Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
## Overview
This PR ships the View Transition APIs to `react@canary`:
- [`<ViewTransition
/>`](https://react.dev/reference/react/ViewTransition)
-
[`addTransitionType`](https://react.dev/reference/react/addTransitionType)
This means these APIs are ready for final feedback and prepare for
semver stable release.
## What this means
Shipping `<ViewTransition />` and `addTransitionType` to canary means
they have gone through extensive testing in production, we are confident
in the stability of the APIs, and we are preparing to release it in a
future semver stable version.
Libraries and frameworks following the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries) should begin
implementing and testing these features.
## Why we follow the Canary Workflow
To prepare for semver stable, libraries should test canary features like
`<ViewTransition />` with `react@canary` to confirm compatibility and
prepare for the next semver release in a myriad of environments and
configurations used throughout the React ecosystem. This provides
libraries with ample time to catch any issues we missed before slamming
them with problems in the wider semver release.
Since these features have already gone through extensive production
testing, and we are confident they are stable, frameworks following the
[Canary Workflow](https://react.dev/blog/2023/05/03/react-canaries) can
also begin adopting canary features like `<ViewTransition />`.
This adoption is similar to how different Browsers implement new
proposed browser features before they are added to the standard. If a
frameworks adopts a canary feature, they are committing to stability for
their users by ensuring any API changes before a semver stable release
are opaque and non-breaking to their users.
Apps not using a framework are also free to adopt canary features like
`<ViewTransition>` as long as they follow the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries), but we
generally recommend waiting for a semver stable release unless you have
the capacity to commit to following along with the canary changes and
debugging library compatibility issues.
Waiting for semver stable means you're able to benefit from libraries
testing and confirming support, and use semver as signal for which
version of a library you can use with support of the feature.
## Docs
Check out the ["React Labs: View Transitions, Activity, and
more"](https://react.dev/blog/2025/04/23/react-labs-view-transitions-activity-and-more#view-transitions)
blog post, and [the new docs for `<ViewTransition
/>`](https://react.dev/reference/react/ViewTransition) and
[`addTransitionType`](https://react.dev/reference/react/addTransitionType)
for more info.
We should favor outlining a boundary if it contains Suspensey CSS or
Suspensey Images since then we can load that content separately and not
block the main content. This also allows us to animate the reveal.
For example this should be able to animate the reveal even though the
actual HTML content isn't large in this case it's worth outlining so
that the JS runtime can choose to animate this reveal.
```js
<ViewTransition>
<Suspense>
<img src="..." />
</Suspense>
</ViewTransition>
```
For Suspensey Images, in Fizz, we currently only implement the suspensey
semantics when a View Transition is running. Therefore the outlining
only applies if it appears inside a Suspense boundary which might
animate. Otherwise there's no point in outlining. It is also only if the
Suspense boundary itself might animate its appear and not just any
ViewTransition. So the effect is very conservative.
For CSS it applies even without ViewTransition though, since it can help
unblock the main content faster.
It turns out that View Transitions can sometimes overshoot and then we
need to ensure it fills. It can otherwise sometimes flash in Chrome.
This is something users might hit as well.
Stacked on #34478.
In general we don't like to deal with timeouts in suspense world. We've
had that in the past but in general it doesn't work well because if you
have a timeout and then give up you made everything wait longer for no
benefit at the end. That's why the recommendation is to remove a
Suspense boundary if you expect it to be fast and add one if you expect
it to be slow. You have to estimate as the developer.
Suspensey images suffer from this same problem. We want to apply
suspensey images to as much as possible so that it's the default to
avoid flashing because if just a few images flash it's still almost as
bad as all of them. However, we do know that it's also very common to
use images and on a slow connection or many images, it's not worth it so
we have the timeout to eventually give up.
However, this means that in cases that are always slow or connections
that are always slow, you're always punished for no reason.
Suspensey images is mainly a polish feature to make high end experiences
on high end connections better but we don't want to unnecessarily punish
all slow connections in the process or things like lots of images below
the viewport.
This PR adds an estimate for whether or not we'll likely be able to load
all the images within the timeout on a high end enough connection. If
not, we'll still do a short suspend (unless we've already exceeded the
wait time adjusted for #34478) to allow loading from cache if available.
This estimate is based on two heuristics:
1) We compute an estimated bandwidth available on the current device in
mbps. This is computed from performance entries that have loaded static
resources already on the site. E.g. this can be other images, css, or
scripts. We see how long they took. If we don't have any entries (or if
they're all cross-origin in Safari) we fallback to
`navigator.connection.downlink` in Chrome or a 5mbps default in
Firefox/Safari.
2) To estimate how many bytes we'll have to download we use the
width/height props of the img tag if available (or a 100 pixel default)
times the device pixel ratio. We assume that a good img implementation
downloads proper resolution image for the device and defines a
width/height up front to avoid layout trash. Then we estimate that it
takes about 0.25 bytes per pixel which is somewhat conservative
estimate.
This is somewhat conservative given that the image could've been
preloaded and be better compressed.
So it really only kicks in for high end connections that are known to
load fast.
In a follow up, we can add an additional wait for View Transitions that
does the same estimate but only for the images that turn out to be in
viewport.
## Overview
This PR ships `<Activity />` to the `react@canary` release channel for
final feedback and prepare for semver stable release.
## What this means
Shipping `<Activity />` to canary means it has gone through extensive
testing in production, we are confident in the stability of the feature,
and we are preparing to release it in a future semver stable version.
Libraries and frameworks following the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries) should begin
implementing and testing the feature.
## Why we follow the Canary Workflow
To prepare for semver stable, libraries should test canary features like
`<Activity>` with `react@canary` to confirm compatibility and prepare
for the next semver release in a myriad of environments and
configurations used throughout the React ecosystem. This provides
libraries with ample time to catch any issues we missed before slamming
them with problems in the wider semver release.
Since these features have already gone through extensive production
testing, and we are confident they are stable, frameworks following the
[Canary Workflow](https://react.dev/blog/2023/05/03/react-canaries) can
also begin adopting canary features like `<Activity />`.
This adoption is similar to how different Browsers implement new
proposed browser features before they are added to the standard. If a
frameworks adopts a canary feature, they are committing to stability for
their users by ensuring any API changes before a semver stable release
are opaque and non-breaking to their users.
