like not specifying enter at all which would trigger "foo".
It was always confusing that this is not a CSS class but a
view-transition-class.
The `className` sticks out a bit among its siblings `enter`, `exit`,
`update` and `share`. The idea is that the most specific definition
override is the class name that gets applied and this prop is really
just the fallback, catch-all or "any" that is applied if you didn't
specify a more specific one.
It has also since evolved not just to take a string but also a map of
Transition Type to strings.
The "class" is really the type of the value. We could add a suffix to
all of them like `defaultClass`, `enterClass`, `exitClass`,
`updateClass` and `shareClass`. However, this doesn't necessarily make
sense with the mapping of Transition Type to string. It also makes it a
bit too DOM centric. In React Native this might still be called a
"class" but it might be represented by an object definition. We might
even allow some kind of inline style form for the DOM too. Really this
is about picking which "animation" that runs which can be a string or
instance. "Animation" is too broad because there's also a concept of a
CSS Animation and these are really sets of CSS animations (group,
image-pair, old, new). It could maybe be `defaultTransition`,
`enterTransition`, etc but that seems unnecessarily repetitive and still
doesn't say anything about it being a class.
We also already have the name "default" in the map of Transition Types.
In fact you can now specify a default for default:
```
<ViewTransition default={{"navigation-back": "slide-out", "default": "fade-in"}}>
```
One thing I don't like about the name `"default"` is that it might be
common to just apply a named class that does it matching to
enter/exit/update in the CSS selectors (such as the `:only-child` rule)
instead of doing that mapping to each one using React. In that can you
end up specifying only `default={...}` a lot and then what is it the
"default" for? It's more like "all". I think it's likely that you end up
with either "default" or the specific forms instead of both at once.
Starting a View Transition is an async sequence. Since React can get a
sync update in the middle of sequence we sometimes interrupt that
sequence.
Currently, we don't actually cancel the View Transition so it can just
run as a partial. This ensures that we fully skip it when that happens,
as well as warn.
However, it's very easy to trigger this with just a setState in
useLayoutEffect right now. Therefore if we're inside the preparing
sequence of a startViewTransition, this delays work that would've
normally flushed in a microtask. ~Maybe we want to do the same for
Default work already scheduled through a scheduler Task.~ Edit: This was
already done.
`flushSync` currently will still lead to an interrupted View Transition
(with a warning). There's a tradeoff here whether we want to try our
best to preserve the guarantees of `flushSync` or favor the animation.
It's already possible to suspend at the root with `flushSync` which
means it's not always 100% guaranteed to commit anyway. We could treat
it as suspended. But let's see how much this is a problem in practice.
Currently, `babel-plugin-react-compiler` is bundled with (almost) all
external dependencies. This is because babel traversal and ast logic is
not forward-compatible. Since `babel-plugin-react-compiler` needs to be
compatible with babel pipelines across a wide semvar range, we (1) set
this package's babel dependency to an early version and (2) inline babel
libraries into our bundle.
A few other packages in `react/compiler` depend on the compiler. This PR
moves `snap`, our test fixture compiler and evaluator, to use the
bundled version of `babel-plugin-react-compiler`. This decouples the
babel version used by `snap` with the version used by
`babel-plugin-react-compiler`, which means that `snap` now can test
features from newer babel versions (see
https://github.com/facebook/react/pull/32742).
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32758).
* #32759
* __->__ #32758
https://github.com/facebook/react/pull/32529 added a dynamic flag for
this, but that breaks tests since the flags are not defined everywhere.
However, this is a static value and the flag is only for supporting
existing tests. So we can override it in the test config, and make it
static at built time instead.
This adds early logging when two ViewTransitions with the same name are
mounted at the same time. Whether they're part of a View Transition or
not.
This lets us include the owner stack of each one. I do two logs so that
you can get the stack trace of each one of the duplicates.
It currently only logs once for each name which also avoids the scenario
when you have many hits for the same name in one commit. However, we
could also possibly log a stack for each of them but seems noisy.
Currently we don't log if a SwipeTransition is the first time the pair
gets mounted which could lead to a View Transition error before we've
warned. That could be a separate improvement.
This got moved into the functional component and class component case
statements here:
0de1233fd1.
So that we could separate the error case for class components.
However, due to a faulty rebase this got restored at the top as well.
Leading to double component renders being logged.
In the other offscreen reconnect passes we don't do this in each case
statement but still once at the top. The reason this doesn't matter is
because use the PerformedWork flag and that is only set for function and
class components. Although maybe it should be set for expensive DOM
components too and then we have to remember this.
Casing was incorrect.
Tested by running locally with a PAT.
```
$ scripts/release/download-experimental-build.js --commit=2d40460cf768071d3a70b4cdc16075d23ca1ff25
Command failed: gh attestation verify artifacts_combined.zip --repo=facebook/react
Error: failed to fetch attestations from facebook/react: HTTP 404: Not Found (https://api.github.com/repos/facebook/react/attestations/sha256:23d05644f9e49e02cbb441e3932cc4366b261826e58ce222ea249a6b786f0b5f?per_page=30)
`gh attestation verify artifacts_combined.zip --repo=facebook/react` (exited with error code 1)
$ scripts/release/download-experimental-build.js --commit=2d40460cf768071d3a70b4cdc16075d23ca1ff25 --noVerify
⠼ Downloading artifacts from GitHub for commit 2d40460cf7) 5% 0.1m, estimated 1.6m
✓ Downloading artifacts from GitHub for commit 2d40460cf7) 9.5 secs
An experimental build has been downloaded!
You can download this build again by running:
scripts/download-experimental-build.js --commit=2d40460cf768071d3a70b4cdc16075d23ca1ff25
```
We now generate attestations in `process_artifacts_combined` so we can
verify the provenance of the build later in other workflows. However,
this requires `write` permissions for `id-token` and `attestations` so
PRs from forks cannot generate this attestation.
To get around this, I added a `--no-verify` flag to
scripts/release/download-experimental-build.js. This flag is only passed
in `runtime_build_and_test.yml` for the sizebot job, since 1) the
workflow runs in the `pull_request` trigger which has read-only
permissions, and 2) the downloaded artifact is only used for sizebot
calculation, and not actually used.
The flag is explicitly not passed in `runtime_commit_artifacts.yml`
since there we actually use the artifact internally. This is fine as
once a PR lands on main, it will then run the build on that new commit
and generate an attestation.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32738).
* #32739
* __->__ #32738
<!--
Thanks for submitting a pull request!
We appreciate you spending the time to work on these changes. Please
provide enough information so that others can review your pull request.
The three fields below are mandatory.
Before submitting a pull request, please make sure the following is
done:
1. Fork [the repository](https://github.com/facebook/react) and create
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2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
1. Having a development build for FB will be convenient for fb internal
feature development
2. Add a new checkbox to toggle new internal features added to React
Devtools.
## How did you test this change?
1. yarn test
2. set extra env variables in bash profile and build an internal version
with the new script.
3. toggle on/off the new checkbox, the value is stored in local storage
correctly.
---------
Co-authored-by: Aohua Mu <muaohua@fb.com>
Uses https://cli.github.com/manual/gh_attestation_verify to verify that
the downloaded artifact matches the attestation generated during the
build process in runtime_commit_artifacts.
Example:
On a workflow run of runtime_build_and_test.yml with no attestations:
```
$ scripts/release/download-experimental-build.js --commit=ea5f065745b777cb41cc9e54a3b29ed8c727a574
Command failed: gh attestation verify artifacts_combined.zip --repo=facebook/react
Error: failed to fetch attestations from facebook/react: HTTP 404: Not Found (https://api.github.com/repos/facebook/react/attestations/sha256:7adba0992ba477a927aad5a07f95ee2deb7d18427c84279d33fc40a3bc28ebaa?per_page=30)
`gh attestation verify artifacts_combined.zip --repo=facebook/react` (exited with error code 1)
```
On one which does:
```
$ scripts/release/download-experimental-build.js --commit=12e85d74c1c233cdc2f3228a97473a4435d50c3b
✓ Downloading artifacts from GitHub for commit 12e85d74c1) 10.5 secs
An experimental build has been downloaded!
You can download this build again by running:
scripts/download-experimental-build.js --commit=12e85d74c1c233cdc2f3228a97473a4435d50c3b
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32728).
* #32729
* __->__ #32728
Need this to run against target for forks to get the notification.
This job does not checkout the code in the PR, so it's safe to run from
the target.
Also fixes failing checks on PRs:
<img width="870" alt="Screenshot 2025-03-24 at 3 28 30 PM"
src="https://github.com/user-attachments/assets/add78287-6449-4e48-9376-f3b360d2607c"
/>
(Found when compiling Meta React code)
Let variable declarations and reassignments are currently rewritten to
`StoreLocal <varName>` instructions, which each translates to a new
`const varName` declaration in codegen.
