Stacked on #34892.
In the timeline scrubber each timeline entry gets a label and color
assigned based on the environment computed for that step.
In the rects, we find the timeline step that this boundary is part of
and use that environment to assign a color. This is slightly different
than picking from the boundary itself since it takes into account parent
boundaries.
In the "suspended by" section we color each entry individually based on
the environment that spawned the I/O.
<img width="790" height="813" alt="Screenshot 2025-10-17 at 12 18 56 AM"
src="https://github.com/user-attachments/assets/c902b1fb-0992-4e24-8e94-a97ca8507551"
/>
Stacked on #34885.
This refactors the timeline to store not just an id but a complex object
for each step. This will later represent a group of boundaries.
Each timeline step is assigned an environment name. We pick the last
environment name (assumed to have resolved last) from the union of the
parent and child environment names. I.e. a child step is considered to
be blocked by the parent so if a child isn't blocked on any environment
name it still gets marked as the parent's environment name.
In a follow up, I'd like to reorder the document order timeline based on
environment names to favor loading everything in one environment before
the next.
Stacked on #34881.
We don't paint suspense boundaries if there are no suspenders. This does
the same with the root. The root is still selectable so you can confirm
but there's no affordance drawing attention to click the root.
This could happen if you don't use the built-ins of React to load things
like scripts and css. It would never happen in something like Next.js
where code and CSS is loaded through React-native like RSC.
However, it could also happen in the Activity scoped case when all
resources are always loaded early.
Stacked on #34880.
In #34861 I removed the highlight of the real view when hovering the
timeline since it was disruptive to stepping through the visuals.
This makes it so that when we hover the timeline we highlight the rect
with the subtle hover effect added in #34880.
We can now just use the one shared state for this and don't need the CSS
psuedo-selectors.
<img width="603" height="813" alt="Screenshot 2025-10-16 at 3 11 17 PM"
src="https://github.com/user-attachments/assets/a018b5ce-dd4d-4e77-ad47-b4ea068f1976"
/>
<img width="1011" height="811" alt="Screenshot 2025-10-16 at 2 20 46 PM"
src="https://github.com/user-attachments/assets/6dea3962-d369-4823-b44f-2c62b566c8f1"
/>
The selection is now clearer with a wider outline which spans the
bounding box if there are multi rects.
The color now gets darked changes on hover with a slight animation.
The colors are now mixed from constants defined which are consistently
used in the rects, the time span in the "suspended by" side bar and the
scrubber. I also have constants defined for "server" and "other" debug
environments which will be used in a follow up.
Using `renderToReadableStream` in Node.js with binary data from
`fs.readFileSync` (or `Buffer.allocUnsafe`) could cause downstream
consumers (like compression middleware) to fail with "Cannot perform
Construct on a detached ArrayBuffer".
The issue occurs because Node.js uses an 8192-byte Buffer pool for small
allocations (< 4KB). When React's `VIEW_SIZE` was 2KB, files between
~2KB and 4KB would be passed through as views of pooled buffers rather
than copied into `currentView`. ByteStreams (`type: 'bytes'`) detach
ArrayBuffers during transfer, which corrupts the shared Buffer pool and
causes subsequent Buffer operations to fail.
Increasing `VIEW_SIZE` from 2KB to 4KB ensures all chunks smaller than
4KB are copied into `currentView` (which uses a dedicated 4KB buffer
outside the pool), while chunks 4KB or larger don't use the pool anyway.
Thus no pooled buffers are ever exposed to ByteStream detachment.
This adds 2KB memory per active stream, copies chunks in the 2-4KB range
instead of passing them as views (small CPU cost), and buffers up to 2KB
more data before flushing. However, it avoids duplicating large binary
data (which copying everything would require, like the Edge entry point
currently does in `typedArrayToBinaryChunk`).
Related issues:
- https://github.com/vercel/next.js/issues/84753
- https://github.com/vercel/next.js/issues/84858
## Summary
Fixes https://github.com/facebook/react/issues/34793.
We are allowing passing down effect events when they are inlined as a
prop.
```
<Child onClick={useEffectEvent(...)} />
```
This seems like a case that someone not familiar with `useEffectEvent`'s
purpose could fall for so this PR introduces logic to disallow its
usage.
An alternative implementation would be to modify the name and function
of `recordAllUseEffectEventFunctions` to record all `useEffectEvent`
instances either assigned to a variable or not, but this seems clearer.
Or we could also specifically disallow its usage inside JSX. Feel free
to suggest any improvements.
## How did you test this change?
- Added a new test in
`packages/eslint-plugin-react-hooks/__tests__/ESLintRulesOfHooks-test.js`.