Apps not using a framework are also free to adopt canary features like
Activity as long as they follow the [Canary
Workflow](https://react.dev/blog/2023/05/03/react-canaries), but we
generally recommend waiting for a semver stable release unless you have
the capacity to commit to following along with the canary changes and
debugging library compatibility issues.
Waiting for semver stable means you're able to benefit from libraries
testing and confirming support, and use semver as signal for which
version of a library you can use with support of the feature.
## Docs
Check out the ["React Labs: View Transitions, Activity, and
more"](https://react.dev/blog/2025/04/23/react-labs-view-transitions-activity-and-more#activity)
blog post, and [the new docs for
`<Activity>`](https://react.dev/reference/react/Activity) for more info.
## TODO
- [x] Bump Activity docs to Canary
https://github.com/reactjs/react.dev/pull/7974
---------
Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
Stacked on #33501.
This disables the use of ScrollTimeline when detected in Safari in the
recommended SwipeRecognizer approach. I'm instead using a polyfill using
touch events on iOS.
Safari seems set to [release ScrollTimeline
soon](https://webkit.org/blog/16993/news-from-wwdc25-web-technology-coming-this-fall-in-safari-26-beta/).
Unfortunately it's not really what you'd expect.
First of all, [it's not running in sync with the
scroll](https://bugs.webkit.org/show_bug.cgi?id=288402) which is kind of
its main point. Instead, it is running at 60fps and out of sync with the
scroll just like JS. In fact, it is worse than JS because with JS you
can at least spawn CSS animations that run at 120fps. So our polyfill
can respond to touches at 60fps while gesturing and then run at 120fps
upon release. That's better than with ScrollTimeline.
Second, [there's a bug which interrupts scrolling if you start a
ViewTransition](https://bugs.webkit.org/show_bug.cgi?id=288795) when the
element is being removed as part of that. The element can still respond
to touches so in a polyfill this isn't an issue. But it essentially
makes it useless to use ScrollTimeline with swipe-away gestures.
So we're better off in every scenario by not using it.
The UA detection is a bit unfortunate. Not sure if there's something
more specific but we also had to do a UA detection for Chrome for View
Transitions. Those are the only two we have in all of React.

The React API is just that we now accept this protocol as an alternative
to a native `AnimationTimeline` to be passed to
`startGestureTransition`. This is specifically the DOM version.
```js
interface CustomTimeline {
currentTime: number;
animate(animation: Animation): void | (() => void);
}
```
Instead, of passing this to the `Animation` that we start to control the
View Transition keyframes, we instead inverse the control and pass the
`Animation` to this one. It lets any custom implementation drive the
updates. It can do so by updating the time every frame or letting it run
a time based animation (such as momentum scroll).
In this case I added a basic polyfill for `ScrollTimeline` in the
example but we'll need a better one.
Stacked on #33330.
This walks the element tree to activate the various classes under
different scenarios. There are some edge case things that are a little
different since we can't express every scenario without virtual nodes.
The main thing that's still missing though is avoiding animating updates
if it can be contained to a layout or enter/exit/share if they're out of
the viewport. I.e. layout stuff.
When needed.
For the external runtime we always include this wrapper.
For others, we only include it if we have an ViewTransitions affecting.
If we discover the ViewTransitions late, then we can upgrade an already
emitted instruction.
This doesn't yet do anything useful with it, that's coming in a follow
up. This is just the mechanism for how it gets installed.
Stacked on #33160, #33162, #33186 and #33188.
We have a special case that's awkward for default indicators. When you
start a new async Transition from `React.startTransition` then there's
not yet any associated root with the Transition because you haven't
necessarily `setState` on anything yet until the promise resolves.
That's what `entangleAsyncAction` handles by creating a lane that
everything entangles with until all async actions are done.
If there are no sync updates before the end of the event, we should
trigger a default indicator until either the async action completes
without update or if it gets entangled with some roots we should keep it
going until those roots are done.
Stacked on #33160.
By default, if `onDefaultTransitionIndicator` is not overridden, this
will trigger a fake Navigation event using the Navigation API. This is
intercepted to create an on-going navigation until we complete the
Transition. Basically each default Transition is simulated as a
Navigation.
This triggers the native browser loading state (in Chrome at least). So
now by default the browser spinner spins during a Transition if no other
loading state is provided. Firefox and Safari hasn't shipped Navigation
API yet and even in the flag Safari has, it doesn't actually trigger the
native loading state.
To ensures that you can still use other Navigations concurrently, we
don't start our fake Navigation if there's one on-going already.
Similarly if our fake Navigation gets interrupted by another. We wait
for on-going ones to finish and then start a new fake one if we're
supposed to be still pending.
There might be other routers on the page that might listen to intercept
Navigation Events. Typically you'd expect them not to trigger a refetch
when navigating to the same state. However, if they want to detect this
we provide the `"react-transition"` string in the `info` field for this
purpose.
Safari has a bug where if you put a block element inside an inline
element and the inline element has a `view-transition-name` assigned it
finds it as duplicate names.
https://bugs.webkit.org/show_bug.cgi?id=290923
This adds a warning if we detect this scenario in dev mode.
For the case where it renders into a single block, we can model this by
making the parent either `block` or `inline-block` automatically to fix
the issue. So we do that to automatically cover simple cases like
`<a><div>...</div></a>`. This unfortunately causes layout/styling thrash
so we might want to delete it once the bug has been fixed in enough
Safari versions.
We've known we've wanted this for many years and most of the
implementation was already done for Suspensey CSS. This waits to commit
until images have decoded by default or up to 500ms timeout (same as
suspensey fonts).
It only applies to Transitions, Retries (Suspense), Gesture Transitions
(flag) and Idle (doesn't exist). Sync updates just commit immediately.
`<img loading="lazy" src="..." />` opts out since you explicitly want it
to load lazily in that case.
`<img onLoad={...} src="..." />` also opts out since that implies you're
ok with managing your own reveal.
In the future, we may add an opt in e.g. `<img blocking="render"
src="..." />` that opts into longer timeouts and re-suspends even sync
updates. Perhaps also triggering error boundaries on errors.
The rollout for this would have to go in a major and we may have to
relax the default timeout to not delay too much by default. However, we
can also make this part of `enableViewTransition` so that if you opt-in
by using View Transitions then those animations will suspend on images.