```js
// Example input
function useHook() {
const getX = () => x;
let x = CONSTANT1;
if (cond) {
x += CONSTANT2;
}
return <Stringify getX={getX} />
}
// Compiled output, prior to this PR
import { c as _c } from "react/compiler-runtime";
function useHook() {
const $ = _c(1);
let t0;
if ($[0] === Symbol.for("react.memo_cache_sentinel")) {
const getX = () => x;
let x = CONSTANT1;
if (cond) {
let x = x + CONSTANT2;
x;
}
t0 = <Stringify getX={getX} />;
$[0] = t0;
} else {
t0 = $[0];
}
return t0;
}
```
This also manifests as a babel internal error when replacing the
original function declaration with the compiler output. The below
compilation output fails with `Duplicate declaration "x" (This is an
error on an internal node. Probably an internal error.)`.
```js
// example input
let x = CONSTANT1;
if (cond) {
x += CONSTANT2;
x = CONSTANT3;
}
// current output
let x = CONSTANT1;
if (playheadDragState) {
let x = x + CONSTANT2
x;
let x = CONSTANT3;
}
```
We currently have the ability to have a separate animation for a
ViewTransition that relayouts but doesn't actually have any internal
mutations. This can be useful if you want to separate just a move from
for example flashing an update.
However, we're concerned that this might be more confusion than its
worth because subtle differences in mutations can cause it to trigger
the other case. The existence of the property name might also make you
start looking for it to solve something that it's not meant for.
We already fallback to using the "update" property if it exists but
layout doesn't. So if we ever decide to add this back it would backwards
compatible. We've also shown in implementation that it can work.
This implements `getRootNode(options)` on fragment instances as the
equivalent of calling `getRootNode` on the fragment's parent host node.
The parent host instance will also be used to proxy dispatchEvent in an
upcoming PR.
Avoid failing builds when imported function specifiers conflict by using
babel's `generateUid`. Failing a build is very disruptive, as it usually
presents to developers similar to a javascript parse error.
```js
import {logRender as _logRender} from 'instrument-runtime';
const logRender = () => { /* local conflicting implementation */ }
function Component_optimized() {
_logRender(); // inserted by compiler
}
```
Currently, we fail builds (even in `panicThreshold:none` cases) when
import specifiers are detected to conflict with existing local
variables. The reason we destructively throw (instead of bailing out) is
because (1) we first generate identifier references to the conflicting
name in compiled functions, (2) replaced original functions with
compiled functions, and then (3) finally check for conflicts.
When we finally check for conflicts, it's too late to bail out.
```js
// import {logRender} from 'instrument-runtime';
const logRender = () => { /* local conflicting implementation */ }
function Component_optimized() {
logRender(); // inserted by compiler
}
```
Adds Effect.ConditionallyMutateIterator, which has the following
effects:
- capture for known array, map, and sets
- mutate for all other values
An alternative to this approach could be to add polymorphic shape
definitions
* Adds `isConstructor: boolean` to `FunctionType`. With this PR, each
typed function can either be a constructor (currently only known
globals) or non constructor. Alternatively, we prefer to encode
polymorphic types / effects (and match the closest subtype)
* Add Map and Set globals + built-ins
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32697).
* #32698
* __->__ #32697
`pull_request_target` gives access to repository secrets and permissions
for use from forks, for example to add a comment.
> Due to the dangers inherent to automatic processing of PRs, GitHub’s
standard pull_request workflow trigger by default prevents write
permissions and secrets access to the target repository. However, in
some scenarios such access is needed to properly process the PR. To this
end the pull_request_target workflow trigger was introduced.
> The reason to introduce the pull_request_target trigger was to enable
workflows to label PRs (e.g. needs review) or to comment on the PR.
(via
https://securitylab.github.com/resources/github-actions-preventing-pwn-requests/)
In this case there is no reason for us to allow this, so let's just use
the normal `pull_request` trigger which is less permissive.
---
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with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32708).
* __->__ #32708
* #32709
Followup from https://github.com/facebook/react/pull/32499
Manual mode is unused and has some bugs such as revealing hidden
boundaries when manually toggling. We also want to change how manual
mode works, and do some refactors to Activity to make it easier to
support. For now we'll remove it, then add it back after the other
changes we have planned.
This works around this Safari bug.
https://bugs.webkit.org/show_bug.cgi?id=290146
This unfortunate because it may cause additional layouts if there's more
updates to the tree coming by manual mutation before it gets painted
naturally. However, we might end up wanting to read layout early anyway.
This affects the fixture because we clone the `<link>` from the `<head>`
which is itself another bug. However, it should be possible to have
`<link>` tags inserted into the new tree so this is still relevant.
Partially reverts #32686.
PR caches inherit from caches generated in `main`. If it cannot find
that cache, it will create one scoped to just that PR (and PRs that
inherit from it).
There is an edge case where cache eviction can happen in the middle of a
test run. If cache eviction removes a `main` cache, child jobs that
depend on it will start failing because of the `fail-on-cache-miss`
setting.
This PR reverts the default behavior. If this happens, the workflow will
still continue in slow mode where it will `yarn install` child jobs
instead of reusing from cache. This is slower but will at least allow
workflows to continue.
Additionally I added restore keys so that we can fallback to other
caches if present so `yarn install` doesn't need to start over from
scratch.
Updates ~all of our validations to return a Result, and then updates callers to either unwrap() if they should bailout or else just log.
ghstack-source-id: 418b5f5aa2b7dd49ca76b3f98a48a35150691d7e
Pull Request resolved: https://github.com/facebook/react/pull/32688
React uses function identity to determine whether a given JSX expression represents the same type of component and should reconcile (keep state, update props) or replace (teardown state, create a new instance). This PR adds off-by-default validation to check that developers are not dynamically creating components during render.
The check is local and intentionally conservative. We specifically look for the results of call expressions, new expressions, or function expressions that are then used directly (or aliased) as a JSX tag. This allows common sketchy but fine-in-practice cases like passing a reference to a component from a parent as props, but catches very obvious mistakes such as:
```js
function Example() {
const Component = createComponent();
return <Component />;
}
```
We could expand this to catch more cases, but this seems like a reasonable starting point. Note that I tried enabling the validation by default and the only fixtures that error are the new ones added here. I'll also test this internally. What i'm imagining is that we enable this in the linter but not the compiler.
ghstack-source-id: e7408c0a55478b40d65489703d209e8fa7205e45
Pull Request resolved: https://github.com/facebook/react/pull/32683
Since we use a centralized cache we should fail subsequent steps if the
child jobs are unable to restore the cache from the first 2 jobs.
Also fix some incorrect hashes used for the fixture tests.
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* __->__ #32686
* #32685
There was a bug previously in our commit artifacts step where the
emitted REVISION hash would reference the commit on the builds branch
rather than from `main`.
Given that our internal manual sync script also does this, let's align
them both to always reference the commit from `main` instead.
---
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* __->__ #32680
* #32679
* #32678
Defaults to warn, but since some steps require these artifacts to be
uploaded we specify an error if its not found. Some other steps like
playwright test-results are only uploaded on failure so it's okay to
ignore.
---
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with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32679).
* #32680
* __->__ #32679
* #32678
> Caches have branch scope restriction in place. This means that if
caches for a specific branch are using a lot of storage quota, it may
result into more frequently used caches from default branch getting
thrashed. For example, if there are many pull requests happening on a
repo and are creating caches, these cannot be used in default branch
scope but will still occupy a lot of space till they get cleaned up by
eviction policy. But sometime we want to clean them up on a faster
cadence so as to ensure default branch is not thrashing.
https://github.com/actions/cache/blob/main/tips-and-workarounds.md#force-deletion-of-caches-overriding-default-cache-eviction-policy
---
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* __->__ #32675
* #32674
To avoid race conditions where multiple jobs try to write to the same
cache, we now centralize saving the cache and then reusing it in every
subsequent job.
---
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with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32672).
* #32675
* #32674
* __->__ #32672
## Summary
In the recommended configuration for `eslint-plugin-react-compiler`,
i.e. `reactCompiler.configs.recommended`, the rule is typed as `string`
rather than `eslint.Linter.RuleEntry` or anything assignable thereto,
which results in the following type error if you type check your eslint
configuration:
```
Property ''react-compiler/react-compiler'' is incompatible with index signature.
Type 'string' is not assignable to type 'RuleEntry | undefined'.
```
Simply adding a const assertion fixes the error.
## How did you test this change?
I emitted declarations for the module and confirmed that the rule is now
typed as the string literal `'error'`
I'm seeing a lot of instances of
> Failed to save: Unable to reserve cache with key
runtime-and-compiler-node_modules-v5-X64-Linux-e454609794aae66da9909c77dd6efa073eceff7f44d6527611f8465e102578b4,
another job may be creating this cache.
which is adding ~20 seconds to every step. Let's try to bust the cache
following this
[comment](https://github.com/actions/cache/issues/485#issuecomment-744145040)
and see if that helps.
