21302 Commits

Author SHA1 Message Date
Joe Savona
717abffa53 [compiler] Improve impurity/ref validation
# Summary

note: This implements the idea discussed in https://github.com/reactwg/react/discussions/389#discussioncomment-14252280

This is a large PR that significantly changes our impurity and ref validation to address multiple issues. The goal is to reduce false positives and make the errors we do report more actionable.

## Validating Against Impure Values In Render

Currently we create `Impure` effects for impure functions like `Date.now()` or `Math.random()`, and then throw if the effect is reachable during render. However, impurity is a property of the resulting value: if the value isn't accessed during render then it's okay: maybe you're console-logging the time while debugging (fine), or storing the impure value into a ref and only accessing it in an effect or event handler (totally ok).

This PR updates to validate that impure values are not transitively consumed during render, building on the new effects system: rather than look at instruction types, we use effects like `Capture a -> b`, `Impure a`, and `Render b` to determine how impure values are introduced and where they flow through the program. We're intentionally conservative, and do _not_ propagate impurity through MaybeCapture effects, which is used for functions we don't have signatures for. This means that things like `identity(performance.now())` drop the impurity. This feels like a good compromise since it means we have very high confidence in the errors that we report and can always add increased strictness later as our confidence increases.

An example error:

```
Error: Cannot access impure value during render

Calling an impure function can produce unstable results that update unpredictably when the component happens to re-render. (https://react.dev/reference/rules/components-and-hooks-must-be-pure#components-and-hooks-must-be-idempotent).

error.invalid-impure-value-in-render-helper.ts:5:17
  3 |   const now = () => Date.now();
  4 |   const render = () => {
> 5 |     return <div>{now()}</div>;
    |                  ^^^^^ Cannot access impure value during render
  6 |   };
  7 |   return <div>{render()}</div>;
  8 | }

error.invalid-impure-value-in-render-helper.ts:3:20
  1 | // @validateNoImpureFunctionsInRender
  2 | function Component() {
> 3 |   const now = () => Date.now();
    |                     ^^^^^^^^^^ `Date.now` is an impure function.
  4 |   const render = () => {
  5 |     return <div>{now()}</div>;
  6 |   };
```

Impure values are allowed to flow into refs, meaning that we now allow `useRef(Date.now())` or `useRef(localFunctionThatReturnsMathDotRandom())` which would have errored previously. The next PR reuses this improved impurity tracking to validate ref access in render as well.

## Refs Now Treated As Impure Values in Render

Reading a ref now produces an `Impure` effect, and reading refs in render is validated using the above validation against impure values in render. The error category and message is customized for refs, we're just reusing the validation implementation. This means you get consistent results for `performance.now()` as for `ref.current`. A nice consistency win.

## Simplified writing-ref validation

Now that _reading_ a ref in render is validated using the impure values infra, I also dramatically simplified ValidateNoRefAccessInRender to focus solely on validation against _writing_ refs during render. It was harder to use the new effects infra for this since we intentionally do not record ref mutations as a `Mutate` effect. So for now, the pass switches on InstructionValue variants. We continue to support the `if (ref.current == null) { ref.current = <init> }` pattern and reasonable variants of it. We're conservative about what we consider to be a write of a ref - `foo(ref)` now assumes you're not mutating rather than the inverse.

# Takeaways

* Impure-values-in-render logic is more conservative about what it considers an error (ie to users it appears more persmissive). We follow clearly identifiable (and if we wanted traceable/explainable) paths from impure sources through to where they are rendered. We allow many more cases than before, notably `x = foo(ref)` optimistically assumes you don't read the ref. Concretely, this follows from not tracking impure values across MaybeCapture effects.
* No-writing-refs-in-render is also more conservative about what it counts as a write, appearing to users as allowing more cases. We look for very direct evidence of writing to refs, ie `ref.current = <value>` or `ref.current.property = <value>`, and allow potential writes through eg `writeToRef(ref, value)`.
2026-01-23 11:07:43 -08:00
Joe Savona
26d580b79e [commit] Fix for nested optional chaining within other value blocks
Fixes a longstanding issue where we didn't support code like `useFoo(value?.bar(), value?.bar()) ?? {}` - we would attempt to construct a ReactiveFunction, recursively processing the blocks, but the inner optional `value?.bar()` wouldn't match with what the outer optional was expecting to find. It's a one-line fix!