That we could ship in a minor.
Stacked on #32788.
Normally we track `addTransitionType` globally because of the async gap
that can happen in Actions where we lack AsyncContext to associate it
with a particular Transition. This unfortunately also means it's
possible to call outside of `startTransition` which is something we want
to warn for.
We need to be able to distinguish whether `addTransitionType` is for a
regular Transition or a Gesture Transition though.
Since `startGestureTransition` is only synchronous we can track it
within that execution scope and move it to a separate set. Since we know
for sure which call owns it we can properly associate it with that
specific provider's `ScheduledGesture`.
This does not yet handle calling `addTransitionType` inside the render
phase of a gesture. That would currently still be associated with the
next Transition instead.
Stacked on #32783. This will replace [the `useSwipeTransition`
API](https://github.com/facebook/react/pull/32373).
Instead, of a special Hook, you can make updates to `useOptimistic`
Hooks within the `startGestureTransition` scope.
```
import {unstable_startGestureTransition as startGestureTransition} from 'react';
const cancel = startGestureTransition(timeline, () => {
setOptimistic(...);
}, options);
```
There are some downsides to this like you can't define two directions as
once and there's no "standard" direction protocol. It's instead up to
libraries to come up with their own conventions (although we can suggest
some).
The convention is still that a gesture recognizer has two props `action`
and `gesture`. The `gesture` prop is a Gesture concept which now behaves
more like an Action but 1) it can't be async 2) it shouldn't have
side-effects. For example you can't call `setState()` in it except on
`useOptimistic` since those can be reverted if needed. The `action` is
invoked with whatever side-effects you want after the gesture fulfills.
This is isomorphic and not associated with a specific renderer nor root
so it's a bit more complicated.
To implement this I unify with the `ReactSharedInternal.T` property to
contain a regular Transition or a Gesture Transition (the `gesture`
field). The benefit of this unification means that every time we
override this based on some scope like entering `flushSync` we also
override the `startGestureTransition` scope. We just have to be careful
when we read it to check the `gesture` field to know which one it is.
(E.g. I error for setState / requestFormReset.)
The other thing that's unique is the `cancel` return value to know when
to stop the gesture. That cancellation is no longer associated with any
particular Hook. It's more associated with the scope of the
`startGestureTransition`. Since the schedule of whether a particular
gesture has rendered or committed is associated with a root, we need to
somehow associate any scheduled gestures with a root.
We could track which roots we update inside the scope but instead, I
went with a model where I check all the roots and see if there's a
scheduled gesture matching the timeline. This means that you could
"retain" a gesture across roots. Meaning this wouldn't cancel until both
are cancelled:
```
const cancelA = startGestureTransition(timeline, () => {
setOptimisticOnRootA(...);
}, options);
const cancelB = startGestureTransition(timeline, () => {
setOptimisticOnRootB(...);
}, options);
```
It's more like it's a global transition than associated with the roots
that were updated.
Optimistic updates mostly just work but I now associate them with a
specific "ScheduledGesture" instance since we can only render one at a
time and so if it's not the current one, we leave it for later.
Clean up of optimistic updates is now lazy rather than when we cancel.
Allowing the cancel closure not to have to be associated with each
particular update.
Portals and `<ViewTransition>` are tricky because they leave the React
tree. You might think of a Portal's container conceptually as also being
part of a React tree but that's not quite how they're modeled today.
They're more like their own roots. So instead, of trying to find a
conceptual place in the React tree we treat Portals as their own root.
We have two ways of tracking whether an update to a ViewTransition
boundary has occurred. Either a DOM mutation has happened within it, or
a resize of a child has caused it to potentially relayout its parent.
Normally that just follows the tree structure of React, but not when
it's a Portal.
When it's a Portal we don't know which DOM parent it might have
affected. For all we know it's at the root (and in fact, in most cases
that's where Portals go).
With this PR we mark the root as having been affected by a mutation or
resize. This means that the whole document will animate and we can't
optimize away from it. This ensures that a mutation to the root of a
Portal doesn't go unanimated with other things are animating such as its
parent.
You can regain this optimization by adding a `<ViewTransition>` boundary
directly inside the Portal itself so it owns its own animation. If that
DOM node is also absolutely positioned it doesn't leak.
Conversely this also means that a mutation inside a Portal doesn't
affect its React parent so it won't trigger its parent's animation if
this was the only thing animating. That could be unfortunate if this
container is actually inside the same React parent. However, because
this would have been an update we would've marked it for "maybe
animating" and updates can't only get their animations cancelled if the
root is cancelled, in practice this will actually animate anyway.
It was always confusing that this is not a CSS class but a
view-transition-class.
The `className` sticks out a bit among its siblings `enter`, `exit`,
`update` and `share`. The idea is that the most specific definition
override is the class name that gets applied and this prop is really
just the fallback, catch-all or "any" that is applied if you didn't
specify a more specific one.
It has also since evolved not just to take a string but also a map of
Transition Type to strings.
The "class" is really the type of the value. We could add a suffix to
all of them like `defaultClass`, `enterClass`, `exitClass`,
`updateClass` and `shareClass`. However, this doesn't necessarily make
sense with the mapping of Transition Type to string. It also makes it a
bit too DOM centric. In React Native this might still be called a
"class" but it might be represented by an object definition. We might
even allow some kind of inline style form for the DOM too. Really this
is about picking which "animation" that runs which can be a string or
instance. "Animation" is too broad because there's also a concept of a
CSS Animation and these are really sets of CSS animations (group,
image-pair, old, new). It could maybe be `defaultTransition`,
`enterTransition`, etc but that seems unnecessarily repetitive and still
doesn't say anything about it being a class.
We also already have the name "default" in the map of Transition Types.
In fact you can now specify a default for default:
```
<ViewTransition default={{"navigation-back": "slide-out", "default": "fade-in"}}>
```
One thing I don't like about the name `"default"` is that it might be
common to just apply a named class that does it matching to
enter/exit/update in the CSS selectors (such as the `:only-child` rule)
instead of doing that mapping to each one using React. In that can you
end up specifying only `default={...}` a lot and then what is it the
"default" for? It's more like "all". I think it's likely that you end up
with either "default" or the specific forms instead of both at once.
