Commit Graph

144 Commits

Author SHA1 Message Date
Ricky
08dfd0b805 Remove enableBinaryflight (#31759)
Based off https://github.com/facebook/react/pull/31757

This has landed everywhere.
2024-12-13 14:50:13 -05:00
Sebastian Markbåge
6928bf2f7c [Flight] Log Server Component into Performance Track (#31729)
<img width="966" alt="Screenshot 2024-12-10 at 10 49 19 PM"
src="https://github.com/user-attachments/assets/27a21bdf-86b9-4203-893b-89523e698138">

This emits a tree view visualization of the timing information for each
Server Component provided in the RSC payload.

The unique thing about this visualization is that the end time of each
Server Component spans the end of the last child. Now what is
conceptually a blocking child is kind of undefined in RSC. E.g. if
you're not using a Promise on the client, or if it is wrapped in
Suspense, is it really blocking the parent?

Here I reconstruct parent-child relationship by which chunks reference
other chunks. A child can belong to more than one parent like when we
dedupe the result of a Server Component.

Then I wait until the whole RSC payload has streamed in, and then I
traverse the tree collecting the end time from children as I go and emit
the `performance.measure()` calls on the way up.

There's more work for this visualization in follow ups but this is the
basics. For example, since the Server Component time span includes async
work it's possible for siblings to execute their span in parallel (Foo
and Bar in the screenshot are parallel siblings). To deal with this we
need to spawn parallel work into separate tracks. Each one can be deep
due to large trees. This can makes this type of visualization unwieldy
when you have a lot of parallelism. Therefore I also plan another
flatter Timeline visualization in a follow up.
2024-12-12 14:03:18 -05:00
Sebastian Markbåge
79ddf5b574 [Flight] Track Timing Information (#31716)
Stacked on #31715.

This adds profiling data for Server Components to the RSC stream (but
doesn't yet use it for anything). This is on behind
`enableProfilerTimer` which is on for Dev and Profiling builds. However,
for now there's no Profiling build of Flight so in practice only in DEV.
It's gated on `enableComponentPerformanceTrack` which is experimental
only for now.

We first emit a timeOrigin in the beginning of the stream. This provides
us a relative time to emit timestamps against for cross environment
transfer so that we can log it in terms of absolute times. Using this as
a separate field allows the actual relative timestamps to be a bit more
compact representation and preserves floating point precision.

We emit a timestamp before emitting a Server Component which represents
the start time of the Server Component. The end time is either when the
next Server Component starts or when we finish the task.

We omit the end time for simple tasks that are outlined without Server
Components.

By encoding this as part of the debugInfo stream, this information can
be forwarded between Server to Server RSC.
2024-12-10 20:46:19 -05:00
Sebastian Markbåge
372ec00c03 Update ReactDebugInfo types to declare timing info separately (#31714)
This clarifies a few things by ensuring that there is always at least
one required field. This can be used to refine the object to one of the
specific types. However, it's probably just a matter of time until we
make this tagged unions instead. E.g. it would be nice to rename the
`name` field `ReactComponentInfo` to `type` and tag it with the React
Element symbol because then it's just the same as a React Element.

I also extract a time field. The idea is that this will advance (or
rewind) the time to the new timestamp and then anything below would be
defined as happening within that time stamp. E.g. to model the start and
end for a server component you'd do something like:

```
[
  {time: 123},
  {name: 'Component', ... },
  {time: 124},
]
```

The reason this needs to be in the `ReactDebugInfo` is so that timing
information from one environment gets transferred into the next
environment. It lets you take a Promise from one world and transfer it
into another world and its timing information is preserved without
everything else being preserved.

I've gone back and forth on if this should be part of each other Info
object like `ReactComponentInfo` but since those can be deduped and can
change formats (e.g. this should really just be a React Element) it's
better to store this separately.

The time format is relative to a `timeOrigin` which is the current
environment's `timeOrigin`. When it's serialized between environments
this needs to be considered.

Emitting these timings is not yet implemented in this PR.

---------

Co-authored-by: eps1lon <sebastian.silbermann@vercel.com>
2024-12-09 19:47:43 -05:00
Jan Kassens
e1378902bb [string-refs] cleanup string ref code (#31443) 2024-11-06 14:00:10 -05:00
Jan Kassens
07aa494432 Remove enableRefAsProp feature flag (#30346)
The flag is fully rolled out.
2024-11-04 14:30:58 -05:00
Sebastian Markbåge
1631855f43 [Flight] encodeURI filenames parsed from stack traces (#31340)
When parsing stacks from third parties they may include invalid url
characters. So we need to encode them. Since these are expected to be
urls though we use just encodeURI instead of encodeURIComponent.
2024-10-23 16:29:20 -07:00
Sebastian Markbåge
b3e0a11e8f [Flight] Allow <anonymous> stack frames to be serialized if opt-in (#31329)
Normally we filter out stack frames with missing `filename` because they
can be noisy and not ignore listed. However, it's up to the
filterStackFrame function to determine whether to do it. This lets us
match `<anonymous>` stack frames in V8 parsing (they don't have line
numbers).
2024-10-23 08:38:33 -07:00
Sebastian Markbåge
65a56d0e99 Fix timing issue with fake promise resolving sync (#31304) 2024-10-20 02:35:15 -04:00
Sebastian Markbåge
f11bd3439c Fix types (#31303) 2024-10-20 02:23:31 -04:00
Sebastian Markbåge
251b666ded [Flight] Handle bound arguments for loaded server references (#31302)
Follow up to #31300.