Note: memoization in the examples is not ideal, but i've confirmed that it is not strictly related to the optional issue.
2026-01-23 11:07:42 -08:00
Joe Savona
e9cca30b18 [compiler] Fix invariant error for optional chaining in try/catch
Optional chaining and other value blocks within try/catch blocks were throwing an Invariant error ("Unexpected terminal in optional") instead of the expected Todo error. This caused hard failures instead of graceful bailouts.

The issue occurred because DropManualMemoization and ValidateExhaustiveDependencies ran before BuildReactiveFunction, and encountered `maybe-throw` terminals in their switch statements without a handler, falling through to the invariant case.

Fixed by adding explicit `maybe-throw` cases in both files that throw the proper Todo error with the message "Support value blocks (conditional, logical, optional chaining, etc) within a try/catch statement".

Also renamed the existing bug test to reflect it's now correctly handled:
- error.bug-invariant-unexpected-terminal-in-optional → error.todo-optional-chaining-within-try-catch

Closes #35570
2026-01-23 11:07:42 -08:00
Joe Savona
ff39247ee0 [compiler] Summaries of the compiler passes to assist agents in development
Autogenerated summaries of each of the compiler passes which allow agents to get the key ideas of a compiler pass, including key input/output invariants, without having to reprocess the file each time. In the subsequent diff this seemed to help.
2026-01-23 11:07:42 -08:00
Joe Savona
0c10c8f7e4 [compiler] Improve snap workflow for debugging errors
Much nicer workflow for working through errors in the compiler:
* Run `yarn snap -w`, oops there are are errors
* Hit 'p' to select a fixture => the suggestions populate with recent failures, sorted alphabetically. No need to copy/paste the name of the fixture you want to focus on!
* tab/shift-tab to pick one, hit enter to select that one
* ...Focus on fixing that test...
* 'p' to re-enter the picker. Snap tracks the last state of each fixture and continues to show all tests that failed on their last run, so you can easily move on to the next one. The currently selected test is highlighted, making it easy to move to the next one.
* 'a' at any time to run all tests
* 'd' at any time to toggle debug output on/off (while focusing on a single test)
2026-01-23 11:07:42 -08:00
Joseph Savona
a688a3d18c worktree script improvements (#35603)
A few small improvements:
* Use `<root>/.worktrees` as the directory for worktrees so its hidden
by default in finder/ls
* Generate names with a timestamp, and allow auto-generating a name so
that you can just call eg `./scripts/worktree.sh --compiler --claude`
and get a random name
2026-01-23 10:41:17 -08:00
Joseph Savona
2c8725fdfd [compiler] snap fails if nothing compiled, unless @expectNothingCompiled (#35615)
A few times an agent has constructed fixtures that are silently skipped
because the component has no jsx or hook calls. This PR updates snap to
ensure that for each fixture either:

1) There are at least one compile success/failure *and* the
`@expectNothingCompiled` pragma is missing
2) OR there are zero success/failures *and* the `@expectNothingCompiled`
pragma is present

This ensures we are intentional about fixtures that are expected not to
have compilation, and know if that expectation breaks.
2026-01-23 10:38:40 -08:00
Joseph Savona
03613cd68c [compiler] Improve snap usability (#35537)
A whole bunch of changes to snap aimed at making it more usable for
humans and agents. Here's the new CLI interface:

```
node dist/main.js --help
Options:
      --version         Show version number                            [boolean]
      --sync            Run compiler in main thread (instead of using worker
                        threads or subprocesses). Defaults to false.
                                                      [boolean] [default: false]
      --worker-threads  Run compiler in worker threads (instead of
                        subprocesses). Defaults to true.
                                                       [boolean] [default: true]
      --help            Show help                                      [boolean]
  -w, --watch           Run compiler in watch mode, re-running after changes
                                                                       [boolean]
  -u, --update          Update fixtures                                [boolean]
  -p, --pattern         Optional glob pattern to filter fixtures (e.g.,
                        "error.*", "use-memo")                          [string]
  -d, --debug           Enable debug logging to print HIR for each pass[boolean]
```

