This is used to register Server References that exist in the current
environment but also exists in the server it might call into. Such as a
remote server.
If the value comes from the remote server in the first place then this
is called automatically to ensure that you can pass a reference back to
where it came from - even if the `serverModuleMap` option is used. This
was already the case when `serverModuleMap` wasn't passed. This is how
you can pass server references back to the server. However, when we
added `serverModuleMap` that pass was skipped because we were getting
real functions instead of proxies.
For functions that wasn't yet passed from the remote server to the
current server, we can register them eagerly just like we do for
`import('/server').registerServerReference()`. You can now also do this
with `import('/client').registerServerReference()`. We could make them
shared so you only have to do this once but it might not be possible to
pass to the remote server and the remote server might not even be the
same RSC renderer. Therefore I split them. It's up to the compiler
whether it should do that or not. It has to know that any function you
might call might be able to receive it. This is currently global to a
specific RSC renderer.
Setting the animation's currentTime causes a quirk where the transition
can end up off by a bit and the end state can be slightly off the end
time.
However, I realized that we don't have to because if we just set the
direction in the `animate()` call directly the Safari bug goes away.
This is really the essence mechanism of the `useSwipeTransition`
feature.
We don't want to immediately switch to the destination state when
starting a gesture. The effects remain mounted on the current state. We
want the current state to be "live". This is important to for example
allow a video to keeping playing while starting a swipe (think
TikTok/Reels) and not stop until you've committed the action. The only
thing that can be live is the "new" state. Therefore we treat the
destination as the "old" state and perform a reverse animation from
there.
Ideally we could apply the old state to the DOM tree, take a snapshot
and then revert it back in the mutation of `startViewTransition`.
Unfortunately, the way `startViewTransition` was designed it always
paints one frame of the "old" state which would lead this to cause a
flicker.
To work around this, we need to create a clone of any View Transition
boundary that might be mutated and then render that offscreen. That way
we can render the "current" state on screen and the "destination" state
offscreen for the screenshots. Being mutated can be either due to React
doing a DOM mutation or if a child boundary resizes that causes the
parent to relayout. We don't have to do this for insertions or deletions
since they only appear on one side.
The worst case scenario is that we have to clone the whole root. That's
what this first PR implements. We clone the container and if it's not
absolutely positioned, we position it on top of the current one. If the
container is `document` or `<html>` we instead clone the `<body>` tag
since it's the only one we can insert a duplicate of. If the container
is deep in the tree we clone just that even though technically we should
probably clone the whole document in that case. We just keep the impact
smaller. Ideally though we'd never hit this case. In fact, if we clone
the document we issue a warning (always for now) since you probably
should optimize this. In the future I intend to add optimizations when
affected View Transition boundaries are absolutely positioned since they
cannot possibly relayout the parent. This would be the ideal way to use
this feature most efficiently but it still works without it.
Since we render the "old" state outside the viewport, we need to then
adjust the animation to put it back into the viewport. This is the
trickiest part to get right while still preserving any customization of
the View Transitions done using CSS. This current approach reapplies all
the animations with adjusted keyframes.
In the case of an "exit" the pseudo-element itself is positioned outside
the viewport but since we can't programmatically update the style of the
pseudo-element itself we instead adjust all the keyframes to put it back
into the viewport. If there is no animation on the group we add one.
In the case of an "update" the pseudo-element is positioned on the new
state which is already inside the viewport. However, the auto-generated
animation of the group has a starting keyframe that starts outside the
viewport. In this case we need to adjust that keyframe.
In the future I might explore a technique that inserts stylesheets
instead of mutating the animations. It might be simpler. But whatever
hacks work to maximize the compatibility is best.
This change adds more details about prior versions of the plugin's
config, to help people as they migrate from legacy to flat configs
across multiple versions of this plugin. At some point in the 6.0 or 7.0
cycle, it would probably make sense to re-consolidate this into a single
version.
Closes#32494
Summary: Correctly supports React.useEffect when React is
imported as `import * as React from 'react'`
(as well as other namespaces as specified in the config).
We added support for `onScrollEnd` in #26789 but it only works in Chrome
and Firefox. Safari still doesn't support `scrollend` and there's no
indication that they will anytime soon so this polyfills it.
