- method unbinding is no longer supported in Flow for soundness, this added a bunch of suppressions
- Flow now prevents objects to be supertypes of interfaces/classes
ghstack-source-id: d7749cbad8
Pull Request resolved: https://github.com/facebook/react/pull/25412
This upgrade made more expressions invalidate refinements. In some
places this lead to a large number of suppressions that I automatically
suppressed and should be followed up on when the code is touched.
I think most of them might require either manual annotations or moving
a value into a const to allow refinement.
ghstack-source-id: a45b40abf0
Pull Request resolved: https://github.com/facebook/react/pull/25410
Enables well formed exports for /scheduler. Some of the modules there were missing `@flow` and were therefore completely unchecked (despite some spurious types sprinkled around).
* Internal `act`: Unwrapping resolved promises
This update our internal implementation of `act` to support React's new
behavior for unwrapping promises. Like we did with Scheduler, when
something suspends, it will yield to the main thread so the microtasks
can run, then continue in a new task.
I need to implement the same behavior in the public version of `act`,
but there are some additional considerations so I'll do that in a
separate commit.
* Move throwException to after work loop resumes
throwException is the function that finds the nearest boundary and
schedules it for a second render pass. We should only call it right
before we unwind the stack — not if we receive an immediate ping and
render the fiber again.
This was an oversight in 8ef3a7c that I didn't notice because it happens
to mostly work, anyway. What made me notice the mistake is that
throwException also marks the entire render phase as suspended
(RootDidSuspend or RootDidSuspendWithDelay), which is only supposed to
be happen if we show a fallback. One consequence was that, in the
RootDidSuspendWithDelay case, the entire commit phase was blocked,
because that's the exit status we use to block a bad fallback
from appearing.
* Use expando to check whether promise has resolved
Add a `status` expando to a thrown thenable to track when its value has
resolved.
In a later step, we'll also use `value` and `reason` expandos to track
the resolved value.
This is not part of the official JavaScript spec — think of
it as an extension of the Promise API, or a custom interface that is a
superset of Thenable. However, it's inspired by the terminology used
by `Promise.allSettled`.
The intent is that this will be a public API — Suspense implementations
can set these expandos to allow React to unwrap the value synchronously
without waiting a microtask.
* Scaffolding for `experimental_use` hook
Sets up a new experimental hook behind a feature flag, but does not
implement it yet.
* use(promise)
Adds experimental support to Fiber for unwrapping the value of a promise
inside a component. It is not yet implemented for Server Components,
but that is planned.
If promise has already resolved, the value can be unwrapped
"immediately" without showing a fallback. The trick we use to implement
this is to yield to the main thread (literally suspending the work
loop), wait for the microtask queue to drain, then check if the promise
resolved in the meantime. If so, we can resume the last attempted fiber
without unwinding the stack. This functionality was implemented in
previous commits.
Another feature is that the promises do not need to be cached between
attempts. Because we assume idempotent execution of components, React
will track the promises that were used during the previous attempt and
reuse the result. You shouldn't rely on this property, but during
initial render it mostly just works. Updates are trickier, though,
because if you used an uncached promise, we have no way of knowing
whether the underlying data has changed, so we have to unwrap the
promise every time. It will still work, but it's inefficient and can
lead to unnecessary fallbacks if it happens during a discrete update.
When we implement this for Server Components, this will be less of an
issue because there are no updates in that environment. However, it's
still better for performance to cache data requests, so the same
principles largely apply.
The intention is that this will eventually be the only supported way to
suspend on arbitrary promises. Throwing a promise directly will
be deprecated.
* Yield to main thread if continuation is returned
Instead of using an imperative method `requestYield` to ask Scheduler to
yield to the main thread, we can assume that any time a Scheduler task
returns a continuation callback, it's because it wants to yield to the
main thread. We can assume the task already checked some condition that
caused it to return a continuation, so we don't need to do any
additional checks — we can immediately yield and schedule a new task
for the continuation.
The replaces the `requestYield` API that I added in ca990e9.
* Move unwind after error into main work loop
I need to be able to yield to the main thread in between when an error
is thrown and when the stack is unwound. (This is the motivation behind
the refactor, but it isn't implemented in this commit.) Currently the
unwind is inlined directly into `handleError`.
Instead, I've moved the unwind logic into the main work loop. At the
very beginning of the function, we check to see if the work-in-progress
is in a "suspended" state — that is, whether it needs to be unwound. If
it is, we will enter the unwind phase instead of the begin phase.
We only need to perform this check when we first enter the work loop:
at the beginning of a Scheduler chunk, or after something throws. We
don't need to perform it after every unit of work.
* Yield to main thread whenever a fiber suspends
When a fiber suspends, we should yield to the main thread in case the
data is already cached, to unblock a potential ping event.
By itself, this commit isn't useful because we don't do anything special
in the case where to do receive an immediate ping event. I've split this
out only to demonstrate that it doesn't break any existing behavior.
See the next commit for full context and motivation.