---
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* #32672
* __->__ #32671
Using the github variable for the commit message replaces the variable
inline. If the commit message contains quotes or other characters that
need to be escaped, this breaks the workflow.
---
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* #32669
* __->__ #32668
Follow up to #32656.
Remove touchAction from SwipeRecognizer. I was under the wrong
impression that this was only the touch-action applied to this
particular element, but that parents would still win but in fact this
blocks the parent from scrolling in the other direction. By specifying a
fixed direction it also blocked rage-swiping in the other direction
early on.
Disable pointer-events on view-transition so that the scroll can be hit.
This means that touches hit below the items animating above. This allows
swiping to happen again before momentum scroll has finished. Previously
they were ignored. This only works as long as the SwipeRecognizer is
itself not animating. This means you can now rage-swipe in both
directions quickly.
Alternative to facebook/react#31584 which sets
enableTreatFunctionDepsAsConditional:true` by default.
This PR changes dependency hoisting to be more conservative while trying
to preserve an optimal "happy path". We assume that a function "is
likely called" if we observe the following in the react function body.
- a direct callsite
- passed directly as a jsx attribute or child
- passed directly to a hook
- a direct return
A function is also "likely called" if it is directly called, passed to
jsx / hooks, or returned from another function that "is likely called".
Note that this approach marks the function definition site with its
hoistable properties (not its use site). I tried implementing use-site
hoisting semantics, but it felt both unpredictable (i.e. as a developer,
I can't trust that callbacks are well memoized) and not helpful (type +
null checks of a value are usually colocated with their use site)
In this fixture (copied here for easy reference), it should be safe to
use `a.value` and `b.value` as dependencies, even though these functions
are conditionally called.
```js
// inner-function/nullable-objects/assume-invoked/conditional-call-chain.tsx
function Component({a, b}) {
const logA = () => {
console.log(a.value);
};
const logB = () => {
console.log(b.value);
};
const hasLogged = useRef(false);
const log = () => {
if (!hasLogged.current) {
logA();
logB();
hasLogged.current = true;
}
};
return <Stringify log={log} shouldInvokeFns={true} />;
}
```
On the other hand, this means that we produce invalid output for code
like manually implementing `Array.map`
```js
// inner-function/nullable-objects/bug-invalid-array-map-manual.js
function useFoo({arr1, arr2}) {
const cb = e => arr2[0].value + e.value;
const y = [];
for (let i = 0; i < arr1.length; i++) {
y.push(cb(arr1[i]));
}
return y;
}
```
Reverts facebook/react#30660
I don’t feel confident in the approach. This part of code is supposed to
rely on the module bundler behaving as expected. _Maybe_ this is correct
but I need to review it closer — it was intentionally _not_ implemented
this way originally.
I’ll try to take a closer look some time this week. We don’t have to
merge this revert right now but just flagging that I don’t understand
the thinking behind the new approach and don’t have confidence in it.
Adds `getClientRects()` to fragment instances with a fixture test case.
`Element.getClientRect` returns a collection of `DOMRect`s (see example
of multiline span returning two `DOMRect` boxes).
`fragmentInstance.getClientRects` here flattens those collections into
an array of rects.
`focus()` was added in https://github.com/facebook/react/pull/32465.
Here we add `focusLast()` and `blur()`. I also extended `focus` to take
options.
`focus` will focus the first focusable element. `focusLast` will focus
the last focusable element. We could consider a `focusFirst` naming or
even the `focusWithin` used by test selector APIs as well.
`blur` will only have an effect if the current `document.activeElement`
is one of the fragment children.
I made the button a bit bigger and moved the swipe recognizer around the
whole screen. Typically these are used around the whole content without
any affordances and not as a standalone scrubber. Ideally the swipe
would be able to be inside the animating content but it can't yet due to
[this Safari bug](https://bugs.webkit.org/show_bug.cgi?id=288795).
Added back some paragraphs so that scrolling can be tested properly. It
appears it's possible to get the swipe to be a bit misaligned if you
scroll enough on iOS.
<img width="437" alt="Screenshot 2025-03-17 at 10 27 42 PM"
src="https://github.com/user-attachments/assets/589dc828-717e-420c-83dc-94ae6ad59791"
/>
This does the same thing for `measureUpdateViewTransition` that we did
for `measureNestedViewTransitions` in
e3cbaffef0.
If a boundary hasn't mutated and didn't change in size, we mark it for
cancellation. Otherwise we add names to it. The different from the
CommitViewTransition path is that the "old" names are added to the
clones so this is the first time the "new" names.
Now we also cancel any boundaries that were unchanged. So now the root
no longer animates. We still have to clone them. There are other
optimizations that can avoid cloning but once we've done all the layouts
we can still cancel the running animation and let them just be the
regular content if they didn't change. Just like the regular
fire-and-forget path.
This also fixes the measurement so that we measure clones by adjusting
their position back into the viewport.
This actually surfaces a bug in Safari that was already in #32612. It
turns out that the old names aren't picked up for some reason and so in
Safari they looked more like a cross-fade than what #32612 was supposed
to fix. However, now that bug is even more apparent because they
actually just disappear in Safari. I'm not sure what that bug is but
it's unrelated to this PR so will fix that separately.
ViewTransition uses the `useId` algorithm to auto-assign names. This
ensures that we could animate between SSR content and client content by
ensuring that the names line up.
However, I missed that we need to bump the id (materialize it) when we
do that. This is what function components do if they use one or more
`useId()`. This caused duplicate names when two ViewTransitions were
nested without any siblings since they would share name.
In light of recent third party actions being compromised, let's just
push the commit ourselves rather than use a third party action. We
already detect if changes are needed, so the step will only run if so.
I also added a `dry_run` option to the manual runs of this workflow for
testing.
---
[//]: # (BEGIN SAPLING FOOTER)
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with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32648).
* #32650
* #32649
* __->__ #32648
Follow-up to #31850. We want to build using the original commit SHA, not
the merge commit that GitHub Actions creates behind the scenes. We were
already checking out the correct commit object, but the COMMIT_SHA
artifact was still pointing to the merge commit.
This should fix the sizebot links to point to working URLs, too.
We don't have an experimental-only build of devtools, but we can at
least add these filters to the internal build.
A better way would be to use feature detection, but I'm not sure how and
this isn't a very heavily used feautre.
This implements `observeUsing(observer)` and `unobserverUsing(observer)`
on fragment instances. IntersectionObservers and ResizeObservers can be
passed to observe each host child of the fragment. This is the
equivalent to calling `observer.observe(child)` or
`observer.unobserve(child)` for each child target.
Just like the addEventListener, the observer is held on the fragment
instance and applied to any newly mounted child. So you can do things
like wrap a paginated list in a fragment and have each child
automatically observed as they commit in.
Unlike, the event listeners though, we don't `unobserve` when a child is
removed. If a removed child is currently intersecting, the observer
callback will be called when it is removed with an empty rect. This lets
you track all the currently intersecting elements by setting state from
the observer callback and either adding or removing them from your list
depending on the intersecting state. If you want to track the removal of
items offscreen, you'd have to maintain that state separately and append
intersecting data to it in the observer callback. This is what the
fixture example does.
There could be more convenient ways of managing the state of multiple
child intersections, but basic examples are able to be modeled with the
simple implementation. Let's see how the usage goes as we integrate this
with more advanced loggers and other features.
For now you can only attach one observer to an instance. This could
change based on usage but the fragments are composable and could be
stacked as one way to apply multiple observers to the same elements.
In practice, one pattern we expect to enable is more composable logging
such as
```javascript
function Feed({ items }) {
return (
<ImpressionLogger>
{items.map((item) => (
<FeedItem />
))}
</ImpressionLogger>
);
}
```
where `ImpressionLogger` would set up the IntersectionObserver using a
fragment ref with the required business logic and various components
could layer it wherever the logging is needed. Currently most callsites
use a hook form, which can require wiring up refs through the tree and
merging refs for multiple loggers.
Based off: https://github.com/facebook/react/pull/32499
While looking into `React.lazy` issues for built-ins, I noticed we
already error for `lazy` with build-ins, but we don't have any tests for
`getComponentNameFromType` using all the built-ins. This may be
something we should handle, but for now we should at least have tests.
Here's why: while writing tests, I noticed we check `type` instead of
`$$typeof` for portals:
9cdf8a99ed/packages/react-reconciler/src/ReactPortal.js (L25-L32)
This PR adds tests for all the built-ins and fixes the portal bug.
[Commit to
review](e068c167d4)
This PR separates Activity to it's own element type separate from
Offscreen. The goal is to allow us to add Activity element boundary
semantics during hydration similar to Suspense semantics, without
impacting the Offscreen behavior in suspended children.