Starting a View Transition is an async sequence. Since React can get a
sync update in the middle of sequence we sometimes interrupt that
sequence.
Currently, we don't actually cancel the View Transition so it can just
run as a partial. This ensures that we fully skip it when that happens,
as well as warn.
However, it's very easy to trigger this with just a setState in
useLayoutEffect right now. Therefore if we're inside the preparing
sequence of a startViewTransition, this delays work that would've
normally flushed in a microtask. ~Maybe we want to do the same for
Default work already scheduled through a scheduler Task.~ Edit: This was
already done.
`flushSync` currently will still lead to an interrupted View Transition
(with a warning). There's a tradeoff here whether we want to try our
best to preserve the guarantees of `flushSync` or favor the animation.
It's already possible to suspend at the root with `flushSync` which
means it's not always 100% guaranteed to commit anyway. We could treat
it as suspended. But let's see how much this is a problem in practice.
Follow up to #32656.
Remove touchAction from SwipeRecognizer. I was under the wrong
impression that this was only the touch-action applied to this
particular element, but that parents would still win but in fact this
blocks the parent from scrolling in the other direction. By specifying a
fixed direction it also blocked rage-swiping in the other direction
early on.
Disable pointer-events on view-transition so that the scroll can be hit.
This means that touches hit below the items animating above. This allows
swiping to happen again before momentum scroll has finished. Previously
they were ignored. This only works as long as the SwipeRecognizer is
itself not animating. This means you can now rage-swipe in both
directions quickly.
I made the button a bit bigger and moved the swipe recognizer around the
whole screen. Typically these are used around the whole content without
any affordances and not as a standalone scrubber. Ideally the swipe
would be able to be inside the animating content but it can't yet due to
[this Safari bug](https://bugs.webkit.org/show_bug.cgi?id=288795).
Added back some paragraphs so that scrolling can be tested properly. It
appears it's possible to get the swipe to be a bit misaligned if you
scroll enough on iOS.
<img width="437" alt="Screenshot 2025-03-17 at 10 27 42 PM"
src="https://github.com/user-attachments/assets/589dc828-717e-420c-83dc-94ae6ad59791"
/>
This does the same thing for `measureUpdateViewTransition` that we did
for `measureNestedViewTransitions` in
e3cbaffef0.
If a boundary hasn't mutated and didn't change in size, we mark it for
cancellation. Otherwise we add names to it. The different from the
CommitViewTransition path is that the "old" names are added to the
clones so this is the first time the "new" names.
Now we also cancel any boundaries that were unchanged. So now the root
no longer animates. We still have to clone them. There are other
optimizations that can avoid cloning but once we've done all the layouts
we can still cancel the running animation and let them just be the
regular content if they didn't change. Just like the regular
fire-and-forget path.
This also fixes the measurement so that we measure clones by adjusting
their position back into the viewport.
This actually surfaces a bug in Safari that was already in #32612. It
turns out that the old names aren't picked up for some reason and so in
Safari they looked more like a cross-fade than what #32612 was supposed
to fix. However, now that bug is even more apparent because they
actually just disappear in Safari. I'm not sure what that bug is but
it's unrelated to this PR so will fix that separately.
ViewTransition uses the `useId` algorithm to auto-assign names. This
ensures that we could animate between SSR content and client content by
ensuring that the names line up.
However, I missed that we need to bump the id (materialize it) when we
do that. This is what function components do if they use one or more
`useId()`. This caused duplicate names when two ViewTransitions were
nested without any siblings since they would share name.
This is really the essence mechanism of the `useSwipeTransition`
feature.
We don't want to immediately switch to the destination state when
starting a gesture. The effects remain mounted on the current state. We
want the current state to be "live". This is important to for example
allow a video to keeping playing while starting a swipe (think
TikTok/Reels) and not stop until you've committed the action. The only
thing that can be live is the "new" state. Therefore we treat the
destination as the "old" state and perform a reverse animation from
there.
Ideally we could apply the old state to the DOM tree, take a snapshot
and then revert it back in the mutation of `startViewTransition`.
Unfortunately, the way `startViewTransition` was designed it always
paints one frame of the "old" state which would lead this to cause a
flicker.
To work around this, we need to create a clone of any View Transition
boundary that might be mutated and then render that offscreen. That way
we can render the "current" state on screen and the "destination" state
offscreen for the screenshots. Being mutated can be either due to React
doing a DOM mutation or if a child boundary resizes that causes the
parent to relayout. We don't have to do this for insertions or deletions
since they only appear on one side.
The worst case scenario is that we have to clone the whole root. That's
what this first PR implements. We clone the container and if it's not
absolutely positioned, we position it on top of the current one. If the
container is `document` or `<html>` we instead clone the `<body>` tag
since it's the only one we can insert a duplicate of. If the container
is deep in the tree we clone just that even though technically we should
probably clone the whole document in that case. We just keep the impact
smaller. Ideally though we'd never hit this case. In fact, if we clone
the document we issue a warning (always for now) since you probably
should optimize this. In the future I intend to add optimizations when
affected View Transition boundaries are absolutely positioned since they
cannot possibly relayout the parent. This would be the ideal way to use
this feature most efficiently but it still works without it.
Since we render the "old" state outside the viewport, we need to then
adjust the animation to put it back into the viewport. This is the
trickiest part to get right while still preserving any customization of
the View Transitions done using CSS. This current approach reapplies all
the animations with adjusted keyframes.
In the case of an "exit" the pseudo-element itself is positioned outside
the viewport but since we can't programmatically update the style of the
pseudo-element itself we instead adjust all the keyframes to put it back
into the viewport. If there is no animation on the group we add one.
In the case of an "update" the pseudo-element is positioned on the new
state which is already inside the viewport. However, the auto-generated
animation of the group has a starting keyframe that starts outside the
viewport. In this case we need to adjust that keyframe.
In the future I might explore a technique that inserts stylesheets
instead of mutating the animations. It might be simpler. But whatever
hacks work to maximize the compatibility is best.
This adds a `ReactFiberApplyGesture` which is basically intended to be a
fork of the phases in `ReactFiberCommitWork` except for the fake commit
that `useSwipeTransition` does. So far none of the phases are actually
implemented yet. This is just the scaffolding around them so I can fill
them in later.
