My change in https://github.com/facebook/react/pull/35999 did not cover
all possible scenarios for emitting a warning, instead of throwing.
The instrumentation not only enables the identification for the infinite
loop via execution context checks, but also adds the check to more
lifecycle methods, like `markRootPinged` and `markRootUpdated`.
See the newly added test to understand a potential scenario. Before the
fix, the error would be thrown:
<img width="1192" height="424" alt="Screenshot 2026-04-08 at 17 21 51"
src="https://github.com/user-attachments/assets/ba8ea379-0271-4938-ae45-e37ee75e1963"
/>
With the current changes, the warning is logged with `console.error`.
## Summary
When a context value changes above a Suspense boundary that is showing
its fallback, context consumers inside the fallback do not re-render —
they display stale values.
`propagateContextChanges`, upon encountering a suspended Suspense
boundary, marks the boundary for retry but stops traversing into its
children entirely (`nextFiber = null`). This skips both the hidden
primary subtree (intentional — those fibers may not exist) and the
visible fallback subtree (a bug — those fibers are committed and visible
to the user).
The fix skips the primary OffscreenComponent and continues traversal
into the FallbackFragment, so fallback context consumers are found and
marked for re-render.
In practice this often goes unnoticed because it's uncommon to read
context inside a Suspense fallback, and when some other update (like a
prop change) flows into the fallback it sidesteps the propagation path
entirely. React Compiler makes the bug more likely to surface since it
memoizes more aggressively, reducing the chance of an incidental
re-render masking the stale value.
## Test plan
- Added regression test `'context change propagates to Suspense fallback
(memo boundary)'` in `ReactContextPropagation-test.js`
- Verified the test fails without the fix and passes with it
- All existing context propagation, Suspense, memo, and hooks tests pass
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## Summary
This PR fixes a few small spelling errors in comments across the
codebase (`teh`→`the`, `occuring`→`occurring`, `occured`→`occurred`). No
behavior changes.
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## How did you test this change?
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This is a comments-only change. I verified the diff is limited to
comment text and does not affect logic or runtime behavior.
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TestName` is helpful in development.
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## Summary
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I just fixed typos as followings.
- `succesful` → `successful`
- `becuase` → `because`
- `enought` → `enough`
- `defualt` → `default`
## How did you test this change?
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This PR only includes test case description, dummy strings for test, and
comments updates, so it has no impact on runtime behavior.
Therefore, I manually reviewed changed texts to ensure correctness.
## Summary
Enables Basic View Transition support for React Native Fabric renderer.
**Implemented:**
- Added FabricUIManager bindings for view transition methods:
`applyViewTransitionName`, `startViewTransition`
- Implemented `startViewTransition` with proper callback orchestration
(mutation → layout → afterMutation → spawnedWork → passive)
- Added fallback behavior that flushes work synchronously when Fabric's
`startViewTransition` returns null (e.g., when the ViewTransition
ReactNativeFeatureFlag is not enabled)
- Added Flow type declarations for new FabricUIManager methods
- Stubbed with `__DEV__` warnings for all the other view transition
config functions that are not yet implemented
This allows React Native apps using Fabric to leverage the View
Transition API for coordinated animations during state transitions, with
graceful degradation when the native side doesn't support it.
Below are diagrams of proposed architecture in fabric, and observation
of what/when config functions get called during a basic shared
transition example
<img width="2290" height="1529" alt="Untitled-2026-03-19-1240"
src="https://github.com/user-attachments/assets/192c9169-bc25-449c-a33b-dfec67179e7f"
/>
## How did you test this change?
- [x] `yarn flow fabric` - Flow type checks pass
- [x] `yarn lint` - Lint checks pass
- [x] Manually tested in Android catalyst app with
`enableViewTransition` and `enableViewTransitionForPersistenceMode `in
`ReactFeatureFlags.test-renderer.native-fb.js` and View Transition
enabled via ReactNativeFeatureFlag
- [x] Verified in the minified `ReactFabric-dev.fb.js` that the 'shim'
config functions are not included
- [x] Verified fallback behavior logs warning in `__DEV__` and flushes
work synchronously when ViewTransition flag isn't enabled in Fabric
The `enableInfiniteRenderLoopDetection` feature flag is currently
disabled everywhere. When attempted to roll out this at Meta, we've
observed multiple false-positives, where counter-based approach would
interrupt the render that would've resolved at some later iteration.
