The `enableCustomElementPropertySupport` flag changes React's handling
of custom elements in a way that is more useful that just treating every
prop as an attribute. However when server rendering we have no choice
but to serialize props as attributes. When this flag is on and React
supports more prop types on the client like functions and objects the
server implementation needs to be a bit more naunced in how it renders
these components. With this flag on `false`, function, and object props
are omitted entirely and `true` is normalized to `""`. There was a bug
however in the implementation which caused children more complex than a
single string to be omitted because it matched the object type filter.
This change reorganizes the code a bit to put these filters in the
default prop handline case, leaving children, style, and innerHTML to be
handled via normal logic.
fixes: https://github.com/facebook/react/issues/27286
Fixes whatever part of https://github.com/facebook/react/issues/26876
and https://github.com/vercel/next.js/issues/49499 that
https://github.com/facebook/react/pull/27394 didn't fix, probably.
From manual tests I believe this behavior brings us back to parity with
latest stable release (18.2.0). It's awkward that we keep the user's
state even for controlled inputs, so the DOM is out of sync with React
state.
Previously the .defaultChecked assignment done in updateInput() was
changing the actual checkedness because the dirty flag wasn't getting
set, meaning that hydrating could change which radio button is checked,
even in the absence of user interaction! Now we go back to always
detaching again.
Fixes#26876 for real?
In 18.2.0 (last stable), we set .checked unconditionally:
https://github.com/facebook/react/blob/v18.2.0/packages/react-dom/src/client/ReactDOMInput.js#L129-L135
This is important because if we are updating two radios' checkedness
from (false, true) to (true, false), we need to make sure that
input2.checked is explicitly set to false, even though setting
`input1.checked = true` already unchecks input2.
I think this fix is not complete because there is no guarantee that all
the inputs rerender at the same time? Hence the TODO. But in practice
they usually would and I _think_ this is comparable to what we had
before.
Also treating function and symbol as false like we used to and like we
do on initial mount.
Currently when we SSR a Flight response we do not emit any resources for
module imports. This means that when the client hydrates it won't have
already loaded the necessary scripts to satisfy the Imports defined in
the Flight payload which will lead to a delay in hydration completing.
This change updates `react-server-dom-webpack` and
`react-server-dom-esm` to emit async script tags in the head when we
encounter a modules in the flight response.
To support this we need some additional server configuration. We need to
know the path prefix for chunk loading and whether the chunks will load
with CORS or not (and if so with what configuration).
Refactors Resources to have a more compact and memory efficient
struture. Resources generally are just an Array of chunks. A resource is
flushed when it's chunks is length zero. A resource does not have any
other state.
Stylesheets and Style tags are different and have been modeled as a unit
as a StyleQueue. This object stores the style rules to flush as part of
style tags using precedence as well as all the stylesheets associated
with the precedence. Stylesheets still need to track state because it
affects how we issue boundary completion instructions. Additionally
stylesheets encode chunks lazily because we may never write them as html
if they are discovered late.
The preload props transfer is now maximally compact (only stores the
props we would ever actually adopt) and only stores props for
stylesheets and scripts because other preloads have no resource
counterpart to adopt props into. The ResumableState maps that track
which keys have been observed are being overloaded. Previously if a key
was found it meant that a resource already exists (either in this render
or in a prior prerender). Now we discriminate between null and object
values. If map value is null we can assume the resource exists but if it
is an object that represents a prior preload for that resource and the
resource must still be constructed.
Fixes#26876, I think. Review each commit separately (all assertions
pass in main already, except the last assertInputTrackingIsClean in
"should control radio buttons").
I'm actually a little confused on two things here:
* All the isCheckedDirty assertions are true. But I don't think we set
.checked unconditionally? So how does this happen?
* https://github.com/facebook/react/issues/26876#issuecomment-1611662862
claims that
d962f35ca...1f248bdd7 contains
the faulty change, but it doesn't appear to change the restoration logic
that I've touched here. (One difference outside restoration is that
updateProperties did previously set `.checked` when `nextProp !==
lastProp` whereas the new logic in updateInput is to set it when
`node.checked !== !!checked`.)
But it seems to me like we need this call here anyway, and if it fixes
it then it fixes it? I think technically speaking we probably should do
all the updateInput() calls and then all the updateValueIfChanged()
calls—in particular I think if clicking A changed the checked radio
button from B to C then the code as I have it would be incorrect, but
that also seems unlikely so idk whether to care.
cc @zhengjitf @Luk-z who did some investigation on the original issue
To support MPA-style form submissions, useFormState sends down a key
that represents the identity of the hook on the page. It's based on the
key path of the component within the React tree; for deeply nested
hooks, this keypath can become very long. We can hash the key to make it
shorter.