There's two ways to find updated View Transitions.
One is the "commit/measureNestedViewTransitions" pass which is used to
find things in unchanged subtrees. This can only lead to the relayout
case since there's can't possibly be any mutations in the subtree. This
is only triggered when none of the direct siblings have any mutations at
all.
The other case is "commit/measureUpdateViewTransition" which is for a
ViewTransition that itself has mutations scheduled inside of it which
leads to the "update" case.
However, there's a case between these two cases. When a direct sibling
has a mutation but there's also a ViewTransition exactly at the same
level. In that case we can't bail out on the whole set of children so we
won't trigger the "nested" case. Previously we also didn't trigger the
"commit/measureUpdateViewTransition" case because we first checked if
that had any mutations inside of it at all. This leads to neither case
picking up this boundary.
We could check if the ViewTransition itself has any mutations inside and
if not trigger the nested path.
There's a simpler way though. Because
`commit/measureUpdateViewTransition` is actually just optimistic. The
flags are pessimistic and we don't know for sure if there will actually
be a mutation until we've traversed the tree. It can sometimes lead to
the "relayout" case. So we can just use that same path, knowing that
it'll just lead to the layout pass. Therefore it's safe to just remove
this check.
This is a nit but a Config should not have to know anything about the
internals of Fibers. Ideally it shouldn't even access them but we have
some cases where we need pointers back in like for this fragment.
The way we've typically abstracted this is using the
`ReactFiberTreeReflection` helper that's in the `react-reconciler`. Such
as in the event system.
f3c956006a/packages/react-dom-bindings/src/events/ReactDOMEventListener.js (L22-L26)
We sometimes cheat but we really should clean this up such that a
`Fiber` is actually an opaque type to the Configs and it can never dot
into it without using a helper.
So this just moves `traverseFragmentInstanceChildren` to
ReactFiberTreeReflection so that the ConfigDOM doesn't ever dot into its
fields itself. It just passes the Fiber through back into the
react-reconciler. I had to add a wrapper to read the `.child` to avoid
that being assumed too. I also noticed that FragmentInstanceType is not
actually passed through so that argument is unnecessary.
Stacked on #32599 and #32611.
This is able to reuse the code from CommitViewTransitions for "enter",
"shared" and "layout". The difference is that for "enter"/"shared" in
the "new" phase we pass in the deletions.
For "layout" of nested boundaries we just need to measure the clones at
the same time we measure the original nodes since we haven't measured
them in a previous phase in the current approach.
With these updates, things move around more like expected in the fixture
because we're now applying the appropriate pairs to trigger individual
animations instead of just the full document cross-fade.
The "update" phase is a little more complicated and is coming soon.
Stacked on #32578.
We need to apply view-transition-names to the clones that we create in
the "old" phase for the ViewTransition boundaries that should activate.
Finding pairs is a little trickier than in
ReactFiberCommitViewTransitions. Normally we collect all name
"insertions" in the `accumulateSuspenseyCommit` phase before we even
commit. Then in the snapshot do we visit all "deletions" and since we
already collected all the insertions we know immediately if the deletion
had a pair and should therefore get a "name" assigned to activate the
boundary. For ReactFiberApplyGesture we need to assign names to
"insertions" since it's in reverse but we don't already have a map of
deletions. Therefore we need to first visit all deletions.
Instead of doing that in a completely separate pass, we instead visit
deletions in the same pass to find pairs. Since this is in the same pass
we might visit insertions before deletions or vice versa depending on
document order. However, we can deal with this by applying the name to
the insertion when we find the deletion if we've already made the clones
at that point.
Applying names to pure exits, updates or nested (relayout) is a bit more
straight-forward.
Stacked on #32585 and #32605.
This adds more loops for the phases of "Apply Gesture". It doesn't
implement the interesting bit yet like adding view-transition-names and
measurements. I'll do that in a separate PR to keep reviewing easier.
The three phases of this approach is roughly:
- Clone and apply names to the "old" state.
- Inside startViewTransition: Apply names to the "new" state. Measure
both the "old" and "new" state to know whether to cancel some of them.
Delete the clones which will include all the "old" names.
- After startViewTransition: Restore "new" names back to no
view-transition-name.
Since we don't have any other Effects in these phases we have a bit more
flexibility and we can avoid extra phases that traverse the tree. I've
tried to avoid any additional passes.
An interesting consequence of this approach is that we could measure
both the "old" and "new" state before `startViewTransition`. This would
be more efficient because we wouldn't need to take View Transition
snapshots of parts of the tree that won't actually animate. However,
that would require an extra pass and force layout earlier. It would also
have different semantics from the fire-and-forget View Transitions
because we could optimize better which can be visible. It would also not
account for any late mutations. So I decided to instead let the layout
be computed by painting as usual and then measure both "old" and "new"
inside the startViewTransition instead. Then canceling anything that
doesn't animate to keep it consistent.
Unfortunately, though there's not a lot of code sharing possible in
these phases because the strategy is so different with the cloning and
because the animation is performed in reverse. The "finishedWork" Fiber
represents the "old" state and the "current" Fiber represents the "new"
state.
The most complicated phase is the cloning. I actually ended up having to
make a very different pattern from the other phases and CommitWork in
general. Because we have to clone as we go and also do other things like
apply names and finding pairs, it has more phases. I ended up with an
approach that uses three different loops. The outer one for updated
trees, one for inserted trees that don't need cloning (doesn't include
reappearing offscreen) and one for not updated trees that still need
cloning. Inside each loop it can also be in different phases which I
track with the `visitPhase` enum - this pattern is kind of new.
Additionally, we need to measure the cloned nodes after we've applied
mutations to them and we have to wait until the whole tree is inserted.
We don't have a reference to these DOM elements in the Fiber tree since
that still refers to the original ones. We need to store the cloned
elements somewhere. So I added a temporary field on the
ViewTransitionState to keep track of any clones owned by that
ViewTransition.
When we deep clone an unchanged subtree we don't have DOM element
instances. It wouldn't be quite safe to try to find them from the tree
structure. So we need to avoid the deep clones if we might need DOM
elements. Therefore we keep traversing in the case where we need to find
nested ViewTransition boundaries that are either potentially affected by
layout or a "pair".
For the other two phases the pattern there's a lot of code duplication
since it's slightly different from the commit ones but they at least
follow the same pattern. For the restore phase I was actually able to
reuse most of the code.
I don't love how much code this is.
This prepares from being able to reuse some this in ApplyGesture.
These all start with resetting a counter but it's tricky to have to
remember to do this and tricky to do from the outside of this module. So
we make an exported helper that does the resetting. Ideally it gets
inlined.
We also stop passing "current" to measureViewTransitionHostInstances.
Same thing for cancelViewTransitionHostInstances. This doesn't make
sense for "nested" which has not updated and so might not have an
alternate. Instead we pass in the old and new name if they might be
different.
Normally these are gated by the whole commitGestureOnRoot path but in
the case of an early commit these phases may need to be invoked.
Earlier. Those paths weren't gated which I noticed when I started adding
code to them.
This is the exact same code in both cases. It's just general clean up.
By unifying them it becomes less confusing to reuse these helpers in the
Apply Gesture path where the naming is reversed.
Traverse program after running compiler transform to find untransformed
references to compiler features (e.g. `inferEffectDeps`, `fire`).
Hard error to fail the babel pipeline when the compiler fails to
transform these features to give predictable runtime semantics.
Untransformed calls to functions like `fire` will throw at runtime
anyways, so let's fail the build to catch these earlier.
Note that with this fails the build *regardless of panicThreshold*
We only need the compiler built for `yarn test` in the root directory.
Rather than always cache both for every step, let's just do it where
it's needed explicitly.
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with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32608).
* #32609
* __->__ #32608
Now that the compiler lint rule is merged into
eslint-plugin-react-hooks, we also need to update our caches so compiler
dependencies are also cached. This should fix the CI walltime regression
we are now seeing.
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with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32603).
* #32604
* __->__ #32603
Removes `EnvironmentConfig.enableMinimalTransformsForRetry` in favor of
`run` parameters. This is a minimal difference but lets us explicitly
opt out certain compiler passes based on mode parameters, instead of
environment configurations
Retry flags don't really make sense to have in `EnvironmentConfig`
anyways as the config is user-facing API, while retrying is a compiler
implementation detail.
(per @josephsavona's feedback
https://github.com/facebook/react/pull/32164#issuecomment-2608616479)
> Re the "hacky" framing of this in the PR title: I think this is fine.
I can see having something like a compilation or output mode that we use
when running the pipeline. Rather than changing environment settings
when we re-run, various passes could take effect based on the
combination of the mode + env flags. The modes might be:
>
> * Full: transform, validate, memoize. This is the default today.