I forgot to pass the bound arguments to the loaded function.
2024-10-20 02:12:06 -04:00
Sebastian Markbåge
22b2b1a05a [Flight] Add serverModuleMap option for mapping ServerReferences (#31300)
Stacked on #31299.

We already have an option for resolving Client References to other
Client References when consuming an RSC payload on the server.

This lets you resolve Server References on the consuming side when the
environment where you're consuming the RSC payload also has access to
those Server References. Basically they becomes like Client References
for this consumer but for another consumer they wouldn't be.
2024-10-19 21:10:25 -04:00
Sebastian Markbåge
39a7730b13 Rename SSRManifest to ServerConsumerManifest (#31299)
This config is more generally applicable to all server-side Flight
Clients and not just SSR.
2024-10-19 20:45:20 -04:00
Sebastian Markbåge
be94b10826 [Flight] Enable sync stack traces for errors and console replay (#31270)
This was gated behind `enableOwnerStacks` since they share some code
paths but it's really part of `enableServerComponentLogs`.

This just includes the server-side regular stack on Error/replayed logs
but doesn't use console.createTask and doesn't include owner stacks.
2024-10-16 10:57:08 -04:00
Sebastian Markbåge
cd22717c27 [Flight] Also don't cut off type and key (#31209) 2024-10-13 18:57:50 +02:00
Sebastian Markbåge
654e387d7e [Flight] Serialize Server Components Props in DEV (#31105)
This allows us to show props in React DevTools when inspecting a Server
Component.

I currently drastically limit the object depth that's serialized since
this is very implicit and you can have heavy objects on the server.

We previously was using the general outlineModel to outline
ReactComponentInfo but we weren't consistently using it everywhere which
could cause some bugs with the parsing when it got deduped on the
client. It also lead to the weird feature detect of `isReactComponent`.
It also meant that this serialization was using the plain serialization
instead of `renderConsoleValue` which means we couldn't safely serialize
arbitrary debug info that isn't serializable there.

So the main change here is to call `outlineComponentInfo` and have that
always write every "Server Component" instance as outlined and in a way
that lets its props be serialized using `renderConsoleValue`.

<img width="1150" alt="Screenshot 2024-10-01 at 1 25 05 AM"
src="https://github.com/user-attachments/assets/f6e7811d-51a3-46b9-bbe0-1b8276849ed4">
2024-10-01 01:39:20 -04:00
Sebastian Markbåge
326832a56d [Flight] Serialize Error Values (#31104)
The idea is that the RSC protocol is a superset of Structured Clone.
#25687 One exception that we left out was serializing Error objects as
values. We serialize "throws" or "rejections" as Error (regardless of
their type) but not Error values.

This fixes that by serializing `Error` objects. We don't include digest
in this case since we don't call `onError` and it's not really expected
that you'd log it on the server with some way to look it up.

In general this is not super useful outside throws. Especially since we
hide their values in prod. However, there is one case where it is quite
useful. When you replay console logs in DEV you might often log an Error
object within the scope of a Server Component. E.g. the default RSC
error handling just console.error and error object.

Before this would just be an empty object due to our lax console log
serialization:
<img width="1355" alt="Screenshot 2024-09-30 at 2 24 03 PM"
src="https://github.com/user-attachments/assets/694b3fd3-f95f-4863-9321-bcea3f5c5db4">
After:
<img width="1348" alt="Screenshot 2024-09-30 at 2 36 48 PM"
src="https://github.com/user-attachments/assets/834b129d-220d-43a2-a2f4-2eb06921747d">

TODO for a follow up: Flight Reply direction. This direction doesn't
actually serialize thrown errors because they always reject the
serialization.
2024-09-30 15:45:13 -04:00
Hendrik Liebau
04bd67a490 Resolve references to deduped owner objects (#30549)
This is a follow-up from #30528 to not only handle props (the critical
change), but also the owner ~and stack~ of a referenced element.

~Handling stacks here is rather academic because the Flight Server
currently does not deduplicate owner stacks. And if they are really
identical, we should probably just dedupe the whole element.~ EDIT:
Removed from the PR.

Handling owner objects on the other hand is an actual requirement as
reported in https://github.com/vercel/next.js/issues/69545. This problem
only affects the stable release channel, as the absence of owner stacks
allows for the specific kind of shared owner deduping as demonstrated in
the unit test.
2024-09-24 02:34:53 -04:00
Sebastian Markbåge
dff50825c6 [Flight] Track owner/stack where the Flight Client reads as the root (#30933)
This means that the owner of a Component rendered on the remote server
becomes the Component on this server.

