When a lazy element or component is initialized a thenable is returned
which was only be conditionally instrumented in dev when asyncDebugInfo
was enabled. When instrumented these thenables can be used in
conjunction with the SuspendOnImmediate optimization where if a thenable
resolves before the stack unwinds we can continue rendering from the
last suspended fiber. Without this change a recent fix to the useId
implementation cannot be easily tested in production because this
optimization pathway isn't available to regular React.lazy thenables. To
land the prior PR I changed the thenables to a custom type so I could
instrument manually in the test. WIth this change we can just use a
regular Promise since ReactLazy will instrument in all
environments/flags now
Requires full error message in assert helpers.
Some of the error messages we asset on add a native javascript stack
trace, which would be a pain to add to the messages and maintain. This
PR allows you to just add `\n in <stack>` placeholder to the error
message to denote a native stack trace is present in the message.
---
Note: i vibe coded this so it was a pain to backtrack this to break this
into a stack, I tried and gave up, sorry.
When dealing with optimistic state, a common problem is not knowing the
id of the thing we're waiting on. Items in lists need keys (and single
items should often have keys too to reset their state). As a result you
have to generate fake keys. It's a pain to manage those and when the
real item comes in, you often end up rendering that with a different
`key` which resets the state of the component tree. That in turns works
against the grain of React and a lot of negatives fall out of it.
This adds a special `optimisticKey` symbol that can be used in place of
a `string` key.
```js
import {optimisticKey} from 'react';
...
const [optimisticItems, setOptimisticItems] = useOptimistic([]);
const children = savedItems.concat(
optimisticItems.map(item =>
<Item key={optimisticKey} item={item} />
)
);
return <div>{children}</div>;
```
The semantics of this `optimisticKey` is that the assumption is that the
newly saved item will be rendered in the same slot as the previous
optimistic items. State is transferred into whatever real key ends up in
the same slot.
This might lead to some incorrect transferring of state in some cases
where things don't end up lining up - but it's worth it for simplicity
in many cases since dealing with true matching of optimistic state is
often very complex for something that only lasts a blink of an eye.
If a new item matches a `key` elsewhere in the set, then that's favored
over reconciling against the old slot.
One quirk with the current algorithm is if the `savedItems` has items
removed, then the slots won't line up by index anymore and will be
skewed. We might be able to add something where the optimistic set is
always reconciled against the end. However, it's probably better to just
assume that the set will line up perfectly and otherwise it's just best
effort that can lead to weird artifacts.
An `optimisticKey` will match itself for updates to the same slot, but
it will not match any existing slot that is not an `optimisticKey`. So
it's not an `any`, which I originally called it, because it doesn't
match existing real keys against new optimistic keys. Only one
direction.
I don't think we're ready to land this yet since we're using it to run
other experiments and our tests. I'm opening this PR to indicate intent
to disable and to ensure tests in other combinations still work. Such as
enableHalt without enablePostpone. I think we'll also need to rewrite
some tests that depend on enablePostpone to preserve some coverage.
The conclusion after this experiment is that try/catch around these are
too likely to block these signals and consider them error. Throwing
works for Hooks and `use()` because the lint rule can ensure that
they're not wrapped in try/catch. Throwing in arbitrary functions not
quite ecosystem compatible. It's also why there's `use()` and not just
throwing a Promise. This might also affect the Catch proposal.
The "prerender" for SSR that's supporting "Partial Prerendering" is
still there. This just disables the `React.postpone()` API for creating
the holes.
## Overview
This PR ships the View Transition APIs to `react@canary`:
- [`<ViewTransition
/>`](https://react.dev/reference/react/ViewTransition)
-
[`addTransitionType`](https://react.dev/reference/react/addTransitionType)
This means these APIs are ready for final feedback and prepare for
semver stable release.
## What this means
Shipping `<ViewTransition />` and `addTransitionType` to canary means
they have gone through extensive testing in production, we are confident
in the stability of the APIs, and we are preparing to release it in a
future semver stable version.
Libraries and frameworks following the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries) should begin
implementing and testing these features.