Adds a method called createFastHash to the Stream Config interface.
We're not using this for security or obfuscation, only to generate a
more compact key without sacrificing too much collision resistance.
- In Node.js builds, createFastHash uses the built-in crypto module.
- In Bun builds, createFastHash uses Bun.hash. See:
https://bun.sh/docs/api/hashing#bun-hash
I have not yet implemented createFastHash in the Edge, Browser, or FB
(Hermes) stream configs because those environments do not have a
built-in hashing function that meets our requirements. (We can't use the
web standard `crypto` API because those methods are async, and yielding
to the main thread is too costly to be worth it for this particular use
case.) We'll likely use a pure JS implementation in those environments;
for now, they just return the original string without hashing it. I'll
address this in separate PRs.
Moves writing queues to renderState.
We shouldn't need the resource tracking's value. We just need to know if
that resource has already been emitted. We can use a Set for this. To
ensure that set is directly serializable we can just use a
dictionary-like object with no value.
See individual commits for special cases.
Originally the intension was to have React assign an ID to a user
rendered DOM node inside a `fallback` while it was loading. If there
already were an explicit `id` defined on the DOM element we would reuse
that one instead. That's why this was a DOM Config option and not just
built in to Fizz.
This became tricky since it can load late and so we'd have to transfer
it down and detect it only once it finished rendering and if there is no
DOM element it doesn't work anyway. So instead, what we do in practice
is to always use a `<template>` tag with the ID. This has the downside
of an extra useless node and shifting child CSS selectors.
Maybe we'll get around to fixing this properly but it might not be worth
it.
This PR just gets rid of the SuspenseBoundaryID concept and instead we
just use the same ID number as the root segment ID of the boundary to
refer to the boundary to simplify the implementation.
This also solves the problem that SuspenseBoundaryID isn't currently
serializable (although that's easily fixable by itself if necessary).
When Float was first developed the internal implementation and external
interface were the same. This is problematic for a few reasons. One, the
public interface is typed but it is also untrusted and we should not
assume that it is actually respected. Two, the internal implementations
can get called from places other than the the public interface and
having to construct an options argument that ends up being destructured
to process the request is computationally wasteful and may limit JIT
optimizations to some degree. Lastly, the wire format was not as
compressed as it could be and it was untyped.
This refactor aims to address that by separating the public interface
from the internal implementations so we can solve these challenges and
also make it easier to change Float in the future
* The internal dispatcher method preinit is now preinitStyle and
preinitScript.
* The internal dispatcher method preinitModule is now
preinitModuleScript in anticipation of different implementations for
other module types in the future.
* The wire format is explicitly typed and only includes options if they
are actually used omitting undefined and nulls.
* Some function arguments are not options even if they are optional. For
instance precedence can be null/undefined because we deafult it to
'default' however we don't cosnider this an option because it is not
something we transparently apply as props to the underlying instance.
* Fixes a problem with keying images in flight where srcset and sizes
were not being taken into account.
* Moves argument validation into the ReactDOMFloat file where it is
shared with all runtimes that expose these methods
* Fixes crossOrigin serialization to use empty string except when
'use-credentials'
Found a hydration bug that happens when you pass a Server Action to
`formAction` and the next node is a text instance.
The HTML generated by Fizz is something like this:
```html
<button name="$ACTION_REF_5" formAction="" formEncType="multipart/form-data" formMethod="POST">
<input type="hidden" name="$ACTION_5:0" value="..."/>
<input type="hidden" name="$ACTION_5:1" value="..."/>
<input type="hidden" name="$ACTION_KEY" value="..."/>Count: <!-- -->0
</button>
```
Fiber is supposed to skip over the extra hidden inputs, but it doesn't
handle this correctly if the next expected node isn't a host instance.
In this case, it's a text instance.
Not sure if the proper fix is to change the HTML that is generated, or
to change the hydration logic, but in this PR I've done the latter.
A planned feature of useFormState is that if the page load is the result
of an MPA-style form submission — i.e. a form was submitted before it
was hydrated, using Server Actions — the state of the hook should
transfer to the next page.
I haven't implemented that part yet, but as a prerequisite, we need some
way for Fizz to indicate whether a useFormState hook was rendered using
the "postback" state. That way we can do all state matching logic on the
server without having to replicate it on the client, too.