Key changes:
* Added abbreviations for common arguments
* No more testfilter.txt! Filtering/debugging works more like Jest, see
below.
* The `--debug` flag (`-d`) controls whether to emit debug information.
In watch mode, this flag sets the initial debug value, and it can be
toggled by pressing the 'd' key while watching.
* The `--pattern` flag (`-p`) sets a filter pattern. In watch mode, this
flag sets the initial filter. It can be changed by pressing 'p' and
typing a new pattern, or pressing 'a' to switch to running all tests.
* As before, we only actually enable debugging if debug mode is enabled
_and_ there is only one test selected.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35537).
* #35607
* #35298
* #35596
* #35573
* #35595
* #35539
* __->__ #35537
* #35523
2026-01-23 10:36:55 -08:00
Joseph Savona
2af6822c21 [compiler] Claude file/settings (#35523)
Initializes CLAUDE.md and a settings file for the compiler/ directory to
help use claude with the compiler. Note that some of the commands here
depend on changes to snap from the next PR.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35523).
* #35607
* #35298
* #35596
* #35573
* #35595
* #35539
* #35537
* __->__ #35523
2026-01-23 10:36:43 -08:00
Sebastian "Sebbie" Silbermann
24d8716e36 Gitignore local Claude files (#35610) 2026-01-23 16:30:08 +01:00
Ruslan Lesiutin
94913cbffe [flags] cleanup renameElementSymbol (#35600)
Removed the feature flag completely, enabled by default. Will land once
I have everything ready on xplat side.
2026-01-23 10:46:30 +00:00
Ricky
2d8e7f1ce3 [flags] Remove enableHydrationLaneScheduling (#35549)
This is just a killswitch and has been on for over a year
https://github.com/facebook/react/pull/31751
2026-01-22 13:51:48 -05:00
Joseph Savona
6a0ab4d2dd Add worktree script (#35593)
Intended to be used directly and/or from skills in an agent.

Usage is `./scripts/worktree.sh [--compiler] [--claude] <name>`. The
script:
* Checks that ./worktrees is in gitignore
* Checks the named worktree does not exist yet
* Creates the named worktree in ./worktrees/
* Installs deps
* cds into the worktree (optionally the compiler dir if `--compiler`)
* optionally runs claude in the worktree if `--claude`
2026-01-21 22:38:37 -08:00
Joseph Savona
03ee29da2f [eslint-plugin-react-hooks] Skip compilation for non-React files (#35589)
Add a fast heuristic to detect whether a file may contain React
components or hooks before running the full compiler. This avoids the
overhead of Babel AST parsing and compilation for utility files, config
files, and other non-React code.

The heuristic uses ESLint's already-parsed AST to check for functions
with React-like names at module scope:
- Capitalized functions: MyComponent, Button, App
- Hook pattern functions: useEffect, useState, useMyCustomHook

Files without matching function names are skipped and return an empty
result, which is cached to avoid re-checking for subsequent rules.

Also adds test coverage for the heuristic edge cases.
2026-01-21 12:49:15 -08:00
Sebastian "Sebbie" Silbermann
cdbd55f440 Type react-devtools-hook-installer and react-devtools-hook-settings-injector messages (#35586) 2026-01-21 19:13:24 +01:00
Sebastian Markbåge
b546603bcb [Fiber] getNearestMountedFiber should consider fibers with alternates as mounted (#35578) 2026-01-21 08:33:35 -05:00
Sebastian "Sebbie" Silbermann
7fccd6b5a3 [DevTools] Fix console links not being openable (#35229) 2026-01-21 10:34:26 +01:00
Sebastian Markbåge
d29087523a Cancel animation when a custom Timeline is used (#35567)
Follow up to #35559.

The clean up function of the custom timeline doesn't necessarily clean
up the animation. Just the timeline's internal state.