While I don't particularly love our synthetic event system this tries to
stay within the realm of how our other polyfills work. This implements
all `onScrollEnd` events as a plugin.
The basic principle is to first feature detect the `onscrollend` DOM
property to see if there's native support and otherwise just use the
native event.
Then we listen to `scroll` events and set a timeout. If we don't get any
more scroll events before the timeout we fire `onScrollEnd`. Basically
debouncing it. If we're currently pressing down on touch or a mouse then
we wait until it is lifted such as if you're scrolling with a finger or
using the scrollbars on desktop but isn't currently moving.
If we do get any native events even though we're in polyfilling mode, we
use that as an indication to fire the `onScrollEnd` early.
Part of the motivation is that this becomes extra useful pair for
https://github.com/facebook/react/pull/32422. We also probably need
these events to coincide with other gesture related internals so you're
better off using our polyfill so they're synced.
I end up rebuilding for testing the view-transition fixture a lot. It
doesn't need everything that flight needs so this just adds a short hand
that's a little faster to rebuild.
---------
Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
Randomly noticed this when I looked at a recent [DevTools regression
test run](https://github.com/facebook/react/actions/runs/13578385011).
I don't recall why we added `continue-on-error` previously, but I
believe it was to keep all jobs in the matrix running even if one were
to fail, in order to fully identify any failures from code changes like
build or test failures.
There is now a `fail-fast` option which does this.
[`continue-on-error`](https://docs.github.com/en/actions/writing-workflows/workflow-syntax-for-github-actions#jobsjob_idcontinue-on-error)
now means:
> Prevents a workflow run from failing when a job fails. Set to true to
allow a workflow run to pass when this job fails.
so it's not correct to use it.
This change swaps which config `recommended` is aliasing. In 5.2.0, the
new flat config was introduced as `recommended-latest`, while
`recommended` still pointed at the legacy rc-based config, with a note
that in the next major version `recommended` would be updated to point
at `recommend-latest`. This change makes that swap, and make the default
`recommended` experience the flat config. To continue using the legacy
rc recommended config, please make the following change in your config
```diff
- extends: ['plugin:react-hooks/recommended']
+ extends: ['plugin:react-hooks/recommended-legacy']
```
This change also deprecates `recommended-latest` in favor of
`recommended`. `recommended-latest` will be removed in a future major
version.
The README has been updated to reflect the new usage, and to put the
flat config sections before the legacy config sections.
I also took the opportunity to change the v9 fixture to use a typescript
config, serving as a demonstration for usage as well as a way to
validate the types are correct.
BREAKING CHANGE
---------
Co-authored-by: lauren <poteto@users.noreply.github.com>
Since the compiler plugin is going to be merged into the hooks plugin,
and ultimately decomposed into several more rules, it would be good to
start creating a more traditional folder structure for the plugin. This
change just moves the rules into a `rules` folder.
Co-authored-by: lauren <poteto@users.noreply.github.com>
In preparation for the merging of the compiler plugin into this one
(#32416), this change proactively updates the plugin's `engines`
declaration to require Node versions greater than or equal to 18
BREAKING CHANGE
Co-authored-by: lauren <poteto@users.noreply.github.com>
This adds a `ReactFiberApplyGesture` which is basically intended to be a
fork of the phases in `ReactFiberCommitWork` except for the fake commit
that `useSwipeTransition` does. So far none of the phases are actually
implemented yet. This is just the scaffolding around them so I can fill
them in later.
The important bit is that we call `startViewTransition` (via the
`startGestureTransition` Config) when a gesture starts. We add a paused
animation to prevent the transition from committing (even if the
ScrollTimeline goes to 100%). This also locks the documents so that we
can't commit any other Transitions until it completes.
When the gesture completes (scroll end) then we stop the gesture View
Transition. If there's no new work scheduled we do that immediately but
if there was any new work already scheduled, then we assume that this
will potentially commit the new state. So we wait for that to finish.
This lets us lock the animation in its state instead of snapping back
and then applying the real update.