The approach here is to emit a comment node for each useFormState hook.
We use one of two comment types: `<!--F-->` for a normal useFormState
hook, and `<!--F!-->` for a hook that was rendered using the postback
state. React will read these markers during hydration. This is similar
to how we encode Suspense boundaries.
Again, the actual matching algorithm is not yet implemented — for now,
the "not matching" marker is always emitted.
We can optimize this further by not emitting any markers for a render
that is not the result of a form postback, which I'll do in subsequent
PRs.
img tags inside picture tags should not automatically be preloaded
because usually the img is a fallback. We will consider a more
comprehensive way of preloading picture tags which may require a
technique like using an inline script to construct the image in the
browser but for now we simply omit the preloads to avoid harming load
times by loading fallbacks.
When the `permalink` option is passed to `useFormState`, and the form is
submitted before it has hydrated, the permalink will be used as the
target of the form action, enabling MPA-style form submissions.
(Note that submitting a form without hydration is a feature of Server
Actions; it doesn't work with regular client actions.)
It does not have any effect after the form has hydrated.
This implements useFormState in Fiber. (It does not include any
progressive enhancement features; those will be added later.)
useFormState is a hook for tracking state produced by async actions. It
has a signature similar to useReducer, but instead of a reducer, it
accepts an async action function.
```js
async function action(prevState, payload) {
// ..
}
const [state, dispatch] = useFormState(action, initialState)
```
Calling dispatch runs the async action and updates the state to the
returned value.
Async actions run before React's render cycle, so unlike reducers, they
can contain arbitrary side effects.
Import maps need to be emitted before any scripts or preloads so the
browser can properly locate these resources.
Unlike most scripts, importmaps are singletons meaning you can only have
one per document and they must appear before any modules are loaded or
preloaded. In the future there may be a way to dynamically add more
mappings however the proposed API for this seems likely to be a
javascript API and not an html tag.
Given the unique constraints here this PR implements React's support of
importMaps as the following
1. an `importMap` option accepting a plain object mapping module
specifier to path is accepted in any API that renders a preamble (head
content). Notably this precludes resume rendering because in resume
cases the preamble should have already been produced as part of the
prerender step.
2. the importMap is stringified and emitted as a `<script
type="importmap">...</script>` in the preamble.
3. the importMap is escaped identically to how bootstrapScriptContent is
escaped, notably, isntances of `</script>` are escaped to avoid breaking
out of the script context
Users can still render importmap tags however with Float enabled this is
rather pointless as most modules will be hoisted above the importmap
that is rendered. In practice this means the only functional way to use
import maps with React is to use this config API.
This exposes, but does not yet implement, a new experimental API called
useFormState. It's gated behind the enableAsyncActions flag.
useFormState has a similar signature to useReducer, except instead of a
reducer it accepts an (async) action function. React will wait until the
promise resolves before updating the state:
```js
async function action(prevState, payload) {
// ..
}
const [state, dispatch] = useFormState(action, initialState)
```
When used in combination with Server Actions, it will also support
progressive enhancement — a form that is submitted before it has
hydrated will have its state transferred to the next page. However, like
the other action-related hooks, it works with fully client-driven
actions, too.
This URL is generated on the client (there's an equivalent but shorter
SSR version too) when a function is used as an action. It should never
happen but it'll be invoked if a form is manually submitted or event is
stopped early.
The `'` wasn't escaped so this yielded invalid syntax. Which is an error
too but much less helpful. `missing ) after argument list`. Added a test
that evals to make sure it's correct syntax.
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.
The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.
Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.
We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.
This is not yet a serializable format. That can be done in a follow up.
We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
renderToString is a legacy server API which used a trick to avoid having
the DOCTYPE included when rendering full documents by setting the root
formatcontext to HTML_MODE rather than ROOT_HTML_MODE. Previously this
was of little consequence but with Float the Root mode started to be
used for things like determining if we could flush hoistable elements
yet. In issue #27177 we see that hoisted elements can appear before the
<html> tag when using a legacy API `renderToString`.
This change exports a DOCTYPE from FizzConfigDOM and FizzConfigDOMLegacy
respectively, using an empty chunk in the legacy case. The only runtime
perf cost here is that for legacy APIs there is an extra empty chunk to
write when rendering a top level <html> tag which is trivial enough
Fixes#27177
Stacked on #27224
### Implements `ReactDOM.preloadModule()`
`preloadModule` is a function to preload modules of various types.