## Why we follow the Canary Workflow
To prepare for semver stable, libraries should test canary features like
`<ViewTransition />` with `react@canary` to confirm compatibility and
prepare for the next semver release in a myriad of environments and
configurations used throughout the React ecosystem. This provides
libraries with ample time to catch any issues we missed before slamming
them with problems in the wider semver release.
Since these features have already gone through extensive production
testing, and we are confident they are stable, frameworks following the
[Canary Workflow](https://react.dev/blog/2023/05/03/react-canaries) can
also begin adopting canary features like `<ViewTransition />`.
This adoption is similar to how different Browsers implement new
proposed browser features before they are added to the standard. If a
frameworks adopts a canary feature, they are committing to stability for
their users by ensuring any API changes before a semver stable release
are opaque and non-breaking to their users.
Apps not using a framework are also free to adopt canary features like
`<ViewTransition>` as long as they follow the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries), but we
generally recommend waiting for a semver stable release unless you have
the capacity to commit to following along with the canary changes and
debugging library compatibility issues.
Waiting for semver stable means you're able to benefit from libraries
testing and confirming support, and use semver as signal for which
version of a library you can use with support of the feature.
## Docs
Check out the ["React Labs: View Transitions, Activity, and
more"](https://react.dev/blog/2025/04/23/react-labs-view-transitions-activity-and-more#view-transitions)
blog post, and [the new docs for `<ViewTransition
/>`](https://react.dev/reference/react/ViewTransition) and
[`addTransitionType`](https://react.dev/reference/react/addTransitionType)
for more info.
Bumps `useEffectEvent` from `@experimental` to `@canary`. Removes the
`experimental_` prefix from the export.
## TODO
- [ ] Update useEffectEvent reference page and Canary badging in docs:
https://github.com/reactjs/react.dev/pull/8025
This simplifies the logic for clamping the start times of various
phases. Instead of checking in multiple places I ensure we compute a
value for each phase that is then clamped to the next phase so they
don't overlap. If they're zero they're not printed.
I also added a name for all the anonymous labels. Those are mainly
fillers for sync work that should be quick but it helps debugging if we
can name them.
Finally the real fix is to update the clamp time which previously could
lead to overlapping entries for consecutive updates when a previous
update never finalized before the next update.
## Overview
This PR ships `<Activity />` to the `react@canary` release channel for
final feedback and prepare for semver stable release.
## What this means
Shipping `<Activity />` to canary means it has gone through extensive
testing in production, we are confident in the stability of the feature,
and we are preparing to release it in a future semver stable version.
Libraries and frameworks following the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries) should begin
implementing and testing the feature.
## Why we follow the Canary Workflow
To prepare for semver stable, libraries should test canary features like
`<Activity>` with `react@canary` to confirm compatibility and prepare
for the next semver release in a myriad of environments and
configurations used throughout the React ecosystem. This provides
libraries with ample time to catch any issues we missed before slamming
them with problems in the wider semver release.
Since these features have already gone through extensive production
testing, and we are confident they are stable, frameworks following the
[Canary Workflow](https://react.dev/blog/2023/05/03/react-canaries) can
also begin adopting canary features like `<Activity />`.
This adoption is similar to how different Browsers implement new
proposed browser features before they are added to the standard. If a
frameworks adopts a canary feature, they are committing to stability for
their users by ensuring any API changes before a semver stable release
are opaque and non-breaking to their users.
Apps not using a framework are also free to adopt canary features like
Activity as long as they follow the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries), but we
generally recommend waiting for a semver stable release unless you have
the capacity to commit to following along with the canary changes and
debugging library compatibility issues.
Waiting for semver stable means you're able to benefit from libraries
testing and confirming support, and use semver as signal for which
version of a library you can use with support of the feature.
## Docs
Check out the ["React Labs: View Transitions, Activity, and
more"](https://react.dev/blog/2025/04/23/react-labs-view-transitions-activity-and-more#activity)
blog post, and [the new docs for
`<Activity>`](https://react.dev/reference/react/Activity) for more info.