The important bit is that we call `startViewTransition` (via the
`startGestureTransition` Config) when a gesture starts. We add a paused
animation to prevent the transition from committing (even if the
ScrollTimeline goes to 100%). This also locks the documents so that we
can't commit any other Transitions until it completes.
When the gesture completes (scroll end) then we stop the gesture View
Transition. If there's no new work scheduled we do that immediately but
if there was any new work already scheduled, then we assume that this
will potentially commit the new state. So we wait for that to finish.
This lets us lock the animation in its state instead of snapping back
and then applying the real update.
Using this technique we can't actually run a View Transition from the
current state to the actual committed state because it would snap back
to the beginning and then run the View Transition from there. Therefore
any new commit needs to skip View Transitions even if it should've
technically animated to that state. We assume that the new state is the
same as the optimistic state you already swiped to. An alternative to
this technique could be to commit the optimistic state when we cancel
and then apply any new updates o top of that. I might explore that in
the future.
Regardless it's important that the `action` associated with the swipe
schedules some work before we cancel. Otherwise it risks reverting
first. So I had to update this in the fixture.
Stacked on #32412.
To effectively `useSwipeTransition` you need something to start and stop
the gesture as well as triggering an Action.
This adds an example Gesture Recognizer to the fixture. Instead of
having this built-in to React itself, instead the idea is to leave this
to various user space Component libraries. It can be done in different
ways for different use cases. It could use JS driven or native
ScrollTimeline or both.
This example uses a native scroll with scroll snapping to two edges. If
you swipe far enough to snap to the other edge, it triggers an Action at
the end.
This particular example uses a `position: sticky` to wrap the content of
the Gesture Recognizer. This means that it's inert by itself. It doesn't
scroll its content just like a plain JS recognizer using pointer events
would. This is useful because it means that scrolling doesn't affect
content before we start (the "scroll" event fires after scrolling has
already started) so we don't have to both trying to start it earlier. It
also means that scrolling doesn't affect the live content which can lead
to unexpected effects on the View Transition.
I find the inert recognizer the most useful pairing with
`useSwipeTransition` but it's not the only way to do it. E.g. you can
also have a scrollable surface that uses plain scrolling with snapping
and then just progressively enhances swiping between steps.
We can only render one direction at a time with View Transitions. When
the direction changes we need to do another render in the new direction
(returning previous or next).
To determine direction we store the position we started at and anything
moving to a lower value (left/up) is "previous" direction (`false`) and
anything else is "next" (`true`) direction.
For the very first render we won't know which direction you're going
since you're still on the initial position. It's useful to start the
render to allow the view transition to take control before anything
shifts around so we start from the original position. This is not
guaranteed though if the render suspends.
For now we start the first render by guessing the direction such as if
we know that prev/next are the same as current. With the upcoming auto
start mode we can guess more accurately there before we start. We can
also add explicit APIs to `startGesture` but ideally it wouldn't matter.
Ideally we could just start after the first change in direction from the
starting point.
This Hook will be used to drive a View Transition based on a gesture.
```js
const [value, startGesture] = useSwipeTransition(prev, current, next);
```
The `enableSwipeTransition` flag will depend on `enableViewTransition`
flag but we may decide to ship them independently. This PR doesn't do
anything interesting yet. There will be a lot more PRs to build out the
actual functionality. This is just wiring up the plumbing for the new
Hook.
This first PR is mainly concerned with how the whole starts (and stops).
The core API is the `startGesture` function (although there will be
other conveniences added in the future). You can call this to start a
gesture with a source provider. You can call this multiple times in one
event to batch multiple Hooks listening to the same provider. However,
each render can only handle one source provider at a time and so it does
one render per scheduled gesture provider.
This uses a separate `GestureLane` to drive gesture renders by marking
the Hook as having an update on that lane. Then schedule a render. These
renders should be blocking and in the same microtask as the
`startGesture` to ensure it can block the paint. So it's similar to
sync.
It may not be possible to finish it synchronously e.g. if something
suspends. If so, it just tries again later when it can like any other
render. This can also happen because it also may not be possible to
drive more than one gesture at a time like if we're limited to one View
Transition per document. So right now you can only run one gesture at a
time in practice.
These renders never commit. This means that we can't clear the
`GestureLane` the normal way. Instead, we have to clear only the root's
`pendingLanes` if we don't have any new renders scheduled. Then wait
until something else updates the Fiber after all gestures on it have
stopped before it really clears.
This adds an isomorphic API to add Transition Types, which represent the
cause, to the current Transition. This is currently mainly for View
Transitions but as a concept it's broader and we might expand it to more
features and object types in the future.
```js
import { unstable_addTransitionType as addTransitionType } from 'react';
startTransition(() => {
addTransitionType('my-transition-type');
setState(...);
});
```
If multiple transitions get entangled this is additive and all
Transition Types are collected. You can also add more than one type to a
Transition (hence the `add` prefix).
Transition Types are reset after each commit. Meaning that `<Suspense>`
revealing after a `startTransition` does not get any View Transition
types associated with it.
Note that the scoping rules for this is a little "wrong" in this
implementation. Ideally it would be scoped to the nearest outer
`startTransition` and grouped with any `setState` inside of it.
Including Actions. However, since we currently don't have AsyncContext
on the client, it would be too easy to drop a Transition Type if there
were no other `setState` in the same `await` task. Multiple Transitions
are entangled together anyway right now as a result. So this just tracks
a global of all pending Transition Types for the next Transition. An
inherent tricky bit with this API is that you could update multiple
roots. In that case it should ideally be associated with each root.
Transition Tracing solves this by associating a Transition with any
updates that are later collected but this suffers from the problem
mentioned above. Therefore, I just associate Transition Types with one
root - the first one to commit. Since the View Transitions across roots
are sequential anyway it kind of makes sense that only one really is the
cause and the other one is subsequent.
Transition Types can be used to apply different animations based on what
caused the Transition. You have three different ways to choose from for
how to use them:
## CSS
It integrates with [View Transition
Types](https://www.w3.org/TR/css-view-transitions-2/#active-view-transition-pseudo-examples)
so you can match different animations based on CSS scopes:
```css
:root:active-view-transition-type(my-transition-type) {
&::view-transition-...(...) {
...
}
}
```
This is kind of a PITA to write though and if you have a CSS library
that provide View Transition Classes it's difficult to import those into
these scopes.