Similar to `preload` this is useful when you expect to use a Resource
soon but can't render that resource directly. At the moment the only
sensible module to preload is script modules along with some other `as`
variants such as `as="serviceworker"`. In the future when there is some
notion of how to preload style module script or json module scripts this
API will be extended to support those as well.
##### Arguments
1. `href: string` -> the href or src value you want to preload.
2. `options?: {...}` ->
2.1. `options.as?: string` -> the `as` property the modulepreload link
should render with. If not provided it will be omitted which will cause
the modulepreload to be treated like a script module
2.2. `options.crossOrigin?: string` -> modules always load with CORS but
you can provide `use-credentials` if you want to change the default
behavior
2.3. `options.integrity?: string` -> an integrity hash for subresource
integrity APIs
##### Rendering
each preloaded module will emit a `<link rel="modulepreload" href="..."
/>`
if `as` is specified and is something other than `"script"` the as
attribute will also be included
if crossOrigin or integrity as specified their attributes will also be
included
During SSR these script tags will be emitted before content. If we have
not yet flushed the document head they will be emitted there after
things that block paint such as font preloads, img preloads, and
stylesheets.
On the client these link tags will be appended to the document.head.
### Implements `ReactDOM.preinitModule()`
`preinitModule` is a function to loading module scripts before they are
required. It has the same use cases as `preinit`.
During SSR you would use this to tell the browsers to start fetching
code that will be used without having to wait for bootstrapping to
initiate module fetches.
ON the client you would use this to start fetching a module script early
for an anticipated navigation or other event that is likely to depend on
this module script.
the `as` property for Float methods drew inspiration from the `as`
attribute of the `<link rel="preload" ... >` tag but it is used as a
sort of tag for the kind of thing being targetted by Float methods. For
`preinitModule` we currently only support `as: "script"` and this is
also the assumed default type so you current never need to specify this
`as` value. In the future `preinitModule` will support additional module
script types such as `style` or `json`. The support of these types will
correspond to [Module Import
Attributes](https://github.com/tc39/proposal-import-attributes).
##### Arguments
1. `href: string` -> the href or src value you want to preinitialize
2. `options?: {...}` ->
2.1 `options.as?: string` -> only supports `script` and this is the
default behavior. Until we support import attributes such as `json` and
`style` there will not be much reason to provide an `as` option.
2.2. `options.crossOrigin?: string`: modules always load with CORS but
you can provide `use-credentials` if you want to change the default
behavior
2.3 `options.integrity?: string` -> an integrity hash for subresource
integrity APIs
##### Rendering
each preinitialized `script` module will emit a `<script type="module"
async="" src"...">` During SSR these will appear behind display blocking
resources such as font preloads, img preloads, and stylesheets. In the
browser these will be appende to the head.
Note that for other `as` types the rendered output will be slightly
different. `<script type="module">import "..." with {type: "json"
}</script>`. Since this tag is an inline script variants of React that
do not use inline scripts will simply omit these preinitialization tags
from the SSR output. This is not implemented in this PR but will appear
in a future update.
Stacked on #27223
When a script resource adopts certain props from a preload for that
resource the integrity prop was incorrectly getting assinged to the
referrerPolicy prop instead. This is now fixed.
stacked on #27222
When I initially developed Float I was trying to be extremely clever in
how to explain when there are mismatching Resource instances. I still
think that we should do some kind of validation here but I want to
implement something much simpler. In practice there are not many cases
where you would accidentally create the same resource twice but with
differing props. Since I am going to land `preloadModule` and
`preinitModule` soon and I want to avoid adding to the overly complex
dev validation there I am going to remove it now and add something later
that is simplified.
Data URI's in images can't effectively be preloaded (the URI contains
the data so preloading only duplicates the data in the stream. If we
encounter an image with this protocol in the src attribute we should
avoid preloading it.
imageSrcSet should have been srcSet when referencing an img tag.
imageSizes should have been sizes. This caused preloads for img tags
using srcSet and sizes to incorrectly render as having a href only,
dropping the srcSet and sizes part of the preload
Eventually we will treat images without `loading="lazy"` as suspensey
meaning we will coordinate the reveal of boundaries when these images
have loaded and ideally decoded. As a step in that direction this change
prioritizes these images for preloading to ensure the highest chance
that they are loaded before boundaries reveal (or initial paint). every
img rendered that is non lazy loading will emit a preload just behind
fonts.