Using this technique we can't actually run a View Transition from the
current state to the actual committed state because it would snap back
to the beginning and then run the View Transition from there. Therefore
any new commit needs to skip View Transitions even if it should've
technically animated to that state. We assume that the new state is the
same as the optimistic state you already swiped to. An alternative to
this technique could be to commit the optimistic state when we cancel
and then apply any new updates o top of that. I might explore that in
the future.
Regardless it's important that the `action` associated with the swipe
schedules some work before we cancel. Otherwise it risks reverting
first. So I had to update this in the fixture.
It's getting unwieldy to list every single package to skip in these
commands when you only want to publish one, ie
eslint-plugin-react-hooks.
This adds a new `onlyPackages` and `publishVersion` option to the
publish commands to make that easier.
This doesn't change anything. It just moves some functions.
This moves the view transitions helper functions into its own file. This
is similar to how I already moved ReactFiberCommitEffects and
ReactFiberCommitHostEffects out of ReactFiberCommitWork.
This makes it a bit easier to navigate and get an overview of
ReactFiberCommitWork but another motivation is also so that I can refer
to these helpers from
[ReactFiberApplyGesture](https://github.com/facebook/react/pull/32451/files#diff-42297cf327dee8e01d83c85314b8965953b9674e7c4615ce6c430464dcc8550b).
For the `useId` algorithm we used colon `:` before and after.
https://github.com/facebook/react/pull/23360
This avoids collisions in general by using an unusual characters. It
also avoids collisions when concatenated with some other ID.
Unfortunately, `:` is not a valid character in `view-transition-name`.
This PR swaps the format from:
```
:r123:
```
To the unicode:
```
«r123»
```
Which is valid CSS selectors. This also allows them being used for
`querySelector()` which we didn't really find a legit use for but seems
ok-ish.
That way you can get a view-transition-name that you can manually
reference. E.g. to generate styles:
```js
const id = useId();
return <>
<style>{`
::view-transition-group(${id}) { ... }
::view-transition-old(${id}) { ... }
::view-transition-new(${id}) { ... }
`}</style>
<ViewTransition name={id}>...</ViewTransition>
</>;
```
## Summary
> [!NOTE]
> This only modifies types, so shouldn't have an impact at runtime.
Some time ago we moved some type definitions from React to React Native
in #26437.
This continues making progress on that so values that are created by
React Native and passed to the React renderer (in this case public
instances) are actually defined in React Native and not in React.
This will allow us to modify the definition of some of these types
without having to make changes in the React repository (in the short
term, we want to refactor PublicInstance from an object to an interface,
and then modify that interface to add all the new DOM methods).
## How did you test this change?
Manually synced `ReactNativeTypes` on top of
https://github.com/facebook/react-native/pull/49602 and verified Flow
passes.
Link headers are optionally supported for cases where you prefer to send
resource loading hints before you're ready to send the body of a
request. While many resources can be correctly preloaded from a link
header responsive images are currently not supported and end up
preloading the default src rather than the correctly sized image. Until
responsive images are supported React will not allow these images to
preload as headers and will retain them to preload as HTML.
closes: #32437
Stacked on #32412.
To effectively `useSwipeTransition` you need something to start and stop
the gesture as well as triggering an Action.
This adds an example Gesture Recognizer to the fixture. Instead of
having this built-in to React itself, instead the idea is to leave this
to various user space Component libraries. It can be done in different
ways for different use cases. It could use JS driven or native
ScrollTimeline or both.
This example uses a native scroll with scroll snapping to two edges. If
you swipe far enough to snap to the other edge, it triggers an Action at
the end.
This particular example uses a `position: sticky` to wrap the content of
the Gesture Recognizer. This means that it's inert by itself. It doesn't
scroll its content just like a plain JS recognizer using pointer events
would. This is useful because it means that scrolling doesn't affect
content before we start (the "scroll" event fires after scrolling has
already started) so we don't have to both trying to start it earlier. It
also means that scrolling doesn't affect the live content which can lead
to unexpected effects on the View Transition.
I find the inert recognizer the most useful pairing with
`useSwipeTransition` but it's not the only way to do it. E.g. you can
also have a scrollable surface that uses plain scrolling with snapping
and then just progressively enhances swiping between steps.