## Class per Type
This PR also adds an object-as-map form that can be passed to all
`className` properties:
```js
<ViewTransition className={{
'my-navigation-type': 'hello',
'default': 'world',
}}>
```
If multiple types match, then they're joined together. If no types match
then the special `"default"` entry is used instead. If any type has the
value `"none"` then that wins and the ViewTransition is disabled (not
assigned a name).
These can be combined with `enter`/`exit`/`update`/`layout`/`share`
props to match based on kind of trigger and Transition Type.
```js
<ViewTransition enter={{
'navigation-back': 'enter-right',
'navigation-forward': 'enter-left',
}}
exit={{
'navigation-back': 'exit-right',
'navigation-forward': 'exit-left',
}}>
```
## Events
In addition, you can also observe the types in the View Transition Event
callbacks as the second argument. That way you can pick different
imperative Animations based on the cause.
```js
<ViewTransition onUpdate={(inst, types) => {
if (types.includes('navigation-back')) {
...
} else if (types.includes('navigation-forward')) {
...
} else {
...
}
}}>
```
## Future
In the future we might expose types to `useEffect` for more general
purpose usage. This would also allow non-View Transition based
Animations such as existing libraries to use this same feature to
coordinate the same concept.
We might also allow richer objects to be passed along here. Only the
strings would apply to View Transitions but the imperative code and
effects could do something else with them.
This adds five props to `<ViewTransition>` that adds a specific
`view-transition-class` when React wants to animate it based on the
heuristic that triggers.
```js
<ViewTransition
enter="slide-from-left"
exit="slide-to-right"
layout="slide"
update="none"
share="cross-fade"
>
```
- `enter`: The <ViewTransition> or its parent Component is mounted and
there's no other <ViewTransition> with the same name being deleted.
- `exit`: The <ViewTransition> or its parent Component is unmounted and
there's no other <ViewTransition> with the same name being deleted.
- `layout`: There are no updates to the content inside this
<ViewTransition> boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `share`: This <ViewTransition> is being mounted and another
<ViewTransition> instance with the same name is being unmounted
elsewhere.
- `update`: The content of <ViewTransition> has changed either due to
DOM mutations or because an inner child <ViewTransition> has resized.
The existing `className` is the baseline and the others are added to it
to combine.
This is convenient to distinguish things like `enter` / `exit` but that
can already be expressed as CSS. The other cases can't be expressed as
purely CSS.
`"none"` is a special value that deactivates the view transition name
under that condition.
The most important feature of this is that you can now limit View
Transitions to only tigger when a particular DOM node is affected, not
when just any child updates, by opt-ing out a subtree. This is safer
when added to shared parent.
```js
<ViewTransition>
<div>
<ViewTransition className="none">
{children}
</ViewTransition>
</div>
</ViewTransition>
```
This can't be fully expressed using neither just CSS nor the imperative
refs API since we need some way to have already removed the
`view-transition-name` when this happens. When you think about the
implementation details it might seem a bit strange that you specify the
`class` to `none` to remove the `name` but it's really about picking
which animation should happen for that case default (`undefined`), a
specific one (class) or none (`"none"`).
This adds five events to `<ViewTransition>` that triggers when React
wants to animate it.
- `onEnter`: The `<ViewTransition>` or its parent Component is mounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onExit`: The `<ViewTransition>` or its parent Component is unmounted
and there's no other `<ViewTransition>` with the same name being
deleted.
- `onLayout`: There are no updates to the content inside this
`<ViewTransition>` boundary itself but the boundary has resized or moved
due to other changes to siblings.
- `onShare`: This `<ViewTransition>` is being mounted and another
`<ViewTransition>` instance with the same name is being unmounted
elsewhere.
- `onUpdate`: The content of `<ViewTransition>` has changed either due
to DOM mutations or because an inner child `<ViewTransition>` has
resized.
Only one of these events is fired per Transition. If you want to cover
all updates you have to listen to `onLayout`, `onShare` and `onUpdate`.
We could potentially do something like fire `onUpdate` if `onLayout` or
`onShare` isn't specified but it's a little sketchy to have behavior
based on if someone is listening since it limits adding wrappers that
may or may not need it.
Each takes a `ViewTransitionInstance` as an argument so you don't need a
ref to animate it.
```js
<ViewTransition onEnter={inst => inst.new.animate(keyframes, options)}>
```
The timing of this event is after the View Transition's `ready` state
which means that's too late to do any changes to the View Transition's
snapshots but now both the new and old pseudo-elements are ready to
animate.
The order of `onExit` is parent first, where as the others are child
first. This mimics effect mount/unmount.
I implement this by adding to a queue in the commit phase and then call
it while we're finishing up the commit. This is after layout effects but
before passive effects since passive effects fire after the animation is
`finished`.
This adds refs to View Transition that can resolve to an instance of:
```js
type ViewTransitionRef = {
name: string,
group: Animatable,
imagePair: Animatable,
old: Animatable,
new: Animatable,
}
```
Animatable is a type that has `animate(keyframes, options)` and
`getAnimations()` on it. It's the interface that exists on Element that
lets you start animations on it. These ones are like that but for the
four pseudo-elements created by the view transition.
If a name changes, then a new ref is created. That way if you hold onto
a ref during an exit animation spawned by the name change, you can keep
calling functions on it. It will keep referring to the old name rather
than the new name.
This allows imperative control over the animations instead of using CSS
for this.
```js
const viewTransition = ref.current;
const groupAnimation = viewTransition.group.animate(keyframes, options);
const imagePairAnimation = viewTransition.imagePair.animate(keyframes, options);
const oldAnimation = viewTransition.old.animate(keyframes, options);
const newAnimation = viewTransition.new.animate(keyframes, options);
```
The downside of using this API is that it doesn't work with SSR so for
SSR rendered animations they'll fallback to the CSS. You could use this
for progressive enhancement though.
Note: In this PR the ref only controls one DOM node child but there can
be more than one DOM node in the ViewTransition fragment and they are
just left to their defaults. We could try something like making the
`animate()` function apply to multiple children but that could lead to
some weird consequences and the return value would be difficult to
merge. We could try to maintain an array of Animatable that updates with
how ever many things are currently animating but that makes the API more
complicated to use for the simple case. Conceptually this should be like
a fragment so we would ideally combine the multiple children into a
single isolate if we could. Maybe one day the same name could be applied
to multiple children to create a single isolate. For now I think I'll
just leave it like this and you're really expect to just use it with one
DOM node. If you have more than one they just get the default animations
from CSS.