This change gates the scenarios that are only discovered with the
instrumentation behind `enableInfiniteRenderLoopDetection` flag to warn
about potential infinite loop, instead of throwing an error and hitting
an error boundary. The main reason is to see if we can a signal on which
possible area of scenarios this new approach to infinite loops covers.
The gist of the approach is to ensure that we are still throwing error
and breaking the infinite loop, if we were doing this without
`enableInfiniteRenderLoopDetection` feature flag enabled.
This will log multiple errors if there is an infinite loop, but this
should be fine, and it also aligns with the pattern for warnings about
passive effects infinite loop.
I've validated that tests in `ReactUpdates-test.js` are passing
independently whether the feature flag is enabled or not.
When a Suspense boundary suspends during initial mount, the primary
children's fibers are discarded because there is no current tree to
preserve them. If the suspended promise never resolves, the only way to
retry is something external like a context change. However, lazy context
propagation could not find the consumer fibers — they no longer exist in
the tree — so the Suspense boundary was never marked for retry and
remained stuck in fallback state indefinitely.
The fix teaches context propagation to conservatively mark suspended
Suspense boundaries for retry when a parent context changes, even when
the consumer fibers can't be found. This matches the existing
conservative approach used for dehydrated (SSR) Suspense boundaries.
## Overview
While building the RSC sandboxes I notice error messages like:
> An error occurred in the `<Offscreen>` component
This is an internal component so it should show either:
> An error occurred in the `<Suspense>` component.
> An error occurred in the `<Activity>` component.
It should only happen when there's a lazy in the direct child position
of a `<Suspense>` or `<Activity>` component.
Follow up to https://github.com/facebook/react/pull/35630
We don't currently have any operations that depend on the updating of
text nodes added or removed after Fragment mount. But for the sake of
completeness and extending the ability to any other host configs, this
change calls `commitNewChildToFragmentInstance` and
`deleteChildFromFragmentInstance` on HostText fibers.
Both DOM and Fabric configs early return because we cannot attach event
listeners or observers to text. In the future, there could be some
stateful Fragment feature that uses text that could extend this.
Small optimization for useEffectEvent. Not sure we even need a flag for
it, but it will be a nice killswitch.
As an added benefit, it fixes a bug when `enableViewTransition` is on,
where we were not updating the useEffectEvent callback when a tree went
from hidden to visible.
Related to https://github.com/facebook/react/pull/35548,
`enableViewTransition` fixes a bug where `getSnapshotBeforeUpdate` was
running in hidden trees when it shouldn't (`componentWillUpdate` won't
run for hidden updates, and when it becomes visible it will be called
with `componentWillMount`).
## Overview
Adds a feature flag `enableParallelTransitions` to experiment with
engantling transitions less often.
## Motivation
Currently we over-entangle transition lanes.
It's a common misunderstanding that React entangles all transitions,
always. We actually will complete transitions independently in many
cases. For example, [this
codepen](https://codepen.io/GabbeV/pen/pvyKBrM) from
[@gabbev](https://bsky.app/profile/gabbev.bsky.social/post/3m6uq2abihk2x)
shows transitions completing independently.
However, in many cases we entangle when we don't need to, instead of
letting the independent transitons complete independently. We still want
to entangle for updates that happen on the same queue.
## Example
As an example of what this flag would change, consider two independent
counter components:
```js
function Counter({ label }) {
const [count, setCount] = useState(0);
return (
<div>
<span>{use(readCache(`${label} ${count}`))} </span>
<Button
action={() => {
setCount((c) => c + 1);
}}
>
Next {label}
</Button>
</div>
);
}
```
```js
export default function App() {
return (
<>
<Counter label="A" />
<Counter label="B" />
</>
);
}
```
### Before
The behavior today is to entange them, meaning they always commit
together:
https://github.com/user-attachments/assets/adead60e-8a98-4a20-a440-1efdf85b2142
### After
In this experiment, they will complete independently (if they don't
depend on each other):
https://github.com/user-attachments/assets/181632b5-3c92-4a29-a571-3637f3fab8cd
## Early Research
This change is in early research, and is not in the experimental
channel. We're going to experiment with this at Meta to understand how
much of a breaking change, and how beneficial it is before commiting to
shipping it in experimental and beyond.