This affects Firefox which doesn't support ScrollTimeline so uses the
polyfill's custom timeline.
2026-01-19 20:53:05 -05:00
Sebastian Markbåge
d343c39cce Remove Gesture warning when cloning the root (#35566)
Currently we always clone the root when a gesture transition happens.
The was to add an optimization where if a Transition could be isolated
to an absolutely positioned subtree then we could just clone that
subtree or just do a plain insertion if it was simple an Enter. That way
when switching between two absolutely positioned pages the shell
wouldn't need to be cloned. In that case `detectMutationOrInsertClones`
would return false. However, currently it always return true because we
don't yet have that optimization.

The idea was to warn when the root required cloning to ensure that you
optimize it intentionally since it's easy to accidentally update more
than necessary. However, since this is not yet actionable I'm removing
this warning for now.

Instead, I add a warning for particularly bad cases where you really
shouldn't clone like iframe and video. They may not be very actionable
without the optimization since you can't scope it down to a subtree
without the optimization. So if they're above the gesture then they're
always cloned atm. However, it might also be that it's unnecessary to
keep them mounted if they could be removed or hidden with Activity.
2026-01-19 19:28:12 -05:00
Sebastian Markbåge
1ecd99c774 Temporarily Mount useInsertionEffect while a Gesture snapshot is being computed (#35565)
`useInsertionEffect` is meant to be used to insert `<style>` tags that
affect the layout. It allows precomputing a layout before it mounts.

Since we're not normally firing any effects during the "apply gesture"
phase where we create the clones, it's possible for the target snapshot
to be missing styles. This makes it so that `useInsertionEffect` for a
new tree are mounted before the snapshot is taken and then unmounted
before the animation starts.

Note that because we are mounting a clone of the DOM tree and the
previous DOM tree remains mounted during the snapshot, we can't unmount
any previous insertion effects. This can lead to conflicts but that is
similar to what can happen with conflicts for two mounted Activity
boundaries since insertion effects can remain mounted inside those.

A revealed Activity will have already had their insertion effects fired
while offscreen.

However, one thing this doesn't yet do is handle the case where a
`useInsertionEffect` is *updated* as part of a gesture being applied.
This means it's still possible for it to miss some styles in that case.
The interesting thing there is that since the old state and the new
state will both be applicable to the global DOM in this phase, what
should really happen is that we should mount the new updated state
without unmounting the old state and then unmount the updated state.
Meaning you can have the same hook in the mounted state twice at the
same time.
2026-01-19 19:27:59 -05:00
Sebastian Markbåge
c55ffb5ca3 Add Clean Up Callbacks to View Transition and Gesture Transition Events (#35564)
Stacked on #35556 and #35559.

Given that we don't automatically clean up all view transition
animations since #35337 and browsers are buggy, it's important that you
clean up any `Animation` started manually from the events. However,
there was no clean up function for when the View Transition is forced to
stop. This also makes it harder to clean up custom timers etc too.

This lets you return a clean up function from all the events on
`<ViewTransition>`.
2026-01-19 19:27:45 -05:00
Sebastian Markbåge
a49952b303 Properly clean up gesture Animations (#35559)
Follow up to #35337.

During a gesture, we always cancel the original animation and create a
new one that we control. That's the one we need to add to the set that
needs to be cancelled. Otherwise future gestures hang.

An unfortunate consequence is that any custom ones that you start e.g.
with #35556 or through other means aren't automatically cleaned up (in
fact there's not even a clean up callback yet). This can lead these to
freeze the whole UI afterwards. It would be really good to get this
fixed in browsers instead so we can revert #35337.
2026-01-19 19:26:28 -05:00
Sebastian Markbåge
4bcf67e746 Support onGestureEnter/Exit/Share/Update events (#35556)
This is like the onEnter/Exit/Share/Update events but for gestures. It
allows manually controlling the animation using the passed timeline.
2026-01-19 19:26:09 -05:00
Sebastian "Sebbie" Silbermann
41b3e9a670 [Fizz] Push a stalled use() to the ownerStack/debugTask (#35226) 2026-01-19 09:10:16 +01:00
Ricky
195fd2286b [tests] Fix flaky flight tests (#35513)
Flights tests are failing locally and in CI non-deterministically
because we're not disabling async hooks after tests, and GC can clear
WeakRefs non-deterministically.