> * Transform: Along the lines of the backup mode in this PR. Only
applies transforms that do not require following the rules of React,
like `fire()`.
> * Validate: This could be used for ESLint.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32511).
* #32512
* __->__ #32511
This change fixes a coverage hole in rolling out with `gating`. Prior to
this PR, configuring `gating` causes React Compiler to bail out of
optimizing some functions.
This means that it's not entirely safe to cutover from `gating` enabled
for all users (i.e. rolled out 100%) to removing the `gating` config
altogether, as new functions may be opted into compilation when they
stop bailing out due to gating-specific logic.
This is technically slightly slower due to the additional function
indirection. An alternative approach is to recommend running a codemod
to insert `use no memo`s on currently-bailing out functions before
removing the`gating` config.
---
Tested [internally](
https://fburl.com/diff/q982ovua) by enabling on a page that previously
had a few hundred bailouts due to gating + hoisted function declarations
and (1) clicking around locally and (2) running a bunch of e2e tests
Reduce false positive bailouts by using the same
`isReferencedIdentifier` logic that the compiler also uses for
determining context variables and a function's own hoisted declarations.
Details:
Previously, we counted every babel identifier as a reference. This is
problematic because babel counts most string symbols as an identifier.
```js
print(x); // x is an identifier as expected
obj.x // x is.. also an identifier here
{x: 2} // x is also an identifier here
```
This PR adds a check for `isReferencedIdentifier`. Note that only
non-lval
references pass this check. This should be fine as we don't need to
hoist function declarations before writes to the same lvalue (which
should error in strict mode anyways)
```js
print(x); // isReferencedIdentifier(x) -> true
obj.x // isReferencedIdentifier(x) -> false
{x: 2} // isReferencedIdentifier(x) -> false
x = 2 // isReferencedIdentifier(x) -> false
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32596).
* __->__ #32596
* #32595
* #32594
* #32593
* #32522
* #32521
- Add `at`, `indexOf`, and `includes`
- Optimize MixedReadOnly which is currently only used by hook return
values. Hook return values are typed as Frozen, this change propagates
that to return values of aliasing function calls (such as `at`). One
potential issue is that developers may pass
`enableAssumeHooksFollowRulesOfReact:false` and set
`transitiveMixedData`, expecting their transitive mixed data to be
mutable. This is a bit of an edge case and already doesn't have clear
semantics.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32594).
* #32596
* #32595
* __->__ #32594
* #32593
* #32522
* #32521
Expand type inference to infer mixedReadOnly types for numeric and
computed property accesses.
```js
function Component({idx})
const data = useFragment(...)
// we want to type `posts` correctly as Array
const posts = data.viewers[idx].posts.slice(0, 5);
// ...
}
```
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32593).
* #32596
* #32595
* #32594
* __->__ #32593
* #32522
* #32521
## March 22, 2024 (18.3.0-canary-670811593-20240322)
## React
- Added `useActionState` to replace `useFormState` and added `pending` value ([#28491](https://github.com/facebook/react/pull/28491)).
## October 5, 2023 (18.3.0-canary-546178f91-20231005)
### React
- Added support for async functions to be passed to `startTransition`.
-`useTransition` now triggers the nearest error boundary instead of a global error.
- Added `useOptimistic`, a new Hook for handling optimistic UI updates. It optimistically updates the UI before receiving confirmation from a server or external source.
### React DOM
- Added support for passing async functions to the `action` prop on `<form>`. When the function passed to `action` is marked with [`'use server'`](https://react.dev/reference/react/use-server), the form is [progressively enhanced](https://developer.mozilla.org/en-US/docs/Glossary/Progressive_Enhancement).
- Added `useFormStatus`, a new Hook for checking the submission state of a form.
- Added `useFormState`, a new Hook for updating state upon form submission. When the function passed to `useFormState` is marked with [`'use server'`](https://react.dev/reference/react/use-server), the update is [progressively enhanced](https://developer.mozilla.org/en-US/docs/Glossary/Progressive_Enhancement).
* Fixed Owner Stacks to work with ES2015 function.name semantics ([#33680](https://github.com/facebook/react/pull/33680) by @hoxyq)
## 19.1.0 (March 28, 2025)
### Owner Stack
An Owner Stack is a string representing the components that are directly responsible for rendering a particular component. You can log Owner Stacks when debugging or use Owner Stacks to enhance error overlays or other development tools. Owner Stacks are only available in development builds. Component Stacks in production are unchanged.
* An Owner Stack is a development-only stack trace that helps identify which components are responsible for rendering a particular component. An Owner Stack is distinct from a Component Stacks, which shows the hierarchy of components leading to an error.
* The [captureOwnerStack API](https://react.dev/reference/react/captureOwnerStack) is only available in development mode and returns a Owner Stack, if available. The API can be used to enhance error overlays or log component relationships when debugging. [#29923](https://github.com/facebook/react/pull/29923), [#32353](https://github.com/facebook/react/pull/32353), [#30306](https://github.com/facebook/react/pull/30306),
* Enhanced support for Suspense boundaries to be used anywhere, including the client, server, and during hydration. [#32069](https://github.com/facebook/react/pull/32069), [#32163](https://github.com/facebook/react/pull/32163), [#32224](https://github.com/facebook/react/pull/32224), [#32252](https://github.com/facebook/react/pull/32252)
* Reduced unnecessary client rendering through improved hydration scheduling [#31751](https://github.com/facebook/react/pull/31751)
* Increased priority of client rendered Suspense boundaries [#31776](https://github.com/facebook/react/pull/31776)
* Fixed frozen fallback states by rendering unfinished Suspense boundaries on the client. [#31620](https://github.com/facebook/react/pull/31620)
* Fixed erroneous “Waiting for Paint” log when the passive effect phase was not delayed [#31526](https://github.com/facebook/react/pull/31526)
* Fixed a regression causing key warnings for flattened positional children in development mode. [#32117](https://github.com/facebook/react/pull/32117)
* Updated `useId` to use valid CSS selectors, changing format from `:r123:` to `«r123»`. [#32001](https://github.com/facebook/react/pull/32001)
* Added a dev-only warning for null/undefined created in useEffect, useInsertionEffect, and useLayoutEffect. [#32355](https://github.com/facebook/react/pull/32355)
* Fixed a bug where dev-only methods were exported in production builds. React.act is no longer available in production builds. [#32200](https://github.com/facebook/react/pull/32200)
* Improved consistency across prod and dev to improve compatibility with Google Closure Compiler and bindings [#31808](https://github.com/facebook/react/pull/31808)
* Improve passive effect scheduling for consistent task yielding. [#31785](https://github.com/facebook/react/pull/31785)
* Fixed asserts in React Native when passChildrenWhenCloningPersistedNodes is enabled for OffscreenComponent rendering. [#32528](https://github.com/facebook/react/pull/32528)
* Fixed component name resolution for Portal [#32640](https://github.com/facebook/react/pull/32640)
* Added support for beforetoggle and toggle events on the dialog element. [#32479](https://github.com/facebook/react/pull/32479)
### React DOM
* Fixed double warning when the `href` attribute is an empty string [#31783](https://github.com/facebook/react/pull/31783)
* Fixed an edge case where `getHoistableRoot()` didn’t work properly when the container was a Document [#32321](https://github.com/facebook/react/pull/32321)
* Removed support for using HTML comments (e.g. `<!-- -->`) as a DOM container. [#32250](https://github.com/facebook/react/pull/32250)
* Added support for `<script>` and `<template>` tags to be nested within `<select>` tags. [#31837](https://github.com/facebook/react/pull/31837)
* Fixed responsive images to be preloaded as HTML instead of headers [#32445](https://github.com/facebook/react/pull/32445)
### use-sync-external-store
* Added `exports` field to `package.json` for `use-sync-external-store` to support various entrypoints. [#25231](https://github.com/facebook/react/pull/25231)
### React Server Components
* Added `unstable_prerender`, a new experimental API for prerendering React Server Components on the server [#31724](https://github.com/facebook/react/pull/31724)
* Fixed an issue where streams would hang when receiving new chunks after a global error [#31840](https://github.com/facebook/react/pull/31840), [#31851](https://github.com/facebook/react/pull/31851)
* Fixed an issue where pending chunks were counted twice. [#31833](https://github.com/facebook/react/pull/31833)
* Added support for streaming in edge environments [#31852](https://github.com/facebook/react/pull/31852)
* Added support for sending custom error names from a server so that they are available in the client for console replaying. [#32116](https://github.com/facebook/react/pull/32116)
* Updated the server component wire format to remove IDs for hints and console.log because they have no return value [#31671](https://github.com/facebook/react/pull/31671)
* Exposed `registerServerReference` in client builds to handle server references in different environments. [#32534](https://github.com/facebook/react/pull/32534)
* Added react-server-dom-parcel package which integrates Server Components with the [Parcel bundler](https://parceljs.org/) [#31725](https://github.com/facebook/react/pull/31725), [#32132](https://github.com/facebook/react/pull/32132), [#31799](https://github.com/facebook/react/pull/31799), [#32294](https://github.com/facebook/react/pull/32294), [#31741](https://github.com/facebook/react/pull/31741)
## 19.0.0 (December 5, 2024)
Below is a list of all new features, APIs, deprecations, and breaking changes. Read [React 19 release post](https://react.dev/blog/2024/04/25/react-19) and [React 19 upgrade guide](https://react.dev/blog/2024/04/25/react-19-upgrade-guide) for more information.