Ideally we'd support this for the Client side too. In particular Fiber
but currently ReactComponentInfo's owner is typed as only supporting
other ReactComponentInfo and it's a bigger lift to support that.
2024-09-12 17:19:34 -04:00
Sebastian Markbåge
bac33d1f82 [Flight] Unwrap lazy before reading the value (#30938)
This is important if the lazy is at the root of the chunk. I don't have
a unit test for it but @gnoff has a repro.

It also shouldn't unwrap the last value since that's the one we're
referencing.

This was already done correctly by @unstubbable in waitForReference so
this just aligns with that.
2024-09-10 19:42:19 -04:00
Sebastian Markbåge
6066b8e8e6 [Flight] Reset currentOwnerInDEV (#30929)
Missed this bit.
2024-09-09 22:07:35 -04:00
Sebastian Markbåge
49825c0ffc [Flight] Add react-stack-bottom-frame to console replaying (#30926)
Any time we're creating a stack trace we should have a
react-stack-bottom-frame so we know what to filter out.

This is the same thing we already do for createFakeJSXCallStackInDEV but
we should do that when replaying logs too.
2024-09-09 19:52:05 -04:00
Sebastian Markbåge
2283d7204c [Flight] Inject Client Into DevTools (#30910)
Stacked on #30906.

Injects the Flight Client into the DevTools hook if it `supportsFlight`.
This only injects in DEV. We could inject it in prod too but so far the
only feature this exposes is only available in DEV anyway. I also only
call `injectIntoDevTools` in the browser builds since we don't really
support DevTools on the server anyway.

The main purpose of this for now is so that DevTools can track the
Server Component owner of replayed logs. This lets us add owner stacks
where `console.createTask` is not natively supported (like Firefox). It
also lets us associate the log with the Server Component in the
Component tree #30905.
2024-09-09 15:11:57 -04:00
Josh Story
a960b92cb9 [Flight] model halting as never delivered chunks (#30740)
stacked on: #30731

We've refined the model of halting a prerender. Now when you abort
during a prerender we simply omit the rows that would complete the
flight render. This is analagous to prerendering in Fizz where you must
resume the prerender to actually result in errors propagating in the
postponed holes. We don't have a resume yet for flight and it's not
entirely clear how that will work however the key insight here is that
deciding whether the never resolving rows are an error or not should
really be done on the consuming side rather than in the producer.

This PR also reintroduces the logs for the abort error/postpone when
prerendering which will give you some indication that something wasn't
finished when the prerender was aborted.
2024-08-19 19:34:20 -07:00
Sebastian Markbåge
0fa9476b9b [Flight] Revert Emit Infinite Promise as a Halted Row (#30746) (#30748)
This reverts commit 52c9c43735.

Just kidding. We realized we probably don't want to do the halted row
thing after all.
2024-08-19 16:34:38 -04:00
Sebastian Markbåge
52c9c43735 [Flight] Emit Infinite Promise as a Halted Row (#30746)
Stacked on #30731.

When logging a Promise we emit it as an infinite promise instead of
blocking the replay on it.

This models that as a halted row instead. No need for this special case.

I unflag the receiving side since now it's used to replace a feature
that's already unflagged so it's used.
2024-08-19 15:02:41 -04:00
Sebastian Markbåge
591adfa40d [Flight] Rename Chunk constructor to ReactPromise (#30747)
When printing these in DevTools they show up as the name of the
constructor so then you pass a Promise to the client it logs as "Chunk"
which is confusing.

Ideally we'd probably just name this Promise but 1) there's a slight
difference in the .then method atm 2) it's a bit tricky to name a
variable and get it from the global in the same scope. Closure compiler
doesn't let us just name a function because it removes it and just uses
the variable name.
2024-08-19 14:51:22 -04:00
Josh Story
9d082b5500 [Flight] model halted references explicitly (#30731)
using infinitely suspending promises isn't right because this will parse
as a promise which is only appropriate if the value we're halting at is
a promise. Instead we need to have a special marker type that says this
reference will never resolve. Additionally flight client needs to not
error any halted references when the stream closes because they will
otherwise appear as an error

addresses:
https://github.com/facebook/react/pull/30705#discussion_r1720479974
2024-08-19 11:24:41 -07:00
Sebastian Markbåge
6ebfd5b082 [Flight] Source Map Server Actions to their Server Location (#30741)
This uses a similar technique to what we use to generate fake stack
frames for server components. This generates an eval:ed wrapper function
around the Server Reference proxy we create on the client. This wrapper
function gets the original `name` of the action on the server and I also
add a source map if `findSourceMapURL` is defined that points back to
the source of the server function.