Using this is a little tricky due timing. In this fixture I just use a
layout effect plus rAF to get into the right timing after the
startViewTransition is ready. In the future I'll add an event that fires
when View Transitions heuristics fire with the right timing.
Fonts flickering in while loading can be disturbing to any transition
but especially View Transitions. Even if they don't cause layout thrash
- the paint thrash is bad enough. We might add Suspensey fonts to all
Transitions in the future but it's especially a no-brainer for View
Transitions.
We need to apply mutations to the DOM first to know whether that will
trigger new fonts to load. For general Suspensey fonts, we'd have to
revert the commit by applying mutations in reverse to return to the
previous state. For View Transitions, since a snapshot is already
frozen, we can freeze the screen while we're waiting for the font at no
extra cost. It does mean that the page isn't responsive during this time
but we should only block this for a short period anyway.
The timeout needs to be short enough that it doesn't cause too much of
an issue when it's a new load and slow, yet long enough that you have a
chance to load it. Otherwise we wait for no reason. The assumption here
is that you likely have either cached the font or preloaded it earlier -
or you're on an extremely fast connection. This case is for optimizing
the high end experience.
Before:
https://github.com/user-attachments/assets/e0acfffe-fa49-40d6-82c3-5b08760175fb
After:
https://github.com/user-attachments/assets/615a03d3-9d6b-4eb1-8bd5-182c4c37a628
Note that since the Navigation is blocked on the font now the browser
spinner shows up while the font is loading.
This allows mutations and scrolling in the layout phase to be counted
towards the mutation. This would maybe not be the case for gestures but
it is useful for fire-and-forget.
This also avoids the issue that if you resolve navigation in
useLayoutEffect that it ends up dead locked.
It also means that useLayoutEffect does not observe the scroll
restoration and in fact, the scroll restoration would win over any
manual scrolling in layout effects. For better or worse, this is more in
line with how things worked before and how it works in popstate. So it's
less of a breaking change. This does mean that we can't unify the after
mutation phase with the layout phase though.
To do this we need split out flushSpawnedWork from the flushLayoutEffect
call.
Spawned work from setState inside the layout phase is done outside and
not counted towards the transition. They're sync updates and so are not
eligible for their own View Transitions. It's also tricky to support
this since it's unclear what things like exits in that update would
mean. This work will still be able to mutate the live DOM but it's just
not eligible to trigger new transitions or adjust the target of those.
One difference between popstate is that this spawned work is after
scroll restoration. So any scrolling spawned from a second pass would
now win over scroll restoration.
Another consequence of this change is that you can't safely animate
pseudo elements in useLayoutEffect. We'll introduce a better event for
that anyway.
This adds navigation support to the View Transition fixture using both
`history.pushState/popstate` and the Navigation API models.
Because `popstate` does scroll restoration synchronously at the end of
the event, but `startViewTransition` cannot start synchronously, it
would observe the "old" state as after applying scroll restoration. This
leads to weird artifacts. So we intentionally do not support View
Transitions in `popstate`. If it suspends anyway for some other reason,
then scroll restoration is broken anyway and then it is supported. We
don't have to do anything here because this is already how things worked
because the sync `popstate` special case already included the sync lane
which opts it out of View Transitions.
For the Navigation API, scroll restoration can be blocked. The best way
to do this is to resolve the Navigation API promise after React has
applied its mutation. We can detect if there's currently any pending
navigation and wait to resolve the `startViewTransition` until it
finishes and any scroll restoration has been applied.
https://github.com/user-attachments/assets/f53b3282-6315-4513-b3d6-b8981d66964e
There is a subtle thing here. If we read the viewport metrics before
scroll restoration has been applied, then we might assume something is
or isn't going to be within the viewport incorrectly. This is evident on
the "Slide In from Left" example. When we're going forward to that page
we shift the scroll position such that it's going to appear in the
viewport. If we did this before applying scroll restoration, it would
not animate because it wasn't in the viewport then. Therefore, we need
to run the after mutation phase after scroll restoration.
A consequence of this is that you have to resolve Navigation in
`useInsertionEffect` as otherwise it leads to a deadlock (which
eventually gets broken by `startViewTransition`'s timeout of 10
seconds). Another consequence is that now `useLayoutEffect` observes the
restored state. However, I think what we'll likely do is move the layout
phase to before the after mutation phase which also ensures that
auto-scrolling inside `useLayoutEffect` are considered in the viewport
measurements as well.
Stacked on #31975.
This is the primary way we recommend styling your View Transitions since
it allows for reusable styling such as a CSS library specializing in
View Transitions in a way that's composable and without naming
conflicts. E.g.
```js
<ViewTransition className="enter-slide-in exit-fade-out update-cross-fade">
```
This doesn't change the HTML `class` attribute. It's not a CSS class.
Instead it assign the `view-transition-class` style prop of the
underlying DOM node while it's transitioning.
You can also just use `<div style={{viewTransitionClass: ...}}>` on the
DOM node but it's convenient to control the Transition completely from
the outside and conceptually we're transitioning the whole fragment. You
can even make Transition components that just wraps existing components.
`<RevealTransition><Component /></RevealTransition>` this way.
Since you can also have multiple wrappers for different circumstances it
allows React's heuristics to use different classes for different
scenarios. We'll likely add more options like configuring different
classes for different `types` or scenarios that can't be described by
CSS alone.
## CSS Modules
```js
import transitions from './transitions.module.css';
<ViewTransition className={transitions.bounceIn}>...</ViewTransition>
```
CSS Modules works well with this strategy because you can have globally
unique namespaces and define your transitions in the CSS modules as a
library that you can import. [As seen in the fixture
here.](8b91b37bb8 (diff-b4d9854171ffdac4d2c01be92a5eff4f8e9e761e6af953094f99ca243b054a85R11))
I did notice an unfortunate bug in how CSS Modules (at least in Webpack)
generates class names. Sometimes the `+` character is used in the hash
of the class name which is not valid for `view-transition-class` and so
it breaks. I had to rename my class names until the hash yielded
something different to work around it. Ideally that bug gets fixed soon.