* Fix for string attribute values with emoji [#33096](https://github.com/facebook/react/pull/33096) by [@josephsavona](https://github.com/josephsavona)
## 19.1.0-rc.1 (April 21, 2025)
## eslint-plugin-react-hooks
* Temporarily disable ref access in render validation [#32839](https://github.com/facebook/react/pull/32839) by [@poteto](https://github.com/poteto)
* Fix type error with recommended config [#32666](https://github.com/facebook/react/pull/32666) by [@niklasholm](https://github.com/niklasholm)
* Merge rule from eslint-plugin-react-compiler into `react-hooks` plugin [#32416](https://github.com/facebook/react/pull/32416) by [@michaelfaith](https://github.com/michaelfaith)
* Add dev dependencies for typescript migration [#32279](https://github.com/facebook/react/pull/32279) by [@michaelfaith](https://github.com/michaelfaith)
* Support v9 context api [#32045](https://github.com/facebook/react/pull/32045) by [@michaelfaith](https://github.com/michaelfaith)
* Support eslint 8+ flat plugin syntax out of the box for eslint-plugin-react-compiler [#32120](https://github.com/facebook/react/pull/32120) by [@orta](https://github.com/orta)
## babel-plugin-react-compiler
* Support satisfies operator [#32742](https://github.com/facebook/react/pull/32742) by [@rodrigofariow](https://github.com/rodrigofariow)
* Fix inferEffectDependencies lint false positives [#32769](https://github.com/facebook/react/pull/32769) by [@mofeiZ](https://github.com/mofeiZ)
* Fix hoisting of let declarations [#32724](https://github.com/facebook/react/pull/32724) by [@mofeiZ](https://github.com/mofeiZ)
* Avoid failing builds when import specifiers conflict or shadow vars [#32663](https://github.com/facebook/react/pull/32663) by [@mofeiZ](https://github.com/mofeiZ)
* Optimize components declared with arrow function and implicit return and `compilationMode: 'infer'` [#31792](https://github.com/facebook/react/pull/31792) by [@dimaMachina](https://github.com/dimaMachina)
* Validate static components [#32683](https://github.com/facebook/react/pull/32683) by [@josephsavona](https://github.com/josephsavona)
* Hoist dependencies from functions more conservatively [#32616](https://github.com/facebook/react/pull/32616) by [@mofeiZ](https://github.com/mofeiZ)
* Implement NumericLiteral as ObjectPropertyKey [#31791](https://github.com/facebook/react/pull/31791) by [@dimaMachina](https://github.com/dimaMachina)
* Avoid bailouts when inserting gating [#32598](https://github.com/facebook/react/pull/32598) by [@mofeiZ](https://github.com/mofeiZ)
* Stop bailing out early for hoisted gated functions [#32597](https://github.com/facebook/react/pull/32597) by [@mofeiZ](https://github.com/mofeiZ)
* Add shape for Array.from [#32522](https://github.com/facebook/react/pull/32522) by [@mofeiZ](https://github.com/mofeiZ)
* Patch array and argument spread mutability [#32521](https://github.com/facebook/react/pull/32521) by [@mofeiZ](https://github.com/mofeiZ)
* Make CompilerError compatible with reflection [#32539](https://github.com/facebook/react/pull/32539) by [@poteto](https://github.com/poteto)
* Add simple walltime measurement [#32331](https://github.com/facebook/react/pull/32331) by [@poteto](https://github.com/poteto)
* Improve error messages for unhandled terminal and instruction kinds [#32324](https://github.com/facebook/react/pull/32324) by [@inottn](https://github.com/inottn)
* Handle TSInstantiationExpression in lowerExpression [#32302](https://github.com/facebook/react/pull/32302) by [@inottn](https://github.com/inottn)
* Fix invalid Array.map type [#32095](https://github.com/facebook/react/pull/32095) by [@mofeiZ](https://github.com/mofeiZ)
* Patch for JSX escape sequences in @babel/generator [#32131](https://github.com/facebook/react/pull/32131) by [@mofeiZ](https://github.com/mofeiZ)
*`JSXText` emits incorrect with bracket [#32138](https://github.com/facebook/react/pull/32138) by [@himself65](https://github.com/himself65)
* Validation against calling impure functions [#31960](https://github.com/facebook/react/pull/31960) by [@josephsavona](https://github.com/josephsavona)
* Always target node [#32091](https://github.com/facebook/react/pull/32091) by [@poteto](https://github.com/poteto)
* Patch compilationMode:infer object method edge case [#32055](https://github.com/facebook/react/pull/32055) by [@mofeiZ](https://github.com/mofeiZ)
* Generate ts defs [#31994](https://github.com/facebook/react/pull/31994) by [@poteto](https://github.com/poteto)
* Relax react peer dep requirement [#31915](https://github.com/facebook/react/pull/31915) by [@poteto](https://github.com/poteto)
* Allow type cast expressions with refs [#31871](https://github.com/facebook/react/pull/31871) by [@josephsavona](https://github.com/josephsavona)
* Add shape for global Object.keys [#31583](https://github.com/facebook/react/pull/31583) by [@mofeiZ](https://github.com/mofeiZ)
* Optimize method calls w props receiver [#31775](https://github.com/facebook/react/pull/31775) by [@josephsavona](https://github.com/josephsavona)
* Fix dropped ref with spread props in InlineJsxTransform [#31726](https://github.com/facebook/react/pull/31726) by [@jackpope](https://github.com/jackpope)
* Support for non-declatation for in/of iterators [#31710](https://github.com/facebook/react/pull/31710) by [@mvitousek](https://github.com/mvitousek)
* Support for context variable loop iterators [#31709](https://github.com/facebook/react/pull/31709) by [@mvitousek](https://github.com/mvitousek)
* Replace deprecated dependency in `eslint-plugin-react-compiler` [#31629](https://github.com/facebook/react/pull/31629) by [@rakleed](https://github.com/rakleed)
* Support enableRefAsProp in jsx transform [#31558](https://github.com/facebook/react/pull/31558) by [@jackpope](https://github.com/jackpope)
* Fix: ref.current now correctly reactive [#31521](https://github.com/facebook/react/pull/31521) by [@mofeiZ](https://github.com/mofeiZ)
* Outline JSX with non-jsx children [#31442](https://github.com/facebook/react/pull/31442) by [@gsathya](https://github.com/gsathya)
* Outline jsx with duplicate attributes [#31441](https://github.com/facebook/react/pull/31441) by [@gsathya](https://github.com/gsathya)
* Store original and new prop names [#31440](https://github.com/facebook/react/pull/31440) by [@gsathya](https://github.com/gsathya)
* Stabilize compiler output: sort deps and decls by name [#31362](https://github.com/facebook/react/pull/31362) by [@mofeiZ](https://github.com/mofeiZ)
* Bugfix for hoistable deps for nested functions [#31345](https://github.com/facebook/react/pull/31345) by [@mofeiZ](https://github.com/mofeiZ)
* Remove compiler runtime-compat fixture library [#31430](https://github.com/facebook/react/pull/31430) by [@poteto](https://github.com/poteto)
* Wrap inline jsx transform codegen in conditional [#31267](https://github.com/facebook/react/pull/31267) by [@jackpope](https://github.com/jackpope)
* Check if local identifier is a hook when resolving globals [#31384](https://github.com/facebook/react/pull/31384) by [@poteto](https://github.com/poteto)
* Handle member expr as computed property [#31344](https://github.com/facebook/react/pull/31344) by [@gsathya](https://github.com/gsathya)
* Fix to ref access check to ban ref?.current [#31360](https://github.com/facebook/react/pull/31360) by [@mvitousek](https://github.com/mvitousek)
* InlineJSXTransform transforms jsx inside function expressions [#31282](https://github.com/facebook/react/pull/31282) by [@josephsavona](https://github.com/josephsavona)
## Other
* Add shebang to banner [#32225](https://github.com/facebook/react/pull/32225) by [@Jeremy-Hibiki](https://github.com/Jeremy-Hibiki)
* remove terser from react-compiler-runtime build [#31326](https://github.com/facebook/react/pull/31326) by [@henryqdineen](https://github.com/henryqdineen)
@@ -181,12 +181,11 @@ export function suppressionsToCompilerError(
'Unhandled suppression source',
);
}
error.pushErrorDetail(
newCompilerErrorDetail({
reason:`${reason}. React Compiler only works when your components follow all the rules of React, disabling them may result in unexpected or incorrect behavior`,
description:`React Compiler only works when your components follow all the rules of React, disabling them may result in unexpected or incorrect behavior. Found suppression \`${suppressionRange.disableComment.value.trim()}\``,
severity: ErrorSeverity.InvalidReact,
loc: suppressionRange.disableComment.loc??null,
suggestions:[
{
description: suggestion,
@@ -197,6 +196,10 @@ export function suppressionsToCompilerError(
description:`Expected aliasing signature to have unique names for receiver, params, rest, returns, and temporaries in module '${moduleName}'`,
loc,
});
constplace=signatureArgument(lifetimes.size);
lifetimes.set(temp,place);
returnplace;
}
functionlookup(temp: string):Place{
constplace=lifetimes.get(temp);
CompilerError.invariant(place!=null,{
reason:`Invalid type configuration for module`,
description:`Expected aliasing signature effects to reference known names from receiver/params/rest/returns/temporaries, but '${temp}' is not a known name in '${moduleName}'`,
return'Modifying a value used previously in an effect function or as an effect dependency is not allowed. Consider moving the modification before calling useEffect()';
This document describes the new (as of June 2025) mutability and aliasing model powering React Compiler. The mutability and aliasing system is a conceptual subcomponent whose primary role is to determine minimal sets of values that mutate together, and the range of instructions over which those mutations occur. These minimal sets of values that mutate together, and the corresponding instructions doing those mutations, are ultimately grouped into reactive scopes, which then translate into memoization blocks in the output (after substantial additional processing described in the comments of those passes).