## TODO
- [x] Bump Activity docs to Canary
https://github.com/reactjs/react.dev/pull/7974
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
Requiring DevTools to be present for dev builds seems like an overkill,
let's enable the instrumentation by default.
Nothing changes for profiling or production artifacts.
This is exported in the prod version of ReactServer experimental but not
the development version so we can't use it in fixtures from Server
Components.
Small follow-up to #34350. The `_store` property is now only assigned in
development mode when creating lazy types. It also uses the `validated`
value that was passed to `createElement`, if applicable.
After an easy couple version with #34252, this version is less flexible
(and safer) on inferring exported types mainly.
We require to annotate some exported types to differentiate between
`boolean` and literal `true` types, etc.
This creates a debug info object for the React.lazy call when it's
called on the client. We have some additional information we can track
for these since they're created by React earlier.
We can track the stack trace where `React.lazy` was called to associate
it back to something useful. We can track the start time when we
initialized it for the first time and the end time when it resolves. The
name from the promise if available.
This data is currently only picked up in child position and not
component position. The component position is in a follow up.
<img width="592" height="451" alt="Screenshot 2025-08-08 at 2 49 33 PM"
src="https://github.com/user-attachments/assets/913d2629-6df5-40f6-b036-ae13631379b9"
/>
This begs for ignore listing in the front end since these stacks aren't
filtered on the server.
`react-stack-bottom-frame` -> `react_stack_bottom_frame`.
This survives `@babel/plugin-transform-function-name`, but now frames
will be displayed as `at Object.react_stack_bottom_frame (...)` in V8.
Checks that were relying on exact function name match were updated to
use either `.indexOf()` or `.includes()`
For backwards compatibility, both React DevTools and Flight Client will
look for both options. I am not so sure about the latter and if React
version is locked.
This was really meant to be there from the beginning. A `cache()`:ed
entry has a life time. On the server this ends when the render finishes.
On the client this ends when the cache of that scope gets refreshed.
When a cache is no longer needed, it should be possible to abort any
outstanding network requests or other resources. That's what
`cacheSignal()` gives you. It returns an `AbortSignal` which aborts when
the cache lifetime is done based on the same execution scope as a
`cache()`ed function - i.e. `AsyncLocalStorage` on the server or the
render scope on the client.
```js
import {cacheSignal} from 'react';
async function Component() {
await fetch(url, { signal: cacheSignal() });
}
```
For `fetch` in particular, a patch should really just do this
automatically for you. But it's useful for other resources like database
connections.
Another reason it's useful to have a `cacheSignal()` is to ignore any
errors that might have triggered from the act of being aborted. This is
just a general useful JavaScript pattern if you have access to a signal:
```js
async function getData(id, signal) {
try {
await queryDatabase(id, { signal });
} catch (x) {
if (!signal.aborted) {
logError(x); // only log if it's a real error and not due to cancellation
}
return null;
}
}
```
This just gets you a convenient way to get to it without drilling
through so a more idiomatic code in React might look something like.
```js
import {cacheSignal} from "react";
async function getData(id) {
try {
await queryDatabase(id);
} catch (x) {
if (!cacheSignal()?.aborted) {
logError(x);
}
return null;
}
}
```
If it's called outside of a React render, we normally treat any cached
functions as uncached. They're not an error call. They can still load
data. It's just not cached. This is not like an aborted signal because
then you couldn't issue any requests. It's also not like an infinite
abort signal because it's not actually cached forever. Therefore,
`cacheSignal()` returns `null` when called outside of a React render
scope.
Notably the `signal` option passed to `renderToReadableStream` in both
SSR (Fizz) and RSC (Flight Server) is not the same instance that comes
out of `cacheSignal()`. If you abort the `signal` passed in, then the
`cacheSignal()` is also aborted with the same reason. However, the
`cacheSignal()` can also get aborted if the render completes
successfully or fatally errors during render - allowing any outstanding
work that wasn't used to clean up. In the future we might also expand on
this to give different
[`TaskSignal`](https://developer.mozilla.org/en-US/docs/Web/API/TaskSignal)
to different scopes to pass different render or network priorities.