For `"use server"` on the server, there's no new API. It just uses the
callsite of `registerServerReference()` on the Server. We can infer the
function name from the actual function on the server and we already have
the `findSourceMapURL` on the client receiving it.

For `"use server"` imported from the client, there's two new options
added to `createServerReference()` (in addition to the optional
[`encodeFormAction`](#27563)). These are only used in DEV mode. The
[`findSourceMapURL`](#29708) option is the same one added in #29708. We
need to pass this these references aren't created in the context of any
specific request but globally. The other weird thing about this case is
that this is actually a case where the compiled environment is the
client so any source maps are the same as for the client layer, so the
environment name here is just `"Client"`.

```diff
  createServerReference(
    id: string,
    callServer: CallServerCallback,
    encodeFormAction?: EncodeFormActionCallback,
+   findSourceMapURL?: FindSourceMapURLCallback, // DEV-only
+   functionName?: string, // DEV-only
  )
```

The key is that we use the location of the
`registerServerReference()`/`createServerReference()` call as the
location of the function. A compiler can either emit those at the same
locations as the original functions or use source maps to have those
segments refer to the original location of the function (or in the case
of a re-export the original location of the re-export is also a fine
approximate). The compiled output must call these directly without a
wrapper function because the wrapper adds a stack frame. I decided
against complicated and fragile dev-only options to skip n number of
frames that would just end up in prod code. The implementation just
skips one frame - our own. Otherwise it'll just point all source mapping
to the wrapper.

We don't have a `"use server"` imported from the client implementation
in the reference implementation/fixture so it's a bit tricky to test
that. In the case of CJS on the server, we just use a runtime instead of
compiler so it's tricky to source map those appropriately. We can
implement it for ESM on the server which is the main thing we're testing
in the fixture. It's easier in a real implementation where all the
compilation is just one pass. It's a little tricky since we have to
parse and append to other source maps but I'd like to do that as a
follow up. Or maybe that's just an exercise for the reader.

You can right click an action and click "Go to Definition".

<img width="1323" alt="Screenshot 2024-08-17 at 6 04 27 PM"
src="https://github.com/user-attachments/assets/94d379b3-8871-4671-a20d-cbf9cfbc2c6e">

For now they simply don't point to the right place but you can still
jump to the right file in the fixture:

<img width="1512" alt="Screenshot 2024-08-17 at 5 58 40 PM"
src="https://github.com/user-attachments/assets/1ea5d665-e25a-44ca-9515-481dd3c5c2fe">

In Firefox/Safari given that the location doesn't exist in the source
map yet, the browser refuses to open the file. Where as Chrome does
nearest (last) line.
2024-08-18 12:31:45 -04:00
Sebastian Markbåge
12e9579099 [Flight] Enable owner stacks on the client when replaying logs (#30473)
There's a special case that happens when we replay logs on the client
because this doesn't happen within the context of any particular
rendered component. So we need to reimplement things that would normally
be handled by a full client like Fiber.

The implementation of `getOwnerStackByComponentInfoInDev` is the
simplest version since it doesn't have any client components in it so I
move it to `shared/`. It's only used by Flight but both `react-server/`
and `react-client/` packages. The ReactComponentInfo type is also more
generic than just Flight anyway.

In a follow up I still need to implement this in React DevTools when
native tasks are not available so that it appends it to the console.
2024-07-31 07:56:15 -04:00
Hendrik Liebau
3208e73e82 Assign resolved outlined props to element object (and not only tuple) (#30528)
Co-authored-by: eps1lon <sebastian.silbermann@vercel.com>
2024-07-30 21:31:32 +02:00
Sebastian Markbåge
e8df0cf9f7 Switch to binding the console with badging instead of calling it directly (#30461)
This is a major nit but this avoids an extra stack frame when we're
replaying logs.

Normally the `printToConsole` frame doesn't show up because it'd be
ignore listed.

<img width="421" alt="Screenshot 2024-07-25 at 11 49 39 AM"
src="https://github.com/user-attachments/assets/81334c2f-e19e-476a-871e-c4db9dee294e">

When you expand to show ignore listed frames a ton of other frames show
up.

<img width="516" alt="Screenshot 2024-07-25 at 11 49 47 AM"
src="https://github.com/user-attachments/assets/2ab8bdfb-464c-408d-9176-ee2fabc114b6">

The annoying thing about this frame is that it's at the top of the stack
where as typically framework stuff ends up at the bottom and something
you can ignore. The user space stack comes first.

With this fix there's no longer any `printToConsole` frame.

<img width="590" alt="Screenshot 2024-07-25 at 12 09 09 PM"
src="https://github.com/user-attachments/assets/b8365d53-31f3-43df-abce-172d608d3c9c">

Am I wiling to eat the added complexity and slightly slower performance
for this nit? Definitely.
2024-07-25 12:32:16 -04:00
Sebastian Markbåge
c2d103594d Configure the requested environment and annotate tasks at boundary between environments (#30455)
This enables configuring the name of the requested environment.