* Resume immediately pinged fiber without unwinding
If a fiber suspends, and is pinged immediately in a microtask (or a
regular task that fires before React resumes rendering), try rendering
the same fiber again without unwinding the stack. This can be super
helpful when working with promises and async-await, because even if the
outermost promise hasn't been cached before, the underlying data may
have been preloaded. In many cases, we can continue rendering
immediately without having to show a fallback.
This optimization should work during any concurrent (time-sliced)
render. It doesn't work during discrete updates because those are
semantically required to finish synchronously — those get the current
behavior.
We need a way to yield control of the main thread and schedule a
continuation in a separate macrotask. (This is related to some Suspense
optimizations we have planned.)
Our solution needs account for how Scheduler is implemented. Scheduler
tasks are not 1:1 with real browser macrotasks — many Scheduler "tasks"
can be executed within a single browser task. If a Scheduler task yields
control and posts a continuation, but there's still time left in the
frame, Scheduler will execute the continuation immediately
(synchronously) without yielding control back to the main thread. That's
not what we want — we want to schedule a new macrotask regardless of
where we are in the browser's render cycle.
There are several ways we could approach this. What I ended up doing was
adding a new Scheduler method `unstable_requestYield`. (It's similar to
the existing `unstable_requestPaint` that we use to yield at the end of
the frame.)
It works by setting the internal start time of the current work loop to
a large negative number, so that when the `shouldYield` call computes
how much time has elapsed, it's guaranteed to exceed the deadline. The
advantage of doing it this way is that there are no additional checks in
the normal hot path of the work loop.
The existing layering between Scheduler and React DOM is not ideal. None
of the APIs are public, so despite the fact that Scheduler is a separate
package, I consider that a private implementation detail, and think of
them as part of the same unit.
So for now, though, I think it makes sense to implement this macrotask
logic directly inside of Scheduler instead of layering it on top.
The rough eventual plan for Scheduler is turn it into a `postTask`
prollyfill. Because `postTask` does not yet have an equivalent for
`shouldYield`, we would split that out into its own layer, perhaps
directly inside the reconciler. In that world, the macrotask logic I've
added in this commit would likely live in that same layer. When the
native `postTask` is available, we may not even need any additional
logic because it uses actual browser tasks.
* Remove object-assign polyfill
We really rely on a more modern environment where this is typically
polyfilled anyway and we don't officially support IE with more extensive
polyfilling anyway. So all environments should have the native version
by now.
* Use shared/assign instead of Object.assign in code
This is so that we have one cached local instance in the bundle.
Ideally we should have a compile do this for us but we already follow
this pattern with hasOwnProperty, isArray, Object.is etc.
* Transform Object.assign to now use shared/assign
We need this to use the shared instance when Object.spread is used.
* Add .browser and .node explicit entry points
This can be useful when the automatic selection doesn't work properly.
* Remove react/index
I'm not sure why I added this in the first place. Perhaps due to how our
builds work somehow.
* Remove build-info.json from files field
* Hoist error codes import to module scope
When this code was written, the error codes map (`codes.json`) was
created on-the-fly, so we had to lazily require from inside the visitor.
Because `codes.json` is now checked into source, we can import it a
single time in module scope.
* Minify error constructors in production
We use a script to minify our error messages in production. Each message
is assigned an error code, defined in `scripts/error-codes/codes.json`.
Then our build script replaces the messages with a link to our
error decoder page, e.g. https://reactjs.org/docs/error-decoder.html/?invariant=92
This enables us to write helpful error messages without increasing the
bundle size.
Right now, the script only works for `invariant` calls. It does not work
if you throw an Error object. This is an old Facebookism that we don't
really need, other than the fact that our error minification script
relies on it.
So, I've updated the script to minify error constructors, too:
Input:
Error(`A ${adj} message that contains ${noun}`);
Output:
Error(formatProdErrorMessage(ERR_CODE, adj, noun));
It only works for constructors that are literally named Error, though we
could add support for other names, too.
As a next step, I will add a lint rule to enforce that errors written
this way must have a corresponding error code.
* Minify "no fallback UI specified" error in prod
This error message wasn't being minified because it doesn't use
invariant. The reason it didn't use invariant is because this particular
error is created without begin thrown — it doesn't need to be thrown
because it's located inside the error handling part of the runtime.
Now that the error minification script supports Error constructors, we
can minify it by assigning it a production error code in
`scripts/error-codes/codes.json`.
To support the use of Error constructors more generally, I will add a
lint rule that enforces each message has a corresponding error code.
* Lint rule to detect unminified errors
Adds a lint rule that detects when an Error constructor is used without
a corresponding production error code.
We already have this for `invariant`, but not for regular errors, i.e.
`throw new Error(msg)`. There's also nothing that enforces the use of
`invariant` besides convention.
There are some packages where we don't care to minify errors. These are
packages that run in environments where bundle size is not a concern,
like react-pg. I added an override in the ESLint config to ignore these.