On the client version of `"react"` this exposes a noop (both for
Fiber/Fizz) due to `disableClientCache` flag but it's exposed so that
you can write shared code.
We highly recommend using Node Streams in Node.js because it's much
faster and it is less likely to cause issues when chained in things like
compression algorithms that need explicit flushing which the Web Streams
ecosystem doesn't have a good solution for. However, that said, people
want to be able to use the worse option for various reasons.
The `.edge` builds aren't technically intended for Node.js. A Node.js
environments needs to be patched in various ways to support it. It's
also less optimal since it can't use [Node.js exclusive
features](https://github.com/facebook/react/pull/33388) and have to use
[the lowest common
denominator](https://github.com/facebook/react/pull/27399) such as JS
implementations instead of native.
This adds a Web Streams build of Fizz but exclusively for Node.js so
that in it we can rely on Node.js modules. The main difference compared
to Edge is that SSR now uses `createHash` from the `"crypto"` module and
imports `TextEncoder` from `"util"`. We use `setImmediate` instead of
`setTimeout`.
The public API is just `react-dom/server` which in Node.js automatically
imports `react-dom/server.node` which re-exports the legacy bundle, Node
Streams bundle and Node Web Streams bundle. The main downside is if your
bundler isn't smart to DCE this barrel file.
With Flight the difference is larger but that's a bigger lift.
Stacked on #33150.
We use `noop` functions in a lot of places as place holders. I don't
think there's any real optimizations we get from having separate
instances. This moves them to use a common instance in `shared/noop`.
Activity is a client component, but you should still be able to import
it and render it from a Server Component. Same as what we do with other
types like Suspense and ViewTransition.
Stacked on #32793.
This is meant to model the intended semantics of `addTransitionType`
better. The previous hack just consumed all transition types when any
root committed so it could steal them from other roots. Really each root
should get its own set. Really each transition lane should get its own
set.
We can't implement the full ideal semantics yet because 1) we currently
entangle transition lanes 2) we lack `AsyncContext` on the client so for
async actions we can't associate a `addTransitionType` call to a
specific `startTransition`.
This starts by modeling Transition Types to be stored on the Transition
instance. Conceptually they belong to the Transition instance of that
`startTransition` they belong to. That instance is otherwise mostly just
used for Transition Tracing but it makes sense that those would be able
to be passed the Transition Types for that specific instance.
Nested `startTransition` need to get entangled. So that this
`addTransitionType` can be associated with the `setState`:
```js
startTransition(() => {
startTransition(() => {
addTransitionType(...)
});
setState(...);
});
```
Ideally we'd probably just use the same Transition instance itself since
these are conceptually all part of one entangled one. But transition
tracing uses multiple names and start times. Unclear what we want to do
with that. So I kept separate instances but shared `types` set.
Next I collect the types added during a `startTransition` to any root
scheduled with a Transition. This should really be collected one set per
Transition lane in a `LaneMap`. In fact, the information would already
be there if Transition Tracing was always enabled because it tracks all
Transition instances per lane. For now I just keep track of one set for
all Transition lanes. Maybe we should only add it if a `setState` was
done on this root in this particular `startTransition` call rather
having already scheduled any Transition earlier.
While async transitions are entangled, we don't know if there will be a
startTransition+setState on a new root in the future. Therefore, we
collect all transition types while this is happening and if a new root
gets startTransition+setState they get added to that root.
```js
startTransition(async () => {
addTransitionType(...)
await ...;
setState(...);
});
```
Stacked on #32792.
It's tricky to associate a specific `addTransitionType` call to a
specific `startTransition` call because we don't have `AsyncContext` in
browsers yet. However, we can keep track if there are any async
transitions running at all, and if not, warn. This should cover most
cases.
This also errors when inside a React render which might be a legit way
to associate a Transition Type to a specific render (e.g. based on props
changing) but we want to be a more conservative about allowing that yet.