When we currently use createTask, we start with a `"use server"`
annotation. This option basically configures that string.

I now also deal with the case when switching environments along the
owner path. If you go from `"Third Party"` to `"Server"` to `"Client"`,
it'll have a task named `"use third party"` at the root, then `"use
server"` and then finally `"use client"`.

We don't really have the concept of a Server Component making a request
during render to then create another Server Component. Really the inner
one should conceptually have the first one as its owner in that case. So
currently the inner one will always have a null owner. We could somehow
connect them in this server-to-server case.

We don't currently have a way to configure the `"use client"` option but
I figured maybe that could be inferred by the server environment that
the Flight Client is executed within.

Note: We did talk before about annotating each stack frame with the
environment. You can effectively do that manually when parsing
`rsc://React/{environment}/` from `captureOwnerStack`. However, we can't
do that natively. At least not without deeper integration. Because it's
the source map that's responsible for the actual function name of each
stack frame - not what we give it at runtime. So for the native stacks,
the task showing the change in environment is more practical.
2024-07-25 11:46:58 -04:00
Sebastian Markbåge
e5d22459ff [Flight] Include environment name both in the virtual URL and findSourceMapURL (#30452)
This way you can use the environment to know where to look for the
source map in case you have multiple server environments.

This becomes part of the public protocol since it's part of what you'll
parse out of the `rsc://React/` prefixed URLs inside of
`captureOwnerStack`.
2024-07-25 11:14:24 -04:00
Hendrik Liebau
76002254b7 Fix resolving of references to deduped props in lazy elements (#30441)
When a model references a deduped object of a blocked element that has
subsequently been turned into a lazy element, we need to wait for the
lazy element's chunk to resolve before resolving the reference.

Without the fix, the new test failed with the following runtime error:

```
TypeError: Cannot read properties of undefined (reading 'children')
  1003 |       let value = chunk.value;
  1004 |       for (let i = 1; i < path.length; i++) {
> 1005 |         value = value[path[i]];
       |                          ^
  1006 |       }
  1007 |       const chunkValue = map(response, value);
  1008 |       if (__DEV__ && chunk._debugInfo) {

  at getOutlinedModel (packages/react-client/src/ReactFlightClient.js:1005:26)
```

The bug was uncovered after updating React in Next.js in
https://github.com/vercel/next.js/pull/66711.
2024-07-24 19:34:41 -04:00
Sebastian Markbåge
933b737f64 Use brackets instead of parenthesis in empty name eval (#30449)
Otherwise V8 will parse it as a URL and mess it up. The bracket is a
magic string meaning empty.
2024-07-24 17:45:22 -04:00
Sebastian Markbåge
06763852de [Flight] Parse Stack on the Server and Transfer Structured Stack (#30410)
Stacked on #30401.

Previously we were transferring the original V8 stack trace string to
the client and then parsing it there. However, really the server is the
one that knows what format it is and it should be able to vary by server
environment.

We also don't use the raw string anymore (at least not in
enableOwnerStacks). We always create the native Error stacks.

The string also made it unclear which environment it is and it was
tempting to just use it as is.

Instead I parse it on the server and make it a structured stack in the
transfer format. It also makes it clear that it needs to be formatted in
the current environment before presented.
2024-07-22 11:18:55 -04:00
Sebastian Markbåge
b15c1983dc [Flight] Normalize Stack Using Fake Evals (#30401)
Stacked on https://github.com/facebook/react/pull/30400 and
https://github.com/facebook/react/pull/30369

Previously we were using fake evals to recreate a stack for console
replaying and thrown errors. However, for owner stacks we just used the
raw string that came from the server.

This means that the format of the owner stack could include different
formats. Like Spidermonkey format for the client components and V8 for
the server components. This means that this stack can't be parsed
natively by the browser like when printing them as error like in
https://github.com/facebook/react/pull/30289. Additionally, since
there's no source file registered with that name and no source mapping
url, it can't be source mapped.

Before:

<img width="1329" alt="before-firefox"
src="https://github.com/user-attachments/assets/cbe03f9c-96ac-48fb-b58f-f3a224a774f4">

Instead, we need to create a fake stack like we do for the other things.
That way when it's printed as an Error it gets source mapped. It also
means that the format is consistently in the native format of the
current browser.

After:

<img width="753" alt="after-firefox"
src="https://github.com/user-attachments/assets/b436f1f5-ca37-4203-b29f-df9828c9fad3">

So this is nice because you can just take the result from
`captureOwnerStack()` and append it to an `Error` stack and print it
natively. E.g. this is what React DevTools will do.

If you want to parse and present it yourself though it's a bit awkward
though. The `captureOwnerStack()` API now includes a bunch of
`rsc://React/` URLs. These don't really have any direct connection to
the source map. Only the browser knows this connection from the eval.
You basically have to strip the prefix and then manually pass the
remainder to your own `findSourceMapURL`.