This PR fixes the issue by adding an afterEach to disable installed
hooks, and normalizing the `value` to `value: {value: undefined}}` when
snapshotting.
2026-01-18 15:36:00 -05:00
Ricky
d87298ae16 [tests] add silent reporter (#35547)
Adds silent reporter so you can run tests and only see the failed tests

This helps reduce context agents use, if you're inclined to use agents:

<img width="630" height="292" alt="Screenshot 2026-01-17 at 12 39 58 PM"
src="https://github.com/user-attachments/assets/373b9803-59a6-4b9a-99f9-d74a7b41462e"
/>
2026-01-18 10:17:17 -05:00
Ricky
be3fb29904 [internal] revert change merged accidentally (#35546)
I accidentally pushed this to new flag to
https://github.com/facebook/react/pull/35541 and then merged it.

Reverting it so I can submit a review.
2026-01-17 13:21:46 -05:00
Ricky
23e5edd05c [flags] clean up enableUseEffectEventHook (#35541)
This is landed everywhere
2026-01-17 12:46:05 -05:00
Jack Pope
3926e2438f Fix ViewTransition null stateNode with SuspenseList (#35520)
I was experimenting with animations in SuspenseList and hit a crash
using ViewTransition as a direct child with `revealOrder="together"`

```
    TypeError: Cannot read properties of null (reading 'autoName')

      33 |     return props.name;
      34 |   }
    > 35 |   if (instance.autoName !== null) {
         |                ^
      36 |     return instance.autoName;
      37 |   }
```

When ViewTransition is direct child of SuspenseList, the second render
pass calls resetChildFibers, setting stateNode to null. Other fibers
create stateNode in completeWork. ViewTransition does not, so stateNode
is lost.

Followed the pattern used for Offscreen to update stateNode in beginWork
if it is null.

Also added a regression test.
2026-01-16 16:39:25 -05:00
Hendrik Liebau
6baff7ac76 [Flight] Allow cyclic references to be serialized when unwrapping lazy elements (#35471)
When `renderModelDestructive` unwraps a lazy element and subsequently
calls `renderModelDestructive` again with the resolved model, we should
preserve the parent connection so that cyclic references can be
serialized properly. This can occur in an advanced scenario where the
result from the Flight Client is serialized again with the Flight
Server, e.g. for slicing a precomputed payload into multiple parts.

Note: The added test only fails when run with `--prod`. In dev mode, the
component info outlining prevents the issue from occurring.
2026-01-16 18:42:09 +01:00
Sebastian "Sebbie" Silbermann
bef88f7c11 [DevTools] Stop setting unused global variables (#35532) 2026-01-16 16:13:29 +01:00
Sebastian "Sebbie" Silbermann
01c4d03d84 [DevTools] Clear element inspection if host element not owned by any renderer is selected (#35504) 2026-01-16 13:20:44 +01:00
Sebastian "Sebbie" Silbermann
cbc4d40663 Typecheck React DevTools extension main script (#35519) 2026-01-16 13:08:28 +01:00
Josh Story
db71391c5c [Fiber] Instrument the lazy initializer thenable in all cases (#35521)
When a lazy element or component is initialized a thenable is returned
which was only be conditionally instrumented in dev when asyncDebugInfo
was enabled. When instrumented these thenables can be used in
conjunction with the SuspendOnImmediate optimization where if a thenable
resolves before the stack unwinds we can continue rendering from the
last suspended fiber. Without this change a recent fix to the useId
implementation cannot be easily tested in production because this
optimization pathway isn't available to regular React.lazy thenables. To
land the prior PR I changed the thenables to a custom type so I could
instrument manually in the test. WIth this change we can just use a
regular Promise since ReactLazy will instrument in all
environments/flags now
2026-01-15 19:05:23 -08:00
Sebastian Markbåge
4cf906380d Optimize gesture by allowing the original work in progress tree to be a suspended commit (#35510)
Stacked on #35487.

This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.

If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
2026-01-15 20:51:36 -05:00
Sebastian Markbåge
eac3c95537 Defer useDeferredValue updates in Gestures (#35511)
If an initial value is specified, then it's always used regardless as
part of the gesture render.

If a gesture render causes an update, then previously that was not
treated as deferred and could therefore be blocking the render. However,
a gesture is supposed to flush synchronously ideally. Therefore we
should consider these as urgent.