Allows Server Components to import Context from a `"use client'` module
and render its Provider.
Only tricky part was that I needed to add `REACT_CONTEXT_TYPE` handling
in mountLazyComponent so lazy-resolved Context types can be rendered.
Previously only functions, REACT_FORWARD_REF_TYPE, and REACT_MEMO_TYPE
were handled.
Tested in the Flight fixture.
ty bb claude
Closes https://github.com/facebook/react/issues/35340
---------
Co-authored-by: Sophie Alpert <git@sophiebits.com>
This PR adds text node support to FragmentInstance operations, allowing
fragment refs to properly handle fragments that contain text nodes
(either mixed with elements or text-only).
Not currently adding/removing new text nodes as we don't need to track
them for events or observers in DOM. Will follow up on this and with
Fabric support.
## Support through parent element
- `dispatchEvent`
- `compareDocumentPosition`
- `getRootNode`
## Support through Range API
- `getClientRects`: Uses Range to calculate bounding rects for text
nodes
- `scrollIntoView`: Uses Range to scroll to text node positions directly
## No support
- `focus`/`focusLast`/`blur`: Noop for text-only fragments
- `observeUsing`: Warns for text-only fragments in DEV
- `addEventListener`/`removeEventListener`: Ignores text nodes, but
still works on Fragment level through `dispatchEvent`
Currently we always clone the root when a gesture transition happens.
The was to add an optimization where if a Transition could be isolated
to an absolutely positioned subtree then we could just clone that
subtree or just do a plain insertion if it was simple an Enter. That way
when switching between two absolutely positioned pages the shell
wouldn't need to be cloned. In that case `detectMutationOrInsertClones`
would return false. However, currently it always return true because we
don't yet have that optimization.
The idea was to warn when the root required cloning to ensure that you
optimize it intentionally since it's easy to accidentally update more
than necessary. However, since this is not yet actionable I'm removing
this warning for now.
Instead, I add a warning for particularly bad cases where you really
shouldn't clone like iframe and video. They may not be very actionable
without the optimization since you can't scope it down to a subtree
without the optimization. So if they're above the gesture then they're
always cloned atm. However, it might also be that it's unnecessary to
keep them mounted if they could be removed or hidden with Activity.
`useInsertionEffect` is meant to be used to insert `<style>` tags that
affect the layout. It allows precomputing a layout before it mounts.
Since we're not normally firing any effects during the "apply gesture"
phase where we create the clones, it's possible for the target snapshot
to be missing styles. This makes it so that `useInsertionEffect` for a
new tree are mounted before the snapshot is taken and then unmounted
before the animation starts.
Note that because we are mounting a clone of the DOM tree and the
previous DOM tree remains mounted during the snapshot, we can't unmount
any previous insertion effects. This can lead to conflicts but that is
similar to what can happen with conflicts for two mounted Activity
boundaries since insertion effects can remain mounted inside those.
A revealed Activity will have already had their insertion effects fired
while offscreen.
However, one thing this doesn't yet do is handle the case where a
`useInsertionEffect` is *updated* as part of a gesture being applied.
This means it's still possible for it to miss some styles in that case.
The interesting thing there is that since the old state and the new
state will both be applicable to the global DOM in this phase, what
should really happen is that we should mount the new updated state
without unmounting the old state and then unmount the updated state.
Meaning you can have the same hook in the mounted state twice at the
same time.
Stacked on #35556 and #35559.
Given that we don't automatically clean up all view transition
animations since #35337 and browsers are buggy, it's important that you
clean up any `Animation` started manually from the events. However,
there was no clean up function for when the View Transition is forced to
stop. This also makes it harder to clean up custom timers etc too.