Stacked on #32379
Track the range offsets along the timeline where previous/current/next
is. This can also be specified as an option. This lets you model more
than three states along a timeline by clamping them and then updating
the "current" as you go.
It also allows specifying the "current" offset as something different
than what it was when the gesture started such as if it has to start
after scroll has already happened (such as what happens if you listen to
the "scroll" event).
We can only render one direction at a time with View Transitions. When
the direction changes we need to do another render in the new direction
(returning previous or next).
To determine direction we store the position we started at and anything
moving to a lower value (left/up) is "previous" direction (`false`) and
anything else is "next" (`true`) direction.
For the very first render we won't know which direction you're going
since you're still on the initial position. It's useful to start the
render to allow the view transition to take control before anything
shifts around so we start from the original position. This is not
guaranteed though if the render suspends.
For now we start the first render by guessing the direction such as if
we know that prev/next are the same as current. With the upcoming auto
start mode we can guess more accurately there before we start. We can
also add explicit APIs to `startGesture` but ideally it wouldn't matter.
Ideally we could just start after the first change in direction from the
starting point.
Upgrade compiler playground to use the newest nextjs release, which
includes react compiler transform pipeline optimizations
https://github.com/vercel/next.js/pull/75676/.
Also made a drive-by fix to avoid the error `Cannot update a component
('Router') while rendering a different component ('StoreProvider'). To
locate the bad setState() call inside 'StoreProvider', follow the stack
trace as described in https://react.dev/link/setstate-in-render`. The
bad setState came from `history.replaceState({}, '', \`#${hash}\`);`.
Prior to this, playground ran side effects in a reducer (i.e. during
render). These have now been moved an effect.
Update eslint-plugin-react-hooks to be built targetting ES5 instead. For
various reasons our internal infra relies on these files being built
already downleveled.
Test fixtures testing different compiler features (e.g. non-auto
memoization) should live in separate directories.
Remove bug-prefixed fixtures that have since been fixed
Add test evaluator export to more fixtures
Prior to this PR, our HIR represented property access with numeric
literals (e.g. `myVar[0]`) as ComputedLoads. This means that they were
subject to some deopts (most notably, not being easily dedupable /
hoistable as dependencies).
Now, `PropertyLoad`, `PropertyStore`, etc reference numeric and string
literals (although not yet string literals that aren't valid babel
identifiers). The difference between PropertyLoad and ComputedLoad is
fuzzy now (maybe we should rename these).
- PropertyLoad: property keys are string and numeric literals, only when
the string literals are valid babel identifiers
- ComputedLoad: non-valid babel identifier string literals (rare) and
other non-literal expressions
The biggest feature from this PR is that it trivially enables
array-indicing expressions as dependencies. The compiler can also
specify global and imported types for arrays (e.g. return value of
`useState`)
I'm happy to close this if it complicates more than it helps --
alternative options are to entirely rely on instruction reordering-based
approaches like ReactiveGraphIR or make dependency-specific parsing +
hoisting logic more robust.
LoweredFunction dependencies were exclusively used for dependency
extraction (in `propagateScopeDeps`). Now that we have a
`propagateScopeDepsHIR` that recursively traverses into nested
functions, we can delete `dependencies` and their associated synthetic
`LoadLocal`/`PropertyLoad` instructions.
[Internal snapshot
diff](https://www.internalfb.com/phabricator/paste/view/P1716950202) for
this change shows ~.2% of files changed. I [read through ~60 of the
changed
files](https://www.internalfb.com/phabricator/paste/view/P1733074307)
- most changes are due to better outlining (due to better DCE)
- a few changes in memo inference are due to changed ordering
```
// source
arr.map(() => contextVar.inner);
// previous instructions
$0 = LoadLocal arr
$1 = $0.map
// Below instructions are synthetic
$2 = LoadLocal contextVar
$3 = $2.inner
$4 = Function deps=$3 context=contextVar {
...
}
```
- a few changes are effectively bugfixes (see
`aliased-nested-scope-fn-expr`)
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/32096).
* #32099
* #32286
* #32104
* #32098
* #32097
* __->__ #32096