The effect is that useDeferredValue renders the previous state.
2026-01-15 20:46:11 -05:00
Sebastian Markbåge
35a81cecf7 Entangle Gesture revert commit with the corresponding Action commit (#35487)
Stacked on #35486.

When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.

This makes it resilient to unbatching in #35392.
2026-01-15 20:45:14 -05:00
Sebastian Markbåge
4028aaa50c Commit the Gesture lane if a gesture ends closer to the target state (#35486)
Stacked on #35485.

Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.

Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.

When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.

There's a few fixes needed in follow up PRs:

- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
2026-01-15 20:43:52 -05:00
Josh Story
f0fbb0d199 [Fiber] fix useId tracking on replay (#35518)
When Fiber replays work after suspending and resolving in a microtask it
stripped the Forked flag from Fibers because this flag type was not
considered a Static flag. The Forked nature of a Fiber is not render
dependent and should persist after unwinding work. By making this change
the replay correctly generates the necessary tree context.
2026-01-15 17:27:58 -08:00
Sebastian "Sebbie" Silbermann
bb8a76c6cc [DevTools] Show fallback in inspected element pane when no element is selected (#35503) 2026-01-15 14:28:02 +01:00
Sebastian "Sebbie" Silbermann
fae15df40e [DevTools] Add React Element pane to browser Elements panel (#35240) 2026-01-15 13:24:06 +01:00
Błażej Kustra
53daaf5aba Improve the detection of changed hooks (#35123)
## Summary

cc @hoxyq 

Fixes https://github.com/facebook/react/issues/28584. Follow up to PR:
https://github.com/facebook/react/pull/34547

This PR updates getChangedHooksIndices to account for the fact that
`useSyncExternalStore`, `useTransition`, `useActionState`,
`useFormState` internally mounts more than one hook while DevTools
should treat it as a single user-facing hook.

Approach idea came from
[this](https://github.com/facebook/react/pull/34547#issuecomment-3504113776)
comment 😄

Before:


https://github.com/user-attachments/assets/6bd5ce80-8b52-4bb8-8bb1-5e91b1e65043


After:


https://github.com/user-attachments/assets/47f56898-ab34-46b6-be7a-a54024dcefee



## How did you test this change?

I used this component to reproduce this issue locally (I followed
instructions in `packages/react-devtools/CONTRIBUTING.md`).

<details><summary>Details</summary>

```ts

import * as React from 'react';

function useDeepNestedHook() {
  React.useState(0); // 1
  return React.useState(1); // 2
}

function useNestedHook() {
  const deepState = useDeepNestedHook();
  React.useState(2); // 3
  React.useState(3); // 4

  return deepState;
}

// Create a simple store for useSyncExternalStore
function createStore(initialValue) {
  let value = initialValue;
  const listeners = new Set();
  return {
    getSnapshot: () => value,
    subscribe: listener => {
      listeners.add(listener);
      return () => {
        listeners.delete(listener);
      };
    },
    update: newValue => {
      value = newValue;
      listeners.forEach(listener => listener());
    },
  };
}

const syncExternalStore = createStore(0);

export default function InspectableElements(): React.Node {
  const [nestedState, setNestedState] = useNestedHook();

  // 5
  const syncExternalValue = React.useSyncExternalStore(
    syncExternalStore.subscribe,
    syncExternalStore.getSnapshot,
  );

  // 6
  const [isPending, startTransition] = React.useTransition();

  // 7
  const [formState, formAction, formPending] = React.useActionState(
    async (prevState, formData) => {
      return {count: (prevState?.count || 0) + 1};
    },
    {count: 0},
  );

  const handleTransition = () => {
    startTransition(() => {
      setState(Math.random());
    });
  };

  // 8
  const [state, setState] = React.useState('test');

  return (
    <>
      <div
        style={{
          padding: '20px',
          display: 'flex',
          flexDirection: 'column',
          gap: '10px',
        }}>
        <div
          onClick={() => setNestedState(Math.random())}
          style={{backgroundColor: 'red', padding: '10px', cursor: 'pointer'}}>
          State: {nestedState}
        </div>

        <button onClick={handleTransition} style={{padding: '10px'}}>
          Trigger Transition {isPending ? '(pending...)' : ''}
        </button>

        <div style={{display: 'flex', gap: '10px', alignItems: 'center'}}>
          <button
            onClick={() => syncExternalStore.update(syncExternalValue + 1)}
            style={{padding: '10px'}}>
            Trigger useSyncExternalStore
          </button>
          <span>Value: {syncExternalValue}</span>
        </div>

        <form
          action={formAction}
          style={{display: 'flex', gap: '10px', alignItems: 'center'}}>
          <button
            type="submit"
            style={{padding: '10px'}}
            disabled={formPending}>
            Trigger useFormState {formPending ? '(pending...)' : ''}
          </button>
          <span>Count: {formState.count}</span>
        </form>

        <div
          onClick={() => setState(Math.random())}
          style={{backgroundColor: 'red', padding: '10px', cursor: 'pointer'}}>
          State: {state}
        </div>
      </div>
    </>
  );
}
```