All tests pass.
## Summary
When upgrading to `babel-plugin-react-compiler@1.0.0` in a project that
uses `zod@3` we are running into TypeScript errors like:
```
node_modules/babel-plugin-react-compiler/dist/index.d.ts:435:10 - error TS2694: Namespace '"/REDACTED/node_modules/zod/v3/external"' has no exported member 'core'.
435 }, z.core.$strip>>>;
~~~~
```
This problem seems to be related to
d6eb735938, which introduced zod v3/v4
compatibility. Since `zod` is bundled into the compiler source this does
not cause runtime issues and only manifests as TypeScript errors. My
proposed solution is this PR is to use zod's [subpath versioning
strategy](https://zod.dev/v4/versioning?id=versioning-in-zod-4) which
allows you to support v3 and v4 APIs on both major versions.
Changes in this PR include:
- Updated `zod` import paths to `zod/v4`
- Bumped min `zod` version to `^3.25.0` for zod which guarantees the
`zod/v4` subpath is available.
- Updated `zod-validation-error` import paths to
`zod-validation-error/v4`
- Bumped min `zod-validation-error ` version to `^3.5.0`
- Updated `externals` tsup configuration where appropriate.
Once the compiler drops zod v3 support we could optionally remove the
`/v4` subpath from the imports.
## How did you test this change?
Not totally sure the best way to test. I ran `NODE_ENV=production yarn
workspace babel-plugin-react-compiler run build --dts` and diffed the
`dist/` folder between my change and `v1.0.0` and it looks correct. We
have a `patch-package` patch to workaround this for now and it works as
expected.
```diff
diff --git a/node_modules/babel-plugin-react-compiler/dist/index.d.ts b/node_modules/babel-plugin-react-compiler/dist/index.d.ts
index 81c3f3d..daafc2c 100644
--- a/node_modules/babel-plugin-react-compiler/dist/index.d.ts
+++ b/node_modules/babel-plugin-react-compiler/dist/index.d.ts
@@ -1,7 +1,7 @@
import * as BabelCore from '@babel/core';
import { NodePath as NodePath$1 } from '@babel/core';
import * as t from '@babel/types';
-import { z } from 'zod';
+import { z } from 'zod/v4';
import { NodePath, Scope } from '@babel/traverse';
interface Result<T, E> {
```
Co-authored-by: Henry Q. Dineen <henryqdineen@gmail.com>
This ensures that the outline of a previous rectangle lines up on the
same pixel as the next rectangle so that they appear consecutive.
<img width="244" height="51" alt="Screenshot 2025-10-16 at 11 35 32 AM"
src="https://github.com/user-attachments/assets/75ffde6f-8cc6-49c1-8855-3953569546b4"
/>
I don't love this implementation. There's probably a smarter way. Was
trying to avoid adding another element.
Currently the sub-pixel precision is lost which can lead to things not
lining up properly and being slightly off or overlapping.
We need some sub-pixel precision.
Ideally we'd just keep the floating point as is. I'm not sure why the
operations is limited to integers. We don't send it as a typed array
anyway it seems which would ideally be more optimal. Even if we did, we
haven't defined a precision for the protocol. Is it 32bit integer?
64bit? If it's 64bit we can fit a float anyway. Ideally it would be more
variable precision like just pushing into a typed array directly with
the option to write whatever precision we want.
Add inspection button to Suspense tab which lets you select only among
Suspense nodes. It highlights all the DOM nodes in the root of the
Suspense node instead of just the DOM element you hover. The name is
inferred.
<img width="1172" height="841" alt="Screenshot 2025-10-15 at 8 03 34 PM"
src="https://github.com/user-attachments/assets/f04d965b-ef6e-4196-9ba0-51626148fa1a"
/>
We should only persist a selection once you click. Currently, we persist
the selection if you just hover which means you lose your selection
immediately when just starting to inspect. That's not what Chrome
Elements tab does - it selects on click.
I find it very frustrating that the highlight covers up the content that
I'm trying to review when stepping through the timeline. It also
triggered on keyboard navigation due to the focus which was annoying.
We could highlight something in the rects instead potentially.
This revealed that a lot of the event types were defined on the wrong
end of the bridge.
It was also a problem that events with the same name couldn't have
different arguments.
I get the wish to click the shadow but not all child boundaries are
within the bounds of the outer Suspense boundary's node.
Sometimes they overflow naturally and if we make it overflow hidden we
hide the boundaries. Maybe it would be ok if they're actually clipped by
the real DOM but right now it covers up boundaries that should be there.