This change implements a new resource queue for high priority image
preloads
There are a number of scenarios where we end up putting a preload in
this queue
1. If you render a non-lazy image and there are fewer than 10 high
priority image preloads
2. if you render a non-lazy image with fetchPriority "high"
3. if you preload as "image" with fetchPriority "high"
This means that by default we won't overrsaturate this queue with every
img rendered on the page but the earlier encountered ones will go first.
Essentially this is React's own implementation of fetchPriority="auto".
If however you specify that the fetchPriority is higher then in theory
an unlimited number of images can preload in this queue. This gives
users some control over queuing while still providing a good default
that does not require any opting into
Additionally we use fetchPriority "low" as a signal that an image does
not require preloading. This may end up being pointless if not using
lazy (which also opts out of preloading) because it might delay initial
paint but we'll start with this hueristic and consider changes in the
future when we have more information
Currently React attempts to prioritize certain preloads over others
based on their type. This is at odds with allowing the user to control
priority by ordering which calls are made first. There are some asset
types that generally should just be prioritized first such as fonts
since we don't know when fonts will be used and they either block
display or may lead to fallback fonts being used. But for scripts and
stylesheets we can emit them in the order received with other arbitrary
preload types.
We will eventually add support for emitting suspensey image preloads
before other resources because these also block display however that
implementation will look at which images are actually rendered rather
than simply preloaded.
Generally scripts should not be preloaded before images but if they
arrive earlier than image preloads (or images) the network (or server)
may be saturated responding to inflight script preloads and not
sufficiently prioritize images arriving later. This change marks the
preloaded bootstrap script with a `low` fetch priority to signal to
supporting browsers that the request should be deprioritized. This
should make the preload operate similar to async script fetch priority
which is low by default according to https://web.dev/fetch-priority/
Additionally the bootstrap script preloads will emit before
preinitialized scripts do. Normal script preloads will continue to be
prioritized after stylesheets
This change can land separatrely but is part of a larger effort to
implement elevating image loading and making script loading less
blocking. Later changes will emit used suspensey images earlier in the
queue and will stop favoring scripts over images that are explicitly
preloaded
Fixes: #27200
preloads for images that appear before the viewport meta may be loaded
twice because the proper device image information is not used with the
preload but is with the image itself. The viewport meta should be
emitted earlier than all preloads to avoid this.
this change moves the queue for the viewport meta to preconnects which
already has the right priority for this tag
This uses the same mechanism as [large
strings](https://github.com/facebook/react/pull/26932) to encode chunks
of length based binary data in the RSC payload behind a flag.
I introduce a new BinaryChunk type that's specific to each stream and
ways to convert into it. That's because we sometimes need all chunks to
be Uint8Array for the output, even if the source is another array buffer
view, and sometimes we need to clone it before transferring.
Each type of typed array is its own row tag. This lets us ensure that
the instance is directly in the right format in the cached entry instead
of creating a wrapper at each reference. Ideally this is also how
Map/Set should work but those are lazy which complicates that approach a
bit.
We assume both server and client use little-endian for now. If we want
to support other modes, we'd convert it to/from little-endian so that
the transfer protocol is always little-endian. That way the common
clients can be the fastest possible.
So far this only implements Server to Client. Still need to implement
Client to Server for parity.
NOTE: This is the first time we make RSC effectively a binary format.
This is not compatible with existing SSR techniques which serialize the
stream as unicode in the HTML. To be compatible, those implementations
would have to use base64 or something like that. Which is what we'll do
when we move this technique to be built-in to Fizz.
For float methods the href argument is usually all we need to uniquely
key the request. However when preloading responsive images it is
possible that you may need more than one preload for differing
imagesizes attributes. When using imagesrcset for preloads the href
attribute acts more like a fallback href. For keying purposes the
imagesrcset becomes the primary key conceptually.
This change updates the keying logic for `ReactDOM.preload()` when you
pass `{as: "image"}`
1. If `options.imageSrcSet` is a non-emtpy string the key is defined as
`options.imageSrcSet + options.imageSizes`. The `href` argument is still
required but does not participate in keying.