To build an intuition, consider the following example:
```js
functionComponent(){
// a is created and mutated over the course of these two instructions:
consta={};
mutate(a);
// b and c are created and mutated together — mutate might modify b via c
constb={};
constc={b};
mutate(c);
// does not modify a/b/c
return<Fooa={a}c={c}/>
}
```
The goal of mutability and aliasing inference is to understand the set of instructions that create/modify a, b, and c.
In code, the mutability and aliasing model is compromised of the following phases:
*`InferMutationAliasingEffects`. Infers a set of mutation and aliasing effects for each instruction. The approach is to generate a set of candidate effects based purely on the semantics of each instruction and the types of the operands, then use abstract interpretation to determine the actual effects (or errros) that would apply. For example, an instruction that by default has a Capture effect might downgrade to an ImmutableCapture effect if the value is known to be frozen.
*`InferMutationAliasingRanges`. Infers a mutable range (start:end instruction ids) for each value in the program, and annotates each Place with its effect type for usage in later passes. This builds a graph of data flow through the program over time in order to understand which mutations effect which values.
*`InferReactiveScopeVariables`. Given the per-Place effects, determines disjoint sets of values that mutate together and assigns all identifiers in each set to a unique scope, and updates the range to include the ranges of all constituent values.
Finally, `AnalyzeFunctions` needs to understand the mutation and aliasing semantics of nested FunctionExpression and ObjectMethod values. `AnalyzeFunctions` calls `InferFunctionExpressionAliasingEffectsSignature` to determine the publicly observable set of mutation/aliasing effects for nested functions.
## Mutation and Aliasing Effects
The inference model is based on a set of "effects" that describe subtle aspects of mutation, aliasing, and other changes to the state of values over time
### Creation Effects
#### Create
```js
{
kind:'Create';
into:Place;
value:ValueKind;
reason:ValueReason;
}
```
Describes the creation of a new value with the given kind, and reason for having that kind. For example, `x = 10` might have an effect like `Create x = ValueKind.Primitive [ValueReason.Other]`.
#### CreateFunction
```js
{
kind:'CreateFunction';
captures:Array<Place>;
function:FunctionExpression|ObjectMethod;
into:Place;
}
```
Describes the creation of new function value, capturing the given set of mutable values. CreateFunction is used to specifically track function types so that we can precisely model calls to those functions with `Apply`.
#### Apply
```js
{
kind:'Apply';
receiver:Place;
function:Place;// same as receiver for function calls
mutatesFunction:boolean;// indicates if this is a type that we consdier to mutate the function itself by default
args:Array<Place|SpreadPattern|Hole>;
into:Place;// where result is stored
signature:FunctionSignature|null;
}
```
Describes the potential creation of a value by calling a function. This models `new`, function calls, and method calls. The inference algorithm uses the most precise signature it can determine:
* If the function is a locally created function expression, we use a signature inferred from the behavior of that function to interpret the effects of calling it with the given arguments.
* Else if the function has a known aliasing signature (new style precise effects signature), we apply the arguments to that signature to get a precise set of effects.
* Else if the function has a legacy style signature (with per-param effects) we convert the legacy per-Place effects into aliasing effects (described in this doc) and apply those.
* Else fall back to inferring a generic set of effects.
The generic fallback is to assume:
- The return value may alias any of the arguments (Alias param -> return)
- Any arguments *may* be transitively mutated (MutateTransitiveConditionally param)
- Any argument may be captured into any other argument (Capture paramN -> paramM for all N,M where N != M)
### Aliasing Effects
These effects describe data-flow only, separately from mutation or other state-changing semantics.
#### Assign
```js
{
kind:'Assign';
from:Place;
into:Place;
}
```
Describes an `x = y` assignment, where the receiving (into) value is overwritten with a new (from) value. After this effect, any previous assignments/aliases to the receiving value are dropped. Note that `Alias` initializes the receiving value.
> TODO: InferMutationAliasingRanges may not fully reset aliases on encountering this effect
#### Alias
```js
{
kind:'Alias';
from:Place;
into:Place;
}
```
Describes that an assignment _may_ occur, but that the possible assignment is non-exclusive. The canonical use-case for `Alias` is a function that may return more than one of its arguments, such as `(x, y, z) => x ? y : z`. Here, the result of this function may be `y` or `z`, but neither one overwrites the other. Note that `Alias` does _not_ initialize the receiving value: it should always be paired with an effect to create the receiving value.
#### Capture
```js
{
kind:'Capture';
from:Place;
into:Place;
}
```
Describes that a reference to one variable (from) is stored within another value (into). Examples include:
- An array expression captures the items of the array (`array = [capturedValue]`)
- Array.prototype.push captures the pushed values into the array (`array.push(capturedValue)`)
- Property assignment captures the value onto the object (`object.property = capturedValue`)
#### CreateFrom
```js
{
kind:'CreateFrom';
from:Place;
into:Place;
}
```
This is somewhat the inverse of `Capture`. The `CreateFrom` effect describes that a variable is initialized by extracting _part_ of another value, without taking a direct alias to the full other value. Examples include:
- Indexing into an array (`createdFrom = array[0]`)
- Reading an object property (`createdFrom = object.property`)
- Getting a Map key (`createdFrom = map.get(key)`)
#### ImmutableCapture
Describes immutable data flow from one value to another. This is not currently used for anything, but is intended to eventually power a more sophisticated escape analysis.
### MaybeAlias
Describes potential data flow that the compiler knows may occur behind a function call, but cannot be sure about. For example, `foo(x)`_may_ be the identity function and return `x`, or `cond(a, b, c)` may conditionally return `b` or `c` depending on the value of `a`, but those functions could just as easily return new mutable values and not capture any information from their arguments. MaybeAlias represents that we have to consider the potential for data flow when deciding mutable ranges, but should be conservative about reporting errors. For example, `foo(someFrozenValue).property = true` should not error since we don't know for certain that foo returns its input.
### State-Changing Effects
The following effects describe state changes to specific values, not data flow. In many cases, JavaScript semantics will involve a combination of both data-flow effects *and* state-change effects. For example, `object.property = value` has data flow (`Capture object <- value`) and mutation (`Mutate object`).