Additionally, there's also a common case where the parent boundary
shrinks when suspending the children. That then causes the suspended
child boundaries to be clipped so that you can't restore them. Maybe the
virtual boundary shouldn't shrink in this case.
We can't measure Text nodes directly but we can measure a Range around
them.
This is useful since it's common, at least in examples, to use text
nodes as children of a Suspense boundary. Especially fallbacks.
We already do this in the update pass. That's what
`shouldMeasureSuspenseNode` does.
We also don't update measurements when we're inside an offscreen tree.
However, we didn't check if the boundary itself was in a suspended state
when in the `measureUnchangedSuspenseNodesRecursively` path.
This caused boundaries to disappear when their fallback didn't have a
rect (including their timeline entries).
Treat fake eval anonymous stacks as built-in. Hide built-in stack frames
unless they're used to call into a non-ignored stack frame.
The two main things to fix here is that 1) we're showing a linkified
stack for fake anonymous and 2) we're showing only built-ins when the
stack is completely internal. Meaning framework code is all noise.
Fixes https://github.com/facebook/react/issues/34770.
We need to clear measures at some point, otherwise all these copies of
props that we end up recording will allocate too much memory in
Chromium. This adds `performance.clearMeasures(...)` calls to such cases
in DEV.
Validated that entries are still shown on Performance panel timeline.
Stacked on #34829.
This lets you get an overview more easily when there's lots of things
like scripts downloading. Pluralized the name. E.g. `script` ->
`scripts` or `fetch` -> `fetches`.
This only groups them consecutively when they'd have the same place in
the list anyway because otherwise it might cover up some kind of
waterfall effects.
<img width="404" height="225" alt="Screenshot 2025-10-13 at 12 06 51 AM"
src="https://github.com/user-attachments/assets/da204a8e-d5f7-4eb0-8c51-4cc5bfd184c4"
/>
Expanded:
<img width="407" height="360" alt="Screenshot 2025-10-13 at 12 07 00 AM"
src="https://github.com/user-attachments/assets/de3c3de9-f314-4c87-b606-31bc49eb4aba"
/>
This lets you assign a name to a Promise that's passed into first party
code from third party since it otherwise would have no other stack frame
to indicate its name since the whole creation stack would be in third
party.
We already respect the `displayName` on the client but it's more
complicated on the server because we don't only consider the exact
instance passed to `use()` but the whole await sequence and we can pick
any Promise along the way for consideration. Therefore this also adds a
change where we pick the Promise node for consideration if it has a name
but no stack. Where we otherwise would've picked the I/O node.
Another thing that this PR does is treat anonymous stack frames (empty
url) as third party for purposes of heuristics like "hasUnfilteredFrame"
and the name assignment. This lets you include these in the actual
generated stacks (by overriding `filterStackFrame`) but we don't
actually want them to be considered first party code in the heuristics
since it ends up favoring those stacks and using internals like
`Function.all` in name assignment.
The index is both used as the key and for hydration purposes. Previously
we didn't preserve the index when sorting so the index didn't line up
which caused hydration to be the wrong slot when sorted.
`isStrictModeNonCompliant` on the root just means that it supports
strict mode. It's inherited by other nodes.
It's not possible to opt-in to strict mode on the root itself but rather
right below it. So we should not mark the root as being non-compliant.
This lets you select the root in the suspense tab and it shouldn't show
as red with a warning.
This ignore a Suspense boundary from the timeline when it has no visual
representation. No rect. In effect, this is not blocking the user
experience.
Technically it could be an effect that mounts which can have a
side-effect which is visible.
It could also be a meta-data tag like `<title>` which is visible. We
could hoistables a virtual representation by giving them a virtual rect.
E.g. at the top of the page. This could be added after the fact.
This ensures that we don't scroll on changes to the timeline such as
when loading a new page or while the timeline is still loading.
We only auto scroll to a boundary when we perform an explicit operation
from the user.
If an inner Offscreen commits an unhide, but an outer Offscreen is still
hidden but they're controlling the same DOM node then we shouldn't
unhide the DOM node yet.
This keeps track of whether we're directly inside a hidden offscreen. It
might be better to just do the tree search instead of keeping the stack
state since it's a rare case. Although this hide/unhide path does
trigger a lot of times even when there's no change.
This was technically a bug with Suspense too but it doesn't appear
because a suspended Suspense boundary never commits its partial state.
If it did, it would trigger this same path. But it can happen with an
outer Activity and inner Suspense.
When a debug channel is hooked up, and we're serializing debug models,
if the result is an already outlined reference, we can emit it directly,
without also outlining the reference. This would create an unnecessary
indirection.