Another awkward part is that since Safari doesn't support eval sourceURL
exposed into `error.stack` - it means that `captureOwnerStack()` get an
empty location for server components since the fake eval doesn't work
there. That's not a big deal since these stacks are already broken even
for client modules for many because the `eval-source-map` strategy in
Webpack doesn't work in Safari for this same reason.

A lot of this refactoring is just clarifying that there's three kind of
ReactComponentInfo fields:

- `stack` - The raw stack as described on the original server.
- `debugStack` - The Error object containing the stack as represented in
the current client as fake evals.
- `debugTask` - The same thing as `debugStack` but described in terms of
a native `console.createTask`.
2024-07-22 11:03:15 -04:00
Sebastian Markbåge
8b08e99efa [Flight] Encode the name of a function as an object property (#30325)
Unfortunately, Firefox doesn't include the name of a function in stack
traces if you set it as either `.name` or `.displayName` at runtime.
Only if you include it declarative.

We also can't include it into a named function expression because not
all possible names are expressible declaratively. E.g. spaces or
punctuations.

However, we can express any name if it's an object property and since
object properties now give their name declarative to the function
defined inside of them, we can declaratively express any name this way.
2024-07-13 16:33:48 -04:00
Sebastian Markbåge
ff89ba7346 Disable consoleWithStackDev Transform except in RN/WWW (#30313)
Stacked on #30308.

This is now a noop module so we can stop applying the transform of
console.error using the Babel plugin in the mainline builds. I'm keeping
the transform for RN/WWW for now although it might be nice if the
transform moved into those systems as it gets synced instead of keeping
it upstream.

In jest tests we're already not running the forks for RN/WWW so we don't
need it at all there.
2024-07-12 14:39:38 -04:00
Sebastian Markbåge
14fdd0e21c [Flight] Serialize rate limited objects in console logs as marker an increase limit (#30294)
This marker can then be emitted as a getter. When this object gets
accessed we use a special error to let the user know what is going on.

<img width="1350" alt="Screenshot 2024-07-08 at 10 13 46 PM"
src="https://github.com/facebook/react/assets/63648/e3eb698f-e02d-4394-a051-ba9ac3236480">

When you click the `...`:
<img width="1357" alt="Screenshot 2024-07-08 at 10 13 56 PM"
src="https://github.com/facebook/react/assets/63648/4b8ce1cf-d762-49a4-97b9-aeeb1aa8722c">

I also increased the object limit in console logs. It was arbitrarily
set very low before.

These limits are per message. So if you have a loop of many logs it can
quickly add up a lot of strain on the server memory and the client. This
is trying to find some tradeoff. Unfortunately we don't really do much
deduping in these logs so with cyclic objects it ends up maximizing the
limit and then siblings aren't logged.

Ideally we should be able to lazy load them but that requires a lot of
plumbing to wire up so if we can avoid it we should try to. If we want
to that though one idea is to use the getter to do a sync XHR to load
more data but the server needs to retain the objects in memory for an
unknown amount of time. The client could maybe send a signal to retain
them until a weakref clean up but even then it kind of needs a heartbeat
to let the server know the client is still alive. That's a lot of
complexity. There's probably more we can do to optimize deduping and
other parts of the protocol to make it possible to have even higher
limits.
2024-07-10 00:15:15 -04:00
Sebastian Markbåge
8e9de898d3 [Flight] Add option to replay console logs or not (#30207)
Defaults to true in browser builds, otherwise defaults to false. The
assumption is that the server logs will already contain a log from the
original Flight server.

We currently always replay console logs but this leads to duplicates on
the server by default when you use SSR, because the Flight Client on the
server replays the logs. This can be nice since those logs gets badged.
It can also be nice if they're running in separate servers but when
they're logging to the same stream it's annoying. Which is really the
typical set up so we should just make that the default but leave it
configurable.
2024-07-04 12:15:35 -04:00
Sebastian Markbåge
6e169fc65d [Flight] Allow String Chunks to Passthrough in Node streams and renderToMarkup (#30131)
It can be efficient to accept raw string chunks to pass through a stream
instead of encoding them into a binary copy first.

Previously our Flight parsers didn't accept receiving string chunks.
That's partly because we sometimes need to encode binary chunks anyway
so string only transport isn't enough but some chunks can be strings.
This adds a partial ability for chunks to be received as strings.

However, accepting strings comes with some downsides. E.g. if the
strings are split up we need to buffer it which compromises the perf for
the common case. If the chunk represents binary data, then we'd need to
encode it back into a typed array which would require a TextEncoder
dependency in the parser. If the string chunk represents a byte length
encoded string we don't know how many unicode characters to read without
measuring them in terms of binary - also requiring a TextEncoder.

This PR is mainly intended for use for pass-through within the same
memory. We can simplify the implementation by assuming that any string
chunk is passed as the original chunk. This requires that the server
stream config doesn't arbitrarily concatenate strings (e.g. large
strings should not be concatenated which is probably a good heuristic
anyway). It also means that this is not suitable to be used with for
example receiving string chunks on the client by passing them through
SSR hydration data - except if the encoding that way was only used with
chunks that were already encoded as strings by Flight.