If we wanted to support calling it in render, we might want to set which
Transition object is currently rendering but it's still tricky if the
render has `async function` components. So it might at least be
restricted to sync components (like Hooks).
Stacked on #32788.
Normally we track `addTransitionType` globally because of the async gap
that can happen in Actions where we lack AsyncContext to associate it
with a particular Transition. This unfortunately also means it's
possible to call outside of `startTransition` which is something we want
to warn for.
We need to be able to distinguish whether `addTransitionType` is for a
regular Transition or a Gesture Transition though.
Since `startGestureTransition` is only synchronous we can track it
within that execution scope and move it to a separate set. Since we know
for sure which call owns it we can properly associate it with that
specific provider's `ScheduledGesture`.
This does not yet handle calling `addTransitionType` inside the render
phase of a gesture. That would currently still be associated with the
next Transition instead.
Stacked on #32785.
This is now replaced by `startGestureTransition` added in #32785.
I also renamed the flag from `enableSwipeTransition` to
`enableGestureTransition` to correspond to the new name.
Stacked on #32783. This will replace [the `useSwipeTransition`
API](https://github.com/facebook/react/pull/32373).
Instead, of a special Hook, you can make updates to `useOptimistic`
Hooks within the `startGestureTransition` scope.
```
import {unstable_startGestureTransition as startGestureTransition} from 'react';
const cancel = startGestureTransition(timeline, () => {
setOptimistic(...);
}, options);
```
There are some downsides to this like you can't define two directions as
once and there's no "standard" direction protocol. It's instead up to
libraries to come up with their own conventions (although we can suggest
some).
The convention is still that a gesture recognizer has two props `action`
and `gesture`. The `gesture` prop is a Gesture concept which now behaves
more like an Action but 1) it can't be async 2) it shouldn't have
side-effects. For example you can't call `setState()` in it except on
`useOptimistic` since those can be reverted if needed. The `action` is
invoked with whatever side-effects you want after the gesture fulfills.
This is isomorphic and not associated with a specific renderer nor root
so it's a bit more complicated.
To implement this I unify with the `ReactSharedInternal.T` property to
contain a regular Transition or a Gesture Transition (the `gesture`
field). The benefit of this unification means that every time we
override this based on some scope like entering `flushSync` we also
override the `startGestureTransition` scope. We just have to be careful
when we read it to check the `gesture` field to know which one it is.
(E.g. I error for setState / requestFormReset.)
The other thing that's unique is the `cancel` return value to know when
to stop the gesture. That cancellation is no longer associated with any
particular Hook. It's more associated with the scope of the
`startGestureTransition`. Since the schedule of whether a particular
gesture has rendered or committed is associated with a root, we need to
somehow associate any scheduled gestures with a root.
We could track which roots we update inside the scope but instead, I
went with a model where I check all the roots and see if there's a
scheduled gesture matching the timeline. This means that you could
"retain" a gesture across roots. Meaning this wouldn't cancel until both
are cancelled:
```
const cancelA = startGestureTransition(timeline, () => {
setOptimisticOnRootA(...);
}, options);
const cancelB = startGestureTransition(timeline, () => {
setOptimisticOnRootB(...);
}, options);
```
It's more like it's a global transition than associated with the roots
that were updated.
Optimistic updates mostly just work but I now associate them with a
specific "ScheduledGesture" instance since we can only render one at a
time and so if it's not the current one, we leave it for later.
Clean up of optimistic updates is now lazy rather than when we cancel.
Allowing the cancel closure not to have to be associated with each
particular update.
This is some overdue refactoring. The two types never made sense. It
also should be defined by isomorphic since it defines how it should be
used by renderers rather than isomorphic depending on Fiber.
Clean up hidden classes to be consistent.
Fix missing name due to wrong types. I choose not to invoke the
transition tracing callbacks if there's no name since the name is
required there.
This PR separates Activity to it's own element type separate from
Offscreen. The goal is to allow us to add Activity element boundary
semantics during hydration similar to Suspense semantics, without
impacting the Offscreen behavior in suspended children.