* Temporarily add invariant codemod script
I'm adding this codemod to the repo temporarily, but I'll revert it
in the same PR. That way we don't have to check it in but it's still
accessible (via the PR) if we need it later.
* [Automated] Codemod invariant -> Error
This commit contains only automated changes:
npx jscodeshift -t scripts/codemod-invariant.js packages --ignore-pattern="node_modules/**/*"
yarn linc --fix
yarn prettier
I will do any manual touch ups in separate commits so they're easier
to review.
* Remove temporary codemod script
This reverts the codemod script and ESLint config I added temporarily
in order to perform the invariant codemod.
* Manual touch ups
A few manual changes I made after the codemod ran.
* Enable error code transform per package
Currently we're not consistent about which packages should have their
errors minified in production and which ones should.
This adds a field to the bundle configuration to control whether to
apply the transform. We should decide what the criteria is going
forward. I think it's probably a good idea to minify any package that
gets sent over the network. So yes to modules that run in the browser,
and no to modules that run on the server and during development only.
React currently suppress console logs in StrictMode during double rendering. However, this causes a lot of confusion. This PR moves the console suppression logic from React into React Devtools. Now by default, we no longer suppress console logs. Instead, we gray out the logs in console during double render. We also add a setting in React Devtools to allow developers to hide console logs during double render if they choose.
I copied the set up we use for React.
In the www-variant test job, the Scheduler `__VARIANT__` flags will be
`true`. When writing a test, we can read the value of the flag with the
`gate` pragma and method.
Note: Since these packages are currently released in lockstep, maybe we
should remove SchedulerFeatureFlags and use ReactFeatureFlags for both.
* [Scheduler] Track start of current chunk
Currently in `shouldYield`, we compare the current time to a deadline
that is pre-computed at the beginning of the current chunk.
However, since we use different deadlines depending on whether an input
event is pending, it makes more sense to track the start of the current
chunk and check how much time has elapsed since then.
Doesn't change any behavior, just refactors the logic.
* [Scheduler] Check for continuous input events
`isInputPending` supports a `includeContinuous` option. When set to
`true`, the method will check for pending continuous inputs, like
`mousemove`, in addition to discrete ones, like `click`.
We will only check for pending continuous inputs if we've blocked the
main thread for a non-neglible amount of time. If we've only blocked
the main thread for, say, a few frames, then we'll only check for
discrete inputs.
I wrote a test for this but didn't include it because we haven't yet set
up the `gate` flag infra to work with Scheduler feature flags. For now,
I ran the test locally.
* Review nits
* Clean up Scheduler forks
* Un-shadow variables
* Use timer globals directly, add a test for overrides
* Remove more window references
* Don't crash for undefined globals + tests
* Update lint config globals
* Fix test by using async act
* Add test fixture
* Delete test fixture
Scheduler's heap implementation sometimes accesses indices that are out
of bounds (larger than the size of the array). This causes a VM de-opt.
This change fixes the de-opt by always checking the index before
accessing the array. In exchange, we can remove the typecheck on the
returned element.
Background: https://v8.dev/blog/elements-kinds#avoid-reading-beyond-the-length-of-the-array
Co-authored-by: Andrew Clark <git@andrewclark.io>
* Move direct port access into a function
* Fork based on presence of setImmediate
* Copy SchedulerDOM-test into another file
* Change the new test to use shimmed setImmediate
* Clarify comment
* Fix test to work with existing feature detection
* Add flags
* Disable OSS flag and skip tests
* Use VARIANT to reenable tests
* lol
`shouldYield` will currently return `true` if there's a higher priority
task in the Scheduler queue.
Since we yield every 5ms anyway, this doesn't really have any practical
benefit. On the contrary, the extra checks on every `shouldYield` call
are wasteful.
Because `postTask` returns a promise, errors inside a `postTask`
callback result in the promise being rejected.
If we don't catch those errors, then the browser will report an
"Unhandled promise rejection" error. This is a confusing message to see
in the console, because the fact that `postTask` is a promise-based API
is an implementation detail from the perspective of the developer.
"Promise rejection" is a red herring.
On the other hand, if we do catch those errors, then we need to report
the error to the user in some other way.
What we really want is the default error reporting behavior that a
normal, non-Promise browser event gets.
So, we'll re-throw inside `setTimeout`.
This updates the experimental Scheduler postTask build to call postTask
directly, instead of managing our own custom queue and work loop.
We still use a deadline 5ms mechanism to implement `shouldYield`.
The main thing that postTask is currently missing is the continuation
feature — when yielding to the main thread, the yielding task is sent
to the back of the queue, instead of maintaining its position.
While this would be nice to have, even without it, postTask may be good
enough to replace our userspace implementation.
We'll run some tests to see.
* Get current time from performance.now in non-DOM environments
* Use local references to native APIs for Date and Performance
* Refactored to read globals directly
* Reduce code to necessities
* Switch to postTask API
* Add SchedulerPostTask tests
* Updates from review
* Fix typo from review
* Generate build of unstable_post_task