#### Freeze
```js
{
kind:'Freeze',
// The reference being frozen
value:Place;
// The reason the value is frozen (passed to a hook, passed to jsx, etc)
reason:ValueReason;
}
```
Once a reference to a value has been passed to React, that value is generally not safe to mutate further. This is not a strictly required property of React, but is a natural consequence of making components and hooks composable without leaking implementation details. Concretely, once a value has been passed as a JSX prop, passed as argument to a hook, or returned from a hook, it must be assumed that the other "side" — receiver of the prop/argument/return value — will use that value as an input to an effect or memoization unit. Mutating that value (instead of creating a new value) will fail to cause the consuming computation to update:
```js
// INVALID DO NOT DO THIS
functionComponent(props){
constarray=useArray(props.value);
// OOPS! this value is memoized, the array won't get re-created
// when `props.value` changes, so we might just keep pushing new
// values to the same array on every render!
array.push(props.otherValue);
}
functionuseArray(a){
returnuseMemo(()=>[a],[a]);
}
```
The **Freeze** effect accepts a variable reference and a reason that the value is being frozen. Note: _freeze only applies to the reference, not the underlying value_. Our inference is conservative, and assumes that there may still be other references to the same underlying value which are mutated later. For example:
```js
constx={};
consty=[];
x.y=y;
freeze(y);// y _reference_ is frozen
x.y.push(props.value);// but y is still considered mutable bc of this
```
#### Mutate (and MutateConditionally)
```js
{
kind:'Mutate';
value:Place;
}
```
Mutate indicates that a value is mutated, without modifying any of the values that it may transitively have captured. Canonical examples include:
- Pushing an item onto an array modifies the array, but does not modify any items stored _within_ the array (unless the array has a reference to itself!)
- Assigning a value to an object property modifies the object, but not any values stored in the object's other properties.
This helps explain the distinction between Assign/Alias and Capture: Mutate only affects assign/alias but not captures.
`MutateConditionally` is an alternative in which the mutation _may_ happen depending on the type of the value. The conditional variant is not generally used and included for completeness.
`MutateTransitiveConditionally` represents an operation that may mutate _any_ aspect of a value, including reaching arbitrarily deep into nested values to mutate them. This is the default semantic for unknown functions — we have no idea what they do, so we assume that they are idempotent but may mutate any aspect of the mutable values that are passed to them.
There is also `MutateTransitive` for completeness, but this is not generally used.
### Side Effects
Finally, there are a few effects that describe error, or potential error, conditions:
-`MutateFrozen` is always an error, because it indicates known mutation of a value that should not be mutated.
-`MutateGlobal` indicates known mutation of a global value, which is not safe during render. This effect is an error if reachable during render, but allowed if only reachable via an event handler or useEffect.
-`Impure` indicates calling some other logic that is impure/side-effecting. This is an error if reachable during render, but allowed if only reachable via an event handler or useEffect.
- TODO: we could probably merge this and MutateGlobal
-`Render` indicates a value that is not mutated, but is known to be called during render. It's used for a few particular places like JSX tags and JSX children, which we assume are accessed during render (while other props may be event handlers etc). This helps to detect more MutateGlobal/Impure effects and reject more invalid programs.
## Rules
### Mutation of Alias Mutates the Source Value
```
Alias a <- b
Mutate a
=>
Mutate b
```
Example:
```js
consta=maybeIdentity(b);// Alias a <- b
a.property=value;// a could be b, so this mutates b
```
### Mutation of Assignment Mutates the Source Value
```
Assign a <- b
Mutate a
=>
Mutate b
```
Example:
```js
consta=b;
a.property=value// a _is_ b, this mutates b
```
### Mutation of CreateFrom Mutates the Source Value
```
CreateFrom a <- b
Mutate a
=>
Mutate b
```
Example:
```js
consta=b[index];
a.property=value// the contents of b are transitively mutated
```
### Mutation of Capture Does *Not* Mutate the Source Value
```
Capture a <- b
Mutate a
!=>
~Mutate b~
```
Example:
```js
consta={};
a.b=b;
a.property=value;// mutates a, not b
```
### Mutation of Source Affects Alias, Assignment, CreateFrom, and Capture
```
Alias a <- b OR Assign a <- b OR CreateFrom a <- b OR Capture a <- b
Mutate b
=>
Mutate a
```
A derived value changes when it's source value is mutated.
Example:
```js
constx={};
consty=[x];
x.y=true;// this changes the value within `y` ie mutates y
```
### TransitiveMutation of Alias, Assignment, CreateFrom, or Capture Mutates the Source
```
Alias a <- b OR Assign a <- b OR CreateFrom a <- b OR Capture a <- b
MutateTransitive a
=>
MutateTransitive b
```
Remember, the intuition for a transitive mutation is that it's something that could traverse arbitrarily deep into an object and mutate whatever it finds. Imagine something that recurses into every nested object/array and sets `.field = value`. Given a function `mutate()` that does this, then:
```js
consta=b;// assign
mutate(a);// clearly can transitively mutate b
consta=maybeIdentity(b);// alias
mutate(a);// clearly can transitively mutate b
consta=b[index];// createfrom
mutate(a);// clearly can transitively mutate b
consta={};
a.b=b;// capture
mutate(a);// can transitively mutate b
```
### MaybeAlias makes mutation conditional
Because we don't know for certain that the aliasing occurs, we consider the mutation conditional against the source.
```
MaybeAlias a <- b
Mutate a
=>
MutateConditional b
```
### Freeze Does Not Freeze the Value
Freeze does not freeze the value itself:
```
Create x
Assign y <- x OR Alias y <- x OR CreateFrom y <- x OR Capture y <- x
Freeze y
!=>
~Freeze x~
```
This means that subsequent mutations of the original value are valid:
```
Create x
Assign y <- x OR Alias y <- x OR CreateFrom y <- x OR Capture y <- x
Freeze y
Mutate x
=>
Mutate x (mutation is ok)
```
As well as mutations through other assignments/aliases/captures/createfroms of the original value:
```
Create x
Assign y <- x OR Alias y <- x OR CreateFrom y <- x OR Capture y <- x
Freeze y
Alias z <- x OR Capture z <- x OR CreateFrom z <- x OR Assign z <- x
Mutate z
=>
Mutate x (mutation is ok)
```
### Freeze Freezes The Reference
Although freeze doesn't freeze the value, it does affect the reference. The reference cannot be used to mutate.
Conditional mutations of the reference are no-ops:
```
Create x
Assign y <- x OR Alias y <- x OR CreateFrom y <- x OR Capture y <- x
Freeze y
MutateConditional y
=>
(no mutation)
```
And known mutations of the reference are errors:
```
Create x
Assign y <- x OR Alias y <- x OR CreateFrom y <- x OR Capture y <- x
Freeze y
MutateConditional y
=>
MutateFrozen y error=...
```
### Corollary: Transitivity of Assign/Alias/CreateFrom/Capture
A key part of the inference model is inferring a signature for function expressions. The signature is a minimal set of effects that describes the publicly observable behavior of the function. This can include "global" effects like side effects (MutateGlobal/Impure) as well as mutations/aliasing of parameters and free variables.
In order to determine the aliasing of params and free variables into each other and/or the return value, we may encounter chains of assign, alias, createfrom, and capture effects. For example:
```js
constf=(x)=>{
consty=[x];// capture y <- x
constz=y[0];// createfrom z <- y
returnz;// assign return <- z
}
// <Effect> return <- x
```
In this example we can see that there should be some effect on `f` that tracks the flow of data from `x` into the return value. The key constraint is preserving the semantics around how local/transitive mutations of the destination would affect the source.
#### Each of the effects is transitive with itself
```
Assign b <- a
Assign c <- b
=>
Assign c <- a
```
```
Alias b <- a
Alias c <- b
=>
Alias c <- a
```
```
CreateFrom b <- a
CreateFrom c <- b
=>
CreateFrom c <- a
```
```
Capture b <- a
Capture c <- b
=>
Capture c <- a
```
#### Alias > Assign
```
Assign b <- a
Alias c <- b
=>
Alias c <- a
```
```
Alias b <- a
Assign c <- b
=>
Alias c <- a
```
### CreateFrom > Assign/Alias
Intuition:
```
CreateFrom b <- a
Alias c <- b OR Assign c <- b
=>
CreateFrom c <- a
```
```
Alias b <- a OR Assign b <- a
CreateFrom c <- b
=>
CreateFrom c <- a
```
### Capture > Assign/Alias
Intuition: capturing means that a local mutation of the destination will not affect the source, so we preserve the capture.
```
Capture b <- a
Alias c <- b OR Assign c <- b
=>
Capture c <- a
```
```
Alias b <- a OR Assign b <- a
Capture c <- b
=>
Capture c <- a
```
### Capture And CreateFrom
Intuition: these effects are inverses of each other (capturing into an object, extracting from an object). The result is based on the order of operations:
Capture then CreatFrom is equivalent to Alias: we have to assume that the result _is_ the original value and that a local mutation of the result could mutate the original.
```js
constb=[a];// capture
constc=b[0];// createfrom
mutate(c);// this clearly can mutate a, so the result must be one of Assign/Alias/CreateFrom
```
We use Alias as the return type because the mutability kind of the result is not derived from the source value (there's a fresh object in between due to the capture), so the full set of effects in practice would be a Create+Alias.
```
Capture b <- a
CreateFrom c <- b
=>
Alias c <- a
```
Meanwhile the opposite direction preserves the capture, because the result is not the same as the source:
```js
constb=a[0];// createfrom
constc=[b];// capture
mutate(c);// does not mutate a, so the result must be Capture
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