*This API is experimental and subject to change or removal.*
This PR is an alternative to
https://github.com/facebook/react/pull/32421 based on feedback:
https://github.com/facebook/react/pull/32421#pullrequestreview-2625382015
. The difference here is that we traverse from the Fragment's fiber at
operation time instead of keeping a set of children on the
`FragmentInstance`. We still need to handle newly added or removed child
nodes to apply event listeners and observers, so we treat those updates
as effects.
**Fragment Refs**
This PR extends React's Fragment component to accept a `ref` prop. The
Fragment's ref will attach to a custom host instance, which will provide
an Element-like API for working with the Fragment's host parent and host
children.
Here I've implemented `addEventListener`, `removeEventListener`, and
`focus` to get started but we'll be iterating on this by adding
additional APIs in future PRs. This sets up the mechanism to attach refs
and perform operations on children. The FragmentInstance is implemented
in `react-dom` here but is planned for Fabric as well.
The API works by targeting the first level of host children and proxying
Element-like APIs to allow developers to manage groups of elements or
elements that cannot be easily accessed such as from a third-party
library or deep in a tree of Functional Component wrappers.
```javascript
import {Fragment, useRef} from 'react';
const fragmentRef = useRef(null);
<Fragment ref={fragmentRef}>
<div id="A" />
<Wrapper>
<div id="B">
<div id="C" />
</div>
</Wrapper>
<div id="D" />
</Fragment>
```
In this case, calling `fragmentRef.current.addEventListener()` would
apply an event listener to `A`, `B`, and `D`. `C` is skipped because it
is nested under the first level of Host Component. If another Host
Component was appended as a sibling to `A`, `B`, or `D`, the event
listener would be applied to that element as well and any other APIs
would also affect the newly added child.
This is an implementation of the basic feature as a starting point for
feedback and further iteration.
This Hook will be used to drive a View Transition based on a gesture.
```js
const [value, startGesture] = useSwipeTransition(prev, current, next);
```
The `enableSwipeTransition` flag will depend on `enableViewTransition`
flag but we may decide to ship them independently. This PR doesn't do
anything interesting yet. There will be a lot more PRs to build out the
actual functionality. This is just wiring up the plumbing for the new
Hook.
This first PR is mainly concerned with how the whole starts (and stops).
The core API is the `startGesture` function (although there will be
other conveniences added in the future). You can call this to start a
gesture with a source provider. You can call this multiple times in one
event to batch multiple Hooks listening to the same provider. However,
each render can only handle one source provider at a time and so it does
one render per scheduled gesture provider.
This uses a separate `GestureLane` to drive gesture renders by marking
the Hook as having an update on that lane. Then schedule a render. These
renders should be blocking and in the same microtask as the
`startGesture` to ensure it can block the paint. So it's similar to
sync.
It may not be possible to finish it synchronously e.g. if something
suspends. If so, it just tries again later when it can like any other
render. This can also happen because it also may not be possible to
drive more than one gesture at a time like if we're limited to one View
Transition per document. So right now you can only run one gesture at a
time in practice.
These renders never commit. This means that we can't clear the
`GestureLane` the normal way. Instead, we have to clear only the root's
`pendingLanes` if we don't have any new renders scheduled. Then wait
until something else updates the Fiber after all gestures on it have
stopped before it really clears.
## Summary
Fixes#32354.
Re-creation of #15197: adds a dev-only warning if `create == null` to
the three `use*Effect` functions:
* `useEffect`
* `useInsertionEffect`
* `useLayoutEffect`
Updates the warning to match the same text given in the
`react/exhaustive-deps` lint rule.
## How did you test this change?
I applied the changes manually within `node_modules/` on a local clone
of
https://github.com/JoshuaKGoldberg/repros/tree/react-use-effect-no-arguments.
Please pardon me for opening a PR addressing a not-accepted issue. I was
excited to get back to #15194 -> #15197 now that I have time. 🙂
---------
Co-authored-by: lauren <poteto@users.noreply.github.com>