</details>

---------

Co-authored-by: Ruslan Lesiutin <28902667+hoxyq@users.noreply.github.com>
2026-01-15 11:06:14 +00:00
Sebastian Markbåge
4a3d993e52 Add the suffix to cancelled view transition names (#35485)
When a View Transition might not need to update we add it to a queue. If
the parent are able to be reverted, we then cancel the already started
view transitions. We do this by adding an animation that hides the "old"
state and remove the view transition name from the old state.

There was a bug where if you have more than one child in a
`<ViewTransition>` we didn't add the right suffix to the name we added
in the queue so it wasn't adding an animation that hides the old state.
The effect was that it playing an exit animation instead of being
cancelled.
2026-01-14 10:00:06 -05:00
Ricky
3e1abcc8d7 [tests] Require exact error messages in assertConsole helpers (#35497)
Requires full error message in assert helpers. 

Some of the error messages we asset on add a native javascript stack
trace, which would be a pain to add to the messages and maintain. This
PR allows you to just add `\n in <stack>` placeholder to the error
message to denote a native stack trace is present in the message.

---
Note: i vibe coded this so it was a pain to backtrack this to break this
into a stack, I tried and gave up, sorry.
2026-01-13 15:52:53 -05:00
Josh Story
c18662405c [Fiber] Correctly handle replaying when hydrating (#35494)
When hydrating if something suspends and then resolves in a microtask it
is possible that React will resume the render without fully unwinding
work in progress. This can cause hydration cursors to be offset and lead
to hydration errors. This change adds a restore step when replaying
HostComponent to ensure the hydration cursor is in the appropriate
position when replaying.

fixes: #35210
2026-01-13 12:48:01 -08:00
Yukimasa Funaoka
583e200332 [DevTools] Enable minimal support in pages with sandbox Content-Security-Policy (#35208) 2026-01-13 17:49:44 +01:00
Sebastian "Sebbie" Silbermann
8a83073753 [test] Fix DevTools regression tests (#35501) 2026-01-13 16:00:16 +01:00
Sebastian "Sebbie" Silbermann
5aec1b2a8d [DevTools] Attach async info in filtered fallback to parent of Suspense (#35456) 2026-01-10 11:33:48 +01:00
lauren
d6cae440e3 [ci] Add size-balanced test sequencer for better shard distribution (#35458)
Jest's default test sequencer sorts alphabetically, causing large test
files
(eg ReactDOMFloat-test.js at 9k lines,
ReactHooksWithNoopRenderer-test.js at 4k
lines) to cluster in shard 3/5. This made shard 3/5 average 117s vs 77s
for
other shards, a 52% slowdown. I'm using filesize as a rough proxy for
number of tests.

This custom sequencer sorts tests by file size and distributes large
files evenly across all shards
instead of clustering them together.

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35458).
* __->__ #35458
* #35459
2026-01-06 21:29:22 -05:00
lauren
00908be9ff [ci] Increase DevTools test shards and bump timeout (#35459)
[ci] Increase DevTools test shards and bump timeout

- Increase DevTools test shards from 3 to 5
- Bump timeout to 20s

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/35459).
* #35458
* __->__ #35459
2026-01-06 21:23:05 -05:00