2. If `options.imageSrcSet` is empty, missing, or an invalid format the
key is defined as the `href`. Changing the `options.imageSizes` does not
affect the key as this option is inert when not using
`options.imageSrcSet`
Additionally, currently there is a bug in webkit (Safari) that causes
preload links to fail to use imageSrcSet and fallback to href even when
the browser will correctly resolve srcset on an `<img>` tag. Because the
drawbacks of preloading the wrong image (href over imagesrcset) in a
modern browser outweight the drawbacks of not preloading anything for
responsive images in browsers that do not support srcset at all we will
omit the `href` attribute whenever `options.imageSrcSet` is provided. We
still require you provide an href since we want to be able to revert
this behavior once all major browsers support it
bug link: https://bugs.webkit.org/show_bug.cgi?id=231150
Some browsers, with some CSP configuration, will not preload a script if
the prelaod link tag does not provide a valid nonce attribute. This
change adds the ability to specify a nonce for `ReactDOM.preload(..., {
as: "script" })`
Float types are currently spread out. this moves them to a single place
to ensure we properly handle the public type interface in all three
renderers.
This is a step towards moving the public interface and validation to a
common file shared by all three runtimes. Will also probably change the
function interface to be flatter
This introduces a Text row (T) which is essentially a string blob and
refactors the parsing to now happen at the binary level.
```
RowID + ":" + "T" + ByteLengthInHex + "," + Text
```
Today, we encode all row data in JSON, which conveniently never has
newline characters and so we use newline as the line terminator. We
can't do that if we pass arbitrary unicode without escaping it. Instead,
we pass the byte length (in hexadecimal) in the leading header for this
row tag followed by a comma.
We could be clever and use fixed or variable-length binary integers for
the row id and length but it's not worth the more difficult
debuggability so we keep these human readable in text.
Before this PR, we used to decode the binary stream into UTF-8 strings
before parsing them. This is inefficient because sometimes the slices
end up having to be copied so it's better to decode it directly into the
format. The follow up to this is also to add support for binary data and
then we can't assume the entire payload is UTF-8 anyway. So this
refactors the parser to parse the rows in binary and then decode the
result into UTF-8. It does add some overhead to decoding on a per row
basis though.
Since we do this, we need to encode the byte length that we want decode
- not the string length. Therefore, this requires clients to receive
binary data and why I had to delete the string option.
It also means that I had to add a way to get the byteLength from a chunk
since they're not always binary. For Web streams it's easy since they're
always typed arrays. For Node streams it's trickier so we use the
byteLength helper which may not be very efficient. Might be worth
eagerly encoding them to UTF8 - perhaps only for this case.
Currently we preload all scripts that are not hoisted. One of the
original reasons for this is we stopped SSR rendering async scripts that
had an onLoad/onError because we needed to be able to distinguish
between Float scripts and non-Float scripts during hydration. Hydration
has been refactored a bit and we can not get around this limitation so
we can just emit the async script in place. However, sync and defer
scripts are also preloaded. While this is sometimes desirable it is not
universally so and there are issues with conveying priority properly
(see fetchpriority) so with this change we remove the automatic
preloading of non-Float scripts altogether.
For this change to make sense we also need to emit async scripts with
loading handlers during SSR. we previously only preloaded them during
SSR because it was necessary to keep async scripts as unambiguously
resources when hydrating. One ancillary benefit was that load handlers
would always fire b/c there was no chance the script would run before
hydration. With this change we go back to having the ability to have
load handlers fired before hydration. This is already a problem with
images and we don't have a generalized solution for it however our
likely approach to this sort of thing where you need to wait for a
script to load is to use something akin to `importScripts()` rather than
rendering a script with onLoad.
We previously preloaded stylesheets that were rendered in Fizz. The idea
was we'd get a headstart fetching these resources since we know they are
going to be rendered. However to really be effective non-float
stylesheets need to rendered in the head and the preload here is not
helpful and potentially hurtful to perf in a minor way. This change
removes this functionality to make the code smaller and simpler
stacked on #26753
Adds support for preloading bootstrapModules. We don't yet support
modules in Float's public interface but this implementation should be
compatible with what we do when we add it.
This PR adds a preload for bootstrapScripts. preloads are captured
synchronously when you create a new Request and as such the normal logic
to check if a preload already exists is skipped.
clearContainer and clearSingleton both assumed scripts could be safely
removed from the DOM because normally once a script has been inserted
into the DOM it is executable and removing it, even synchronously, will
not prevent it from running. However There is an edge case in a couple
browsers (Chrome at least) where during HTML streaming if a script is
opened and not yet closed the script will be inserted into the document
but not yet executed. If the script is removed from the document before
the end tag is parsed then the script will not run. This change causes
clearContainer and clearSingleton to retain script elements. This is
generally thought to be safe because if we are calling these methods we
are no longer hydrating the container or the singleton and the scripts
execution will happen regardless.