Web streams mostly just work on binary data anyway so they can't use
this.

In Node.js streams we concatenate precomputed and small strings into
larger buffers. It might make sense to do that using string ropes
instead. However, in the meantime we can at least pass large strings
that are outside our buffer view size as raw strings. There's no benefit
to us eagerly encoding those.

Also, let Node accept string chunks as long as they're following our
expected constraints. This lets us test the mixed protocol using
pass-throughs. This can also be useful when the RSC server is in the
same environment as the SSR server as they don't have to go from strings
to typed arrays back to strings.

Now we can also use this in the pass-through used in renderToMarkup.
This lets us avoid the dependency on TextDecoder/TextEncoder in that
package.
2024-07-03 13:25:04 -04:00
Sebastian Markbåge
349a99a7a3 Badge Environment Name on Thrown Errors from the Server (#29846)
When we replay logs we badge them with e.g. `[Server]`. That way it's
easy to identify that the source of the log actually happened on the
Server (RSC). However, when we threw an error we didn't have any such
thing. The error was rethrown on the client and then handled just like
any other client error.

This transfers the `environmentName` in DEV to our restored Error
"sub-class" (conceptually) along with `digest`. That way you can read
`error.environmentName` to print this in your own UI.

I also updated our default for `onCaughtError` (and `onError` in Fizz)
to use the `printToConsole` helper that the Flight Client uses to log it
with the badge format. So by default you get the same experience as
console.error for caught errors:

<img width="810" alt="Screenshot 2024-06-10 at 9 25 12 PM"
src="https://github.com/facebook/react/assets/63648/8490fedc-09f6-4286-9332-fbe6b0faa2d3">

<img width="815" alt="Screenshot 2024-06-10 at 9 39 30 PM"
src="https://github.com/facebook/react/assets/63648/bdcfc554-504a-4b1d-82bf-b717e74975ac">

Unfortunately I can't do the same thing for `onUncaughtError` nor
`onRecoverableError` because they use `reportError` which doesn't have
custom formatting (unless we also prevented default on window.onerror).
However maybe that's ok because 1) you should always have an error
boundary 2) it's not likely that an RSC error can actually recover
because it's not going to be rendered again so shouldn't really happen
outside some parent conditionally rendering maybe.

The other problem with this approach is that the default is no longer
trivial - so reimplementing the default in user space is trickier and
ideally we shouldn't expose our default to be called.
2024-06-26 13:27:26 -04:00
Jan Kassens
b565373afd lint: enable reportUnusedDisableDirectives and remove unused suppressions (#28721)
This enables linting against unused suppressions and removes the ones
that were unused.
2024-06-21 12:24:32 -04:00
Sebastian Markbåge
fb57fc5a8a [Flight] Let Errored/Blocked Direct References Turn Nearest Element Lazy (#29823)
Stacked on #29807.

This lets the nearest Suspense/Error Boundary handle it even if that
boundary is defined by the model itself.

It also ensures that when we have an error during serialization of
properties, those can be associated with the nearest JSX element and
since we have a stack/owner for that element we can use it to point to
the source code of that line. We can't track the source of any nested
arbitrary objects deeper inside since objects don’t track their stacks
but close enough. Ideally we have the property path but we don’t have
that right now. We have a partial in the message itself.

<img width="813" alt="Screenshot 2024-06-09 at 10 08 27 PM"
src="https://github.com/facebook/react/assets/63648/917fbe0c-053c-4204-93db-d68a66e3e874">

Note: The component name (Counter) is lost in the first message because
we don't print it in the Task. We use `"use client"` instead because we
expect the next stack frame to have the name. We also don't include it
in the actual error message because the Server doesn't know the
component name yet. Ideally Client References should be able to have a
name. If the nearest is a Host Component then we do use the name though.
However, it's not actually inside that Component that the error happens
it's in App and that points to the right line number.

An interesting case is that if something that's actually going to be
consumed by the props to a Suspense/Error Boundary or the Client
Component that wraps them fails, then it can't be handled by the
boundary. However, a counter intuitive case might be when that's on the
`children` props. E.g.
`<ErrorBoundary>{clientReferenceOrInvalidSerialization}</ErrorBoundary>`.
This value can be inspected by the boundary so it's not safe to pass it
so if it's errored it is not caught.

## Implementation

The first insight is that this is best solved on the Client rather than
in the Server because that way it also covers Client References that end
up erroring.

The key insight is that while we don't have a true stack when using
`JSON.parse` and therefore no begin/complete we can still infer these
phases for Elements because the first child of an Element is always
`'$'` which is also a leaf. In depth first that's our begin phase. When
the Element itself completes, we have the complete phase. Anything in
between is within the Element.