This lets you return a clean up function from all the events on
`<ViewTransition>`.
I was experimenting with animations in SuspenseList and hit a crash
using ViewTransition as a direct child with `revealOrder="together"`
```
TypeError: Cannot read properties of null (reading 'autoName')
33 | return props.name;
34 | }
> 35 | if (instance.autoName !== null) {
| ^
36 | return instance.autoName;
37 | }
```
When ViewTransition is direct child of SuspenseList, the second render
pass calls resetChildFibers, setting stateNode to null. Other fibers
create stateNode in completeWork. ViewTransition does not, so stateNode
is lost.
Followed the pattern used for Offscreen to update stateNode in beginWork
if it is null.
Also added a regression test.
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
If an initial value is specified, then it's always used regardless as
part of the gesture render.
If a gesture render causes an update, then previously that was not
treated as deferred and could therefore be blocking the render. However,
a gesture is supposed to flush synchronously ideally. Therefore we
should consider these as urgent.
The effect is that useDeferredValue renders the previous state.
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
When Fiber replays work after suspending and resolving in a microtask it
stripped the Forked flag from Fibers because this flag type was not
considered a Static flag. The Forked nature of a Fiber is not render
dependent and should persist after unwinding work. By making this change
the replay correctly generates the necessary tree context.
When a View Transition might not need to update we add it to a queue. If
the parent are able to be reverted, we then cancel the already started
view transitions. We do this by adding an animation that hides the "old"
state and remove the view transition name from the old state.
There was a bug where if you have more than one child in a
`<ViewTransition>` we didn't add the right suffix to the name we added
in the queue so it wasn't adding an animation that hides the old state.
The effect was that it playing an exit animation instead of being
cancelled.
Requires full error message in assert helpers.
Some of the error messages we asset on add a native javascript stack
trace, which would be a pain to add to the messages and maintain. This
PR allows you to just add `\n in <stack>` placeholder to the error
message to denote a native stack trace is present in the message.
---
Note: i vibe coded this so it was a pain to backtrack this to break this
into a stack, I tried and gave up, sorry.
When hydrating if something suspends and then resolves in a microtask it
is possible that React will resume the render without fully unwinding
work in progress. This can cause hydration cursors to be offset and lead
to hydration errors. This change adds a restore step when replaying
HostComponent to ensure the hydration cursor is in the appropriate
position when replaying.
fixes: #35210
When dealing with optimistic state, a common problem is not knowing the
id of the thing we're waiting on. Items in lists need keys (and single
items should often have keys too to reset their state). As a result you
have to generate fake keys. It's a pain to manage those and when the
real item comes in, you often end up rendering that with a different
`key` which resets the state of the component tree. That in turns works
against the grain of React and a lot of negatives fall out of it.
This adds a special `optimisticKey` symbol that can be used in place of
a `string` key.
```js
import {optimisticKey} from 'react';
...
const [optimisticItems, setOptimisticItems] = useOptimistic([]);
const children = savedItems.concat(
optimisticItems.map(item =>
<Item key={optimisticKey} item={item} />
)
);
return <div>{children}</div>;
```
The semantics of this `optimisticKey` is that the assumption is that the
newly saved item will be rendered in the same slot as the previous
optimistic items. State is transferred into whatever real key ends up in
the same slot.
This might lead to some incorrect transferring of state in some cases
where things don't end up lining up - but it's worth it for simplicity
in many cases since dealing with true matching of optimistic state is
often very complex for something that only lasts a blink of an eye.
If a new item matches a `key` elsewhere in the set, then that's favored
over reconciling against the old slot.
One quirk with the current algorithm is if the `savedItems` has items
removed, then the slots won't line up by index anymore and will be
skewed. We might be able to add something where the optimistic set is
always reconciled against the end. However, it's probably better to just
assume that the set will line up perfectly and otherwise it's just best
effort that can lead to weird artifacts.
An `optimisticKey` will match itself for updates to the same slot, but
it will not match any existing slot that is not an `optimisticKey`. So
it's not an `any`, which I originally called it, because it doesn't
match existing real keys against new optimistic keys. Only one
direction.