Before:
```
:N1760023808330.2688
0:D"$2"
0:D"$3"
0:D"$4"
0:"hi"
1:{"name":"Component","key":null,"env":"Server","stack":[],"props":{}}
2:{"time":3.0989999999999327}
3:"$1"
4:{"time":3.261792000000014}
```
After:
```
:N1760023786873.8916
0:D"$2"
0:D"$1"
0:D"$3"
0:"hi"
1:{"name":"Component","key":null,"env":"Server","stack":[],"props":{}}
2:{"time":2.4145829999999933}
3:{"time":2.5488749999999527}
```
Notice how the second debug info chunk is now directly referencing chunk
`1` in the debug channel, without outlining and referencing `"$1"` as
its own debug chunk `3`.
This not only simplifies the RSC payload, and reduces overhead. But more
importantly it helps the client resolve cyclic references when a model
has debug info that has a reference back to the model. The client is
currently not able to resolve such a cycle when those chunk indirections
are involved. Ideally, it would also be able to resolve them regardless,
but that requires more work. In the meantime, this fixes an immediate
issue.
<!--
Thanks for submitting a pull request!
We appreciate you spending the time to work on these changes. Please
provide enough information so that others can review your pull request.
The three fields below are mandatory.
Before submitting a pull request, please make sure the following is
done:
1. Fork [the repository](https://github.com/facebook/react) and create
your branch from `main`.
2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->
## Summary
This pull request fixes a small UI issue in the React Developer Tools
settings panel.
The “Display density” field was appearing twice in the General tab.
Fix : https://github.com/facebook/react/issues/34791
Renames the `recommended` property on LintRule to `preset`, to allow
exporting rules for different presets. For now the `Recommended` and
`RecommendedLatest` presets are the same, but in the next PR I will
enable more rules for the latest preset.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34782).
* #34783
* __->__ #34782
For 7.0.0:
Slim down presets to just 2 configurations:
- `recommended`: legacy and flat config with all recommended rules, and
- `recommended-latest`: legacy and flat config with all recommended
rules plus new bleeding edge experimental compiler rules
Removed:
- `recommended-latest-legacy`
- `flat/recommended`
Please see the README for new install instructions.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34757).
* #34783
* #34782
* __->__ #34757
There's a couple of issues with serializing Buffer in the debug renders.
For one, the Node.js Buffer has a `toJSON` on it which turns the binary
data into a JSON array which is very inefficient to serialize compared
to the real buffer. For debug info we never really want to resolve these
and unlike the regular render we can't error. So this uses the trick
where we read the original value. It's still unfortunate that this
intermediate gets created at all but at least now we're not serializing
it.
Second, we have a limit on depth of objects but we didn't have a limit
on width like large arrays or typed arrays. This omits large arrays from
the payload when possible and make them deferred when there's a debug
channel.
## Overview
This PR adds the `ref` prop to `<Fragment>` in `react@canary`.
This means this API is ready for final feedback and prepared for a
semver stable release.
## What this means
Shipping Fragment refs to canary means they have gone through extensive
testing in production, we are confident in the stability of the APIs,
and we are preparing to release it in a future semver stable version.
Libraries and frameworks following the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries) should begin
implementing and testing these features.
## Why we follow the Canary Workflow
To prepare for semver stable, libraries should test canary features like
Fragment refs with `react@canary` to confirm compatibility and prepare
for the next semver release in a myriad of environments and
configurations used throughout the React ecosystem. This provides
libraries with ample time to catch any issues we missed before slamming
them with problems in the wider semver release.
Since these features have already gone through extensive production
testing, and we are confident they are stable, frameworks following the
[Canary Workflow](https://react.dev/blog/2023/05/03/react-canaries) can
also begin adopting canary features like Fragment refs.
This adoption is similar to how different Browsers implement new
proposed browser features before they are added to the standard. If a
frameworks adopts a canary feature, they are committing to stability for
their users by ensuring any API changes before a semver stable release
are opaque and non-breaking to their users.
Apps not using a framework are also free to adopt canary features like
Fragment refs as long as they follow the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries), but we
generally recommend waiting for a semver stable release unless you have
the capacity to commit to following along with the canary changes and
debugging library compatibility issues.
Waiting for semver stable means you're able to benefit from libraries
testing and confirming support, and use semver as signal for which
version of a library you can use with support of the feature.
## Docs
Check out the ["React Labs: View Transitions, Activity, and
more"](https://react.dev/blog/2025/04/23/react-labs-view-transitions-activity-and-more#fragment-refs)
blog post, and [the new docs for Fragment
refs`](https://react.dev/reference/react/Fragment#fragmentinstance) for
more info.