Using this idea I was able to refactor the blocking tracking mechanism
to stash the blocked information on `initializingHandler` and then on
the way up do we let whatever is nearest handle it - whether that's an
Element or the root Chunk. It's kind of like an Algebraic Effect.

cc @unstubbable This is something you might want to deep dive into to
find more edge cases. I'm sure I've missed something.

---------

Co-authored-by: eps1lon <sebastian.silbermann@vercel.com>
2024-06-11 19:12:39 -04:00
Sebastian Markbåge
383b2a1845 Use the Nearest Parent of an Errored Promise as its Owner (#29814)
Stacked on #29807.

Conceptually the error's owner/task should ideally be captured when the
Error constructor is called but neither `console.createTask` does this,
nor do we override `Error` to capture our `owner`. So instead, we use
the nearest parent as the owner/task of the error. This is usually the
same thing when it's thrown from the same async component but not if you
await a promise started from a different component/task.

Before this stack the "owner" and "task" of a Lazy that errors was the
nearest Fiber but if the thing erroring is a Server Component, we need
to get that as the owner from the inner most part of debugInfo.

To get the Task for that Server Component, we need to expose it on the
ReactComponentInfo object. Unfortunately that makes the object not
serializable so we need to special case this to exclude it from
serialization. It gets restored again on the client.

Before (Shell):
<img width="813" alt="Screenshot 2024-06-06 at 5 16 20 PM"
src="https://github.com/facebook/react/assets/63648/7da2d4c9-539b-494e-ba63-1abdc58ff13c">

After (App):
<img width="811" alt="Screenshot 2024-06-08 at 12 29 23 AM"
src="https://github.com/facebook/react/assets/63648/dbf40bd7-c24d-4200-81a6-5018bef55f6d">
2024-06-11 18:10:24 -04:00
Sebastian Markbåge
01a40570c3 [Flight/Fizz] Use Constructors for Large Request/Response Objects in Flight/Fizz (#29858)
We know from Fiber that inline objects with more than 16 properties in
V8 turn into dictionaries instead of optimized objects. The trick is to
use a constructor instead of an inline object literal. I don't actually
know if that's still the case or not. I haven't benchmarked/tested the
output. Better safe than sorry.

It's unfortunate that this can have a negative effect for Hermes and JSC
but it's not as bad as it is for V8 because they don't deopt into
dictionaries. The time to construct these objects isn't a concern - the
time to access them frequently is.

We have to beware the Task objects in Fizz. Those are currently on 16
fields exactly so we shouldn't add anymore ideally.

We should ideally have a lint rule against object literals with more
than 16 fields on them. It might not help since sometimes the fields are
conditional.
2024-06-11 15:55:29 -04:00
Sebastian Markbåge
cc1ec60d0d [Flight] Run recreated Errors within a fake native stack (#29717)
Stacked on #29740.

Before:

<img width="719" alt="Screenshot 2024-06-02 at 11 51 20 AM"
src="https://github.com/facebook/react/assets/63648/8f79fa82-2474-4583-894e-a2329e9a6304">

After (updated with my patches to Chrome):

<img width="813" alt="Screenshot 2024-06-06 at 5 16 20 PM"
src="https://github.com/facebook/react/assets/63648/bcc4f52f-e0ac-4708-ac2b-9629acdff705">

Sources panel after:

<img width="1188" alt="Screenshot 2024-06-06 at 5 14 21 PM"
src="https://github.com/facebook/react/assets/63648/2c673fac-d32d-42e4-8fac-bb63704e4b7f">

The fake eval file is now under "React" and the real file is now under
`file://`
2024-06-07 11:54:14 -04:00
Sebastian Markbåge
ba099e442b [Flight] Add findSourceMapURL option to get a URL to load Server source maps from (#29708)
This lets you click a stack frame on the client and see the Server
source code inline.

<img width="871" alt="Screenshot 2024-06-01 at 11 44 24 PM"
src="https://github.com/facebook/react/assets/63648/581281ce-0dce-40c0-a084-4a6d53ba1682">

<img width="840" alt="Screenshot 2024-06-01 at 11 43 37 PM"
src="https://github.com/facebook/react/assets/63648/00dc77af-07c1-4389-9ae0-cf1f45199efb">

We could do some logic on the server that sends a source map url for
every stack frame in the RSC payload. That would make the client
potentially config free. However regardless we need the config to
describe what url scheme to use since that’s not built in to the bundler
config. In practice you likely have a common pattern for your source
maps so no need to send data over and over when we can just have a
simple function configured on the client.

The server must return a source map, even if the file is not actually
compiled since the fake file is still compiled.

The source mapping strategy can be one of two models depending on if the
server’s stack traces (`new Error().stack`) are source mapped back to
the original (`—enable-source-maps`) or represents the location in
compiled code (like in the browser).

If it represents the location in compiled code it’s actually easier. You
just serve the source map generated for that file by the tooling.

If it is already source mapped it has to generate a source map where
everything points to the same location (as if not compiled) ideally with
a segment per logical ast node.
2024-06-02 22:58:24 -04:00