## className, rly?
`className` isn't exactly the most loved property name, however, I'm
using `className` here too for consistency. Even though in this case
there's no direct equivalent DOM property name. The CSS property is
named `viewTransitionClass`, but the "viewTransition" prefix is implied
by the Component it is on in this case. For most people the fact that
this is actually a different namespace than other CSS classes doesn't
matter. You'll most just use a CSS library anyway and conceptually
you're just assigning classes the same way as `className` on a DOM node.
But if we ever rename the `class` prop then we can do that for this one
as well.
This will provide the opt-in for using [View
Transitions](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API)
in React.
View Transitions only trigger for async updates like `startTransition`,
`useDeferredValue`, Actions or `<Suspense>` revealing from fallback to
content. Synchronous updates provide an opt-out but also guarantee that
they commit immediately which View Transitions can't.
There's no need to opt-in to View Transitions at the "cause" side like
event handlers or actions. They don't know what UI will change and
whether that has an animated transition described.
Conceptually the `<ViewTransition>` component is like a DOM fragment
that transitions its children in its own isolate/snapshot. The API works
by wrapping a DOM node or inner component:
```js
import {ViewTransition} from 'react';
<ViewTransition><Component /></ViewTransition>
```
The default is `name="auto"` which will automatically assign a
`view-transition-name` to the inner DOM node. That way you can add a
View Transition to a Component without controlling its DOM nodes styling
otherwise.
A difference between this and the browser's built-in
`view-transition-name: auto` is that switching the DOM nodes within the
`<ViewTransition>` component preserves the same name so this example
cross-fades between the DOM nodes instead of causing an exit and enter:
```js
<ViewTransition>{condition ? <ComponentA /> : <ComponentB />}</ViewTransition>
```
This becomes especially useful with `<Suspense>` as this example
cross-fades between Skeleton and Content:
```js
<ViewTransition>
<Suspense fallback={<Skeleton />}>
<Content />
</Suspense>
</ViewTransition>
```
Where as this example triggers an exit of the Skeleton and an enter of
the Content:
```js
<Suspense fallback={<ViewTransition><Skeleton /></ViewTransition>}>
<ViewTransition><Content /></ViewTransition>
</Suspense>
```
Managing instances and keys becomes extra important.
You can also specify an explicit `name` property for example for
animating the same conceptual item from one page onto another. However,
best practices is to property namespace these since they can easily
collide. It's also useful to add an `id` to it if available.
```js
<ViewTransition name="my-shared-view">
```
The model in general is the same as plain `view-transition-name` except
React manages a set of heuristics for when to apply it. A problem with
the naive View Transitions model is that it overly opts in every
boundary that *might* transition into transitioning. This is leads to
unfortunate effects like things floating around when unrelated updates
happen. This leads the whole document to animate which means that
nothing is clickable in the meantime. It makes it not useful for smaller
and more local transitions. Best practice is to add
`view-transition-name` only right before you're about to need to animate
the thing. This is tricky to manage globally on complex apps and is not
compositional. Instead we let React manage when a `<ViewTransition>`
"activates" and add/remove the `view-transition-name`. This is also when
React calls `startViewTransition` behind the scenes while it mutates the
DOM.
I've come up with a number of heuristics that I think will make a lot
easier to coordinate this. The principle is that only if something that
updates that particular boundary do we activate it. I hope that one day
maybe browsers will have something like these built-in and we can remove
our implementation.
A `<ViewTransition>` only activates if:
- If a mounted Component renders a `<ViewTransition>` within it outside
the first DOM node, and it is within the viewport, then that
ViewTransition activates as an "enter" animation. This avoids inner
"enter" animations trigger when the parent mounts.
- If an unmounted Component had a `<ViewTransition>` within it outside
the first DOM node, and it was within the viewport, then that
ViewTransition activates as an "exit" animation. This avoids inner
"exit" animations triggering when the parent unmounts.
- If an explicitly named `<ViewTransition name="...">` is deep within an
unmounted tree and one with the same name appears in a mounted tree at
the same time, then both are activated as a pair, but only if they're
both in the viewport. This avoids these triggering "enter" or "exit"
animations when going between parents that don't have a pair.
- If an already mounted `<ViewTransition>` is visible and a DOM
mutation, that might affect how it's painted, happens within its
children but outside any nested `<ViewTransition>`. This allows it to
"cross-fade" between its updates.
- If an already mounted `<ViewTransition>` resizes or moves as the
result of direct DOM nodes siblings changing or moving around. This
allows insertion, deletion and reorders into a list to animate all
children. It is only within one DOM node though, to avoid unrelated
changes in the parent to trigger this. If an item is outside the
viewport before and after, then it's skipped to avoid things flying
across the screen.
- If a `<ViewTransition>` boundary changes size, due to a DOM mutation
within it, then the parent activates (or the root document if there are
no more parents). This ensures that the container can cross-fade to
avoid abrupt relayout. This can be avoided by using absolutely
positioned children. When this can avoid bubbling to the root document,
whatever is not animating is still responsive to clicks during the
transition.
Conceptually each DOM node has its own default that activates the parent
`<ViewTransition>` or no transition if the parent is the root. That
means that if you add a DOM node like `<div><ViewTransition><Component
/></ViewTransition></div>` this won't trigger an "enter" animation since
it was the div that was added, not the ViewTransition. Instead, it might
cause a cross-fade of the parent ViewTransition or no transition if it
had no parent. This ensures that only explicit boundaries perform coarse
animations instead of every single node which is really the benefit of
the View Transitions model. This ends up working out well for simple
cases like switching between two pages immediately while transitioning
one floating item that appears on both pages. Because only the floating
item transitions by default.
Note that it's possible to add manual `view-transition-name` with CSS or
`style={{ viewTransitionName: 'auto' }}` that always transitions as long
as something else has a `<ViewTransition>` that activates. For example a
`<ViewTransition>` can wrap a whole page for a cross-fade but inside of
it an explicit name can be added to something to ensure it animates as a
move when something relates else changes its layout. Instead of just
cross-fading it along with the Page which would be the default.
There's more PRs coming with some optimizations, fixes and expanded
APIs. This first PR explores the above core heuristic.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>